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* LightningBruiser: Sentry Busters. They move at 187% speed, have 2500 health, and can potentially win the game for the robots by blowing the everloving shit out of your Sentry and everyone else within a three-tele radius.
** Super Scouts count too, moving at TWICE the speed (267%) of a regular Scout, they can destroy you if you don't have some W+M2 Pyros or a Natascha Heavy on hand.

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* LightningBruiser: LightningBruiser:
**
Sentry Busters. They move at 187% speed, have 2500 health, and can potentially win the game for the robots by blowing the everloving shit out of your Sentry and everyone else within a three-tele three-teleporter radius.
** Super Scouts count too, moving move at TWICE the speed (267%) of a regular Scout, so they can destroy you if you the players don't have some W+M2 Pyros or Pyros, a Natascha Heavy on hand.Heavy, or any other player who can slow bots down.

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* LightningBruiser: Sentry Busters. Faster than the Scout, have a hell of a lot of health, and can potentially win the game for the robots by blowing the crap out of your sentry and everyone else nearby.

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* LightningBruiser: Sentry Busters. Faster than the Scout, They move at 187% speed, have a hell of a lot of 2500 health, and can potentially win the game for the robots by blowing the crap everloving shit out of your sentry Sentry and everyone else nearby.within a three-tele radius.
** Super Scouts count too, moving at TWICE the speed (267%) of a regular Scout, they can destroy you if you don't have some W+M2 Pyros or a Natascha Heavy on hand.
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* HeyItsThatVoice: The Administrator is none other than [[{{Portal}} GLaDOS!]]

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* HeyItsThatVoice: The Administrator is none other than [[{{Portal}} [[VideoGame/{{Portal}} GLaDOS!]]
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** Don't forget that Criticals don't affect Sentry Guns, so if you're an Engineer and you're using the wrangler... [[OhCrap yeah.]]
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* HeyItsThatVoice: The Administrator is none other than [[{{Portal}} GLaDOS!]]

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* BoomHeadshot: Upgrades for the Sniper's primary weapons take it to the extreme; headshots on robots will cause them to explode and damage nearby robots.



* FragileSpeedster: Scout bots. Even the giant version is fairly fragile by comparison, but if they manage to break through the players defenses with the bomb they can end the game pretty quickly.

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* FragileSpeedster: Scout bots. Even the giant version is fairly fragile by comparison, but if they manage to break through the players defenses with the bomb they can end the game pretty quickly. Heavyweight Champs with the Gloves of Running Urgently as well, due to the vulnerability to mini-crits.
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* LightningBruiser: Sentry Busters. Faster than the Scout, have a hell of a lot of health, and can potentially win the game for the robots by blowing the crap out of your sentry and everyone else nearby.
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* DamageSpongeBoss: Tanks. They literally just slowly follow a preset path, but they have a hell of a lot of health, if they make it to the hole you lose, and the ''other'' robots can use it as a distraction to attack you or advance their own bomb.

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* DamageSpongeBoss: Tanks. They literally just slowly follow a preset path, but they have a hell of a lot of health, if they make it to the hole you lose, and the ''other'' robots can use it as a distraction to attack you or advance their own bomb.
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** The Giant Charged Soldier is perhaps the only Giant that is easily countered single handedly by exactly one player. It's low rate of fire and slow projectile speed means that a Heavy with the Deflector upgrade can render the poor bastard completely ineffectual. The infinite crits alongside all of it means a Pyro can not only do this, but also turn it's own rockets against the horde, easily oneshotting any Medics it has healing it.

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** The Giant Charged Soldier is perhaps the only Giant that is easily countered single handedly by exactly one a single player. It's Its low rate of fire and slow projectile speed means that a Heavy with the Deflector upgrade can render the poor bastard completely ineffectual. The infinite crits alongside all of it means a Pyro can not only do this, but also turn it's its own rockets against the horde, easily oneshotting any Medics it the giant has healing it.
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** The Giant Charged Soldier is perhaps the only Giant that is easily countered single handedly by exactly one player. It's low rate of fire and slow projectile speed means that a Heavy with the Deflector upgrade can render the poor bastard completely ineffectual. The infinite crits alongside all of it means a Pyro can not only do this, but also turn it's own rockets against the horde, easily oneshotting any Medics it has healing it.
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--> "Do ''not'' all die at once!"

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** ArtificialBrilliance: Out of universe though, they do some very crafty things. They avoid Snipers, strafe from side paths, prioritize killing Medics, and so on.
* BossInMookClothing: The "[[FanNickname Octo-Heavy]]", a Giant Heavy flanked by several Ubercharge Medics. A coordinated assault, including ShootTheMedicFirst, is ''required'' to bring this colossus down, [[OhCrap especially if the wave spawns a Tank in the meantime]]. Worse, you will rarely fight just one Octo-Heavy in a single wave...

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** ArtificialBrilliance: Out of universe though, they do some very crafty things. They avoid Snipers, strafe from side paths, prioritize killing Medics, and so on.
on. They also follow pretty decent rules when it comes to detecting spies.
* BossInMookClothing: The Pretty much any giant bot, but especially the "[[FanNickname Octo-Heavy]]", a Giant Heavy flanked by several Ubercharge Medics. A coordinated assault, including ShootTheMedicFirst, is ''required'' to bring this colossus down, [[OhCrap especially if the wave spawns a Tank in the meantime]]. Worse, you will rarely fight just one Octo-Heavy in a single wave...



* CarFu: Tanks can crush players, but only if the player is caught between them and a solid wall while turning.

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* CarFu: Tanks can crush players, but only if the player is caught between them and a solid wall while turning. They will crush any engineer building in their path though.



* FragileSpeedster: Scout bots. Even the giant version is fairly fragile by comparison, but if they manage to break through the players defenses with the bomb they can end the game pretty quickly.



** At the same time, some otherwise popular weapons are a lot less useful in this mode.



** Player Heavies can do the same thing with a minigun upgrade.



* StoneWall: Tanks. The can't even attack players, but they more than make up for it in HP.

