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* GoOutWithASmile: Galarian Mr. Mimes sport a goofy smile upon fainting.
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* GameplayAndStoryIntegration: Rhyhorn's Pokédex entries often talk of how they tend to charge straight ahead until they forget why they're charging in the first place. In ''VideoGame/PokemonSwordAndShield'', Rhyhorn in the overworld are notable for charging straight ahead at the player if within their line of sight but not chase after the player like other hostile Pokémon. A charging Rhyhorn can be easily dodged by stepping to the side and, indeed, they will continue charging straight for quite a distance until they stop.
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** Exeggutor is a palm tree whose fruits have faces on them. Exeggutor is ''a facepalm!''
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** ''Sword and Shield'' instead set them up as a foil to Machamp, as the Abra line is absent from those games. Both Machamp and Gengar have a version-exclusive Gigantamax form that is the signature Mon of a Gym Leader. Gigantamax Machamp is exclusive to ''Sword'' and is used by Gym Leader Bea, while Gigantamax Gengar is exclusive to ''Shield'' and is used by Gym Leader Allister.
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Unfortunately, Hitmonchan's Sp. Atk was unchanged going between Gens 1 and 2, at a paltry *35*.


* UselessUsefulSkill: Hitmonchan's elemental punches. While versatile, they were nearly useless in Gen I because of Hitmonchan's horrible Special stat. This was fixed slightly in Gen II when Special was split into two stats, and was completely fixed in Gen IV when the attacks all became physical.

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* UselessUsefulSkill: Hitmonchan's elemental punches. While versatile, they were nearly useless in Gen I because of Hitmonchan's horrible Special stat. This was fixed slightly in Gen II when Special was split into two stats, and was completely fixed in Gen IV when the attacks all became physical.

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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gmrmime.png]]

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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gmrmime.org/pmwiki/pub/images/gmrmime_5.png]]




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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/mrrime.png]]
[[caption-width-right:240:Mr. Rime]]
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* RecurringElement: Although not until Generation V; Koffing forms a Poison-typed parody of the LandSeaSky triumvirate with Grimer and Trubbish, in that they represent three distinctive forms of ''pollution''. Koffings, specifically, are the Air Pollution Pokémon, representing toxic fumes, industrial air pollutants, smog, and other airborne chemical nastiness.

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* RecurringElement: Although not until Generation V; Koffing forms a Poison-typed parody of the LandSeaSky triumvirate with Grimer and Trubbish, in that they represent three distinctive forms of ''pollution''. Koffings, Koffing, specifically, are the Air Pollution Pokémon, representing toxic fumes, industrial air pollutants, smog, and other airborne chemical nastiness.



* SecretArt: Smog, pre-Generation IV (although Flareon was able to learn it in Gen I as well). Gen VIII gave the line Neutralizing Gas, an Ability [[PowerNullifier that fully cancels out the Abilities of all other Pokémon]] while they're present on the battlefield[[note]]this can be contrasted with Mold Breaker/Turboblaze/Teravolt, which ''only'' cancel out other Pokémon's Abilities while their user is performing an attacking move, thus functioning more like a NoSell than a PowerNullifier[[/note]].

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* SecretArt: Smog, pre-Generation IV (although Flareon was able to learn it in Gen I as well). Gen VIII gave the line Neutralizing Gas, an Ability [[PowerNullifier that fully cancels out the Abilities of all other Pokémon]] while they're present on the battlefield[[note]]this can be contrasted with Mold Breaker/Turboblaze/Teravolt, which ''only'' cancel out other Pokémon's Abilities while their user is performing an attacking move, thus functioning more like a NoSell than a PowerNullifier[[/note]]. Galarian Weezing can also have the move Strange Steam, which has the chance to inflict confusion, though a visit to the move relearner is required in order to obtain it.

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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gigagengar.png]]
[[caption-width-right:240:Gigantamax Gengar]]




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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gigakingler.png]]
[[caption-width-right:240:Gigantamax Kingler]]


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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gmrmime.png]]
[[caption-width-right:240:Galarian Mr. Mime]]
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* NonIndicativeName: They look more like clowns, but are named for their mime-like behavior. There are also female Mr. Mime out there. Galarian Mr. Mime also do not mime, but specialize in tap dancing instead.

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* NonIndicativeName: They look more like clowns, but are named for their mime-like behavior. There are also female Mr. Mime and Rime out there. Galarian Mr. Mime also do not mime, but specialize in tap dancing instead.



* Mr. Mime was the only Pokémon that could learn Substitute by level-up, at least until Generation III.
* Galarian Mr. Mime and Mr. Rime are the only Pokémon with the ability Screen Cleaner, which nullifies the effects of Light Screen, Reflect, and Aurora Veil for both the player and the opponent.

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* ** Mr. Mime was the only Pokémon that could learn Substitute by level-up, at least until Generation III.
* ** Galarian Mr. Mime and Mr. Rime are the only Pokémon with the ability Screen Cleaner, which nullifies the effects of Light Screen, Reflect, and Aurora Veil for both the player and the opponent.

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* TogetherInDeath: If Mega Kangaskhan faints, they'll hug each other as they return to the Poké Ball.

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* TogetherInDeath: If Mega Kangaskhan faints, they'll the mother and child will hug each other as they return to the Poké Ball.



* GlassCannon: Their best stat is its physical Attack while the others are average at best.

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* GlassCannon: Their best stat is its their physical Attack Attack, while the others are average at best.



* ArmoredButFrail: Kantonian Mr. Mime is [[SquishyWizard the specially-oriented version]] of this trope, having great Special Defense, but very poor HP. Galarian Mr. Mime tones it down with its more evenly-distributed stats.



** The English name is even ''more'' of an artifact for Galarian Mr. Mime, which downplays its mime aspects in favor of tap-dancing. Even the Japanese name is something of an artifact, as the move Barrier is DummiedOut in ''Pokémon Sword and Shield'' and the Galarian Mr. Mime line's Screen Cleaner ability will ''remove'' barriers from both sides of the field.



* BellyMouth: Mr. Rime's expression never changes but the clownish like design on its torso inexplicably takes over making expressions to match its actions.

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* BellyMouth: Mr. Rime's expression never changes changes, but the clownish like face-like design on its torso inexplicably takes over making expressions to match its actions.



* JackOfAllStats: Invoked with Galarian Mr. Mime and Mr. Rime. The Galarian version of Mr. Mime sacrifices some of it's Special Attack and Special Defense to patch up it's extremely low Attack and HP (as well as a bit more speed), while Mr. Rime's stats across the board are relatively even. They both also learn a lot of useful offensive and defensive moves, giving them a surprising amount of flexibility.

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* JackOfAllStats: Invoked with Galarian Mr. Mime and Mr. Rime. The Galarian version of Mr. Mime sacrifices some of it's its Special Attack and Special Defense to patch up it's its extremely low Attack and HP (as well as a bit more speed), while Mr. Rime's stats across the board are relatively even. They both also learn a lot of useful offensive and defensive moves, giving them a surprising amount of flexibility.



* SquishyWizard: It hits hard and fast, but it can't hold its own when the time comes, and even at higher levels it's HP is considerably lower than that of some Psychic-types. More zigzagged with Galarian Mr. Mime and Mr. Rime, with their more balanced stats giving them better bulk, but their Ice-typing also gives them more weaknesses.

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* SquishyWizard: It hits hard and fast, but it can't hold its own when the time comes, and even at higher levels it's levels, its HP is considerably lower than that of some other Psychic-types. More zigzagged with Galarian Mr. Mime and Mr. Rime, with their more balanced stats giving them better bulk, but their Ice-typing also gives them more weaknesses.
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* HomeFieldAdvantage: Galarian Weezing's hidden ability is Misty Surge, the same as Tapu Fini, which creates Misty Terrain upon entering the battle field.

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* HomeFieldAdvantage: Galarian Weezing's hidden ability is Misty Surge, the same as Tapu Fini, which creates Misty Terrain upon entering the battle field.battlefield.



* PerpetualFrowner: Both forms of Weezing looks like they're never in a good mood.

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* PerpetualFrowner: Both forms of Weezing looks look like they're never in a good mood.



* SecretArt: Smog, pre-Generation IV (although Flareon was able to learn it in Gen I as well).

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* SecretArt: Smog, pre-Generation IV (although Flareon was able to learn it in Gen I as well). Gen VIII gave the line Neutralizing Gas, an Ability [[PowerNullifier that fully cancels out the Abilities of all other Pokémon]] while they're present on the battlefield[[note]]this can be contrasted with Mold Breaker/Turboblaze/Teravolt, which ''only'' cancel out other Pokémon's Abilities while their user is performing an attacking move, thus functioning more like a NoSell than a PowerNullifier[[/note]].
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** Galarian Mr. Mime and Mr. Rime can work as an [[InvertedTrope inversion]] of this with their ability Screen Cleaner, which removes the effects of Reflect, Light Screen, and Aurora Veil from both the player and the opponent upon entering the battle.



* JackOfAllStats: Invoked with Galarian Mr. Mime and Mr. Rime. The Galarian version of Mr. Mime sacrifices some of it's Special Attack and Special Defense to patch up it's extremely low Attack and HP, while Mr. Rime's stats across the board are relatively even. They both also learn a lot of useful offensive and defensive moves, giving them a surprising amount of flexibility.

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* JackOfAllStats: Invoked with Galarian Mr. Mime and Mr. Rime. The Galarian version of Mr. Mime sacrifices some of it's Special Attack and Special Defense to patch up it's extremely low Attack and HP, HP (as well as a bit more speed), while Mr. Rime's stats across the board are relatively even. They both also learn a lot of useful offensive and defensive moves, giving them a surprising amount of flexibility.



* MonsterClown: Quite literally this if facing against it, as it resembles a clown and it's a Pocket ''Monster'' (Pokémon).

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* MonsterClown: Quite Mr. Mime is quite literally this if facing against it, as it resembles a clown and it's a Pocket ''Monster'' (Pokémon).(Pokémon). Mr. Rime applies even more so, having an extra face on its torso for extra creepiness.



* NonIronicClown: Mime Jr. was [[RidiculouslyCuteCritter designed with cuteness in mind]], and so averts the creepiness of its evolution.

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* NonIronicClown: Mime Jr. was [[RidiculouslyCuteCritter designed with cuteness in mind]], and so averts the creepiness of its evolution.evolutions.


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* SecretArt:
* Mr. Mime was the only Pokémon that could learn Substitute by level-up, at least until Generation III.
* Galarian Mr. Mime and Mr. Rime are the only Pokémon with the ability Screen Cleaner, which nullifies the effects of Light Screen, Reflect, and Aurora Veil for both the player and the opponent.
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* AstonishinglyAppropriateAppearance: Jynx is an Ice-type with purple skin, and purple discoloration of the skin is a common symptom of frostbite.
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* AliceAllusion: Gengar seems to be partially based on the Cheshire Cat, with its pointy ears, wide grin, and status as a trickster.
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* {{Oni}}: Seems to be based on these, with its horns and tiger-stripe pattern (referencing how oni often wear tiger pelts).
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* BellyMouth: Mr. Rime's expression never changes but the clownish like design on its torso inexplicably takes over making expressions to match its actions.
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* CartoonCreature: The best description one can give of these mons is "Pink Egg Thing".

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* CartoonCreature: The exact thing they're supposed to be based on is unclear. The best description one can give of these mons is "Pink Egg Thing".



%%* SecretArt: The move Camouflage in the Generation III games only. When used, it causes them to change their type based off of the environment the battle is taking place in.

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%%* * SecretArt: The When the move Camouflage debuted in the Generation III games only.III, it was exclusive to the Staryu line. When used, it causes them to change their type based off of the environment the battle is taking place in.



%%* PowerPincers: Scizor has them.

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%%* * PowerPincers: Scizor has them.Scizor's pincers are said to have the strength to crush any hard object into bits.



%%* PowerPincers: On its head. [[ExactlyWhatItSaysOnTheTin What did you]] ''[[ExactlyWhatItSaysOnTheTin think]]'' [[ExactlyWhatItSaysOnTheTin it was named for?]]

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%%* * PowerPincers: On its head. [[ExactlyWhatItSaysOnTheTin What did you]] ''[[ExactlyWhatItSaysOnTheTin think]]'' [[ExactlyWhatItSaysOnTheTin it was named for?]]for?]] It can grip a foe weighing twice its own weight. Accordingly, it learns a lot of moves that involve crushing foes in their pincers.
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* BossBattle: Miltank in the third Johto Gym, [[ThatOneBoss and a very frustrating one]].

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* BossBattle: Miltank in the third Johto Gym, [[ThatOneBoss [[ThatOneBoss/{{Pokemon}} and a very frustrating one]].

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* DiscardAndDraw: Mr. Rime has considerably less speed than its pre-evolution, but gains more well-rounded stats everywhere else in return.
** The same also applies to Mime Jr. that evolve in Galar, which trade its Fairy-typing for Ice.

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* DiscardAndDraw: DiscardAndDraw:
** Mime Jr. that evolve in Galar trade their Fairy-typing for Ice.
**
Mr. Rime has considerably less speed than its pre-evolution, but gains more well-rounded stats everywhere else in return.
** The same also applies to Mime Jr. that evolve in Galar, which trade its Fairy-typing for Ice.
return.



* {{Foil}}: By Generation VI, it's very clear that it's this to the Jynx line. Both of them resemble humans in colorful clothing. They're both now dual-typed Psychic-type Pokémon with favorable typings against Dragons, with a baby form, similar base stat total (Mr. Mime is only 5 points higher than Jynx), and who could only be acquired in Gen I by an in-game trade.
** Gen IV also set it up as one to the Sudowoodo line. Both were Pokémon based around imitation who received a pre-evolution that was required to learn Mimic in order to evolve.
* AnIcePerson: Galarian Mr. Mime and Mr. Rime are part Ice-type, the former generating ice using its feet.
* JackOfAllStats: Invoked with Galarian Mr. Mime and Mr. Rime. The Galarian version of Mr. Mime sacrifices some of it's Special Attack and Special Defense to patch up it's extremely low Attack and HP, while Mr. Rime's stats across the board are relatively even. They both also learn a lot of useful offensive and defensive moves, giving them a surprising amount of flexibility.



* {{Youkai}}: Appear to be based on tsukumogami, or objects that come to life after 100 years. In this case, they're clown toys.

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* {{Youkai}}: Appear {{Foil}}:
** Gen IV set it up as one
to be the Sudowoodo line. Both were Pokémon based on tsukumogami, or objects around imitation who received a pre-evolution that come was required to life after 100 years. In learn Mimic in order to evolve.
** By Generation VI, it's very clear that it's
this case, they're clown toys. to the Jynx line. Both of them resemble humans in colorful clothing. They're both now dual-typed Psychic-type Pokémon with favorable typings against Dragons, with a baby form, similar base stat total (Mr. Mime is only 5 points higher than Jynx), and who could only be acquired in Gen I by an in-game trade.
* AnIcePerson: Galarian Mr. Mime and Mr. Rime are part Ice-type, the former generating ice using its feet.
* JackOfAllStats: Invoked with Galarian Mr. Mime and Mr. Rime. The Galarian version of Mr. Mime sacrifices some of it's Special Attack and Special Defense to patch up it's extremely low Attack and HP, while Mr. Rime's stats across the board are relatively even. They both also learn a lot of useful offensive and defensive moves, giving them a surprising amount of flexibility.


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* {{Youkai}}: Appear to be based on tsukumogami, or objects that come to life after 100 years. In this case, they're clown toys.
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* CoolOldGuy: Mr. Rime resembles an elderly man, with it's ''Shield'' 'dex entry mentioning that it's very popular due to it's charming movements.

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* CoolOldGuy: Mr. Rime resembles an elderly man, with it's its ''Shield'' 'dex entry mentioning that it's very popular due to it's its charming movements.
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* ConfusionFu: Galarian Mr. Rime and Mr. Rime learn a surprising amount of moves, both offensively and defensively. Mr. Rime's relatively even stats means it can take advantage of a lot of these moves, making them deceptively unpredictable.

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* ConfusionFu: Galarian Mr. Rime Mime and Mr. Rime learn a surprising amount of moves, both offensively and defensively. Mr. Rime's relatively even stats means it can take advantage of a lot of these moves, making them deceptively unpredictable.

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* CoolOldGuy: Mr. Rime resembles an elderly man, with it's ''Shield'' 'dex entry mentioning that it's very popular due to it's charming movements.
* ConfusionFu: Galarian Mr. Rime and Mr. Rime learn a surprising amount of moves, both offensively and defensively. Mr. Rime's relatively even stats means it can take advantage of a lot of these moves, making them deceptively unpredictable.



* GlassCannon: High Special and Speed stats to make up for low HP and mediocre physical defense. Its signature Filter ability slightly decreases its vulnerability, but not by much. Its Special Defense is extremely high, though, reaching the top 25 highest of all Pokémon, being topped only by [[OlympusMons Legendary Pokémon]] and [[StoneWall dedicated walls]]. Though again, that's somewhat mitigated by its subpar HP.



* JackOfAllStats: Invoked with Galarian Mr. Mime and Mr. Rime. The Galarian version of Mr. Mime sacrifices some of it's Special Attack and Special Defense to patch up it's extremely low Attack and HP, while Mr. Rime's stats across the board are relatively even. They both also learn a lot of useful offensive and defensive moves, giving them a surprising amount of flexibility.
* TheFairFolk: In addition to being [[UncannyValley rather unnatural-looking]], one of Mr. Mime's Pokédex entries implies this.
--> It is adept at conning people. It is said to be able to create walls out of thin air by miming.
* {{Youkai}}: Appear to be based on tsukumogami, or objects that come to life after 100 years. In this case, they're clown toys.



* PowerUpLetdown: Screen Cleaner removes the effects of screen moves such as Reflect and Light Screen from both sides of the field, which effectively means that Mr. Rime itself cannot use Reflect or Light Screen.



* SquishyWizard: It hits hard and fast, but it can't hold its own when the time comes, and even at higher levels, its HP is considerably lower than that of some Psychic-types.
* TheFairFolk: In addition to being [[UncannyValley rather unnatural-looking]], one of Mr. Mime's Pokédex entries implies this.
--> It is adept at conning people. It is said to be able to create walls out of thin air by miming.
* {{Youkai}}: Appear to be based on tsukumogami, or objects that come to life after 100 years. In this case, they're clown toys.

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* SquishyWizard: It hits hard and fast, but it can't hold its own when the time comes, and even at higher levels, its levels it's HP is considerably lower than that of some Psychic-types.
* TheFairFolk: In addition to being [[UncannyValley rather unnatural-looking]], one of
Psychic-types. More zigzagged with Galarian Mr. Mime's Pokédex entries implies this.
--> It is adept at conning people. It is said to be able to create walls out of thin air by miming.
* {{Youkai}}: Appear to be based on tsukumogami, or objects that come to life after 100 years. In this case, they're clown toys.
Mime and Mr. Rime, with their more balanced stats giving them better bulk, but their Ice-typing also gives them more weaknesses.
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* {{Retcon}}: Lickitung became able to evolve into Lickilicky by leveling up while knowing Rollout, a move it could already learn in earlier generations.

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* {{Retcon}}: In Gen IV Lickitung became able to evolve into Lickilicky by leveling up while knowing Rollout, a move it could already learn in earlier generations.

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Tauros was a Safari Zone exclusive in ''Red'', ''Green'', ''Blue'', and ''Yellow'', and, due to how rare they are to find and how prone it is to run away, they are usually the very last Pokémon you needed to complete your Pokédex (unless Chansey was really living up to their name). They have a very good Attack stat, but what's most surprising is their Speed. This made Tauros a top-tier Pokémon back in the old days, though PowerCreep and changing mechanics has made Tauros stand out less. In Generation II, they got a female counterpart in the shape of Miltank, a pink and inexplicably bipedal cow that's best known for producing much of the milk in the Pokémon world. As the name suggests, they're mostly defensive in nature, but they're also perfectly capable of dishing out heavy damage, especially on Ghost-types (if they have the Scrappy ability). In the Alola region, there's a tradition of using Tauros as a Poké Ride. Not only are they fast, but they can also smash rocks that are in the way.

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Tauros was a Safari Zone exclusive in ''Red'', ''Green'', ''Blue'', and ''Yellow'', and, due to how rare they are to find and how prone it is to run away, they are usually the very last Pokémon you needed to complete your Pokédex (unless Chansey was really living up to their name). They have a very good Attack stat, but what's most surprising is their Speed. This made Tauros a top-tier Pokémon back in the old days, though PowerCreep and changing mechanics has made Tauros stand out less. In Generation II, they got a female counterpart in the shape of Miltank, a pink and inexplicably bipedal cow that's best known for producing much of the milk in the Pokémon world. As the name suggests, they're mostly defensive in nature, but they're also perfectly capable of dishing out heavy damage, especially on Ghost-types (if they have the Scrappy ability). In the Alola region, there's a tradition of using Tauros as a Poké Ride. Not only are they fast, but they can also smash rocks that are in the way.
way.

In Generation II, they got an unofficial female counterpart in the shape of Miltank, a pink and inexplicably bipedal cow that's best known for producing much of the milk in the Pokémon world. As the name suggests, they're mostly defensive in nature, but they're also perfectly capable of dishing out heavy damage, especially on Ghost-types (if they have the Scrappy ability).
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Adding context


* CharlieChaplinShoutOut: Mr. Rime.

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* CharlieChaplinShoutOut: Mr. Rime.Rime is based on Creator/CharlieChaplin, being a comedian with a bowler hat and mustache. Mr. Rime is native to the Galar region, which is based on Charlie Chaplin's home country, the UK.
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s' to s's for singular, and updated a line since Tauros/Miltank aren't in Sword and Shield.


Due to Miltank being unable to produce Tauros eggs, unlike Nidoran or Volbeat and Illumise, they're mostly regarded as separate, yet related species. However, as of ''Sun and Moon'', the Pokédex have both of them on the same page.

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Due to Miltank being unable to produce Tauros eggs, unlike Nidoran or Volbeat and Illumise, they're mostly regarded as separate, yet related species. However, as of ''Sun and Moon'', in Gen VII, the Pokédex have has both of them on the same page.



* BerserkButton: With Anger Point, being on the receiving end of a critical hit will instantly max out Tauros' attack.

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* BerserkButton: With Anger Point, being on the receiving end of a critical hit will instantly max out Tauros' Tauros's attack.



* DistaffCounterpart: Miltank was introduced as Tauros', which wasn't made clear until ''Sun and Moon'' where they appear on the same Dex page.

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* DistaffCounterpart: Miltank was introduced as Tauros', Tauros's, which wasn't made clear until ''Sun and Moon'' where they appear on the same Dex page.



* NonIndicativeName: Tauros' Japanese name means "centaur" despite not being one.

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* NonIndicativeName: Tauros' Tauros's Japanese name means "centaur" despite not being one.



