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* {{Seers}}: It's a given seeing as how there's two voices simply called [[ExactlyWhatItSaysOnTheTin "Seer"]].

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* {{BFS}}: Ogryns can wield big torso shredding choppas that an Ork would be jealous to have.
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* AdaptationalIntelligence: Unlike most other depictions of Ogryns in 40K media, the Ogryn class of Darktide is remarkably intelligent compared to their traditional appearances. So much so that it could be argued that their level of intelligence is that of a Bone'ead's.[[note]] Although that's not saying much.[[/note]]]]

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* AdaptationalIntelligence: Unlike most other depictions of Ogryns in 40K media, the Ogryn class of Darktide is remarkably intelligent compared to their traditional appearances. So much so that it could be argued that their level of intelligence is that of a Bone'ead's.[[note]] Although that's not saying much.[[/note]]]][[/note]]
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* AdaptationalIntelligence: Unlike most other depictions of Ogryns in 40K media, the Ogryn class of Darktide is remarkably intelligent compared to their traditional appearances. So much so that it could be argued that their level of intelligence is that of a Bone'ead's.

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* AdaptationalIntelligence: Unlike most other depictions of Ogryns in 40K media, the Ogryn class of Darktide is remarkably intelligent compared to their traditional appearances. So much so that it could be argued that their level of intelligence is that of a Bone'ead's.[[note]] Although that's not saying much.[[/note]]]]
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->'''Voiced by:''' Dan Mersh
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[[folder:Sire Melk]]
!!Sir Darius Melk, thrice decorated for bravery by Lord Dolmar Martialis
A mysterious individual who doles out challenges to the misfits, which - if completed - reward them with special currency which can ''in turn'' be exchanged for items of exceptional quality. Alternately you can pay a smaller sum to receive a randomly chosen ranged or melee weapon.

* ColorCodedItemTiers: Sire Melk's storefront sells only items of purple rarity or greater, aside from the 'random' options.
* OverlyLongName: His full title (as noted above) may occasionally be mentioned in in-mission dialogue with more than a little sarcasm.
* PlayEveryDay: Challenges expire regularly, with a bonus reward for completing a certain amount within a week, encouraging players to play regularly.
[[/folder]]

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!Enemies

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\n!Enemies!Allies


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[[folder:Sergeant Morrow]]
!!Sergeant Morrow
A no-nonsense ByTheBook soldier, tasked with coordinating many of the counter-cultist operations.

* SergeantRock: Gives off this kind of energy.
[[/folder]]

[[folder:Explicator Zola]]
!!Explicator Zola
Possibly an Atoman native, Explicator Zola's role in operations is currently unclear.

* DarkAndTroubledPast: Zola is an Atoman native by the sounds of things, or at least has a long history with the planet. She claims she did what she had to do in order to stay in the Cartel's good graces.
[[/folder]]

[[folder:Hadron Omega 7-7]]
!!Hadron Omega 7-7
A taciturn and brusque techpriestess, Hadron handles most of the more 'data oriented' assistance, such as overseeing the work of your data-interrogators.

* DistinctionWithoutADifference: For some reason she quite insistently refers to the player squad as "varlets", an antiquated term for both a servant and a rogue or scoundrel.
* TechnoBabble: She's part of the Mechanicus, it comes with the job.
[[/folder]]

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!Enemies
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->'''Voiced by (Male):''' Alex Jordan (Professional), Aaron Neil (Loose Cannon), Devon Anderson (Cut Throat)
->'''Voiced by (Female):''' Seroca Davis (Professional), Emma Ballantine (Loose Cannon), Helen Keely (Cut Throat)




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->'''Voiced by (Male):''' Creator/AdamHowden (Agitator), Neil [=McCaul=] (Fanatic), James Alexander (Judge)
->'''Voiced by (Female):''' Clare Corbett (Agitator), Sophie Wilkinson (Fanatic), Haruka Kuroda (Judge)




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-> '''Voiced by:''' Toby Longworth (Bodyguard), Greg Jones (Bully), Tom Dussek (Brawler)



* BigEater: They frequently make mention of rations, praising other party members' kills by saying they'll earn more rations for it. And if they end up killing a Plague Ogryn, they may ask if they can ''[[{{Squick}} eat it]]''.



