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* ThemeMusicPowerUp: This state is caused by the Calamari Inkantation. One of the Sunken Scrolls and Frye mention a legend where "3 lights united" to stop a catastrophe, which in this case, is implied to be the 3 groups joining forces on the song's remix; The Squid Sisters, Deep Cut and DJ Octavio.

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* ThemeMusicPowerUp: This state is caused by the Calamari Inkantation. One of the Sunken Scrolls and Frye mention a legend where "3 lights united" to stop a catastrophe, which in this case, is implied to be the 3 groups joining forces on the song's remix; The Squid Sisters, Deep Cut Cut, and DJ Octavio.
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* ThemeMusicPowerUp: This state is caused by the Calamari Inkantation.

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* ThemeMusicPowerUp: This state is caused by the Calamari Inkantation. One of the Sunken Scrolls and Frye mention a legend where "3 lights united" to stop a catastrophe, which in this case, is implied to be the 3 groups joining forces on the song's remix; The Squid Sisters, Deep Cut and DJ Octavio.
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Large, airborne Salmonids who use ink to trap Inklings beneath it.

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Large, airborne Salmonids who use ink to trap Inklings beneath it.them.



Chums piloting flying cooking pot lids. They protect Salmonids that are underneath them, and attempts to crush Inklings who attempt to do the same.

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Chums piloting flying cooking pot lids. They protect Salmonids that are underneath them, and attempts attempt to crush Inklings who attempt try to do the same.



* HelpfulMook: If you approach the cannon it uses to fire its cannonballs with a Golden Egg, you can use it to launch the egg to around the location of the egg basket. Notably, the Big Shot doesn't seem to care if you do this while it’s alive.

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* HelpfulMook: If you approach the cannon it uses to fire its cannonballs with a Golden Egg, you can use it to launch the egg to around the location of the egg basket. Notably, the Big Shot doesn't seem to care if you do this while it’s it's alive.

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Chums piloting flying cooking pot lids. They protects Salmonids that are underneath them, and attempts to crush Inklings who attempt to do the same.

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Chums piloting flying cooking pot lids. They protects protect Salmonids that are underneath them, and attempts to crush Inklings who attempt to do the same.


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* MeaningfulName: They reference both [[https://en.wikipedia.org/wiki/Chinook_salmon Chinook salmon]] and the [[https://en.wikipedia.org/wiki/Boeing_CH-47_Chinook Chinook helicopter]].
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!!Big Shot

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!!Big ShotShots

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* RedOniBlueOni: According to the Salmonid Field Guide, they're the Red Oni to the Big Shots' Blue Oni.
-->"''Among muscle-bound Salmonids, those with belligerent personalities tend to be assigned as Steelheads, while those with calmer dispositions are assigned to Big Shots.''"



[[folder:Fish Stick]]

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[[folder:Fish Stick]]Sticks]]



A metallic shaft lifted and supported by eight flying Salmonids.

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A metallic shaft Metallic shafts lifted and supported by eight flying Salmonids.



A large Salmonid that uses ink to trap Inklings beneath it.

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A large Salmonid that uses Large, airborne Salmonids who use ink to trap Inklings beneath it.



[[folder:Slammin' Lid]]
!!Slammin' Lid

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[[folder:Slammin' Lid]]
Lids]]
!!Slammin' LidLids



A Chum piloting a flying cooking pot lid. It protects Salmonids that are underneath them, and attempts to crush Inklings who attempt to do the same.

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A Chum Chums piloting a flying cooking pot lid. It lids. They protects Salmonids that are underneath them, and attempts to crush Inklings who attempt to do the same.



[[folder:Big Shot]]

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[[folder:Big Shot]]Shots]]



An overweight Salmonid who loads cannonballs into a cannon that cause shockwaves wherever they land.

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An overweight Salmonid Overweight Salmonids who loads load cannonballs into a cannon that cause produce shockwaves wherever they land.



[[folder:Mudmouth]]
!!Mudmouth
A Salmonid with an abnormally large mouth that emerges from below ground.

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[[folder:Mudmouth]]
!!Mudmouth
A Salmonid
[[folder:Mudmouths]]
!!Mudmouths
Salmonids
with an abnormally large mouth that emerges who emerge from below ground.
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* BossWarningSiren: Its presence is heralded by a loud klaxon interrupting the standard victory jingle as the word "'''''EMERGENCY!'''''" flashes on the screen.

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* BossWarningSiren: Its A King Salmonid's presence is heralded by a loud klaxon interrupting a distorted version of the standard victory jingle as the word "'''''EMERGENCY!'''''" flashes on the screen.

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* FragileSpeedster: The Smallfry are very weak, but also very fast, and also attack in [[ZergRush large numbers]], so it's easy for them to kill you if don't notice them while fighting against other Salmonids.



* MookThemedLevel: The self-explanatory "Cohock Charge" waves, where Cohocks are the only non-boss Salmonids to appear. Because Cohocks are the toughest and strongest of the three {{Mook}}-types Salmonid, this makes these waves especially difficult, but Mr. Grizz will activate Ink Cannon turrets in the arena to make clearing them out easier.

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* MookThemedLevel: The self-explanatory "Cohock Charge" waves, where Cohocks are the only non-boss Salmonids to appear. Because Cohocks are by far the toughest and strongest of the three {{Mook}}-types Salmonid, this makes these waves especially difficult, but Mr. Grizz will activate Ink Cannon turrets in the arena to make clearing them out easier.



* StationaryEnemy: Once a Stinger sets itself up and starts attacking, it will not move from its position.



* SetAMookToKillAMook: You can trick it into killing other Salmonids by making it slam down while other Salmonids are underneath it. This will even work on Boss Salmonids.



* RedOniBlueOni: According to the Salmonid Field Guide, it's the Blue Oni to the Steelheads' Red Oni.
-->"''Among muscle-bound Salmonids, those with belligerent personalities tend to be assigned as Steelheads, while those with calmer dispositions are assigned to Big Shots.''"
* ShockwaveStomp: The biggest danger of its cannonballs is that they'll release radiating shock-waves on the ground when they land.



* DamageSpongeBoss: Unlike all of the story mode bosses, there's no "weak point" to focus on here, it just has a ridiculous amount of health. Mr. Grizz will even supply you with a special weapon that does extra damage to it when the Cohozuna appears.

