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* SpikesOfVillainy: The novels describe Letnev ships as being "spiked" or "thorny".
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* PhlebotinumRebel: By the time the Mahact called on them again, the Ttians had GrownBeyondTheirProgramming and most have refused their call.

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* PhlebotinumRebel: By the time the Mahact called on them again, the Ttians had GrownBeyondTheirProgramming [[GrewBeyondTheirProgramming Grown Beyond Their Programming]] and most have refused their call.
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* PhlebotinumRebel: By the time the Mahact called on them again, the Ttians had GrownBeyondTheirProgramming and most have refused their call.
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Massive biomechanical constructs created by the Mahact.


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* MechaExpansionPack: Titans don't have starships. They just strap boosters, weapons, and armor onto their elder members.
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* HumongousMecha: Titans don't stop growing as long as they live(and they don't die of natural causes). The eldest of their race are larger than skyscrapers.
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* AchillesHeel: Even their fully-upgraded super-fighters are still just fighters, and destroyers' anti-fighter powers can still decimate them.
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Just For Pun is a disambiguation


* ACommanderIsYou: Diplomat/Unit Specialist/[[JustForPun Turtle]]. The Xxcha specialize in PDS units and defensive tactics.

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* ACommanderIsYou: Diplomat/Unit Specialist/[[JustForPun Turtle]].Specialist/Turtle. The Xxcha specialize in PDS units and defensive tactics.
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* CatPeople: Middle-eastern Lion-people.

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* CatPeople: CatFolk: Middle-eastern Lion-people.
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* MorallyAmbiguousDoctorate: To the Universities, morals are a straitjacket keeping the pursuit of knowledge back... To the galaxy at wide, the Hylar are perhaps the scariest and most disturbing race exactly for this reason.
* SlaveRace: The Universities once enslaved the Gashlai of planet Muaat and used their facilities for construction.

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* MorallyAmbiguousDoctorate: To the Universities, Hylar, morals are a straitjacket keeping the pursuit of knowledge back... To the galaxy at wide, the Hylar are perhaps the scariest and most disturbing race exactly for this reason.
* SlaveRace: The Universities Hylar once enslaved the Gashlai of planet Muaat and used their facilities for construction.
planet's resources to feed their war machine.
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* SlaveRace: The Universities once enslaved the Muaat and used their facilities for construction.

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* SlaveRace: The Universities once enslaved the Gashlai of planet Muaat and used their facilities for construction.



* ElementalEmbodiment: They are fire elementals encased in metal space suits. Their ships can move through supernovas, a feat no other factions can do. This is not much of an advantage as there's only 1 map tile in the game with a supernova, and the galaxy map is semi-randomly generated. That said, [[StarKilling they also have ways to make a supernova appear on the map in the middle of a game...]]

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* ElementalEmbodiment: They The Gashlai are fire elementals encased in metal space suits. Their ships can move through supernovas, a feat no other factions can do. This is not much of an advantage as there's only 1 map tile in the game with a supernova, and the galaxy map is semi-randomly generated. That said, [[StarKilling they also have ways to make a supernova appear on the map in the middle of a game...]]



* SlaveRace: They were to the fish people of Jol-Nar.

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* SlaveRace: They The Gashlai were slaves to the Hylar fish people of Jol-Nar.Jol-Nar. When the Hylar had to redistribute troops during the Twilight Wars, however, they left Muaat unguarded, which gave the Gashlai the chance to break free.
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* ApocalypseHow: Their hero, Adjudicator Ba'al, can perform annihilation on a stellar scale with his ability, possibly destroying 2 or even 3 planets depending on what system is targeted. ItOnlyWorksOnce, because Ba'al is eliminated from the game immediately after, but it can turn the game upside-down if done at the right moment.

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* ApocalypseHow: Their hero, Adjudicator Ba'al, can perform annihilation on a stellar scale with his ability, possibly destroying 2 or even 3 planets depending on what system is targeted. All that's left of that system is a supernova. ItOnlyWorksOnce, because Ba'al is eliminated from the game immediately after, but it can turn the game upside-down if done at the right moment.
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* ElementalEmbodiment: They are fire elementals encased in metal space suits. Their ships can move through supernovas a feat no other factions can do. This is not much of an advantage as there's only 1 map tile in the game with a supernova, and the galaxy map is semi-randomly generated. That said, [[StarKilling they also have ways to make a supernova appear on the map in the middle of a game...]]

