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* Foil: To Duty. Whereas the latter is comprised of disciplined ex-military soldiers who advocate for the destruction of the Zone, the former is a rag-tag organization of casual people who may or may not have military backgrounds and even with experience, they prefer having a loose, laid-back lifestyle and want the Zone open to everybody for its many wonders that could make the world a better place.

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This faction originally comprised of Ukrainian soldiers and special forces officers sent to the Zone to secure it from unauthorized personnel. Led by then Captain [[spoiler:Tachenko]], he and his battalion-sized group went on an expedition of unknown magnitude to assess the conditions of the Zone. During their trip, a sudden emission caught them unawares and the unit incurred major casualties. Convinced that the military abandoned them, [[spoiler:Tachenko]] staged a communications breakdown and ordered his unit to go rogue in order to join up with the other stalkers and make lucrative deals with them. Despite the chaotic commotions that upended his unit, order was eventually retained and the group continued on with relative impunity. One day, [[spoiler:Tachenko]] told his unit that he and three others along with him would perform a reconnaissance mission that involved gathering information about a water cooling station that had been emitting some weird signals which seemed to interfere with their communications equipment. As they traveled there, the four-man unit end up getting trapped in a Space Anomaly that provided no way out of it [[spoiler:unless a special detector was obtained to get them free]]. The unit soon suffered a mental breakdown after realizing their fate and [[spoiler:Tachenko]], promoting himself to General for his accomplishments, committed suicide by gunshot afterwards. When the rest of the other soldiers learned that [[spoiler:Tachenko]] and his unit weren't able to come back, they legally declared them MIA and appointed Krylov as the new leader of the faction. Krylov was promoted to General and he named his faction Duty; an organization fully committed to preventing the Zone from spreading out to the world and anyone who lets out their horrors. The newly named unit soon agreed to their newly appointed cause and honored Krylov's wishes. They are at odds with the Freedom faction for their supposedly anarchistic lifestyle.

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This faction originally comprised of Ukrainian soldiers and special forces officers sent to the Zone to secure it from unauthorized personnel. Led by then Captain [[spoiler:Tachenko]], he and his battalion-sized group went on an expedition of unknown magnitude to assess the conditions of the Zone. During their trip, a sudden emission caught them unawares and the unit incurred major casualties. Convinced that the military abandoned them, [[spoiler:Tachenko]] staged a communications breakdown and ordered his unit to go rogue in order to join up with the other stalkers and make lucrative deals with them. Despite the chaotic commotions that upended his unit, order was eventually retained and the group continued on with relative impunity. One day, [[spoiler:Tachenko]] told his unit that he and three others along with him would perform a reconnaissance mission that involved gathering information about a water cooling station that had been emitting some weird signals which seemed to interfere with their communications equipment. As they traveled there, the four-man unit end up getting trapped in a Space Anomaly that provided no way out of it [[spoiler:unless a special detector was obtained to get them free]]. The unit soon suffered a mental breakdown after realizing their fate and [[spoiler:Tachenko]], promoting himself to General for his accomplishments, committed suicide by gunshot afterwards. When the rest of the other soldiers learned that [[spoiler:Tachenko]] and his unit weren't able to come back, they legally declared them MIA and appointed Krylov as the new leader of the faction. Krylov was promoted to General and he named his faction Duty; an organization fully committed to preventing the Zone from spreading out to the world and anyone who lets out their horrors. The newly named unit soon agreed to their newly appointed cause and honored Krylov's wishes. They are at odds with the Freedom faction for their supposedly anarchistic lifestyle. Duty's weaponry primarily consist of Soviet, Cold War-era leftovers in contrast to Freedom's western, NATO-style firearms.



A large pseudo-military organization formed in the Zone by Chekhov, this group firmly holds the belief that access to the Zone should be made free to all people because its wonders could benefit humanity and make the world a better place. This obviously puts them at odds with both the military and the Duty faction since not only are they performing dangerous activities in the Zone, but according to the latter faction, Freedom might inadvertently spread the dangers of the Zone over to the outside world; this gets Freedom called "anarchists" by the Duty faction. In contrast to the rigid, highly disciplinary structure of their counterparts, Freedom enjoys a more relaxed, brotherly atmosphere and openly partakes in activities that are highly frowned upon by the latter two factions: shooting up drugs and drinking a generous amount of vodka. They also conduct their own form of researching of the Zone, but not in the same deeply structured manner as that of the Ecologists.