* CarryABigStick: Ogryns can carry a club for a melee weapon. Good for dealing high damage and batting enemies aside.




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->'''Voiced by (Male):''' Greg Jones (Loner), Creator/DanStarkey (Seer), Tashinga Bepete (Savant)
->'''Voiced by (Female):''' Zehra Jane (Loner), Rachel Atkins (Seer), Jess Nesling (Savant)



* Expy: Of the same enemy type from the Vermintide series, with the only difference being that Moebian Sixth Maulers are fully armored, not just at the head.

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* Expy: {{Expy}}: Of the same enemy type from the Vermintide series, with the only difference being that Moebian Sixth Maulers are fully armored, not just at the head.




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* MoreDakka: Their Hellguns have a ''much'' higher rate of fire than other enemiesl Say goodbye to a large chunk of your health if you can't find cover in time.



* {{Expy}}: Of the "Packmaster" rats from Vermintide. Trappers don't drag you away from the party nearly as much, but they still immobilize and damage anyone they manage to trap.

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* {{Expy}}: Of the "Packmaster" Packmaster rats from Vermintide. Trappers don't drag you away from the party nearly as much, but they still immobilize and damage anyone they manage to trap.


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* {{Expy}}: Of the Warpfire Throwers from Vermintide. While there isn't as much pushback from their flames and the Warpfire Throwers didn't reduce your max HP, they have the same MO: green-coloured fire that shreds the lifebar of anyone caught in it.

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* RevolversAreJustBetter: The starting ranged weapon for Psykers, Stub Revolvers are deadly accurate in the right hands, and very powerful to boot, capable of taking down most low to mid level threats with a single headshot or even body shot in some cases. The drawback is their awful capacity (just 5 rounds for your starting revolver) and extremely slow one-round-at-a-time reloads.
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* AdaptationalIntelligence: Unlike most other depictions of Ogryns in 40K media, the Ogryn class of Darktide are remarkably intelligent compared to their traditional appearances. So much so that it could be argued that their intelligence is that of a Bone'ead's.

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* AdaptationalIntelligence: Unlike most other depictions of Ogryns in 40K media, the Ogryn class of Darktide are is remarkably intelligent compared to their traditional appearances. So much so that it could be argued that their level of intelligence is that of a Bone'ead's.
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* AdaptationalIntelligence: Unlike most other depictions of Ogryns in 40K media, the Ogryn class of Darktide are remarkably intelligent compared to their traditional appearances. So much so that it could be argued that their intelligence is that of a Bone'ead's.
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* AndIMustScream: Poxwalkers are not entirely mindless, as their human consciousness remains intact and aware, trapped within their rotting and mutated body. You can occasionally hear Poxwalkers ''crying'' when out of combat, indicating that their consciousness can occasionally break through, weeping at their cruel fate.


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* CannonFodder: They serve this purpose for the Moebians, with their massive swarm attacks distracting and wasting the ammo of players so that more dangerous adversaries go unchecked.


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* SlasherSmile: Like many followers of Nurgle, their faces are locked into perpetual grins. When chasing down prey, you can often hear them laughing and making other excited noises.
* ThePlague: Poxwalkers are former civilians and soldiers infected by the Walking Pox, a cruel disease concocted by Nurgle that turns its victims into bloodthirsty zombies, trapped within their own bodies.

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* ZergRush: When roused, Poxwalkers attack in a seemingly unending tide of bodies, spilling out from every possible entry point and swarming the nearest target.



* {{Expy}}: Of Left 4 Dead's Chargers, to a degree. Unlike Chargers, the Mutants won't constantly pummel their victim; after a couple of strikes they'll instead fling their target several meters away and seek another victim.

