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* EarlyInstallmentWeirdness: The archetype is a series staple, but Generation II didn't exactly follow it to the letter. The closest things it had to Pikaclones were Pichu, a pre-evolution for Pikachu, and the Marill line, which had some similarities to Pikachu such as a rodent design, zig-zagging tail, two-stage evolution, and placement in the Fairy egg group, but otherwise the similarities ended there. The archetype wasn't well and truly established until Generation III, where Plusle and Minun, which established the obligatory non-evolving electric rodent for each generation from then on.

to:

* EarlyInstallmentWeirdness: The archetype is a series staple, but Generation II didn't exactly follow it to the letter. The closest things it had to Pikaclones were Pichu, a pre-evolution for Pikachu, and the Marill line, which had some similarities to Pikachu such as a rodent design, zig-zagging tail, two-stage evolution, and placement in the Fairy egg group, but otherwise the similarities ended there. The archetype wasn't well and truly established until Generation III, where Plusle and Minun, which Minun established the obligatory non-evolving electric rodent for each generation from then on.
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Added DiffLines:

* EarlyInstallmentWeirdness: The archetype is a series staple, but Generation II didn't exactly follow it to the letter. The closest things it had to Pikaclones were Pichu, a pre-evolution for Pikachu, and the Marill line, which had some similarities to Pikachu such as a rodent design, zig-zagging tail, two-stage evolution, and placement in the Fairy egg group, but otherwise the similarities ended there. The archetype wasn't well and truly established until Generation III, where Plusle and Minun, which established the obligatory non-evolving electric rodent for each generation from then on.

Added: 62

Removed: 62

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realphabetizing


* BlowYouAway: They are always Flying-types, fitting of birds.



* BlowYouAway: They are always Flying-types, fitting of birds.
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* ComMons: Like many other early game archetypes, they're everywhere on early land routes.

to:

* ComMons: Like many other early game archetypes, they're most of them are everywhere on early land routes.routes. Skitty is an exception; they're very rare in every game they appear in.

Added: 6058

Changed: 6940

Removed: 2881

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A three-stage Bug-type found exclusively in early routes (at least in their debut games), also associated with "early forests" such as Viridian Forest and Santalune Forest. They mainly exist to teach the mechanic of evolution early in the game, as they often evolve earlier than practically all other Pokémon, often evolving into their second stage or even reaching their final stage around level 10. They can be useful in the early game thanks to their early high stats and status effects, but they are generally outclassed anywhere later than the early game (though some that reach their final form at higher levels can be more powerful).

to:

A three-stage Bug-type found exclusively in early routes (at least in their debut games), also associated with "early forests" such as Viridian Forest and Santalune Forest. They mainly exist to teach the mechanic of evolution early in the game, as they often evolve earlier than practically all other Pokémon, often evolving into their second stage or even reaching their final stage around level 10. They can be useful in the early game thanks to their early high stats and status effects, but they are generally outclassed anywhere later than the early game (though some that reach their final form at higher levels can be more powerful).
powerful, especially those from later generations).



[[folder:The Mushroom]]
An archetype that has strangely appeared in every odd-numbered generation thus far, these Pokémon are all based on mushrooms. They are Grass-types found rather early on and usually evolve in the 20's, but what makes this archetype particularly unique is the move Spore, which is exclusive to this archetype and is the only perfect-accuracy move that causes Sleep.

->'''Pokémon of this archetype:''' Paras line, Shroomish line, Foongus line, Morelull line

to:

[[folder:The Mushroom]]
An archetype
Early Cat]]
A two-stage cat line
that has strangely appeared in every odd-numbered generation thus far, these Pokémon are all based on mushrooms. They are Grass-types found rather early on and usually evolve tends to be very common in the 20's, early game. Often of the Normal-type, though they tend to learn several Dark-type moves as well (with the Purrloin and Alolan Meowth lines outright being Dark-type). They often have have large, varied movepools, but what makes this archetype particularly unique is the move Spore, which is exclusive to this archetype and is the only perfect-accuracy move that causes Sleep.

lackluster stats in everything except for Speed.

->'''Pokémon of this archetype:''' Paras Meowth line, Shroomish Skitty line, Foongus Glameow line, Morelull Purrloin line

->'''Pokémon that only have elements of this archetype:''' Espurr line, Galarian Meowth
line



* ForcedSleep: While far from the only Pokémon move to cause this, the Spore move unique to this archetype takes this further by being the only 100% accuracy move that causes sleep.
* GreenThumb: They are always Grass-type.
* MushroomMan: They share a common basis in mushrooms.
* SecretArt: Spore, which is fittingly called Mushroom Spore in Japanese, is exclusive to this archetype.
* StandardStatusEffects: In addition to their sleep-inducing Spore move, they also share the Effect Spore ability, allowing contacting moves a 30% chance of triggering poison, paralysis, or sleep on the opponent. Notably, Effect Spore is only found on this archetype as a normal ability, with other Pokémon only receiving it as a hidden ability.

to:

* ForcedSleep: While far from the only Pokémon move CastingAShadow / CombatPragmatist: They often learn several Dark-type moves, which serves to cause this, the Spore move unique to this archetype takes this emphasize their sneaky, pragmatic natures. The Purrloin and Alolan Meowth lines take it a step further by outright being the only 100% accuracy move that causes sleep.
Dark-type.
* GreenThumb: CatsAreMean: Often portrayed as antagonistic, or being used by antagonists.
* ComMons: Like many other early game archetypes, they're everywhere on early land routes.
* ConfusionFu:
They are tend to learn lots of different moves from different types, with tons of utility moves as well. Unfortunately, they don't usually have the stats to back this up.
* CuteKitten: The first stages tend to be absolutely adorable. The Skitty line is this throughout its entire evolutionary line.
* FragileSpeedster: Their best stat is almost
always Grass-type.
Speed, while their defenses tend to be rather lacking.
* MushroomMan: They share RightHandCat: Often a common basis in mushrooms.
favorite among evil teams.
* SecretArt: Spore, UndergroundMonkey: Meowth has a whopping ''three'' variants, all of which is fittingly called Mushroom Spore in Japanese, is exclusive to this archetype.
* StandardStatusEffects: In addition to their sleep-inducing Spore move, they also share
fill the Effect Spore ability, allowing contacting moves a 30% chance of triggering poison, paralysis, or sleep on the opponent. Notably, Effect Spore is only found on this archetype as a normal ability, with other Pokémon only receiving it as a hidden ability.in their respective regions.



[[folder:The Three Stage Rock-type]]
A Rock-type Pokémon that can be found in an early cave such as Mt. Moon. Because of their three-stage evolution and high physical-oriented stats, they can seem like team members to keep throughout the game. However, due to the Rock type's high amount of weaknesses and their special-oriented flaws, they tend to be hard-to-use at best from mid-game and on.

->'''Pokémon of this archetype:''' Geodude line, Aron line, Roggenrola line, Rolycoly line

to:

[[folder:The Three Stage Rock-type]]
A Rock-type
Mushroom]]
An archetype that has strangely appeared in every odd-numbered generation thus far, these
Pokémon that can be are all based on mushrooms. They are Grass-types found in an rather early cave such as Mt. Moon. Because of their three-stage evolution on and high physical-oriented stats, they can seem like team members to keep throughout usually evolve in the game. However, due to 20's, but what makes this archetype particularly unique is the Rock type's high amount of weaknesses move Spore, which is exclusive to this archetype and their special-oriented flaws, they tend to be hard-to-use at best from mid-game and on.

is the only perfect-accuracy move that causes Sleep.

