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* BodyHorror: While not seen by the player, Resh'an and Aephorul's immortality did not spare their bodies from the passage of time. The reason both wear cloaks and bandages is to hide how decayed and disfigured they've become.

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* BodyHorror: While not seen by the player, Resh'an and Aephorul's immortality [[AgeWithoutYouth did not spare their bodies from the passage of time.time]]. The reason both wear cloaks and bandages is to hide how decayed and disfigured they've become.
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* EyesDoNotBelongThere: He has eyes all over his body including a big one on his abdomen.


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* TheUnfought: Downplayed. He only ever fights the party alongside his minions and quickly gives up after a few hits each time. He is finally killed when Seraï sneaks through a portal to stab him in the back.
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[[folder:Soul Curator]]

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[[folder:Soul [[folder:The Soul Curator]]

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!!Clockwork Castle
[[folder:Caël]]
Leader of a crew of scientists hired by the Fleshmancer to aid in the construction of Clockwork Castle. He quickly realized his work was going to be used for evil and had his crew instead work on turning the castle into a time trap, as a way to troll Aephorul. It works, as time now doesn't pass within Clockwork Castle, but he and his crew are now forced to live in the castle for all eternity, as [[NoOntologicalInertia leaving the castle causes whoever was inside to instantly age by the amount of time they spent there]], and Caël and his crew spent ''centuries'' in the castle.

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!!Clockwork Castle
[[folder:Caël]]
Leader
[[folder:Soul Curator]]
The leader
of a crew of scientists hired by the Fleshmancer to aid Fleshmancer's army who has a specialty in the construction of Clockwork Castle. He quickly realized his work was going to be used for evil and had his crew instead work on turning the castle into a time trap, as a way to troll Aephorul. It works, as time now doesn't pass within Clockwork Castle, but he and his crew are now forced to live in the castle for all eternity, as [[NoOntologicalInertia leaving the castle causes whoever was inside to instantly age by the amount of time they spent there]], and Caël and his crew spent ''centuries'' in the castle.manipulating souls.



* PrematurelyGreyHaired: Although he has the body of a kid, his head is grey-haired and wrinkled, which confuses the Solstice Warriors until he explains about Clockwork Castle's temporal effects.

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* PrematurelyGreyHaired: Although BadBoss: He is quite willing to sacrifice his underlings to protect himself.
* TheCorrupter: He calls the crystals
he uses to call forth illusions "corruption crystals", which he uses for the purpose of turning intruders into servants.
* DirtyCoward: When your party confronts him, he runs around Fleshmancer's Lair trying to find minions to get to face you instead.
* MasterOfIllusion: He
has the body ability to create illusions using corruption crystals for the purpose of a kid, his head is grey-haired turning intruders in the Fleshmancer's Lair into servants.
* {{Sadist}}: When he turned the humans of Seraï's world into cyborgs, he made the AI of the Catalyst machine that performed the transfers sentient so it would be forced to watch.
* SoulPower: He has the ability to manipulate souls to create illusions. He can also design machines like the Catalyst to remove souls from people
and wrinkled, which confuses the Solstice Warriors until he explains about Clockwork Castle's temporal effects.place them in cyborg bodies.



[[folder:The Watchmaker]]
A genius inventor hired by the Fleshmancer to help him with mechanical creations infused with magic. Like Caël and his crew, Clockwork Castle's time trap stops her from leaving the castle... Not that she minds anyways, as she prefers to live as a recluse, working on whatever creations she has in mind.

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[[folder:The Watchmaker]]
A genius inventor
!!Clockwork Castle
[[folder:Caël]]
Leader of a crew of scientists
hired by the Fleshmancer to help him with mechanical creations infused with magic. Like aid in the construction of Clockwork Castle. He quickly realized his work was going to be used for evil and had his crew instead work on turning the castle into a time trap, as a way to troll Aephorul. It works, as time now doesn't pass within Clockwork Castle, but he and his crew are now forced to live in the castle for all eternity, as [[NoOntologicalInertia leaving the castle causes whoever was inside to instantly age by the amount of time they spent there]], and Caël and his crew, Clockwork Castle's time trap stops her from leaving crew spent ''centuries'' in the castle... Not that she minds anyways, as she prefers to live as a recluse, working on whatever creations she has in mind.castle.



