Follow TV Tropes

Following

History Characters / PathfinderOutsidersNeutralPlanes

Go To

OR

Changed: 26

Is there an issue? Send a MessageReason:
None


%%Content moved to Characters/PathfinderMonitors

to:

%%Content moved to Characters/PathfinderMonitors[[redirect:Characters/PathfinderMonitors]]

Changed: 319

Removed: 22782

Is there an issue? Send a MessageReason:
None


This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Outsider''' creatures native to one of the Neutral-aligned planes (in respect to good and evil). Following the shift into Second Edition, Outsider is no longer a specific creature type, and all Neutral-plane outsiders are classified as '''Monitors'''.

[[foldercontrol]]

!!Axis (LawfulNeutral)

[[folder: Apkallu]]
->'''Challenge Rating:''' 23
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Axiomite]]
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium

* FantasticCasteSystem: Axiomite society is broken into three divisions, each with its own duty and purpose: the construction and maintenance of inevitables; the expansion and construction of their capital city; and the exploration and calculation of reality's laws and constants.
* FusionDance: Their leader is a gestalt mind formed by the greatest individuals of their race.
* SentientCosmicForce: Axiomites are the personifications of mathematical law.
* VoluntaryShapeshifting: An axiomite has two forms: a humanoid-shaped creature, or a cloud of glowing, crystalline dust that constantly swirl and congeal into complex tangles of symbols and equations.
[[/folder]]

[[folder: Inevitable]]
->'''Alignment:''' LawfulNeutral

* MechanicalLifeforms: Although inevitables are living outsiders, their bodies are made of stone, metal or similar materials, and gameplay-wise they count as both outsiders and constructs.
* {{Omniglot}}: An inevitable can always speak to any creature that has a language.
* ProfessionalKiller: Usually a transgression that needs an inevitable's attention is so severe that only execution will suffice.

!!!Arbiter
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/arbiter_inevitable.png]]
->'''Challenge Rating:''' 2
->'''Size:''' Tiny

The least of the inevitables, arbiters serve as the scouts and missionaries of their race, searching the multiverse for threats to alert their stronger kin to and spreading the message of law and order to the mortal races.
----
* DeathOrGloryAttack: They can release all of their internal energy in a devastating burst, but will remain depowered and helpless for a full day afterwards. As a result, they only use this attack as an absolute last resort.
* {{Familiar}}: An arbiter can serve a LawfulNeutral spellcaster as a familiar, and they use this role as an opportunity to steer mortal souls firmly in the embrace of true Law.%%In-universe alignment
* SpyBot: The arbiters' role is to keep an eye on the forces of chaos and protect the lawful.

!!!Novenarut
->'''Challenge Rating:''' 4
->'''Size:''' Medium

Inevitables that arbitrate duels and formalized combat and enforce their outcomes.

!!!Zelekhut
->'''Challenge Rating:''' 9
->'''Size:''' Large

Inevitables that chase down criminals fleeing punishments and lawbreakers whom mortal laws cannot touch.
----
* BladeBelowTheShoulder: A zelekhut's arms end in barbed chains.
* OurCentaursAreDifferent: A zelekhut looks like a mechanical centaur.

!!!Impariut
->'''Challenge Rating:''' 10
->'''Size:''' Medium

Inevitables that safeguard responsible governance and punish and dethrone corrupt and unlawful rulers.

!!!Valharut
->'''Challenge Rating:''' 11
->'''Size:''' Medium

Inevitables that, rather than punishing a specific form of transgression, serve as Law's soldiers in the direct struggle against the forces of Chaos.

!!!Kolyarut
->'''Challenge Rating:''' 12
->'''Size:''' Medium

Inevitables that enforce oaths and binding agreements.
----
* IGaveMyWord: Kolyaruts enforce this trope by ensuring that oaths are kept and oathbreakers punished, caring little for what the actual assignments are.
* MasterOfDisguise: Kolyaruts can disguise themselves to move through humanoid land without being detected.

!!!Yarahkut
->'''Challenge Rating:''' 14
->'''Size:''' Large

Inevitables that stifle magical and scientific developments in cultures not yet ready for them.

!!!Marut
->'''Challenge Rating:''' 15
->'''Size:''' Large

Inevitables that protect the sanctity of life and death by hunting down those who would extend their lifespans through unnatural means.
----
* ShockAndAwe: A marut's fists strike with the power of lightning or thunder.

!!!Hykariut
->'''Challenge Rating:''' 11
->'''Size:''' Large

Inevitables that crush rebellions and revolts against lawful governments.

!!!Lhaksarut
->'''Challenge Rating:''' 20
->'''Size:''' Huge

Inevitables that protect the sanctity and boundaries of the planes, seeking to disrupt permanent planar portals, mass migrations between planes and attempts by the natives of one plane of existence to conquer or colonize another.
----
* ElementalPowers: A lhaksarut can throw bolts of elemental energy (acid, cold, electricity or fire) from two of its arms.
* GiantFlyer: A lhaksarut is capable of flying with its gigantic wings.
* IGaveMyWord: A lhaksarut is mentally incapable of reneging on a promise it made on good faith.
* MultiArmedAndDangerous: Six arms, four for weapons and the others to throw energy bolts.
* ShootTheMedicFirst: The lhaksarut always prefers to eliminate healers before tackling on foes that can directly harm it.
[[/folder]]

[[folder: Karumzek]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Mercane]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large

* NonActionGuy: Despite their size, mercanes are relatively weak in combat and their weapons are primarily for show.
* ProudMerchantRace: Mercanes are known throughout the planes as a race of traders in magical items.
[[/folder]]

[[folder: Orsheval]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Pavbagha]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
[[/folder]]

!!The Boneyard (TrueNeutral)

[[folder: Psychopomp]]
->'''Alignment:''' TrueNeutral

* DoNotFearTheReaper: Despite their creepy appearances and association with death, their job is a necessary one.
* IdealIllnessImmunity: All psychopomps are completely immune to disease.
* {{Psychopomp}}: Psychopomps preside over the flow of life. Their primary concerns focus upon souls in the vulnerable transition between death and their final afterlife, protecting the dead from predators like daemons or qlippoth.
* TeamSwitzerland: Psychopomps help convey souls to all of the Outer Planes, and thus provide petitioners equally to each of those realms, they enjoy a special status as respected neutrals among many outsiders except daemons and qlippoth.

!!!Nosoi
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nosoi.png]]
->'''Challenge Rating:''' 2
->'''Size:''' Tiny

Diminutive psychopomps resembling a variety of small songbirds in funerary masks, the nosoi serve their more powerful kin as spies, wardens of sacred sites, and clerks, scribes and archivists in the great libraries of the Boneyard.
----
* CoolMask: Nosoi wear masks covering their beaks and faces. These are usually leather long-nosed mask like a plague doctor, but can occasionally have designs reminiscent of things such as the lids of Egyptian canopic jars.
* {{Familiar}}: A TrueNeutral spellcaster can gain a nosoi as a familiar, and nosoi are particularly likely to serve as familiars to mortals who fight against the undead or tend to large libraries and archives. If their master creates -- or, even worse, becomes -- an undead creature, their nosoi familiar will ditch them without hesitation.%%In-universe alignment
* FoodAsBribe: A nosoi considers eating a rare treat, and sometimes shares the information it knows if given a suitable tasty bribe.

!!!Esobok
->'''Challenge Rating:''' 3 (4 if trained)
->'''Size:''' Medium

* FoodChainOfEvil: Esoboks enjoy eating undead flesh, and they pursue and ravenously consume undead creatures at every opportunity.
* SkullForAHead: The head of an esobok is a crocodilian skull.

!!!Ahmuuth
->'''Challenge Rating:''' 4
->'''Size:''' Medium

!!!Viduus
->'''Challenge Rating:''' 4
->'''Size:''' Medium

* AsteroidsMonster: When a viduus transforms or is killed, its cocoon body bursts open, expelling a swarm of biting black-and-white centipedes.
* FakeMemories: A viduus that strikes a living creature with its quill rewrites memories.
* ThePenIsMightier: A viduus uses its quill as a weapon.

!!!Catrina
->'''Challenge Rating:''' 5
->'''Size:''' Medium

Skeletal psychopomps who ease the passage of souls into death.
----
* DemBones: A catrina looks like a skeleton, despite not being actual undead.
* KissOfDeath: A catrina can kill a grappled, helpless or willing target with a passionate kiss which will eventually kill the target if it lasts long enough.

!!!Vanth
->'''Challenge Rating:''' 7
->'''Size:''' Medium

The skeletal, avian vanths are the soldiers of the Boneyard, keeping watch over the River of Souls against raids by night hags, daemons and worse, fighting directly against the undead and descending upon sites of mass deaths to harvest souls to prevent their rising in undeath.
----
* DemBones: A vanth looks like a black skeleton with raven wings, a long tail and a vulture's skull.
* SinisterScythe: A vanth's scythe is a badge of its station, reflecting its role as a harvester of souls.
* WingedHumanoid: A vanth has a humanoid skeleton and raven wings.

!!!Shoki
->'''Challenge Rating:''' 9
->'''Size:''' Medium

* YourSoulIsMine: Shoki carry staves of cold iron capable of imprisoning a single soul at a time. Shokis use them against only the most stubborn or demented souls, whom they capture and personally escort to the Boneyard for judgment.

!!!Algea
->'''Challenge Rating:''' 11
->'''Size:''' Diminutive

* TheSwarm: Each algea consists of a swarm of whip-poor-wills.