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* DamageSpongeBoss: Unlike all of the story mode bosses, there's no "weak point" to focus on here, it just has a ridiculous amount of health. Mr. Grizz will even supply you with a special weapon that does extra damage to it when the Cohozuna appears.appears, because it's otherwise nearly impossible to kill it within the timeframe.

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* FogOfDoom: One of the possible {{Random Event}}s. During fog waves, Salmonids use the reduced visibility to attack from all directions rather than in clumps. However, this is one of the only time the rare Goldies appear, which can drop up to ten Golden Eggs at once in fog waves.



* MookThemedLevel: The self-explanatory "Cohock Charge" waves, where Cohocks are the only non-boss Salmonids to appear. Because Cohocks are the toughest and strongest of the three {{Mook}}-types Salmonid, this makes these waves especially difficult, but Mr. Grizz will activate Ink Cannon turrets in the arena to make clearing them out easier.



* PinataEnemy: During the Fog and Goldie Seeking waves, Goldies will be hiding somewhere among the other Salmonids and it's highly beneficial to find them because they can drop huge amounts of Golden Eggs (up to ten in Fog waves, and a ''minimum'' of sixteen in Goldie Seeking).
* RegeneratingHealth: During Goldie Seeking waves, it gains the ability to gradually heal back to full health (on top of having far more health than normal). This is actually a ''good'' thing, since it will drop a Golden Egg every time it takes 500 damage, rather than just when killed.



A Salmonid with an abnormally large mouth that emerges from belowground.

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A Salmonid with an abnormally large mouth that emerges from belowground.below ground.



* DoingInTheWizard: InUniverse. In the Salmonid Field Guide, it states Mudmouths used to be considered ocean spirits, but now it's known they're just Salmonids who got stuck in a pipe and covered in mud.



* GoldColoredSuperiority: On occasion a Golden Mudmouth will appear. It gives ten golden eggs instead of three.

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-->'''Raspy Voice:''' There's an old saying about Mudmouths... "If you see one pop up from underground, throw a bomb in its mouth." Yes, it is a VERY specific saying.
* GoldColoredSuperiority: On occasion a Golden Mudmouth will appear. It spawns Cohocks instead of Chums and gives ten golden eggs instead of three.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fish_stick.png]]


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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/big_shot_8.png]]
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See New Agent 3's folder in [[Characters/SplatoonPlayableCharacters the Playable Characters subpage]] to see its original form and tropes.
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* TheNoseKnows: Their sense of smell is so good they can even find Inklings hiding in their ink.

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* TheNoseKnows: Their sense of smell is so good they can even find Inklings hiding in their ink.ink, and a King Salmonid can detect players by their scent many waves before they make an appearance.



* SuperDrowningSkills: If you thought they shared this weakness with Inklings and Octolings, [[AvertedTrope think again,]] because they can and will swim through water to reach you. (In fact, they seem to be one of the few sea species in the world that still lives in the ocean.)

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* SuperDrowningSkills: If you thought they shared this weakness with Inklings and Octolings, [[AvertedTrope think again,]] again]], because they can and will swim through water to reach you. (In fact, they seem to be one of the few sea species in the world that still lives in the ocean.)

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That Attack Of The Fifty Foot Whatever entry only applied to Hugefry.


* AttackOfTheFiftyFootWhatever: [[spoiler:In the final phase of Mr. Grizz's boss fight, the little buddy absorbs the power of marine life to become massive, becoming a massive distraction so that you'll have an opening to suck up the Fuzzy Ooze]].



* MiniMook: The Smallfry are weak and fragile, but their high speed, small size, and tendency to [[ZergRush attack in large groups]] make them a real annoyance on the field.

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* MiniMook: The Smallfry are weak and fragile, but their high speed, small size, and tendency to [[ZergRush attack in large groups]] make them a real annoyance on the field. Woe betide any player with a slower weapon trying to take down a batch of them.
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Sometimes, at the end of the third wave, that won't be the end of your shift. On that occasion, a King Salmonid will rise from the sea, and the players will enter an Xtrawave to take the beast down.

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Sometimes, at the end of the third wave, that won't be the end of your shift. On that occasion, a King Salmonid will rise from the sea, and the players will enter be thrust into an Xtrawave to take the beast down.



* BossWarningSiren: Its presence is announced by a loud klaxon interrupting the standard victory jingle as the word "'''''EMERGENCY!'''''" flashes on the screen.
* TimeLimitBoss: Similar to the previous waves, you're given 100 seconds when the King Salmonid appears. However, instead of collecting eggs, the task now is to kill the beast by lobbing eggs at it.

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* BossWarningSiren: Its presence is announced heralded by a loud klaxon interrupting the standard victory jingle as the word "'''''EMERGENCY!'''''" flashes on the screen.
* TimeLimitBoss: Similar to the previous waves, you're given 100 seconds when the King Salmonid appears. However, instead of collecting eggs, the task now is to kill the beast by lobbing eggs Golden Eggs at it.

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The largest and most powerful Salmonid; you don't fight this one, but rather it fights alongside you at the climax of ''Splatoon 3'''s story mode. The Smallfry that accompanied you for your adventure, empowered by marine life energy and [[ThemeMusicPowerUp the Calamari Inkantation]], transforms into this mighty beast to aid you against [[FinalBoss Mr. Grizz]]. See New Agent 3's folder in [[Characters/SplatoonPlayableCharacters the Playable Characters subpage]] to see its original form and tropes.

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The largest and most powerful Salmonid; you don't fight this one, but rather it fights alongside you at the climax of ''Splatoon 3'''s story mode. The Smallfry that accompanied you for your adventure, empowered by marine life energy and [[ThemeMusicPowerUp the Calamari Inkantation]], transforms into this mighty beast to aid you against [[FinalBoss Mr. Grizz]]. Grizz]].

See New Agent 3's folder in [[Characters/SplatoonPlayableCharacters the Playable Characters subpage]] to see its original form and tropes.
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The largest and most powerful Salmonid, you don't fight this one, but rather it fights alongside you at the climax of ''Splatoon 3'''s story mode. The Smallfry that accompanied you for your adventure, empowered by marine life energy and [[ThemeMusicPowerUp the Calamari Inkantation]], transforms into this mighty beast to aid you against [[FinalBoss Mr. Grizz]]. See New Agent 3's folder in [[Characters/SplatoonPlayableCharacters the Playable Characters subpage]] to see its original tropes.