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* {{Expy}}: Of Left 4 Dead's Chargers, to a degree. Unlike Chargers, the Mutants won't constantly pummel their victim; after a couple of strikes they'll instead fling their target several meters away and seek another victim. This ability is particularly dangerous near ledges, as they can send teammates far out of position from the rest of their team or leave them hanging for dear life until rescued.



* EnemyChatter: They are quite vocal compared to Poxwalkers and will often taunt their opponents or shout commands to their allies.
* PatrollingMook: They can often be found patrolling together in fireteams of about 4-6, often led by one of their Elite Mook counterparts.




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* TakeCover: Distinct from Poxwalkers and other mutants, they retain most of their intelligence from their conversion to Chaos and will actively take cover during combat.



* ArmorPiercingAttack: Their toxic flames bypass Toughness and directly reduce your max health.




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Not much subtlety about these Ogryns, clad in armor and wielding massive two-handed weapons larger than the average human.

*TheJuggernaut: One of the most resilient and dangerous enemies in the game due to their massive health pool, even tougher to get through because of their armor. Armor-bypassing attacks such as Psyker's brain burst attack are highly recommended.

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* Expy: Of the Gutter Runner from Vermintide. They move extremely quickly and can pounce on players, dealing damage and leaving them helpless until removed.

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* Expy: {{Expy}}: Of the Gutter Runner from Vermintide. They move extremely quickly and can pounce on players, dealing damage and leaving them helpless until removed.


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* HellIsThatNoise: Their distinct audio cue is much more subtle than other special enemies; when they are close by, you can hear what sounds like the clicking sound of a gas stove.

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* BusmansVocabulary: Veterans aren't really in the Guard any more, but they still use a lot of old terminology. The Professional voice set in particular makes reference to the "Bastion-22" firing stance when using their ''Volley Fire'' ability, and often uses specific, obscure callouts for the various enemies that you'll learn to recognize over time; "Traxis-1" refers to Scab Snipers, "Traxis-77" to Scab Trappers, and so on. Amusingly, they may occasionally call out "...I don't have a code for that one!" when tagging something like a Mutant.



* GasMaskMooks: Few of them wear these, it even forms the symbol of Nurgle with the goggles and mouthpiece if viewed from a correct angle.

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* GasMaskMooks: Few of them wear these, it even forms the symbol of Nurgle with the goggles and mouthpiece if viewed from a correct angle. A few have three glowing green lenses, also somewhat resembling the symbol of Nurgle whilst also being appropriately-coloured.



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Zombies by any other name are still, really, zombies. These ones are just slightly more intelligent than average, and can use basic melee weapons.



* PlagueZombie: Although not technically dead, they are extremely zombie-like in behavior and fulfill the role of plague spreaders on behalf of Nurgle. Some are clothed in civilian garb, while others are outfitted with armor from their days as Imperial soldiers.

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* PlagueZombie: Although not technically dead, they are extremely zombie-like in behavior and fulfill the role of plague spreaders on behalf of Nurgle. Some are clothed in civilian garb, while others are outfitted with armor from their days as Imperial soldiers.soldiers and are thus slightly more durable (save for their heads).



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Living bombs, full of good ol' Grandpa Nurgle's gifts. They're so very eager to share with the squad that they're about to ''burst'' with excitement!

* TheCrocIsTicking: They make a ''very'' distinctive noise that is reminiscent of a ticking clock of sorts.



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Heavily-mutated canid creatures that are surprisingly fast and agile, and always let out a distinctive howl before engaging.



* FragileSpeedster: They aren't capable of surviving much damage, but they make up for it as the fastest enemies in the game.

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* FragileSpeedster: They aren't capable of surviving much damage, but they make up for it as being one of the fastest and most agile enemies in the game.
game.

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Hulking abhumans that are surprisingly fast and can temporarily take a trooper out of the fight.

* {{Expy}}: Of Left 4 Dead's Chargers, to a degree. Unlike Chargers, the Mutants won't constantly pummel their victim; after a couple of strikes they'll instead fling their target several meters away and seek another victim.