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A large pseudo-military organization formed in the Zone by Chekhov, this group firmly holds the belief that access to the Zone should be made free to all people because its wonders could benefit humanity and make the world a better place. This obviously puts them at odds with both the military and the Duty faction since not only are they performing dangerous activities in the Zone, but according to the latter faction, Freedom might inadvertently spread the dangers of the Zone over to the outside world; this gets Freedom called "anarchists" by the Duty faction. In contrast to the rigid, highly disciplinary structure of their counterparts, Freedom enjoys a more relaxed, brotherly atmosphere atmosphere, employs a more casual command structure, and openly partakes in activities that are highly frowned upon by the latter two factions: shooting up drugs and drinking a generous amount of vodka. They also conduct their own form of researching of the Zone, but not in the same deeply structured manner as that of the Ecologists.


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* MildlyMilitary: Freedom operates with a rather loose command structure for a military organization but they can still go toe-to-toe with the best equipped factions if pressured.
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* OrderVerusChaos: Freedom endorses a carefree, relaxed lifestyle to Duty's rigid, disciplinary structure.

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* OrderVerusChaos: OrderVersusChaos: Freedom endorses a carefree, relaxed lifestyle to Duty's rigid, disciplinary structure.

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This faction originally comprised of Ukrainian soldiers and special forces officers sent to the Zone to secure it from unauthorized personnel. Led by then Captain [[spoiler:Tachenko]], he and his battalion-sized group went on an expedition of unknown magnitude to assess the conditions of the Zone. During their trip, a sudden emission caught them unawares and the unit incurred major casualties. Convinced that the military abandoned them, [[spoiler:Tachenko]] staged a communications breakdown and ordered his unit to go rogue in order to join up with the other stalkers and make lucrative deals with them. Despite the chaotic commotions that upended his unit, order was eventually retained and the group continued on with relative impunity. One day, [[spoiler:Tachenko]] told his unit that he and three others along with him would perform a reconnaissance mission that involved gathering information about a water cooling station that had been emitting some weird signals which seemed to interfere with their communications equipment. As they traveled there, the four-man unit end up getting trapped in a Space Anomaly that provided no way out of it [[spoiler:unless a special detector was obtained to get them free]]. The unit soon suffered a mental breakdown after realizing their fate and [[spoiler:Tachenko]], promoting himself to General for his accomplishments, committed suicide by gunshot afterwards. When the rest of the other soldiers learned that [[spoiler:Tachenko]] and his unit weren't able to come back, they legally declared them MIA and appointed Krylov as the new leader of the faction. Krylov was promoted to General and he named his faction Duty; an organization fully committed to preventing the Zone from spreading out to the world and anyone who lets out their horrors. The newly named unit soon agreed to their newly appointed cause and honored Krylov's wishes.

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This faction originally comprised of Ukrainian soldiers and special forces officers sent to the Zone to secure it from unauthorized personnel. Led by then Captain [[spoiler:Tachenko]], he and his battalion-sized group went on an expedition of unknown magnitude to assess the conditions of the Zone. During their trip, a sudden emission caught them unawares and the unit incurred major casualties. Convinced that the military abandoned them, [[spoiler:Tachenko]] staged a communications breakdown and ordered his unit to go rogue in order to join up with the other stalkers and make lucrative deals with them. Despite the chaotic commotions that upended his unit, order was eventually retained and the group continued on with relative impunity. One day, [[spoiler:Tachenko]] told his unit that he and three others along with him would perform a reconnaissance mission that involved gathering information about a water cooling station that had been emitting some weird signals which seemed to interfere with their communications equipment. As they traveled there, the four-man unit end up getting trapped in a Space Anomaly that provided no way out of it [[spoiler:unless a special detector was obtained to get them free]]. The unit soon suffered a mental breakdown after realizing their fate and [[spoiler:Tachenko]], promoting himself to General for his accomplishments, committed suicide by gunshot afterwards. When the rest of the other soldiers learned that [[spoiler:Tachenko]] and his unit weren't able to come back, they legally declared them MIA and appointed Krylov as the new leader of the faction. Krylov was promoted to General and he named his faction Duty; an organization fully committed to preventing the Zone from spreading out to the world and anyone who lets out their horrors. The newly named unit soon agreed to their newly appointed cause and honored Krylov's wishes. They are at odds with the Freedom faction for their supposedly anarchistic lifestyle.


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* OrderVersusChaos: Duty prefers order to Freedom's chaotic, carefree lifestyle.


