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* CloudCuckooLanderHasAPoint: Believe it or not, he *is* a mechanical genius, as well as several other types of genius, and is capable of some surprising feats of engineering if he's with the party at the appropriate moments.

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* CloudCuckooLanderHasAPoint: GeniusDitz: Believe it or not, he *is* a mechanical genius, as well as several other types of genius, and is capable of some surprising feats of engineering if he's with the party at the appropriate moments.



[[spoiler:In the final battle, if Bishop fights alongside Garius and Grobnar's influence is low, Bishop will sabotage the Construct, making it turn against the party.]]

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[[spoiler:In the final battle, if Bishop fights alongside Garius and Grobnar's influence is low, Bishop will sabotage the Construct, making it turn against the party. With a high enough influence however, Grobnar reveals that he found a way around that.]]


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* [=~Hey, It's That Voice~=]: Hey, CrispinFreeman.

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Thus begins a lighthearted tale of adventure, discovery and merchant finance, set in both the familiar Sword Coast, and the exotic Chultan penninsula.

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Thus begins a lighthearted tale of adventure, discovery and merchant finance, set in both the familiar Sword Coast, Coast and the exotic Chultan penninsula.




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Volothamp Geddarm, or Volo for short, is the most famous traveler in all the Realms, as well as a powerful wizard and the author of a number of travel guides to all the Realms. While some of his exploits are certainly exaggerated, if not outright fabrications, Volo is nevertheless VERY well traveled, and boasts a wide array of knowledge about, well, everything, even as he constantly thirsts for additional experiences and knowledge.

A fellow passenger aboard the ''Vigilant'', after the ship was wrecked Volo attempted to negotiate with the batiri who came to investigate the wreckage. When negotiations inevitably failed, Volo bought the main party as much time to prepare for their attack as he could. After the battle, he is taken into custody with the survivors until freed by Sa'Sani. He stays in the merchant company's headquarters, presumably to stay near Sa'Sani, and hands out a few small sidequests in the first part of the game. Volo also asks that the player report to him about the locations the party visits to use as material for his next book.

* ChaoticGood: Not mentioned in game, but according to the ForgottenRealms sourcebooks this is his alignment.
* GentlemanAdventurer: Doesn't quite come across here, but Volo's character does take inspiration from AroundTheWorldIn80Days.
* TheMunchausen: Exactly how many of Volo's claims as to his adventures is not known, but he even with that taken into account he's had a fabulous career.




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The owner of a fairly new merchant company, Sa'Sani is the one who hired the ''Vigilant'', the ship that the player party sailed south on. When the ship is wrecked off the coast of Samarach, Sa'Sani decides to use the player party, indebted to her for saving them as they are, to investigate the odd circumstances and coincidences building up around her. Later, [[spoiler:after accusations of consorting with the Yuan-ti are leveled at her, she moves her base of operations north to Crossroad Keep]].

[[spoiler: As it turns out, Sa'Sani is not guilty of working with the yuan-ti, she ''is'' one. Her original goal was to place agents in key positions in Samarach and the Sword Coast, but Zehir and his House Se'Sehen supplicants derailed those plans. Her ultimate fate is left up to the player to decide; if she is not killed she can either fade into obscurity if the company does poorly or become either a harsh businesswoman suspected of arranging "accidents" for competitors if allowed to follow her natural business instincts or a celebrated engineer of change and social progress if a promise to not harm anyone during her reconstruction of the Sword Coast.]]

* [[spoiler:CuteMonsterGirl: Volo is attracted to her, even after he finds out what she really is.]]
* GoodFeelsGood: [[spoiler: If the player extracts a promise from her, she can realize this and come to regard her human identity as her true self.]]
* [[spoiler:LawfulEvil: Presumably her original alignment.]]
* ReasonableAuthorityFigure: Sa'Sani makes a point of explaining her actions to the main party, and trusts them with a huge amount of discretionary powers in her company after seeing how capable they are.
* TheAtoner: [[spoiler: You can make her into this]]

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* BlackMagicianGirl




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* TheSociopath
* SpoiledBrat: Her father is the headmaster of the Neverwinter Academy.
* TedBaxter
* UnskilledButStrong: As a Sorcerer, she naturally has incredible magical power but she refuses to use it for anything other than destructive purposes.



An...eccentric gnome bard the party encounters shortly after arriving in Neverwinter. He is a self proclaimed writer, mechanic, and general story teller. He decides to join the party because he believes they're on a grand adventure.

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An... eccentric gnome bard the party encounters shortly after arriving in Neverwinter. He is a self proclaimed writer, mechanic, and general story teller. He decides to join the party because he believes they're on a grand adventure.



* ChronicBackstabbingDisorder: So very much. The developers intended for you to be able to help him with it, [[WhatCouldHaveBeen but]], [[ObviousBeta] well...

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* ChronicBackstabbingDisorder: So very much. The developers intended for you to be able to help him with it, [[WhatCouldHaveBeen but]], [[ObviousBeta] [[ObviousBeta well... ]]


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* ProperlyParanoid: He believes Qara to be a potential threat. In dummied-out content, it's revealed that she really is holding back a majority of her power.
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Bishop is an...interesting look at what it means to be ChaoticEvil. He genuinely believes that the concept of civilization and culture is a total sham, and is convinced that everyone, even him, is just a rabid animal waiting to strike. He despises being ordered about, but will grudgingly admit he respects towards the Knight Captain if your influence with him is high enough.

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Bishop is an...interesting look at what it means to be ChaoticEvil. He genuinely believes that the concept of civilization and culture is a total sham, and is convinced that everyone, even him, is just a rabid animal waiting to strike. He despises being ordered about, but will grudgingly admit he respects towards the Knight Captain if your influence with him is high enough.



A githzerai cleric that was imprisoned in Crossroad Keep while it was under Garius' control. She is one of the only people who truly knows what is happening, and helps the Knight Captain learn about the King Shadows, its origins, and how it can be stopped.

[[spoiler:Whether or not she survived the destruction of the King of Shadow's lair is completely unknown. Not even Ammon Jerro knows what happened to her.]]

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A githzerai cleric and zerth that was imprisoned in Crossroad Keep while it was under Garius' control. She is one of the only people who truly knows what is happening, and helps the Knight Captain learn about the King Shadows, its origins, and how it can be stopped.

[[spoiler:Whether or not she survived the destruction of the King of Shadow's Shadows' lair is completely unknown. Not even Ammon Jerro knows what happened to her.]]
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[[spoiler:He survives the [[RocksFallEveryoneDies final battle]] of the OC by way of being pure BadAss. In ''Storm of Zehir'', he watches over Crossroad Keep in the Knight Captain's absence. Later on chronologically, in the best ending of ''Mask of the Betrayer'' he is present at the Captain's wedding to either Safiya or Gann alongside Neeshka or Aldanon.]]

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[[spoiler:He survives the [[RocksFallEveryoneDies final battle]] of the OC by way of being pure BadAss. In ''Storm of Zehir'', he has joined the Neverwinter Nine and watches over Crossroad Keep in the Knight Captain's absence. Later on chronologically, in the best ending of ''Mask of the Betrayer'' he is present at the Captain's wedding to either Safiya or Gann alongside Neeshka or Aldanon.]]




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* TookALevelInBadAss: He was always pretty badass, but ''Storm of Zehir'' shows that [[spoiler:he's ''become one of the Nine''.]]
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* HeroOfAnotherStory: It is generally accepted that the PC's adventures here take place before or during the Knight Captain's adventure in ''Mask of the Betrayer''.

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There! Done for the day.


The cast of ''NeverwinterNights2'', ''Mask of the Betrayer'', and ''Storm of Zehir''. Not related (mostly) to the characters of ''NeverwinterNights''.

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The cast of ''NeverwinterNights2'', ''Mask of the Betrayer'', and ''Storm of Zehir''.Zehir'', and ''Mysteries of Westgate''. Not related (mostly) to the characters of ''NeverwinterNights''.


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::'''Vomothamp Geddarm'''


::'''Sa'Sani'''



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::'''Rinara'''

::'''Mantides'''

::'''Charissa Maernos'''
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Biting the bullet. SoZ and MoW are go.

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[[folder:Neverwinter Nights 2: Storm of Zehir Characters]]

::'''The Main Party'''

An individual, or group of up to four adventurers, who sail on the ship ''The Vigilant'' from the Sword Coast to Samarach. Shipwrecked after a storm, the party must work quickly to arm themselves with whatever is at hand to defend against a mob of batiri enraged at a linguistic mistake made by [[TheMunchausen the famous Volothamp Geddarm]]. After defending themselves, the survivors are captured by Samarachan soldiers, but fortunately are freed by Sa'Sani, the owner of the merchant who commissioned the vessel. She suspects the ''Vigilant'' was sabotaged, and hires the player to investigate.

Thus begins a lighthearted tale of adventure, discovery and merchant finance, set in both the familiar Sword Coast, and the exotic Chultan penninsula.

* AnAdventurerIsYou: The entire point of the game. Or, half of it.
* AnEntrepreneurIsYou: The other half.

[[/folder]]

[[folder:Neverwinter Nights 2: Storm of Zehir Cohorts]]

::'''Umoja'''

::'''Inshula sar Mashewe'''

::'''Lastri'''

::'''Chir Darkflame'''

::'''Finch'''

::'''Soraevora Aeravand'''

::'''Grykk Bannersworn'''

::'''Belueth the Calm'''

::'''Septimund'''

::'''Quarrel'''

::'''Ribsmasher'''

[[/folder]]

[[folder:Neverwinter Nights 2: Mysteries of Westgate Characters]]

[[/folder]]
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just correcting some formatting/punctuation/grammer.


