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* ArcherArchetype: The Hunter is a very skilled archer, capable of hitting targets from incredibly far instances and even while moving at top speed.
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** The Hunter develops a very affectionate relationship with the Eagle Mother [[spoiler: after the goddess reincarnates into a regular eagle]]. This is most evident when she manages to solve cursed zone puzzles by herself. After petting/cleaning the Eagle Mother, who becomes both singed and disoriented while in said cursed zones, the Hunter will react to the eagle’s excitement from being restored with either a lighthearted giggle or a forehead nudge between the two. The fact that they share one [[spoiler: in the secret ending, after the Eagle Mother comes back to save the Hunter from dying by the Godslayer’s curse, is a definite [[CrowningMomentOfHeartwarming Crowning Moment of Heartwarming]]]].

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** The Hunter develops a very affectionate relationship with the Eagle Mother [[spoiler: after the goddess reincarnates into a regular eagle]]. This is most evident when she manages to solve cursed zone puzzles by herself. After petting/cleaning the Eagle Mother, who becomes both singed and disoriented while in said cursed zones, the Hunter will react to the eagle’s excitement from being restored with either a lighthearted giggle or a forehead nudge between the two. The fact that they share one [[spoiler: in the secret ending, after the Eagle Mother comes back to save the Hunter from dying by the Godslayer’s curse, is a definite [[CrowningMomentOfHeartwarming [[SugarWiki/CrowningMomentOfHeartwarming Crowning Moment of Heartwarming]]]].
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* GoodParents: The Eagle Mother was presumably a kind and loving mother to her children. In the closing cutscenes for each boss fight against them, they all walk up to her [[spoiler: (in regular eagle form of course)]] and the Hunter and engage her in an affectionate forehead nudge, while the Hunter, who's [[spoiler:shoulder she's perched on]] bows her head.

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* GoodParents: The Eagle Mother was presumably a kind and loving mother to her children. In the closing cutscenes for each boss fight against them, they all walk up to her [[spoiler: (in regular eagle form of course)]] and the Hunter and engage her in an affectionate forehead nudge, while the Hunter, who's [[spoiler:shoulder she's perched on]] on,]] bows her head.
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* GoodParents: The Eagle Mother was presumably a kind and loving mother to her children. In the closing cutscenes for each boss fight against them, they all walk up to her [[spoiler: (in regular eagle form of course)]] and the Hunter and engage her in an affectionate forehead nudge, while the Hunter, who's [[shoulder she's perched on]] bows her head.

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* GoodParents: The Eagle Mother was presumably a kind and loving mother to her children. In the closing cutscenes for each boss fight against them, they all walk up to her [[spoiler: (in regular eagle form of course)]] and the Hunter and engage her in an affectionate forehead nudge, while the Hunter, who's [[shoulder [[spoiler:shoulder she's perched on]] bows her head.
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%%* EatenAlive: In the cutscene following the first actual battle phase of her and the Hunter's confrontation with Nimue, the Eagle Mother surveys

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%%* * EatenAlive: In Much to the Hunter's horror, the Eagle Mother appears to have suffered this fate during their battle with Nimue. [[spoiler: The good news in this case is that she's quickly revealed to still be alive, but the bad news is that she's unfortunately encased in an energy bubble by Nimue, preventing her from assisting the Hunter a while.]] %%In the cutscene following the first actual battle phase of her and the Hunter's confrontation with Nimue, the Eagle Mother surveys surveys...



%%* GoodParents: The Eagle Mother was presumably a kind and loving mother to her children. In the closing cutscenes for each boss fight against the Tall Ones, they all walk up to the Hunter and the Eagle Mother [[spoiler: (in regular eagle form)]]

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%%* * GoodParents: The Eagle Mother was presumably a kind and loving mother to her children. In the closing cutscenes for each boss fight against the Tall Ones, them, they all walk up to the Hunter and the Eagle Mother her [[spoiler: (in regular eagle form)]]form of course)]] and the Hunter and engage her in an affectionate forehead nudge, while the Hunter, who's [[shoulder she's perched on]] bows her head.
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* BeastMan: Given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Cernos would count as this when assuming his Tall One to his followers. Interestingly, his godly form plays on that of his namesake somewhat. Whereas "Cernunnos" has face and torso of a human and the antlers and hoofed legs of a deer, Cernos (in Tall One form) would be fully humanoid in body with a fully cervine head.

