Follow TV Tropes

Following

History Characters / PokemonGenerationIIITreeckoToSharpedo

Go To

OR

Is there an issue? Send a MessageReason:
Too much of a strech. Foils in Pokemon tend to be version exclusives and/or have identical stats distributed differently.


** Foil: Generation VI has made them foils to Lucario. Both are dual-typed fighters with similar stats (mixed attackers with low defences and speed issues) that get opposing Mega Evolutions. Blaziken's Mega form ability increases its speed and grows its chest fur into an X and was distributed for a short time online. Lucario meanwhile increases its offences, has chest fur in a Y and is the first Mega you have in the story.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Foil: Generation VI has made them foils to Lucario. Both are dual-typed fighters with similar stats (mixed attackers with low defences and speed issues) that get opposing Mega Evolutions. Blaziken's Mega form ability increases its speed and grows its chest fur into an X and was distributed for a short time online. Lucario meanwhile increases its offences, has chest fur in a Y and is the first Mega you have in the story.
Is there an issue? Send a MessageReason:
Summarizing


** Ninjask was considered an OU in Gens III and IV because of its use as a Baton Passer, but its niche in this area has taken a major hit in V thanks to Shell Smash and Quiver Dance along with its passers.
** Gen VI put the nail in the coffin by giving Speed Boost to [[Characters/PokemonGenerationVVictiniToZoroark Scolipede]]. In addition to having Baton Pass, Scolipede is also quite fast, has much more bulk, has a better typing, can set up hazards, and can fight back with its better Attack and movepool. Ninjask's only advantages are its much higher Speed before Speed Boost kicks in and immunity to Ground-type moves and ground based hazards.

to:

** Ninjask was considered an OU quite useful in Gens III and IV because of its use as a Baton Passer, but its niche in this area has taken a major hit in V thanks to Shell Smash and Quiver Dance along with its passers.
** Gen VI put the nail in the coffin by giving Speed Boost to [[Characters/PokemonGenerationVVictiniToZoroark Scolipede]]. In addition to having Baton Pass, Scolipede is also quite fast, has much can do everything Ninjask can do and more bulk, has a better typing, can set up hazards, and can fight back with its better Attack overall bulk, higher Attack, and better movepool. Ninjask's only advantages are its much higher Speed before Speed Boost kicks in and immunity to Ground-type moves and ground based ground-based hazards.
Is there an issue? Send a MessageReason:
None


** Gen VI put the nail in the coffin by giving Speed Boost to [[Characters/PokemonGenerationVVictiniToZoroark Scolipede]]. In addition to having Baton Pass, Scolipede is also quite fast, has much more bulk, has a better typing, can set up hazards, and can fight back with its better Attack and movepool. Ninjask's only advantage is its much higher Speed before Speed Boost kicks in.

to:

** Gen VI put the nail in the coffin by giving Speed Boost to [[Characters/PokemonGenerationVVictiniToZoroark Scolipede]]. In addition to having Baton Pass, Scolipede is also quite fast, has much more bulk, has a better typing, can set up hazards, and can fight back with its better Attack and movepool. Ninjask's only advantage is advantages are its much higher Speed before Speed Boost kicks in.in and immunity to Ground-type moves and ground based hazards.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DidYouJustPunchOutCthulu: Ninjask has the ability to take out several legendaries in one-hit including Attack form Deoxys and Mewtwo Y
Is there an issue? Send a MessageReason:
Toxic\'s now guaranteed to hit when used by a Poison-type like Dustox.