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* StoneWall: Tanks. The They can't even attack players, but they more than make up for it in HP.
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* LargeHam
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* BigBad: For Mann vs. Machine. And looks set to replace the Administrator for the BiggerBad spot.
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* LethalJokeItem: Many 'useless' or 'underpowered' weapons become very powerful in this game mode. Of particular note is the Third Degree, a Fire Axe that deals damage to anyone linked by a Medic's healing beam. A single critical hit on the Heavy or ONE of his Medics will instantly kill ALL of his Medics.

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* LethalJokeItem: Many 'useless' or 'underpowered' weapons become very powerful in this game mode. Of particular note is the Third Degree, a Fire Axe that deals damage to anyone linked by a Medic's healing beam. A single critical hit on the Heavy giant robot or ONE of his its Medics will instantly kill ALL of his Medics.the Medics. Also, the usually ignored Beggar's Bazooka becomes very powerful after a few rounds, as it can rapidly fire a bunch of rockets in a wide radius.

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** OutOfTheBoxTactic: Many 'useless' or 'underpowered' weapons become very powerful in this game mode. Of particular note is the Third Degree, a Fire Axe that deals damage to anyone linked by Medic's healing beam. A single critical hit on the Heavy or ONE of his Medics will instantly kill ALL of his Medics.


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* LethalJokeItem: Many 'useless' or 'underpowered' weapons become very powerful in this game mode. Of particular note is the Third Degree, a Fire Axe that deals damage to anyone linked by a Medic's healing beam. A single critical hit on the Heavy or ONE of his Medics will instantly kill ALL of his Medics.
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** ReviveKillsZombie: Many 'useless' or 'underpowered' weapons become very powerful in this game mode. Of particular note is the Third Degree, a Fire Axe that deals damage to anyone linked by Medic's healing beam. A single critical hit on the Heavy or ONE of his Medics will instantly kill ALL of his Medics.

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** ReviveKillsZombie: OutOfTheBoxTactic: Many 'useless' or 'underpowered' weapons become very powerful in this game mode. Of particular note is the Third Degree, a Fire Axe that deals damage to anyone linked by Medic's healing beam. A single critical hit on the Heavy or ONE of his Medics will instantly kill ALL of his Medics.
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** ReviveKillsZombie: Many 'useless' or 'underpowered' weapons become very powerful in this game mode. Of particular note is the Third Degree, a Fire Axe that deals damage to anyone linked by Medic's healing beam. A single critical hit on the Heavy or ONE of his Medics will instantly kill ALL of his Medics.
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A Worldwide Punomenon cleanup; trope names are not supposed to be potholed in trope lists


* [[TheManBehindTheMan The Woman Behind The Man]][[AWorldwidePunomenon ns]].

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* [[TheManBehindTheMan TheManBehindTheMan: Or, in this case, The Woman Behind The Man]][[AWorldwidePunomenon ns]].the Manns.
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* PointDefenseless: Averted. ''Hard''. Reflector Heavies will reliably shoot down ''any'' projectile thrown in their direction.

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* PointDefenseless: Averted. ''Hard''. Reflector Deflector Heavies will reliably shoot down ''any'' projectile thrown in their direction.
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** Also averted by harder difficulties of non-melee enemies. The Robots ''will'' focus their fire on a single target, which can be particularly dangerous if it's a bunch of Soldierbots or Demobots (or likely both). If you're a Heavy using ''any'' of the miniguns (or to be fair, ''any'' class), Blast Resistance is a must to survive.


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* PointDefenseless: Averted. ''Hard''. Reflector Heavies will reliably shoot down ''any'' projectile thrown in their direction.
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* NoWaterProofingInTheFuture: Robots can be slowed down with upgraded Jarate and Mad Milk.
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* LethalJokeCharacter: The Heavy Mittens. They are incapable of doing damage directly, but can pin you in place so the other robots can run past or finish you off.

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* BossInMookClothing: The "[[FanNickname Octo-Heavy]]", a Giant Heavy flanked by several Ubercharge Medics. A coordinated assault, including ShootTheMedicFirst, is ''required'' to bring this colossus down, [[OhCrap especially if the wave spawns a Tank in the meantime]].
* BottomlessMagazines: None of the bots need to pick up ammo, and the only bot with a reload animation is the Giant Soldier (not the Rapid Fire Soldier). Particularly notable are the Rapid Fire Demomen/Soldiers, who will spew an unending stream of grenades/rockets at whatever they deem dangerous.

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* BossInMookClothing: The "[[FanNickname Octo-Heavy]]", a Giant Heavy flanked by several Ubercharge Medics. A coordinated assault, including ShootTheMedicFirst, is ''required'' to bring this colossus down, [[OhCrap especially if the wave spawns a Tank in the meantime]].
meantime]]. Worse, you will rarely fight just one Octo-Heavy in a single wave...
* BottomlessMagazines: None of the bots need to pick up ammo, and the only bot with a reload animation is the Giant Soldier (not the Rapid Fire Soldier). ammo (despite common rumor, most of them ''do'' need to reload).
**
Particularly notable are the Giants. Giant Charged Soldiers and Rapid Fire Demomen/Soldiers, who will spew an unending stream of grenades/rockets at whatever Demos reload so fast that it often looks like they deem dangerous.aren't reloading at all, and Rapid Fire Soldiers play this trope ''brutally'' straight.



* DamageSpongeBoss: Tanks. They literally just slowly follow a preset path, but they have a hell of a lot of health, if they make it to the hole you lose, and the ''other'' robots can use it as a distraction to attack you or take the bomb themselves.

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* DamageSpongeBoss: Tanks. They literally just slowly follow a preset path, but they have a hell of a lot of health, if they make it to the hole you lose, and the ''other'' robots can use it as a distraction to attack you or take the bomb themselves.advance their own bomb.



* RobotMe: All except the Engineer show up as enemy robots. Ironically, the Engineer is considered the most critical member of any defense.

