The only thing standing between the the human invasion forces and the Broken Planet's ancient powers.
- Dark and Troubled Past: Pretty much all of the Raiders have faced something in the past that turned their life upside down, usually something nasty and traumatic. Special mentions go to Alicia, Loath, Harec and Konstantin.
- Multinational Team: Four Broken Planet locals, two australians, an indian, a Nas's-ari, three (possibly four) americans, a brit, two germans, a botswanian, a russian and... Mikah.
- Nominal Hero: About half of Raiders follow Harec's lead because of purely selfish reasons such as getting revenge, riches, murderous insanity, wish to get back to Earth or are "persuaded" to help. Not a nice group, to say the least.
- Ragtag Bunch of Misfits: And what a bunch. Pirates, cyborgs, aliens, heroes and scumbags, ranging from a good-hearted cyborg to a hedonistic killer to a life sucking alien and so on, all united under Harec and sharing his common goal.
Harec guided his peaceful clan for many years until the humans arrived. They raided Harecs village, exterminated every living soul, and left him for dead. Harec managed to crawl to a nearby ruined temple to die, but the power of the temple regenerated his body and awoke an inner strength buried deep within; a strength that would drive him to avenge his massacred people.
Gameplay as Harec resembles a classic sniper routine: find a secure position and open fire on priority targets. Harec's sniper rifles accumulate energy while scoped, resulting in massive damage output for a single shot. Harec's ability, Stalk, projects his body on any suitable surface, be it a wall or a ceiling, giving him a different point of view on the battlefield.
- Ax-Crazy: The "Headhunter" skin comes from a time when Harec used to kill humans indiscriminately and collect their heads. He's gotten better.
- Casting a Shadow: Harec can turn into a shadow creature to latch onto walls and ceilings.
- Cold Sniper: His weapon of choice are sniper rifles modified to fire special Aleph-imbued cartridges, and despite being one of the most noble and moral Raiders, on a battlefield Harec is ruthless and without mercy.
- Combat Pragmatist: Harec will take whatever option he can find if it's the best way to recruit another raider or to handle a situation. He might not be the biggest fan of them, but he doesn't have room to care.
- Finishing Move: Delivers a knee to the stomach and crushing blow to the chest afterwards.
- Genius Bruiser: Knows a good deal of local history, can build and modify his own rifles, helped Konstantin repair himself, and can somehow manage to keep the raiders from killing each other or abandoning the cause. He might be better known as a sniper and a leader, but there's more to him than that.
- Magical Eye: Harec's right eye doubles as the scope for his weapons and a means for him to channel his power.
- Serial-Killer Killer: Gameplay-wise, Harec is one (if not the best) of the few Raiders that are great at killing Antagonists.
- Sole Survivor: Harec's clan was wiped out by a Hades Division assault on their location. If it wasn't for the development of his powers, he would have joined them.
- Unresolved Sexual Tension: has an amount of this with Shae.
- Well-Intentioned Extremist: He knows he's beyond saving in his old culture, but he does think his people deserve a second chance. If that means seeing how low he can sink, so be it.
Konstantin was an elite soldier of the Fifth Council until he saw the extents of how they mistreated the locals. This moment of humanity was unacceptable to the Fifth Council, so a hunter unit named Ginebra was sent to kill him. She came close to killing him, but he was spared just enough to rebuild. Sometime later Harec found him, helped him finish the repairs, and the two have been fighting the human invasion ever since.
Konstantin is a very basic and easy to learn Raider, offering a simple strategy of sitting behind cover and mowing through waves of foes. His weapons are simple but deadly gatling guns that require spinning up before firing and may overheat if fired for too long. His ability, Degravitation, creates a sphere which pushes all enemies in its' range away from itself. The sphere can be shot by Konstantin to move it, sometimes causing enemies to fall out of bounds and be instantly killed.
- Deadpan Snarker: Has his moments, mainly whenever Lychus Dion is around.
- Gatling Good: His weapons of choice.
- Finishing Move: A Neck Lift, followed by a Neck Snap.
- Genius Bruiser: He's one of the heaviest Raiders. He's also one of the most intelligent, and is the one that comes up with most of the mission objectives.
- HeelFace Turn: Used to be a member of the army known as the Fifth Council until He witnessed the peaceful locals oppression had the hands of the Council and the other factions.
- Husky Russkie:
- Irony: Lorewise, Konstantin is one of the most heroic of the Raiders. Yet he is considered to be one of the best characters to use as an Antagonist.
- More Dakka: Konstantin's weapon is a minigun, capable of chewing through ammo extremely quickly while also having very high accuracy (if you don't allow it to overheat, of course]].
Alicia and her friends admired General Marmalade and enthusiastically embraced the addiction to Aleph plasma that he proclaimed. But one day it went too far and Alicia decided to leave the General. When she went back for her friends, she was assaulted by a horde of Aleph fuelled subhuman abominations who got in her way. When it was all over, she realized she had killed what was left of her old comrades.
Alicia's gameplay is all about mobility. Her weapons are rapid-fire shotguns that spews confetti at any range except close range. Her ability is a simple Wall Jump, which has no cooldown and also allows her to slowly float for a set limit of time, raining Death from Above.
- Awesome Aussie: The only Wardog Raider which retains the australian accent.
- Expy: May have been Inspired by and has resemblance to 
- Every Scar Has a Story: Alicia's lore comic shows that a lot of her scars are a result of her fighting her old friends after they got turned into Aleph mutants.
- Everyone Has Standards: Despite being a thuggish, punk-looking girl with a big shotgun, an aggressive attitude and, as her bio reports, all but a "nice girl" (that is, without counting her days as a gung-ho mercenary with the Umbra Dogs), she is genuinely horrified by the practices conducted by General Marmalade on his men, and being forced to kill her hideously mutated friends, which also prompted her to join the Raiders, has left a deep scar. As a side note (and provided they do sometimes get along), she believes Lycus to be an actual scumbag and voices her opposition to Harec about having such an individual on their team.
- Finishing Move: A stunning strike to the face, followed by crushing the opponent from above with her knee, slamming them into the ground.
- Hidden Depths: Though she will never admit it, Alicia always longed for positive recognition and feeling of belonging. But because of how life was back on Earth, she hardened up and expressed the lack of friendliness with constant anger. When Harec found her, she joined because, for once, she thought that she could actually get closer to her dream.
- Shotguns Are Just Better: Uses shotguns exclusively, no matter what kind of cartridges she plugs into them.
- Sir Swears-a-Lot: Well a "Miss Swears a Lot"
- Wall Jump: Her Special ability.
- You Gotta Have Blue Hair:
Lycus is a legendary warrior among the humans. News of that fame reached Harec, who decided to recruit him. But the Hades Division have been holding Lycus prisoner, so Harec must rescue him first. Once Lycus is freed, Harec asks if he'll join him. Lycus accepts, not because he gives a damn about Harec's cause, nor because he wants anything that he can offer, rather to settle the score with his captors, and especially to recover the Heavy Metal collection that they stole from him when they took him prisoner. And because he has a crush on Shae.
Lycus is an endurant skirmisher that must always get up close to dish out massive amounts of damage with his slow-firing shotguns or his fists. His ability Kinetic Shield deploys a frontal energy shield that moves alongside Lycus. The shield is charged by movement, meaning it can be charged even when deployed - all player has to do is Run-and-Gun.
