Is there an issue? Send a MessageReason:
None
Changed line(s) 50,51 (click to see context) from:
* SquishyWizard: You'll find that almost ''every'' Tiefling player picks a casting class due to just how perfect the Tieflings' racial bonuses are for them. With few exceptions the only other class you'll find people playing Tieflings as is Trickster Rogue.
to:
* SquishyWizard: You'll find that almost ''every'' Tiefling player picks a casting class due to just how perfect the Tieflings' racial bonuses are for them. With few exceptions the only other class classes you'll find people playing Tieflings as is are Trickster Rogue.
Rogue and Scourge Warlock.
Is there an issue? Send a MessageReason:
None
Changed line(s) 87 (click to see context) from:
[[WMG:Great Weapon Fighter]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 50,51 (click to see context) from:
* SquishyWizard: You'll find that almost ''every'' Tiefling player picks a casting class due to just how perfect the Tieflings' racial bonuses are for them.
to:
* SquishyWizard: You'll find that almost ''every'' Tiefling player picks a casting class due to just how perfect the Tieflings' racial bonuses are for them.
them. With few exceptions the only other class you'll find people playing Tieflings as is Trickster Rogue.
Changed line(s) 63 (click to see context) from:
[[WMG:Control Wizard]]
to:
Changed line(s) 79 (click to see context) from:
[[WMG:Devoted Cleric]]
to:
Changed line(s) 101 (click to see context) from:
[[WMG:Guardian Fighter]]
to:
* DynamicEntry: Prone to these with their dash and double knockback combo in [=PvP=]
Changed line(s) 108 (click to see context) from:
[[WMG:Trickster Rogue]]
to:
Changed line(s) 119 (click to see context) from:
[[WMG:Hunter Ranger]]
to:
Changed line(s) 128 (click to see context) from:
[[WMG:Oathbound Paladin]]
to:
Is there an issue? Send a MessageReason:
None
* AlwaysChaoticEvil: Subverted. A stereotype amongst Drow (which is rightfully earned) is that the majority of its members are evil. There are WhiteSheep among the Drow (since it's a possible race for the player), and Good Drow [=NPCs=] discuss their evil brethren with contempt for all the prejudice and hardship it's caused them.
Changed line(s) 7,8 (click to see context) from:
* OurElvesAreBetter: One of the [[TropeNamer Trope Namers]]. Many of the Drow NPCs fit the stereotypical eugenics-obsessed, evil goddess worshiping, evil-doers, but others are more neutral.
* WhiteHairBlackHeart: A stereotype amongst Drow (which is rightfully earned) is that the majority of its members are evil and can be born with naturally white hair. This is averted on the player's part of course.
* WhiteHairBlackHeart: A stereotype amongst Drow (which is rightfully earned) is that the majority of its members are evil and can be born with naturally white hair. This is averted on the player's part of course.
to:
* OurElvesAreBetter: One of the [[TropeNamer Trope Namers]]. Many of the Drow NPCs [=NPCs=] fit the stereotypical eugenics-obsessed, evil goddess worshiping, evil-doers, but others are more neutral.
neutral or even do-gooders (such as the Mysterious Drow who spies on House Xolarrin for Lord Neverember).
* WhiteHairBlackHeart: A stereotype amongst Drow (which is rightfully earned) is that the majority of its members are evil and can be born with naturally whitehair.hair (though darker hair colors are also commonplace). This is averted on the player's part of course.
* WhiteHairBlackHeart: A stereotype amongst Drow (which is rightfully earned) is that the majority of its members are evil and can be born with naturally white
Is there an issue? Send a MessageReason:
None
Changed line(s) 55 (click to see context) from:
* MasterOfAll: Sort of. They're the only race that can stick their racial bonuses in any two stats of their choice, allowing them to fit any role.
to:
* MasterOfAll: Sort of. They're the only race that can stick their racial bonuses in any two stats of their choice, allowing them to fit any role.class rather easily.
* BlackMage: To a T aside from an emphasis on control effects over pure damage.
* FireIceLightning: See above.
* FrictionlessIce: Can inflict this with the aptly named Ice Floor.