* UselessUsefulSpell: Dustox gets the Hidden Ability Compoundeyes. Unfortunately, it doesn't have any low-accuracy moves to abuse the ability with the way Butterfree[[note]]with StandardStatusEffects[[/note]], Galvantula[[note]]with [[ShockAndAwe Thunder]][[/note]], or Vivillon[[note]]with [[BlowYouAway Hurricane]][[/note]] do. The best Dustox can do with Compoundeyes is have a slightly decreased chance to miss with Toxic or Swagger, neither of which missed particularly often anyway.

to:

* UselessUsefulSpell: Dustox gets the Hidden Ability Compoundeyes. Unfortunately, it doesn't have any low-accuracy moves to abuse the ability with the way Butterfree[[note]]with StandardStatusEffects[[/note]], Galvantula[[note]]with [[ShockAndAwe Thunder]][[/note]], or Vivillon[[note]]with [[BlowYouAway Hurricane]][[/note]] do. The best Dustox can do with Compoundeyes is have a slightly decreased chance to miss with Toxic or Swagger, neither of which missed didn't miss particularly often anyway.
Is there an issue? Send a MessageReason:
None



to:

* WhiteMage: The only Pokémon that can naturally[[hottip:*:the Shadow Dodrio in Pokémon XD learns Baton Pass and can learn Acupressure from the Move Relearner if sent to a Gen IV or later game]] learn both Acupressure (raises a random stat by two levels, can also be used on allies in Double and Triple Battles) and Baton Pass (switches out while passing along all status buffs to the new Pokémon). With Recover to take care of any damage it takes before [[LuckBasedMission Acupressure]] can raise its evasion, it becomes the perfect table-setter for [[ThereIsNoKillLikeOverkill the most massive Stored Power imaginable]].
Is there an issue? Send a MessageReason:
None


* {{Foil}}: to Sableye. Both are version exclusives until Gneration VI. And in that particulcar generation they have two of the best defensive typings (Mawile has Steel/Fairy and Sableye and Ghost/Dark) despite one of their types getting {{Nerf}}ed (To compensate for strength against Fairy, Steel lost resistance against Ghost and Dark Moves ironcally Mawile gats the Fairy type which is resitance to Dark so it retains that resistance).

to:

* {{Foil}}: to Sableye. Both are version exclusives until Gneration Generation VI. And in that particulcar generation particular generation, they have two of the best defensive typings (Mawile has Steel/Fairy and Sableye and Ghost/Dark) has Ghost/Dark,) despite one of their types getting {{Nerf}}ed (To compensate for strength against Fairy, Steel lost resistance against Ghost and Dark Moves ironcally moves; ironically Mawile gats gets the Fairy type type, which is resitance resistant to Dark Dark, so it retains that resistance).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Foil}}: to Mawile. Both are version exclusives (Starting with Gen III and ending in Gen VI) with two of the best defensive typings in the game (Dark/Ghost and Steel/Fairy and as of Gen VI) Despite one of their types getting a {{Nerf}} (Dark is weak to Fairy)


Added DiffLines:

* {{Foil}}: to Sableye. Both are version exclusives until Gneration VI. And in that particulcar generation they have two of the best defensive typings (Mawile has Steel/Fairy and Sableye and Ghost/Dark) despite one of their types getting {{Nerf}}ed (To compensate for strength against Fairy, Steel lost resistance against Ghost and Dark Moves ironcally Mawile gats the Fairy type which is resitance to Dark so it retains that resistance).
** Subverted in that Mawile gets a Mega Evolution and a type advantage over Sableye (who is weak against Fairy type moves) in Gen VI where they are also caught in the same game.
Is there an issue? Send a MessageReason:
None


** In an interesting development, Gen V, in addition to allowing Plus to work with Plus and Minus to work with Minus, also gave both Plusle and Minun the Entrainment move, which lets them force any target to have the same Ability that they do, allowing them to get this boost from any allied Pokémon they like (save users of Truant, Multitype, and Zen Mode, anyway), as well as give them the same Special Attack buff. Just make sure that whatever Plusle/Minus are working alongside isn't too attached to the Ability they already have...

to:

** In an interesting development, Gen V, in addition to allowing Plus to work with Plus and Minus to work with Minus, also gave both Plusle and Minun the Entrainment move, which lets them force any target to have the same Ability that they do, allowing them to get this boost from any allied Pokémon they like (save users of Truant, Multitype, and forme-chainging abilities like Stance Change and Zen Mode, anyway), as well as give them the same Special Attack buff. Just make sure that whatever Plusle/Minus are working alongside isn't too attached to the Ability they already have...
Is there an issue? Send a MessageReason:
None


* WhosLaughingNow: While extremely convoluted, there is a technique to change a Shedinja's ability to [[LastChanceHitPoint Sturdy]] in Doubles and Triples play. Sturdy always procs when a Pokemon is supposed to go from maximum HP to no HP, but Shedinja only has a single hit point to begin with, [[NighInvulnerable thus keeping it at a perpetual "last" chance]]. It's also a common strategy to give Shedinja Paralysis [[CursedWithAwesome just to prevent Poison or Burn from ruining its day]], and the new [[GogglesDoSomethingUnusual Safety Goggles]] held item in Gen VI prevent weather damage; what is normally a GlassCannon annoyance becomes a nigh-immortal GradualGrinder that is almost impossible to stop.[[note]]It is, however, not immune to self-damage (like from being Confused), Leech Seed LifeDrain. That's about it though.[[/note]] Expertly demonstrated [[http://www.youtube.com/watch?feature=player_embedded&v=ciuAcwbny6w in this battle]].

to:

* WhosLaughingNow: While extremely convoluted, there is a technique to change a Shedinja's ability to [[LastChanceHitPoint Sturdy]] in Doubles and Triples play. Sturdy always procs when a Pokemon is supposed to go from maximum HP to no HP, but Shedinja only has a single hit point to begin with, [[NighInvulnerable thus keeping it at a perpetual "last" chance]]. It's also a common strategy to give Shedinja Paralysis [[CursedWithAwesome just to prevent Poison or Burn from ruining its day]], and the new [[GogglesDoSomethingUnusual Safety Goggles]] held item in Gen VI prevent weather damage; what is normally a GlassCannon annoyance becomes a nigh-immortal GradualGrinder that is almost impossible to stop.[[note]]It is, however, not immune to self-damage (like from being Confused), Confused) or [[ThisLooksLikeAJobForAquaman Leech Seed Seed's]] LifeDrain. That's about it though.[[/note]] Expertly demonstrated [[http://www.youtube.com/watch?feature=player_embedded&v=ciuAcwbny6w in this battle]].
Is there an issue? Send a MessageReason:
None


* WhosLaughingNow: While extremely convoluted, there is a technique to change a Shedinja's ability to [[LastChanceHitPoint Sturdy]] in Doubles and Triples play. Sturdy always procs when a Pokemon is supposed to go from maximum HP to no HP, but Shedinja only has a single hit point to begin with, [[NighInvulnerable thus keeping it at a perpetual "last" chance]]. It's also a common strategy to give Shedinja Paralysis [[CursedWithAwesome just to prevent Poison or Burn from ruining its day]], and the new [[GogglesDoSomethingUnusual Safety Goggles]] held item in Gen VI prevent weather damage; what is normally a GlassCannon annoyance becomes a nigh-immortal GradualGrinder that is almost impossible to stop. Expertly demonstrated [[http://www.youtube.com/watch?feature=player_embedded&v=ciuAcwbny6w in this battle]].

to:

* WhosLaughingNow: While extremely convoluted, there is a technique to change a Shedinja's ability to [[LastChanceHitPoint Sturdy]] in Doubles and Triples play. Sturdy always procs when a Pokemon is supposed to go from maximum HP to no HP, but Shedinja only has a single hit point to begin with, [[NighInvulnerable thus keeping it at a perpetual "last" chance]]. It's also a common strategy to give Shedinja Paralysis [[CursedWithAwesome just to prevent Poison or Burn from ruining its day]], and the new [[GogglesDoSomethingUnusual Safety Goggles]] held item in Gen VI prevent weather damage; what is normally a GlassCannon annoyance becomes a nigh-immortal GradualGrinder that is almost impossible to stop. [[note]]It is, however, not immune to self-damage (like from being Confused), Leech Seed LifeDrain. That's about it though.[[/note]] Expertly demonstrated [[http://www.youtube.com/watch?feature=player_embedded&v=ciuAcwbny6w in this battle]].
Is there an issue? Send a MessageReason:
None