* FinalBoss: For the Wheels mini-game. She will only accept your challenge once you've defeated all other Wheels Champions in the world. Defeating her gives you the Flimsy Hammer.
* TheUnfought: In the main campaign, the Coliseum sidequest reveals that she is the Silver Rank Champion. She obviously won't fight since, the Coliseum is in Brisk, but she sends machine monsters to fight in her stead. The boss fight against her ends up being a fight against a giant monster clock.

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* FinalBoss: For PrematurelyGreyHaired: Although he has the Wheels mini-game. She will only accept your challenge once you've defeated all other Wheels Champions in body of a kid, his head is grey-haired and wrinkled, which confuses the world. Defeating her gives you the Flimsy Hammer.
* TheUnfought: In the main campaign, the Coliseum sidequest reveals that she is the Silver Rank Champion. She obviously won't fight since, the Coliseum is in Brisk, but she sends machine monsters to fight in her stead. The boss fight against her ends up being a fight against a giant monster clock.
Solstice Warriors until he explains about Clockwork Castle's temporal effects.



[[folder:The Artificer '''(Unmarked Spoilers!)''']]
!!The Artificer
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/sos_artificer.png]]
A machine lifeform created by reproducing the technology the Soul Curator used to turn Seraï's people into {{Cyborg}}s, resulting in all of the kids fusing together and putting their minds jointly into it. It was Caël's way of helping the heroes, with the added bonus that he and his assistants now get to leave Clockwork Castle thanks to their souls not being tied to a mortal body anymore.

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[[folder:The Artificer '''(Unmarked Spoilers!)''']]
!!The Artificer
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/sos_artificer.png]]
Watchmaker]]
A machine lifeform created genius inventor hired by reproducing the technology the Soul Curator used Fleshmancer to turn Seraï's people into {{Cyborg}}s, resulting in all of the kids fusing together and putting their minds jointly into it. It was Caël's way of helping the heroes, help him with the added bonus that he mechanical creations infused with magic. Like Caël and his assistants now get to leave crew, Clockwork Castle thanks Castle's time trap stops her from leaving the castle... Not that she minds anyways, as she prefers to their souls not being tied to live as a mortal body anymore.recluse, working on whatever creations she has in mind.



* AffectionateNickname: Seraï nicknames him "Arty" upon his introduction.
* CanonCharacterAllAlong: It is the same Artificer that appears in ''The Messenger'' as a member of the Blue Robes. Retroactively, this is also applied to Caël and the kids.
* LoopholeAbuse: Leaving Clockwork Castle ages people by the amount of time they spent inside the castle. If Caël and his prodigy crew had left as humans, NoOntologicalInertia would have kicked in and they would have died on the spot. Nothing however says that they couldn't dispose of their mortal bodies and insert themselves onto immortal machines, which nullifies the aging effect.
* MindHive: The souls of the kids in Clockwork Castle decide to merge into the robot at once, so they won't let Caël go by himself. The result is that in one body, all of their minds are working together to move and act, although the one speaking is Caël by his very nature as the leader of the team, all the kids can still speak to each other and control different parts of the body.
* ShoutOut: Its form as a robotic frog seems to be one to Frobo (aka. F0-R1), a character from ''WesternAnimation/{{Amphibia}}''.

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* AffectionateNickname: Seraï nicknames him "Arty" upon his introduction.
FinalBoss: For the Wheels mini-game. She will only accept your challenge once you've defeated all other Wheels Champions in the world. Defeating her gives you the Flimsy Hammer.
* CanonCharacterAllAlong: It TheUnfought: In the main campaign, the Coliseum sidequest reveals that she is the same Artificer that appears in ''The Messenger'' as a member of the Blue Robes. Retroactively, this is also applied to Caël and the kids.
* LoopholeAbuse: Leaving Clockwork Castle ages people by the amount of time they spent inside the castle. If Caël and his prodigy crew had left as humans, NoOntologicalInertia would have kicked in and they would have died on the spot. Nothing however says that they couldn't dispose of their mortal bodies and insert themselves onto immortal machines, which nullifies the aging effect.
* MindHive: The souls of the kids in Clockwork Castle decide to merge into the robot at once, so they
Silver Rank Champion. She obviously won't let Caël go by himself. fight since, the Coliseum is in Brisk, but she sends machine monsters to fight in her stead. The result is that in one body, all of their minds are working together to move and act, although the one speaking is Caël by his very nature as the leader of the team, all the kids can still speak to each other and control different parts of the body.
* ShoutOut: Its form as
boss fight against her ends up being a robotic frog seems to be one to Frobo (aka. F0-R1), fight against a character from ''WesternAnimation/{{Amphibia}}''.giant monster clock.