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The largest and most powerful Salmonid, Salmonid; you don't fight this one, but rather it fights alongside you at the climax of ''Splatoon 3'''s story mode. The Smallfry that accompanied you for your adventure, empowered by marine life energy and [[ThemeMusicPowerUp the Calamari Inkantation]], transforms into this mighty beast to aid you against [[FinalBoss Mr. Grizz]]. See New Agent 3's folder in [[Characters/SplatoonPlayableCharacters the Playable Characters subpage]] to see its original form and tropes.
Is there an issue? Send a MessageReason:
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The largest and most powerful Salmonid, you don't fight this one, but rather it fights alongside you at the climax of ''Splatoon 3'''s story mode. The Smallfry that accompanied you for your adventure, empowered by marine life energy and [[ThemeMusicPowerUp the Calamari Inkantation]], transforms into this mighty beast to aid you against [[FinalBoss Mr. Grizz]].

to:

The largest and most powerful Salmonid, you don't fight this one, but rather it fights alongside you at the climax of ''Splatoon 3'''s story mode. The Smallfry that accompanied you for your adventure, empowered by marine life energy and [[ThemeMusicPowerUp the Calamari Inkantation]], transforms into this mighty beast to aid you against [[FinalBoss Mr. Grizz]]. See New Agent 3's folder in [[Characters/SplatoonPlayableCharacters the Playable Characters subpage]] to see its original tropes.
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* NonStandardCharacterDesign: Apart from the mohawk Hugefry looks a lot more like a realistic salmon and is a lot less anthropomorphic compared to the cartoonishness of the other Salmonid types.

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!!The Salmonids

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!!The !The Salmonids



!!!Lesser Salmonids

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!!!Lesser !!Lesser Salmonids



!!Chums, Smallfries and Cohocks

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!!Chums, !!!Chums, Smallfries and Cohocks



!!Snatchers

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!!Snatchers!!!Snatchers



!!!Boss Salmonids
!!!Introduced in ''Splatoon 2''

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!!!Boss !!Boss Salmonids
!!!Introduced in ''Splatoon 2''



!!!Introduced in ''Splatoon 2''



!!!King Salmonid

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!!!King Salmonid
!!King Salmonids

[[folder:In General]]
-->'''''[[ThisIsGonnaSuck EMERGENCY!]]'''''

Sometimes, at the end of the third wave, that won't be the end of your shift. On that occasion, a King Salmonid will rise from the sea, and the players will enter an Xtrawave to take the beast down.
----
* BossWarningSiren: Its presence is announced by a loud klaxon interrupting the standard victory jingle as the word "'''''EMERGENCY!'''''" flashes on the screen.
* TimeLimitBoss: Similar to the previous waves, you're given 100 seconds when the King Salmonid appears. However, instead of collecting eggs, the task now is to kill the beast by lobbing eggs at it.
* WantedMeter: An odd example. Completing Salmon Run shifts will eventually start to fill up a meter visible on your HUD in the Salmon Run Lobby. If it's completely full, then you are guaranteed to meet a King Salmonid if you complete all 3 waves. This is justified by the beast learning your "scent".
[[/folder]]



[[caption-width-right:350: '''''[[ThisIsGonnaSuck EMERGENCY!]]''''']]

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[[caption-width-right:350: '''''[[ThisIsGonnaSuck EMERGENCY!]]''''']]



* AttackOfThe50FootWhatever: It easily ''dwarfs'' Inklings and Octolings, and even most of the other Boss Salmonids.
* BossWarningSiren: Its presence is announced by a loud alarm interrupting the standard victory jingle as the word "'''''EMERGENCY!'''''" flashes on the screen.

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* AttackOfThe50FootWhatever: It easily ''dwarfs'' Inklings and Octolings, and even most all of the other Boss Salmonids.
* BossWarningSiren: Its presence is announced by a loud alarm interrupting the standard victory jingle as the word "'''''EMERGENCY!'''''" flashes on the screen.BellyFlopCrushing: The Cohozuna can roll forward, flattening any players in front of it.



* MeaningfulName: Its name derives from "cohock" and "yokozuna", the highest rank in professional SumoWrestling.



* TimeLimitBoss: Similar to the previous waves, you're given 100 seconds when the Cohozuna appears. However, instead of collecting eggs, the task now is to kill the Cohozuna.
* WantedMeter: An odd example. Completing Salmon Run shifts will eventually start to fill up a meter visible on your HUD in the Salmon Run Lobby. If it's completely full, then you are guaranteed to meet this monster if you complete all 3 waves. This is justified by Cohozuna learning your "Scent".



!!!Others

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!!!Others
!!Others

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* {{Acrofatic}}: Despite its immense girth, it's capable of leaping high into the air... and ''because'' of its immense girth, this is instant death if it lands on you.



* DamageSpongeBoss: Unlike all of the story mode bosses, there's no "weak point" to focus on here, it just has a ridiculous amount of health. Mr. Grizz will even supply you with a special weapon that does extra damage to it when the Cohozuna appears.



* OneHitKill: Most of its attacks deal such high damage that 1-2 hits are enough to put you down, but special mention goes to its slam attack, which has a ''huge'' range and will splat you immediately if your anywhere near it.

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* NotZilla: The name, appearance, and gargantuan size of this King Salmonid certainly bring to mind a certain [[Franchise/{{Godzilla}} monster king]].
* OneHitKill: Most of its attacks deal such high damage that 1-2 hits are enough to put you down, but special mention goes to its slam attack, which has a ''huge'' range and will splat you immediately if your you're anywhere near it.


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* TimeLimitBoss: Similar to the previous waves, you're given 100 seconds when the Cohozuna appears. However, instead of collecting eggs, the task now is to kill the Cohozuna.
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[[center: [-'''[[Characters/{{Splatoon}} Main Character Page]]'''\\
[[Characters/SplatoonPlayableCharacters Playable Characters]] | [[Characters/SplatoonIdolGroups Idol Groups]] | [[Characters/SplatoonInkopolisAndSplatsville Inkopolis and Splatsville]] | [[Characters/SplatoonOctarians Octarians]] | '''Salmonids''' | [[Characters/SplatoonDeepseaMetro Deepsea Metro]] | [[Characters/SplatoonMangaCharacters Manga Characters]]-]]]

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[[center: [-'''[[Characters/{{Splatoon}} Main [[WMG:[[center:[-''Franchise/{{Splatoon}}'' '''[[Characters/{{Splatoon}} Character Page]]'''\\
Index]]'''\\
[[Characters/SplatoonPlayableCharacters Playable Characters]] | [[Characters/SplatoonIdolGroups Idol Groups]] | [[Characters/SplatoonInkopolisAndSplatsville Inkopolis and Splatsville]] | [[Characters/SplatoonOctarians Octarians]] | '''Salmonids''' | [[Characters/SplatoonDeepseaMetro Deepsea Metro]] | [[Characters/SplatoonMangaCharacters Manga Characters]]-]]]
Characters]]-]]]]]

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* CoolButInefficient: Their info card states that they're more concerned about looking graceful in their act than they are actually being effective in combat.



