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-->'''Alexandrite''': As far as employers go I thought they would at least pay well. But alas, the Court and and I had irreconcilable differences.
-->...
--> I'm no friend of the Court. They approached me with an ancient text in need of transaltion, then paid me a mere tenth of what was promised-so I left in one little mistranslation. The resulting explosion was quite marvelous, if I may say.
-->...
--> I'm no friend of the Court. They approached me with an ancient text in need of transaltion, then paid me a mere tenth of what was promised-so I left in one little mistranslation. The resulting explosion was quite marvelous, if I may say.
* ScrewTheMoneyIHaveRules: When Lateef asks Ana what she is going to do with her share of Locke's payment for working with the Lamplighters, Ana states that she just asked to join his quest.
Changed line(s) 208 (click to see context) from:
ShockAndAwe: The majority of Nocturne's wheelhouse.
to:
* CloudCuckoolander: Nocturne is... not all there.
* ShockAndAwe: The majority of Nocturne's wheelhouse.
* ShockAndAwe: The majority of Nocturne's wheelhouse.
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* TheScrounger: In addition to transporting the agents to and from their missions, Captain Nicky's primary occupation is to act as the Lamplighters [[FriendInTheBlackMarket supplier of consumables, armor and weapon mods]]. He'll also take personal requests, such as healing supplies for Ana Sofía, rare books for the Alexandrite and convinces Jianyi to make a request for chocolate.
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* BadassBookworm: The Alexandrite might say they are not a fighter, but as Locke's journal points out, Glamours that can shoot out "bolts of cutting light" and "fire that burns only those its caster wishes to burn", prove to be just as deadly as bullets.
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* BunnyEarsLawyer: Locke's journal entry before beginning the mission to recruit the Alexandrite describes them as:
--> A prodigy among occult intellectuals, foremost in the field of Glamours, the Alexandrite is said to be able to bring dreams into reality. I've tried to follow their work, but their publishing has been... erratic.
--> A prodigy among occult intellectuals, foremost in the field of Glamours, the Alexandrite is said to be able to bring dreams into reality. I've tried to follow their work, but their publishing has been... erratic.
Changed line(s) 103 (click to see context) from:
* NeutralNoLonger: They previously worked freelance for anyone who offered lore and payment, including the Banished Court. Then the court tried to stiff the Alexandrite, the Alexandrite neglected to correct some "errors" in Court rituals they were translating resulting in several deaths, the Court tried to assassinate them in retaliation and the Lamplighters swooped in to rescue and recruit them.
to:
* NeutralNoLonger: They previously worked freelance for anyone who offered lore and payment, including the [[EvilPaysBetter Banished Court. Court]]. Then the court [[UnderestimatingBadassery tried to stiff the Alexandrite, Alexandrite]], the Alexandrite [[MistreatmentInducedBetrayal neglected to correct some "errors" in Court rituals they were translating resulting in several deaths, deaths]], the Court tried to assassinate them in retaliation and the Lamplighters swooped in to rescue and recruit them.
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Changed line(s) 53 (click to see context) from:
--> '''Eddie''': Oh sure. I remember this one time in Abilene, one of my crew...
to:
--> '''Eddie''': Oh sure. [[SayingTooMuch I remember this one time in Abilene, one of my crew...]]
Changed line(s) 55 (click to see context) from:
--> '''Eddie''': [[{{Touche}} chuckles]] Oh, you bat your eyes really pretty, Slugger. But you ain't that good.
to:
--> '''Eddie''': [[{{Touche}} chuckles]] (chuckles)]] Oh, you bat your eyes really pretty, Slugger. But you ain't that good.
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* TheCharmer: Ingrid proves very adept at getting people to loosen their guard around her, managing to quickly find a few things out about Eddie while he was trying not to say much.
--> '''Ingrid''': So. Where do you come from Mr. Sawyer?
--> '''Eddie''': Nowhere you ever heard of.
--> '''Ingrid''': See a lot of action in the war?
--> '''Eddie''': Did my share.
--> '''Ingrid''': So you're the talkative type.
--> '''Eddie''': I guess.
--> '''Ingrid''': Smart. Fellow can't be too careful who he lets in. Am I right?
--> '''Eddie''': You said it.
--> '''Ingrid''': And when you run around with a criminal elemnt, who knows where [[LooseLips loose lips]] can get you? I'm sure you've seen it happen.
--> '''Eddie''': Oh sure. I remember this one time in Abilene, one of my crew...
--> '''Ingrid''': Mmm hmm?
--> '''Eddie''': [[{{Touche}} chuckles]] Oh, you bat your eyes really pretty, Slugger. But you ain't that good.
--> '''Ingrid''': Allright, Mr. Sawyer. I like a man who knows what not to say.
--> '''Ingrid''': So. Where do you come from Mr. Sawyer?
--> '''Eddie''': Nowhere you ever heard of.
--> '''Ingrid''': See a lot of action in the war?
--> '''Eddie''': Did my share.
--> '''Ingrid''': So you're the talkative type.
--> '''Eddie''': I guess.
--> '''Ingrid''': Smart. Fellow can't be too careful who he lets in. Am I right?
--> '''Eddie''': You said it.
--> '''Ingrid''': And when you run around with a criminal elemnt, who knows where [[LooseLips loose lips]] can get you? I'm sure you've seen it happen.
--> '''Eddie''': Oh sure. I remember this one time in Abilene, one of my crew...
--> '''Ingrid''': Mmm hmm?
--> '''Eddie''': [[{{Touche}} chuckles]] Oh, you bat your eyes really pretty, Slugger. But you ain't that good.
--> '''Ingrid''': Allright, Mr. Sawyer. I like a man who knows what not to say.
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* NoNameGiven: Upon first meeting her in the hideout, Locke asks her if Célestine is her real name or a codename. She just asks him if there is a difference and he admits to wondering that sometimes as well.
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* AwesomeEgo: Lateef has total confidence in his abilities as a thief, opening a locked chest in seconds in the announcement trailer and bragging about it.
-->'''Lateef''': (examining the chest) Very difficult! Never have I seen a lock this complex. Only a true master could- (lock opens) I got it!
-->'''Eddie''': "Only a true master, huh?"
-->'''Lateef''': Exactly. These fingers are the pride of Cairo!
-->'''Lateef''': (examining the chest) Very difficult! Never have I seen a lock this complex. Only a true master could- (lock opens) I got it!
-->'''Eddie''': "Only a true master, huh?"
-->'''Lateef''': Exactly. These fingers are the pride of Cairo!
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* BadassLongcoat: A very fancy looking one at that.
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* OnlyInItForTheMoney: Downplayed, as Ingrid wants the world to keep spinning, so that she has a place to spend her money, but she has no problem reminding Locke to make sure that he pays them after they complete the job.
--> '''Ingrid''': One more thing. I do still expect to be paid.
--> '''Locke''': Never fear, Ms. Erickson. I know exactly [[NotInThisForYourRevolution who I'm]] [[PunchClockHero dealing with]].
--> '''Ingrid''': One more thing. I do still expect to be paid.
--> '''Locke''': Never fear, Ms. Erickson. I know exactly [[NotInThisForYourRevolution who I'm]] [[PunchClockHero dealing with]].
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* ConsummateProfessional: [[https://scontent-man2-1.xx.fbcdn.net/v/t39.30808-6/383981782_258931420459167_4455501026984779911_n.jpg?_nc_cat=100&ccb=1-7&_nc_sid=5f2048&_nc_ohc=y0QkJSZnybYAX8xiaPp&_nc_ht=scontent-man2-1.xx&oh=00_AfAgb64W21Bxq8lsXHaT2dmDMB65YUiNRBHY4Da1D518Jw&oe=654B9C84 Ingrid's]] original response to Locke's offer of employment lacks the self-aggrandizing nature and deprecating wording of [[https://scontent-man2-1.xx.fbcdn.net/v/t39.30808-6/383375078_259570153728627_8216585318672038112_n.jpg?_nc_cat=108&ccb=1-7&_nc_sid=5f2048&_nc_ohc=MG6W7XftcKcAX9qPbBH&_nc_ht=scontent-man2-1.xx&oh=00_AfChmplAmDgKRRGGCS-MgPqDK3WtTCLowngj26SOCPUjRA&oe=654B590C Lateef]] and [[https://scontent-man2-1.xx.fbcdn.net/v/t39.30808-6/383166239_259574057061570_4648806768296781076_n.jpg?_nc_cat=104&ccb=1-7&_nc_sid=5f2048&_nc_ohc=Be1bT-TUqpcAX9vIBQm&_nc_ht=scontent-man2-1.xx&oh=00_AfCrJyAcaMChoTwN5m9oJM-cluawo8MW4L9CEg92miGrOg&oe=654B67F4 Eddie's]] replies and gets straight to the point, only pausing to warn Locke that she won't pull her punches if members of the Banished Court interfere. She also points out to Eddie when he wants to get out of dodge, that if the Banished Court wins, then the world is doomed and she has no intention of letting that happen.