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* RobotMe: All except the Engineer show up as enemy robots. Ironically, robots (there is a file for a robot Engie head, but the Engineer is considered the most critical member of any defense.body was never released).



* SpyBot: About as literal as it gets.

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* SpyBot: About as literal as it gets. The Announcer calls the trope out by name.

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they have no AI at all, so doesn\'t apply


** ArtificialBrilliance: Out of universe though, they do some very crafty things, like avoid Snipers, strafe from side paths, prioritize killing Medics, and so on. Tanks, however, are about as dumb as they come. All they can do is move towards the bomb hole and soak fire.

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** ArtificialBrilliance: Out of universe though, they do some very crafty things, like things. They avoid Snipers, strafe from side paths, prioritize killing Medics, and so on. Tanks, however, are about as dumb as they come. All they can do is move towards the bomb hole and soak fire.on.



* CarFu: Tanks can crush players, but only if the player is caught between them and a solid wall while turning.



* DemonicSpiders: Rapid Fire Demomen. Same ridiculously high damage output, now 3 times taller and making up for the accuracy issues with a torrential downpour of grenades.



* HoistByHisOwnPetard: A quick Engineer can grab their sentry as the Sentry Buster arms itself, saving the sentry while dooming the Buster to a pointless death. It's even an achievement.



** Melee-only waves in general have averting this trope as their modus operandi. Especially [[BatterUp Scoutbots]].

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** Melee-only waves in general have averting avert this trope as their modus operandi. Especially [[BatterUp Scoutbots]].
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* DemonicSpiders: Rapid Fire Demomen. Same ridiculously high damage output, now 3 times taller and making up for the accuracy issues with a torrential downpour of grenades.
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* MoneySpider: They ''literally'' run on money.

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* MoneySpider: They ''literally'' run on money. Lampshaded by Miss Pauling, to justify why the Mercs are now fighting giant robots. MoneyDearBoy.
--> '''Miss Pauling:''' For reasons I can't comprehend or explain, the robots run on piles of money. Destroy them and whatever falls out is yours.

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The two [[AlwaysIdenticaltwins twin brothers]] who own RED and BLU, respectively, and continually fight for ownership of a worthless parcel of land their father willed to them both. Blutarch decided to take the land by force by hiring nine mercenaries to perform a land grab; unfortunately, his brother thought to do the exact same. Since neither twin could take the land by force, both decided to simply outlive the other twin, hiring Radigan Conagher to build them a life extending machine. [[spoiler: Both of them are killed by Gray in ''Blood Brothers''.]]

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The two [[AlwaysIdenticaltwins twin brothers]] who own RED and BLU, respectively, and continually fight for ownership of a worthless parcel of land their father willed to them both. Blutarch decided to take the land by force by hiring nine mercenaries to perform a land grab; unfortunately, his brother thought to do the exact same. Since neither twin could take the land by force, both decided to simply outlive the other twin, hiring Radigan Conagher to build them a life extending machine. [[spoiler: Both of them are Turns out they aren't twins, but triplets, and their brother Gray killed by Gray them both in ''Blood Brothers''.]]



* AlwaysIdenticalTwins

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* AlwaysIdenticalTwinsAlwaysIdenticalTwins: [[spoiler:Actually Triplets.]]
** [[spoiler:Zig-zagged; Redmond and Blutarch are definitely this trope, but their fraternal brother Gray is decidedly not.]]



* RedOniBlueOni

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* RedOniBlueOniRedOniBlueOni: subverted; they're both Red Onis.
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* ActionBomb: The Sentry Buster is a pressure mine with the legs of the Demoman.

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* ActionBomb: The Sentry Buster is a pressure mine with on the legs of the a Giant Demoman.



* BossInMookClothing: The "[[FanNickname Octo-Heavy]]", a Giant Heavy flanked by several Ubercharge Medics. A coordinated assault, including ShootTheMedicFirst, is ''required'' to bring this collossus down, [[OhCrap especially if the wave spawns a Tank in the meantime]].
* BottomlessMagazines: They don't need to reload or pick up ammo. Particularly notable with Rapid Fire Demomen/Soldiers, who will spew an unending stream of grenades/rockets at whatever they deem dangerous.
* CyberCyclops: The robots based off of the Demoman have one eye in the centre of their head.

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* BossInMookClothing: The "[[FanNickname Octo-Heavy]]", a Giant Heavy flanked by several Ubercharge Medics. A coordinated assault, including ShootTheMedicFirst, is ''required'' to bring this collossus colossus down, [[OhCrap especially if the wave spawns a Tank in the meantime]].
* BottomlessMagazines: They don't None of the bots need to reload or pick up ammo. ammo, and the only bot with a reload animation is the Giant Soldier (not the Rapid Fire Soldier). Particularly notable with are the Rapid Fire Demomen/Soldiers, who will spew an unending stream of grenades/rockets at whatever they deem dangerous.
* CyberCyclops: The robots based off of the Demoman have one eye in the centre center of their head.



* EvilKnockoff: Well the RED and BLU teams aren't saints but...

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* EvilKnockoff: Well the RED and BLU teams aren't saints saints, but...
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[[quoteright:146:http://static.tvtropes.org/pmwiki/pub/images/administrator_9140.png]]
[[caption-width-right:146:'''[[LargeHam "Overtime!"]]''']]
!!The Administrator (Real name: Helen)
->''"It saddens me that despite my best efforts to instruct and better you, some of you insist on finding new ways to fail."''
->Voiced by: EllenMcLain

TheVoice. Also known as the Announcer, The Administrator is the source of the mysterious disembodied voice that announces vital events during the match, angrily berates the team upon failure and congratulates them upon victory. This disappointed and slightly angry EvilOverlord clearly lets you know in the world of Team Fortress, a tie does not mean everyone wins, but that everyone loses.