Better known as Gann, this young hagspawn is a Rashemi Spirit Shaman that the Captain encounters while searching for allies against Okku. Abandoned by his parents at birth, the wild spirits of Rasheman raised him as their own. Interestingly and unusually, Gann is quite [[Bishonen]] a trait he takes great pride in. As a Spirit Shaman, he is capable of walking in the realm of dreams, which can come in handy at various points in the game.

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Better known as Gann, this young hagspawn is a Rashemi Spirit Shaman that the Captain encounters while searching for allies against Okku. Abandoned by his parents at birth, the wild spirits of Rasheman raised him as their own. Interestingly and unusually, Gann is quite [[Bishonen]] {{Bishonen}}, a trait he takes great pride in. As a Spirit Shaman, he is capable of walking in the realm of dreams, which can come in handy at various points in the game.



:: '''Kaelyn'''

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:: '''Kaelyn''''''Kaelyn the Dove'''



[[spoiler:Okku's clan barrow is the prison the Knight-Captain awakens in at the beginning of the game. To ensure the curse never threatened the world again, the previous Spirit Eater crafted the prison and spent his last days there in the hopes that once he died the curse would be trapped in the prison and never spread to another person. Okku, out of respect to his friend and a sense of duty to end the curse, remained within the Barrow to watch guard the prison against interlopers. The curse had disastrous effects on his clan members, most of whom went feral, or mad due to the curse's influence.]]

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[[spoiler:Okku's clan barrow is the prison the Knight-Captain awakens in at the beginning of the game. To ensure the curse never threatened the world again, the previous Spirit Eater crafted the prison and spent his last days there in the hopes that once he died the curse would be trapped in the prison and never spread to another person. Okku, out of respect to his friend and a sense of duty to end the curse, remained within the Barrow to watch over and guard the prison against interlopers. The curse had disastrous effects on his clan members, most of whom went feral, feral or mad due to the curse's influence.]]



* YourSoulIsMine: Like the Captain, it can absorb souls, but instead of devouring them, it adds them to its HiveMind.]]

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* YourSoulIsMine: Like the Captain, it can absorb souls, but instead of devouring them, it adds them to its HiveMind.]]



[[spoiler:Araman is a jaded, depressed man. To this day, he believes firmly that Akachi's betrayal of his god for his love was madness, and believes that no good could come of upsetting the order of the Planes. He takes no pleasure in what he does, instead seeing his actions [[NecessaryEvil necessary evils]] to maintain balance in the world.]]

* [[spoiler:AntiVillain]]: [[spoiler:[[YourMillageMayVary Arguably.]] ]]

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[[spoiler:Araman is a jaded, depressed man. To this day, he believes firmly that Akachi's betrayal of his god for his love was madness, and believes that no good could come of upsetting the order of the Planes. He takes no pleasure in what he does, instead seeing his actions as [[NecessaryEvil necessary evils]] to maintain balance in the world.]]

* [[spoiler:AntiVillain]]: [[spoiler:[[YourMillageMayVary [[spoiler:[[YourMileageMayVary Arguably.]] ]]



* [[spoiler:TheDragon]]
* [[spoiler:HeroAntagonist]]: [[spoiler:[[YourMillageMayVary Again, arguably.]] ]]

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* [[spoiler:TheDragon]]
[[spoiler:TheDragon: To Myrkul.]]
* [[spoiler:HeroAntagonist]]: [[spoiler:[[YourMillageMayVary [[spoiler:[[YourMileageMayVary Again, arguably.]] ]]



* [[spoiler: OptionalPartyMember]]: [[spoiler: Should the player decide to betray the Betrayer's Crusade and side with Kelemvor, Araman joins in place of Kaelynn, who leaves the party.

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* [[spoiler: OptionalPartyMember]]: [[spoiler:OptionalPartyMember]]: [[spoiler: Should the player decide to betray the Betrayer's Crusade and side with Kelemvor, Araman joins in place of Kaelynn, who leaves the party.
party.]]



* KickTheSonOfABitch: [[spoiler:As valuable their knowledge may be, killing these selfish bitches is nevertheless extremely satisfying.]]

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* KickTheSonOfABitch: [[spoiler:As valuable as their knowledge may be, killing these selfish bitches is nevertheless extremely satisfying.]]



[[spoiler:Akachi was once the high priest of the now-dead god Myrkul, who once was god of the dead. When his lover Founder died without pledging herself to a god, her soul was condemned to the Wall of the Faithless and Akachi chose to rebel against his god to save her. This became known as the First Crusade, and earned him the title "The Betrayer". His Crusade failed, and as punishment he was bound to the Wall himself. However, Myrkul seeing an opportunity to spread misery (and alive-in-death by exploiting the ForgottenRealms early GodNeedsPrayerBadly system) decided that Akachi had not suffered enough, and so inflicted a ''real'' FateWorseThanDeath on him. He was stripped of his mind, his humanity and everything that had made him a person, and left with an insatiable hunger for souls: the Faceless Man. The Spirit Eater curse is his parasitic ravenous remnant, attaching itself to people and condemning their souls to the Wall in his place. Over time, his victims are slowly "digested", devouring more spirits to hold off the encroachment of the curse, but needing more and more spirits to hold off the hunger.]]

[[spoiler:At the end of the game, the player character recovers the stolen soul from the Wall of the Faithless, but must then battle Akachi for control over it. Depending on what whether or not the three fragments of the [[TitleDrop Mask of the Betrayer]] were recovered in the game, the Knight-Captain can choose to [[GoldenEnd restore Akachi and end the Spirit-Eater curse]], subdue Akachi and spend eternity on the Fugue Plane, or [[CompleteMonster ''devour the Faceless Man'' and become a power to shake the planes]].]]

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[[spoiler:Akachi was once the high priest of the now-dead god Myrkul, who once was god of the dead. When his lover Founder lover, the Founder, died without pledging herself to a god, her soul was condemned to the Wall of the Faithless and Akachi chose to rebel against his god to save her. This became known as the First Crusade, and earned him the title "The Betrayer". His Crusade failed, and as punishment he was bound to the Wall himself. However, Myrkul seeing an opportunity to spread misery (and alive-in-death by exploiting the ForgottenRealms early GodNeedsPrayerBadly system) decided that Akachi had not suffered enough, and so inflicted a ''real'' FateWorseThanDeath on him. He was stripped of his mind, his humanity and everything that had made him a person, and left with an insatiable hunger for souls: the Faceless Man. The Spirit Eater curse is his parasitic ravenous remnant, attaching itself to people and condemning their souls to the Wall in his place. Over time, his victims are slowly "digested", devouring more spirits to hold off the encroachment of the curse, but needing more and more spirits to hold off the hunger.]]

[[spoiler:At the end of the game, the player character recovers the stolen soul from the Wall of the Faithless, but must then battle Akachi for control over it. Depending on what whether or not the three fragments of the [[TitleDrop Mask of the Betrayer]] were recovered in the game, the Knight-Captain can choose to [[GoldenEnd [[GoldenEnding restore Akachi and end the Spirit-Eater curse]], [[BittersweetEnding subdue Akachi and spend eternity on the Fugue Plane, Plane]], or [[CompleteMonster ''devour ''[[CompleteMonster devour the Faceless Man'' Man]]'' and become a power to shake the planes]].planes.]]

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* LadyKillerInLove: Should the Knight-Captain pursue a relationship with him, he falls well and truly in love, going so far as to [[convert to the worship of Kelemvor to stay with the player character in one of the endings]]. Some of his endings also have him settling down with a girl you help during the main story.

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* LadyKillerInLove: Should the Knight-Captain pursue a relationship with him, he falls well and truly in love, going so far as to [[convert [[spoiler: convert to the worship of Kelemvor to stay with the player character in one of the endings]]. Some of his endings also have him settling down with a girl you help during the main story.



[[spoiler:Kaelyn was originally a devout servant of Kelemvor, god of death. However, as time went on she began to question her faith, specifically, the highly controversial Wall of the Faithless. Unable to in good faith help shepherd the souls of the dead into what many consider a FateWorseThanDeath, she left the faith and attempted to forcibly tear down the Wall. Even though she failed and was cast down into Faerun, she still wishes to see the Wall destroyed.]]

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[[spoiler:Kaelyn was originally a devout servant of Kelemvor, god of death. However, as As time went on she began to question her faith, specifically, specifically regarding the highly controversial Wall of the Faithless. Unable No longer able to in good faith help shepherd the souls of the dead into what many consider to a FateWorseThanDeath, she left the Kelemvoran faith and attempted to forcibly tear down the Wall. Even though Though she failed and was cast down into Faerun, she still wishes to see the Wall destroyed.]]



* FallenAngel: [[spoiler: In all of her endings, her wings turn eventually turn black. In the optimistic ones, she is still perceived as a savior of forsaken souls, and sees her wings as a symbol of her cause.]]



[[spoiler:Okku was the one who helped construct the prison the Knight-Captain awakens in at the beginning of the game. The previous Spirit Eater, in an attempt to ensure the Curse never threatened the world again, crafted the prison and spent his last days there in the hopes that once he died the curse would be trapped in the prison and never spread to another person. Okku, out of both respect to his friend and what he felt to be his duty to safeguard the world from the curse, remained within the Barrow to watch over the Curse and ensure it never escapes. However, this inadvertently lead to his fellow Spirit Bears going mad and feral due to the Curse's influence, likely dooming them to extinction.]]

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[[spoiler:Okku was the one who helped construct [[spoiler:Okku's clan barrow is the prison the Knight-Captain awakens in at the beginning of the game. The previous Spirit Eater, in an attempt to To ensure the Curse curse never threatened the world again, the previous Spirit Eater crafted the prison and spent his last days there in the hopes that once he died the curse would be trapped in the prison and never spread to another person. Okku, out of both respect to his friend and what he felt to be his a sense of duty to safeguard the world from end the curse, remained within the Barrow to watch over guard the Curse and ensure it never escapes. However, this inadvertently lead to prison against interlopers. The curse had disastrous effects on his fellow Spirit Bears going clan members, most of whom went feral, or mad and feral due to the Curse's influence, likely dooming them to extinction.curse's influence.]]