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* BeastMan: Given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Cernos would count as this when assuming his Tall One to his followers. Interestingly, his godly form plays on that of his namesake somewhat. Whereas "Cernunnos" has the face and torso of a human and the antlers and hoofed legs of a deer, Cernos (in Tall One form) would be fully humanoid in body with a fully cervine head.
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* BirdPeople: Given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal-heads, the Eagle Mother would count as this.

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* BirdPeople: Given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal-heads, the Eagle Mother would count as this.this whenever she assumed her Tall One form.



* BeastMan: Given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Cernos would count as this. Interestingly, his godly form plays on that of his namesake somewhat. Whereas "Cernunnos" is a deity with the face and torso of a human and the antlers and hoofed legs of a deer, Cernos (in Tall One form) is a deity with both a fully humanoid body and a fully cervine head.

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* BeastMan: Given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Cernos would count as this.this when assuming his Tall One to his followers. Interestingly, his godly form plays on that of his namesake somewhat. Whereas "Cernunnos" is a deity with the has face and torso of a human and the antlers and hoofed legs of a deer, Cernos (in Tall One form) is a deity with both a would be fully humanoid in body and with a fully cervine head.



* LizardFolk: Given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal-heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Sauro counts as this.

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* LizardFolk: Given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal-heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Sauro counts would count as this.this when assuming his Tall One form.



* SnakePeople: Given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Nimue counts as a rare bipedal version of this.

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* SnakePeople: Given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Nimue counts would count as a rare bipedal version of this.this when assuming her Tall One form.



* BeastMan: Given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Kumo counts as this.

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* BeastMan: Given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Kumo counts would count as this.this when assuming his Tall One form.
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* LittleBigBrother: When under the Godslayer's curse, he's this to Sauro, due to the latter's towering height as a cursed spirit.


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* MultiArmedAndDangerous: As a cursed spirit, Cernos has eight legs.
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%%* EatenAlive: In the cutscene following the first actual battle phase of her and the Hunter's confrontation with Nimue, the Eagle Mother surveys



%%* FloatingInABubble:



* FloatingInABubble: During the cutscene that follows the first battle phase of the Hunter and the Eagle Mother's boss fight with her, Nimue seemingly eats the Eagle Mother alive out of nowhere, only for it to be revealed that she only trapped the eagle in a fiery bubble.

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* FloatingInABubble: BarrierWarrior: During the cutscene that follows the first battle phase of the Hunter and the Eagle Mother's boss fight with her, where Nimue seemingly eats the Eagle Mother alive out of nowhere, only for it to be it's revealed seconds later that she only trapped the eagle in a fiery bubble.

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* BirdPeople: Given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal-heads, the Eagle Mother would count as this.



%%* GoodParents:

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%%* GoodParents:GoodParents: The Eagle Mother was presumably a kind and loving mother to her children. In the closing cutscenes for each boss fight against the Tall Ones, they all walk up to the Hunter and the Eagle Mother [[spoiler: (in regular eagle form)]]
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* NatureSpirit: As noted above, he's the [[GreenThumb vegetation]] deity amongst the Tall Ones. Lore tablets describe him as being both of the land and for it, and that he travelled through all the plateaus while leaving sacred trees in his wake. After he's cleansed, the Eagle Mother happily comments that his land is once again fertile.

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* NatureSpirit: As noted above, he's the [[GreenThumb vegetation]] deity god of all plant life]] amongst the Tall Ones. Lore tablets describe him as being both of the land and for it, and that he travelled through all the plateaus while leaving sacred trees in his wake. After he's cleansed, the Eagle Mother happily comments that his land is once again fertile.
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* BeastMan: Given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Cernos would count as this. Interestingly, Cernos' godly form plays on that of his namesake somewhat. Whereas "Cernunnos" is a deity with the face and torso of a human and the antlers and hoofed legs of a deer, Cernos (in Tall One form) is a deity with both a fully humanoid body and a fully cervine head.

to:

* BeastMan: Given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Cernos would count as this. Interestingly, Cernos' his godly form plays on that of his namesake somewhat. Whereas "Cernunnos" is a deity with the face and torso of a human and the antlers and hoofed legs of a deer, Cernos (in Tall One form) is a deity with both a fully humanoid body and a fully cervine head.

