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* BoldExplorer: Norscans are noted to be some of, if not the best, navigators in the entire world (tied with or better then the High Elves in that regard) and with their unmatched skills, have travelled all the way from the Lustrian Jungles, to the sandy wastes of the Southlands. Almost every other faction has some story of how a Norscan warband appeared on the horizon and began sacking coastal cities.

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* BoldExplorer: Norscans are noted to be some of, if not the best, navigators in the entire world (tied with or better then than the High Elves in that regard) and with their unmatched skills, have travelled all the way from the Lustrian Jungles, to the sandy wastes of the Southlands. Almost every other faction has some story of how a Norscan warband appeared on the horizon and began sacking coastal cities.



* EliteMooks: Marauder Champions, the Huskarls of powerful Norscan Lords, more or less the regional equivalents to Chaos Warriors, but what they lack in the God's blessings they more then make up with their skills in battle.

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* EliteMooks: Marauder Champions, the Huskarls of powerful Norscan Lords, more or less the regional equivalents to Chaos Warriors, but what they lack in the God's blessings they more then than make up with their skills in battle.



* HornsOfVillainy: Inherited from the Warriors of Chaos, with whom they share their aesthetic design philosophy, albeit with a heavier focus on furs then heavy plate armour.

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* HornsOfVillainy: Inherited from the Warriors of Chaos, with whom they share their aesthetic design philosophy, albeit with a heavier focus on furs then than heavy plate armour.



* AFatherToHisMen: He's noted to care a great deal more about his followers then the average Chaos Warlord.

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* AFatherToHisMen: He's noted to care a great deal more about his followers then than the average Chaos Warlord.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Great Weapon Marauder Champions bear ''immense'' two handed Warhammers of iron, very capable of crushing a Dragon's skull in.



* DropTheHammer: Wields a warhammer of appropriately monstrous proportions, apparently of Dwarfen make.
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* OurDragonsAreDifferent: The Norscan tribes can field rare two-headed, ice-breathing frost-wyrms, essentially Chaos-tainted Frost Dragons. They were originally normal dragons, but centuries of Chaos Corruption has turned them into the foul mockery they are now, and, unlike most Chaos Dragons, they are ''not'' spawns of Galrauch.

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* OurDragonsAreDifferent: The Norscan tribes can field rare two-headed, ice-breathing frost-wyrms, essentially Chaos-tainted Chaos Frost Dragons.Dragons (formerly named "Frost Wyrms", but renamed in ''Total War: Warhammer III'' after an unit with that name was added to Kislev's roster). They were originally normal dragons, but centuries of Chaos Corruption has turned them into the foul mockery they are now, and, unlike most Chaos Dragons, they are ''not'' spawns of Galrauch.
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It has released


The Norscan Tribes can be purchased as a DLC race (free if ''VideoGame/TotalWarWarhammerII'' is pre-ordered) for ''VideoGame/TotalWarWarhammer''. They became playable in the Grand Campaign in August 2017 and Mortal Empires in May of 2018. In ''VideoGame/TotalWarWarhammerIII'', they will be playable in the upcoming ''Immortal Empires'' combined mega-campaign for owners of ''I'', ''II'' and ''III''.



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The Norscan Tribes can be purchased as a DLC race (free if ''VideoGame/TotalWarWarhammerII'' is pre-ordered) for ''VideoGame/TotalWarWarhammer''. They became playable in the Grand Campaign in August 2017 and Mortal Empires in May of 2018. In ''VideoGame/TotalWarWarhammerIII'', they will be became playable in August 2022 with the upcoming release of the ''Immortal Empires'' combined mega-campaign for owners of ''I'', ''II'' and ''III''.


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With the change to Supply Lines scaling in Immortal Empires this is no longer true in the third game, but remains true in the second.


** Norsca is affected more by the campaign difficulty setting, specifically the Supply Lines mechanic, than any other race due to their very limited economy and reliance on reducing upkeep expenses and stealing from others rather than generating more money. On higher difficulties the upkeep penalty applied by Supply Lines will rip through their upkeep reduction and swiftly cause armies to be far more expensive than the money they can generate raiding and sacking, severely limiting Norsca's reach.

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** In the second game Norsca is affected more by the campaign difficulty setting, specifically the Supply Lines mechanic, than any other race due to their very limited economy and reliance on reducing upkeep expenses and stealing from others rather than generating more money. On higher difficulties the upkeep penalty applied by Supply Lines will rip through their upkeep reduction and swiftly cause armies to be far more expensive than the money they can generate raiding and sacking, severely limiting Norsca's reach.
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[[center: [-[[{{Characters/TotalWarWarhammer}} Main characters index]] | [[Characters/TotalWarWarhammerTheEmpire The Empire of Man]] | [[Characters/TotalWarWarhammerTheKingdomOfBretonnia The Kingdom of Bretonnia]] | [[Characters/TotalWarWarhammerTheTzardomOfKislev The Tzardom of Kislev]] | [[Characters/TotalWarWarhammerTheEmpireOfGrandCathay The Empire of Grand Cathay]] | [[Characters/TotalWarWarhammerTheDwarfenKingdoms The Dwarfen Kingdoms]] | [[Characters/TotalWarWarhammerTheHighElves The High Elves]] | [[Characters/TotalWarWarhammerTheDarkElves The Dark Elves]] | [[Characters/TotalWarWarhammerTheWoodElves The Wood Elves]] | [[Characters/TotalWarWarhammerTheLizardmen The Lizardmen]] | [[Characters/TotalWarWarhammerTheVampireCounts The Vampire Counts]] | [[Characters/TotalWarWarhammerTheTombKings The Tomb Kings]] | [[Characters/TotalWarWarhammerTheVampireCoast The Vampire Coast]] | [[Characters/TotalWarWarhammerTheDaemonsOfChaos The Daemons Of Chaos]] | [[Characters/TotalWarWarhammerTheWarriorsOfChaos The Warriors of Chaos]] | '''The Norscan Tribes''' | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheGreenskins The Greenskins]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheOgreKingdoms The Ogre Kingdoms]] ]]-]

