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* AescendedExtra: In the Duviri Paradox quest proper, only Bombastine and Lodun have any physical role (and even then, mainly Lodun) with Mathila only appearing as MissionControl, while Sythel and Luscinia are nowhere to be seen. Fortunately for them, the missions after the story allow all of them to play a much more equal role role.
* AesopAmensia: Justified. They're all just many a NonPlayerCharacter Thrax has created, they're not really even sentient the same way Teshin or the Drifter are, just puppets connected to Thrax's emotions combined with Euleria's storybook and confined in a time loop, so any revelations or mistakes they make are doomed to repeat unless someone else were to demonstrate power over their dominion.



* PsychoactivePowers: One of Lodun's idle lines implies that he and the rest of the courtiers don't enter their Orowyrm form at the end of a spiral intentionally, but instead their violent surge of emotions makes them lose control [[PowerIncontinence and forces them into transforming.]]

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* PsychoactivePowers: One of Lodun's idle lines implies that he and the rest of the courtiers don't enter their Orowyrm form at the end of a spiral intentionally, but instead their violent surge of emotions makes them lose control [[PowerIncontinence and forces them into transforming.]]transforming]], which explains why they simply fly off once they're calmed down.


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* AmbiguouslyBi: He's noted to be attracted to Luscinia, but he can have a talk about being bullied by Thrax, traditionally male enemies, talking about their bulging biceps in a matter that are a bit... suspect.
* BullyingADragon: While it's unknown for certain if this is happening or just Bombastine deluding himself, the soldiers and citizen of Duviri apparently insult and mock him, despite him being one of the most powerful beings in Duviri.


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* NeverMyFault: She makes it clear during her VillainousBreakdown that she blames everyone else for their inability to feel happy all the time like she does despite her efforts, completely ignoring the fact that she is part of the reason the people of Duviri are unable to find true happiness.
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* ApathyKilledTheCat: Based on Cavalero's message when an Incarnon Genesis adapter is first acquired, there are people in the Origin System who know about Duviri (him included.) They all just don't care, leaving them unable to associate things like the Thrax or [[spoiler:anything related to the Drifter]] with the place.

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* ApathyKilledTheCat: Based on Cavalero's message when an Incarnon Genesis adapter is first acquired, there are people in the Origin System who know about Duviri (him included.) They all just don't care, leaving them unable to associate things like the Thrax or [[spoiler:anything related to the Drifter]] with the place. The main exception is Albrecht Entrati, who intentionally took residence there for some time but later left, much to the grief of Duviri's residents.



* OutsideContextProblem: They are this for the Holdfasts, as their primary threat [[spoiler: aboard the Zariman]] are the Void Angels, yet have no idea what these are or where they come from.

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* OutsideContextProblem: They are this for the Holdfasts, as their primary threat [[spoiler: aboard the Zariman]] are the Void Angels, yet have no idea what these are or where they come from. [[ApathyKilledTheCat Cavalero's apparent willing ignorance of Duviri]] (outside of the materials required to mount the Incarnon Genesis adapters) may have something to do with this.
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* ApathyKilledTheCat: Based on Cavalero's message when an Incarnon Genesis adapter is first acquired, there are people in the Origin System who know about Duviri (him included.) They all just don't care, leaving them unable to associate things like the Thrax or [[spoiler:anything related to the Drifter]] with the place.
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* SevenDeadlySins: He represents the sin of Pride, being the petulant child-king of Duviri whose moods govern the whole of the realm. Most of the voice lines you hear from him involve putting down the Drifter or the members of his court.


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* SevenDeadlySins: Lodun embodies the sin of Wrath, with his constant anger being his primary personality trait.


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* SevenDeadlySins: Envy, naturally, down to his primary color being green and every other voice line talking about how much he deserves that Luscinia doesn't.


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* SevenDeadlySins: It's subtle, but Sythel has some elements of Sloth to her. She never leaves her house (you can even find her there when it's the Fear spiral), is characterized as never taking any direct action, and is begging you to do work for her, where the other Orowyrms just ask.