!!!Morrigna
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_morrigna.png]]
->'''Challenge Rating:''' 13
->'''Size:''' Medium

Morrignas act as bounty hunters and investigators, tracking down those who would escape or tamper with the flow of souls into the afterlife and dealing with them as they judge appropriate.
----
* AnimalEyeSpy: A morrigna can see through the eyes of a spider swarm she summons as though it were the sensor of an arcane eye spell.
* AnimalMotif: Spiders. Morrignas consider the patient, careful and trap-weaving spiders to be their spiritual kin, as they hunt their own targets in much the same manner. Further, morrignas possess the ability to control the spiderwebs they drape themselves in as though they were part of their bodies, and can summon spiders at will and see through their eyes.
* TheFaceless: Their faces, with the exception of their mouths and noses, are completely covered by their masks.
* SummonMagic: They possess the innate ability to summon a SpiderSwarm or a GiantSpider to their aid.
* VoluntaryShapeshifting: A morrigna can take the form of any living humanoid or animal as they please.
* WingedHumanoid: Morrignas resemble women with pale grey batlike wings.

!!!Memitim
->'''Challenge Rating:''' 15
->'''Size:''' Medium

* ArchEnemy: Their full wrath manifests against any who commit massacre in an unnatural pursuit of souls.
* WingedHumanoid: A memitim looks like a black-winged woman.

!!!Olethros
->'''Challenge Rating:''' 17-25
->'''Size:''' Medium

* ArchEnemy: The focus of their enmity is upon the traitorous sahkils.
* ArcherArchetype: Olethroses typically wield silkbows, ranged weapons built from diaphanous strands of cloth and silk that function as magical longbows.
* LargeAndInCharge: An olethros mother is much taller than normal olethroses.
* OneGenderRace: All olethroses are clearly female.
* TouchOfDeath: An olethros’s fated touch shows her target glimpses of its own fate and draws the creature inexorably closer to its doom.
* TrulySingleParent: Olethroses are born from other olethroses via rare immaculate conception.

!!!Fulgati
->'''Challenge Rating:''' 18
->'''Size:''' Colossal

* BloodyMurder: A fulgati's blood is a lethal poison that can leave a terrain barren for decades. Wounding a fulgati with a slashing or piercing weapon will expose the attacker to it.
* DumbMuscle: Fulgati are destroyers, unfettered by excessive reasoning.
* TheJuggernaut: Almost nothing can stop a fulgati. They have a laundry list of immunities and resistances, a very high spell resistance, damage reduction that is only beaten by adamantine, and their regeneration can only be negated by artifacts, epic-level weapons or mythic sources.
* LaserGuidedAmnesia: In the exceedingly rare case that anyone survives a fulgati's rampage, their mind will actively ''try'' to remove all memories of the creature, explaining the destruction it wrought as the results of a more "mundane" cataclysm like an earthquake.
* MultiarmedAndDangerous: Not only do these creatures have four arms in the places arms are ''supposed'' to be, they actually have four more arms ''instead'' of legs.
* OneGenderRace: All fulgati are female.
* PersonOfMassDestruction: These unusual psycopomps are tasked with destroying ''civilizations'' that have run their course, and with spells like Earthquake, Epidemic, Incendiary Cloud and such, they are more than up to the task.
* RentAZilla: A fulgati towers a staggering 80 feet in height, and exists for the purpose of leveling entire civilizations.
* WindsOfDestinyChange: Fulgati warp probability with their mere presence, making tragedy more likely to happen. In game terms, rolling a natural 1 within 300 feet of a fulgati will result in an EpicFail.

!!!Yamaraj
->'''Challenge Rating:''' 20
->'''Size:''' Huge

* BreathWeapon: A yamaraj can breathe a cone of cold or raw decay in the form of clouds of carrion-eating insects.
* EnergyAbsorption: A yamaraj absorbs electricity to strengthen itself.
* FeatheredDragons: Yamarajes resemble dragons covered in black feathers and sporting a pair of raven-like wings.
* TheJudge: Yamarajes preside as judges of death and dispensers of ultimate justice, and each is unquestioned within its courtroom.
* OurDragonsAreDifferent: Yamarajes vaguely resemble black dragons, though they are easily distinguished by being feathered instead of scaled.
* PoisonousPerson: Their venom saps the youth and vitality from living creatures.
* WorkHardPlayHard: Yamarajes eagerly indulge in exquisite banquets during their infrequent personal time.
[[/folder]]

[[folder: Shinigami]]
->'''Challenge Rating:''' 17
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
[[/folder]]

!!The Maelstrom (ChaoticNeutral)

[[folder: Burleev]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Chaos Beast]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

* BlobMonster: The body of a chaos beast constantly twists upon itself and reshapes into new forms.
[[/folder]]

[[folder: Einherji]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Protean]]
->'''Alignment:''' ChaoticNeutral

* AlternateCompanyEquivalent: Being embodiments of raw chaos and natives of the ChaoticNeutral[[invoked]] Outer Plane, they are one to the slaadi in ''TabletopGame/DungeonsAndDragons'', specifically their pre-4th Edition incarnation, and were created by Paizo to replace the slaadi, who are not OGL and therefore cannot be used. On the whole, proteans tend to be more philosophical than slaadi.
* ArchEnemy:
** Firstly, proteans are natural enemies of all lawful planar races -- their principal foes are the LawfulNeutral axiomites and inevitables, of course, but they're just as opposed to the angels and the devils, and legions of proteans have laid siege to Heaven, Axis and Hell for as long as these realms have existed.%%Invoked
** Secondly, while proteans get along fairly well with most chaotic outsiders, they loathe demons and qlippoth, which they see as perversions of themselves, and have warred against them for as long as their races have been aware of each other's existence.
* BizarreAlienReproduction: Protean reproduction can happen in a very wide variety of forms, and true to their chaotic natures follows few hard patterns. Some proteans are formed from the souls of mortals of suitable alignment, although that's far less common than among other outsiders; others are spontaneously formed from the creative potential of the Maelstrom, elevated from lesser proteans or -- in a fairly rare case among outsiders -- created through other proteans reproducing, whether "conventionally", through polyamorous mating balls or just from the parent protean splitting in half like an amoeba.
* BizarreAlienSexes: Proteans don't really have sexes or genders in the way mortals understand the concept, and can adopt and discard whatever gender identities they feel like, often on a whim. Their shapeshifting also allows them to take on whichever sexual organs they want or need, allowing any given protean to make itself male, female, hermaphroditic, neuter or something even more bizarre as it pleases.
* HealingFactor: A protean can easily recover from deafness or blindness by quickly growing new sensory organs.
* HiveCasteSystem: Proteans are divided into several sub-castes, each with a different appearance, abilities and roles -- keketars and izfiitars are priests, kings and prophets, oshageroses and naunets are frontline soldiers against order, azuretzis are spies, imenteshes proselytize the ways of chaos among other societies, and so on.
* MainliningTheMonster: Protean scales can used to replace any Chaotic spell during item crafting.
* RandomizedDamageAttack: All proteans have the ability to create warpwaves, whose random effects can never be predicted by the protean itself.
* SentientCosmicForce: Proteans are the living exemplars of the concept of chaos itself.
* VoluntaryShapeshifting: All proteans have mutable forms and can change shape into other creatures.

!!!Voidworm
->'''Challenge Rating:''' 2
->'''Size:''' Small

Tiny creatures often classified as proteans due to their alignment, home plane and serpentine shapes. Other proteans resent this association, and do not see more than minimum kinship between themselves and the diminutive voidworms.
----
* {{Familiar}}: Most voidworms are seen as familiars of ChaoticNeutral mortal wizards, and it's speculated that they may be created by the very act of being summoned.%%In-universe alignment
* TailSlap: Voidworms attack by slapping foes with their tail.

!!!Ourdivar
->'''Challenge Rating:''' 4
->'''Size:''' Large

Unusual proteans with humanoid torsos, ourdivars are brought into being by the very act of being summoned.
----
* DeathActivatedSuperpower: An ourdivar that is killed or banished erupts in a minor warpwave of chaotic energy.
* SnakePeople: The upper body of an ourdivar is that of a bestial humanoid, while its lower section is a serpentine tail.

!!!Azuretzi
->'''Challenge Rating:''' 5
->'''Size:''' Small

Diminutive blue wyrms and adept shapeshifters, azuretzis delight in mocking everyone and everything they encounter, and are often employed by their more powerful kin as spies and saboteurs.
----
* MasterOfDisguise: An azuretzi can mimic the form of a creature by studying it.
* PowerParasite: An azuretzi can borrow a creature's talents with a touch attack, suppressing and gaining the target's ability to use a single spell or spell-like ability.

!!!Naunet
->'''Challenge Rating:''' 7
->'''Size:''' Large

Powerful, brutish beings, the naunets advance the cause of chaos in the most direct way possible -- by rampaging through the borderlands of other planes to dissolve them back into the formless potential of the Maelstrom.
----
* FogOfDoom: Six naunets working together can create a cloud of multicoloured chaos that harms those inside.
* TooManyMouths: Two tentacles ending in jaws emerge from a naunet's back.

!!!Pelagastr
->'''Challenge Rating:''' 8
->'''Size:''' Medium

Immaterial proteans formed spontaneously within the depths of the Maelstrom, pelagastrs spend most of their time on the material plane, hopping from body to body to indulge in the sensations of the flesh.
----
* DemonicPossession: A pelagastr can merge its body with that of a corporeal creature to take control of the victim.
* SenseFreak: Pelagastrs hop from host to host to savor the strangeness of the physical world using as many senses as possible.

!!!Imentesh
->'''Challenge Rating:''' 10
->'''Size:''' Large

Imenteshes are missionaries of chaos, traveling far beyond the Maelstrom to spread the word of entropy and creation to planes locked under the dreary rule of law.
----
* SnakePeople: An imentesh has a serpentine lower body and a humanoid torso.

!!!Oshageros
->'''Challenge Rating:''' 13
->'''Size:''' Medium

Crocodilian proteans who live to ward off or destroy entities that threaten the purity and freedom of true chaos.
----
* CombatTentacles: An oshageros attacks with tentacles which flicker with chaotic energies that sap the vigour of enemies.
* NeverSmileAtACrocodile: An oshageros has the upper body of a crocodilian humanoid.

