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*EatingTheEyeCandy: The first things she does during Lycus' NakedFirstImpression? Glance downward.




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*AllAmazonsWantHercules: Flirts with Lycus after a mission by complimenting his butt and even giving it a playful slap, but he's too distracted by his stolen heavy metal music to reciprocate.




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* {{Expy}}: May have been Inspired by and has resemblance to ComicBook/TankGirl.

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* {{Expy}}: May have been Inspired by and has a resemblance to ComicBook/TankGirl.
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* {{Expy}}: May have been Inspired by and has resemblance to [[ComicBook/TankGirl]]

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* {{Expy}}: May have been Inspired by and has resemblance to [[ComicBook/TankGirl]] ComicBook/TankGirl.
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Dewicked trope


* BadassBeard: Has a big bushy one.
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* WeHaveReserves: Every human faction is more than prepared to throw as many mooks as possible at you, disregarding any possible losses you may inflict upon them. [[AGodAmI General Marmalade]], seeing himself as a superior being, completely disregards the lives of his troops. [[YouHaveFailedMe General Krausher]] regards his soldiers as CannonFodder and [[YouHaveFailedMe will not tolerate failure in ANY form]]. [[CyberneticsEatYourSoul Fifth Council]] being highly..... pragmatic...., see combat units as nothing more but [[AMillionIsAStatistic numbers]] that can easily be replenished.

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* WeHaveReserves: Every human faction is more than prepared to throw as many mooks as possible at you, disregarding any possible losses you may inflict upon them. [[AGodAmI General Marmalade]], Marmalade, seeing himself as a superior being, completely disregards the lives of his troops. [[YouHaveFailedMe General Krausher]] regards his soldiers as CannonFodder and [[YouHaveFailedMe will not tolerate failure in ANY form]]. [[CyberneticsEatYourSoul Fifth Council]] being highly..... pragmatic...., see combat units as nothing more but [[AMillionIsAStatistic numbers]] that can easily be replenished.
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* MsFanservice: Perhaps the most obvious reason for players to want her on the roaster. In-universe, she's considered incredibly attractive by just about everyone (including [[HumanoidAbomination H.I.]][[HiveQueen V.E.]]).While her default appearance includes additional equipment to keep Krausher on life support, in addition to wearing a poncho, the ''Scourge of Phobos'' skin gives players Aneska's boss appearance, leaving only her mech [[SpyCatsuit jumpsuit]] and making a bigger CleavageWindow.

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* MsFanservice: Perhaps the most obvious reason for players to want her on the roaster.roster. In-universe, she's considered incredibly attractive by just about everyone (including [[HumanoidAbomination H.I.]][[HiveQueen V.E.]]).While her default appearance includes additional equipment to keep Krausher on life support, in addition to wearing a poncho, the ''Scourge of Phobos'' skin gives players Aneska's boss appearance, leaving only her mech [[SpyCatsuit jumpsuit]] and making a bigger CleavageWindow.

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[[caption-width-right:350:Some of them at least. From left to right: [[SuperSoldier Lycus Dion]], [[VoluntaryShapeshifting Ginebra]], [[DoppelgangerSpin Mikah]], [[MadScientist Dr.Kuzmann]], [[BadassGrandpa Hans]], [[TheLeader Harec]], [[LadyOfWar Shae]], [[OurWerebeastsAreDifferent Loath]], [[TurnedAgainstTheirMasters Konstantin]], [[ActionGirl Alicia]] and [[AcePilot Cortez]] .]]

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[[caption-width-right:350:Some of them at least. From left to right: [[SuperSoldier Lycus Dion]], [[VoluntaryShapeshifting Ginebra]], [[DoppelgangerSpin Mikah]], [[MadScientist Dr.Kuzmann]], [[BadassGrandpa [[OldSoldier Hans]], [[TheLeader Harec]], [[LadyOfWar Shae]], [[OurWerebeastsAreDifferent Loath]], [[TurnedAgainstTheirMasters Konstantin]], [[ActionGirl Alicia]] and [[AcePilot Cortez]] .]]