A mysterious undead being who is actually many souls acting as a HiveMind. [[spoiler:If the Knight Captain chooses to devour Okku, it will appear shortly afterwards and offer to join the party.]]

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A mysterious undead being who is spirit entity actually made of many souls acting as in a HiveMind. [[spoiler:If the Knight Captain chooses to devour Okku, it will appear shortly afterwards and you can offer to join Okku's pelt as a shell for this creature in the party.Dead God's Vault.]]



* TokenEvilTeammate: [[spoiler:Driven home by the fact that the only way to get it is to perform a blatantly evil act.]]

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* TokenEvilTeammate: [[spoiler:Driven Driven home by the fact that the only way to get it is to perform a blatantly evil act.]] how you recruit it.



[[spoiler:Araman is actually the brother of Akachi the Betrayer. Centuries ago, when Akachi chose to rebel against Myrkul for the sake of his lover, Araman chose to stay loyal to his god. As a "reward", Myrkul made him immortal and gave him a new task: Track down the Founder and destroy her. His takeover of Thaymount was so he could access a portal that would lead him to the Founder's Sanctum. Before he can reach her, however, the Knight-Captain's party confront him. Despite his potent magic and having a small army of Myrkulites at his disposal, Araman is ultimately killed. ]]

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[[spoiler:Araman is actually the brother of Akachi the Betrayer. Centuries ago, when Akachi chose to rebel against Myrkul for the sake of his lover, Araman chose to stay loyal to his god. As a "reward", Myrkul made him immortal and gave him a new task: Track the task of hunting down the Founder and destroy killing her. His takeover of Thaymount was so he could access a portal that would lead him to the Founder's Sanctum. Before he can reach her, however, the Knight-Captain's party confront him. Despite his potent magic him and having a small army of Myrkulites at his disposal, Araman is ultimately killed. [[IGotBetter He is later seen on the Fugue Plane, defending the City of the Dead.]] ]]

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Associated Tropes:

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Associated Tropes:'''Associated Tropes:'''



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Despite being a little thick-headed and stubborn, Khelgar is also one of two LawfulGood companions and has his own reasons for being off on an adventure with some random ChosenOne from the swamps. [[spoiler:Khelgar was kicked out of his clan for abandoning them during an attack by fire giants, and they haven't forgiven him yet. Aside from wanting to rejoin his clan,]] Khelgar also aspires to be a monk, since the first people who ever beat him in a fight were a group of traveling monks.

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Despite being more than a little thick-headed and stubborn, Khelgar is also one of two LawfulGood companions still incredibly loyal and has his own reasons for being off on an adventure with some random ChosenOne from the swamps. [[spoiler:Khelgar was kicked out of his clan for abandoning them during an attack by fire giants, and they haven't forgiven him yet. Aside from wanting to rejoin his clan,]] Khelgar also aspires to be a monk, since the first people who ever beat him in a fight were a group of traveling monks.



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* CloudCuckooLander: So very much.

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* CloudCuckooLander: So very much. much.
* CloudCuckooLanderHasAPoint: Believe it or not, he *is* a mechanical genius, as well as several other types of genius, and is capable of some surprising feats of engineering if he's with the party at the appropriate moments.



'''Associated Tropes:'''



'''Associated Tropes:'''



* ChronicBackstabbingDisorder: So very much. The developers intended for you to be able to help him get over it, [[WhatCouldHaveBeen but]], [[ObviousBeta] well...

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* ChronicBackstabbingDisorder: So very much. The developers intended for you to be able to help him get over with it, [[WhatCouldHaveBeen but]], [[ObviousBeta] well...



'''Associated Tropes:'''



'''Associated Tropes:'''



'''Associated Tropes:'''




'''Associated Tropes:'''



* HeWhoFightsMonsters: After realizing that no one took his warnings about the King of Shadows seriously, he decided to act on his own. In order to combat the horde of undead under the thrall of the King of Shadows, he turned to the infernal powers for an army of his own.
* IDidWhatIHadToDo: If you confront Ammon Jerro about all the evil he's unleashed in his war against the BigBad, he's wholly unrepentant unless you had high influence with Shandra, in which case you can give him a truly awesome ReasonYouSuckSpeech.
* MyGodWhatHaveIDone: Takes a bit of doing, but you can make him realize his mistakes.



* IDidWhatIHadToDo: If you confront Ammon Jerro about all the evil he's unleashed in his private war against the Big Bad, he's wholly unrepentant unless you had high influence with Shandra, in which case you can give him a truly awesome Reason You Suck Speech at which point he drops to his knees and begs his granddaughter for forgiveness.
* MyGodWhatHaveIDone: Takes a bit of doing, but you can make him realize his mistakes.
* HeWhoFightsMonsters: After realizing that no one took his warnings about the King of Shadows seriously, he decided to act on his own. In order to combat the horde of undead under the thrall of the King of Shadows, he turned to the infernal powers for an army of his own.

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* IDidWhatIHadToDo: If you confront Ammon Jerro about all the evil he's unleashed in his private war against the Big Bad, he's wholly unrepentant unless you had high influence with Shandra, in which case you can give him a truly awesome Reason You Suck Speech at which point he drops to his knees and begs his granddaughter for forgiveness.
* MyGodWhatHaveIDone: Takes a bit of doing, but you can make him realize his mistakes.
* HeWhoFightsMonsters: After realizing that no one took his warnings about the King of Shadows seriously, he decided to act on his own. In order to combat the horde of undead under the thrall of the King of Shadows, he turned to the infernal powers for an army of his own.



'''Associated Tropes'''



[[spoiler:In reality, she is one of the three fragments of Akachi's lover, the Founder. She was unknowingly planted in the Knight Captains party as part of the Founder's plan to end the Spirit Eater curse.]]

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[[spoiler:In reality, [[spoiler:Unknown to her, she is one of the along with her mother and aunt are three fragments of the soul of Akachi's lover, now the Founder. She was unknowingly planted in the Knight Captains Knight-Captains party as part of the Founder's plan to end the Spirit Eater curse.]]
]]

'''Associated Tropes'''



:: '''Gann'''
A Hagspawn Spirit Shaman that the Captain encounters while searching for allies against Okku. Abandoned by his family at a young age, the animals of the wild took him as their own, explaining his choice of class. The main interesting aspect of Gann is that unlike most other Hagspawn, he is quite handsome and {{Bishonen}}, a trait he takes great pride in. As a Spirit Shaman, he is capable of walking in the realm of dreams, which can come in handy at various points in the game.

[[spoiler:It is later revealed that her mother actually truly loved him, and was forced to abandon him by the Hag Coven. Upon discovering this, he implores the Captain to kill the Coven in retribution.]]

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:: '''Gann'''
A Hagspawn
'''Gannayev-of-Dreams'''
Better known as Gann, this young hagspawn is a Rashemi
Spirit Shaman that the Captain encounters while searching for allies against Okku. Abandoned by his family parents at a young age, the animals of birth, the wild took spirits of Rasheman raised him as their own, explaining his choice of class. The main interesting aspect of own. Interestingly and unusually, Gann is that unlike most other Hagspawn, he is quite handsome and {{Bishonen}}, [[Bishonen]] a trait he takes great pride in. As a Spirit Shaman, he is capable of walking in the realm of dreams, which can come in handy at various points in the game.

[[spoiler:It is later revealed learned that her mother actually truly loved him, him and his father, and was forced to abandon him by the Hag Slumbering Coven. Upon discovering this, he implores the Captain to kill the Coven in retribution.]]



* TheCasanova: Definitely has elements of this.

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* TheCasanova: Definitely has elements of this.TheCasanova



* FlatEarthAtheist: He acknowledges the presence of gods in the Realms, but refuses to devote himself to any of them. This causes some minor crises of faith in the later parts of the game, and one of the endings as well.
* HandsomeLech
* LadyKillerInLove: Should the Knight-Captain pursue a relationship with him, he falls well and truly in love, going so far as to [[convert to the worship of Kelemvor to stay with the player character in one of the endings]]. Some of his endings also have him settling down with a girl you help during the main story.




to:

* ParentalAbandonment
* PowerPerversionPotential: He's called "Gann of Dreams" for a reason. Given his HandsomeLech tendencies and there you go.






::'''The Faceless Man/[[spoiler: Akachi the Betrayer]]'''

to:

::'''The Faceless Man/[[spoiler: Man'''
[[spoiler: AKA
Akachi the Betrayer]]'''Betrayer]]



* [[spoiler:BigBad]]

to:

* [[spoiler:BigBad]]BigBad



* [[spoiler:EldritchAbomination]]
* [[spoiler:TragicMonster]]
* [[spoiler:WoobieDestroyerOfWorlds: Its hard not to feel sorry for him in the end.]]

to:

* [[spoiler:EldritchAbomination]]
EldritchAbomination
* [[spoiler:TragicMonster]]
TragicMonster
* [[spoiler:WoobieDestroyerOfWorlds: Its hard not to feel sorry for him in the end.once you realize what--or rather who--he is.]]

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* BaldOfEvil
* BigBad: [[spoiler: The game sets him up to look like this for a while, but he isn't.]]



* [[spoiler: OptionalPartyMember]]: [spoiler: Should the player decide to betray the Betrayer's Crusade and side with Kelemvor, Araman joins in place of Kaelynn, who leaves the party.

to:

* [[spoiler: OptionalPartyMember]]: [spoiler: [[spoiler: Should the player decide to betray the Betrayer's Crusade and side with Kelemvor, Araman joins in place of Kaelynn, who leaves the party.



The embodiment of the Spirit Eater curse, dealing with the Faceless Man is the only way for the Spirit Eater curse to be ended. His title is due to him being the first person to attempt to tear down the Wall of the Faithless. However, who exactly he was, why he tried to destroy the Wall, and what ultimately happened to him is a complete mystery.