--> '''Ingrid''': I've got plans, Mr. Sawyer-plans that hinge on the sun rising tomorrow. [[PragmaticHero How am I going to spend my money if there's no world left to spend it in?]]
--> '''Ingrid''': I've got plans, Mr. Sawyer-plans that hinge on the sun rising tomorrow. [[PragmaticHero How am I going to spend my money if there's no world left to spend it in?]]
* TheAntiNihilist: Lateef's response to Eddie pointing out that trying to be a hero could end up killing him has shades of this.
-->'''Lateef''': If we actually pull this off-then the Gentleman-Djinn will be the guy who saved the world.
-->'''Eddie''': You won't care about any of that when you're dead.
-->'''Lateef''': Everyone dies Sawyer. [[LivingIsMoreThanSurviving I'm going to live first]].
-->'''Lateef''': If we actually pull this off-then the Gentleman-Djinn will be the guy who saved the world.
-->'''Eddie''': You won't care about any of that when you're dead.
-->'''Lateef''': Everyone dies Sawyer. [[LivingIsMoreThanSurviving I'm going to live first]].
Changed line(s) 62,63 (click to see context) from:
-->'''Lateef''': I see oppurtunity. A chance to learn how the world really works. To see things almost no one has seen before. And if we actually pull this off-then the Gentleman-Djinn will be the guy who saved the world.
to:
-->'''Lateef''': I see oppurtunity.opportunity. A chance to learn how the world really works. To see things almost no one has seen before. And if we actually pull this off-then the Gentleman-Djinn will be the guy who saved the world.
world.
Changed line(s) 196 (click to see context) from:
[[quoteright:225: Always fair prices here, but you know that.]]
to:
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[[caption-width-right:256: Let's make something spectacular, my friend!]]
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* ScrewThisImOutOfHere: Averted, but after recovering the first Keystone, Eddie is fully prepared to leave the Lamplighters in the dust, and only agrees to stay after Locke points out that he's already made an enemy of the Banished Court and Captain Nicky tells him that the island is warded against intruders.
--> '''Eddie''': I ain't getting conscripted into another war.
--> '''Locke''': You're free to walk, of course. But the Court knows your name and your face. You've seen firsthand the strength they command. No, you're in this til the end, Mr. Sawyer-either the Court's, or your own. All that remains is for you to decide which one.
--> '''Captain Nicky''': Sawyer, you might be interested to know that this island is protected. Wards, formulas, stuff I've never even heard of. No safer place in the world than right here.
--> '''Eddie''': Damn it.
--> '''Eddie''': I ain't getting conscripted into another war.
--> '''Locke''': You're free to walk, of course. But the Court knows your name and your face. You've seen firsthand the strength they command. No, you're in this til the end, Mr. Sawyer-either the Court's, or your own. All that remains is for you to decide which one.
--> '''Captain Nicky''': Sawyer, you might be interested to know that this island is protected. Wards, formulas, stuff I've never even heard of. No safer place in the world than right here.
--> '''Eddie''': Damn it.
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* JumpedAtTheCall: After the mission to reclaim the first keystone and witnessing Strum's fire-breathing mummies first-hand, Lateef commits to Locke's cause wholeheartedly whereas Eddie almost [[ScrewThisImOutOfHere jumps ship entirely]] and Ingrid focuses on [[OnlyInItForTheMoney the payday]]. A later conversation between the three, also has Lateef interject that it would allow him to both [[SeekerArchetype learn more]] about how the world really works and make him a [[KidHero hero]].
-->'''Locke''': You see now how critical it is we stop him-and the rest of the Banished Court.
-->'''Eddie''': Ain't no "we." You're on your own-we're out. Right y'all?
-->'''Lateef''': Are you joking? This proves Locke isn't crazy. I'm in this until the end now.
-->...
-->'''Eddie''': I'm just trying to figure out what you two are seeing that I ain't.
-->'''Lateef''': I see oppurtunity. A chance to learn how the world really works. To see things almost no one has seen before. And if we actually pull this off-then the Gentleman-Djinn will be the guy who saved the world.
-->'''Locke''': You see now how critical it is we stop him-and the rest of the Banished Court.
-->'''Eddie''': Ain't no "we." You're on your own-we're out. Right y'all?
-->'''Lateef''': Are you joking? This proves Locke isn't crazy. I'm in this until the end now.
-->...
-->'''Eddie''': I'm just trying to figure out what you two are seeing that I ain't.
-->'''Lateef''': I see oppurtunity. A chance to learn how the world really works. To see things almost no one has seen before. And if we actually pull this off-then the Gentleman-Djinn will be the guy who saved the world.
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[[quoteright:225: Always fair prices here, but you know that.]]
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* DeadpanSnarker: Danys goes along with the Lamplighters despite having no idea of their motives or intentions, just because they seem to want him dead the least. And then there is his response when Locke points out they have enemies in common:
--> Enemies in common? But I'm a weaponsmith. I don't have enemies. Other than the [[ByTheBookCop law]]. The [[LuddWasRight Luddites]]. And the [[{{Pacifist}} pacifists]]. But no real enemies.
--> Enemies in common? But I'm a weaponsmith. I don't have enemies. Other than the [[ByTheBookCop law]]. The [[LuddWasRight Luddites]]. And the [[{{Pacifist}} pacifists]]. But no real enemies.
Changed line(s) 246 (click to see context) from:
[[caption-width-right:643:some caption text]]
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I added a general folder under Agents, initially to outline the Infiltration Moves, and then added Fire-Forged Friends.
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[[folder: General]]
The field agents of the Lamplighters League, a band of mercenaries either in it for the money or the protections of the island.
----
* FireForgedFriends: The pay is the main motive for most all of the Agents, but they grow close and band together for the promise of ensuring there's somewhere to spend it.
* FoeTossingCharge: A Bruiser's Slam move can dispatch up to 3 enemies in a single charge, and as long as there's nobody else to sound the alarm, that's up to 3 enemies not included in the combat phase to come. Unfortunately, you can't barge up stairs with a Slam.
* TapOnTheHead: Sneaks can Sucker Punch enemies for a minimal-noise takedown, which complements their ability to approach most enemies from behind, and can be done three times before requiring a Second Wind pickup. Just be careful when the enemy is investigating a previous takedown of yours; they can turn around pretty fast.
* ThrowingTheDistraction: Saboteurs can throw Shock Mines, noisemakers that draw attention in a radius and defeat the first enemy to step on them, as well as igniting oil and electrifying water. Just be sure you manage to lure someone in to trip the mine, as they don't stick around long.
[[/folder]]
The field agents of the Lamplighters League, a band of mercenaries either in it for the money or the protections of the island.
----
* FireForgedFriends: The pay is the main motive for most all of the Agents, but they grow close and band together for the promise of ensuring there's somewhere to spend it.
* FoeTossingCharge: A Bruiser's Slam move can dispatch up to 3 enemies in a single charge, and as long as there's nobody else to sound the alarm, that's up to 3 enemies not included in the combat phase to come. Unfortunately, you can't barge up stairs with a Slam.
* TapOnTheHead: Sneaks can Sucker Punch enemies for a minimal-noise takedown, which complements their ability to approach most enemies from behind, and can be done three times before requiring a Second Wind pickup. Just be careful when the enemy is investigating a previous takedown of yours; they can turn around pretty fast.