* BadassGrandpa: See below
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* MsFanservice: Has noticably large breasts, but is just very attractive in general.
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* CombatCommentator: While not mid-combat, Beherit comments on every kill made by the Antagonist and every Antagonist death:
--> '''Uras Beherit''': (on kill) Incredible!
--> '''Uras Beherit''': (on kill) Yeah, it's showtime!
--> '''Uras Beherit''': (on kill) Oh, you're ''good''.
--> '''Uras Beherit''': (on kill) Amazing kill!
--> '''Uras Beherit''': (on kill) Well done!
--> '''Uras Beherit''': (on death) [[SarcasmMode I hope this is a part of some ingenious plan...]]
--> '''Uras Beherit''': (on death) Why did I ''ever'' think you'd be useful...
--> '''Uras Beherit''': (on death) If you keep this up I won't bother reviving you again!
--> '''Uras Beherit''': (on death) What do you think you're doing?
--> '''Uras Beherit''': (on death) Is this how you intend to fulfill my plans?

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* BringIt: Gleefully announces his (and Antagonist's) arrival right before the mission starts:

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* BringIt: Gleefully announces his (and Antagonist's) arrival right before the mission starts:starts. Sometimes he also leaves such remarks for the Antagonist should they fail to stop Raiders the first (and consequtive) times:


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--> '''Uras Beherit''': (to the Antagonist) Let's see if you have the ''cojones'' this time...

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* {{Irony}}: Considers Raiders' fleshy forms flawed and filthy... yet only allows his apprentices take forms of said Raiders.

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* BringIt: Gleefully announces his (and Antagonist's) arrival right before the mission starts:
--> '''Uras Beherit''': I've been watching you from afar..... What a ''joke''.
--> '''Uras Beherit''': Nice pajama party! Might having a new guest along for the ride? Mwahahahaha....
--> '''Uras Beherit''': ''Why'' do you even ''bother'' wasting MY time....
--> '''Uras Beherit''': Do your worst, rookies, just like last time!
--> '''Uras Beherit''': Show me what you've GOT, ''NOOBS!''
--> '''Uras Beherit''': Mind if we tag along? This is my apprentice, and he's going to ''kick your ass''....
* {{Irony}}: Considers Raiders' fleshy forms flawed and filthy... yet only allows creates his apprentices in a way so that they can only take forms of said Raiders.
* LemonyNarrator: While Beherit's counterpart for Raiders' team ([[MissionControl Cortez]]) isn't very formal himself, Beherit seems to be completely casual about stuff happening around his apprentice. His commentary upon Antagonist failing to prevent Raiders from proceeding to the next objective is something along the lines of "What, you thought this would be ''that'' easy for them?"
* MissionControl: Serves as this for an Antagonist player while still allowing the latter to listen in on Raiders' cutscenes.
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* Irony: Considers Raiders' fleshy forms flawed and filthy... yet only allows his apprentices take forms of said Raiders.

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* Irony: {{Irony}}: Considers Raiders' fleshy forms flawed and filthy... yet only allows his apprentices take forms of said Raiders.
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[[/folder]]

!Recurring enemies
[[folder:Uras Beherit]]

An antagonistic force/divine being, seemingly serving only to create chaos in the universe. He is responsible for the creation of [[VillainProtagonist Antagonists]] and [[spoiler: serves as a boss at the end of ''Enemy Within''.]]
Uras Beherit is deemed to be the God of Mischief and Death among Broken Planet Locals. It is known that once any person is corrupted by raw Aleph flow, they are bound to be consumed by Beherit and become his "apprentice". While no longer worshiped by Locals, he remains a force to be reckoned with... should he show his presence.

* BadBoss: [[ZigZaggingTrope Zig-zagged]]. Beherit's desposition towards the Antagonist/player fully depends on how well said player is doing in foiling Raiders' plans:
** If Antagonist is successful in his attempts to foil Raiders' mission: kills Raiders, exhaust Raiders' lives or prevents them from completing objectives, Beherit is excited and cheers Antagonist on, leaving positive remarks about almost every action performed. If Antagonist wins the match, Beherit will express his satisfaction in former's performance and (seemingly) gladly reward them.
** If Antagonist dies or fails to stop Raiders' progression, Beherit will express his frustration and disappointment, musing about how choosing the player to be his apprentice was a waste of time. If Antagonist fails in their mission, Beherit gets mad at the player (judging from the meek responses of a character the player has chosen to play the mission) and flat out tells them to [[GetOut be "out of his sight"]].
* Irony: Considers Raiders' fleshy forms flawed and filthy... yet only allows his apprentices take forms of said Raiders.
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Has nothing to do with familiarity with in-universe fiction.