[[spoiler:Akachi served as the high priest of Myrkul alongside his brother, Araman, and his lover, the Founder. However, when the Founder died without pledging to a God, and thus became condemned to the Wall, Akachi chose to rebel against his god and led the First Crusade in an attempt to save her. His Crusade was doomed to failure, and as punishment he was bound to the Wall himself. However, Myrkul, seeing an opportunity to ensure his ressurection if he ever died, decided that Akachi had not suffered enough, and so gave him a punishment about 100 times worse: He was stripped of his mind, his humanity, and everything that made him a sentient being, and was morphed into a nonsapient being of pure, insatiable hunger, the Spirit Eater.]]

[[spoiler:At the end of the game, Akachi attempts to forcibly take control of the Knight Captain's soul. Depending on what actions were taken in the game, the Captain can either submit to Akachi's hunger, suppress him and trap them both in the Fugue Plane forever, or, if all three mask fragments were obtained, the Captain can put Akachi's spirit to rest, ending the curse forever.]]

to:

The embodiment of the Spirit Eater curse, dealing with the Faceless Man is the only way for the Spirit Eater curse to be ended. His title Its origin is due to him being the first person to attempt to tear down the Wall a mystery that drives much of the Faithless. However, who exactly he was, why he tried to destroy backstory, and discovering it provides the Wall, and what ultimately happened key to him is a complete mystery.

freeing the Knight-Captain.

[[spoiler:Akachi served as was once the high priest of Myrkul alongside the now-dead god Myrkul, who once was god of the dead. When his brother, Araman, and his lover, the Founder. However, when the lover Founder died without pledging herself to a God, and thus became god, her soul was condemned to the Wall, Wall of the Faithless and Akachi chose to rebel against his god and led to save her. This became known as the First Crusade in an attempt to save her. Crusade, and earned him the title "The Betrayer". His Crusade was doomed to failure, failed, and as punishment he was bound to the Wall himself. However, Myrkul, Myrkul seeing an opportunity to ensure his ressurection if he ever died, spread misery (and alive-in-death by exploiting the ForgottenRealms early GodNeedsPrayerBadly system) decided that Akachi had not suffered enough, and so gave him inflicted a punishment about 100 times worse: ''real'' FateWorseThanDeath on him. He was stripped of his mind, his humanity, humanity and everything that had made him a sentient being, person, and was morphed into a nonsapient being of pure, left with an insatiable hunger, hunger for souls: the Faceless Man. The Spirit Eater.Eater curse is his parasitic ravenous remnant, attaching itself to people and condemning their souls to the Wall in his place. Over time, his victims are slowly "digested", devouring more spirits to hold off the encroachment of the curse, but needing more and more spirits to hold off the hunger.]]

[[spoiler:At the end of the game, the player character recovers the stolen soul from the Wall of the Faithless, but must then battle Akachi attempts to forcibly take for control of the Knight Captain's soul. over it. Depending on what actions whether or not the three fragments of the [[TitleDrop Mask of the Betrayer]] were taken recovered in the game, the Captain Knight-Captain can either submit choose to Akachi's hunger, suppress him [[GoldenEnd restore Akachi and trap them both in end the Spirit-Eater curse]], subdue Akachi and spend eternity on the Fugue Plane forever, or, if all three mask fragments were obtained, Plane, or [[CompleteMonster ''devour the Captain can put Akachi's spirit Faceless Man'' and become a power to rest, ending shake the curse forever.planes]].]]

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-->''Know this name our enemies have draped upon you - this Kalach-Cha - its sound travels far, even reaching the ears of my people.'' - Zhjaeve, Resident ObiWan - sort of

to:

-->''Know this name our enemies have draped upon you - this Kalach-Cha - its sound travels far, even reaching the ears of my people.'' - Zhjaeve, Resident ObiWan - sort of
ObiWan



[[folder:Neverwinter Nights 2: Mask of The Betrayer characters]]

to:

[[folder:Neverwinter Nights 2: Mask of The Betrayer characters]]
Party Members]]



[[spoiler:Okku was the one who helped construct the prison the Captain found themselves in at the beginning of the game. The aforementioned previous Spirit Eater, in an attempt to ensure the Curse never threatens the world again, crafted the prison and spent his last days there so that, once he died, the Curse could not leave the prison. Okku, out of both respect to his friend and what he felt to be his duty to safeguard the world from the curse, remained within the Barrow to watch over the Curse and ensure it never escapes. However, this inadvertently lead to his fellow Spirit Bears going mad and feral due to the Curse's influence, likely dooming them to extinction.]]

to:

[[spoiler:Okku was the one who helped construct the prison the Captain found themselves Knight-Captain awakens in at the beginning of the game. The aforementioned previous Spirit Eater, in an attempt to ensure the Curse never threatens threatened the world again, crafted the prison and spent his last days there so that, in the hopes that once he died, died the Curse could not leave curse would be trapped in the prison.prison and never spread to another person. Okku, out of both respect to his friend and what he felt to be his duty to safeguard the world from the curse, remained within the Barrow to watch over the Curse and ensure it never escapes. However, this inadvertently lead to his fellow Spirit Bears going mad and feral due to the Curse's influence, likely dooming them to extinction.]]



* HeroAntagonist: [[spoiler:at first]]

to:

* HeroAntagonist: [[spoiler:at first]][[spoiler:When you first meet him]]




to:

[[/folder]]

[[folder:Neverwinter Nights 2: Mask of The Betrayer Non-Party Characters]]



A mysterious Red Wizard who has usurped Safiya's mother as leader of Thaymount Acadamy for unknown reasons. He seems to have a vendetta against the Knight Captain.

[[spoiler:Araman is actually the brother of Akachi the Betrayer. Centuries ago, when Akachi chose to rebel against Myrkul to save his lover, the Founder, Araman chose to stay loyal to his god. As a "reward", Myrkul made him immortal and gave him a new task: Track down the Founder and destroy her. His takeover of Thaymount was so he could access a portal that would lead him to the Founder's Sanctum. Just before he can reach her, however, the Knight Captain's party (and, optionally, Ammon Jerro) confront him. Despite his potent magic and having a small army of Myrkulites at his disposal, Araman is ultimately killed. ]]

[[spoiler:Araman is suggested to be a jaded, depressed man. To this day, he believes firmly that Akachi's actions were madness acted out of love, and believes that no good will ever come of such emotions. He seems to take no pleasure in what he must do, but views it as a necessary evil to maintain balance in the world.]]

* [[spoiler:AntiVillain]]: [[spoiler:Arguably.]]

to:

A mysterious Red Wizard who has usurped Safiya's mother as leader of Thaymount the Acadamy of Shapers and Binders for unknown reasons. He seems to have a vendetta against the Knight Captain.

Knight-Captain.

[[spoiler:Araman is actually the brother of Akachi the Betrayer. Centuries ago, when Akachi chose to rebel against Myrkul to save for the sake of his lover, the Founder, Araman chose to stay loyal to his god. As a "reward", Myrkul made him immortal and gave him a new task: Track down the Founder and destroy her. His takeover of Thaymount was so he could access a portal that would lead him to the Founder's Sanctum. Just before Before he can reach her, however, the Knight Captain's Knight-Captain's party (and, optionally, Ammon Jerro) confront him. Despite his potent magic and having a small army of Myrkulites at his disposal, Araman is ultimately killed. ]]

[[spoiler:Araman is suggested to be a jaded, depressed man. To this day, he believes firmly that Akachi's actions were madness acted out betrayal of love, his god for his love was madness, and believes that no good will ever could come of such emotions. upsetting the order of the Planes. He seems to take takes no pleasure in what he must do, but views it as a does, instead seeing his actions [[NecessaryEvil necessary evil evils]] to maintain balance in the world.]]

* [[spoiler:AntiVillain]]: [[spoiler:Arguably.[[spoiler:[[YourMillageMayVary Arguably.]] ]]



* [[spoiler:HeroAntagonist]]: [[spoiler:Again, arguably]]

to:

* [[spoiler:HeroAntagonist]]: [[spoiler:Again, arguably]][[spoiler:[[YourMillageMayVary Again, arguably.]] ]]




to:

* [[spoiler: OptionalPartyMember]]: [spoiler: Should the player decide to betray the Betrayer's Crusade and side with Kelemvor, Araman joins in place of Kaelynn, who leaves the party.



A Hag coven that operates in Rashemen. While undeniably evil and depraved, most of the people in the nation grudgingly accept their presence due to their wealth of ancient knowledge. The Knight Captain's party is directed to them when trying to learn more about the Spirit Eater curse, but the Coven, fearing that the Captain will lose control and devour them, betray the party and dump them in a debilitated prison.

[[spoiler:The Hag Coven turn out to be directly responsible for Gann's childhood trauma. When it was discovered that Gann's mother had sired a child with a human, the Coven forced her to abandon the child...but not before forcing her to ''devour her husband alive'', driving her completely insane. Needless to say, Gann is less than pleased with this, and insists that they must die. The Coven attempt to dissuade the Captain from this, claiming that killing them would rob the world of countless bits of knowledge, but ultimately it is the Captain's decision whether they live or die. In either case, the Coven do end up telling the party their next destination: Thaymount Academy.]]

to:

A Hag coven that operates in Rashemen. of Rashemi hags who gather dreams and ancient knowledge. While undeniably evil and depraved, most of the people in of the nation grudgingly accept their presence due to their wealth of ancient knowledge. The Knight Captain's Knight-Captain's party is directed to visit them when trying to learn more as a source of information about the Spirit Eater curse, but the Coven, fearing that the Captain will lose control of the curse and devour them, betray the party and dump them in a debilitated prison.

prison under the lake.