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[[center: [-[[{{Characters/TotalWarWarhammer}} Main characters index]] | [[Characters/TotalWarWarhammerTheEmpire The Empire of Man]] | [[Characters/TotalWarWarhammerTheKingdomOfBretonnia The Kingdom of Bretonnia]] | [[Characters/TotalWarWarhammerTheTzardomOfKislev The Tzardom of Kislev]] | [[Characters/TotalWarWarhammerTheEmpireOfGrandCathay The Empire of Grand Cathay]] | [[Characters/TotalWarWarhammerTheDwarfenKingdoms The Dwarfen Kingdoms]] | [[Characters/TotalWarWarhammerTheHighElves The High Elves]] | [[Characters/TotalWarWarhammerTheDarkElves The Dark Elves]] | [[Characters/TotalWarWarhammerTheWoodElves The Wood Elves]] | [[Characters/TotalWarWarhammerTheLizardmen The Lizardmen]] | [[Characters/TotalWarWarhammerTheVampireCounts The Vampire Counts]] | [[Characters/TotalWarWarhammerTheTombKings The Tomb Kings]] | [[Characters/TotalWarWarhammerTheVampireCoast The Vampire Coast]] | [[Characters/TotalWarWarhammerTheDaemonsOfChaos The Daemons Of Chaos]] | [[Characters/TotalWarWarhammerTheWarriorsOfChaos The Warriors of Chaos]] | '''The Norscan Tribes''' | [[Characters/TotalWarWarhammerTheChaosDwarfs The Chaos Dwarfs]] | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheGreenskins The Greenskins]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheOgreKingdoms The Ogre Kingdoms]] ]]-]
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Asskicking Leads To Leadership is the new name of the trope.


* AsskickingEqualsAuthority: Something of a given considering their culture; any leader who doesn't ''violently'' enforce his authority won't be in charge for long. This is represented by an in-game mechanic where if you beat an opposing faction leader's army, you can force the faction to confederate with you. When at war with another Norscan faction, the best course of action is to seek out the leader and defeat him.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Something of a given considering their culture; any leader who doesn't ''violently'' enforce his authority won't be in charge for long. This is represented by an in-game mechanic where if you beat an opposing faction leader's army, you can force the faction to confederate with you. When at war with another Norscan faction, the best course of action is to seek out the leader and defeat him.



* AsskickingEqualsAuthority: Was never a King or Chieftain within Norsca (though he was actually tipped for kingship of the Sarls before he was cursed), yet hordes of bloodthirsty Northmen gladly follow him to battle to catch some of the glory the Dark Gods have given him. [[spoiler: If you reject Archaon's alliance when he invades, and defeat him he can even become the Everchosen of Chaos.]]

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Was never a King or Chieftain within Norsca (though he was actually tipped for kingship of the Sarls before he was cursed), yet hordes of bloodthirsty Northmen gladly follow him to battle to catch some of the glory the Dark Gods have given him. [[spoiler: If you reject Archaon's alliance when he invades, and defeat him he can even become the Everchosen of Chaos.]]
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an axe to grind was disambiguated by TRS. As is typical with dewicking projects, zero context examples are deleted as it is impossible to tell if they are an example of anything.


* AnAxeToGrind: As you'd expect, they love their axes, which come in normal and great weapon variants.
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* CanonForeigner: He's an original character created for the games.
* DemonLordsAndArchdevils: Like Kugath, Burplesmirk is a Great Unclean One a Greater Daemon of Nurgle.
* EvilSorcerer: A strong practitioner of the Lore of Nurgle.
* GreenIsGross: Naturally as a Daemon of Nurgle Burplesmirk is a sickly green color.


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* CanonForeigner: He's an original character created for the games.
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* HorseOfADifferentColor: Killgore has a Jugernaught as a mount.

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* HorseOfADifferentColor: Killgore has a Jugernaught Juggernaut as a mount.

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* EvilSorcerer: A strong practitioner of the Lore of Metal, and the Lore of Death.

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* EvilSorcerer: A strong practitioner of the Lore of Metal, and the Lore of Death.Tzeentch.



* ArtEvolution: In Warhammer III Kihar got a model update so that he is a Chaos Sorcerer of Slaanesh instead of a generic Sorcerer.



* EvilSorcerer: As a champion of Slaanesh this is a given, with Kihar knowing spells from no less then ''three'' different lores.

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* EvilSorcerer: As a champion A strong practitioner of Slaanesh this is a given, with Kihar knowing spells from no less then ''three'' different lores.the Lore of Slaanesh.


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* HorseOfADifferentColor: Killgore has a Jugernaught as a mount.

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