- Amazon Chaser: It says a lot that his reaction to watching Shae slap Harec was to claim he was in love.
- Ambiguously Human: It's uncertain what, exactly, Lycus is. His appearance looks moderately human, but noticeably off, with pale skin reminiscent of Aleph mutants, Local-like black eyes, and exaggerated features taking inspiration from Oni masks. It's made more complicated by his apparent immortality.
- Badass Biker: One of his skins.
- Blood Is the New Black: The above mentioned skin implies that this might be the case for his hair.
- Blood Knight: Lycus loves fighting.
- Close-Range Combatant: Lycus stands as the most melee-oriented Raider. About half of his character cards such as Elite Fighter, Hooligan, Kinetic Bypass, Accumulator, Emergency Stimulator, Kinetic Regenerator and Selective Accumulator all revolve around Lycus surviving in melee fights longer and emerging victorious. His Kinetic Shield works in favor of melee fighting as well, protecting Lycus as he gets into melee range or wading off the gunfire as he pummels an enemy into the ground.
- Deep South: Lapses into a Southern accent now and then.
- Expy: Has quite a few similarities to Lobo. In the words of the art director:Jorge Benedito: Lobo was an obvious influence when designing Lycus, but we had to make sure that his aesthetic and personality were all his own. The final design fits perfectly with the overall art direction we determined for Raiders of the Broken Planet."
- Finishing Move: Grabs the opponent by their face, smashing their head with the other hand so hard they hit the ground afterwards.
- Immortal Immaturity: For an ageless, bloodthirsty mercenary roaming the Earth and beyond in search of conflict ever since the Prussian War, Lycus has a surprisingly juvenile, irreverent and crass personality; the fact that his escalatingly violent conflict with Schneider (himself a Spoiled Brat) that almost drives him mad stems from the theft of his heavy metal music collection, or that his first request upon being rescued by the Raiders were a drink and the whereabouts of a latrine, while being completely naked and not minding at all, speak volumes.
- Kill Streak: Many of Lycus' cards require him to, fittingly for his character, keep murdering enemies one after another to become even more proficient in doing so. Hooligan, Massacre and Kinetic Saturator give Lycus boosts to his melee strikes, shots and shield recharge speed respectively for each enemy killed within last 30 seconds. Slaughter increases Lycus' weapon damage for each enemy killed in melee.
- Mascot: Seems to be one for the game. He does appear prominently in advertising and is even the central focus of the intro movie.
- Metal Head: He's even seen taking a selfie with Lemmy in the comic!
- Shotguns Are Just Better: Lycus loves powerful, multibarrel shotguns.
- Sociopathic Hero: All Lycus cares for is up-close killing killing, drinking, sex, and his metal music.
- Walking Shirtless Scene: Lycus never wears a shirt. It proves... distracting... to Alicia, and possibly even Harec when they first meet him.
- Weapon of Choice: Lycus' favorite weapons are heavy, short-medium range shotguns with multiple barrels, which he can typically use as pistols.
Hans was a chef for the Hades Division. He was a soldier before that, but he prefers the cooking. When trouble hit the ship he was serving on, he grabbed his jetpack and got right into the fray. The crew was saved, but the ship was lost. Since General Krausher saw the ship as more valuable than the troops, Hans was dismissed from the Hades Division. Now this old war hero is a hired gun for the Raiders.
Hans is the Jack-of-All-Trades of all Raiders. His weapons are high-powered heavy rifles that fire explosive shots. His Jetpack ability allows him to float above ground for some time, becoming invulnerable to melee.
- Ambiguously Brown: One of his skins (as in costumes) implies He may be of Asian decent.
- Badass Grandpa: See below
- Chef of Iron: Can cook anything and is one of the playable characters.
- Finishing Move: Trips up the opponent and slams their face into the ground.
- Jack-of-All-Trades: Gameplay wise, He's arguably one of the few raiders that is good for any situation.
- Jet Pack: Has one of these
- Old Soldier: He's the one of the oldest of the Raiders (at least Visibly) yet is still able to take one hordes of enemies with a Heavy rifle or his own bare hands.
- Still Got It: Drops this line once.
- The Men First: What got Hans discharged from Hades Division. Unsurprising, considering General Krausher values stated missions more than his men.
Shae was the Custodia Prime of the mysteries and traditions of the aristocratic house of Rancidum Genus. Isolated from the reality of the lives of her people, Shae was unable to foresee the fall of her house to the humans until it was too late. Shae is adept at the ritual discipline of Mentis Nebula. Armed with it and with an iron will, Shae wants to return her house to its former glory.
While not much different from Harec, Shae has a more stealthy playstyle. Her weapons come with an auto lock-on feature, meaning that players would have to try really hard to miss a shot, but also require having the target in one's crosshairs for it to increase damage done to the target. Shae's Bewitching causes all chosen enemies to lose sight of Shae, practically making her invisible to them unless she: 1) shoots them; 2) comes close to them.
- Brick Joke: During the mission briefing for her rescue, Alicia mispronounces her name as "Sheila". Later, in-game, when giving orders to target a specific player, Commander type enemies will refer to Shae as "Sheila or whatever the fuck she's called".
- Defector from Decadence: Shae comes form aristocracy, was was going to become a notable Custodia Prime for her house. When they agreed to accept human subjugation, she abandoned them to take on combat training.
- Finishing Move: Unleashes a series of vicious strikes upon the opponent, delivering a spinning offhand strike to the head as a finisher.
- Overheating: Shae doesn't have to reload their weapons but she does have to vent heat from them.
- Perception Filter: Her ability is a downplayed version of this. She can bewitch enemies so they can't see her, but they are aware of when this happens to them and can still somewhat see her if they get close enough to her.
- Plasma Cannon: Her weapons of choice are plasma-based sniper rifles with automatic aiming features.
- Had To Be Sharp: Training to become a Custodia Prime is often lethal. Surviving it made her a Badass before she even picked a rifle.
Doldren is a native to the Broken Planet but, unlike Harec or Iune who reluctantly abandoned their peoples peaceful ways to take arms against the Terran invasion, Doldrens unquenchable thirst for blood marked him as a monster among the culture that gave him birth.
Doldren is less about careful positioning and more about ambush tactics compared to other Locals. His weapons are high-powered handguns, with their stopping power comparable to sniper rifles. His Astral Projection allows his "soul" to leave his body to prowl around the battlefield, leaving the body vulnerable and highlighted to all enemies, and then materialize at his soul's position.
- Astral Projection: His special power is the ability to project his spirit outside of his body, allowing him to freely traverse the battlefield completely unseen and materialize behind enemies, allowing him to take even the strongest opponents by surprise; it has, however, its drawbacks: while projecting his spirit, Doldren's body is completely vulnerable; he cannot re-materialize his body unless is nearby an enemy, and, due to his low health, needs to rely mostly on the element of surprise and dish out immense damage in a short timespan.
- Finishing Move: Grabs his opponent by the neck, throws them on the ground and stomps their face in.