->'''Pokémon of this archetype:''' Geodude Paras line, Aron Shroomish line, Roggenrola Foongus line, Rolycoly Morelull line



* AchillesHeel: A crippling flaw that tends to keep them out of the late game, they usually have a secondary typing that magnifies at least one of the Rock type's weaknesses into a double weakness. Roggenrola averts this by being pure Rock type.
* CrutchCharacter: They can be found early on and have both decent stats and powerful moves for that point in the game, but later on they tend to plateau due to their low Special Defense and more common weaknesses.
* DishingOutDirt: They're always Rock-type, usually also having a secondary typing to go with it.
* SocializationBonus: Two of the four (Geodude and Roggenrola) can't reach their final evolutionary stage without being traded with someone else.

to:

* AchillesHeel: A crippling flaw that tends to keep them out of ForcedSleep: While far from the late game, they usually have a secondary typing that magnifies at least one of only Pokémon move to cause this, the Rock type's weaknesses into a double weakness. Roggenrola averts Spore move unique to this archetype takes this further by being pure Rock type.
the only 100% accuracy move that causes sleep.
* CrutchCharacter: GreenThumb: They can be found early on and have both decent stats and powerful moves for that point are always Grass-type.
* MushroomMan: They share a common basis
in the game, but later on they tend mushrooms.
* SecretArt: Spore, which is fittingly called Mushroom Spore in Japanese, is exclusive
to plateau due this archetype.
* StandardStatusEffects: In addition
to their low Special Defense and more common weaknesses.
* DishingOutDirt: They're always Rock-type, usually
sleep-inducing Spore move, they also having share the Effect Spore ability, allowing contacting moves a secondary typing to go 30% chance of triggering poison, paralysis, or sleep on the opponent. Notably, Effect Spore is only found on this archetype as a normal ability, with it.
* SocializationBonus: Two of the four (Geodude and Roggenrola) can't reach their final evolutionary stage without being traded with someone else.
other Pokémon only receiving it as a hidden ability.



[[folder:The Pikaclone]]
Thanks to Pikachu's role as a SeriesMascot, the idea behind it expanded to a whole spiritual line of Pokémon sharing many of its elements: the Electric-type, a rodent-based design, and noticeable {{Blush Sticker}}s on their cheeks. While Pikachu has an evolutionary line, Pikaclones never evolve.

->'''Pokémon of this archetype:''' Pikachu line, Plusle and Minun, Pachirisu, Emolga, Dedenne, Togedemaru, Morpeko

->'''Pokémon that only have elements of this archetype:''' Marill line, Mimikyu

to:

[[folder:The Pikaclone]]
Thanks to Pikachu's role as a SeriesMascot, the idea behind it expanded to a whole spiritual line of
Three Stage Rock-type]]
A Rock-type
Pokémon sharing many that can be found in an early cave such as Mt. Moon. Because of its elements: the Electric-type, a rodent-based design, and noticeable {{Blush Sticker}}s on their cheeks. While Pikachu has an evolutionary line, Pikaclones never evolve.

three-stage evolution and high physical-oriented stats, they can seem like team members to keep throughout the game. However, due to the Rock type's high amount of weaknesses and their special-oriented flaws, they tend to be hard-to-use at best from mid-game and on.

->'''Pokémon of this archetype:''' Pikachu Geodude line, Plusle and Minun, Pachirisu, Emolga, Dedenne, Togedemaru, Morpeko

->'''Pokémon that only have elements of this archetype:''' Marill
Aron line, MimikyuRoggenrola line, Rolycoly line



* BlushSticker: Which aren't just there to make them look cute; the Pokédex explains them as being "electric sacs" with which they use their attacks.
* DeconstructedCharacterArchetype: Despite also having Togedemaru in Generation VII, Mimikyu serves as this for the Pikaclone archetype, disguising itself as a Pikachu in an attempt to be loved.
* DubNameChange: Notably averted in that they usually keep their Japanese names in most regions, which gives each of their names a uniquely Japanese feel among more fittingly localized names.
* PopularityPower: Is it any wonder that the most popular Pokémon spawned an entire archetype of its own?
* RidiculouslyCuteCritter: With their soft, friendly designs and {{Blush Sticker}}s, all of them are very cute. Because of this, all but one of them are in the Fairy egg group which includes generally adorable Pokémon, and even then, the one exception, Emolga, isn't any less adorable than the others.
* SecretArt: In Generations VI and VII, Nuzzle, a weak Electric-type physical move that guarantees Paralysis, was this to the archetype. Generation VIII broke with this, not only denying the Galarian Pikaclone Morpeko the move, but instead giving it to the Yamper and Toxel lines.
* ShockAndAwe: They're always Electric-type.

to:

* BlushSticker: Which aren't just there AchillesHeel: A crippling flaw that tends to make keep them look cute; out of the Pokédex explains them as being "electric sacs" with which they use their attacks.
* DeconstructedCharacterArchetype: Despite also having Togedemaru in Generation VII, Mimikyu serves as this for the Pikaclone archetype, disguising itself as a Pikachu in an attempt to be loved.
* DubNameChange: Notably averted in that
late game, they usually keep their Japanese names in most regions, which gives each of their names have a uniquely Japanese feel among more fittingly localized names.
* PopularityPower: Is it any wonder
secondary typing that the most popular Pokémon spawned an entire archetype of its own?
* RidiculouslyCuteCritter: With their soft, friendly designs and {{Blush Sticker}}s, all of them are very cute. Because of this, all but
magnifies at least one of them are the Rock type's weaknesses into a double weakness. Roggenrola averts this by being pure Rock type.
* CrutchCharacter: They can be found early on and have both decent stats and powerful moves for that point
in the Fairy egg group which includes generally adorable Pokémon, game, but later on they tend to plateau due to their low Special Defense and even then, the one exception, Emolga, isn't any less adorable than the others.
more common weaknesses.
* SecretArt: In Generations VI and VII, Nuzzle, a weak Electric-type physical move that guarantees Paralysis, was this to the archetype. Generation VIII broke with this, not only denying the Galarian Pikaclone Morpeko the move, but instead giving it to the Yamper and Toxel lines.
* ShockAndAwe:
DishingOutDirt: They're always Electric-type.Rock-type, usually also having a secondary typing to go with it.
* SocializationBonus: Two of the four (Geodude and Roggenrola) can't reach their final evolutionary stage without being traded with someone else.



[[folder:The Fossil Duo]]
A duo of Pokémon that can be obtained via FossilRevival. Usually, you are given the choice between one of the two fossils to obtain and later revive, though there may be a way to obtain the other, particularly post-game. Fossil Pokémon specific to this archetype are always Rock-type, and they generally evolve around level 40.

->'''Pokémon of this archetype:''' Omanyte and Kabuto lines, Lileep and Anorith lines, Cranidos and Shieldon lines, Tirtouga and Archen lines, Tyrunt and Amaura lines

->'''Pokémon that only have elements of this archetype:''' Aerodactyl, Dracozolt, Dracovish, Arctozolt, and Arctovish

to:

[[folder:The Fossil Duo]]
A duo of
Two-Stage Canine]]
Two-stage, canine-based
Pokémon that can tend to be obtained via FossilRevival. Usually, you found in the early-to-mid game. Their evolutions are given quite powerful, and as such are often used by more powerful trainers, such as Ace Trainers. After the choice between one [[BreakoutCharacter breakout popularity]] of the two fossils to obtain and later revive, though there may be a way to obtain the other, particularly post-game. Fossil Lucario line, Pokémon specific to of this archetype are always Rock-type, from Gen IV onwards tend to receive WolverinePublicity in spinoff material and they generally evolve around level 40.

->'''Pokémon
merchandise.

