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!!Others
[[folder:The Stranger]]
!!Nocturne of Oblivion
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nocturneofob.jpg]]
An arebennian, or "Solitaire", a type of Aeldari Harlequin who travels alone. Nocturne visits Commorragh around the same time as the Rogue Trader finds themselves there, taking a personal interest in them and offering help in their own way.]]
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* AllPowerfulBystander: On a successful Lore:Xenos check, the Rogue Trader will note that Harlequins, and Solitaires specifically, are among the most dangerous of all Eldars, which makes Nocturne's otherwise hand off approach interesting.
* CrypticConversation: Nocturne only speaks in poetic verses that are closer to riddle than actual advice. An Iconoclast Trader can actually straight up translates everything he says into straightforward words, which impresses him as even among his kind it's rare for someone to navigate his labyrinthine conversations so deftly.
->''The Xenos stills and looks at you intently. He's not accustomed to anyone so adroitly and quickly navigating his verbal labyrinths, that much is certain. At last you hear a low chuckle from behind his mask and the xenos claps his hands slowly, saying only one word:'' "Bravo."
* TheDreaded: Aeldari in general fear Solitaires, since they open their soul to Slaanesh as part of their role in the Dance Without End. Yrliet shows noticeable fear when she sees him approach the Rogue Trader. Even the Archons around Commorragh thread notably lightly around him when he interrupts their activities, reacting more like he's a guest whose showing poor manners which for Drukari is astounding restrain. It helps that Nocturne lets them believe he's there as Vect's envoy.
* WarriorPoet: The Harlequins' entire thing. Nocturne only speaks in poetic verses.
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** You can call her out on this with Abelard during chapter 1, triggering some character development from him. He'll point out that Theodora never bothered with looking too closely as his enforcement of discipline, happy to delegate that. The player can retort that if Theodora had shown more interest in the minutia and small details of ruling her empire, she might still be alive. [[spoiler:Though the player doesn't know it at the time, base on her decision to delegate dealing with the uprising to instead go secure her artifact which got her killed, they are technically correct about this.]]

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* HeadInTheSandManagement: [[spoiler:Governor Wyatt will mention she always suspected Theodora was fully aware that she (Wyatt) and the Janus nobles had fallen to Chaos, but turned a blind eye so long as the tithe and exports kept coming, even as the chaos worship was causing insurrections and mutations across Janus.]]

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* HeadInTheSandManagement: HeadInTheSandManagement:
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[[spoiler:Governor Wyatt will mention she always suspected Theodora was fully aware that she (Wyatt) and the Janus nobles had fallen to Chaos, but turned a blind eye so long as the tithe and exports kept coming, even as the chaos worship was causing insurrections and mutations across Janus.]]]]
** Even before this, she displays this twice in the prologue. Her EstablishingCharacterMoment is testing the player character on a scenario where a potential mining operations is afflicted by disappearances. The player can with almost impossible to fail knowledge checks offer practical, dogmatically correct options, which she's clearly uninterested in (even as she admits that they'd be the prudent options). Dealing with the crisis she suggested just doesn't appeal to her.
** Later in the prologue, as the rebellion breaks out, rather than rallying the defenders, organizing a counterstrike to secure the two areas needed to secure the ship's exit from the warp (The navis sanctum and the bridge), she leaves the job of finding securing the middle decks to Abelard, and let Konrad (actually the mastermind of the operation) to go find Edelthrad. She then retreats to her private chambers, taking with her her Arch-militant, nominally the mightiest soldier of her crew, because she's more concerned about her [[spoiler:chaos artifact]] than the crisis developing inside her ship ''which is still in the Warp''. This leads to [[spoiler:Argenta, whose been asked to meet up with her, walking in on her handling the artifact, and executing her and Mort for heresy]]. Leaderless, the Navigator is forced to give his life guiding the ship, and several members of her senior staff are killed, including her heir, due to her not being around to deal with the crisis. The crew only survives due to the player character rallying the defenders in a last ditch effort, and Edelthrad interrupting the ritual.

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Spelling/grammar fix(es), Natter, General clarification on work content, Cleaning up Word Cruft, Fixing formatting






* BigNo: Has this reaction upon finding Theodora corpse.
* BookDumb: Surprising for a character with the Operative archetype, which is based around intelligence. Idira's is rather low, as her stats instead focus more on her willpower for her psyker powers. She also had a poor background and lacks a formal education, justifying this in-universe.

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\n* BigNo: Has this reaction upon finding Theodora Theodora's corpse.
* BookDumb: Surprising for a character with the Operative archetype, which is based around intelligence. Idira's is rather low, as her stats instead focus more on her willpower for her psyker powers. She also had has a poor background and lacks a formal education, justifying this in-universe.education. This is reflected in her Intelligence stat, which is low.



* {{Main/Brainwashed}}: A heretical trader will ultimately do this to her, with help of the warp beings whispering to her.
* ConfusionFu: One of Idira's starting psyker disciplines, telepathy, make her great at keeping enemies off their footing with debuffs and status effects for them. Even in flavor, she's mostly messing with the minds of her targets.