- Glass Cannon: Doldren, like all charachters originating from the "Locals"'faction, has a very low health, which makes direct assault discouraged and puts him at severe disadvantage in melee - which, given how is powers rely on getting close to his enemies, can be a serious issue; on the other hand, his guns are among the most powerful in the entire game, capable of killing even the most resilient enemies in few blows (while generating no stress as long as the "silent" gauge is filled), and his stealth proficiency often leaves enemies open for grappling maneuvers.
- Hand Cannon: Doldren, as part of his decadent attitude, believes that only the finest tools and guns are worthy of being used to kill his prey. All of his weapons qualify, from his standard revolver, whose stopping power is so great that it needs a slide and four firing pins to simply keep firing without breaking down (all while being miracolously silenced), to an SMG with two separate bolts that double the original fire rate.
- Hell Is That Noise: If you hear a loud screech, resembling nails scrapping against metal, you better react fast, because Doldren had just materialized right behind you.
- Neat Freak: Downplayed, but in his logs he remarks for a full paragraph how he dislikes the smell and conditions of Harec's hideout.
- The Nicknamer: Seems to only refer to his "allies" by those. Special mention goes for Cortez, who he calls "Dark Hair".
- The Sociopath: As it emerges from his personal writings, this is Doldren's most glaring trait. He repeatedly wonders why his people don't appreciate his talent at being a murderer (arguing that those he kills will never be missed by anyone important, given their low social standing, never once questioning others' feelings or ethics) and considers everyone else to be nothing more than "canvases" for his twisted "art"; sees no point in bonding with anyone else, to the point of disliking small talk or threatening to kill Mikah once she asked him for his name, and his idea of a pleasing fantasy is watching others die; he is, however, smart enough to understand Harec's position and recognize that he must not incur in his wrath.
- Token Evil Teammate: Doldren is one of the (if not the ) most morally bankrupt charachters among the Raiders, having joined the group merely to quench his bloodlust and let loose his homicidal instincts. His debauchery was so great and the crimes he committed so gruesome that his own people threw him into the Pit of Repudiation - the ancient gaol the natives of the Broken Planet use to get rid of those who break their peaceful laws. In fact, the only reason Harec keeps him around and is willing to close an eye (No Pun Intended) on his amorality is his efficiency and skill.
Iune was born with the gift: she was an Anhauarii, a weaver of Aleph capable of prodigious feats. As established in the ancient law, Iune left her village to live as a hermit and perfect her skills, but then the Human invasion to the Broken Planet struck, and Iune was forced to take forsake her peaceful ways and take arms against the invaders.
Iune is about supporting her allies with either numbers or health. Her weapons are highly-accurate rifles which reduce their rate of fire as they're fired. Iune's grapples on basic Mooks convert them to her side instead. Her Mysticism gives a chosen ally a small health boost and health regeneration for a while.
- Attention Deficit... Ooh, Shiny!: Her logs mention that the reason she started wearing a dead fish as clothing was forgetting why she put it on in the first place after seeing a flower and deciding to see how it would grow.
- Cloudcuckoolander: Iune's defining trait is her unhinged, playful bizzareness, linked to her ability to feel the flow of Aleph. Mikah notes in her secret diary how she spent time talking to a stone, and one of her most recent feats consists of her wearing a flying fish skin in order to, according to her, helping him find his mate. Problem being, the fish was dead for six months and the reason she kept wearing it (aside from getting accostumed to it) was because she got interested in a flower.
- Finishing Move: Grabs her opponent's head and jumps over them, spinning in the air along with the enemy and possibly breaking their neck.
- "Funny Aneurysm" Moment: While it's easy to laugh at her quirky antics (and her fellow raiders equally view her as overly bizarre), it becomes a lot less funny once you read that the reason she is this way is being forced to sever any barrier between her and the Aleph, thus being slowly driven insane by the echoing voices of all those who are (and were) connected to it, in order to (narrowly) escape after venturing too far in the Aleph flow and meeting Uras-Beherit.
- Mind Control: Iune can do this to grunts by grappling them.
- The Nicknamer: Calls Schneider "little human".
Dr. Pavel Kuzmann was a brilliant scientist once. Fearing his genius would be lost, he turned to cybernetics to prolong his life. It worked, but at the cost of his sanity. Now he's an officer for the Fifth Council, or at least he would be if the raiders hadn't ruined things for him. Their leader even forced him to join them after that!
Kuzmann excells at area control and dispatching groups of enemies at once. His lightning rifles, when hitting an enemy, usually enforce crowd control by either making the enemy strike all its' nearby allies with lightning, pushing them back etc. Kuzmann's Blitzfaust, after charging, deals massive damage to all enemies around Kuzmann and leaves an Area of Effect which deals damage to all enemies that step inside, with damage and duration scaling depending on the time Kuzmann charged Blitzfaust
- Brain in a Jar: Kuzmann has gotten rid of every part of his body except for his head, which is kept in a jar.
- Finishing Move: Spins around and delivers a karate chop on the opponent's forehead, striking them with electricity.
- Herr Doktor: German? Check. Crazy? Check.
- Mad Scientist: Has become this due to his Mortality Phobia.
- Me's a Crowd: Has cloned himself and other characters a few times, not that you can field him and a clone at the same time, but you can get two Kuzmanns to fight one another.
- Lightning Gun: His weapon of choice is one of these.
- Reluctant Warrior: He becomes one of these whenever he has to fight the Fifth Council.
- Shock and Awe: Kuzmann's primary method of dealing with enemies.
Loaht has very little patience, and when he loses it, those near him die. General Marmalades experiments on Loaht stirred something primitive and brutal inside him: a pain-fueled creature with an insatiable thirst for blood and unspeakable strength.
Loaht's strategy is cause as much mayhem as possible. He employs various grenade launchers to deal with groups of enemies. Whenever Loaht takes damage, he accumulates Fury, which he, upon reaching 100%, can use to Transform into a massive beast with massive HP and destructive melee attacks. The transformation passively drains Loaht of his HP but refunds some of it on each kill, ending whenever Loaht's health reaches zero (killing him in the process) or when Loaht decides to end it.
- Berserk Button: Destroying his "house". He'd spent quite a while building it. It meant that much to Loaht that he refused to tell Harec about the Lyre Sphere - the only possible way of killing General Marmalade - because Cortez crashed on his dwelling.
- Cordon Bleugh Chef: More of a Cordon Bleugh Brewster. Loath's favorite drink can kill most people, and his attempt to create his own version of it involves Aleph and the guts of a Space Whale.
- Grenade Launcher: His weapons of choice.
- Finishing Move: Grabs the opponent and suplexes them.
- Hidden Depths: Surprisingly, Loaht values solitude above all else and would do literally anything to "sleep in a house with a solid foundation". Under all that mass of Unstoppable Rage and swearing lies a man that just wants to be left alone somewhere in a house far away from everyone. Pehaps with a homemade banjo and, of course, a ton of homemade liquor.
- Hulking Out: Loath can do this after taking enough damage.
- Our Werebeasts Are Different
- Sir Swears-a-Lot: The Introduction of the first mission in the 'Wardog's fury' campaign has him dropping F Bomb after F bomb in almost all of his lines.
In an old temple, General Marmalade unearthed something. A creature that his men were able to capture. They called this creature H.I.V.E. For a time he was able to use her as a weapon. Then she decided she was done fighting for him. Now she fights for the raiders.