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* {{Cernunnos}}: His name is a shortened version of "Cernunnos", he rules over a forested realm, is the godlike guardian of nature and plant life. In shape, he fully resembles a giant, glowing stag instead of an antlered and hooved humanoid. Interestingly, given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Cernos' biology would count as sort of an inversion to his namesake's (fully humanoid body with a cervine head).

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* BeastMan: Given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Cernos would count as this. Interestingly, Cernos' godly form plays on that of his namesake somewhat. Whereas "Cernunnos" is a deity with the face and torso of a human and the antlers and hoofed legs of a deer, Cernos (in Tall One form) is a deity with both a fully humanoid body and a fully cervine head.
* {{Cernunnos}}: His name is a shortened version of "Cernunnos", he rules over a forested realm, is the godlike guardian of nature and plant life. In shape, he fully resembles a giant, glowing stag instead of an antlered and hooved humanoid. Interestingly, given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Cernos' biology would count as sort of an inversion to his namesake's (fully humanoid body with a cervine head).

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* {{Cernunnos}}: His name is a shortened version of "Cernunnos", he rules over a forested realm, is the godlike guardian of nature and plant life. In shape, he filly resembles a giant, glowing stag instead of an antlered humanoid.

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* {{Cernunnos}}: His name is a shortened version of "Cernunnos", he rules over a forested realm, is the godlike guardian of nature and plant life. In shape, he filly fully resembles a giant, glowing stag instead of an antlered humanoid.and hooved humanoid. Interestingly, given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Cernos' biology would count as sort of an inversion to his namesake's (fully humanoid body with a cervine head).



* LizardFolk: Given the Tall Ones' ([[spoiler: initially]]) alleged rule of appearing to their followers as giant, humanoid figures with animal-heads, Sauro counts as this.

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* LizardFolk: Given the Tall Ones' ([[spoiler: initially]]) alleged rule of appearing to their followers as giant, humanoid figures with animal-heads, animal-heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Sauro counts as this.



* SnakePeople: Given the Tall Ones' ([[spoiler: initially]]) alleged rule of appearing to their followers as giant, humanoid figures with animal heads, Nimue counts as a rare bipedal version of this.

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* SnakePeople: Given the Tall Ones' ([[spoiler: initially]]) alleged rule of appearing to their followers as giant, humanoid figures with animal heads, heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Nimue counts as a rare bipedal version of this.


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* BeastMan: Given the Tall Ones' alleged rule of appearing to their followers as giant, humanoid figures with animal heads [[spoiler: (though it's later revealed to be true via the "Gift of the Tall Ones" sidequests)]], Kumo counts as this.
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* BarrierWarrior: During the cutscene that follows the first battle phase of the Hunter and the Eagle Mother's boss fight with her, Nimue seemingly eats the Eagle Mother alive out of nowhere, only for it to be revealed that she only trapped the eagle in a fiery bubble.

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* BarrierWarrior: FloatingInABubble: During the cutscene that follows the first battle phase of the Hunter and the Eagle Mother's boss fight with her, Nimue seemingly eats the Eagle Mother alive out of nowhere, only for it to be revealed that she only trapped the eagle in a fiery bubble.

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%%* LittleBigBrother: Despite being the second oldest of the Eagle Mother's children, Sauro appears to be the smallest overall in his pure animal form, which thereby makes him this to both Nimue and Kumo. [[STILL WORKING ON THIS]]

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%%* * LittleBigBrother: Despite being the second oldest of the Eagle Mother's children, Sauro appears to be the smallest overall in his pure animal form, which thereby makes him this to both Nimue and Kumo. [[STILL WORKING ON THIS]]Kumo, who dwarf him in height (both), length (Nimue alone) and body mass (Kumo alone).
* LizardFolk: Given the Tall Ones' ([[spoiler: initially]]) alleged rule of appearing to their followers as giant, humanoid figures with animal-heads, Sauro counts as this.


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* SnakePeople: Given the Tall Ones' ([[spoiler: initially]]) alleged rule of appearing to their followers as giant, humanoid figures with animal heads, Nimue counts as a rare bipedal version of this.
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* GodOfEvil: He pretty much becomes this once he finally "ascends" to godhood during the last phase of his boss fight.