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* OrderVerusChaos: Freedom endorses a carefree, relaxed lifestyle to Duty's rigid, disciplinary structure.
* YourTerroristsAreOurFreedomFighters: Duty labels Freedom as anarchistic terrorists who have no idea about the dangers they're facing in the Zone and might spread out its horrors to the world. Freedom just wants to open the Zone to the world because its wonders could benefit humanity for the better.
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A large pseudo-military organization formed in the Zone by Chekhov, this group firmly holds the belief that access to the Zone should be made free to all people because its wonders could benefit humanity and make the world a better place. This obviously puts them at odds with both the military and the Duty faction since not only are they performing dangerous activity in the Zone, but according to the latter faction, Freedom might inadvertently spread the dangers of the Zone into the outside world; this gets Freedom called "anarchists" by the Duty faction. In contrast to the rigid, highly disciplinary structure of their counterparts, Freedom enjoys a more relaxed, brotherly atmosphere and openly partakes in activities that are highly frowned upon by the latter two factions: shooting up drugs and drinking a generous amount of vodka. They also conduct their own form of researching of the Zone, but not in the same deeply structured manner as that of the Ecologists.

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A large pseudo-military organization formed in the Zone by Chekhov, this group firmly holds the belief that access to the Zone should be made free to all people because its wonders could benefit humanity and make the world a better place. This obviously puts them at odds with both the military and the Duty faction since not only are they performing dangerous activity activities in the Zone, but according to the latter faction, Freedom might inadvertently spread the dangers of the Zone into over to the outside world; this gets Freedom called "anarchists" by the Duty faction. In contrast to the rigid, highly disciplinary structure of their counterparts, Freedom enjoys a more relaxed, brotherly atmosphere and openly partakes in activities that are highly frowned upon by the latter two factions: shooting up drugs and drinking a generous amount of vodka. They also conduct their own form of researching of the Zone, but not in the same deeply structured manner as that of the Ecologists.

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* ColourCodedForYourConvenience: Freedom uniforms are a heavily saturated green, with their more advanced suit also containing orange and yellow.

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A large pseudo-military organization formed in the Zone by Chekhov, this group firmly holds the belief that access to the Zone should be made free to all people because its wonders could benefit humanity and make the world a better place. This obviously puts them at odds with both the military and the Duty faction since not only are they performing dangerous activity in the Zone, but according to the latter faction, Freedom might inadvertently spread the dangers of the Zone into the outside world; this gets Freedom called "anarchists" by the Duty faction. In contrast to the rigid, highly disciplinary structure of their counterparts, Freedom enjoys a more relaxed, brotherly atmosphere and openly partakes in activities that are highly frowned upon by the latter two factions: shooting up drugs and drinking a generous amount of vodka. They also conduct their own form of researching of the Zone, but not in the same deeply structured manner as that of the Ecologists.
* ColourCodedForYourConvenience: Freedom uniforms are a heavily saturated green, with their more advanced suit suits also containing orange and yellow.
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* NeverFoundTheBody: After the events of ''Clear Sky'', he is either killed or turned into a zombie by the emission, or inducted into a Monolith soldier [[spoiler:and became Charon, the new leader of said faction.]]

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* NeverFoundTheBody: After the events of ''Clear Sky'', he is either killed or turned into a zombie by the emission, or inducted into a Monolith soldier [[spoiler:and became Charon, the new leader of said faction.]]]] Either way, his fate remains unknown.
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* NeverFoundTheBody: After the events of ''Clear Sky'', he is either killed or turn into a zombie by the emission, or inducted into a Monolith soldier [[spoiler:and became Charon, the new leader of said faction.]]

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* NeverFoundTheBody: After the events of ''Clear Sky'', he is either killed or turn turned into a zombie by the emission, or inducted into a Monolith soldier [[spoiler:and became Charon, the new leader of said faction.]]
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* NeverFoundTheBody: After the events of ''Clear Sky'', he is either killed or turn into a zombie by the emission, or inducted into a Monolith soldier [[spoiler:and became Charon, the new leader of said faction.]]

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* ColourCodedForYourConvenience: Loners use olive green in their regular outfits, and dark gray in their Exosuits. They use a darker, more faded shade of green in their SEVA suits, while their novice rookie suits use light brown and (in Shadow of Chernobyl) silver-y white colors.



* ColourCodedForYourConvenience: Bandits use black, brown, and (in their novice suits) white and/or gray.



* ColourCodedForYourConvenience: Duty uniforms are black and red.



* ColourCodedForYourConvenience: Freedom uniforms are a heavily saturated green, with their more advanced suit also containing orange and yellow.