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* ElementalMotifs: It's not as explicit as the others, but Mathlia's Joy spiral causes enemies to do Void damage.


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* SevenDeadlySins: Lust, judging from a comment from Acthris that claims all the men in Duviri know why she's smiling. Her comments when fighting her as an Orowyrm have a TooKinkyToTorture vibe about them as well, for instance:
--> "Are you as excited as I am?"
--> "Keep going. I am loving this!"


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* SevenDeadlySins: Sorrow, a sin that's not usually among the typical seven, but she also embodies Gluttony, with the narration by Euleria talking about how she indulges in Sorrow to excess, and describes Lusicinia's sorrow as "The dragon that devours itself" when she emerges as an Orowyrm.
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* BlackSpeech: Its true form speaks in a language that Albrecht Entrati called "Voidtongue". Since it is not translated, we have no idea what it is saying.

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* BlackSpeech: Its true form speaks in a language that Albrecht Entrati called "Voidtongue". Since it is completely not translated, translated[[note]]Xata means Truth, while Lohk means Void[[/note]], we have no idea what it is saying.
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* YourMindMakesItReal: Conceptual embodiment has other purposes besides resurrection through AbstractApotheosis, mainly to make ideas of those in contact with the Void real. Cavalero notes that the Incarnon Genesis adapter blueprints simply appeared out of thin air one day when he was thinking about how to upgrade the modern Tenno firearms.

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* AbstractApotheosis: Individuals sufficiently tainted by the Void can undergo a form of ascension called "conceptual embodiment," tying their spirit to the concept of themselves rather than their mortal self. This enables them to return to life if killed as a functionally-immortal being, but are still vulnerable to death through injury and further corruption by the Void. This is what returned the Holdfasts to life, [[spoiler:and is how the Cavia overcome their Void illness -- by dying to it first, and then returning as Void entities through conceptual embodiment]]. Based on dialogue during ''Angels of the Zariman'', enough people were aware of this phenomenon in the days of the Orokin that some form of the concept was taught to the children aboard the Zariman 10-0.
* BodyHorror: Void contamination can corrupt the bodies of living and dead creatures just as easily as materials, and the results are not pretty. [[spoiler:The Holdfasts have this across each of their faces when the Tenno meet them, showing how close they were to becoming Void Angels before the Tenno's presence started healing them.]] Even without any corruption, realms such as Duviri are readily occupied by Dax and Thrax soldiers, whose bodies would be considered perfectly humanlike if it weren't for their skeletons [[DemBones being almost entirely exposed]].



* BodyHorror: Void contamination can corrupt the bodies of living and dead creatures just as easily as materials, and the results are not pretty. [[spoiler:The Holdfasts have this across each of their faces when the Tenno meet them, showing how close they were to becoming Void Angels before the Tenno's presence started healing them.]] Even without any corruption, realms such as Duviri are readily occupied by Dax and Thrax soldiers, whose bodies would be considered perfectly humanlike if it weren't for their skeletons [[DemBones being almost entirely exposed]].
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* {{Sadist}}: The Man in the Wall is pretty much never seen without a big smile on whatever face it decides to wear, even and ''especially'' when it is performing some of its more morally dubious actions. What cements it as this is that when it first encountered the Cavia, four animals that Albrecht Entrati used in an experiment similar to his own encounter with it, the Man in the Wall decided to deliberately make them [[UpliftedAnimal Uplifted Animals]] ''just so they could have the intelligence needed to understand it was about to kill them''.
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* HostileTerraforming: Where they've taken root, they turn Albrecht's laboratories into an [[EldritchLocation enormous]] desert landscape dotted with megaliths and stone...and plenty of sand for them to hide in.

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* HostileTerraforming: Where they've taken root, they turn Albrecht's laboratories into an [[EldritchLocation enormous]] desert landscape dotted with megaliths and stone... and plenty of sand for them to hide in.



* SummonBiggerFish: Rouge Culverins will occasionally attempt to summon a rogue [[MiniMecha Voidrig]] to the fight. Considering the potential for said enemy to wipe the floor with you, [[AntiFrustrationFeatures a loud alarm blares and a new icon indicates when a Culverin starts summoning]].