* ProperlyParanoid: While not evident all the time, Cortez seems to [[GenreSavvy expect Raiders' plans to backfire]]. ''Mind Over Matter'' into has him openly suggesting that the plan Harec and Valeria came up with will never work because Fifth Council wouldn't buy the trick with their own shuttle twice. [[spoiler: He turns out to be right, resulting in the mentioned mission even happening.]]

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* ProperlyParanoid: While not evident all the time, Cortez seems to [[GenreSavvy expect Raiders' plans to backfire]].backfire. ''Mind Over Matter'' into has him openly suggesting that the plan Harec and Valeria came up with will never work because Fifth Council wouldn't buy the trick with their own shuttle twice. [[spoiler: He turns out to be right, resulting in the mentioned mission even happening.]]
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* TheLastOfTheseIsNotLikeTheOthers: Ginebra is a highly unique Fifth Council Raider, being a mix between Locals and Council. Her weapons lack damage consistency and always have a gimmick which must be used for burst damage - something Fifth Council [[BoringButPractical isn't famous for]]. Her ability is not lockdown-type, granting her incredible horizontal and vertical mobility at the cost of fragility - something unheard of among Fifth Council members. Lastly, she is the only Fifth Council Raider [[ArsonMurderAndJaywalking that is never seen outside cutscenes]].

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* TheLastOfTheseIsNotLikeTheOthers: Ginebra is a highly unique Fifth Council Raider, being a mix between Locals and Council. Her weapons lack damage consistency and always have a gimmick which must be used for burst damage - something Fifth Council [[BoringButPractical isn't famous for]]. Her ability is not lockdown-type, granting her incredible horizontal and vertical mobility at the cost of fragility - something unheard of among Fifth Council members. Lastly, she is the only Fifth Council Raider [[ArsonMurderAndJaywalking that is never seen outside in the cutscenes]].
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[[caption-width-right:350:some caption text]]

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[[caption-width-right:350:some caption text]]
[[caption-width-right:350: Maybe you didn't try hard enough!]]



[[caption-width-right:350:some caption text]]

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[[caption-width-right:350:some caption text]]
[[caption-width-right:350: Do you really believe that after plowing the fields of Mars by hand this will be difficult for me?]]



[[caption-width-right:350:some caption text]]

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[[caption-width-right:350:some caption text]]
[[caption-width-right:350: Hey guys! ''Guys!'' I have a ''brilliant'' idea!]]



[[caption-width-right:350: "OK, let's play this... "simulation."]]

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[[caption-width-right:350: "OK, OK, let's play this... "simulation."]]
"simulation".]]
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* FinishingMove: Tripping up his foe and delivering a crushing blow to the chest.

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* FinishingMove: Tripping up his foe Delivers a knee to the stomach and delivering a crushing blow to the chest.chest afterwards.

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Sumbitting some cut down character portraits to help give every raider an image.



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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/loath_1_2.png]]
[[caption-width-right:350: "Go fuck yourself, fuckwad!"]]




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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ayana_1.png]]
[[caption-width-right:350:some caption text]]




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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rak2_4_2.png]]
[[caption-width-right:350:some caption text]]




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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/schneider_2_2.png]]
[[caption-width-right:350:some caption text]]




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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/valeria_web_3_2.png]]
[[caption-width-right:350: "OK, let's play this... "simulation."]]
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* StealthExpert: Due to full control of their own Aleph, Locals don't stress out as much as other Raiders. While running, their Stress Meter doesn't rise above 10%. While attacking in melee, their stress is slowly rising instead of being peaked as soon as they try. When taking hits, again, they only gain a certain amount of stress instead of filling the bar instantly. Harec's weapon Aura Mortis also has a perk of not revealing him while firing.