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* ElementalEmbodiment: They are fire elementals encased in metal space suits. Their ships can move through supernovas supernovas, a feat no other factions can do. This is not much of an advantage as there's only 1 map tile in the game with a supernova, and the galaxy map is semi-randomly generated. That said, [[StarKilling they also have ways to make a supernova appear on the map in the middle of a game...]]
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* ApocalypseHow: They can perform this on a planetary scale with their Hero ability, possibly doing it to 2 or even 3 worlds depending on what system they target. The ability replaces that system tile with a supernova, completely destroying everything that was there before.

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* ApocalypseHow: They Their hero, Adjudicator Ba'al, can perform this annihilation on a planetary stellar scale with their Hero his ability, possibly doing it to destroying 2 or even 3 worlds planets depending on what system they target. The ability replaces that system tile with a supernova, completely destroying everything that was there before.is targeted. ItOnlyWorksOnce, because Ba'al is eliminated from the game immediately after, but it can turn the game upside-down if done at the right moment.



* ElementalEmbodiment: They are fire elementals encased in metal space suits. Their ships can move through supernovas a feat no other factions can do. (Although it's not much of an advantage as there's only 1 map tile in the game with a supernova, and the galaxy map is semi-randomly generated.)

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* ElementalEmbodiment: They are fire elementals encased in metal space suits. Their ships can move through supernovas a feat no other factions can do. (Although it's This is not much of an advantage as there's only 1 map tile in the game with a supernova, and the galaxy map is semi-randomly generated.)generated. That said, [[StarKilling they also have ways to make a supernova appear on the map in the middle of a game...]]

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* DeathStar: They have one, and not afraid to use it.


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* StarKilling: They have the techonology to do it, and are not afraid to use it.
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* HumansAreWarriors: Sol get more Ground Forces than any other race and can get an upgrade to get Spec Ops forces.

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* HumansAreWarriors: Sol get gets more Ground Forces than any other race and can get an upgrade to get Spec Ops forces.



* ACommanderIsYou: Extremely Economist. Can become Spammer in late game through an influx of money and a homesystem that can reach the highest building limit in the game.

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* ACommanderIsYou: Extremely Economist. Can become Spammer in late game late-game through an influx of money and a homesystem that can reach the highest building limit in the game.



* CulturedBadass: Even their ground-troops wear middle-eastern-style veils and jewelry.
* {{Foil}}: To the Barony of Letnev. Both a proud, materialistic nations, but the Barony is far more militaristic and feel as though they have "manifest destiny" to rule the galaxy with an iron hand, where the Hacan simply wants to ensure peace to facilitate more trade.
* HonestCorporateExecutive: Trading with the Hacan really is benefitial.

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* CulturedBadass: Even their ground-troops wear middle-eastern-style veils and jewelry.
jewellery.
* {{Foil}}: To the Barony of Letnev. Both a are proud, materialistic nations, but the Barony is far more militaristic and feel feels as though they have a "manifest destiny" to rule the galaxy with an iron hand, where whereas the Hacan simply wants to ensure peace to facilitate more trade.
* HonestCorporateExecutive: Trading with the Hacan really is benefitial.beneficial.



* BewareTheNiceOnes: The Xxcha Kingdom is among the few genuinely nice peoples in the setting and is one of the least threatening races in the game... But as Roosevelt said, they do bring a big stick and is ready to use it if need be.

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* BewareTheNiceOnes: The Xxcha Kingdom is among the few genuinely nice peoples people in the setting and is one of the least threatening races in the game... But as Roosevelt said, they do bring a big stick and is are ready to use it if need be.



* GunboatDiplomacy: Sometimes unexpected given their lore, but their flagship lets them do this quite a lot, serving as the Big Stick to their diplomacy abilities. It can fire multiple shots into any adjacent system, making it a huge headache to try and move around the board area that it covers, and to make matters even worse the Xxcha start the game with a technology that makes these space cannon shots even deadlier (when used, it forces the target to assign hits to their non-fighter ships, thus preventing the opponent from absorbing the damage with cheap dispensable fighters). It can often be easier to just throw the Xxcha player a trade good or two when maneuvering around this thing rather than try and deal with its firepower.

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* GunboatDiplomacy: Sometimes unexpected given their lore, but their flagship lets them do this quite a lot, serving as the Big Stick to their diplomacy abilities. It can fire multiple shots into any adjacent system, making it a huge headache to try and move around the board area that it covers, and to make matters even worse the Xxcha start the game with a technology that makes these space cannon shots even deadlier (when used, it forces the target to assign hits to their non-fighter ships, thus preventing the opponent from absorbing the damage with cheap dispensable fighters). It can often be easier to just throw the Xxcha player a trade good or two when maneuvering manoeuvring around this thing rather than try and deal with its firepower.



* PowerOfTrust: A Xxcha player needs to be able to play fast and loose with this to win. Militarily the Xxcha aren't powerful, but many of their abilities, namely the "Quash" ability, makes them valuable as allies. The last thing the Xxcha wants is to be without an ally to work with.