[[spoiler:The Hag Coven turn turns out to be directly responsible for Gann's [[ParentalAbandonment childhood trauma. abandonment]]. When it was discovered that Gann's mother had sired a child with a human, and worse, loved both the man in question and the child, the Coven offered her a [[SadisticChoice choice between the lives of her child or her lover.]] She chose to spare her son, and was forced to ''eat her to abandon the child...but not before forcing her to ''devour her husband love alive'', driving the act of which drove her completely insane. insane. Needless to say, Gann is less than pleased with to discover this, and insists that they must die. be killed. The Coven attempt attempts to dissuade the Captain from this, claiming that killing them would rob the world of countless bits of knowledge, priceless knowledge and beauty, but ultimately it is the Captain's decision Captain decides whether they live or die. In either case, the Coven do end up telling the party their next destination: Thaymount Academy.]]



::'''Akachi the Betrayer'''
A now legendary figure in Faerun's history. His title is due to him being the first person to attempt to tear down the Wall of the Faithless. However, who exactly he was, why he tried to destroy the Wall, and what ultimately happened to him is a complete mystery.

to:

::'''Akachi ::'''The Faceless Man/[[spoiler: Akachi the Betrayer'''
A now legendary figure in Faerun's history.
Betrayer]]'''
The embodiment of the Spirit Eater curse, dealing with the Faceless Man is the only way for the Spirit Eater curse to be ended.
His title is due to him being the first person to attempt to tear down the Wall of the Faithless. However, who exactly he was, why he tried to destroy the Wall, and what ultimately happened to him is a complete mystery.
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::The Slumbering Coven

to:

::The ::'''The Slumbering CovenCoven'''



::Akachi the Betrayer

to:

::Akachi ::'''Akachi the BetrayerBetrayer'''
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[[spoiler:Akachi served as the high priest of Myrkul alongside his brother, Araman, and his lover, the Founder. However, when the Founder died without pledging to a God, and thus became condemned to the Wall, Akachi chose to rebel against his god and led the First Crusade in an attempt to save her. His Crusade was doomed to failure, and as punishment he was bound to the Wall himself. However, Myrkul, seeing an opportunity to ensure his ressurection if he ever died, decided that Akachi had not suffered enough, and so gave him a punishment about 100 times worse: He was stripped of his mind, his humanity, and everything that made him a sentient being, and was morphed into a nonsapient being of pure, insatiable hunger, the Spirit Eater.

At the end of the game, Akachi attempts to forcibly take control of the Knight Captain's soul. Depending on what actions were taken in the game, the Captain can either submit to Akachi's hunger, suppress him and trap them both in the Fugue Plane forever, or, if all three mask fragments were obtained, the Captain can put Akachi's spirit to rest, ending the curse forever.]]

to:

[[spoiler:Akachi served as the high priest of Myrkul alongside his brother, Araman, and his lover, the Founder. However, when the Founder died without pledging to a God, and thus became condemned to the Wall, Akachi chose to rebel against his god and led the First Crusade in an attempt to save her. His Crusade was doomed to failure, and as punishment he was bound to the Wall himself. However, Myrkul, seeing an opportunity to ensure his ressurection if he ever died, decided that Akachi had not suffered enough, and so gave him a punishment about 100 times worse: He was stripped of his mind, his humanity, and everything that made him a sentient being, and was morphed into a nonsapient being of pure, insatiable hunger, the Spirit Eater.

At
Eater.]]

[[spoiler:At
the end of the game, Akachi attempts to forcibly take control of the Knight Captain's soul. Depending on what actions were taken in the game, the Captain can either submit to Akachi's hunger, suppress him and trap them both in the Fugue Plane forever, or, if all three mask fragments were obtained, the Captain can put Akachi's spirit to rest, ending the curse forever.]]
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Added DiffLines:


::The Slumbering Coven
A Hag coven that operates in Rashemen. While undeniably evil and depraved, most of the people in the nation grudgingly accept their presence due to their wealth of ancient knowledge. The Knight Captain's party is directed to them when trying to learn more about the Spirit Eater curse, but the Coven, fearing that the Captain will lose control and devour them, betray the party and dump them in a debilitated prison.

[[spoiler:The Hag Coven turn out to be directly responsible for Gann's childhood trauma. When it was discovered that Gann's mother had sired a child with a human, the Coven forced her to abandon the child...but not before forcing her to ''devour her husband alive'', driving her completely insane. Needless to say, Gann is less than pleased with this, and insists that they must die. The Coven attempt to dissuade the Captain from this, claiming that killing them would rob the world of countless bits of knowledge, but ultimately it is the Captain's decision whether they live or die. In either case, the Coven do end up telling the party their next destination: Thaymount Academy.]]

* CompleteMonster: [[spoiler:Their actions towards Gann and his mother]] will make you lose any sympathy you may have had for them.
* KickTheSonOfABitch: [[spoiler:As valuable their knowledge may be, killing these selfish bitches is nevertheless extremely satisfying.]]
* KnowledgeBroker
* NecessarilyEvil: How they view themselves. [[spoiler:You can disagree and say they're just plain evil, and kill them.]]
* NeutralEvil

::Akachi the Betrayer
A now legendary figure in Faerun's history. His title is due to him being the first person to attempt to tear down the Wall of the Faithless. However, who exactly he was, why he tried to destroy the Wall, and what ultimately happened to him is a complete mystery.

[[spoiler:Akachi served as the high priest of Myrkul alongside his brother, Araman, and his lover, the Founder. However, when the Founder died without pledging to a God, and thus became condemned to the Wall, Akachi chose to rebel against his god and led the First Crusade in an attempt to save her. His Crusade was doomed to failure, and as punishment he was bound to the Wall himself. However, Myrkul, seeing an opportunity to ensure his ressurection if he ever died, decided that Akachi had not suffered enough, and so gave him a punishment about 100 times worse: He was stripped of his mind, his humanity, and everything that made him a sentient being, and was morphed into a nonsapient being of pure, insatiable hunger, the Spirit Eater.

At the end of the game, Akachi attempts to forcibly take control of the Knight Captain's soul. Depending on what actions were taken in the game, the Captain can either submit to Akachi's hunger, suppress him and trap them both in the Fugue Plane forever, or, if all three mask fragments were obtained, the Captain can put Akachi's spirit to rest, ending the curse forever.]]

* [[spoiler:BigBad]]
* ChaoticEvil
* [[spoiler:EldritchAbomination]]
* [[spoiler:TragicMonster]]
* [[spoiler:WoobieDestroyerOfWorlds: Its hard not to feel sorry for him in the end.]]
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[[spoiler: In a climatic battle twenty years before the story begins, Ammon Jerro battled the King of Shadows in West Harbor, at the head of an army of demons and wielding the Silver Sword of Gith. While his demons fought the undead, he dueled the King of Shadows. He managed to win , but the explosion of power released by the King of Shadows' death throes shattered the Silver Sword and sent Ammon Jerro to Hell.

Having [[LikeABadassOutOfHell made his way back to the Prime Material Plane]], Ammon Jerro again plans to fight the King of Shadows by seeking out the shards of the Silver Sword, and binding demons to his will. The party encounters some of his demons and manages to track down his Haven thanks to his granddaughter, Shandra. When the party and he finally face off, he kills his granddaughter in a rage at her unbinding his demons. After realizing his mistake, Ammon Jerro [[DefeatMeansFriendship agrees to join the party to defeat the King of Shadows]]. If the player character's influence with Shandra was high enough, it is possible to make Ammon Jerro admit that his methods of combating the King of Shadows were flawed, and beg Shandra's forgiveness.

Ammon Jerro survives the end of the original campaign, and potentially has a minor role in ''Mask of the Betrayer''. The party encounters his body at the Academy of Shapers and Binders, and with a bit of clever [[DealWithTheDevil dealing]] can recover his soul and restore him. He explains that he managed to follow the player character during his kidnapping, and is the one to provide details about the fates of your companions from the OC. He [[GuestStarPartyMember joins the player for a small amount of time in chapter two, and also sends demonic reinforcements to aid the player in the final chapter of the expansion.]]

to:

[[spoiler: In [[spoiler:In a climatic battle twenty years before the story begins, Ammon Jerro battled the King of Shadows in West Harbor, Harbor at the head of an army of demons demons, and wielding the Silver Sword of Gith. While his demons fought the undead, he dueled the King of Shadows. He managed to win , win, but the explosion of power released by the King of Shadows' death throes shattered the Silver Sword and sent Ammon Jerro to Hell.

Having
Hell.]]

[[spoiler:Having
[[LikeABadassOutOfHell made his way back to the Prime Material Plane]], Ammon Jerro again plans to fight the King of Shadows by seeking out the shards of the Silver Sword, and binding demons to his will. The party encounters some of his demons and manages to track down his Haven thanks to his granddaughter, Shandra. When the party and he finally face off, he kills his granddaughter in a rage at her unbinding his demons. After realizing his mistake, Ammon Jerro [[DefeatMeansFriendship agrees to join the party to defeat the King of Shadows]]. If the player character's influence with Shandra was high enough, it is possible to make Ammon Jerro admit that his methods of combating the King of Shadows were flawed, and beg Shandra's forgiveness.

Ammon
forgiveness.]]

[[spoiler:Ammon
Jerro survives the end of the original campaign, and potentially has a minor role in ''Mask of the Betrayer''. The party encounters his body at the Academy of Shapers and Binders, and with a bit of clever [[DealWithTheDevil dealing]] can recover his soul and restore him. He explains that he managed to follow the player character during his kidnapping, and is the one to provide details about the fates of your companions from the OC. He [[GuestStarPartyMember joins the player for a small amount of time in chapter two, two]], and also sends demonic reinforcements to aid the player in the final chapter of the expansion.]]

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A former court wizard of Neverwinter, Ammon Jerro first became aware of the King of Shadows twenty years before the story starts. He tried to warn people about the threat that it posed, but to no avail. Unwilling to let the threat grow unchecked, he vowed to stop the King of Shadows... no matter what.