H.I.V.E. can survive a lot of attacks, if nothing else. Her weapons are simple rifles, shotguns and launchers, infested with her breed, causing any shots to impregnate targets with H.I.V.E.'s brood. H.I.V.E. accumulates stolen essence by being close to impregnated enemies, dealing damage to said foes. When enough essence is gathered, H.I.V.E. can activate Hive, healing and possibly ovearhealing H.I.V.E. for the amount gathered.
- Action Mom: Considering herself the mother of the creatures living inside her, and will kill for them.
- Barbie Doll Anatomy: Her default skin is practically naked.
- Close-Range Combatant: Unless the player decides to use Raceme, H.I.V.E. is meant to be played as this. The damage provided by impregnating enemies and standing close to them, along with a consistent barrage of melee strikes, delivers massive amounts of damage to anyone that dares get close to H.I.V.E. The Wasp primary capitalizes on this, being a shotgun capable of pumping out ridiculous damage once charged.
- Finishing Move: Delivers a full 360 degree roundhouse kick to opponent's face.
- Fish People: Has resemblance to one.
- Hordeof Alien Locusts: Being the host to a whole swarm of them, her abilities and weapons center around helping them eat her enemies.
- Lightning Bruiser: Lacking any consistent ranged options to speak of and being visible at all times, H.I.V.E. compensates by being incredibly hard to put down and dishing out high damage to multiple targets up close. H.I.V.E.'s character cards emphasize her survival above all else by reducing damage impregnated enemies deal to her, increasing health gained from stolen essense etc. That said....
- Logical Weakness: As going against H.I.V.E. in melee is practically suicide, Raiders can always answer to a H.I.V.E. antagonist with a volley of projectiles.
- Token Non-Human: The other raiders belonging to the Umbra Wardogs for the most part resemble members of some Punk band. H.I.V.E. on the other hand....
- Reluctant Warrior: She doesn't want to fight, but her children have to eat, don't they?
When the Hades Division took off for the expedition, they had more in their cargo holds than they thought. This little extra content was Mikah, thief extraordinaire. She didn't realize they were heading to some alien world.
Mikah is the second closest to being Jack-of-All-Trades among Raiders. Her weapons are simple assault rifles and submachine guns with medium recoil and high spread, should one start spraying it. Her Holographic Decoy leaves, well, a decoy of Mikah at her position. Mikah can swap places with her decoy at any time, giving herself an easy escape.
- The Artful Dodger: Was raised a thief for a mechanic company that often stole their products, but quit after stealing a prototype holograph projection suit. Hasn't looked back since.
- Attention Whore: Implied. Mikah's bombastic manner of speaking, along with her lines implying that everything she does is so awesome that everyone should have seen that or she herself should have taken a selfie, suggest that she's either a womanchild that loves being patted on the head for a job well done or spent too much time in isolation and willing to receive any feedback on her doings.
- Decoy Getaway: Mikah's holographic projector allows her to do this as long as she has the decoy deployed.
- Finishing Move: Leg sweeps the opponent, sending them flying, and slams them into the ground with a downward leg chop.
- Genius Bruiser: It's downplayed compared to raiders like Harec and Konstantin, but she did manage to tweak the lethally flawed decoy suit she stole so that it could still make decoys without killing the user with the radiation it shot out.
- Glory Seeker: In Belly Of The Beast, Mikah demands to "get the kill shot" on Marmalade. In other missions, Mikah's attitude suggests that she really wants to be the one to complete all the objectives.
- Mirror Monologue: Used to have these with her decoy while she was living on her own.
- No Indoor Voice: Just about everything she says in a mission is shouted to the point that her microphone peaks.
- Opportunistic Bastard: Has quit and/or betrayed multiple organizations, including the Hades Division, when it looked like the most profitable course of action.
- Secret Diary: While it doesn't contain any secrets, it does have "If you're not Mikah, STOP READING THIS!" warning at the start of each chapter and has Mikah's "analysis" of other Raiders.
- Third-Person Person: Speaks of herself in third person.
- What the Hell Is That Accent?: It's almost impossible to tell where she's from. Mikah sounds somehow slavic, although there is no information about her place of birth on Earth. Her name is non-indicative as well, leaving most players guessing.
Ginebra was made to be the ultimate hunter. Agile, deadly, beautiful, and precise. She hit all those marks and reveled in it. Hunting the strays of the Fifth Council was a thrill, and Konstantin was going to be an interesting challenge. In reality, he was easy to take down, but his dying efforts to save a group of locals got to her. She chose to spare him, and left the Fifth Council soon after.
Ginebra is the odd-one-out of all Fifth Council Raiders. Armed with kinetic crossbows, which deal massive damage to targets that are pushed into any solid objects (including other enemies), she excells at killing enemies one by one. Coughar Form transforms her into a mechanical coughar, halving her maximum health in exchange for incredible horizontal and vertical mobility.
- Animal Motifs: Ginebra finds herself comparable to a Puma, most notably a cougar.
- Animorphism: Can turn into a robotic cougar to move faster and climb slightly taller objects.
- Boobs of Steel: Literally. Ginebra has the largest chest of the current roster, and she can take more bullets than the other girls thanks to her Fifth Council augmentations.
- Enhanced Archaic Weapon: Her preferred weapons are high-tech crossbows.
- Emotion Suppression: As with all Fifth Council cyborgs - especially assassins that are created to kill stray units - Ginebra was outfitted with those. After Ginebra took down Konstantin and left him for dead, those restraints broke and she was nearly overwhelmed with emotion.
- Finishing Move: Pierces through opponent's abdomen with her claws and drops their body.
- Hunter Of Her Own Kind: Her role in the Fifth Council was to hunt down and destroy Fifth Council members that go rogue or falter in their duties. This is especially true gameplay-wise, as Ginebra is very effective at killing Fifth Council Raiders/Antagonists due to firearm resistance, high burst damage and mobility.
- Knockback: Most of her crossbows can deal some amount of this. If she can knock an enemy into something, the attacks does even more damage.
- The Last of These Is Not Like the Others: Ginebra is a highly unique Fifth Council Raider, being a mix between Locals and Council. Her weapons lack damage consistency and always have a gimmick which must be used for burst damage - something Fifth Council isn't famous for. Her ability is not lockdown-type, granting her incredible horizontal and vertical mobility at the cost of fragility - something unheard of among Fifth Council members. Lastly, she is the only Fifth Council Raider that is never seen in the cutscenes.
- Ms. Fanservice: A part of her design, and that's something she's not afraid to flaunt.
The most feared pirate in the seven galaxies", "Captain of captains", "The Flame"... Ayana is known by many names, all hard earned throughout her career. Originally from a poor land without much of a future, Ayana left at a young age in search of a better life, but she never forgot her roots. Today she is the captain of the Requiem, a space ship both respected and feared on a thousand planets.
Ayana makes any battlefield her own playground. Her mine launchers may not be direct, but they are deadly and are perfect for setting up killzones. Wire Hook allows Ayana to hook an enemy, acquiring tension as she gets farther away from said enemy. When enough tension is acquired, Ayana can pull the hook along with the enemy, potentially knocking them into the wall for massive damage.
- Area of Effect: Due to her weapons being mine launchers, Ayana excells at crowd control and blowing anything close to the ground to bits. All of her weapons' projectiles explode, dealing damage after a set duration.