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* SummonBiggerFish: Rouge Rogue Culverins will occasionally attempt to summon a rogue [[MiniMecha Voidrig]] to the fight. Considering the potential for said enemy to wipe the floor with you, [[AntiFrustrationFeatures a loud alarm blares and a new icon indicates when a Culverin starts summoning]].summoning]] so that you have a chance to interrupt it.
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* HostileTerraforming: Where they've taken root, they turn Albrecht's laboratories into an [[EldritchLocation enormous]] desert landscape dotted with megaliths and stone...and plenty of sand for them to hide in.
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* RockMonster: They certainly evoke the image of one. While their limbs are not made of rock, their "bodies" are made from the rock-like material found in the Indifference's realm.

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* RockMonster: They certainly evoke the image of one. While their limbs are not made of rock, their "bodies" are made from the rock-like material found in the Indifference's realm. Their HP type also has the kind of resistances you would expect from trying to break a rock, shrugging off Slash and Viral damage but cracking under Puncture, Electric, and Radiation damage.
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* {{Hypocrite}}: Claims the Operator is running from their deal with it, yet has been accused of doing the same thing with the Drifter, [[RussianReversal by what is implied to be the Drifter themselves]]. For what it's worth, the same exchange where this is revealed also has the Man believe it just chose to be a JerkassGenie in the Drifter's world... [[JerkassToOne not that it changes much if the Man's account of the deal is true]].
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* SummonBiggerFish: Rouge Culverins will occasionally attempt to summon a rogue [[MiniMecha Voidrig]] to the fight. Considering the potential for said enemy to wipe the floor with you, [[AntiFrustrationFeatures a loud alarm blares and a new icon indicates when a Culverin starts summoning]].
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* LeaningOnTheFourthWall: They're highly resistant to Slash and Viral damage, which is a common player strategy for dealing with high-level enemies. Obviously a dig at said strategy out-of-universe, but one has to consider that they're also both {{Rock Monster}}s that realistically wouldn't be as fazed by the kind of weaponry associated with those damage types ''and'' in servitude to an entity that really likes messing with the Operator.
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Living Statue entry for the Man in the Wall: Adding new info about the Voidtongue used in the Whispers in the Wall update, correcting the misheard quote, while leaving it in the labelnote in case someone wants to know where the original thoughts came from. Edit for proper formatting or conciseness if needed.


* LivingStatue: It shows up at the very end of ''The New War'', sitting on top of an enormous statue depicting a Vitruvian Man-like... thing. The statue proceeds to ''smile'', chanting "Oull - Ris - Xata - Vome. Khra - Lohk,"[[labelnote:The Sequence]]"Through endless faces, countless forms, a multitude unfolds" - "In luminous space, blackened stars, they gaze, accuse, deny" - "Its heralds are the stars it fells, the sky and earth aflame" - "To cosmic madness, laws submit, though stalwart minds entreat". "To cosmic forms from tangent planes, we end as we began" - "From brooding gulfs are we beheld by that which bears no name",[[/labelnote]] before disappearing again.

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* LivingStatue: It shows up at the very end of ''The New War'', sitting on top of an enormous statue depicting a Vitruvian Man-like... thing. The statue proceeds to ''smile'', chanting "Oull "VOULL - Ris NE - Xata XATA - Vome. Khra VOHK. MARA - Lohk,"[[labelnote:The Sequence]]"Through LOHK,"[[labelnote:Previously thought to be...]] "OULL - RIS - XATA - VOME. KHRA - LOHK." "Through endless faces, countless forms, a multitude unfolds" - "In luminous space, blackened stars, they gaze, accuse, deny" - "Its heralds are the stars it fells, the sky and earth aflame" - "To cosmic madness, laws submit, though stalwart minds entreat". "To cosmic forms from tangent planes, we end as we began" - "From brooding gulfs are we beheld by that which bears no name",[[/labelnote]] name", there is currently no translation for the new Voidtongue words (Voull, Ne, Vohk, Mara), [[/labelnote]] before disappearing again.
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* GettingSmilesPaintedOnYourSoul: She'd do it if she could, but she settles for the next best thing: Forcing everybody in Duviri to be happy and actively punishing everybody who isn't happy so that, later on, they'll be happy when the punishment is over.