* StandardStatusEffects: Tauros' Hidden Ability of Sheer Force defies this, as any attack that has a chance of inflicting one of these forgoes that chance to gain a power boost instead (in addition to ignoring the recoil from Life Orb when using such attacks). It somewhat compensates for the Special split in the ''Gold/Silver'' days, turning its special movepool from "useless" to "could possibly hurt something".

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* StandardStatusEffects: Tauros' Tauros's Hidden Ability of Sheer Force defies this, as any attack that has a chance of inflicting one of these forgoes that chance to gain a power boost instead (in addition to ignoring the recoil from Life Orb when using such attacks). It somewhat compensates for the Special split in the ''Gold/Silver'' days, turning its special movepool from "useless" to "could possibly hurt something".
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Added navigational template and description.


[[center:[[WMG:''{{Franchise/Pokemon}}'' '''[[Characters/{{Pokemon}} characters Index]]''' ''([[Characters/PokemonTypes Pokémon Types]])''\\
[-'''Pokémon Family Species:''' [[Characters/PokemonGenerationIFamilies Gen I]] ([[Characters/PokemonGenerationIBulbasaurToParasect Bulbasaur To Parasect]] / [[Characters/PokemonGenerationIVenonatToCloyster Venonat To Cloyster]] / '''Gastly To Miltank''' / [[Characters/PokemonGenerationIMagikarpToMew Magikarp To Mew]]) | [[Characters/PokemonGenerationIIFamilies Gen II]] | [[Characters/PokemonGenerationIIIFamilies Gen III]] ([[Characters/PokemonGenerationIIITreeckoToSharpedo Treecko To Sharpedo]] / [[Characters/PokemonGenerationIIIWailmerToDeoxys Wailmer To Deoxys]]) | [[Characters/PokemonGenerationIVFamilies Gen IV]] | [[Characters/PokemonGenerationVFamilies Gen V]] ([[Characters/PokemonGenerationVVictiniToZoroark Victini To Zoroark]] / [[Characters/PokemonGenerationVMinccinoToGenesect Minccino To Genesect]]) | [[Characters/PokemonGenerationVIFamilies Gen VI]] ([[Characters/PokemonGenerationVIChespinToHawlucha Chespin To Hawlucha]] / [[Characters/PokemonGenerationVIDedenneToVolcanion Dedenne To Volcanion]]) | [[Characters/PokemonGenerationVIIFamilies Gen VII]] ([[Characters/PokemonGenerationVIIRowletToComfey Rowlet To Comfey]] / [[Characters/PokemonGenerationVIIOranguruToMelmetal Oranguru To Melmetal]] / [[Characters/PokemonUltraBeasts Ultra Beasts]]) | [[Characters/PokemonGenerationVIIIFamilies Gen VIII]] | [[Characters/PokemonGlitches Glitches]]\\
'''Pokémon Human Characters:''' [[Characters/PokemonProtagonistsAndRivals Protagonists And Rivals]] ([[Characters/PokemonProtagonistsAndRivalsKanto Kanto]] / [[Characters/PokemonProtagonistsAndRivalsJohto Johto]] / [[Characters/PokemonProtagonistsAndRivalsHoenn Hoenn]] / [[Characters/PokemonProtagonistsAndRivalsSinnoh Sinnoh]] / [[Characters/PokemonProtagonistsAndRivalsUnova Unova]] / [[Characters/PokemonProtagonistsAndRivalsKalos Kalos]] / [[Characters/PokemonProtagonistsAndRivalsAlola Alola]] / [[Characters/PokemonProtagonistsAndRivalsGalar Galar]]) | [[Characters/PokemonProfessors Professors]] | [[Characters/PokemonGymLeaders Gym Leaders]] ([[Characters/PokemonGymLeadersKanto Kanto]] / [[Characters/PokemonGymLeadersJohto Johto]] / [[Characters/PokemonGymLeadersHoenn Hoenn]] / [[Characters/PokemonGymLeadersSinnoh Sinnoh]] / [[Characters/PokemonGymLeadersUnova Unova]] / [[Characters/PokemonGymLeadersKalos Kalos]] / [[Characters/PokemonGymLeadersGalar Galar]]) | [[Characters/PokemonTrialCaptainsAndKahunas Trial Captains and Kahunas]] | [[Characters/PokemonEliteFour Elite Four]] | [[Characters/PokemonChampions Champions]]\\
'''[[Characters/PokemonVillainTeams Pokémon Villain Teams]]:''' [[Characters/PokemonVillainTeamRocket Team Rocket]] / [[Characters/PokemonVillainTeamAquaMagma Team Aqua/Magma]] / [[Characters/PokemonVillainTeamGalactic Team Galactic]] / [[Characters/PokemonVillainTeamPlasma Team Plasma]] / [[Characters/PokemonVillainTeamFlare Team Flare]] / [[Characters/PokemonVillainTeamSkull Team Skull]] / [[Characters/PokemonTeamYell Team Yell]]\\
[[Characters/PokemonFrontierBrainsAndOtherFacilityHeads Frontier Brains And Other Facility Heads]] | [[Characters/PokemonTrainerClasses Trainer Classes]] | [[Characters/PokemonOtherNonPlayableCharacters Other NPCs]] ([[Characters/PokemonAetherFoundation Aether Foundation]] / [[Characters/PokemonUltraReconSquad Ultra Recon Squad]] / [[Characters/PokemonMacroCosmos Macro Cosmos]])-]]]]]

The [[Characters/PokemonGenerationIFamilies character sheet for the first generation's Pokémon]] got so big that it had to be split. For the rest, go [[Characters/PokemonGenerationIBulbasaurToParasect here]], [[Characters/PokemonGenerationIVenonatToCloyster here]], and [[Characters/PokemonGenerationIMagikarpToMew here]].
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[[folder:Gastly, Haunter, and Gengar ''[-(Ghos, Ghost, and Gangar)-]'']]
!092: Gastly / Ghos (ゴース ''goosu'')\\
093: Haunter / Ghost (ゴースト ''goosuto'')\\
094: Gengar / Gangar (ゲンガー ''gengaa'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gastly092.png]]
[[caption-width-right:240:Gastly]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/haunter093.png]]
[[caption-width-right:240:Haunter]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gengar094.png]]
[[caption-width-right:240:Gengar]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/megagengar094m.png]]
[[caption-width-right:240:Mega Gengar]]
->[-''Mega Gengar debuts in ''X and Y''''-]

The first Ghost-types (who are also part Poison), these gaseous Pokémon have high Special Attack and Speed with sub-par defenses. Though some Pokédex entries describe them as malicious beings that actively hunt to kill, they're just as often portrayed as pranksters who like screwing with people for laughs.

From ''VideoGame/PokemonXAndY'' onward, Gengar became one of the few Pokémon to gain access to [[SuperMode Mega Evolution]]. While Mega Evolved, it boasts even higher Special Attack and Speed stats with a tiny buff to defenses, as well as the Shadow Tag ability to prevent its prey from fleeing battle.

A special Gengar caught in a Raid Battle in Galar has the ability to Gigantamax, giving it access to the Ghost-type move G-Max Terror, that deals damage and prevents any hit opponent from escaping.

----
* ActionBomb: They can learn Self-Destruct and Explosion, possibly because they're called the Gas Pokémon.
* AxCrazy: Mega Evolving turns Gengar into a bloodthirsty entity that tries to kill everything around it, even its trainer.
* BalanceBuff:
** The Gastly line was decent in Generations I-III, but couldn't take advantage of their STAB, as Ghost- and Poison-type moves were classified as physical moves and their Attack stat is terrible. Generation IV introduced the physical/special split and reclassified several Ghost and Poison moves as Special, letting them cut loose at last.
** ''Sword'' and ''Shield'' finally give Gengar access to Nasty Plot, the best Sp. Attack booster move[[note]]outside of Tail Glow[[/note]] that it previously lacked. Combined with its gargantuan 130 base Sp. Attack, Nasty Plot allows it to wreak even more havoc than ever before.
* BedsheetGhost: The shiny form for Mega Gengar is ''stark white'' to invoke a traditional ghostly appearance, rather than its default shadow/cloud of noxious gas shape.
* BeingWatched: According to the ''X'' entry, if you think you are, there's a Haunter nearby.
* BossBattle: Three times. The first is as Elite Four Agatha's signature Mon in Gen I. The second is as the strongest Mon of Morty, the fourth Gym Leader of Johto. The third is as Allister's strongest Pokemon in Galar (''Shield'' version only), being able to Gigantamax.
* CastingAShadow: Ghost-types which shadows are able to trap its opponents.
* CheshireCatGrin: This has always been Gengar's default expression. In fact, Gengar as a whole (and Haunter to a lesser extent) appears to be based on the Cheshire Cat.
* CombatPragmatist: They learn Dark-type moves naturally, namely [[ActionInitiative Sucker Punch]], Payback, and Dark Pulse.
* ConfusionFu: The Gastly line learns several status moves, as well as Ghost-, Dark- and Psychic-type attacking moves via levelling up, but they can also learn a ridiculously wide variety of Normal-, Poison-, Fighting-, Grass-, Electric-, and Fairy-type attacking moves via TM. Through breeding and move tutor, they can even learn a handful of Fire- and Ice-type moves.
* DarkIsNotEvil: Despite their menacing appearances and scary Pokédex entries, they're usually mischievous pranksters rather than outright malicious.
* DependingOnTheArtist: Gengar's shade of purple varies between adaptations and the games. In the anime, it's almost black, while the games tend to switch between different shades of purple, sometimes within the same generation.
* DevelopersForesight: Due to being partially sunken into the ground, Mega Gengar is immune to the move Telekinesis (a move which involves lifting the opponent into the air to bypass accuracy checks and always hit them).
* DiscardAndDraw:
** In Generation VI, Gengar exchanges its Levitate ability for Shadow Tag when it Mega Evolves. Because of this, Mega Gengar is now vulnerable to Ground-type attacks but can prevent its opponent from switching out.
** In Generation VII, Gengar no longer has Levitate, and instead has Cursed Body as an ability. Although this now makes it very vulnerable to Ground-type attacks, it also allows it to benefit from Terrain effects.
* ADogNamedDog: Haunter's Japanese name is "[[GratuitousEnglish Ghost]]".
* {{Doppelganger}}: Gengar likes to mimic the shadows of people, and its MeaningfulName is based on the latter half of Doppel'''ganger'''.
* EnergyBall: They can be taught the Grass-type move of the same name via TM.
* EvilIsDeathlyCold: Gengar's presence cools the area around it by nearly 10°F. It can also learn Ice Punch and Icy Wind.
* FireIceLightning: Can learn the three elemental punches via breeding or tutor. However, [[UselessUsefulSpell it can't make good use of them]] after Generation III.
* FloatingLimbs: Haunter's hands are completely disconnected from its body.
* {{Foil}}: To the Abra family. They're Ghost/Poison types to the Abra line's Psychic type, resulting in each of them having a type advantage over the other, and while the Abra family's Pokédex entries emphasize it is intelligent but benign, the Gastly family uses their powers to prey on the weak. Their parallels are referenced throughout the series.
** The anime has Ash recruiting a Haunter to battle Sabrina's Kadabra, and another episode has an ancient Gengar do battle with an ancient Alakazam.
** Their stats are nearly identical, with Gengar trading a few points of Special Attack and Speed for (slightly) less horrible HP and physical stats compared to Alakazam.
** Their original cards in the Pokémon [=TCG=] — Alakazam's Pokémon Power lets it move damage counters around on the player's Pokémon, Gengar's Pokémon Power moves around damage counters on the opponent's Pokémon. Both had one attack requiring three Psychic energy, which did 30 damage with an additional effect, and they both had 80 HP.
** In Generation VI, they both got a Mega Evolution, retain their similar stat distribution through them, and Alakazam had its Special Defense increased to match Gengar's Base Stat total of 500. However, Mega Alakazam only got a 90 stat increase as opposed to every other Mega Evolution's 100 due to an oversight. This was rectified in Generation VII, where Mega Alakazam got a slight buff to its Special Defense to match Mega Gengar's 600 Base Stat total.
* FragileSpeedster: They're pretty fast and have great Special Attack, letting them hit hard, but their defenses aren't very good.
* GreenThumb: They are capable of learning Giga Drain and [[EnergyBall Energy Ball]].
* GhostlyChill: Gengar cools the area around it. Noticing this chill means that it's close and probably wants to put a curse on you.
* IJustWantToHaveFriends: One of Gengar's Pokédex entries says it wants a traveling companion, and since [[WasOnceAMan it once was human]], it tries to take other humans' lives to create said companion.
* ItAmusedMe: Even at its most benevolent, Gengar ''loves'' scaring the ever-loving daylights out of people just for some giggles.
* LarynxDissonance: In the games, Haunter and Gengar have very deep cries, yet have a 50/50 chance of being female. Gastly only faces this trope in [[Anime/{{Pokemon}} the anime]].
* LivingShadow: Gengar likes to pretend to be people's shadows. Appropriately, it is known as the Shadow Pokémon.
* MagikarpPower: The entire line's high base Special Attack and Speed are hampered by their natural learnset, preventing them from being true {{Disc One Nuke}}s if the player trades in a low-level Gastly or Haunter/Gengar from another game. They learn their first proper offensive move, Shadow Ball, near Level 30, which in most games is approximately mid-game — prior to that, their other offensive moves have below average base damage and work off their abysmal base Attack stat. The [=TMs=] that would patch up their initially poor learnset are only found from the mid-game onwards. These factors limit their offensive capability and prevent them from sweeping through the early game.
* ManiacTongue: The line is frequently characterized as mischievous or even murderous, and each of them sport an OverlyLongTongue that sucks the life out of those that they lick.
* MasterOfIllusion: All three do this at least once in the anime.
* MustMakeHerLaugh: How Haunter single-handedly foils Team Rocket in the anime episode "Haunter vs. Kadabra," by making funny faces at Jessie so that she laughs and lets go of the ledge she is hanging on to, sending her, James, and Meowth crashing to the ground.
* MythologyGag: Gigantamax Gengar borrows several elements of its design from Mega Gengar, being half-buried in the ground and boasting a G-Max Move that prevents its target from switching out.
* {{Nerf}}: In Generation VII, Gengar has its ability changed from Levitate to Cursed Body, meaning it's now vulnerable to Ground-type attacks, and it's too squishy to use Cursed Body effectively.
* OffModel: In ''Red'', ''Green'', and ''Blue'', Gastly looks more like a literal ball of gas instead of being a dark orb surrounded by haze.
* OurGhostsAreDifferent: Gastly is really more like a sentient cloud of [[DeadlyGas noxious gas]]. Haunter also has traits of this, being described in some of its Pokédex entries as having a gaseous tongue and hands. Appropriately, they are known as Gas Pokémon. In ''Pokémon Moon''[='=]s Pokédex, Gengar is stated to have once been human, which would make it (and Haunter and Gastly by extension) a ghost in truth.
* OverlyLongTongue: Haunter's licks are said to cause paralysis, convulsions, and death. The other forms in the evolutionary line are quite well-endowed in that department, too. In the case of Gastly, its tongue is sometimes depicted to be ''larger than its body''.
* PerpetualSmiler: The entire line in their sprites. In other adaptations, they are occasionally shown frowning.
* PoisonousPerson: They are Poison-types and essentially ghosts made of toxic fumes, but they don't learn any Poison attacks naturally (only through [=TM=]s or breeding).
** ''Let's Go Pikachu/Eevee'' finally fixes this by allowing Gastly to learn moves like Poison Gas and Toxic naturally.
* ThePrankster: Almost always characterized as practical jokers across ''Pokémon'' media, and their ConfusionFu movepool allows them to bring plenty of surprises into battle. They don't actually have the Prankster ability, though.
* RedEyesTakeWarning: Mega Gengar's eyes are blood red.
* {{Retcon}}: In ''VideoGame/PokemonSunAndMoon'', Gengar's Levitate ability has been replaced by Cursed Body. This doesn't apply to Gastly and Haunter, however.
* SecretArt: [[FixedDamageAttack Night Shade]], but only in Generation I.
* ShockAndAwe: For some reason, the line can learn Thunderbolt and Thunder by TM and Thunder Punch through breeding or tutors.
* ShoutOut: With its pointed ears, goofy smile, purple color, trickster-like personality, and ability to turn invisible, Gengar was clearly inspired by the Cheshire Cat from [[Disney/AliceInWonderland the Disney version of]] ''Disney/AliceInWonderland''.
* SlasherSmile: All of them, and they almost never ''stop'' smiling.
* SocializationBonus: Haunter needs to be traded to evolve into Gengar.
* SoulPower: The only Ghost-types until Misdreavus came along.
* SquishyWizard: Gengar has a high Special Attack stat, but its low defenses mean it gets knocked out quickly.
* SuperMode: Gengar gets a Mega Evolution in ''VideoGame/PokemonXAndY''. Its Special Attack and Speed get substantial boosts and it has its Levitate/[[{{Retcon}} Cursed Body]] ability replaced with Shadow Tag, [[YouWillNotEvadeMe preventing non-Ghost-type opponents from switching out]].
** In ''VideoGame/PokemonSwordAndShield'', Gengar is the designated Ghost-type representative of the [[MakeMyMonsterGrow Gigantamax]] mechanic. Its G-Max Move, G-Max Terror, is derived from any Ghost-type move in Gengar's arsenal and prevents its target from switching out ([[MythologyGag just like Shadow Tag]]).
* SupernaturalGoldEyes: Mega Gengar's unblinking third eye allows it to see into other dimensions.
* SupernaturalIsPurple: They all are predominately purple, even when [[PaletteSwap Shiny]].
* ThirdEye: Mega Gengar has a yellow eye on its forehead. This may be the source of its new ability, as it resembles the animation of the move [[YouWillNotEvadeMe Mean Look]].
* TopHeavyGuy: Usually, Mega Gengar's legs are phased into the ground. When its legs are visible, they're tiny compared to the rest of Mega Gengar's body.
* UniquenessDecay: In Generation I, they were the only Ghost-types in the game. While Ghost types are still rather rare, there are now other options.
* WaddlingHead: Unlike its pre-evolutions, Gengar has fully-attached arms and legs and spends most of its time on the ground. As a result, it loses the Levitate ability in Gen VII.
* WasOnceAMan: The ''Sun'' and ''Moon'' dex entries confirm that Gengar were once human. By extension, this would apply to Gastly and Haunter as well.
* WeakenedByTheLight: According to ''Moon'''s Pokédex, Haunter fears the light and revels in the dark, and may be on the verge of extinction in cities that are kept brightly lit at night.
* YouAreAlreadyDead: Mega Gengar is the only Pokémon with the combination of Perish Song and Shadow Tag, fainting the opponent in 3 turns while preventing them from switching out and removing the effect. Any Pokémon that falls victim to this combo is doomed unless it can take Gengar down and switch out before those three turns are up.
* YouHaveResearchedBreathing: Gastly cannot learn Poison Gas in Generation 1, despite literally being a cloud of poison gas. ''Let's Go Pikachu/Eevee'' subverts this by letting Gastly learn gas moves at early levels.
* YouTasteDelicious: The Lick technique's paralysis effect is usually implied to be a result of it being simply ''that repulsive'', but Haunter's Pokédex entries indicate it's part of Haunter's soul-stealing procedure.
* YouWillNotEvadeMe: They naturally learn the move Mean Look to prevent their target from switching out or fleeing battle, while Mega Gengar has the ability Shadow Tag that does the same thing to non-Ghost-type Pokémon, and Gigantamax Gengar does the same thing with G-Max Terror.
[[/folder]]

[[folder:Onix and Steelix ''[-(Iwark and Haganeil)-]'']]
!095: Onix / Iwark (イワーク ''iwaaku'')\\
208: Steelix / Haganeil (ハガネール ''haganeeru'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/onix095.png]]
[[caption-width-right:240:Onix]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/steelix208.png]]
[[caption-width-right:240:Steelix]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/megasteelix208m.png]]
[[caption-width-right:240:Mega Steelix]]
->[-''Steelix debuts in ''Gold and Silver'', while its Mega Evolution debuts in ''Omega Ruby and Alpha Sapphire''''-]

Onix is a massive snake made entirely out of boulders. Unfortunately, its only good stat was defense and its typing left it with a ton of weaknesses. It evolves into Steelix, a massive snake made entirely out of steel. Steelix isn't super-amazing, but it's still a huge improvement over Onix. In ''Omega Ruby'' and ''Alpha Sapphire'', Steelix gained a Mega Evolution with Sand Force.
----
* AchillesHeel: Onix takes quadruple damage from Grass- and Water-type attacks.
* BodyToJewel: Mega Steelix has had parts of its body crystallize. Given that lore states Onix becomes Steelix as a result of pressurization, it would seem that Mega Steelix has undergone further compression to become part diamond.
* BossBattle: Both Onix and Steelix. Onix is the first gym boss of Gen I (and by extension, the first boss of the entire series), being Brock's signature Mon. Steelix is Jasmine's signature, she being the sixth gym leader of Johto/Gen II.
* DishingOutDirt: Onix is a Rock and Ground-type. Steelix loses Rock, but keeps Ground.
* TheGiant: The Onix evolution group is among the largest Pokémon in the franchise so far.
* ExtraOreDinary: Steelix drops the Rock-typing to become part Steel.
* FakeUltimateMook: Onix was the former trope namer as "Level 5 Onix". Despite being a 28-foot snake made of solid rock, its only notable stats are 160 base Defense and a subpar 70 Speed; everything else is pathetic. Your ''unevolved'' starter Pokémon can hit harder than it and has more HP; once it evolves, it'll surpass Onix in likely every way except Defense. For a direct comparison, Rattata, the definitive [[ComMons Com Mon]], both hits harder than Onix and moves faster than it, and has almost as much HP.
* FireIceLightning: Steelix learns Fire Fang, Ice Fang, and Thunder Fang naturally (though you need the Move Relearner to get at them).
* FragileSpeedster: Onix's Hidden Ability is Weak Armor, which causes physical attacks against it to reduce its Defense while increasing its Speed (though its terrible HP makes this strategy questionable). Their naturally-learned Rock Polish can also help with this.
* LastChanceHitPoint: Their Sturdy Ability, which lets them survive any attack from full health with 1 HP remaining.
* MightyGlacier: Upgrades to this upon evolving into Steelix. It gains better defensive abilities (notably HP) and decent attacking power, and in the process trades in the Speed it had as Onix. It even learns Curse naturally to make it even more of one, trading in more Speed for even more Attack and Defense. Mega Steelix amps this up by boosting its Defense to the same level as Mega Aggron, increasing its Attack and Special Defense as well.
* MutagenicFood: Onix feeds on the earth it tunnels through, making it something more like a rock-worm rather than a rock-snake. Steelix is theorized to have evolved from Onix accumulating iron ore from the dirt it eats over the course of 100 years.
* OrbitingParticleShield: Mega Steelix has thin shards of crystal orbit its head.
* OurDragonsAreDifferent: They may draw inspiration from the wyrm, since they naturally learn Dragonbreath.
* SegmentedSerpent: Both of their bodies look like they're made out of individual boulders.
* SiliconBasedLife: Onix is a living rock snake while Steelix is a living steel snake.
* SocializationBonus: Needs to be traded to evolve. However, in some games, Steelix can be a rare wild encounter and even an in-game trade.
* StoneWall: Onix's ''only'' decent stats are Defense and Speed. Everything else approaches ''Sunkern''-level bad.
* StandardStatusEffects: Potentially defied by Steelix's Sheer Force Ability. Any attack it uses that can induce one of these will forgo that chance in favor of dealing additional damage instead. Even better, it learns [[FireIceLightning all three elemental fang attacks]], all of which fall in this category.
* SuperMode: Steelix gains a Mega Evolution in ''Omega Ruby'' and ''Alpha Sapphire''. It gets a decent boost to its Attack, Defense, and Special Defense stats to become a more effective MightyGlacier and the ability Sand Force to increase the damage of its Ground, Rock, and Steel attacks during Sandstorms.
* UselessUsefulSpell:
** Their Rock Head Ability. The only recoil-inducing move they learn is Double-Edge, which is pointless since STAB-boosted moves hit just as hard or harder.
** The family gets Rototiller as an egg move. Considering the amount of chain-breeding needed to get an Onix with the move (Lopunny to Cacnea to Paras to Dwebble to Onix), all it does is raise the attack stats of all Grass-types on the field, which can be lethal to Onix itself.
* WarmUpBoss: This is likely an {{Artifact}} justification for Onix's terrible stats across the board except for defense. As the first boss it looks and feels like a challenge to overcome for ComMons that only have weak physical moves, but doesn't hit back that hard itself so even new and young players have a good chance to win.
* WeatherManipulation: Both learn Sandstorm naturally, which is helpful for patching up Onix's iffy Special Defense.
[[/folder]]

