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* WalkingWasteland: Prometheans who stick in the same place for too long end up gradually damaging their area they are in, gradually turning it into a wasteland. Because of this, most of them prefer to live as nomads and never stick for too long in the same place.
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* ImplacableMan: Not only do the Created need less rest than humans do, they ignore wound penalties and cannot be knocked unconcious; a Promethean whose Health bar is filled with bashing or lethal damages will just keep going until it's filled with aggravated damages, killing him.

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* ImplacableMan: Not only do the Created need less rest than humans do, they ignore wound penalties and cannot be knocked unconcious; a Promethean whose Health bar is filled with bashing or lethal damages will just keep going until it's filled with aggravated damages, killing him. And even ''then'', it isn't necessarly the end for them, as mentioned below.
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* ImplacableMan: Not only do the Created need less rest than humans do, they ignore wound penalties and cannot be knocked unconcious; a Promethean whose Health bar is filled with bashing or later damages will just keep going until it's filled with aggravated damages, killing him.

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* ImplacableMan: Not only do the Created need less rest than humans do, they ignore wound penalties and cannot be knocked unconcious; a Promethean whose Health bar is filled with bashing or later lethal damages will just keep going until it's filled with aggravated damages, killing him.
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* MixAndMatchMan: Their disfigurement. Frankensteins are created from multiple bodies, and as a result the various parts of their body don't fit together when you see what they really look like.
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* UncannyValley: The horror of their Disfigurements comes from hitting this angle, much in the way a creepy doll or statue might.

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* UncannyValley: The horror of their Disfigurements comes from hitting this angle, much in the way a creepy doll CreepyDoll or statue might.
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* HatePlague: Prometheans unwillingly infect humans around them with a variant of this trope. The difference being that, instead of making people hate each others, it makes them hate the Promethean who caused the infection, making the Created practically unable to develop long-term relationships with humanity.
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* AlchemyIsMagic: Promethean were created through alchemy.
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* GlamourFailure: Using their powers cause Prometheans to temporarly melt away their human disguise, revealing them for a few seconds as the grotesque-looking creatures they are.

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* GlamourFailure: Using their powers or healing through electricity cause Prometheans to temporarly melt away their human disguise, revealing them for a few seconds as the grotesque-looking creatures they are.




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* ThisWasHisTrueForm: A Promethean's human disguise disappears when he dies.

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* BodyHorror: All Prometheans have some form of grotesque disfigurement betraying their nature. Their Azoth allows them to conceal it and assume a more or less normal appearance, but the use of their supernatural powers will momentarily reveal what they actually look like.

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* BodyHorror: All Prometheans have some form of grotesque disfigurement betraying their nature. Their Azoth allows them to conceal it and assume a more or less normal appearance, but the use of their supernatural powers will [[GlamourFailure momentarily reveal what they actually look like.like]].


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* GlamourFailure: Using their powers cause Prometheans to temporarly melt away their human disguise, revealing them for a few seconds as the grotesque-looking creatures they are.
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* BodyHorror: All Prometheans have some form of grotesque disfigurement betraying their nature. Their Azoth allows them to conceal it and assume a more or less normal appearance, but the use of their supernatural powers will momentarily reveal what they actually look like.
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* BecomeARealBoy: Most Prometheans aim to achieve mortality through the Pilgrimage, so they can become humans and get normal lives.


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* KillItWithFire: Just like vampires, Prometheans take Aggravated damages from fire.
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* FeedItWithFire: Or more accurately, Feed it with [[LightningCanDoAnything Lightning]]. Prometheans can use electricity to heal themselves faster.

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* FeedItWithFire: Or more accurately, Feed it with [[LightningCanDoAnything Lightning]]. Electricity allows Prometheans can use electricity to heal themselves faster.faster instead of damaging them.
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* FeedItWithFire: Or more accurately, Feed it with [[LightningCanDoAnything Lightning]]. Promethean can use electricity to heal themselves faster.

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* FeedItWithFire: Or more accurately, Feed it with [[LightningCanDoAnything Lightning]]. Promethean Prometheans can use electricity to heal themselves faster.
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* TheAgeless: Downplayed. Prometheans do not get weaker with age, but that doesn't make them immortal; eventually they ''will'' die, even if they haven't succeeded in gaining mortality. They are in fact only slightly more long-lived than humans, lasting for an average of 100 years, though it can be expanded by resurrection, the Revivification Bestowment and the practice of going to the wastes.


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* FeedItWithFire: Or more accurately, Feed it with [[LightningCanDoAnything Lightning]]. Promethean can use electricity to heal themselves faster.
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* ResurrectiveImmortality: Downplayed; a Promethean who gets killed for the first time since his creation can resurrect within 24 hours of his death, at the cost all his dots in Azoth but one. However, unless he possesses the Revivification Betstowment, this ability [[ItOnlyWorksOnce can only be used once]].

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* ResurrectiveImmortality: Downplayed; a Promethean who gets killed for the first time since his creation can resurrect within 24 hours of his death, at the cost all his dots in Azoth but one. However, unless he possesses the Revivification Betstowment, Bestowment, this ability [[ItOnlyWorksOnce can only be used once]].

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* BackFromTheDead: Downplayed regarding their backstory. Prometheans ''are'' created by reanimating a dead body, but this results in a new being with his own mind rather than a resurrected version of the previous owner. Played straight regarding their ability to resurrect, as described below in ResurrectiveImmortality.




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* ImplacableMan: Not only do the Created need less rest than humans do, they ignore wound penalties and cannot be knocked unconcious; a Promethean whose Health bar is filled with bashing or later damages will just keep going until it's filled with aggravated damages, killing him.
* NoSell: Prometheans are immune to [[TabletopGame/VampireTheRequiem the Vampire's Kiss]], allowing them to fight back any vampire trying to feed from them.
* ResurrectiveImmortality: Downplayed; a Promethean who gets killed for the first time since his creation can resurrect within 24 hours of his death, at the cost all his dots in Azoth but one. However, unless he possesses the Revivification Betstowment, this ability [[ItOnlyWorksOnce can only be used once]].
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[[folder:Wretched in general]]

* BlessedWithSuck: Taken UpToEleven in an universe where this trope practically applies everywhere. For all their impressive powers, the Wretched are instinctively hated by everything around them, including nature itself; no matter what they do, people will eventually hate them, and the land they stay on will die. Really, it's no wonder their main purpose is to become human.

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[[folder:Wretched [[folder:Created in general]]

* BlessedWithSuck: Taken UpToEleven in an universe where this trope practically applies everywhere. For all their impressive powers, the Wretched Created are instinctively hated by everything around them, including nature itself; no matter what they do, people will eventually hate them, and the land they stay on will die. Really, it's no wonder their main purpose is to become human.