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The rank and file of the Mobian Guards are now these guys.




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* SniperScopeGlint: Traitor Guards project a distinct visual flash before they fire a burst of lasgun bolts at you.

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Hulking humans in plate armour and armed with a chainglaive, Maulers are slow but deadly, and often spawn in pairs.



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Armed with a Hellgun and with better quality gear in general, Scab Gunners lay down deadly suppressing fire from a distance. Whilst not as accurate and lethal as the Ratling Gunners of Vermintide, suppression is a far more significant mechanic in Darktide, and Gunners are a touch more common.



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Straightforward specialist traitors armed with an assault shotgun, dangerous at close range but weak at a distance.

* {{Knockback}}: Their shotguns inflict a pretty substantial knockback at close ranges. Pray they don't catch you close to a ledge.
* ShortRangeShotgun: Even shorter than the ones you can get your hands on that's for sure.

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* CrosshairAware: Scab Snipers project a distinctive red laser beam to show their aim.

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Fast and fragile snipers, these Scabs can inflict serious damage if left unchecked. Their shots also stun/disorient their targets.

* CrosshairAware: LaserSight: Scab Snipers project a distinctive red laser beam to show where they're pointing their aim.
Long Las.

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* ActionBomb: Scab Bombers may sometimes explode on death.

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Strapped with bandoliers of incendiary explosives, Scab Bombers chuck fire into the fray from afar, forcing the squad to relocate or get burned to a crisp.

* ActionBomb: Scab Bombers may sometimes explode on death.death, or at least seem to if they had a live grenade in their hand; they'll drop it as they go down, rather than it simply vanishing into thin air.



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Maniacally-giggling evil minions armed with electric net guns, Trappers can quickly disable isolated teammates and leave them vulnerable.

* {{Expy}}: Of the "Packmaster" rats from Vermintide. Trappers don't drag you away from the party nearly as much, but they still immobilize and damage anyone they manage to trap.
* GigglingVillain: Not much for mad laughter, more insane giggling and talking about their 'collection'.
* NetGun: Armed with an electrified net gun that incapacitates and slowly damages anyone caught in it.

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Toting a Chaos-touched flame weapon, these nasty close-range combatants disorient, debuff, and damage the team.



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Hulking ogryn-like abhumans, Bulwarks use a massive shield to protect themselves but are otherwise relatively lightly armoured.



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An Ogryn armed with a massive twin-barrel autocannon, which they use to lay down heavy fire.



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* {{Expy}}: Of the Rat Ogres. They fight much the same way; by smashing anything that moves.

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* AndThisIsFor: Cadia.

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* AndThisIsFor: Cadia.Characters with the Cadian background will occasionally belt out a "This is for Cadia!" as a battlecry.







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* MightyGlacier: Slow due to their heavy plate armour, but armed with a powerful chainglaive.
* Expy: Of the same enemy type from the Vermintide series, with the only difference being that Moebian Sixth Maulers are fully armored, not just at the head.
* SmashMook: They carry massive two-handed weapons which are slow and unwieldy, but deal devastating damage if they connect.



* EliteMook: Compared to the masses of Traitor Guard, Scab Gunners are much more threatening in both appearance and combat. Their

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* EliteMook: Compared to the masses of Traitor Guard, Scab Gunners are much more threatening in both appearance and combat. Their
They're armed with a hellgun that can lay down powerful and deadly suppressing fire.




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* CrosshairAware: Scab Snipers project a distinctive red laser beam to show their aim.




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* ActionBomb: Scab Bombers may sometimes explode on death.
* ThrowDownTheBomblet: Hope you like incendiary grenade spam, because Bombers are going to throw a ''lot'' of them.




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* TechnicolourFire: Delicious toxic green flames to reduce your health and inflict Corruption to reduce your ''max'' health.



* Expy: Of the same enemy type from the Verminitde series, with the only difference being that Moebian Sixth Maulers are fully armored, not just at the head.
* SmashMook: They carry massive two-handed weapons which are slow and unwieldy, but deal devastating damage if they connect.