- Afro Asskicker: Sports a huge, puffy orange one, and is renown for being armed and dangerous.
- Combat Medic: Versatile is capable of switching to mines that trigger on contact with friendles, healing them and everyone in range.
- Finishing Move: Trips the opponent up and stomps their face into the ground with the same leg in one swift move.
- Land Mine Goes "Click!": Ayana's weapon of choice are landmine launchers. Some of them go click.
- Space Pirates: Was the captain of one of the biggest space pirate crews before joining the Hades Division.
- Fighting for a Homeland: Most of her piracy was done to support her struggling home town. Her reasons for joining both the Hades Division and later the Raiders is so she can keep supporting said home town.
- Grappling-Hook Pistol: Not actually a pistol, but she does carry a grappling hook device on her hips.
- Of Corsets Sexy: Wears a leather one.
- Self-Damaging Attack Backfire: Capable of pulling this off. By using alternate fire option, Ayana is capable of dropping mines in her magazine right beneath her feet, causing damage to herself and all enemies nearby. Doubles as Death-or-Glory Attack.
- Splash Damage: Along with massive amount of area denial, Ayana's weapons pump out massive amounts of explosive damage from her mines. Ayana can even use her wire winch to drag enemies into minefields!
- Talk Like a Pirate: Sometimes. Ayana isn't above saying "me hearties" or calling other Raiders "cabin boys".
Rak Mayura is the most feared hunter in the galaxy. Rak has been living surrounded by mortal danger all his life. Single-handedly, he has hunted the worst monsters in the galaxy, and enjoys raising his own breed of lethal creatures to aid him in his hunts -who he calls affectionally his Pishachas, Inspired by the folklore of his Hindu roots. Now he and his Pishachas are facing a new challenge on the other side of the galaxy.
Rak runs fast and hits hard. His heat rifles (filled with Pishacha larvae) fire multiple projectiles at once, covering a large area. Pack Of Pishachas deploys multiple Pishachas that seek out enemies and explode near them, creating healing clowds for Rak and his allies to use. Rak and his allies can follow his pets' trails, gaining speed as they do.
- Action Bomb: Often uses his pet Pishachas as these, as they love giving hugs but can't survive in most atmospheres.
- Badass Beard: Has a big bushy one.
- Cool Pet: Among other things, Rak is known for raising his own herd of Pishachas.
- Finishing Move: Powerbombs the opponent.
- Great White Hunter: Rak's killed, captured, and/or domesticated most life that the solar system offers and could very well do the same on the Broken Planet.
- Hunting the Most Dangerous Game: It's implied that this is how he sees his duty as a Raider.
- Nature Lover: Takes a great interest in all the different creatures provided by other planets.
- The Pioneer: Earned his fame as a Hunter Trapper by being the first to hunt the creatures of the Solar System and to help others learn how to benefit from these creatures.
- Rugged Scar: Has a collection of these inflicted by some of the creatures he's encountered in his travels.
Know-it-all, rude, bratty and far too smart for his own good... Schneider doesn't give a damn what they call him, because he considers himself the future! Everyone else are just trained monkeys on the verge of extinction, so hacking the Broken Planets ridiculous technology for the Hades Division was a piece of cake.
Schneider relies on his abilities to inflict massive damage, should he be left alone. While his light pistols don't pack that much of a punch, his deployable drone does. Whenever deployed, the drone locks onto any target in sight attacked by Schneider, showering it with high-caliber bullets.
- Butt-Monkey: Oh boy, where do we start:
- Gets captured by Hades Division when he attempted to probe the videofeed of Aneska's private quarters while all he needed to do is log off to succeed in his hacking.
- Gets his (seemingly huge) plans foiled in In Medias Res, complete with a huge haymaker to the face from Raiders.
- Receives an epic Groin Attack from Lycus. It was so vicious it knocked him several feet into the air.
- While Harec and other Raiders were planning on how to make use of Schneider, he was probably beaten the shit out of by Lycus for stealing latter's heavy metal collection.
- Gets probed (drilled, to be exact) in the head and mind controlled to work for his sworn enemies.
- Gets killed by Raiders even while piloting a giant mech.
- Gameplay wise, Schneider is this in ranged engagements without his sentry bot, as he is a pushover without it.
- Drone Deployer: He fights by teleporting in a drone and then using his pistol to mark targets for it.
- Finishing Move: Slides between opponent's feet while holding their hands, causing them to stagger and bend over, and then kicking them in the ass.
- Hormone-Addled Teenager: The only reason he got captured by the Hades Division in the first place was because he got distracted by seeing Aneska naked on the video feed.
- Spoiled Brat: A teenager and as entitled, bratty, arrogant and loudmouthed as it comes. On the other hand, his boasts are far from empty, as he's proven to be a very skilled hacker and engineer and a capable mech pilot.
- Stalker with a Crush: Has a crush on Aneska, of all people. Although, according to how Aneska herself reacts to his "advances" or even being near him, he's being his usual self around her and stands no chance. Hell, he even built a remote robotic unit as means to impress both Krausher and her.
- Teen Genius: Built his sentry bot when he was 14 and claims to be able to hack pretty much everything.
Valeria Robespierre is the daughter of a major financier of the Fifth Council, and a name to be feared. When she steps onto the battlefield, heads will roll, literally. To make sure the Fifth Council is using her father's money wisely, she joined the expedition in a combat form of her choosing.
In a similar fashion to most Fifth Council Raiders, Valeria works as chokepoint lockdown. As a fan of fancy destruction, she uses micro-vector cannons, which cause severe energy burns to living creatures and interact nicely with quantum projectiles. Her Einstein-Rosen Bridge, once deployed, fires said projectiles in one direction, creating massive explosions upon contact with Valeria's weapon fire.
- BFG: Carries a version of these called micro-vector cannons.
- Blade Below the Shoulder: Has a set of these which she uses to finish enemies off.
- Deadpan Snarker: Even though she thinks that everything around her is a stimulation, she wastes no time to snark at those who she considers "idiots":Valeria (after Lycus kicks yet another Kuzmann head into orbit): You're the asshole of the group, aren't you? (turns to Konstantin) Can we delete this guy from the simulation?Valeria (after Cortez voices his concern about remaining undercover by using a Council shuttle a second time): The shuttle codes are still valid. The Council does not expect us to attack their headquarters. (turns to Cortez) Your opinion is absurd and the way you dress is atrocious.
- Finishing Move: Spins with her forearm blades out, slicing the opponent, finishing off by piercing their skull from the back of their head and tossing their body forward.
- HeelFace Brainwashing: How she ends up joining the raiders, but she sometimes seems to roll with the "simulation" and actually enjoys herself while dismantling those who are supposed to be her allies.
- Meaningful Name: She's pretty strong, has a lot of money, uses a guillotine to execute enemy troops, and her name is Valeria Robespierre.
- Off with His Head!: Is said to own a guillotine just so she can take the heads of her enemies and use them to make more Fifth Council soldiers.
Aneska survived her fall from grace. After waking up among the wreckage of the orbital weapon, she tried to find General Krausher. And she did after a fashion. For weeks, she wandered through the desert, completely alone, until the night her mech returned to her, damaged but still loyal to its master. It was changed, the way this planets strange energies change everything they touched. Reunited with the only being she had ever trusted, Aneska decided it was time to take her destiny in her own hands and, for the first time in her life, fighting for a cause of her own choosing.