* FrankensteinsMonster: The Wretched in general are based on this archetype.

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* FrankensteinsMonster: The Wretched Created in general are based on this archetype.

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* BlessedWithSuck: Taken UpToEleven in an universe where this trope practically applies everywhere. For all their impressive powers, the Wretched are instinctively hated by everything around them, including nature itself; no matter what they do, people will eventually hate them, and the land they stay on will die. Really, it's no wonder their main purpose is to become human.
* FleshGolem: Prometheans are created by using a dead body as vessel and giving it life.







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[[folder:Zeka]]




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[[/folder]]

[[folder:Unfleshed]]




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[[folder:Extempore]]





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\n[[/folder]]

!Antagonists
[[folder:Pandorans]]




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[[/folder]]

[[folder:Insatiate Alchemists]]



* WithGreatPowerComesGreatInsanity: Many insatiate alchemists are so brain-addled by their own reckless craft it's amazing they can keep a functional life-and they got that brain-addling by giving themselves mutant superpowers.

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* WithGreatPowerComesGreatInsanity: Many insatiate alchemists are so brain-addled by their own reckless craft it's amazing they can keep a functional life-and they got that brain-addling by giving themselves mutant superpowers.superpowers.
[[/folder]]

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[[foldercontrol]]
!Lineages
[[folder:Wretched in general]]
* FrankensteinsMonster: The Wretched in general are based on this archetype.
[[/folder]]

[[folder:Frankenstein]]




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[[/folder]]

[[folder:Galateid]]




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[[folder:Osiran]]




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[[folder:Tammuz]]




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[[/folder]]

[[folder:Ulgan]]




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[[/folder]]

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!!Pandorans

Occasionally known by their remorseful makers as "the Unborn". [[TheUsualAdversaries The eternal dogs nipping at the heels of the Created]], Pandorans are what happens when the generative act of creating a new Promethean [[GoneHorriblyWrong fails]]-the Pyros so used, rather than coalescing into Azoth, is contaminated and overwhelmed by [[TheCorruption Flux]]. The polluted corpse or artificial shell so used to thrash violently before one to several body parts [[BodyHorror grow limbs and eyes before tearing themselves off]], either seeking their unfortunate parent's flesh for their first meal of Pyros or fleeing to the second stage of their "life" cycle ahead of time. Either way, should the larval Pandorans survive this, they [[{{Metamorphosis}} cocoon]] themselves in an inorganic shell as Flux twists their bodies further into [[PowerUpgradingDeformation unique, monstrous mutations.]] Soon, the shell cracks, and a full-grown predator specifically adapted to hunting Prometheans for their Azoth comes out. While most are fundamentally mindless, there's a difference between "intelligent" and "cunning"-Pandorans have enough going on upstairs to develop hunting strategies, and the [[SuperPersistentPredator focus]] to do so, as Promethean flesh is the only thing that keeps them active. If they run out of the Pyros they digest from Promethan flesh, they are forced back into the cocoon of [[SealedEvilInACan Dormancy]]...but even this is an adaptation in their favor, as the Azothic radiance released by Created carries just enough Pyros to enable them awareness, allowing them to remain in the harmless-seeming cocoon until a Promethean comes close enough to strike.

What they're really after, though, is Vitriol, the physical representation of the emotional growth Prometheans have when they encounter a milestone. Taking it, an act so dreaded by Prometheans it's been given a proper name (the lacuna), is the most sure path towards Pandorans evolving even more-sometimes [[DumbassNoMore into sentience]], a type of Pandoran also called a ''[[MonsterLord sublimatus]]'', all the intellect of a Promethean but completely bent towards the hunt. Nothing to hold it back, like sanity, or compassion. And in 2E, with the capacity to devour a [[ImAHumanitarian substitute]] for Promethean flesh...

* EvilCounterpart: Both editions. 1E even more so, because Pandorans had counter-Lineages called Mockeries.
* FusionDance: Occasionally, well-fed Pandorans will become imbalanced from Flux, and end up having to temporarily devour their kindred to re-center themselves. This has absolutely no long-term difficulties for the devoured Pandorans (they de-fuse a short time later) and while they're sharing a body, the original Pandoran adds all its components' mass and power to itself, becoming an extremely powerful ''Praecipitatus''. Worse, sometimes the mind-sharing ''lasts'', especially if the ''Praecipitatus'' was already powerful-occasionally, having that much Pyros in their body plus extra brains ia all the Pandoran needs to have the sudden self-awareness that turns them into a Sublimatus.
* ItCanThink: Sublimati look like their mindless brethren. They're not, and in fact are frequently TheChessmaster, having realized it's safer and more fun to outwit their prey from a distance.
* MookMaker: ''All'' Pandorans can do this-exposing them to a powerful Azothic radiance may cause bits of their own flesh to split off and attempt to find Pyros-should they do so, they cocoon and become brand new Pandorans. Some Sublimati have learned to exploit this with the Zeus' Benediction Transmutation, feeding their children extra Pyros at the moment of birth to make them especially strong.



* HumansAreTheRealMonsters: Played with and partially subverted. They're pretty evil ''without'' Disquiet, but it's made clear what makes them evil is ''hatred of their own humanity''-less misanthropic alchemists are noted to exist, be nice, and may even help Prometheans, it's just that a combination of Disquiet and the simple fact that they are quite happily [[NonActionGuy weaker]] than their crazier counterparts makes them unviable for frequent encounters with.

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* HumansAreTheRealMonsters: Played with and partially subverted. They're pretty evil ''without'' Disquiet, but it's made clear what makes them evil is ''hatred of their own humanity''-less misanthropic alchemists are noted to exist, be nice, and may even help Prometheans, it's just that a combination of Disquiet and the simple fact that they are quite happily [[NonActionGuy weaker]] than their crazier counterparts makes them unviable it unlikely that the sane alchemists are going to look for frequent encounters with.Prometheans, rather than the other way around.



* TheydCutYouUp: They need the Created for their Pyros and Vitriol, and they never cared about things like "sanctity of life" to begin with, so...

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* TheydCutYouUp: TheyWouldCutYouUp: They need the Created for their Pyros and Vitriol, and they never cared about things like "sanctity of life" to begin with, so...

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* CharmPerson: 2E gives them this as one of their two Endowments, allowing them to play Muse to a human-and so manipulate them into a work beneficial to the Galateid.
* ChivalrousPervert / EthicalSlut: An unsurprising number of Muses learn to love more carnal expressions of the affection they crave.



