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* TierInducedScrappy: The baseline ''Phoenix'' is worse in every particular than the fully-upgraded ''St. Louis.'' Its armor is worse, it's easier to eat a citadel hit, and the player drops back from fourteen guns in a configuration that allows them to fire up to nine on a broadside to a three-gun broadside only partially compensated by the presence of DifficultButAwesome torpedoes. The design is largely vindicated by the time the C hull is purchased, giving the player access to four additional guns firing much better WW2-era shells, a faster net rate of fire, and triple torpedoes in place of the earlier doubles.

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* TierInducedScrappy: The baseline ''Phoenix'' is worse in every particular than the fully-upgraded ''St. Louis.'' Its armor is worse, it's easier to eat a citadel hit, and the player drops back from fourteen guns in a configuration that allows them to fire up to nine on a broadside to a three-gun broadside only partially compensated by the presence of DifficultButAwesome torpedoes. The design is largely vindicated by the time the C hull is purchased, giving the player access to four additional guns firing much better WW2-era shells, a faster net rate of fire, and triple torpedoes in place of the earlier doubles. Having the ability to fire before being detected, especially with camouflage applied, also really helps.
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The Phoenix is based off of a 1917 scout cruiser proposal that was planned as the successor to the Chester-class. Their comparatively high speed was to allow them to act as a scout for battleship fleets, as well as destroyer pack leaders, with armaments that can fend off hostile destroyer it might encounter. In contrast to most cruisers of her time, the cruiser's artillery was placed in open mounts. Their comparatively high cost, as much as four destroyers, resulted in Congress refusing to allocate money for their construction, fearing that they would become obsolete before construction would finish. The First World War proved the viability of a scout cruiser design and resulted in the plans being radically redesigned into the Omaha-class.

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The Phoenix is based off of a 1917 [[http://www.shipscribe.com/styles/S-584/images/s-file/s584093c.htm 1916 scout cruiser proposal proposal]] that was planned as the successor to the Chester-class. Their comparatively high speed was to allow them to act as a scout for battleship fleets, as well as destroyer pack leaders, with armaments that can fend off hostile destroyer it might encounter. In contrast to most cruisers of her time, the cruiser's artillery was placed in open mounts. Their comparatively high cost, as much as four destroyers, resulted in Congress refusing to allocate money for their construction, fearing that they would become obsolete before construction would finish. The First World War proved the viability of a scout cruiser design and resulted in the plans being radically redesigned into the Omaha-class.
''Omaha''-class.



* TierInducedScrappy: The baseline ''Phoenix'' is worse in every particular than the fully-upgraded ''St. Louis.'' Its armor is worse, it's easier to eat a citadel hit, and the player drops back from fourteen guns in a configuration that allows them to fire up to nine on a broadside to a three-gun broadside only partially compensated by the presence of DifficultButAwesome torpedoes.

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* TierInducedScrappy: The baseline ''Phoenix'' is worse in every particular than the fully-upgraded ''St. Louis.'' Its armor is worse, it's easier to eat a citadel hit, and the player drops back from fourteen guns in a configuration that allows them to fire up to nine on a broadside to a three-gun broadside only partially compensated by the presence of DifficultButAwesome torpedoes. The design is largely vindicated by the time the C hull is purchased, giving the player access to four additional guns firing much better WW2-era shells, a faster net rate of fire, and triple torpedoes in place of the earlier doubles.
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* GlassCannon: Trades the cannons and armoring for torpedoes and raw speed.

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* GlassCannon: Trades the cannons and armoring for torpedoes and raw speed.speed, making her almost destroyer-like in combat.
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American tier 3 cruiser.