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[[folder:The Artificer '''(Unmarked Spoilers!)''']]
!!The Artificer
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/sos_artificer.png]]
A machine lifeform created by reproducing the technology the Soul Curator used to turn Seraï's people into {{Cyborg}}s, resulting in all of the kids fusing together and putting their minds jointly into it. It was Caël's way of helping the heroes, with the added bonus that he and his assistants now get to leave Clockwork Castle thanks to their souls not being tied to a mortal body anymore.
----
* AffectionateNickname: Seraï nicknames him "Arty" upon his introduction.
* CanonCharacterAllAlong: It is the same Artificer that appears in ''The Messenger'' as a member of the Blue Robes. Retroactively, this is also applied to Caël and the kids.
* LoopholeAbuse: Leaving Clockwork Castle ages people by the amount of time they spent inside the castle. If Caël and his prodigy crew had left as humans, NoOntologicalInertia would have kicked in and they would have died on the spot. Nothing however says that they couldn't dispose of their mortal bodies and insert themselves onto immortal machines, which nullifies the aging effect.
* MindHive: The souls of the kids in Clockwork Castle decide to merge into the robot at once, so they won't let Caël go by himself. The result is that in one body, all of their minds are working together to move and act, although the one speaking is Caël by his very nature as the leader of the team, all the kids can still speak to each other and control different parts of the body.
* ShoutOut: Its form as a robotic frog seems to be one to Frobo (aka. F0-R1), a character from ''WesternAnimation/{{Amphibia}}''.
[[/folder]]
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* MesACrowd: She will open the fight with Mirror Images, creating two blinking duplicates that aid her with normal attacks. They have little health compared to the original, so it's best to get rid of them when possible, though she will recreate them if both are destroyed.

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* MesACrowd: She will open the fight with can use Mirror Images, creating up to two blinking duplicates that aid her with normal attacks. They have little health compared to the original, so it's best to get rid of them when possible, though she will recreate them if both are destroyed.eventually.



* SmallRoleBigImpact: It's effectively the reason [[spoiler:why Brugaves and Erlina decide to give up and perform their FaceHeelTurn. As two of the only five Solstice Warriors left, Erlina and Brugaves determine that the Dweller of Torment is too strong for Moraine, Valere, Zale, and themselves to overcome, so the world may as well be doomed. When the Acolytes offer a tantalizing consolation decision - that being to fast-track the world's destruction but have Brugaves escorted out of the world in return - the duo hesitantly take it. Unfortunatelly, [[VillainHasAPoint as far as the Acolytes were concerned,]] this ''is'' indeed accurate, as it takes Resh'an nudging fate and the presence of Seraï to defeat the Dweller of Torment, something that could not have happened under normal circumstances.]]

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* SmallRoleBigImpact: It's effectively the reason [[spoiler:why Brugaves and Erlina decide to give up and perform their FaceHeelTurn. As two of the only five Solstice Warriors left, Erlina and Brugaves determine that the Dweller of Torment is too strong for Moraine, Valere, Zale, and themselves to overcome, so the world may as well be doomed. When the Acolytes offer a tantalizing consolation decision - that being to fast-track the world's destruction but have Brugaves escorted out of the world in return - the duo hesitantly take it. Unfortunatelly, Unfortunately, [[VillainHasAPoint as far as the Acolytes were concerned,]] this ''is'' indeed accurate, as it takes Resh'an nudging fate and the presence of Seraï to defeat the Dweller of Torment, something that could not have happened under normal circumstances.]]



* EldritchAbomination: The Cthulhuesque giant underwater mind affecting squid variety.