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* {{Main/Brainwashed}}: A heretical trader Heretical Trader will ultimately do this to her, with help of the warp beings whispering to her.
* ConfusionFu: One of Idira's starting psyker disciplines, telepathy, Telepathy, make her great at keeping enemies off their footing with debuffs and status effects for them. Even in flavor, she's mostly messing with the minds of her targets.



* DarkAndTroubledPast: She was basically a slave most of her life, and her powers have made the ship crew avoid her. The fact that she's completely loyal and attached to someone who threatened to throw her out the airlock if she listened to the warp voices about her says a lot about how badly she's been treated by most everyone else.
* DemonicPossession: A heterical trader can have her [[spoiler:let herself be possessed and turned into a horrible warp-mutated monster.]]
* EstablishingCharacterMoment: Introduced killing cultists attacking her, having a vague premonition that quickly becomes true, and laughing at how utterly bad the situation is. Then, after checking with the navigator, she states that they're doomed, but gives some genuine words of encouragement as she leaves to help save the ship. Idira is a powerful psyker, can use her powers to get prophecies of the future, and is extremely bitter, but will still try to help where she can and does genuinely care about others.
* FateWorseThanDeath: Can be handed over to the [[StateSec Inquisition]] at any time after her [[spoiler: demon summoning accident.]]
* FireForgedFriends: Against all concievable odds, Idira can potentially become steadfast friends with [[spoiler:'''[[SitcomArchNemesis Argenta]]''', ''[[OddFriendship of all people]].'' If the Rogue Trader brings them both along during the events of Commorragh and makes an attempt at reconciliation during Argenta's confession, the Unsanctioned Psyker and the Sister of Battle notably become ''far'' [[TookALevelInKindness less hostile to one another]] compared to how they were at the beginning of the game. To the point where Idira even requests to be at Argenta's side during the latter's personal mission in Act 4, to which Argenta [[PetTheDog earnestly welcomes]].]]
** In one of the game's epilogues where [[spoiler:Argenta becomes the founder of her own Koronus-based Order of the Adepta Sororitas, Idira's name is ''[[AwLookTheyReallyDoLoveEachOther lionized]]'' by the Order of the One Star in their sermons as [[TheAtoner an example of a transgressor who found the light.]] ]]

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* DarkAndTroubledPast: She was basically a slave most of her life, and her powers have made the ship crew avoid her. The fact that she's completely loyal and attached to someone who threatened to throw her out the airlock if she listened to the warp voices about used her powers on said person without permission says a lot about how badly she's been treated by most everyone else.
* DemonicPossession: A heterical trader Heretical Trader can have her [[spoiler:let herself be possessed and turned into a horrible warp-mutated monster.]]
* EstablishingCharacterMoment: Introduced killing cultists attacking her, having a vague premonition that quickly becomes true, and laughing at how utterly bad the situation is. Then, after checking with the navigator, Navigator, she states that they're doomed, but gives some genuine words of encouragement as she leaves to help save the ship. Idira is a powerful psyker, can use her powers to get prophecies of the future, and is extremely bitter, but will still try to help where she can and does genuinely care about others.
* FateWorseThanDeath: Can be handed over to the [[StateSec Inquisition]] at any time after her [[spoiler: demon [[spoiler:demon summoning accident.]]
* FireForgedFriends: Against all concievable odds, Idira can potentially become steadfast friends with [[spoiler:'''[[SitcomArchNemesis Argenta]]''', ''[[OddFriendship of all people]].'' If the Rogue Trader brings them both along during the events of Commorragh and makes an attempt at reconciliation during Argenta's confession, the Unsanctioned Psyker and the Sister of Battle notably become ''far'' [[TookALevelInKindness less hostile to one another]] compared to how they were at the beginning of the game. To the point where Idira even requests to be at Argenta's side during the latter's personal mission in Act 4, to which Argenta [[PetTheDog earnestly welcomes]].]]
** In one of the game's epilogues where [[spoiler:Argenta becomes the founder of her own Koronus-based Order of the Adepta Sororitas, Idira's name is ''[[AwLookTheyReallyDoLoveEachOther lionized]]'' by the Order of the One Star in their sermons as [[TheAtoner an example of a transgressor who found the light.]]
]]



* MercyKill: [[spoiler:When Idira, in her grief, summons a warp entity pretending to be Theodora, the player can choose to execute her for this. As she's an unsanctioned psyker losing control, several party members recommend it and it is the dogmatic procedure. The game even gives the player a lot of ways to do this. From having Argenta snipe her, shooting her themselves. You can also tell Idira you won't kill her, wait for her to pass out, then order your crew to toss her out the airlock. Even avoiding that, your very next action can be to hand her over to the Inquisition, which could very well be a FateWorseThanDeath.]]

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* MercyKill: [[spoiler:When Idira, in her grief, summons a warp entity pretending to be Theodora, the player can choose to execute her for this. As she's a psyker, and an unsanctioned psyker losing control, several party members recommend it one at that, Idira will end up in situations where the easiest option is to take her down before she hurts anyone. In one of her personal quests, [[spoiler:it is revealed that Idira is suffering from PowerIncontinence due to grief, and it is the dogmatic procedure. The game even gives one who is responsible for the "ghost" of Theodora that stalks the ship, and the player a lot of ways may opt to do this. From having Argenta snipe her, shooting her themselves. You can also tell Idira you won't kill her, wait for her to pass out, then order your crew to toss her out when the airlock. Even avoiding that, your very next action can be to hand her over to the Inquisition, which could very well be a FateWorseThanDeath.situation becomes unmanageable.]]



