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* A ''lot'' of Eldar didn't survive The Fall, some in the form of Spirit/Soul Stones that may be collected. Including an entire ''Aspect along with it's Phoenix Lord,'' who were [[HumanPopsicle stuck in ice]], known as the Shadow Spectres.
* ''TabletopGame/RogueTrader'' gives a rare example of an entire Craftworld was consumed by Chaos, Lu'Nasad. Fortunately three "Aspect Shells" formed from ruined shrines: Dire Avengers, Warp Spiders, and Wraithguard.

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* A ''lot'' of Eldar didn't survive The Fall, some in the form of Spirit/Soul Stones that may be collected. Including an entire ''Aspect along with it's its Phoenix Lord,'' who were [[HumanPopsicle stuck in ice]], known as the Shadow Spectres.
* ''TabletopGame/RogueTrader'' gives a rare example of an entire Craftworld which was consumed by Chaos, Lu'Nasad. Fortunately three "Aspect Shells" formed from ruined shrines: Dire Avengers, Warp Spiders, and Wraithguard.
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* '''{{Cold Blooded Torture}}''' - The Dark Eldar take this to a horrifyingly extreme.

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* '''{{Cold Blooded Torture}}''' - The Dark Eldar take this to a horrifyingly horrifying extreme.
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* '''{{Cold-Blooded Torture}}''' - The Dark Eldar take this to a horrifyingly extreme.

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* '''{{Cold-Blooded '''{{Cold Blooded Torture}}''' - The Dark Eldar take this to a horrifyingly extreme.
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* '''{{Cold-Blooded Torture}}''' - The Dark Eldar take this to a horrifyingly extreme.
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i can\'t think of an instance where an eldar is described as being shorter than a normal human


* HumanOutsideAlienInside: Humans and Eldar look very much alike, aside from the ears, but Eldar internal structure is very different.

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* HumanOutsideAlienInside: Humans and Eldar look very much alike, aside from the ears, and their height, but Eldar internal structure is very different.
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* ''TabletopGame/RogueTrader'' gives a rare example of an entire Craftworld was consumed by Chaos, Lu'Nasad. Fortuneatly only three "Aspect Shells" formed from ruined shrines: Dire Avengers, Warp Spiders, and Wraithguard.

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* ''TabletopGame/RogueTrader'' gives a rare example of an entire Craftworld was consumed by Chaos, Lu'Nasad. Fortuneatly only Fortunately three "Aspect Shells" formed from ruined shrines: Dire Avengers, Warp Spiders, and Wraithguard.
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** Not just the older material. A direct quote from the latest codex is that he "Burns with the Dark Light of Chaos."
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While most (surviving) Eldar renounced the perverse lifestyle that destroyed their empire, some [[EvilCounterpart unrepentant souls]] fled into the depths of the [[PortalNetwork inter-dimensional Webway]] the Eldar use to traverse the galaxy. Founding the nightmare city of [[WretchedHive Commorragh]], these Dark Eldar discovered that while Slaanesh was slowly consuming their souls, if they were able to feed off of other creatures' life energy, they would either slake His/Her thirst or replenish their own drained lives. As a result, the entirety of Dark Eldar "civilization" is focused on gathering souls, being [[SpacePirates pirates and raiders]] beyond compare. The Dark Eldar revel in violence and bloodshed, and savor the terror and pain they create in their victims as much as they savor the taking of their victims' souls. Their every action against their enemies and victims is taken to as cruel and sadistic an extreme as they can manage, and many aspects of their lives are brutally masochistic.

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While most (surviving) Eldar renounced the perverse lifestyle that destroyed their empire, some [[EvilCounterpart unrepentant souls]] fled into the depths of the [[PortalNetwork inter-dimensional Webway]] the Eldar use to traverse the galaxy. Founding the nightmare city of [[WretchedHive Commorragh]], these Dark Eldar discovered that while Slaanesh was slowly consuming their souls, if they were able to feed off of other creatures' life energy, they would either slake His/Her thirst or replenish their own drained lives. As a result, the entirety of Dark Eldar "civilization" is focused on gathering souls, being [[SpacePirates pirates and raiders]] beyond compare. The Dark Eldar revel in violence and bloodshed, and savor the terror and pain they create in their victims as much as they savor the taking of their victims' souls. Their every action against their enemies and victims is taken to as cruel and sadistic an and extreme as they can manage, and many aspects of their lives are brutally masochistic.
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* LavaAddsAwesome: The Avatar of Khaine resembles an iron statue when inert, but when awakened becomes a {{Golem}} animated with Khaine's will, turning molten in the process with Khaine's fury. The outer plates of it are generally a little cooler and darken, while the molten parts of it [[VolcanicVeins glow visibly between the cracks]].
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* TheFairFolk - The Dark Eldar's lead re-designer, Phil Kelly, intentionally invoked a fairytale feel with the Dark Eldar's weaponry and appearance, with mirrors that can be shattered to kill the people they reflect, elven wild hunts on night raids, and the witch-like Haemonculi covens taking payment in abstract concepts like your ability to laugh. The Dark Eldar are beautiful, soulless horrors.
** This helps keep them connected to the Eldar, who also have a strong fairy/elfin theme to them, whilst at the same time making them unique. Dark Elder are, obviously, the "Dark Elves", the Elf as an inscrutable, alien monster, absorbed in its own selfish needs and seemingly infinite capacity for cruelty.
* FateWorseThanDeath: Their are many cruel fates, horrible deaths, ungodly painful existences within the Warhammer 40K universe, but all of them are preferable to the Dark Eldar taking you alive.

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* TheFairFolk - The Dark Eldar's lead re-designer, Phil Kelly, intentionally invoked a fairytale feel with the Dark Eldar's their weaponry and appearance, with mirrors that can be shattered to kill the people they reflect, elven wild hunts on night raids, and the witch-like Haemonculi covens taking payment in abstract concepts like your ability to laugh. The Dark Eldar are beautiful, soulless horrors.
** This helps keep them connected to the Eldar, who also have a strong fairy/elfin theme to them, whilst while at the same time making them unique. Dark Elder are, obviously, the "Dark Elves", Elves": the Elf as an inscrutable, alien monster, absorbed in its own selfish needs and seemingly infinite capacity for cruelty.
* FateWorseThanDeath: FateWorseThanDeath:
**
Their are many cruel fates, horrible deaths, ungodly painful existences within the Warhammer 40K ''Warhammer 40K'' universe, but all of them are preferable to the Dark Eldar taking you alive.alive.
** For the Dark Eldar themselves, it's dying in a place or way that prevents the haemonculi from being able to resurrect them, for it means their souls are irrevocably lost to Slaanesh.
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* FateWorseThanDeath: Their are many cruel fates, horrible deaths, ungodly painful existences within the Warhammer 40K universe, but all of them are preferable to the Dark Eldar taking you alive.
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editing + links


These Eldar live These Eldar live in vast, self-sufficient city-like starships known as Craftworlds. To [[EmotionsVsStoicism avoid falling prey to the dark desires that ended their empire]], they live [[DefectorFromDecadence strictly regimented and disciplined lives]], focusing their attentions on one "Path" at a time, be it artisan, scholar, or warrior. They are guided by prescient Farseers who manipulate galactic events to favor their people. The general consensus is that they are a dying race, but they live in hope of somehow overcoming their decline, defeating Slaanesh, and rebuilding their Empire.

In the game, if the Space Marines are an [[JackOfAllTrades army of generalists]], the Craftworld Eldar are an army of [[CripplingOverspecialization extreme specialists]] -- their Aspect Warriors excel at a particular battlefield role, but need to fulfill that role in order to be useful. The Eldar also make extensive use of skimmer units such as jetbikes or grav-tanks, allowing them to swiftly bring devastating firepower to bear and outflank their opponents, while their leaders' psyker abilities can help bolster their allies and swing the battle at pivotal instances. Appropriately for their race, success with the Eldar largely depends on forming a good battle-plan and trying to predict the enemy's own...

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These Eldar live These Eldar live in vast, self-sufficient city-like starships known as Craftworlds. "Craftworlds". To [[EmotionsVsStoicism avoid falling prey to the dark desires desires]] that ended their empire]], empire, they live [[DefectorFromDecadence strictly regimented and disciplined lives]], focusing their attentions on one "Path" at a time, be it artisan, scholar, or warrior. They are guided by prescient Farseers [[{{Telepathy}} Far]]{{seers}} who manipulate galactic events to favor their people. The general consensus is that they are a dying race, but they live in hope of somehow overcoming their decline, defeating Slaanesh, [[Characters/Warhammer40000ForcesOfChaos Slaanesh]], and rebuilding their Empire.

empire or to die trying.

In the game, if the [[Characters/Warhammer40000ImperialFactions Space Marines Marines]] are an [[JackOfAllTrades army of generalists]], the Craftworld Eldar are an army of [[CripplingOverspecialization extreme specialists]] -- their Aspect Warriors excel at a particular battlefield role, but need to fulfill that role in order to be useful. The Eldar also make extensive use of skimmer [[ArtificialGravity skimmer]] units such as jetbikes [[CoolBike jetbikes]] or grav-tanks, [[HoverTank grav-tanks]], allowing them to swiftly bring devastating firepower to bear and outflank their opponents, while their leaders' psyker [[PsychicPowers psyker]] abilities can help bolster their allies and swing the battle at pivotal instances. Appropriately for their race, success with the Eldar largely depends on forming a good battle-plan and trying to predict predicting the enemy's own...
battle-plan.
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[[folder:Other]]
* A ''lot'' of Eldar didn't survive The Fall, some in the form of Spirit/Soul Stones that may be collected. Including an entire ''Aspect along with it's Phoenix Lord,'' who were [[HumanPopsicle stuck in ice]], known as the Shadow Spectres.
* ''TabletopGame/RogueTrader'' gives a rare example of an entire Craftworld was consumed by Chaos, Lu'Nasad. Fortuneatly only three "Aspect Shells" formed from ruined shrines: Dire Avengers, Warp Spiders, and Wraithguard.
** Another Craftworld is Kher-Ys, whose Avatar was corrupted by Slaanesh.
* Malan'tai was ''an entire Craftworld'' that got eaten by the Tyranid Zoanthrope now [[TheTropeFormerlyKnownAsX known as]] the [[NamesToRunAwayFromReallyFast Doom of Malan'tai]]

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* TheLifestream: The "Planet Spirits" of the Exodites are directly equivalent to the Infinity Circuits of the Craftworlds, being [[BrainUploading a repository for the spirits of their dead]]. The Planet Spirit grows thin crystalline tendrils through the crust of the planet, encompassing the entire world. In this regard, it is actually larger with more total psychic power than the Infinity Circuit of a Craftworld. However, because of this size that power is much more dispersed and thus less able to be guided and harnessed by living Eldar into purpose.

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** Turned UpToEleven with the Harlequin units, warrior clowns whose look is based on CommediaDellArte characters.


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* CommediaDellArte: A huge out-of-universe influence on the design of the Harlequins, copying their bright patterns and use of the same characters carried over between different performances.


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* GratuitousIambicPentameter: Many of the Harlequins seem to prefer to speak this way in the novels (''Literature/ThePathOfTheEldar'' for example.) Perhaps living a life as perpetual method-actors influences them to work performance into their everyday conversation, or perhaps they just like the sound of rhyme.
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The Eldar who survived the Fall can be grouped into several categories:
* '''Craftworld Eldar''' -- These Eldar live in vast, self-sufficient city-like starships known as Craftworlds.
* '''Dark Eldar''' -- Trapped in the ways that brought about the end of their race, they offer the souls of others to Slaanesh to prevent their own from being taken.
* '''Harlequins''' -- Wander the galaxy as performers and warriors, recounting the traditional Eldar myths and history, such as the Fall. They seek to eradicate Chaos, murder Slaanesh and reunite all Eldar.
* '''Corsairs''' -- {{Space Pirates}} and Outcasts who most resemble the original Eldar.
* '''Exodites''' -- Eldar colonists who left the Crone Worlds before their race's fall and various Outcasts who have joined them over time.


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The ----
!!The
Eldar who survived the Fall can be grouped into several categories:
* '''Craftworld Eldar''' -- These Eldar live in vast, self-sufficient city-like starships known as Craftworlds.
* '''Dark Eldar''' -- Trapped in the ways that brought about the end of their race, they offer the souls of others to Slaanesh to prevent their own from being taken.
* '''Harlequins''' -- Wander the galaxy as performers and warriors, recounting the traditional Eldar myths and history, such as the Fall. They seek to eradicate Chaos, murder Slaanesh and reunite all Eldar.
* '''Corsairs''' -- {{Space Pirates}} and Outcasts who most resemble the original Eldar.
* '''Exodites''' -- Eldar colonists who left the Crone Worlds before their race's fall and various Outcasts who have joined them over time.




[[folder:'''Crafworld Eldar''']]

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[[folder:'''Crafworld [[folder:'''Craftworld Eldar''']]



To [[EmotionsVsStoicism avoid falling prey to the dark desires that ended their empire]], these Eldar live [[DefectorFromDecadence strictly regimented and disciplined lives]], focusing their attentions on one "Path" at a time, be it artisan, scholar, or warrior. They are guided by prescient Farseers who manipulate galactic events to favor their people. The general consensus is that they are a dying race, but they live in hope of somehow overcoming their decline, defeating Slaanesh, and rebuilding their Empire.

