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* ContrastingSequelMainCharacter: They serve a similar role to the Denizens of the Deep from the previous game, uninteractable creatures that populate the hub area of the game. The Denizens mostly have the appearance of adults commuting by subway to get to where they need to go; the Order Sector inhabitants are all juveniles of their species wandering around purposelessly outside the Spire of Order.

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* ContrastingSequelMainCharacter: They serve a similar role to the Denizens of the Deep from the previous game, uninteractable creatures that populate the hub area of the game. The Denizens mostly have the appearance of adults commuting by via subway to get to where they need to go; the Order Sector inhabitants are all juveniles of their species wandering around purposelessly outside the Spire of Order.



* AdvertisedExtra: ''Barely'' counting as one. Cipher appears among the very last pre-release screenshots and promotional art for ''Side Order'', perhaps because of how late Cipher shows up in Side Order proper, which is after your first successful run, so when the main story is already over, and the prawn is basically just a shopkeeper.

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* AdvertisedExtra: ''Barely'' counting counts as one. Cipher appears among the very last pre-release screenshots and promotional art for ''Side Order'', perhaps because of how late Cipher shows up in Side Order proper, which is after your first successful run, so when the main story is already over, and the prawn is basically just a shopkeeper.



* BlackEyesOfEvil: [[IncreasinglyLethalEnemy Strengthened mob Jelletons]] have the red lights on their pupils shrunken, giving their eyes a predominant black color as they rush you down.

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* BlackEyesOfEvil: [[IncreasinglyLethalEnemy Strengthened mob Jelletons]] have the red lights on their pupils shrunken, giving their eyes a predominant black color as they rush you down.



** The Salmonids loosely represent chaos, for their technology is scrap metal cobbled into machines and their aesthetic gives off an edge of TheApunkalypse. The Jelletons on the other hand represent order, being made out of sharp, stark, factory-built materials, and overall bring to mind a RobotWar.
** Salmonids do not get slowed down by Inkling/Octoling ink at all; all your ink does is help you and your coworkers make your jobs easier by moving around Salmon Run job sites easier. Jelletons, on the hand, do, and there's quite an array of Color Chips where you can splat them (or at the very least, damage them) simply by being a diligent turf painter.

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** The Salmonids loosely represent chaos, for as their technology is scrap metal cobbled into machines and their aesthetic gives off an edge of TheApunkalypse. The Jelletons on the other hand represent order, being made out of sharp, stark, factory-built materials, and overall bring to mind a RobotWar.
** Salmonids do not get slowed down by Inkling/Octoling ink at all; all your ink does is help you and your coworkers make your jobs easier by moving around Salmon Run job sites easier. Jelletons, on the hand, do, do get slowed by it, and there's quite an array of Color Chips where you can splat them (or at the very least, damage them) simply by being a diligent turf painter.



Inky orbs that spawn in Jelletons. Destroying a set number of portals within a given Floor is one of the possible objectives during a Spire run.

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Inky orbs that spawn in Jelletons. Destroying a set number of portals within a given Floor is one of the possible objectives during a Spire run.



* {{Foreshadowing}}: Looking closely one will notice that they're staked to the spot. Fighting against the Overlorder will involve portals that are untethered, and after the first phase they will begin moving around the arena once damaged.

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* {{Foreshadowing}}: Looking closely one will notice that they're staked to the spot. Fighting Fights against the Overlorder will involve have portals that are untethered, and after the first phase they will begin moving around the arena once damaged. damaged.



* FragileSpeedster: Not particularly tanky, but they move blindingly fast. You'll want to predict their routes and cover them in ink in order to get them to stay still long enough to shoot.
* NoticeThis: A particle effect of black pixels float of off them when they're idle, making it easy to note their locations.

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* FragileSpeedster: Not particularly tanky, but they move blindingly ''blindingly'' fast. You'll want to predict their routes and cover them in ink in order to get them to stay still long enough to shoot.
* NoticeThis: A particle effect of black pixels float of off them when they're idle, making it easy easier to note their locations.



* AttackItsWeakPoint: Its head is its weak spot-- while it isn't required to take out the Accelerando, doing so through this method will cause it to leave behind its shell, which can then be used against other Jelletons.

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* AttackItsWeakPoint: Its head is its weak spot-- spot: while it isn't required to take out the Accelerando, doing so through this method will cause it to leave behind its shell, which can then be used against other Jelletons.