** And in 2E, it no longer costs Experience, so they can come back as many times as they want unless someone figures out a very specific way of killing them. [[ContinuingIsPainful Of course, they have to leave a tribute for Osiris]] for every time they want to return from the River of Death...



* NervousWreck / {{Workaholic}}: The suggested Torment in 2E, as the Tammuz either loses faith in their capacity to do anything productive or focuses on it to the exclusion of all else.



* UnstoppableRage / EmptyShell: Their Torment is the first quickly followed by the second.

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* UnstoppableRage / EmptyShell: Their Torment in 1E is the first quickly followed by the second.
* WarriorPoet: They're distinctly linked with language in 2E, and many of them quickly come to love the nuances and metaphors. Given how one of their Bestowments still makes them extremely tough and ideal fighters, this means many of them are this.



* FromASingleCell: If the core body of an Unfleshed with [[RemoteBody The Soul Is In The Software]] is killed while their mind is detached, the Azoth immediately starts creating a replacement-it takes a few weeks, but the Unfleshed will be fine.




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* RemoteBody: One of their two Bestowments in 2E is the ability to detach a smaller form of theirs from their core body, inside of which is their mind. Useful for spying, defense, escape, and [[FakingTheDead pretending to die]] (see FromASingleCell).
* TheStoic: Common trait among Unfleshed-as machines and tools given a mind, many of them are baffled by emotional motives and responses, since they were built to only respond with their function.
* {{Workaholic}}: They are tools, they will be applied to their purpose. Notably, this ''remains''-the struggle for an Unfleshed is to learn how to use themselves rather than be used, and even Redeemed Unfleshed are superbly skilled in whatever area their previous selves were built for.

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->Associated Humour: Any

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->Associated Humour: Any
Oil (productive, submissive, goal-oriented)




They get upgraded to a full Lineage in second edition, absorbing much of the Constructs' concept-space to cover most Prometheans created from inanimate matter.

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They get upgraded to a full Lineage in second edition, absorbing much of the Constructs' concept-space to cover most Prometheans created from inanimate matter.matter that was ''never'' meant to be human-unlike the Constructs of other Lineages, Unfleshed were meant to be tools. This shows in both their cold, stoic personalities and tendency to be baffled by growing out of the roles their original creators made them for.



Pyros is a living thing, found within everything in the world. As a result, when great disasters strike, sometimes, it results in a spontaneous outburst of Pyros, creating enough pure Azoth to spontaneously kindle a disaster victim's corpse to life. These unique Prometheans are collectively known as the Extempore.

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Pyros is a living thing, found within everything in the world. As a result, when great disasters strike, sometimes, it results in a spontaneous outburst of Pyros, creating enough pure Azoth to spontaneously kindle a disaster victim's corpse to life. Other times, something alien got into a generative ritual of a full Lineage, or a supernatural being tried to mimic a demiurge of an existing Lineage despite their fundamental difference from humanity-but the rest was done well enough that the Azoth took as a Promethean rather than Pandorans anyway, just not in any recognizable form. These unique Prometheans are collectively known as the Extempore.



** It's even worse in 2E, given spoilers; Extempores don't have access to Azothic memories, a sort of GeneticMemory of how to complete the Great Work that all other Prometheans have. What they ''do'' have is a Bestowment that allows them to help direct others in following theirs-meaning that not only are they unsure if they can complete the New Dawn, ''they know for a fact that others can, and many of them were their friends.'' Yes, the world hates Prometheans.

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** It's even worse in 2E, given spoilers; Extempores don't have access to Azothic memories, a sort of GeneticMemory of how to complete the Great Work that all other Prometheans have. What they ''do'' have Each is a Bestowment that allows Lineage of exactly one, and nobody, not even other Extempores, can help them to help direct others in following theirs-meaning that not only are they unsure if they can complete the New Dawn, ''they know for a fact that others can, and many of them were figure out what their friends.'' Yes, the world hates Prometheans.damn Milestones are-and it may not be possible for an individual Extempore either.



* EmpathicHealing: The Hunger Bestowment can be used to heal others as well as to absorb

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* EmpathicHealing: The Hunger Bestowment can be used to heal others as well as to absorbabsorb.



* LastOfHisKind: Any Hollow that you find in a modern day scenario is probably this, thanks to the aforementioned limitation on reproducing.

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* LastOfHisKind: Any Hollow that you find in a modern day scenario is probably this, thanks to the aforementioned limitation on reproducing.reproducing.

!!Insatiate Alchemists

2E antagonists-humans who have tapped into the secrets of alchemy, but due to hatred of their own weaknesses, greed, or simple misanthropy, have grown so estranged from their own humanity that they willingly imbue themselves with hazardous, destructive tinctures of the Divine Fire that [[PsychoSerum ravage their minds and bodies]] in exchange for great power. The active ingredient in many of these potions, sadly, is Vitriol-ie, the very substance that embodies the progress Prometheans have made towards mortality and the removal of which sets them back by a significant amount. Needless to say, the Created don't like them very much.

* TheCorruption: The truly mutative and horrifying techniques they use scar both their bodies and minds into something less than human.
* HumansAreTheRealMonsters: Played with and partially subverted. They're pretty evil ''without'' Disquiet, but it's made clear what makes them evil is ''hatred of their own humanity''-less misanthropic alchemists are noted to exist, be nice, and may even help Prometheans, it's just that a combination of Disquiet and the simple fact that they are quite happily [[NonActionGuy weaker]] than their crazier counterparts makes them unviable for frequent encounters with.
* MadScientist: Oh yeah. Bonus points for being actively insane a lot of the time-their potions aren't exactly tested for being safe for their neurochemistry, let alone what repeated, unprotected exposure to raw Pyros does to them.
* NonActionBigBad: An insatiate that proves a long-term antagonist is likely this by necessity.
* TheydCutYouUp: They need the Created for their Pyros and Vitriol, and they never cared about things like "sanctity of life" to begin with, so...
* WeakButSkilled: Their main danger, compared to Pandorans-even the weakest alchemist is a highly intelligent MadScientist that often has a guild backing her up, and given alchemy's tendency to pay for itself, a moderately successful one is likely to have ''many'' things to throw at you.
* WellIntentionedExtremist: The nicer alchemist guilds, like the Emerald Crucible, are genuinely interested in improving the human condition. It's just that Prometheans are a rather limited resource to pursue that goal with, let alone the whole "sentient being" thing.
* WithGreatPowerComesGreatInsanity: Many insatiate alchemists are so brain-addled by their own reckless craft it's amazing they can keep a functional life-and they got that brain-addling by giving themselves mutant superpowers.