!!!Hegessik
->'''Challenge Rating:''' 15
->'''Size:''' Large

The wandering clergy of the proteans, Hegessik proteans act as intermediaries between their home plane's powers -- such as keketar choruses, izfiitars, protean lords and the gods of the Maelstrom -- and aid in the transition of mortal souls into true proteans and of proteans into new castes.
----
* BrownNote: A mind-bending susurrus of voices and false perceptions infuses reality in close proximity to a hegessik.
* DeadlyGaze: When opened, a hegessik’s third eye produces a powerful gaze attack.
* ExtraEyes: A hegessik has a third eye on its forehead.
* MultiArmedAndDangerous: Hegessiks have two pairs of arms, one small and slender for fine manipulation and one large and powerful for combat and heavy tasks.
* WalkingTheEarth: Hegessiks are the itinerant clergy of the proteans, wandering the wilderness of the Maelstrom.

!!!Keketar
->'''Challenge Rating:''' 17
->'''Size:''' Large

Powerful proteans who serve as prophets and priest-kings within what loosely passes for protean civilization.
----
* CoolCrown: All keketars can be distinguished by a crown of glowing energy on their head.
* MonsterLord: Keketars are the leaders and prophets of the protean race.
* TeleportInterdiction: All creatures teleporting near a keketar will either be nauseated or temporarily put into suspended animation.
* YourMindMakesItReal: A keketar can create a quasi-real illusion that can shield those that believes in it, and is easily breakable by those that do not.

!!!Izfiitar
->'''Challenge Rating:''' 20+
->'''Size:''' Medium

Immensely powerful, six-armed proteans and the highest clergy and spiritual leaders of the protean race.
----
* CoolCrown: All izfiitars can be distinguished by a halo of ever-changing symbols on their head.
* HighPriest: Izfiitars loom above keketars, cardinals among the clergy, and divine the will of the Speakers of the Depths.
* MagicKnight: Izfiitars have monstrous physical attacks and stupendous magical powers.
* MultiArmedAndDangerous: An izfiitar has six arms in total.
* YourMindMakesItReal: An izfiitar can create a quasi-real illusion that can shield those that believe in it, and is easily breakable by those that do not.
[[/folder]]

[[folder: Valkyrie]]
->'''Challenge Rating:''' 12
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
----

to:

This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Outsider''' creatures native %%Content moved to one of the Neutral-aligned planes (in respect to good and evil). Following the shift into Second Edition, Outsider is no longer a specific creature type, and all Neutral-plane outsiders are classified as '''Monitors'''.

[[foldercontrol]]

!!Axis (LawfulNeutral)

[[folder: Apkallu]]
->'''Challenge Rating:''' 23
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Axiomite]]
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium

* FantasticCasteSystem: Axiomite society is broken into three divisions, each with its own duty and purpose: the construction and maintenance of inevitables; the expansion and construction of their capital city; and the exploration and calculation of reality's laws and constants.
* FusionDance: Their leader is a gestalt mind formed by the greatest individuals of their race.
* SentientCosmicForce: Axiomites are the personifications of mathematical law.
* VoluntaryShapeshifting: An axiomite has two forms: a humanoid-shaped creature, or a cloud of glowing, crystalline dust that constantly swirl and congeal into complex tangles of symbols and equations.
[[/folder]]

[[folder: Inevitable]]
->'''Alignment:''' LawfulNeutral

* MechanicalLifeforms: Although inevitables are living outsiders, their bodies are made of stone, metal or similar materials, and gameplay-wise they count as both outsiders and constructs.
* {{Omniglot}}: An inevitable can always speak to any creature that has a language.
* ProfessionalKiller: Usually a transgression that needs an inevitable's attention is so severe that only execution will suffice.

!!!Arbiter
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/arbiter_inevitable.png]]
->'''Challenge Rating:''' 2
->'''Size:''' Tiny

The least of the inevitables, arbiters serve as the scouts and missionaries of their race, searching the multiverse for threats to alert their stronger kin to and spreading the message of law and order to the mortal races.
----
* DeathOrGloryAttack: They can release all of their internal energy in a devastating burst, but will remain depowered and helpless for a full day afterwards. As a result, they only use this attack as an absolute last resort.
* {{Familiar}}: An arbiter can serve a LawfulNeutral spellcaster as a familiar, and they use this role as an opportunity to steer mortal souls firmly in the embrace of true Law.%%In-universe alignment
* SpyBot: The arbiters' role is to keep an eye on the forces of chaos and protect the lawful.

!!!Novenarut
->'''Challenge Rating:''' 4
->'''Size:''' Medium

Inevitables that arbitrate duels and formalized combat and enforce their outcomes.

!!!Zelekhut
->'''Challenge Rating:''' 9
->'''Size:''' Large

Inevitables that chase down criminals fleeing punishments and lawbreakers whom mortal laws cannot touch.
----
* BladeBelowTheShoulder: A zelekhut's arms end in barbed chains.
* OurCentaursAreDifferent: A zelekhut looks like a mechanical centaur.

!!!Impariut
->'''Challenge Rating:''' 10
->'''Size:''' Medium

Inevitables that safeguard responsible governance and punish and dethrone corrupt and unlawful rulers.

!!!Valharut
->'''Challenge Rating:''' 11
->'''Size:''' Medium

Inevitables that, rather than punishing a specific form of transgression, serve as Law's soldiers in the direct struggle against the forces of Chaos.

!!!Kolyarut
->'''Challenge Rating:''' 12
->'''Size:''' Medium

Inevitables that enforce oaths and binding agreements.
----
* IGaveMyWord: Kolyaruts enforce this trope by ensuring that oaths are kept and oathbreakers punished, caring little for what the actual assignments are.
* MasterOfDisguise: Kolyaruts can disguise themselves to move through humanoid land without being detected.

!!!Yarahkut
->'''Challenge Rating:''' 14
->'''Size:''' Large

Inevitables that stifle magical and scientific developments in cultures not yet ready for them.

!!!Marut
->'''Challenge Rating:''' 15
->'''Size:''' Large

Inevitables that protect the sanctity of life and death by hunting down those who would extend their lifespans through unnatural means.
----
* ShockAndAwe: A marut's fists strike with the power of lightning or thunder.

!!!Hykariut
->'''Challenge Rating:''' 11
->'''Size:''' Large

Inevitables that crush rebellions and revolts against lawful governments.

!!!Lhaksarut
->'''Challenge Rating:''' 20
->'''Size:''' Huge

Inevitables that protect the sanctity and boundaries of the planes, seeking to disrupt permanent planar portals, mass migrations between planes and attempts by the natives of one plane of existence to conquer or colonize another.
----
* ElementalPowers: A lhaksarut can throw bolts of elemental energy (acid, cold, electricity or fire) from two of its arms.
* GiantFlyer: A lhaksarut is capable of flying with its gigantic wings.
* IGaveMyWord: A lhaksarut is mentally incapable of reneging on a promise it made on good faith.
* MultiArmedAndDangerous: Six arms, four for weapons and the others to throw energy bolts.
* ShootTheMedicFirst: The lhaksarut always prefers to eliminate healers before tackling on foes that can directly harm it.
[[/folder]]

[[folder: Karumzek]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Mercane]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large

* NonActionGuy: Despite their size, mercanes are relatively weak in combat and their weapons are primarily for show.
* ProudMerchantRace: Mercanes are known throughout the planes as a race of traders in magical items.
[[/folder]]

[[folder: Orsheval]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Pavbagha]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
[[/folder]]

!!The Boneyard (TrueNeutral)

[[folder: Psychopomp]]
->'''Alignment:''' TrueNeutral

* DoNotFearTheReaper: Despite their creepy appearances and association with death, their job is a necessary one.
* IdealIllnessImmunity: All psychopomps are completely immune to disease.
* {{Psychopomp}}: Psychopomps preside over the flow of life. Their primary concerns focus upon souls in the vulnerable transition between death and their final afterlife, protecting the dead from predators like daemons or qlippoth.
* TeamSwitzerland: Psychopomps help convey souls to all of the Outer Planes, and thus provide petitioners equally to each of those realms, they enjoy a special status as respected neutrals among many outsiders except daemons and qlippoth.

!!!Nosoi
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nosoi.png]]
->'''Challenge Rating:''' 2
->'''Size:''' Tiny

Diminutive psychopomps resembling a variety of small songbirds in funerary masks, the nosoi serve their more powerful kin as spies, wardens of sacred sites, and clerks, scribes and archivists in the great libraries of the Boneyard.
----
* CoolMask: Nosoi wear masks covering their beaks and faces. These are usually leather long-nosed mask like a plague doctor, but can occasionally have designs reminiscent of things such as the lids of Egyptian canopic jars.
* {{Familiar}}: A TrueNeutral spellcaster can gain a nosoi as a familiar, and nosoi are particularly likely to serve as familiars to mortals who fight against the undead or tend to large libraries and archives. If their master creates -- or, even worse, becomes -- an undead creature, their nosoi familiar will ditch them without hesitation.%%In-universe alignment
* FoodAsBribe: A nosoi considers eating a rare treat, and sometimes shares the information it knows if given a suitable tasty bribe.

!!!Esobok
->'''Challenge Rating:''' 3 (4 if trained)
->'''Size:''' Medium

* FoodChainOfEvil: Esoboks enjoy eating undead flesh, and they pursue and ravenously consume undead creatures at every opportunity.
* SkullForAHead: The head of an esobok is a crocodilian skull.

!!!Ahmuuth
->'''Challenge Rating:''' 4
->'''Size:''' Medium

!!!Viduus
->'''Challenge Rating:''' 4
->'''Size:''' Medium

* AsteroidsMonster: When a viduus transforms or is killed, its cocoon body bursts open, expelling a swarm of biting black-and-white centipedes.
* FakeMemories: A viduus that strikes a living creature with its quill rewrites memories.
* ThePenIsMightier: A viduus uses its quill as a weapon.

