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* AttackReflector: Just like Ness and Lucas, Ninten's Side Smash reflects projectiles using Hank's Bat. Ana however, does not have this effect for her Side Smash.



* HumongousMecha:

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* HumongousMecha:HumongousMecha: Ninten's Final Smash has his summon EVE, the giant robot build by his grandfather. EVE walks forward while swinging it's arms around, before it [[ActionBomb self-destructs]], causing a massive explosion.



* ImmuneToFlinching: Ninten summons the PSI shield onto himself, which last for about seven second. While the shield is up, all damage Ninten takes is halved, and he is given super armor. Projectiles are reflected back at twice the power, but this drops the shield sooner.

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* ImmuneToFlinching: Ninten summons the PSI shield onto himself, which last for about seven second. While the shield is up, all damage Ninten takes is halved, and he is given super armor. Projectiles are can be reflected back at twice the power, power while it's up, but this drops the shield sooner.

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A 12-year old boy who loves baseball, is a popular kid in school, and has powerful psychic abilities. These abilities, called PSI, were somehow the product of an alien known as Giygas, who Ninten's own grandparents raised as a baby. When that same alien came back to Earth to claim this knowledge back, Ninten set out on his own to hone his abilities and stop Giygas. And what better way to get stronger than participating in Super Smash Bros?\\

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A 12-year old boy who loves baseball, is a popular kid in school, and has powerful psychic abilities.incredible PsychicPowers. These abilities, called PSI, were somehow the product of an alien known as Giygas, who Ninten's own grandparents raised as a baby. When that same alien came back to Earth to claim this knowledge back, Ninten set out on his own to hone his abilities and stop Giygas. And what better way to get stronger than participating in Super Smash Bros?\\



Joining Ninten as his Echo Fighter is Ana, the sweet girl from the Town of Snowman and Ninten's girlfriend.

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Joining Ninten as his Echo Fighter is Ana, the sweet girl from the Town of Snowman and Ninten's travel companion and girlfriend.


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* BattleBoomerang: Uses one for the neutral aerial.
* BratsWithSlingshots: Ninten pulls out a toy slingshot and flings a rock high into the air for his Up Smash.
* CompositeCharacter: Ninten uses PSI moves that originally belonged to his companions, just like how Ness and Lucas were designed. Justifed since all three of the boy filled the role of healer and didn't have many offensive options in the games.


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* HumongousMecha:


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* ImmuneToFlinching: Ninten summons the PSI shield onto himself, which last for about seven second. While the shield is up, all damage Ninten takes is halved, and he is given super armor. Projectiles are reflected back at twice the power, but this drops the shield sooner.


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* PsychicChildren: Just like Ness and Lucas, both Ninten and Ana have PSI abilities, which they use a lot in this moveset.

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to:

A 12-year old boy who loves baseball, is a popular kid in school, and has powerful psychic abilities. These abilities, called PSI, were somehow the product of an alien known as Giygas, who Ninten's own grandparents raised as a baby. When that same alien came back to Earth to claim this knowledge back, Ninten set out on his own to hone his abilities and stop Giygas. And what better way to get stronger than participating in Super Smash Bros?\\
\\
Joining Ninten as his Echo Fighter is Ana, the sweet girl from the Town of Snowman and Ninten's girlfriend.
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* PalletSwap: Chell alternates between two different costumes: her ''Portal 2'' design and her ''Portal 1'' design. Her last two alts reference her cut design for Portal 2 and the cut player-2 character Mel for the Co-Op mode of the same game.

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* PalletSwap: PaletteSwap: Chell alternates between two different costumes: her ''Portal 2'' design and her ''Portal 1'' design. Her last two alts reference her cut design for Portal 2 and the cut player-2 character Mel for the Co-Op mode of the same game.
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* ThrowTheDogABone: One of Togekiss's taunts invokes this, with the Pokémon reaching its wings out like it's giving a hug, which it actually does if another player is nearby. The stock character that is used throughout the series for visually describing throws and other attacks nearly breaks into tears as they have finally felt compassion.


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* VideoGameStealing: Being a master thief, this had to be referenced somewhere. For one of his taunts, Sly thrust his cane forwards, and if any player touches it, Sly will pickpocket them, showing gold coins flying out of them and into Sly's pockets. This is only an visual detail. [[FridgeLogic Just don't think about how it works with characters with no pockets]].

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* CounterAttack: Spiritomb's neutral special, Spite. When hit by an opponent in the counter state, Spiritomb takes half-damage and the opponent is left unable to use that move again for ten seconds.



* FragileFlyer: Togekiss is the floatest and fastest out of three Pokemon, in addition to having 6 jumps instead of just 2. It's also the lightest and easiest to KO. Justified since Flying-type Pokémon are fast but lack in defense and health.