* ColourCodedForYourConvenience: Ecologists use orange and green in their suits. If they are not wearing their special environmental suits, then they wear teal scrubs.



* ColourCodedForYourConvenience: Mercenaries wear blue uniforms.



* ColourCodedForYourConvenience: Monolith uniforms are grey, yellow, and tan.



* ColourCodedForYourConvenience: Clear Sky's uniforms are light blue and brown.




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* ColourCodedForYourConvenience: The Military uses green, grey, and olive camouflage for their uniform's colours.
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This faction originally comprised of Ukrainian soldiers and special forces officers sent to the Zone to secure it from unauthorized personnel. Led by then Captain [[spoiler:Tachenko]], he and his battalion-sized group went on an expedition of unknown magnitude to assess the conditions of the Zone. During their trip, a sudden emission caught them unawares and the unit incurred major casualties. Convinced that the military abandoned them, [[spoiler:Tachenko]] staged a communications breakdown and ordered his unit to go rogue in order to join up with the other stalkers and make lucrative deals with them. Despite the chaotic commotions that upended his unit, order was eventually retained and the group continued on with relative impunity. One day, [[spoiler:Tachenko]] told his unit that he and three others along with him would perform a reconnaissance mission that involved gathering information about a water cooling station that had been emitting some weird signals which seemed to interfere with their communications equipment. As they traveled there, the four-man unit end up getting trapped in a Space Anomaly that provided no way out of it [[spoiler:unless a special detector was obtained to get them free]]. The unit soon suffered a mental breakdown after realizing their fate and [[spoiler:Tachenko]], promoting himself to General for his accomplishments, committed suicide by gunshot afterwards. When the rest of the other soldiers learned that [[spoiler:Tachenko]] and his unit weren't able to come back, they legally declared them MIA and appointed Krylov as the new leader of the faction. Krylov was promoted to General and he named his faction Duty; an organization fully committed to prevent the Zone from spreading out to the world and anyone who lets out their horrors. The newly named unit soon agreed to their newly appointed cause and honored Krylov's wishes.

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This faction originally comprised of Ukrainian soldiers and special forces officers sent to the Zone to secure it from unauthorized personnel. Led by then Captain [[spoiler:Tachenko]], he and his battalion-sized group went on an expedition of unknown magnitude to assess the conditions of the Zone. During their trip, a sudden emission caught them unawares and the unit incurred major casualties. Convinced that the military abandoned them, [[spoiler:Tachenko]] staged a communications breakdown and ordered his unit to go rogue in order to join up with the other stalkers and make lucrative deals with them. Despite the chaotic commotions that upended his unit, order was eventually retained and the group continued on with relative impunity. One day, [[spoiler:Tachenko]] told his unit that he and three others along with him would perform a reconnaissance mission that involved gathering information about a water cooling station that had been emitting some weird signals which seemed to interfere with their communications equipment. As they traveled there, the four-man unit end up getting trapped in a Space Anomaly that provided no way out of it [[spoiler:unless a special detector was obtained to get them free]]. The unit soon suffered a mental breakdown after realizing their fate and [[spoiler:Tachenko]], promoting himself to General for his accomplishments, committed suicide by gunshot afterwards. When the rest of the other soldiers learned that [[spoiler:Tachenko]] and his unit weren't able to come back, they legally declared them MIA and appointed Krylov as the new leader of the faction. Krylov was promoted to General and he named his faction Duty; an organization fully committed to prevent preventing the Zone from spreading out to the world and anyone who lets out their horrors. The newly named unit soon agreed to their newly appointed cause and honored Krylov's wishes.
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This faction originally comprised of Ukrainian soldiers and special forces officers sent to the Zone to secure it from unauthorized personnel. Led by then Captain [[spoiler:Tachenko]], he and his battalion-sized group went on an expedition of unknown magnitude to assess the conditions of the Zone. During their trip, a sudden emission caught them unawares and the unit incurred major casualties. Convinced that the military abandoned them, [[spoiler:Tachenko]] staged a communications breakdown and ordered his unit to go rogue in order to join up with the other stalkers and make lucrative deals with them. Despite the chaotic commotions that upended his unit, order was eventually retained and the group continued on with relative impunity. One day, [[spoiler:Tachenko]] told his unit that he and three others along with him would perform a reconnaissance mission that involved gathering information about a water cooling station that had been emitting some weird signals which seemed to interfere with their communications equipment. As they traveled there, the four-man unit ended up trapped in a Space Anomaly that provided no way out of it [[spoiler:unless a special detector was obtained to get them free]]. The unit soon suffered a mental breakdown after realizing their fate and [[spoiler:Tachenko]], promoting himself to General for his accomplishments, committed suicide by gunshot afterwards. When the rest of the other soldiers learned that [[spoiler:Tachenko]] and his unit weren't able to come back, they legally declared them MIA and appointed Krylov as the new leader of the faction. Krylov was promoted to General and he named his faction Duty; an organization fully committed to prevent the Zone from spreading out to the world and anyone who lets out their horrors. The newly named unit soon agreed to their newly appointed cause and honored Krylov's wishes.