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* GodOfEvil: He pretty much becomes this once he [[spoiler: finally "ascends" to godhood during the last phase of his boss fight.]]
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* EvilIsBigger: Even before he [[ascends to godhood towards the end of the game]], the Godslayer is notably larger than the average human, a clue that the power he gained in his quest has already warped him to where his humanity is long gone.

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* EvilIsBigger: Even before he [[ascends [[spoiler: ascends to godhood towards the end of the game]], the Godslayer is notably larger than the average human, a clue that the power he gained in his quest has already warped him to where his humanity is long gone.
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* CrisisOfFaith: His motivation for [[KillTheGods doing away with the Tall Ones]] and [[GodhoodSeeker aiming to become a Tall One himself]] is rooted in this. When he first put on the Mask of Ancients, what he saw was a world that was, in his eyes, "born of" and "forged by" chaos and ruled by "fickle" gods. Additionally, he became even more disillusioned by the world having no "true path" to follow.

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* CrisisOfFaith: His motivation for [[KillTheGods doing away with the Tall Ones]] and [[GodhoodSeeker aiming to become a Tall One himself]] is rooted in this. When he first put on the Mask of Ancients, what he saw was a world that was, in his eyes, "born of" and "forged by" chaos and ruled by "fickle" gods. Additionally, he became even more disillusioned by the world having no "true path" path to salvation" to follow.



%%* EvilIsBigger

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%%* EvilIsBigger* EvilIsBigger: Even before he [[ascends to godhood towards the end of the game]], the Godslayer is notably larger than the average human, a clue that the power he gained in his quest has already warped him to where his humanity is long gone.

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* ExtraEyes: The Godslayer has three, inhuman-looking and [[GlowingEyesOfDoom glowing]] [[RedEyesTakeWarning red eyes]] underneath his mask, which are the only parts of his face players are able to see.



* RedEyesTakeWarning: As stated above, his red eyes and the fiery glow they emit help emphasize his role as the antagonist of the game.

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* %%* RedEyesTakeWarning: As stated above, his red eyes and the fiery glow they emit help emphasize his role as the antagonist of the game.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/godslayer.png]]

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%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/godslayer.png]]
%%[[caption-width-right:350:The Godslayer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/godslayer.png]]org/pmwiki/pub/images/screenshot_2023_05_11_at_16_04_58_the_pathless_gameplay_walkthrough_full_game_1080p_hd_no_commentary_youtube.png]]



%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_05_11_at_16_04_58_the_pathless_gameplay_walkthrough_full_game_1080p_hd_no_commentary_youtube.png]]
%%[[caption-width-right:350:]]
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* FriendToAllLivingThings: {{Invoked|Trope}}. After clearing her first sidequest of purifying injured wildlife of the Godslayer's curse, the Hunter gains the ability to get any animal (or as many as six) to follow her around by running behind that particular animal until an aura of gold sparks emanates around it, indicating that she has now befriended that animal.

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* FriendToAllLivingThings: {{Invoked|Trope}}. After clearing her first sidequest of purifying injured wildlife of removing the Godslayer's curse, curse from injured wildlife, the Hunter gains the ability to get befriend any animal (or as many as six) to follow her around NPC she comes across by running behind that particular animal until an aura of gold sparks emanates around it, indicating that she has the animal now befriended that animal.likes her and wants to follow her around. She can get as many six animals at once to follow her.
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* ArcherArchetype: The Hunter is a very skilled archer, capable of hitting targets from incredibly far instances and even while moving at speed.

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* ArcherArchetype: The Hunter is a very skilled archer, capable of hitting targets from incredibly far instances and even while moving at top speed.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diesel_product_geum_home_hunterandeagleaboutimage_2_1185x1242_7617c7bfe7e7c061b93950e6f74c7f784887f255.png]]
[[caption-width-right:350:The Hunter and her eagle.]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_05_11_at_16_18_59_the_pathless_gameplay_walkthrough_full_game_1080p_hd_no_commentary_youtube.png]]
%%[[caption-width-right:350:]]