[[folder:Drowzee and Hypno ''[-(Sleepe and Sleeper)-]'']]
!096: Drowzee / Sleepe (スリープ ''suriipu'')\\
097: Hypno / Sleeper (スリーパー ''suriipaa'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/drowzee096.png]]
[[caption-width-right:240:Drowzee]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hypno097.png]]
[[caption-width-right:240:Hypno]]

Those who didn't have the luck or patience to capture Abra would have to settle for this Pokémon instead. These Pokémon love eating dreams and are willing to put anyone to sleep just to sample their dreams. Unfortunately, this habit made them earn a seedy reputation, especially since most of their targets for dream-eating and hypnotizing are children.
----
* AdultFear: It's known that Hypno likes to kidnap children and brainwash them with hypnosis so they can eat their dreams; the ''Fire Red'' and ''X'' Pokédex entries mention that one individual did exactly this. What isn't helping is that Drowzee prior, according to the ''Silver''/''Soul Silver'' entries, specifically has more fondness for ''children's'' dreams than adults’. In ''Fire Red''[=/=]''Leaf Green''[='=]s post-game story, a Hypno outright attacks Lostelle (a little girl) in a forest on the Sevii Islands. This leads to [[MemeticMolester a lot of tasteless yet arguably hilarious]] [[PaedoHunt pedophilia jokes]] within the fandom. In fact, the aforementioned attack on one of the Sevii Islands is a sidequest where the player intervenes to rescue the Hypno's target, and it was mentioned on an episode of the original ''Pokémon'' series.
* CombatPragmatist: They aren't hesitant at all to use their prowess in hypnosis against opponents.
* GagNose: Both of them have rather large noses — Drowzee in particular has one resembling a tapir's trunk, and Hypno's is that of a proboscis monkey's honker.
* HypnoPendulum: Hypno uses one.
* MightyGlacier: Unlike many other Psychic-types, they're slow, but have decent defenses. [[SubvertedTrope Subverted]] as their Attack and, starting with Gen II, Special Attack are just as average as their physical Defense stat.
* PsychicPowers: Psychic-type.
* ReluctantMonster: It's clear from some of their entries that they don't really intend any harm in their search for desirable dreams to eat, but that doesn't detract from how much of a ruckus they can cause, their disturbing powers and the way they use them, or how some trained individuals are used for villainous purposes.
* SignatureAttack: Dream Eater, despite not learning the move naturally. Hypnosis, which they do learn naturally, qualifies as well.
* StandardStatusEffects: Apart from the obvious hypnosis, they learn Poison Gas naturally for some unexplained reason.
* StatusBuff: Its ability to learn Nasty Plot gives it at least one offensive advantage over Alakazam.
* StoneWall: They become this after Generation I, where their Special was pretty solid, but in Generation II, their Special Attack [[{{Nerf}} got a considerable drop]] thanks to the Special split.
* YouHaveResearchedBreathing: Their diet is made up of the dreams of other beings. The only way they can learn Dream Eater is by TM, and that is arguably the reason behind said move being a TM consistently across generations.
* {{Youkai}}: They're based on the [[http://en.wikipedia.org/wiki/Baku_%28spirit%29 baku]], spirits who devour dreams.
[[/folder]]

[[folder:Krabby ''[-(Crab)-]'' and Kingler]]
!098: Krabby / Crab (クラブ ''kurabu'')\\
099: Kingler (キングラー ''kinguraa'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/krabby098.png]]
[[caption-width-right:240:Krabby]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/kingler099.png]]
[[caption-width-right:240:Kingler]]

Crab Pokémon that are bright red in color, these guys boast a respectable Attack stat, although it couldn't really be utilized well by their typing until Gen IV. Other talents include slicing and walking sideways.

A special Kingler caught in a Raid Battle in Galar has the ability to Gigantamax, which gives it access to G-Max Foam Burst, a Water-type damaging move that harshly reduces the speed of opponents.
----
* ArmoredButFrail: High 115 base Defense, but a pitiful 55 base HP means that moves that can can circumvent its defenses make short work of it.
* BalanceBuff:
** Gen IV gave them the ability to learn Agility, which patches up their poor speed.
** Gen V gave them access to the Sheer Force ability, but they sadly have very few moves that can actually benefit from it.
* CriticalHit:
** Its Shell Armor Ability allows it to avoid these.
** On the other side, its SecretArt of Crabhammer has an increased chance to inflict one.
* DishingOutDirt:
** An indirect example in its naturally-learned Mud Sport, which reduces the damage it takes from Electric attacks to one-third, thus reducing its weaknesses to [[GreenThumb one]].
** Does less well in regards to attacks; Mud Shot runs off of its poor Special Attack, and Dig is often too predictable to bother with. On the other hand, it has access to Rock Tomb and Rock Slide, useful attacks that both benefit from Sheer Force.
* DivergentCharacterEvolution: Unlike most copycat species, Kingler and [[Characters/PokemonGenerationIIIFamilies Crawdaunt]] have steadily been made more dissimilar playwise, but still maintain a {{Foil}} relationship and are each perfectly viable. Kingler has Agility while Crawdaunt has Dragon Dance (and both get Swords Dance); Kingler has the Sheer Force ability while Crawdaunt has Adaptability; Kingler is primarily physically focused with higher base speed, while Crawdaunt is a bit slower and more fragile in exchange for enough Special Attack to run mixed movepools.
* ExactlyWhatItSaysOnTheTin: Krabby's Japanese name, as seen above.
* GiantEnemyCrab: Kingler weighs 132 lbs/60 kg. The trope is played up even more when Kingler is Dynamaxed, as it's more than 62 feet tall.
* LightningBruiser: It's actually not that slow, so one good use of Agility (which it can be bred with) will give it very respectable Speed.
* MakingASplash: Water-type.
* MightyGlacier: Not speedy, but hits hard and can take a beating itself. Of course, it learns a number of moves that can reduce its opponent's Speed, including Bubble, Bubblebeam, Mud Shot, Icy Wind, and Rock Tomb.
* OffModel: Kingler's front sprite in ''Red and Blue'' showed it with two equally-oversized pincers, and all of its Generation I back sprites had the right claw as the bigger one.
* OneHitKO: Naturally learns Guillotine.
* PowerfulButInaccurate: Kingler's large pincer has massive crushing power, but is so heavy that it's difficult to aim. According to the Pokédex, at least; Kingler's accuracy is no worse than that of any other Pokémon in-game.
* PowerPincers: Kingler's left claw in particular is massive.
* PowerUpLetdown: Gigantamax Kingler has its damaging Water-type moves replaced by G-Max Foam Burst, that deals damage and also reduces the speed of opposing Pokémon. The added effect is decent, but Max Geyser sets up rain, which increases the damage of Water-type moves, on top of Kingler already being able to use Agility to patch up its speed.
* RedEyesTakeWarning: Gigantamax Kingler has red eyes, and has a claw capable of pulverizing anything combined with strongly alkaline bubbles that quickly melt anything hit by them.
* RightHandOfDoom: Its left claw is an exaggeration of the real-life fiddler crab's oversized claw.
* SecretArt: Crabhammer, albeit no longer exclusive since Gen III. Fittingly, it has only been shared with other crustacean-based Pokémon.
* SeldomSeenSpecies: Gigantamax Kingler are based on the japanese spider crab, unlike its base form that is based on fiddler crabs.
* ShownTheirWork: Gigantamax Kingler's foamy beard is based on the phenomenon where land-dwelling crabs produce bubbles as part of their breathing process, or as an answer to predators.
* StandardStatusEffects: Defied by its Hidden Ability of Sheer Force. Any attacks that would have a chance of inflicting one of these forgoes that chance in favor of boosted power (and the potential to boost them even further with the Life Orb item without suffering recoil damage).
* StatusBuff: Gets a ''lot'' of these, actually. Swords Dance, Iron Defense, Agility, Amnesia, Double Team, Hone Claws... just about the only stat it can't boost is Special Attack.
* StatusBuffDispel: It can be bred with Haze, allowing it to negate all active Status Buffs.
* SuperMode: Gains the ability to Gigantamax in ''VideoGame/PokemonSwordAndShield'', which replaces any damaging Water-type moves with the move G-Max Foam Burst, while also giving it a BadassBeard made of foam and also switches its design to one heavily reminiscent of the japanese spider crab.
* UselessUsefulSpell: [[SignatureMove Crabhammer]] was this prior to Generation IV due to being a Special attack, which made it very weak coming from Kingler's less-than-impressive Special Attack stat. That changed. [[CriticalHit Oh boy, did that change!]]
* WeakToMagic: Kingler has high physical Defense, but has a poor base 50 Special Defense.
[[/folder]]

[[folder:Voltorb and Electrode ''[-(Biriridama and Marumine)-]'']]
!100: Voltorb / Biriridama (ビリリダマ ''biriridama'')\\
101: Electrode / Marumine (マルマイン ''marumain'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/voltorb100.png]]
[[caption-width-right:240:Voltorb]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/electrode101.png]]
[[caption-width-right:240:Electrode]]

Electric-type Pokémon that look like Poké Balls. They probably have the simplest design in the series. Since their game sprites resemble item sprites, unsuspecting adventurers will get a nasty shock when they find that what they thought was an item is actually an angry Pokémon that's prone to exploding. It was once known as ''the'' fastest Pokémon in the game, and is still only surpassed by Speed Forme Deoxys, Ninjask, and Pheromosa.
----
* ActionBomb: They tend to explode at the slightest provocation. This comes into play in-game by it naturally learning Self Destruct and Explosion, as well as having Aftermath as an ability.
* BalanceBuff: Gen VII made the line ''even faster''.
* CheshireCatGrin: Probably because it's always itching to ruin your day with Explosion.
* ChestMonster: Look like Poké Balls on the overworld, which contain items. Checking them leads to a battle.
* EyePop: Electrode's fainting animation in the console games.
* FixedDamageAttack: A rare user of Sonicboom.
* FragileSpeedster: Electrode is the fastest Electric-type Pokémon, but its offensive and defensive stats are rather sub-par.
* GlassCannon: With Electro Ball in play, and even moreso with boosts from Charge Beam and Charge.
* ItAmusedMe: According to the Pokédex, one of the reasons Electrode tend to blow themselves up is just to amuse themselves when they're bored.
* MechanicalLifeforms: Said to have first appeared near a factory that made Pokéballs, and are one of the few mons that qualify as this trope that aren't Steel-type.
* NoBiologicalSex: Both Voltorb and Electrode are genderless.
* NoMouth: Voltorb lacks a mouth, but gets one upon evolution.
* OffModel: Their coloring in Gen I is different from future installments, being yellow[[note]]in ''Yellow'', they're more of an orangish color[[/note]] rather than red.
* PerpetualSmiler: Electrode in all of its game sprites.
* PinataEnemy: Not normally, but there is a section in the Team Rocket HQ in ''Gold/Silver'' and their remakes where you can very easily grind a large number of Geodude, Voltorb, and Koffing, which will usually Self-Destruct. Bring a Ghost-type you've been meaning to train and... free levels, yay!
* PoorPredictableRock: Well-known for having a terrible movepool, especially among Gen I Pokémon. Even worse, most of the different-typed moves it gets ([[ExtraOreDinary Gyro Ball]], [[CombatPragmatist Sucker Punch]], [[DishingOutDirt Rollout]]) run off of its shabby Physical attack stat, in addition to being poorly suited to Electrode's playstyle (as mentioned [[UselessUsefulSpell below]]).
* ShockAndAwe: Electric-type.
* SignatureMove: The most well-known users of [[StuffBlowingUp Selfdestruct and Explosion]], thanks to the anime; if only they had the attack power to back it up...
* StandardStatusEffects: Its Static Ability can inflict paralysis on opponents that physically strike it. In addition, its high Speed but poor attacking stats lead most players to have it [[SupportPartyMember cripple opponents with Thunder Waves before they can react.]]
* UnitsNotToScale: Voltorb are four times the size of a regular Poké Ball, and Electrode are even larger, yet they appear as regular Poké Balls on the world map.
* UselessUsefulSpell: A lot of the attacks it can use are pointless on it, even when ignoring its poor physical Attack. Gyro Ball requires the user to be slower than its opponent to do much, which isn't likely to happen with Electrode. [[ActionInitiative Sucker Punch]] is similarly pointless, given how Electrode is likely to outrun just about everything anyway. Rollout requires several consecutive hits to build its power to destructive levels, which isn't likely to happen with a FragileSpeedster like Electrode. As for Explosion, it's surprisingly easy to survive given Electrode's poor Attack.
* WildMassGuessing: In-universe, their Pokédex entries and [=NPCs=] speculate on where they came from. Are they experiments gone wrong? Mutated Pokéballs? [[BreadEggsBreadedEggs Poké Balls mutated by an experiment gone wrong?]] No one seems to know.
[[/folder]]

[[folder:Exeggcute and Exeggutor ''[-(Tamatama and Nassy)-]'']]
!102: Exeggcute / Tamatama (タマタマ ''tamatama'')\\
103: Exeggutor / Nassy (ナッシー ''nasshii'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/exeggcute102.png]]
[[caption-width-right:240:Exeggcute]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/exeggutor103.png]]
[[caption-width-right:240:Exeggutor]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolanexeggutor103a.png]]
[[caption-width-right:240:Alolan Exeggutor]]
->[-''Alolan Exeggutor debuts in ''Sun and Moon''''-]

Exeggcute is a clutch of what appears to be six cracked/broken eggs with faces on them (actually plant seeds), each with distinctive expressions. Despite this, they all constitute a single Pokémon, linked together by telepathy. They evolve together to form Exeggutor, a coconut tree with legs and 3 coconut heads, courtesy of the Leaf Stone.

In the [[VideoGame/PokemonSunAndMoon Alola region]], a unique form of Exeggutor are found. Due to the year-long tropical sun, they grow incredibly tall, up to 35 ft, making them the second-tallest Pokémon known. Alolan Exeggutor also have a fourth head on its tail, which is useful for protecting itself from threats close to the ground. Alolan Exeggutor are Grass/Dragon instead of Grass/Psychic.
----
* AHeadAtEachEnd: Alolan Exeggutor sport an additional head on their tails.
* AchillesHeel: Regular Exeggutor takes quadruple damage from Bug-type attacks. Alolan Exeggutor takes quadruple damage from Ice-type attacks.
* BalanceBuff: Generation VII gave Exeggutor a small buff to its Special Defense.
* CrouchingMoronHiddenBadass: Despite looking rather clumsy, Exeggutor is very efficient in terms of stats, with a base stat total that rivals Aegislash, Chandelure, Flygon, and Starmie, among others.
* ContinuityNod: It's stated in Generation III Pokédex entries that Exeggutor originally hails from the tropics; four generations later, it's stated that Alolan Exeggutor is believed to be the true form of Exeggutor. Long-necked Exeggutor have been sparsely depicted in other Pokémon media; most prominently in the ''Manga/PocketMonsters'' manga where Red's Clefairy had angered one after mistaking it for an actual coconut tree and hurting one of its heads trying to remove it.
* TheDividual: The individual eggs all act as a single Pokémon. It isn't easy to tell the eggs apart, but at least one has an exposed yolk and another has a face with a glum expression instead of an angry one.
* EarlyInstallmentCharacterDesignDifference: Exeggcute's first sprite had one of its eggs much larger than the other five. In later sprites, all six eggs are the same size.
* EggFolk: Zigzagged with Exeggcute. While it is referred to as the egg pokemon with a few pokedex entries saying that it is a group of sentient eggs even looking to be eggs with cracks, it also has some entries pointing out how it has properties of seeds.
* FightingClown: Alolan Exeggutor are very goofy-looking in appearance, and are ridiculously tall, so much so that their heads cannot be seen during battle, but make no mistake, they are part Dragon.
* GoldMakesEverythingShiny: Exeggcute's shiny look. Justified as it's a visual pun on the story of the goose that laid the golden egg.
* GreenThumb: Grass-type, despite being a group of eggs in its base form.
* HiveMind: Six distinct seeds form an individual Exeggcute, though Pokédex data suggests that individual members of an Exeggcute can and do exist, usually looking for a group.
* KryptoniteIsEverywhere:
** The family has ''7'' weaknesses in total, giving it the most weaknesses out of all Pokémon, though it's also tied with Rock/Dark (as of Generation VI), Rock/Fighting (as of Generation VI), Grass/Dark (as of Generation VI), and Ice/Grass.
** Alolan Exeggutor loses weaknesses to Fire, Dark, and Ghost, but gains weaknesses to Dragon and Fairy in return, for a total of 6 weaknesses, including a double weakness to Ice-type moves.
* LightningBruiser: Exeggutor can become one if it uses Sunny Day to activate Chlorophyll.
* LogicalWeakness: Alolan Exeggutor have a double weakness to Ice, which is fitting for a Pokémon variety found in a tropical area. And while not applicable to gameplay, their lore notes that their long necks (while making a good weapon to swing at foes) are vulnerable targets for opponents.
* LongNeck: Alola region Exeggutor are incredibly tall. 35 ft. Most of it is a long neck trunk.
* MagicKnight: Alolan Exeggutor have a better physical attack stat than normal Exeggutor and a wider physical movepool to work with, including strong coverage moves like Earthquake, Dragon Hammer, and Brick Break. However, they're still weighted towards the special end of the spectrum.
* MagikarpPower: Exeggcute has very low stats overall, with its only decent one being its Defense. Exeggutor, on the other hand, is very strong to decent in every way but Speed.
* MightyGlacier: Exeggutor has a monstrous Special Attack stat (among Grass types, only Roserade matches it), rather good HP, and decent defenses, but it's rather slow. Its Attack stat is pretty good too, and can have Curse bred onto it to boost both that and its Defense, making it even more of a MightyGlacier (its physical movepool isn't great, though). Alolan Exeggutor are even slower than their mainland cousins, although they receive a slight boost to their physical attack stats to compensate.
* MultipleHeadCase: Exeggutor grow coconut heads that eventually fall off and find other fallen heads to form an Exeggcute. Alolan Exeggutor take this even further by growing heads on their tails.
* {{Nerf}}: Generation II's Special stat split resulted in Exeggutor's high special being relegated to its Special Attack, leaving it with a rather meager 65 Special Defense in return. However, Generation VII would later buff it to a slightly stronger 75.
* OffModel: Both of them in the original Gen I games (barring ''Yellow'' which fixed their sprites):
** Exeggcute's "heads" are all different sizes when in official artwork and future games, they're all more or less the same size.
** Exeggutor's body was very short and wide, while its coconut heads were large enough to cover most of its torso.
* OurDragonsAreDifferent: Alola region Exeggutor are Dragon-types, despite not resembling traditional dragons of any sort. This may be a reference to the Dracaena plant, also known as the "dragon tree", which Alolan Exeggutor resemble.
* OurMonstersAreWeird: Six egg-shaped seeds with random bruises, cracks, and holes in them (plus faces on all six of them) which can turn into a giant pineapple-tree hybrid with three coconut heads — ''and'' both of these forms have psychic powers. How it makes sense is beyond anyone's understanding. The Alola region's Exeggutor are even weirder in that instead of Psychic types, they're Dragon types and have exceptionally long necks and tails with a fourth head at the tip of the tail, similar to Girafarig.
* PerpetualSmiler: Exeggutor is almost never seen without a smile on each of its three heads.
* PlayingWithFire: In keeping with its draconic heritage, Alolan Exeggutor can learn Flamethrower — useful for getting the drop on those pesky Ice-types.
* PsychicPowers: Exeggcute and non-Alolan Exeggutor are Psychic-type.
* SecretArt: [[SpamAttack Barrage]]. This move involves throwing small objects at the opponent. Alolan Exeggutor can also learn [[UseYourHead Dragon Hammer]] upon evolution, though it's no longer unique to it as the ''Ultra'' games also allowed Tropius to learn it.
* SimilarSquad: TheRival's answer to the Bulbasaur line in the Gen I games and their remakes if he doesn't have one. It's appropriately the strongest Grass-type of Gen I by base stat total, and has an advantage over most others that are part Poison.
* StealthPun: Exeggcute is an ''egg plant''.
** Alolan Exeggutor gets a Dragon typing. [[spoiler:Dragonfruit.]]
* StandardStatusEffects: Exeggcute learns the Poison Powder/Stun Spore/Sleep Powder trio. Exeggutor learns Hypnosis, though [[UselessUsefulSpell Sleep Powder is inherently better due to its greater reliability and better accuracy]] (Sleep Powder has always been 75% while Hypnosis was 70% in Diamond/Pearl, and 60% everywhere else). The ''only'' saving grace for Hypnosis is that, as of Gen VI, [[ThisLooksLikeAJobForAquaman Sleep Powder is no longer able to put Grass-types to sleep while Hypnosis can.]]
* StatusBuff: Their Hidden Ability "Harvest" effectively gives unlimited berries.
* StuffBlowingUp: Learns Egg Bomb, Seed Bomb, and Explosion.
* WhenTreesAttack: Standard Exeggutor somewhat resembles a coconut tree, but Alolan Exeggutor is very clearly based on one with its long, trunk-like neck.
* WolverinePublicity: Its Alolan form was heavily promoted after its reveal in ''Sun/Moon'', but in the game itself, it doesn't really get much screentime, being available at the very last island and is not used by any opposing trainers.
* UseYourHead: Dragon Hammer has Exeggutor swing its entire upper body onto the foe. When you're a good 35 feet tall, that's gotta hurt.
* UndergroundMonkey: The exceedingly tropical climate of Alola produced an Exeggutor of titanic proportions.
* WhenAllYouHaveIsAHammer: [[UseYourHead Dragon Hammer]] is the only Dragon-type move that Alolan Exeggutor learns through level-up, and is appropriately named to boot.
[[/folder]]

[[folder:Cubone and Marowak ''[-(Karakara and Garagara)-]'']]
!104: Cubone / Karakara (カラカラ ''karakara'')\\
105: Marowak / Garagara (ガラガラ ''garagara'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/cubone104.png]]
[[caption-width-right:240:Cubone]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/marowak105.png]]
[[caption-width-right:240:Marowak]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolanmarowak105a.png]]
[[caption-width-right:240:Alolan Marowak]]
->[-''Alolan Marowak debuts in ''Sun and Moon''''-]

These Pokémon resemble dinosaurs that wear skulls as helmets. In Cubone's case, the skull it wears is that of its dead mother, and the stains on it are the poor creature's tears as it cries for its long-gone mommy. This made sense back in Gen I when breeding didn't exist. Starting with Gen II and the introduction of breeding, the story has been called into question, since Cubone can be bred complete with the skull and with no ill effects on the mother, so it might be an urban legend. Either way, Marowak is still a badass. Especially when holding a Thick Club.

