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[[foldercontrol]]
!Units
[[folder:Order]]
!!Peasant
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* WorkerUnit: Peasants gather resources, build structures and repair mechanical units for Order.

!!Spearman
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* AntiStructure: The Siege Spears upgrade increases the Spearman's damage against structures.
* JavelinThrower: Spearmen throw javelins at enemies.

!!Falconer
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* BeastOfBattle: The Falcon Training allows falcons to fight enemy air units.
* DefogOfWar: A Falconer can release a falcon to monitor an area.
* PoisonedWeapons: Their darts are tipped with poison, causing enemies to take damage over time.
* SeeTheInvisible: The falcons can see invisible enemies when upgraded with Falcon Training.

!!Enforcer/Crusader
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* VanillaUnit: The Enforcer is notable for its high damage but doesn't have any special abilities until upgraded to the Crusader.

!!Cleric
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* BlindedByTheLight: Their Blinding Flash blinds enemies with a bright flash of light, reducing their accuracy.
* TheMedic: Clerics can heal friendly units with their [[ExactlyWhatItSaysOnTheTin Heal]] spell. It does not restore as much HP as other healing spells, but it is cheap and can be set to autocast so the player does not have to manually order the Cleric to use it.

!!Ballista
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* GlassCannon: The Ballista can devastate enemy units and buildings from a long range, but is very easy to destroy if the enemy can get close.
* SiegeEngines: The Ballista is Order's artillery unit, which deals Siege damage and outranges defensive structures.

!!Airship Transport
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* DefenselessTransports: The Airship Transport is a dedicated aerial transport without any weapons.

!!Airship Defender
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* MightyGlacier: The Airship Defender is very durable and armed with powerful cannons, but is also one of the slowest units in the game.
* SeeTheInvisible: The Airship Defender can detect nearby invisible enemies.

!!Archon
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* DrawAggro: When landing, an Archon taunts nearby enemies, forcing them to attack the Archon.
* DualModeUnit: The Archon can switch between a melee ground unit and a ranged flying unit.
* HorseOfADifferentColor: The Archon enters battle on the back of a winged lion.
* ThrowingYourSwordAlwaysWorks: When airborne, an Archon throws axes at enemy flying units.

!!Valkyrie
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* AnnoyingArrows: Their Cloud Cover reduces damage taken from ranged attacks, except from buildings.
* {{Pegasus}}: The Valkyrie's mount is a winged horse.
* ShockAndAwe: The Valkyrie attacks by firing lightning bolts.

!!Angel Knight
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* LockedOutOfTheFight: The Angel Knight can Banish a unit inside an Oblivion Vault, which renders it invulnerable and unable to do anything until the Oblivion Vault is destroyed.
* MagicKnight: The Angel Knight is a flying warrior with access to an array of holy spells.
* PlayingWithFire: Rain of Fire calls down a rain of fire on an area.
* PowerNullifier: Their Interdiction Aura prevents nearby enemies from casting spells.

!!Spirit Dwarf
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* WorkerUnit: Summonable by the Eye of Valantor, the Spirit Dwarf is a secondary worker that cannot build structures but does everything else very fast.

!!Avatar of Command
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* DrawAggro: Their Taunt ability forces enemies to attack them.
* MookCommander: The Avatar of Command's Command Aura boosts the damage of nearby friendly units.
* NoSell: The Avatar of Command is immune to magic.

!!Archangel of Life
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* BackFromTheDead: Summoned into battle by the Eye of Valantor's Resurrect spell, the Archangel of Life's sole role is to resurrect friendly units, as long as their corpses are still intact.
* NoSell: The Archangel of Life is immune to magic.
[[/folder]]

[[folder:Nature]]
!!Artisan
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* WorkerUnit: Artisans gather gold, build most Nature structures (except the Spellbringer, Dendroid Elder and Dendroid Chieftain) and repair buildings. They cannot gather lumber, which is done by Dendroid Treeherds instead.

!!Dendroid Treeherd
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* WhenTreesAttack: The Dendroid Treeherd is a tree that walks around and chops down other trees, and is also the only WorkerUnit who isn't completely useless in a fight (case in point, they can be put into combat mode so they would count as part of your army and not show up as an idle worker).
* WorkerUnit: Dendroid Treeherds gather lumber and morph into three of Nature's structures. Since Dendroid Treeherds are more expensive and take up more population space, they carry 30 lumber per trip.