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* PowerOfTrust: A Xxcha player needs to be able to play fast and loose lose with this to win. Militarily the Xxcha aren't powerful, but many of their abilities, namely the "Quash" ability, makes them valuable as allies. The last thing the Xxcha wants is to be without an ally to work with.



* ACommanderIsYou: Elitist/Generalist. The [=L1Z1X=] get fantastically powerful and fast Dreadnoughts, but otherwise specialize in taking planets; through assimilation they can overtake Space Docks and PDS's, while they have an easier time destroying defense armies.

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* ACommanderIsYou: Elitist/Generalist. The [=L1Z1X=] get fantastically powerful and fast Dreadnoughts, but otherwise specialize in taking planets; through assimilation assimilation, they can overtake Space Docks and PDS's, while they have an easier time destroying defense armies.



* Cyborg: The remains of the old ruler race of the galaxy, assimilated into a cyborg network.

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* Cyborg: {{Cyborg}}: The remains of the old ruler race of the galaxy, assimilated into a cyborg network.



* BloodyMurder: This faction can develop a technology (it's name is "Valkyrie Particle Weave", but everybody calls it "Acid Blood") that let's you kill an enemy infantry after one of your infantry dies in ground combat.

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* BloodyMurder: This faction can develop a technology (it's (its name is "Valkyrie Particle Weave", but everybody calls it "Acid Blood") that let's lets you kill an enemy infantry after one of your infantry dies in ground combat.



* GunboatDiplomacy: N'Orr players tend to use that, as they lack any political, or economical advantage, but their race provides a bonus on every combat roll.

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* GunboatDiplomacy: N'Orr players tend to use that, as they lack any political, political or economical advantage, but their race provides a bonus on every combat roll.



* SufficientlyAdvancedAlien: Even moreso than the L1Z1X, as their "gene sorcery" abilities are likely intended to evoke this by comparison to all the current factions.

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* SufficientlyAdvancedAlien: Even moreso more so than the L1Z1X, as their "gene sorcery" abilities are likely intended to evoke this by comparison to all the current factions.



* ApocalypseCult: They are noted as seeding these within the other factions of the galaxy to weaken them from within, taking advantage of the disaffected, power-hungry, or just plain crazy members of those societies. This is presumably why they don't have any limitations on transactions or political maneuvering like the Mahact or Nekro Virus do--they are just as willing to achieve their goals by subversion as by brute force.

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* ApocalypseCult: They are noted as seeding these within the other factions of the galaxy to weaken them from within, taking advantage of the disaffected, power-hungry, or just plain crazy members of those societies. This is presumably why they don't have any limitations on transactions or political maneuvering manoeuvring like the Mahact or Nekro Virus do--they are just as willing to achieve their goals by subversion as by brute force.



* EldritchLocation: Their "home planet" of Acheron has presumably become this. It is the place where the fabric of the universe was first ripped apart to allow the Vuil'Raith access from their dimension into that of the game's setting. The art and lore depicts it as jumbled chunks of the former planet swirling around and bathed in purple energies. Supposedly, there have been no successful expeditions there since first contact with the Vuil'Raith.

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* EldritchLocation: Their "home planet" of Acheron has presumably become this. It is the place where the fabric of the universe was first ripped apart to allow the Vuil'Raith access from their dimension into that of the game's setting. The art and lore depicts depict it as jumbled chunks of the former planet swirling around and bathed in purple energies. Supposedly, there have been no successful expeditions there since first contact with the Vuil'Raith.
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* SufficientlyAdvancedAliens: Even moreso than the L1Z1X, as their "gene sorcery" abilities are likely intended to evoke this by comparison to all the current factions.

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* SufficientlyAdvancedAliens: SufficientlyAdvancedAlien: Even moreso than the L1Z1X, as their "gene sorcery" abilities are likely intended to evoke this by comparison to all the current factions.
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* BodyHorror: At first glance you'd be forgiven for thinking they are an alien race, given the grotesque figure who appears on their faction sheet. But no, they are a faction of human clones. The genetic line that they are cloned from has a vulnerability to a disease called "greyfire" which results in the disfigurement seen on their faction sheet's artwork. Those among them who are afflicted in this way are referred to as "The Blessed," and form their inner council of leaders.
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* AlwaysChaoticEvil: The Vuil'Raith are notably hostile not only to all other lifeforms, but also *to themselves.* The members of their ruling "Cabal" only maintain their positions of power for as long as they can last until another Vuil'Raith rises up, slays them, and takes their place.