In the Alola region, due to pressures from Grass-type predators, the Marowak have learned to harness fire by lighting their bones with their skulls like matches, and they've developed a sixth sense to sense the presence of danger, becoming Fire/Ghost-types. They have darker skin and appear to be a bit lankier as well. They also have a vendetta against Mandibuzz, who prey on young Cubone.
----
* AstonishinglyAppropriateAppearance: Alolan Marowak have light green flames on either side of their bone clubs, giving them the appearance of a Hawaiian fire dancer.
* BadWithTheBone: Their weapon of choice is a femur bone, which ''Sun'' and ''Moon'' reveals comes from their deceased mothers. They have a few attacks that take advantage of this and most of them are moves that only this family can learn.
* CombatPragmatist: Marowak is addressed as such (despite not being a Dark-type, as Dark-types didn't come until later and it wasn't retconned like Magnemite and Magneton were), being weak but using bones as weapons.
* ContinuityNod: Alolan Marowak's Ghost typing is likely a reference to Marowak's role in the story of the Generation I games, especially considering the flavor text referencing their mother's vengeful protecting spirit.
* CoolHelmet: Cubone wears the skull of its deceased mother as a helmet. The skull fuses to its face when it evolves into Marowak.
* DamnYouMuscleMemory: Alolan Marowak has the Rock Head ability just like Cubone and other Marowak do, but it's programmed into a different slot, being its hidden ability instead. This can cause players quite a surprise as Rock Head Cubone evolves into Cursed Body Alolan Marowak, and Battle Armor Cubone evolves into Rock Head Alolan Marowak.
* DemBones: The stock skeleton monster to go along with Gastly as the stock ghost monster in the BigBoosHaunt Lavender Tower stage. Instead of literally being skeletons, however, the family wears skulls to give themselves a menacing appearance, and Alolan Marowak even has matching skeleton markings on its back. They're also very good at wielding bones as weaponry and even have an item that only they can use called the Thick Club, which doubles their attack stat.
* DiscardAndDraw: Upon evolving into Alolan Marowak, Cubone ditches its Ground-type completely in favor of Fire/Ghost, giving it a completely different set of resistances and weaknesses.
* DishingOutDirt: Cubone and most Marowak are Ground-types. Ironically, the moves which involve them throwing their bone (Bone Club, Bonemerang, and Bone Rush) are also Ground-type and thus can't hit Flying-type Pokémon, no matter what the 'dex wants you to believe.
* DueToTheDead: Alolan Marowak mourn and bury their dead as a custom.
* EarlyInstallmentWeirdness: The Marowak that shows up in the Pokémon Tower is an actual ghost of a deceased being, not a Ghost-like creature like the various Ghost-types. Nothing like it shows up in later games.
* ForeverWar: ''Sun'' and ''Moon'' reveals that Cubone are the preferred prey of Mandibuzz, which are attracted to the sound of their crying. [[MamaBear Marowak]] spend their time hunting Mandibuzz to take revenge.
* FromNobodyToNightmare: Possible overlap with WhosLaughingNow. Historically, the species was known for being weak and preyed upon — until they figured out they could use bones as weapons. Then there's the whole "Cubone's mother dies and goes from crying over it to becoming a RoaringRampageOfRevenge" story...
* GameBreakingBug: Victim of one in Generation II, where a max attack Marowak with a Thick Club that used Swords Dance would hit the Attack cap and wrap around to very low Attack.
* GuardianEntity: In Gen I, the literal ghost of a Marowak is a vengeful spirit protecting her baby Cubone. For Alolan Marowak, it is said the spirit of their mothers empower their bones to defend them even in death.
* HomingProjectile: The fireballs Alolan Marowak conjure pursue their targets until they strike.
* AnIcePerson: The line can inexplicably learn Ice Beam and Blizzard though [=TMs=] (making Alolan Marowak one of the ''very'' few Fire-types [[YinYangBomb capable of using Ice-type moves]]), though they can't use them well due to their poor Special Attack.
* InformedAbility: The ''Sun and Moon'' Pokédex entries mention Alolan Marowak using their Bonemerang attack to knock Mandibuzz out of the sky. As a Ground-type attack, Bonemerang has no effect on the Flying-type Mandibuzz under normal circumstances.
* KingMook: A Totem Alolan Marowak appears in the trial of Wela Volcano Park in ''VideoGame/PokemonUltraSunAndUltraMoon'', replacing Salazzle.
* LeanAndMean: Alolan Marowak are thinner than the stocky Ground-type Marowak and have a more sinister appearance as well. To be precise, regular Marowak weigh about 99.2 lbs, while Alolan Marowak average at 74.9 lbs.
* LighterAndSofter: At least one anime special rewrote Cubone's "Lonely" moniker as down to it having an aloof, selfish attitude, ignoring its game's dex entry entirely.
* MightyGlacier: Marowak's not too fast, but with a Thick Club, it can hit like a Mack truck, essentially having Huge Power as an item giving it roughly 210 base attack and has 110 base defense. Alolan Marowak plays up the defensive portion of this trope, with its typing plus Lightning Rod giving it a whopping 10 resistances and immunities — more than half the types in the game and the most of any non-Steel-type 'mon.
* NotCompletelyUseless: While Lightning Rod sounds useless for a Pokémon that has low Special Attack and being outright immune to Electric attacks in the regular form's case, Lightning Rod does redirect Electric-type moves in Double and Triple battles, allowing Marowak to redirect said attacks away from any teammates who might be weak to it. Alolan Marowak also appreciates it much more than normal Marowak, as it is otherwise neutral to Electric, and Lightning Rod adds to its already impressive list of resistances and immunities.
* OffModel: Marowak has white spikes on its back in its Gen I backsprite, which are absent in its other depictions.
* PlayingWithFire: Unlike the majority of the world's Marowak, Alolan Marowak are part Fire type. All Marowak are capable of using Fire-type moves like Flamethrower or Fire Punch.
* ThePowerOfLove: Alolan Marowak gained their sixth sense through their great care for their partners.
* PunnyName: Marowak = Marrow + Whack. It whacks enemies with a marrow-filled bone.
* {{Revenge}}: One of their Pokédex entries mention that once Cubone strengthens its resolve, it evolves into Marowak in order to get revenge on those who killed its mother. The ''Sun and Moon'' entries also state that after evolving, they hunt Mandibuzz out of revenge since Mandibuzz prey on Cubones.
* SecretArt: Bone Club and Bonemerang are ground-type moves that only Cubone and Marowak can learn. Both of them take advantage of the bones that they wield as weapons. Bone Rush was another bone-based move that was also exclusive to them until Gen IV, when Lucario can also learn it. Alolan Marowak gain the Ghost-type Shadow Bone which may debuff a target's Defense.
* ShockAndAwe: Alolan Marowak is capable of learning Thunderbolt and Thunder.
* SkeletonsInTheCoatCloset: Cubone wears the skull of its dead mother.
* SoulPower: Alolan Marowak are part Ghost-type.
* StockFemurBone: The one they're holding.
* TechnicolorFire: Alolan Marowak have bone clubs whose ends are covered in light green flames.
* UndergroundMonkey: Alolan Marowak are different from Marowak elsewhere by being Fire/Ghost types. They evolve from seemingly ordinary Ground-typed Cubone.
* WeaksauceWeakness: While no Pokémon will much appreciate having its item removed, this line is particularly vulnerable to the very common Knock-Off, which will halve its damage output in one fell swoop assuming it holds the Thick Club (it almost always does). This goes double for Alolan Marowak, which is additionally weak to the damage component of the move (Alolan Marowak is part-Ghost and Knock-Off is Dark).
* WeaponOfChoice: The Thick Club, which doubles the Attack of any Cubone or Marowak that holds it.
* YouKilledMyFather: Mother variant. Saddened by the death of its mother according to the Pokédex, regular Marowak in desert terrains specifically direct their rage at the Mandibuzz who prey on them.
[[/folder]]

[[folder:Tyrogue, Hitmonlee, Hitmonchan, and Hitmontop ''[-(Balkie, Sawamular, Ebiwalar, and Kapoerer)-]'']]
!236: Tyrogue / Balkie (バルキー ''barukii'')\\
106: Hitmonlee / Sawamular (サワムラー ''sawamuraa'')\\
107: Hitmonchan / Ebiwalar (エビワラー ''ebiwaraa'')\\
237: Hitmontop / Kapoerer (カポエラー ''kapoeraa'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/tyrogue236.png]]
[[caption-width-right:240:Tyrogue]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hitmonlee106.png]]
[[caption-width-right:240:Hitmonlee]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hitmonchan107.png]]
[[caption-width-right:240:Hitmonchan]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hitmontop237.png]]
[[caption-width-right:240:Hitmontop]]
->[-''Tyrogue and Hitmontop debut in ''Gold and Silver''''-]

In Gen I, when you defeated the Karate King in the Fighting Dojo, you were given a choice between two fighting Pokémon: Hitmonlee, who specializes in kicking attacks and Hitmonchan, who specializes in punching attacks. Both these Pokémon seemed to be related but didn't evolve into one another. That changed with Gen II when they introduced Tyrogue, a fighting type that [[MasterOfNone didn't seem to specialize in anything]] — yet. They need to be trained in a certain stat to evolve into Hitmonlee (higher attack), Hitmonchan (higher defense), or the new third member, Hitmontop, who specializes in spinning on his head (their attack and defense stats are even).
----
* ActionInitiative: All of them can learn Mach Punch, Bullet Punch, Fake Out, and Vacuum Wave (though they're much less effective with that last one). Hitmontop is even one of the rare few with both the Technician ability and a priority move they can get STAB with. Additionally, Hitmonlee and Hitmontop can get [[CombatPragmatist Sucker Punch]] from Gen IV Move Tutors, though Hitmonchan can't learn it.
* AllYourPowersCombined: Being an [[OneGenderRace all-male line]] with three possible evolutions, this group has the distinction of having breedable moves, but only from the line's other forms. This leads to any one of these Pokémon being able to learn and combine the moves of all three of them on one moveset.
* AwesomeButImpractical: Hitmonchan couldn't make good use of the elemental punches until ''Diamond and Pearl'', since they were tied to the wrong attack stat for Hitmonchan to use them well.
* BalanceBuff: Gen IV brought the Physical/Special split. Now all of Hitmonchan's {{Elemental Punch}}es run off its Attack and not Special Attack, making them considerably better. The same generation gave them the Iron Fist ability, pumping up their punching attacks even more, and Drain Punch to heal themselves.
* BareFistedMonk: Hitmonchan, being a punching specialist, is the most notable example, though all of them qualify.
* BoxingBattler: Hitmonchan, with his RedBoxingGloves and boxing techniques.
* UsefulNotes/{{Capoeira}}: Hitmontop is based on a Capoeirista [[note]]or maybe a breakdancer?[[/note]]. Their signature move, Triple Kick, is likely based on the ''Meia Lua de Compasso'', or "Half Moon Compass," a strong but impractical spinning kick often repeated indefinitely for show. Unlike in real life, said move has very low damage, with 60 Power. [[note]]It hits three times but starts at 10, then goes up to 20 and 30 on the next few hits.[[/note]] (STAB and Technician boost it up to more respectable heights, but that doesn't really help.) Starting in ''VideoGame/PokemonXAndY'', Hitmontop's default stance is changed from upside-down to the standard Capoeira movement (''Ginga'').
* ConfusionFu: Hitmonchan, Hitmonlee, and Hitmontop have very diverse movepools, with access to boosting moves like Bulk Up and Agility, utility like Rapid Spin and Fake Out, and all three of the [[ElementalPunch elemental punches]]. Hitmontop and Hitmonlee also both have multiple very useful abilities, with Intimidate and Technician in the former case and Unburden and Reckless in the latter.
* DeathOrGloryAttack: Hitmonlee's High Jump Kick. With the boost from Reckless, Hitmonlee has one of the hardest-hitting High Jump Kicks in the game. Of course, if Hitmonlee misses, he [[EpicFail crashes, taking half of the damage he would've dealt himself]].
* {{Determinator}}: Tyrogue's Guts ability activates if they're burdened with a status ailment.
* DisabilitySuperpower:
** Tyrogue can have the Guts ability, which boosts Attack if they're afflicted by a StandardStatusEffect.
** Both Tyrogue and Hitmontop can have Steadfast, which increases their Speed if they flinch.
* EarlyInstallmentCharacterDesignDifference: In early games and medias, Hitmonlee had TsurimeEyes to match the outline of the body's eye holes. In most later appearances, they are just small round ones.
* ElementalPunch:
** Hitmonchan can learn all of the ElementalPunch attacks in the games.
** Hitmonlee can also learn Blaze Kick.
* EverythingsBetterWithSpinning: Hitmontop [[{{Pun}} revolves]] around this. Additionally, both Hitmontop and Hitmonlee have access to the move Rolling Kick.
* ExtremityExtremist: Hitmonchan mainly attacks with punches, Hitmonlee mainly attacks with kicks. Hitmonchan takes it further, though, as the Iron Fist ability specifically boosts punching attacks.
* FragileSpeedster: Hitmonlee is the fastest of the three and has the lowest Defense stat, although 87 Speed isn't that impressive compare to other {{Fragile Speedster}}s. Their Hidden Ability, Unburden, helps somewhat, as it doubles speed after losing or using a held item. One strategy is to give Hitmonlee a Normal Gem and use Fake Out, using up the Normal Gem and activating Unburden.
* GlassCannon:
** Hitmonlee has the highest Attack, but the worst Defense of the three.
** All of them could be this somewhat, as their HP stat is ''horribly'' low. They do share the same Special Defense total, which is quite high for a Fighting-type at 110[[note]]In fact, it's Hitmonchan's and Hitmontop's best stat[[/note]]... but not in the first generation, where Hitmonlee's and Hitmonchan's Special was his modern Special Attack — really, really low. As in, '''30.''' It didn't take very much to KO those two guys.
* HurricaneKick: Hitmonlee and Hitmontop both learn their own spinning kicks (Rolling Kick for Hitmonlee, Triple Kick for Hitmontop), though the former is more of a roundhouse.
* JackOfAllStats: Hitmonchan qualifies for this, having a stat distribution that's more offensive than Hitmontop but more defensive than Hitmonlee.
* MagikarpPower: Tyrogue is a contender for being one of the weakest Pokémon, with all stats at 35 and a limited level-up movepool of essentially Tackle, Fake Out, Foresight, and Helping Hand (outside of breeding). Once they evolve into any of the three, they become ''very'' useful.
* MasterOfNone: Tyrogue has a rather low value of 35 in all his stats.
* MightyGlacier: Hitmontop has a decent Attack stat, a reasonable Defense and the usual high Special Defense, but is the slowest of the three evolutions.
* MinidressOfPower: The fact that [[OneGenderRace they're all male]] doesn't stop Hitmonchan from wearing one.
* NamedAfterSomebodyFamous: Hitmon'''lee''' and Hitmon'''chan''' are named after Creator/BruceLee and Creator/JackieChan. Their Japanese names Ebiwalar[[note]]Hiroyuki ''Ebi''hara, Japanese boxer and flyweight world champion[[/note]] and Sawamular [[note]]Tadashi ''Sawamu''ra, a Japanese ''karateka'' and champion kickboxer[[/note]] are named after Japanese martial arts stars. Hitmonchan's French name is '''Ty'''gnon, after Mike '''Ty'''son.
* NoMouth: Hitmonlee.
* OddNameOut: Unlike Hitmonlee and Hitmonchan, who are named after famous martial artists, Hitmontop is... capoeira/a top. Nintendo and Game Freak probably didn't want to take chances with [[NoCelebritiesWereHarmed celebrity names]] after [[ScrewedByTheLawyers what happened with Uri Geller]].
* OffModel:
** Hitmonlee's [[http://cdn.bulbagarden.net/upload/8/85/Spr_4d_106.png Diamond and Pearl sprite]] has their eyes spaced way too far apart, giving them a really weird appearance.
** Hitmonchan's Red/Green sprites had [[https://reviewingpokemon.files.wordpress.com/2015/01/19098.jpg both their fists covering most of his body]]. It might be a perspective thing.
** Hitmontop's ''Gold'' and ''Silver'' sprites give them a pink-and-blue color scheme instead of the regular brown-and-blue (which was fixed in ''Crystal'').
* OneGenderRace: All of them are always male.
* RapidFireFisticuffs: Hitmonchan's Pokédex entries claim that they deliver volleys of punches too fast for humans to see. They start off with [[SpamAttack Comet Punch]] so that it comes into play in-game.
* RedBoxingGloves: Hitmonchan (or blue, if shiny).
* RubberMan: Hitmonlee has springy legs that allow it to run faster and kick from farther away.
* {{Sarashi}}: Tyrogue have markings on their bodies that look like they are wrapped with white cloth.
* SecretArt:
** Hitmonlee was the only Pokémon able to learn Mega Kick via level up until Gen VII, and was the only Pokémon able to learn High Jump Kick until Gen III and Jump Kick until Gen IV. Hitmonchan remains associated with Mega Punch (one of 3 Pokémon to learn it via level up), the elemental punches (only Pokémon able to learn all 3 in Gen I, and one out of 2 to learn each one), and Mach Punch (only one to be able to learn it in Gen II). Hitmontop gets Triple Kick. The line as a whole had Rolling Kick until Gen VII, which was exclusive to Hitmonlee in Gen I grew to include Hitmonlee and Hitmontop in Gen II.
** Mega Kick, Mega Punch, and the Elemental Punches, however, were [=TMs=] or tutor moves, with a large number of Pokémon able to learn them.
* ShoutOutThemeNaming: In both the original and English, in fact. Hitmonlee is [[http://en.wikipedia.org/wiki/Tadashi_Sawamura Tadashi Sawamura]][=/=]Creator/BruceLee while Hitmonchan is [[http://en.wikipedia.org/wiki/Hiroyuki_Ebihara Hiroyuki Ebihara]][=/=]Creator/JackieChan.
* SpinToDeflectStuff: Thanks to breeding, all of them are capable of learning Rapid Spin, which gets rid of entry hazards on the user's side.
* StealthPun: Tyrogue evolves into Hitmontop when he has a balance of attack and defense. [[DontExplainTheJoke Hitmontop balances on his head.]]
* UselessUsefulSkill: Hitmonchan's elemental punches. While versatile, they were nearly useless in Gen I because of Hitmonchan's horrible Special stat. This was fixed slightly in Gen II when Special was split into two stats, and was completely fixed in Gen IV when the attacks all became physical.
[[/folder]]

[[folder:Lickitung and Lickilicky ''[-(Beroringa and Berobelt)-]'']]
!108: Lickitung / Beroringa (ベロリンガ ''beroringa'')\\
463: Lickilicky / Berobelt (ベロベルト ''beroberuto'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/lickitung108.png]]
[[caption-width-right:240:Lickitung]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/lickilicky463.png]]
[[caption-width-right:240:Lickilicky]]
->[-''Lickilicky debuts in ''Diamond and Pearl-]

Lickitung is a weird lizard-like Pokémon known for having a very long and sticky tongue, reminiscent of a chameleon or a skink. It had a pretty wide movepool, but it wasn't spectacular. It was never common (it was only available via an in-game trade back in Gen I) and it was largely ignored. However, in Gen IV, it gained a new evolution that had the stats to utilize its impressive movepool. It can learn Explosion, made more powerful via STAB.
----
* ActionBomb: Lickilicky is occasionally used for its absurdly strong Explosion. It can destroy ''anything'' that isn't a Rock, Steel, or Ghost type (and a few things that ''are''), but it makes Lickilicky faint.
* BigEater: Uses its 6 foot tongue to eat.
* ConfusionFu: Like several Normal-types, it has quite an arsenal of various elemental attacks, and its Attack and Special Attack are close enough that it could work with either with equal effectiveness (though it does have fewer options for boosting its Special Attack).
* CrouchingMoronHiddenBadass: The line has surprisingly good stats and a reasonable movepool, in spite of its outright weird appearance.
* EarlyInstallmentWeirdness: Lickitung was not able to learn Lick in the original games; indeed, the only moves it learned by level-up that could be seen as remotely tongue-related were Wrap and Slam.
* MightyGlacier: Great HP, good defenses, and reasonably usable offensive stats on both sides. Speed? Not so much. Possibly [[LampshadeHanging lampshaded]] in that wild Lickitung have a chance of holding a Lagging Tail, an item that forces its holder to move last.
* NonElemental: Normal-type.
* OverlyLongTongue: Nearly 7 feet long for Lickitung. With Lickilicky, the record for the longest tongue on one is ''more than 82 feet'' — roughly ''fifteen times'' the size of Lickilicky itself.
* OurMonstersAreWeird: Look at them!
* {{Retcon}}: Lickitung became able to evolve into Lickilicky by leveling up while knowing Rollout, a move it could already learn in earlier generations.
* StatusBuff: Quite a few good ones, actually. It's among the rare few to get Belly Drum and Amnesia, can be bred with Curse to bolster its MightyGlacier status, or can get either Swords Dance or Work Up to just boost its offense.
* UselessUsefulSpell: Naturally learns Me First, which is a move that requires the user to move ''before the opponent'' to do anything. Look at [[MightyGlacier its stats]] and guess why it's a not very useful move.
* WeatherManipulation: Its Hidden Ability is Cloud Nine, which negates all effects of weather while its out.
* WhipItGood: Naturally learns Power Whip. Naturally learning Wring Out could also count.
* YouHaveResearchedBreathing: Lickitung could not learn Lick until Gen II. Averted in later generations, where Lickitung does actually start out with the move.
* {{Youkai}}: Both have similar characteristics to the [[https://en.wikipedia.org/wiki/Akaname Akaname]], possessing a very long tongue and in most depictions being able to produce an almost endless amount of saliva and having a single clawed foot. Their pink coloration also brings to mind and contrasts somewhat with the primarily red coloration that the Akaname is famous for, the name literally translating to red filth.
[[/folder]]

[[folder:Koffing and Weezing ''[-(Dogars and Matadogas)-]'']]
!109: Koffing / Dogars (ドガース ''dogaasu'')\\
110: Weezing / Matadogas (マタドガス ''matadogasu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/koffing109.png]]
[[caption-width-right:240:Koffing]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/weezing110.png]]
[[caption-width-right:240:Weezing]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/galarian_weezing.png]]
[[caption-width-right:240:Galarian Weezing]]
->[-''Galarian Weezing debuts in ''Sword and Shield''''-]

Koffing and Weezing are strange Pokémon with origins that are hard to pinpoint. It might be the living manifestation of smog, or it might be a levitating SeaMine. Either way, it's a very good defensive wall, with only a single weakness (once abilities came about in Gen III) and a high defense.