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* FragileFlyer: Being a Flying type, Togekiss is the floatest and fastest out of three Pokemon, in addition to having 6 jumps instead of just 2. It's also the lightest and easiest to KO. Justified since Flying-type Pokémon are fast but lack in defense and health.



* {{Teleportation}}: Spiritomb's up-special. What makes this move different from other teleport moves is that when Spiritomb reappears, it attacks all around itself. The damage it deals scales on how much damage itself has taken. The damage resets every time Up Special is used, so if players wants to use this move to get in big damage, they'l need to avoid using this move for a while, which is [[DifficultButAwesome difficult]] since Spiritomb's recovery is already sparce. But, if players can take [[Mystical108 108]] percent of damage without teleporting ([[NumerologicalMotif the number of evil spirits contained inside Spiritomb]]), hitting with this move is an ''[[InstantWinCondition instant KO]]''.

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* {{Teleportation}}: An innovative form of Payback used for Spiritomb's up-special. What makes this move different from other teleport moves is that when Spiritomb reappears, it attacks all around itself. The damage it deals scales on how much damage itself has taken. The damage resets every time Up Special is used, so if players wants to use this move to get in big damage, they'l need to avoid using this move for a while, which is [[DifficultButAwesome difficult]] since Spiritomb's recovery is already sparce. But, if players can take [[Mystical108 108]] percent of damage without teleporting ([[NumerologicalMotif the number of evil spirits contained inside Spiritomb]]), hitting with this move is an ''[[InstantWinCondition instant KO]]''.

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The Blond-Haired Champion of the Sinnoh League. In addition to being a really [[NiceGirl nice person]] and a BookSmart archeologist, Cynthia is an incredibly powerful Pokemon master and a terrifying opponent to go up against. There's a reason she's the champion. And now, she'll being showing the World of Super Smash Bros why that is, along with her three Pokemon, each reflecting a key part of herself, the kindhearted Jubilee Pokemon[[OurFairiesAreDifferent Togekiss]], the scary-looking Forbidden Pokemon [[OurGhostsAreDifferent Spiritomb]], and of course, her SignatureMon, the unstoppable Mach Pokemon, [[OurDragonsAreDifferent Garchomp]].

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The Blond-Haired Champion of the Sinnoh League. In addition to being a really [[NiceGirl nice person]] and a BookSmart archeologist, Cynthia is an incredibly strong Pokemon master, [[WorldsBestWarrior one of the most powerful Pokemon master and a terrifying opponent to go up against.in the world]]. There's a reason she's the champion. And now, she'll being showing the World of Super Smash Bros why that is, along with her three Pokemon, each reflecting a key part of herself, the kindhearted Jubilee Pokemon[[OurFairiesAreDifferent Pokemon [[OurFairiesAreDifferent Togekiss]], the scary-looking Forbidden Pokemon [[OurGhostsAreDifferent Spiritomb]], and of course, her SignatureMon, the unstoppable Mach Pokemon, [[OurDragonsAreDifferent Garchomp]].



* FragileFlyer: Togekiss is the floatest and fastest out of three Pokemon, in addition to having 6 jumps instead of just 2. It's also the lightest and easiest to KO. Justified since Flying-type Pokémon are fast but lack in defense and health.
* JumpScare: Spiritomb does one for it's Side Smash, hiding in it's stone before popping out and scaring the pants out of anyone in front of them.
* LightningBruiser: Garchomp.
* NiceGirl: Cynthia's an incredibly kind person, willing to help anyone she can. The Fairy-type Togekiss being chosen as one of three Pokemon reflects this aspect of her personality.



* StoneWall: Spiritomb, being the heaviest and the slowest, mostly focuses on racking up damage overtime with it's curses and status effects. Fitting, since it's literally attached to a stone.
* SuperMode: For her Final Smash, Cynthia (if it wasn't already out) brings out Garchomp and Mega-Evolves it. The Pokemon charges forward, and if anyone is in the way, slashes at them with a flurry of powerful attacks.



* {{Teleportation}}: Spiritomb's up-special. What makes this move different from other teleport moves is that when Spiritomb reappears, it attacks all around itself. The damage it deals scales on how much damage itself has taken. The damage resets every time Up Special is used, so if players wants to use this move to get in big damage, they'l need to avoid using this move for a while, which is difficult since Spiritomb's recovery is already sparce. But, if players can take [[Mystical108 108]] percent of damage without teleporting ([[NumerologicalMotif the number of evil spirits contained inside Spiritomb]]), hitting with this move is an ''[[InstantWinCondition instant KO]]''.

to:

* {{Teleportation}}: Spiritomb's up-special. What makes this move different from other teleport moves is that when Spiritomb reappears, it attacks all around itself. The damage it deals scales on how much damage itself has taken. The damage resets every time Up Special is used, so if players wants to use this move to get in big damage, they'l need to avoid using this move for a while, which is difficult [[DifficultButAwesome difficult]] since Spiritomb's recovery is already sparce. But, if players can take [[Mystical108 108]] percent of damage without teleporting ([[NumerologicalMotif the number of evil spirits contained inside Spiritomb]]), hitting with this move is an ''[[InstantWinCondition instant KO]]''.
Is there an issue? Send a MessageReason:
None