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* EldritchAbomination: The Cthulhuesque giant underwater mind affecting mind-affecting squid variety.
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* EarlyBirdCameo: There's an easy to miss statue of him in the Tower of Time stage in [[VideoGame/TheMessenger2018 The Messenger]].
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* NotQuiteTheRightThing: Following the loss of all but three Solstice Warriors to the Dweller of Strife, Moraine was forced to take up the role of headmaster at Zenith Academy and immediately proved to be a strict disciplinarian, correctly concluding that the situation was dire and needed to be taken seriously. [[spoiler:The problem was that his style of teaching, though appropriate to the dire situation the Solstice Warriors found themselves in, was ''not'' what a scared child like Brugaves and an apathetic defeatist like Erlina needed. His method of education is far more effective with Valere and Zale, who actively idolized the Solstice Warrior lifestyle and were ''already'' unflinching in their desire to protect the world, and were thus willing to endure Moraine's harsh training methods. For Erlina, Moraine merely convinces her that all hope is lost, leading her to [[DealWithTheDevil hear out the Fleshmancer's Acolytes]] when they offer Brugaves safety.]]
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[[/folder]]

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[[/folder]][[/folder]]
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UndeathAlwaysEnds: A late game sidequest has you release him from Romaya's servitude and put him to rest.

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*
UndeathAlwaysEnds: A late game sidequest has you release him from Romaya's servitude and put him to rest.

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* AGodAmI: He declares himself to be a God [[spoiler:when challenged by Garl in the GoldenEnding]].


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* AGodAmI: He declares himself to be a God [[spoiler:when challenged by Garl in the GoldenEnding]].
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* EvilVirtues: Aephorul is many things, but no one can say he lacks honor. He praises and rewards devotion from his minions and actually seems to care somewhat for them on a personal level, he readily ensures new recruits are fairly compensated for their loyalty and works within the parameters of their desires, and he keeps to both the spirit and letter of his [[GodsHandsAreTied deal with Resh'an,]] just so long as it's clear ''both'' sides can stack the deck in favor of their faction. The game ends when it does because, [[spoiler: beyond getting beaten down by the party,]] Aephorul recognizes that, per the rules of the duel ''he himself put together,'' [[spoiler: his loss, or the loss of his proxy, Elysan'darëlle, to the party in Seraï's world means he is obligated to relinquish control of the land to the party.]]

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UndeathAlwaysEnds: A late game sidequest has you release him from Romaya's servitude and put him to rest.



* DamageSpongeBoss: For being the TrueFinalBoss, he's really not that hard a fight, but he has a '''lot''' of HP.



* AmbiguousGender: Because they're cloaked and masked, it's impossible to tell their gender, especially because they rarely use third person pronouns to talk to each other and the heroes refer to them usually as a group. Two is confirmed to be a woman only because of the story "Paradise Lost" told by Teaks.

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* AmbiguousGender: Because they're cloaked and masked, it's impossible to tell their gender, especially because they rarely use third person pronouns to talk to each other and other, the heroes refer to them usually as a group. group, and there's no voice acting. Two is confirmed to be a woman only because of the story "Paradise Lost" told by Teaks.Teaks.
* BodyHorror: They've extended their lives with the Vampire Rose, which grants an extra year of life every second you hold it, but [[PowerAtAPrice for every year a painful thorn grows on your skeleton.]] And they've been alive for ''hundreds of years.'' It's probably for the best that we never see them without their masks and robes.
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[[folder:The Alchemist '''Unmarked Spoilers!''']]

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[[folder:The Alchemist '''Unmarked Spoilers!''']]'''(Unmarked Spoilers!)''']]



[[folder:Spoiler character]]

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[[folder:Spoiler character]][[folder:The Artificer '''(Unmarked Spoilers!)''']]
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* KarmaHoudini: [[spoiler:He walks away alive in both endings. The worst that can happen to him is getting humiliated by the party kicking his ass in the TrueEnding when it's implied nobody else has ever managed to defeat him in direct combat before.]]
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* HeroesActVillainsHinder: She never goes out of her way to mess with the heroes, only fighting them when they approach her on their own to to retrieve something she has in her posession.