The Administrator secretly controls both RED ''and'' BLU (and, by extension, every country on the planet), supporting each team when necessary. To prevent either team from realizing this, she condemns any friendship between RED and BLU. She has an assistant named Miss Pauling and is also an acquaintance of Saxton Hale, allowing her to influence production of new weapons. The Administrator has an affinity for cigarettes and ''Punishment Monthly'' magazine, and occasionally posts on the official ''Team Fortress 2'' blog, usually [[NoFairCheating to berate the players for abusing glitches or exploits to gain unlockable items]].

!!! The Administrator provides examples of:
* ArtEvolution[=/=]ProgressivelyPrettier: Compare her [[http://makani.deviantart.com/art/mission-begins-in-five-102983857 original design]] with the picture on the far right.
* TheBaroness: Rosa Klebb variety.
* BiggerBad: ''Indisputably.'' [[spoiler: Gray Mann may have something to say about that, though.]]
* BreakingTheFourthWall: Some of her Mann vs. Machine responses have her directly stating that the players [[GameOver lost the game]].
* CardCarryingVillain: [[http://teamfortress.com/post.php?id=4822&p=1 Just read the first paragraph of this blog post]].
* TheChessmaster[=/=][[ManipulativeBastard Manipulative Bitch]]: Helen's plans [[spoiler: for the Australium cache she stole]] are so shocking that their UnReveal [[http://wiki.teamfortress.com/w/images/5/5a/Pyromania_easter_senate003.jpg reduces an entire senate hearing to horrified silence.]]
* ColorCodedForYourConvenience: InAWorld where a lot of guys dressed up in red fight a lot of guys dressed up in blue, it's telling that she dresses in ''purple''.
* TheDanza: Obviously named for [[EllenMcLain her voice actress]]. ("Helen" and "Ellen" sound almost identical in most dialects of English).
* EvenEvilHasStandards: Fine with murder and deception, but [[http://www.teamfortress.com/post.php?id=6679 really hates cheating]]. It robs you of the feeling of superiority you get from you besting your foes!
* EvilLaugh: "The bomb has almost reached the final terminus! ''Ah-hahahaha!!!''" Well... at least she's happy for once...
* GrandmaWhatMassiveHotnessYouHave: Saxton Hale thinks so, calling her a "chain-smoking seductress".
* GreenEyes: In her first appearance in the WAR! comic, her eyes are deep green, which makes her pale skin, dark hair, and heavy makeup more striking.
* [[IdenticalGrandson Identical Granddaughter]]: Bears a strong resemblance to Zeph Mann's maidservant Elizabeth, down to the SkunkStripe. And whoever entices Radigan Conagher with the Australium some decades later.
* InLoveWithYourCarnage: See EvilLaugh. Also, she has several, uh, ''excited'' unused responses for players going on kill streaks in Arena mode, which you may still hear on servers with stat-tracking mods installed.
** During the WAR! update, whenever a Soldier killed a Demoman or vice versa, she enjoyed it maybe a bit too much:
--> "Kill him, slaughter him like a ''dog!''"
--> "Dominate him! Crush his bones to powder!"
--> "Kill him again, and again and '''AGAIN!'''"
* IronLady
* LargeHam
* LargeHamAnnouncer: But of ''course''.
* [[TheManBehindTheMan The Woman Behind The Man]][[AWorldwidePunomenon ns]].
* MissionControl ([[MissionControlIsOffItsMeds Is Off Its Meds]]): Type 1, for both opposing teams.
* MysteriousEmployer
* {{Promoted Fan|boy}}girl: Not the Administrator herself, but BigNameFan Makani posted her version of the (as of then unseen) [[http://fav.me/d1pbaup Administrator]], and the folks at Valve liked it enough to buy off her and hire her for other official art and comics.
* SkunkStripe
* VillainousCheekbones
* TheVoice: Whose tones range from arch triumph to poisonous contempt, depending on how badly you're failing her.
* VoiceOfDramatic: She can make an announcement of Poopy Joe being launched into space sound proud and significant.
* [[WhatIsThisThingYouCallLove What Is This Thing You Call Friendship]]: She has to ask Miss Pauling what friends do together, and she won't stand for it developing across the RED/BLU lines.
* WithUsOrAgainstUs: A variation of this during the WAR! update, to the Soldier and Demoman:
--> "It's me or him, and [[IDontPayYouToThink I pay your salary]]. ''Make your choice!''"
* {{Workaholic}}: [[http://www.teamfortress.com/post.php?id=6679 Apparently]], her vacation time is one hour per year.
* YouHaveFailedMe: Plenty of times, usually when your team loses, and hilariously parodied in the WAR! update when she classifies friendship as a personal failure.
* YouOweMe: During Mann vs. Machine:
--> "The robots are here! Protect Mann. Co! ''You '''owe''' me, Hale.''"

[[quoteright:146:http://static.tvtropes.org/pmwiki/pub/images/misspauling_1939.png]]
[[caption-width-right:146:[[PerkyFemaleMinion The Loyal Assistant]]]]
!!Miss Pauling
->''"You know, forgetting for a minute that we don't condone friendship, it's sort of... almost... uh... [[LastSecondWordSwap reprehensible]]. Totally and completely reprehensible."''

The Administrator's young and perky assistant, taking care a variety of odd jobs ranging from secretarial duties to carrying out hits and disposing of bodies. Despite having a much more merciful attitude, she still gets her jobs done efficiently.