* {{Teleportation}}: Spiritomb's up-special. What makes this move different from other teleport moves is that when Spiritomb reappears, it attacks all around itself. The damage it deals scales on how much damage itself has taken. The damage resets every time Up Special is used, so if players wants to use this move to get in big damage, they''l need to avoid using this move for a while, which is difficult since Spiritomb's recovery is already sparce. But, if players can take [[Mystical108 108]] percent of damage without teleporting ([[NumerologicalMotif the number of evil spirits contained inside Spiritomb]]), hitting with this move is an ''[[InstantWinCondition instant KO]]''.

to:

* {{Teleportation}}: Spiritomb's up-special. What makes this move different from other teleport moves is that when Spiritomb reappears, it attacks all around itself. The damage it deals scales on how much damage itself has taken. The damage resets every time Up Special is used, so if players wants to use this move to get in big damage, they''l they'l need to avoid using this move for a while, which is difficult since Spiritomb's recovery is already sparce. But, if players can take [[Mystical108 108]] percent of damage without teleporting ([[NumerologicalMotif the number of evil spirits contained inside Spiritomb]]), hitting with this move is an ''[[InstantWinCondition instant KO]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Teleportation}}: Spiritomb's up-special. What makes this move different from other teleport moves is that when Spiritomb reappears, it attacks all around itself. The damage it deals scales on how much damage itself has taken. The damage resets every time Up Special is used, so if players wants to use this move to get in big damage, they''l need to avoid using this move for a while, which is difficult since Spiritomb's recovery is already sparce. But, if players can take [[Mystical108 108]] percent of damage without teleporting ([[NumerologicalMotif the number of evil spirits contained inside Spiritomb]]), hitting with this move is an ''[[InstantWinCondition instant KO]]''.
Is there an issue? Send a MessageReason:
None

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* DigAttack: Garchomp uses Dig for its Side Special, burying itself into the ground and digging forward. Its fin, which is poking out of the ground, drags foes along before Garchomp reaches the end of its dash and bursts out of the ground, launching any one who was dragged or was above it.

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* PalletSwap: Chell alternates between two different costumes: her ''Portal 2'' design and her ''Portal 1'' design. Her last two alts reference her cut design for Portal 2 and the cut player-2 character Mel for the Co-Op mode of the same game.



* BatterUp: Like Ness and Lucas, Ninten uses his toy bat to fight. Unlike them, he uses it for a majority of his basic attacks, not just his Side Smash.

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* BatterUp: Like Ness and Lucas, Ninten uses his toy bat to fight. Unlike them, he uses it for a majority of his basic attacks, not just his Side Smash. BJ notes that Ninten would always be holding his bat so players can differentiate from Ness.


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* MovesetClone: Averted for Ninten. Despite sharing an incredibly similar appearance and power set to Ness, Ninten is not an Echo for him, with a largely original moveset. Ana plays this straight, being an Echo Fighter for Ninten.
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The Champion of the Sinnoh League and one of, if not the most, powerful Pokemon trainer in the series. While she may be a [[NiceGirl nice person]] and a BookSmart archeologist, Cynthia is a incredibly powerful Pokemon master and a terrifying opponent to go up against. There's a reason she's the champion. And now, she'll being showing the World of Super Smash Bros why that is, along with her three Pokemon, each reflecting a key part of herself, the kindhearted Jubilee Pokemon[[OurFairiesAreDifferent Togekiss]], the scary-looking Forbidden Pokemon [[OurGhostsAreDifferent Spiritomb]], and of course, her SignatureMon, the unstoppable Mach Pokemon, [[OurDragonsAreDifferent Garchomp]].

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The Blond-Haired Champion of the Sinnoh League and one of, if not the most, powerful Pokemon trainer in the series. While she may be League. In addition to being a really [[NiceGirl nice person]] and a BookSmart archeologist, Cynthia is a an incredibly powerful Pokemon master and a terrifying opponent to go up against. There's a reason she's the champion. And now, she'll being showing the World of Super Smash Bros why that is, along with her three Pokemon, each reflecting a key part of herself, the kindhearted Jubilee Pokemon[[OurFairiesAreDifferent Togekiss]], the scary-looking Forbidden Pokemon [[OurGhostsAreDifferent Spiritomb]], and of course, her SignatureMon, the unstoppable Mach Pokemon, [[OurDragonsAreDifferent Garchomp]].
Is there an issue? Send a MessageReason:
None



to:

The Champion of the Sinnoh League and one of, if not the most, powerful Pokemon trainer in the series. While she may be a [[NiceGirl nice person]] and a BookSmart archeologist, Cynthia is a incredibly powerful Pokemon master and a terrifying opponent to go up against. There's a reason she's the champion. And now, she'll being showing the World of Super Smash Bros why that is, along with her three Pokemon, each reflecting a key part of herself, the kindhearted Jubilee Pokemon[[OurFairiesAreDifferent Togekiss]], the scary-looking Forbidden Pokemon [[OurGhostsAreDifferent Spiritomb]], and of course, her SignatureMon, the unstoppable Mach Pokemon, [[OurDragonsAreDifferent Garchomp]].