!!!Catrina
->'''Challenge Rating:''' 5
->'''Size:''' Medium

Skeletal psychopomps who ease the passage of souls into death.
----
* DemBones: A catrina looks like a skeleton, despite not being actual undead.
* KissOfDeath: A catrina can kill a grappled, helpless or willing target with a passionate kiss which will eventually kill the target if it lasts long enough.

!!!Vanth
->'''Challenge Rating:''' 7
->'''Size:''' Medium

The skeletal, avian vanths are the soldiers of the Boneyard, keeping watch over the River of Souls against raids by night hags, daemons and worse, fighting directly against the undead and descending upon sites of mass deaths to harvest souls to prevent their rising in undeath.
----
* DemBones: A vanth looks like a black skeleton with raven wings, a long tail and a vulture's skull.
* SinisterScythe: A vanth's scythe is a badge of its station, reflecting its role as a harvester of souls.
* WingedHumanoid: A vanth has a humanoid skeleton and raven wings.

!!!Shoki
->'''Challenge Rating:''' 9
->'''Size:''' Medium

* YourSoulIsMine: Shoki carry staves of cold iron capable of imprisoning a single soul at a time. Shokis use them against only the most stubborn or demented souls, whom they capture and personally escort to the Boneyard for judgment.

!!!Algea
->'''Challenge Rating:''' 11
->'''Size:''' Diminutive

* TheSwarm: Each algea consists of a swarm of whip-poor-wills.

!!!Morrigna
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_morrigna.png]]
->'''Challenge Rating:''' 13
->'''Size:''' Medium

Morrignas act as bounty hunters and investigators, tracking down those who would escape or tamper with the flow of souls into the afterlife and dealing with them as they judge appropriate.
----
* AnimalEyeSpy: A morrigna can see through the eyes of a spider swarm she summons as though it were the sensor of an arcane eye spell.
* AnimalMotif: Spiders. Morrignas consider the patient, careful and trap-weaving spiders to be their spiritual kin, as they hunt their own targets in much the same manner. Further, morrignas possess the ability to control the spiderwebs they drape themselves in as though they were part of their bodies, and can summon spiders at will and see through their eyes.
* TheFaceless: Their faces, with the exception of their mouths and noses, are completely covered by their masks.
* SummonMagic: They possess the innate ability to summon a SpiderSwarm or a GiantSpider to their aid.
* VoluntaryShapeshifting: A morrigna can take the form of any living humanoid or animal as they please.
* WingedHumanoid: Morrignas resemble women with pale grey batlike wings.

!!!Memitim
->'''Challenge Rating:''' 15
->'''Size:''' Medium

* ArchEnemy: Their full wrath manifests against any who commit massacre in an unnatural pursuit of souls.
* WingedHumanoid: A memitim looks like a black-winged woman.

!!!Olethros
->'''Challenge Rating:''' 17-25
->'''Size:''' Medium

* ArchEnemy: The focus of their enmity is upon the traitorous sahkils.
* ArcherArchetype: Olethroses typically wield silkbows, ranged weapons built from diaphanous strands of cloth and silk that function as magical longbows.
* LargeAndInCharge: An olethros mother is much taller than normal olethroses.
* OneGenderRace: All olethroses are clearly female.
* TouchOfDeath: An olethros’s fated touch shows her target glimpses of its own fate and draws the creature inexorably closer to its doom.
* TrulySingleParent: Olethroses are born from other olethroses via rare immaculate conception.

!!!Fulgati
->'''Challenge Rating:''' 18
->'''Size:''' Colossal

* BloodyMurder: A fulgati's blood is a lethal poison that can leave a terrain barren for decades. Wounding a fulgati with a slashing or piercing weapon will expose the attacker to it.
* DumbMuscle: Fulgati are destroyers, unfettered by excessive reasoning.
* TheJuggernaut: Almost nothing can stop a fulgati. They have a laundry list of immunities and resistances, a very high spell resistance, damage reduction that is only beaten by adamantine, and their regeneration can only be negated by artifacts, epic-level weapons or mythic sources.
* LaserGuidedAmnesia: In the exceedingly rare case that anyone survives a fulgati's rampage, their mind will actively ''try'' to remove all memories of the creature, explaining the destruction it wrought as the results of a more "mundane" cataclysm like an earthquake.
* MultiarmedAndDangerous: Not only do these creatures have four arms in the places arms are ''supposed'' to be, they actually have four more arms ''instead'' of legs.
* OneGenderRace: All fulgati are female.
* PersonOfMassDestruction: These unusual psycopomps are tasked with destroying ''civilizations'' that have run their course, and with spells like Earthquake, Epidemic, Incendiary Cloud and such, they are more than up to the task.
* RentAZilla: A fulgati towers a staggering 80 feet in height, and exists for the purpose of leveling entire civilizations.
* WindsOfDestinyChange: Fulgati warp probability with their mere presence, making tragedy more likely to happen. In game terms, rolling a natural 1 within 300 feet of a fulgati will result in an EpicFail.

!!!Yamaraj
->'''Challenge Rating:''' 20
->'''Size:''' Huge

* BreathWeapon: A yamaraj can breathe a cone of cold or raw decay in the form of clouds of carrion-eating insects.
* EnergyAbsorption: A yamaraj absorbs electricity to strengthen itself.
* FeatheredDragons: Yamarajes resemble dragons covered in black feathers and sporting a pair of raven-like wings.
* TheJudge: Yamarajes preside as judges of death and dispensers of ultimate justice, and each is unquestioned within its courtroom.
* OurDragonsAreDifferent: Yamarajes vaguely resemble black dragons, though they are easily distinguished by being feathered instead of scaled.
* PoisonousPerson: Their venom saps the youth and vitality from living creatures.
* WorkHardPlayHard: Yamarajes eagerly indulge in exquisite banquets during their infrequent personal time.
[[/folder]]

[[folder: Shinigami]]
->'''Challenge Rating:''' 17
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
[[/folder]]

!!The Maelstrom (ChaoticNeutral)

[[folder: Burleev]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Chaos Beast]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

* BlobMonster: The body of a chaos beast constantly twists upon itself and reshapes into new forms.
[[/folder]]

[[folder: Einherji]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Protean]]
->'''Alignment:''' ChaoticNeutral

* AlternateCompanyEquivalent: Being embodiments of raw chaos and natives of the ChaoticNeutral[[invoked]] Outer Plane, they are one to the slaadi in ''TabletopGame/DungeonsAndDragons'', specifically their pre-4th Edition incarnation, and were created by Paizo to replace the slaadi, who are not OGL and therefore cannot be used. On the whole, proteans tend to be more philosophical than slaadi.
* ArchEnemy:
** Firstly, proteans are natural enemies of all lawful planar races -- their principal foes are the LawfulNeutral axiomites and inevitables, of course, but they're just as opposed to the angels and the devils, and legions of proteans have laid siege to Heaven, Axis and Hell for as long as these realms have existed.%%Invoked
** Secondly, while proteans get along fairly well with most chaotic outsiders, they loathe demons and qlippoth, which they see as perversions of themselves, and have warred against them for as long as their races have been aware of each other's existence.
* BizarreAlienReproduction: Protean reproduction can happen in a very wide variety of forms, and true to their chaotic natures follows few hard patterns. Some proteans are formed from the souls of mortals of suitable alignment, although that's far less common than among other outsiders; others are spontaneously formed from the creative potential of the Maelstrom, elevated from lesser proteans or -- in a fairly rare case among outsiders -- created through other proteans reproducing, whether "conventionally", through polyamorous mating balls or just from the parent protean splitting in half like an amoeba.
* BizarreAlienSexes: Proteans don't really have sexes or genders in the way mortals understand the concept, and can adopt and discard whatever gender identities they feel like, often on a whim. Their shapeshifting also allows them to take on whichever sexual organs they want or need, allowing any given protean to make itself male, female, hermaphroditic, neuter or something even more bizarre as it pleases.
* HealingFactor: A protean can easily recover from deafness or blindness by quickly growing new sensory organs.
* HiveCasteSystem: Proteans are divided into several sub-castes, each with a different appearance, abilities and roles -- keketars and izfiitars are priests, kings and prophets, oshageroses and naunets are frontline soldiers against order, azuretzis are spies, imenteshes proselytize the ways of chaos among other societies, and so on.
* MainliningTheMonster: Protean scales can used to replace any Chaotic spell during item crafting.
* RandomizedDamageAttack: All proteans have the ability to create warpwaves, whose random effects can never be predicted by the protean itself.
* SentientCosmicForce: Proteans are the living exemplars of the concept of chaos itself.
* VoluntaryShapeshifting: All proteans have mutable forms and can change shape into other creatures.

!!!Voidworm
->'''Challenge Rating:''' 2
->'''Size:''' Small

Tiny creatures often classified as proteans due to their alignment, home plane and serpentine shapes. Other proteans resent this association, and do not see more than minimum kinship between themselves and the diminutive voidworms.
----
* {{Familiar}}: Most voidworms are seen as familiars of ChaoticNeutral mortal wizards, and it's speculated that they may be created by the very act of being summoned.%%In-universe alignment
* TailSlap: Voidworms attack by slapping foes with their tail.

!!!Ourdivar
->'''Challenge Rating:''' 4
->'''Size:''' Large

Unusual proteans with humanoid torsos, ourdivars are brought into being by the very act of being summoned.
----
* DeathActivatedSuperpower: An ourdivar that is killed or banished erupts in a minor warpwave of chaotic energy.
* SnakePeople: The upper body of an ourdivar is that of a bestial humanoid, while its lower section is a serpentine tail.