* WhosLaughingNow: While extremely convoluted, there is a technique to change a Shedinja's ability to [[LastChanceHitPoint Sturdy]] in Triples play, [[NighInvulnerable thus keeping it at a perpetual "last" chance]]. Outside of status ailments, weather conditions, or the various NoSell moves/abilities (all of which are mentioned above), this makes it even more difficult to take out (as the most common ways, attacks of its weakness elements, no longer do the job). Expertly demonstrated [[http://www.youtube.com/watch?feature=player_embedded&v=ciuAcwbny6w in this battle]].

to:

* WhosLaughingNow: While extremely convoluted, there is a technique to change a Shedinja's ability to [[LastChanceHitPoint Sturdy]] in Doubles and Triples play, play. Sturdy always procs when a Pokemon is supposed to go from maximum HP to no HP, but Shedinja only has a single hit point to begin with, [[NighInvulnerable thus keeping it at a perpetual "last" chance]]. Outside of status ailments, It's also a common strategy to give Shedinja Paralysis [[CursedWithAwesome just to prevent Poison or Burn from ruining its day]], and the new [[GogglesDoSomethingUnusual Safety Goggles]] held item in Gen VI prevent weather conditions, or the various NoSell moves/abilities (all of which are mentioned above), this makes it even more difficult damage; what is normally a GlassCannon annoyance becomes a nigh-immortal GradualGrinder that is almost impossible to take out (as the most common ways, attacks of its weakness elements, no longer do the job).stop. Expertly demonstrated [[http://www.youtube.com/watch?feature=player_embedded&v=ciuAcwbny6w in this battle]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TakingYouWithMe: As of Generation VI, they can be bred to know Destiny Bond.
Is there an issue? Send a MessageReason:
None


Swallow Pokémon that inhabit the early routes of Hoenn. They're not as common in their region as their counterparts Pidgey, Starly, and Pidove are in their regions. They are true {{Determinator}}s, refusing to give up even when they are near defeat. Their Speed is incredible.

to:

Swallow Pokémon that inhabit the early routes of Hoenn. They're not as common in their region as their counterparts Pidgey, Starly, and Pidove and Fletchling are in their regions. They are true {{Determinator}}s, refusing to give up even when they are near defeat. Their Speed is incredible.
Is there an issue? Send a MessageReason:
None


* ForMassiveDamage: Breloom to Flying attacks and Flying Press.

to:

* ForMassiveDamage: Breloom to Flying attacks and Flying Press.attacks.
Is there an issue? Send a MessageReason:
None


** Generation V gave it Mach Punch, a powerful STAB priority move, and Technician as an ability to pump up a lot of its attacks including Mach Punch.

to:

** Generation V gave it Mach Punch, a powerful STAB priority move, and Technician as an ability to pump up a lot of its attacks that are lower than 60 [=BP=], including Mach Punch.Punch (priority), Low Sweep (lowers speed) and Bullet Seed (breaks substitute).
Is there an issue? Send a MessageReason:
None


* ForMassiveDamage: Breloom to Flying attacks.

to:

* ForMassiveDamage: Breloom to Flying attacks.attacks and Flying Press.
Is there an issue? Send a MessageReason:
None


* SecretArt: Volbeat had Tail Glow (that is actually named Firefly Light in Japan) in Generation III. Signal Beam, too, at least before ''[=FireRed=]'' and ''[=LeafGreen=]''.

to:

* SecretArt: Volbeat had Tail Glow (that is actually named Firefly Light in Japan) in Generation III. Signal Beam, too, at least before ''[=FireRed=]'' and ''[=LeafGreen=]''. Although the move is a common HM or TM, Volbeat is the only Pokémon that naturally learns Flash.
Is there an issue? Send a MessageReason:
None


** {{Irony}}: One of Illumise's abilities is Oblivious, which prevents it from being attracted to anything.

to:

** {{Irony}}: One of Illumise's abilities is Oblivious, [[ObliviousToLove Oblivious]], which prevents it from being attracted to anything.anything. (Quite possibly implying Illumise is JustFriends with Volbeat.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeathOrGloryAttack: Naturally learns High Jump Kick, Brave Bird and Flare Blitz.