* ThrowingTheDistraction: Saboteurs can throw Shock Mines, noisemakers that draw attention in a radius and defeat the first enemy to step on them, as well as igniting oil and electrifying water. Just be sure you manage to lure someone in to trip the mine, as they don't stick around long.
[[/folder]]
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Changed line(s) 165 (click to see context) from:
* Determinator: Even in the face of a seemingly unstoppable armageddon, Locke refuses to go down without a fight.
to:
* Determinator: {{Determinator}}: Even in the face of a seemingly unstoppable armageddon, Locke refuses to go down without a fight.
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* TheKnightsWhoSaySquee: Ana is elated to meet the last surviving Lamplighter and considers it an honor that he wants to recruit her.
Changed line(s) 164 (click to see context) from:
* LastOfHisKind
to:
* LastOfHisKindDeterminator: Even in the face of a seemingly unstoppable armageddon, Locke refuses to go down without a fight.
* KnightInSourArmor: Locke has watched all his friends die, his enemies are on the verge of ending the world and he has no choice but to hire cutthroats, mercenaries and thieves if he is to accomplish his goals. [[spoiler: He eases up as his agents continue to prove their worth and after defeating the Banished Court and truly killing the Scions, he apologises for underestimating them and declares them to be Lamplighters.]]
* LastOfHisKind: The last living Lamplighter.
* KnightInSourArmor: Locke has watched all his friends die, his enemies are on the verge of ending the world and he has no choice but to hire cutthroats, mercenaries and thieves if he is to accomplish his goals. [[spoiler: He eases up as his agents continue to prove their worth and after defeating the Banished Court and truly killing the Scions, he apologises for underestimating them and declares them to be Lamplighters.]]
* LastOfHisKind: The last living Lamplighter.
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* MoreDakka: He fires a lot of rounds from each gun. Every crit will reload a bullet in his gun which can keep him going for a long time.
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* ProfessionalKiller: A bodyguard and hitman.
** He has achievement called "The Professionals" for completing a mission with the Sanguine Club Assassin, Purnima.
** He has achievement called "The Professionals" for completing a mission with the Sanguine Club Assassin, Purnima.
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* ProfessionalKiller: An ex-member of the assassin Sanguine Club.
** She has an achievement for completing a mission with the hitman and bodyguard Fedir.
** She has an achievement for completing a mission with the hitman and bodyguard Fedir.
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Changed line(s) 207 (click to see context) from:
DualWielding
to:
* BadBoss: None of the Scions are going to win employer of the week, but Nicastro has no problem with killing off Sturm and Marteau's henchmen to fuel her dark rituals. As Marteau puts it to Strum in a letter:
--> We need to have a serious talk about resource allocation if Lady N is going to keep burning through troops for her hocus-pocus horseplay... What's done is done, but the next time she wants to go running off after a holy grail or a magic ring, she can do it with her own men. ''Our'' men have a Tower to get to.
* DualWielding
--> We need to have a serious talk about resource allocation if Lady N is going to keep burning through troops for her hocus-pocus horseplay... What's done is done, but the next time she wants to go running off after a holy grail or a magic ring, she can do it with her own men. ''Our'' men have a Tower to get to.
* DualWielding
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[[folder:Nocturne]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/nocturne__1_17.jpg]]
[[caption-width-right:750: ''Creepy Humming'']]
A macabre spectrophysicist marooned in an alternate dimension, only to emerge forever altered. Nocturne manipulates her body's electric field to inflict shock damage on her enemies while also supercharging her cutting-edge suit to enhance her abilities.
Infiltration Role: Saboteur
----
ShockAndAwe: The majority of Nocturne's wheelhouse.
----
[[/folder]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/nocturne__1_17.jpg]]
[[caption-width-right:750: ''Creepy Humming'']]
A macabre spectrophysicist marooned in an alternate dimension, only to emerge forever altered. Nocturne manipulates her body's electric field to inflict shock damage on her enemies while also supercharging her cutting-edge suit to enhance her abilities.
Infiltration Role: Saboteur
----
ShockAndAwe: The majority of Nocturne's wheelhouse.
----
[[/folder]]
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[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_10_27_085534.png]]
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/locke_1.jpg]]
Changed line(s) 163,165 (click to see context) from:
[[quoteright:165:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2023_10_25_at_104849_pm.png]]
[[caption-width-right:165:]]
Danys Belfort. An ingenious inventor with a knack for blending mechanical and alchemical processes.
[[caption-width-right:165:]]
Danys Belfort. An ingenious inventor with a knack for blending mechanical and alchemical processes.
to:
[[caption-width-right:165:]]
Danys Belfort.
An ingenious inventor with a knack for blending mechanical and alchemical processes.
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/madame_mei_6.jpg]]
Changed line(s) 174 (click to see context) from:
MadameFortune
to:
* MadameFortune
Changed line(s) 178,183 (click to see context) from:
!!Banished Court
[[folder:Lady Zorana Nicastro]]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/nicastro.jpeg]]
[[caption-width-right:1000:]]
Lady Zorana Nicastro, the Scion of the ancient and dreaded House Nicastro. Wielding twin rapiers and an array of dark powers bestowed upon her by a dead and dreaming god, Lady Nicastro loves nothing more than the thrill of the hunt—and the rush of the kill.
[[folder:Lady Zorana Nicastro]]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/nicastro.jpeg]]
[[caption-width-right:1000:]]
Lady Zorana Nicastro, the Scion of the ancient and dreaded House Nicastro. Wielding twin rapiers and an array of dark powers bestowed upon her by a dead and dreaming god, Lady Nicastro loves nothing more than the thrill of the hunt—and the rush of the kill.
to:
[[folder:Lady Zorana Nicastro]]
[[quoteright:1000:https://static.
[[quoteright:256:https://static.tvtropes.
[[caption-width-right:1000:]]
Lady Zorana Nicastro, the Scion of the ancient and dreaded House Nicastro. Wielding twin rapiers and an array of dark powers bestowed upon her by a dead and dreaming god, Lady Nicastro loves nothing more than the thrill of the hunt—and the rush of the kill.
Changed line(s) 185 (click to see context) from:
DualWielding
to:
* DisappointedInYou: Mother Amina is willing to bless all of the agents of the Lamplighters League save Ana Sofía. Why? Because Ana once belonged to the same order of healers as Mother Amina and has since broken her vow to take up arms. [[spoiler: It is only after many weeks of conversation that Amina finally gives Ana a blessing.]]
* TheMedic
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!!Banished Court
[[folder:Lady Zorana Nicastro]]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/nicastro.jpeg]]
[[caption-width-right:1000:]]
Lady Zorana Nicastro, the Scion of the ancient and dreaded House Nicastro. Wielding twin rapiers and an array of dark powers bestowed upon her by a dead and dreaming god, Lady Nicastro loves nothing more than the thrill of the hunt—and the rush of the kill.
----
DualWielding
----
[[/folder]]
[[folder:Lady Zorana Nicastro]]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/nicastro.jpeg]]
[[caption-width-right:1000:]]
Lady Zorana Nicastro, the Scion of the ancient and dreaded House Nicastro. Wielding twin rapiers and an array of dark powers bestowed upon her by a dead and dreaming god, Lady Nicastro loves nothing more than the thrill of the hunt—and the rush of the kill.
----
DualWielding
----
[[/folder]]
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Changed line(s) 11,15 (click to see context) from:
** CriticalHitClass
** GunsAkimbo
** PosthumousSibling: One of his big regrets was his sister's passing while he was away at war.
** PreClimaxClimax: Towards the endgame He can ask Ingrid if she knows any quiet places on the island for a distraction.
** ShellShockedVeteran: When he breaks his PTSD kicks in.
** GunsAkimbo
** PosthumousSibling: One of his big regrets was his sister's passing while he was away at war.
** PreClimaxClimax: Towards the endgame He can ask Ingrid if she knows any quiet places on the island for a distraction.
** ShellShockedVeteran: When he breaks his PTSD kicks in.
to:
Changed line(s) 25,29 (click to see context) from:
** AllAbusersAreMale: She implies her husband was this.
** BlackWidow: In a conversation with Eddie, he indirectly asks her if this is what happened to her husband.
** BoxingBattler
** PreClimaxClimax: Towards the endgame Eddie can ask her if she knows any quiet places on the island for a distraction.
** TrailersAlwaysLie: She is seen with a pistol in the announcement trailer but never uses a ranged weapon in the game.
** BlackWidow: In a conversation with Eddie, he indirectly asks her if this is what happened to her husband.
** BoxingBattler
** PreClimaxClimax: Towards the endgame Eddie can ask her if she knows any quiet places on the island for a distraction.
** TrailersAlwaysLie: She is seen with a pistol in the announcement trailer but never uses a ranged weapon in the game.
to:
Changed line(s) 40,42 (click to see context) from:
** FragileSpeedster: His skill tree supports him stacking evasion to guarantee that enemies will miss their attacks against him.