If the Space Marines are an [[JackOfAllTrades army of generalists]], the Eldar are an army of [[CripplingOverspecialization extreme specialists]] -- their Aspect Warriors excel at a particular battlefield role, but need to fulfill that role in order to be useful. The Eldar also make extensive use of skimmer units such as jetbikes or grav-tanks, allowing them to swiftly bring devastating firepower to bear and outflank their opponents, while their leaders' psyker abilities can help bolster their allies and swing the battle at pivotal instances. Appropriately for their race, success with the Eldar largely depends on forming a good battle-plan and trying to predict the enemy's own...

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These Eldar live These Eldar live in vast, self-sufficient city-like starships known as Craftworlds. To [[EmotionsVsStoicism avoid falling prey to the dark desires that ended their empire]], these Eldar they live [[DefectorFromDecadence strictly regimented and disciplined lives]], focusing their attentions on one "Path" at a time, be it artisan, scholar, or warrior. They are guided by prescient Farseers who manipulate galactic events to favor their people. The general consensus is that they are a dying race, but they live in hope of somehow overcoming their decline, defeating Slaanesh, and rebuilding their Empire.

If In the game, if the Space Marines are an [[JackOfAllTrades army of generalists]], the Craftworld Eldar are an army of [[CripplingOverspecialization extreme specialists]] -- their Aspect Warriors excel at a particular battlefield role, but need to fulfill that role in order to be useful. The Eldar also make extensive use of skimmer units such as jetbikes or grav-tanks, allowing them to swiftly bring devastating firepower to bear and outflank their opponents, while their leaders' psyker abilities can help bolster their allies and swing the battle at pivotal instances. Appropriately for their race, success with the Eldar largely depends on forming a good battle-plan and trying to predict the enemy's own...



!!Notable Eldar tropes include:

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!!Notable Craftworld Eldar tropes include:






While most (surviving) Eldar renounced the perverse lifestyle that destroyed their empire, some [[EvilCounterpart unrepentant souls]] fled into the depths of the [[PortalNetwork inter-dimensional Webway]] the Eldar use to traverse the galaxy. Founding the nightmare city of [[WretchedHive Commorragh]], these Dark Eldar discovered that while Slaanesh was slowly consuming their souls, if they were able to feed off of other creatures' life energy, they would either slake His/Her thirst or replenish their own drained lives. As a result, the entirety of Dark Eldar "civilization" is focused on gathering souls, being [[SpacePirates pirates and raiders]] beyond compare. The Dark Eldar revel in violence and bloodshed, and savor the terror they create in their victims as much as they savor the taking of their victims' souls. Their every action against their enemies and victims is taken to as cruel and sadistic an extreme as they can manage, and many aspects of their lives are brutally masochistic.

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While most (surviving) Eldar renounced the perverse lifestyle that destroyed their empire, some [[EvilCounterpart unrepentant souls]] fled into the depths of the [[PortalNetwork inter-dimensional Webway]] the Eldar use to traverse the galaxy. Founding the nightmare city of [[WretchedHive Commorragh]], these Dark Eldar discovered that while Slaanesh was slowly consuming their souls, if they were able to feed off of other creatures' life energy, they would either slake His/Her thirst or replenish their own drained lives. As a result, the entirety of Dark Eldar "civilization" is focused on gathering souls, being [[SpacePirates pirates and raiders]] beyond compare. The Dark Eldar revel in violence and bloodshed, and savor the terror and pain they create in their victims as much as they savor the taking of their victims' souls. Their every action against their enemies and victims is taken to as cruel and sadistic an extreme as they can manage, and many aspects of their lives are brutally masochistic.



The Dark Eldar army is best compared to a scalpel - precise and quite dangerous, but fragile. Though their weapons are powerful and often have damaging effects on enemy morale, their soldiers are frail and lightly-armored. To compensate, their army is highly mobile, featuring open-topped skimmer transports to quickly get troops exactly where needed. They are easy to play badly, but if used well, the Dark Eldar are devastating.

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The In the game, the Dark Eldar army is best compared to a scalpel - precise and quite dangerous, but fragile. Though their weapons are powerful and often have damaging effects on enemy morale, their soldiers are frail and lightly-armored. To compensate, their army is highly mobile, featuring open-topped skimmer transports to quickly get troops exactly where needed. They are easy to play badly, but if used well, the Dark Eldar are devastating.






They are the devotees of Cegorach, the Laughing God, who wander the galaxy as performers and warriors, recounting the traditional Eldar myths and history, as well as the story of the Fall. They also guard the secretive Black Library in the Webway, the largest collection of Eldar history and Chaos lore in the galaxy. They are fanatical enemies of Chaos, and their ultimate goal, their "Great Work", is the re-unification of the Eldar and destruction of Slaanesh. Not playable as a separate faction; but available as an elite unit for both Craftworld and Dark Eldar forces.

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They are the devotees of Cegorach, the Laughing God, who wander the galaxy as performers and warriors, recounting the traditional Eldar myths and history, as well as the story of the Fall. They also guard the secretive Black Library in the Webway, the largest collection of Eldar history and Chaos lore in the galaxy. They are fanatical enemies of Chaos, and their ultimate goal, their "Great Work", is the re-unification of the Eldar and destruction of Slaanesh. Not playable as a separate faction; faction, but available as an elite unit for both Craftworld and Dark Eldar forces.



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->''"We did rule it once, and it was thanks to our arrogance and complacence we lost it."''
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* '''Harlequins''' -- Wander the galaxy as performers and warriors, recounting the traditional Eldar myths and history, as well as the story of The Fall.
* '''Corsairs''' -- {{Space Pirates}} and Outcasts.

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* '''Harlequins''' -- Wander the galaxy as performers and warriors, recounting the traditional Eldar myths and history, as well such as the story of The Fall.
Fall. They seek to eradicate Chaos, murder Slaanesh and reunite all Eldar.
* '''Corsairs''' -- {{Space Pirates}} and Outcasts.Outcasts who most resemble the original Eldar.
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** To put it simply, the Harlequins are allowed to come and go through Commorragh as they please. Because they are the only people in the Materium the Dark Eldar are ''afraid'' of.

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** To put it simply, the Harlequins are allowed to come and go through Commorragh as they please. Because please, because they are the only people in the Materium the Dark Eldar are ''afraid'' of.



* TricksterArchetype: Cegorach the Laughing God, patron of the Eldar Harlequins, is one of the few of the Eldar gods [[HaveYouSeenMyGod to have survived the fall]]. He is a trickster extrordinare, laughing at those he fools. It is said that only he knows all the secrets of the webway, which he uses to lead his enemies on wild but fruitless chases. Occasionally he may succeed in saving one of the Harlequins Solitaire's souls from damnnation to Slannesh, but this is rare as that soul belongs to Slannesh. He is rumored in Eldar myth to even have tricked one of the [[PhysicalGod C'tan]] to ''eat'' another.

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* TricksterArchetype: Cegorach the Laughing God, patron of the Eldar Harlequins, is one of the few of the Eldar gods [[HaveYouSeenMyGod to have survived the fall]].Fall]]. He is a trickster extrordinare, laughing at those he fools. It is said that only he knows all the secrets of the webway, which he uses to lead his enemies on wild but fruitless chases. Occasionally he may succeed in saving one of the Harlequins Solitaire's souls from damnnation to Slannesh, but this is rare as that soul belongs to Slannesh. He is rumored in Eldar myth to even have tricked one of the [[PhysicalGod C'tan]] to ''eat'' another.
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** To put it simply, the Harlequins are allowed to come and go through Commorragh as they please. Because they are the only people in the Materium the Dark Eldar are ''afraid'' of.


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* SexyJester: They're extremely flexible and wear clothing that is usually skintight. Most people are too busy screaming in pain to be DistractedByTheSexy, though.
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* TheGrimReaper: The Death Jesters, the few members of a troupe who play the role of death in their productions and wield heavy weapons in battle. Unlike the colorful outfits of the rest of a troupe, a Death Jester wears a dark outfit, decorated with the bones of their predecessors.


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* MonsterClown: While not normally the case, Harlequins often effect this appearance in battle, utilizing their great speed, acrobatics, and holograms to appear everywhere at once, their expressive psychic masks reflecting their foes own fears as they look upon them.
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* CassandraTruth: Averted horrifically. The Eldar seers warned their people that their decadence would destroy their civilization, and were ignored. Not because the decadent Eldar did not believe the predictions, but because they [[CompleteMonster didn't care]]. Many of them were aware that they were creating a new warp god of decadence, believing that they would be [[AscendToAHigherPlaneOfExistence absorbed by it to live in an eternity of bliss]]. Their plan worked [[GoneHorriblyRight entirely too well]].

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* CassandraTruth: Averted horrifically. The Eldar seers warned their people that their decadence would destroy their civilization, and were ignored. Not because the decadent Eldar did not believe the predictions, but because they [[CompleteMonster didn't care]].care. Many of them were aware that they were creating a new warp god of decadence, believing that they would be [[AscendToAHigherPlaneOfExistence absorbed by it to live in an eternity of bliss]]. Their plan worked [[GoneHorriblyRight entirely too well]].



** Drazhar, in the sense that he lacks any obvious motives and desires outside of '''maybe''' being a BloodKnight. What makes him such an enigma is his lack of ambition and rumors (supported by his stats and rules) that he is a fallen Eldar Phoenix Lord. Unlike most Dark Eldar, he doesn't feel like a CompleteMonster - he's just there to fight, never uttering a single word. Even his name is unknown - 'Drazhar' is simply a title.

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** Drazhar, in the sense that he lacks any obvious motives and desires outside of '''maybe''' being a BloodKnight. What makes him such an enigma is his lack of ambition and rumors (supported by his stats and rules) that he is a fallen Eldar Phoenix Lord. Unlike most Dark Eldar, he doesn't feel like a CompleteMonster - he's just there to fight, never uttering a single word. Even his name is unknown - 'Drazhar' is simply a title.
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* ''Craftworld Eldar''' -- These Eldar live in vast, self-sufficient city-like starships known as Craftworlds.

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* ''Craftworld '''Craftworld Eldar''' -- These Eldar live in vast, self-sufficient city-like starships known as Craftworlds.
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An arrogant race, the Eldar view all other species as inferior, and won't bat an eye at sacrificing millions of human lives to save a few hundred Eldar -- indeed, catastrophic conflicts such as the Second War for Armageddon were subtly engineered by Eldar machinations. The Eldar are willing to work with other races against their old enemies the [[Characters/Warhammer40000Orks Orks]], the [[Characters/Warhammer40000Necrons Necrons]], or [[Characters/Warhammer40000ForcesOfChaos Chaos]]; but they frequently turn on their "comrades" the minute it is advantageous to do so, and won't let a short-term alliance get in the way of their own survival. Because of this, the Eldar are despised as a capricious and fickle species, though this hatred is tempered with fear of their advanced technology and formidable psychic "witchcraft."

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An arrogant race, the Eldar view all other species as inferior, and won't bat an eye at sacrificing millions of human lives to save a few hundred Eldar -- indeed, catastrophic conflicts such as the Second War for Armageddon were subtly engineered by Eldar machinations. The Eldar are willing to work with other races against their old enemies the [[Characters/Warhammer40000Orks Orks]], the [[Characters/Warhammer40000Necrons Necrons]], or [[Characters/Warhammer40000ForcesOfChaos Chaos]]; Chaos]], but they frequently turn on their "comrades" the minute it is advantageous to do so, and won't let a short-term alliance get in the way of their own survival. Because of this, the Eldar are despised as a capricious and fickle species, though this hatred is tempered with fear of their advanced technology and formidable psychic "witchcraft."



* Craftworld Eldar -- These Eldar live in vast, self-sufficient city-like starships known as Craftworlds.
* Dark Eldar -- Trapped in the ways that brought about the end of their race, they offer the souls of others to Slaanesh to prevent their own from being taken.
* Harlequins -- Wander the galaxy as performers and warriors, recounting the traditional Eldar myths and history, as well as the story of The Fall.
* Corsairs -- {{Space Pirates}} and Outcasts.
* Exodites -- Eldar colonists who left the Crone Worlds before their race's fall and various Outcasts who have joined them over time.

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* Craftworld Eldar ''Craftworld Eldar''' -- These Eldar live in vast, self-sufficient city-like starships known as Craftworlds.
* Dark Eldar '''Dark Eldar''' -- Trapped in the ways that brought about the end of their race, they offer the souls of others to Slaanesh to prevent their own from being taken.
* Harlequins '''Harlequins''' -- Wander the galaxy as performers and warriors, recounting the traditional Eldar myths and history, as well as the story of The Fall.
* Corsairs '''Corsairs''' -- {{Space Pirates}} and Outcasts.
* Exodites '''Exodites''' -- Eldar colonists who left the Crone Worlds before their race's fall and various Outcasts who have joined them over time.






Eldar that left before their race's fall to settle on the Maiden Worlds of the Mikly Way's periphery. They abandoned much advanced technology to live simpler lives among primitive worlds. Not a playable faction in-game, but described as maintaining trade contact with their Craftworld brethren, exchanging food for technology. Eldar who leave the Craftworlds on the Path of the Outcast often end up living in Exodite communities.

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Eldar that left before their race's fall to settle on the Maiden Worlds of the Mikly Milky Way's periphery. They abandoned much advanced technology to live simpler lives among primitive worlds. Not a playable faction in-game, but described as maintaining trade contact with their Craftworld brethren, exchanging food for technology. Eldar who leave the Craftworlds on the Path of the Outcast often end up living in Exodite communities.



* DefectorFromDecadence: the Exodites rejected the decadence in favor of a simpler and more hard-working existence.

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* DefectorFromDecadence: the The Exodites rejected the decadence hedonism of the old Eldar empire in favor of a simpler and more hard-working existence.