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Skull Kids are the spirits of children who find themselves lost in the TheLostWood. They are mischievous and troublemakers, but overall not dangerous. This Skull Kid however, is ''very'' different. After coming into contact with Majora's Mask, a dark artifact used for hexing rituals, he was corrupted by it and became an apocalyptic threat that threatened the land of Termina.

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Skull Kids are the spirits of children who find themselves lost in the TheLostWood.TheLostWoods. They are mischievous and troublemakers, but overall not dangerous. This Skull Kid however, is ''very'' different. After coming into contact with Majora's Mask, a dark artifact used for hexing rituals, he was corrupted by it and became an apocalyptic threat that threatened the land of Termina. Skull Kid has become one of the most popular Legend of Zelda characters, to the point that he got a Mii Costume and is an Assist Trophy in Smash. But now, he's broken out of his trophy prison and is ready to spread his mayhem across the Smash universe.



* DanceBattler: In a reference to the fight against Majora's Incarnation, Skull does ThatRussianSquatDance for his down tilt.



* EvilMask: Skull Kid himself is just a bratty kid. Majora's Mask is the reason he's so evil, using him to complete its goals. One of his victory animations reflects this, showing the mask shake off Skull Kid's limp body, showing that Majora [[YouHaveOutlivedYourUsefulness no longer needs him]].

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* EvilMask: Skull Kid himself is just a bratty kid. Majora's Mask is the reason he's so evil, using him to complete its goals. One of his victory animations reflects this, showing the mask shake off Skull Kid's limp body, showing that Majora [[YouHaveOutlivedYourUsefulness no longer needs him]].



** For his neutral special, he uses the power of the Mask of Odolwa, spewing out moths that poison foes who touch them.
** For his side special, he uses the Mask of Goht, charging forward and possibly freezing anyone in the way.
** For his up special, he uses the Mask of Twinmold, causing him to wriggle forward in any chosen direction. Anyone hit by Skull Kid as he flies will be Cursed, causing their controls to be reversed.
** For his down special, he uses the Mask of Gyorg, and creates a dark cloud full of monstrous fish. Foes trapped in the cloud take constant damage.



* WhipItGood: Skull Kid wields a couple of whips for some of his attacks, referencing how they were used in Majora's boss fight.

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* SweepingLaserExplosion: Skull Kid does this for his Side Smash.
* WhipItGood: Skull Kid wields a couple of whips for some of his attacks, down smash, forward aerial, and grab, referencing how they were used in the fight against Majora's boss fight.Wrath.
* YouHaveOutlivedYourUsefulness: His final victory animation has the Mask shake off the limb body of Skull Kid, showing that it no longer needs his puppet.

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* ColonyDrop: Skull Kid summons Termina's Moon for his Final Smash and drops onto any unfortunate foes. BJ gives two different ideas on how this could work: it could function identically to how the Moon's Assist Trophy works, or it could be a cinematic, recreating ''Majora's Mask'' Game Over screen.

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* BlowGun: An element taken from the Skull Kids from ''Ocarina of Time'', used for his jab.
* ColonyDrop: Skull Kid summons Termina's Moon for his Final Smash and drops onto any unfortunate foes. BJ gives two different ideas on how this could work: it could function identically to how the Moon's Assist Trophy works, or it could be a cinematic, recreating ''Majora's Mask'' Mask'''s Game Over screen.



* MaskOfPower: Obviously Majora's Mask itself is present, as it gives Skull Kid it's dark powers.

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* MaskOfPower: Obviously Majora's Mask itself is present, as it gives Skull Kid it's dark powers. In addition, Skull Kid uses the masks of the Four Masked Beasts for each of his specials.



* GameplayAndStorySegregation: In the games, the Portal Gun could only create one portal link at a time, and these portals can only be placed on surfaces made of moon rock. In this moveset, Chell can create multiple Portals links at the same time using different moves, as while as being able to be places on any surface or even in the air. Additionally, the Portal can close at will. BJ acknowledges this changes and justifies this saying that [=GLaDOS=] might have made a new and more powerful Portal Gun just for this occasion.