Added DiffLines:

* DeathOrGloryAttack: Both of them naturally learn High Jump Kick.

Added: 418

Changed: 1203

Removed: 1239

Is there an issue? Send a MessageReason:
trimming down


* {{Nerf}}: Many examples in Generation 6. It might have received the most {{Nerf}}s of all in that generation.
** Spore, a 100% accurate sleep move and one of its best moves, now that Grass-types are immune to it.
** Low Sweep, one of "Techniloom's" best moves, had its base power increased juuuuuuust enough that Breloom couldn't take advantage of it with Technician.
** Outside of Technician, the line's Substitute sets also got nerfed with a buff to Infiltrator and sound-based moves being able to bypass substitute that can put a hamper on any [=SubPunch=] and other setup opportunities.
** The prevalence of Ghost- and Flying-types such as Aegislash, Gengar, Talonflame, and Togekiss has made it somewhat less effective.
** On the other hand, Breloom gaining a much-improved Rock Tomb (which has the same guaranteed Speed-reducing effect as Low Sweep) to play with, Gen VI having gifted the move with much better accuracy (95%, as opposed to the 80% it had before), a power boost exactly to the highest point that Technician still affects it. Granted, it doesn't get STAB, but it does give those Fire and Flying types that may try to switch in something to think about. Plus, Breloom still has Force Palm, Mach Punch, and the new Power-up Punch to abuse the STAB/Technician combination with, and Mach Punch also serves as a valuable priority attack.

to:

* {{Nerf}}: Many examples in Generation 6. It might have received the most {{Nerf}}s of all in that generation.
** Spore, a 100% accurate sleep move and one of its best moves,
VI was not kind to it. Spore now that Grass-types are immune to it.
**
has no effect on Grass-types, Low Sweep, one of "Techniloom's" best moves, Sweep had its base power increased juuuuuuust ''just'' enough that Breloom couldn't take advantage of so Technician doesn't power it with Technician.
** Outside of Technician, the line's
up, and now Substitute sets also got nerfed with a buff to Infiltrator and can't block sound-based moves being able to bypass substitute that can put a hamper on any [=SubPunch=] and other setup opportunities.
** The prevalence of Ghost- and Flying-types such as Aegislash, Gengar, Talonflame, and Togekiss has made it somewhat less effective.
** On the other hand, Breloom gaining a much-improved Rock Tomb (which has the same guaranteed Speed-reducing effect as Low Sweep) to play with, Gen VI having gifted the move
or enemies with much better accuracy (95%, as opposed to the 80% it had before), a power boost exactly to the highest point that Technician still affects it. Granted, it doesn't get STAB, but it does give those Fire and Flying types that may try to switch in something to think about. Plus, Breloom still has Force Palm, Mach Punch, and the new Power-up Punch to abuse the STAB/Technician combination with, and Mach Punch also serves as a valuable priority attack.Infiltrator ability.