!!!Azuretzi
->'''Challenge Rating:''' 5
->'''Size:''' Small

Diminutive blue wyrms and adept shapeshifters, azuretzis delight in mocking everyone and everything they encounter, and are often employed by their more powerful kin as spies and saboteurs.
----
* MasterOfDisguise: An azuretzi can mimic the form of a creature by studying it.
* PowerParasite: An azuretzi can borrow a creature's talents with a touch attack, suppressing and gaining the target's ability to use a single spell or spell-like ability.

!!!Naunet
->'''Challenge Rating:''' 7
->'''Size:''' Large

Powerful, brutish beings, the naunets advance the cause of chaos in the most direct way possible -- by rampaging through the borderlands of other planes to dissolve them back into the formless potential of the Maelstrom.
----
* FogOfDoom: Six naunets working together can create a cloud of multicoloured chaos that harms those inside.
* TooManyMouths: Two tentacles ending in jaws emerge from a naunet's back.

!!!Pelagastr
->'''Challenge Rating:''' 8
->'''Size:''' Medium

Immaterial proteans formed spontaneously within the depths of the Maelstrom, pelagastrs spend most of their time on the material plane, hopping from body to body to indulge in the sensations of the flesh.
----
* DemonicPossession: A pelagastr can merge its body with that of a corporeal creature to take control of the victim.
* SenseFreak: Pelagastrs hop from host to host to savor the strangeness of the physical world using as many senses as possible.

!!!Imentesh
->'''Challenge Rating:''' 10
->'''Size:''' Large

Imenteshes are missionaries of chaos, traveling far beyond the Maelstrom to spread the word of entropy and creation to planes locked under the dreary rule of law.
----
* SnakePeople: An imentesh has a serpentine lower body and a humanoid torso.

!!!Oshageros
->'''Challenge Rating:''' 13
->'''Size:''' Medium

Crocodilian proteans who live to ward off or destroy entities that threaten the purity and freedom of true chaos.
----
* CombatTentacles: An oshageros attacks with tentacles which flicker with chaotic energies that sap the vigour of enemies.
* NeverSmileAtACrocodile: An oshageros has the upper body of a crocodilian humanoid.

!!!Hegessik
->'''Challenge Rating:''' 15
->'''Size:''' Large

The wandering clergy of the proteans, Hegessik proteans act as intermediaries between their home plane's powers -- such as keketar choruses, izfiitars, protean lords and the gods of the Maelstrom -- and aid in the transition of mortal souls into true proteans and of proteans into new castes.
----
* BrownNote: A mind-bending susurrus of voices and false perceptions infuses reality in close proximity to a hegessik.
* DeadlyGaze: When opened, a hegessik’s third eye produces a powerful gaze attack.
* ExtraEyes: A hegessik has a third eye on its forehead.
* MultiArmedAndDangerous: Hegessiks have two pairs of arms, one small and slender for fine manipulation and one large and powerful for combat and heavy tasks.
* WalkingTheEarth: Hegessiks are the itinerant clergy of the proteans, wandering the wilderness of the Maelstrom.

!!!Keketar
->'''Challenge Rating:''' 17
->'''Size:''' Large

Powerful proteans who serve as prophets and priest-kings within what loosely passes for protean civilization.
----
* CoolCrown: All keketars can be distinguished by a crown of glowing energy on their head.
* MonsterLord: Keketars are the leaders and prophets of the protean race.
* TeleportInterdiction: All creatures teleporting near a keketar will either be nauseated or temporarily put into suspended animation.
* YourMindMakesItReal: A keketar can create a quasi-real illusion that can shield those that believes in it, and is easily breakable by those that do not.

!!!Izfiitar
->'''Challenge Rating:''' 20+
->'''Size:''' Medium

Immensely powerful, six-armed proteans and the highest clergy and spiritual leaders of the protean race.
----
* CoolCrown: All izfiitars can be distinguished by a halo of ever-changing symbols on their head.
* HighPriest: Izfiitars loom above keketars, cardinals among the clergy, and divine the will of the Speakers of the Depths.
* MagicKnight: Izfiitars have monstrous physical attacks and stupendous magical powers.
* MultiArmedAndDangerous: An izfiitar has six arms in total.
* YourMindMakesItReal: An izfiitar can create a quasi-real illusion that can shield those that believe in it, and is easily breakable by those that do not.
[[/folder]]

[[folder: Valkyrie]]
->'''Challenge Rating:''' 12
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
----
Characters/PathfinderMonitors
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MainliningTheMonster: Protean scales can used to replace any Chaotic spell during item crafting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FeatheredDragons: Yamarajes resemble dragons covered in black feathers and sporting a pair of raven-like wings.

Added: 272

Changed: 571

Is there an issue? Send a MessageReason:
None


This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Outsider''' creatures native to one of the Neutral-aligned planes (in respect to good and evil).

to:

This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Outsider''' creatures native to one of the Neutral-aligned planes (in respect to good and evil).
evil). Following the shift into Second Edition, Outsider is no longer a specific creature type, and all Neutral-plane outsiders are classified as '''Monitors'''.



Skeletal psychopomps who ease the passage of souls into death.
----



* DemBones: A vanth looks like a black skeleton with raven wings and a mask resembling a vulture's skull.
* SinisterScythe: A vanth’s scythe is a badge of its station, reflecting its role as a harvester of souls.

to:

The skeletal, avian vanths are the soldiers of the Boneyard, keeping watch over the River of Souls against raids by night hags, daemons and worse, fighting directly against the undead and descending upon sites of mass deaths to harvest souls to prevent their rising in undeath.
----
* DemBones: A vanth looks like a black skeleton with raven wings wings, a long tail and a mask resembling a vulture's skull.
* SinisterScythe: A vanth’s vanth's scythe is a badge of its station, reflecting its role as a harvester of souls.



* AlternateCompanyEquivalent: Being embodiments of raw chaos and natives of the ChaoticNeutral[[invoked]] Outer Plane, they are one to the slaadi in ''TabletopGame/DungeonsAndDragons'', specifically their pre-4th Edition incarnation, and were created by Paizo to replace the slaadi, who were not OGL and therefore cannot be used. On the whole proteans tend to be more philosophical than slaadi.

to:

* AlternateCompanyEquivalent: Being embodiments of raw chaos and natives of the ChaoticNeutral[[invoked]] Outer Plane, they are one to the slaadi in ''TabletopGame/DungeonsAndDragons'', specifically their pre-4th Edition incarnation, and were created by Paizo to replace the slaadi, who were are not OGL and therefore cannot be used. On the whole whole, proteans tend to be more philosophical than slaadi.
Is there an issue? Send a MessageReason:
None


* CoolMask: Nosoi wear masks covering their beaks and faces. These are usually leather long-nosed mask like a plague doctor, but can occasionally have designs reminiscent of things such as the lids of Egyptian canonic jars.

to:

* CoolMask: Nosoi wear masks covering their beaks and faces. These are usually leather long-nosed mask like a plague doctor, but can occasionally have designs reminiscent of things such as the lids of Egyptian canonic canopic jars.



* TheFaceless: Their faces, with the exception of their mouths and chines, are completely covered by their masks.

to:

* TheFaceless: Their faces, with the exception of their mouths and chines, noses, are completely covered by their masks.

Added: 842

Changed: 886

Is there an issue? Send a MessageReason:
None


[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/arbiter_inevitable.png]]



* {{Familiar}}: An arbiter can serve a LawfulNeutral spellcaster as a familiar.%%In-universe alignment
* SpyBot: Arbiters' role is to keep an eye on the forces of chaos and protect the lawful.

to:

* DeathOrGloryAttack: They can release all of their internal energy in a devastating burst, but will remain depowered and helpless for a full day afterwards. As a result, they only use this attack as an absolute last resort.
* {{Familiar}}: An arbiter can serve a LawfulNeutral spellcaster as a familiar.familiar, and they use this role as an opportunity to steer mortal souls firmly in the embrace of true Law.%%In-universe alignment
* SpyBot: Arbiters' The arbiters' role is to keep an eye on the forces of chaos and protect the lawful.



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nosoi.png]]



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_morrigna.png]]



Morrignas act as bounty hunters and investigators, tracking down those who would escape or tamper with the flow of souls into the afterlife and dealing with them as they judge appropriate.
----




to:

* AnimalMotif: Spiders. Morrignas consider the patient, careful and trap-weaving spiders to be their spiritual kin, as they hunt their own targets in much the same manner. Further, morrignas possess the ability to control the spiderwebs they drape themselves in as though they were part of their bodies, and can summon spiders at will and see through their eyes.
* TheFaceless: Their faces, with the exception of their mouths and chines, are completely covered by their masks.
* SummonMagic: They possess the innate ability to summon a SpiderSwarm or a GiantSpider to their aid.
* VoluntaryShapeshifting: A morrigna can take the form of any living humanoid or animal as they please.
* WingedHumanoid: Morrignas resemble women with pale grey batlike wings.
Is there an issue? Send a MessageReason:
None


** {{invoked}} Firstly, proteans are natural enemies of all lawful planar races -- their principal foes are the LawfulNeutral axiomites and inevitables, of course, but they're just as opposed to the angels and the devils, and legions of proteans have laid siege to Heaven, Axis and Hell for as long as these realms have existed.

to:

** {{invoked}} Firstly, proteans are natural enemies of all lawful planar races -- their principal foes are the LawfulNeutral axiomites and inevitables, of course, but they're just as opposed to the angels and the devils, and legions of proteans have laid siege to Heaven, Axis and Hell for as long as these realms have existed.%%Invoked

Added: 595

Changed: 226

Is there an issue? Send a MessageReason:
None


* ArchEnemy:
** {{invoked}} Firstly, proteans are natural enemies of all lawful planar races -- their principal foes are the LawfulNeutral axiomites and inevitables, of course, but they're just as opposed to the angels and the devils, and legions of proteans have laid siege to Heaven, Axis and Hell for as long as these realms have existed.
** Secondly, while proteans get along fairly well with most chaotic outsiders, they loathe demons and qlippoth, which they see as perversions of themselves, and have warred against them for as long as their races have been aware of each other's existence.