A typical "big" cruiser of the pre-dreadnought era. The ship was armed with numerous artillery, whose rate of fire was quite rapid for her time, and an armor belt protecting the propulsion, but featured only moderate speed. As part of three armored cruisers authorized to be constructed in the early 1900s, the USS St. Louis (C-20) was initially constructed as an improved version of the Columbia-class cruiser. Due to this mishmash of improvements deviated from initial design decisions, the St. Louis-class cruisers were considered as semi-armored cruisers, in between the class of protected cruisers and armored cruisers. But at the time, the Register of Ships of the US Navy listed them as "protected cruisers." The St. Louis-class cruisers were decommissioned in early 1920s and sold for scrap in 1930 as per the London Naval Treaty.
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* GlassCannon: Trades the cannons for torpedoes and raw speed.

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* GlassCannon: Trades the cannons and armoring for torpedoes and raw speed.
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American tier 4 cruiser.

The Phoenix is based off of a 1917 scout cruiser proposal that was planned as the successor to the Chester-class. Their comparatively high speed was to allow them to act as a scout for battleship fleets, as well as destroyer pack leaders, with armaments that can fend off hostile destroyer it might encounter. In contrast to most cruisers of her time, the cruiser's artillery was placed in open mounts. Their comparatively high cost, as much as four destroyers, resulted in Congress refusing to allocate money for their construction, fearing that they would become obsolete before construction would finish. The First World War proved the viability of a scout cruiser design and resulted in the plans being radically redesigned into the Omaha-class.

*GlassCannon: Trades the cannons for torpedoes and raw speed.


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*ThemeNaming: The ''Phoenix'' is originally an unnamed proposal. Following the American's tradition to name their cruisers after cities, ''Wargaming'' named her after the capital of Arizona.
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American tier 1 cruiser, available for free the first time you log into the game.

The Erie-class patrol gunboats were designed in 1932 and built prior to World War II as small multipurpose ships capable of performing a wide range of tasks, from artillery support to convoy protection. The ships were well-armored and well-armed for their size. They were the first in the U.S. Navy to receive automatic AA guns.

*AntiAir: She has four 28 mm guns for air defense. But being a tier 1 warship, it's unlikely you'll see any planes to shoot at.


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*LightningBruiser: Good speed (fastest of all tier 1 cruisers in fact), gun range and accuracy for her tier.
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* AdaptationalBadass: The real-world ''St. Louis'' class cruiser was largely a failure most known for the fact that one of the line, USS ''Milwaukee,'' got stuck on a sand bar and was sold for scrap ''in situ'' after World War I. In the game she's an early-game MoreDakka MightyGlacier supership whose only real weakness is low speed.



** MoreDakka: Primary reason she's known for; the ship is practically made of ''guns''.


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* MightyGlacier: You might be able to catch her, but those guns ''will'' teach you a hard lesson before you do.
* MoreDakka: Primary reason she's known for; the ship is practically made of ''guns''.
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* CloseRangeCombatant: Has below average main battery gun range of 8.47 km.
* MightyGlacier: Rather sluggish (20 knots) but tight turning radius and respectable damage potential of main battery remains quite a threat in combat.

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* CloseRangeCombatant: Has She has below average main battery gun range of 8.47 km.
km., ''just'' below her detect-ability range. (8.8 km) Not too bad, but tends to be problematic when fighting higher-tier cruisers.
* MightyGlacier: Rather sluggish (20 knots) knots), but tight turning radius and respectable damage potential of the main battery remains quite a threat in combat.are something to watch out for.



** MoreDakka: Primary reason she's known for; the ship is made of ''guns''.

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** MoreDakka: Primary reason she's known for; the ship is practically made of ''guns''.
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**MoreDakka: Primary reason she's known for; the ship is made of ''guns''.
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American premium tier 2 cruiser, awarded to Closed Beta Test participant or gifted to players during Wargaming's 17th anniversary.

The ship was built in the U.K. for the Brazilian Navy, but was purchased by the U.S. Government. When commissioned, Albany was the most successful cruiser in the U.S. Navy. She saw service in the Philippine–American War and World War I. Despite relatively small dimensions, she carried powerful armament.