** GentlemanThief: He is one, mostly, though he laments that unlike his idols he has to carry and frequently use a pistol.
** TrailersAlwaysLie: He is depicted as picking a lock in the announcement trailer. An ability only the Saboteur role can do.
** GentlemanThief: He is one, mostly, though he laments that unlike his idols he has to carry and frequently use a pistol.
** TrailersAlwaysLie: He is depicted as picking a lock in the announcement trailer. An ability only the Saboteur role can do.
to:
Changed line(s) 53,55 (click to see context) from:
** MasterOfIllusion
** NeutralNoLonger: They previously worked freelance for anyone who offered lore and payment, including the Banished Court. Then the court tried to stiff the Alexandrite, the Alexandrite neglected to correct some "errors" in Court rituals they were translating resulting in several deaths, the Court tried to assassinate them in retaliation and the Lamplighters swooped in to rescue and recruit them.
** SummonMagic: Their illusions can fight on the battlefield.
** NeutralNoLonger: They previously worked freelance for anyone who offered lore and payment, including the Banished Court. Then the court tried to stiff the Alexandrite, the Alexandrite neglected to correct some "errors" in Court rituals they were translating resulting in several deaths, the Court tried to assassinate them in retaliation and the Lamplighters swooped in to rescue and recruit them.
** SummonMagic: Their illusions can fight on the battlefield.
to:
Changed line(s) 66,69 (click to see context) from:
** BarrierWarrior: She can put down and AOE defense to halve the damage to herself and allies in the barrier.
** LuckilyMyShieldWillProtectMe: Averted. Although she can stack armor and halve incoming damage, she isn't invincible.
** ItsPersonal: Her parents were inventors who died in an "accident" after leaving Trace Marteau's employment.
** StickyBomb
** LuckilyMyShieldWillProtectMe: Averted. Although she can stack armor and halve incoming damage, she isn't invincible.
** ItsPersonal: Her parents were inventors who died in an "accident" after leaving Trace Marteau's employment.
** StickyBomb
to:
Changed line(s) 80,82 (click to see context) from:
** TheBerserker: His rage and close range abilities can also cause him to take damage.
** ShortRangeShotgun
** UnstoppableRage: Taking damage will invoke his rage.
** ShortRangeShotgun
** UnstoppableRage: Taking damage will invoke his rage.
to:
Changed line(s) 93,96 (click to see context) from:
** EveryoneHasStandards: Is kicked out of the Sanguine Club because she refused to kill a 12 year old boy.
** FriendlySniper
** NothingPersonal: She had to kill a fellow Sanguine club member because of their opposing contracts.
*** She would take a contract on any Lamplighter League members, but she's certain none of them would make her rates.
** FriendlySniper
** NothingPersonal: She had to kill a fellow Sanguine club member because of their opposing contracts.
*** She would take a contract on any Lamplighter League members, but she's certain none of them would make her rates.
to:
Changed line(s) 107 (click to see context) from:
** TheOathBreaker
to:
Changed line(s) 118,125 (click to see context) from:
** CarnivalOfKillers: She can talk to Madame Mei about meeting each other at a carnival.
** DeadlyEuphemism: Some of her conversations are centered around "falling" and being "caught". [[spoiler:What she means is that the magic she was taught will eventually drive her insane and she'll need someone to put her down.]]
** FakeMemories: She can offer these to Eddie to make him forget his deceased sister, believe she is alive and doesn't want to contact him, or that he was able to attend her funeral.
** LastOfHerKind: She was an assassin for a secret society that got eradicated by the Banished Court before the events of the game. Her having been in the cold and without a handler for so long is a major source of angst for her.
** MagiciansAreWizards: She went undercover as a performer to stay alive, but her mesmerizing powers are quite real.
** MasterPoisoner: One of the only agents who can poison enemies from her skill tree.
** MindControl: Can do this as her signature ability.
** PowerTattoo: Lots of them.
** DeadlyEuphemism: Some of her conversations are centered around "falling" and being "caught". [[spoiler:What she means is that the magic she was taught will eventually drive her insane and she'll need someone to put her down.]]
** FakeMemories: She can offer these to Eddie to make him forget his deceased sister, believe she is alive and doesn't want to contact him, or that he was able to attend her funeral.
** LastOfHerKind: She was an assassin for a secret society that got eradicated by the Banished Court before the events of the game. Her having been in the cold and without a handler for so long is a major source of angst for her.
** MagiciansAreWizards: She went undercover as a performer to stay alive, but her mesmerizing powers are quite real.
** MasterPoisoner: One of the only agents who can poison enemies from her skill tree.
** MindControl: Can do this as her signature ability.
** PowerTattoo: Lots of them.
to:
Changed line(s) 136,139 (click to see context) from:
** FightingBackIsWrong: Her order's tenets. She doesn't agree.
** TheOathBreaker: She broke her vows of pacifism to fight tyrants.
** TokenGoodTeammate: Kind-hearted, but not afraid to take action, she's the most traditional hero in the game. Locke even comments on how she doesn't really fit with the others.
** WhiteMage: Breaking her vows has weakened her abilities, but she's still easily the most powerful healer on the team.
** TheOathBreaker: She broke her vows of pacifism to fight tyrants.
** TokenGoodTeammate: Kind-hearted, but not afraid to take action, she's the most traditional hero in the game. Locke even comments on how she doesn't really fit with the others.
** WhiteMage: Breaking her vows has weakened her abilities, but she's still easily the most powerful healer on the team.
to:
Changed line(s) 147,150 (click to see context) from:
BrokenAce: As a Lamplighter he was a hero fighting the terrors of the world, even surviving a one-on-one encounter with Strum. Now he's MissionControl and seen frequently drinking wondering about the old days.
LastOfHisKind
TheLeader
TheTeamBenefactor: He can afford the increased rates the agents give him as he leads them from his private island.
LastOfHisKind
TheLeader
TheTeamBenefactor: He can afford the increased rates the agents give him as he leads them from his private island.
to:
* LastOfHisKind
* TheLeader
* TheTeamBenefactor: He can afford the increased rates the agents give him as he leads them from his private island.
Changed line(s) 157,158 (click to see context) from:
DeadpanSnarker: Often makes quips at the expense of the agents. When Locke is recounting the tales of the old Lamplighters he rolls his eyes and says the Locke's lines before he does.
UngratefulBastard: Immediately after being saved he warns the Lamplighters that he will leave them behind if they don't get on the plane.
UngratefulBastard: Immediately after being saved he warns the Lamplighters that he will leave them behind if they don't get on the plane.
to:
* DeadpanSnarker: Often makes quips at the expense of the agents. When Locke is recounting the tales of the old Lamplighters he rolls his eyes and says the Locke's lines before he does.
* UngratefulBastard: Immediately after being saved he warns the Lamplighters that he will leave them behind if they don't get on the plane.
* UngratefulBastard: Immediately after being saved he warns the Lamplighters that he will leave them behind if they don't get on the plane.
Changed line(s) 165 (click to see context) from:
Danys Belfort. An ingenious inventor with a knack for blending mechanical and alchemical processes
to:
Danys Belfort. An ingenious inventor with a knack for blending mechanical and alchemical processesprocesses.
Changed line(s) 167 (click to see context) from:
TheBlacksmith: When recruited he's seen on the second floor in front of a forge hammering away at something.
to:
* TheBlacksmith: When recruited he's seen on the second floor in front of a forge hammering away at something.