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* HeroesActVillainsHinder: She never goes out of her way to mess with deliberately antagonizes the heroes, only fighting them when they approach her on their own to to retrieve something items she has in her posession.doesn't want to give up.
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* HeroesActVillainsHinder: She never goes out of her way to mess with the heroes, only fighting them when they approach her on their own to to retrieve something she has in her posession.
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* KnowWhenToFoldEm: Both times the heroes fight her she eventually ends up surrendering and handing over what they want since she realizes it's not worth getting killed over.
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* CameBackStrong: Explicitly declared so by Four. The fact of the matter is that [[spoiler:being revived using the soul of the Dweller of Woe acted as a massive power-up for it. There's never any elaboration as to why this is the case, but presumably some of it has to do with the two Dwellers combining. Either way, despite only having ''just'' been revived, the Dweller of Strife proceeds to prove itself already stronger than the Dweller of Torment by virtue of being able to withstand that brought the Dwellers of Torment and Woe to their knees previously. Aephorul is so impressed with its power that he secrets it away to refine with the Acolytes, not wanting to risk losing it again. Preventing Aephorul from simply repeating this process is that it required willing Solstice Warriors to call a Blood Moon that would act as the catalyst for reviving a Dweller, though ''VideoGame/TheMessenger2018'' shows that the Dweller of Strife is able to do more than enough damage to the Home World alone when it returns.]]

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* CameBackStrong: Explicitly declared so by Four. The fact of the matter is that [[spoiler:being revived using the soul of the Dweller of Woe acted as a massive power-up for it. There's never any elaboration as to why this is the case, but presumably some of it has to do with the two Dwellers combining. Either way, despite only having ''just'' been revived, the Dweller of Strife proceeds to prove itself already stronger than the Dweller of Torment by virtue of being able to withstand attacks that brought the Dwellers of Torment and Woe to their knees previously. Aephorul is so impressed with its power that he secrets it away to refine with the Acolytes, not wanting to risk losing it again. Preventing Aephorul from simply repeating this process is that it required willing Solstice Warriors to call a Blood Moon that would act as the catalyst for reviving a Dweller, though ''VideoGame/TheMessenger2018'' shows that the Dweller of Strife is able to do more than enough damage to the Home World alone when it returns.]]
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* CameBackStrong: Explicitly declared so by Four. The fact of the matter is that [[spoiler:being revived using the soul of the Dweller of Woe acted as a massive power-up for it. There's never any elaboration as to why this is the case, but presumably some of it has to do with the two Dwellers combining. Either way, despite only having ''just'' been revived, the Dweller of Strife proceeds to prove itself already stronger than the Dweller of Torment by virtue of being able to withstand that brought the Dwellers of Torment and Woe to their knees previously. Aephorul is so impressed with its power that he secrets it away to refine with the Acolytes, not wanting to risk losing it again. Preventing Aephorul from simply repeating this process is that it required willing Solstice Warriors to call a Blood Moon that would act as the catalyst for reviving a Dweller, though ''VideoGame/TheMessenger2018'' shows that the Dweller of Strife is able to do more than enough damage to the Home World alone when it returns.]]
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* FatalFlaw: Played with, in that [[spoiler:it's not fatal for ''him,'']] but his obsession with the Fleshmancer is poked apart at multiple points in the game. [[spoiler:Aephorul himself mentions - though it may have been hyperbole - that if Resh'an ''really'' wanted, he could defeat Aephorul once and for all, but doesn't because he wants his friend back. To avoid a final confrontation with Aephorul, Resh'an holds himself to several rules and gives people the run around so he can be as uninvoled as possible, something Seraï calls him out on when he makes up a new caveat about not being allowed to break into one of Aephorul's old workshops, which Seraï's ''needs'' to do to get B'st a new body so they can reach Sky Base and save her world. Even the Chronophage is a roundabout way of helping the party save Garl, and something he only goes through with for the party's sake because Yomara coaxes him. This obsession gets Garl killed in the first place, even though Resh'an reveals he can infinitely loop a negligible moment in time to appear as if he's stopping it, as he'd rather continue his non-aggression treaty with Aephorul than end the threat then and there.]]