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* StealthExpert: Due to full control of their own Aleph, Locals don't stress out as much as other Raiders. While running, their Stress Meter doesn't rise above 10%. While attacking in melee, their stress is slowly rising instead of being peaked as soon as they try. When taking hits, again, they only gain a certain amount of stress instead of filling the bar instantly. Harec's weapon Aura Mortis and all of Doldren's weapons (if Doldren doesn't fire away) also has have a perk of not revealing him them while firing.
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[[caption-width-right:350: Mission accomplished]]

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[[caption-width-right:350: Mission accomplished]]
accomplished.]]
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[[caption-width-right:350:some caption text]]

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[[caption-width-right:350:some caption text]]
[[caption-width-right:350: Mission accomplished]]
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* FinishingMove: Unleashes a series of vicious strikes upon the opponent, delivering a spinning strike to the head as a finisher.

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* FinishingMove: Unleashes a series of vicious strikes upon the opponent, delivering a spinning offhand strike to the head as a finisher.

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* FinishingMove: Tripping up his foe and delivering a crushing blow to the chest.



* FinishingMove: A NeckLift, followed by a NeckSnap.



* NeckLift: When killing elite soldiers and playable characters in close combat, Konstatin will give them one of these just before delivering a NeckSnap.

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* NeckLift: When killing elite soldiers and playable characters in close combat, Konstatin will give them one of these just before delivering a NeckSnap.



* FinishingMove: A stunning strike to the face, followed by crushing the opponent from above with her knee, slamming them into the ground.



* FacePalmOfDoom: While not specifically the palm being enemy's doom, Lycus does smash their face so hard they hit the ground after grabbing them by their mug.

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* FacePalmOfDoom: While not specifically FinishingMove: Grabs the palm being enemy's doom, Lycus does smash opponent by their face [[FacePalmOfDoom face]], smashing their head with the other hand so hard they hit the ground after grabbing them by their mug.afterwards.



* FinishingMove: Trips up the opponent and slams their face into the ground.



* Overheating: Shae doesn't have to reload their weapons but she does have to vent heat from them.

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* Overheating: FinishingMove: Unleashes a series of vicious strikes upon the opponent, delivering a spinning strike to the head as a finisher.
* {{Overheating}}:
Shae doesn't have to reload their weapons but she does have to vent heat from them.



* FinishingMove: Grabs his opponent by the neck, throws them on the ground and stomps their face in.



* FinishingMove: Grabs her opponent's head and jumps over them, spinning in the air along with the enemy and possibly breaking their neck.



* HerrDoktor:

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* FinishingMove: Spins around and delivers a karate chop on the opponent's forehead, striking them with electricity.
* HerrDoktor: German? Check. Crazy? Check.


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* FinishingMove: Grabs the opponent and suplexes them.


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* FinishingMove: Delivers a full 360 degree roundhouse kick to opponent's face.


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* FinishingMove: Leg sweeps the opponent, sending them flying, and slams them into the ground with a downward leg chop.


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* FinishingMove: Pierces through opponent's abdomen with her claws and drops their body.


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* FinishingMove: Trips the opponent up and stomps their face into the ground with the same leg in one swift move.


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* FinishingMove: Powerbombs the opponent.


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* FinishingMove: Slides between opponent's feet while holding their hands, causing them to stagger and bend over, and then kicking them in the ass.


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* FinishingMove: Spins with her forearm blades out, slicing the opponent, finishing off by piercing their skull from the back of their head and tossing their body forward.


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* FinishingMove: Delivers a 3-strike combo, finishing off the opponent with an empowered strike to the body.
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* BadassAfro: A huge, puffy orange one.

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* BadassAfro: A AfroAsskicker: Sports a huge, puffy orange one.one, and is renown for being armed and dangerous.

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* AreaOfEffect: Due to her weapons being mine launchers, Ayana excells at crowd control and blowing anything close to the ground to bits. All of her weapons' projectiles explode, dealing damage after a set duration.
* BadassAfro: A huge, puffy orange one.
* CombatMedic: ''Versatile'' is capable of switching to mines that trigger on contact with friendles, healing them and everyone in range.



* OfCorsetsSexy: Wears a leather one.
* SelfDamagingAttackBackfire: Capable of pulling this off. By using alternate fire option, Ayana is capable of dropping mines in her magazine right beneath her feet, causing damage to herself and all enemies nearby. Doubles as DeathOrGloryAttack.
* SplashDamage: Along with massive amount of area denial, Ayana's weapons pump out massive amounts of explosive damage from her mines. Ayana can even use her [[GrapplingHookPistol wire winch]] to drag enemies into minefields!
* TalkLikeAPirate: Sometimes. Ayana isn't above saying "me hearties" or calling other Raiders "cabin boys".