-> '''Pokémon
of this archetype:''' Omanyte and Kabuto lines, Lileep and Anorith lines, Cranidos and Shieldon lines, Tirtouga and Archen lines, Tyrunt and Amaura lines

->'''Pokémon
Growlithe line, Vulpix line, Electrike line, Riolu line, Zorua line, Rockruff line

-> '''Pokémon
that only have elements of this archetype:''' Aerodactyl, Dracozolt, Dracovish, Arctozolt, and Arctovish Swirlix line, Yamper line



* DishingOutDirt: The Pokémon that play the archetype straight are always Rock-type. The Galarian fossils notably break the trend of fossils always being Rock-type.
* EarlyInstallmentWeirdness: The first two Fossil Duos were comprised of SeldomSeenSpecies before moving on to more standard StockDinosaurs (barring some exceptions).
* EverythingsBetterWithDinosaurs: Unsurprisingly for Pokémon based on prehistoric creatures, a number of them are based on dinosaurs, the Tyrunt line in particular being based on ''TyrannosaurusRex''.
* FossilRevival: The means by which you receive them. You must acquire its fossil from somewhere, then bring it to a scientist specializing in reviving from fossils.
* MixAndMatchCritters: The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, which are formed through a combination of two different fossils, one for the body and one for the head.
* MutuallyExclusivePartyMembers: In most cases, you are given the choice of only one of the fossils, though later on you may find the opportunity to get the other.
* SeldomSeenSpecies: The majority of Fossil Mons, surprisingly:
** Ammonites, sea scorpions, crinoids, and ''Anomalocaris''[[note]]Omanyte, Kabuto, Lileep, and Anorith lines, respectively[[/note]] aren't particularly well know outside of die hard paleontology enthusiasts.
** The Shieldon and Amaura lines are based off ''Chasmosaurus'' and ''Amargasaurus'' respectively, both of which are very obscure compared to the more popular ''Triceratops'' and ''Brachiosaurus.''
* SixthRanger:
** Aerodactyl, due to not being a member of a duo, having no evolutions (though it does have a Mega Evolution), and not even being revived from a fossil. Instead, Aerodactyl is revived from Old Amber, an item that existed alongside the fossils used to revive Omanyte and Kabuto, and available regardless of which fossil was picked earlier in the game. It otherwise fits the archetype, being a prehistoric, partial Rock-type Pokémon revived from an item, with its status being a case of EarlyInstallmentWeirdness.
** The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, due to not being part of a duo, having no evolutions, lacking the Rock-type, and not being true prehistoric creatures. Instead, each of these Pokémon is created through a combination of two different fossils, one for the body and one for the head. The combination of fossils determines the Pokémon's types, none of which are Rock-type. And none of these Pokémon ever actually existed in nature, instead being chimerae artifically created from different parts of Pokémon that did exist.
* StockDinosaurs: Naturally, severally Fossil Mons are based off popular dinosaurs, namely ''a non-specific Pterosaur, Pachycephalosaurus, Archelon, Archaeopteryx,'' and ''Tyrannosaurus rex.''[[note]]Aerodactyl and the Cranidos, Tirtouga, Archen, and Tyrunt lines, respectively[[/note]]

to:

* DishingOutDirt: The Pokémon that play FunnyAnimal: Lucario, Zoroark, and Midnight Lycanroc are all humanoid.
* HeroicDog: They're almost always portrayed as being used by
the heroes.
* PreciousPuppy: One of the contributing factors to this line's popularity is the adorable first stages.
* RedMage: Several members of this
archetype straight are always Rock-type. The Galarian fossils notably break the trend of fossils always being Rock-type.
* EarlyInstallmentWeirdness: The first two Fossil Duos were comprised of SeldomSeenSpecies before moving
have solid offenses on to more standard StockDinosaurs (barring some exceptions).
* EverythingsBetterWithDinosaurs: Unsurprisingly for Pokémon based on prehistoric creatures, a number of them are based on dinosaurs, the Tyrunt line in particular being based on ''TyrannosaurusRex''.
* FossilRevival: The means by which you receive them. You must acquire its fossil from somewhere, then bring it to a scientist specializing in reviving from fossils.
* MixAndMatchCritters: The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, which are formed through a combination of two different fossils, one for the body and one for the head.
* MutuallyExclusivePartyMembers: In most cases, you are given the choice of only one of the fossils, though later on you may find the opportunity to get the other.
* SeldomSeenSpecies: The majority of Fossil Mons, surprisingly:
** Ammonites, sea scorpions, crinoids, and ''Anomalocaris''[[note]]Omanyte, Kabuto, Lileep, and Anorith lines, respectively[[/note]] aren't particularly well know outside of die hard paleontology enthusiasts.
** The Shieldon and Amaura lines are based off ''Chasmosaurus'' and ''Amargasaurus'' respectively,
both of which are very obscure compared to the more popular ''Triceratops'' physical and ''Brachiosaurus.''
* SixthRanger:
** Aerodactyl, due to not being a member of a duo, having no evolutions (though it does have a Mega Evolution), and not even being revived from a fossil. Instead, Aerodactyl is revived from Old Amber, an item that existed alongside the fossils used to revive Omanyte and Kabuto, and available regardless of which fossil was picked earlier in the game. It otherwise fits the archetype, being a prehistoric, partial Rock-type Pokémon revived from an item, with its status being a case of EarlyInstallmentWeirdness.
** The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, due to not being part of a duo, having no evolutions, lacking the Rock-type, and not being true prehistoric creatures. Instead, each of these Pokémon is created through a combination of two different fossils, one for the body and one for the head. The combination of fossils determines the Pokémon's types, none of which are Rock-type. And none of these Pokémon ever actually existed in nature, instead being chimerae artifically created from different parts of Pokémon that did exist.
* StockDinosaurs: Naturally, severally Fossil Mons are based off popular dinosaurs, namely ''a non-specific Pterosaur, Pachycephalosaurus, Archelon, Archaeopteryx,'' and ''Tyrannosaurus rex.''[[note]]Aerodactyl and the Cranidos, Tirtouga, Archen, and Tyrunt lines, respectively[[/note]]
special sides.



[[folder:The Pseudo-Legendary]]
Pokémon that are rare and/or only found late in the game, they are, when fully evolved, the strongest among non-Legendary Pokémon in stats. Their base stat totals are always 600, which put them above the lower-tier legendaries such as Zapdos and Entei. They are almost always Dragon-type.

->'''Pokémon of this archetype:''' Dratini line, Larvitar line, Bagon line, Beldum line, Gible line, Deino line, Goomy line, Jangmo-o line, Dreepy line

->'''Pokémon that only have elements of this archetype:''' Axew line

to:

[[folder:The Pseudo-Legendary]]
Pikaclone]]
Thanks to Pikachu's role as a SeriesMascot, the idea behind it expanded to a whole spiritual line of
Pokémon that are rare and/or only found late in sharing many of its elements: the game, they are, when fully evolved, the strongest among non-Legendary Pokémon in stats. Their base stat totals are always 600, which put them above the lower-tier legendaries such as Zapdos Electric-type, a rodent-based design, and Entei. They are almost always Dragon-type.

noticeable {{Blush Sticker}}s on their cheeks. While Pikachu has an evolutionary line, Pikaclones never evolve.

->'''Pokémon of this archetype:''' Dratini Pikachu line, Larvitar line, Bagon line, Beldum line, Gible line, Deino line, Goomy line, Jangmo-o line, Dreepy line

Plusle and Minun, Pachirisu, Emolga, Dedenne, Togedemaru, Morpeko

->'''Pokémon that only have elements of this archetype:''' Axew lineMarill line, Mimikyu


Added DiffLines:

* BlushSticker: Which aren't just there to make them look cute; the Pokédex explains them as being "electric sacs" with which they use their attacks.
* DeconstructedCharacterArchetype: Despite also having Togedemaru in Generation VII, Mimikyu serves as this for the Pikaclone archetype, disguising itself as a Pikachu in an attempt to be loved.
* DubNameChange: Notably averted in that they usually keep their Japanese names in most regions, which gives each of their names a uniquely Japanese feel among more fittingly localized names.
* PopularityPower: Is it any wonder that the most popular Pokémon spawned an entire archetype of its own?
* RidiculouslyCuteCritter: With their soft, friendly designs and {{Blush Sticker}}s, all of them are very cute. Because of this, all but one of them are in the Fairy egg group which includes generally adorable Pokémon, and even then, the one exception, Emolga, isn't any less adorable than the others.
* SecretArt: In Generations VI and VII, Nuzzle, a weak Electric-type physical move that guarantees Paralysis, was this to the archetype. Generation VIII broke with this, not only denying the Galarian Pikaclone Morpeko the move, but instead giving it to the Yamper and Toxel lines.
* ShockAndAwe: They're always Electric-type.
[[/folder]]

[[folder:The Fossil Duo]]
A duo of Pokémon that can be obtained via FossilRevival. Usually, you are given the choice between one of the two fossils to obtain and later revive, though there may be a way to obtain the other, particularly post-game. Fossil Pokémon specific to this archetype are always Rock-type, and they generally evolve around level 40.