* TookALevelInBadass: Between Spore and its powerful movepool, Breloom was a significant threat to begin with in Gen III. Gen IV gifted it with the second ability Poison Heal, which lets it regenerate while afflicted with Poison or Bad Poison status, and reliable physical Grass STAB as a complement to its Fighting attacks. Gen V gifted it with the Hidden Ability Technician, which lets it Mach Punch with as much power as Scizor can Bullet Punch (with better offensive typing, too) and beefs up other attacks that Breloom can learn to new heights, such as Bullet Seed. As Technician and the still-popular Poison Heal are mutually exclusive, this hasn't so much objectively improved Breloom as it has added new alternative avenues for it to try.

to:

* TookALevelInBadass: Between Spore and its powerful movepool, Breloom was a significant threat to begin with in Gen III. Gen Every generation.
** Generation
IV gifted gave it with the second ability Poison Heal, which lets it regenerate while afflicted with Poison or Bad Poison status, and reliable physical Grass STAB as a complement to its Fighting attacks. Gen V gifted it with the Hidden Ability Technician, which lets it Mach Punch with as much power as Scizor can Bullet Punch (with better offensive typing, too) and beefs up other attacks that Breloom can learn to new heights, such as Bullet Seed. As Technician and the still-popular Poison Heal are mutually exclusive, this hasn't ability, giving it immunity to statuses and recovery when given a Toxic Orb to hold, and the Special[=/=]Physical split gave it Grass-type moves to use with its massive Attack.
** Generation V gave it Mach Punch, a powerful STAB priority move, and Technician as an ability to pump up a lot of its attacks including Mach Punch.
** While it also got some {{Nerf}}s as described above, Generation VI gave it Power-Up Punch to boost its Attack even more, and increased Rock Tomb's power and accuracy
so much objectively improved Breloom as it has added new alternative avenues for it utility to try.
use against Fire and Flying types that could potentially wall its STAB attacks.
Is there an issue? Send a MessageReason:
None


* HealingFactor: Capable of learning a wide array of health restoration moves, plus an ability that restores hit points when the weather is rainy.

to:

* HealingFactor: Capable of learning a wide array of health restoration moves, plus an moves including Giga Drain, Leach Seed, and Synthesis, and can have the Rain Dish ability that restores hit points when the weather is rainy.to provide gradual recovery in rainy weather.

Added: 99

Changed: 277

Is there an issue? Send a MessageReason:
None


* GlassCannon: 68/65/115 defenses are ridiculously frail, and with a base speed of only 80, Gardevoir and Gallade aren't that hard to outspeed.

to:

* GlassCannon: 68/65/115 defenses are ridiculously frail, and Both of them hit hard (Gardevoir with a base Special Attack, Gallade with physical Attack) and have great Special Defense, but low HP, Defense, and average speed of only 80, (which is easy to outrun). Mega Gardevoir is far stronger and Gallade aren't that hard to outspeed.faster, but its physical Defense and HP remain poor.


Added DiffLines:

* KryptoniteFactor: Anything that knows Protect or similar moves will make Slaking totally useless.
Is there an issue? Send a MessageReason:
None


* LethalJokeCharacter: Breloom has mostly awful stats and a poor defensive typing. However, it has monstrously high Attack, on-par with the infamous Garchomp, and access to great abilities in Technician and Poison Heal. Coupled with the coveted 100% accuracy Spore, Leach Seed, and Bullet Seed and Mach Punch to abuse with Technician, and Breloom is surprisingly dangerous in spite of what seems at first glance like a dead weight Grass-type. It may have low Speed, but being that Mach Punch always goes first its Speed won't matter unless it faces another priority user, and that Mach Punch is going to ''hurt''.

to:

* LethalJokeCharacter: Breloom has mostly awful stats and a poor defensive typing. However, it has monstrously high Attack, on-par with the infamous Garchomp, and access to great abilities in Technician and Poison Heal. Coupled with the coveted 100% accuracy Spore, Leach Leech Seed, and Bullet Seed and Mach Punch to abuse with Technician, and Breloom is surprisingly dangerous in spite of what seems at first glance like a dead weight Grass-type. It may have low Speed, but being that Mach Punch always goes first its Speed won't matter unless it faces another priority user, and that Mach Punch is going to ''hurt''.
Is there an issue? Send a MessageReason:
Removed \"Took a Level in Badass\" from the Manectric line. The opportunity cost (the mega slot) is too steep to use, is overshadowed by several Pokemon, and doesn\'t hit as hard as it would like to. Also, its not much of a threat.


