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* NotCompletelyUseless: Jacob and Esau being two separate characters mostly harms them more than it helps, but the biggest benefit they get out of it is that they can grab items simultaneously, allowing them to take both items when in a room where another character would normally have to choose one or the other. This allows them to get both the Polaroid and Negative after completing the Mom fight, and effectively gives them double treasure room items if they take the alternate path.

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* BalanceBuff: And what a bunch of buffs it was! ''Afterbirth'' allowed The Lost to start with spectral tears (allowing it to shoot enemies with safety behind obstacles) by default. Blowing up 30 arcade machines unlocks the D4 for it to use, and donating 879 coins to the Greed machine also lets it start with the Holy Mantle, allowing one hit per room before dying. ''Repentance'' pushes it further by making the Holy Mantle effect intrinsic to The Lost so it can't be rerolled. However, this did come with some {{Nerf}}s to Holy Mantle's MercyInvincibility.

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* BalanceBuff: BalanceBuff:
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And what a bunch of buffs it was! ''Afterbirth'' allowed The Lost to start with spectral tears (allowing it to shoot enemies with safety behind obstacles) by default. Blowing up 30 arcade machines unlocks the D4 for it to use, and donating 879 coins to the Greed machine also lets it start with the Holy Mantle, allowing one hit per room before dying.
**
''Repentance'' pushes it further by making the Holy Mantle effect intrinsic to The Lost so it can't be rerolled. However, this did come with some {{Nerf}}s to Holy Mantle's MercyInvincibility. It would also change his starting active from the D4 to the Eternal D6, a 2 room charge version of Isaac's D6, balanced by the downside of having a 1/4th chance of failing when used, removing the rerolled item entirely.



* MagikarpPower:
** Lilith doesn't start naturally with Cambion Conception, and it has to be unlocked by defeating ??? in the Chest. Once done, however, it'll be available in the Devil Rooms and as a starting item for her.
** If you can pick up more familiars or find a way to spawn at least one more with Cambion Conception without dying, Box of Friends' effectiveness begins to multiply. Gaining boosts to spacebar charge rate such as 9 Volt and AAA Battery increases how often she can double her army of minions, and BFFS! just makes everything stronger.

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* MagikarpPower:
** Lilith doesn't start naturally with Cambion Conception, and it has to be unlocked by defeating ??? in the Chest. Once done, however, it'll be available in the Devil Rooms and as a starting item for her.
**
MagikarpPower: If you can pick up more familiars or find a way to spawn at least one more with Cambion Conception without dying, Box of Friends' effectiveness begins to multiply. Gaining boosts to spacebar charge rate such as 9 Volt and AAA Battery increases how often she can double her army of minions, and BFFS! just makes everything stronger.



* DifficultButAwesome: He plays ''nothing'' like any other character in the game, and you have to master being able to switch between the skeleton and its Soul when the situation best calls for it, which isn't easy considering that both the skeleton and the soul use different forms of health, and because of how they work, you can never have more than six bone hearts or six soul hearts. However, his melee attack is very powerful, and while the Soul is active, you can use the inactive skeleton to shield yourself from bullets without taking damage. The Soul also has flight and spectral tears, enabling him to fly over obstacles, pick up items, and fire through rocks just like the Lost, but without being a OneHitPointWonder. Additionally, the bone hearts are not counted as red health unless you completely break a bone heart, so you won't lose a chance at a devil deal just from taking damage as long as you can heal up. However, Devil Deals can only be taken by the Soul, so you have to have enough Soul/Black Hearts to survive it.

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* DifficultButAwesome: He plays ''nothing'' like any other character in the game, and you have to master being able to switch between the skeleton and its Soul when the situation best calls for it, which isn't easy considering that both the skeleton and the soul use different forms of health, and because of how they work, you can never have more than six bone hearts or six soul hearts. However, his melee attack is very powerful, and while the Soul is active, you can use the inactive skeleton to shield yourself from bullets without taking damage. The Soul also has flight and spectral tears, enabling him to fly over obstacles, pick up items, and fire through rocks just like the Lost, but without being a OneHitPointWonder. Additionally, the bone hearts are not counted as red health unless you completely break a bone heart, so you won't lose a chance at a devil deal just from taking damage as long as you can heal up. However, Devil Deals can only be taken by the Soul, so you have to have enough Soul/Black Hearts to survive it.


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* MasterOfAll: Between the two forms, the Forgotten has many of the strengths of others in the roster with significantly reduced drawbacks; having flight and spectral tears while still being able to hold hearts, getting guaranteed max devil deal chance while still being able to utilize red hearts, and having a high damage melee that is relatively safe due to its speed and pushback while also being able to switch to regular ranged tears at anytime. The Forgotten also has perks entirely unique to him like being able to control which type of hearts are taken in situations where the player doesn't normally get to choose, like devil deals and sacrifice rooms. Overall these make the Forgotten extremely strong in the hands of player who can utilize both forms to their fullest extent.