->'''Pokémon of this archetype:''' Omanyte and Kabuto lines, Lileep and Anorith lines, Cranidos and Shieldon lines, Tirtouga and Archen lines, Tyrunt and Amaura lines

->'''Pokémon that only have elements of this archetype:''' Aerodactyl, Dracozolt, Dracovish, Arctozolt, and Arctovish
----
* DishingOutDirt: The Pokémon that play the archetype straight are always Rock-type. The Galarian fossils notably break the trend of fossils always being Rock-type.
* EarlyInstallmentWeirdness: The first two Fossil Duos were comprised of SeldomSeenSpecies before moving on to more standard StockDinosaurs (barring some exceptions).
* EverythingsBetterWithDinosaurs: Unsurprisingly for Pokémon based on prehistoric creatures, a number of them are based on dinosaurs, the Tyrunt line in particular being based on ''TyrannosaurusRex''.
* FossilRevival: The means by which you receive them. You must acquire its fossil from somewhere, then bring it to a scientist specializing in reviving from fossils.
* MixAndMatchCritters: The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, which are formed through a combination of two different fossils, one for the body and one for the head.
* MutuallyExclusivePartyMembers: In most cases, you are given the choice of only one of the fossils, though later on you may find the opportunity to get the other.
* SeldomSeenSpecies: The majority of Fossil Mons, surprisingly:
** Ammonites, sea scorpions, crinoids, and ''Anomalocaris''[[note]]Omanyte, Kabuto, Lileep, and Anorith lines, respectively[[/note]] aren't particularly well know outside of die hard paleontology enthusiasts.
** The Shieldon and Amaura lines are based off ''Chasmosaurus'' and ''Amargasaurus'' respectively, both of which are very obscure compared to the more popular ''Triceratops'' and ''Brachiosaurus.''
* SixthRanger:
** Aerodactyl, due to not being a member of a duo, having no evolutions (though it does have a Mega Evolution), and not even being revived from a fossil. Instead, Aerodactyl is revived from Old Amber, an item that existed alongside the fossils used to revive Omanyte and Kabuto, and available regardless of which fossil was picked earlier in the game. It otherwise fits the archetype, being a prehistoric, partial Rock-type Pokémon revived from an item, with its status being a case of EarlyInstallmentWeirdness.
** The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, due to not being part of a duo, having no evolutions, lacking the Rock-type, and not being true prehistoric creatures. Instead, each of these Pokémon is created through a combination of two different fossils, one for the body and one for the head. The combination of fossils determines the Pokémon's types, none of which are Rock-type. And none of these Pokémon ever actually existed in nature, instead being chimerae artifically created from different parts of Pokémon that did exist.
* StockDinosaurs: Naturally, severally Fossil Mons are based off popular dinosaurs, namely ''a non-specific Pterosaur, Pachycephalosaurus, Archelon, Archaeopteryx,'' and ''Tyrannosaurus rex.''[[note]]Aerodactyl and the Cranidos, Tirtouga, Archen, and Tyrunt lines, respectively[[/note]]
[[/folder]]

[[folder:The Pseudo-Legendary]]
Pokémon that are rare and/or only found late in the game, they are, when fully evolved, the strongest among non-Legendary Pokémon in stats. Their base stat totals are always 600, which put them above the lower-tier legendaries such as Zapdos and Entei. They are almost always Dragon-type.

->'''Pokémon of this archetype:''' Dratini line, Larvitar line, Bagon line, Beldum line, Gible line, Deino line, Goomy line, Jangmo-o line, Dreepy line

->'''Pokémon that only have elements of this archetype:''' Axew line
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SecretArt: Two sets of them, one for each type. These moves must be taught by a designated tutor somewhere in each game.
** The first set, introduced in Gen III, consists of Frenzy Plant, Blast Burn, and Hydro Cannon. These moves have the same effect as Hyper Beam: 150 power, 90% accuracy, and causes a recharge on the following turn.
** The second set, introduced in Gen V, are the Pledge moves: Fire Pledge, Water Pledge, and Grass Pledge. While the moves are rather standard on their own, if two starters use different Pledge moves in doubles, the two will unleash a powerful CombinationAttack with a secondary FieldPowerEffect on the opponent's side. The "secret" part is later downplayed slightly, as they are shared as of Gen VII with the Elemental Monkeys while Grass Pledge alone can be taught to Silvally.

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[[folder:The Three Stage Rock-type]]
A Rock-type Pokémon that can be found in an early cave such as Mt. Moon. Because of their three-stage evolution and high physical-oriented stats, they can seem like team members to keep throughout the game. However, due to the Rock type's high amount of weaknesses and their special-oriented flaws, they tend to be hard-to-use at best from mid-game and on.

->'''Pokémon of this archetype:''' Geodude line, Aron line, Roggenrola line, Rolycoly line

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[[folder:The Three Stage Rock-type]]
A Rock-type
Mushroom]]
An archetype that has strangely appeared in every odd-numbered generation thus far, these
Pokémon that can be are all based on mushrooms. They are Grass-types found in an rather early cave such as Mt. Moon. Because of their three-stage evolution on and high physical-oriented stats, they can seem like team members to keep throughout usually evolve in the game. However, due to 20's, but what makes this archetype particularly unique is the Rock type's high amount of weaknesses move Spore, which is exclusive to this archetype and their special-oriented flaws, they tend to be hard-to-use at best from mid-game and on.

is the only perfect-accuracy move that causes Sleep.

->'''Pokémon of this archetype:''' Geodude Paras line, Aron Shroomish line, Roggenrola Foongus line, Rolycoly Morelull line



* AchillesHeel: A crippling flaw that tends to keep them out of the late game, they usually have a secondary typing that magnifies at least one of the Rock type's weaknesses into a double weakness. Roggenrola averts this by being pure Rock type.
* CrutchCharacter: They can be found early on and have both decent stats and powerful moves for that point in the game, but later on they tend to plateau due to their low Special Defense and more common weaknesses.
* DishingOutDirt: They're always Rock-type, usually also having a secondary typing to go with it.
* SocializationBonus: Two of the four (Geodude and Roggenrola) can't reach their final evolutionary stage without being traded with someone else.

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* AchillesHeel: A crippling flaw that tends to keep them out of ForcedSleep: While far from the late game, they usually have a secondary typing that magnifies at least one of only Pokémon move to cause this, the Rock type's weaknesses into a double weakness. Roggenrola averts Spore move unique to this archetype takes this further by being pure Rock type.
the only 100% accuracy move that causes sleep.
* CrutchCharacter: GreenThumb: They can be found early on and have both decent stats and powerful moves for that point are always Grass-type.
* MushroomMan: They share a common basis
in the game, but later on they tend mushrooms.
* SecretArt: Spore, which is fittingly called Mushroom Spore in Japanese, is exclusive
to plateau due this archetype.
* StandardStatusEffects: In addition
to their low Special Defense and more common weaknesses.
* DishingOutDirt: They're always Rock-type, usually
sleep-inducing Spore move, they also having share the Effect Spore ability, allowing contacting moves a secondary typing to go 30% chance of triggering poison, paralysis, or sleep on the opponent. Notably, Effect Spore is only found on this archetype as a normal ability, with it.
* SocializationBonus: Two of the four (Geodude and Roggenrola) can't reach their final evolutionary stage without being traded with someone else.
other Pokémon only receiving it as a hidden ability.



[[folder:The Pikaclone]]
Thanks to Pikachu's role as a SeriesMascot, the idea behind it expanded to a whole spiritual line of Pokémon sharing many of its elements: the Electric-type, a rodent-based design, and noticeable {{Blush Sticker}}s on their cheeks. While Pikachu has an evolutionary line, Pikaclones never evolve.