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* Expy: Of the same enemy type from the Verminitde series, LuckilyMyShieldWillProtectMe: Giant mooks armed with the only difference being that Moebian Sixth Maulers are fully armored, not just at the head.
* SmashMook: They carry massive two-handed weapons which are slow and unwieldy, but deal devastating damage if they connect.
giant riot shields.




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* {{BFG}}: The Reaper is an Ogryn armed with a Reaper Autocannon.
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* EliteMook: Compared to the masses of Traitor Guard, Scab Gunners are much more threatening in both appearance and combat. Their




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* Expy: Of the same enemy type from the Verminitde series, with the only difference being that Moebian Sixth Maulers are fully armored, not just at the head.
* SmashMook: They carry massive two-handed weapons which are slow and unwieldy, but deal devastating damage if they connect.

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* SuicideAttack: Their only form of offense involves throwing themselves at enemies before detonating in a dangerous explosion.




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* Expy: Of the Gutter Runner from Vermintide. They move extremely quickly and can pounce on players, dealing damage and leaving them helpless until removed.
* FragileSpeedster: They aren't capable of surviving much damage, but they make up for it as the fastest enemies in the game.




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* LightningBruiser: Despite their immense bulk, they are extremely fast and very dangerous. Their main weakness is their lack of ability to turn themselves while charging.




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* BeamSpam: Most Traitor Guard are equipped with Lasguns that produce a distinct red laser when fired.
* DangerousDeserter: Once soldiers of the Imperial Guard, they turned to Chaos after being neglected and forgotten by the Imperium, with their home world's proximity to the Warp playing a key factor in their downfall as well.

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----!!As a whole



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!!Poxwalkers
* AxeCrazy: Utterly fearless, they charge into battle with no regard for injuries or casualties sustained on their side, only ceasing their attacks when slain.
* PlagueZombie: Although not technically dead, they are extremely zombie-like in behavior and fulfill the role of plague spreaders on behalf of Nurgle. Some are clothed in civilian garb, while others are outfitted with armor from their days as Imperial soldiers.
* TheSwarm: Although they are individually extremely weak, they become a dangerous threat due to their propensity to attack in massive waves.

!!Poxburster

!!Pox Hound

!!Mutant

!!Traitor Guard

!!Maulers

!!Scab Gunner

!!Scab Shotgunner

!!Scab Sniper

!!Scab Bomber

!!Scab Trapper

!!Dreg Tox Flamer

!!Crusher

!!Bulwark

!!Reaper

!!Plague Ogryn
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* TheParanoiac: The Veteran's mindset of how [[PunctuatedForEmphasis"the agents.of the enemy.are EVERYWHERE"]] would be worrying outside of Darktide's setting where [[ProperlyParanoid it's technically true.]]

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* TheParanoiac: The Veteran's mindset of how [[PunctuatedForEmphasis"the [[PunctuatedForEmphasis "the agents.of the enemy.are EVERYWHERE"]] would be worrying outside of Darktide's setting where [[ProperlyParanoid it's technically true.]]
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* TheParanoiac: The Veteran's mindset of how [[PunctuatedForEmphasis"the agents.of the enemy.are EVERYWHERE" would be worrying outside of Darktide's setting where [[ProperlyParanoid it's technically true.]]

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* TheParanoiac: The Veteran's mindset of how [[PunctuatedForEmphasis"the agents.of the enemy.are EVERYWHERE" EVERYWHERE"]] would be worrying outside of Darktide's setting where [[ProperlyParanoid it's technically true.]]

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* AndThisIsFor: Cadia.



* TheParanoiac: The Veteran's mindset of how [[PunctuatedForEmphases"the agents.of the enemy.are EVERYWHERE" would be worrying outside of Darktide's setting where [[ProperlyParanoid it's technically true.]]

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* TheParanoiac: The Veteran's mindset of how [[PunctuatedForEmphases"the [[PunctuatedForEmphasis"the agents.of the enemy.are EVERYWHERE" would be worrying outside of Darktide's setting where [[ProperlyParanoid it's technically true.]]
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* ForGreatJustice: What drives them, as far as they interpret the concept.