* RebelRelaxation: Doing this in her portrait, and definitely one of the least dogmatic party members.

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* RebelRelaxation: Doing this in her portrait, and definitely one of the least dogmatic Dogmatic party members.



* UndyingLoyalty: She is utterly loyal to Theodora, majorly because the Rogue Trader saved her from a miserable and abusive life under the lash of an imperial nobleman. When Theodora is assassinated, she swears vengeance on her killer. If Idira is present when [[spoiler:Argenta confesses to Theodora's murder, and the Rogue Trader doesn't intervene, she'll kill her on the spot.]] She's also pretty loyal to a player character who [[spoiler:forgave her warp summoning incident and completed her personal mission in Act 4.]]
* YourDaysAreNumbered: [[spoiler:In Commoragh, the Dark Eldar Archons forcibly implant her with a headpiece that cuts off her connection to the Warp, thus preventing her from hearing the Warp's "voices", at the cost of severely shortening her lifespan. In a twist, Idira actually prefers this state and is perfectly fine with her shortened lifespan, to the point that having the headpiece removed is actually considered a ''Heretical'' action. Her personal quest in Act 4 also deals with Idira coming to terms that her status as an Unsanctioned Pysker means that she is not long for this world regardless of what she does and can chose to either submit to the voices in her head, accept the headpiece even after seeing the damage it has done to an Eldar Farseer who had it before her, or TakeAThirdOption and simply [[TheLastDance make the most of what little time she has left]] for the good of the von Valancius Dynasty.]]

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* UndyingLoyalty: She is utterly loyal to Theodora, majorly because the Rogue Trader saved her from a miserable and abusive life under the lash of an imperial Imperial nobleman. When Theodora is assassinated, she swears vengeance on her killer. If Idira is present when [[spoiler:Argenta confesses to Theodora's murder, and the Rogue Trader doesn't intervene, she'll kill her on the spot.]] She's also pretty loyal to a player character who [[spoiler:forgave [[spoiler:forgives her warp summoning incident and completed completes her personal mission in Act 4.]]
* YourDaysAreNumbered: [[spoiler:In Commoragh, the Dark Eldar Archons forcibly implant her with a headpiece that cuts off her connection to the Warp, thus preventing her from hearing the Warp's "voices", at the cost of severely shortening her lifespan. In a twist, As an unsanctioned psyker, Idira actually prefers this state and is perfectly fine with her shortened lifespan, to the point knows that having the headpiece removed it is actually considered only a ''Heretical'' action. matter of time before her powers destroy her, probably in a spectacular fashion. Her personal quest in Act 4 also deals with Idira coming storyline focuses on finding a way to terms that her status as an Unsanctioned Pysker means that she is not long for avoid this world regardless of what she does and can chose to either submit to the voices in her head, accept the headpiece even after seeing the damage it has done to an Eldar Farseer who had it before her, or TakeAThirdOption and simply [[TheLastDance make the most of what little time she has left]] for the good of the von Valancius Dynasty.]]
fate.







* BerserkButton: '''''Heretics'''''. She gets notably much more gun-ho when you're talking to one and have yet to shoot their face in.
* BloodKnight: To say she exults in the slaughtering of heretics and enemies of the Imperium is putting it mildly, to say the least. As a Soldier she can even buy a talent, Revel In Slaughter, based entirely around her killing as many enemies as possible to recharge it.
* BoyishShortHair: Unsurprising, since it's a very common look in the Adepta Sororitas.
* BurnTheWitch: Give her an opening and she'll put down Idira quick. [[spoiler:She can grow past this, though]].

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\n* BerserkButton: '''''Heretics'''''.Heretics. She gets notably much more gun-ho when you're talking to one and have yet to shoot their face in.
* BloodKnight: To say she exults in the slaughtering of heretics and enemies of the Imperium is putting it mildly, to say the least. As a Soldier she can even buy select a talent, skill, Revel In Slaughter, that is based entirely around her killing as many enemies as possible to recharge it.
* BoyishShortHair: Unsurprising, since it's a As is very common look in with the Adepta Sororitas.
* BurnTheWitch: Give her an opening and she'll put down Idira quick. [[spoiler:She can grow past this, though]].



* DarkSecret: [[spoiler:Upon witnessing Theodora wielding a Chaos artifact in the prologue, Argenta executed both her and Mort.]]

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* DarkSecret: [[spoiler:Upon In Act 3, she will insist on confessing to something as you're about to start a big fight. [[spoiler:She was the one who killed Theodora: upon witnessing Theodora wielding a Chaos artifact in the prologue, Argenta reflexively executed both her and Mort.]]