Changed line(s) 80 (click to see context) from:
* WhiteMage: Their role in a party. However, they're face stiff competition from the Paladins and Warlocks, who can potentially match or ''surpass'' Clerics in healing capacity. They're still the undisputed champions at buffing their allies and making sure they actually stay alive though.
to:
* WhiteMage: Their role in a party. However, they're face stiff competition from the Paladins and Warlocks, who can potentially match or ''surpass'' Clerics in healing capacity. They're still the undisputed champions at buffing their allies and making sure they actually stay alive though. ''Together'' a Cleric, Warlock, Paladin combo is nearly impossible to kill, allowing for easy dungeon raids with the help of a few damage dealers to speed things up.
Changed line(s) 88 (click to see context) from:
* HeroicResolve: Determination is meant to invoke this, with the meter filling up with damage dealt and taken before being unleashed to send you into a swinging frenzy that's immune to crowd control effects.
to:
* EverythingsBetterWithSpinning: Several attacks involve spinning or circling their target.
* HeroicResolve: Determination is meant to invoke this, with the meter filling up with damage taken (and dealtand taken with the appropriate build) before being unleashed to send you into a swinging frenzy that's immune to crowd control effects.effects and has increased health and defense.
* HeroicResolve: Determination is meant to invoke this, with the meter filling up with damage taken (and dealt
Changed line(s) 94,95 (click to see context) from:
* EverythingsBetterWithSpinning: Several attacks involve spinning or circling their target.
to:
* EverythingsBetterWithSpinning: Several attacks involve spinning or circling their target.
{{Stripperific}} Females are more scantily clad than males with some armors.
Changed line(s) 98 (click to see context) from:
* GlacierWaif: Any halfling or dwarf is going to look like this when they're covered from head to toe in plate armor and dishing out as much damage as their much larger fellows.
to:
* GlacierWaif: Any halfling or dwarf is going to look like this when they're covered from head to toe in plate armor tanking and dishing out as much damage as their much larger fellows.
* GlacierWaif: Any halfling or dwarf is going to look like this when they're covered from head to toe in plate armor tanking and dishing out as much damage as their much larger fellows.
Changed line(s) 129 (click to see context) from:
* MightyGlacier: While they have a spammable short-ranged dash in the form of Radiant Strike, they generally aren't go much of anywhere in the thick of things due to lacking a dash of any kind. That said, they usually don't ''need'' to, slowly advancing towards their targets to slam with with surprising amounts of single-target burst while keeping their allies protected and topped up.
to:
* MightyGlacier: While they have a spammable short-ranged dash in the form of Radiant Strike, they generally aren't go much of anywhere in the thick of things due to lacking a dash high-speed movement of any kind. That said, they usually don't ''need'' to, slowly advancing towards their targets to slam with with surprising amounts of single-target burst while keeping their allies protected and topped up.
Added DiffLines:
!!Scourge Warlock
* CastingAShadow: Has numerous darkness-based powers.
* DamageIncreasingDebuff: Can inflict this with their Class Feature, Lesser {{Curse}}, on up to three targets, with the damage bonus being split among them.
* DarkIsNotEvil: Very much on the side on Neverwinter despite their devilish powers.
* DealWithTheDevil: The source of their powers.
* SummonMagic: Can summon various kinds of demons to help out in a fight. Particularly emphasized by the Damnation tree.
* TechnicolorFire: Uses green {{hellfire}} straight from Phlegethos to deal Necrotic (as in melt the flesh of your bones) element damage.
* YourSoulIsMine: Killing a target with the Killing Flames spell rips the target's soul out, forcing it to fight for you for a short period. The Soulbinder Paragon Path (especially the Damnation path) furthers this, allowing the Warlock to receive Soul Sparks when they land critical hits and defeat foes in combat to bolster themselves or fuel powerful attacks. Conversely, the Warlock gains their power from making a pact with Belial, who threatens to do the same to them should they ever break the terms of their pact.
Is there an issue? Send a MessageReason:
None
Changed line(s) 130 (click to see context) from:
* TakingTheBullet: While Guardian Fighters did it first, Paladins do it better with their Divine Protector daily, which redirects all incoming damage to your allies to you instead, effectively rendering them invulnerable. Luckily for the Paladin, this incoming damage can be reduced by up to 80%!
to:
* TakingTheBullet: While Guardian Fighters did it first, Paladins do it better with their Divine Protector daily, which redirects all incoming damage to your allies to you instead, effectively rendering them invulnerable. Luckily for the Paladin, this incoming damage can be reduced by up to 80%!80%! With the right build and with some Devoted Cleric backup, it is entirely possible to maintain this indefinitely while keeping one's health always topped up, rendering your party effectively invincible in dungeons and raids!