* DeviousDolphins: Flipper-floppers are based on dolphins, and they're antagonistic to the Inklings.

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* DeviousDolphins: Flipper-floppers are based their looks on dolphins, an "ancient species" (dolphins), and they're antagonistic to the Inklings.
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* HillbillyHorrors: With their improvised, makeshift weapons and machines and their tendency to wear overalls, Salmonids can give off a redneck vibe, contrasting with the military Octolings and urbanite Inklings. They're also fairly creepy beings seen by some Inklings as SignsOfTheEndTimes.


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* SignsOfTheEndTimes: The main Inkling religion sees Salmonids as the coming apocalypse.
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* CollateralDamage: They can be tricked into slamming down onto their fellow salmonids, including immediately splatting bosses.

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* CollateralDamage: They can be tricked into slamming down onto their fellow salmonids, Salmonids, including immediately splatting bosses.



* OneHitKill: Most of its attacks deal such high damage that 1-2 shots are enough to put you down, but special mention goes to its slam attack, which has a ''huge'' range and will splat you immediately if your anywhere near it.

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* OneHitKill: Most of its attacks deal such high damage that 1-2 shots hits are enough to put you down, but special mention goes to its slam attack, which has a ''huge'' range and will splat you immediately if your anywhere near it.



* WantedMeter: An odd example. Completing salmon run shifts will eventually start to fill up a meter visible on your HUD in the Salmon Run Lobby. If it's completely full, then you are guaranteed to meet this monster if you complete all 3 waves. This is justified by Cohozuna learning your "Scent".

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* WantedMeter: An odd example. Completing salmon run Salmon Run shifts will eventually start to fill up a meter visible on your HUD in the Salmon Run Lobby. If it's completely full, then you are guaranteed to meet this monster if you complete all 3 waves. This is justified by Cohozuna learning your "Scent".
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[[/folder]]

[[folder:Hugefry '''(massive unmarked spoilers for Splatoon 3)''']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/a00ad43d_a5e8_4c2f_b463_8f1ece6f2df8.jpeg]]
The largest and most powerful Salmonid, you don't fight this one, but rather it fights alongside you at the climax of ''Splatoon 3'''s story mode. The Smallfry that accompanied you for your adventure, empowered by marine life energy and [[ThemeMusicPowerUp the Calamari Inkantation]], transforms into this mighty beast to aid you against [[FinalBoss Mr. Grizz]].
----

* FlyingSeafoodSpecial: It doesn’t even need a machine, as Hugefry swims through space.
* {{Kaiju}}: The single largest Salmonid in the series, standing on equal footing with Mr. Grizz enlarged and empowered by Fuzzy Ooze.
* ThemeMusicPowerUp: This state is caused by the Calamari Inkantation.

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* CollateralDamage: They can be tricked into slamming down onto their fellow salmonids, including immediately splatting bosses.



* FriendlyFire: They can be tricked into slamming down onto their fellow salmonids, including immediately splatting bosses.
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[[center: [-'''[[Characters/{{Splatoon}} Main Character Page]]'''\\
[[Characters/SplatoonPlayableCharacters Playable Characters]] | [[Characters/SplatoonIdolGroups Idol Groups]] | [[Characters/SplatoonInkopolisAndSplatsville Inkopolis and Splatsville]] | [[Characters/SplatoonOctarians Octarians]] | '''Salmonids''' | [[Characters/SplatoonDeepseaMetro Deepsea Metro]] | [[Characters/SplatoonMangaCharacters Manga Characters]]-]]]

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* FriendlyFire: They can be tricked into slamming down onto their fellow salmonids, including immediately splatting bosses.



* LongRangedFighter: The cannonballs are a Big Shot's sole way to fight; it cannot defend itself if Inklings get up close.

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* LongRangedFighter: LongRangeFighter: The cannonballs are a Big Shot's sole way to fight; it cannot defend itself if Inklings get up close.

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!!The Salmonids



* EvilVersusOblivion: The Salmonids are aggressive and territorial, most attacking anybody who comes on their land. However, Mr. Grizz is making a business out of stealing their eggs [[spoiler:and is planning on turning all sealife into mammals. Fittingly, the final phase of Grizz's boss fight has him mainly focus on your Smallfry companion as you and Octavio destroy the Fuzzballs on his body.]]



* InsurmountableWaistHeightFence: Most of the Salmonids are incapable of climbing walls or even short ledges. The only ones who can bypass them are Maws, who can swim up walls; Drizzlers, who can jump; and Flyfish, who can fly. The basic Salmonid {{Mooks}} can jump, but only straight up in order to hit squids that are hiding on walls, and even that won't work if the Inkling is moving left and right repeatedly.

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* InsurmountableWaistHeightFence: Most of the Salmonids are incapable of climbing walls or even short ledges. The only ones who can bypass them are Maws, who can swim up walls; Drizzlers, Drizzlers and Flipper-Floppers, who can jump; and Flyfish, Flyfish and Slammin' Lids, who can fly. The basic Salmonid {{Mooks}} can jump, but only straight up in order to hit squids that are hiding on walls, and even that won't work if the Inkling is moving left and right repeatedly.



* AttackOfTheFiftyFootWhatever: [[spoiler:In the final phase of Mr. Grizz's boss fight, the little buddy absorbs the power of marine life to become massive, becoming a massive distraction so that you'll have an opening to suck up the Fuzzy Ooze]].



* DidntThinkThisThrough: Once the Fish Stick is deployed, it doesn't disappear once the flying Salmonids are dead, meaning a Charger or Splatling can park up top and shoot their buddies all day... so long as a Stinger or Flyfish isn't around.