* EstablishingCharacterMoment: Introduced saving an entire group of people from cultists, gunning them down while reciting a prayer. She also grills you a tad on meeting before joining up with you and wants you to charge through a fire with the protection of faith in the Emperor. After the prologue is over, she asks you to speak with the children who lost their parents and raise their spirits. Argenta is a faithful soldier who fights chaos with fiery conviction, but also can be surprisingly empathetic despite the ignorance of her faith. [[spoiler:Her testing you for heresy is also establishing that she killed Theodora just a short bit ago, and is seeing if you are as heretical as Theodora supposedly was]].
* FireForgedFriends: In spite of her zealotry as a ChurchMilitant, Argenta can potentially become steadfast friends with [[spoiler:'''[[SitcomArchNemesis Idira]]''', ''[[OddFriendship of all people]].'' If the Rogue Trader brings them both along during the events of Commorragh and makes an attempt at reconsiliation during Argenta's confession, the once [[TeethClenchedTeamwork constantly bickering duo]] notably become ''far'' [[TookALevelInKindness less hostile to one another]] moving forward. To the point where Idira even requests to be at Argenta's side during the latter's personal mission in Act 4, to which Argenta [[PetTheDog earnestly welcomes]]. And if Argenta returns from her pilgrimage with the "Fire" personality locked in, the two are genuinely glad to see each other again and engage in some [[VitriolicBestBuds lighthearted ribbing]] with one another.]]
** In one of the game's epilogues where [[spoiler:Argenta becomes the founder of her own Koronus-based Order of the Adepta Sororitas, Idira's name is ''[[AwLookTheyReallyDoLoveEachOther lionized]]'' by the Order of the One Star in their sermons as [[TheAtoner an example of a transgressor who found the light.]] ]]

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* EstablishingCharacterMoment: Introduced saving an entire group of people from cultists, gunning them down while reciting a prayer. She also grills you a tad on meeting before joining up with you and wants you to charge through a fire with the protection of faith in the Emperor. After the prologue is over, she asks you to speak with the children who lost their parents and raise their spirits. Argenta is a faithful soldier who fights chaos with fiery conviction, but also can be surprisingly empathetic despite the ignorance of her faith. [[spoiler:Her testing you for heresy is also establishing that she killed Theodora just a short bit ago, and is seeing if you are as heretical as Theodora supposedly was]].
* FireForgedFriends: In spite of her zealotry as a ChurchMilitant, Argenta can potentially become steadfast friends with [[spoiler:'''[[SitcomArchNemesis Idira]]''', ''[[OddFriendship of all people]].'' If the Rogue Trader brings them both along during the events of Commorragh and makes an attempt at reconsiliation during Argenta's confession, the once [[TeethClenchedTeamwork constantly bickering duo]] notably become ''far'' [[TookALevelInKindness less hostile to one another]] moving forward. To the point where Idira even requests to be at Argenta's side during the latter's personal mission in Act 4, to which Argenta [[PetTheDog earnestly welcomes]]. And if Argenta returns from her pilgrimage with the "Fire" personality locked in, the two are genuinely glad to see each other again and engage in some [[VitriolicBestBuds lighthearted ribbing]] with one another.]]
** In one of the game's epilogues where [[spoiler:Argenta becomes the founder of her own Koronus-based Order of the Adepta Sororitas, Idira's name is ''[[AwLookTheyReallyDoLoveEachOther lionized]]'' by the Order of the One Star in their sermons as [[TheAtoner an example of a transgressor who found the light.]] ]]



* GoodIsNotSoft: She's ruthless towards xenos, heretics, daemons, and distrustful of unsanctioned psykers. But she's also one of the only party member who has the wellbeing of the common folk of the Imperium in mind. She's the one constantly suggesting the Rogue Trader should help and save lives.

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* GoodIsNotSoft: She's ruthless towards xenos, heretics, daemons, and distrustful of unsanctioned psykers. But she's also one of the only party member who has the wellbeing well-being of the common folk of the Imperium in mind. She's the one constantly suggesting the Rogue Trader should help and save lives.



* PluckyGirl: Argenta's faith keeps her spirit strong. [[spoiler:In Commoragh, not only does she survive the arena on her own, she manages to break free and run away, and when you find her again she's as spirited as ever.]]

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* PluckyGirl: Argenta's faith keeps her spirit strong. [[spoiler:In Commoragh, not only does she survive the arena on her own, she manages to break free and run away, and when you find her again she's as spirited as ever.ever, seemingly the only party member to not have gone through a harrowing ordeal.]]



* ThisMeansWar: [[spoiler: If she is brought to face off against Aurora in their Chaos Space Marine form, Argenta will go '''berserk'''. She denounces the heretic Astartes as an Archsacrilige and traitor to the Emperor before defiantly stating that if [[DefiantToTheEnd she dies in this fight it shall be a worthy death.]]]]
* TragicKeepsake: She holds with her a (somewhat damaged) imperial aquila that belonged to her parents' regiment.
* WhatYouAreInTheDark: [[spoiler:She gunned down Theodora and her Arch-Militant bodyguard as a [[ATragedyOfImpulsiveness hairtrigger reaction]] to seeing the former holding a chaos artifact and kept quiet about it out of fear of seeing the retribution for murdering not just a Rogue Trader, but a Rogue Trader who had ''just saved her life'' and had direct ties to the Inquisition. Idira, Abelard, and the player character (if they so choose) can call her out on her cowardice in this respect.]]