Is there an issue? Send a MessageReason:
None
Changed line(s) 67 (click to see context) from:
* ShockAndAwe: Sudden Storm, Storm Pillar, and Maelstrom of Chaos are essentially localized lightning storms.
to:
* SquishyWizard: As per standard of the trope.
Changed line(s) 72 (click to see context) from:
to:
* TeleportSpam: With enough Recovery this becomes possible.
* AnAxeToGrind: Several new weapons are axes instead of swords. Fighters can also choose to reskin their weapons into axes with event items.
* DropTheHammer: Along with the AnAxeToGrind exmaple above, Great Weapon Fighters may also wield greathammers into combat (not that this has any visible effect compared to swords or axes).
Changed line(s) 85,86 (click to see context) from:
* ImplausibleFencingPowers: They're apparently able to stab a foe once before repeating the motion at all angles in seconds with a single attack, locking down the target all the while.
* LightningBruiser: Their "dodge" has them sprint at high speed, allowing them to keep up with some mounts. They are also the third-toughest class in the game in terms of armor (behind Guardian Fighters and Oathbound paladins) while dishing out extreme burst damage with their full combo.
* LightningBruiser: Their "dodge" has them sprint at high speed, allowing them to keep up with some mounts. They are also the third-toughest class in the game in terms of armor (behind Guardian Fighters and Oathbound paladins) while dishing out extreme burst damage with their full combo.
to:
* HeroesPreferSwords: Wields the biggest swords in the game.
* ImplausibleFencingPowers: They're apparently able to stab a foe once before repeating the motion at all angles in seconds with a single attack, locking down the target all the while. \n They're also able to strike several enemies from the front before slashing them again from behind a second later.
* LightningBruiser: Their "dodge" has them sprint at high speed, allowing them to keep up withsome mounts. ''mounts'' with enough movement bonuses added. They are also the third-toughest class in the game in terms of armor (behind Guardian Fighters and Oathbound paladins) Paladins) while dishing out extreme burst damage with their full combo.combo and At-Wills.
* ImplausibleFencingPowers: They're apparently able to stab a foe once before repeating the motion at all angles in seconds with a single attack, locking down the target all the while.
* LightningBruiser: Their "dodge" has them sprint at high speed, allowing them to keep up with
Changed line(s) 88 (click to see context) from:
* NoSell: Their Determination ability allows them to completely ignore control effects for as long as it's active while ramping up their defense.
to:
* NoSell: Their Determination ability allows them to completely ignore control effects for as long as it's active while ramping up their defense.defense and providing temporary HP to soak up attacks.
* HeroesPreferSwords: Wields one-handed longswords alongside their shields.
Changed line(s) 98 (click to see context) from:
* BladeSpam: Duelist's Flurry starts off slow, but land that hit and you'll be dealing number after number of damage.
to:
* BladeSpam: Duelist's Flurry starts off slow, but land that final hit and you'll be dealing number after number of damage.
Changed line(s) 100 (click to see context) from:
* CriticalHitClass: They're capable of massive burst damage with a single skill, making them the bane of Control Wizards and Devoted Clerics who don't have the armor necessary to survive them. End-game Rogues have been known to deal upwards of 70,000 damage or more with a single critical strike, ending all but the toughest of foes in [=PvP=].
to:
* CriticalHitClass: They're capable of massive burst damage with a single skill, making them the bane of Control Wizards and Devoted Clerics who don't have the armor necessary to survive them. End-game Rogues have been known to deal upwards of 70,000 100,000 damage or more with a single critical strike, ending all but the toughest of foes in [=PvP=].
* SmokeOut: The aptly named Smoke Bomb encounter.
* StealthExpert: The whole point of the class. Several [=PvP=] specs specialize in allowing the Rogue to remain stealthed for a ''minute or more'' under optimal conditions, wreaking havoc on the enemy team at the same time.