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%% Images selected/replaced per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=r6ttx4k1fdsvupiteszws6iu
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moved more Harlequin and Craftworld text into their folders


An arrogant race, the Eldar view all other species as inferior, and won't bat an eye at sacrificing millions of human lives to save a few hundred Eldar -- indeed, catastrophic conflicts such as the Second War for Armageddon were subtly engineered by Eldar machinations. The Eldar are willing to work with other races against their old enemies the [[Characters/Warhammer40000Orks Orks]], the [[Characters/Warhammer40000Necrons Necrons]], or [[Characters/Warhammer40000ForcesOfChaos Chaos]], but they frequently turn on their "comrades" the minute it is advantageous to do so, and won't let a short-term alliance get in the way of their own survival. Because of this, the Eldar are despised as a capricious and fickle species, though this hatred is tempered with fear of their advanced technology and formidable psychic "witchcraft."

The Eldar who survived the Fall generally fall into several categories:
* Craftworld Eldar -- These Eldar live in vast, self-sufficient city-like starships known as Craftworlds. To [[EmotionsVsStoicism avoid falling prey to the dark desires that ended their empire]], these Eldar live [[DefectorFromDecadence strictly regimented and disciplined lives]], focusing their attentions on one "Path" at a time, be it artisan, scholar, or warrior. They are guided by prescient Farseers who manipulate galactic events to favor their people. The general consensus is that they are a dying race, but they live in hope of somehow overcoming their decline, defeating Slaanesh, and rebuilding their Empire.
* Dark Eldar -- Still trapped in the ways that brought about the end of their race, they offer the souls of others to Slaanesh to prevent their own from being taken.
* Harlequins -- They are the devotees of Cegorach, the Laughing God, who wander the galaxy as performers and warriors, recounting the traditional Eldar myths and history, as well as the story of the Fall. They also guard the secretive Black Library in the Webway, the largest collection of Eldar history and Chaos lore in the galaxy. They are fanatical enemies of Chaos, and their ultimate goal, their "Great Work", is the re-unification of the Eldar and destruction of Slaanesh. Not playable as a separate faction; but available as an elite unit for both Craftworld and Dark Eldar forces.
* Corsairs -- {{Space Pirates}}.
* Exodites -- Eldar colonists who left the Crone Worlds before their race's fall.

to:

An arrogant race, the Eldar view all other species as inferior, and won't bat an eye at sacrificing millions of human lives to save a few hundred Eldar -- indeed, catastrophic conflicts such as the Second War for Armageddon were subtly engineered by Eldar machinations. The Eldar are willing to work with other races against their old enemies the [[Characters/Warhammer40000Orks Orks]], the [[Characters/Warhammer40000Necrons Necrons]], or [[Characters/Warhammer40000ForcesOfChaos Chaos]], Chaos]]; but they frequently turn on their "comrades" the minute it is advantageous to do so, and won't let a short-term alliance get in the way of their own survival. Because of this, the Eldar are despised as a capricious and fickle species, though this hatred is tempered with fear of their advanced technology and formidable psychic "witchcraft."

The Eldar who survived the Fall generally fall can be grouped into several categories:
* Craftworld Eldar -- These Eldar live in vast, self-sufficient city-like starships known as Craftworlds. To [[EmotionsVsStoicism avoid falling prey to the dark desires that ended their empire]], these Eldar live [[DefectorFromDecadence strictly regimented and disciplined lives]], focusing their attentions on one "Path" at a time, be it artisan, scholar, or warrior. They are guided by prescient Farseers who manipulate galactic events to favor their people. The general consensus is that they are a dying race, but they live in hope of somehow overcoming their decline, defeating Slaanesh, and rebuilding their Empire.
Craftworlds.
* Dark Eldar -- Still trapped Trapped in the ways that brought about the end of their race, they offer the souls of others to Slaanesh to prevent their own from being taken.
* Harlequins -- They are the devotees of Cegorach, the Laughing God, who wander Wander the galaxy as performers and warriors, recounting the traditional Eldar myths and history, as well as the story of the Fall. They also guard the secretive Black Library in the Webway, the largest collection of Eldar history and Chaos lore in the galaxy. They are fanatical enemies of Chaos, and their ultimate goal, their "Great Work", is the re-unification of the Eldar and destruction of Slaanesh. Not playable as a separate faction; but available as an elite unit for both Craftworld and Dark Eldar forces.
The Fall.
* Corsairs -- {{Space Pirates}}.
Pirates}} and Outcasts.
* Exodites -- Eldar colonists who left the Crone Worlds before their race's fall.
fall and various Outcasts who have joined them over time.


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To [[EmotionsVsStoicism avoid falling prey to the dark desires that ended their empire]], these Eldar live [[DefectorFromDecadence strictly regimented and disciplined lives]], focusing their attentions on one "Path" at a time, be it artisan, scholar, or warrior. They are guided by prescient Farseers who manipulate galactic events to favor their people. The general consensus is that they are a dying race, but they live in hope of somehow overcoming their decline, defeating Slaanesh, and rebuilding their Empire.


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They are the devotees of Cegorach, the Laughing God, who wander the galaxy as performers and warriors, recounting the traditional Eldar myths and history, as well as the story of the Fall. They also guard the secretive Black Library in the Webway, the largest collection of Eldar history and Chaos lore in the galaxy. They are fanatical enemies of Chaos, and their ultimate goal, their "Great Work", is the re-unification of the Eldar and destruction of Slaanesh. Not playable as a separate faction; but available as an elite unit for both Craftworld and Dark Eldar forces.

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minor edit, added Harlequin and Corsair images


* Exodites -- Eldar colonists who left before their race's fall.

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* Exodites -- Eldar colonists who left the Crone Worlds before their race's fall.



[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Eldar_Harlequins_7701.jpg]]



* Badass: Harlequin Solitaires. Perhaps the most badass type of [[DanceBattler Harlequins]], they have no souls as they are doomed to be [[FateWorseThanDeath claimed by Slaanesh]] at their deaths, unless Cegorach himself intervenes. Despite this, they're incredibly terrifying to psykers and ridiculously powerful combatants. Tasked with playing the role of Slaanesh in the Harlequin performances, they rarely speak -- if ever -- and when they do, they are said to curse those they speak to. There's a reason they guard the Black Library, and even managed to repel an attempted incursion by Ahriman of the Thousand Sons. This is magnified tenfold when Cegorach manages to steal a doomed soul of a Solitaire from Slaanesh -- the Laughing God places the Solitaire's soul into a Spirit Walker (like a massively souped-up Wraithlord, which retains the Solitaire's incredible agility in life, creating a Golem-like mecha.)

to:

* Badass: {{Badass}}: Harlequin Solitaires. Perhaps the most badass type of [[DanceBattler Harlequins]], they have no souls as they are doomed to be [[FateWorseThanDeath claimed by Slaanesh]] at their deaths, unless Cegorach himself intervenes. Despite this, they're incredibly terrifying to psykers and ridiculously powerful combatants. Tasked with playing the role of Slaanesh in the Harlequin performances, they rarely speak -- if ever -- and when they do, they are said to curse those they speak to. There's a reason they guard the Black Library, and even managed to repel an attempted incursion by Ahriman of the Thousand Sons. This is magnified tenfold when Cegorach manages to steal a doomed soul of a Solitaire from Slaanesh -- the Laughing God places the Solitaire's soul into a Spirit Walker (like a massively souped-up Wraithlord, which retains the Solitaire's incredible agility in life, creating a Golem-like mecha.)



[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Eldar_Corsairs_7915.jpg]]




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resorted some of the Eldar entries


* Corsairs -- {{Space pirates}}.
* Exodites -- Eldar who foresaw the fall of their race and abandoned much of its advanced technology to live simpler lives among primitive worlds. Not a playable faction in-game, but described as maintaining trade contact with their Craftworld brethren, exchanging food for technology. Eldar who leave the craftworlds on the Path of the Outcast often end up living in Exodite communities.


to:

* Corsairs -- {{Space pirates}}.
Pirates}}.
* Exodites -- Eldar colonists who foresaw the fall of left before their race and abandoned much of its advanced technology to live simpler lives among primitive worlds. Not a playable faction in-game, but described as maintaining trade contact with their Craftworld brethren, exchanging food for technology. Eldar who leave the craftworlds on the Path of the Outcast often end up living in Exodite communities.

race's fall.



* TheAestheticsOfTechnology -- Compare the sleek, curved profile of the Falcon grav-tank to the lumbering, smoke-belching war machines of the humans. The grav-tanks even look more like speedboats with weapons on top than they look like tanks. Dark Eldar vehicles tend to look like flying versions of ancient sailing ships, with lots of blades and spiky bits.

to:

* TheAestheticsOfTechnology -- Compare the sleek, curved profile of the Falcon grav-tank to the lumbering, smoke-belching war machines of the humans. The grav-tanks even look more like speedboats with weapons on top than they look like tanks. Dark Eldar vehicles tend to look like flying versions of ancient sailing ships, with lots of blades and spiky bits.



* AnimalThemeNaming: Falcon, Phoenix, Viper, [[TheLastOfTheseIsNotLikeTheOthers Waveserpent]]...



** Harlequin Solitaires. Perhaps the most badass type of [[DanceBattler Harlequins]], they have no souls as they are doomed to be [[FateWorseThanDeath claimed by Slaanesh]] at their deaths, unless Cegorach himself intervenes. Despite this, they're incredibly terrifying to psykers and ridiculously powerful combatants. Tasked with playing the role of Slaanesh in the Harlequin performances, they rarely speak -- if ever -- and when they do, they are said to curse those they speak to. There's a reason they guard the Black Library, and even managed to repel an attempted incursion by Ahriman of the Thousand Sons. This is magnified tenfold when Cegorach manages to steal a doomed soul of a Solitaire from Slaanesh -- the Laughing God places the Solitaire's soul into a Spirit Walker (like a massively souped-up Wraithlord, which retains the Solitaire's incredible agility in life, creating a Golem-like mecha.)



* DanceBattler: The [[MonsterClown Harlequins]] are an enigmatic faction of Eldar who act as dancing entertainers, horrifyingly lethal shock troops, or both at the same time.



* DefectorFromDecadence: The Craftworlds themselves are societies of the descendants of these, as are the [[SpaceAmish Exodites' worlds]], with each choosing to defect in different ways. The craftworlds rejected the decadence in favor of highly structured lifestyles; the Exodites rejected the decadence in favor of a simpler and more hard-working existence.

to:

* DefectorFromDecadence: The Craftworlds themselves are societies of the descendants of these, as are the [[SpaceAmish Exodites' worlds]], with each choosing to defect in different ways. The craftworlds rejected the decadence in favor of highly structured lifestyles; the Exodites rejected the decadence in favor of a simpler and more hard-working existence.lifestyles.



* TheFaceless:
** Wraithguard and Wraithlords.
** Harlequins, who wear a mask which can either be blank, or show their opponent their worst fears come to life.

to:

* TheFaceless:
**
TheFaceless: Wraithguard and Wraithlords.
** Harlequins, who wear a mask which can either be blank, or show their opponent their worst fears come to life.
Wraithlords.



* HighlyConspicuousUniform:
** Eldar at war tend to wear uniforms with bright colors proclaiming their allegiance to their craftworld or aspect shrine. Even the ones with darker uniforms usually have bright hues to provide sharp contrast. Possibly justified by their heavy use of holofields and [[VisibleInvisibility chameleoline]] when they actually get down to fighting.
** The Harlequins go even further with this, having bright patterns on their clothes to intentionally make them more visible on stage. However, as they also incorporate a form of holographic device which scatters their image about to conceal their numbers and exact location, this might not be as much of a liability on the battlefield as it first seems.

to:

* HighlyConspicuousUniform:
**
HighlyConspicuousUniform: Eldar at war tend to wear uniforms with bright colors proclaiming their allegiance to their craftworld or aspect shrine. Even the ones with darker uniforms usually have bright hues to provide sharp contrast. Possibly justified by their heavy use of holofields and [[VisibleInvisibility chameleoline]] when they actually get down to fighting.
** The Harlequins go even further with this, having bright patterns on their clothes to intentionally make them more visible on stage. However, as they also incorporate a form of holographic device which scatters their image about to conceal their numbers and exact location, this might not be as much of a liability on the battlefield as it first seems.
fighting.



* SpaceAmish: The Exodite worlds were settled by [[DefectorFromDecadence Eldar farsighted enough to leave before The Fall]]. Rather than choosing the highly structured lifestyle adopted by their Craftworld cousins, they choose to forgo the technological conveniences that enabled the decadent lifestyle that lead to Slaanesh's creation. They are considered to be somewhat backward, but otherwise decent people by the craftworld Eldar, and are frequently visited by [[WalkingTheEarth Outcasts from the path]]. Webway trade between them and the Craftworlds is also common; which means that when situations become dire Exodites will still field advanced Eldar weaponry. It is by choice that they live more simply otherwise.
* SpaceElves: Naturally.
** Craftworld Eldar are Types I and II combined.
** Exodites are Type I
* SpacePirates: Not ''all'' Eldar pirates are [[EvilCounterpart Dark Eldar]]. Outcasts and simple traders from the Craftworlds are known to turn to piracy, sometimes massing into mighty Corsair Fleets; Prince Yriel above commanded one of the most successful during his exile.

to:

* SpaceAmish: The Exodite worlds were settled by [[DefectorFromDecadence Eldar farsighted enough to leave before The Fall]]. Rather than choosing the highly structured lifestyle adopted by their Craftworld cousins, they choose to forgo the technological conveniences that enabled the decadent lifestyle that lead to Slaanesh's creation. They are considered to be somewhat backward, but otherwise decent people by the craftworld Eldar, and are frequently visited by [[WalkingTheEarth Outcasts from the path]]. Webway trade between them and the Craftworlds is also common; which means that when situations become dire Exodites will still field advanced Eldar weaponry. It is by choice that they live more simply otherwise.
* SpaceElves: Naturally.
** Craftworld Eldar are
Naturally, Types I and II combined.
** Exodites are Type I
* SpacePirates: Not ''all'' Eldar pirates are [[EvilCounterpart Dark Eldar]]. Outcasts and simple traders from the Craftworlds are known to turn to piracy, sometimes massing into mighty Corsair Fleets; Prince Yriel above commanded one of the most successful during his exile.
combined.