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* HotBlooded: The choleric humor makes Frankensteins passionate, angry, and ambitious as a rule.



* RevengeBeforeReason: Their Torment focuses their choleric humor on someone who has done the Frakenstein wrong, and drives them to hurt that person by any means necessary.




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* {{Yandere}}: In Torment, a Galateid becomes completely focused on ''having'' someone who makes them happy, leading to this behavior.



* LackOfEmpathy: Common affliction-most Osirians are too busy studying everything to worry about some ethics.




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* TheSociopath: In Torment, an Osirian loses the capacity to feel every emotion except curiosity, becoming completely focused on an intellectual problem and [[TheUnfettered completely uncaring]] of what they have to do to get there.




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* UnstoppableRage / EmptyShell: Their Torment is the first quickly followed by the second.



* BlueAndOrangeMorality: In Torment, their psyches revert to that of a particular spirit's, who have this naturally.



* BadPowersBadPeople: Zeky tend to be monsters even by the standards of other Prometheans, and this is highlighted by the fact that their natural affinity isn't for Stannum (Refinement of Vengeance), but for Centimanus (Refinement of Flux), which most Prometheans see as, effectively, the path of pure evil.

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* BadPowersBadPeople: Zeky tend to be monsters even by the standards of other Prometheans, and this is highlighted by the fact that their natural affinity isn't for Stannum (Refinement of Vengeance), but for Centimanus (Refinement of Flux), which most Prometheans see as, effectively, the path of pure evil. It's not, technically, but no Centimanus picks it up with any intention of becoming human, so Zeka are, by nature, misanthropes.



* NuclearNasty: What better way to describe a walking corpse fueled by radiation who turns the land around them into a post-nuclear wasteland straight out of a 50s comic book?

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* NuclearNasty: What better way to describe a walking corpse fueled by radiation who turns the land around them into a post-nuclear wasteland straight out of a 50s comic book?book? The personality usually fits too, as the radioactive component of their humors infects them with the darkest aspect of whatever composes them.



* UnstoppableRage: When overwhelmed by Torment, the Zeky fly into a homicidal fury, consumed by the irresistible need to kill and destroy everything around them.

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* UnstoppableRage: When overwhelmed by Torment, the Zeky fly into a homicidal fury, consumed by the irresistible need to kill and destroy everything around them. One that, unlike Tammuz, ''lasts''.



** It's even worse in 2E, given spoilers; Extempores don't have access to Azothic memories, a sort of GeneticMemory of how to complete the Great Work that all other Prometheans have. What they ''do'' have is a Bestowment that allows them to help direct others in following theirs-meaning that not only are they unsure if they can complete the New Dawn, ''they know for a fact that others can, and many of them were their friends.'' Yes, the world hates Prometheans.



** On top of everything else that goes with the Promethean condition, as Extempores, the Hollow are intimately tied up with the conditions of the Dust Bowl. Once the drought finally ends in the winter of 1939, their generative ritual ''stops working'' -- and thanks to having had a hard lesson in their former agricultural foolishness, America will never make the mistakes that lead to the Dust Bowl's creation again. So any Hollow who haven't created progeny before the rains are ''trapped as Prometheans'', '''forever'''. Those few who survive ultimately leave America entirely, hoping that they can still perform the generative right in other drought & famine-afflicted countries like Africa, with their ultimate fate being unknown.

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** On top of everything else that goes with the Promethean condition, as Extempores, the Hollow are intimately tied up with the conditions of the Dust Bowl. Once the drought finally ends in the winter of 1939, their generative ritual ''stops working'' -- and thanks to having had a hard lesson in their former agricultural foolishness, America will never make the mistakes that lead to the Dust Bowl's creation again. So [[HopeSpot While this also means that year supercharges their chances of Redemption]], any Hollow who haven't created progeny before the rains are ''trapped as Prometheans'', '''forever'''.'''forever'''. Assuming they just don't die from the suddenly toxic (to them) Midwest. Those few who survive ultimately leave America entirely, hoping that they can still perform the generative right in other drought & famine-afflicted countries like Africa, with their ultimate fate being unknown.

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* {{Mummy}}: Have strong associations with the traditional version.



->Disfigurements: Earthen. All Tammuz when revealed are covered in a thick layer of clay or mud, sometimes with deep, bloodless cracks in it that gives the impression that they're made of soil. They smell of wet clay or freshly turned earth, their is hair slick and matted, and their eyes look like black pebbles. Some even sport sigils on their foreheads; Babylonian, Hebrew or Enochian words for some significant term ("life", "freedom", "hope", "truth", etc) illuminated by elemental lightning.

Tammuz have perhaps the simplest generative rite of their kind. They simply find a patch of deep, bare earth, rite an instinctively-known word of power on a small slip of paper, put this in a corpse's mouth, symbolically prepare the corpse for slavery (shaving its head, tattooing it, fitting it with an iron earring, whatever they chose), bury it in the ground and leave it. When the new Tammuz is ready, it digs itself out.

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->Disfigurements: Earthen. All Tammuz when revealed are covered in a thick layer of clay or mud, sometimes with deep, bloodless cracks in it that gives the impression that they're made of soil. They smell of wet clay or freshly turned earth, their is hair is slick and matted, and their eyes look like black pebbles. Some even sport sigils on their foreheads; Babylonian, Hebrew or Enochian words for some significant term ("life", "freedom", "hope", "truth", etc) illuminated by elemental lightning.

Tammuz have perhaps the simplest generative rite of their kind. They simply find a patch of deep, bare earth, rite write an instinctively-known word of power on a small slip of paper, put this in a corpse's mouth, symbolically prepare the corpse for slavery (shaving its head, tattooing it, fitting it with an iron earring, whatever they chose), choose), bury it in the ground and leave it. When the new Tammuz is ready, it digs itself out.



* {{Golem}: All Prometheans technically are golems, of the TabletopGame/DungeonsAndDragons "flesh golem" style, but the Tammuz have the strongest connotations with the traditional form.

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* {{Golem}: {{Golem}}: All Prometheans technically are golems, of the TabletopGame/DungeonsAndDragons "flesh golem" style, but the Tammuz have the strongest connotations with the traditional form.



->Disfigurements: Sundered. Of the five primary Lineages, the Riven may be the most disturbing to look on, their bodies covered in deep, bloodless rents that spill an eerie, unearthly blackness into the world around them

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->Disfigurements: Sundered. Of the five primary Lineages, the Riven may be the most disturbing to look on, their bodies covered in deep, bloodless rents that spill an eerie, unearthly blackness into the world around them
them.