* StealthExpert: The whole point of the class. Several [=PvP=] specs specialize in allowing the Rogue to remain stealthed for a ''minute or more'' under optimal conditions, wreaking havoc on the enemy team at the same time.
* BadassCreed: This class ''runs'' on this trope, with their Divine Call power changing based on which oath you took (represented by your Paragon Path).
* HolyHandGrenade: Divine Punishment, Templar's Wrath, and Burning Light all work this way.
* TakingTheBullet: While Guardian Fighters did it first, Paladins do it better with their Divine Protector daily, which redirects all incoming damage to your allies to you instead, effectively rendering them invulnerable. Luckily for the Paladin, this incoming damage can be reduced by up to 80%!
Changed line(s) 136 (click to see context) from:
* BadassNormal: No magic powers, just takes an axe and starts swining. Naturally, hordes of undead fall in his wake.
to:
* BadassNormal: No magic powers, just takes an axe and starts swining.swinging. Naturally, hordes of undead fall in his wake.
Is there an issue? Send a MessageReason:
None
Changed line(s) 55 (click to see context) from:
* MasterOfAll: Sort of. They're the only race that can stick their racial bonuses in any two stats of their chose, allowing them to fit any role.
to:
* MasterOfAll: Sort of. They're the only race that can stick their racial bonuses in any two stats of their chose, choice, allowing them to fit any role.
Is there an issue? Send a MessageReason:
None
Changed line(s) 136,137 (click to see context) from:
* BadassNormal
* BaldBlackLeaderGuy
* BaldBlackLeaderGuy
to:
* BadassNormal
BadassNormal: No magic powers, just takes an axe and starts swining. Naturally, hordes of undead fall in his wake.
*BaldBlackLeaderGuyBaldBlackLeaderGuy: He's not exactly bald, but his crew cut is so short it might as well be.
*
Deleted line(s) 139 (click to see context) :
* FaceOfTheBand: Of the "Paragon Heroes".
Changed line(s) 141,142 (click to see context) from:
to:
--> "No one messes with '''MY''' barbecue!"
Is there an issue? Send a MessageReason:
None
* ArmorPiercingAttack: Their racial trait, Darkfire, gives them a 5% chance to reduce their targets defense by 10% [[ObviousRulePatch (it doesn't stack of course)]]. The Renegade variant, Faerie Fire, also lowers the target's attack power, but doesn't cut through as much defense as a trade off.
* HealThyself: Sort of, their other racial trait, Trance, let's them heal twice as fast at campfires compared to other races.
* OurElvesAreBetter: One of the [[TropeNamer Trope Namers]]. Many of the Drow NPCs fit the stereotypical eugenics-obsessed, evil goddess worshiping, evil-doers, but others are more neutral.
* WhiteHairBlackHeart: A stereotype amongst Drow (which is rightfully earned) is that the majority of its members are evil and can be born with naturally white hair. This is averted on the player's part of course.
* HealThyself: Sort of, their other racial trait, Trance, let's them heal twice as fast at campfires compared to other races.
* OurElvesAreBetter: One of the [[TropeNamer Trope Namers]]. Many of the Drow NPCs fit the stereotypical eugenics-obsessed, evil goddess worshiping, evil-doers, but others are more neutral.
* WhiteHairBlackHeart: A stereotype amongst Drow (which is rightfully earned) is that the majority of its members are evil and can be born with naturally white hair. This is averted on the player's part of course.
* CarpetOfVirility: As per the usual, male Dwarves are absolutely covered in hair. Can possibly cross with BadassMustache if the player so chooses.
* [[ImplacableMan Implacable Man/Woman]]: Their racial trait, Stand Your Ground, reduces knockback effects by a sizable amount, making Guardian Fighter or Oathbound Paladin dwarves incredibly difficult to remove from the front lines.
* StoutStrength: They're dwarves, the trope practically synonymous with the name at this point. They get an automatic +2 to Constitution and possibly to Strength as a result, making them an excellent race for the Fighter classes.
* [[ImplacableMan Implacable Man/Woman]]: Their racial trait, Stand Your Ground, reduces knockback effects by a sizable amount, making Guardian Fighter or Oathbound Paladin dwarves incredibly difficult to remove from the front lines.