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* PainAndGain: Via Bloody Lust in ''Rebirth'' onwards. Similar to Eve, getting the most out of his starting passive will require using his health as a resource to buff his damage, and deciding when to self damage through methods like sacrifice rooms, dark bums, and donation machines to get as much value out of activating Bloody Lust as possible.



* AntiFrustrationFeatures: Active items are of course exempt from the 8 item limit, but unique items that are required to access special areas and bosses (The Polaroid for The Chest, The Negative for Dark Room, the Key Pieces for Mega Satan, the Knife Pieces for the Corpse, and Dad's Note for the Ascent) also have this exception. This way, even if Isaac has hit the 8 item limit, he still is allowed a chance to get to those areas. Also, trinkets that get permanently applied via items like Marbles or Smelter don't count toward the limit, either. Finally, the built-in limitation only applies to passive items; Tainted Isaac can still build up his stats through means such as pills or items as often as he can find the resources to do so.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
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Active items are of course exempt from the 8 item limit, but unique items that are required to access special areas and bosses (The Polaroid for The Chest, The Negative for Dark Room, the Key Pieces for Mega Satan, the Knife Pieces for the Corpse, and Dad's Note for the Ascent) also have this exception. This way, even if Isaac has hit the 8 item limit, he still is allowed a chance to get to those areas. Also, trinkets that get permanently applied via items like Marbles or Smelter don't count toward the limit, either. Finally, the built-in limitation only applies to passive items; Tainted Isaac can still build up his stats through means such as pills or items as often as he can find the resources to do so.so.
** While most items will revert his stats upon being removed, health upgrades will still have their hearts applied even if later dropped, allowing for Tainted Isaac to still get health increases without limiting his item choices even more. Similarly, any passive that contributes to a transformation (Guppy, Spun, Leviathan, etc.) will permanently increase the counter towards it, allowing for transformations even if the item is removed.
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* VillainyFreeVillain: With the added context given in ''Repentance". [[spoiler: The new endings point to her being less of KnightTemplar hellbent on making her son as miserable as possible until she gets the divine command to kill him, and more so a realistically fundamentalist mother who is strict to the point of being abusive. That being said, despite partially being the cause of Isaac's severe self loathing and indirectly leading to him dying, neither were her actual intention and she is genuinely distraught over his death.

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* VillainyFreeVillain: With the added context given in ''Repentance".''Repentance''. [[spoiler: The new endings point to her being less of KnightTemplar hellbent on making her son as miserable as possible until she gets the divine command to kill him, and more so a realistically fundamentalist mother who is strict to the point of being abusive. That being said, despite partially being the cause of Isaac's severe self loathing and indirectly leading to him dying, neither were her actual intention and she is genuinely distraught over his death.]]

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* VillainyFreeVillain: With the added context given in ''Repentance". [[spoiler: The new endings point to her being less of KnightTemplar hellbent on making her son as miserable as possible until she gets the divine command to kill him, and more so a realistically fundamentalist mother who is strict to the point of being abusive. That being said, despite partially being the cause of Isaac's severe self loathing and indirectly leading to him dying, neither were her actual intention and she is genuinely distraught over his death.



* {{Irony}}: Most of her unlocks are for angel rooms, but her actual playstyle (namely her high starting HP) encourages taking devil deals.



* {{Irony}}: Most of her unlocks are for angel rooms, but her actual playstyle (namely her high starting HP) encourages taking devil deals.

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* {{Irony}}: Most of MeaningfulName: It's implied that she borrows her unlocks are name both from the biblical Mary Magdalene and Isaac's mother, Magdalene O. Moriah. ''Repentence'' highlights the connection even more, where it is revealed [[spoiler: during the Ascent]] that "Maggy" is actually a nickname for angel rooms, but Isaac's mom, suggesting that it originally comes from her actual playstyle (namely her high starting HP) encourages taking devil deals. aswell.
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* MagikarpPower: Nearly all of the playable characters start off rather weak, with even spiders and flies proving to be formidable foes. However, with enough perseverance and luck (and maybe some exploitation), the player can quickly become an nigh-unstoppable monstrosity capable of [[CurbstompBattle annihilating]] ''{{Satan}}'' with the push of a button. Specifics for certain characters can be found in their respective folders.
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* TheMentallyDisturbed: With all said and done about the new endings in ''Rebirth'' and its expansions, there comes the spine-chilling conclusion that, [[spoiler:by experiencing losses too grave for his age, together with the outcast status forcefully pinned by other children, this whole game can be interpreted as Isaac's slow descent into schizophrenia. Small wonder that the game seems to run on BlackComedy and surrealism now, huh...?