Weezing spotted in Galar exhibit Fairy-type attributes and consume the toxins in the air they breathe, cleaning the atmosphere as a result; some clouds of this material take on the form of moustaches, and they are adorned with hat-like smokestacks. They originally became this form during a time when factories choked the air with pollution, and Koffing and Weezing were far more common. While still Poison-types, they're noted to have less potent toxins than their Kantonian counterparts.
----
* ActionBomb: Learns Selfdestruct and Explosion.
* AmbidextrousSprite: Weezing's big and small heads would switch sides in the sprite based games. In-universe, this is explained by Weezing being able to inflate and deflate each of its heads at will.
* AnimalFacialHair: Galarian Weezing's smoke forms a moustache on the larger head and a full beard on the smaller one. This combined with the smokestack top hats make Galarian Weezing resemble a 19th century factory owner.
* BossBattle: Weezing is the fifth ([[SequenceBreaking or sixth]]) gym boss, being Koga's signature in Gen I.
* CrouchingMoronHiddenBadass: Though not exactly a "moron" unless you consider its role in the anime, you probably wouldn't guess at first that Weezing has a base stat total of 490, the same as Electabuzz and Kangaskhan, among other heavy hitters. It also has a larger movepool than you might expect, too, including Shadow Ball, Flamethrower, and Thunderbolt.
* DeadlyGas: Emits this with Poison Gas and Smog.
* TheEeyore: Weezing looks like it's always miserable. In fact, [[DeathSeeker it's possible for it to have a complete moveset of attacks which either only activate when Weezing is knocked out, or cause it to faint outright.]]
* HomeFieldAdvantage: Galarian Weezing's hidden ability is Misty Surge, the same as Tapu Fini, which creates Misty Terrain upon entering the battle field.
* LivingGasbag: It ''might'' be this. In the anime, it's depicted as being a solid rock full of gas, but the games suggest that it's more flexible than that — perhaps ''too'' flexible, seeing as it sometimes "overinflates its round body and explodes".
* MightyGlacier: Fair offensive stats, great Defense, and has only one weakness thanks to Levitate, but pitiful Speed and HP.
* MuckMonster: Like the Grimer family, they are animated waste, but as a variant based on polluted gas. Koffing and regular Weezing also gain Stench as a hidden ability.
* MultipleHeadCase: Weezing, although the two heads are conjoined. According to a few Pokédex profiles, there are occasionally ''three''-headed Weezings.
* NiceHat: The "smokestacks" on top of Galarian Weezing's head resemble very tall stove top hats.
* OffModel: In the Japanese ''Blue''/international ''Red'' and ''Blue'', Koffing's skull-and-crossbones marking is above its eyes. In every single other official depiction, it's below the mouth.
* OurFairiesAreDifferent: Galarian Weezing are Fairy-type Pokémon, though they don't resemble "typical" fairies at all, even other Fairy-types in the Pokémon setting: they're not conventionally cute or particularly impish and lack any pink coloration that the Fairy type is associated with.
* OxymoronicBeing: Galarian Weezing's Poison/Fairy typing is rather unusual, considering Fairy-types are weak to poison.
* PerpetualFrowner: Both forms of Weezing looks like they're never in a good mood.
* PerpetualSmiler: Koffing looks like it's always in a good mood.
* PinataEnemy: Not normally, but there is a section in the Team Rocket HQ in Gold/Silver and their remakes where you can very easily grind a large number of Geodude, Voltorb, and Koffing, which will usually Self-Destruct. Bring a Ghost-type you've been meaning to train and... free levels, yay!
* PoisonousPerson: Poison-type. The Galarian version of Weezing are also Fairy-type, and can still weaponize their undigested toxins.
* PowerNullifier: Koffing and all Weezing's second ability is Neutralizing Gas, an ability that cancels out other Pokémon abilities.
* PowerUpLetdown: Galarian Weezing have the hidden ability Misty Surge. Immunity to status for grounded Pokémon is rather nice, ''except'' that half, or most of Weezing's utility is the ability to use Will O' Wisp, Toxic and Toxic Spikes, with opposing Pokémon now being immune to all of those for 5 turns.
* RecurringElement: Although not until Generation V; Koffing forms a Poison-typed parody of the LandSeaSky triumvirate with Grimer and Trubbish, in that they represent three distinctive forms of ''pollution''. Koffings, specifically, are the Air Pollution Pokémon, representing toxic fumes, industrial air pollutants, smog, and other airborne chemical nastiness.
* QuintessentialBritishGentleman: Galarian Weezing bears a distinct resemblance to one, with its tall "hats" and mustache.
* SecretArt: Smog, pre-Generation IV (although Flareon was able to learn it in Gen I as well).
* SignatureMove: Most commonly associated with Smog.
* SpellMyNameWithAnS: Since Koffing's Japanese name uses the same katakana as the second half of Weezing's name, it's been spelled as either "Dogas" or "Dogars". "Dogars" appears to be the correct spelling, as evidenced by Roxie's song in the Japanese ''VideoGame/PokemonBlack2AndWhite2'' version of Virbank Gym (which merely spells Koffing's Japanese name over and over) including an "R" in the lyrics.
* SuicideAttack: Can learn Selfdestruct, Explosion, and Memento (the latter doesn't deal damage but instead reduces the target's attacking stats).
* TakeThat: Their beta English names were NY and LA. New York and Los Angeles are two cities infamous for their pollution problems.
* TakingYouWithMe: Learns Destiny Bond, which takes down any enemy that knocks Weezing out.
* UndergroundMonkey: In Galar, the native Weezing are grey in color and produce green smoke. They also happen to be Poison/Fairy.
* UselessUsefulSpell: Galarian Weezing can learn Misty Terrain and have Misty Surge as a hidden ability, but the condition is contraproducent in a line whose main selling point is the ability to spam status conditions.
* VisualPun: Galarian Weezing have literal stovepipe hats.
* WalkingWasteland: It stores several toxic gases in its body. Inverted with Galarian Weezing, which actually ''cleans'' the air as it goes around.
* YouHaveResearchedBreathing: Couldn't learn Poison Gas until Gen 2, despite being the Poison Gas Pokémon.
[[/folder]]

[[folder:Rhyhorn, Rhydon, and Rhyperior ''[-(Sihorn, Sidon, and Dosidon)-]'']]
!111: Rhyhorn / Sihorn (サイホーン ''saihoon'')\\
112: Rhydon / Sidon (サイドン ''saidon'')\\
464: Rhyperior / Dosidon (ドサイドン ''dosaidon'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/rhyhorn111.png]]
[[caption-width-right:240:Rhyhorn]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/rhydon112.png]]
[[caption-width-right:240:Rhydon]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/rhyperior464.png]]
[[caption-width-right:240:Rhyperior]]
->[-''Rhyperior debuts in ''Diamond and Pearl''''-]

Rhyhorn and Rhydon vaguely resemble rhinoceros or ceratopian dinosaurs. It's a great physical Pokémon, but its special stats and speed are rather lacking. Its nose horn may draw electrical attacks to it, but luckily, it's immune to the damage due to being a Ground-type (except for in the anime). Rhydon has the distinction of being the first Pokémon ever designed and coded into the game. Rhyperior is basically Rhydon on steroids; it's even chunkier than before, and it's now gained some armor in the form of orange rocks which reduce super-effective damage by a quarter.
----
* AchillesHeel: The line takes quadruple damage from Grass- and Water-type attacks.
* ArmCannon: Rhyperior has gaps in its palms that function as these.
* AscendedMeme: Rhydon having the Lightning Rod ability, after the infamous moment in the anime where Pikachu defeated a Rhydon by aiming electricity at its horn.
* BossBattle: All three of them, believe it or not:
** Rhyhorn is Giovanni's strongest Mon in his gym battle during the remakes of the Generation I games.
** Rhydon, on the other hand, is Giovanni's strongest in his gym battle of Gen I.
** Rhyperior is Bertha's signature in her Elite Four Battle in ''Platinum''.
* ClingyCostume: Rhypherior's orange belt-looking ornament highly resembles the Protector it must hold when trading in order to evolve.
* TheComputerIsACheatingBastard: For some reason, Brock's Rhyhorn in ''VideoGame/PokemonHeartGoldAndSoulSilver'' has Sturdy as an ability, despite the fact that the line never had the ability before or since.
* ConfusionFu: While not as varied, due to its poor Special Attack stat, Rhyhorn and its evolutions have an incredibly diverse movepool, and can use every element but Psychic and Fairy in one form or another.
* DishingOutDirt: Ground and Rock-type. Notably, this line is the only line with this type combo to have Ground as the ''primary'' type.
* TheDitz: Rhyhorn is said to be so dumb that it has rocks for brains and [[DelayedReaction can charge into a brick wall and not feel any pain until the next day]]. Rhydon is said to be smarter, though still forgetful.
* DumbMuscle: Rhyhorn comes off as this, being really strong but not very intelligent.
* FourLegsGoodTwoLegsBetter: Rhyhorn is stated to not be very bright. Rhydon is said to be smarter due to standing on two legs.
* MagicallyIneptFighter: While the line has a surprisingly large variety of special moves they can learn, they can't use any of them effectively due to the line's poor Special Attack. Their Special Defense is also rather horrible, ensuring that any special Water or Grass attack is almost guaranteed to knock them out instantly.
* MightyGlacier: Slow, but high Attack and Defense, though their Special Defense is terrible. Taken even further for Rhyhorn and Rhydon when given Eviolite, which increases their extremely high Defense to a level very close to the literal Mighty Glacier, Avalugg, and boosts their Special Defense to merely below-average.
* NotCompletelyUseless: The Lightning Rod ability ''might'' come into play if Soak is used, but every Pokémon that can learn that move also learn moves that are super-effective against the Rhyhorn line's natural dual-typing. However, Lightning Rod also has the effect of drawing away Electric-type attacks from allies in Double and Triple Battles, so they can be paired with a Pokémon that is vulnerable to Electric-type attacks (like Gyarados) to keep those attacks from utterly destroying them.
* OffModel: Rhyhorn and Rhydon are colored dark purple in Gen II instead of grey.
* PowerupMount: In ''VideoGame/PokemonXAndY'', a Rhyhorn can be ridden on in Route 9. It can also break boulders. The Rhyhorn outside of the player's home can also be ridden on, but it won't go any further than your doorstep.
* RhinoRampage: Rhyhorn will charge straight ahead (no matter what — or who — is in its path) and only stop when it either hits a wall or [[TheDitz forgets why it's charging in the first place]].
* SecretArt: Rock Wrecker for Rhyperior, although no longer exclusive as of Gen V.
* SocializationBonus: Rhydon needs to be traded while holding a Protector in order to evolve.
* SuperToughness: It has very high HP and Defense, excellent Special Defense under a sandstorm, and super-effective damage is reduced thanks to Solid Rock.
* ThisIsADrill: Rhydon and Rhyperior are the Drill Pokémon, and have drill nose horns.
* UselessUsefulSpell:
** The Rhyhorn line has a low Special Attack stat, so even though they can learn moves such as [[FireIceLightning Flamethrower, Ice Beam, and Thunder]] (and, in the case of Rhydon and Rhyperior, [[MakingASplash Surf]]), these moves do very little damage coming from them.
** Rhyhorn and Rhydon have the Rock Head ability, which prevents recoil damage. However, they only learn two moves that deal recoil damage (Take Down and Double-Edge through tutor) and they are all Normal-type attacks. Upon evolving to Rhyperior, that ability is replaced by the more useful Solid Rock.
[[/folder]]

[[folder:Happiny, Chansey, and Blissey ''[-(Pinpuku, Lucky, and Happinas)-]'']]
!440: Happiny / Pinpuku (ピンプク ''pinpuku'')\\
113: Chansey / Lucky (ラッキー ''rakkii'')\\
242: Blissey / Happinas (ハピナス ''hapinasu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/happiny440.png]]
[[caption-width-right:240:Happiny]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/chansey113.png]]
[[caption-width-right:240:Chansey]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/blissey242.png]]
[[caption-width-right:240:Blissey]]
->[-''Blissey debuts in ''Gold and Silver'', while Happiny debuts in ''Diamond and Pearl''''-]

Chansey is a much sought-after Pokémon. Catching them is literally all up to chance, as they're normally only found in the Safari Zone; an area of the game where you don't battle the Pokémon (thus making them ''very'' hard to capture) and the Pokémon can run away from you at any time. Once caught, though, they can prove to be one of the best special walls in the game. With access to a number of healing moves and ''the'' highest HP stat (and a fantastic special defense) of any Pokémon, they can last for quite a while... unless they have to deal with a Pokémon with strong physical attacks, at which point they're screwed eight ways to Sunday. Unlike Chansey or Blissey, Happiny are too young to lay their own eggs, so instead they carry an egg-shaped rock in their pouch in imitation of their evolved forms.
----
* TheArtifact: The whole "catching one is up to chance" thing. Even back in Red/Blue, they were also available in Cerulean Cave, making true Safari Zone exclusives like Kangaskhan and Tauros harder to obtain, and since Generation IV, they're relatively easier to obtain in games where they appear. Though they're still hard to actually get due to low encounter and catch rates, at least they don't run away from battle.
* BadassAdorable: Blissey has a cute appearance, and it is able to learn moves from various types of Pokemon.
* CartoonCreature: The best description one can give of these mons is "Pink Egg Thing".
* CombatMedic: In addition to their healing moves (see TheMedic below), Blissey has a usable Special Attack stat, and they all get [[FixedDamageAttack Seismic Toss]], so they aren't totally helpless.
* ConfusionFu: Like other Normal-Types, they have a ''really'' good movepool, with gems like [[FireIceLightning Fire Blast, Blizzard, and Thunder]]!
* CounterAttack: They can be bred to have Counter, which takes the damage from a physical attack and returns it to the sender twofold. Their sky-high HP and abysmal Defense means they will take a ''lot'' of damage, so if they survive the hit, their assailant will be quickly steamrolled, provided they aren't dealing ScratchDamage or are a [[NoSell Ghost-type]].
* CripplingOverspecialization: They are designed for one purpose: to be a damage sponge of the ultimate degree against special attacks. Everything else ranges from "average at best" to "the worst in the series," although tricky players can get around this.
* DamageSpongeBoss: Chansey and Blissey have absolutely absurd HP. Blissey's base HP is '''255''', which is the highest number a base stat can legitimately be, and Chansey's base HP is just 5 points off from that. At level 100, Blissey's minimum HP is a staggering '''620.''' Maximum HP? '''''714.''''' This actually patches up their horrible Defense, letting them survive anything that isn't boosted by {{status buff}}s or a Fighting-type attack that isn't boosted by [=STAB=].
* DivergentCharacterEvolution: Gen V introduced Eviolite, an item that boosts the defenses of the Pokémon holding it by 50% as long as they have the ability to evolve. A Chansey holding it is ''significantly'' bulkier than the already-bulky Blissey, and becomes the ultimate StoneWall against Special Attacks. However, holding it means you have to forgo other items and become dependent on Eviolite, so moves like Knock Off, Trick, and Magic Room will cripple her far more than Blissey. Chansey's bad offenses force her to use [[FixedDamageAttack Seismic Toss]] if she wants to damage something, while Blissey's Special Attack is high enough that she isn't a complete sitting duck against opponents she can hit super-effectively with the line's [[ConfusionFu movepool]].
* DumpStat: Their Attack and Defense stats, which are among the lowest in the game. Blissey's are both ''10'' while Happiny's and Chansey's are both '''5'''.
* FightOffTheKryptonite: Despite their extremely low Defense, Chansey and Blissey's HP is ''so ridiculously high'' that they can work through it. A [[MinMax Min-Maxed]] Chansey holding Eviolite can prevent [=OHKOs=] from all but [=STAB=] Close Combat/High Jump Kick levels of power.
* FixedDamageAttack: Can learn Seismic Toss to deal damage equal to the user's level, which is ''very'' helpful considering the line's non-existent Attack stat and mediocre Special Attack stat. Once a move tutor move from Gen III, it was made actually breedable onto Chansey in Gen VI, though not onto Happiny for some reason.
* FriendToAllLivingThings: Abhors seeing or sensing sadness, and will do whatever they can to make the person or Pokémon who's upset be happy.
* HealThyself: Naturally learns Soft-Boiled to restore half of their HP. They can also learn Wish through an event.
* HealingFactor: One of their abilities is Natural Cure, which removes StandardStatusEffects upon switching out.
* IAmNotPretty: According to the Pokédex, Happiny doesn't like its curly hair.
* KryptoniteIsEverywhere: A large number of Pokémon favor overpowering physical attacks, and roughly half of them are Fighting-type or use Fighting-type moves. Needless to say, the Egg Pokémon, with its terrible Defense stat, does not appreciate this.
* MagikarpPower: Happiny is an awful Pokémon, but Chansey with Eviolite and Blissey are the two bulkiest Special Walls in the game.
* MamaBear: In ''Sun and Moon'', if a Pokemon in the "baby" egg group calls for help in a battle, there's a chance a Happiny or a Chansey will show up to protect it. In fact, this is the only way to encounter these Pokémon in the wild in these games.
* TheMedic:
** In the anime, Chansey (in Kanto through Sinnoh) and Blissey (in Alola) are used as nursing assistants in Pokémon Centers.
** In-game, they all get a ton of support moves like Heal Pulse, which heals a target for half of its Max HP, and Aromatherapy, which heals all conditions teammates have. One possible ability is "Healer", which has a chance to heal any Pokémon on your side in Double or Triple battles. Special mention goes to an event Chansey that has Wish, which heals whatever Pokémon switches out with it next turn, or itself if it doesn't switch. Since Wish restores HP equal to half the user's max HP, most Pokémon will be fully healed by their Wishes thanks to their extremely high HP stat. Outside of battle, they can use Softboiled to transfer one quarter of their Max HP to another Pokémon.
* MetalSlime: In ''Red and Blue'', Chansey are insanely rare in all locations they can be found in and hard to catch due to being prone to flee in Safari Zone. Later games make it and its evolutionary relatives easier to find.
* MightyGlacier: Since Special Attack and Special Defense are one single stat in ''Red and Blue'', Chansey has above-average offensive power in those games.
* NiceGirl: Incredibly so. They will share their eggs with injured people and Pokémon they come across, and are said to bring happiness to others.
* {{Nerf}}: The Special split that occurred in Generation II greatly reduced Chansey's offensive potential, as it now had to work with a Special Attack stat of 35 rather than its previous Special stat of 105. The introduction of Blissey made up for this, however.
* NonElemental: Normal-types.
* OneGenderRace: Always female.
* OurFairiesAreDifferent: While not actually Fairy-type, Chansey and Blissey can learn Dazzling Gleam via TM and belong in the Fairy Egg Group.
* PerpetualSmiler: All three of them.
* PinataEnemy: While not as famous as its fellow pink medic Audino in this department, the Chansey family gives out an absurd amount of Experience Points once defeated in battle. They're even associated with an item known as the Lucky Egg, which doubles experience points when held.
* PinkIsFeminine: This OneGenderRace line is female-only, and all three forms are pink.
* PokemonSpeak: The Chansey from Copycat's house in Saffron City says "Chann! Sii" in her NPC dialogue.
* RidiculouslyCuteCritter: The whole family are considered to be quite cute.
* ScratchDamage: The Confusion status and Foul Play attack do next to nothing to the line; it uses the target's own Attack stat for the move, while all three have no real Attack stat to speak of (Blissey's Attack stat is ''10'', the prior evolutions have '''5''').
* SecretArt: Softboiled, outside of Generation III and [[AllYourPowersCombined Mew]] in Generation I.
* StoneWall: Indisputably the best special wall in the game, laughing at any special attackers that aren't swimming in [[StatusBuff Status Buffs]]. While they don't like physical hits very much, a maximum Defense investment makes them surprisingly capable of taking them.
* SquishyWizard: In the Gen 1 games the Special stat was used for both offense and defense, so Chansey could actually hit things back.
* TakingYouWithMe: Since recoil moves [[CastFromHitPoints subtract the user's HP]] based on how much the victim loses to the attack, putting a full-HP Chansey or Blissey in the way of it is a nice way to horribly damage or even knock out anything that uses a powerful recoil move.
* UselessUsefulSpell: All of the damaging moves they learn via level-up are physical attacks. Which work off the lowest Attack stats in the game. No amount of MinMaxing or {{status buff}}s can salvage it; they're that weak.
* WeaponOfChoice: The Lucky Punch item increases Chansey's chance to land a CriticalHit. Again, their Attack stat is so awful that even the mighty Critical Hit can't bump physical attack damage up much farther than ScratchDamage, and its Special Attack stat is dismal enough (on par with the likes of [[ComMons Pidgey]]) that special moves won't do much either.
[[/folder]]

[[folder:Tangela and Tangrowth ''[-(Monjara and Mojumbo)-]'']]
!114: Tangela / Monjara (モンジャラ ''monjara'')\\
465: Tangrowth / Mojumbo (モジャンボ ''mojanbo'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/tangela114.png]]
[[caption-width-right:240:Tangela]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/tangrowth465.png]]
[[caption-width-right:240:Tangrowth]]
->[-''Tangrowth debuts in ''Diamond and Pearl-]