* StoutStrength: They're dwarves, the trope practically synonymous with the name at this point. They get an automatic +2 to Constitution and possibly to Strength as a result, making them an excellent race for the Fighter classes.
* SquishyWizard: Their race bonuses optimize them for the casting classes to the point of being outright stated in the character selection.
* FantasticRacism: Sun Elves are notorious for this according to the lore, even calling their Moon, Wood, and Dark kin "lesser beings". Inverted with Moon Elves, who are described as quite open and friendly by comparison and find diversity to be enlightening.
* OurElvesAreBetter: Again, one of the [[TropeNamer TropeNamers]].
* SolarAndLunar: They have this dynamic with the Moon Elves having lighter skin and eye colors as well as darker hair colors while the Sun Elves are more tan with brighter hair colors. Their personalities are polar opposites as well, with Moon Elves being open and welcoming as the most tolerant of the Elves while the Sun Elves are the most racist and arrogant of them all.
* FantasticRacism: Sun Elves are notorious for this according to the lore, even calling their Moon, Wood, and Dark kin "lesser beings". Inverted with Moon Elves, who are described as quite open and friendly by comparison and find diversity to be enlightening.
* OurElvesAreBetter: Again, one of the [[TropeNamer TropeNamers]].
* SolarAndLunar: They have this dynamic with the Moon Elves having lighter skin and eye colors as well as darker hair colors while the Sun Elves are more tan with brighter hair colors. Their personalities are polar opposites as well, with Moon Elves being open and welcoming as the most tolerant of the Elves while the Sun Elves are the most racist and arrogant of them all.
* BornLucky: Their Knack for Success racial trait gives them a minor +1% to their deflection (blocking[=/=]dodging), critical severity, and gold acquisition rates.
* BornWinner: Described as "naturally good at everything" due to their heritage. This has no particular in-game effect of course.
* DumpStat: Their Dilettante racial trait puts a put into one of these depending on your class. That said, it's not a total loss.
* HalfHumanHybrid: One of the most common types in all of fantasy fiction.
* OurElvesAreBetter: As stated above, they're described in the lore as naturally being good at everything.
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: A possible hair color choice.
* BornWinner: Described as "naturally good at everything" due to their heritage. This has no particular in-game effect of course.
* DumpStat: Their Dilettante racial trait puts a put into one of these depending on your class. That said, it's not a total loss.
* HalfHumanHybrid: One of the most common types in all of fantasy fiction.
* OurElvesAreBetter: As stated above, they're described in the lore as naturally being good at everything.
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: A possible hair color choice.
* FragileSpeedster[=/=]GlacierWaif: Their racial traits and class bonuses are optimized for the Guardian Fighter, Oathbound Paladin, and Trickster Rogue classes thanks to their higher than average dodge rates and resistance to Crowd Control.
* HalfHumanHybrid: They're the result of Dwarves and Humans getting together.
* PintSizedPowerhouse: Like their dwarven ancestors they're very short but many of them look child-like throughout their years. That said, don't be surprised if you find a few at the front-lines as Guardian Fighters, Paladins, and Rogues.
* HalfHumanHybrid: They're the result of Dwarves and Humans getting together.
* PintSizedPowerhouse: Like their dwarven ancestors they're very short but many of them look child-like throughout their years. That said, don't be surprised if you find a few at the front-lines as Guardian Fighters, Paladins, and Rogues.
* FaceOfAThug: Half-Orcs aren't very pretty to look at, but several are actually pretty decent people in contrast to their brutish heritage (the player included).
* LightningBruiser: They get a bonus to their run speed for a few seconds after they enter combat to encourage them to charge into the fray. Their race bonuses are also optimized for the Fighter classes and Rogues.
* LightningBruiser: They get a bonus to their run speed for a few seconds after they enter combat to encourage them to charge into the fray. Their race bonuses are also optimized for the Fighter classes and Rogues.
* JackOfAllStats: They're not really optimized for any particular class but can fit any role well with a few good stat rolls.
* HumansAreSpecial: They only get a single +2 bonus compared to other races (who get two +2 bonuses), but they can put the bonus anywhere they want in addition to getting three extra feat points to stick in their basic feat tree, allowing them to fit practically any class.