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* TheMentallyDisturbed: With all said and done about the new endings in ''Rebirth'' and its expansions, there comes the spine-chilling conclusion that, [[spoiler:by experiencing losses too grave for his age, together with the outcast status forcefully pinned by other children, this whole game can be interpreted as Isaac's slow descent into schizophrenia.schizophrenia]]. Small wonder that the game seems to run on BlackComedy and surrealism now, huh...?
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* BalanceBuff: ''Repentance'' gave Keeper changes to greatly improve his survivability. His speed and tears were slightly increased, he's now able to have three coin hearts (with his Hush unlock now allowing him to start with that amount), the health down pill doesn't spawn when you play as him, and he now spends coins instead of health in devil deals.

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* BalanceBuff: ''Repentance'' gave Keeper changes to greatly improve his survivability. His speed and tears were slightly increased, he's now able to have three coin hearts (with his Hush unlock now allowing him to start with that amount), the health down pill doesn't spawn when you play as him, and he now spends coins money instead of health in devil deals.
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* StatusEffectPoweredAbility: His laser deals pathetic damage by default, but becomes much stronger when used in combination with his sneeze.
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* BornLucky: Cain's starting item gives him increased luck in certain situations.[[note]]Pills will never have negative effects (in the original), RewardingVandalism is more likely to happen, the odds of winning the Skull game increases from one-third to one-half, and gold chests are more likely to give items (as opposed to pickups).[[/note]]

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* BornLucky: Cain's starting item gives him increased luck in certain situations.[[note]]Pills will never have negative effects (in the original), original and ''Repentance''), RewardingVandalism is more likely to happen, the odds of winning the Skull game increases from one-third to one-half, and gold chests are more likely to give items (as opposed to pickups).[[/note]]

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* BullfightBoss: Esau acts as one, attempting to charge at Jacob constantly.
** Interestingly, his behavior is similar to that of [[Characters/TheBindingOfIsaacBosses Mother's Shadow]], so knowing one can prove to be effective for dealing with the other.

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* BullfightBoss: Esau acts as one, attempting to charge at Jacob constantly.
**
constantly. Interestingly, his behavior is similar to that of [[Characters/TheBindingOfIsaacBosses Mother's Shadow]], so knowing one can prove to be effective for dealing with the other.



* DifficultButAwesome: Using Dark Esau as a weapon. If used properly, Esau can be ''incredibly'' powerful, as his charge can destroy most enemies and can cause some serious damage to bosses; potentially killing earlier ones in a [[OneHitKill single charge]]. However, this makes it easier for Esau to ram into Jacob, turning him into his ghostly form. Additionally, using Anima Sola to "aim" Esau means that the player must wait 15 seconds between attacks (barring room clears), on top of having no way to stop Esau if in a situation where the charge is nigh-unavoidable.

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* DifficultButAwesome: DifficultButAwesome:
**
Using Dark Esau as a weapon. If used properly, Esau can be ''incredibly'' powerful, as his charge can destroy most enemies and can cause some serious damage to bosses; potentially killing earlier ones in a [[OneHitKill single charge]]. However, this makes it easier for Esau to ram into Jacob, turning him into his ghostly form. Additionally, using Anima Sola to "aim" Esau means that the player must wait 15 seconds between attacks (barring room clears), on top of having no way to stop Esau if in a situation where the charge is nigh-unavoidable.


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* EasterEgg: In multiplayer, Dark Esau won't damage players other than Tainted Jacob... unless someone is playing as Jacob & Esau, in which case he will be able to hurt Jacob (but not Esau).
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* EstablishingCharacterMoment: Mom's idea of "removing all that is evil" from Isaac's life in the intro involves taking away his toys and his clothes. When the Voice tells her that he needs to be cut off from all the evil of the world, she responds by locking Isaac in his room. And that's ''before'' she is asked to kill him.

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* EstablishingCharacterMoment: Mom's idea of "removing all that is evil" from Isaac's life in the intro involves taking away all of his toys and all his clothes.clothes as well. When the Voice tells her that he needs to be cut off from all the evil of the world, she responds by locking Isaac in his room. And that's ''before'' she is asked to kill him.
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* EstablishingCharacterMoment: Mom's idea of "removing all that is evil" from Isaac's life in the intro involves taking away his toys and his clothes. When the Voice tells her that he needs to be cut off from all the evil of the world, she responds by locking Isaac in his room. And that's ''before'' she is asked to kill him.

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