* EyeColors: Many Ulgans have their eyes change color after they animate for the first time. The most common colors are a creepy pale blue, green or jet black.

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* EyeColors: EyeColourChange: Many Ulgans have their eyes change color after they animate for the first time. The most common colors are a creepy pale blue, green or jet black.



* BadPowersBadPeople: Zeky tend to be monsters even by the standards of other Prometheans, and this is highlit by the fact that their natural affinity isn't for Stannum (Refinement of Vengeance), but for Centimanus (Refinement of Flux), which most Prometheans see as, effectively, the path of pure evil.

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* BadPowersBadPeople: Zeky tend to be monsters even by the standards of other Prometheans, and this is highlit highlighted by the fact that their natural affinity isn't for Stannum (Refinement of Vengeance), but for Centimanus (Refinement of Flux), which most Prometheans see as, effectively, the path of pure evil.



* BodyHorror: Not only are Zeky amongst the most hideous-looking Prometheans when their true forms are revealed, even their mask of humanity can't conceal their deformities, and they always sport some notable physical defect. This can range from anything like a covering of melanomas or skin grafts to body-obscuring scars to complete hairlessness or sunburn.

to:

* BodyHorror: Not only are Zeky amongst the most hideous-looking Prometheans when their true forms are revealed, even their mask of humanity can't totally conceal their deformities, and they always sport some notable physical defect. This can range from anything like a covering of melanomas or skin grafts to body-obscuring scars to complete hairlessness or sunburn.



* LovecraftianSuperPower: The powers unique to the Zeky all stem from the twisted, mutagenic powers of the radiation running through their bodies; creating zombies and becoming a living blast shadow are their Bestowments, whilst they have unparalleled affinity for the Irradiation Transmutation, which gives them powers like creating blasts of radiation, generating mind-controlling brain tumors, summoning swarms of flesh-eating cockroaches and turning bugs into irradiated giants that serve their needs.

to:

* LovecraftianSuperPower: LovecraftianSuperpower: The powers unique to the Zeky all stem from the twisted, mutagenic powers of the radiation running through their bodies; creating zombies and becoming a living blast shadow are their Bestowments, whilst they have unparalleled affinity for the Irradiation Transmutation, which gives them powers like creating blasts of radiation, generating mind-controlling brain tumors, summoning swarms of flesh-eating cockroaches and turning bugs into irradiated giants that serve their needs.



In contrast to other Prometheans, the Unfleshed are not so much a Lineage as a collection of different Lineages sharing a common base route. Born of scientific advancements, the Unfleshed build upon the nature of Constructs -- Prometheans born from inanimate matter rather than corpse-flesh -- by being creatures of living metal, technological imitations of the human form that seek to attain the New Dawn. It doesn't matter if they are clockwork imitations of human forms, intelligent robots or sapient clouds of nanobots; to other Prometheans, they are all the Unfleshed.

to:

In contrast to other Prometheans, first edition, the Unfleshed are not so much a Lineage as a collection of different Lineages sharing a common base route. Born of scientific advancements, the Unfleshed build upon the nature of Constructs -- Prometheans born from inanimate matter rather than corpse-flesh -- by being creatures of living metal, technological imitations of the human form that seek to attain the New Dawn. It doesn't matter if they are clockwork imitations of human forms, intelligent robots or sapient clouds of nanobots; to other Prometheans, they are all the Unfleshed.Unfleshed.

They get upgraded to a full Lineage in second edition, absorbing much of the Constructs' concept-space to cover most Prometheans created from inanimate matter.



* ElementNumberFive: Zigzagged. Unlike Ulgans, the Unfleshed have no unique defining Humour to control themselves, and technically their elemental affinity is based on one of the other Lineages, reflected by their variable Bestowments, Disquiets and Torments, although they reshape their Disquiets and Torments to more closely align with the Unfleshed's "unique niche". However, they do have a strong enough affinity to a specific element to create unique Wastelands, in the form of reducing a land to an inorganic wasteland rich with electrical energy (1e) or slowly converting everything around them to dead metal (2e).
* {{Foil}}: To the Extempores. Like them, they are not so much a single linage as a collective of minor lineages. However, all Unfleshed are created by demiurges, whilst Extempores are spontaneous creations of Pyros.

to:

* ElementNumberFive: Zigzagged.Zigzagged in first edition. Unlike Ulgans, the Unfleshed have no unique defining Humour to control themselves, and technically their elemental affinity is based on one of the other Lineages, reflected by their variable Bestowments, Disquiets and Torments, although they reshape their Disquiets and Torments to more closely align with the Unfleshed's "unique niche". However, they do have a strong enough affinity to a specific element to create unique Wastelands, in the form of reducing a land to an inorganic wasteland rich with electrical energy (1e) or slowly converting everything around them to dead metal (2e).
energy.
** In second edition, their defining Humour is oil.
* {{Foil}}: To the Extempores. Extempores in first edition. Like them, they are not so much a single linage Lineage as a collective of minor lineages.Lineages. However, all Unfleshed are created by demiurges, whilst Extempores are spontaneous creations of Pyros.



Pyros is a living thing, found in all aspects of the world around them. As a result, when great disasters strike, sometimes, it results in a spontaneous outburst of Pyros, creating enough pure Azoth to spontaneously kindle a disaster victim's corpse to life. These unique Prometheans are collectively known as the Extempore.

to:

Pyros is a living thing, found within everything in all aspects of the world around them.world. As a result, when great disasters strike, sometimes, it results in a spontaneous outburst of Pyros, creating enough pure Azoth to spontaneously kindle a disaster victim's corpse to life. These unique Prometheans are collectively known as the Extempore.



* BlessedWithSuck: Because of the fact that the first of any Extempore Lineage was spawned from a natural disaster, figuring out the ritual for procreation is extremely difficult. Many Extempores remain once-off freaks as a result, which means they can never attain the New Dawn. Even if they do devise a procreative ritual, it's inherently more restricted than those of many other Lineages, and may even only be possible during a very specific period of time.

to:

* BlessedWithSuck: Because of the fact that the first of any Extempore Lineage was spawned from a natural disaster, figuring out the ritual for procreation is extremely difficult. Many Extempores remain once-off one-off freaks as a result, which means they can never attain the New Dawn. Even if they do devise a procreative ritual, it's inherently more restricted than those of many other Lineages, and may even only be possible during a very specific period of time.