->'''Pokémon of this archetype:''' Pikachu line, Plusle and Minun, Pachirisu, Emolga, Dedenne, Togedemaru, Morpeko

->'''Pokémon that only have elements of this archetype:''' Marill line, Mimikyu

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[[folder:The Pikaclone]]
Thanks to Pikachu's role as a SeriesMascot, the idea behind it expanded to a whole spiritual line of
Three Stage Rock-type]]
A Rock-type
Pokémon sharing many that can be found in an early cave such as Mt. Moon. Because of its elements: the Electric-type, a rodent-based design, and noticeable {{Blush Sticker}}s on their cheeks. While Pikachu has an evolutionary line, Pikaclones never evolve.

three-stage evolution and high physical-oriented stats, they can seem like team members to keep throughout the game. However, due to the Rock type's high amount of weaknesses and their special-oriented flaws, they tend to be hard-to-use at best from mid-game and on.

->'''Pokémon of this archetype:''' Pikachu Geodude line, Plusle and Minun, Pachirisu, Emolga, Dedenne, Togedemaru, Morpeko

->'''Pokémon that only have elements of this archetype:''' Marill
Aron line, MimikyuRoggenrola line, Rolycoly line



* BlushSticker: Which aren't just there to make them look cute; the Pokédex explains them as being "electric sacs" with which they use their attacks.
* DeconstructedCharacterArchetype: Despite also having Togedemaru in Generation VII, Mimikyu serves as this for the Pikaclone archetype, disguising itself as a Pikachu in an attempt to be loved.
* DubNameChange: Notably averted in that they usually keep their Japanese names in most regions, which gives each of their names a uniquely Japanese feel among more fittingly localized names.
* PopularityPower: Is it any wonder that the most popular Pokémon spawned an entire archetype of its own?
* RidiculouslyCuteCritter: With their soft, friendly designs and {{Blush Sticker}}s, all of them are very cute. Because of this, all but one of them are in the Fairy egg group which includes generally adorable Pokémon, and even then, the one exception, Emolga, isn't any less adorable than the others.
* SecretArt: In Generations VI and VII, Nuzzle, a weak Electric-type physical move that guarantees Paralysis, was this to the archetype. Generation VIII broke with this, not only denying the Galarian Pikaclone Morpeko the move, but instead giving it to the Yamper and Toxel lines.
* ShockAndAwe: They're always Electric-type.

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* BlushSticker: Which aren't just there AchillesHeel: A crippling flaw that tends to make keep them look cute; out of the Pokédex explains them as being "electric sacs" with which they use their attacks.
* DeconstructedCharacterArchetype: Despite also having Togedemaru in Generation VII, Mimikyu serves as this for the Pikaclone archetype, disguising itself as a Pikachu in an attempt to be loved.
* DubNameChange: Notably averted in that
late game, they usually keep their Japanese names in most regions, which gives each of their names have a uniquely Japanese feel among more fittingly localized names.
* PopularityPower: Is it any wonder
secondary typing that the most popular Pokémon spawned an entire archetype of its own?
* RidiculouslyCuteCritter: With their soft, friendly designs and {{Blush Sticker}}s, all of them are very cute. Because of this, all but
magnifies at least one of them are the Rock type's weaknesses into a double weakness. Roggenrola averts this by being pure Rock type.
* CrutchCharacter: They can be found early on and have both decent stats and powerful moves for that point
in the Fairy egg group which includes generally adorable Pokémon, game, but later on they tend to plateau due to their low Special Defense and even then, the one exception, Emolga, isn't any less adorable than the others.
more common weaknesses.
* SecretArt: In Generations VI and VII, Nuzzle, a weak Electric-type physical move that guarantees Paralysis, was this to the archetype. Generation VIII broke with this, not only denying the Galarian Pikaclone Morpeko the move, but instead giving it to the Yamper and Toxel lines.
* ShockAndAwe:
DishingOutDirt: They're always Electric-type.Rock-type, usually also having a secondary typing to go with it.
* SocializationBonus: Two of the four (Geodude and Roggenrola) can't reach their final evolutionary stage without being traded with someone else.



[[folder:The Fossil Duo]]
A duo of Pokémon that can be obtained via FossilRevival. Usually, you are given the choice between one of the two fossils to obtain and later revive, though there may be a way to obtain the other, particularly post-game. Fossil Pokémon specific to this archetype are always Rock-type, and they generally evolve around level 40.

->'''Pokémon of this archetype:''' Omanyte and Kabuto lines, Lileep and Anorith lines, Cranidos and Shieldon lines, Tirtouga and Archen lines, Tyrunt and Amaura lines

->'''Pokémon that only have elements of this archetype:''' Aerodactyl, Dracozolt, Dracovish, Arctozolt, and Arctovish

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[[folder:The Fossil Duo]]
A duo
Pikaclone]]
Thanks to Pikachu's role as a SeriesMascot, the idea behind it expanded to a whole spiritual line
of Pokémon that can be obtained via FossilRevival. Usually, you are given sharing many of its elements: the choice between one of the two fossils to obtain Electric-type, a rodent-based design, and later revive, though there may be a way to obtain the other, particularly post-game. Fossil Pokémon specific to this archetype are always Rock-type, and they generally evolve around level 40.

noticeable {{Blush Sticker}}s on their cheeks. While Pikachu has an evolutionary line, Pikaclones never evolve.

->'''Pokémon of this archetype:''' Omanyte Pikachu line, Plusle and Kabuto lines, Lileep and Anorith lines, Cranidos and Shieldon lines, Tirtouga and Archen lines, Tyrunt and Amaura lines

Minun, Pachirisu, Emolga, Dedenne, Togedemaru, Morpeko

->'''Pokémon that only have elements of this archetype:''' Aerodactyl, Dracozolt, Dracovish, Arctozolt, and Arctovish Marill line, Mimikyu


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* BlushSticker: Which aren't just there to make them look cute; the Pokédex explains them as being "electric sacs" with which they use their attacks.
* DeconstructedCharacterArchetype: Despite also having Togedemaru in Generation VII, Mimikyu serves as this for the Pikaclone archetype, disguising itself as a Pikachu in an attempt to be loved.
* DubNameChange: Notably averted in that they usually keep their Japanese names in most regions, which gives each of their names a uniquely Japanese feel among more fittingly localized names.
* PopularityPower: Is it any wonder that the most popular Pokémon spawned an entire archetype of its own?
* RidiculouslyCuteCritter: With their soft, friendly designs and {{Blush Sticker}}s, all of them are very cute. Because of this, all but one of them are in the Fairy egg group which includes generally adorable Pokémon, and even then, the one exception, Emolga, isn't any less adorable than the others.
* SecretArt: In Generations VI and VII, Nuzzle, a weak Electric-type physical move that guarantees Paralysis, was this to the archetype. Generation VIII broke with this, not only denying the Galarian Pikaclone Morpeko the move, but instead giving it to the Yamper and Toxel lines.
* ShockAndAwe: They're always Electric-type.
[[/folder]]

[[folder:The Fossil Duo]]
A duo of Pokémon that can be obtained via FossilRevival. Usually, you are given the choice between one of the two fossils to obtain and later revive, though there may be a way to obtain the other, particularly post-game. Fossil Pokémon specific to this archetype are always Rock-type, and they generally evolve around level 40.

->'''Pokémon of this archetype:''' Omanyte and Kabuto lines, Lileep and Anorith lines, Cranidos and Shieldon lines, Tirtouga and Archen lines, Tyrunt and Amaura lines

->'''Pokémon that only have elements of this archetype:''' Aerodactyl, Dracozolt, Dracovish, Arctozolt, and Arctovish
----
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* WarpWhistle: They're commonly used as Fly mounts to quickly travel between towns. Even though [=HMs=] have been eliminated since Gen VII, the idea of using the Common Bird as an Fly mount is referenced in ''Sword and Shield'', where a Corviknight taxi service serves as the game's fast travel option.
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With so many Pokémon in the franchise, it is perhaps inevitable that many species [[RecurringElement serve similar roles between games]]. Pokémon that serve these recurring roles often share typing, stats, location, design elements, and role in the story/lore, usually some combination of the five.