!!!Miss Pauling provides examples of:
* BeleagueredAssistant[=/=]CloudcuckoolandersMinder[=/=]OnlySaneEmployee: To every member of the team, including the Administrator. In the Australian Christmas/Smissmas update, she desperately tries to stop the Spy from involving a child in a shopping mall massacre. The Spy outright ignores her, and thanks to him, the child singlehandedly takes out the HumanoidAbomination Old Nick with an icicle to the neck.
* ColorCodedForYourConvenience: Since she does work for the Administrator, it's only fitting that she also wears purple.
* TheDragon: While she's definitely a nice girl, she's also capable of casual cold blooded murder.
* EvenEvilHasStandards[=/=]WouldntHurtAChild: Miss Pauling will respect the letter of the law, [[VillainWithGoodPublicity when doing otherwise would result in bad publicity for her company.]] In what may be a more genuine example of morals and ethics, she seems truely terrified at the prospect of the [=BLU=] Team putting a little boy in danger.
* HartmanHips
* LimitedWardrobe: Averted. She wears a different ([[ColorCodedForYourConvenience though always purple]]) outfit every time she appears.
* {{Meganekko}}
* [[ManipulativeBastard Manipulative Bitch]]: Miss Pauling will lie, turn friend against friend, and put a bullet through her fellow employee's brains, all while maintaining a pleasant demeanor and a (relatively) cool head.
* MoralityPet: [[http://teamfortress.com/post.php?id=4822&p=1 This blog post]] suggests she's this to her boss, at least a little.
* OneNameOnly
* PerkyFemaleMinion[=/=]SilkHidingSteel: Despite breaking friendships and seemingly killing a man, she still comes across as this. [[http://wiki.teamfortress.com/wiki/File:Tf2winter8.jpg Push her too far, though, and that mask of sweetness will slip.]]
* PunchClockVillain: Despite probably being the sweetest and most "normal" character in the [=TF2=] universe, she's more than willing to casually get her hands dirty with a revolver and a back of quicklye.
* TheReliableOne
* YesMan: Miss Pauling usually obeys the Administrator, though there are a few hints that Miss Pauling is afraid of what will happen if things don't go The Administrator's way.


[[quoteright:146:http://static.tvtropes.org/pmwiki/pub/images/saxtonhale_7638.png]]
[[caption-width-right:146:[[RatedMForManly Machismo Ho!]]]]
!!Saxton Hale
->''"Half the time even I don't know why I'm hitting something!"''

TestosteronePoisoning personified. Saxton Hale is the rugged Australian CEO of Mann Co., star of the ''Saxton Hale's Thrilling Tales'' comic series and an all-around man among men whose favorite pastimes include fighting, drinking and battling with rare and ferocious animals. Identifying features include his exceptional moustache, trademark shirtlessness, rippling muscles, crocodile-tooth lined hat and a patch of chest hair shaped like Australia. Saxton is the latest Hale to take up the reins of Mann Co. since Zepheniah Mann left its ownership to loyal aide and tracker Barnabus Hale in his last will and testament. His boisterous presence is felt in all areas of the company, from the slogan (''"We sell products and get in fights"'') to the customer forms, which include tickboxes for informing product-thieving rivals that he is coming to pummel them to death with his bare hands. His inspiring image also features on numerous Mann Co. catalogs and promotional materials. He is known (and feared) for his belief in handling customer service issues personally, with his official policy being: ''"If you aren't 100% satisfied with our product line, you can take it up with me!"''.

!!!Saxton Hale provides examples of:
* ArmsDealer
* AscendedExtra: He started off as a small image in an update page, and later became one of the major storyline characters. As of the Mann Vs. Machine update, [[spoiler:he's now the new boss of the former RED and BLU teams (though he's not paying them).]]
* AwesomeAussie: The MOST awesome.
* BadassMustache
* BoisterousBruiser
* CarpetOfVirility: In the shape of Australia, no less.
* GenerationXerox: Heavily implied to be a descendant of Barnabus Hale.
** Barnabus even got into random fights with animals just like Saxton does. As shown in the Loose Canon comic:
---> '''Barnabus Hale:''' Skip me for now, mayor! I like this cougar's pepper sauce!
* ExplosiveInstrumentation: As shown [[http://www.teamfortress.com/macupdate/comic/ here]], his company's stuff seems to just go on fire, or melt. He claims it to be intentional, because they're products ''[[TestosteronePoisoning for men]]''. The comic this fact first appeared in was later declared to be non-canon, but [[RunningGag the gag itself shows up again]] in the one year Manniversary catalogue.
* GoodOldFisticuffs: The only way of fighting he accepts.
* HonestJohnsDealership: He takes pride in selling shoddy products that catch on fire.
* ImplacableMan: [[http://www.youtube.com/watch?v=S-Bz3_Or8is In the game mod that makes him playable]], he's one of these.
* LandDownUnder: [[WildMassGuessing Which has raised suspicions of a connection between him and The Sniper...]]
* LargeHam
* NiceHat
* [[RememberWhenYouBlewUpASun Remember When You Blew Up The Moon?]]: The Apple employees are quick to apply a certain incident in which the moon gets blown up to Saxton Hale after it gets announced on a newscast.
* SuspiciouslySpecificDenial: He and anyone associated with Mann Co were "nowhere near the launch site [of the rocket piloted by [[EverythingsBetterWithMonkeys Poopy Joe]]], and have '''nothing whatsoever''' to do with the tragic explosion that occurred moments later."
* TestosteronePoisoning: He doesn't provide the trope picture for nothing.
** ''AN APE'' '''''WILL''''' '''DIE ON EVERY PAGE!'''
** '''[[{{Superman}} You will believe a shark can cry!]]'''
* UnsoundEffect: Tends to show up whenever he shows up in a comic.
** '''PROPERTY DAMAGE!'''
** ''BRAVE JUMP!''
** Extends to anything that looks like him, as seen/heard when Soldier gives Old Nick a '''COMPOUND ELEVATED SKULL FRACTURE!''' with a statue of Hale.
** And in the Engineer comic, Barnabas Hale is shown fighting a '''COUGAR!'''
* WalkingShirtlessScene
* WhoWearsShortShorts: Obviously, only the [[TestosteronePoisoning MANLIEST]] of men.

[[quoteright:146:http://static.tvtropes.org/pmwiki/pub/images/blutarchandredmond_9150.jpg]]
[[caption-width-right:146:[[SiblingRivalry Blutarch (top) and Redmond (bottom)]]]]
!!Redmond and Blutarch Mann
->''"I'm no closer to beating him than I was a hundred years ago!"''