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[[quoteright:350:https://static.%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diesel_product_geum_home_hunterandeagleaboutimage_2_1185x1242_7617c7bfe7e7c061b93950e6f74c7f784887f255.png]]
[[caption-width-right:350:The %%[[caption-width-right:350:The Hunter and her eagle.]]
%%[[quoteright:350:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_05_11_at_16_18_59_the_pathless_gameplay_walkthrough_full_game_1080p_hd_no_commentary_youtube.png]]
%%[[caption-width-right:350:]][[caption-width-right:350:]]
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%%* KnightOfCerebus: [[DownplayedTrope Downplayed]]. Due to the Godslayer's curse over the land in which the game takes place, the story doesn't exactly start on a high note to begin with. However, even with that being said, players are still able to take in the (mostly) calm atmosphere and beautiful landscape of the game whenever the Godslayer is nowhere to be seen. However, whenever he ''is'' onscreen, the tone of the story goes from bad to worse.

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%%* * KnightOfCerebus: [[DownplayedTrope Downplayed]]. Due to the Godslayer's curse over the land in which the game takes place, the story doesn't exactly start on a high note to begin with. However, even with that being said, players are still able to take in the (mostly) calm atmosphere and beautiful landscape of the game whenever the Godslayer is nowhere to be seen. However, whenever he ''is'' onscreen, the tone of the story goes from bad to worse.



* ThatManIsDead: As was chronicled in one of two lore tablets located on the grounds of the shrine where he took the Sun Sword from:

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* ThatManIsDead: As was chronicled in one of the two lore tablets located on the grounds of the shrine where he took the Sun Sword from:from, he tells his followers as such during his last day of being known as '''The Pathfinder'''.

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* RedIsHeroic: Between the red and dark-blue colors that make up the Hunter's outfit, the red is naturally more prominent and really helps her stand out.



* CrisisOfFaith: His motivation for [[KillTheGods doing away with the Tall Ones]] and [[GodhoodSeeker aiming to become a Tall One himself]] is rooted in this. When he first put on the Mask of Ancients, what he saw was a world that was, in his eyes, "born of" and "forged by" chaos and ruled by "fickle" gods. Additionally, he was so disillusioned by the world having no true path that it drove him mad.

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* CrisisOfFaith: His motivation for [[KillTheGods doing away with the Tall Ones]] and [[GodhoodSeeker aiming to become a Tall One himself]] is rooted in this. When he first put on the Mask of Ancients, what he saw was a world that was, in his eyes, "born of" and "forged by" chaos and ruled by "fickle" gods. Additionally, he was so became even more disillusioned by the world having no true path that it drove him mad."true path" to follow.



* TheFaceless: Aside from his three eyes, we never see how he looks under the mask he wears. However, based on the way his eyes look, as well as the freakishly uneven manner in which they move, one can guess that his appearance under the mask is ''far'' from human.

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* ExtraEyes: The Godslayer has three, inhuman-looking and [[GlowingEyesOfDoom glowing]] [[RedEyesTakeWarning red eyes]] underneath his mask, which are the only parts of his face players are able to see.
* TheFaceless: Aside from his [[ExtraEyes three eyes, eyes]], we never see how he looks under the mask he wears. However, based on the way his eyes look, as well as the freakishly uneven manner in which they move, one can guess that his appearance under the mask is ''far'' from human.


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* RedEyesTakeWarning: As stated above, his red eyes and the fiery glow they emit help emphasize his role as the antagonist of the game.
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* TheHeroine: She's the main character of the game and the last hope for bringing light back to the dark and cursed land that the game takes place in.
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* GodOfLight: Sauro is the sun god amongst the Tall Ones, as a couple of lore tablets in different parts of the Redwood Steppe claim that he loves the sun and gifts his people with sunlight. After his boss fight, the Eagle Mother happily notes that his light once again spreads throughout his land once he's cleansed.

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* GodOfLight: Sauro is the [[PowerOfTheSun sun god god]] amongst the Tall Ones, as a couple of lore tablets in different parts of the Redwood Steppe claim that he loves the sun and gifts his people with sunlight. After his boss fight, the Eagle Mother happily notes that his light once again spreads throughout his land once he's cleansed.
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* GodOfFire: Sauro is implied to fall in this category alongside his younger brother Kumo. However, whereas Kumo seemingly fulfills this role when it comes to blacksmithing, Sauro fulfills this role when it comes to pottery, confirmed by a lore tablet located in a pottery workshop that states that he "brings the hot sun, breathes the fire into our (potters) kilns and dries our clay".

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