* TricksterArchetype: Cegorach the Laughing God, patron of the Eldar Harlequins, is one of the few of the Eldar gods [[HaveYouSeenMyGod to have survived the fall]]. He is a trickster extrordinare, laughing at those he fools. It is said that only he knows all the secrets of the webway, which he uses to lead his enemies on wild but fruitless chases. Occasionally he may succeed in saving one of the Harlequins Solitaire's souls from damnnation to Slannesh, but this is rare as that soul belongs to Slannesh. He is rumored in Eldar myth to even have tricked one of the [[PhysicalGod C'tan]] to ''eat'' another.



* TheAestheticsOfTechnology -- Dark Eldar vehicles tend to look like flying versions of ancient sailing ships, with lots of blades and spiky bits.



* FaceHeelTurn: Drazhar, the most famous and prominent of Dark Eldar Incubi, is assumed by many to have once been Arhra, Father of Scorpions and first Phoenix Lord of the Striking Scorpions. Some of the older material hints that he may have fallen to Chaos as well.



----
!!Notable Harlequin tropes include:

* Badass: Harlequin Solitaires. Perhaps the most badass type of [[DanceBattler Harlequins]], they have no souls as they are doomed to be [[FateWorseThanDeath claimed by Slaanesh]] at their deaths, unless Cegorach himself intervenes. Despite this, they're incredibly terrifying to psykers and ridiculously powerful combatants. Tasked with playing the role of Slaanesh in the Harlequin performances, they rarely speak -- if ever -- and when they do, they are said to curse those they speak to. There's a reason they guard the Black Library, and even managed to repel an attempted incursion by Ahriman of the Thousand Sons. This is magnified tenfold when Cegorach manages to steal a doomed soul of a Solitaire from Slaanesh -- the Laughing God places the Solitaire's soul into a Spirit Walker (like a massively souped-up Wraithlord, which retains the Solitaire's incredible agility in life, creating a Golem-like mecha.)
* DanceBattler: The [[MonsterClown Harlequins]] are an enigmatic faction of Eldar who act as dancing entertainers, horrifyingly lethal shock troops, or both at the same time.
* TheFaceless: Wear a mask which can either be blank, or show their opponent their worst fears come to life.
* HighlyConspicuousUniform: The Harlequins have bright patterns on their clothes to intentionally make them more visible on stage. However, as they also incorporate a form of holographic device which scatters their image about to conceal their numbers and exact location, this might not be as much of a liability on the battlefield as it first seems.
* TricksterArchetype: Cegorach the Laughing God, patron of the Eldar Harlequins, is one of the few of the Eldar gods [[HaveYouSeenMyGod to have survived the fall]]. He is a trickster extrordinare, laughing at those he fools. It is said that only he knows all the secrets of the webway, which he uses to lead his enemies on wild but fruitless chases. Occasionally he may succeed in saving one of the Harlequins Solitaire's souls from damnnation to Slannesh, but this is rare as that soul belongs to Slannesh. He is rumored in Eldar myth to even have tricked one of the [[PhysicalGod C'tan]] to ''eat'' another.



Their culture resembles the original Eldar closest of any other. Forming small nomadic bands, they're not regimented or fallen into decadence, they just do what they can to survive. Now a playable race, and just like the other Eldar armies, have their own unique units (albeit from Forge World).

----
!!Notable Corsair tropes include:

* AnimalThemeNaming: Hornets & Wasps
* DefectorFromDecadence: Averted.
* [[ElaborateUndergroundBase Elaborate Space Base]]
* LandmarkingTheHiddenBase: Averted. Hidden bases are the preferred choice.
* RuleOfCool
* ScrewTheRulesIHaveMoney: Walkers as Troops? Yes. Heavy Support and Fast Attack units as Dedicated Transports? Yes!
* SpaceElves: Averted, they're just Space Pirates that happen to be elves.
* SpacePirates: Not ''all'' Eldar pirates are [[ForTheEvulz Dark Eldar]]. Outcasts and simple traders from the Craftworlds are known to turn to piracy, sometimes massing into mighty Corsair Fleets; Prince Yriel commanded one of the most successful bands during his exile.



->''"[unintelligible gibberish]."''

to:

->''"[unintelligible gibberish]."''


Eldar that left before their race's fall to settle on the Maiden Worlds of the Mikly Way's periphery. They abandoned much advanced technology to live simpler lives among primitive worlds. Not a playable faction in-game, but described as maintaining trade contact with their Craftworld brethren, exchanging food for technology. Eldar who leave the Craftworlds on the Path of the Outcast often end up living in Exodite communities.

----
!!Notable Exodite tropes include:

* DefectorFromDecadence: the Exodites rejected the decadence in favor of a simpler and more hard-working existence.
* SpaceAmish: The Exodite worlds were settled by [[DefectorFromDecadence Eldar farsighted enough to leave before The Fall]]. Rather than choosing the highly structured lifestyle adopted by their Craftworld cousins, they choose to forgo the technological conveniences that enabled the decadent lifestyle that lead to Slaanesh's creation. They are considered to be somewhat backward, but otherwise decent people by the craftworld Eldar, and are frequently visited by [[WalkingTheEarth Outcasts from the path]]. Webway trade between them and the Craftworlds is also common; which means that when situations become dire Exodites will still field advanced Eldar weaponry. It is by choice that they live more simply otherwise.
* SpaceElves: Type I
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Eons ago, when humanity was still trying to master fire, the Eldar ruled the galaxy all but unopposed. However, at the height of their power, they grew decadent, and began amusing themselves through increasingly depraved pastimes. Their seers warned of disaster, and some began to flee for the hinterlands of their domain, but it was no use -- the psychic energy produced by the sheer amount of {{Squick}} going on resulted in the creation of the Chaos god(dess) Slaanesh, whose birth gutted the Eldar empire, devoured the souls of most of their race, and left the [[NegativeSpaceWedgie Eye of Terror]] as a permanent blight upon the galaxy. Today, the Eldar are close to extinction, [[HaveYouSeenMyGod almost all of their gods are dead]], and their leaders [[DoNotGoGentle desperately try to cling to survival at any cost]].

An arrogant race, the Eldar view all other species as inferior, and won't bat an eye at sacrificing millions of human lives to save a few hundred Eldar -- indeed, catastrophic conflicts such as the Second War for Armageddon were subtly engineered by Eldar machinations. The Eldar are willing to work with other races against their old enemies the [[Characters/Warhammer40000Orks Orks]], the [[Characters/Warhammer40000Necrons Necrons]], or [[Characters/Warhammer40000ForcesOfChaos Chaos]], but they frequently turn on their "comrades" the minute it is advantageous to do so, and won't let a short-term alliance get in the way of their own survival. Because of this, the Eldar are despised as a capricious and fickle species, though this hatred is tempered with fear of their advanced technology and formidable psychic "witchcraft."

The Eldar who survived the Fall generally fall into several categories:
* Craftworld Eldar -- These Eldar live in vast, self-sufficient city-like starships known as Craftworlds. To [[EmotionsVsStoicism avoid falling prey to the dark desires that ended their empire]], these Eldar live [[DefectorFromDecadence strictly regimented and disciplined lives]], focusing their attentions on one "Path" at a time, be it artisan, scholar, or warrior. They are guided by prescient Farseers who manipulate galactic events to favor their people. The general consensus is that they are a dying race, but they live in hope of somehow overcoming their decline, defeating Slaanesh, and rebuilding their Empire.
* Dark Eldar -- Still trapped in the ways that brought about the end of their race, they offer the souls of others to Slaanesh to prevent their own from being taken.
* Harlequins -- They are the devotees of Cegorach, the Laughing God, who wander the galaxy as performers and warriors, recounting the traditional Eldar myths and history, as well as the story of the Fall. They also guard the secretive Black Library in the Webway, the largest collection of Eldar history and Chaos lore in the galaxy. They are fanatical enemies of Chaos, and their ultimate goal, their "Great Work", is the re-unification of the Eldar and destruction of Slaanesh. Not playable as a separate faction; but available as an elite unit for both Craftworld and Dark Eldar forces.
* Corsairs -- {{Space pirates}}.
* Exodites -- Eldar who foresaw the fall of their race and abandoned much of its advanced technology to live simpler lives among primitive worlds. Not a playable faction in-game, but described as maintaining trade contact with their Craftworld brethren, exchanging food for technology. Eldar who leave the craftworlds on the Path of the Outcast often end up living in Exodite communities.


[[foldercontrol]]

[[folder:'''Crafworld Eldar''']]
[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/eldar_2757.jpg]]
->''"The stars themselves once lived and died at our command, yet you still dare to oppose our will?"''

If the Space Marines are an [[JackOfAllTrades army of generalists]], the Eldar are an army of [[CripplingOverspecialization extreme specialists]] -- their Aspect Warriors excel at a particular battlefield role, but need to fulfill that role in order to be useful. The Eldar also make extensive use of skimmer units such as jetbikes or grav-tanks, allowing them to swiftly bring devastating firepower to bear and outflank their opponents, while their leaders' psyker abilities can help bolster their allies and swing the battle at pivotal instances. Appropriately for their race, success with the Eldar largely depends on forming a good battle-plan and trying to predict the enemy's own...

----
!!Notable Eldar tropes include:

* AbnormalAmmo: Eldar weapons can fire [[FlechetteStorm hundreds of mono-molecular shuriken]], shards of glass impregnated with virulent and painful toxins, [[RazorFloss strands of monofilament wire]]; [[SphereOfDestruction or open holes that teleport spheres of enemy matter into the Warp]].
* AbsurdlySharpBlade: Obviously. Their chainswords (like many others) are described as having monomolecular edges, and their power swords having 'micro-crystalline blades.'
* TheAestheticsOfTechnology -- Compare the sleek, curved profile of the Falcon grav-tank to the lumbering, smoke-belching war machines of the humans. The grav-tanks even look more like speedboats with weapons on top than they look like tanks. Dark Eldar vehicles tend to look like flying versions of ancient sailing ships, with lots of blades and spiky bits.
* AgentPeacock: The Craftworld Eldar as a whole fit this compared to other armies in the setting. Their seers wear voluminous fur-trimmed robes with elaborate designs on them, all their units have several polished gemstones set around their body, they all possess an unearthly physical beauty and move with a near-impossible amount of grace, most of their warriors dress in bright and bold colors in a variety of hue, their vanity and skills at manipulation are both legendary, and they are without a doubt one of the "prettiest" armies that can be fielded. However, they are also one of the deadliest armies in the galaxy; see {{Badass}} and BadassArmy later in this section for those details.
** Turned UpToEleven with the Harlequin units, warrior clowns whose look is based on CommediaDellArte characters.
* AirJousting: Shining Spears are jetbike-mounted Aspect Warriors wielding deadly laser lances.
* AmazonBrigade: The Howling Banshees are a [[ScreamingWarrior shrieking]], ostensibly all-female type of Aspect Warrior. [[SubvertedTrope However]], [[GenderIsNoObject males can technically join]], but the Banshee is considered a female spirit in Eldar mythology and any male who does join [[WholesomeCrossdresser adopts a female persona and female-formed armor]] while they wear their "war mask".
* {{Badass}}: Plenty, of course.
** [[http://wh40k.lexicanum.com/wiki/Eldrad_Ulthran Eldrad Ulthran]], the Chief Farseer of Craftworld Ulthwe, defeated Abaddon the Despoiler in single combat; manipulated and caused the rise of an Ork Warlord responsible for the deaths of billions of humans to save a craftworld; and saved the Imperial world of Cadia by attempting to commandeer a Blackstone Fortress that was under Chaotic control. Although he succeeded, it was [[HeroicSacrifice at the cost of his life and the death of the other Eldar]] who attempted to commandeer it, with Eldrad's soul being dragged into the Blackstone as a result. However, it is implied that his soul is [[NotQuiteDead still fighting]] the Blackstone. And one of his former acolytes even believes that he can ''win''.
** Prince Yriel, a Fleet Admiral of the Craftworld Iyanden who was exiled for being headstrong and brash in the event of a raid by Chaos Space Marines. He ended up annihilating the Chaos fleet but was scolded by his superiors for leaving the Craftworld completely defenseless. He exiled himself and [[SelfMadeMan became the most notorious Pirate Prince ever, after assimilating all of the other pirate factions]], but made a [[BigDamnHeroes heroic entry]] by returning to his Craftworld to save it from a Tyranid invasion, personally slaying the leader of the invasion by wielding a cursed artifact said to drain the wielder's soul. Now the poor guy travels around the galaxy trying to save his Craftworld from extinction. Also, he has a monocle that shoots lasers.
** Harlequin Solitaires. Perhaps the most badass type of [[DanceBattler Harlequins]], they have no souls as they are doomed to be [[FateWorseThanDeath claimed by Slaanesh]] at their deaths, unless Cegorach himself intervenes. Despite this, they're incredibly terrifying to psykers and ridiculously powerful combatants. Tasked with playing the role of Slaanesh in the Harlequin performances, they rarely speak -- if ever -- and when they do, they are said to curse those they speak to. There's a reason they guard the Black Library, and even managed to repel an attempted incursion by Ahriman of the Thousand Sons. This is magnified tenfold when Cegorach manages to steal a doomed soul of a Solitaire from Slaanesh -- the Laughing God places the Solitaire's soul into a Spirit Walker (like a massively souped-up Wraithlord, which retains the Solitaire's incredible agility in life, creating a Golem-like mecha.)
** Arguably the baddest of all is Maugan Ra, who single-handedly defended the entire planet of Stormvald from the Tyranid Hive Fleet Leviathan (that's right, the same Hive Fleet that is destroying huge areas of Orkish territory) and who recently successfully went into the Eye of Terror to save the lost Craftworld of Altansar, which was his homeworld and probably where he founded the whole Dark Reaper aspect shrine.
*** In said scenario he cut a Tyranid bio-titan in half with the executioner-bayonet attached to his Maugetar.
* BecomingTheMask: Every Craftworld Eldar chooses a particular Path, adopting a vocation and mentality to go along with it. After they feel that they have learned all they can from that Path, they choose a new one, changing vocation and assuming a new mentality. In this way, not only do they learn about particular trades, but also teach themselves various traits to develop their character and establish control over their own passions. However, occasionally an Eldar may become "lost" along a particular Path, no longer able or necessarily willing to adopt a new one, becoming locked into that path for the remainder of their lives. When an Aspect Warrior becomes an Exarch, this is even referred to as being unable to separate themselves from their "war mask."
* BerserkButton: Stole some Eldar soulstones? Broke them? All the Eldar will be ''very'' upset. The reason being that the stones contain fallen Eldar within them, and it's their only reprieve from the [[FateWorseThanDeath alternative]] of being consumed by Slaanesh. And soulstones can only be found on Crone Worlds -- former Eldar planets that fell to Chaos, which inevitably leads to incredibly suicidal sorties or missions by Eldar forces to claim some of them.
* {{BFG}}: Many. Dark Reaper Exarchs are particularly notable, carrying handheld Tempest Launchers that fire clusters of missiles. Most of their heavy weaponry such as D-cannons can be seen as this as well.
* {{BFS}}:
** The Eldar Wraithlord in the fourth edition has a ''huge'' sword. The Avatar of Khaine's blade is named "The Wailing Doom", because it 'shrieks as it tastes mortal flesh.'
** Eldar Witchblades in general are not exactly small and are able to rip through tanks and heavily armored infantry with ease.
* BigGood: Eldrad was this for Ulthwe.
* BodyToJewel:
** Eldar blood crystallizes rather than forming scabs.
** Farseers take this in a completely different direction. As they age, their bodies begin to crystallize, eventually turning the Farseer into a statue that serves as a living node for the craftworld's Infinity Circuit.
* BrainUploading: The Eldar have no pleasant afterlife waiting for them; having created Slaanesh, their souls are bound to be collected by him/her/it. The best they can do is capture their souls in a Waystone for uploading into their craftworld's Infinity Circuit, which basically allows the Eldar's soul to become a part of their craftworld, allowing them to give advice to the living. While this isn't exactly a paradise, it's a heck of a lot better than being consumed [[FateWorseThanDeath by Slaanesh]].
* BreastPlate: Averted for the most part (see FormFittingWardrobe below). Female farseers in ''[[DawnOfWar Dawn of War 2]]'' have a minor case of BareYourMidriff, but then they also have psychic DeflectorShields.
* CassandraTruth: Averted horrifically. The Eldar seers warned their people that their decadence would destroy their civilization, and were ignored. Not because the decadent Eldar did not believe the predictions, but because they [[CompleteMonster didn't care]]. Many of them were aware that they were creating a new warp god of decadence, believing that they would be [[AscendToAHigherPlaneOfExistence absorbed by it to live in an eternity of bliss]]. Their plan worked [[GoneHorriblyRight entirely too well]].
** More specifically, Eldrad Ulthran tried to warn Fulgrim and the Imperium about Horus's impending fall to Chaos, but his warnings were wasted because 1) Fulgrim didn't believe his brother would betray the Emperor, and 2) he was already in the midst of being corrupted by Slaanesh, so when Eldrad realized this he ordered his Eldar to kill Fulgrim's retinue, which made it easier to dismiss.
* CasualInterstellarTravel: Thanks to the Webway, an interdimensional PortalNetwork, the Eldar avoid the problems associated with [[HyperspaceIsAScaryPlace Warp]] travel. Eldar ships also use Solar Sails to traverse space.
* TheChessmaster: Farseers in general and Eldrad Ulthran in particular.
* CombatClairvoyance:
** On a personal level, Eldar psykers can hold their own in close combat, as they literally know your every move. Combine with BFS or [[BladeOnAStick blades on a stick]], usually psychically charged.
** On a strategic level, Eldar seers employ this to guide their warhosts to victory. The more senior seers read the skein of fate, divining what will happen in the near future if certain actions are taken, and their knowledge of the future is disseminated through the warhost via PsychicLink to the more junior seers who are embedded in individual detachments. In this way an Eldar warhost seems to move and react to enemy action with an almost unnatural (and [[ConfusionFu often confusing]]) degree of alacrity.
* [[PlanetOfHats Craftworld Of Hats]]: The notable Eldar Craftworlds embody aspects of the elf racial archetype. Ulthwe places an emphasis on the WitchSpecies aspect of elvenkind, while the [[AirJousting jetbike-riders]] of Saim-Hann epitomize the elf as a fey barbarian. Militant-minded Biel-Tan showcases the elf as a [[ProudWarriorRaceGuy disciplined and merciless warrior]], the rangers of Alaitoc are the elves as [[ColdSniper woodcrafty snipers]], while Iyanden, which fields armies of constructs animated by the souls of the dead, ramps the "[[VestigialEmpire ancient race in decline]]" idea up to eleven.
* [[CrapsackWorld Crapsack Craftworld]]: Ulthwe is known as "Ulthwe the Damned", not because it's an unpleasant place, but because it has the misfortune of being so close to the [[NegativeSpaceWedgie Eye of Terror]].
** In the (ancient) ''Inqusition War'' series of books by Ian Watson, Ulthwe is described as SceneryGorn, its landscape and wraithbone arches ravaged by countless numbers of raids by daemons and Chaos Space Marines due to its location.
* CripplingOverspecialization: Both the weakness and the strength of the Eldar Aspect Warriors. Eldar Aspect Warrior units are often specifically equipped and trained to fight a certain opponent. It's said that if you pit six Eldar against six Space Marines, the Space Marines will kill all but one of the Eldar units but then be completely wiped out by the last Eldar unit.
* CrystalSpiresAndTogas: Life on a Craftworld. Reflected in a lot of the game artwork.
* DanceBattler: The [[MonsterClown Harlequins]] are an enigmatic faction of Eldar who act as dancing entertainers, horrifyingly lethal shock troops, or both at the same time.
* DarkIsNotEvil: Craftworld Ulthwe dresses in black. However, they're not considered evil by the standards of ''40K''.
* DeadlyDisc: Shuriken catapults fire [[MoreDakka hundreds of small serrated ones every second]].
* DeathIsCheap: Even if an Eldar dies, they'll be fine so long as the soulstone isn't destroyed [[SoulJar (more or less)]], and they can come back as a Wraithguard, a golem-esque thing that wields a cannon which operates by ''opening miniature black holes on the battlefield'', or a Wraithlord.
* DeathOfAThousandCuts: Eldar shuriken weaponry, capable of firing a hundred monomolecular-edged discs in the span of a second or two. Except in this case, each "cut" can equate to [[PinkMist severed limbs and decapitation]]. [[ThereIsNoKillLikeOverkill That's 40K for you]].
** Dire Avengers take this even further through their ability Bladestorm, which allows them to put even ''more'' shots out.
* DefectorFromDecadence: The Craftworlds themselves are societies of the descendants of these, as are the [[SpaceAmish Exodites' worlds]], with each choosing to defect in different ways. The craftworlds rejected the decadence in favor of highly structured lifestyles; the Exodites rejected the decadence in favor of a simpler and more hard-working existence.
** More particularly, there are many defectors from the rigid system of self-discipline that is the Path. Those who wish to think freely, experience the full range of emotions, or just [[BeYourself be themselves]] rather than be a particular vocation willingly become Outcasts, who leave their comfortable life on a craftworld and [[WalkingTheEarth Walk the Galaxy]] to [[JourneyToFindOneself Find Themselves]]. Many of them retain loyalty to their craftworld of origin and accept positions as Rangers, becoming the craftworld's eyes and ears. Others join Harlequin troupes or become SpacePirates. Some eventually return to the Path, others die far afield.
* DeflectorShields: Many Eldar vehicles and some troop choices are equipped with these:
** Wave Serpents, their transport-skimmer vehicles, are equipped with energy shielding, making them notoriously difficult to take down.
** Dire Avengers also qualify, as some of their Exarchs are armed with Shimmershields, energy shields that protect him and his squad from melee attacks.
* DragonsUpTheYinYang: The serpentine dragon is a common Eldar glyph, while the yin-yang has seen less usage in recent editions. The Eldar are also noteworthy for having a yin-yang divided into three sections, though the meaning behind it remains unexplained.
** [[{{Fanon}} One common interpretation]] of the three section yin-yang is that it represents the three moons of the Eldar homeworld, each of which is associated with one of their deities and feature prominently in their folklore and mythology.
* DueToTheDead: Not only is it imperative to recover the Waystones of the fallen, there is an entire Path dedicated to expressing the Craftworld's collective grief at its losses; were the others to allow themselves the full weight of sorrow, they would be [[HeroicBSOD paralysed in their necessary tasks]].
* EmotionEater: The warp spiders (the small wraithbone lifeforms from which the well-known aspect shrine takes its name) are these. They act like the infinity circuit's immune system, clustering around stray emotional signals (by "melting" into the circuit and reconstituting themselves elsewhere) which get trapped in there and consuming them like a phage. In this way, they keep the infinity circuit purified, leaving the existence for the souls within one of peace and calm serenity.
* EmpathicWeapon: Usually because there's an occupied [[PowerCrystal Soulstone]] on it somewhere containing an Eldar spirit.
** The diresword of Asurmen, first of the Phoenix Lords and the founder of the Dire Avenger Shrine, contains the spirit of his dead brother, Tethesis, who fell to a daemon.
* EnemyMine:
** On rare occasions, Eldar and Imperial forces have joined together to battle Chaos forces, Tyranids, and Orks.
*** The ''Battle Missions'' book elevates this a bit more; Eldar emissaries aid Imperial scholars in solving an anomaly. More Eldar fleets/forces joining up with or aiding Imperial troops against Dark Eldar raiders, Chaos, Necrons and Orks.
** Some members of the Inquisition have also had dealings with the Eldar for various reasons.
*** In ''{{Eisenhorn}}'', the titular Inquisitor is aided by Farseers in one particular mission. His teammate/protege, Gideon {{Ravenor}}, would later study Farsight under the Eldar, and his retinue members wear wraithbone talismans which he uses to psychically possess them when necessary.
*** Inquisitor Czevak has spent a lot of time among the Eldar, and has even been given access to the Black Library.
* EvaFins: Present on some Eldar units, which have curved fins protruding from the back behind the shoulders, such as Guardians and Wraithlords. Certain other units have only a single fin mounted from the spine, such as Wraithguard and Eldrad Uthran.
* FaceHeelTurn: Arhra, Father of Scorpions and first Phoenix Lord of the Striking Scorpions, is believed to have gone to the Dark Eldar. He's assumed by many to be Drazhar, the most famous and prominent of Dark Eldar Incubi. Some of the older material hints that he may have fallen to Chaos as well.
* TheFaceless:
** Wraithguard and Wraithlords.
** Harlequins, who wear a mask which can either be blank, or show their opponent their worst fears come to life.
* TheFairFolk: Around 2nd Edition some players mistakenly believed that the Eldar were "good" guys. Since then, Games Workshop has taken pains to show off their callous, manipulative nature.
* FantasticRacism: Humanity is referred to as ''[[IncrediblyLamePun mon-keigh]]'', the upstart, the hairy savage. That being said, apart from possibly the Tau, the Eldar are actually the most benevolent race to humans, which says more about the [[AlwaysChaoticEvil other races]] than anything else.
* [[AWizardDidIt A Farseer Did It]]: If the Eldar do anything which seems, either overtly or [[FridgeLogic on reflection]], to be perhaps against their own interests or just an inefficient way of securing those interests, then it is because a Farseer determined through precognition that was the best way to secure their future. They need not explain the complexity of their visions or their gambits to you.
* FormFittingWardrobe: Characteristic of Eldar Guardians and Aspect Warriors. Justified in that the Eldar incorporate technology into their combat armor that subtly changes its shape to conform to the wearer's body as they move. Averted though in the case of Farseers and Warlocks, who prefer elaborate robes.
* FragileSpeedster: Many Eldar vehicles, and indeed Eldar units in general.
** Subverted by the ponderous Wraith constructs, considering their dis-embodied spirit status. However, they're still described as blindingly quick by the standards of other races. Even Fulgrim, a Primarch, is shocked by the sheer speed and furiosity of a wraithlord that attacks him in his titular book (and almost loses the fight if not for the influence of his MacGuffin).
* FuumaShuriken: The ''triskele'' is a three-bladed weapon thrown like a discus, [[PrecisionGuidedBoomerang after which it returns to its wielder's hand]].
* GenerationShips: Craftworlds, of the "no destination" variant. They're spaceborn metropoli capable of housing entire fleets.
* GlassCannon: Eldar units tend to be quick and powerful, but lacking in durability.
* {{Golem}}: Wraithguard and Wraithlords are constructs "piloted" by a dead Eldar spirit housed in a Soulstone.
* HaveYouSeenMyGod: All but three of the Eldar Gods were wiped out by Slaanesh: Cegorach, the Laughing God who hides in the Webway, fighting from the sides; Kaela Mensha Khaine, the War God who was shattered into a billion pieces and was gathered up into the Craftworlds to serve as the Avatars of Khaine; and Isha, the Eldar Mother Goddess, who is a prisoner of Nurgle and test subject for his plagues. In what may be the only example of GodIsGood in this setting, Isha whispers the cures to Nurgle's plagues when he isn't looking. (He knows she does it, but lets her get away with it because he's plague-ridden head-over-rotting heels in love with her. Not to mention this lets him find flaws in his plagues, allowing him to modify the next batch accordingly.) The Eldar are also trying to create Ynnead, the God of Death, powered by the Craftworlds' Infinity Circuits, who will rise strong enough to defeat Slaanesh when the last Eldar dies, which will see the Eldar purified of their past sins and be reborn...in theory.