The two [[AlwaysIdenticaltwins twin brothers]] who own RED and BLU, respectively, and continually fight for ownership of a worthless parcel of land their father willed to them both. Blutarch decided to take the land by force by hiring nine mercenaries to perform a land grab; unfortunately, his brother thought to do the exact same. Since neither twin could take the land by force, both decided to simply outlive the other twin, hiring Radigan Conagher to build them a life extending machine. [[spoiler: Both of them are killed by Gray in ''Blood Brothers''.]]

!!!Redmond and Blutarch Mann provide examples of:
* AlwaysIdenticalTwins
* BigBadDuumvirate: They were the original owners of RED and BLU before The Announcer.
* DeathIsASlapOnTheWrist: Blutarch has died a few times, his life extending machine bringing him back to life every time. It also happens to Redmond once.
-->'''Blutarch's assistant''': Give him a moment, dear. He's just dead.
* [[spoiler: DroppedABridgeOnHim: Killed off at the end of ''Blood Brothers'' by their brother, Grey.]]
* [[spoiler: GenderBender[=/=]MisterSeahorse: Though never enacted, they were planning to build a machine to allow one of them to become pregnant.]]
* IdenticalTwinIDTag: Their suits are [[ColorCodedForYourConvenience red and blue]].
* [[spoiler: KilledOffForReal]]
* MissingMom
* TheNothingAfterDeath: According to Blutarch, who has been continually dying and reviving through the use of the immortality machine.
* PunctuatedForEmphasis: Blutarch does this twice, once to Radigan, once to Dell.
* RedOniBlueOni
* SiblingRivalry: And how! It started ''literally the moment they were born.''
* ThisIsMySide: In a sense...
* WhyWontYouDie: Blutarch has this to say about his brother:
-->"I have mounted an '''epic campaign of leisure''' against the ravages of time. Waiting for nature to do to my brother what my men could '''not'''. And yet here we are at the end. And he... won't... '''DIE.'''

[[quoteright:146:http://static.tvtropes.org/pmwiki/pub/images/zepheniahmann_4845.png]]
[[caption-width-right:146:[[GrumpyOldMan Quite a cheery guy, isn't he?]]]]
!!Zepheniah Nicodemus Mann
->''"I, Zepheniah Mann, being of sound mind, do hereby vow to haunt the earth as a horrifying poltergeist, until such time as I have quenched my all-consuming thirst for vengeance against the world, and especially against my dunderhead sons."''

The above is taken from [[http://www.teamfortress.com/pumpkinpatch/the_last_will_and_testament_of_Zepheniah_Mann/ The Last Will And Testament of Zepheniah Mann]], which is about 90% of his entire existence in the game's related media. (Although it seems like he does appear as an angry ghost in the Halloween map.) Patriach of an arms dealing empire who wasted his fortune on worthless land in the Americas, his will sets up a [[MyDeathIsJustTheBeginning posthumous]] [[ThanatosGambit vengeful scheme]] to [[CainAndAbel set his sons against each other forever]], and [[HowWeGotHere sets up]] the {{backstory}} for this game.

According to his will, he has only given his belongings to five people: his maid Elizabeth who got his personal estate [[spoiler:and the "miracle" gravel he wanted to keep away from Gray]], his tracker Barnabas Hale who took control of his business empire, and his sons Blutarch and Redmond Mann who [[MyDeathIsJustTheBeginning got the land to fight over.]]

He appears on the map Harvest Event as a ghost to haunt the mercenaries for waging noisy battles over his grave. Any player who gets too close gets stunned for several seconds.

!!!Zepheniah Mann provides examples of:
* ArmsDealer
* AssholeVictim: See ''Jerkass'' below. The ridiculous amount of diseases he got seem to be well deserved.
* BedsheetGhost: His undead form on Harvest Event.
* [[BiggerBad Biggest Bad]]: He's more or less the guy who's responsible for the eternal war between RED and BLU.
* CallForward: Tons, not least the 'pit of gravel'.
* {{Jerkass}}: His response to [[spoiler:his wife suffering DeathByChildbirth while having triplets]] was "Good. At least she did '''something''' right."
* MyDeathIsJustTheBeginning: He deliberately left the otherwise worthless land to both his sons, so they'd fight over it. He probably didn't predict just where this would lead...
* [[spoiler:OffingTheOffspring: He tried to kill Gray right after he was born for being ugly (and supposedly weak)]]
* PosthumousCharacter
* RasputinianDeath: In his trip to the Americas he apparently contracted over two dozen horrible diseases.
* TraumaCongaLine

[[quoteright:146:http://static.tvtropes.org/pmwiki/pub/images/radigan_2415.jpg]]
[[caption-width-right:146:[[TheQuietOne "..."]]]]
!!Radigan Conagher
->''"Alright."''

The Engineer's soft-spoken grandfather, who was contracted to build an immortality machine for Blutarch Mann so he could outlive his brother Redmond. [[spoiler: He may have also built a better functioning version for Gray Mann.]] He was later asked by the Administrator's ancestor to create the same machine for Redmond as well. In exchange for this offer, Radigan was given one hundred pounds of Australium, an element that helped Australia become the world's most technologically advanced nation.

From this amount of Australium, Radigan created a variety of new inventions. However, the Australium's radiation eventually caused Radigan to become Australian; he went from a regular scientist to a muscular, shirtless, mustached scientist with a robotic left hand and chest hair in the shape of Texas.

!!!Radigan Conagher provides examples of:
* ArtifactOfDoom: The Golden Wrench, implied to have been built from Australium.
* CarpetOfVirility: After his transformation into an Australian, he gets one- in the shape of Texas, no less!
* HollywoodCyborg
* HotbloodedSideburns
* PosthumousCharacter
* TheQuietOne
* TheStoic
* ViralTransformation

[[quoteright:146:http://static.tvtropes.org/pmwiki/pub/images/horsemann_1095.png]]
[[caption-width-right:146:[[HeadlessHorseman TF2's Resident Headless Horseman]]]]
!!The Horseless Headless Horsemann
->''[[EvilLaugh "Rwaa ha ha ha haaa!"]]''