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* TheParanoiac: The Veteran's mindset of how [[PunctuatedForEmphases"the agents.of the enemy.are EVERYWHERE" would be worrying outside of Darktide's setting where [[ProperlyParanoid it's technically true.]]
* RemovingTheHeadOrDestroyingTheBrain: Operates under the principle of "sever the head; the body dies" in a metaphorical sense that lionizes precision strikes on important enemy lieutenants and their weak spots as some species in the setting can survive actual headshots and even decapitation.

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* TheBigGuy: As if his size wasn't obvious enough.

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* TheBigGuy: As if his size wasn't obvious enough.
enough, you can even see him briefly fumble in reloading his weapon sometimes.
* DumbMuscle: Ogryns are guilty of this trope, to the point where the smartest Ogryn in the setting can only count up to 4 and recite his name, however, they make it up with their fierce loyalty and strength.




* CaptainErsatz: Of Sienna from ''Vermintide'' - most of their abilities seem to work the same way, judging by various previews and trailers.

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* CaptainErsatz: Of Sienna from ''Vermintide'' - most of their abilities seem to work the same way, judging by various previews and trailers.
trailers. They even share the same "overheat" mechanic when using their abilities.


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!Enemies
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[[folder:Moebian Sixth]]
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* BrokenPedestal: Part of their motivation in going rogue to serve Chaos, because after serving in a grueling amount of tours that results in alot of trauma, physical and psychological, they find their efforts ignored by the Imperial populace at the Hive due to the [[ObstructiveBureaucrat Imperial Administratum]] keeping the details of the conflict they participated in silent as to not generate public alarm.
* EliteMooks: In similar fashion to Vermintide, they field specialists that can harass the party in different ways.
* FacialHorror: Some members sport these.
* GasMaskMooks: Few of them wear these, it even forms the symbol of Nurgle with the goggles and mouthpiece if viewed from a correct angle.
* SpikesOfVillainy: Won't be your average Chaos mook without those.
* RenegadeSplinterFaction: They are a former Imperial guardsmen regiment who turned to worshipping Nurgle.

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[[/folder]]
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* DropTheHammer: Pictured with a shcok maul/thunder hammer in the character art. It's shown to be slow but devastating in trailers.

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* DropTheHammer: Pictured with a shcok shock maul/thunder hammer in the character art. It's shown to be slow but devastating in trailers.

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* TheMusketeer: The Veteran is typically shown wielding a lasgun and chainsword in previews. They lean towards ranged combat.




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* DropTheHammer: Pictured with a shcok maul/thunder hammer in the character art. It's shown to be slow but devastating in trailers.
* KillItWithFire: Noted as being able to wield flamethrowers as a ranged weapon choice.
* TheMusketeer: The melee-leaning counterpart to the Veteran, the Zealot carries both ranged and melee weapons but is more melee-focused.



Huge, hulking "abhuman" beings, the Ogryn are not very bright but exceedingly dangerous to their enemies and ferociously loyal to the Emperor.



* TheBigGuy: As if his size wasn't obvious enough

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* TheBigGuy: As if his size wasn't obvious enough
enough.




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* CaptainErsatz: Of Sienna from ''Vermintide'' - most of their abilities seem to work the same way, judging by various previews and trailers.
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* TheBigGuy: As if his size wasn't obvious enough
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!Player Characters

[[foldercontrol]]

[[folder:Veteran]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/darktide_veteran.png]]
[[caption-width-right:350:]]

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[[/folder]]

[[folder:Zealot]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/darktide_zealot.png]]
[[caption-width-right:350:]]

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[[/folder]]

[[folder:Ogryn]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/darktide_ogryn.png]]
[[caption-width-right:350:]]

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[[/folder]]

[[folder:Psyker]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/darktide_psyker.png]]
[[caption-width-right:350:]]

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[[/folder]]

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