*BlingOfWar: ''Albany'' comes with distinct bronze-like exterior paint on upper half of the ship, which is typical of early-tier USN ships in the game.
*CloseRangeCombatant: Has below average main battery gun range of 8.47 km.
*MightyGlacier: Rather sluggish (20 knots) but tight turning radius and respectable damage potential of main battery remains quite a threat in combat.
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* TierInducedScrappy: The baseline ''Phoenix'' is worse in every particular than the fully-upgraded ''St. Louis.'' Its armor is worse, it's easier to eat a citadel hit, and the player drops back from fourteen guns in a configuration that allows them to fire up to nine on a broadside to a three-gun broadside only partially compensated by the presence of DifficultButAwesome torpedoes.
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** More specifically, a quick glance at the Armor Layout in port shows the exact nature of the St. Louis durability. The citadel it self sits extremely low, mostly under the waterline. The part that's above the water, is either flat topped, or armored and angled inward. On top of the citadel, sits casemate armor, acting as "turtleback" armor the ship. At the water line is 102mm thick casemate armor, meaning there is effectively over 175mm thick armor for shots fired at the citadel from the sides, in a tier where most guns are still well below 150mm or less, with low shell velocity/penetration. Battleship caliber guns on the other hand, tend to have their shots sail right over top the citadel, through the thinner casemate armor.

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** More specifically, a quick glance at the Armor Layout in port shows the exact nature of the St. Louis durability. The citadel it self sits extremely low, mostly under the waterline. The part that's above the water, is either flat topped, or armored and angled inward. On top of the citadel, sits citadel is a layer of casemate armor, acting as "turtleback" armor for the ship.citadel. At the water line is 102mm thick casemate armor, meaning there is effectively over 175mm thick armor for shots fired at the citadel from the sides, in a tier where most guns are still well below 150mm or less, with low shell velocity/penetration. Battleship caliber guns on the other hand, tend to have their shots sail right over top the citadel, through the thinner casemate armor.
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** More specifically, a quick glance at the Armor Layout in port shows the exact nature of the St. Louis durability. The citadel it self sits extremely low, mostly under the waterline. The part that's above the water, is either flat topped, or armored and angled inward. On top of the citadel, sits casemate armor, acting as "turtleback" armor the ship. At the water line is 102mm thick casemate armor, meaning there is effectively over 175mm thick armor for shots fired at the citadel from the sides, in a tier where most guns are still well below 150mm or less, with low shell velocity/penetration. Battleship caliber guns on the other hand, tend to have their shots sail right over top the citadel, through the thinner casemate armor.
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* EnsembleDarkhorse: One of the most powerful early-game cruisers, the St. Louis is one of the few cruisers that is capable of going toe-to-toe with many battleships, and can skillfully handled dish out many times more damage than it has hit points.
* MadeOfIron: Because of its construction, many AP hits will overpenetrate and many HE hits will fail to penetrate, allowing it to survive much more weight of fire than its sheer numbers might indicate.
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* MoreDakka: A feature representing the Des Moine's use of auto-loading assistance for the main guns, translated in game into a mere six-second reload time for her nine 203mm guns, giving her the highest rate of fire among tier X cruisers.

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* MoreDakka: A feature representing the Des Moine's use of auto-loading assistance for the main guns, translated in game into a mere six-second reload time for her nine 203mm guns, giving her the second highest rate of fire among tier X cruisers.cruisers. Only the Minotaur has a faster firing rate at 3.2 seconds with her 152mm guns, but constrained to AP shells only, while Des Moines can fire both HE and AP rounds.
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* Anti-Air: Do not let the rating number for it's AA stat fool you. The number is artificially low due to it's somewhat lacking short and mid range AA guns. Those 16 Dual-Purpose 128mm guns will tear apart anything that gets within range in mere seconds. The Atlanta also has unlimited charges of the Defensive AA fire consumable, with only the cooldown time being the only limitation.