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With so many Pokémon in the franchise, it is perhaps inevitable that many species [[RecurringElement serve similar roles between games]]. Pokémon that serve these recurring roles often share typing, stats, location, design elements, and role in the story/lore, usually some combination of any of the five.
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* SocializationBonus: Two of the four (Geodude and Roggenrola) can't reach their final evolutionary stage without being traded with someone else.
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* RidiculouslyCuteCritter: With their soft, friendly designs and {{Blush Sticker}}s, all of them are very cute. Because of this, all but one of them are in the Fairy egg group which includes this type of Pokémon, and the one exception, Emolga, isn't any less adorable than the others.

to:

* RidiculouslyCuteCritter: With their soft, friendly designs and {{Blush Sticker}}s, all of them are very cute. Because of this, all but one of them are in the Fairy egg group which includes this type of generally adorable Pokémon, and and even then, the one exception, Emolga, isn't any less adorable than the others.
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* RidiculouslyCuteCritter: With their soft, friendly designs and {{Blush Sticker}}s, all of them are very cute. Because of this, all but one of them are in the Fairy egg group which includes this type of Pokémon, and the one exception, Emolga, isn't any less adorable than the others.
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* {{Foil}}: The Pseudo-Legendary can be considered the [[Franchise/FireEmblem Est to the Early Bug's Jagen]]. Both archetypes are three-stage Pokémon, but while the Early Bug is very easy to evolve but gets outclassed later than the early game, the Pseudo-Legendary is difficult to evolve, but is highly rewarding to use in the late game.

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* {{Foil}}: The Pseudo-Legendary can be considered the [[Franchise/FireEmblem Est to the Early Bug's Jagen]]. Both archetypes are three-stage Pokémon, but while the Early Bug is very easy to evolve but gets outclassed later than the early game, the Pseudo-Legendary is difficult to evolve, but is highly rewarding to use in the late game. The contrast is best shown off by the Larvitar and Bagon lines, both of which have clear larval, pupal, and imago stages like the Early Bug.
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* ElementalRockPaperScissors: Applies to the whole game, but the starter trio adheres to one of the simplest RPS trios of types. Grass beats Water, which beats Fire, which beats Grass.

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* {{Foil}}: The Pseudo-Legendary can be considered the [[Franchise/FireEmblem Est to the Early Bug's Jagen]]. Both archetypes are three-stage Pokémon, but while the Early Bug is very easy to evolve but gets outclassed later than the early game, the Pseudo-Legendary is difficult to evolve, but is highly rewarding to use in the late game.



* MagikarpPower: They tend to have low stats for the point in the game they are found, usually a base stat total of 300 (with Dreepy's being even lower at 270). When they fully evolve, they rival actual legendaries.

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* MagikarpPower: LateCharacterSyndrome:
** With few exceptions, pseudo-legendaries in their debut generation tend to suffer from this, as they are only available when you've explored most of the region. The fact that their initial forms have low stats, they fully evolve at very high levels (usually around those of the [initial] fights with the Elite Four and Champion), and they require a lot of experience to level up also does them no favors. Put in the effort to grind them up though, and you'll be very happy you did so.
** This is sometimes averted by pseudo-legendaries that appear after their debut generation, particularly later on in the series, as they may appear much earlier on than that generation's debuting pseudo-legendary.
* MagikarpPower:
**
They tend to have low stats for the point in the game they are found, usually a base stat total of 300 (with Dreepy's being even lower at 270). When they fully evolve, they rival actual legendaries.
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* StockDinosaurs: Naturally, severally Fossil Mons are based off popular dinosaurs, namely ''Pterodactyl, Pachycephalosaurus, Archelon, Archaeopteryx,'' and ''Tyrannosaurus rex.''[[note]]Areodactyl and the Cranidos, Tirtouga, Archen, and Tyrunt lines, respectively[[/note]]

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* StockDinosaurs: Naturally, severally Fossil Mons are based off popular dinosaurs, namely ''Pterodactyl, ''a non-specific Pterosaur, Pachycephalosaurus, Archelon, Archaeopteryx,'' and ''Tyrannosaurus rex.''[[note]]Areodactyl ''[[note]]Aerodactyl and the Cranidos, Tirtouga, Archen, and Tyrunt lines, respectively[[/note]]
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* EarlyInstallmentWeirdness: The first two Fossil Duos were comprised of SeldomSeenSpecies before moving on to more standard StockDinosaurs (barring some exceptions).


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* SeldomSeenSpecies: The majority of Fossil Mons, surprisingly:
** Ammonites, sea scorpions, crinoids, and ''Anomalocaris''[[note]]Omanyte, Kabuto, Lileep, and Anorith lines, respectively[[/note]] aren't particularly well know outside of die hard paleontology enthusiasts.
** The Shieldon and Amaura lines are based off ''Chasmosaurus'' and ''Amargasaurus'' respectively, both of which are very obscure compared to the more popular ''Triceratops'' and ''Brachiosaurus.''


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* StockDinosaurs: Naturally, severally Fossil Mons are based off popular dinosaurs, namely ''Pterodactyl, Pachycephalosaurus, Archelon, Archaeopteryx,'' and ''Tyrannosaurus rex.''[[note]]Areodactyl and the Cranidos, Tirtouga, Archen, and Tyrunt lines, respectively[[/note]]
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->'''Pokémon that only have elements of this archetype:''' Axew line
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A three-stage Bug-type found exclusively in early routes, also associated with "early forests" such as Viridian Forest and Santalune Forest. They mainly exist to teach the mechanic of evolution early in the game, as they evolve earlier than practically all Pokémon, reaching their final forms around level 10. They can be useful in the early game thanks to their early high stats and status effects, but they are generally outclassed anywhere later than the early game.

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A three-stage Bug-type found exclusively in early routes, routes (at least in their debut games), also associated with "early forests" such as Viridian Forest and Santalune Forest. They mainly exist to teach the mechanic of evolution early in the game, as they often evolve earlier than practically all other Pokémon, often evolving into their second stage or even reaching their final forms stage around level 10. They can be useful in the early game thanks to their early high stats and status effects, but they are generally outclassed anywhere later than the early game.
game (though some that reach their final form at higher levels can be more powerful).



* BigCreepyCrawlies: They're always Bug-types.
* {{Metamorphosis}}: While all Pokémon go through this as part of their EvolutionPowerup, the Early Bug uses real-life complete metamorphosis (from larva, to pupa, to imago) to illustrate the evolution mechanic early on for newer players.

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* BigCreepyCrawlies: They're always Bug-types.
Bug-types. In their final stage they're normally only medium-sized by Pokémon standards, but some like Scolipede can reach large sizes.
* {{Metamorphosis}}: While all Pokémon go through this as part of their EvolutionPowerup, the Early Bug uses real-life complete metamorphosis (from larva, to pupa, to imago) to illustrate the evolution mechanic early on for newer players. This applies even to ones that are based on arthropods that in real life don't go through a pupal stage, in which case they enter a stage that resembles a pupa in some way (namely with the body becoming more compact and less mobile in some way).

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* DeconstructedCharacterArchetype: Despite also having Togedemaru in its generation, Mimikyu serves as this for the Pikaclone archetype, disguising itself as a Pikachu in an attempt to be loved.

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* DeconstructedCharacterArchetype: Despite also having Togedemaru in its generation, Generation VII, Mimikyu serves as this for the Pikaclone archetype, disguising itself as a Pikachu in an attempt to be loved.



* PopularityPower: Is it any wonder that the most popular Pokémon spawned an entire archetype of its own?