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* FatalFlaw: Played with, in that [[spoiler:it's not fatal for ''him,'']] but his obsession with the Fleshmancer is poked apart at multiple points in the game. [[spoiler:Aephorul himself mentions - though it may have been hyperbole - that if Resh'an ''really'' wanted, he could defeat Aephorul once and for all, but doesn't because he wants his friend back. To avoid a final confrontation with Aephorul, Resh'an holds himself to several rules and gives people the run around so he can be as uninvoled involved as little as possible, something Seraï calls him out on when he makes up a new caveat about not being allowed to break into one of Aephorul's old workshops, which Seraï's ''needs'' to do to get B'st a new body so they can reach Sky Base and save her world. Even the Chronophage is a roundabout way of helping the party save Garl, and something he only goes through with for the party's sake because Yomara coaxes him. This obsession gets Garl killed in the first place, even though Resh'an reveals he can infinitely loop a negligible moment in time to appear as if he's stopping it, as he'd rather continue his non-aggression treaty with Aephorul than end the threat then and there.]]
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** Garl knows he could never ascend or fight a Dweller like Valere of Zale can, ''but'' he can be personable to potential allies, forage for resources, and cook for the party. These simple skills help the party on ''several'' occasions, and how he manages to initially convince Valere and Zale he would be an asset for them.
** In combat, Garl is tied with Resh'an as by far the weakest hitter in the party, and unlike Resh'an, he doesn't hit convenient weaknesses or have the ability to strike everyone with his standard attack. What Garl ''does'' have, however, is survivability and a healing power, and those alone make him an invaluable asset to the party for the first half of the game. Even when his usefulness starts to fall off, he'll always have a place in the line-up with access to the simple ability to toss enemies into advantageous positions and act as a potent force multiplier for Valere if the player is still having trouble learning how to use Moonerange and Soonrang.

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** Garl knows he could never ascend or fight a Dweller like Valere of Zale can, ''but'' he can be personable to potential allies, forage for resources, and cook for the party. These simple skills help the party on ''several'' occasions, and are how he manages to initially convince Valere and Zale he would be an asset for them.
** In combat, Garl is tied with Resh'an as by far the weakest hitter in the party, and unlike Resh'an, he doesn't hit convenient weaknesses or have the ability to strike everyone with his standard attack. What Garl ''does'' have, however, is survivability and a healing power, and those alone make him an invaluable asset to the party for the first half of the game. Even when his usefulness starts to fall off, he'll always have a place in the line-up with access to the simple ability to toss enemies into advantageous positions and act as a potent force multiplier for Valere if the player is still having trouble learning how to use Moonerange Moonerang and Soonrang.
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* BoringButPractical: Essentially Garl's playbook, and something that pervades both his activities in-story and his actions in combat.
** Garl knows he could never ascend or fight a Dweller like Valere of Zale can, ''but'' he can be personable to potential allies, forage for resources, and cook for the party. These simple skills help the party on ''several'' occasions, and how he manages to initially convince Valere and Zale he would be an asset for them.
** In combat, Garl is tied with Resh'an as by far the weakest hitter in the party, and unlike Resh'an, he doesn't hit convenient weaknesses or have the ability to strike everyone with his standard attack. What Garl ''does'' have, however, is survivability and a healing power, and those alone make him an invaluable asset to the party for the first half of the game. Even when his usefulness starts to fall off, he'll always have a place in the line-up with access to the simple ability to toss enemies into advantageous positions and act as a potent force multiplier for Valere if the player is still having trouble learning how to use Moonerange and Soonrang.
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* WhatHappenedToTheMouse: In the TrueEnding, [[spoiler:Garl calls out Aephorul ''just'' before he intended to summon Elysan’darëlle. Because of this, Aephorul directly fought the heroes and lost, and never finished off Elysan’darëlle. As such, her status following the end of the game is unknown, though it's likely she's still an agent for Aephorul given how he only discarded her when she failed to kill the heroes and otherwise offered her about as much respect as his Acolytes.]]
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* DidYouJustPunchOutCthulhu: Really, it was a team effort, but [[spoiler:Garl finishes the fight with the Fleshmancer by slapping him down to the ground with a pot lid.]]
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* ImmortalImmaturity: By far his greatest weakness. As much as he enjoys bloviating about how he's suffered and acting above everyone, he's plagued by impatience and a short attention span that causes ''several'' people to manipulate him and work against him beneath his notice. [[labelnote:Just for a few examples...]] Caël and the other kids intentionally screwed up the design of the Clockwork Castle so he wouldn't actually gain control of the ability to stop time, and manipulated things just so so that the Castle's ability to stop time for people inside it would seem like a happy accident. B'st's clan saw through the fact he was going to kill them all anyway and designed the Es'tristae statue to return power to the Speedball Network so people could reach Sky Base, and, as they predicted, Aephorul thought the conspicuous design and the Speedball tube were just aesthetic elements of the statue. Finally, Resh'an plays him like a fiddle by impressing Aephorul with his own ability to effectively stop time at a critical moment that would make it obvious that Resh'an was up to ''something,'' but Aephorul was too busy talking about himself and decrying others to question the circumstance, which ends up reviving Garl in the long term, meaning he got ''nothing'' out of his exchange with Resh'an.[[labelnote]] In effect, Aephorul is an insanely powerful god who acts the part without ever bothering to stop and think situations through that could potentially disadvantage him.