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This faction originally comprised of Ukrainian soldiers and special forces officers sent to the Zone to secure it from unauthorized personnel. Led by then Captain [[spoiler:Tachenko]], he and his battalion-sized group went on an expedition of unknown magnitude to assess the conditions of the Zone. During their trip, a sudden emission caught them unawares and the unit incurred major casualties. Convinced that the military abandoned them, [[spoiler:Tachenko]] staged a communications breakdown and ordered his unit to go rogue in order to join up with the other stalkers and make lucrative deals with them. Despite the chaotic commotions that upended his unit, order was eventually retained and the group continued on with relative impunity. One day, [[spoiler:Tachenko]] told his unit that he and three others along with him would perform a reconnaissance mission that involved gathering information about a water cooling station that had been emitting some weird signals which seemed to interfere with their communications equipment. As they traveled there, the four-man unit ended end up getting trapped in a Space Anomaly that provided no way out of it [[spoiler:unless a special detector was obtained to get them free]]. The unit soon suffered a mental breakdown after realizing their fate and [[spoiler:Tachenko]], promoting himself to General for his accomplishments, committed suicide by gunshot afterwards. When the rest of the other soldiers learned that [[spoiler:Tachenko]] and his unit weren't able to come back, they legally declared them MIA and appointed Krylov as the new leader of the faction. Krylov was promoted to General and he named his faction Duty; an organization fully committed to prevent the Zone from spreading out to the world and anyone who lets out their horrors. The newly named unit soon agreed to their newly appointed cause and honored Krylov's wishes.

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* MajorlyAwesome: He holds the rank of Major due to his prior service with the Ukrainian Army and ultimately reveals his position [[spoiler:when he reaches Pripyat by meeting up with the military.]] After the evacuation, he goes from MajorlyAwesome to ColonelBadass [[spoiler:for successfully completing Operation Fairway.]]

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* MajorlyAwesome: He holds the rank of Major due to his prior service with the Ukrainian Army and ultimately reveals his position [[spoiler:when he reaches Pripyat by meeting up with the military.]] After By the evacuation, epilogue, he goes from MajorlyAwesome to ColonelBadass [[spoiler:for successfully completing Operation Fairway.]]


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This faction originally comprised of Ukrainian soldiers and special forces officers sent to the Zone to secure it from unauthorized personnel. Led by then Captain [[spoiler:Tachenko]], he and his battalion-sized group went on an expedition of unknown magnitude to assess the conditions of the Zone. During their trip, a sudden emission caught them unawares and the unit incurred major casualties. Convinced that the military abandoned them, [[spoiler:Tachenko]] staged a communications breakdown and ordered his unit to go rogue in order to join up with the other stalkers and make lucrative deals with them. Despite the chaotic commotions that upended his unit, order was eventually retained and the group continued on with relative impunity. One day, [[spoiler:Tachenko]] told his unit that he and three others along with him would perform a reconnaissance mission that involved gathering information about a water cooling station that had been emitting some weird signals which seemed to interfere with their communications equipment. As they traveled there, the four-man unit ended up trapped in a Space Anomaly that provided no way out of it [[spoiler:unless a special detector was obtained to get them free]]. The unit soon suffered a mental breakdown after realizing their fate and [[spoiler:Tachenko]], promoting himself to General for his accomplishments, committed suicide by gunshot afterwards. When the rest of the other soldiers learned that [[spoiler:Tachenko]] and his unit weren't able to come back, they legally declared them MIA and appointed Krylov as the new leader of the faction. Krylov was promoted to General and he named his faction Duty; an organization fully committed to prevent the Zone from spreading out to the world and anyone who lets out their horrors. The newly named unit soon agreed to their newly appointed cause and honored Krylov's wishes.
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Grammar.