** Aerodactyl, due to not being a member of a duo, having no evolutions (though it does have a Mega Evolution), and not even being revived from a fossil. Instead, Aerodactyl is revived from Old Amber, a third item that existed alongside the fossils used to revive Omanyte and Kabuto, and available regardless of which fossil was picked earlier in the game. It otherwise fits the archetype, being a prehistoric, partial Rock-type Pokémon revived from an item, with its status being a case of EarlyInstallmentWeirdness.
** The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, due to not being part of a duo, having no evolutions, lacking the Rock-type, and not being true prehistoric creatures. Instead, each of these Pokémon is created through a combination of two different fossils, one for the boy and one for the head. The combination of fossils determines the Pokémon's types, none of which are Rock-type. And none of these Pokémon ever actually existed in nature, instead being chimerae formed from different parts of Pokémon that did exist.

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** Aerodactyl, due to not being a member of a duo, having no evolutions (though it does have a Mega Evolution), and not even being revived from a fossil. Instead, Aerodactyl is revived from Old Amber, a third an item that existed alongside the fossils used to revive Omanyte and Kabuto, and available regardless of which fossil was picked earlier in the game. It otherwise fits the archetype, being a prehistoric, partial Rock-type Pokémon revived from an item, with its status being a case of EarlyInstallmentWeirdness.
** The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, due to not being part of a duo, having no evolutions, lacking the Rock-type, and not being true prehistoric creatures. Instead, each of these Pokémon is created through a combination of two different fossils, one for the boy body and one for the head. The combination of fossils determines the Pokémon's types, none of which are Rock-type. And none of these Pokémon ever actually existed in nature, instead being chimerae formed artifically created from different parts of Pokémon that did exist.



** Most of them also evolve later than the vast majority of other Pokémon. For reference, among Pokémon with a three stage evolution line, the average level of the first evolution is 23, and the average level of the second evolution is 36. For the pseudo-legendary lines, those averages are instead 34 and 52, respectively. The Deino line is particularly egregious about this. Not only does its first evolution come at level 50 (which it shares with the Dreepy line), but its second evolution comes at level '''64''', which is higher than all other Pokémon (beating out even the Dreepy line by 4 levels). By the time the Deino line reaches its first evolution, over half of the other pseudo-legendary lines will have reached their second (Bagon and Goomy lines at the same level, Gible line at level 48, and Beldum and Jangmo-o lines at level 45).

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** Most of them also evolve later than the vast majority of other Pokémon. For reference, among Pokémon with a three stage evolution line, line that evolve only through level, the average level of the first evolution is 23, and the average level of the second evolution is 36. For the pseudo-legendary lines, those averages are instead 34 and 52, respectively. The Deino line is particularly egregious about this. Not only does its first evolution come at level 50 (which it shares with the Dreepy line), but its second evolution comes at level '''64''', which is higher than all other Pokémon (beating out even the Dreepy line by 4 levels). By the time the Deino line reaches its first evolution, over half of the other pseudo-legendary lines will have reached their second (Bagon and Goomy lines at the same level, Gible line at level 48, and Beldum and Jangmo-o lines at level 45).
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* SecretArt: In Generations VI and VII, Nuzzle, a weak Electric-type physical move that guarantees Paralysis, was this to the archetype. Generation VIII broke with this, not only denying the Galarian Pikaclone Morpeko the move, but instead giving it to the Yamper and Toxel lines.
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* BoringButPractical: In the games with HMs, they tend to serve the purpose of the team's "HM slave".

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* BoringButPractical: In the games with HMs, [=HMs=], they tend to serve the purpose of the team's "HM slave".
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* NonElemental: They are usually Normal-type alongside their Flying type, though later members of the archetype may be typed as something else. Only Rookidee adoesn't start out as Normal-types, though it gains the Steel type upon its final evolution.

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* NonElemental: They are usually Normal-type alongside their Flying type, though later members of the archetype may be typed as something else. Only Rookidee adoesn't doesn't start out as Normal-types, a Normal-type, though it gains the Steel type upon its final evolution.

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->'''Pokémon that only have elements of this archetype:''' Dracozolt, Dracovish, Arctozolt, and Arctovish

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->'''Pokémon that only have elements of this archetype:''' Aerodactyl, Dracozolt, Dracovish, Arctozolt, and Arctovish


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* EverythingsBetterWithDinosaurs: Unsurprisingly for Pokémon based on prehistoric creatures, a number of them are based on dinosaurs, the Tyrunt line in particular being based on ''TyrannosaurusRex''.


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* MixAndMatchCritters: The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, which are formed through a combination of two different fossils, one for the body and one for the head.


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* SixthRanger:
** Aerodactyl, due to not being a member of a duo, having no evolutions (though it does have a Mega Evolution), and not even being revived from a fossil. Instead, Aerodactyl is revived from Old Amber, a third item that existed alongside the fossils used to revive Omanyte and Kabuto, and available regardless of which fossil was picked earlier in the game. It otherwise fits the archetype, being a prehistoric, partial Rock-type Pokémon revived from an item, with its status being a case of EarlyInstallmentWeirdness.
** The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, due to not being part of a duo, having no evolutions, lacking the Rock-type, and not being true prehistoric creatures. Instead, each of these Pokémon is created through a combination of two different fossils, one for the boy and one for the head. The combination of fossils determines the Pokémon's types, none of which are Rock-type. And none of these Pokémon ever actually existed in nature, instead being chimerae formed from different parts of Pokémon that did exist.
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** Most of them also evolve later than the vast majority of other Pokémon. For reference, among Pokémon with a three stage evolution line, the average level of the first evolution is 23, and the average level of the second evolution is 36. For the pseudo-legendary lines, those averages are instead 34 and 52, respectively. The Deino line is particularly egregious about this. Not only does its first evolution come at level 50 (which it shares with the Dreepy line), but its second evolution comes at level '''64''', which is higher than all other Pokémon (beating out even the Dreepy line by 4 levels). By the time the Deino line reaches its first evolution, over half of the other pseudo-legendary lines will have reached their second (Bagon and Goomy lines at the same level, Gible line at level 48, and Beldum and Jangmo-o lines at level 45).
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->'''Pokémon that only have elements of this archetype:''' Mimikyu

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->'''Pokémon that only have elements of this archetype:''' Marill line, Mimikyu

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* CriticalStatusBuff: Their default ability is either Overgrow, Blaze or Torrent, which increases the power of Grass/Fire/Water moves respectively by 1.5 when they are at one-third of their health.



* TurnsRed: Their default ability is either Overgrow, Blaze or Torrent, which increases the power of Grass/Fire/Water moves respectively by 1.5 when they are at one-third of their health.

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* TurnsRed: Their default ability is either Overgrow, Blaze or Torrent, which increases the power of Grass/Fire/Water moves respectively by 1.5 when they are at one-third of their health.
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->'''Pokémon of this archetype:''' Caterpie line, Weedle line, Wurmple line, Scatterbug line, Blipbug line

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->'''Pokémon of this archetype:''' Caterpie line, Weedle line, Wurmple line, Sewaddle line, Venipede line, Scatterbug line, Grubbin line, Blipbug line
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* TurnsRed: Their default ability is either Overgrow, Blaze or Torrent, which increases the power of Grass/Fire/Water moves respectively by 1.5 when they are at one-third of their health.
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Beginning page; since many Pokémon follow archetypes, perhaps taking a page out of Fire Emblem could be a good idea.

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With so many Pokémon in the franchise, it is perhaps inevitable that many species [[RecurringElement serve similar roles between games]]. Pokémon that serve these recurring roles often share typing, stats, location, design elements, and role in the story/lore, usually some combination of the five.

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[[folder:The Starter Trio]]
The first Pokémon you receive in the game. Usually given to you by the local Pokémon professor, they always come in three different types: Grass, Fire, or Water. Your primary rival gets one you don't choose, and the contrast between your starter and the rival's starter teaches a basic ElementalRockPaperScissors relationship between them. Since abilities were introduced, starters get one of three abilities that are type variants of each other: Overgrow, Blaze, and Torrent, which boosts the power of their primary type when their HP gets low.