* HumansAreSpecial: They only get a single +2 bonus compared to other races (who get two +2 bonuses), but they can put the bonus anywhere they want in addition to getting three extra feat points to stick in their basic feat tree, allowing them to fit practically any class.
* CriticalHitClass: They get an additional 1% crit chance due to their racial trait, Elven Accuracy. Their racial bonuses also optimize them for the Wizard, Rogue, and Ranger classes.
* OurElvesAreBetter: Once again, one of the [[TropeNamer Trope Namers.]]
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: One of their possible hair colors.
[[WMG:Tiefling]]
* FaceOfAThug: Like Half-Orcs and Drow, they have a bad reputation due to their race's tendency to make contracts with and serve the denizens of the Nine Hells and their resulting demonic appearance. That said, many tiefling are perfectly respectable and even heroic in comparison to their villainous brethren, with a notable example being Xalliana, a Harper agent who would loves nothing more than dishing out justice to evildoers.
* KickThemWhileTheyreDown: Their racial trait, Bloodhunt, gives them a damage boost once their health drops below half health.
* SquishyWizard: You'll find that almost ''every'' Tiefling player picks a casting class due to just how perfect the Tieflings' racial bonuses are for them.
[[WMG:Dragonborn]]
* CriticalHitClass: Their Dragonborn Fury trait boosts their Power and Critical Strike stats by 3%.
* DownloadableContent: The only race that must be purchased to play as of Module 7.
* DraconicHumanoid: One of the original examples, having the features of a dragon but a humanoid shape.
* MasterOfAll: Sort of. They're the only race that can stick their racial bonuses in any two stats of their chose, allowing them to fit any role.
* VoluntaryShapeshifting: Not in game, but the Dragonborn are a particular subset of dragonblood who were originally of other races before being willingly transformed to serve the Dragon God Bahamut.
* OurElvesAreBetter: Once again, one of the [[TropeNamer Trope Namers.]]
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: One of their possible hair colors.
[[WMG:Tiefling]]
* FaceOfAThug: Like Half-Orcs and Drow, they have a bad reputation due to their race's tendency to make contracts with and serve the denizens of the Nine Hells and their resulting demonic appearance. That said, many tiefling are perfectly respectable and even heroic in comparison to their villainous brethren, with a notable example being Xalliana, a Harper agent who would loves nothing more than dishing out justice to evildoers.
* KickThemWhileTheyreDown: Their racial trait, Bloodhunt, gives them a damage boost once their health drops below half health.
* SquishyWizard: You'll find that almost ''every'' Tiefling player picks a casting class due to just how perfect the Tieflings' racial bonuses are for them.
[[WMG:Dragonborn]]
* CriticalHitClass: Their Dragonborn Fury trait boosts their Power and Critical Strike stats by 3%.
* DownloadableContent: The only race that must be purchased to play as of Module 7.
* DraconicHumanoid: One of the original examples, having the features of a dragon but a humanoid shape.
* MasterOfAll: Sort of. They're the only race that can stick their racial bonuses in any two stats of their chose, allowing them to fit any role.
* VoluntaryShapeshifting: Not in game, but the Dragonborn are a particular subset of dragonblood who were originally of other races before being willingly transformed to serve the Dragon God Bahamut.
* ChainmailBikini: Actually averted. The girls wear proper chainmail that covers their entire bodies.
* HolyBurnsEvil: Many of their spells burn targets with white flame.
Changed line(s) 30 (click to see context) from:
to:
* WhiteMage: Their role in a party. However, they're face stiff competition from the Paladins and Warlocks, who can potentially match or ''surpass'' Clerics in healing capacity. They're still the undisputed champions at buffing their allies and making sure they actually stay alive though.
* WhiteMagicianGirl: If you so choose. The example in the trailer is one.
* WhiteMagicianGirl: If you so choose. The example in the trailer is one.
Changed line(s) 32 (click to see context) from:
* {{BFS}}: what the class is all about, wielding enormous swords with ease.
to:
* {{BFS}}: what the class is all about, wielding enormous swords with ease. However, later weapon skins allow you to wield [[AnAxeToGrind an axe]] or a [[DropTheHammer greathammer instead.]]
* BladeSpam: Flourish has the fighter wind up for a second before delivering a stab which results in a circle of additional stabs around the unlucky target, stunning them.