[[spoiler: In a climatic battle twenty years before the story begins, Ammon Jerro battled the King of Shadows in West Harbor, at the head of an army of demons and wielding the Silver Sword of Gith. While his demons fought the undead, he dueled the King of Shadows. He managed to win , but the explosion of power released by the King of Shadows' death throes shattered the Silver Sword and sent Ammon Jerro to Hell.

Having [[LikeABadassOutOfHell made his way back to the Prime Material Plane]], Ammon Jerro again plans to fight the King of Shadows by seeking out the shards of the Silver Sword, and binding demons to his will. The party encounters some of his demons and manages to track down his Haven thanks to his granddaughter, Shandra. When the party and he finally face off, he kills his granddaughter in a rage at her unbinding his demons. After realizing his mistake, Ammon Jerro [[DefeatMeansFriendship agrees to join the party to defeat the King of Shadows]]. If the player character's influence with Shandra was high enough, it is possible to make Ammon Jerro admit that his methods of combating the King of Shadows were flawed, and beg Shandra's forgiveness.

Ammon Jerro survives the end of the original campaign, and potentially has a minor role in ''Mask of the Betrayer''. The party encounters his body at the Academy of Shapers and Binders, and with a bit of clever [[DealWithTheDevil dealing]] can recover his soul and restore him. He explains that he managed to follow the player character during his kidnapping, and is the one to provide details about the fates of your companions from the OC. He [[GuestStarPartyMember joins the player for a small amount of time in chapter two, and also sends demonic reinforcements to aid the player in the final chapter of the expansion.]]



* ThoseWhoFightMonsters: After realizing that no one took his warnings about the King of Shadows seriously, he decided to act on his own. In order to combat the horde of undead under the thrall of the King of Shadows, he turned to the infernal powers for an army of his own.

to:

* ThoseWhoFightMonsters: HeWhoFightsMonsters: After realizing that no one took his warnings about the King of Shadows seriously, he decided to act on his own. In order to combat the horde of undead under the thrall of the King of Shadows, he turned to the infernal powers for an army of his own.

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[[spoiler:He is confirmed to have survived the final battle of the OC by way of being pure BadAss. In ''Storm of Zehir'', he watches over Crossroad Keep in the Knight Captain's absence. Later on chronologically, in the best ending of ''Mask of the Betrayer'' he is present at the Captain's wedding to either Safiya or Gann alongside Neeshka.]]

to:

[[spoiler:He is confirmed to have survived survives the [[RocksFallEveryoneDies final battle battle]] of the OC by way of being pure BadAss. In ''Storm of Zehir'', he watches over Crossroad Keep in the Knight Captain's absence. Later on chronologically, in the best ending of ''Mask of the Betrayer'' he is present at the Captain's wedding to either Safiya or Gann alongside Neeshka.Neeshka or Aldanon.]]



* BloodKnight: He's probably the most fight-happy of your entire party, which is fitting for the sole [[spoiler:surviving]] fighter.

to:

* BloodKnight: He's probably the most fight-happy of your entire party, which is fitting for the sole [[spoiler:surviving]] fighter.first character you recruit.



* DeadpanSnarker: She gets a few fantastic hits in on other characters.

to:

* DeadpanSnarker: She gets a few fantastic hits in on other characters.
characters.
* KillItWithFire: Her preferred method of problem solving.



* LawfulGood: He's a ''paladin''.

to:

* LawfulGood: He's a ''paladin''.
''paladin''.



Bishop is an...interesting look at the concept of ChaoticEvil. While undeniably evil and bloodthirsty, there is a method to his madness. He genuinely believes that the concept of civilization and culture is a total sham, and is convinced that everyone, even him, is just a rabid animal waiting to strike. He despises being given orders, but will grudgingly admit respect towards the Knight Captain with high enough influence.

[[spoiler:Ultimately, Bishop's beliefs and free spirit cause his undoing. During the siege on Crossroad Keep near the end, he betrays the party by sabotaging the keep's gates and allowing the undead entry. He is later seen at the grounds of the final battle. If his influence is low, he will assist Garius in the battle, and may even sabotage the Construct. However, if his influence is high, the Captain can appeal to his inherent hatred of being someone's servant, and he will agree to leave in peace.]]

[[spoiler:No matter what path is taken, Bishop ultimately dies, either by the player's hand or by being crushed by rubble. He makes a cameo appearance in ''Mask of the Betrayer'' in a dream, where it is revealed that he has been bound to the Wall of the Faithless. After giving some last few snide remarks to the Captain, he is fully absorbed into the Wall, but not before giving them the final mask fragment.]]

to:

Bishop is an...interesting look at the concept of ChaoticEvil. While undeniably evil and bloodthirsty, there is a method what it means to his madness.be ChaoticEvil. He genuinely believes that the concept of civilization and culture is a total sham, and is convinced that everyone, even him, is just a rabid animal waiting to strike. He despises being given orders, ordered about, but will grudgingly admit respect he respects towards the Knight Captain if your influence with him is high enough influence.

enough.

[[spoiler:Ultimately, Bishop's beliefs and free spirit cause are his undoing. During the siege on Crossroad Keep near by the end, King of Shadows' army, he betrays the party by sabotaging the keep's gates and allowing the undead entry. He is later seen shows up at the grounds site of the final battle. If his your influence with him is low, he will assist Garius in the battle, and may even sabotage will attempt to take control of the Construct. However, if his Construct. If influence with him is high, the Captain can appeal to his inherent hatred of being someone's servant, and he will agree to leave in peace.]]

[[spoiler:No matter what path is taken, Bishop ultimately dies, either by the player's hand or by being crushed by rubble. the collapsing castle. He makes a cameo an appearance in ''Mask of the Betrayer'' in a dream, where it is revealed that he has been bound to the Wall of the Faithless. After giving some last few snide remarks to the Captain, he is fully absorbed into the Wall, but not before giving them the final mask fragment.]]



[[spoiler:Canonically, Sand survives the final battle by transforming into an iron golem, rendering him impervious to the falling debris of the King of Shadow's lair.]]

to:

[[spoiler:Canonically, Sand [[spoiler:Sand canonically survives the final battle by transforming into an iron golem, rendering him impervious to the falling debris of the King of Shadow's lair.]]





to:

\nA simple farmgirl from just outside Highever, Shandra Jerro at first seems like just another NPC, until the githyanki abduct her to use her in the search for her grandfather's Haven. Having lost her farm thanks to getting caught up in the Knight-Captain's business, she joins up with the Knight-Captain's party as a fighter.

[[spoiler: For a time she acts as a free extra party member , but during the assault on Ammon Jerro's Haven, she realizes that the man they have been chasing is in fact her grandfather, and that her blood is the key to undoing the spells that make Ammon Jerro nigh-invincible. After undoing the spells, he kills her in a fit of anger, not realizing who she was.]]

* SixthRanger: While the maximum party size is normally five, she acts as a literal sixth party member in chapter II.



* MyGodWhatHaveIDone: Takes a bit of doing, but you can make him realize his mistakes.

to:

* MyGodWhatHaveIDone: Takes a bit of doing, but you can make him realize his mistakes.
mistakes.
* ThoseWhoFightMonsters: After realizing that no one took his warnings about the King of Shadows seriously, he decided to act on his own. In order to combat the horde of undead under the thrall of the King of Shadows, he turned to the infernal powers for an army of his own.

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* AllGirlsWantBadBoys: He is immensely popular amongst the female fanbase.



* {{Darwinist}}
* DracoInLeatherPants: See AllGirlsWantBadBoys.



* {{Foreshadowing}}: [[spoiler:His cryptic conversation with Grobnar about the Construct's capabilities hint at his true motives.]]




to:

* TokenEvilTeammate




to:

A Blade Golem that was sent by Garius' followers to dispose of the party while they were investigating Githyanki activity in Neverwinter. The party manages to drive it off, severely damaging it in the process, and later come across it during the assault on Zeearie's lair. Grobnar, fascinated with the machine, convinces the Knight Captain to confiscate it in hopes of repairing it. Once Crossroad Keep is reclaimed from the Shadow Priests, and after a rather lengthy sidequest, Grobnar is able to repair the construct and make it better than ever.

[[spoiler:In the final battle, if Bishop fights alongside Garius and Grobnar's influence is low, Bishop will sabotage the Construct, making it turn against the party.]]

[[spoiler:Canonically, the Construct was destroyed in the final battle when both it and Grobnar were crushed by a fallen pillar.]]

* OptionalPartyMember
* TeamPet: Essentially.
* TrueNeutral: It's a barely sentient suit of armor. Can't exactly be anything else.
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[[spoiler:Ultimately, Bishop's beliefs and free spirit cause his undoing. During the siege on Crossroad Keep near the end, he betrays the party by sabotaging the keep's gates and allowing the undead entry. He is later seen at the grounds of the final battle. If his influence is low, he will assist Garius in the battle, and may even sabotage the Construct. However, if his influence is high, the Captain can appeal to his inherent hatred of being someone's servant, and he will agree to leave in peace.

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[[spoiler:Ultimately, Bishop's beliefs and free spirit cause his undoing. During the siege on Crossroad Keep near the end, he betrays the party by sabotaging the keep's gates and allowing the undead entry. He is later seen at the grounds of the final battle. If his influence is low, he will assist Garius in the battle, and may even sabotage the Construct. However, if his influence is high, the Captain can appeal to his inherent hatred of being someone's servant, and he will agree to leave in peace.
peace.]]
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* ClingJealousGirl: At times with a male PC.

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* ClingJealousGirl: ClingyJealousGirl: At times with a male PC.
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* [[spoiler:TheDragon]]
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* HeriocWillpower: [[spoiler:If her influence is high enough, she'll resist Garius' MindRape through sheer willpower.]]

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* HeriocWillpower: HeroicWillpower: [[spoiler:If her influence is high enough, she'll resist Garius' MindRape through sheer willpower.]]