Deleted line(s) 196 (click to see context) :
Changed line(s) 198,202 (click to see context) from:
** MadScientist: An inventor who wants to use the power of the tower to create a machine planet of living and undead assembly workers.
** MassTeleportation: He invented project crossroads which allows the Banished Court to send resources and soldiers instantaneously across the world.
** SniperRifle
** TechBro: His portrayal has many of the trappings - a combination of science, industry, wealth, fame and ego, with clear hints of him mostly buying out (and sometimes murdering) actual inventors and passing off their work as his own.
** TheTurretMaster
** MassTeleportation: He invented project crossroads which allows the Banished Court to send resources and soldiers instantaneously across the world.
** SniperRifle
** TechBro: His portrayal has many of the trappings - a combination of science, industry, wealth, fame and ego, with clear hints of him mostly buying out (and sometimes murdering) actual inventors and passing off their work as his own.
** TheTurretMaster
to:
Changed line(s) 209,211 (click to see context) from:
** LifeDrinker: Although older than Locke he still looks as young as Locke remembers him. He Has an ability to damage everyone close to him to regain HP.
** MadScientist: When heisting his red sand, there are notes scattered everywhere detailing the deaths involved with making it.
** ShortRangeShotgun
** MadScientist: When heisting his red sand, there are notes scattered everywhere detailing the deaths involved with making it.
** ShortRangeShotgun
to:
Is there an issue? Send a MessageReason:
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** TrailersAlwaysLie: She is seen with a pistol in the announcement trailer but never uses a ranged weapon in the game.
**TrailersAlwaysLie: He is depicted as picking a lock in the announcement trailer. An ability only the Saboteur role can do.
Changed line(s) 145 (click to see context) from:
BrokenAce: As a Lamplighter he was a hero fighting the terrors of the world. Now he's MissionControl and seen frequently drinking wondering about the old days.
to:
BrokenAce: As a Lamplighter he was a hero fighting the terrors of the world.world, even surviving a one-on-one encounter with Strum. Now he's MissionControl and seen frequently drinking wondering about the old days.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** TechBro: His portrayal has many of the trappings - a combination of science, industry, wealth, fame and ego, with clear hints of him mostly buying out (and sometimes murdering) actual inventors and passing off their work as his own.
Is there an issue? Send a MessageReason:
None
Changed line(s) 39 (click to see context) from:
** GentlemanThief
to:
** GentlemanThiefGentlemanThief: He is one, mostly, though he laments that unlike his idols he has to carry and frequently use a pistol.
** NeutralNoLonger: They previously worked freelance for anyone who offered lore and payment, including the Banished Court. Then the court tried to stiff the Alexandrite, the Alexandrite neglected to correct some "errors" in Court rituals they were translating resulting in several deaths, the Court tried to assassinate them in retaliation and the Lamplighters swooped in to rescue and recruit them.
Changed line(s) 110 (click to see context) from:
** DeadlyEuphemism: Some of her conversations are centered around her falling and being caught. [[spoiler:What she means is that her own magic will eventually drive her insane and she'll need someone to put her down.]]
to:
** DeadlyEuphemism: Some of her conversations are centered around her falling "falling" and being caught. "caught". [[spoiler:What she means is that her own the magic she was taught will eventually drive her insane and she'll need someone to put her down.]]
Added DiffLines:
** LastOfHerKind: She was an assassin for a secret society that got eradicated by the Banished Court before the events of the game. Her having been in the cold and without a handler for so long is a major source of angst for her.
** MagiciansAreWizards: She went undercover as a performer to stay alive, but her mesmerizing powers are quite real.
** MagiciansAreWizards: She went undercover as a performer to stay alive, but her mesmerizing powers are quite real.
Added DiffLines:
** PowerTattoo: Lots of them.
Added DiffLines:
Added DiffLines:
** FightingBackIsWrong: Her order's tenets. She doesn't agree.
Added DiffLines:
** TokenGoodTeammate: Kind-hearted, but not afraid to take action, she's the most traditional hero in the game. Locke even comments on how she doesn't really fit with the others.
** WhiteMage: Breaking her vows has weakened her abilities, but she's still easily the most powerful healer on the team.
** WhiteMage: Breaking her vows has weakened her abilities, but she's still easily the most powerful healer on the team.
Added DiffLines:
Added DiffLines:
Is there an issue? Send a MessageReason:
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Changed line(s) 4,10 (click to see context) from:
[[folder:Ingrid]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/ingrid_96.jpeg]]
[[caption-width-right:750:I don't mind a little risk, as long as the reward is worth it]]
A femme fatale with a mysterious past and a deadly right hook. A skilled brawler, Ingrid excels against groups of enemies. Scoring a knockout blow only fuels her killer instinct, allowing her to do more per turn.
Infiltration Role: Bruiser
to:
[[quoteright:750:https://static.tvtropes.
A
Infiltration Role:
Changed line(s) 12,16 (click to see context) from:
** AllAbusersAreMale: She implies her husband was this.
** BlackWidow: In a conversation with Eddie, he indirectly asks her if this is what happened to her husband.
** BoxingBattler
** PreClimaxClimax: Towards the endgame Eddie can ask her if she knows any quiet places on the island for a distraction.
----
** BlackWidow: In a conversation with Eddie, he indirectly asks her if this is what happened to her husband.
** BoxingBattler
** PreClimaxClimax: Towards the endgame Eddie can ask her if she knows any quiet places on the island for a distraction.
----
to:
** AllAbusersAreMale: She implies her husband CriticalHitClass
** GunsAkimbo
** PosthumousSibling: One of his big regrets wasthis.
** BlackWidow: In a conversation with Eddie,his sister's passing while he indirectly asks her if this is what happened to her husband.
** BoxingBattler
was away at war.
** PreClimaxClimax: Towards the endgameEddie He can ask her Ingrid if she knows any quiet places on the island for a distraction.
----** ShellShockedVeteran: When he breaks his PTSD kicks in.
** GunsAkimbo
** PosthumousSibling: One of his big regrets was
** BlackWidow: In a conversation with Eddie,
** BoxingBattler
** PreClimaxClimax: Towards the endgame
[[folder:Ingrid]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/ingrid_96.jpeg]]
[[caption-width-right:750:I don't mind a little risk, as long as the reward is worth it]]
A femme fatale with a mysterious past and a deadly right hook. A skilled brawler, Ingrid excels against groups of enemies. Scoring a knockout blow only fuels her killer instinct, allowing her to do more per turn.
Infiltration Role: Bruiser
----
** AllAbusersAreMale: She implies her husband was this.
** BlackWidow: In a conversation with Eddie, he indirectly asks her if this is what happened to her husband.
** BoxingBattler
** PreClimaxClimax: Towards the endgame Eddie can ask her if she knows any quiet places on the island for a distraction.
----
[[/folder]]
Changed line(s) 21,23 (click to see context) from:
LATEEF
A.K.A. The Gentleman-Djinn, a young master thief with the skills to match his boasts. Quick on his feet and always on the move, Lateef evades enemy fire by feats of misdirection and his own lightning reflexes.
A.K.A. The Gentleman-Djinn, a young master thief with the skills to match his boasts. Quick on his feet and always on the move, Lateef evades enemy fire by feats of misdirection and his own lightning reflexes.
to:
Changed line(s) 30,34 (click to see context) from:
[[folder:Eddie Sawyer]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/eddie_9.jpeg]]
[[caption-width-right:750:I'm still in those trenches]]
A Great War veteran-turned-bank-robber with a knack for evening the odds. With a revolver in each hand, Eddie chews through ammo to unleash a hail of bullets on multiple enemies at once, but gains it back when he scores a Crit.
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/eddie_9.jpeg]]
[[caption-width-right:750:I'm still in those trenches]]
A Great War veteran-turned-bank-robber with a knack for evening the odds. With a revolver in each hand, Eddie chews through ammo to unleash a hail of bullets on multiple enemies at once, but gains it back when he scores a Crit.
to:
[[folder:Alexandrite]]
[[quoteright:750:https://static.tvtropes.