Aneska excells at killing groups of closely positioned enemies at once and locking down areas with her mech. Her Energy Weapons are explosive by nature and her Call Mech ability calls in her now-sentient mech to slice enemies that get too close and drop Death from Above on any position Aneska marks with smoke.
- Action Bomb: Aneska's Ionizer K-23 turns enemies into ones by ionizing them. Any enemies shot by Aneska when ionized explode, dealing damage to everything close to them (including themselves). The mech itself fires super-ionizing fields instead of a missile barrage, causing ionized targets to explode multiple times when shot.
- Anti-Hero: While her..... motivation... to help Harec is somewhat equal to "because I have nowhere else to go and you guys seem to fight for a worthy cause", there's nothing that directly incriminates her with being "evil", making "anti" part dependable on overall questionable methods that Harec decides the team should employ. She was just a high-ranking soldier following orders.
- Assist Character: Aneska's mech is this to her. While fully capable of performing wide swipes with its' blade and can do ground pounds when enemies get close, the damage it does is pitiful on high difficulties. Mech's primary function is to tank shots and provide crowd control for as long as it lasts while deploying mortar barrages on command from Aneska to give her attacks more impact or simply clear the way for her. Many of Aneska's cards grant profits to either mech or her when working in conjunction (or simply staying close to) with one another.
- *batteries not included: At the start of each mission, Aneska's mech only has ~30% energy required for it to operate. If the player wishes for the mech to survive longer, they must kill enemies and collect batteries that drop from corpses.
- Berserk Button: Schneider. When players finally reach Schneider in In Medias Res, from the POV of Aneska player, she punches him and says that he is long overdue for it and calls him (and for a good reason) a harasser. If Aneska is the one carrying him to the extraction point afterwards, she drops her pure military way of speaking and (quite emotionally) complains about "having to carry him after all this degenerate has done". In Double Agent, she is just as rude and offensive as most other Raiders towards Schneider, sometimes pointing out that "when he's done, she won't have to look at his stupid face".
- Brain in a Jar: Carries whatever is left of Krausher's head in the jar, hanging from her hip. It's connected to Aneska's life support system and can talk.
- Cleavage Window: While not as shameless as Alicia, Aneska has a pretty nice cleavage window and wears a tight jumpsuit.
- Energy Weapons: All of Aneska's weapons use energy-based projectiles, from quantum explosions to volatile solar cores.
- Eye Scream: Somewhere along the way to Raiders, Aneska lost her right eye.
- Fireballs: What Invicta fires as projectiles. They're actually solar cores, but it works all the same.
- Finishing Move: Delivers a 3-strike combo, finishing off the opponent with an empowered strike to the body.
- Healing Shiv: Instead of collecting batteries, Aneska can shoot the mech while it's deployed, restoring health to it. It's not as efficient, but it's a valid option when there are no enemies around.
- Hidden Depths: For a person renowned as ''Scourge of Phobos'' and feared by literally everyone, she has her moments:
- From what Mikah gathered and noted in her diary, she knows (or thinks she does) that Aneska is hurt by Raiders' mistrust and fear towards her due to who she was, though she will never admit it. Upon arrival, Aneska told Harec that she "won't stay for long", but after reading the last entry of Mikah's diary and realizing that Mikah considers her "cool, like a videogame heroine" and wants to be friends with her, she decided to "stay a bit longer".
- In the unlockable lore of Hades Division, Aneska, after being backhanded for "not top performance" by Krausher, mentions a "forest far away from everything, especially from herself". If picked for Beast's Lair mission, she mutters to herself about "being in the forest", as if she's afraid of facing a Humanoid Abomination such as Marmalade and tries to calm herself down. Very uncharacteristic for an extremely stoic killing machine.
- Hover Mecha: Aneska's mech no longer has legs so it hovers above ground.
- Just Following Orders: Just about everything "evil" about her comes from this.
- Macross Missile Massacre: The premise of mech's default aerial barrage. While the damage it does is lacking, it causes stagger and knockback to all enemies it hits, and lasts quite a while, forcing area control over marked area.
- Ms. Fanservice: Perhaps the most obvious reason for players to want her on the roaster. In-universe, she's considered incredibly attractive by just about everyone (including H.I.V.E.).While her default appearance includes additional equipment to keep Krausher on life support, in addition to wearing a poncho, the Scourge of Phobos skin gives players Aneska's boss appearance, leaving only her mech jumpsuit and making a bigger Cleavage Window.
- Noodle Incident: When met by Raiders in their hideout upon her arrival, she asked Lycus if there were no hard feelings between them, referring to the incident with Krausher on Saturn. Apparently, Lycus had a beef, but ignores the statement and walks away.
- Only Sane Man: Compared to other Raiders, Aneska is probably the most humane Raider. So far, there has been nothing that directly accuses her of being malicious or insane.
- Peek-a-Bangs: Had those even before she lost an eye the bangs were covering.
- Promoted to Playable: After her defeat at the hands of Raiders and Krausher's death, Aneska joined Harec's ranks because she chose their cause to be worthy. Her admiring Raiders' mettle is somewhere in there too.
- Redemption Demotion: With questionable amount of actual redemption. After being defeated, Aneska's mech lost its' legs and was generally damaged (which, due to Broken Planet's influence, caused it to became conscious), losing most of its' combat potential and becoming unpilotable. Because of that, the mech doesn't pack as much punch as it did in its' boss incarnation.
- Straight Man: Sometimes moreso than Harec. Her in-mission responses are rather short, devoid of sarcastic quips and are on-point 99% of the time, showing that she focuses on the mission's objective first and foremost. "In Shock" shows her somehow apathetic side: while other Raiders' responses to Kuzmann's attempts to fry Shae show concern, Aneska simply states the fact that "the hostage requires rescue".
- Too Many Belts: Compared to her boss appearance.
- Undying Loyalty: The mech that served as Aneska's main weapon was affected by the Aleph of Broken Planet, behaving "more like an animal than a robot". It stalked Aneska for days just so it can catch up to her and stay by her side. One of Aneska's character cards called "Bodyguard" adds an extra layer to it, summoning the mech at her position when she is downed with the premise of taking as many shots as it can instead of the player.
- World's Best Warrior: Ask anyone.
- You Gotta Have Blue Hair: Has sea-green hair.
Cortez is the pilot of a Shuttle named Beluga. Once a smuggler of some fame, his jobs with the Umbra Wardogs got him roped into joining the expedition to the Broken Planet. Now he works for Harec and Konstantin in the business of raiding.
- Butt-Monkey: The raiders have just about no respect for him.
- Catchphrase: The many variations of "Overload it with Aleph!"
- Improbable Piloting Skills: His primary job in the Raiders is to be this. Flying into dangerous territory and getting the Raiders in and out of combat areas without much trouble. Although it seems that he's showing off most of the time.Ginebra: I've never seen a Council dropship piloted so badly in all my life...Valeria: Wow, this simulation is dizzying. Can't we reprogramm the pilot?Mikah: Come on Cortez, why are you flying like that?Ayana: Dear, I told you that you weren't ready to fly through this area.Harec: What the hell are you doing? Didn't you say you could fly this thing?!Sööma: Cortez, adjust the course or we will crash!Cortez (universal response): Get back and stop fucking bothering me, or take the controls yourself!