* WeaponOfChoice: The AKS-74U during the events of ''Shadow of Chernobyl'', as it is used by the Marked One during cutscenes. During ''Call of Pripyat'', the Marked One has a unique version: the SIG SG 550, but he left it in a secret stash intended for one of his comrades who died during the events of ''Clear Sky''. Instead, he uses the AKS-74U again during the final gunfight.

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* WeaponOfChoice: The AKS-74U during the events of ''Shadow of Chernobyl'', as it is used by the Marked One during cutscenes. During ''Call of Pripyat'', the Marked One has a unique version: version of the SIG SG 550, but he left it in a secret stash intended for one of his comrades who died during the events of ''Clear Sky''. Instead, he uses the AKS-74U again during the final gunfight.
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A fanatical group of brainwashed stalkers whose sole purpose is guarding the CNPP and the C-Consciousness, the entity that controls the Zone. [[spoiler: After Strelok destroys the C-Consciousness, the faction degenerated into a lost cultist group still seeking a central entity to guide their cause.]]

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A fanatical group of brainwashed stalkers whose sole purpose is guarding the CNPP and the C-Consciousness, the entity that controls the Zone. [[spoiler: After Strelok destroys the C-Consciousness, the faction degenerated into a lost cultist group still seeking a central entity to guide their cause.]]]] They are openly hostile to anyone who isn't a zombie or a member of their faction.
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These are the people that have entered the Zone as they have been drawn in to its strange, unnatural wonders and partake in a leisurely pastime in an attempt to get away from their usual chores of their lives. They come from all walks of life and their goals completely differ from one another: some came to the Zone to get rich, others came for the thrill and more came over to start a new life. One thing they have in common is that they disapprove of anyone who cheats on their deals and attack them without a good reason. For this, they are enemies with Bandits, the Military, and Mercenary squads who get in their way. Initially, they started off as one large independent organization in ''Clear Sky'', but after the events of the game, they have since decentralized and splintered into various groups of differing views.


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A collection of scientists tasked with studying the Zone and its wonders while attempting to make significant breakthroughs in their research of the area. They are not concerned with the petty politicking of the other various factions and wish to stay out of their affairs. At the same time, though, they are always looking for anyone who can provide much needed assistance with their research efforts.

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A fanatical group of stalkers whose sole purpose is guarding the CNPP and the C-Consciousness, the entity that controls the Zone. [[spoiler: After Strelok destroys the C-Consciousness, the faction degenerated into a lost cultist group still seeking a central entity to guide their cause.]]

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A fanatical group of brainwashed stalkers whose sole purpose is guarding the CNPP and the C-Consciousness, the entity that controls the Zone. [[spoiler: After Strelok destroys the C-Consciousness, the faction degenerated into a lost cultist group still seeking a central entity to guide their cause.]]


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The eponymous primary faction from ''Clear Sky'' is a paramilitary organization comprised of ex-scientists and former military personnel tasked with studying the Zone and keeping anyone from entering the CNPP, not unlike the Monolith. The protagonist, Scar, joined the group as their key member and was tasked with stopping Strelok before he could reach the center of the Zone, because if he did, the Zone would be destroyed. By the time of both ''Shadow of Chernobyl'' and ''Call of Pripyat'', the faction has become permanently dissolved and only two remaining members (Nimble and Novikov) survived the untimely demise of the organization.
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* WeaponOfChoice: The AKS-74U during the Shadow of Chernobyl, as it is used by the Marked One during cutscenes. During Call of Pripyat, the Marked One has a unique version the SIG SG 550, but he left it in a secret stash intended for one of his comrades who died during the events of ''Clear Sky''. Instead, he uses the AKS-74U again during the final gunfight.

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* WeaponOfChoice: The AKS-74U during the Shadow events of Chernobyl, ''Shadow of Chernobyl'', as it is used by the Marked One during cutscenes. During Call ''Call of Pripyat, Pripyat'', the Marked One has a unique version version: the SIG SG 550, but he left it in a secret stash intended for one of his comrades who died during the events of ''Clear Sky''. Instead, he uses the AKS-74U again during the final gunfight.
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* TheMafiya: The games take place in the Exclusion Zone, the area around Ukraine, parts of Belarus and Russia, so you'll expecting criminals of this variety. Their leaders, Yoga, Borov, and Sultan, operate as ''avtoritets'' - middlemen leaders of their groups.

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* TheMafiya: The games take place in the Exclusion Zone, the area around Ukraine, parts of Belarus and Russia, so you'll be expecting criminals of this variety. Their leaders, Yoga, Borov, and Sultan, operate as ''avtoritets'' - middlemen leaders of their groups.
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* Jerkass: Everyone in the Zone has some kind of jerk to go along with their communities but the Bandits are an entire collection of them. Why they behave like this in general is probably for their amusement.