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* ThisMeansWar: [[spoiler: If she is brought to face off against Aurora [[spoiler:Aurora in their Chaos Space Marine form, Argenta will go '''berserk'''.''berserk''. She denounces the heretic Astartes as an Archsacrilige and traitor to the Emperor before defiantly stating that if [[DefiantToTheEnd she dies in this fight it shall be a worthy death.]]]]
* TragicKeepsake: She holds with her a (somewhat damaged) imperial Imperial aquila that belonged to her parents' regiment.
* WhatYouAreInTheDark: [[spoiler:She gunned down Theodora and her Arch-Militant bodyguard as a [[ATragedyOfImpulsiveness hairtrigger reaction]] to seeing the former holding a chaos Chaos artifact and kept quiet about it out of fear of seeing the retribution for murdering not just a Rogue Trader, but a Rogue Trader who had ''just saved her life'' and had direct ties to the Inquisition. Idira, Abelard, and the player character (if they so choose) can call her out on her cowardice in this respect.]]






* OlderThanHeLooks: Despite looking like a man in his 30's, Heinrix reveals that, as a biomancer psyker, he has been using his powers to slow his ageing. As he himself admits, he is actually several decades old.

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* NotSoStoic: As his backstory shows, he's prone to angry outbursts, and even in the present it tends to slip through his facade. May occasionally cross into AngerBornOfWorry with a romanced Rogue Trader.
* OlderThanHeLooks: Despite looking like a man in his 30's, Heinrix reveals that, as a biomancer psyker, he has been using his powers to slow his ageing. As ageing, and is a fair bit older than he himself admits, he is actually several decades old. appears.



* ParentalAbandonment: He was once from a Knight World called Guisorn III and part of a Knight House until it was discovered that he was a psyker (which manifested when he killed a family pet and then a relative in a rage). His family disowned him for his abilities and sent him off to the Black Ships.
* PetTheDog: Unusual for an inquisitor, but Heinrix does have a few moments. He will in one dialogue encourage Idira to become a sanctioned psyker and offers to help her prepare for what will be involved and arrange the paperwork. Most inquisitors would just kill unsanctioned psykers on sight.
* ShootTheDog: He's in the inquisition. It's basically his entire job, and what most of his advice leans towards.

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* ParentalAbandonment: He was once from a Knight World called Guisorn III and part of a Knight House until it was discovered that he was a psyker (which manifested when he killed a family pet and then a relative in a rage). His family disowned him for his abilities and sent him off to on the Black Ships.
* PetTheDog: Unusual for an inquisitor, but Heinrix does have a few moments. He will in one dialogue encourage Idira to become a sanctioned psyker and offers to help her prepare for what will be involved and arrange the paperwork. Most inquisitors Inquisitors would just kill unsanctioned psykers on sight.
* ShootTheDog: He's in the inquisition.Inquisition. It's basically his entire job, and what most of his advice leans towards.



* StateSec: Is a member of the Inquisition
* TheStoic: Does this much better than Abelard, usually only letting his frustration out in his facade and holding everything else back. Fitting for a would-be inquisitor.
** NotSoStoic: As his backstory shows, he's prone to anger outbursts, and even in the present it tends to slip through his facade. May occasionally cross into AngerBornOfWorry with a romanced Rogue Trader.
* SwordAndGun: Starts out weilding a sword in one hand and a gun in the other for his primary weapon slot.

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* StateSec: Is a member of the Inquisition
Inquisition, the secret police of the Imperium that has almost limitless power in carrying out its mission.
* TheStoic: Does this much better than Abelard, usually only letting his frustration out in his facade and holding everything else back. Fitting for a would-be inquisitor.
** NotSoStoic: As his backstory shows, he's prone to anger outbursts, and even in the present it tends to slip through his facade. May occasionally cross into AngerBornOfWorry with a romanced Rogue Trader.
Inquisitor.
* SwordAndGun: Starts out weilding wielding a sword in one hand and a gun in the other for his primary weapon slot.



* YouHaveGotToBeKiddingMe: [[spoiler:His exacerbated expression when released from his cage and see Yrliet with you.]]

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* YouHaveGotToBeKiddingMe: [[spoiler:His exacerbated expression when released from his cage In Act 3, [[spoiler:he will be less than amused if you free him and see have Yrliet with you.]]









* IAmNotPretty: She has something of an inferiority complex in regards to her appearance despite being fairly beautiful (pale skin, clawed hands, red eyes, gills, and her third eye aside). Which is not helped by the fact that she is aware that her Navigator genes will eventually cause her body to further mutate into something more grotesque.

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* IAmNotPretty: She has something of an inferiority complex in regards to her appearance despite being fairly beautiful (pale skin, clawed hands, red eyes, gills, and her third eye aside). Which This is not helped by the fact that she is aware that her Navigator genes will eventually cause her body to further mutate into something more grotesque.