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* GameplayAndStorySegregation: In the games, the Portal Gun could only create one portal link at a time, and these portals can only be placed on surfaces made of moon rock. In this moveset, Chell can create multiple Portals links at the same time using different moves, as while well as being able to be places placed on any surface or even in the air. Additionally, the Portal Portals can close be closed at will. BJ acknowledges this changes and justifies this saying that [=GLaDOS=] might have made a new and more powerful Portal Gun just for this occasion.
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to:

Skull Kids are the spirits of children who find themselves lost in the TheLostWood. They are mischievous and troublemakers, but overall not dangerous. This Skull Kid however, is ''very'' different. After coming into contact with Majora's Mask, a dark artifact used for hexing rituals, he was corrupted by it and became an apocalyptic threat that threatened the land of Termina.

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* AscendedExtra: Skull Kid appears as an Assist Trophey, a Spirit, and Mii Costume in Ultimate. He also had two stickers in Brawl.


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* CreepyChild: Oh, definitely.


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* MaskOfPower: Obviously Majora's Mask itself is present, as it gives Skull Kid it's dark powers.

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* AscendedExtra: Skull Kid appears as an Assist Trophey, a Spirit, and Mii Costume in Ultimate. He also had two stickers in Brawl.



* EvilMask: Skull Kid himself is just a bratty kid. Majora's Mask is the reason he's so evil, using him to complete its goals. One of his victory animations reflects this, showing the mask shake off Skull Kid's limp body, showing that Majora [[YouHaveOutlivedYourUsefulness no longer needs him]].



* WhipItGood: Skull Kid wields a couple of whip for some of his attacks, referencing how they were used in Majora's boss fight.

to:

* WhipItGood: Skull Kid wields a couple of whip whips for some of his attacks, referencing how they were used in Majora's boss fight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ColonyDrop: Skull Kid summons Termina's Moon for his Final Smash and drops onto any unfortunate foes. BJ gives two different ideas on how this could work: it could function identically to how the Moon's Assist Trophy works, or it could be a cinematic, recreating ''Majora's Mask'' Game Over screen.


Added DiffLines:

* WhipItGood: Skull Kid wields a couple of whip for some of his attacks, referencing how they were used in Majora's boss fight.
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* RecoilBoost: His Up-Special has the Scout fire "The Force-A-Nature", pushing him back. The Scout will be pushed in the direction the stick is angled while firing in the direction opposite.
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* AnIcePerson: Similar to Lucas, Ninten uses PK Freeze for his neutral special. Unlike Lucas's use of the move, Ninten attacks directly in front of himself, and can charge it by holding down the button.
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The American braggart mercenary from the offensive class of ''Team Fortress 2''. Growing up in the streets of Boston, Scout (Real name Jeremy) had to compete with his eight older siblings to get into fight, causing him to an incredibly fast runner. As a mercenary, he uses his running skills to run into battle, get intel (and some quick damage), and run out in seconds. Despite his narcissism and showboating, Scout certainly proved himself in the warzone of [=TF2=], and now he'll prove himself in the world of Super Smash Bros. [[CassonaveWannabe Just keep him away from the ladies]].

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The American braggart mercenary from the offensive class of ''Team Fortress 2''. Growing up in the streets of Boston, Scout (Real name Jeremy) had to compete with his eight older siblings to get into fight, causing him to an incredibly fast runner. As a mercenary, he uses his running skills to run into battle, get intel (and some quick damage), and run out in seconds. Despite his narcissism and showboating, Scout certainly proved himself in the warzone of [=TF2=], and now he'll prove himself in the world of Super Smash Bros. [[CassonaveWannabe [[CasanovaWannabe Just keep him away from the ladies]].

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to:

The American braggart mercenary from the offensive class of ''Team Fortress 2''. Growing up in the streets of Boston, Scout (Real name Jeremy) had to compete with his eight older siblings to get into fight, causing him to an incredibly fast runner. As a mercenary, he uses his running skills to run into battle, get intel (and some quick damage), and run out in seconds. Despite his narcissism and showboating, Scout certainly proved himself in the warzone of [=TF2=], and now he'll prove himself in the world of Super Smash Bros. [[CassonaveWannabe Just keep him away from the ladies]].



* BatterUp: The Scout uses his bat for a majority of his basic attacks.
* DoubleJump: In [=TF2=], Scout was the only merc with a base double jump. Here, he is given three jumps, since everyone in Smash has a Double Jump as well.



Being your first line of defense against the zombie invasion, Peashooter is a staple of the PvZ series, as well as it's {{Mascot}}. The Peashooter line also has a ton of different members, all with different changes and ability. And now, Peashooter will harness those abilities in the battleground of Smash Bros.

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Being your first line of defense against the zombie invasion, Peashooter is a staple of the PvZ [=PvZ=] series, as well as it's {{Mascot}}. The Peashooter line also has a ton of different members, all with different changes and ability. And now, Peashooter will harness those abilities in the battleground of Smash Bros.