* TalkLikeAPirate: Sometimes. Ayana isn't above saying "me hearties" or calling other Raiders "cabin boys".

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* TalkLikeAPirate: Sometimes. Ayana isn't above saying "me hearties" or calling other Raiders "cabin boys".

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* EmotionSuppression: As with all Fifth Council cyborgs - especially assassins that are created to kill stray units - Ginebra was outfitted with those. After Ginebra [[spoiler: tool down Konstantin and left him for dead]], those restraints broke and she was nearly [[WhatIsThisFeeling overwhelmed with emotion]].
* HunterOfHerOwnKind: Her role in the Fifth Council was to hunt down and destroy Fifth Council members that go rogue or falter in their duties.

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* EmotionSuppression: As with all Fifth Council cyborgs - especially assassins that are created to kill stray units - Ginebra was outfitted with those. After Ginebra [[spoiler: tool took down Konstantin and left him for dead]], those restraints broke and she was nearly [[WhatIsThisFeeling overwhelmed with emotion]].
* HunterOfHerOwnKind: Her role in the Fifth Council was to hunt down and destroy Fifth Council members that go rogue or falter in their duties. This is especially true gameplay-wise, as Ginebra is very effective at killing Fifth Council Raiders/Antagonists due to firearm resistance, high burst damage and mobility.



* TheLastOfTheseIsNotLikeTheOthers: Ginebra is a highly unique Fifth Council Raider, being a mix between Locals and Council. Her weapons lack damage consistency and always have a gimmick which must be used for burst damage - something Fifth Council [[BoringButPractical isn't famous for]]. Her ability is not lockdown-type, granting her incredible horizontal and vertical mobility at the cost of fragility - something unheard of among Fifth Council members. Lastly, she is the only Fifth Council Raider [[ArsonMurderAndJaywalking that is never seen outside cutscenes]].







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* TalkLikeAPirate: Sometimes. Ayana isn't above saying "me hearties" or calling other Raiders "cabin boys".

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H.I.V.E. can survive a lot of attacks, if nothing else. Her weapons are simple rifles and launchers, [[LivingWeapon infested with her breed]], causing any shots to impregnate targets with H.I.V.E.'s brood. H.I.V.E. accumulates stolen essence by being close to impregnated enemies, dealing damage to said foes. When enough essence is gathered, H.I.V.E. can activate ''Hive'', healing and possibly ovearhealing H.I.V.E. for the amount gathered.

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H.I.V.E. can survive a lot of attacks, if nothing else. Her weapons are simple rifles rifles, shotguns and launchers, [[LivingWeapon infested with her breed]], causing any shots to impregnate targets with H.I.V.E.'s brood. H.I.V.E. accumulates stolen essence by being close to impregnated enemies, dealing damage to said foes. When enough essence is gathered, H.I.V.E. can activate ''Hive'', healing and possibly ovearhealing H.I.V.E. for the amount gathered.


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* CloseRangeCombatant: Unless the player decides to use Raceme, H.I.V.E. is meant to be played as this. The damage provided by impregnating enemies and standing close to them, along with a consistent barrage of melee strikes, delivers massive amounts of damage to anyone that dares get close to H.I.V.E. The ''Wasp'' primary capitalizes on this, being a shotgun capable of pumping out ridiculous damage once charged.


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* LightningBruiser: Lacking any consistent ranged options to speak of and being visible at all times, H.I.V.E. compensates by being [[StoneWall incredibly hard to put down]] and dishing out high damage to multiple targets up close. H.I.V.E.'s character cards emphasize her survival above all else by reducing damage impregnated enemies deal to her, increasing health gained from stolen essense etc. That said....
* LogicalWeakness: As going against H.I.V.E. in melee is practically suicide, Raiders can always answer to a H.I.V.E. antagonist with a volley of projectiles.
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* CloseRangeCombatant: Lycus stands as the most melee-oriented Raider. About half of his character cards such as ''Elite Fighter'', [[{{KillStreak ''Hooligan''}}, ''Kinetic Bypass'', ''Accumulator'', ''Emergency Stimulator'', ''Kinetic Regenerator'' and ''Selective Accumulator'' all revolve around Lycus surviving in melee fights longer and emerging victorious. His ''Kinetic Shield'' works in favor of melee fighting as well, protecting Lycus as he gets into melee range or wading off the gunfire as he pummels an enemy into the ground.