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* DidntThinkThisThrough: Once the Fish Stick is deployed, it doesn't disappear once the flying Salmonids are dead, meaning a Charger or Splatling can park up top and shoot their buddies all day... so long as a Stinger Stinger, Flyfish, or Flyfish Maws isn't around.



* LongRangedFighter: The cannonballs are a Big Shot's sole way to fight; it cannot defend itself if Inklings get up close.



* GoldColoredSuperiority: On occasion a Golden Mudmouth will appear. It gives ten golden eggs instead of three.



* MuckMonster: Mudmouth appears to be a salmonid made of the inky muck they all trail.
* VolumetricMouth: Its mouth is stretched high, making it easy to spot, spawn salmonids or be fed a bomb.



%%zce* BossWarningSiren: '''''EMERGENCY!'''''

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%%zce* * BossWarningSiren: '''''EMERGENCY!'''''Its presence is announced by a loud alarm interrupting the standard victory jingle as the word "'''''EMERGENCY!'''''" flashes on the screen.


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* KingMook: Its name and design makes it one to the Cohocks.


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* PreExplosionGlow: If you manage to defeat it, the beast begins glowing in the players' ink color before going kablooey.
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[[foldercontrol]]
[[folder:In General]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_1347.PNG]]
Mutant salmon residing in an isolated coastal region near Inkopolis, their eggs are prized by Inklings and Octarians alike. However, they are highly aggressive and will fight to the death to protect their Golden Eggs from Grizzco's part-time employees.
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* TheAllSeeingAI: Even while an Inkling or Octoling is hiding in ink, the Salmonids will still know where they are and march over accordingly. This is explained in-game as the Salmonids having a keen sense of smell.
* AlwaysChaoticEvil: Unlike the Octarians, who have always been morally grey and now have one [[TokenHeroicOrc explicitly friendly representative]] and [[PromotedToPlayable one]] ''[[PromotedToPlayable playable]]'' [[PromotedToPlayable representative]], the lore makes no bones about the Salmonids being highly aggressive creatures with no compunctions about supping on delicious Inkling and Octoling flesh, making them the nearest thing the setting has to classic "orcs". Even the highly intelligent Goldies can fall into a mindless, bloodthirsty frenzy under certain conditions. Though this is subverted in ''VideoGame/Splatoon3'', where it's shown that the player character gets a Smallfry companion that displays no animosity to anyone or anything.
* AmbiguouslyEvil: While the Salmonids are aggressive, known to ally with Octarians for weapons and technology, and have been associated with signs of the apocalypse by Inkling-kind, Mr. Grizz's own work is rather shady with its focus on approaching their turf and taking their golden eggs. Their new friendship with Inklings and Octolings forming in [[VideoGame/Splatoon3 Splatsville]] further complicates things.
* AncestralWeapon: The frying pans favored by most Salmonid troops are often passed down from generation to generation.
* TheApunkalypse: They have this as a theme.
* BlueAndOrangeMorality: The developers have stated that Salmonids see a kind of virtue in other races trying to "cook" them (with the Griller being the ultimate expression of this philosophy); after all, being eaten just means they've become one with the cycle of the world.
* DelinquentHair: All the Smallfry, Chum, and Cohocks sport bright orange mohawks, as do the drivers of some of the more mechanical Boss Salmonids. In ''VideoGame/Splatoon3'', you can even [[CharacterCustomization customize your Smallfry companion's hairstyle]].
* TheDreaded: In-universe early depictions of Salmonid sightings in the Sunken Scrolls are akin to ''biblical plague''.
* FishPeople: While definitely more 'fish' than 'people', they still fall under this category.
* FryingPanOfDoom: Chum and Cohocks wield these as their primary weapon. Smallfry instead attack with spoons. Really, in general, the vast majority of the Salmonids, including the bosses, are themed around cookware (with the implication being that they're [[spoiler:using abandoned, old-world cookware left over from the human era]]).
* GoodColorsEvilColors: The "ink" of the Salmonids is uniformly always a ''venomous'' dark green of the sort that is a classic color for toxic or radioactive waste (with the implication that it's exactly that), while the Inkling/Octoling teams in Salmon Run typically use the classic amiibo colors to contrast -- bright orange, noble blue, and hot pink.
* HalfDressedCartoonAnimal: The only piece of clothing the Chum and Cohocks wear are yellow-green suspenders.
* HiddenDepths:
** They may be aggressive mutant monsters, but even Grizzco's own manuals note that they are individually intelligent and have their own culture, as made evident by their capacity to build and maintain their own machines. There's even a reference or two to them having actual dedicated engineers.
** In addition to the detailed First Nations-inspired stencils seen in other maps, the Lost Outpost map is covered in child-like doodles of Steel Eel, Small Fry, and bizarre depictions of Inklings. This implies that not only are Salmonids capable of expressing themselves creatively but that the wall art seen in other stages are painted by Salmonids as well.
** Lost Outpost also has what appear to be floating Salmonid homes and communities just off shore.
** Word of Nintendo is that most of the music that plays during Salmon Run is from in-universe Salmonid band ω-3 (Omega-3).
* TheHorde: Described as bringing massive chaos and destruction in their Salmon Runs, especially before the Inklings had modern technology to be able to fend off their sheer numbers.
* ImprovisedWeapon: All of their gear is this, and all themed around cookware as noted; it runs the gamut from plastic spoons to weaponized charcoal grills and coolers.
* InsurmountableWaistHeightFence: Most of the Salmonids are incapable of climbing walls or even short ledges. The only ones who can bypass them are Maws, who can swim up walls; Drizzlers, who can jump; and Flyfish, who can fly. The basic Salmonid {{Mooks}} can jump, but only straight up in order to hit squids that are hiding on walls, and even that won't work if the Inkling is moving left and right repeatedly.
* InterspeciesFriendship:
** Possibly downplayed, but the [[AllThereInTheManual Salmon Run field guide]] points out that some of the more advanced gear the Salmonid use are acquired through a trade deal with the Octarians, which are exchanged in return for Salmonid eggs to use as a power supply. Of course, this doesn't stop them from trying to kill any Octoling employed under Mr. Grizz, so this business may be purely transactional.
** By ''VideoGame/Splatoon3'', the Squid Research Lab has begun studying the newly discovered friendship between Inklings and Salmonids, or at least the Small Fry. The introduction sees one accompanied by their "little buddy," who loyally follows them around. These same Inklings and Octolings still engage in Salmon Run, however.
* LetsMeetTheMeat: Salmonid culture evolved to see nothing wrong with being eaten, seeing it as just a natural part of life. Much of their weaponry is made of re-purposed cooking utensils.
* {{Lunacy}}: The guidebook indicates Salmonid aggression is tied to "gravitational shifts due to the planet's celestial course".
* TheNoseKnows: Their sense of smell is so good they can even find Inklings hiding in their ink.
* ProudWarriorRaceGuy: The Sunken Scrolls state that Salmonids take pride in being warriors and constantly keep their weapons in tip-top shape.
* SchizoTech: While most Salmonids are stuck using pots and pans as their primary weapons, several Boss Salmonids have access to (or ''are'') relatively sophisticated technological devices, at least some of which were acquired from the Octarians (as noted in the Salmonid Field Guide).
* SuperDrowningSkills: If you thought they shared this weakness with Inklings and Octolings, [[AvertedTrope think again,]] because they can and will swim through water to reach you. (In fact, they seem to be one of the few sea species in the world that still lives in the ocean.)
[[/folder]]