* LightningBruiser: Once they start spinning, they move around very fast and hit very hard. You don't want to be in their trajectory should one succesfully start its spin.

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* LightningBruiser: Once they start spinning, they move around very fast and hit very hard. You don't want to be in their trajectory should one succesfully successfully start its spin.



* GlassCannon: Their health isn't anything to write home about, and their stomp attack is heavily telegraphed, but when it hits, it hits hard.

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* GlassCannon: Their health isn't anything to write home about, and their stomp attack is heavily telegraphed, but when it hits, it hits hard.''hard''.



* DefeatEqualsExplosion: Pop all of the seeds on its head and the Accordo will explode in a blast of ink.

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* DefeatEqualsExplosion: Pop all of the seeds on its head and the Accordo will it'll explode in a blast of ink.



* AchillesHeel: Main Range on any weapon (but especially on the Order Charger) can utterly trivialize the fight by allowing you to reach up to the lit up rings without needing to destroy the ones beneath them first.

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* AchillesHeel: Enough Main Range on any weapon (but especially on the Order Charger) can utterly trivialize the fight by allowing you to reach up to the lit up rings without needing to destroy the ones beneath them first.



* AchillesHeel: Homing Shot Color Chips. The main dificulty of the fight comes from the fact they are the same size as you, and therefore harder to hit despite being as squishy as you are. Homing Shot removes the need to aim, meaning they'll go down as fast as a player would in Turf War. Apply Homing Shot to the Order Charger, and you'll be able to snipe them out of the air the second they leave their cages!

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* AchillesHeel: Homing Shot Color Chips. The main dificulty difficulty of the fight comes from the fact they are the same size as you, and therefore harder to hit despite being as squishy as you are. Homing Shot removes the need to aim, meaning they'll go down as fast as a player would in Turf War. Apply Homing Shot to the Order Charger, and you'll be able to snipe them out of the air the second they leave their cages!
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Added DiffLines:

* AchillesHeel: Main Range on any weapon (but especially on the Order Charger) can utterly trivialize the fight by allowing you to reach up to the lit up rings without needing to destroy the ones beneath them first.


Added DiffLines:

* AchillesHeel: Homing Shot Color Chips. The main dificulty of the fight comes from the fact they are the same size as you, and therefore harder to hit despite being as squishy as you are. Homing Shot removes the need to aim, meaning they'll go down as fast as a player would in Turf War. Apply Homing Shot to the Order Charger, and you'll be able to snipe them out of the air the second they leave their cages!
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Spelling/grammar fix(es)


* JerkassToOne: An inversion in this case. Smollusk's notes on the palette owners usually have it state what the owner did to peave it off enough to want to drag their souls into the world of Order... except for Murch of all people, where it instead expresses sympathy for his disatisfaction with his life and encourages him to not give up.

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* JerkassToOne: An inversion in this case. Smollusk's notes on the palette owners usually have it state what the owner did to peave peeve it off enough to want to drag their souls into the world of Order... except for Murch of all people, where it instead expresses sympathy for his disatisfaction dissatisfaction with his life and encourages him to not give up.
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Added DiffLines:

* JerkassToOne: An inversion in this case. Smollusk's notes on the palette owners usually have it state what the owner did to peave it off enough to want to drag their souls into the world of Order... except for Murch of all people, where it instead expresses sympathy for his disatisfaction with his life and encourages him to not give up.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* ArtificialHuman: They're constructs just like the other Jelletons, only designed to resemble Inkling's (with one in particular resembling Agent 4). Close inspection of their models show their limbs and tentacles visibly pulse, as if the Inkling body is merely a shell covering a gelatinous inside. A Famitsu interview confirms that the leader drone is a direct copy of Agent 4, with the others being copies of it in turn.

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* ArtificialHuman: They're constructs just like the other Jelletons, only designed to resemble Inkling's Inklings (with one in particular resembling Agent 4). Close inspection of their models show their limbs and tentacles visibly pulse, as if the Inkling body is merely a shell covering a gelatinous inside. A Famitsu interview confirms that the leader drone is a direct copy of Agent 4, with the others being copies of it in turn.
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* ArtificialHuman: They're constructs just like the other Jelletons, only designed to resemble Inkling's (with one in particular resembling Agent 4). Close insepction of their models show their limbs and tentacles visibly pulse, as if the Inkling body is merely a shell covering a gelatinous inside. A Famitsu interview confirms that the leader drone is a direct copy of Agent 4, with the others being copies of it in turn.