* BladeSpam: Flourish has the fighter wind up for a second before delivering a stab which results in a circle of additional stabs around the unlucky target, stunning them.
* DropTheHammer: Wields maces and hammers in contrasts to the Fighter's swords.
* MightyGlacier: While they have a spammable short-ranged dash in the form of Radiant Strike, they generally aren't go much of anywhere in the thick of things due to lacking a dash of any kind. That said, they usually don't ''need'' to, slowly advancing towards their targets to slam with with surprising amounts of single-target burst while keeping their allies protected and topped up.
Changed line(s) 76 (click to see context) from:
to:
* WeHardlyKnewYe: Killed off in the same chapter he's introduced.
Changed line(s) 86,88 (click to see context) from:
* MissionControl
to:
* MissionControl
MissionControl: He starts most of the major quest lines and serves as the field commander during the Dread Ring campaign.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 56 (click to see context) :
* {{Ranger}}: [[ExactlyWhatItSaysOnTheTin Duh.]]
Added DiffLines:
* RainOfArrows: Has a skill named exactly that.
* {{Ranger}}: [[ExactlyWhatItSaysOnTheTin Duh.]]
* {{Ranger}}: [[ExactlyWhatItSaysOnTheTin Duh.]]
Is there an issue? Send a MessageReason:
None
* BlownAcrossTheRoom: They have several knockback powers that push foes a fair distance, including Repel, Shield Pulse, and Ice Storm.
* ElementalPowers: Their specialty.
** AnIcePerson: A multitude of ice spells which include generating localized blizzards, shooting shards of ice, and dropping a giant icicle the size of a car on your opponent.
** PlayingWithFire: The Master of Flame paragon path can set foes ablaze for additional damage with its duration being lengthened by ice spells thanks to a mix of fire and frost burns.
* ShockAndAwe: Sudden Storm, Storm Pillar, and Maelstrom of Chaos are essentially localized lightning storms.
** UnrealisticBlackHole: They have many singularity-based powers.
* ForceChoke: Entangling Force inflicts this for a rather long duration, making it a staple of PVP focused Wizards.
* SignatureMove: Spell Mastery invokes this, allowing you to slot an additional spell that has boosted effects compared to normal.
* TimeMaster: Steal Time allows them to slow enemies to a crawl before stunning them for a few seconds.
* ElementalPowers: Their specialty.
** AnIcePerson: A multitude of ice spells which include generating localized blizzards, shooting shards of ice, and dropping a giant icicle the size of a car on your opponent.
** PlayingWithFire: The Master of Flame paragon path can set foes ablaze for additional damage with its duration being lengthened by ice spells thanks to a mix of fire and frost burns.
* ShockAndAwe: Sudden Storm, Storm Pillar, and Maelstrom of Chaos are essentially localized lightning storms.
** UnrealisticBlackHole: They have many singularity-based powers.
* ForceChoke: Entangling Force inflicts this for a rather long duration, making it a staple of PVP focused Wizards.
* SignatureMove: Spell Mastery invokes this, allowing you to slot an additional spell that has boosted effects compared to normal.
* TimeMaster: Steal Time allows them to slow enemies to a crawl before stunning them for a few seconds.
Changed line(s) 17 (click to see context) from:
* CombatMedic:
to:
* CombatMedic:CombatMedic: Their primary role on the battlefield is healing and buffing allies, but they're more than capable of holding their own in a fight.
* HolyHandGrenade: Many of their offensive spells act like this.
* HolyHandGrenade: Many of their offensive spells act like this.
Changed line(s) 19,20 (click to see context) from:
* {{BFS}}: what the class is all about
* EverythingsBetterWithSpinning:
* EverythingsBetterWithSpinning:
to:
* {{BFS}}: what the class is all about
about, wielding enormous swords with ease.
*EverythingsBetterWithSpinning:HeroicResolve: Determination is meant to invoke this, with the meter filling up with damage dealt and taken before being unleashed to send you into a swinging frenzy that's immune to crowd control effects.
* ImplausibleFencingPowers: They're apparently able to stab a foe once before repeating the motion at all angles in seconds with a single attack, locking down the target all the while.