* HiveCasteSystem: Proteans are divided into a few sub-castes, each with a different appearance, abilities and roles.

to:

* HiveCasteSystem: Proteans are divided into a few several sub-castes, each with a different appearance, abilities and roles.roles -- keketars and izfiitars are priests, kings and prophets, oshageroses and naunets are frontline soldiers against order, azuretzis are spies, imenteshes proselytize the ways of chaos among other societies, and so on.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheJuggernaut: Almost nothing can stop a fulgati. They have a laundry list of immunities and resistances, a very high spell resistance, damage reduction that is only beaten by adamantine, and their regeneration can only be negated by artifacts, epic-level weapons or mythic sources.
Is there an issue? Send a MessageReason:
None


* RentAZilla: A fulgati towers a staggering 70 feet in height, and exists for the purpose of leveling entire civilizations.

to:

* RentAZilla: A fulgati towers a staggering 70 80 feet in height, and exists for the purpose of leveling entire civilizations.

Changed: 205

Is there an issue? Send a MessageReason:
None



to:

* WindsOfDestinyChange: Fulgati warp probability with their mere presence, making tragedy more likely to happen. In game terms, rolling a natural 1 within 300 feet of a fulgati will result in an EpicFail.

Changed: 123

Removed: 80

Is there an issue? Send a MessageReason:
Attack Of The Fifty Foot Whatever refers to individual creatures being turned unnaturally large, not to naturally gigantic creatures.


* AttackOfTheFiftyFootWhatever: A fulgati towers a staggering 70 feet in height.




to:

* RentAZilla: A fulgati towers a staggering 70 feet in height, and exists for the purpose of leveling entire civilizations.

Added: 1100

Is there an issue? Send a MessageReason:
None

Added DiffLines:

!!!Fulgati
->'''Challenge Rating:''' 18
->'''Size:''' Colossal

* AttackOfTheFiftyFootWhatever: A fulgati towers a staggering 70 feet in height.
* BloodyMurder: A fulgati's blood is a lethal poison that can leave a terrain barren for decades. Wounding a fulgati with a slashing or piercing weapon will expose the attacker to it.
* DumbMuscle: Fulgati are destroyers, unfettered by excessive reasoning.
* LaserGuidedAmnesia: In the exceedingly rare case that anyone survives a fulgati's rampage, their mind will actively ''try'' to remove all memories of the creature, explaining the destruction it wrought as the results of a more "mundane" cataclysm like an earthquake.
* MultiarmedAndDangerous: Not only do these creatures have four arms in the places arms are ''supposed'' to be, they actually have four more arms ''instead'' of legs.
* OneGenderRace: All fulgati are female.
* PersonOfMassDestruction: These unusual psycopomps are tasked with destroying ''civilizations'' that have run their course, and with spells like Earthquake, Epidemic, Incendiary Cloud and such, they are more than up to the task.

Added: 99

Changed: 107

Is there an issue? Send a MessageReason:
None



* BlobMonster: The body of a chaos beast constantly twists upon itself and reshapes into new forms.



* AlternateCompanyEquivalent: Being embodiments of raw chaos and natives of the ChaoticNeutral Outer Plane, they are one to the slaadi in ''TabletopGame/DungeonsAndDragons'', specifically their pre-4th Edition incarnation. On the whole proteans tend to be more philosophical than slaadi.

to:

* AlternateCompanyEquivalent: Being embodiments of raw chaos and natives of the ChaoticNeutral ChaoticNeutral[[invoked]] Outer Plane, they are one to the slaadi in ''TabletopGame/DungeonsAndDragons'', specifically their pre-4th Edition incarnation.incarnation, and were created by Paizo to replace the slaadi, who were not OGL and therefore cannot be used. On the whole proteans tend to be more philosophical than slaadi.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The least of the inevitables, arbiters serve as the scouts and missionaries of their race, searching the multiverse for threats to alert their stronger kin to and spreading the message of law and order to the mortal races.
----


Added DiffLines:

Inevitables that arbitrate duels and formalized combat and enforce their outcomes.


Added DiffLines:

Inevitables that chase down criminals fleeing punishments and lawbreakers whom mortal laws cannot touch.
----


Added DiffLines:

Inevitables that safeguard responsible governance and punish and dethrone corrupt and unlawful rulers.


Added DiffLines:

Inevitables that, rather than punishing a specific form of transgression, serve as Law's soldiers in the direct struggle against the forces of Chaos.


Added DiffLines:

Inevitables that enforce oaths and binding agreements.
----


Added DiffLines:

Inevitables that stifle magical and scientific developments in cultures not yet ready for them.


Added DiffLines:

Inevitables that protect the sanctity of life and death by hunting down those who would extend their lifespans through unnatural means.
----


Added DiffLines:

Inevitables that crush rebellions and revolts against lawful governments.


Added DiffLines:

Inevitables that protect the sanctity and boundaries of the planes, seeking to disrupt permanent planar portals, mass migrations between planes and attempts by the natives of one plane of existence to conquer or colonize another.
----

Added: 812

Changed: 457

Is there an issue? Send a MessageReason:
None


* {{Familiar}}: An arbiter can serve a LawfulNeutral spellcaster as a familiar.
* SpyBot: Arbiters' role is to keep an eye on the forces of chaos and protecting the lawful.

to:

* {{Familiar}}: An arbiter can serve a LawfulNeutral spellcaster as a familiar.
familiar.%%In-universe alignment
* SpyBot: Arbiters' role is to keep an eye on the forces of chaos and protecting protect the lawful.



* CoolMask: A nosoi wears a leather long-nosed mask like a plague doctor.
* {{Familiar}}: A TrueNeutral spellcaster can gain a nosoi as a familiar.

to:

Diminutive psychopomps resembling a variety of small songbirds in funerary masks, the nosoi serve their more powerful kin as spies, wardens of sacred sites, and clerks, scribes and archivists in the great libraries of the Boneyard.
----
* CoolMask: A nosoi wears a Nosoi wear masks covering their beaks and faces. These are usually leather long-nosed mask like a plague doctor.
doctor, but can occasionally have designs reminiscent of things such as the lids of Egyptian canonic jars.
* {{Familiar}}: A TrueNeutral spellcaster can gain a nosoi as a familiar.familiar, and nosoi are particularly likely to serve as familiars to mortals who fight against the undead or tend to large libraries and archives. If their master creates -- or, even worse, becomes -- an undead creature, their nosoi familiar will ditch them without hesitation.%%In-universe alignment



* {{Familiar}}: Most voidworms are seen as familiars of mortal wizards.

to:

* {{Familiar}}: Most voidworms are seen as familiars of ChaoticNeutral mortal wizards.wizards, and it's speculated that they may be created by the very act of being summoned.%%In-universe alignment


Added DiffLines:

Crocodilian proteans who live to ward off or destroy entities that threaten the purity and freedom of true chaos.
----


Added DiffLines:

Immensely powerful, six-armed proteans and the highest clergy and spiritual leaders of the protean race.
----

Added: 409

Changed: 8

Is there an issue? Send a MessageReason:
None


* BizarreAlienSexes: Proteans don't really have sexes or genders in the way mortals understand the concept, and can adopt and discard whatever gender identities they feel like, often on a whim. Their shapeshifting also allows them to take on whichever sexual organs they want or need, allowing any given protean to make itself male, female, hermaphroditic, neuter or something even more bizarre as it pleases.



* HighPriest: Izfiitars loom above keketars, cardinals among the clergy, and divine divine the will of the Speakers of the Depths.

to:

* HighPriest: Izfiitars loom above keketars, cardinals among the clergy, and divine divine the will of the Speakers of the Depths.



* YourMindMakesItReal: An izfiitar can create a quasi-real illusion that can shield those that believes in it, and is easily breakable by those that do not.

to:

* YourMindMakesItReal: An izfiitar can create a quasi-real illusion that can shield those that believes believe in it, and is easily breakable by those that do not.

Added: 1617

Changed: 695

Is there an issue? Send a MessageReason:
None


* BizarreAlienReproduction: Protean reproduction can happen in a very wide variety of forms.

to:

* BizarreAlienReproduction: Protean reproduction can happen in a very wide variety of forms.forms, and true to their chaotic natures follows few hard patterns. Some proteans are formed from the souls of mortals of suitable alignment, although that's far less common than among other outsiders; others are spontaneously formed from the creative potential of the Maelstrom, elevated from lesser proteans or -- in a fairly rare case among outsiders -- created through other proteans reproducing, whether "conventionally", through polyamorous mating balls or just from the parent protean splitting in half like an amoeba.



Tiny creatures often classified as proteans due to their alignment, home plane and serpentine shapes. Other proteans resent this association, and do not see more than minimum kinship between themselves and the diminutive voidworms.
----



Unusual proteans with humanoid torsos, ourdivars are brought into being by the very act of being summoned.
----



Diminutive blue wyrms and adept shapeshifters, azuretzis delight in mocking everyone and everything they encounter, and are often employed by their more powerful kin as spies and saboteurs.
----



Powerful, brutish beings, the naunets advance the cause of chaos in the most direct way possible -- by rampaging through the borderlands of other planes to dissolve them back into the formless potential of the Maelstrom.
----



Immaterial proteans formed spontaneously within the depths of the Maelstrom, pelagastrs spend most of their time on the material plane, hopping from body to body to indulge in the sensations of the flesh.
----



* SnakePeople: An imentesh has a serpentine lower body and humanoid torso.

to:

Imenteshes are missionaries of chaos, traveling far beyond the Maelstrom to spread the word of entropy and creation to planes locked under the dreary rule of law.
----
* SnakePeople: An imentesh has a serpentine lower body and a humanoid torso.