* {{Foil}}: To the Unfleshed. Both are not so much a Lineage as a catch-all for a specific variety of Prometheans, but Extempores are always born spontaneously, whereas Unfleshed cannot exist without human demiurges to create them.
* PromotionToPlayable: Extempores were mentioned in the 1e sourcebook ''Magnum Opus'', but actually devising them was given only minimal attention. The 2e corebook promotes them to a full-fledged player option alongside the Unfleshed and the other six Lineages.

to:

* {{Foil}}: To the Unfleshed.Unfleshed in first edition. Both are not so much a Lineage as a catch-all for a specific variety of Prometheans, but Extempores are always born spontaneously, whereas Unfleshed cannot exist without human demiurges to create them.
* PromotionToPlayable: PromotedToPlayable: Extempores were mentioned in the 1e sourcebook ''Magnum Opus'', but actually devising them was given only minimal attention. The 2e corebook promotes them to a full-fledged player option alongside the Unfleshed original five Lineages and the other six Lineages.
revised Unfleshed.



A Lineage of Extempores that sprang up in the American Midwest between 1933 and 1939; the years of the great Dust Bowl, when drought ravaged the land and famine gnawed on the nation's soul. A Hollow is born from the corpse of a human who died of deprivation, physically or metaphorically -- someone who simply gave up and died due to despair is valid for the ritual. To pass on its curse, the generative Promethean ceremonially "hollows" the corpse, reducing its weight by salting it, carefully drying it out in the sun, or just surgically excising a few organs, and then anoints its brow, chest and hands with a handful of dust. Finally, the generator imbues Pyros into a drop of water and places it on the Hollow's lips, seeing it rise to begin its new life

to:

A Introduced in ''Chronicles of Darkness: Dark Eras'', the Hollow are a Lineage of Extempores that sprang up in the American Midwest between 1933 and 1939; the years of the great Dust Bowl, when drought ravaged the land and famine gnawed on the nation's soul. A Hollow is born from the corpse of a human who died of deprivation, physically or metaphorically -- someone who simply gave up and died due to despair is valid for the ritual. To pass on its curse, the generative Promethean ceremonially "hollows" the corpse, reducing its weight by salting it, carefully drying it out in the sun, or just surgically excising a few organs, and then anoints its brow, chest and hands with a handful of dust. Finally, the generator imbues Pyros into a drop of water and places it on the Hollow's lips, seeing it rise to begin its new lifelife.

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*
* BerserkButton: Slavery. The Tammuz ''hate'' being treated as nothing but tools, and lash out violently when they feel others are treating them that way.
* BewareTheNiceOnes: Tammuz have a natural inclination to help people out. The problem is, their Disquiet manifests as people growing increasingly prone to abuse that helpfulness, until eventually the Tammuz realises that they're being manipulated into slavery. Which triggers their BerserkButton.
* {{Golem}: All Prometheans technically are golems, of the TabletopGame/DungeonsAndDragons "flesh golem" style, but the Tammuz have the strongest connotations with the traditional form.
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** On top of everything else that goes with the Promethean condition, as Extempores, the Hollow are intimately tied up with the conditions of the Dust Bowl. Once the drought finally ends in the winter of 1939, their generative ritual ''stops working'' -- and thanks to having had a hard lesson in their former agricultural foolishness, America will never make the mistakes that lead to the Dust Bowl's creation again. So any Hollow who haven't created progeny before the rains are ''trapped as prometheans'', '''forever'''. Those few who survive ultimately leave America entirely, hoping that they can still perform the generative right in other drought & famime-afflicted countries like Africa, with their ultimate fate being unknown.

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** On top of everything else that goes with the Promethean condition, as Extempores, the Hollow are intimately tied up with the conditions of the Dust Bowl. Once the drought finally ends in the winter of 1939, their generative ritual ''stops working'' -- and thanks to having had a hard lesson in their former agricultural foolishness, America will never make the mistakes that lead to the Dust Bowl's creation again. So any Hollow who haven't created progeny before the rains are ''trapped as prometheans'', Prometheans'', '''forever'''. Those few who survive ultimately leave America entirely, hoping that they can still perform the generative right in other drought & famime-afflicted famine-afflicted countries like Africa, with their ultimate fate being unknown.
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!!Frankenstein
->Associated Element: Fire/Lightning
->Associated Humor: Choler
->Nicknames: The Wretched, Thunderstruck, Karloffs (Male), Elsas (Female), Patchwork Men
->Disfigurements: Conglomeration. When their true self is shown to the world, the "cobbled-together" nature of a Frankenstein is made prominent, with both disparate body-parts and whatever is used to hold them together being shown in all their glory.

As one might expect, the Frankenstein Lineage requires at least two bodies for the generative act. These bodies are cut apart and then the creator binds the optimal parts together to form the desired body, infusing it with choler before exposing it to lightning. In the modern era, power stations and electrical junctions can replace the traditional lightning storm.
----
* AllOfTheOtherReindeer: Even other Prometheans tend to look down on Frankensteins; whilst they all cause Disquiet, the creation mythology of the others portrays them as still achieving what their demiurges intended -- [[GoneHorriblyRight if not quite how they intended]]. The creation mythology of the Frankensteins, however, portrays them as being ''failures'' in the eyes of their creator.
* LightningFireJuxtaposition: Their elemental affinity is technically fire, but since fire is hazardous to all Prometheans, they're instead more closely aligned with lightning, as the "purified form" of fire.
* ShockAndAwe: Lightning is effectively their "true" element, and they have a natural affinity for the Stannum Refinement, and thusly the Transmutations of Electrification.
* SuperStrength: Even by Promethean standards, Frankensteins are physically powerful, so much so that their default Bestowment is Unholy Strength.

!!Galateid
->Associated Element: Air
->Associated Humour: Sanguine
->Nicknames: Muses, Dolls, Statues, Mannequins, Paphoi (older term for males), Galataea (older term for females)
->Disfigurements: Artificial. When the mask of humanity slips, Galateids slide beyond the natural into looking more like something man-made; skin like plastic, eyes like a doll's, hair like a wig, skin unnaturally pale or dark. This is only exacerbated if the Galateid actually used artificial parts in their creation.

Galateids do not need more than one body to create a new member of their lineage, but they do require the body be young, physically perfect and as beautiful as possible. As a result, they sometimes resort to carefully harvesting parts from different bodies in order to assemble the most beautiful corpse they can, and are the Lineage most likely to resort to murder in order to acquire the body they need. Once they have the corpse, they soak it in a bath of wine vinegar mixed with aromatic herbs, dissolved pearls and lime sand. Once it's properly preserved, they pull it out and awaken it to the Pilgrimage with a kiss laden with Azoth-laced breath.
----
* TheHedonist: Driven by their Humour, Galateids are obsessed with their body, seeking both to make it the best it can possibly be and to pamper themselves with sensual indulgences.
* UncannyValley: The horror of their Disfigurements comes from hitting this angle, much in the way a creepy doll or statue might.