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* ArtificialHuman: They're constructs just like the other Jelletons, only designed to resemble Inkling's (with one in particular resembling Agent 4). Close insepction inspection of their models show their limbs and tentacles visibly pulse, as if the Inkling body is merely a shell covering a gelatinous inside. A Famitsu interview confirms that the leader drone is a direct copy of Agent 4, with the others being copies of it in turn.



* EvilCounterpart: The leader of Parallel Canon is a drone made to resemble Agent 4, down to the hairstyle used in your ''Splatoon 2'' save data. For additional irony, Agent 4 is the only playable Agent who joined Team Chaos during the Final Fest, so it's fitting that their evil, robotic counterpart serves Order.

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* EvilCounterpart: EvilKnockoff: The leader of Parallel Canon is a drone made to resemble Agent 4, down to the hairstyle used in your ''Splatoon 2'' save data. For additional irony, Agent 4 is the only playable Agent who joined Team Chaos during the Final Fest, so it's fitting that their evil, robotic counterpart serves Order.
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A version of ''VideoGame/Splatoon2'''s HubLevel, Inkopolis Square, washed out of all color, with the tower lobby transformed into a structure called the Spire of Order. In reality, it is a VR simulation created by Marina that she had lost control of, and whose reclamation makes up the story ''Splatoon 3's'' Side Order [[DownloadableContent DLC]].

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A version of ''VideoGame/Splatoon2'''s HubLevel, Inkopolis Square, washed out of all color, with the tower lobby transformed into a an odd structure called the Spire of Order. In reality, it is a VR simulation created by Marina that she had lost control of, and whose reclamation makes up the story ''Splatoon 3's'' Side Order [[DownloadableContent DLC]].
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* GameWithinAGame: An unusual case were the game in the game is part of a major plotline rather than a side adventure. The Memverse (official name "Dramatic Days in Orderland") is a VR game designed by Marina to help the sanitized regain their memories, with the steps to do so gameified to make the experience more fun for the users:

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* GameWithinAGame: An unusual case were the game in the game is part of a major plotline rather than a side adventure. The Memverse (official name "Dramatic (officially titled ''Dramatic Days in Orderland") Orderland'') is a VR game designed by Marina to help the sanitized regain their memories, with the steps to do so gameified to make the experience more fun for the users:



* InstantAIJustAddWater: What was once a mere programming node like the other residents of the Order Sector has suddeny gained sentience thanks to several of the Memverses collected memories flowing into it. Marina didn't deliberately create Cipher to be this way.

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* InstantAIJustAddWater: What was once a mere programming node like the other residents of the Order Sector has suddeny suddenly gained sentience thanks to several of the Memverses Memverse's collected memories flowing into it. Marina didn't deliberately create Cipher to be this way.

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* AmbiguousSituation: To what extent the Parallel Canon ''is'' Agent 4 is somewhat vague. The leader will have the hairstyle of your Agent 4 if you have ''Splatoon 2'' data to import, and unlike the other drones, who drop their entire heads when splatted, the leader only drops a mask. Smollusk's notes for Agent 4's palette implies it used their soul to create the Canon's, but outside of that no one ever aknowledges the resemblance.
* ArtificialHuman: They're constructs just like the other Jelletons, only designed to resemble Inkling's (with one in particular resembling Agent 4). Close insepction of their models show their limbs and tentacles visibly pulse, as if the Inkling body is merely a shell covering a gelatinous inside.

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* AmbiguousSituation: To what extent the Parallel Canon ''is'' Agent 4 is somewhat vague. The leader will have the hairstyle of your Agent 4 if you have ''Splatoon 2'' data to import, and unlike the other drones, who drop their entire heads when splatted, the leader only drops a mask. Smollusk's notes for Agent 4's palette implies it used their soul to create the Canon's, but outside of that no one ever aknowledges the resemblance.
* ArtificialHuman: They're constructs just like the other Jelletons, only designed to resemble Inkling's (with one in particular resembling Agent 4). Close insepction of their models show their limbs and tentacles visibly pulse, as if the Inkling body is merely a shell covering a gelatinous inside. A Famitsu interview confirms that the leader drone is a direct copy of Agent 4, with the others being copies of it in turn.