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* Anti-Air: AntiAir: Do not let the rating number for it's AA stat fool you. The number is artificially low due to it's somewhat lacking short and mid range AA guns. Those 16 Dual-Purpose 128mm guns will tear apart anything that gets within range in mere seconds. The Atlanta also has unlimited charges of the Defensive AA fire consumable, with only the cooldown time being the only limitation.
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* Anti-Air: Do not let the rating number for it's AA stat fool you. The number is artificially low due to it's somewhat lacking short and mid range AA guns. Those 16 Dual-Purpose 128mm guns will tear apart anything that gets within range in mere seconds. The Atlanta also has unlimited charges of the Defensive AA fire consumable, with only the cooldown time being the only limitation.
* MoreDakka: Has 8x double barreled 128mm dual-purpose guns, and able to bring up to 14 of those barrels on to target at a time, all with about a 3 to 4 second reload. Sequential firing the batteries leads to an almost continuous fire with only a slight pause between the last turret of the previous salvo, and the first turret of the next.


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* MoreDakka: A feature representing the Des Moine's use of auto-loading assistance for the main guns, translated in game into a mere six-second reload time for her nine 203mm guns, giving her the highest rate of fire among tier X cruisers.
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* StarterEquipment: First USN ship available for free to all players at the start of the game.

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* StarterEquipment: First USN ship available for free to all players at the start of the game.
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*StarterEquipment: First USN ship available for free to all players at the start of the game.

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Sampson — American Tier II destroyer.
One of the "thousand tonner" destroyers in the U.S. Navy. The ship carried very powerful armament for her type, but her speed was rather moderate. Due to impractical arrangement of the torpedo tubes, only half of them could be fired simultaneously during a broadside salvo.




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[[quoteright:214:http://static.tvtropes.org/pmwiki/pub/images/ship_pasd502_smith.png]]
Smith — American promo premium Tier II destroyer.
The first U.S. Navy destroyer designed to operate on the high seas. Unlike all destroyers built before, she was equipped with a turbine power unit and uniform caliber main guns.
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[[quoteright:214:http://static.tvtropes.org/pmwiki/pub/images/ship_pasd002_sampson_1917.png]]


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Benson — American Tier VIII destroyer.
A rather large ship for her type. As compared to her predecessors, the ship was much better armed owing to more efficient artillery mounts and a successful arrangement of novel quintuple torpedo tubes.


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Fletcher — American Tier IX destroyer.
Fletcher was the lead ship of the most numerous series of destroyers ever produced. They proved to be highly successful ships, combining high speed with efficient AA defenses, quick-firing artillery, and powerful torpedo armament.


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Gearing — American Tier X destroyer.
Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. Numerous automatic AA guns ensured a respective level of efficiency for her AA defenses.
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[[quoteright:214:http://static.tvtropes.org/pmwiki/pub/images/ship_pasd008_benson_1945.png]]
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[[quoteright:214:http://static.tvtropes.org/pmwiki/pub/images/ship_pasd021_fletcher_1943.png]]
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[[quoteright:214:http://static.tvtropes.org/pmwiki/pub/images/ship_pasd013_gearing_1945.png]]
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The [=USN=] [=PACFLT=] (with the exceptions of Bogue and Ranger, which are from the [=ANTFLT=]) is one of the first two factions to be introduced on the game's creation and release.
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!Missouri
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Warships belonging to the United States Navy dating from World War I all the way to the early Cold War.

[[foldercontrol]]
[[folder: USN Destroyers]]
!Sampson
!Smith
!Wickes
!Clemson
!Nicholas
!Farragut
!Mahan
!Sims
!Benson
!Fletcher
!Gearing
[[/folder]]
[[folder: USN Cruisers]]
!Erie
!Chester
!Albany
!St. Louis
!Phoenix
!Omaha
!Marblehead
!Cleveland
!Pensacola
!Atlanta
!Indianapolis
!Flint
!New Orleans
!Baltimore
!Des Moines
[[/folder]]
[[folder: USN Battleships]]
!South Carolina
!Wyoming
!Arkansas Beta
!New York
!Texas
!New Mexico
!Arizona
!Colorado
!North Carolina
!Iowa
!Montana
[[/folder]]
[[folder: USN Aircraft Carriers]]
!Langley
!Bogue
!Independence
!Ranger
!Saipan
!Lexington
!Essex
!Midway
[[/folder]]

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