A
Changed line(s) 37,41 (click to see context) from:
** CriticalHitClass
** GunsAkimbo
** PosthumousSibling: One of his big regrets was his sister's passing while he was away at war.
** PreClimaxClimax: Towards the endgame He can ask Ingrid if she knows any quiet places on the island for a distraction.
** ShellShockedVeteran: When he breaks his PTSD kicks in.
** GunsAkimbo
** PosthumousSibling: One of his big regrets was his sister's passing while he was away at war.
** PreClimaxClimax: Towards the endgame He can ask Ingrid if she knows any quiet places on the island for a distraction.
** ShellShockedVeteran: When he breaks his PTSD kicks in.
to:
** CriticalHitClass
MasterOfIllusion
**GunsAkimbo
** PosthumousSibling: One of his big regrets was his sister's passing while he was away at war.
** PreClimaxClimax: Towards the endgame HeSummonMagic: Their illusions can ask Ingrid if she knows any quiet places fight on the island for a distraction.
** ShellShockedVeteran: When he breaks his PTSD kicks in.battlefield.
**
** PosthumousSibling: One of his big regrets was his sister's passing while he was away at war.
** PreClimaxClimax: Towards the endgame He
** ShellShockedVeteran: When he breaks his PTSD kicks in.
Deleted line(s) 44,54 (click to see context) :
[[folder:Alexandrite]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/alex.jpeg]]
[[caption-width-right:750:]]
A decadent bohemian scholar who weaves magic with the skill of an artist. The Alexandrite conjures phantasms and glamoured flame that seem like illusions to their allies but deal serious Damage and Stress to their enemies.
Infiltration Role: Saboteur
----
** MasterOfIllusion
** SummonMagic: Their illusions can fight on the battlefield.
----
[[/folder]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/alex.jpeg]]
[[caption-width-right:750:]]
A decadent bohemian scholar who weaves magic with the skill of an artist. The Alexandrite conjures phantasms and glamoured flame that seem like illusions to their allies but deal serious Damage and Stress to their enemies.
Infiltration Role: Saboteur
----
** MasterOfIllusion
** SummonMagic: Their illusions can fight on the battlefield.
----
[[/folder]]
Is there an issue? Send a MessageReason:
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UngratefulBastard: Immediately after being saved he warns the Lamplighters that he will leave them behind if they don't get on the plane.
Changed line(s) 162 (click to see context) from:
[[folder:Lady Nicastro]]
to:
[[folder:Lady Zorana Nicastro]]
Changed line(s) 166 (click to see context) from:
Lady Nicastro, the Scion of the ancient and dreaded House Nicastro. Wielding twin rapiers and an array of dark powers bestowed upon her by a dead and dreaming god, Lady Nicastro loves nothing more than the thrill of the hunt—and the rush of the kill.
to:
Lady Zorana Nicastro, the Scion of the ancient and dreaded House Nicastro. Wielding twin rapiers and an array of dark powers bestowed upon her by a dead and dreaming god, Lady Nicastro loves nothing more than the thrill of the hunt—and the rush of the kill.
Changed line(s) 168 (click to see context) from:
to:
DualWielding
Is there an issue? Send a MessageReason:
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Changed line(s) 52 (click to see context) from:
** SummonMagic: Her illusions can fight on the battlefield
to:
** SummonMagic: Her Their illusions can fight on the battlefieldbattlefield.
Added DiffLines:
** DeadlyEuphemism: Some of her conversations are centered around her falling and being caught. [[spoiler:What she means is that her own magic will eventually drive her insane and she'll need someone to put her down.]]
Is there an issue? Send a MessageReason:
None
** BoxingBattler
** PreClimaxClimax: Towards the endgame Eddie can ask her if she knows any quiet places on the island for a distraction.
** PreClimaxClimax: Towards the endgame Eddie can ask her if she knows any quiet places on the island for a distraction.
** FragileSpeedster: His skill tree supports him stacking evasion to guarantee that enemies will miss their attacks against him.
** CriticalHitClass
** GunsAkimbo
** PosthumousSibling: One of his big regrets was his sister's passing while he was away at war.
** PreClimaxClimax: Towards the endgame He can ask Ingrid if she knows any quiet places on the island for a distraction.
** GunsAkimbo
** PosthumousSibling: One of his big regrets was his sister's passing while he was away at war.
** PreClimaxClimax: Towards the endgame He can ask Ingrid if she knows any quiet places on the island for a distraction.
** SummonMagic: Her illusions can fight on the battlefield
** BarrierWarrior: She can put down and AOE defense to halve the damage to herself and allies in the barrier.
** ItsPersonal: Her parents were inventors who died in an "accident" after leaving Trace Marteau's employment.
** StickyBomb
** StickyBomb
** TheBerserker: His rage and close range abilities can also cause him to take damage.
** ShortRangeShotgun
** ShortRangeShotgun
** EveryoneHasStandards: Is kicked out of the Sanguine Club because she refused to kill a 12 year old boy.
----
** TheOathBreaker
----
** TheOathBreaker
----
----
** CarnivalOfKillers: She can talk to Madame Mei about meeting each other at a carnival.
** FakeMemories: She can offer these to Eddie to make him forget his deceased sister, believe she is alive and doesn't want to contact him, or that he was able to attend her funeral.
** MasterPoisoner: One of the only agents who can poison enemies from her skill tree.
** MindControl: Can do this as her signature ability.
----
** CarnivalOfKillers: She can talk to Madame Mei about meeting each other at a carnival.
** FakeMemories: She can offer these to Eddie to make him forget his deceased sister, believe she is alive and doesn't want to contact him, or that he was able to attend her funeral.
** MasterPoisoner: One of the only agents who can poison enemies from her skill tree.
** MindControl: Can do this as her signature ability.
----
Changed line(s) 121,122 (click to see context) from:
[[folder:Madame Mei]]
A Cartographer and fortune teller who provides upgrades to the undrawn hand.
A Cartographer and fortune teller who provides upgrades to the undrawn hand.
to:
A Cartographer
[[quoteright:165:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2023_10_25_at_104849_pm.png]]
[[caption-width-right:165:]]
Danys Belfort. An ingenious inventor with a knack for blending mechanical and
Changed line(s) 124 (click to see context) from:
MadameFortune
to:
[[folder:Madame Mei]]
A Cartographer and fortune teller who provides upgrades to the undrawn hand.
----
MadameFortune
----
[[/folder]]
A Cartographer and fortune teller who provides upgrades to the undrawn hand.
----
MadameFortune
----
[[/folder]]
Deleted line(s) 148 (click to see context) :
Deleted line(s) 150 (click to see context) :
Deleted line(s) 152 (click to see context) :
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Changed line(s) 105,111 (click to see context) from:
!!Banished Court
[[folder:Lady Nicastro]]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/nicastro.jpeg]]
[[caption-width-right:1000:]]
Lady Nicastro, the Scion of the ancient and dreaded House Nicastro. Wielding twin rapiers and an array of dark powers bestowed upon her by a dead and dreaming god, Lady Nicastro loves nothing more than the thrill of the hunt—and the rush of the kill.
to:
The leader and last of the
Changed line(s) 113 (click to see context) from:
to:
BrokenAce: As a Lamplighter he was a hero fighting the terrors of the world. Now he's MissionControl and seen frequently drinking wondering about the old days.
LastOfHisKind
TheLeader
TheTeamBenefactor: He can afford the increased rates the agents give him as he leads them from his private island.
LastOfHisKind
TheLeader
TheTeamBenefactor: He can afford the increased rates the agents give him as he leads them from his private island.
Changed line(s) 116,118 (click to see context) from:
[[folder:Marteau]]
[[quoteright:682:https://static.tvtropes.org/pmwiki/pub/images/scions.jpeg]]
[[caption-width-right:682:]]
[[quoteright:682:https://static.tvtropes.org/pmwiki/pub/images/scions.jpeg]]
[[caption-width-right:682:]]
to:
[[quoteright:682:https://static.tvtropes.org/pmwiki/pub/images/scions.jpeg]]
[[caption-width-right:682:]]
The Pilot who transports the Lamplighters to their missions and supplier.
DeadpanSnarker: Often makes quips at the expense of the agents. When Locke is recounting the tales of the old Lamplighters he rolls his eyes and says the Locke's lines before he does.