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* ImmortalImmaturity: By far his greatest weakness. As much as he enjoys bloviating about how he's suffered and acting above everyone, he's plagued by impatience and a short attention span that causes ''several'' people to manipulate him and work against him beneath his notice. [[labelnote:Just for a few examples...]] Caël and the other kids intentionally screwed up the design of the Clockwork Castle so he wouldn't actually gain control of the ability to stop time, and manipulated things just so so that the Castle's ability to stop time for people inside it would seem like a happy accident. B'st's clan saw through the fact he was going to kill them all anyway and designed the Es'tristae statue to return power to the Speedball Network so people could reach Sky Base, and, as they predicted, Aephorul thought the conspicuous design and the Speedball tube were just aesthetic elements of the statue. Finally, Resh'an plays him like a fiddle by impressing Aephorul with his own ability to effectively stop time at a critical moment that would make it obvious that Resh'an was up to ''something,'' but Aephorul was too busy talking about himself and decrying others to question the circumstance, which ends up reviving Garl in the long term, meaning he got ''nothing'' out of his exchange with Resh'an.[[labelnote]] [[/labelnote]] In effect, Aephorul is an insanely powerful god who acts the part without ever bothering to stop and think situations through that could potentially disadvantage him.
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* ImmortalImmaturity: By far his greatest weakness. As much as he enjoys bloviating about how he's suffered and acting above everyone, he's plagued by impatience and a short attention span that causes ''several'' people to manipulate him and work against him beneath his notice. [[labelnote:Just for a few examples...]] Caël and the other kids intentionally screwed up the design of the Clockwork Castle so he wouldn't actually gain control of the ability to stop time, and manipulated things just so so that the Castle's ability to stop time for people inside it would seem like a happy accident. B'st's clan saw through the fact he was going to kill them all anyway and designed the Es'tristae statue to return power to the Speedball Network so people could reach Sky Base, and, as they predicted, Aephorul thought the conspicuous design and the Speedball tube were just aesthetic elements of the statue. Finally, Resh'an plays him like a fiddle by impressing Aephorul with his own ability to effectively stop time at a critical moment that would make it obvious that Resh'an was up to ''something,'' but Aephorul was too busy talking about himself and decrying others to question the circumstance, which ends up reviving Garl in the long term, meaning he got ''nothing'' out of his exchange with Resh'an.[[labelnote]] In effect, Aephorul is an insanely powerful god who acts the part without ever bothering to stop and think situations through that could potentially disadvantage him.
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* YouthfulFreckles: They really stand out, and make her look a little younger than Valere. [[spoiler:Even as an old lady, she's easily identified through them.]]
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* WhenSheSmiles: It can somewhat fall under ugly-cute territory given [[spoiler:her ''Franchise/Terminator'' facial structure under the nose,]] but when Seraï smiles she puts her heart into it and lights up a room.

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* WhenSheSmiles: It can somewhat fall under ugly-cute territory given [[spoiler:her ''Franchise/Terminator'' ''{{Franchise/Terminator}}'' facial structure under the nose,]] but when Seraï smiles she puts her heart into it and lights up a room.

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