* DuelingPlayerCharacters: The boss is implied to have been created from Agent 4's data, and the leader even uses the appearance of your Inkling character from ''Splatoon 2'' if you have that game's save data, or the default female Inkling from that game otherwise.

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* DuelingPlayerCharacters: The boss is implied to have been was created from Agent 4's data, and the leader even uses the appearance of your Inkling character from ''Splatoon 2'' if you have that game's save data, or the default female Inkling from that game otherwise.
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* InstantAIJustAddWater: What was once a mere programming node like the other residents of the Order Sector has suddeny gained sentience thanks to several of the Memverses collected memories flowing into it. Marina didn't deliberately create Cipher to be this way.


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* InstantAIJustAddWater: Unlike the likes of Tartar and O.R.C.A, Order was not deliberately created by anyone. It's essentially a {{Tulpa}} who formed itself out of the desire of Order from the Octoling developers Marina hired, using Marina's own subconscious as a catalyst alongside the memories contained by the Memverse, and the Jelleton generation program to give itself a body.

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* AmbiguousGender: If you squint and look really hard, you might see some very faint and vague feminine traits (its curved chest, and that its robe sorta resembles a dress), but besides that Cipher's design is too ethereal/inhuman to assign a gender to with any level of confidence. Dialogue is no help, since everyone refers to Cipher as an "it".



* AmbiguousGender: If you squint and look really hard, you might see some very faint and vague feminine traits (its curved chest, and that its robe sorta resembles a dress), but besides that Cipher's design is too ethereal/inhuman to assign a gender to with any level of confidence. Dialogue is no help, since everyone refers to Cipher as an "it".

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* AmbiguousGender: If you squint GrewBeyondTheirProgramming: According to a Famitsu interview it's actually one of the Order Sector Zooplankton that, due to an influx of memories absorbed by the Memverse, became sapient and look really hard, you might see some very faint and vague feminine traits (its curved chest, and that its robe sorta resembles developed a dress), but besides that Cipher's design is too ethereal/inhuman to assign a gender to with any level of confidence. Dialogue is no help, since everyone refers to Cipher as an "it".curiosity for knickknacks.



* RiddleForTheAges: The game rather notably gives ''absolutely no clue'' as to who/what this person is or where it came from. There's no external information on it, the other characters only acknowledge it in one conversation, where Marina expresses confusion as to who it is since she didn't program any NPC shopkeepers in the Memverse, and Cipher appears to be uninterested in anything other than peddling its wares and giving advice on how to get more Prlz or unlock more of said wares for it to sell.
** A Famitsu interview does shed some light. It's actually one of the Order Sector Zooplankton that, due to an influx of memories absorbed by the Memverse, became sapient and developed a curiosity for knick knacks.
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** A Famitsu interview does shed some light. It's actually one of the Order Sector Zooplankton that, due to an influx of memories absorbed by the Memverse, became sapient and developed a curiosity for knick knacks.



* AIIsACrapshoot: Marina designed it to be a hospitality manager of sorts for the Memverse, but Order's takeover has turned it aggressive and destructive.



* AnimalMotifs: Urchins. Its arena has giant urchins sticking around in the background, and the mouths of the creature resembles a real urchin's [[https://www.thelivingcoast.org/sea-urchins-teeth-and-aristotles-lantern/ aristotle's lantern.]]

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* AnimalMotifs: Urchins. Its arena has giant urchins sticking around in the background, and the mouths of the creature resembles a real urchin's [[https://www.thelivingcoast.org/sea-urchins-teeth-and-aristotles-lantern/ aristotle's lantern.]]]] Its insides also taste of sea urchin.



* MirrorBoss: Naturally, since they fight like players, but they also have drones of their own that they use. Unlike ''Octo Expansion's'' Agent 3 fights, however, they don't [[TheComputerIsACheatingBastard have access to anything you don't]], making them easy to outfox if you know what you're doing, given a Charger or a Splatling with enough range and auto-aim and you can easily spawncamp them.

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* MirrorBoss: Naturally, since they fight like players, but they also have drones of their own that they use.use, and will copy any Color Chip upgrades you have. Unlike ''Octo Expansion's'' Agent 3 fights, however, they don't [[TheComputerIsACheatingBastard have access to anything you don't]], making them easy to outfox if you know what you're doing, given a Charger or a Splatling with enough range and auto-aim and you can easily spawncamp them.

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