Changed line(s) 122,124 (click to see context) from:
[[folder:Lord Strum]]
[[quoteright:643:https://static.tvtropes.org/pmwiki/pub/images/scions_9.jpeg]]
[[caption-width-right:643:some caption text]]
[[quoteright:643:https://static.tvtropes.org/pmwiki/pub/images/scions_9.jpeg]]
[[caption-width-right:643:some caption text]]
to:
[[quoteright:643:https://static.tvtropes.org/pmwiki/pub/images/scions_9.jpeg]]
[[caption-width-right:643:some caption text]]
[[folder:Madame Mei]]
A Cartographer and fortune teller who provides upgrades to the undrawn hand.
Changed line(s) 126 (click to see context) from:
to:
MadameFortune
Added DiffLines:
[[/folder]]
!!Banished Court
[[folder:Lady Nicastro]]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/nicastro.jpeg]]
[[caption-width-right:1000:]]
Lady Nicastro, the Scion of the ancient and dreaded House Nicastro. Wielding twin rapiers and an array of dark powers bestowed upon her by a dead and dreaming god, Lady Nicastro loves nothing more than the thrill of the hunt—and the rush of the kill.
----
----
[[/folder]]
[[folder:Trace Marteau]]
[[quoteright:682:https://static.tvtropes.org/pmwiki/pub/images/scions.jpeg]]
[[caption-width-right:682:]]
A successful American Industrialist with an affinity for electricity. In the 1920s stumbled upon another dimension, a realm of the afterlife they dubbed Lacuna. The company quickly realized that by creating portals in and out of the Lacuna, they can move people and supplies across the globe in a matter of seconds. But the technology leaves cracks in the fabric of reality… allowing ghostly Shades to cross back over to the land of the living.
Trace Marteau doesn't see a problem, though. He sees an opportunity. He'll crack open the barrier between this world and the next, fill the Lacuna's infinite wastes with factories, and secure himself a workforce to operate his assembly lines for life… and for the hereafter.
----
**MadScientist: An inventor who wants to use the power of the tower to create a machine planet of living and undead assembly workers.
**MassTeleportation: He invented project crossroads which allows the Banished Court to send resources and soldiers instantaneously across the world.
**SniperRifle
**TheTurretMaster
----
[[/folder]]
[[folder:Lord Strum]]
[[quoteright:643:https://static.tvtropes.org/pmwiki/pub/images/scions_9.jpeg]]
[[caption-width-right:643:some caption text]]
----
**LifeDrinker: Although older than Locke he still looks as young as Locke remembers him. He Has an ability to damage everyone close to him to regain HP.
**MadScientist: When heisting his red sand, there are notes scattered everywhere detailing the deaths involved with making it.
**ShortRangeShotgun
----
!!Banished Court
[[folder:Lady Nicastro]]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/nicastro.jpeg]]
[[caption-width-right:1000:]]
Lady Nicastro, the Scion of the ancient and dreaded House Nicastro. Wielding twin rapiers and an array of dark powers bestowed upon her by a dead and dreaming god, Lady Nicastro loves nothing more than the thrill of the hunt—and the rush of the kill.
----
----
[[/folder]]
[[folder:Trace Marteau]]
[[quoteright:682:https://static.tvtropes.org/pmwiki/pub/images/scions.jpeg]]
[[caption-width-right:682:]]
A successful American Industrialist with an affinity for electricity. In the 1920s stumbled upon another dimension, a realm of the afterlife they dubbed Lacuna. The company quickly realized that by creating portals in and out of the Lacuna, they can move people and supplies across the globe in a matter of seconds. But the technology leaves cracks in the fabric of reality… allowing ghostly Shades to cross back over to the land of the living.
Trace Marteau doesn't see a problem, though. He sees an opportunity. He'll crack open the barrier between this world and the next, fill the Lacuna's infinite wastes with factories, and secure himself a workforce to operate his assembly lines for life… and for the hereafter.
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**MadScientist: An inventor who wants to use the power of the tower to create a machine planet of living and undead assembly workers.
**MassTeleportation: He invented project crossroads which allows the Banished Court to send resources and soldiers instantaneously across the world.
**SniperRifle
**TheTurretMaster
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[[/folder]]
[[folder:Lord Strum]]
[[quoteright:643:https://static.tvtropes.org/pmwiki/pub/images/scions_9.jpeg]]
[[caption-width-right:643:some caption text]]
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**LifeDrinker: Although older than Locke he still looks as young as Locke remembers him. He Has an ability to damage everyone close to him to regain HP.
**MadScientist: When heisting his red sand, there are notes scattered everywhere detailing the deaths involved with making it.
**ShortRangeShotgun
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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/agents_8.jpeg]]
[[caption-width-right:1000: ''The best of the worst.'' [[note]]Clockwise, from the top-left: [[ProfessionalKiller Célestine]], [[BoxingBattler Ingrid]], [[GunsAkimbo Eddie]], [[CombatMedic Ana Sofía]], [[BadassBookworm Alexandrite]], [[GentlemanThief Lateef]], [[TheBerserker Fedir]], [[BarrierWarrior Judith]], [[FriendlySniper Purnima]], [[SwordAndGun Jianyi]] [[/note]]]]
[[caption-width-right:1000: ''The best of the worst.'' [[note]]Clockwise, from the top-left: [[ProfessionalKiller Célestine]], [[BoxingBattler Ingrid]], [[GunsAkimbo Eddie]], [[CombatMedic Ana Sofía]], [[BadassBookworm Alexandrite]], [[GentlemanThief Lateef]], [[TheBerserker Fedir]], [[BarrierWarrior Judith]], [[FriendlySniper Purnima]], [[SwordAndGun Jianyi]] [[/note]]]]
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Changed line(s) 31 (click to see context) from:
to:
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**ShellShockedVeteran: When he breaks his PTSD kicks in.
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[[/folder]]
**ShellShockedVeteran: When he breaks his PTSD kicks in.
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[[/folder]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/alex.jpeg]]
[[caption-width-right:750:]]
[[caption-width-right:750:]]
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**MasterOfIllusion
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**MasterOfIllusion
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**LuckilyMyShieldWillProtectMe: Averted. Although she can stack armor and halve incoming damage, she isn't invincible.
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**LuckilyMyShieldWillProtectMe: Averted. Although she can stack armor and halve incoming damage, she isn't invincible.
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**UnstoppableRage: Taking damage will invoke his rage.
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**UnstoppableRage: Taking damage will invoke his rage.
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**FriendlySniper
**NothingPersonal: She had to kill a fellow Sanguine club member because of their opposing contracts.
***She would take a contract on any Lamplighter League members, but she's certain none of them would make her rates.
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**FriendlySniper
**NothingPersonal: She had to kill a fellow Sanguine club member because of their opposing contracts.
***She would take a contract on any Lamplighter League members, but she's certain none of them would make her rates.
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**TheOathBreaker: She broke her vows of pacifism to fight tyrants.
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**TheOathBreaker: She broke her vows of pacifism to fight tyrants.
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!!Banished Court
to:
!!Banished CourtCourt
[[folder:Lady Nicastro]]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/nicastro.jpeg]]
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Lady Nicastro, the Scion of the ancient and dreaded House Nicastro. Wielding twin rapiers and an array of dark powers bestowed upon her by a dead and dreaming god, Lady Nicastro loves nothing more than the thrill of the hunt—and the rush of the kill.
----
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[[/folder]]
[[folder:Marteau]]
[[quoteright:682:https://static.tvtropes.org/pmwiki/pub/images/scions.jpeg]]
[[caption-width-right:682:]]
----
----
[[/folder]]
[[folder:Lord Strum]]
[[quoteright:643:https://static.tvtropes.org/pmwiki/pub/images/scions_9.jpeg]]
[[caption-width-right:643:some caption text]]
----
----
[[/folder]]
[[folder:Lady Nicastro]]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/nicastro.jpeg]]
[[caption-width-right:1000:]]
Lady Nicastro, the Scion of the ancient and dreaded House Nicastro. Wielding twin rapiers and an array of dark powers bestowed upon her by a dead and dreaming god, Lady Nicastro loves nothing more than the thrill of the hunt—and the rush of the kill.