!!!Lesser Salmonids

[[folder:Chums, Smallfries and Cohocks]]
!!Chums, Smallfries and Cohocks
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chum_smallfry_cohock.png]]
[[caption-width-right:350:Left to right: Chum, Smallfry, and Cohock]]
The basic {{mooks}} of the Salmonid hordes.
----
* ActionPet: The Smallfry in ''Splatoon 3'' assists the new Agent 3 by attacking enemy Octarians in story mode, in addition to cleaning up Fuzzy Ooze.
* ArtificialBrilliance: If you took their inability to go up ledges to mean they can't travel up any sort of height to splat Inklings up high, you'd be sadly mistaken when a Chum or Smallfry suddenly decides to [[InASingleBound leap up at you]] and take you out if you dare try to camp in a wall of ink.
* GiantMook: Cohocks are the biggest of the lesser Salmonids. Their bulk makes them slow and easy to hit, but they can OneHitKill any player they manage to whack with their frying pans, and can absorb a lot more damage than Chums.
* TheGoomba: The Chum is the most common Salmonid type, and as such is no match individually for even a half-competent Inkling/Octoling. They make up for this by attacking in huge hordes and with their different-sized relatives.
* InASingleBound: Try to hide on a wall up high and eventually the basic Salmonids will clue into your location and leap up high to catch and splat you. They can even reach the top of the walls of Lost Outpost.
* MightyGlacier: Among regular Salmonids, Cohocks are bigger, stronger, and tougher than Chums and Smallfry, but they're also much slower.
* MiniMook: The Smallfry are weak and fragile, but their high speed, small size, and tendency to [[ZergRush attack in large groups]] make them a real annoyance on the field.
* OneHitPolykill: Charger users can snipe through a line of lesser Salmonids to take out a small chunk in one blast. The Bamboozler loses out on this bonus due to its faster charge time.
* RedEyesTakeWarning: While Salmonids already have red pupils by default, during Glowfly waves where only Chums and Goldies spawn, the Chums have glowing eyes and become much more dangerous.
* TokenHeroicOrc: In ''VideoGame/Splatoon3'', a Smallfry known as a "little buddy" accompanies your playable Inkling (or Octoling).
* ZergRush: While a single Smallfry or Chum is mostly just a pushover for the Inklings, they attack in huge packs to make up for this. The attacks during night in Glowfly waves in particular can only be summed up as a "horde".
[[/folder]]

[[folder:Snatchers]]
!!Snatchers
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/snatcher_1.png]]
Rookie Salmonids tasked with retrieving the Golden Eggs of any fallen Boss Salmonid.
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* AirborneMook: In ''Splatoon 3'', they fly through the air in small drones, to snatch out-of-the-way eggs such as those left on a Fish Stick.
* BanditMook: Their ''only'' role is to attempt to retrieve any Golden Eggs that are laying on the ground, and they will continue spawning until all the eggs are claimed. In normal waves, a single Snatcher will spawn to collect all the Golden Eggs of one killed boss; under special events, a Snatcher will spawn for ''each egg''.
* HarmlessEnemy: Are the only Salmonid type that will never attack the player.
* PaletteSwap: They're physically identical to Chums except that their mohawks are blue instead of red.
[[/folder]]

!!!Boss Salmonids
!!!Introduced in ''Splatoon 2''

[[folder:In General]]
Besides the endless swarm of Splattershot fodder, a Salmonid horde also includes plenty of much tougher fish; some have simply grown to great size and strength, while others instead pilot highly-advanced warmachines.
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* BeatThemAtTheirOwnGame: A few of the Boss Salmonids use their own versions of the Inklings' special weapons. The Stinger uses the Sting Ray, the Drizzler uses the Ink Storm, and the Flyfish uses a combination of the Inkjet and Tenta Missiles.
* HadToBeSharp: Boss Salmonids are Salmonids who were raised in harsh conditions, with the Maws and Steelheads growing in size, and the Scrappers and Steel Eels in intelligence.
* ImplacableMan: Many of the boss Salmonid have ink-repellent armor, some notable examples being the Steelhead, the Flyfish, and Grillers. Some of them also subvert this trope. Steel Eels, Scrappers, and Drizzlers all have highly durable weapons/armor, but the actual Salmonid inside are just as weak as any other. The Sting Ray and the Grizzco Slosher can pierce this armor when used, while the Explosher is the only main weapon that can damage a Flyfish's missile pods.
* OneHitKill:
** Steelheads lob explosive ink pouches which naturally are a one hit kill if you're in the center of the bomb, getting eaten by a Maws or caught in it's teeth when it snaps will instantly splat you, and getting directly hit by a Flyfish's missile is an instant kill. Getting trapped by a Griller or Steel Eel won't kill you in ''precisely'' one hit, but the hits will come so fast it barely matters.
** On the other side of the spectrum, a well-aimed Charger (except for the Bamboozler), Flingza Roller, or Dynamo Roller aimed at the Steelhead's bomb as it forms will bring it down in one go, as well as any Salmonids around it. Steel Eel drivers will fall instantly to a fully charged E-Liter 4K or a close-range horizontal swing from the Flingza or Dynamo Rollers. Blasters with wider radiuses aimed at the center of a Stinger can knock off every segment at once, as can a Splashdown if in a close enough vicinity. Maws instantly explode if they consume a Splat Bomb, and Drizzlers are one-shotted by successfully knocking their Ink Storm bomb right back at them. Throwing a Grizzco Slosher round at the Flyfish's cockpit will kill the pilot and destroy the vessel from the inside out.
[[/folder]]