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[[spoiler:He is confirmed to have survived the final battle of the OC by way of being pure BadAss. In ''Storm of Zehir'', he watches over Crossroad Keep in the Knight Captain's absence. Later on chronologically, in the best ending of ''Mask of the Betrayer'' he is present at the Captain's wedding to either Safiya or Gann alongside Neeshka.]]



* Fan Preferred Couple: Neeshka and a male Knight-Captain.
* I Have You Now My Pretty: [[spoiler:During the VeryDefinitelyFinalDungeon, [[TheDragon Black Garius]] captures Neeshka and proceeds to torture her and attempt to bind her to his will.]]

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* Fan Preferred Couple:
A Tiefling Rogue that the Captain and Khelgar encounter being threatened by a group of corrupt soldiers. After helping her fight them off, she agrees to tag along, mainly for the thrill of adventure.

Neeshka is fiery, feisty, and more than a male Knight-Captain.
* I Have You Now My Pretty: [[spoiler:During
little fun loving. She takes the VeryDefinitelyFinalDungeon, [[TheDragon FantasticRacism she often gets in stride, barely letting it get to her. However, her fiendish blood makes her vulnerable to certain dark magics, [[spoiler:Which Black Garius]] captures Neeshka and proceeds Garius tries to torture take advantage of in the final battle. Whether or not he succeeds in this depends on Neeshka's influence.]]

[[spoiler:Neeshka canonically survives the original campaign's final battle due to
her and attempt to bind her to his will.great agility. In the best ending of ''Mask of the Betrayer'', she is seen attending the Captain's wedding along with Khelgar.]]

* TheCameo: [[spoiler:In [=MotB=]'s best ending.
]]
* FanPreferredCouple: Neeshka and a male Knight-Captain.
* HeriocWillpower: [[spoiler:If her influence is high enough, she'll resist Garius' MindRape through sheer willpower.]]
* IHaveYouNowMyPretty: [[spoiler:During the VeryDefinitelyFinalDungeon, [[TheDragon Black Garius]] captures Neeshka and proceeds to torture her and attempt to bind her to his will.]]
* TrueNeutral: Is listed ingame as this, but acts more closely to ChaoticNeutral.



* Neutral Good

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A young elf that is part of the Mer of Dead Men's Druid Circle. She follows the Knight Captain during the early parts of his/her adventure, and ultimately reveals herself by helping the party fight off a group of Bladelings and Duergar. She then explains how the Mer has of late become corrupted and barren and that her Circle has been decimated, and believes that joining the Captain is her best bet to find out the cause of it.

[[spoiler:In Chapter 3, she learns that her Circle has actually survived, but have, with a single exception, become twisted and corrupted by the King of Shadow's influence. After being forced to kill them, Elanee will either continue to stay with the group, or decide to leave with the survivor in an attempt to find a new home, depending on her Influence.]]

[[spoiler:She canonically died in the original campaign's final battle, having sacrificed her life to save the Captain from falling debris.]]

* Neutral Good
ClingJealousGirl: At times with a male PC.
* [[spoiler:HeroicSacrifice]]
* MayDecemberRomance: With a male PC.
* NeutralGood
* StalkerWithACrush: Arguably.
* UnfortunateImplications: Many people find her romance path to be...''odd''.




A vain, arrogant sorceress that the party encounters picking a fight with two other mages. After resolving the situation one way or another, Qara accidentally burns part of the Sunken Flagon, and is forced to join the party by Duncan in order to pay off the damages.

Qara is self-obsessed, arrogant, and more than a little psychopathic. She genuinely believes that she is the most powerful magician in Faerun, and expects everyone else to treat her as such. Her overinflated ego, along with her general disdain of wizards, causes her to frequently butt heads with Sand.

[[spoiler: She canonically died in the original campaign's final battle, either having been killed by the party after betraying them (either due to low influence or automatically if Sand stays on the good side), or by having her head split open by a falling rock.]]



An...eccentric gnome bard the party encounters shortly after arriving in Neverwinter. He is a self proclaimed writer, mechanic, and general story teller. He decides to join the party because he believes they're on a grand adventure.

While not very good in combat and having an annoying personality, Grobnar actually is a mechanical genius, as he is the one who repairs the Construct and makes it functional.

[[spoiler:He canonically died in the final battle, in a futile attempt to save the Construct from a falling pillar.]]

* [[spoiler:AlasPoorScrappy]]




to:

* NeutralGood
* [[spoiler:StupidSacrifice]]: [[spoiler:He genuinely thought his ''three foot tall body'' could save the Construct from a ''story high stone pillar''. Long story short, it didn't.]]



A Paladin who was formerly part of Neverwinter's paladin order, but left in frustration over the order's inability to help the commonfolk. Since then, he has taken it upon himself to protect the innocent, and has formed a tight knit band of mercenaries to help him in this. He first meets the party when they are investigating orc activity in the region, and offers his help in this. After the orcs are routed, he decides to stay with the party. [[{{Understatement}} He doesn't like Bishop very much.]]

[[spoiler:''Mask of the Betrayer'' suggests that he died in the final battle of the original campaign. However, ''Storm of Zehir'' strongly implies that he managed to survive the CollapsingLair, albeit severely wounded. His current whereabouts are unknown, but it is suggested that he has been captured by Luskans.]]



A sociopathic ranger that the party first meets in the Sunken Flagon. He is initially a typical, if very assholish patron, but after Shandra is kidnapped by Zeearie, Duncan convinces him to help the party track them down by calling upon an old deal they made. Reluctantly, Bishop agrees, and afterwards stays on with the party for his own reasons.

Bishop is an...interesting look at the concept of ChaoticEvil. While undeniably evil and bloodthirsty, there is a method to his madness. He genuinely believes that the concept of civilization and culture is a total sham, and is convinced that everyone, even him, is just a rabid animal waiting to strike. He despises being given orders, but will grudgingly admit respect towards the Knight Captain with high enough influence.

[[spoiler:Ultimately, Bishop's beliefs and free spirit cause his undoing. During the siege on Crossroad Keep near the end, he betrays the party by sabotaging the keep's gates and allowing the undead entry. He is later seen at the grounds of the final battle. If his influence is low, he will assist Garius in the battle, and may even sabotage the Construct. However, if his influence is high, the Captain can appeal to his inherent hatred of being someone's servant, and he will agree to leave in peace.

[[spoiler:No matter what path is taken, Bishop ultimately dies, either by the player's hand or by being crushed by rubble. He makes a cameo appearance in ''Mask of the Betrayer'' in a dream, where it is revealed that he has been bound to the Wall of the Faithless. After giving some last few snide remarks to the Captain, he is fully absorbed into the Wall, but not before giving them the final mask fragment.]]




to:

* EvenEvilHasStandards: As evil as he is, he openly hates Luskan.
* FreudianExcuse: Subverted. He ''does'' have one, but not even he considers it valid.
* TheOtherDarrin: [[spoiler:In ''Mask of the Betrayer''.]]



A skilled, but somewhat haughty elven wizard that runs a magic shop in Neverwinter. He first appears when the Knight Captain tries to learn the secret of the shards, but Sand is unable to give much help aside from pointing them in the direction of someone who can help them. Later on, when Garius' henchmen accuse the Captain of slaughtering the town of Ember, Sand is chosen as their assistant and lawyer. Once the Ember Trials are resolved, he decides to assist the Captain in their quest.

[[spoiler:Canonically, Sand survives the final battle by transforming into an iron golem, rendering him impervious to the falling debris of the King of Shadow's lair.]]







to:

A githzerai cleric that was imprisoned in Crossroad Keep while it was under Garius' control. She is one of the only people who truly knows what is happening, and helps the Knight Captain learn about the King Shadows, its origins, and how it can be stopped.

[[spoiler:Whether or not she survived the destruction of the King of Shadow's lair is completely unknown. Not even Ammon Jerro knows what happened to her.]]

* LawfulNeutral
* [[MrExposition Miss Exposition]]
* [[spoiler:NeverFoundTheBody]]
* VerbalTic: ''Know'' that like a certain other [[PlanescapeTorment Githzerai]], Zhjaeve puts ''emphasis'' on words relating to ''knowing'' and ''will''.



* Neutral Evil

to:

* Neutral EvilNeutralEvil



* TheChick




to:

* StaffChick
* NonhumanSidekick: Her gargoyle familiar, Kaji.



* {{Bishonen}}
* TheCasanova: Definitely has elements of this.




to:

* EnsembleDarkHorse
* EstrogenBrigadeBait: A fact he is well aware of. In fact, it's implied that he's in the Mulsantir prison when first met for the crime of ''being too handsome''.
* TheLancer: Both in story and gameplay terms, as his preferred weapon is a spear.



* CombatMedic
* DissonantSerenity: She ''never'' raises her voice, which can be a bit creepy depending on what she's talking about.




to:

* WingedHumanoid



* EverythingsWorseWithBears
* HeroAntagonist: [[spoiler:at first]]




to:

* [[spoiler:SourSupporter]]: [[spoiler:He is initially quite skeptical that the Knight Captain can end the Curse without succumbing to it, but do enough good deeds and he'll warm up to you considerably.]]



NeutralEvil

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* HiveMind
* IAmLegion
*
NeutralEvil
* TokenEvilTeammate: [[spoiler:Driven home by the fact that the only way to get it is to perform a blatantly evil act.]]
* YourSoulIsMine: Like the Captain, it can absorb souls, but instead of devouring them, it adds them to its HiveMind.]]


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* [[spoiler:AntiVillain]]: [[spoiler:Arguably.]]
* [[spoiler:HeroAntagonist]]: [[spoiler:Again, arguably]]
* LawfulNeutral

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A Red Wizard that appears to help the Knight Captain when he/she awakens in Rasheman, and the first party member gained. She claims to have been sent by her mother, the leader of a prominent Thayan academy, to help the Captain for unspecified reasons, but there may be ulterior motives to her task that not even she is aware of.