The wandering clergy of the proteans, Hegessik proteans act as intermediaries between their home plane's powers -- such as keketar choruses, izfiitars, protean lords and the gods of the Maelstrom -- and aid in the transition of mortal souls into true proteans and of proteans into new castes.
----



* MultiArmedAndDangerous: Hegessiks have two pairs of arms, one small and slender for fine manipulation and one large and powerful for combat and heavy tasks.



Powerful proteans who serve as prophets and priest-kings within what loosely passes for protean civilization.
----



[[/folder]]

to:

[[/folder]][[/folder]]
----

Added: 986

Changed: 88

Is there an issue? Send a MessageReason:
None


!!!Novenarut
->'''Challenge Rating:''' 4
->'''Size:''' Medium



!!!Kolyarut
->'''Challenge Rating:''' 12

to:

!!!Kolyarut
!!!Impariut
->'''Challenge Rating:''' 12 10



!!!Valharut
->'''Challenge Rating:''' 11
->'''Size:''' Medium

!!!Kolyarut
->'''Challenge Rating:''' 12
->'''Size:''' Medium



!!!Hykariut
->'''Challenge Rating:''' 11
->'''Size:''' Large



[[folder: Orsheval]]
->'''Challenge Rating:''' 4

to:

[[folder: Orsheval]]
Mercane]]
->'''Challenge Rating:''' 45



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge

* NonActionGuy: Despite their size, mercanes are relatively weak in combat and their weapons are primarily for show.
* ProudMerchantRace: Mercanes are known throughout the planes as a race of traders in magical items.



[[folder: Pavbagha]]

to:

[[folder: Pavbagha]]Orsheval]]



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



[[folder: Pavbagha]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
[[/folder]]



[[folder: Shinigami]]
->'''Challenge Rating:''' 17
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
[[/folder]]



[[folder: Protean]]

to:

[[folder: Protean]]Chaos Beast]]
->'''Challenge Rating:''' 7




to:

->'''Size:''' Medium
[[/folder]]

[[folder: Einherji]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Protean]]
->'''Alignment:''' ChaoticNeutral


Added DiffLines:

[[/folder]]

[[folder: Valkyrie]]
->'''Challenge Rating:''' 12
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IdealIllnessImmunity: All psychopomps are completely immune to disease.

Added: 4384

Changed: 18

Is there an issue? Send a MessageReason:
None



* FantasticCasteSystem: Axiomite society is broken into three divisions, each with its own duty and purpose: the construction and maintenance of inevitables; the expansion and construction of their capital city; and the exploration and calculation of reality's laws and constants.
* FusionDance: Their leader is a gestalt mind formed by the greatest individuals of their race.
* SentientCosmicForce: Axiomites are the personifications of mathematical law.
* VoluntaryShapeshifting: An axiomite has two forms: a humanoid-shaped creature, or a cloud of glowing, crystalline dust that constantly swirl and congeal into complex tangles of symbols and equations.



->'''Challenge Rating:''' 3

to:

->'''Challenge Rating:''' 33 (4 if trained)



* FoodChainOfEvil: Esoboks enjoy eating undead flesh, and they pursue and ravenously consume undead creatures at every opportunity.
* SkullForAHead: The head of an esobok is a crocodilian skull.



* AsteroidsMonster: When a viduus transforms or is killed, its cocoon body bursts open, expelling a swarm of biting black-and-white centipedes.
* FakeMemories: A viduus that strikes a living creature with its quill rewrites memories.
* ThePenIsMightier: A viduus uses its quill as a weapon.



* YourSoulIsMine: Shoki carry staves of cold iron capable of imprisoning a single soul at a time. Shokis use them against only the most stubborn or demented souls, whom they capture and personally escort to the Boneyard for judgment.



* TheSwarm: Each algea consists of a swarm of whip-poor-wills.



* ArchEnemy: Their full wrath manifests against any who commit massacre in an unnatural pursuit of souls.
* WingedHumanoid: A memitim looks like a black-winged woman.



->'''Challenge Rating:''' 17

to:

->'''Challenge Rating:''' 1717-25


Added DiffLines:

* ArchEnemy: The focus of their enmity is upon the traitorous sahkils.
* ArcherArchetype: Olethroses typically wield silkbows, ranged weapons built from diaphanous strands of cloth and silk that function as magical longbows.
* LargeAndInCharge: An olethros mother is much taller than normal olethroses.
* OneGenderRace: All olethroses are clearly female.
* TouchOfDeath: An olethros’s fated touch shows her target glimpses of its own fate and draws the creature inexorably closer to its doom.
* TrulySingleParent: Olethroses are born from other olethroses via rare immaculate conception.


Added DiffLines:

* AlternateCompanyEquivalent: Being embodiments of raw chaos and natives of the ChaoticNeutral Outer Plane, they are one to the slaadi in ''TabletopGame/DungeonsAndDragons'', specifically their pre-4th Edition incarnation. On the whole proteans tend to be more philosophical than slaadi.


Added DiffLines:

* SentientCosmicForce: Proteans are the living exemplars of the concept of chaos itself.


Added DiffLines:

* DeathActivatedSuperpower: An ourdivar that is killed or banished erupts in a minor warpwave of chaotic energy.
* SnakePeople: The upper body of an ourdivar is that of a bestial humanoid, while its lower section is a serpentine tail.


Added DiffLines:

* MasterOfDisguise: An azuretzi can mimic the form of a creature by studying it.
* PowerParasite: An azuretzi can borrow a creature's talents with a touch attack, suppressing and gaining the target's ability to use a single spell or spell-like ability.


Added DiffLines:

* DemonicPossession: A pelagastr can merge its body with that of a corporeal creature to take control of the victim.
* SenseFreak: Pelagastrs hop from host to host to savor the strangeness of the physical world using as many senses as possible.


Added DiffLines:

* CombatTentacles: An oshageros attacks with tentacles which flicker with chaotic energies that sap the vigour of enemies.
* NeverSmileAtACrocodile: An oshageros has the upper body of a crocodilian humanoid.


Added DiffLines:

* BrownNote: A mind-bending susurrus of voices and false perceptions infuses reality in close proximity to a hegessik.
* DeadlyGaze: When opened, a hegessik’s third eye produces a powerful gaze attack.
* ExtraEyes: A hegessik has a third eye on its forehead.
* WalkingTheEarth: Hegessiks are the itinerant clergy of the proteans, wandering the wilderness of the Maelstrom.


Added DiffLines:


* CoolCrown: All izfiitars can be distinguished by a halo of ever-changing symbols on their head.
* HighPriest: Izfiitars loom above keketars, cardinals among the clergy, and divine divine the will of the Speakers of the Depths.
* MagicKnight: Izfiitars have monstrous physical attacks and stupendous magical powers.
* MultiArmedAndDangerous: An izfiitar has six arms in total.
* YourMindMakesItReal: An izfiitar can create a quasi-real illusion that can shield those that believes in it, and is easily breakable by those that do not.

Added: 2150

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoNotFearTheReaper: Despite their creepy appearances and association with death, their job is a necessary one.
* {{Psychopomp}}: Psychopomps preside over the flow of life. Their primary concerns focus upon souls in the vulnerable transition between death and their final afterlife, protecting the dead from predators like daemons or qlippoth.
* TeamSwitzerland: Psychopomps help convey souls to all of the Outer Planes, and thus provide petitioners equally to each of those realms, they enjoy a special status as respected neutrals among many outsiders except daemons and qlippoth.


Added DiffLines:

* CoolMask: A nosoi wears a leather long-nosed mask like a plague doctor.
* {{Familiar}}: A TrueNeutral spellcaster can gain a nosoi as a familiar.
* FoodAsBribe: A nosoi considers eating a rare treat, and sometimes shares the information it knows if given a suitable tasty bribe.


Added DiffLines:

* DemBones: A catrina looks like a skeleton, despite not being actual undead.
* KissOfDeath: A catrina can kill a grappled, helpless or willing target with a passionate kiss which will eventually kill the target if it lasts long enough.


Added DiffLines:

* DemBones: A vanth looks like a black skeleton with raven wings and a mask resembling a vulture's skull.
* SinisterScythe: A vanth’s scythe is a badge of its station, reflecting its role as a harvester of souls.
* WingedHumanoid: A vanth has a humanoid skeleton and raven wings.


Added DiffLines:

* AnimalEyeSpy: A morrigna can see through the eyes of a spider swarm she summons as though it were the sensor of an arcane eye spell.


Added DiffLines:


* BreathWeapon: A yamaraj can breathe a cone of cold or raw decay in the form of clouds of carrion-eating insects.
* EnergyAbsorption: A yamaraj absorbs electricity to strengthen itself.
* TheJudge: Yamarajes preside as judges of death and dispensers of ultimate justice, and each is unquestioned within its courtroom.
* OurDragonsAreDifferent: Yamarajes vaguely resemble black dragons, though they are easily distinguished by being feathered instead of scaled.
* PoisonousPerson: Their venom saps the youth and vitality from living creatures.
* WorkHardPlayHard: Yamarajes eagerly indulge in exquisite banquets during their infrequent personal time.

Added: 2533

Changed: 811

Removed: 574

Is there an issue? Send a MessageReason:
None


[[folder: Axiomite]]
->'''Challenge Rating:''' 8

to:

[[folder: Axiomite]]
Apkallu]]
->'''Challenge Rating:''' 823



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



[[folder: Inevitable]]

to:

[[folder: Inevitable]]Axiomite]]
->'''Challenge Rating:''' 8




to:

->'''Size:''' Medium
[[/folder]]

[[folder: Inevitable]]
->'''Alignment:''' LawfulNeutral



!!!Yarahkut
->'''Challenge Rating:''' 14
->'''Size:''' Large



[[folder: Karumzek]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Orsheval]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Pavbagha]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
[[/folder]]



!!The Maelstrom (ChaoticNeutral)

[[folder: Protean]]
->'''Alignment:''' ChaoticNeutral

* BizarreAlienReproduction: Protean reproduction can happen in a very wide variety of forms.
* HealingFactor: A protean can easily recover from deafness or blindness by quickly growing new sensory organs.
* HiveCasteSystem: Proteans are divided into a few sub-castes, each with a different appearance, abilities and roles.
* RandomizedDamageAttack: All proteans have the ability to create warpwaves, whose random effects can never be predicted by the protean itself.
* VoluntaryShapeshifting: All proteans have mutable forms and can change shape into other creatures.