The [[HeroicMime silent]] yet [[{{Determinator}} stubbornly determined]] lab rat from the Portal series. Not much is known about Chell's backstory, except that she is possibly the daughter of a scientist who worked at Aperture Science, brought to the facility for "Bring Your Daughter to Work" day. When the facility was flooded with neurotoxin by the company mad AI [[AIIsACrapshoot GLaDOS]], Chell was one of the few survivors, and was then captured and forced to become a test subject for the AI. While she was initially rejected, some behind-the-scenes rigging caused her to come face-to-face to [=GLaDOS=], making her [=GLaDOS=]'s biggest threat. Now, armed with her signature Portal Gun and Long-Fall boots, Chell's stubbornness is put to the test once again, now in the setting of Super Smash Bros.

to:

The [[HeroicMime silent]] yet [[{{Determinator}} stubbornly determined]] lab rat from the Portal series. Not much is known about Chell's backstory, except that she is possibly the daughter of a scientist who worked at Aperture Science, brought to the facility for "Bring Your Daughter to Work" day. When the facility was flooded with neurotoxin by the company mad AI [[AIIsACrapshoot GLaDOS]], Chell was one of the few survivors, and was then captured and forced to become a test subject for the AI. While she was initially rejected, some behind-the-scenes rigging caused her to come face-to-face to [=GLaDOS=], making her [=GLaDOS=]'s biggest threat. Now, armed with her signature Portal Gun and Long-Fall boots, Chell's stubbornness Chell is put to the test once again, with the experiment now in being set within the setting world of Super Smash Bros.


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* BatterUp: Like Ness and Lucas, Ninten uses his toy bat to fight. Unlike them, he uses it for a majority of his basic attacks, not just his Side Smash.
* FryingPanOfDoom: Ana uses one, replacing Ninten's bat, giving her attacks a wider hitbox.


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* BitchSlap: A lot of Sackboy's basic attacks are slaps.
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* ThinkingUpPortals: Chell wields her iconic [[TeleportGun Portal Gun]], using it to create portals and/or summon different objects from her series for her Smash attacks and Specials.

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* ThinkingUpPortals: Chell wields her iconic [[TeleportGun Portal Gun]], using it to create portals and/or summon different objects from her series for her Smash attacks and Specials. Specials, as well as her throws.

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* SwitchOutMove: Just like the other Pokemon trainers, Cynthia can switch out her Pokemon using the down-special, going from Garchomp, Togekiss, to Spiritomb.




to:

Being your first line of defense against the zombie invasion, Peashooter is a staple of the PvZ series, as well as it's {{Mascot}}. The Peashooter line also has a ton of different members, all with different changes and ability. And now, Peashooter will harness those abilities in the battleground of Smash Bros.



* AscendedExtra: In-series, originally used for the Neutral Special of Crazy Dave, the Peashooter is now fleshed out into their own fighter.

to:

* AscendedExtra: In-series, originally used for the Neutral Special of Crazy Dave, Dave's moveset, the Peashooter is now fleshed out into their own fighter.



* AssistCharacter: Chell's side special summons a Sentry Turret which fires on anyone (including Chell herself) in their line of sight.

to:

* AssistCharacter: Chell's side special summons a Sentry Turret which fires on anyone (including Chell herself) in their line of sight. Her side smash attack has a Rocket Turret appear and fire a rocket forwards.



* GameplayAndStorySegregation: In the games, the Portal Gun could only create two portals at a time, and these portals can only be placed on surfaces made of moon rock. In this moveset, Chell can create multiple Portals links at the same time using different moves, as while as being able to be places on any surface or even in the air. BJ acknowledges this and justifies this saying that [=GLaDOS=] might have made a new and more powerful Portal Gun just for this occasion.

to:

* GameplayAndStorySegregation: In the games, the Portal Gun could only create two portals one portal link at a time, and these portals can only be placed on surfaces made of moon rock. In this moveset, Chell can create multiple Portals links at the same time using different moves, as while as being able to be places on any surface or even in the air. Additionally, the Portal can close at will. BJ acknowledges this changes and justifies this saying that [=GLaDOS=] might have made a new and more powerful Portal Gun just for this occasion.



* LimitBreak: For her Final Smash, Chell fires her Portal Gun and creates a huge Portal on the stage. Any player pulled in will be warped into GLaDOS's chamber, where the AI will flood the room with neurotoxin and bombard the players with bombs, before chucking them into a incinerator.
* MechanicallyUnusualFighter: Her neutral special allows Chell to create two portals that she, other players, projectiles, and items can travel through and warp across the stage with. Holding the button down has

to:

* LimitBreak: For her Final Smash, Chell fires her Portal Gun and creates a huge Portal on the stage. Any player pulled in will be warped into GLaDOS's [=GLaDOS=]'s chamber, where the AI will flood the room with neurotoxin and bombard the players with bombs, before chucking them into a incinerator.
* MechanicallyUnusualFighter: Her neutral special allows Chell to create two portals that she, other players, projectiles, and items can travel through and warp across the stage with. Holding the button down has aim where she places it.