Tangela is a figure obscured by blue vines. It was a pretty dull Pokémon back in Gen I; the only notable attribute was that it was a pure Grass-type (all the others were dual-types, mostly Grass/Poison), but that wasn't anything to write home about. When Tangrowth was introduced in Gen IV, its usefulness jumped tenfold since it's a great physical wall, and capable of utilizing both physical and special moves well.
----
* AchillesHeel: Tangrowth is a bulky, hard-hitting juggernaut that can shrug off basically any physical attack you can think of. On the other hand, it has poor Special Defense, meaning that a single super-effective special attack can easily send Tangrowth packing.
* ArmlessBiped: Tangela doesn't get arms until it evolves into Tangrowth.
* CombatTentacles: Their vines act as these. The line can learn Constrict, Bind, and Wring Out, among other sorts of moves, to illustrate this.
* ContemporaryCaveman: Tangrowth's wild, shaggy appearance and prehistoric motif calls to mind popular depictions of cavemen, particularly [[WesternAnimation/CaptainCavemanAndTheTeenAngels one specific fictional caveman]].
* DishingOutDirt: Tangela evolves into Tangrowth by learning the Rock-type attack Ancient Power. In addition, evolving gives it more attacks that involve this, such as Earthquake and Rock Slide.
* GentleGiant: Despite being unintelligent and 6'7'' tall, Tangrowth is noted to be very friendly.
* GreenThumb: Notably, Tangela is the only one of the original 151 to be a pure Grass-type.
* HealingFactor:
** Tangrowth is said to immediately regrow its arms if it loses them.
** Both Tangela and Tangrowth have Regenerator as their Hidden Ability, healing some of their health whenever they switch out.
** It naturally learns Ingrain, which can be further added to with Leech Seed (which it can be bred with), and all three Grass LifeDrain moves that, as of ''VideoGame/PokemonBlack2AndWhite2'', it can learn naturally.
* LightningBruiser: They can turn into this thanks to their Chlorophyll ability, which doubles their speed stat in sunshine.
* MagicKnight: Tangrowth's offensive stats are high and relatively close (100 Attack and 110 Special Attack), allowing it to hit hard from either spectrum or run a mixed offensive set.
* MightyGlacier: Tangrowth has a decent Attack and good Special Attack stat along with great Defense and HP, but it happens to have poor Special Defense and Speed.
* OnlyAFleshWound: One Pokédex entry says that Tangrowth sometimes get their arms ripped off by predators. It doesn't seem to care or notice, as they grow back very quickly.
* PrehistoricMonster: By {{Retcon}} in Generation IV; Tangela will evolve into Tangrowth by leveling up after learning Ancient Power, which is associated primarily with Fossil Pokémon and Legendaries.
* SecretCharacter: In ''VideoGame/PokemonDiamondAndPearl'', Tangrowth can only be obtained by transferring Tangela from Gen III and leveling it up while knowing Ancient Power. ''Pokémon Platinum'' onwards downplays its status by making Tangela available in-game.
* StandYourGround: They can learn Ingrain, which prevents them from getting switched out for better or worse.
* StandardStatusEffects: Learns the Poisonpowder/Stun Spore/Sleep Powder trio naturally.
* WeakToMagic: Tangela has a surprisingly high 100 Special Attack stat, but a Special Defense stat of 40. Evolving only brings the Special Defense stat up to 50, so special-based attacks make short work of it.
* WaddlingHead: Tangela's design consists of just its head almost totally covered in vines besides its eyes, with red feet sticking out.
* WhipItGood: Naturally learns Vine Whip and Power Whip.
* YouHaveResearchedBreathing: Tangela, despite being covered in vines and aptly called the "Vine Pokémon", could not learn Vine Whip until ''Yellow''.
* YouWillNotEvadeMe: They naturally learn Block, which prevents the target from switching out or fleeing.
[[/folder]]

[[folder:Kangaskhan ''[-(Garura)-]'']]
!115: Kangaskhan / Garura (ガルーラ ''garuura'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/kangaskhan115n.png]]
[[caption-width-right:240:Kangaskhan]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/megakangaskhan115m.png]]
[[caption-width-right:240:Mega Kangaskhan]]
->[-''Mega Kangaskhan debuts in ''X and Y-]
Another Safari Zone exclusive, Kangaskhan is supposed to be a kangaroo, but they also resemble dinosaurs. They're usually depicted with a baby in their pouches, of which they are '''''very''''' protective of. Anyone who messes with the baby... well, let's just say that they've just signed their death certificate then and there.

Kangaskhan gained a Mega Evolution in ''X and Y''; however, unlike most Mega Evolutions, Kangaskhan herself is unchanged. Instead, her baby ages up into a child and climbs out of its mother's pouch to fight alongside her, represented by the two of them gaining the unique Parental Bond ability that adds an extra weaker hit to all of their attacking moves.
----
* ActionMom: They fight while having a baby in the pouch.
* ActionInitiative: They can learn Sucker Punch, a powerful priority attack that lets the user go before the target (but only if they use a damaging move).
* ActuallyFourMooks: The mother doesn't change in appearance when Mega Evolving, but the baby "grows" bigger and a bit more mature and can attack as well, making the pair attack twice in the same turn.
* AdultFear: Kangaskhan are extremely protective of their babies. The ''Sun and Moon'' Pokédex entries mention that they become distraught when the child grows up and leaves it, and they become uneasy about the baby's future during Mega Evolution as the child only appears to be good at fighting.
* TheArtifact: Kangaskhan was introduced a generation before Pokémon breeding was codified. As a result, the species having a baby in its pouch without a father Pokémon can be rather confusing (especially since Kangaskhan's baby was never broken off into its own baby Pokémon). Unlike Mewtwo's [[EarlyInstallmentWeirdness early origins]] as a Pokémon born directly from Mew, Kangaskhan's nature as a seemingly mammalian mother hasn't been retconned.
* BadassAdorable: Their Mega Evolution have the baby join the mother to fight.
* BadassAndBaby: Under normal circumstances, the baby is still in the pouch while the mother fights... Unless it goes into its Mega Evolution.
* BadassAndChildDuo: Mega Kangaskhan invokes this with the child working in tandem with its mother.
* BadassFamily: A single Pokémon manages to count as one.
* BloodKnight: Mega Evolving forces the baby to grow, but fills it with so much aggression that all it can think of is fighting, [[AdultFear causing its mother to worry about its future]].
* BoringButPractical: In early games, they made for a decent HM user if you managed to capture one.
* BornAsAnAdult: UpToEleven, where they can be hatched from eggs with another baby to take care of!
* BoxingKangaroo: They are vaguely based on kangaroos and can learn a variety of punching moves, notably Mega Punch, Comet Punch, and Dizzy Punch.
* CombatPragmatist: Mega Kanghaskhan has no problem attacking twice, which makes it extremely lethal. Presumably, the grown child is the one who delivers the second hit. It can also learn a few Dark-type moves like Crunch and Sucker Punch.
* ConfusionFu: As is par for a Gen I Normal-type, Kangaskhan's movepool is extremely wide, and they can run so many potential sets that Mega Kangaskhan is frightening to battle.
* DiscOneNuke: In ''[=HeartGold=] and [=SoulSilver=]'' Kangaskhan was a common Pokémon in early Pokéwalker routes, came with Dizzy Punch, and has stats high enough to last you throughout the game.
* TheDividual: In the games, both mother and child count as a single Pokémon and the baby has never been seen on its own. Even breeding a Kangaskhan results in a parent and child hatching from the same egg.
* JackOfAllStats: A fairly well-rounded Pokémon that is surprisingly efficient, but does nothing amazing either. Until it Mega Evolves...
* {{Kaiju}}: Kangaskhan is based on a kangaroo, but their bulk and stature bears more resemblance to vaguely dinosaur-inspired monsters such as Nidoking, Nidoqueen and Rhydon. Unsurprisingly, all of them are in the Monster egg group and can breed with each other.
* KangarooPouchRide: An early episode of the anime depicted Kangaskhan as large enough to allow not only its baby but also a young human boy and eventually ''the rest of his human family'' to fit comfortably inside its pouch. Later episodes would scale Kangaskhan back to its regular size and this has never been attempted since.
* KangaroosRepresentAustralia: In ''VideoGame/PokemonGo'', Kangaskhan can only be caught naturally in Australia.
* LightningBruiser: Mega Kangaskhan gets all of their stats buffed while the Parental Bond ability make them hit extra hard.
* LittleMissBadass: The baby comes out to fight when it Mega Evolves. It's the reason why Parental Bond gives them a second attack on each damaging move.
* LoopholeAbuse: Parental Bond ordinarily has the second attack have a fraction of the first attack's power. However, when using a FixedDamageAttack like Seismic Toss, the second attack's power is not reduced, which lets Mega Kangaskahn do a huge chunk of damage, regardless of defenses.
* MamaBear: You mess with the baby, you die. This is even reflected in Pokémon Amie/Refresh, where they will react with hostility if you even touch the baby.
* NamesToRunAwayFromReallyFast: Having one based off of UsefulNotes/GenghisKhan is pretty much a given.
* {{Nerf}}: Starting in ''Pokémon Sun and Moon'', the second hit from Mega Kangaskhan's Parental Bond ability had its power reduced from 50 percent to 25 percent of the first hit's power.
* NonElemental: They're Normal-type Pokémon.
* OlderAlterEgo: When Mega Evolving, Kangaskhan's baby spontaneously ages up into a child so it can fight alongside its mother. When the Mega Evolution wears off, the child reverts to a baby.
* OneGenderRace: Always female. In-Universe, how they're able to have the baby riding in the pouch without a male isn't mentioned.
* ParentalSubstitute: In ''Sun and Moon'', it can show up when Cubone calls for help.
* {{Portmanteau}}: Their Japanese name combines kan'''garoo''' with ru'''ler''', making Garūra (though Garooler would be a more accurate transliteration). The English name combines Kangaroo and UsefulNotes/GenghisKhan.
* ThePowerOfLove: As with all Mega Evolutions, this is the in-universe fuel for the process. In regards to them, however, it's the mother's love and selflessness that allows the baby to turn it up a notch, hence their ability.
* SecretArt:
** Dizzy Punch, until ''Crystal''. It's a damaging punch attack that has a chance to cause confusion.
** The Parental Bond ability is exclusive to Mega Kangaskhan. It causes them to attack twice for each damaging attack, with the second hit dealing 50% (in Gen VI) / 25% (in Gen VII) of the damage the first hit did.
* TogetherInDeath: If Mega Kangaskhan faints, they'll hug each other as they return to the Poké Ball.
* TookALevelInBadass: Whenever the pair gets its hands on some Kangaskhanite, it's time for the baby to achieve something '''much''' more than sitting in the pouch all day.
* SuperMode: Gets access to Mega Evolution in ''VideoGame/PokemonXAndY'' onward. While Mega Evolved, all of their stats are increased and they get the Parental Bond ability, giving an automatic second attack each turn that does 50% (in Gen VI) or 25% (in Gen VII) of the damage dealt by the first. Unlike most Mega Evolutions, the baby is the one that undergoes the physical change and presumably the second attack comes from the child.
[[/folder]]

[[folder:Horsea ''[-(Tattu)-]'', Seadra, and Kingdra]]
!116: Horsea / Tattu (タッツー ''tattsuu'')\\
117: Seadra (シードラ ''shiidora'')\\
230: Kingdra (キングドラ ''kingudora'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/horsea116.png]]
[[caption-width-right:240:Horsea]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/seadra117.png]]
[[caption-width-right:240:Seadra]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/kingdra230.png]]
[[caption-width-right:240:Kingdra]]
->[-''Kingdra debuts in ''Gold and Silver-]

Based on seahorses, Horsea and Seadra were typical Water-types, although that isn't saying much, since there are a lot of Water-types to choose from. Then Gen II came around and it gained an evolution in the form of Kingdra, and a new typing which leaves it with a big number of resistances. [[TakesOneToKillOne Dragon]] and Fairy are the only types that can be super-effective (minus Freeze Dry), and exploiting the first is risky since Kingdra is likely to pack Dragon-type moves itself.
----
* BilingualBonus: The Japanese word for "seahorse" roughly translates into "Dragon's Child", explaining why they're called the Dragon Pokémon and why Kingdra is part Dragon-type.
* BossBattle: Kingdra is this twice. The first time is as Clair's signature in the Johto games. The second time is with Juan in ''Emerald''.
* CriticalHitClass: With the change to the critical hit formula in Generation VI, a Kingdra holding a Scope Lens will ''always'' land critical hits after using Focus Energy. As critical hits ignore decreases to the user's attacking stats, this allows Kingdra to spam Draco Meteor with no drawback. This is accentuated by its Sniper ability, which further increases the power of critical hits.
* GlassCannon: Seadra doesn't have the benefit of increased Special Defense, Health, or the Dragon-typing.
* InASingleBound: Strangely, they can be tutored Bounce.
* JackOfAllStats: Kingdra's stats are fairly comparable to the perfectly balanced Silvally's, falling just 20 points short in HP and 10 in Speed.
* MakingASplash: Water-type.
* NonIndicativeName: There are no ''Queen''dra, only female ''King''dra.
* OurDragonsAreDifferent: Kingdra, who is a seahorse like the rest of its family. And said rest of the family is identified as the Dragon Pokémon in the Pokédex. Makes sense, because Kingdra is based off the [[http://en.wikipedia.org/wiki/Phyllopteryx Weedy Sea Dragon.]]
* PerpetualFrowner: With its slanted eyes, Seadra looks like it's in a bad mood all the time. Kingdra only gets angrier and more menacing, despite its softer features.
* PoisonousPerson: Not Poison-type, but Seadra can have the Poison Point ability, which has a chance of inflicting poison when hit with "contact" moves. Multiple Pokédex entries reference this fact.
* RidiculouslyCuteCritter: Horsea is a cute little seahorse.
* SeahorsesAreDragons: As expected of eastern media, the idea of seahorses having draconic qualities are particularly strong in Pokémon, though only Kingdra is actually a Dragon-type.
* SeahorseSteed: Can be this if taught Surf, which allows a Pokémon to be ridden over water on the overworld.
%%* SecretArt: They can inherit Octazooka from Octillery.
* SocializationBonus: Seadra needs to be traded while holding a Dragon Scale in order to evolve. However, Kingdra are rare wild encounters in some games.
* StatusBuff: The Swift Swim ability doubles their Speed during rain. They can also learn the moves Dragon Dance (raise Attack and Speed by 1 stage each) and Agility (raises Speed by 2 stages).
%%* TechnicolorEyes: Horsea and Kingdra.
* WhenAllYouHaveIsAHammer: Kingdra doesn't have much in the way of type coverage. It doesn't need it, because Water and Dragon deal at least neutral damage to all but 15 Pokémon.
** Furthermore, like most Water-types, it has access to Ice-type moves, which are super-effective against most of the types that resist Water. Only 6 Pokémon can outright resist all three of those types.
[[/folder]]

[[folder:Goldeen and Seaking ''[-(Tosakinto and Azumao)-]'']]
!118: Goldeen / Tosakinto (トサキント ''tosakinto'')\\
119: Seaking / Azumao (アズマオウ ''azumaou'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/goldeen118.png]]
[[caption-width-right:240:Goldeen]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/seaking119.png]]
[[caption-width-right:240:Seaking]]

Goldeen and Seaking are beautiful goldfish Pokémon that have horns on their heads. Despite their docile appearance, they're actually quite aggressive. They use their horns for attacking and even to absorb Electric moves (if they have the Lightning Rod ability). While based on goldfish, their habit of traveling up waterfalls and laying their eggs in quiet streams also bring salmon to mind. They were also the first Pokémon to have an HM move, Waterfall coincidentally, as part of their level up moveset.
----
* AdaptationalWimp: In the [[Anime/{{Pokemon}} anime]] and ''VideoGame/SuperSmashBros'', Goldeen is a useless fish that flops about helplessly, a role that's usually fulfilled by Magikarp.
* ConfusionFu: Can learn moves from 9 out of 18 different types[[note]]Water, Normal, Flying, Bug, Poison, Ice, Psychic, Dark, and Ground[[/note]], including ''Throat Chop'' as a tutor move in ''VideoGame/PokemonUltraSunAndUltraMoon''. Presumably, if it wasn't for the line's mediocre stats, it would be considered a serious threat, especially if this versatility was combined with Lightning Rod, as seen below.
* ElementalAbsorption: With Lightning Rod, not only is it immune to Electric moves, it gains a boost to its Special Attack, which actually brings it up to the level of its physical Attack.
* GlassCannon: Their best stat is its physical Attack while the others are average at best.
* HealingFactor: Naturally learns Aqua Ring, which gradually restores a bit of health each turn.
* HornAttack: Learns several attacks evidently based around use of its horn, such as Fury Attack, Megahorn, Poison Jab (though that needs to be relearned), and, of course, the {{Trope Namer|s}} itself.
* KillerRabbit: Goldeen have a wild temperament despite their elegant looks and are known to break out of aquariums with their horns and ram humans that swim too close.
* MakingASplash: Water-type.
* NonIndicativeName: Plenty of female Sea''king''.
* SecretArt: Waterfall, in the first Generation. Even to this day, Goldeen and Seaking are the only two Pokémon that can learn it by leveling up, putting them among the very, very few Pokémon that can learn [=HMs=] by such method, alongside Salamence and Rayquaza (Fly), and the 5 families that can learn Dive, and the few Pokémon that could learn Whirlpool when it was still an HM (although the first Pokémon who could learn it were in Generation III where it was no longer an HM, it regained its HM status during [[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]], before losing it again in Gen V).
* StatusBuff: The Swift Swim ability doubles their Speed during rain.
* StatusBuffDispel: Can be bred with Haze, which removes all stat changes (positive and negative) for everything on the field when used.
* ThisIsADrill: Learns [[OneHitKO Horn Drill]] naturally, Drill Run from Move Tutors.
* UselessUsefulSpell: A user of the Soak move, which turns the target into a Water-type. Like most Pokémon that get the move, it can't really abuse it much.
[[/folder]]

[[folder:Staryu ''[-(Hitodeman)-]'' and Starmie]]
!120: Staryu / Hitodeman (ヒトデマン ''hitodeman'')\\
121: Starmie (スターミー ''sutaamii'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/staryu120.png]]
[[caption-width-right:240:Staryu]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/starmie121.png]]
[[caption-width-right:240:Starmie]]

Staryu and Starmie are very unusual Pokémon. Unlike real starfish, which move by creeping along the bottom, Staryu and Starmie are best known for whipping around at high speeds like shuriken. They also have amazing healing powers, but don't have much in the way of a face, which is just a glowing red gem and the source of their power. Starmie is part Psychic-type as well and learns a [[ConfusionFu variety of attacks that most Water-types can't learn]], such as Thunderbolt, Power Gem, and Dazzling Gleam.
----
* AwesomeButImpractical: Starmie is ''way'' too fast to be able to make good use of Analytic, its Hidden Ability (which boosts the power of moves if the user goes last). [[NotCompletelyUseless That is, unless you attack your opponent after they switch in]], since that ''does'' count as "moving first" for the purposes of the ability. Another option, though highly impractical, would be using Trick Room to reverse the attacking order so that Starmie will (most likely) always move last and activate Analytic.
* BizarreAlienBiology: Staryu used to have Camouflage as a SecretArt back in Generation III, a move which allowed it to change its own type, and a Pokémon’s type is generally implied to be tied to its biology, implying that the Pokémon who use it can change the very nature of their own body.
* TheBlank: The closest thing it has to a face is the gem in the center.
* BossBattle: Starmie is Gym Leader Misty's signature Pokémon.
* ConfusionFu: They have a fairly good specially offensive learnset, with Water, Bug, Rock, Ice, Electric, Psychic, and Grass Type moves, as well as Dazzling Gleam. [[note]]They also get Gyro Ball, but that's a UselessUsefulSpell for them, emphasis on "useless".[[/note]]
* EverythingsBetterWithSpinning: Starmie has another star attached to its back that is constantly spinning, which it uses to propel itself along. They also learn moves such as Rapid Spin and Gyro Ball.
* EyeLightsOut: In the anime, their cores slowly stop glowing when they faint.
* {{Foil}}:
** To the Shellder line. Both are Pokémon that can be fished up, evolve via a Water Stone and may be found holding VendorTrash, sometimes they are version exclusive (Shellder is exclusive to ''[=FireRed=]'' and ''Y'' while Staryu is exclusive to ''[=LeafGreen=]'' and ''X''). While Cloyster is a MightyGlacier, Starmie is a FragileSpeedster.
** To the Mareanie line. Both are based on the crown-of-thorns starfish (Mareanie moreso than Staryu), but the Mareanie line is highly aggressive while the Staryu line is pretty docile. Ironically, their stats favor the opposite playstyle to their temperament — Toxapex is a StoneWall with a HealingFactor, while Starmie is a FragileSpeedster with a HealingFactor. Starmie's Psychic type also gives it a potent advantage over the Poison-type Toxapex.
* FragileSpeedster: Starmie is one of the fastest Water-types and among the fastest Pokémon. While Starmie's defenses are actually average, its HP is pretty low.
* GemstoneAssault: With those shining cores, they're capable of using Power Gem.
* GreenThumb: Can learn Grass Knot.
* HealingFactor: They can regenerate any part of their body as long as the core is intact, learn the move Recover, and can have the Natural Cure ability to remove StandardStatusEffects by switching out.
* AnIcePerson: Starmie is well-known for using Ice Beam.
* InSeriesNickname: According to Starmie's ''Ruby'' Pokédex entry, it's called the "gem of the sea."
* MakingASplash: They're Water-types based off of starfish/sea stars.
* MissingSecret: Staryu has a couple Egg Moves listed for it in ''Gold and Silver'', though they are impossible to obtain because genderless Pokémon can't breed without a Ditto (who can't pass down Egg Moves).
* NoBiologicalSex: One of the only examples of a fully biological Pokémon that isn't a Legendary, Mythical, or Ultra Beast to be this.
* NotCompletelyUseless: Analytic will grant the user the damage boost if the opponent switches out for their action, as switching is almost always done before moves are executed. While almost worthless against the AI since they very rarely switch, it may be useful against human opponents, as it forces them to either stay in and get hit hard by Starmie, or try to switch and risk getting hit even harder by Starmie.
* PinataEnemy: Starting in Generation II, they have a chance of holding [[VendorTrash Stardust and Star Pieces]].
* PokemonSpeak: In ''Sun and Moon''. Normally this wouldn't be notable, but Staryu and Starmie stand out as an example because they ''didn't'' originally do this.
* PowerCopying: Staryu is one of the few Pokémon able to learn the move Reflect Type, which causes the user to copy the typing of their opponent.
* PowerCrystal: The gem in the center is implied to be the source of their power, or at the very least their brain.
* PsychicPowers: Starmie is a Psychic-type. Several Pokédex entries mention that it sends radio signals into the sky/space.
* PunnyName: Star'''yu''', Star'''mie''' ("You" and "Me")
* PurpleIsPowerful: Starmie is very purple, very powerful, and very fast.
%%* SecretArt: The move Camouflage in the Generation III games only. When used, it causes them to change their type based off of the environment the battle is taking place in.
* ShockAndAwe: Starmie is well-known for using [[BoringButPractical Thunderbolt]], but can also learn [[PowerfulButInaccurate Thunder]].
* ShoutOut: To ''[[Franchise/UltraSeries Ultraman]]''. Let's count them — Staryu's Japanese name is Hitode''man''. It has a crystal core which apparently tells its status, like Ultra beings. It has fondness in the night sky, referencing how Ultra beings came from space. It learns a lot of beam moves, referencing the iconic but multiple variations of Ultraman Beam attacks. Its anime cry of having a human-sounding grunt and shout is similar to how the Ultra characters never speak outwards, instead only grunting and shouting. And this [[https://www.youtube.com/watch?v=KBb9YzysT28 Pokémon Music short]] solidifies it (fighting other kaijuu-inspired Pokémon Nidoking and Tyranitar even).
* ShowingTheirWork: In real life, starfish/sea stars can actually regenerate body parts as long as the central disc is intact. This matches its HealingFactor abilities quite well.
* StarfishAliens: Literally. Starmie's Pokédex entry in the first ''Stadium'' game says it may hail from space.
* SupernaturalIsPurple: Starmie, assuming it is an alien — like its ''Stadium'' Pokédex entry claims.
* UselessUsefulSpell: One of Stayru's level-up moves is Gyro Ball, a Physical Steel-type attack that does more damage if the user is slower than the target. Both Staryu and Starmie have a low Attack stat and good Speed, making it completely worthless.
[[/folder]]

[[folder:Mime Jr., Mr. Mime, and Mr. Rime ''[-(Manene, Barrierd, and Barikoru)-]'']]
!439: Mime Jr. / Manene (マネネ ''manene'')\\
122: Mr. Mime / Barrierd (バリヤード ''bariyaado'')\\
866: Mr. Rime / Barikoru (バリコオル; ''barikooru'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/mimejr439.png]]
[[caption-width-right:240:Mime Jr.]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/mrmime122.png]]
[[caption-width-right:240:Mr. Mime]]
->[-Mime Jr. debuts in ''Diamond and Pearl''-]
->[-Galarian Mr. Mime and Mr. Rime debut in ''Sword and Shield''-]

Mr. Mime is a Psychic type clown Pokémon with a talent for mimicking and miming. It is especially talented at creating transparent walls, which is very useful for repelling attacks. The English name Mr. Mime may imply that it's supposed to be male, but they can be either male or female. In the Gen I games, there was an NPC who was willing to trade their Mr. Mime for an Abra, and it was the only way to get it. In later generations, it became more common, and it even received a baby with the name Mime Jr., going with the theme of having a title in their name. Just like its evolved form, it's good at mimicking people and Pokémon. Both it and its pre-evolution became part Fairy in Gen VI.