The crazed and powerful spirit of Zepheniah's apparent brother Silas Mann, the Horseless Headless Horsemann is the first boss NPC of Team Fortress 2. He is commonly found haunting Mann Manor.

!!!The Horseless Headless Horsemann provides examples of:
* AlliterativeName: The Horseless Headless Horsemann, and the two items associated with him: the Horseless Headless Horsemann's Head and the Horseless Headless Horsemann's Headtaker.
* AxCrazy
* AnAxeToGrind
* CameraScrew: The camera shakes when he's nearby. As if everything going dark and the music weren't unsettling enough.
* DamageSpongeBoss: He has at least 3000 HP under his belt, with another 200 added for each player on the server. He also shows up only with a minimum of 10 players are on the server, meaning without cheats he always has at least ''5000'' HP.
** Servers normally can hold up to 24 people, with some servers being able to hold up to 32 people. This means that the Horsemann can peak at around 7800-9400 HP. For comparison, the highest HP any player can go is 450, which is an overhealed Heavy.
* EnemyMine: Aside from passing off aggro and the more serious players, both teams commonly team up to defeat him when he spawns.
* HeadlessHorseman: He wears a jack-o-lantern as a head, however.
* ImplacableMan
* LargeHam: He doesn't even ''speak'', and he manages to chew scenery with the best of them.
* LightningBruiser: He is as fast as a scout's normal speed. Fortunately, he can't jump.
* OneHandedZweihander: He starts out with his axe slung over his shoulder using both hands. As his health wears down, he starts swinging it with only one hand.
* OneHitKill: Only two things can survive his Headtaker: A Wrangled Sentry, and a Dead Ringer Spy. And in both those cases, only just (and he'll probably [[ImplacableMan swing again]]).
* OxymoronicBeing
* PaletteSwap: Aside from his entrance, exit, and scaring animations, he's a sized up reskin of the Demoman.
* SlasherSmile

[[quoteright:146:http://static.tvtropes.org/pmwiki/pub/images/merasmus_6282.jpg]]
[[caption-width-right:146:[[ShmuckBait Don't disturb him.]]]]
!!Merasmus the Magician
->''"Who '''dares''' disturb Merasmus the Magician?"''

An old magician and an early contractor of the Demoman, partially responsible for the latter's loss of his eye. He was also the Soldier's roommate until the Soldier became intolerable.

!!!Merasmus the Magician provides examples of:
* AWizardDidIt: His existence is as much of a defiance to this trope as a literal example. He actually ''is'' (somewhat) responsible for the Demoman losing his eye, unleashing MONOCULUS! upon the mercenaries, and sending them back in time in Medieval Mode.
** Subtly noted by the BLU Spy as the reason why [[NoodleIncident Soldier was somehow qualified to be a public defender in a court of law]].
* ArtifactOfDoom: Apparently an avid collector of these. Hell, he even tells people to not gaze upon his ''broom'', despite the Demoman actually being ''forced'' to do so to do his work (either that or it's a VerbalTic).
* BlackMagic
* EvilIsNotAToy
* LargeHam
* MonsterRoommate: To the ''Soldier'' of all people, for a while.
* VerbalTic: If you mention one of his possessions, he'll reflexively tell you to [[LargeHam GAZE NOT UPON IT!!]]

[[quoteright:146:http://static.tvtropes.org/pmwiki/pub/images/monoculus_4312.jpg]]
[[caption-width-right:146:[[IncrediblyLamePun He had his good eye on ya the whole time!]]]]
!!MONOCULUS!

The Demoman's disembodied left eye taken from his body and haunted upon opening a forbidden tome at Merasmus the Magician's castle. After Soldier enrages Merasmus, he unleashes the eye upon the team, setting up the events leading to the 2011 Halloween event.

!!!MONOCULUS! provides examples of:
* ArtificialBrilliance: His AI is more complex than the Horsemann, that's for sure. He leads his shots, prioritizes threats, and can juggle combo.
* BerserkButton: Gets really pissed upon taking a critical hit.
* BoldInflation: His name is officially spelt in all-caps.
* DamageSpongeBoss: Like the Horsemann, he can take an incredible pounding. Helps that he's resistant to miniguns and flamethrowers.
* DeathFromAbove: His main method of attack is to rain down smaller eyeballs which do the same damage as critical rockets on both teams.
* EnemyMine: Enforced, even more so than the Horsemann. When he appears, the capture point resets and both teams cannot cap until he is either defeated or leaves the map, so there's ''no'' point to killing each other, other than being [[{{Griefer}} a dick.]]
* EvilEye: Well, duh.
* FacelessEye
* GetBackHereBoss: He teleports around a lot and will only stay around for 90 seconds, though this also makes it easier to defeat him because doing so opens up a portal to an area that if you can exit gives players invulnerability, crit-boosts, overheal, and a speed boost. Buffed players also stun him when they damage him.
* GiantEyeOfDoom: This happens a lot around MONOCULUS!.
* GlassCannon: In comparison to the Horsemann being an immovable damage sponge, MONOCULUS! is easier to push around. He also has a hideously strong damage advantage, shooting eyeballs that kill most classes in a couple of hits.
* InsistentTerminology: It's not "Monoculus", it's "MONOCULUS!". Valve also insist that upon being killed by him, the player must raise their hands toward the ceiling and scream the name at the top of their lungs. It's just the etiquette. And when the police arrive, be sure to explain!
* RedEyesTakeWarning: See Turns Red below.
* TakingYouWithMe: Anyone near him when he dies is coated in Jarate. And since he's no longer around, both teams are going to be focusing on each other again pretty quickly...
* TimeLimitBoss: He only hangs around for 90 seconds per appearance, so if you want the achievements for taking him down, make sure to do it quickly and hope the other players want to kill him as well.
* TurnsRed: Shooting him with critical hits will make him shoot volleys of faster projectiles that lead their targets flawlessly. He [[RedEyesTakeWarning noticeably looks angrier]] when this happens.
** Thanks to an update, defeating him causes him to become stronger when he next spawns.