Added: 1009

Changed: 134

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* AscendedExtra: In-series, originally used for the Neutral Special of Crazy Dave, the Peashooter is now fleshed out into their own fighter.
* CompositeCharacter: This Peashooter takes elements and traits from all different variants of Peashooters. [[RunningGag Once again]], it's compared to [[ComicBook/FantasticFour Super-Skrull]].
* ElementalPowers: Using the down special, the Peashooter can switch between four different elements (including Normal), changing the properties and stats of their pea shot attacks, with the three other elements being ice (which causes the shots to slow down fighters and possibly freeze them), fire (which does fire damage), and stone (which has the shots have greater launching power).



The [[HeroicMime silent]] yet [[{{Determinator}} stubbornly determined]] lab rat from the Portal series. Not much is known about Chell's backstory, except that she is possibly the daughter of a scientist who worked at Aperture Science, brought to the facility for "Bring Your Daughter to Work" day. When the facility was flooded with neurotoxin by the company mad AI [=GLaDOS=], Chell was one of the few survivors, and was then captured and forced to become a test subject for the AI. While she was initially rejected, some behind-the-scenes rigging caused her to come face-to-face to [=GLaDOS=], making her [=GLaDOS=]'s biggest threat. Now, armed with her signature Portal Gun and Long-Fall boots, Chell's stubbornness is put to the test once again, now in the setting of Super Smash Bros.

to:

The [[HeroicMime silent]] yet [[{{Determinator}} stubbornly determined]] lab rat from the Portal series. Not much is known about Chell's backstory, except that she is possibly the daughter of a scientist who worked at Aperture Science, brought to the facility for "Bring Your Daughter to Work" day. When the facility was flooded with neurotoxin by the company mad AI [=GLaDOS=], [[AIIsACrapshoot GLaDOS]], Chell was one of the few survivors, and was then captured and forced to become a test subject for the AI. While she was initially rejected, some behind-the-scenes rigging caused her to come face-to-face to [=GLaDOS=], making her [=GLaDOS=]'s biggest threat. Now, armed with her signature Portal Gun and Long-Fall boots, Chell's stubbornness is put to the test once again, now in the setting of Super Smash Bros.



* CompanionCube: The TropeNamer itself has a chance to appear when the down-special is pressed, instead of the regular Weighted Cube. BJ makes a note that when it appears to "[[SuddenlyShouting PROTECT IT WITH YOUR LIFE]]!"
* GameplayAndStorySegregation: In the games, the Portal Gun could only create two portals at a time, and these portals can only be placed on surfaces made of moon rock. In this moveset, Chell can create multiple Portals links at the same time using different moves on any solid part of the stage, no matter what surface. BJ acknowledges this and justifies this saying that [=GLaDOS=] might have made a new and more powerful Portal Gun just for this occasion.

to:

* CompanionCube: The TropeNamer itself has a chance to appear when the down-special is pressed, instead of the regular Weighted Cube. BJ makes a note that when it appears appears, to "[[SuddenlyShouting PROTECT IT WITH YOUR LIFE]]!"
* GameplayAndStorySegregation: In the games, the Portal Gun could only create two portals at a time, and these portals can only be placed on surfaces made of moon rock. In this moveset, Chell can create multiple Portals links at the same time using different moves moves, as while as being able to be places on any solid part of surface or even in the stage, no matter what surface.air. BJ acknowledges this and justifies this saying that [=GLaDOS=] might have made a new and more powerful Portal Gun just for this occasion.



* LimitBreak: For her Final Smash, Chell fires her Portal Gun and creates a huge Portal on the stage. Any player pulled in will be warped into GLaDOS's chamber, where the AI will flood the room with neurotoxin and bombard the players with bombs, before chucking them into a incinerator.



* ThinkingUpPortals: Chell wields her iconic [[TeleportGun Portal Gun]], using it to create portals and summon different objects for her of her Smash attacks and specials.

to:

* ThinkingUpPortals: Chell wields her iconic [[TeleportGun Portal Gun]], using it to create portals and and/or summon different objects from her series for her of her Smash attacks and specials.Specials.