Mr. Mime in the Galar region are Ice/Psychic type and can evolve into Mr. Rime. Instead of miming, Galarian Mr. Mime and Mr. Rime specialize in tap-dancing.
----
* TheArtifact: The English localization turned Barrierd, a gender-neutral name, into Mr. Mime, implying a OneGenderRace, back when there wasn't gender data. Nob Osagawara, the translator of the games up to ''Platinum'' and a member of Website/SomethingAwful under the name Doug Dinsdale, revealed that he said naming it Mr. Mime would come to bite them in the ass if gender is ever introduced, which of course it did. [[http://lparchive.org/Pokemon-Platinum/Update%2030/ Scroll to the bottom for what he said.]]
* BarrierWarrior: Mr. Mime is heavily associated with this, and learns Reflect, Light Screen, [[ExactlyWhatItSaysOnTheTin Barrier]], Quick Guard, Wide Guard, and Safeguard naturally.
* CharlieChaplinShoutOut: Mr. Rime.
* ClownSpecies: Extremely humanoid in appearance, but make no mistake, Mr. Mime and Mime Jr. are Pokémon with a natural talent for miming and have innate psychic abilities.
* CrouchingMoronHiddenBadass: It may be slightly silly and have subpar stats as Mr. Mime, but it has a wide movepool and can wreak havoc on an unsuspecting foe with high Special Attack and Speed. Becoming part Fairy-type has helped it a lot.
* CreepyDoll: ''X and Y'' gives Mr. Mime jerky animations and a more defined dummy-like jaw, making it seem like a disturbing puppet or doll. ''Film/PokemonDetectivePikachu'' at least makes it less toy-like and more believable as a living creature, but it has a weird, inorganic-looking basketball-like texture on its shoulders for some reason.
* CrutchCharacter: If you haven't raised a Kadabra, you'll be relying on Mr. Mime for a lot of the Pokémon Tower to deal with the Ghost-types in it (and that only works because said Ghosts are also Poison-types — try this against the Ghosts in any other generation, and you'll soon regret it). After that, Mr. Mime tends not to be that useful and many players will opt to replace it.
%%* DemonicDummy: Mr. Mime's face reflects the jaw typically seen on these.
* DanceBattler: Galarian Mr. Mime and Mr. Rime specialize in tap-dancing while battling. Mime Jr. in the Galar Region will look for a Mr. Rime to be their apprentice.
* DependingOnTheWriter: Different Pokédex entries offer varying explanations for its power to create solid objects, either that it actively manipulates atoms into holding still or that it convinces the audience that such things are real and ''that's'' [[YourMindMakesItReal how they come to exist]].
* DiscardAndDraw: Mr. Rime has considerably less speed than its pre-evolution, but gains more well-rounded stats everywhere else in return.
** The same also applies to Mime Jr. that evolve in Galar, which trade its Fairy-typing for Ice.
* DittoFighter: To a certain extent, as Mime Jr. can learn Mimic (the requisite for its evolution into Mr. Mime), as expected from the ''Mime'' Pokémon.
* EarlyInstallmentCharacterDesignDifference: Likely due to its cartoonish nature, Mr. Mime used to be always depicted with FourFingeredHands in the main games. However, most spin-off titles and adaptations gave it five fingers, instead. Starting with ''[=FireRed=]'' and ''[=LeafGreen=]'', Mr. Mime was given five fingers.
* EnemyMime: These mimes can set up Reflect and Light Screen.
* EvilLaugh: Mr. Mime's cry in the ''Stadium'' games sounds hauntingly like a human laughing maniacally.
* EyesDoNotBelongThere: Mr. Rime has an extra pair of yellow eyes on its torso.
* {{Foil}}: By Generation VI, it's very clear that it's this to the Jynx line. Both of them resemble humans in colorful clothing. They're both now dual-typed Psychic-type Pokémon with favorable typings against Dragons, with a baby form, similar base stat total (Mr. Mime is only 5 points higher than Jynx), and who could only be acquired in Gen I by an in-game trade.
** Gen IV also set it up as one to the Sudowoodo line. Both were Pokémon based around imitation who received a pre-evolution that was required to learn Mimic in order to evolve.
* GlassCannon: High Special and Speed stats to make up for low HP and mediocre physical defense. Its signature Filter ability slightly decreases its vulnerability, but not by much. Its Special Defense is extremely high, though, reaching the top 25 highest of all Pokémon, being topped only by [[OlympusMons Legendary Pokémon]] and [[StoneWall dedicated walls]]. Though again, that's somewhat mitigated by its subpar HP.
* AnIcePerson: Galarian Mr. Mime and Mr. Rime are part Ice-type, the former generating ice using its feet.
* LivingToys: Mime Jr. looks like a hand puppet with legs. Mr. Mime is a much more unnerving doll/dummy.
* MarionetteMotion: Mr. Mime's default animation is to lean back and forth jerkily while placing its hands on an invisible wall in front of it.
* MonsterClown: Quite literally this if facing against it, as it resembles a clown and it's a Pocket ''Monster'' (Pokémon).
* NonIndicativeName: They look more like clowns, but are named for their mime-like behavior. There are also female Mr. Mime out there. Galarian Mr. Mime also do not mime, but specialize in tap dancing instead.
* NonIronicClown: Mime Jr. was [[RidiculouslyCuteCritter designed with cuteness in mind]], and so averts the creepiness of its evolution.
* OffModel: Its [[http://cdn.bulbagarden.net/upload/8/80/Spr_1b_122.png Generation I sprite]] looks less like a Pokémon and more like an obese, unemployed clown desperately looking for work. [[http://cdn.bulbagarden.net/upload/b/b5/Spr_1y_122.png It]] [[http://cdn.bulbagarden.net/upload/7/70/Spr_2c_122.png wasn't]] [[http://cdn.bulbagarden.net/upload/1/14/Spr_3r_122.png until]] Generation IV that Game Freak ''finally'' got it right.
* OurFairiesAreDifferent: As of Generation VI, they are part Fairy-type, representing [[AnimateInanimateObject living objects]] and the UncannyValley.
* PerpetualSmiler: Mime Jr. always wears a smile. Mr. Mime has a less cheery one.
* PsychicPowers: Psychic-type. They use these powers to make invisible walls.
* SquishyWizard: It hits hard and fast, but it can't hold its own when the time comes, and even at higher levels, its HP is considerably lower than that of some Psychic-types.
* TheFairFolk: In addition to being [[UncannyValley rather unnatural-looking]], one of Mr. Mime's Pokédex entries implies this.
--> It is adept at conning people. It is said to be able to create walls out of thin air by miming.
* {{Youkai}}: Appear to be based on tsukumogami, or objects that come to life after 100 years. In this case, they're clown toys.
* YourMimeMakesItReal: Pretending that you're behind an invisible wall is a standard miming routine. Mr. Mime is capable of making real invisible walls to defend itself against attacks.
[[/folder]]

[[folder:Scyther and Scizor ''[-(Strike and Hassam)-]'']]
!123: Scyther / Strike (ストライク ''sutoraiku'')\\
212: Scizor / Hassam (ハッサム ''hassamu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/scyther123.png]]
[[caption-width-right:240:Scyther]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/scizor212.png]]
[[caption-width-right:240:Scizor]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/megascizor212mp.png]]
[[caption-width-right:240:Mega Scizor]]
->[-''Scizor debuts in ''Gold and Silver'', while its Mega Evolution debuts in ''X and Y-]

Savage mantis bug-types. Scyther is a green person-sized Pokémon with a raptor-like head and scythes for arms. It's a pretty cool Pokémon, but it suffers a bit for being a Bug/Flying-type. It later gained an evolved form in Scizor. It loses its dinosaur-like characteristics and its blinding speed, but it more than makes up for it in terms of attack, defenses, resistances, and moves. It was exclusive to the ''Red'' version in its debut generation. Scizor is one of several Pokémon to receive a Mega Evolution in ''X and Y''. Mega Scizor's claws become serrated and it also gains more armor.
----
* AchillesHeel: Scyther takes quadruple damage from Rock-type attacks. Scizor takes quadruple damage from Fire-type attacks, though that is its only weakness, playing this trope very straight.
* ActionInitiative: Both evolutions can naturally learn a variety of priority moves, including Quick Attack, Vacuum Wave, Feint, and (for Scizor only) Bullet Punch, all of which are further boosted by their ability Technician to hit harder.
* BalanceBuff: The introduction of more moves for their types has improved them a lot. For both Scyther and Scizor, they gain Technician as their ability in Generation IV, powering up any attack with 60 or less Power. In ''Platinum'', Scizor can now learn Bullet Punch, which is a priority attack with 40 Power. And both of them can learn Bug Bite from a move tutor in ''Heart Gold and Soul Silver'', a move that has exactly 60 Power.
* BigCreepyCrawlies: Person-sized ninja mantis-dinosaurs.
* BladeBelowTheShoulder: Moreso Scyther, though Scizor can count as well with its scissorhand pincers.
* BoringButPractical: Scizor has a fairly limited movepool and an even more limited variety of sets that it uses, but it hits like a train, has an excellent defensive dual-typing that, aside from Fire, makes every type hit it for neutral at best, and has access to a fantastic Ability that boost any attacks that have a Power 60 or less by 50%. Coupled with the fact that every generation has introduced more items, moves, and gameplay elements that are nothing but kind to it, Scizor is a Pokémon that will always be predictable, but undeniably good at destroying things and making game-changing plays.
* BossBattle: The second gym boss of Gen II, being Bugsy's signature.
* BreakoutCharacter: Scizor is very popular among fans who grew up with the Generation II games, which led to it receiving a Mega Evolution[[note]]WordOfGod says that the Pokémon who receive Mega Evolutions are chosen by popularity[[/note]] and a character slot in the aimed-at-older-fans ''VideoGame/PokkenTournament''. It's also received minor nods like merchandise and AssistCharacter representation in ''VideoGame/SuperSmashBros''.
* ChainsawGood: Mega Scizor's claws sort of resemble chainsaws.
* DiscardAndDraw: Scyther evolving to Scizor in two ways:
** Scyther loses its Flying type in exchange for gaining a Steel type.
** It loses Speed, but it gets boosts in Attack and Defense. The amount of speed it loses equals the total gain in its attack and defense.
* DivergentCharacterEvolution:
** With Pinsir. They started as direct counterparts as version-exclusive large Bug Pokémon that didn't suck, but then Scyther got an evolution, and Pinsir became part of a JapaneseBeetleBrothers duo with Heracross. Because of this choice, they had to diverge even further in Gen VI. Mega Heracross and Mega Scizor still match up, but Mega Pinsir stands alone because since Scyther is technically unevolved (despite sharing the same stat total with Scizor), it can't use Mega Stones.
** Within the same species, Scyther is a GlassCannon[=/=]FragileSpeedster, while Scizor is a MightyGlacier, and the former is quite a usable Pokémon even though it's unevolved (in fact, the stat total '''DOESN'T CHANGE''' upon evolution), so 2 identical Scythers will end up playing quite differently if one is evolved and the other is not. Due to being able to evolve, Scyther can take advantage of the Eviolite.
* ExplosiveOverclocking: While the energy surge from Mega Evolution makes Mega Scizor much more powerful than its regular form, it's unable to properly vent excess heat; as such, its body will start melting if it maintains the form for too long.
* ExtraOreDinary: Scizor. Notably, it was one of the few Pokémon that happily carried a Steel-type attack around before Gen VI improved Steel's viability as an offensive type.
* {{Flight}}: Scyther (although it can't learn Fly) is Flying-type. Scizor's ability to do so is subject to FlipFlopOfGod.
* HealThyself: Both can learn Roost. Scizor is notable in that it is not a Flying-type unlike Scyther, and thus ignores Roost's normal side effect of not being Flying-type for the turn it's used.
* GlassCannon: Scyther has good attack and speed, but only moderate defenses and a typing with many weaknesses.
* HealThyself: Like most Flying-types and their evolutions, they have access to Roost.
* JackOfAllStats: Scyther has the third highest base stats of all unevolved Pokémon, beat only by Type: Null and [=Porygon2=], and with Eviolite, Scyther's moderate 80 points in both defense and special defense become a respectable 120, without losing its naturally good attack and speed. Eviolite Scyther is still more frail than other Pokémon with similar stats due to having many exploitable type weaknesses, but can serve as an excellent SupportPartyMember role with moves such as Tailwind and Quick Guard combined with offensive utility moves such as Knock Off and Bug Bite.
* MightyGlacier:
** Scizor has a high Attack stat, good Defense, decent Special Defense, and it's only weak to Fire-type attacks. However, it's slow and said weakness is easy to exploit since it takes x4 damage from it.
** Mega Scizor is bulkier than ''[[StoneWall Skarmory]]'' while still being stronger than normal Scizor. Its Speed does receive a minor boost, but it's still fairly slow.
* {{Ninja}}: Scyther has a ninja-esque motif.
* NinjaPirateZombieRobot: They're human-sized ninja-styled preying mantises. And Scizor is made of metal, while Scyther has draconic elements in its design (like many other Gen 1 Pokémon).
* NotCompletelyUseless: Light Metal does see some use as a strategy to lessen the power of Low Kick specifically for Mega-Scizor variants, since Scizor "regains" the more useful Technician when it Mega Evolves, but even then it's a niche case.
* OffModel: Scizor's Gen III sprite is bright orange when it is supposed to be deep red.
* PoorPredictableRock: Their natural movepool is rather shallow, with few moves that benefit from Technician that provide good coverage apart from the Flying, Bug, and Steel-type moves that one or both get STAB on. [[note]]They do learn some Normal- and Fighting-type moves, but Normal is a poor attacking type, and the coverage that Fighting provides mostly overlaps with the types Steel and Bug are already effective against. It has some oddball moves such as Venoshock and Ominous Wind, but they run off its much lower special attack[[/note]], making them heavily reliant on U-Turn, Bug Bite, Aerial Ace, and (for Scizor) Bullet Punch as its primary moves, though they can offset this gap with Swords Dance.
** Furthermore, it's ''highly'' unlikely you'll see anything other than a Technician variant as the 90 effective BP that a 60-BP move has with the ability is stronger than all but three moves they can learn, all of which are non-STAB and come with heavy drawbacks.
%%* PowerPincers: Scizor has them.
* PowerupLetdown: Scizor's Hidden Ability, Light Metal. It halves Scizor's weight (and unlike the move Autotomize which also halves the weight, Light Metal doesn't grant a speed boost by two stages), but the common moves that deal damage based on weight (E.G Grass Knot and Low Kick) are moves that Scizor isn't bothered by in the first place, and it makes Scizor even more vulnerable to [[KillItWithFire Heat]] [[GoombaStomp Crash]].
** To a lesser extent, Scyther's Hidden Ability, Steadfast. This raises Scyther's Speed whenever it flinches, but given that Scyther's a FragileSpeedster (and flinching requires moving after the opponent), Scyther won't be flinching a lot.
* RaptorAttack: Scyther looks and acts less like a praying mantis and more like a ''Franchise/JurassicPark''-brand ''Velociraptor'', being aggressive, swift, worryingly clever, and capable of attacking in a flash with razor-sharp claws. The main difference is that Scyther is depicted as a solitary (and incredibly territorial) hunter as opposed to traveling in packs.
* RatedMForManly: Both of them, but Mega Scizor takes the cake. It's covered in armor plates, looks like it has chainsaws for hands, and overall looks like [[NinjaPirateZombieRobot a bug]] [[InstantAwesomeJustAddMecha mecha]].
* {{Samurai}}: Scizor fittingly has some samurai-ish traits.
* SecretArt: Metal Claw for Scizor, until ''Pokémon Crystal'', when Sneasel could learn it too. Afterward, it became more widespread.
* ShearMenace: Although it uses PowerPincers, Scizor has been called the Scissors Pokémon and learns a few slashing moves by leveling up.
* SignatureMove: Ever since it gained the combination of Bullet Punch and Technician in Gen IV, Scizor is highly associated with the move in peripheral media. Swords Dance also counts for both Scyther and Scizor, but to a lesser extent.
* SinisterScythe: Instead of hands, Scyther has scythe-shaped claws.
* SlayingMantis: With raptor-like features and a metal shell respectively for extra badassery.
* SocializationBonus: Scyther needs to be traded in order to evolve.
* SuperMode: Gained a Mega Evolution in ''X and Y''.
* TurnsRed: Not made use of often, being overshadowed by Technician and all, but both can make use of the Swarm Ability to boost their Bug-type attacks while they're at low health.
* WeakToFire:
** As Bug-types, both Scyther and Scizor don't take well to fire, but Scizor is especially vulnerable since Fire deals quadruple damage and is the only type that is super effective against it.
** On top of this, Scizor has to use its wings to cool itself down due to being in danger of always {{Overheating}} and ''melting in the middle of battle.'' It's even worse with Mega Scizor, who can't properly dissipate the energy from Mega Evolution afterwards and [[PhlebotinumOverload will eventually break down from it.]]
* WhenAllYouHaveIsAHammer: Scizor's movepool may be limited, but it gives it exactly what it needs to wreak havoc on the opponent and deal massive damage to a variety of Pokémon. It can also be improved with the use of [=TMs=].
* WingsDoNothing: According to the Pokédex in some games, Scizor's wings are not used for flying, but to regulate its body temperature. If not for this, Scizor's body would overheat and ''melt''.
* XtremeKoolLetterz: Scizor (Scissor).
* YouWillNotEvadeMe: Can learn Pursuit, which deals extra damage when the opponent attempts to switch. It also gets boosted by Technician if the opponent doesn't switch.
[[/folder]]

[[folder:Smoochum and Jynx ''[-(Muchul and Rougela)-]'']]
!238: Smoochum / Muchul (ムチュール ''muchuuru'')\\
124: Jynx / Rougela (ルージュラ ''ruujura'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/smoochum238.png]]
[[caption-width-right:240:Smoochum]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/jynx124.png]]
[[caption-width-right:240:Jynx]]
->[-''Smoochum debuts in ''Gold and Silver-]