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* GettingSmilesPaintedOnYourSoul: GettingSmiliesPaintedOnYourSoul: She'd do it if she could, but she settles for the next best thing: Forcing everybody in Duviri to be happy and actively punishing everybody who isn't happy so that, later on, they'll be happy when the punishment is over.
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* EvilLaugh: Mocking Whispers, true to their title, constantly laugh at you like maniacs while you fight them.
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* GreaterScopeVillain: Averted so far, but the foundation for this trope is being laid out. It doesn't help that the Sentients, who have filled this role until now, are '''absolutely terrified of it'''. ''The New War'' shows why; it appears at the heart of Sentient power, completely unaffected by everything going on, and recites the names of some of the the Requiem Mods in a specific sequence to Natah, showing that it predicted the events of ''The New War'' well before it ever began. It then vanishes as quickly as it came.

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* GreaterScopeVillain: Averted so far, but the foundation for this trope is being laid out. It doesn't help While its true agenda remains hidden, it has become clear that the Man in the Wall's influence on the story runs deep, seeing as it was both the reason why the Tenno got their powers in the first place and why the Orokin managed to spread across the Origin System to become as powerful as they did. Even the Sentients, who have filled this role until now, are '''absolutely terrified of it'''. ''The New War'' shows why; it appears at the heart of Sentient power, completely unaffected by everything going on, and recites the names of some of the the Requiem Mods in a specific sequence to Natah, showing that it predicted the events of ''The New War'' well before it ever began. It then vanishes as quickly as it came.



* HiddenAgendaVillain: If it ''is'' a villain. The Man in the Wall taunts you, seems pleased at a Tenno suffering potential LossOfIdentity, is suspected to be an avatar of the Void... but at the same time actively aids you in finding Ballas and obtaining his sword. It's anyone's guess what the entity is ''really'' up to. There's also the possibility it nurtured the Tenno's empathy toward the Warframes, though this is still up in the air.

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* HiddenAgendaVillain: If It is no doubt a malevolent entity, but what exactly it ''is'' a villain.wants is unclear. The Man in the Wall taunts you, seems pleased at a Tenno suffering potential LossOfIdentity, is suspected to be an avatar of the Void... but at the same time actively aids you in finding Ballas and obtaining his sword. It's anyone's guess what the entity is ''really'' up to. There's also the possibility it nurtured the Tenno's empathy toward the Warframes, though this is still up in the air.
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* {{Superboss}}: The Fragmented One, faced by entering a Murmur Assassination mission on the [[NewGamePlus Steel Path]] and collecting an additional 30 Murmur Eyes to the 30 you normally need to start the boss fight. This fourth variant to the Suzerain, Zelator and Anchorites is ''significantly'' more powerful, possessing attacks from all three lesser versions in addition to devastating new ones, [[DamageSpongeBoss an obscene amount of health]] and ''disables revives while you fight it''. Defeating it nets you [[BraggingRightsReward a special skin for your Liset]] so that other players can see proof of your victory over it while loading into a mission.

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* {{Superboss}}: The Fragmented One, faced by entering a Murmur Assassination mission on the [[NewGamePlus Steel Path]] and collecting an additional 30 Murmur Eyes to the 30 you normally need to start the boss fight. This fourth variant to the Suzerain, Zelator and Anchorites is ''significantly'' more powerful, possessing attacks from all three lesser versions in addition to devastating new ones, [[DamageSpongeBoss an obscene amount of health]] and ''disables revives while you fight it''. Defeating it nets you [[BraggingRightsReward a special skin Sumdali/hood ornament for your Liset]] so that other players can see proof of your victory over it while loading into a mission.
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* {{Superboss}}: The Fragmented One, faced by entering a Murmur Assassination mission on the [[NewGamePlus Steel Path]] and collecting an additional 30 Murmur Eyes to the 30 you normally need to start the boss fight. This fourth variant to the Suzerain, Zelator and Anchorites is ''significantly'' more powerful, possessing attacks from all three lesser versions in addition to devastating new ones, [[DamageSpongeBoss an obscene amount of health]] and ''disables revives while you fight it''. Defeating it nets you [[BraggingRightsReward a special skin for your Liset]] so that other players can see proof of your victory over it while loading into a mission.
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* MirrorBoss: PlayedWith by the Whispers: While they take the form of your Operator (or Drifter, depending on who you brought) underneath the Warframe you have equipped, the abilites they use are taken from a set of frames that usually don't match the one they mimic, like Excalibur's Exalted Blade being used by a Xaku.