[[folder:Steelheads]]
!!Steelheads
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/steelhead.png]]
Large Salmonids covered in ink-resistant scales that toss massive bombs filled with their own inky saliva.
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* DefeatEqualsExplosion: How they go out if enough damage is dealt to the bomb on their head while it's still swelling up. Plus, the blast is powerful enough to even take out a nearby [[GiantMook Cohock]].
* HoistByHisOwnPetard: The Steelhead can only be defeated by destroying their drool bomb before they throw it, causing it to backfire and splat them. Armor-piercing weapons like the Sting Ray and Grizzco Slosher can attack it directly, however, and the Cannons that Mr. Grizz supplies in Cohock Charge waves can instantly splat a Steelhead developing a bomb.
* LargeAndInCharge: Steelheads are the largest non-Maws Salmonids and are stated to act as company commanders for Salmonid troops.
* SuperSpit: They harvest their bombs from their saliva.
[[/folder]]

[[folder:Flyfish]]
!!Flyfish
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/flyfish.png]]
Smallfry-piloted hovering contraptions with two missile launchers.
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* FeedItABomb: Can be defeated by tossing a bomb into each of its Tenta Missile launchers.
* InsertGrenadeHere: The most effective (and in most cases, the only) way of taking down a Flyfish is to throw a Splat Bomb into each of its missile launchers when they open up. With proper timing and execution, a single Inkling or Octoling can completely destroy a Flyfish in one cycle.
* MacrossMissileMassacre: It has two missile pods that launch missiles at Inklings when opened. Dropping Splat Bombs into these pods is the only reliable way to destroy them. Less reliable ways include the Sting Ray and Grizzco Slosher, which pierce armor and can damage the Salmonid in the cockpit, and the Explosher and Inkjet projectiles, which can damage the pods themselves.
[[/folder]]

[[folder:Steel Eels]]
!!Steel Eels
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/steel_eel.png]]
Long eel-shaped vehicles that rain down ink throughout the length of their body.
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* AttackTheTail: This Boss Salmonid is a large, invulnerable mechanical eel that constantly drips ink, with the "driver" salmonid at the very tip of its tail being the vulnerable weakpoint.
* LastDitchMove: When the driver of a Steel Eel is splatted, the "head" still lives for about an extra second afterwards, allowing it to get one more lick in (or splat an unsuspecting victim) before it's fully demolished.
[[/folder]]

[[folder:Drizzlers]]
!!Drizzlers
[[quoteright:297:https://static.tvtropes.org/pmwiki/pub/images/drizzler.png]]
Salmonids equipped with an armored umbrella, they float around to find a landing spot where they can hunker down to fire off an Ink Storm missile.
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* HoistByHisOwnPetard: Doing enough damage to the Drizzler's cloud missile after it opens but before it activates will cause it to fly off in the opposite direction you hit it from and explode on impact; the Drizzler can be instantly splatted with said explosion if one's aim is good enough.
* MightyGlacier: When hunkered down inside its umbrella, the Drizzler is essentially impervious to most weapons, while its projectile creates Ink Storms that paint the ground in Salmond ink and drain the health of any player caught inside. The Salmonid operator itself also has a fairly high amount of HP.
* TennisBoss: The easiest way to deal with a Drizzler is to shoot its balloon straight back at it, which will both stop the Ink Storm from pressuring your team, and OneHitKill the Drizzler even if it hides under its armor again. You're encouraged to do this since it has one of the higher health pools of all Boss Salmonids and can easily take back any turf inked in your team's color.
[[/folder]]

[[folder:Stingers]]
!!Stingers
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/stinger_2.png]]
Salmonid snipers perched atop a tower of pots stacked over a gas burner.
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* DeathRay: The Stingers fire a Sting Ray that pierces walls. Thankfully it does not expand out to cover a wider range like the player-operated Sting Ray.
* KillItWithFire: The Stinger pressure cooks its ink via an open flame at its base; shooting out the many pots will drop the Salmonid onto it, cooking it on the spot.
* MightyGlacier: Their Sting Ray will sear through walls to splat players in a split second if they don't get out of the way, but the Stinger itself is completely immobile once it sets up on land.
[[/folder]]

[[folder:Scrappers]]
!!Scrappers
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scrapper_0.png]]
Scrapped-together Salmonid vehicles that are immune to damage from the front.
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* AttackTheTail: The Scrapper has armor from the front and sides, meaning its back and tail are the only weak spots. Blasting the front does no damage but will cause the vehicle to stall, eventually breaking down and leaving the driver vulnerable and unable to turn to block incoming fire while it tries to fix the Scrapper. Teammates can focus fire on the exposed driver while another forces it to face them for a quicker elimination.
* ShieldBearingMook: The Scrapper is basically a motorized shield, with only its back vulnerable to ink. However, while shooting the armored parts do no damage, sustained fire can still force the engines to stall, allowing the shooter(s) to get behind the Scrapper.
[[/folder]]

[[folder:Maws]]
!!Maws
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maws.png]]
Gigantic Salmonids that swim through ink to ambush their prey from below.
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* EatenAlive: It attacks by lunging up from the ground and crushing your character within its jaw, killing you instantly.
* FeedItABomb: Can be instantly defeated if an Inkling throws an Ink Bomb onto the spot it's about to pop up from, causing it to eat the bomb and explode.
* TakingYouWithMe: If you have no way to escape a Maws' lunge but enough ink, you can still throw a bomb at your feet or while the Maws launches you airborne and have it chomp you and swallow the bomb, resulting in its own splat immediately after yours.
* {{Wormsign}}: The only sign of an approaching Maws is a fishing lure moving across the ground. In Japan, Maws is known as "Mogura", mole, which suggests it's actually tunneling through the ink.
[[/folder]]