!!Sapling
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* WorkerUnit: Saplings gather gold, build most Nature structures (except the Spellbringer, Dendroid Elder and Dendroid Chieftain) and repair buildings. Compared to the Artisan (who share the same functions), the Sapling does not cost gold (instead being summoned with a mana cost) but has a limited lifespan (which does not count down when it's building something).

!!Archer/Ranger
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* VanillaUnit: The Archer is a simple ranged unit without any special ability.

!!Looter
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* AnnoyingArrows: Looters, who already take reduced damage from Piercing attacks due to their armor type and can be upgraded with Agility to further halve this damage.
* DeviousDaggers: The Looter is a stealthy melee unit armed with a pair of daggers.
* LootMakingAttack: The Looter's Loot ability searches a nearby corpse for gold.

!!Phalanx
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* MookCommander: Friendly units standing directly next to a Phalanx gain bonus armor.
* NonIndicativeName: The Phalanx's 'glaives' do not look much like what they're insisted to be.
* PinballProjectile: The Bouncing Glaives upgrade causes the Phalanx's attacks to bounce to up to two extra targets.

!!Enchantress
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* AttackReflector: Thorns Armor reflects a percentage of damage inflicted back to any melee unit that attacks the recipient.
* HealingHands: The Enchantress can use Thorns Armor to heal friendly units.
* SpawnBroodling: Leech Seed plants a seed inside an enemy that deals damage over time and spawns two Saplings when it dies.
* SquishyWizard: The Enchantress is a spellcaster with Unarmored armor and not a lot of hit points, and must be kept away from the front line.

!!Sprite
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* BreakablePowerUp: The healing from Soothe will be cancelled if the recipient takes damage.

!!Giant Toad
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* AmphibianAtLarge: The Giant Toad, as it name would indicate, is bigger than humans.
* InASingleBound: The Giant Toad can use Leap to jump forward a good distance.
* LifeDrain: Snatch deals damage to an enemy air unit and heals the Giant Toad by an equal amount.

!!Blight Widow
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* AntiStructure: The Blight Widow deals Siege damage and outranges defensive structures.
* DualModeUnit: The Blight Widow can spin a web around itself, rendering it immobile and invisible.
* GiantSpider: The Blight Widow is far bigger than any real life spiders.
* PoisonousPerson: The Blight Widow spits gobs of poison that deal Siege damage and leave behind toxic pools that deal damage to enemies that pass over them.

!!Dendroid Warrior
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* MightyGlacier: To offset their raw power, the Dendroid Warrior is one of the slowest units in the game.
* MookCommander: When upgraded with Canopy Cover, a Dendroid Warrior boosts the armor of nearby friendly units.
* WhenTreesAttack: The Dendroid Warrior is a tree that can walk around and packs a punch thanks to its high damage.

!!Coatl
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* AntiAir: While they can attack ground and air units, they don't deal a lot of damage to ground units, so their main use is to kill other air units.

!!Faerie Dragon
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* ManaBurn: Null Bomb removes the mana of the target and all nearby enemies.
* PowerNullifier: Foes affected by Whirlwind cannot attack or cast spells and move very slowly.
* SeeTheInvisible: A Faerie Dragon can see nearby invisible enemies.
* TimeBomb: A Null Bomb explodes three seconds after it's planted.

!!Ravenlord
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* DefenselessTransports: The Ravenlord is a dedicated transport without any weapons.

!!Green Dragon
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* AcidAttack: The Acid Breath upgrade coats the Green Dragon's attacks in acid, dealing damage over time and reducing armor.
* GiantFlyer: The Green Dragon is the largest flying unit in the game.

!!Tyrannosaurus Rex
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* NoSell: The Tyrannosaurus Rex is immune to magic.
* TailSlap: The Tyrannosaurus Rex can use its tail to deal damage and fling enemies away.
* TrampledUnderfoot: The Tyrannosaurus Rex can step over ground units and push away enemies.
* TerrifyingTyrannosaur: The Tyrannosaurus Rex is a mighty beast with the ability to fling enemy units away with its tail.