!!!Voidworm

to:

!!The Maelstrom (ChaoticNeutral)

[[folder: Protean]]
Psychopomp]]
->'''Alignment:''' ChaoticNeutral

* BizarreAlienReproduction: Protean reproduction can happen in a very wide variety of forms.
* HealingFactor: A protean can easily recover from deafness or blindness by quickly growing new sensory organs.
* HiveCasteSystem: Proteans are divided into a few sub-castes, each with a different appearance, abilities and roles.
* RandomizedDamageAttack: All proteans have the ability to create warpwaves, whose random effects can never be predicted by the protean itself.
* VoluntaryShapeshifting: All proteans have mutable forms and can change shape into other creatures.

!!!Voidworm
TrueNeutral

!!!Nosoi



->'''Size:''' Small

* {{Familiar}}: Most voidworms are seen as familiars of mortal wizards.
* TailSlap: Voidworms attack by slapping foes with their tail.

!!!Naunet

to:

->'''Size:''' Small

* {{Familiar}}: Most voidworms are seen as familiars of mortal wizards.
* TailSlap: Voidworms attack by slapping foes with their tail.

!!!Naunet
Tiny

!!!Esobok
->'''Challenge Rating:''' 3
->'''Size:''' Medium

!!!Ahmuuth
->'''Challenge Rating:''' 4
->'''Size:''' Medium

!!!Viduus
->'''Challenge Rating:''' 4
->'''Size:''' Medium

!!!Catrina
->'''Challenge Rating:''' 5
->'''Size:''' Medium

!!!Vanth



->'''Size:''' Large

* FogOfDoom: Six naunets working together can create a cloud of multicoloured chaos that harms those inside.
* TooManyMouths: Two tentacles ending in jaws emerge from a naunet's back.

!!!Imentesh
->'''Challenge Rating:''' 10
->'''Size:''' Large

* SnakePeople: An imentesh has a serpentine lower body and humanoid torso.

!!!Keketar

to:

->'''Size:''' Large

* FogOfDoom: Six naunets working together can create a cloud of multicoloured chaos that harms those inside.
* TooManyMouths: Two tentacles ending in jaws emerge from a naunet's back.

!!!Imentesh
Medium

!!!Shoki
->'''Challenge Rating:''' 10
9
->'''Size:''' Large

* SnakePeople: An imentesh has a serpentine lower body and humanoid torso.

!!!Keketar
Medium

!!!Algea
->'''Challenge Rating:''' 11
->'''Size:''' Diminutive

!!!Morrigna
->'''Challenge Rating:''' 13
->'''Size:''' Medium

!!!Memitim
->'''Challenge Rating:''' 15
->'''Size:''' Medium

!!!Olethros


Added DiffLines:

->'''Size:''' Medium

!!!Yamaraj
->'''Challenge Rating:''' 20
->'''Size:''' Huge
[[/folder]]

!!The Maelstrom (ChaoticNeutral)

[[folder: Burleev]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Protean]]
->'''Alignment:''' ChaoticNeutral

* BizarreAlienReproduction: Protean reproduction can happen in a very wide variety of forms.
* HealingFactor: A protean can easily recover from deafness or blindness by quickly growing new sensory organs.
* HiveCasteSystem: Proteans are divided into a few sub-castes, each with a different appearance, abilities and roles.
* RandomizedDamageAttack: All proteans have the ability to create warpwaves, whose random effects can never be predicted by the protean itself.
* VoluntaryShapeshifting: All proteans have mutable forms and can change shape into other creatures.

!!!Voidworm
->'''Challenge Rating:''' 2
->'''Size:''' Small

* {{Familiar}}: Most voidworms are seen as familiars of mortal wizards.
* TailSlap: Voidworms attack by slapping foes with their tail.

!!!Ourdivar
->'''Challenge Rating:''' 4


Added DiffLines:

!!!Azuretzi
->'''Challenge Rating:''' 5
->'''Size:''' Small

!!!Naunet
->'''Challenge Rating:''' 7
->'''Size:''' Large

* FogOfDoom: Six naunets working together can create a cloud of multicoloured chaos that harms those inside.
* TooManyMouths: Two tentacles ending in jaws emerge from a naunet's back.

!!!Pelagastr
->'''Challenge Rating:''' 8
->'''Size:''' Medium

!!!Imentesh
->'''Challenge Rating:''' 10
->'''Size:''' Large

* SnakePeople: An imentesh has a serpentine lower body and humanoid torso.

!!!Oshageros
->'''Challenge Rating:''' 13
->'''Size:''' Medium

!!!Hegessik
->'''Challenge Rating:''' 15
->'''Size:''' Large

!!!Keketar
->'''Challenge Rating:''' 17
->'''Size:''' Large


Added DiffLines:


!!!Izfiitar
->'''Challenge Rating:''' 20+
->'''Size:''' Medium
Is there an issue? Send a MessageReason:
None

Added DiffLines:

This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Outsider''' creatures native to one of the Neutral-aligned planes (in respect to good and evil).

Added: 92

Changed: 32

Is there an issue? Send a MessageReason:
None


[[folder: Inevitable]]

to:

[[folder: Inevitable]]Axiomite]]
->'''Challenge Rating:''' 8




to:

->'''Size:''' Medium
[[/folder]]

[[folder: Inevitable]]
->'''Alignment:''' LawfulNeutral

Added: 3686

Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[foldercontrol]]

!!Axis (LawfulNeutral)

[[folder: Inevitable]]
->'''Alignment:''' LawfulNeutral

* MechanicalLifeforms: Although inevitables are living outsiders, their bodies are made of stone, metal or similar materials, and gameplay-wise they count as both outsiders and constructs.
* {{Omniglot}}: An inevitable can always speak to any creature that has a language.
* ProfessionalKiller: Usually a transgression that needs an inevitable's attention is so severe that only execution will suffice.

!!!Arbiter
->'''Challenge Rating:''' 2
->'''Size:''' Tiny

* {{Familiar}}: An arbiter can serve a LawfulNeutral spellcaster as a familiar.
* SpyBot: Arbiters' role is to keep an eye on the forces of chaos and protecting the lawful.

!!!Zelekhut
->'''Challenge Rating:''' 9
->'''Size:''' Large

* BladeBelowTheShoulder: A zelekhut's arms end in barbed chains.
* OurCentaursAreDifferent: A zelekhut looks like a mechanical centaur.

!!!Kolyarut
->'''Challenge Rating:''' 12
->'''Size:''' Medium

* IGaveMyWord: Kolyaruts enforce this trope by ensuring that oaths are kept and oathbreakers punished, caring little for what the actual assignments are.
* MasterOfDisguise: Kolyaruts can disguise themselves to move through humanoid land without being detected.

!!!Marut
->'''Challenge Rating:''' 15
->'''Size:''' Large

* ShockAndAwe: A marut's fists strike with the power of lightning or thunder.

!!!Lhaksarut
->'''Challenge Rating:''' 20
->'''Size:''' Huge

* ElementalPowers: A lhaksarut can throw bolts of elemental energy (acid, cold, electricity or fire) from two of its arms.
* GiantFlyer: A lhaksarut is capable of flying with its gigantic wings.
* IGaveMyWord: A lhaksarut is mentally incapable of reneging on a promise it made on good faith.
* MultiArmedAndDangerous: Six arms, four for weapons and the others to throw energy bolts.
* ShootTheMedicFirst: The lhaksarut always prefers to eliminate healers before tackling on foes that can directly harm it.
[[/folder]]

!!The Boneyard (TrueNeutral)

!!The Maelstrom (ChaoticNeutral)

[[folder: Protean]]
->'''Alignment:''' ChaoticNeutral

* BizarreAlienReproduction: Protean reproduction can happen in a very wide variety of forms.
* HealingFactor: A protean can easily recover from deafness or blindness by quickly growing new sensory organs.
* HiveCasteSystem: Proteans are divided into a few sub-castes, each with a different appearance, abilities and roles.
* RandomizedDamageAttack: All proteans have the ability to create warpwaves, whose random effects can never be predicted by the protean itself.
* VoluntaryShapeshifting: All proteans have mutable forms and can change shape into other creatures.

!!!Voidworm
->'''Challenge Rating:''' 2
->'''Size:''' Small

* {{Familiar}}: Most voidworms are seen as familiars of mortal wizards.
* TailSlap: Voidworms attack by slapping foes with their tail.

!!!Naunet
->'''Challenge Rating:''' 7
->'''Size:''' Large

* FogOfDoom: Six naunets working together can create a cloud of multicoloured chaos that harms those inside.
* TooManyMouths: Two tentacles ending in jaws emerge from a naunet's back.

!!!Imentesh
->'''Challenge Rating:''' 10
->'''Size:''' Large

* SnakePeople: An imentesh has a serpentine lower body and humanoid torso.

!!!Keketar
->'''Challenge Rating:''' 17
->'''Size:''' Large

* CoolCrown: All keketars can be distinguished by a crown of glowing energy on their head.
* MonsterLord: Keketars are the leaders and prophets of the protean race.
* TeleportInterdiction: All creatures teleporting near a keketar will either be nauseated or temporarily put into suspended animation.
* YourMindMakesItReal: A keketar can create a quasi-real illusion that can shield those that believes in it, and is easily breakable by those that do not.
[[/folder]]

Top