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* RevivingEnemy: The Whispers, when their first health bar is depleted and the "Operator" is taken out of their "Warframe", can't be killed by themselves and will recover their frame if left unchecked. The only way to beat them for good is to look for the Grimoire they came from and destroy it, banishing them.
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* TheGoomba: Shuffling Fragments, i. e. the single arms that drag themselves around on the floor, are the most plentiful and weakest of all Murmur.
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* EvilDoppelganger: Whispers, void-born duplicates of your current Warframe that manifest when someone is unfortunate enough to open one of Albrecht's [[TomeOfEldritchLore lost grimoirs]]. While dangerous, fighting them is [[OptionalBoss entirely optional]].

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* EvilDoppelganger: Whispers, void-born duplicates of your current Warframe that manifest when someone is unfortunate enough to open one of Albrecht's [[TomeOfEldritchLore lost grimoirs]]. While dangerous, fighting them is [[OptionalBoss entirely optional]].optional]] outside of a select few bounties.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/warframe_maninthewallstatueface.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/warframe_maninthewallstatueface.png]]org/pmwiki/pub/images/warframemaninthewalltrueform.jpg]]
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--> '''The Man in the Wall:''' "''VOULL NE XATA VOK, MARA LOHK?''"

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* TokenEvilTeammate: 'Evil' may be a massive stretch here especially since the rest of them aren't much better - all possessing hangups associated with the limitations imposed through whichever [[BlueAndOrangeMorality extreme emotional bias]] they each represent, and becoming violently insane as Orowyrms - but Lodun is the only one who is openly antagonistic even while "helping" the Drifter, and has tried to have the Drifter killed ''outside'' of Orowyrm form. Somewhat justified by the fact that he does serve as the embodiment of anger - and as Duviri's resident ''executioner'', he was simply [[PunchClockVillain following his remit]] under Thrax's orders to have the Drifter executed.
** It can also be argued that the others can actually be worse partly for having less obviously destructive tells - for example, during her spell over Duviri, [[StepfordSmiler Mathila]] will usually dictate for the criminalisation of ''any other emotion'' that is neither happiness itself, nor an immediate attribute towards "her idea of" happiness - despite the impracticalities of such a law. Ultimately, Lodun is more accurately a 'Token Rude Teammate', as apart from his signature volatility, he isn't depicted as being intrinsically better or worse than the other Orowyrm personalities. He is, at least, much more forthright with his opinion toward the Drifter than the [[FauxAffablyEvil transparently simpering]] Bombastine.