* HigherTechSpecies: The Eldar have been a starfaring civilization far longer than any other currently active race (with the possible exception of the Necrons) and their technology ([[{{Magitek}} based on a fusion of psychic powers and conventional mechanics]]) reflects that.
* HighlyConspicuousUniform:
** Eldar at war tend to wear uniforms with bright colors proclaiming their allegiance to their craftworld or aspect shrine. Even the ones with darker uniforms usually have bright hues to provide sharp contrast. Possibly justified by their heavy use of holofields and [[VisibleInvisibility chameleoline]] when they actually get down to fighting.
** The Harlequins go even further with this, having bright patterns on their clothes to intentionally make them more visible on stage. However, as they also incorporate a form of holographic device which scatters their image about to conceal their numbers and exact location, this might not be as much of a liability on the battlefield as it first seems.
* {{Hover Tank}}s: The Eldar are one of only two races to use these. Based around [[TheAestheticsOfTechnology graceful, bird-like chassis]], they [[FragileSpeedster lack the armor]] of land-bound tanks, but are orders of magnitude more mobile, and can bring [[GlassCannon exotic and powerful weaponry]] to bear swiftly and where the enemy is most vulnerable.
* HumanOutsideAlienInside: Humans and Eldar look very much alike, aside from the ears, but Eldar internal structure is very different.
* HumongousMecha: Like many other races, the Eldar have their own Titans, the [[http://www.forgeworld.co.uk/Images/FW/phantom-preview.jpg Phantom]] being the biggest, whose model is ''over 4 feet tall'', making it one of the largest models available for the game and the largest mecha produced by Forge World[[note]]a brand of gaming miniature, not the [=AdMech=] forge worlds[[/note]]. There are larger models (the Tau [[AirborneAircraftCarrier Manta]] being the largest) but none larger designed to stand upright.
* ImplacableMan: The Wraithguard and Wraithlords, constructs fueled by the souls of dead Eldar warriors. The latter are ''huge'', equipped with a large array of weapons, from giant missile launchers to gigantic Wraithswords. The former are smaller versions, equipped with guns that open a rift to hell. Literally.
* JackOfAllStats: While the Eldar are known to have a military of [[CripplingOverspecialization extreme specialists]], within that context the specialization of the Dire Avengers aspect warriors is to be as flexible and adaptable in combat as possible. There are other aspect warriors types that are better at various particular tasks, but few of them can match the Dire Avengers' versatility.
* JerkassWoobie: What with their entire race edging towards extinction, the Eldar seem pretty sympathetic. Seeing this, Games Workshop invoked several KickTheDog moments on their part in more recent editions of the fluff to play up their ManipulativeBastard qualities to balance out their "good-guy" image.
* KillItWithFire:
** Eldar Fire Dragon Aspect Warriors and their Storm Guardians — the Exarch of the Fire Dragons can wield 'dragon's breath' flamethrowers, while the standard troops carry fusion guns, capable of melting heavily armored tanks into piles of molten slag.
** The Avatar of Khaine is a huge metal giant of war that is also covered in flames. Its sword is also on fire.
* LegacyCharacter: The Phoenix Lords are the epitomes of the Aspect Warriors, and if slain will simply reincarnate into the next person to wear their armor. For this reason, Phoenix Lords contain the souls of untold thousands of Eldar.
** This is true to a lesser extent of virtually all Exarchs. With their armor being a self-contained Infinity Circuit unto itself, every time an Aspect Warrior gets trapped in their path they will go to don the discarded armor of a previous Exarch, adopting that Exarch's name and merging their personality into the [[MindHive collective of all the armor's previous wearers]]. The Phoenix Lords are simply the oldest, best known, and most continuously active of the Exarchs.
* TheLibraryOfBabel: The Black Library contains the accumulated Eldar history and Chaos lore, and is tucked away deep in the Webway, guarded by the Harlequin elite.
* {{Magitek}}:
** Most Eldar technology is based on an interaction of PsychicPowers with more conventional elements. Virtually all of their technology uses a [[{{Technopath}} psychic interface]], and some are directly animated by the souls of the dead.
** The Infinity Circuit that runs through each craftworld is, in addition to [[BrainUploading a repository for the souls of the dead]], a giant database that the living can psychically interface with to ask questions to seek the wisdom of the departed, or send messages to others across the craftworld, almost like a computer network.
* MindHive: Eldar exarchs are not joined into the Infinity Circuit upon their death. Instead, their soul remains embedded in their armor, the entire suit functioning as a [[SoulJar soulstone]], which will be returned to the craftworld. When an aspect warrior becomes newly locked into their path, they will [[TakeUpMySword don the armor of a previously felled exarch]], [[LegacyCharacter adopting that exarch's name and position]], and the minds of the previous exarchs to wear the armor will combine with that of the current wearer, with the mind and personality of the first to be the most dominant. The Phoenix Lords are the oldest of the exarchs, having been killed and risen again thousands of times each, their physical bodies having been turned into [[EnergyBeings a sea of energy]] contained within their armor. When they speak, it is with the [[VoiceOfTheLegion collective voice of the souls that compose them]]. Interestingly enough, their first identity is overwhelmingly dominant, while "ordinary" Exarchs show more of their current wearer's personality than any other.
* NoOneGetsLeftBehind: Each Eldar wears a Soulstone to save their spirit from Slaanesh, and they will go to great lengths to recover them for housing in their Craftworld's Infinity Circuit.
* OurElvesAreBetter: Eldar are Elves in space. And they certainly ''do'' think they're better than the rest of the galaxy.
* PetTheDog: Although they are very [[JerkAss arrogant]], the Eldar do seem to have a slight respect for the [[TheAlliance Tau]], if the Eldar vs Tau after action reports in the campaign modes of ''DawnOfWar'' are anything to go by. They mention prisoner exchanges for both sides, a rarity in the 40k universe as nearly everyone else just [[LeaveNoSurvivors kills indiscriminately]].
** A quote by Eldrad Ulthran, Farseer of Ulthwe craftworld, regarding the Tau.
---> "I have followed the myriad potential futures of the Tau with great interest. Though barely even striplings compared to us, I feel a strange protectiveness towards them. In time I believe they will exceed even our greatest feats and master the darkness within their souls."
** Older fluff featured an Eldar force [[HeroicSacrifice covering the escape of an Imperial contingent]] from a massive horde of Tyranids.
* PhysicalGod: When war is near and the Craftworld hums with barely-contained battle-lust, an Exarch is chosen for a special duty. This "Young King" is [[HeroicSacrifice sacrificed]] in order to awaken the Avatar of Kaela Mensha Khaine, the Eldar's bloody-handed [[WarGod god of murder]]. Said Avatar is at least twelve feet tall, carrying a [[FlamingSword burning blade]] known as the [[NamesToRunAwayFromReallyFast Wailing Doom]] in one hand, while the other [[RedRightHand perpetually drips with gore]]. It's also [[VolcanicVeins made out of molten iron]] and is [[IncendiaryExponent constantly on fire]].
* PowerCrystal: {{Psychic Power|s}}-enhancing technology in this setting often incorporates some kind of "mineral resonance". As the Eldar are masters of such "[[{{Magitek}} techno-witchery]]", crystals or polished stones are a recurring element among them. Either objects made of such crystals are used on their own, or crystals are incorporated into other pieces of their technology. The [[SoulJar soulstone]] every Eldar wears on their person is a common example.
* PowerFist: While not as common among the Eldar (who prefer more elegant weapons as a rule) as it is among the Imperium, the Eldar do have a few models unique to them. For example, Exarches of the Striking Scorpion aspect temple are sometimes known to use a power-fist shaped into an elaborate claw. Eldar Wraithlords have also traditionally had a pair of power-fists, but more recent models tend to favor {{BFS}}es instead.
** Harlequin Solitaires were equipped with Storm Gloves in older editions... which were pretty much exactly the same as power fists.
* PsychicLink: Usually runs through the entire Eldar army.
* RubberForeheadAliens: Naturally, being SpaceElves, the only thing separating them from (thin, angular) humans in terms of physical appearance is pointier ears.
* ScreamingWarrior: [[AmazonBrigade Howling Banshees]] are close-combat specialists recruited from those who seek the path of the warrior out of a desire to vent their destructive rage by screaming their anger to the world. They are trained to hone this desire, to focus their fury, and scream efficiently. They are then equipped with special masks which [[AmplifierArtifact amplify this scream]], projecting it through the warp around them, causing others nearby to be shaken and stunned by the effect of it, setting them up as easy pray for the Banshees' blades.
* ScrewYouElves: The Imperium routinely ignores the Eldar's warnings, and rather than [[CantArgueWithElves arguing]], just shoots the arrogant bastards. Sometimes this is [[IWarnedYou to their detriment]], but the way that the Eldar insist on wording their warnings (i.e insulting the humans more than the aliens from ''PlanNineFromOuterSpace'') also doesn't help.
** Given that at least half the time the Eldar are giving advice for the sake of [[ManipulativeBastard manipulating humans for their own ends]], and in some cases are even responsible for the death of ''billions'' of humans for the [[MoralMyopia sake of a handful of their own race]], it can be hard to blame the Imperium.
** But seeing as how the Imperium would practically leap at the chance to do the exact same thing to the Eldar...
* SealedBadassInACan: A weird example. Eldar seal the badass ''inside their own heads''. All Eldar undergo training into different Paths and acquire different skills during their long lives, and often they'll tie these skills to a SplitPersonality. This extends to combat training, so when an Eldar is called to war, they'll adopt this new personality and become the badass, then change back to their normal personality when the battle is over. When an Aspect Warrior loses the ability to [[BecomingTheMask change back to his/her old selves]], he/she becomes an Exarch. Other paths have their own answer to the Exarch, like Farseers and Pathfinders.
* {{Seer}}: The most treacherous path is the "Path of the Seer", where the Eldar cultivate their psychic potential. Those who walked the Path of the Warrior go onto to become Warlocks. Those who become lost on the Path become Farseers, Eldar who can see extremely far into the future and thus predict which path is best for the Eldar. Farseers thus either compose the leadership of Craftworlds, or advise those who do. Exact leadership practices vary from Craftworld to Craftworld, but Farseers are almost always party to it.
* ShinyLookingSpaceships: Eldar spacecraft tend toward [[TheAestheticsOfTechnology sleek, swan-like graceful curves]] of an immaculate hull. Their ships are at least as old as most Imperial models, some even older, but the self-maintaining nature of the Eldar's wraithbone technology tends to keep them looking pristine even after millennia of wear and tear.
* SniperRifle: The Long Rifle carried by Eldar Rangers is a misnomer, as it is a form of laser weapon, similar to the long-las used by Imperial marksmen. However, the superior focusing crystals manufactured by the Eldar allow it to maintain better penetration qualities at range and it comes equipped with a scope designed to [[EnemyScan scan and highlight weaknesses in enemy armor]] so that the Ranger can better take advantage of it.
* SoulJar: Every Eldar wears on their person a gem or polished stone known alternatively as a soulstone, spiritstone, or waystone, designed to capture their soul at the time of their death, anchoring it to the material universe and denying it to Slaanesh, who would consume it otherwise. Typically that soulstone will be [[BrainUploading brought to an Infinity Circuit]], allowing the soul to [[MindHive join with others stored there]] in a sort of afterlife where the living may [[SpiritAdvisor consult them and seek their collective knowledge]].
* SpaceAmish: The Exodite worlds were settled by [[DefectorFromDecadence Eldar farsighted enough to leave before The Fall]]. Rather than choosing the highly structured lifestyle adopted by their Craftworld cousins, they choose to forgo the technological conveniences that enabled the decadent lifestyle that lead to Slaanesh's creation. They are considered to be somewhat backward, but otherwise decent people by the craftworld Eldar, and are frequently visited by [[WalkingTheEarth Outcasts from the path]]. Webway trade between them and the Craftworlds is also common; which means that when situations become dire Exodites will still field advanced Eldar weaponry. It is by choice that they live more simply otherwise.
* SpaceElves: Naturally.
** Craftworld Eldar are Types I and II combined.
** Exodites are Type I
* SpacePirates: Not ''all'' Eldar pirates are [[EvilCounterpart Dark Eldar]]. Outcasts and simple traders from the Craftworlds are known to turn to piracy, sometimes massing into mighty Corsair Fleets; Prince Yriel above commanded one of the most successful during his exile.
* SplitPersonality: Actively cultivated as Eldar travel down a Path, but sometimes they get stuck in one. Exarchs, for example, are Aspect Warriors who are unable to leave the Path of the Warrior, and take up the name of the last to wear their armor.
* SpockSpeak: Eldar who speak Gothic do so in a very elevated, careful register; their own language is often [[TranslationConvention translated]] the same way. This leads to a CrowningMomentOfFunny in ''[[ThePathOfTheEldar Path of the Warrior]]'' when a Striking Scorpion makes a ''masturbation joke'' without breaking this tone.
* TheStoic: Pretty much ''all'' Eldar are this, although NotSoStoic comes into play quite frequently.
* SuperiorSpecies: Eldar possess the usual racial advantages of stock fantasy elves, except their claims of superiority are somewhat undermined by the fact that they created ''[[GodIsEvil Slaanesh]]'' through their own decadence.
* TakenForGranite: Farseers who happen to live long enough will see their bodies start to crystallize. If they live to "die" of old age, they effectively become a crystal statue that is physically tied to their Craftworld's Infinity Circuit.
* {{Technopath}}: Due to most Eldar technology being constructed out of psychically-sensitive materials such as wraithbone.
* {{Terraform}}: The ancient Eldar mastered the art of subtle terraforming. Using farseeing, they could figure out what minor elements to introduce to a world that would eventually lead to that world growing into a lush habitable planet with few dangers. This naturalistic terraforming takes eons, but the Eldar were patient. However, since the Fall, the Eldar have not had the numbers to settle these so called "Maiden" worlds, or even necessarily police them. As a result, many of those now-habitable worlds get settled by other species ignorant of their origins. The Eldar consider this no less than theft and invasion, and this is the most frequent source of conflict between the Craftworlds and the Imperium.
* TimeAbyss: Eldar live a ''really'' long time. Eldrad Ulthran reportedly warned the Imperium about [[HorusHeresy Horus' treachery]] ten thousand years ago. He looked about fifty when he died; lifespan generally [[WizardsLiveLonger correlates with psychic potential and training]], though the ''minimum'' is around a thousand years.
* TricksterArchetype: Cegorach the Laughing God, patron of the Eldar Harlequins, is one of the few of the Eldar gods [[HaveYouSeenMyGod to have survived the fall]]. He is a trickster extrordinare, laughing at those he fools. It is said that only he knows all the secrets of the webway, which he uses to lead his enemies on wild but fruitless chases. Occasionally he may succeed in saving one of the Harlequins Solitaire's souls from damnnation to Slannesh, but this is rare as that soul belongs to Slannesh. He is rumored in Eldar myth to even have tricked one of the [[PhysicalGod C'tan]] to ''eat'' another.
* UnusualWeaponMounting: Striking Scorpion Aspect Warriors have Mandiblasters, weapons that shoot needles that are superheated to conduct a highly charged laser charge. They're mounted on their helmets' cheeks.
* VisionQuest: An entire Path, "The Path of the Dreamer", is devoted to this. Those who walk this Path do so out of a need to understand their own subconscious and discover what it is that they most desire. Such dreamers often put themselves in a [[MushroomSamba particularly vivid dreamlike state]] through use of a hallucinogenic plant called [[FantasticDrug dreamleaf]].
* VolcanicVeins: A characteristic of the [[PhysicalGod Avatar of Khaine]].
* [[WalkingTheEarth Walking the Galaxy]]: Eldar Rangers are those who have have tired of an ultra-disciplined life on a Craftworld and taken up the Path of the Outcast, wandering from world to world. Though when their home Craftworld goes to war, Rangers will return and lend their skill as pathfinders and snipers.
* WarGod: Khaine.
* WarriorMonk: Not only are the Exarchs teachers and leaders of the Aspect Warriors, they are also the priests of [[WarGod Kaela Mensha Khaine]]. Those Eldar who join the Aspect temples do so most often to fulfill a spiritual need, to learn to confront and control the more destructive urges in their souls, making them lay-members of the temple.
* WhatMeasureIsANonHuman: The inverted case. Interestingly, various sources show that some Eldar ''do'' consider this question, but in almost all cases [[IDidWhatIHadToDo pragmatism]] wins out and when faced with the choice of saving one of their own or a number of humans, they'll pick their own kind every time.
* WhoWantsToLiveForever: One of the big reason why Exarches are particularly feared by other Eldar is that, unlike many others who become trapped in their path, Exarches are not allowed to join the Infinity Circuit upon their death, lest their BloodLust taint it. Instead, each Exarch will have their soul stored in their armor, and [[MentalFusion that soul will join]] with whomever takes up the armor next after their physical body dies, reincarnating in a cycle of violence ''until the end of time'', in a bloody existence consisting of nothing but waging war and training for more for war. The only way any Exarch can escape this fate and find some measure of rest is if they are ritualistically sacrificed as The Young King to awaken the [[PhysicalGod Avatar of Khaine]].
* WitchSpecies: Every Eldar is born with psychic potential, to the point that the Imperium even refers to them as a "witch-species". Unlike human psykers, who awaken into their power quickly ([[DemonicPossession and occasionally disastrously]]), Eldar unlock their power gradually, building up control and strength in a variety of disciplines, be they artist, healer, wright, or seer. Those Eldar who develop their potential along a warlike path are known for being some of the most powerful battlefield psykers in the galaxy. Farseers in particular are extremely powerful.
** As an example, in one of the fluff sections of the 13th Black Crusade where Eldrad Ulthran met with Ursarkar Creed where the latter was surrounded by a huge retinue of human psykers, and said psykers were almost knocked unconscious by the presence of the alien seer.
[[/folder]]