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* AlwaysChaoticEvil: The Vuil'Raith are notably hostile not only to all other lifeforms, but also *to themselves.* ''to themselves''. The members of their ruling "Cabal" only maintain their positions of power for as long as they can last until another Vuil'Raith rises up, slays them, and takes their place.



* LivingShip: Certainly capable of this, as it is stated that the Vuil'Raith can range from being the size of a finger to the size of a *dreadnought* (complete with the capability to "swim through the void"), and they are also referenced as using "flesh-ships." Whether or not *all* of their units are this remains unclear, given their ability to "capture" the units of other factions and re-purpose them.

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* LivingShip: Certainly capable of this, as it is stated that the Vuil'Raith can range from being the size of a finger to the size of a *dreadnought* ''dreadnought'' (complete with the capability to "swim through the void"), and they are also referenced as using "flesh-ships." Whether or not *all* of their units are this remains unclear, given their ability to "capture" the units of other factions and re-purpose them.

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* EldritchAbomination: Yep.

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* AlwaysChaoticEvil: The Vuil'Raith are notably hostile not only to all other lifeforms, but also *to themselves.* The members of their ruling "Cabal" only maintain their positions of power for as long as they can last until another Vuil'Raith rises up, slays them, and takes their place.
* AnotherDimension: Where they are from. If the Vuil'Raith themselves are anything to go by, it's not a very pleasant place.
* ApocalypseCult: They are noted as seeding these within the other factions of the galaxy to weaken them from within, taking advantage of the disaffected, power-hungry, or just plain crazy members of those societies. This is presumably why they don't have any limitations on transactions or political maneuvering like the Mahact or Nekro Virus do--they are just as willing to achieve their goals by subversion as by brute force.
* CosmicHorror
* EldritchAbomination: Yep. In fact, their lore states that no two of them are alike, implying that they are an entire race of Eldritch Abominations.
* EldritchLocation: Their "home planet" of Acheron has presumably become this. It is the place where the fabric of the universe was first ripped apart to allow the Vuil'Raith access from their dimension into that of the game's setting. The art and lore depicts it as jumbled chunks of the former planet swirling around and bathed in purple energies. Supposedly, there have been no successful expeditions there since first contact with the Vuil'Raith.
* HardCodedHostility: Not to quite the same extent as the Mahact and Nekro Virus, but their primary faction mechanic does still require them to fight other players in order to derive any benefit from it. However, once they have captured a player's ships, they can actually use them as bargaining chips in transactions with that player, agreeing to give them back in exchange for whatever else they might desire. This fits well with their description as possessing plenty of cunning and intelligence, rather than just being a mindless HordeOfAlienLocusts.
* LivingShip: Certainly capable of this, as it is stated that the Vuil'Raith can range from being the size of a finger to the size of a *dreadnought* (complete with the capability to "swim through the void"), and they are also referenced as using "flesh-ships." Whether or not *all* of their units are this remains unclear, given their ability to "capture" the units of other factions and re-purpose them.
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* BoringButPractical: Sitting back behind a wall of space cannon shots may not be very flashy or exciting, but it does massively dissuade other players from attacking you, and in Twilight Imperium simply being left alone can be extremely valuable.
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* ACommanderIsYou: Elitist, naturally.

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* ACommanderIsYou: Elitist, naturally. Can also be considered a Gimmick faction due to, y'know, starting off the game with a super-unit that is often never seen at all when they aren't in play.
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* ExtremophileLifeforms: Some kind of living plasma or fire. It grants them the ability to even traverse supernovas.


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* ACommanderIsYou: Highly technical, as their faction is centered around using wormholes to remain unpredictable.


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* ACommanderIsYou: Technical. The Mahact have relatively little in the way of direct combat buffs, but rather a set of complex strategic options, such as the ability to cancel enemy movement with their mechs, to re-activate the same system multiple times with their commander, etc. Just managing to snag multiple other players' command tokens without riling up the table will require some finesse in and of itself.


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* MaybeMagicMaybeMundane: Their lore peppers in some fantasy-magic terms to describe them, referring to "gene sorcery," "techno-rituals," etc.


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* SufficientlyAdvancedAliens: Even moreso than the L1Z1X, as their "gene sorcery" abilities are likely intended to evoke this by comparison to all the current factions.


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* ArchaeologicalArmsRace: The Naaz-Rokha specialize in this with their exploration focus and ease of acquiring relics.
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* DropPods: Presumably used in their Orbital Drop faction ability. They can also sell them to other players with their promissory note.

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* DropPods: DropPod: Presumably used in their Orbital Drop faction ability. They can also sell them to other players with their promissory note.
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* DropPods: Presumably used in their Orbital Drop faction ability. They can also sell them to other players with their promissory note.

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