Lots of things can be said about Jynx. It's an Ice/Psychic Pokémon with poor attack and defense, but wonderful special stats and speed. It's got a lot in common with other human-shaped Pokémon. It's been compared to Mr. Mime (both were only available in in-game trades and both are Psychic-types that look similar and have similar stat totals) and Magmar and Electabuzz (they form a [[FireIceLightning Fire, Ice, and Lightning trio]], and they all received babies in Gen II). Their kisses can confuse or put its target to sleep.
----
* BlackFace: Jynx's original design bore an unfortunate resemblance to a racist blackface caricature, and became the subject of controversy as a result. The design was changed to have purple skin starting with ''VideoGame/PokemonGoldAndSilver''[[labelnote:*]]though only internationally; the Japanese versions retained the old design[[/labelnote]], and was [[{{Retcon}} retroactively altered]] for Virtual Console releases of older games[[labelnote:*]]its ''Pokémon Yellow'' sprite for the Virtual Console has five colors (Black, White, Red, Yellow, and Purple) despite this being impossible in Game Boy Color games, where sprites can only store four colors[[/labelnote]].
* BrawnHilda: This may be one aspect of Jynx's design, due to its breastplate and emphasis on singing.
* CombatClairvoyance: Gets the Forewarn Ability, which points out the most powerful move the opponent has when Jynx is switched in.
* DarkSkinnedBlonde: Much more noticeable before Jynx's redesign, but this trait still remains for Smoochum and Jynx.
* DependingOnTheWriter: It's not really agreed upon if Jynx has legs underneath its dress. Many of the 3D models and Pokédex pages where they show footprints suggest that they don't, while the anime and Pokédex body shape entries suggest that they do.
* DistaffCounterpart: To Mr. Mime (despite its sexual ratio), ''and'' to Magmar and Electabuzz (despite them also being able to be females).
* DivergentCharacterEvolution: Originally part of a FireIceLightning trio with Magmar and Electabuzz, but because it didn't get an evolved form at the same time as they did, it has since become more of a feminine counterpart to Mr. Mime.
* ElementalPunch: Can learn Ice Punch. Notably, in Gen I, it was the only Pokémon aside from Hitmonchan to learn the move.
* EnthrallingSiren: Jynx seems to be partially inspired by the Sirens, with her strong association with singing and music and her apparent characterization as a sort of "temptress".
* {{Foil}}: By Generation VI, it's very clear that it's this to the Mr. Mime line. Both of them resemble humans in colorful clothing. They're both now dual-typed Psychic-type Pokémon with favorable typings against Dragons, with a baby form, similar base stat totals (Mr. Mime is only 5 points higher than Jynx), and who could only be acquired in Gen I by an in-game trade.
* FireIceLightning: With Magmar and Electabuzz, as the only natural learners of the ElementalPunch besides Hitmonchan in Gen I. They received baby forms with the same evolution requirements in Gen II. However, this line has always been closer to Mr. Mime's in terms of stats, and it didn't get a third stage in Gen IV like Magmar and Electabuzz did.
* GyaruGirl: The original intention for Jynx was that it is a Yama-uba combined with this fashion style.
* HealingFactor: Smoochum can heal off status effects in the rain if it has Hydration as an ability; Jynx replaces this with Dry Skin, which gradually restores its HP in the rain instead.
* AnIcePerson: Ice-types.
* LadyInRed: Subverted. Jynx isn't wearing a red dress — like most Pokémon that seem to wear clothes, her "dress" is actually part of her body. For further proof, many 3D models show that the underside of the "dress" is shadowy and there are no legs underneath. In almost every game-accurate artistic representation of Jynx, the dress is also unmistakably fleshy in its texture. The anime has depicted them with feet.
* MissingSecret: In ''Gold and Silver'', Smoochum has the move Lovely Kiss listed as a possible Egg Move, but it's impossible to learn legitimately, since the only Pokémon to learn it is its evolution, and female Pokémon couldn't pass down moves until Generation VI. The move was removed from the list in ''Crystal'' and was never added back, in spite of the situation being now possible.
* OneGenderRace: Always female.
* PostKissCatatonia: Jynx ''weaponizes'' this trope — Lovely Kiss puts whoever is hit with it into a deep sleep.
* PsychicPowers: Psychic-type.
* PurpleIsTheNewBlack: The end result of the controversy was a design change.
* {{Retcon}}: Jynx's skin was changed from black to purple due to complaints that she resembled BlackFace. This has extended not only to newly-released games, but to re-releases of older games such as ''VideoGame/PokemonSnap'' and ''[[VideoGame/PokemonRedAndBlue Pokémon Yellow Version]]''.
* SecretArt: [[StandardStatusEffects Lovely Kiss]] is exclusive to Jynx.
* SquishyWizard: Impressive Special Attack that can be boosted further with Nasty Plot. While their Special Defense is actually pretty good, their HP is lacking, and their terrible Defense ensures that they'll fold to a beating in no time. [[note]]For comparison, Jynx's Defense is on par with ''Caterpie.'' They're actually more frail than Alakazam![[/note]] The Ice-typing also isn't really great defensively either, but it's useful offensively.
* SupernaturalIsPurple: After Jynx's skin was turned to purple.
* TheUnintelligible: Jynx's cries sound human, but nobody can figure out what they mean. In the ''Mystery Dungeon'' games, Jynx's quotes are all gibberish.
* {{Youkai}}: Jynx is based on a combination of the Yama-Uba, a mountain crone/witch that has power over ice and is portrayed in Noh plays with actors in BlackFace and wigs (explaining its unusual typing of Psychic/Ice), and [[GyaruGirl Yamanba]], a subculture named for its resemblance to said crone, which involves heavy tanning and bleached hair.
* YouWillNotEvadeMe: Naturally learns Mean Look, which prevents the foe from fleeing. This pairs very well with [[OneHitKO Perish]] [[RunOrDie Song]], also learned naturally by it.
[[/folder]]

[[folder:Elekid, Electabuzz ''[-(Eleboo)-]'', and Electivire ''[-(Elekible)-]'']]
!239: Elekid (エレキッド ''erekiddo'')\\
125: Electabuzz / Eleboo (エレブー ''erebuu'')\\
466: Electivire / Elekible (エレキブル ''erekiburu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/elekid239.png]]
[[caption-width-right:240:Elekid]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/electabuzz125.png]]
[[caption-width-right:240:Electabuzz]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/electivire466.png]]
[[caption-width-right:240:Electivire]]
->[-''Elekid debuts in ''Gold and Silver'', while Electivire debuts in ''Diamond and Pearl-]

The Electabuzz family are yellow and black-striped Pokémon that have great control over electricity. If they have a basis, though, they appear to be based on Oni of Japanese legend. Their best moves involve pummeling their opponents with electrified fists. They seem to be direct counterparts to the Magmar family. They were only found in the ''Red'' version in their debut generation.
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* {{Acrofatic}}: Electivire can move pretty fast despite its bulky frame and weighing over 300 pounds. It's slightly downplayed in that Electabuzz (which is ''far'' less bulky-looking) is slightly faster — however, if Electivire's Motor Drive kicks in...
* AstonishinglyAppropriateAppearance: Elekid having a plug-like head, Electivire having a socket on its back and live-wire twin tails.
* BadassAdorable: Elekid has ''much'' higher stats than most of the other "baby" pre-evolutions introduced in Gen II, boasting rather impressive Speed. It surpasses even Pikachu's stats, let alone Pichu.
* BreakoutCharacter: Of its FireIceLightning trio, the Electabuzz line gets the most spotlight. Electivire is a brutal and intimidating Pokémon with amazing strength, movepool, and Ability. In addition, two of the anime's strongest and most memorable rivals — Paul and Gary — have trained Electivire, and those Electivire are some of the strongest Pokémon in their teams.
* BerserkButton: Electabuzz cannot ''stand'' the color red, according to the anime.
* BossBattle: Electivire in ''Platinum'', being Volkner's signature.
* CartoonCreature: There are features from quite a few different creatures in Electabuzz's design — monkeys, cats, humans, Sasquatch...
* ElementalAbsorption: Using an Electric move on a Motor Drive Electivire just gives it a Speed boost.
* ElementalPunch: In Gen I, Electabuzz was the only Pokémon, aside from Hitmonchan, to learn Thunderpunch. Unlike the other two Pokémon it's frequently associated with, Electabuzz can learn [[FireIceLightning all three elemental punches]].
* EverythingsBetterWithSpinning: Elekid spin their arms around to charge up electricity. Electabuzz spins up its arms to increase the power of its punches; unfortunately, this gives the target enough time to run away.
* FireIceLightning: In Gen II, Jynx was included as a trio with it and Magmar, evolving from its baby form at Level 30 like them, in moveset Jynx was actually more similar to Magmar than Electabuzz was, and each of them are closely associated with one of the three {{Elemental Punch}}es. Subsequent generations have focused on Jynx as a {{Foil}} to the Mr. Mime line, however, while Electabuzz and Magmar became even closer.
* {{Foil}}: To the Magmar line. The stat totals of their members are very similar[[note]]Magmar just five points higher than Electabuzz, Electivire and Magmortar are the same[[/note]], just distributed differently, their movesets are mirror images learning moves with similar effects at the same levels, they evolve in the same manner as each other, and are sometimes version exclusive.
* FragileSpeedster: Electabuzz is rather fast as expected from an Electric-type Pokémon, but it can't take hits.
* GlassCannon: Electivire has a fantastic Attack stats, but its bulk just barely improves upon evolving. Although Electivire is still decently fast, it's actually ''slower'' than Electabuzz.
* AnIcePerson: In a way. Until Gen IV, this line was the only one among Electric-types that could learn an Ice-type move outside of Hidden Power to counter most types resistant to Electric moves. But to this day. it remains the only Electric-type line able to learn Ice Punch, which is a much better alternative to the Shinx line's Ice Fang.
* LightningFireJuxtaposition: Has this with the Magmar line.
%%* LivingBattery: Scientists are looking into utilizing Electabuzz in this way.
%%* PsychoElectro: Natures aside, this family is said to have less-than-friendly dispositions.
* SecretArt: Electivire's Motor Drive ability, until Gen V. Motor Drive raises its speed if hit by an Electric-type move.
* SocializationBonus: Electabuzz needs to be traded while holding an Electirizer in order to evolve.
* ShockAndAwe: Electric-type.
* TailSlap: Electivire is said to use its twin tails in combat.
[[/folder]]

[[folder:Magby, Magmar, and Magmortar ''[-(Buby, Boober, and Booburn)-]'']]
!240: Magby / Buby (ブビィ ''bubii'')\\
126: Magmar / Boober (ブーバー ''buubaa'')\\
467: Magmortar / Booburn (ブーバーン ''buubaan'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/magby240.png]]
[[caption-width-right:240:Magby]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/magmar126.png]]
[[caption-width-right:240:Magmar]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/magmortar467.png]]
[[caption-width-right:240:Magmortar]]
->[-''Magby debuts in ''Gold and Silver'', while Magmortar debuts in ''Diamond and Pearl-]

Despite being in the humanshape egg group, Magmar and its kin don't seem to look human-like at all, seemingly having more in common with duck-billed dinosaurs. They're nominally based on a bird (the booby) but are more like anthromorphic personifications of fire itself. They've usually appeared alongside the Electabuzz family. They were only found in the ''Blue'' version in their debut generation.
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* ArmCannon: Magmortar has two and retracts its claws before using them in some materials.
* BadassAdorable: Despite [[MasterOfNone not excelling in any particular area]], like Elekid, Magby has ''much'' higher stats than any of the other "baby" pre-evolutions of its respective era.
* BirdPeople: Magby and Magmar vaguely resemble birds due to their beaks. Magmortar, however, completely drops this.
* BossBattle: Magmortar, as Elite Four Flint's signature.
* CartoonCreature: The line is apparently based on a blue-footed booby, but they all [[InformedSpecies don't look like the birds]]. Their appearance is more in line with other cartoony creatures like Nidoking and Slowbro.
* ElementalPunch: Naturally learns Fire Punch and Thunderpunch (though the latter is only on Magmortar and needs to be relearned). Notably, Magmar was the only Pokémon outside of Hitmonchan to learn Fire Punch in Gen I.
* {{Foil}}: To Electabuzz, as described above.
* FragileSpeedster: Magmar has a good Speed stat of 93, but its Defense isn't very good.
* GagLips: Magmortar has these in place of the beak its previous stages have.
* GlassCannon: Magmar has all around decent Attack, Special Attack, and Special Defense, but poor Defense. Magmortar has even higher Special Attack and better defenses, but its physical Defense is still low.
* IncendiaryExponent: Magmar and Magmortar's bodies are on fire.
* InformedSpecies: Magmar, to put it bluntly, looks ''nothing'' like a blue-footed booby. In fact, it doesn't even look much like a bird, beyond the fact that it has a beak (which looks more like that of a duck than a booby) and ''possibly'' feathers, if you choose to interpret the fluff on its arms and fiery crests on its head as feathers. It looks a lot more like a hadrosaur. Magmortar and Magby look even less like birds.
* FeatheredFiend: If you can believe it's supposed to be a bird, and it does appear to have some kind of fluffy covering like feathers.
* FireIceLightning: With Electabuzz and Jynx, as described in their entries; they were the original users of the {{elemental punch}}es, after all.
* LightningFireJuxtaposition: With the Electabuzz line.
* MagmaMan: In addition to fire moves (including Lava Plume), it also learns Earthquake.
* MightyGlacier: Magmortar is slower but has higher Special Attack and defenses. Defense still isn't that great, though, and unlike Electivire, it is slower at 83 Speed, though this is still above average, even among fully evolved Pokémon.
* PlayingWithFire: Fire-types.
* SeanConneryIsAboutToShootYou: Magmortar in its ''Platinum'' sprite and official artwork.
* ShockAndAwe: Magmortar is the only non-Legendary Fire-type to be able to learn Thunderbolt.
* SocializationBonus: Magmar needs to be traded while holding a Magmarizer in order to evolve.
* StatusBuff: A rare user of Belly Drum, letting it make better use of its decent physical Attack and physical movepool. It can also be bred with Barrier, allowing it to potentially patch up its poor Defense.
* StatusBuffDispel: ''VideoGame/PokemonBlack2AndWhite2'' gave it Clear Smog, which lets it clear all Status Buffs off of any opponent it hits.
* UnfortunateNames: Magby's Japanese name, ''Buby'', is meant to be a homage on how it's based off of the real life bird, the blue-footed booby. But it's still rather hard to take seriously with the shape of its forehead. Magmar and Magmortar's Japanese names, ''Boober'' and ''Booburn'', aren't much better.
* WreathedInFlames: Its Flame Body Ability gives it a chance to inflict a burn onto any opponent that physically strikes it.
[[/folder]]

[[folder:Pinsir ''[-(Kailios)-]'']]
!127: Pinsir / Kailios (カイロス ''kairosu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pinsir127.png]]
[[caption-width-right:240:Pinsir]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/megapinsir127m.png]]
[[caption-width-right:240:Mega Pinsir]]
->[-''Mega Pinsir debuts in ''X and Y-]

A stag beetle with two oversized horns, which act much like pincers. It likes to crush things with them, and anything it can't crush, it tosses far away. It's the version counterpart to Scyther, and can be found in the ''Blue'' version in its debut generation. In later generations, it became the version counterpart to Heracross. In ''X and Y'', Pinsir gained a Mega Evolution. Its Mega Evolution gains the ability to fly and an Ability that turns Normal-type attacks into supercharged Flying-type attacks. Now nowhere is safe.
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* AchillesHeel: Mega Pinsir has a crippling weakness to Rock-type attacks, meaning one good Rock-type attack will likely squish it.
* AlwaysAccurateAttack: One of the few Pokémon to learn Vital Throw, and naturally learns it to boot. Vital Throw makes the user attack last, but never misses.
* BareFistedMonk: Although it isn't a Fighting-type, most of its damaging learnset consists of Fighting-type moves. This provides an interesting contrast to its foil Heracross, which also learns Fighting-type moves and actually is a Fighting-type.
* BigCreepyCrawlies: Pinsir is a really huge stag beetle.
* CastFromHitPoints: One of the few Pokémon to learn Submission, which is considered one of the worst moves that does recoil damage. Mega Pinsir (once transferred through Pokébank) can use Double-Edge, which becomes a base 156 Power Flying attack ''before'' STAB through Aerilate. Naturally, this can wear it out quickly.
* CriticalHit: Pinsir is one of only three Pokémon that can learn Storm Throw, which always results in a critical hit.
* DivergentCharacterEvolution:
** It used to be the version counterpart to Scyther, as both of them were Bug-type Pokémon that were actually good, until Scyther got an evolution. After that, it became part of a JapaneseBeetleBrothers duo with Heracross.
** It diverges from Heracross in their Mega Evolutions. While Mega Heracross is more of a MightyGlacier, Mega Pinsir is a LightningBruiser, ironically playing quite similarly to Scyther.
* EnemyMine: While they are normally rivals with Heracross in other regions, in Alola, both of them are friendlier due to their shared rivalry with Vikavolt.
* HotBlooded: Its Mega Evolution's Dex entry in ''Sun'' states that it's in a state of constant excitement. This is actually one of the tamest effects Mega Evolution has on a Pokémon.
* JapaneseBeetleBrothers: A Kuwagatamushi, Heracross being the Kabutomushi.
* KillStreak: Its Hidden Ability is Moxie, which boosts its Attack for every opponent it knocks out.
* LightningBruiser: Upon Mega Evolving, Mega Pinsir gains 20 points to its Speed and defenses, and 30 points to its Attack. Its ability happens to be Aerilate, which turns Normal-type moves into Flying-type while also slightly boosting its power.
* MightyGlacier: Regular Pinsir has an amazing Attack and Defense stat, but its speed isn't high enough to be considered fast.
* MundaneUtility: One of the best unorthodox uses of its Mega Evolution, which gives it the devastating ability to convert Normal-type attacks into more powerful and STAB-boosted Flying-type attacks, is to give it the Normal-type False Swipe, making it a fantastic choice for softening up wild Pokémon for capture. It's also one of only three Pokémon that can use False Swipe on a Ghost without using Foresight or Odor Sleuth on them beforehand (the other two being Scrappy Pancham and Pangoro).
%%* OneHitKO: Naturally learns Guillotine.
* PowerGivesYouWings: It gains wings when it Mega Evolves, becoming part Flying-type in the process.
%%* PowerPincers: On its head. [[ExactlyWhatItSaysOnTheTin What did you]] ''[[ExactlyWhatItSaysOnTheTin think]]'' [[ExactlyWhatItSaysOnTheTin it was named for?]]
* TheRival: In most regions where both are found, its main rival is Heracross, a fellow beetle Pokémon. However, in Alola, its main rival is Vikavolt, [[EnemyMine to the point where Pinsir and Heracross are actually friendly with one another in opposition to Vikavolt]].
* SuperMode: Gained a Mega Evolution in ''X and Y''. It gained a new type, along with an ability that changes all Normal moves to Flying. It might have finally caught that break.
* WrestlerInAllOfUs: Not a Fighting-type, but learns more Fighting moves than Bug ones. [[note]]The only Bug-type moves it learns? X-Scissor, Struggle Bug, and Bug Bite.[[/note]]
[[/folder]]

[[folder:Tauros ''[-(Kentauros)-]'' and Miltank]]
!128: Tauros / Kentauros (ケンタロス ''kentarosu'')\\
241: Miltank (ミルタンク ''mirutanku'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/tauros128.png]]
[[caption-width-right:240:Tauros]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/miltank241.png]]
[[caption-width-right:240:Miltank]]
->[-''Miltank debuts in ''Gold and Silver-]

Tauros was a Safari Zone exclusive in ''Red'', ''Green'', ''Blue'', and ''Yellow'', and, due to how rare they are to find and how prone it is to run away, they are usually the very last Pokémon you needed to complete your Pokédex (unless Chansey was really living up to their name). They have a very good Attack stat, but what's most surprising is their Speed. This made Tauros a top-tier Pokémon back in the old days, though PowerCreep and changing mechanics has made Tauros stand out less. In Generation II, they got a female counterpart in the shape of Miltank, a pink and inexplicably bipedal cow that's best known for producing much of the milk in the Pokémon world. As the name suggests, they're mostly defensive in nature, but they're also perfectly capable of dishing out heavy damage, especially on Ghost-types (if they have the Scrappy ability). In the Alola region, there's a tradition of using Tauros as a Poké Ride. Not only are they fast, but they can also smash rocks that are in the way.

Due to Miltank being unable to produce Tauros eggs, unlike Nidoran or Volbeat and Illumise, they're mostly regarded as separate, yet related species. However, as of ''Sun and Moon'', the Pokédex have both of them on the same page.
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* {{Acrofatic}}: Miltank's high HP and Defense may make it seem like a StoneWall, and it may have Thick Fat, but Speed is their second-highest stat.
* TheArtifact: Miltank is still not able to produce Tauros eggs despite Generation III introducing the Volbeat and Illumise duo, of which the latter can produce eggs of both "species".
* BadassAdorable: Miltank's a very sweet and motherly Pokémon, but in the hands of Normal-type Gym Leader Whitney, this Pokémon is a force to be reckoned with.
* BerserkButton: With Anger Point, being on the receiving end of a critical hit will instantly max out Tauros' attack.
* BizarreSexualDimorphism: They are apparently the male and female of the same species, yet their physical differences are striking.
* BossBattle: Miltank in the third Johto Gym, [[ThatOneBoss and a very frustrating one]].
* BrutishBulls: Tauros, the archetypal bull Pokémon, is regularly described in its Pokédex entries as violent, short-tempered, and very fond of charging things down. A Tauros with no enemy to charge will take out its frustration by ramming and uprooting large trees until it calms down. This is subverted with those native to Alola, which are stated to be somewhat calmer and more even-tempered than those found elsewhere in the world.
* CastFromHitPoints: Prior to Gen VII, Miltank's Milk Drink as a field move took away some HP from the user to heal other Pokémon.
* DistaffCounterpart: Miltank was introduced as Tauros', which wasn't made clear until ''Sun and Moon'' where they appear on the same Dex page.
* ElementalPunch: Miltank can learn [[FireIceLightning Fire, Ice, and Thunder Punch]] by TM and Move Tutor.
* FourLegsGoodTwoLegsBetter: For some reason, Miltank is bipedal while Tauros is a quadruped. In addition to being able to receive egg moves, Miltank is also able to learn moves that require arms, such as Hammer Arm and Wake-Up Slap. Thus, Miltank's movepool is much larger then Tauros's.
* FriendToAllChildren: In the presence of young kids, Miltank will begin producing milk with higher levels of nutrients, which is good considering that their sweet milk is popular amongst children and adults alike. In most of their appearances, they're shown to be strong, but rather friendly.
* HealThyself: Milk Drink heals up to 50% of Miltank's HP during a battle, and until Generation VI, it was a SecretArt.
* HorseOfADifferentColor: In the Gen VII games, Tauros is available as one of the mounts available through the Ride Pager.
* JigglePhysics: In Generation VI and VII, Miltank's udders jiggle during her battle animations.
* {{Kevlard}}: One of Miltank's abilities is Thick Fat, which halves damage from Fire and Ice type moves.
* LightningBruiser: Both of them are fast, strong, and have good defenses, with only Special Attack lacking. Tauros is slightly faster and stronger, while Miltank is slightly bulkier.
* MultipleTailedBeast: Tauros has 3 tails.
* TheMedic: Prior to Gen VII, Miltank could use Milk Drink to heal other party members outside of battle. In ''Sun and Moon'', the Miltank outside the Nursery in Paniola Ranch will heal the protagonist's Pokémon when interacted with.
* {{Nerf}}: In Generation I, Tauros can take advantage of special moves thanks to its 70 Special stat, which was decent at the time. Generation II turns its Special stat into its Special Defense, leaving Tauros with a measly 40 Special Attack.
* NonElemental: Both are Normal-types.
* NonIndicativeName: Tauros' Japanese name means "centaur" despite not being one.
* OneGenderRace: Tauros is always male while Miltank is always female.
* PinkMeansFeminine: Half of Miltank's body is pink and she is always female.
* PowerupMount: In ''VideoGame/PokemonSunAndMoon'', Tauros is a Ride Pokémon that can break through boulders, similar to the HM move Rock Smash. The charge also allows it to act as a fast mode of travel akin to the bicycles of old.
* SecretArt: [[PowerUpFood Milk Drink]] was Miltank's until Generation VI. It allows herself and other Pokémon to recover health.
* StandardStatusEffects: Tauros' Hidden Ability of Sheer Force defies this, as any attack that has a chance of inflicting one of these forgoes that chance to gain a power boost instead (in addition to ignoring the recoil from Life Orb when using such attacks). It somewhat compensates for the Special split in the ''Gold/Silver'' days, turning its special movepool from "useless" to "could possibly hurt something".
* TeamMom: Miltank functions as a good medic outside of battle due to Milk Drink and is known to produce higher-quality milk after giving birth or in the presence of young children. While field effect for moves is removed in Generation VII, most Miltank in the overworld heal the player's party.
* TookALevelInKindness: Tauros native to Alola are still fierce as ever, but they supposedly have a measure of calmness over the rest of their kind.
* UnstoppableRage: Tauros is one of the few Pokémon with the ability Anger Point. If it gets hit by a CriticalHit and survives, its Attack is maximized.
* UselessUsefulSpell:
** Their special movepools are ''massive'' and include high-powered moves of many types. Too bad their Special Attack is downright unusable.
** Miltank learns the physical Steel move Gyro Ball at higher levels, though as a move that works best when used by very slow Pokémon against very fast ones, it doesn't work very well with Miltank's great 100 base speed.
* YouWillNotEvadeMe: Tauros naturally learns Pursuit, which can deal a hefty hit to an opponent that's trying to switch out on the turn its used.
[[/folder]]

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