Added: 1063

Changed: 664

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The [[HeroicMime silent]] yet [[{{Determinator}} stubbornly determined]] lab rat from the Portal series. Not much is known about Chell's backstory, except that she is possibly the daughter of a scientist who worked at Aperture Science, brought to the facility for "Bring Your Daughter to Work" day. When the facility was flooded with neurotoxin by the company mad AI GLaDOS, Chell was one of the few survivors, and was then captured and forced to become a test subject for the AI. While she was initially rejected, some behind-the-scenes rigging caused her to come face-to-face to GLaDOS, making her GLaDOS's biggest threat. Now, armed with her signature Portal Gun and Long-Fall boots, Chell's stubbornness is put to the test once again, now in the setting of Super Smash Bros.

to:

The [[HeroicMime silent]] yet [[{{Determinator}} stubbornly determined]] lab rat from the Portal series. Not much is known about Chell's backstory, except that she is possibly the daughter of a scientist who worked at Aperture Science, brought to the facility for "Bring Your Daughter to Work" day. When the facility was flooded with neurotoxin by the company mad AI GLaDOS, [=GLaDOS=], Chell was one of the few survivors, and was then captured and forced to become a test subject for the AI. While she was initially rejected, some behind-the-scenes rigging caused her to come face-to-face to GLaDOS, [=GLaDOS=], making her GLaDOS's [=GLaDOS=]'s biggest threat. Now, armed with her signature Portal Gun and Long-Fall boots, Chell's stubbornness is put to the test once again, now in the setting of Super Smash Bros.



* GameplayAndStorySegregation: In the games, the Portal Gun could only create two portals at a time, and these portals can only be placed on surfaces made of moon rock. In this moveset, Chell can create multiple Portals links at the same time using different moves on any solid part of the stage, no matter what surface. BJ justifies this saying that GLaDOS might have made a new and more powerful Portal Gun.

to:

* AssistCharacter: Chell's side special summons a Sentry Turret which fires on anyone (including Chell herself) in their line of sight.
* CompanionCube: The TropeNamer itself has a chance to appear when the down-special is pressed, instead of the regular Weighted Cube. BJ makes a note that when it appears to "[[SuddenlyShouting PROTECT IT WITH YOUR LIFE]]!"
* GameplayAndStorySegregation: In the games, the Portal Gun could only create two portals at a time, and these portals can only be placed on surfaces made of moon rock. In this moveset, Chell can create multiple Portals links at the same time using different moves on any solid part of the stage, no matter what surface. BJ acknowledges this and justifies this saying that GLaDOS [=GLaDOS=] might have made a new and more powerful Portal Gun.Gun just for this occasion.



* ThinkingUpPortals: Chell wields her iconic [[TeleportGun Portal Gun]], using it to create portals and summon different objects for some of her moves.

to:

* KickChick: A lot of her basic attacks are kicks, with her Long-Fall Boots giving them great launch power.
* MechanicallyUnusualFighter: Her neutral special allows Chell to create two portals that she, other players, projectiles, and items can travel through and warp across the stage with. Holding the button down has
* ThinkingUpPortals: Chell wields her iconic [[TeleportGun Portal Gun]], using it to create portals and summon different objects for some her of her moves.Smash attacks and specials.

Added: 562

Changed: 779

Is there an issue? Send a MessageReason:
None



to:

The [[HeroicMime silent]] yet [[{{Determinator}} stubbornly determined]] lab rat from the Portal series. Not much is known about Chell's backstory, except that she is possibly the daughter of a scientist who worked at Aperture Science, brought to the facility for "Bring Your Daughter to Work" day. When the facility was flooded with neurotoxin by the company mad AI GLaDOS, Chell was one of the few survivors, and was then captured and forced to become a test subject for the AI. While she was initially rejected, some behind-the-scenes rigging caused her to come face-to-face to GLaDOS, making her GLaDOS's biggest threat. Now, armed with her signature Portal Gun and Long-Fall boots, Chell's stubbornness is put to the test once again, now in the setting of Super Smash Bros.


Added DiffLines:

* GameplayAndStorySegregation: In the games, the Portal Gun could only create two portals at a time, and these portals can only be placed on surfaces made of moon rock. In this moveset, Chell can create multiple Portals links at the same time using different moves on any solid part of the stage, no matter what surface. BJ justifies this saying that GLaDOS might have made a new and more powerful Portal Gun.


Added DiffLines:

* ThinkingUpPortals: Chell wields her iconic [[TeleportGun Portal Gun]], using it to create portals and summon different objects for some of her moves.
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'''101 - 110'''\\

to:

'''101 - 110'''\\110''' | [[Characters/WhatIfTheyWereInSmash111To120 111 - 120]]\\
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* DubNameChange: Known as Stalkid in Japan. Majora s also spelled [[SpellMyNameWithAnS Mujura]] over there.

to:

* DubNameChange: Known as Stalkid in Japan. Majora s is also spelled [[SpellMyNameWithAnS Mujura]] over there.



* LongRangeFighter: A good portion of their normal moves use the standard pea shot attack, a projectile with lots of versatility via down special. On the plus side, it's not categorized a projectile at close-ranged, making the AttackReflector weakness of most projectile users downplayed for the Peashooter.

to:

* LongRangeFighter: A good portion of their normal moves use the standard pea shot attack, a projectile with lots of versatility via down special. On the plus side, it's not categorized as a projectile at close-ranged, close-range, making the AttackReflector weakness of most projectile users downplayed for the Peashooter.

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