[[spoiler:In reality, she is one of the three fragments of Akachi's lover, the Founder. She was unknowingly planted in the Knight Captains party as part of the Founder's plan to end the Spirit Eater curse.]]

*LawfulNeutral




to:

A Hagspawn Spirit Shaman that the Captain encounters while searching for allies against Okku. Abandoned by his family at a young age, the animals of the wild took him as their own, explaining his choice of class. The main interesting aspect of Gann is that unlike most other Hagspawn, he is quite handsome and {{Bishonen}}, a trait he takes great pride in. As a Spirit Shaman, he is capable of walking in the realm of dreams, which can come in handy at various points in the game.

[[spoiler:It is later revealed that her mother actually truly loved him, and was forced to abandon him by the Hag Coven. Upon discovering this, he implores the Captain to kill the Coven in retribution.]]

*ChaoticNeutral




to:

A half-celestial that the Captain recruits for the struggle against Okku. The party meets her in the Shadow Realm version of Mulsantir, attempting to discover secret information on Kelemvor and Akachi the Betrayer. In exchange for helping her obtain this information, she agrees to aide the Captain.

[[spoiler:Kaelyn was originally a devout servant of Kelemvor, god of death. However, as time went on she began to question her faith, specifically, the highly controversial Wall of the Faithless. Unable to in good faith help shepherd the souls of the dead into what many consider a FateWorseThanDeath, she left the faith and attempted to forcibly tear down the Wall. Even though she failed and was cast down into Faerun, she still wishes to see the Wall destroyed.]]

*NeutralGood




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A powerful bear spirit that is the sole guardian of the Spirit Barrow. He first appears attempting to stop the Knight Captain and Safiya from escaping the Barrow. Although driven off, Okku soon afterwards amasses a spirit army outside Mulsantir, demanding that the Captain face him in combat. Despite the Captain's attempts at peace, Okku strangely insists that the Captain must die. [[spoiler:After a heated battle, Okku is defeated and begs that the Captain kill him before the Curse consumes him. If the Captain chooses to suppress the curses' hunger, Okku will be shocked that they have not given in to their hunger, and offers to help the party as part of a compact he made with a previous Spirit Eater long ago.]]

[[spoiler:Okku was the one who helped construct the prison the Captain found themselves in at the beginning of the game. The aforementioned previous Spirit Eater, in an attempt to ensure the Curse never threatens the world again, crafted the prison and spent his last days there so that, once he died, the Curse could not leave the prison. Okku, out of both respect to his friend and what he felt to be his duty to safeguard the world from the curse, remained within the Barrow to watch over the Curse and ensure it never escapes. However, this inadvertently lead to his fellow Spirit Bears going mad and feral due to the Curse's influence, likely dooming them to extinction.]]

*LawfulNeutral




to:

A mysterious undead being who is actually many souls acting as a HiveMind. [[spoiler:If the Knight Captain chooses to devour Okku, it will appear shortly afterwards and offer to join the party.]]

NeutralEvil

::'''Araman'''
A mysterious Red Wizard who has usurped Safiya's mother as leader of Thaymount Acadamy for unknown reasons. He seems to have a vendetta against the Knight Captain.

[[spoiler:Araman is actually the brother of Akachi the Betrayer. Centuries ago, when Akachi chose to rebel against Myrkul to save his lover, the Founder, Araman chose to stay loyal to his god. As a "reward", Myrkul made him immortal and gave him a new task: Track down the Founder and destroy her. His takeover of Thaymount was so he could access a portal that would lead him to the Founder's Sanctum. Just before he can reach her, however, the Knight Captain's party (and, optionally, Ammon Jerro) confront him. Despite his potent magic and having a small army of Myrkulites at his disposal, Araman is ultimately killed. ]]

[[spoiler:Araman is suggested to be a jaded, depressed man. To this day, he believes firmly that Akachi's actions were madness acted out of love, and believes that no good will ever come of such emotions. He seems to take no pleasure in what he must do, but views it as a necessary evil to maintain balance in the world.]]

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Despite being a little thick-headed and stubborn, Khelgar is also one of two LawfulGood companions and has his own reasons for being off on an adventure with some random ChosenOne from the swamps. [[spoiler:Khelgar was kicked out of his clan for abandoning them during an attack by fire giants, and they so far haven't forgiven him yet. Aside from wanting to rejoin his clan, Khelgar also aspires to be a monk in the service of Tyr, since the first people who ever beat him in a fight were a group of traveling monks.]]

to:

Despite being a little thick-headed and stubborn, Khelgar is also one of two LawfulGood companions and has his own reasons for being off on an adventure with some random ChosenOne from the swamps. [[spoiler:Khelgar was kicked out of his clan for abandoning them during an attack by fire giants, and they so far haven't forgiven him yet. Aside from wanting to rejoin his clan, clan,]] Khelgar also aspires to be a monk in the service of Tyr, monk, since the first people who ever beat him in a fight were a group of traveling monks.]]
monks.



* BoisterousBruiser: Post-CharacterDevelopment
* OurDwarvesAreAllTheSame

to:

* BoisterousBruiser: Post-CharacterDevelopment
Post-Character Development
* OurDwarvesAreAllTheSame
CharacterDevelopment: All the party characters undergo this of course, but Khelgar's personal quest is tied up in it. In order to become a monk, Khelgar has to overcome three trials. They involve overcoming his FantasticRacism, [[TheAtoner making good with his family]], and developing a sense of justice. Passing all three trials and talking to the priest of Tyr changes his alignment to Lawful Good and resets his class to monk.
* FantasticRacism: He doesn't mean anything by it, but he takes umbrage with Elanee and Neeshka... because they're an elf and a tiefling respectively. You can help him realize that he's not giving them a fair chance.
* LawfulGood: If you change his class.
* NeutralGood: His base alignment.
* OurDwarvesAreAllTheSame




to:

* Fan Preferred Couple: Neeshka and a male Knight-Captain.
* I Have You Now My Pretty: [[spoiler:During the VeryDefinitelyFinalDungeon, [[TheDragon Black Garius]] captures Neeshka and proceeds to torture her and attempt to bind her to his will.]]




to:

* Neutral Good




to:

* ChaoticNeutral: Her nominal alignment.
** ChaoticEvil: The way she acts in-game.
* DeadpanSnarker: She gets a few fantastic hits in on other characters.




to:

* CloudCuckooLander: So very much.




to:

* KnightInShiningArmor
* LawfulGood: He's a ''paladin''.




to:

''If you aren't willing to kill for it, how important can it be?'' - Bishop

* ChaoticEvil
* ChronicBackstabbingDisorder: So very much. The developers intended for you to be able to help him get over it, [[WhatCouldHaveBeen but]], [[ObviousBeta] well...




to:

* DeadpanSnarker: In a game filled with these, Sand stands head and shoulders above the rest.
* LawfulNeutral
* SquishyWizard




to:

* DealWithTheDevil: Many.
* Neutral Evil
* IDidWhatIHadToDo: If you confront Ammon Jerro about all the evil he's unleashed in his private war against the Big Bad, he's wholly unrepentant unless you had high influence with Shandra, in which case you can give him a truly awesome Reason You Suck Speech at which point he drops to his knees and begs his granddaughter for forgiveness.
* MyGodWhatHaveIDone: Takes a bit of doing, but you can make him realize his mistakes.
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[[folder:Neverwinter Nights 2: Mask of The Betrayer characters]]

:: '''Safiya'''

:: '''Gann'''

:: '''Kaelyn'''

:: '''Okku'''

:: '''One of Many'''

[[/folder]]

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to:

The first potential party member you run into, Khelgar is a [[OurDwarvesAreAllTheSame dwarven fighter]] originally encountered not far from West Harbor. After helping him out with a gang of roughnecks (by eating them all to death and/or unconsciousness) and the first wave of githyanki, Khelgar decides to tag along with you because [[DoomMagnet you seem to attract fights everywhere you go]], and he wants in.

Despite being a little thick-headed and stubborn, Khelgar is also one of two LawfulGood companions and has his own reasons for being off on an adventure with some random ChosenOne from the swamps. [[spoiler:Khelgar was kicked out of his clan for abandoning them during an attack by fire giants, and they so far haven't forgiven him yet. Aside from wanting to rejoin his clan, Khelgar also aspires to be a monk in the service of Tyr, since the first people who ever beat him in a fight were a group of traveling monks.]]

Associated Tropes:
* BloodKnight: He's probably the most fight-happy of your entire party, which is fitting for the sole [[spoiler:surviving]] fighter.
* BoisterousBruiser: Post-CharacterDevelopment
* OurDwarvesAreAllTheSame
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Getting ready for a big push to do the NWN2 OC companions

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:: '''Khelgar Ironfist'''
-->''Some take pride in craftsmanship, or in hunting, or in haggling for the best price on a blade or other piece of steel. Me? Talking with my fists is my art form.'' - Khelgar Ironfist


:: '''Neeshka'''
-->''Someone who doesn't play the odds doesn't last too long in my experience. Well, except me.'' - Neeshka

:: '''Elanee'''
-->''I don't know. She's got pointy-ears but doesn't smell of the Lower Planes, so she's probably not a tiefling. And she's too tall to be a halfling - and too thin. Plus, the hangs out with animals, so she's an elf.'' - Neeshka, asked to describe her companion.

:: '''Qara'''
-->''My problem is people keep telling me what to do, and I don't need to hear it anymore. I can handle myself. I know my powers, and I don't need somebody telling me how to use them.'' - Qara

:: '''Grobnar Gnomehands'''


:: '''Casavir'''

:: '''Bishop'''

:: '''Sand'''

:: '''Shandra Jerro'''

:: '''Zhjaeve'''

:: '''Ammon Jerro'''

:: '''The Construct'''

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