!!Osiran
->Associated Element: Water
->Associated Humor: Phlegm
->Nicknames: Nepri, Cadavers, Children of Horus
->Disfigurements: Mummified. When their true nature is revealed, Osirans look like walking corpses, shriveled and decayed, and surrounded by a musty aroma of citron and dried roses.

The generative rite of the Osirans is an elaborate ritual requiring the body's mutilation. A corpse is ceremonially immersed in river water laced with aromatic herbs, then chopped into thirteen pieces with a bronze knife. One piece is discarded, the rest are spat on and then sewn back together with flaxen thread before the progenitor takes a handful of rose petals, imbues them with Azoth, crushes them and then feeds the petals to the corpse. It chews and swallows its first meal, and then opens its eyes.
----
* ForScience: Their phlegmatic nature makes them both highly inquisitive and very unemotional, meaning they have a strong tendency to do experiments that others would find cruel.
* ResurrectiveImmortality: Osirans possess the Bestowment of Revivification, which allows them to come back from the dead more than once.

!!Tammuz
->Associated Element: Earth
->Associated Humor: Melancholer
->Nicknames: Golems, Clay Men, The Unfinished
->Disfigurements: Earthen. All Tammuz when revealed are covered in a thick layer of clay or mud, sometimes with deep, bloodless cracks in it that gives the impression that they're made of soil. They smell of wet clay or freshly turned earth, their is hair slick and matted, and their eyes look like black pebbles. Some even sport sigils on their foreheads; Babylonian, Hebrew or Enochian words for some significant term ("life", "freedom", "hope", "truth", etc) illuminated by elemental lightning.

Tammuz have perhaps the simplest generative rite of their kind. They simply find a patch of deep, bare earth, rite an instinctively-known word of power on a small slip of paper, put this in a corpse's mouth, symbolically prepare the corpse for slavery (shaving its head, tattooing it, fitting it with an iron earring, whatever they chose), bury it in the ground and leave it. When the new Tammuz is ready, it digs itself out.
----
*

!!Ulgan
->Associated Element: Spirit
->Associated Humour: Ectoplasm
->Nicknames: The Riven, Orpheans, Spirit-Torn, Altai
->Disfigurements: Sundered. Of the five primary Lineages, the Riven may be the most disturbing to look on, their bodies covered in deep, bloodless rents that spill an eerie, unearthly blackness into the world around them

Ulgans can only create their progeny from the corpses of humans who had an affinity for the spirits. They disgorge ectoplasm over the corpse, which causes it to sink into Twilight, and then summon the spirits with ritualistic screams. Retrieving the torn body, they piece it back together and then disgorge more ectoplasm over it, restoring it to life.
----
* DontThinkFeel: The ectoplasmic humour that drives Ulgans makes them favor intuition and instinct over learning.
* ElementNumberFive: The form this to the core quintet; the other Lineages have associations to classical Western elementalism and the four humors... and then you have Ulgans, who are tied to the Spirit element and the "humour" of Ectoplasm.
* EyeColors: Many Ulgans have their eyes change color after they animate for the first time. The most common colors are a creepy pale blue, green or jet black.

!!Zeka
->Associated Element: Radiation
->Associated Humour: Any
->Nicknames: Hibakusha (Japanese), Oppenheimers
->Disfigurements: Cancerous or Irradiated. Zeky disfigurements usually revolve around radiation damaging their skin and flesh; translucent, missing, tumorous, radiation-burned, light-consuming, or worse.

Children of the Atomic Age, the Zeky are the youngest Lineage to truly proliferate in the World of Darkness. As humanity began to split the atom, the Divine Fire began to resonate, inspiring assorted souls to find ways to tap into radiation to give life rather than take it. Though a handful were born with the bombs and early nuclear testing, the true root of the Lineage is traced back to Russia in 1958, when a deranged Soviet scientist overseeing the nuclear gulag of Novaya Zemlya used a copy of the notes of Dr. Victor Frankenstein to create a "super-zeka" from the corpses of the prisoners. Implied to be inherently attuned to Flux instead of Azoth, in contrast to their kindred, the Zeky are still a rarity in the World of Darkness, but slowly grow in numbers as they spread between countries with access to nuclear energy, having made their way out of Russia and into the lands beyond.

All Zeky are created by using radioactive elements or just ambient radiation to revive the body. Beyond that, they have no unifying ritual, which further highlights their status as being more "impure" than their cousins and marks them as closer to the Extempores or Unfleshed in nature.
----
* BadPowersBadPeople: Zeky tend to be monsters even by the standards of other Prometheans, and this is highlit by the fact that their natural affinity isn't for Stannum (Refinement of Vengeance), but for Centimanus (Refinement of Flux), which most Prometheans see as, effectively, the path of pure evil.
* BlessedWithSuck: Even by Promethean standards, these guys have it bad. They suffer constant pain from the radiation in their systems, their true forms are hideous to look at even to their own kind, their Wasteland is dangerous even to other Prometheans, and did we mention that any Zeka strong enough to make the New Dawn will probably be ''killed instantly by their own lingering radiation'' after transforming?
* BodyHorror: Not only are Zeky amongst the most hideous-looking Prometheans when their true forms are revealed, even their mask of humanity can't conceal their deformities, and they always sport some notable physical defect. This can range from anything like a covering of melanomas or skin grafts to body-obscuring scars to complete hairlessness or sunburn.
* ElementNumberFive: Zigzagged. Unlike Ulgans, the Zeky have no unique defining Humour to control themselves, and technically their elemental affinity is based on one of the other Lineages, reflected by their variable Bestowments. However, they do have a strong enough affinity to a specific element to create unique Wastelands and have their own unique Torment, and Radiation colors their Humour; choler is sick and depraved, sanguine leads to extreme appetites, phlegmatic leads to morbid fascinations, melancholy to depressed self-loathing, ectoplasm to insane and erratic leaps of logic.
* {{Foil}}: To the Frankenstein Lineage. On the surface, a Zeka and a Frankenstein have a lot in common, but the similarities are twisted when you get a closer look. Indeed, the very first Zeka to be considered "Zeka" was created by Dr. Mikhail Alessandrovich Elizrov using a copy of Frankenstein's journal.
* ILoveNuclearPower: A Zeka's HealingFactor is fueled by absorbing radiation.
* LovecraftianSuperPower: The powers unique to the Zeky all stem from the twisted, mutagenic powers of the radiation running through their bodies; creating zombies and becoming a living blast shadow are their Bestowments, whilst they have unparalleled affinity for the Irradiation Transmutation, which gives them powers like creating blasts of radiation, generating mind-controlling brain tumors, summoning swarms of flesh-eating cockroaches and turning bugs into irradiated giants that serve their needs.
* NuclearNasty: What better way to describe a walking corpse fueled by radiation who turns the land around them into a post-nuclear wasteland straight out of a 50s comic book?
* RedScare: The basic effect of their Disquiet in a nutshell; an intense, all-consuming paranoia that tears society as a whole apart even as fearful cliques form for a futile sense of protection.
* SuperSoldier: Averted. The very first Zeka was created to be a super-''worker''; mindlessly obedient, passive, and docile, but with nuclear-fueled durability and strength that would allow it to conduct heavy labor, especially the mining of radioactive elements for the Soviet nuclear programs. Naturally, it didn't work out as intended.
* UnstoppableRage: When overwhelmed by Torment, the Zeky fly into a homicidal fury, consumed by the irresistible need to kill and destroy everything around them.
* WalkingWasteland: This may seem redundant, given it's universal to Prometheans, but Zeka deserve special attention; their Wasteland is so inhospitable that even other Prometheans can't survive in it; only the Zeky and the mutated insects that it spawns can live in such a place.