!!Great Stag
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* MookCommander: The Great Stag increases the health regeneration and movement speed of nearby friendly units.
* NitroBoost: The Great Stag causes all nearby friendly units to move at maximum speed like itself.
* NoSell: The Great Stag Rex is immune to magic.
* TrampledUnderfoot: The Great Stag can step over ground units and push away enemies.
[[/folder]]

[[folder:Death]]
!!Lost Soul
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* WorkerUnit: Lost Souls gather gold, summon Death buildings and repair buildings and mechanical units. Unlike other Worker Units, a Lost Soul only needs to start the construction of a building (which will then build itself), freeing up the Lost Soul to create more buildings or gather gold. They cannot gather lumber directly, which is done by Blight Factories instead.

!!Necromancer
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* DualModeUnit: By default, the Necromancer functions like any other military unit. When their summong ritual is active, they can train units but cannot move or attack.
* HomeFieldAdvantage: The Necromancer receives a massive armor bonus when standing on Blight.
* WorkerUnit: In place of a building, the Necromancer serves to produce all Death ground units.

!!Zombie
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* DemBones: When a Flesh Golem dies, it splits back into its components, now Fleshless Zombies (aka skeletons).
* MultipleLifeBars: The Undying upgrade allows each Zombie to come back to (un)life exactly once after being killed.

!!Wraith
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* DefogOfWar: Their Haunt Area ability deploys an invisible spirit that gives vision over the surrounding area and detects invisible enemies.
* SeeTheInvisible: The Spirit summoned by Haunt Area can see invisible enemies.

!!Shepherd of Rot
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* HomeFieldAdvantage: When cast off Blight, the Shepherd of Rot's Unholy Banner has a limited duration. When cast on Blight, it lasts indefinitely and also spreads further Blight around itself.
* MookMedic: The Shepherd of Rot's Unholy Banner boosts the health regeneration rate of nearby friendly units.
* PlagueMaster: The Shepherd of Rot's Putrefy turns an ally into a carrier of a plague, which infects nearby enemies and explodes if killed.

!!Vampire
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* LifeDrain: The Blood Thirst upgrade heals Vampires for a percentage of their attack damage.
* VeteranUnit: The Vampire consumes the soul of each enemy it kills, permanently gaining 1 damage. The Blood Gorge upgrade allows it to transform into a Vampire Bloodfiend, which has more HP, upon attaining 10 kills.

!!Blood Mistress
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* BatOutOfHell: The Blood Mistress' Devouring Swarm unleashes a swarm of bats that bites all enemies in the target area.
* ManaDrain: Suck Mana instantly transfers mana from the target (friendly or enemy) unit to the Blood Mistress.

!!Immolator
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* AntiStructure: The Immolator's fireballs deal Siege damage and can be thrown from where defensive structures cannot retaliate.
* PlayingWithFire: The Immolator attacks by throwing fireballs and can create a pillar of fire that deals damage to any enemy that steps inside it.

!!Lich
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* IncreasinglyLethalEnemy: Liches do not naturally regenerate mana but has to gather it from nearby dying units. Accumulating enough allows them to unleash a powerful Soul Nova attack.

!!Stitchwing
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* AcidAttack: The Corrosive Bile upgrade coats the Stitchwing's attacks in acid, dealing damage over time.

!!Phantom Carriage
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* DefenselessTransports: Like every other aerial transport in the game, the Phantom Carriage is unarmed.
* DualModeUnit: When airborne, the Phantom Carriage can move but do nothing else, not even loading and unloading units--it can only do so when landed on the ground, which also allows it to see invisible enemies but renders it immobile.
* SeeTheInvisible: When on the ground, a Phantom Carriage can see enemy invisible units.

!!Death Ray
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* {{Cyclops}}: The Death Ray's body is dominated by a single, very large eye.
* EyeBeams: The Death Ray attacks by firing a beam from its only eye.

!!Mad Scientist
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* BigCreepyCrawlies: The Mad Scientist enters battle on the back of a giant fly.
* DoubleEdgedBuff: Hyde Potion increases the recipient's attack and movement speed but silences and deals damage over time.
* FleshGolem: It's Alive! fuses all Zombies in a small area into a Flesh Golem.
* FusionDance: It's Alive! fuses all Zombies in a small area into a Flesh Golem.
* PowerNullifier: A unit affected by Hyde Potion is silenced during its duration.
* SuperSerum: The Hyde Potion, which can be fed to other units, boosts movement and attack speed, deals damage over time and silences the target.