** TookALevelInBadass: Mega brought it from being okay but unremarkable to brutally dangerous and effective thanks to 30-point boosts in base Speed and Special Attack, plus some excellent utility with Intimidate. Coupled with its surprisingly decent movepool (especially for an [[CripplingOverspecialization Electric]]), it's being looked at as a very serious OU threat now.
Is there an issue? Send a MessageReason:
None


* LethalJokeCharacter: Breloom has mostly awful stats and a poor defensive typing. However, it has monstrously high Attack, on-par with the infamous Garchomp, and access to great abilities in Technician and Poison Heal. Coupled with the coveted 100% accuracy Spore, Leach Seed, and Bullet Seed, Mach Punch and Drain Punch to abuse with Technician, and Breloom is surprisingly dangerous in spite of what seems at first glance like a dead weight Grass-type. It may have low Speed, but being that Mach Punch always goes first it won't matter unless it faces another priority user, and that Mach Punch is going to ''hurt''.

to:

* LethalJokeCharacter: Breloom has mostly awful stats and a poor defensive typing. However, it has monstrously high Attack, on-par with the infamous Garchomp, and access to great abilities in Technician and Poison Heal. Coupled with the coveted 100% accuracy Spore, Leach Seed, and Bullet Seed, Seed and Mach Punch and Drain Punch to abuse with Technician, and Breloom is surprisingly dangerous in spite of what seems at first glance like a dead weight Grass-type. It may have low Speed, but being that Mach Punch always goes first it its Speed won't matter unless it faces another priority user, and that Mach Punch is going to ''hurt''.

Added: 143

Removed: 388

Is there an issue? Send a MessageReason:
None


* GlassCannon: 68/65/115 defenses are ridiculously frail, and with a base speed of only 80, Gardevoir and Gallade aren't that hard to outspeed.



* MightyGlacier edging on LightningBruiser: Both Gardevoir and Gallade have impressive Special Defense and offense (Special Attack for Gardevoir, Attack for Gallade), but only average Speed and Defense. Thus, while they're not really ''slow'', it's still pretty easy to outspeed them. Mega Gardevoir gets a boost to both special stats and speed, thus potentially pushing it over the edge.
Is there an issue? Send a MessageReason:
None


* LethalJokeCharacter: While not very strong as a Pokémon, one of their possible abilities lets them get faster while poisoned, and they learn the move Me First, which can result in upsets for Dragons when you grab their Outrage or Dragon Claw and throw it back at them for a world of hurt.

Added: 374

Changed: 106

Removed: 115

Is there an issue? Send a MessageReason:
None


* [[BeautyIsBad Beautifly Is Bad]]: Don't let its appearance fool you, Beautiflies aren't exactly nectar sippers...



* [[BeautyIsBad Beautifly Is Bad]]: Don't let its appearance fool you, Beautiflies aren't exactly nectar sippers...



* {{Cyclops}}: Back in Pokemon Ruby and Sapphire, Silcoon and Cascoon are initially seen as this. [[SubvertedTrope It took their anime debuts to confirm that they do have a pair of eyes each, and their sprite are just positioned to make them look like this.]]



* GuideDangIt: A ''literal'' example. The Emerald Strategy Guide initially claims that Wurmple's evolution depends on the time of day, but then in its Pokedex it states that Wurmple's evolution is random. Both are incorrect--its evolution depends on its personality stats. (Although the personality stats are random, making the second one partially correct)

to:

* GuideDangIt: A ''literal'' example. The Emerald Strategy Guide initially claims that Wurmple's evolution depends on the time of day, but then in its Pokedex it states that Wurmple's evolution is random. Both are incorrect--its The latter is partially correct--its evolution depends on its personality stats. (Although the personality stats are random, making the second one partially correct)stats, which itself is random.

Top