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* Jerkass: {{Jerkass}}: Everyone in the Zone has some kind of jerk to go along with their communities but the Bandits are an entire collection of them. Why they behave like this in general is probably for their amusement.
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A collection of various misfits from the criminal underworld who have come to the Zone to not only get rich from smuggling and robbing honest folks of their money and belongings but also try to establish a permanent stronghold to shakedown anybody who tries to oppose them.
* GangBangers: The Bandits completely fit the description of ''gopniki'' - wandering petty criminals who mug and attack anybody who isn't a Bandit for their amusement.
* Jerkass: Everyone in the Zone has some kind of jerk to go along with their communities but the Bandits are an entire collection of them. Why they behave like this in general is probably for their amusement.
* TheMafiya: The games take place in the Exclusion Zone, the area around Ukraine, parts of Belarus and Russia, so you'll expecting criminals of this variety. Their leaders, Yoga, Borov, and Sultan, operate as ''avtoritets'' - middlemen leaders of their groups.


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A fanatical group of stalkers whose sole purpose is guarding the CNPP and the C-Consciousness, the entity that controls the Zone. [[spoiler: After Strelok destroys the C-Consciousness, the faction degenerated into a lost cultist group still seeking a central entity to guide their cause.]]

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* IdentityAmnesia: The Marked One forgets his true identity after the lorry crash at the beginning of the game, and is named the Marked One due to his tatto reading: S.T.A.L.K.E.R.

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* ExperiencedProtagonist: Even before and after his IdentityAmnesia, he accumulated so much experience and knowledge of the Zone that he and his group could have attained the true secret of the Zone had it not been for a passcode that completely hindered their path and a rival faction ([[spoiler:Scar's Clear Sky group]]) that successfully interfered with their efforts.
* IdentityAmnesia: The Marked One forgets his true identity after the lorry crash at the beginning of the game, and is named the Marked One due to his tatto tattoo reading: S.T.A.L.K.E.R.



* WeaponOfChoice: The AKS-74U during the Shadow of Chernobyl, as it is used by the Marked One during cutscenes. During Call of Pripyat, the Marked One has a unique version the SIG SG 550, which he also uses during the final gunfight.

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* WeaponOfChoice: The AKS-74U during the Shadow of Chernobyl, as it is used by the Marked One during cutscenes. During Call of Pripyat, the Marked One has a unique version the SIG SG 550, which but he also left it in a secret stash intended for one of his comrades who died during the events of ''Clear Sky''. Instead, he uses the AKS-74U again during the final gunfight.



* MajorlyAwesome

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* MajorlyAwesomeExperiencedProtagonist: He has a background in the USS and served in the Ukrainian Army for some time before ''Call of Pripyat''. His unique Makarov pistol is proof of his service with both of the agencies that he enlisted in.
* MajorlyAwesome: He holds the rank of Major due to his prior service with the Ukrainian Army and ultimately reveals his position [[spoiler:when he reaches Pripyat by meeting up with the military.]] After the evacuation, he goes from MajorlyAwesome to ColonelBadass [[spoiler:for successfully completing Operation Fairway.]]
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* SoleSurvivor: Of the lorry crash at the start of the game.
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The Protagonist of [[{{VideoGame/Stalker}} S.T.A.L.K.E.R.: Clear Sky]], Scar is a Mercenary, who is able to survive emissions, the emissions give him exceptional strength and reflexes but will eventually kill him if he does not find a way to stop the emissions. Scar's objective is to hunt down the Strelok, as he is believed by Clear Sky to be the cause of the emissions.

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The Protagonist of [[{{VideoGame/Stalker}} S.T.A.L.K.E.R.: Clear Sky]], Scar is a Mercenary, who is able to survive emissions, the emissions give him exceptional strength and reflexes but will eventually kill him if he does not find a way to stop the emissions. Scar's objective is to hunt down the Strelok, as he is believed by Clear Sky to be the cause of the emissions.

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Originally the antagonist of ''Clear Sky'', he is the RogueProtagonist of ''Shadow of Chernobyl''. He later appears as an [=NPC=] in ''Call of Pripyat''.