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* CloseRangeCombatant: Lycus stands as the most melee-oriented Raider. About half of his character cards such as ''Elite Fighter'', [[{{KillStreak ''Hooligan''}}, ''[[KillStreak Hooligan]]'', ''Kinetic Bypass'', ''Accumulator'', ''Emergency Stimulator'', ''Kinetic Regenerator'' and ''Selective Accumulator'' all revolve around Lycus surviving in melee fights longer and emerging victorious. His ''Kinetic Shield'' works in favor of melee fighting as well, protecting Lycus as he gets into melee range or wading off the gunfire as he pummels an enemy into the ground.



* {{KillStreak}}: Many of Lycus' cards require him to, [[BloodKnight fittingly for his character]], keep murdering enemies one after another to become even more proficient in doing so. ''Hooligan'', ''Massacre'' and ''Kinetic Saturator'' give Lycus boosts to his melee strikes, shots and shield recharge speed respectively for each enemy killed within last 30 seconds. ''Slaughter'' increases Lycus' weapon damage for each enemy killed in melee.

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* {{KillStreak}}: KillStreak: Many of Lycus' cards require him to, [[BloodKnight fittingly for his character]], keep murdering enemies one after another to become even more proficient in doing so. ''Hooligan'', ''Massacre'' and ''Kinetic Saturator'' give Lycus boosts to his melee strikes, shots and shield recharge speed respectively for each enemy killed within last 30 seconds. ''Slaughter'' increases Lycus' weapon damage for each enemy killed in melee.

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Lycus is an endurant skirmisher that must always get up close to dish out massive amounts of damage with his slow-firing shotguns. His ability ''Kinetic Shield'' deploys a frontal energy shield that moves alongside Lycus. The shield is charged by movement, meaning it can be charged even when deployed - all player has to do is RunAndGun.

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Lycus is an endurant skirmisher that must always get up close to dish out massive amounts of damage with his slow-firing shotguns.shotguns or his fists. His ability ''Kinetic Shield'' deploys a frontal energy shield that moves alongside Lycus. The shield is charged by movement, meaning it can be charged even when deployed - all player has to do is RunAndGun.


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* CloseRangeCombatant: Lycus stands as the most melee-oriented Raider. About half of his character cards such as ''Elite Fighter'', [[{{KillStreak ''Hooligan''}}, ''Kinetic Bypass'', ''Accumulator'', ''Emergency Stimulator'', ''Kinetic Regenerator'' and ''Selective Accumulator'' all revolve around Lycus surviving in melee fights longer and emerging victorious. His ''Kinetic Shield'' works in favor of melee fighting as well, protecting Lycus as he gets into melee range or wading off the gunfire as he pummels an enemy into the ground.


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* FacePalmOfDoom: While not specifically the palm being enemy's doom, Lycus does smash their face so hard they hit the ground after grabbing them by their mug.


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* {{KillStreak}}: Many of Lycus' cards require him to, [[BloodKnight fittingly for his character]], keep murdering enemies one after another to become even more proficient in doing so. ''Hooligan'', ''Massacre'' and ''Kinetic Saturator'' give Lycus boosts to his melee strikes, shots and shield recharge speed respectively for each enemy killed within last 30 seconds. ''Slaughter'' increases Lycus' weapon damage for each enemy killed in melee.
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* {{Irony}}: Lorewise, Konstantin is one of the most heroic of the Raiders. Yet He is considered to be one of the best characters to use as an Antagonist.
* MoreDakka: Konstantin's weapon is a [[GatlingGood minigun]], capable of chewing through ammo extremely quickly while also having very high accuracy (if you don't allow it to [[Overheating overheat]], of course]].

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* {{Irony}}: Lorewise, Konstantin is one of the most heroic of the Raiders. Yet He he is considered to be one of the best characters to use as an Antagonist.
* MoreDakka: Konstantin's weapon is a [[GatlingGood minigun]], capable of chewing through ammo extremely quickly while also having very high accuracy (if you don't allow it to [[Overheating [[{{Overheating}} overheat]], of course]].



* AwesomeAussie:

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* AwesomeAussie: The only Wardog Raider which retains the australian accent.

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