----
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[[/folder]]
[[folder:Marteau]]
[[quoteright:682:https://static.tvtropes.org/pmwiki/pub/images/scions.jpeg]]
[[caption-width-right:682:]]
----
----
[[/folder]]
[[folder:Lord Strum]]
[[quoteright:643:https://static.tvtropes.org/pmwiki/pub/images/scions_9.jpeg]]
[[caption-width-right:643:some caption text]]
----
----
[[/folder]]
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!!Agents
[[folder:Ingrid]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/ingrid_96.jpeg]]
[[caption-width-right:750:I don't mind a little risk, as long as the reward is worth it]]
A femme fatale with a mysterious past and a deadly right hook. A skilled brawler, Ingrid excels against groups of enemies. Scoring a knockout blow only fuels her killer instinct, allowing her to do more per turn.
Infiltration Role: Bruiser
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**AllAbusersAreMale: She implies her husband was this.
**BlackWidow: In a conversation with Eddie, he indirectly asks her if this is what happened to her husband.
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[[/folder]]
[[folder:Lateef]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/lateef.jpeg]]
[[caption-width-right:750:Did you see something?]]
LATEEF
A.K.A. The Gentleman-Djinn, a young master thief with the skills to match his boasts. Quick on his feet and always on the move, Lateef evades enemy fire by feats of misdirection and his own lightning reflexes.
Infiltration Role: Sneak
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**GentlemanThief
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[[/folder]]
[[folder:Eddie Sawyer]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/eddie_9.jpeg]]
[[caption-width-right:750:I'm still in those trenches]]
A Great War veteran-turned-bank-robber with a knack for evening the odds. With a revolver in each hand, Eddie chews through ammo to unleash a hail of bullets on multiple enemies at once, but gains it back when he scores a Crit.
Infiltration Role: Saboteur
[[folder:Alexandrite]]
A decadent bohemian scholar who weaves magic with the skill of an artist. The Alexandrite conjures phantasms and glamoured flame that seem like illusions to their allies but deal serious Damage and Stress to their enemies.
Infiltration Role: Saboteur
[[/folder]]
[[folder:Judith]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/judith.jpeg]]
[[caption-width-right:750:Look at me now Ma, saving the world.]]
A genius engineer with a shield of advanced design and a score to settle. Armored with a shield that turns aside enemy attacks, she protects her allies by drawing enemy fire.
Infiltration Role: Bruiser
[[/folder]]
[[folder:Fedir]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/fedir__1.jpeg]]
[[caption-width-right:750:If the pay is good that is all I need.]]
A grizzled mob enforcer with the strength of an ox and a violent disposition. Fedir can take a hit and keep on coming. Attacks only fuel his Rage, enabling him to deal even more damage to his foolish opponents.
Infiltration Role: Bruiser
[[/folder]]
[[folder:Purnima]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/purnima__1.jpeg]]
[[caption-width-right:750:Look mom, no scope!]]
A disarmingly cheerful sniper from The Sanguine Club, a society of elite assassins. Purnima does her best work at long range and from a position of elevation. A crack shot, she can kill three men - or more – with a single bullet
Infiltration Role: Sneak
[[/folder]]
[[folder:Jianyi]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/jianyi__1.jpeg]]
[[caption-width-right:750:]]
A dangerous warrior and traitor to the order who trained him. Jianyi’s unorthodox fighting style combines both sword and pistol to enter a flow state, gathering energy and releasing it in devastating techniques.
Infiltration Role: Sneak
[[/folder]]
[[folder:Célestine]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/celestine__2.jpeg]]
[[caption-width-right:750:Anyone can study magic]]
A bloody-handed spy who channels dark powers to fight the Banished Court. As deadly with her mind as with her poisoned daggers, Célestine terrifies her enemies by inflicting Stress, and uses Mesmerism to force them to fight on her behalf.
Infiltration Role: Sneak
[[/folder]]
[[folder:Ana Sofía]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/ana_2.jpeg]]
[[caption-width-right:750:I refuse to stand by while tyrants feast.]]
A mystic healer who broke her vow of pacifism to fight the Banished Court. In Ana Sofía’s hands, healing items and abilities are even more effective, and her conviction inspires her teammates to take additional Actions per Turn.
Infiltration Role: Saboteur
[[/folder]]
!!Allies
!!Banished Court
[[folder:Ingrid]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/ingrid_96.jpeg]]
[[caption-width-right:750:I don't mind a little risk, as long as the reward is worth it]]
A femme fatale with a mysterious past and a deadly right hook. A skilled brawler, Ingrid excels against groups of enemies. Scoring a knockout blow only fuels her killer instinct, allowing her to do more per turn.
Infiltration Role: Bruiser
----
**AllAbusersAreMale: She implies her husband was this.
**BlackWidow: In a conversation with Eddie, he indirectly asks her if this is what happened to her husband.
----
[[/folder]]
[[folder:Lateef]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/lateef.jpeg]]
[[caption-width-right:750:Did you see something?]]
LATEEF
A.K.A. The Gentleman-Djinn, a young master thief with the skills to match his boasts. Quick on his feet and always on the move, Lateef evades enemy fire by feats of misdirection and his own lightning reflexes.
Infiltration Role: Sneak
----
**GentlemanThief
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[[/folder]]
[[folder:Eddie Sawyer]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/eddie_9.jpeg]]
[[caption-width-right:750:I'm still in those trenches]]
A Great War veteran-turned-bank-robber with a knack for evening the odds. With a revolver in each hand, Eddie chews through ammo to unleash a hail of bullets on multiple enemies at once, but gains it back when he scores a Crit.
Infiltration Role: Saboteur
[[folder:Alexandrite]]
A decadent bohemian scholar who weaves magic with the skill of an artist. The Alexandrite conjures phantasms and glamoured flame that seem like illusions to their allies but deal serious Damage and Stress to their enemies.
Infiltration Role: Saboteur
[[/folder]]
[[folder:Judith]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/judith.jpeg]]
[[caption-width-right:750:Look at me now Ma, saving the world.]]
A genius engineer with a shield of advanced design and a score to settle. Armored with a shield that turns aside enemy attacks, she protects her allies by drawing enemy fire.
Infiltration Role: Bruiser
[[/folder]]
[[folder:Fedir]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/fedir__1.jpeg]]
[[caption-width-right:750:If the pay is good that is all I need.]]
A grizzled mob enforcer with the strength of an ox and a violent disposition. Fedir can take a hit and keep on coming. Attacks only fuel his Rage, enabling him to deal even more damage to his foolish opponents.
Infiltration Role: Bruiser
[[/folder]]
[[folder:Purnima]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/purnima__1.jpeg]]
[[caption-width-right:750:Look mom, no scope!]]
A disarmingly cheerful sniper from The Sanguine Club, a society of elite assassins. Purnima does her best work at long range and from a position of elevation. A crack shot, she can kill three men - or more – with a single bullet
Infiltration Role: Sneak
[[/folder]]
[[folder:Jianyi]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/jianyi__1.jpeg]]
[[caption-width-right:750:]]
A dangerous warrior and traitor to the order who trained him. Jianyi’s unorthodox fighting style combines both sword and pistol to enter a flow state, gathering energy and releasing it in devastating techniques.
Infiltration Role: Sneak
[[/folder]]
[[folder:Célestine]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/celestine__2.jpeg]]
[[caption-width-right:750:Anyone can study magic]]
A bloody-handed spy who channels dark powers to fight the Banished Court. As deadly with her mind as with her poisoned daggers, Célestine terrifies her enemies by inflicting Stress, and uses Mesmerism to force them to fight on her behalf.
Infiltration Role: Sneak
[[/folder]]
[[folder:Ana Sofía]]
[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/ana_2.jpeg]]
[[caption-width-right:750:I refuse to stand by while tyrants feast.]]
A mystic healer who broke her vow of pacifism to fight the Banished Court. In Ana Sofía’s hands, healing items and abilities are even more effective, and her conviction inspires her teammates to take additional Actions per Turn.
Infiltration Role: Saboteur
[[/folder]]
!!Allies
!!Banished Court