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Originally the antagonist of ''Clear Sky'', he is the RogueProtagonist Protagonist of ''Shadow of Chernobyl''. Chernobyl'', who has IdentityAmnesia after a lorry crash at the beginning of the game, waking up with only his PDA, which has the orders 'Kill The Strelok' written on it. He later appears as an [=NPC=] in ''Call of Pripyat''.Pripyat''.
* IdentityAmnesia: The Marked One forgets his true identity after the lorry crash at the beginning of the game, and is named the Marked One due to his tatto reading: S.T.A.L.K.E.R.
* [[spoiler:RogueProtagonist]]: [[spoiler:Strelok serves as the main antagonist in Clear Sky]].
* [[spoiler:TwoAliasesOneCharacter]]: [[spoiler:The Marked One is revealed to be Strelok, the person he was sent to kill in the first place.]]
* WeaponOfChoice: The AKS-74U during the Shadow of Chernobyl, as it is used by the Marked One during cutscenes. During Call of Pripyat, the Marked One has a unique version the SIG SG 550, which he also uses during the final gunfight.



The Protagonist of [[{{VideoGame/Stalker}} S.T.A.L.K.E.R.: Clear Sky]], Scar is a Mercenary, who is able to (barely) survive emissions.

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The Protagonist of [[{{VideoGame/Stalker}} S.T.A.L.K.E.R.: Clear Sky]], Scar is a Mercenary, who is able to (barely) survive emissions, the emissions give him exceptional strength and reflexes but will eventually kill him if he does not find a way to stop the emissions. Scar's objective is to hunt down the Strelok, as he is believed by Clear Sky to be the cause of the emissions.



* CursedWithAwesome: Scar is slowly being killed by each emission, however the emissions also increase his strength and relexes and he is able to survive emissions (at least in the immediate sense).



* GameplayAndStorySegregation: Although Scar survives two emissions in cutscenes, he cannot survive emissions that happen during gameplay.

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* GameplayAndStorySegregation: Although Scar survives two emissions in cutscenes, and is said to be able to survive emissions, he cannot survive emissions that happen during gameplay.

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* ExperiencedProtagonist: Scar already lived in the zone prior to the events of Stalker: Clear Sky.

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* ExperiencedProtagonist: Scar already lived in the zone Zone prior to the events of Stalker: Clear Sky.




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The Protagonist of ''Call of Pripyat'', his full name is Alexander Alexandrovitsch Degtyarev, making him the first playable character in the series to have a full name. He is an agent of the Ukrainian Security Service (which is a law enforcement agency and not a military unit) sent to the Zone to assess the failure of Operation Fairway and recover important data. In order to not arouse the suspicions of other stalkers, he goes undercover and disguises himself as a regular stalker when he enters the Zone.
* MajorlyAwesome
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Originally the antagonist of ''Clear Sky'', he is the RogueProtagonist of ''Shadow of Chernobyl''. He later appears as an [=NPC=] in ''Call of Pripyat''

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Originally the antagonist of ''Clear Sky'', he is the RogueProtagonist of ''Shadow of Chernobyl''. He later appears as an [=NPC=] in ''Call of Pripyat''Pripyat''.
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Originally the antagonist of ''Clear Sky'', he is the RogueProtagonist of ''Shadow of Chernobyl''. He later appears as an [=NPC=] in ''Call of Pripyat''
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The Protagonist of [[{{VideoGame/Stalker}} S.T.A.L.K.E.R.: Clear Sky]], Scar is a Mercenary, who is able to (barely) survive emissions.
* BadassGrandpa: Scar looks somewhat older than the Marked One and Major Degtyarev and is often refered to as an 'old man' by other stalkers.
* ExperiencedProtagonist: Scar already lived in the zone prior to the events of Stalker: Clear Sky.
* GameplayAndStorySegregation: Although Scar survives two emissions in cutscenes, he cannot survive emissions that happen during gameplay.
* SilentProtagonist: Although Scar 'talks' to other characters using the dialog box, he is not voiced like the other two player characters are during cutscenes.
* SoleSurvivor: Of the emission at the start of the game.
* WeaponOfChoice: The VSS Vintorez, which is used by Scar the opening cutscene, although it is lost at the start of the game, however it can be recovered early on.
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Characters from the video game series [[{{VideoGame/STALKER}} S.T.A.L.K.E.R.]]:
----
[[foldercontrol]]

[[folder: Player Characters]]
!!Marked One / [[spoiler: Strelok]]
!!Scar
!!Major Degtyarev

[[/folder]]

[[folder: Factions]]
!!Loners
!!Bandits
!!Duty
!!Freedom
!!Ecologists
!!Mercenaries
!!Monolith
!!Clear Sky
!!Military

[[/folder]]

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