->'''Pokémon of this archetype:'''
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-->'''Grass-type Starters:''' Bulbasaur line, Chikorita line, Treecko line, Turtwig line, Snivy line, Chespin line, Rowlet line, Grookey line
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-->'''Fire-type Starters:''' Charmander line, Cyndaquil line, Torchic line, Chimchar line, Tepig line, Fennekin line, Litten line, Scorbunny line
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-->'''Water-type Starters:''' Squirtle line, Totodile line, Mudkip line, Piplup line, Oshawott line, Froakie line, Popplio line, Sobble line
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* GreenThumb: The first numerical starter line in each Pokédex is that of the Grass-type starter.
* MakingASplash: The third numerical starter line in each Pokédex is that of the Water-type starter.
* PlayingWithFire: The second numerical starter line in each Pokédex is that of the Fire-type starter.
* StarterMon: They're always the first Pokémon you receive, and a handy partner to keep throughout the game.

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[[folder:The Common Rodent]]
A Normal-type, two-stage mon that can be found everywhere in their region, from early-game to late-game. They are generally designed to be unremarkable, having low stats even upon evolution and often serving as team members on the early-game opponent trainers such as Youngsters and Lasses.

Note that while the archetype is commonly called a "rodent" and most often are rodents, some Pokémon of this archetype are based on animals not scientifically classified as rodents, such as rabbits, raccoons, badgers, and mongooses.

->'''Pokémon of this archetype:''' Rattata line, Zigzagoon line, Bidoof line, Patrat line, Bunnelby line, Yungoos line, Skwovet line

->'''Pokémon that only have elements of this archetype:''' Sentret line
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* BoringButPractical: In the games with HMs, they tend to serve the purpose of the team's "HM slave".
* ComMons: Found everywhere on land routes.
* NonElemental: They are always Normal-type, though some second evolutions like Bibarel and Diggersby also gain secondary typings.
* RodentsOfUnusualSize: The rodents of this archetype tend to be much larger than their real-life counterparts. The Bidoof line is a notable exception, as beavers are quite large relative to other rodents.

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[[folder:The Common Bird]]
A three-stage Flying-type, these Pokémon can be found everywhere in their regions alongside their fellow rodents. While they also often appear on the early-game opponents, their three-stage evolution, stats, and useful typing can be useful throughout the game. If nothing else, they can be useful as HM mounts to ferry you between towns.

->'''Pokémon of this archetype:''' Pidgey line, Starly line, Pidove line, Fletchling line, Pikipek line, Rookidee line

->'''Pokémon that only have elements of this archetype:''' Spearow line, Noctowl line, Taillow line
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* ComMons: Like the common rodents, they are ubiquitous on land routes.
* BlowYouAway: They are always Flying-types, fitting of birds.
* NonElemental: They are usually Normal-type alongside their Flying type, though later members of the archetype may be typed as something else. Only Rookidee adoesn't start out as Normal-types, though it gains the Steel type upon its final evolution.

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[[folder:The Early Bug]]
A three-stage Bug-type found exclusively in early routes, also associated with "early forests" such as Viridian Forest and Santalune Forest. They mainly exist to teach the mechanic of evolution early in the game, as they evolve earlier than practically all Pokémon, reaching their final forms around level 10. They can be useful in the early game thanks to their early high stats and status effects, but they are generally outclassed anywhere later than the early game.

->'''Pokémon of this archetype:''' Caterpie line, Weedle line, Wurmple line, Scatterbug line, Blipbug line
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* BigCreepyCrawlies: They're always Bug-types.
* {{Metamorphosis}}: While all Pokémon go through this as part of their EvolutionPowerup, the Early Bug uses real-life complete metamorphosis (from larva, to pupa, to imago) to illustrate the evolution mechanic early on for newer players.
* PsychicPowers: Following Butterfree, they usually learn low-level Psychic-type moves like Confusion and Psybeam. The Blipbug line takes it further by becoming a Psychic-type upon evolution.
* StandardStatusEffects: They have a tendency to learn the "powder" moves usually used by Grass-types such as Stun Spore, Sleep Powder, and Poison Powder.
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[[folder:The Three Stage Rock-type]]
A Rock-type Pokémon that can be found in an early cave such as Mt. Moon. Because of their three-stage evolution and high physical-oriented stats, they can seem like team members to keep throughout the game. However, due to the Rock type's high amount of weaknesses and their special-oriented flaws, they tend to be hard-to-use at best from mid-game and on.

->'''Pokémon of this archetype:''' Geodude line, Aron line, Roggenrola line, Rolycoly line
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* AchillesHeel: A crippling flaw that tends to keep them out of the late game, they usually have a secondary typing that magnifies at least one of the Rock type's weaknesses into a double weakness. Roggenrola averts this by being pure Rock type.
* CrutchCharacter: They can be found early on and have both decent stats and powerful moves for that point in the game, but later on they tend to plateau due to their low Special Defense and more common weaknesses.
* DishingOutDirt: They're always Rock-type, usually also having a secondary typing to go with it.
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[[folder:The Pikaclone]]
Thanks to Pikachu's role as a SeriesMascot, the idea behind it expanded to a whole spiritual line of Pokémon sharing many of its elements: the Electric-type, a rodent-based design, and noticeable {{Blush Sticker}}s on their cheeks. While Pikachu has an evolutionary line, Pikaclones never evolve.

->'''Pokémon of this archetype:''' Pikachu line, Plusle and Minun, Pachirisu, Emolga, Dedenne, Togedemaru, Morpeko

->'''Pokémon that only have elements of this archetype:''' Mimikyu
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* BlushSticker: Which aren't just there to make them look cute; the Pokédex explains them as being "electric sacs" with which they use their attacks.
* DeconstructedCharacterArchetype: Despite also having Togedemaru in its generation, Mimikyu serves as this for the Pikaclone archetype, disguising itself as a Pikachu in an attempt to be loved.
* DubNameChange: Notably averted in that they usually keep their Japanese names in most regions, which gives each of their names a uniquely Japanese feel among more fittingly localized names.
* ShockAndAwe: They're always Electric-type.
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[[folder:The Fossil Duo]]
A duo of Pokémon that can be obtained via FossilRevival. Usually, you are given the choice between one of the two fossils to obtain and later revive, though there may be a way to obtain the other, particularly post-game. Fossil Pokémon specific to this archetype are always Rock-type, and they generally evolve around level 40.

->'''Pokémon of this archetype:''' Omanyte and Kabuto lines, Lileep and Anorith lines, Cranidos and Shieldon lines, Tirtouga and Archen lines, Tyrunt and Amaura lines

->'''Pokémon that only have elements of this archetype:''' Dracozolt, Dracovish, Arctozolt, and Arctovish
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* DishingOutDirt: The Pokémon that play the archetype straight are always Rock-type. The Galarian fossils notably break the trend of fossils always being Rock-type.
* FossilRevival: The means by which you receive them. You must acquire its fossil from somewhere, then bring it to a scientist specializing in reviving from fossils.
* MutuallyExclusivePartyMembers: In most cases, you are given the choice of only one of the fossils, though later on you may find the opportunity to get the other.
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[[folder:The Pseudo-Legendary]]
Pokémon that are rare and/or only found late in the game, they are, when fully evolved, the strongest among non-Legendary Pokémon in stats. Their base stat totals are always 600, which put them above the lower-tier legendaries such as Zapdos and Entei. They are almost always Dragon-type.

->'''Pokémon of this archetype:''' Dratini line, Larvitar line, Bagon line, Beldum line, Gible line, Deino line, Goomy line, Jangmo-o line, Dreepy line
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* InfinityMinusOneSword: They are designed to be the strongest among non-Legendary Pokémon, their fully evolved forms having stats that rival even Legendaries themselves.
* MagikarpPower: They tend to have low stats for the point in the game they are found, usually a base stat total of 300 (with Dreepy's being even lower at 270). When they fully evolve, they rival actual legendaries.
* OurDragonsAreDifferent: The vast majority of them are Dragon-types. Only the Larvitar and Beldum lines avert this.
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