[[quoteright:146:http://static.tvtropes.org/pmwiki/pub/images/TF2-Gray_1004.png]]
!!Gray Mann

The lost third son of Zepheniah. [[http://www.teamfortress.com/gray/ Just recently has been revealed]]. Rather than stupid and greedy, he's looking to be intelligent and evil, and is in the perfect position to become the BiggerBad. [[http://www.teamfortress.com/bloodbrothers/ And he's made his move.]]

!!!Gray Mann provides examples of:
* TheAgeless: He has a spine implanted immortality machine that is substainally better than his brothers'. While he still has aged, he still looks to be in his 70s, able to walk upright, and have enough strength to fatally stab, as opposed to nearly dead and confined to a wheelchair.
* BadassGrandpa: His first appearence in the flesh has him sneaking into the room and casually stabbing two Engineers in a way that mimics the Spy, and then he [[MemeticMutation adds the most famous line of the Spy]].
* {{Blackmail}}: Apparently tried this on Zepheniah for a cache of "miracle" gravel (hinted to be Australium).
* CainAndAbelAndSeth
* DeadpanSnarker:
--> '''Gray''': And ''I'' sent the letters proposing this truce. Which, I might add, it took you literally thirty seconds to turn into an idiotic crime against nature. Congratulations.
* EvilGenius: He could talk right out of the womb, and apparently invented a new form of algebra "to pass the time".
* HypocriticalHumor[=/=]NotSoDifferent: Criticizes his brothers for wasting their fortunes. His robots run on piles of money.
* KnightOfCerebus: Compared to most other characters in the [=TF2=] canon, Gray is deadly serious.
* LongLostRelative: To Blutarch and Redmond.
* OnlySaneMan: He is the only member of the entire Mann family, past or present, who understands gravel is worthless.
** NotSoDifferent: And yet his robots run on [[MoneySpider piles of cash]].
* [[RaisedByWolves Raised By Eagles]]
* RobotMaster
* SelfMadeMan:
-->'''Gray''': Unlike you two pampered imbeciles I ''built'' my empire.
* SeparatedAtBirth: From his two brothers, by an eagle.
* ShadowArchetype: To the Spy in appearance and weapon choice, and also to the Engineer in building robots.
* UngratefulBastard: He killed and ate the eagle that raised him, and its family.
* WeakButSkilled

[[quoteright:146:http://static.tvtropes.org/pmwiki/pub/images/TF2-grayteam_8963.jpg]]
!!The Gray Team
An army of robots created by Gray Mann to reclaim the Mann Co. empire in the name of the Mann family. Each unit is made in the image of one of eight of the mercenaries (except the Engineer), some using default weapons, some using specialized loadouts, others still having a completely new bag of tricks.

!!!The Gray Team provide examples of:
* ActionBomb: The Sentry Buster is a pressure mine with the legs of the Demoman.
* ArtificialStupidity: In-universe. The robots are programmed to attack "all things Mann Co.", which includes an incredibly obvious decoy facility the Soldier made with some paint and an abandoned warehouse.
** ArtificialBrilliance: Out of universe though, they do some very crafty things, like avoid Snipers, strafe from side paths, prioritize killing Medics, and so on. Tanks, however, are about as dumb as they come. All they can do is move towards the bomb hole and soak fire.
* BossInMookClothing: The "[[FanNickname Octo-Heavy]]", a Giant Heavy flanked by several Ubercharge Medics. A coordinated assault, including ShootTheMedicFirst, is ''required'' to bring this collossus down, [[OhCrap especially if the wave spawns a Tank in the meantime]].
* BottomlessMagazines: They don't need to reload or pick up ammo. Particularly notable with Rapid Fire Demomen/Soldiers, who will spew an unending stream of grenades/rockets at whatever they deem dangerous.
* CyberCyclops: The robots based off of the Demoman have one eye in the centre of their head.
* DamageSpongeBoss: Tanks. They literally just slowly follow a preset path, but they have a hell of a lot of health, if they make it to the hole you lose, and the ''other'' robots can use it as a distraction to attack you or take the bomb themselves.
* DieselPunk: The way they shake as their engines rev give this impression.
* EliteMook: Two kinds: Robots that use unlock weapons, and {{Giant Mook}}s with halved speed, but a new feature to enhance their respective class' strength.
* EvilKnockoff: Well the RED and BLU teams aren't saints but...
* FisticuffsBoss: The Steel Gauntlets, single units with increased resistance to ranged damage thanks to their Fists of Steel.
* IShallTauntYou: Like bots outside Mann vs. Machine mode, enemies will sometimes taunt after killing a player.
* MacrossMissileMassacre: [[KingMook Rapid Fire Soldiers]], described as wielding the "machine gun of rocket launchers".
** Regular Soldierbots spawn in big enough groups to cause these on arrival.
* ManVersusMachine: Add another "n" in the first word to get the name of the update they were introduced in.
* MechaMooks
* MoneySpider: They ''literally'' run on money.
* MookChivalry: Averted with the Heavyweight Champs, who run up to their target and gang up on it.
** Melee-only waves in general have averting this trope as their modus operandi. Especially [[BatterUp Scoutbots]].
* RobotMe: All except the Engineer show up as enemy robots. Ironically, the Engineer is considered the most critical member of any defense.
** Sometimes, (human model) Engineers show up due to glitches. [[http://www.youtube.com/watch?v=qsEKtpp2wU0 And it's easy to see why they were left out]].
* RobotWar
* SelfDeprecation: A lot of the Special Robots use items that were considered unfun to fight against on launch.
* SpyBot: About as literal as it gets.
* StatusBuff: If the bomb carrier isn't destroyed after a while, it'll receive buffs in stages which stack, marked by a graphic on the bottom of the HUD. First stage is a defensive buff that is shared with nearby robots, second stage is health regeneration, and the final stage is critical hits all the time.
* StoneWall: Tanks. The can't even attack players, but they more than make up for it in HP.
* ZergRush: Seems to be the main tactic of the army.
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