[[folder:Grillers]]
!!Grillers
A giant barbeque grill showering ink from its sides, it will zero in on a player with its targeting laser and relentlessly chase them down.
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* AttackTheTail: The Griller's weak point is the red salmon tail flopping behind it. Once it takes enough damage it starts to spin out of control making it trickier to hit that part, but it sprouts three more to compensate.
* DualBoss: After a couple seconds, players will have to deal with two Grillers at a time. Mr. Grizz will publicly announce when the second Griller appears to join the action.
* FlunkyBoss: The Griller is always followed by a horde of Smallfry that spawn from its showers.
[[/folder]]

[[folder:Goldies]]
!!Goldies
Golden toga-wearing Salmonids that can drop particularly large amounts of Golden Eggs.
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* KingMook: Basically a fancy version of a standard Chum.
* GetBackHereBoss: In "Goldie Seeking" night waves, it hides within the Gushers in the stage. Unlike in fog and glowfly waves, it doesn't try to fight, instead fleeing from Gusher to Gusher while players are tasked with firing the Goldie to make it drop Golden Eggs.
* StoneWall: In the fog, Goldies are slower than even Cohocks and take lots of ammunition to defeat. They are also pretty tanky in Goldie Seeking and Glowfly events (especially the former), but are faster in those cases.
[[/folder]]

!!!Introduced in ''Splatoon 3''
[[folder:Fish Stick]]
!!Fish Stick
A metallic shaft lifted and supported by eight flying Salmonids.
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* DidntThinkThisThrough: Once the Fish Stick is deployed, it doesn't disappear once the flying Salmonids are dead, meaning a Charger or Splatling can park up top and shoot their buddies all day... so long as a Stinger or Flyfish isn't around.
* FlyingMook: The eight Salmonids that support it fly around and squirt ink everywhere.
[[/folder]]

[[folder:Flipper-Floppers]]
!!Flipper-Floppers
A large Salmonid that uses ink to trap Inklings beneath it.
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* CrosshairAware: It throws a ring of ink to trap Inklings where it's going to land. The ring will continue to glow until splashdown.
* DeathFromAbove: Its main method of attack. Being caught underneath its fishy body is a OneHitKill.
* DeviousDolphins: Flipper-floppers are based on dolphins, and they're antagonistic to the Inklings.
* HoistByHisOwnPetard: The inside of the ink ring is the same as a Splat Zone; color the inside enough and the Flipper-flopper will slam instead of sink, trapping it where it can be shot down.
[[/folder]]

[[folder:Slammin' Lid]]
!!Slammin' Lid
A Chum piloting a flying cooking pot lid. It protects Salmonids that are underneath them, and attempts to crush Inklings who attempt to do the same.
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* BarrierWarrior: It provides a defense boost to Salmonids underneath it.
* DeathFromAbove: It attempts to squash Inklings underneath it, leaving it open to attack.
* NoFairCheating: If you attempt to stay on it after it rises up, the pilot will eventually pull out a large ladle and perform a 360 degree attack, knocking you off.
* PunnyName: "Slammin' Lid" sounds a lot like "Salmonid".
[[/folder]]

[[folder:Big Shot]]
!!Big Shot
An overweight Salmonid who loads cannonballs into a cannon that cause shockwaves wherever they land.
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* FatBastard: It's noticeably overweight, and it's antagonistic towards inklings.
* HelpfulMook: If you approach the cannon it uses to fire its cannonballs with a Golden Egg, you can use it to launch the egg to around the location of the egg basket. Notably, the Big Shot doesn't seem to care if you do this while it’s alive.
[[/folder]]

[[folder:Mudmouth]]
!!Mudmouth
A Salmonid with an abnormally large mouth that emerges from belowground.
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* FeedItABomb: Its mouth is wide enough to fit Splat Bombs inside, and this is advised at the start of the wave to destroy it.
* MookMaker: The Mudmouth will regurgitate Chum until it is destroyed. Golden Mudmouths ralph Cohocks instead.
[[/folder]]

!!!King Salmonid

[[folder:Cohozuna]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/912ca9ef_edb9_4c92_998b_aceafed23bf0.jpeg]]
[[caption-width-right:350: '''''[[ThisIsGonnaSuck EMERGENCY!]]''''']]

An enormous, chain bound terror that has a chance to appear after all 3 normal waves of a Salmon Run shift have been completed.
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* AttackOfThe50FootWhatever: It easily ''dwarfs'' Inklings and Octolings, and even most of the other Boss Salmonids.
%%zce* BossWarningSiren: '''''EMERGENCY!'''''
* ChainedByFashion: Has multiple chains wrapped around its giant body, not that they inhibit it at all.
* LightningBruiser: It hits like a freight train, and is deceptively fast, moving about as fast as the Big Shot.
* MadeOfIron: Has a huge amount of health, and takes hardly any damage from normal gunfire or sun weapons. Special weapons fair a little better, but the main source of damage you’ll deal to them is through using the Egg Cannon.
* OneHitKill: Most of its attacks deal such high damage that 1-2 shots are enough to put you down, but special mention goes to its slam attack, which has a ''huge'' range and will splat you immediately if your anywhere near it.
* SuperPersistentPredator: Tackling multiple successful Salmon Run shifts will have Cohozuna learn your "Scent" and eventually get fed up with you enough to make an appearance if you complete all 3 waves.
* WantedMeter: An odd example. Completing salmon run shifts will eventually start to fill up a meter visible on your HUD in the Salmon Run Lobby. If it's completely full, then you are guaranteed to meet this monster if you complete all 3 waves. This is justified by Cohozuna learning your "Scent".
[[/folder]]

!!!Others

[[folder:Mothership]]
Flying crates which carry coolers full of Salmonid troops.
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* BanditMook: It has the ability to vacuum up Golden Eggs from the egg basket, and flies in to do this twice during a round.
* InformedAttribute: Apparently, the Salmonids consider the Mothership to be their last resort, but they can deploy it during the first and second waves.
* MookMaker: The Mothership continuously spawns Chinooks carrying coolers which spawn Salmonids if you allow them to be set down; the coolers can be destroyed to explosive effect, and doing so while the Chinook is still carrying it will take it out and drop a single Golden Egg. The Mothership is also immune to damage until it comes in to steal your eggs, and downing it the second time when it comes down at the 30-seconds-left mark knocks it back into the water.
[[/folder]]

[[folder:Chinooks]]
Flying Salmonids responsible for deploying troop containers from the Mothership to the ground.
----
* AirborneMook: They fly in from Motherships to drop coolers containing Lesser Salmonids.
* HelicopterPack: It flies courtesy of the propeller atop its helmet.
[[/folder]]

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