!!Unfleshed
->Associated Element: Metal
->Associated Humour: Any

In contrast to other Prometheans, the Unfleshed are not so much a Lineage as a collection of different Lineages sharing a common base route. Born of scientific advancements, the Unfleshed build upon the nature of Constructs -- Prometheans born from inanimate matter rather than corpse-flesh -- by being creatures of living metal, technological imitations of the human form that seek to attain the New Dawn. It doesn't matter if they are clockwork imitations of human forms, intelligent robots or sapient clouds of nanobots; to other Prometheans, they are all the Unfleshed.
----
* ElementNumberFive: Zigzagged. Unlike Ulgans, the Unfleshed have no unique defining Humour to control themselves, and technically their elemental affinity is based on one of the other Lineages, reflected by their variable Bestowments, Disquiets and Torments, although they reshape their Disquiets and Torments to more closely align with the Unfleshed's "unique niche". However, they do have a strong enough affinity to a specific element to create unique Wastelands, in the form of reducing a land to an inorganic wasteland rich with electrical energy (1e) or slowly converting everything around them to dead metal (2e).
* {{Foil}}: To the Extempores. Like them, they are not so much a single linage as a collective of minor lineages. However, all Unfleshed are created by demiurges, whilst Extempores are spontaneous creations of Pyros.

!!Extempore
->Associated Element: Any
->Associated Humour: Any

Pyros is a living thing, found in all aspects of the world around them. As a result, when great disasters strike, sometimes, it results in a spontaneous outburst of Pyros, creating enough pure Azoth to spontaneously kindle a disaster victim's corpse to life. These unique Prometheans are collectively known as the Extempore.
----
* BlessedWithSuck: Because of the fact that the first of any Extempore Lineage was spawned from a natural disaster, figuring out the ritual for procreation is extremely difficult. Many Extempores remain once-off freaks as a result, which means they can never attain the New Dawn. Even if they do devise a procreative ritual, it's inherently more restricted than those of many other Lineages, and may even only be possible during a very specific period of time.
* ElementNumberFive: Born from unique environmental situations, Extempores often have unique powers and traits, even if "mechanically" they can be summed up as a combination of two or more elements.
* {{Foil}}: To the Unfleshed. Both are not so much a Lineage as a catch-all for a specific variety of Prometheans, but Extempores are always born spontaneously, whereas Unfleshed cannot exist without human demiurges to create them.
* PromotionToPlayable: Extempores were mentioned in the 1e sourcebook ''Magnum Opus'', but actually devising them was given only minimal attention. The 2e corebook promotes them to a full-fledged player option alongside the Unfleshed and the other six Lineages.

!!!Hollow
->Associated Element: Air & Earth
->Associated Humour: Sanguine & Melancholer
->Nicknames: Skeletons, Beggars
->Disfigurements: Desiccated. A Hollow looks like someone who was starved to death and then was left to shrivel in the sun, with dry, flaking skin hanging tight on bones -- sometimes ripping to bare the bones, chapped lips and bloodshot eyes.

A Lineage of Extempores that sprang up in the American Midwest between 1933 and 1939; the years of the great Dust Bowl, when drought ravaged the land and famine gnawed on the nation's soul. A Hollow is born from the corpse of a human who died of deprivation, physically or metaphorically -- someone who simply gave up and died due to despair is valid for the ritual. To pass on its curse, the generative Promethean ceremonially "hollows" the corpse, reducing its weight by salting it, carefully drying it out in the sun, or just surgically excising a few organs, and then anoints its brow, chest and hands with a handful of dust. Finally, the generator imbues Pyros into a drop of water and places it on the Hollow's lips, seeing it rise to begin its new life
----
* BlessedWithSuck:
** On top of everything else that goes with the Promethean condition, as Extempores, the Hollow are intimately tied up with the conditions of the Dust Bowl. Once the drought finally ends in the winter of 1939, their generative ritual ''stops working'' -- and thanks to having had a hard lesson in their former agricultural foolishness, America will never make the mistakes that lead to the Dust Bowl's creation again. So any Hollow who haven't created progeny before the rains are ''trapped as prometheans'', '''forever'''. Those few who survive ultimately leave America entirely, hoping that they can still perform the generative right in other drought & famime-afflicted countries like Africa, with their ultimate fate being unknown.
** Thanks to having two Humours, the Hollow suffer two different kinds of Torment at random; a hedonistic gorge-fest that they will violently defend, or withdrawing from humanity to sulk, violently expelling anyone who tries to get too close.
* CombatSadomasochist: Thanks to their unique Bestowment, "Hunger", the Hollow can feed on the hatred, pain and rage imbued in a wound, allowing them to convert damage into Pyros or Willpower.
* TheEeyore: Courtesy of their melancholic Humour, the Hollow struggle with deep feelings of anxiety and insecurity.
* EmpathicHealing: The Hunger Bestowment can be used to heal others as well as to absorb
* TheHedonist: Thanks to their sanguine Humour, the Hollow are driven by a deep, all-consuming hunger, which drives them to indulge in anything they can in order to feel a sense of comfort, fulfillment and safety.
* LastOfHisKind: Any Hollow that you find in a modern day scenario is probably this, thanks to the aforementioned limitation on reproducing.

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