- Mission Control: Serves as this once the mission starts. Mostly he just tells the raiders what to do and respawns them when they die, but he does do other stuff such as hacking or dropping equipment off.
- Properly Paranoid: While not evident all the time, Cortez seems to expect Raiders' plans to backfire. Mind Over Matter into has him openly suggesting that the plan Harec and Valeria came up with will never work because Fifth Council wouldn't buy the trick with their own shuttle twice. He turns out to be right, resulting in the mentioned mission even happening.
- Verbal Tic: Very prone of calling anyone "cabrones". Including Raiders.
- Anti-Hero: Locals of the Broken Planet have abandoned their pacifistic ways and turned to their murderous nature to clear what's left of their home of humans. Harec emphasizes this by constantly remiding the player in pre-mission quips that he himself is "stained" by his actions and will do anything to remove humans from his planet. Most other Raiders, on the other hand.....
- Big Good: Broken Planet Locals act as this. Harec himself is the closest ever-present example, trying to remove humans from an already ruined planet and not allow them to get their hands on what may as well be the greatest substance in universe. However, due to his stoic nature, it's difficult to tell whether Harec is motivated by vengeance for his people or he's concerned about the planet's (and probably universe's because Humans Are Bastards) survival.
- Cast of Snowflakes: Even not taking Raiders themselves into account, each faction has its' traits that are shared among all Mooks and Raiders. Every enemy you kill has a name/serial number and every single one of them has something to say whenever they attack you, notice you reloading etc. This is especially true for commander-type Elite Mooks, which have personalized commands to attack every single Raider.
- Creepy Good: Locals are a bit.... strange-looking and have scary powers that are borderline magical, having them from direct link to Aleph. They are nevertheless the closest thing to good guys in this universe.
- Humans Are Bastards: Proven many, many times by all human factions, no matter how disfigured the "humans" in question may be. We have a criminal cartel led by a narcobaron who wishes to become a god by using Aleph, a highly trained ex-military force led by a self-proclaimed Galactic Conqueror and a.... cyborg (?) controlling an army of Mecha-Mooks (read: human brains in metallic bodies) to find Protectors, Mind Control them and gain access to weapons via latters' knowledge. Raiders themselves aren't better.
- Mecha-Mooks: Modus Operandi for Fifth Council. All of their units are nothing more but brains in human-sized mechanical jars. They even lack names, having a serial number instead.
- We Have Reserves: Every human faction is more than prepared to throw as many mooks as possible at you, disregarding any possible losses you may inflict upon them. General Marmalade, seeing himself as a superior being, completely disregards the lives of his troops. General Krausher regards his soldiers as Cannon Fodder and will not tolerate failure in ANY form. Fifth Council being highly..... pragmatic...., see combat units as nothing more but numbers that can easily be replenished.
The indigenous people of the Broken Planet renounced technology and all forms of war when their world was tragically destroyed a millennia ago. Instead they use the Aleph to heal and protect themselves preferring a simple life in the pursuit of harmony, peace and the welfare of others.
Long ago at the pinnacle of their knowledge and technology they discovered Aleph, a powerful substance that could enable them to control the cosmos and attain a higher level of being, however due to their greed and lust for power they drilled to the planets core in an effort to retrieve the very source of the Aleph but instead shattered their home world. Realising their true path they banished those who would use this power for ill, little knowing that those banished peoples would sow the seeds to mankinds origin. Now it is that seed that has returned to haunt them and potentially... destroy them.
Whoever was left of Broken Planet's inhabitants joined Harec and Raiders in hopes of banishing humans back where they came from.
Gameplay-wise, Locals are a mix of Fragile Speedster and Glass Cannon. They lack defense and vitality to stand a chance in a direct fight, but they are experts at staying hidden and delivering lots of damage in a blink of an eye.
- The Ace: Locals are that when it comes to using Aleph. They have great (if not full) control over Aleph, allowing them to transfer it 2 times faster than other Raiders do. Their abilities are also always based on manipulating Aleph in their bodies, achieving something that other Raiders can't.
- Boom, Headshot!: While not all of Locals' weapons are sniper rifles, they all inflict serious damage when headshotting an enemy, almost always resulting in a One-Hit Kill.
- British Accents: Each and every Local speaks with a british accent.
- Cold Sniper: Harec and Shae are this most of the time. Iune, however, is the absolute opposite.
- Glass Cannon: They can make every shot count, capable of oneshotting even Fifth Council Raiders and Mooks. Some of their faction cards encourage taking your time to either shoot or attack in melee, granting you a massive damage bonus for waiting. Their abilities usually give them a window to stealthily close in on an enemy and grapple them. However, their health is capped at 60 (40 lower than Umbra Wardogs and Fifth Council Raiders), getting wounded after taking two strikes to the face or a second of consistent gunfire.
- Stealth Expert: Due to full control of their own Aleph, Locals don't stress out as much as other Raiders. While running, their Stress Meter doesn't rise above 10%. While attacking in melee, their stress is slowly rising instead of being peaked as soon as they try. When taking hits, again, they only gain a certain amount of stress instead of filling the bar instantly. Harec's weapon Aura Mortis and all of Doldren's weapons (if Doldren doesn't fire away) also have a perk of not revealing them while firing.
The Umbra Wardogs are a loose coalition of Martian mercenaries & bounty hunters led by General Marmalade, a ruthless criminal mastermind and dealer in narcotics of any kind. Marmalade believes that man hasnt reached anywhere near his full potential yet and sees substance abuse as a way to expand the mind and consciousness beyond what is possible.
Marmalade sees Aleph as the ultimate substance to change him from ordinary man to all powerful Demi God, destined to rule over others and woe betide anyone who should stand in his way. Charismatic and yet ruthless Marmalade cares little for his Wardogs and more about using the Aleph to his own ill gotten ends.
Gameplay-wise, Umbra Wardogs are quick and sustainable units. The best (and usually only) strategy players will use as a Wardog Raider is running from engagement to engagement, blasting and rushing until you're stopped. Wardog Mooks know nothing but Zerg Rush as their tactic, emphasizing numbers over quality.
- Battle Trophy: Implied to be the main motivation of some higher-than-grunt ranking troops. Wardog commander elites give out orders to attack you to get a part of you as a trophy, usually telling you which part of you they're interested in.
- Full-Frontal Assault: Wardog Mooks and Elite Mooks go into battle absolutely naked. Wardog Raiders, however, wear clothes, but this is probably justified by them still having genitalia to cover, unlike Marmalade's troops.
- Healing Factor: With rivers of Aleph flowing through their veins, Wardogs constantly regenerate health, making the state of their Stress Meter (which is always maxed, resulting in them being visible at all times) irrelevant and the need to check it - redundant. Every Wardog Raider except Alicia has an ability which brings their survivability Up to Eleven, and some of their faction cards increase their health regeneration when certain conditions are made.
- The Horde: Wardogs exist only to plunder Aleph, attack by overwheling enemies with their relentless, regenerating troops and look riveting.
- In-Series Nickname: "Rotters", due to each and every single Wardog being filled to the brim with Aleph, heavily affecting their brains (read: causing their sanity to "rot").