* NoSocialSkills: As a result of being utterly isolated on the station and raised by deferential, mute servants, she has no idea what goes on outside the station and doesn't quite grasp social norms. To her credit, when she says something a bit insulting as a result of misunderstanding, she's genuinely embarrassed. Combined with the navigator power her social faux pas however can have lethal consequences: Her telling a servant boy she found pleasant that he should free himself from the burdens she saw in his auras causes the boy to go kill his family (The source of said burdens) and then take his own life. Cassia doesn't realize this and just wonders why the boy never returned.
* PurposelyOverpowered: She's easily the strongest playable psyker in the game, being a Navigator: mutated humans that are some of the most powerful psykers in the galaxy -- their setup of abilities are different, but still very powerful and crucially has no chance of accidentally summoning daemons or the like (Cassia even has abilities to ''decrease'' the veil degradation that for other psykers increase the risk of using their powers). The Officer archetype on top of that is just icing on the cake.

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* NoSocialSkills: As a result of being utterly isolated on the station and raised by deferential, mute servants, she has no idea what goes on outside the station and doesn't quite grasp social norms. To her credit, when she says something a bit insulting as a result of misunderstanding, she's genuinely embarrassed. Combined with the navigator power Navigator powers, however, her social faux pas however can have lethal consequences: Her telling consequences, such as when she tells a servant boy she found pleasant that he should free himself from the burdens she saw in his auras auras, which causes the boy to go kill his family (The source of said (his burdens) and then take his own life. Cassia doesn't realize this and just wonders why the boy never returned.
* PurposelyOverpowered: She's easily the strongest playable psyker in the game, being a Navigator: mutated humans that are some of the most powerful psykers in the galaxy -- their setup galaxy. They have a unique set of abilities that are different, but still very powerful and crucially has powerful, have no chance of accidentally summoning daemons or backfiring, and with the like (Cassia right talents will even has abilities to ''decrease'' the veil degradation that for other psykers increase the risk of using their powers).lower Veil Degradation. The Officer archetype on top of that is just icing on the cake.
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* EnsignNewbie: Your very first day on board Lady Theodora's voidship, and you're already the Lord-Captain. Better learn fast!
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* ThinksLikeARomanceNovel: Her romance shows a lot of shades of this, which considering how much of a bookworm with no social experience she has, makes sense.



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* ConsummateLiar: Jae is an habitual liar, as you'd expect from a smuggler. If you ask her about her background, several skill checks will clue you in that it's all fabricated. You can immediately point out to her that you think she's making it up. She'll reply that she just doesn't yet feel comfortable telling the truth.
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* NouveauRiche: DownplayedTrope since while Abelard's family is raised to nobility for his military service, he showed formal attitude and proper etiquette befitting of his new status.
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[[folder:Vox Master Vigdis]]

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[[folder:Vox Master Vigdis]]
Vigdis Surri Otta Toliman]]
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* HeadInTheSandManagement: [[spoiler:Governor Wyatt will mention she always suspected Theodora was fully aware that she (Wyatt) and the Janus nobles had fallen to Chaos, but turned a blind eye so long as the tithe and exports kept coming, even as the chaos worship was causing insurrections and mutations across Janus.]]
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-->'''Pascal:''' "Do not fret, layperson. We have grown used to outrageous slovenliness among the wardens of every world we visit." ''Pascal's vox, quiet at first, is booming with fury by the end of his remark.''

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-->'''Pascal:''' -->'''Pasqal:''' "Do not fret, layperson. We have grown used to outrageous slovenliness among the wardens of every world we visit." ''Pascal's ''Pasqal's vox, quiet at first, is booming with fury by the end of his remark.''
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* ThisIsGonnaSuck: If present at the fight with the [[spoiler:Chaos Space Marine Aurora]], Heinrix makes it clear he expects the encounter to lead to his death, asking the rest of the party, if they survive, to let the Inquisition know what happened.
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* BamHeadshot: Actually a clue that points to her killer being someone else than the obvious suspect: the way she died (by a single headshot right through the skull, that left the rest of her head otherwise intact and her and her bodyguard taken by surprise) indicate that she was killed by an extremely skilled and ''fast'' gunslinger, [[spoiler:such as Argenta]].

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* BamHeadshot: BoomHeadshot: Actually a clue that points to her killer being someone else than the obvious suspect: the way she died (by a single headshot right through the skull, that left the rest of her head otherwise intact and her and her bodyguard taken by surprise) indicate that she was killed by an extremely skilled and ''fast'' gunslinger, [[spoiler:such as Argenta]].

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The trope is about headshots leaving little damage. The in game description and the graphics note it's not an example: Theodora's desk and chair are covered in blood, and the description mentions Mort's skull and brain matter are all over the wall.


* BamHeadshot: Actually a clue that points to her killer being someone else than the obvious suspect: the way she died (by a single headshot right through the skull, that left the rest of her head otherwise intact and her and her bodyguard taken by surprise) indicate that she was killed by an extremely skilled and ''fast'' gunslinger, [[spoiler:such as Argenta]].