!!Death Knight
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* HumanResources: Unlike the Avatar of Command and Tyrannosaurus Rex (which is transformed from a friendly unit and turns back when their duration ends), summoning a Death Knight requires the sacrifice of a friendly unit, whose HP determines the Death Knight's starting mana.
* NoSell: The Death Knight is immune to magic.

!!Black Pyramid
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* HumanResources: Summoning a Black Pyramid requires the sacrifice of a friendly unit.
* InvincibleMinorMinion: The Black Pyramid is completely invulnerable but only lasts 20 seconds.
* RayGun: During its entire duration, the Black Pyramid fires a green beam directly downwards, dealing damage to anything beneath it and spreading Blight.
* SicklyGreenGlow: The Black Pyramid and its beam glow green.
[[/folder]]

!Spellbringers

[[folder:Shared Tropes]]
* ArbitraryHeadcountLimit: Each player can only have one Spellbringer at any time.
* CastFromMoney: {{Zigzagged|Trope}}. While a Spellbringer's spells only cost mana like any other, it's possible to spend gold to give your Spellbringer a quick boost to mana regeneration.
* DefogOfWar: Every Spellbringer has its own method of temporarily removing the fog of war and detecting invisible foes from anywhere on the map:
** The Eye of Valantor's Vision simply reveals a circular area for a limited amount of time.
** The Shaela's Chosen sends an untargetable Spirit Owl which flies to the target point, revealing areas along the way and staying at the destination for a slightly longer time.
** The Heart of Ket deploys an Evil Eye, an immobile observer that watches over the target area but can be attacked and destroyed before its duration expires.
* HeroUnit: The Spellbringer is a powerful building that can cast powerful global spells and is limited to one per player, replacing heroes from the vanilla game (unlike vanilla heroes, the Spellbringer does not use the ThreeStatSystem, cannot use items or gain experience--its in-game level solely denotes how many unlockable spells have been researched).
* ReligionIsMagic: Each Spellbringer is a conduit through which gods grant magical powers to their followers, allowing mortals to direct them and cast powerful spells.
* SeeTheInvisible: All Spellbringers' DefogOfWar spells also reveal invisible enemies in the area of effect.
* SupportPower: The Spellbringer is a building treated in-game as a hero (and thus can easily be selected at any given point in the game) and grants access to an array of spells that, as a rule, can be cast anywhere on the map.
[[/folder]]

[[folder:Eye of Valantor (Order)]]
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* BarrierWarrior: Divine Intervention increases a friendly unit's armor by 99999, rendering it all but immune to physical damage. Battle Standard gives an ally a banner that increases the armor of all nearby units.
* PowerNullifier: Enemies hit by Gavel of Judgement are silenced and slowed.
[[/folder]]

[[folder:Shaela's Chosen (Nature)]]
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* EyeScream: The crows summoned by Murder of Crows peck at the eyes of enemies, reducing their accuracy.
* GreenThumb: The Shaela's Chosen can use Grasping Vines to entangle an enemy in vines and Entwine to cover a friendly building in roots which heal it and attack nearby enemies.
* WeatherManipulation: Cloud of Mist covers an area in fog, causing attacks to miss any unit inside.
* WhenTreesAttack: The Shaela's Chosen is transformed from a Dendroid Treeherd and still resembles a tree with a face, even though it can no longer move around and smack enemies (it uses magic instead).
[[/folder]]

[[folder:Heart of Ket (Death)]]
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* AnimateDead: Animate Dead temporarily reanimates a dead unit as an undead monster, which has more damage, hit points and mana but moves slower and has a limited (un)lifespan.
* PlagueMaster: Zombie Plague infects organic ground units with a plague that reduces damage and causes them to spawn Zombies if killed.
* TotalEclipseOfThePlot: Eclipse fills the land in darkness, reducing the vision range of non-Death units and structures, boosts the armor of Death structures and the movement speed of Vampires, and turns Evil Eyes invisible.
[[/folder]]
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