- Land Down Under: All Wardog Mooks speak with an australian accent. Alicia also has the same accent.
- Mutants: Each and every Wardog character is heavily mutated due to Aleph overdose. Their Mooks seem to have little sanity left, attacking naked and making strange sounds. Their names are also composed of warped english adjectives, spliced with nonsensical sounds. Wardog chargers have enormous boils all across their body, a loose tongue hanging around and a hook for an arm. Fatties and General Marmalade are nothing but giant masses of flesh, filled to the brim with Aleph, with their faces (Assuming they have only one face) as the only sign of them being formerly human.
- Run-and-Gun: Wardogs are always visible to enemies. Therefore, hiding from anyone is impossible, making this strategy an obvious choice. Some of Wardog faction cards grant Raiders bonuses if they sprint or are on the move at all times. Their weapons are also created for close-ranged engagements, making them perfect for quick skirmishes.
- Team Spirit: Due to Wardogs relying on numbers, some of it rubbed off on their Raiders. Some faction cards grant Wardog Raiders various bonuses whenever there's a teammate nearby.
- Zerg Rush: Since taking cover does nothing for Wardogs, as their stress is always at 100%, they are encouraged to always stay on the move, starting and ending fights with a head-on attack. When shot, they quickly fix the damage, allowing them to continue the onslaught.
The Hades Division are a private army of ex military forces from Earth led by General Krausher. Krausher is a decorated war hero but regards himself as a natural leader and wants nothing more but to rule over others.
He has assembled the ultimate army of grizzled war veterans and talented special forces operatives who have skills and abilities that have allowed them to stand out as exceptional individual military fighters. He wins the trust and respect of his men with his charismatic persona and passionate speeches but inside he is a cold calculating megalomaniac intent on ultimate power through military force and represents perhaps the biggest threat to peace and stability in the universe.
- Close-Range Combatant: Due to their large health pools (140 health as a default), capabilities to increase them even further or otherwise increase their survivability in melee and weapons with serious range falloff, Hades Division soldiers excel at melee fights.
- Crazy-Prepared: Unlike Locals and Umbra Wardogs, Hades Division' Raiders use various gadgets, ranging from jetpacks and wire hooks to a battle mech, as their abilities. Aleph only enhances those gadgets or their physical abilities.
- Multinational Team: Hades Division has people of all nationalities in its' employment. Mooks have a very diverse set of names from all cultures. The Raiders themselves are of diverse nationalities, though most of Hades Division Raiders seem to be american (Lychus, Hans, Aneska).
- Jack-of-All-Stats: They aren't as stealthy and deadly as Locals, aren't as mobile and sustainable as Umbra Wardogs and can't endure shots and sweep armies of Mooks on their own like Fifth Council. However, their choice of faction cards can help them to exceed in one of those fields, making them almost as proficient as one other faction without having said faction's downsides.
- Private Military Contractor: Used to be one before General Krausher decided to conquer the galaxy with Aleph.
- Super Soldier: Unlike other factions, Hades Division are normal humans with serious military/survivalist training. Aleph is the only thing that makes them "super".
- Trash Talk: Hades Division troops love taunting players when latter die or get hit in melee by said troops. Commander elites also use in-universe generalized names for Raiders of different factions, such as "rotter" for Wardog Raiders or "hollow one" for Fifth Council ones.
- You Have Failed Me: If you fail your mission as a Hades Division soldier and survived, you'd wish you'd failed it by dying.
The Fifth Council are augmented cybernetic humans originating from Saturn and its numerous moons who have embraced the amalgamation of human and technology in an effort to create the perfect hybrid.
Many Fifth Council members see this as a natural evolution of humankind and see no boundaries to the level of integration that can exist. The Fifth Council is looking to gain control over the Aleph using mind control to locate the so-called Protectors, High Priests who have knowledge of the original tech from the ancient time including Aleph fusion drives and weapons of tremendous power.
Gameplay-wise, Fifth Council is a slowly-moving lawnmower of firepower with big and dangerous guns that are designed to take down hordes of enemies all by themselves. Both Raiders and Fifth Council troops are extremely resistant to bullets and ranged weapons.
- Area of Effect: Every Fifth Council member except Ginebra has an ability that affects a large area, usually creating safe ground for themselves and their teammates to hole up and regenerate.
- BFG: All Fifth Council members except Ginebra carry heavy weapons. The list includes Konstantin's miniguns, Kuzman's lightning rifles and Valeria's kinetic micro-vector cannons.
- Hold the Line: Fifth Council's specialty. They are slow, carry weapons that dish out consistent damage, effective at almost all ranges and their abilities usually prohibit enemies from overwhelming their position. A combination of this makes them perfect for taking on an onslaught of mooks all by themselves.
- In-Series Nickname: "Hollow ones", due to them being.... well, hollow.
- Lack of Empathy: Displayed numerous times by the Council itself, Kuzman, Ginebra and Valeria. It seems that cybernetics do indeed eat your soul.
- Laser-Guided Amnesia: A lore story for the Fifth Council reveals that they have the means to pull this off back in the Solar System.
- Mighty Glacier: Fifth Council members take much less damage from getting shot and carry heavy weapons that can mow you down in seconds or wipe out a squad of mooks in about the same time. They're also incapable of sprinting and increase their stress a lot faster, favoring holing up somewhere and acting as a walking talking Sentry Gun.
- Science Is Bad: In their hands - yes. The Fifth Council's plans for Broken Planet include: using their technology to find Protectors, extract the knowledge of Aleph from their brains via Mind Control and use it to progress even further in science department. By that, we mean they're planning to create unmatched weaponry and fusion drives of immense power. Why? For evolution, of course!
- Science Hero: Well, more like Science villains or anti-heroes. All Fifth Council Raiders use technology as their abilities to gain an advantage in combat. Most prominent example being Valeria, who opens an Einstein-Rosen bridge to fire quantum projectiles which, when hit by Valeria's weapons, blow stuff up REAL good.
- Stone Wall: A ranged engagement between Fifth Council Raider and Fifth Council Antagonist is bound to make both sides this. With both sides taking cover from time to time and mutual resistance to being shot, this kind of battle will end on three conditions: one - if one side screws up by not taking cover; two - if one side runs out of ammo and is forced to try CQC; three - if both sides get tired of this. A holed up Fifth Council Raider is this by default.
- The Soulless: Fifth Council members are more machines than people, with a clear Lack of Empathy. Because of that, other faction members call Fifth Council "the hollow ones".
- Take Cover!: Primary tactic for Fifth Council Raiders is: find cover, open fire, occasionally melee mooks to regain ammo, rince and repeat. Some of their faction cards encourage taking cover or staying stationary as often as possible, providing increased health regeneration and stress reduction.
- The Last of These Is Not Like the Others: Ginebra is a highly unique Fifth Council member. Lore-wise, she is an assassin whose only directive was to hunt rogue Fifth Council units, specializing in sneaky tactics unlike most other tanky and destructive Raiders. Gameplay-wise, the only thing that makes her a Fifth Council member is her innate resistance to shots, as her weapon lacks in crowd control department and her ability gives her mobility no other Raider could dream of, making her a weird mix of Mighty Glacier and Glass Cannon.
- You Are Number 6: Fifth Council mooks lack names, using serial numbers instead.