* PrettyLittleHeadshots: Actually a clue that points to her killer being someone else than the obvious suspect: the way she died (by a single headshot right through the skull, that left the rest of her head otherwise intact and her and her bodyguard taken by surprise) indicate that she was killed by an extremely skilled and ''fast'' gunslinger, [[spoiler:such as Argenta]].
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Since she actually does give her full name when you meet her.


[[folder:Lady Theodora von Valancius]]

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[[folder:Lady Theodora von Valancius]]
Valancius Massimo af Scarus]]

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* BullyingADragon: [[spoiler:A possible fate for him in the epilogue if he's still alive is his death after engaging a Space Marine (potentially Ulfar) in a duel over the Inquisitor's role in the death of his battle brothers. Said Marine won the duel and stomped over Xavier's skull with his boot.]]

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* BullyingADragon: [[spoiler:A possible fate for him in the epilogue if he's both he and Ulfar are still alive is his death after engaging a an unknown Space Marine (potentially Ulfar) (take a wild guess) in a duel over the Inquisitor's role in the death of his battle brothers. Said Marine won the duel and stomped over Xavier's skull with his boot.]]


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** He is genuinely impressed that [[spoiler: the Rogue Trader managed to escape ''Comorragh''.]]
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* TheComicallySerious: As more often than not with members of the Inquisition, Heinrix presents himself as a very professional, controlled, and dry individual. A Rogue Trader flirting with him is enough to throw him off his game, even if for just a moment. It's clear that he's not used to interacting with people who can regard him as an equal and who don't consider him to be a sign of imminent doom.
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* TheDreaded: His interrogation skills are feared even within the Inquisition. At the end of Act 4, [[spoiler:the Lord Inquisitor's assistant Froscher refuses to tell the Rogue Trader where he has gone. If you have Heinrix with you, you can ask him to get the information out of Froscher. Merely the threat of being subjected to Heinrix's interrogation is enough to have Froscher sing like a bird.]]
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* GoodIsNotSoft: She's ruthless towards xenos, heretics, daemons, and distrustful of unsanctioned psykers. But she's also one of the only party member who has the wellbeing of the common folk of the Imperium in mind. She's the one constantly suggesting the Rogue Trader should help and save lives

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* GoodIsNotSoft: She's ruthless towards xenos, heretics, daemons, and distrustful of unsanctioned psykers. But she's also one of the only party member who has the wellbeing of the common folk of the Imperium in mind. She's the one constantly suggesting the Rogue Trader should help and save liveslives.
* GuysSmashGirlsShoot: Plays the "Girls Shoot" as straight as can be due to her starting Soldier archetype, and tends to be the sole (effective) female gun user in the party until the player recruited Jae and Yrliet, assuming the Rogue Trader isn't also using a shooter class. Argenta starts out with a Bolter and Autopistol, and synergizes best with a heavily gun-centric loadout even when specced into Bounty Hunter or Arch-Militant.
* KillItWithFire: As a Sister of Battle, Argenta is proficient with Flamer weapons from the get-go.
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* FantasticSlurs: Even for an Aeldar, Yrliet still stands out due to how often she calls humans "mon'keigh". Even Marazhai can learn some manners if you're persistent with getting to know him, but not Yrliet. Only the Rogue Trader can potentially be addressed as anything else.
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* ImStandingRightHere: Available as a dialogue option in certain conversations, namely those involving the Aeldar or Drukhari with the Rogue Trader being an observing third party.
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* TooCleverByHalf: As you learn more about Theodora and her exploits after her death, it becomes apparent this was ultimately the cause of her downfall: She was a genuinely excellent Rogue Trader, but the freedom and leeway granted to her station had given her an insatiable lust for adventure and profit, and an immense amount of hubris leading to a belief that she was untouchable. Naturally, this blows up spectacularly in her face, as her callous attitudes towards her subordinates had a direct hand in Kunrad's rebellion, her lackadaisial management of her territory has resulted in the nobility too caught up in their own petty schemes and debauchery to actuall tend to her worlds, and her sense of invincibility resulted in her trying to work multiple opposed forces to try and get any advantage she could. [[spoiler: Naturally, this last one is what ends up finally killing her, as Argenta walking in on her handling a warp artifact in her personal affects is what leads to her death.]]

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* TooCleverByHalf: As you learn more about Theodora and her exploits after her death, it becomes apparent this was ultimately the cause of her downfall: She was a genuinely excellent Rogue Trader, but the freedom and leeway granted to her station had given her an insatiable lust for adventure and profit, and an immense amount of hubris leading to a belief that she was untouchable. Naturally, this blows up spectacularly in her face, as her callous attitudes towards her subordinates had a direct hand in Kunrad's rebellion, her lackadaisial management of her territory has resulted in the nobility too caught up in their own petty schemes and debauchery to actuall actually tend to her worlds, and her sense of invincibility resulted in her trying to work multiple opposed forces to try and get any advantage she could. [[spoiler: Naturally, this last one is what ends up finally killing her, as Argenta walking in on her handling a warp artifact in her personal affects is what leads to her death.]]
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The current leader of the Winterscale Dynasty, the largest Rogue Trader Dynasty of the Koronus Expanse. House Winterscale was a close associate of Purity Lathimon, the first Rogue Trader to map the route through the Maw and explore the Expanse. In the centuries that followed House Winterscale was one of the first houses to establish a foothold in the Expanse, and by the present how has the largest domain, centered around the area fittingly called "Winterscale's Realm".