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* TokenEvilTeammate: 'Evil' may be a massive stretch here especially since [[DownplayedTrope More Rude than Evil]] - while all of the rest of them aren't much better - all possessing hangups associated with the limitations imposed through whichever [[BlueAndOrangeMorality extreme emotional bias]] they each represent, and becoming violently insane as Orowyrms - but are threats to the Drifter and engage in acts that are morally questionable at best, Lodun is the only one who is most openly antagonistic even while "helping" the Drifter, vicious and has tried to have the Drifter killed ''outside'' of Orowyrm form. Somewhat justified by the fact that he does serve as spiteful about it. As Lodun is the embodiment of anger - and as Duviri's resident ''executioner'', he was simply [[PunchClockVillain following his remit]] under Thrax's orders anger, he has no reason to have the Drifter executed.
** It can also be argued that
hide how much rage and vitriol he says, while all the others can actually be worse partly for having less obviously destructive tells - for example, during her spell over Duviri, [[StepfordSmiler Mathila]] will usually dictate for the criminalisation of ''any other emotion'' that is neither happiness itself, nor an immediate attribute towards "her idea of" happiness - despite the impracticalities of such a law. Ultimately, Lodun is more accurately a 'Token Rude Teammate', as apart from his signature volatility, he isn't depicted as being intrinsically better or worse than the other Orowyrm personalities. He is, at least, much more forthright with his opinion toward the Drifter than the [[FauxAffablyEvil transparently simpering]] Bombastine.have to suppress any fury they have to embody their respective emotions.
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** It can also be argued that the others are worse partly for having less obviously destructive tells - for example, during her spell over Duviri, [[StepfordSmiler Mathila]] will usually dictate for the criminalisation of ''any other emotion'' that is neither happiness itself, nor an immediate attribute towards "her idea of" happiness - despite the impracticalities of such a law. Ultimately, Lodun is more accurately a 'Token Rude Teammate', as apart from his signature volatility, he isn't depicted as being intrinsically better or worse than the other Orowyrm personalities. He is, at least, much more forthright with his opinion toward the Drifter than the [[FauxAffablyEvil transparently simpering]] Bombastine.

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** It can also be argued that the others are can actually be worse partly for having less obviously destructive tells - for example, during her spell over Duviri, [[StepfordSmiler Mathila]] will usually dictate for the criminalisation of ''any other emotion'' that is neither happiness itself, nor an immediate attribute towards "her idea of" happiness - despite the impracticalities of such a law. Ultimately, Lodun is more accurately a 'Token Rude Teammate', as apart from his signature volatility, he isn't depicted as being intrinsically better or worse than the other Orowyrm personalities. He is, at least, much more forthright with his opinion toward the Drifter than the [[FauxAffablyEvil transparently simpering]] Bombastine.
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** It can also be argued that the others are worse partly for having less obviously destructive tells - for example, during her spell over Duviri, [[StepfordSmiler Mathila]] will usually dictate for the criminalisation of ''any other emotion'' that is neither happiness itself, nor an immediate attribute towards "her idea of" happiness - despite the impracticalities of such a law. Ultimately, Lodun is more accurately a 'Token Rude Teammate', as apart from his signature volatility, he isn't depicted as being intrinsically better or worse than the other Orowyrm personalities. He is, at least, much more forthright with his opinion toward the Drifter than the transparently simpering Bombastine.

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** It can also be argued that the others are worse partly for having less obviously destructive tells - for example, during her spell over Duviri, [[StepfordSmiler Mathila]] will usually dictate for the criminalisation of ''any other emotion'' that is neither happiness itself, nor an immediate attribute towards "her idea of" happiness - despite the impracticalities of such a law. Ultimately, Lodun is more accurately a 'Token Rude Teammate', as apart from his signature volatility, he isn't depicted as being intrinsically better or worse than the other Orowyrm personalities. He is, at least, much more forthright with his opinion toward the Drifter than the [[FauxAffablyEvil transparently simpering simpering]] Bombastine.
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* MultiArmedAndDangerous: Some of the more complex structures like the Severed Wardens possess multiple arms. Individual arm and leg fragments can also combine into more powerful entities, giving them the same amount of limbs used to form them.
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* BreakingOldTrends: {{Downplayed|Trope}} in that it isn't a major change. The Murmur are the first faction to feature a completely new health type with its own damage resistances and weaknesses called "Indifferent Facade". Even the Sentients used health and armor types established by previous factions.
* CreepyCentipedes: The Fragmented Suzerain, Zelator and Anchorites are formed from multiple Murmur arm and leg fragments linking together, giving this appearance.


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* DigAttack: Fragmented Suzerain, Zelator and Anchorites have an attack where they quickly rotate their arms around their bodies to burrow underground and lunge at you from beneath.
* EvilDoppelganger: Whispers, void-born duplicates of your current Warframe that manifest when someone is unfortunate enough to open one of Albrecht's [[TomeOfEldritchLore lost grimoirs]]. While dangerous, fighting them is [[OptionalBoss entirely optional]].

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