[[folder:'''Dark Eldar''']]
[[quoteright:349:http://static.tvtropes.org/pmwiki/pub/images/DarkEldar_9301.jpg]]
->''"Do not offer them riches, they care not for your coin. Do not offer them surrender, they care not for victory. Offer them nothing, for they come only to murder."''

While most (surviving) Eldar renounced the perverse lifestyle that destroyed their empire, some [[EvilCounterpart unrepentant souls]] fled into the depths of the [[PortalNetwork inter-dimensional Webway]] the Eldar use to traverse the galaxy. Founding the nightmare city of [[WretchedHive Commorragh]], these Dark Eldar discovered that while Slaanesh was slowly consuming their souls, if they were able to feed off of other creatures' life energy, they would either slake His/Her thirst or replenish their own drained lives. As a result, the entirety of Dark Eldar "civilization" is focused on gathering souls, being [[SpacePirates pirates and raiders]] beyond compare. The Dark Eldar revel in violence and bloodshed, and savor the terror they create in their victims as much as they savor the taking of their victims' souls. Their every action against their enemies and victims is taken to as cruel and sadistic an extreme as they can manage, and many aspects of their lives are brutally masochistic.

There is an inherent duality to Dark Eldar society. They are monstrously proud and yet their every act is born from fear of not outpacing their damnation. They desire nothing more than mastery and dominion over others, but are all slaves to their own addiction. They possess impossibly advanced technology and have incredible personal power, and yet the gnawing hunger in their souls forever reminds them that they are but inches from annihilation.

The Dark Eldar army is best compared to a scalpel - precise and quite dangerous, but fragile. Though their weapons are powerful and often have damaging effects on enemy morale, their soldiers are frail and lightly-armored. To compensate, their army is highly mobile, featuring open-topped skimmer transports to quickly get troops exactly where needed. They are easy to play badly, but if used well, the Dark Eldar are devastating.

----
!!Notable Dark Eldar tropes include:

* AgonyBeam - For battlefield and recreational use.
* AlienGeometries - The twilight city of Commorragh is not actually a contiguous location, but rather a collection of smaller cities, ports, massive arenas, and various fortified niches scattered throughout the galaxy, that exist only within the Webway and are interconnected via Webway portals. This gives it a unique, non-Euclidian quality that non-Eldar would find mildly disturbing and disorienting, if not for the fact that they're generally too distracted by intense torture, painful enslavement, or being agonizingly warped into [[BodyHorror twisted monstrosities]] to notice.
* BackFromTheDead - In an attempt to explain how Dark Eldar maintain their numbers in the face of their ChronicBackstabbingDisorder, the fifth edition codex revealed that the Haemonculi have mastered the art of resurrecting their customers as long as any pieces of them can be found. Urien Rakarth, the oldest and looniest Haemonculus, has died hundreds of times and grown addicted to dying in new and interesting fashions.
* [[BadassBiker Badass Jetbiker]]:
** Dark Eldar on Reaver jetbikes are skilled enough to ''sever specific arteries'' during drive-by attacks with their bladed vehicles, despite being hopped-up on combat drugs.
** While the Reavers are the actual bikers, the Hellions have the punk street-racing rebel aesthetic associated with biker gangs.
* TheBeastmaster - Literally. They get three options for animal companions - a big monster, an interdimensional HellHound, and [[RavensAndCrows more birds]] than a [[Creator/AlfredHitchcock Hitchcock]] [[TheBirds film]].
* BetterToDieThanBeKilled - Seriously. The Dark Eldar will [[ColdBloodedTorture torture]] you to death (very slowly), and then eat your soul. One of the their codices even had the TagLine, "''Pray they don't take you alive.''"
* {{BFS}} - Incubus klaives.
* BifurcatedWeapon - The leader of an Incubi squad, called a Klaivex, has the option of replacing his klaive with a pair of demiklaives: two relatively normal-sized swords that can combine into a {{BFS}} that's [[UpToEleven even bigger than his normal BFS]].
* BigBad - [[http://wh40k.lexicanum.com/wiki/Asdrubael_Vect Asdrubael Vect]], Supreme Lord of the Kabal of the Black Heart and ''de facto'' High Lord of Commorragh, is a good contender.
* BloodKnight - The Incubi live only to fight and hone their martial prowess. Not money, not power, not prestige, not titles...
* BloodLust - Though followers of [[BloodKnight Khorne]] are pretty blood-crazy, the Dark Eldar are the ones who ''eroticize'' it.
* BodyHorror - The Haemonculi love to inflict this on their slaves, minions, and even patrons. Many Dark Eldar weapons are poisoned, causing agonizing pain. Even the armor used by Kabalite Warriors are put on by piercing one's skin with the plates.
* BrainsAndBondage - Dark Eldar consider the inflicting and receiving of pain to be both a science and a form of art, and will happily engage in intellectual discussions (and demonstrations) of the various ways of doing so.
** BondageIsBad - The Dark Eldar are [[CaptainObvious kinda evil]].
* TheBrute - Grotesques. While all Dark Eldar are brutal, the Grotesques are giant, mutated, half-sapient Frankenstein's Monsters.
* ChronicBackstabbingDisorder - Standard Dark Eldar behavior.
* CombatSadomasochist - So much that the armour used by members of Kabals is attached to the Eldar by piercings, and they have a special rule called "Power From Pain."
* TheConsigliere - A Hierarch serves as this for their Archon.
* CruelAndUnusualDeath - While each and every race and faction in the game is capable of causing this, the Dark Eldar are particularly (and terrifyingly) good at it.
* CruelMercy - The only time the Dark Eldar ''ever'' show mercy or generosity is because of this trope. If they ever offer to help you out of a bad situation, the odds are it is because they plan on keeping your alive for something ''worse'' to come. Their rescue of Craftworld Iyanden or military aid and "cultural exchange" with the Tau are prime examples.
* DarkActionGirl - [[TheDragon Lady Malys]], who feels like a particularly cunning MagicalGirl anime villain, and [[GladiatorGames Lelith Hesperax]], down to the athleticism, {{Stripperiffic}} outfit and sexy voice. Indeed, the Dark Eldar can field more female models than any army, other than the Sisters of Battle (though one could take an all female army, if you wished), and they are all [[EvilArmy dark]].
* DarkChick: The entire race as a whole fits for the more antagonistic factions (Chaos, Orks, Necrons and Tyranids).
* DeathFromAbove - You're doing your business on your out of the way planet, minding your own business, and suddenly, the sky rips open. And out of these interdimensional bullet wounds, wave after wave of ships pour out. The Nightstalkers have come.
* DefectorFromDecadence - {{Averted|Trope}} on a factional level, as the Dark Eldar are the descendants of those Eldar who accelerated their empire's pace toward The Fall, and continue that lifestyle to greater excess. However, the Dark Eldar do occasionally have a few members who go rogue from that lifestyle. Some of them tire of having to constantly guard against [[TheStarscream their underlings planting a knife in their back while plotting to do the same to their superiors]], others are driven out by particularly nasty Kabalite politics, and some simply get bored of a lifetime of cruelty. These tend to leave Commorragh and give the Kabals a wide birth, as the galaxy is a dangerous place for one of their kind unsupported by others. Many join freelance {{Space Pirate|s}} companies, others become [[PrivateMilitaryContractors mercenaries]] or [[ProfessionalKiller assassins]], and some join Harlequin troupes.
* DesignerBabies - Most Dark Eldar are grown in PeopleJars. Having 'trueborn' children is a luxury only afforded to the upper class. This is one of the two reasons why Dark Eldar are not only not going extinct, but are implied to actually be thriving as a race. The other being the aforementioned ability to resurrect the dead.
* DoesNotLikeShoes - Many Dark Eldar take to the battlefields of the 41st Millennium barefoot, for various reasons: the Mandrakes are living shadows, the Hellions ride flying skyboards, the Scourges have wings, Urien Rakarth and the other Haemonculi float above the battlefield on suspensors, and Lelith Hesperax is apparently just that badass.
* TheDragon - The aptly named Dracons serve as field commanders for the Archons.
* EmotionEater - Mainly fear and pain.
* EnigmaticMinion[=/=]HiddenAgendaVillain:
** Drazhar, in the sense that he lacks any obvious motives and desires outside of '''maybe''' being a BloodKnight. What makes him such an enigma is his lack of ambition and rumors (supported by his stats and rules) that he is a fallen Eldar Phoenix Lord. Unlike most Dark Eldar, he doesn't feel like a CompleteMonster - he's just there to fight, never uttering a single word. Even his name is unknown - 'Drazhar' is simply a title.
** Both the Decapitator and Lelith Hesperax could also qualify - they are somewhat more scrutible than Drazhar, but they rarely talk, and simply show up in an Archon's court before a raid to join them, do their business on the field of battle, and dissapear to tend to their collections. The Decapitator in particular is collecting skulls in an effort to summon [[EldritchAbomination something from Beyond the Warp]].
* EvilCounterpart - To the other Eldar, of course.
* EvilerThanThou - There is a short comic where a Dark Eldar Reaver ends up possessed by a Daemon. It says that it is going to use him to cause lots and lots of pain and suffering. The Dark Eldar's response? "Good".
* EvilGenius - The [[MadScientist Haemonculi]].
* EvilOverlord - Archons, the leaders of Kabals. None more so than Asdrubael Vect.
* TheFairFolk - The Dark Eldar's lead re-designer, Phil Kelly, intentionally invoked a fairytale feel with the Dark Eldar's weaponry and appearance, with mirrors that can be shattered to kill the people they reflect, elven wild hunts on night raids, and the witch-like Haemonculi covens taking payment in abstract concepts like your ability to laugh. The Dark Eldar are beautiful, soulless horrors.
** This helps keep them connected to the Eldar, who also have a strong fairy/elfin theme to them, whilst at the same time making them unique. Dark Elder are, obviously, the "Dark Elves", the Elf as an inscrutable, alien monster, absorbed in its own selfish needs and seemingly infinite capacity for cruelty.
* FlechetteStorm - The standard Dark Eldar weapon fires a hail of "splinter" rounds, usually coated with toxins and venoms to paralyze their prey for easy capture.
* {{Foreshadowing}} - The fifth edition ''Warhammer 40K'' rulebook contains several pieces of art foreshadowing the Dark Eldar models that would appear in 2010-2011. But best of all, there is a small EasterEgg hidden in a chart detailing "Pirate Activity Based Upon Segmentae Fleet Patrol Reports": a ten year lull in installation and world attacks (978-988), followed by a massive spike in activity. ''Meta''.
** For those of you who don't know, the lull in activity is a reference to the 12-year absence of updates for Dark Eldar from 1998 to 2010.
* ForTheEvulz - Literally; the Dark Eldar's entire existence is based around causing pain and suffering.
** In their newest codex, the Dark Eldar save Iyanden Craftworld from a Chaos attack that would've probably destroyed them. Why? Because the Eldar were so low on troops, they had to use Necromancy, taking the souls of the dead out of the Infinity Circuit and putting them into armor, just to survive. The Dark Eldar were [[ItAmusedMe so amused by this]] that they wanted to make sure it continued, so [[CruelMercy they saved the Eldar]].
* FragileSpeedster - To an even greater extent than the Craftworld Eldar.
** GlassCannon - But damn can they hit hard, even more so with the new codex. It's possibly lampshaded with a stealth pun - the splinter cannon, a Dark Eldar heavy weapon, is literally a cannon that shoots poisoned shards of glass.
* FromNobodyToNightmare - Asdrubael Vect started out as a slave, and is now Overlord of Commarragh.
* GladiatorGames - Wyches are gladiators (or, more often, gladiatrices), lead by trainer-champions known as succubi, the greatest of which is [[DarkActionGirl Lady Lelith Hesperax]]. In an interesting twist, these gladiator games serve as both BreadAndCircuses - they are sponsored by nobles to entertain and feed the lower classes, as the Dark Eldar feed on suffering and murder. Even the metaphysical scraps from a mass slaughter of pit-fighters is enough to keep the masses alive. This even extends to watching recordings of such fights, as mentioned in Lelith Hesperax's codex entry. [[DoesThisRemindYouOfAnything Particularly deviant souls swap recordings of her in the arena]], [[SnuffFilm watching her perform her murderous art]].
** And if Wyches are the gladiators, the Reaver jet bikers are the [[BloodSport Circus Maximus]] equivalent, killing each other in [[TheThunderdome death races]], [[CarFu using the bikes themselves]] [[WeaponizedCar as their weapons]]. In third edition, the Hellions were a wych cults off-shot as well, but their 5th edition codex turned them into a biker gang.
* {{Hellhound}} - Some Dark Eldar warbands are accompanied by packs of Warp Beasts, which are... vaguely hound-like.
* HornyDevils - A race of sadomasochists including units called Incubi and Succubi, sometimes [[WhipItGood with whips]]. The Dark Eldar are about the third most popular FetishFuel faction.
* HorrorHunger - If there is something remotely sympathetic about the Dark Eldar, it is the combination of existential dread and the gnawing hunger that drives them to devour the souls of their slaves. They are constantly weakening due to this hunger, and their souls are likened to "leaky buckets" by Phil Kelly that must be refilled with the torment of others. On the other hand, they were [[AssholeVictim bastards]] to begin with. There's also the fact that, as the Craftworld and Exodite Eldar show, they don't ''have'' to survive on the suffering of others. They actively chose it over denying their desires.
* IgnoredEpiphany - This is the Dark Eldar's [[PlanetOfHats hat]]: being painfully aware of what led to their civilization's downfall, yet willfully continuing that very same existence, to even greater excesses.
* ImmortalityImmorality: They sustain themselves longer than even other Eldar can live naturally by literally feeding on the pain, terror and misery of others.
* ItAmusedMe - In the short story "[[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1520304a_TheTorturersTale.pdf The Torturer's Tale]]" written by Gav Thorpe, a particularly resilient human captive who had survived many tortures was brought before [[BigBad Asdrubael Vecht]] and [[AGlassOfChianti treated to some wine]]. Vecht related the story of the fall of the Eldar to this human, [[StartOfDarkness explaining how they came to be the way they are]]. When the human asked why he was told this, Vecht admitted it was simply because he enjoyed telling the tale, and everyone else in his household already knew it. He also [[NoEnding refuses to finish the story]], deliberately [[TeasingCreator frustrating the human's curiosity]].[[note]]When he dismissed the human, he added that the wine they both drank was indigestible to humans and [[ForTheEvulz produced excruciating stomach cramps in them]].[[/note]]
* LeanAndMean - Like most Eldar, they are particularly tall, lithe, and graceful. Unlike most other Eldar, they are especially [[ForTheEvulz nasty and cruel]].
* LivingShadow - The Mandrakes and Khymerae are both interdimensional beasts who melt in and out of the shadows.
* MadeASlave - They routinely enslave humans...who usually don't last long. Part of CiaphasCain's background is that he was briefly a prisoner on a Dark Eldar slave ship; the experience still haunts him, although so far no details have been given.
** GoGoEnslavement - Games Workshop produced decorative "slave girl" models that looked like a normal woman and a Sister of Battle in Princess Leia outfits.
* MasterSwordsman - The Incubus, who can weild monstrously heavy two-handed power-swords that can cleave Terminator Marines in-twain like a cheerleader would with a light-baton.
* {{Nitroboost}} - On the tabletop, the Dark Eldars' Reaver jetbike has a 36" turboboost. Holy crap.
* OurVampiresAreDifferent - The Dark Eldar are soul-eating creatures of the night, rejuvenating themselves on the suffering of others. Their special characters even have an aristocratic flavor.
* {{Pirate}} - One of the reason the Eldar race as a whole has a reputation for being capricious brigands is that some Imperial officers can't tell the difference between Dark and Craftworld Eldar.
* PragmaticVillainy - Dark Eldar Scourges are used as message carriers between Dark Eldar who want to ensure that the message arrives safe and unread. Because of this vital role they play in Dark Eldar society, the Kabals come down hard on anyone who messes with them.
* PrivateMilitaryContractors - When not operating as SpacePirates, the Dark Eldar have been known to [[PsychoForHire hire themselves out as mercenaries]] to stupid, ''[[TooDumbToLive stupid]]'' clients.
* RomanticizedAbuse - The Dark Eldar lust to inflict pain on others the way other species lust for their own physical desires. Their behavior in this regard is every bit as {{fetish| fuel}}istic as it is terrible.
* SkySurfing - Hellions are glaive-wielding Dark Eldar on blade-winged flying platforms.
* SmugSnake - Most Dark Eldar fit into this category
* SpaceElves - A particularly nasty blend of types I and III.
* SpaceIsAnOcean - The Dark Eldar will fly through space in what look like Chinese junks, complete with sails, some wearing only flak jackets and thongs. ''Metal.''
* SpacePirates - While other races, including Chaos Space Marines, humans, Orks (the Freebootaz especially), and even other (often outcast) Eldar will engage in piracy, the Dark Eldar are an entire race of Space Pirates, and Commorragh is basically an interdimensional pirate port city. Some of their skimmers even have gangplanks.
* SpikesOfVillainy - Dark Eldar models have so many blades on them, they can be downright hazardous to handle.
* TheStarscream - ''Every'' Dark Eldar, save for Asdrubael Vecht, and only because he's at the absolute top of the power structure, and the Incubi, as they are too busy perfecting the art of swordcraft to involve themselves in Kabalite politics.
* {{Stripperific}} - Wyches are gladiators who prefer to rely on lightning speed, superior reflexes, and combat prowess to wearing armor...or even clothing. In fact, the Wychs' status and renown is inversely proportionate to the amount of protective gear they wear in combat, with the most skilled fighting nearly naked.
* TheSyndicate - Dark Eldar society is ruled by competing crime syndicates/pirate fleets known as Kabals. Kabalite Warriors are basically made men and women, protected by their Kabal, and Archons are basically Godfathers. It doesn't hurt that the name Commorragh is a referenced to Gomorrah, the Biblical sister city of Sodom, twisted into a pseudo-Irish homophone for the Camorra clans of Naples.
* TimeAbyss - Some of the Dark Eldar have reached truely advanced ages, only surpassed by the Necrons. The haemonculi are universally old and effectively immortal, with the "haemonculi ancients" weaving plans for millenia.
** Asdrubael Vect claims to have witnessed the Fall of the Eldar and the birth of Slaanesh (which he survived due to being so young). That would make him around twelve thousand years old.
* TooDumbToLive: People actually hire the Dark Eldar as mercenaries, who will often (if not always) betray their employers as soon as the job is done. A bit of a subversion, since the idiots don't tend to die, but get go to meet...
* TortureTechnician - Haemonculi. They don't even want information, they just want you to suffer. In one case an unfortunate captive was left as a collection of organs hanging from hooks in the [[MadDoctor Haemonculus']] lab...[[AndIMustScream and still very much alive]].
* TheUnFavorite - The Dark Eldar went for over a decade without a new Codex. They're finally getting some love again, with new models and a new codex being released in November 2010.
** It got so bad that there was a minor Advice Dog {{meme}} in the fandom trying to put a positive spin on the whole thing: "Play Dark Eldar/[[PowerCreepPowerSeep Safe from Updates]]."
* ViceCity - Commorragh, a WretchedHive full of slave pens, torture labs, arenas for death sports, and whatever structures are appropriate for the Dark Eldar's other, ''worse'' vices.
* WaveMotionGun - Dark Lances, Blasters, Blast Pistols, and Void Lances are extremely powerful weapons that fire degenerate "dark light" mined from other dimensions.
* WeWillWearArmorInTheFuture - Averted with the exception of the Incubi, who wear powerful and lightweight armor.
* WickedCultured - Dark Eldar conduct themselves with all the sophistication expected out of Eldar, but extra helpings of [[ForTheEvulz pain and evil]].
* WingedHumanoid - The Scourges are normal Dark Eldar who have their bodies altered to give them wings and flight capability, including [[BodyHorror painful bone hollowing procedures]]. They act as couriers. While it may seem like a long and painful process to go through just to become a messenger pigeon, Scourges are highly prized by kabals, cannot be killed without facing the retribution of every kabal around, and they are given access to some of the best weaponry and armor the Dark Eldar have.
* WitchSpecies -- Subverted. Unlike their uncorrupted brethren, the Dark Eldar's psychic abilities as a species are severely atrophied. This is partly due to their not using those powers for millennia to avoid attracting Slaanesh's attention more directly, and partly because their civilization places such a high value on physical prowess.
* WomanScorned - Lady Aurelia Malys, the former consort of Asdrubael Vect, who banished her to the Webway for being too much of a distraction. Except that while in the Webway, she may have killed a God and replaced her heart with its own, and is now Archon of the Kabal of the Poisoned Tongue, which rivals the Kabal of the Black Heart in terms of power. Not one of Vect's better moves.
* WoundThatWillNotHeal - Those few who survive torture by Dark Eldar are left in constant pain from the tortures they received. "No one escapes the Dark City".
* YouKillItYouBoughtIt / KlingonPromotion - The fastest way to commanding a Kabal is to kill the sitting Archon.
[[/folder]]


[[folder:'''Harlequins''']]
->''"A Harlequin of the Laughing God dances by your side."''

[[/folder]]


[[folder:'''Corsairs''']]
->''"Give us your riches, surrender, and no one has to be murdered."''

[[/folder]]


[[folder:'''Exodites''']]
->''"[unintelligible gibberish]."''

[[/folder]]

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