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The current leader of the Winterscale Dynasty, the largest Rogue Trader Dynasty of the Koronus Expanse. House Winterscale was a close associate of Purity Lathimon, the first Rogue Trader to map the route through the Maw and explore the Expanse. In the centuries that followed House Winterscale was one of the first houses to establish a foothold in the Expanse, and by the present how has the largest domain, centered around the area fittingly called "Winterscale's Realm".
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* AlwaysAccurateAttack: Using her "In My Sights" ability guarantees that the first shot Yrliet takes against her target in the next turn will hit. This is one of the few abilities that can sidestep the game's hardcoded 95% hit chance.
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* TheBigGuy: Naturally, given his Warrior class and role as the party tank, with appropriately high Toughness and Strength. If built right, he can out-beef even ''Ulfar'' in the lategame, without needing any of that fancy power armor or Astartes training.


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* CombatMedic: Abelard is this and the party tank rolled into one, as he comes with the aptly-named Field Medic characteristic right off the bat. Without specifically training your retinue for this, Abelard will most likely be your only medkit user and injury remover for quite a long stretch of the game.
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See last change I did logged for reason.


* ForTheEvulz: Aside from worshipping the Ruinous Powers, many Hereticus options boil down to this. Cruelty for cruelty's sake, to slake a thirst for suffering and sadism. Some of these options can be [[EvilIsPetty incredibly petty to boot]].

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* ForTheEvulz: Aside from worshipping the Ruinous Powers, many Hereticus Heretical options boil down to this. Cruelty for cruelty's sake, to slake a thirst for suffering and sadism. Some of these options can be [[EvilIsPetty incredibly petty to boot]].
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** [[spoiler:As a lategame companion, Uralon comes with pretty good stats across the board, hard-hitting weapons like his Bolt Pistol and the Accursed Crozier that buffs the party with each hit, several interesting spells that bolster you party lineup with daemonic minions, and being an Officer archetype to boot.]]

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** [[spoiler:As a lategame companion, Uralon comes with pretty good stats across the board, hard-hitting weapons like his Bolt Pistol and the Accursed Crozier Crozius that buffs the party with each hit, several interesting spells that bolster you party lineup with daemonic minions, and being an Officer archetype to boot.]]

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* AwesomeButImpractical: Even "Awesome" is only a technicality. [[spoiler:As a lategame companion, Uralon comes with pretty good stats across the board, hard-hitting weapons like his Bolt Pistol and the Accursed Crozier that buffs the party with each hit, several interesting spells that bolster you party lineup with daemonic minions, and being an Officer archetype to boot. Getting him requires fully committing to a Heretical playthrough, which guarantees four of your more powerful companions will desert you, thus severely hampering your party's fighting chance in the lategame. He's also bugged to hell and back, and lacks many core proficiencies that allow him to equip ''his default wargear'' to begin with, neverminding the advanced stuff that tagged for use by an Astartes, which can be devastating due to his tendency to automatically remove all equipment as he cannot be rearmed without using save editors to manually assign those proficiencies to him. As the cherry on top, there's also no further plot relevance or interaction that can be gained by having him around post-Act 4 either.]]

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* AwesomeButImpractical: Even "Awesome" is only a technicality.
**
[[spoiler:As a lategame companion, Uralon comes with pretty good stats across the board, hard-hitting weapons like his Bolt Pistol and the Accursed Crozier that buffs the party with each hit, several interesting spells that bolster you party lineup with daemonic minions, and being an Officer archetype to boot. Getting boot.]]
** [[spoiler:Getting
him requires fully committing to a Heretical playthrough, which guarantees four of your more powerful companions will desert you, thus severely hampering your party's fighting chance in the lategame. He's also bugged to hell and back, and lacks many core proficiencies that allow him to equip ''his default wargear'' to begin with, neverminding the advanced stuff that tagged for use by an Astartes, which can be devastating due to his tendency to automatically remove all equipment as he cannot be rearmed without using save editors to manually assign those proficiencies to him. As the cherry on top, there's also no further plot relevance or interaction that can be gained by having him around post-Act 4 either.]]
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* AwesomeButImpractical: Even "Awesome" is only a technicality. [[spoiler:As a lategame companion, Uralon comes with pretty good stats across the board, hard-hitting weapons like his Bolt Pistol and the Accursed Crozier that buffs the party with each hit, several interesting spells that bolster you party lineup with daemonic minions, and being an Officer archetype to boot. Getting him requires fully committing to a Heretical playthrough, which guarantees four of your more powerful companions will desert you, thus severely hampering your party's fighting chance in the lategame. He's also bugged to hell and back, and lacks many core proficiencies that allow him to equip ''his default wargear'' to begin with, neverminding the advanced stuff that tagged for use by an Astartes, which can be devastating due to his tendency to automatically remove all equipment as he cannot be rearmed without using save editors to manually assign those proficiencies to him. As the cherry on top, there's also no further plot relevance or interaction that can be gained by having him around post-Act 4 either.]]

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