* LightningBruiser: Their "dodge" has them sprint at high speed, allowing them to keep up with some mounts. They are also the third-toughest class in the game in terms of armor (behind Guardian Fighters and Oathbound paladins) while dishing out extreme burst damage with their full combo.
* NoHoldsBarredBeatdown: Crescendo inflicts this, rendering the target helpless as you smash their face into the pavement with a flurry of attacks.
* NoSell: Their Determination ability allows them to completely ignore control effects for as long as it's active while ramping up their defense.
* EverythingsBetterWithSpinning: Several attacks involve spinning or circling their target.
*
* ImplausibleFencingPowers: They're apparently able to stab a foe once before repeating the motion at all angles in seconds with a single attack, locking down the target all the while.
* LightningBruiser: Their "dodge" has them sprint at high speed, allowing them to keep up with some mounts. They are also the third-toughest class in the game in terms of armor (behind Guardian Fighters and Oathbound paladins) while dishing out extreme burst damage with their full combo.
* NoHoldsBarredBeatdown: Crescendo inflicts this, rendering the target helpless as you smash their face into the pavement with a flurry of attacks.
* NoSell: Their Determination ability allows them to completely ignore control effects for as long as it's active while ramping up their defense.
* EverythingsBetterWithSpinning: Several attacks involve spinning or circling their target.
Changed line(s) 22 (click to see context) from:
* LuckilyMyShieldWillProtectMe:
to:
* LuckilyMyShieldWillProtectMe: Their shield can reduce if not outright negate damage and crowd control effects from the front, but they're vulnerable if attacked from behind.
* GlacierWaif: Any halfling or dwarf is going to look like this when they're covered from head to toe in plate armor and dishing out as much damage as their much larger fellows.
* MightyGlacier: Incredibly tough and always on the front lines but they lack a dash-dodge skill thanks to their shield. Their damage is nothing to sneeze at either.
* NotTheIntendedUse: A paragon feat allows Guardian Fighters to deal additional damage based on how much of their Guard Meter is left was created with the intent of allowing them to do more than sit behind their shield all day. This became quickly exploited in [=PvP=] however, as the skill could ''double'' a Guardian Fighter's damage output with a full shield meter. Combined with their low-cooldown dash and powerful knockback abilities they were doing more single-target bursting than the Trickster Rogues!
* GlacierWaif: Any halfling or dwarf is going to look like this when they're covered from head to toe in plate armor and dishing out as much damage as their much larger fellows.
* MightyGlacier: Incredibly tough and always on the front lines but they lack a dash-dodge skill thanks to their shield. Their damage is nothing to sneeze at either.
* NotTheIntendedUse: A paragon feat allows Guardian Fighters to deal additional damage based on how much of their Guard Meter is left was created with the intent of allowing them to do more than sit behind their shield all day. This became quickly exploited in [=PvP=] however, as the skill could ''double'' a Guardian Fighter's damage output with a full shield meter. Combined with their low-cooldown dash and powerful knockback abilities they were doing more single-target bursting than the Trickster Rogues!
Changed line(s) 24,28 (click to see context) from:
* KnifeNut:
[[WMG:Hunter ranger]]
* Ranger :
* ArcherArchetype:
* KnifeNut:
[[WMG:Hunter ranger]]
* Ranger :
* ArcherArchetype:
* KnifeNut:
to:
* KnifeNut:
BladeSpam: Duelist's Flurry starts off slow, but land that hit and you'll be dealing number after number of damage.
* CombatPragmatist: They have no problems eliminating their enemies from the safety of stealth.
* CriticalHitClass: They're capable of massive burst damage with a single skill, making them the bane of Control Wizards and Devoted Clerics who don't have the armor necessary to survive them. End-game Rogues have been known to deal upwards of 70,000 damage or more with a single critical strike, ending all but the toughest of foes in [=PvP=].
* GlassCannon[=/=]FragileSpeedster: Is a top contender for the highest [=DPS=] in the game, but have paper thin defenses as a trade off. They compensate for this with their stealth mechanic and teleporting skills.
* KnifeNut: They wield daggers in combat.
* TeleportSpam: Can be right behind you in an instant before slinking back into the shadows.
* ThrowingYourSwordAlwaysWorks: Their default secondary skill has them throwing their daggers at a target.
[[WMG:Hunterranger]]
Ranger]]
*Ranger :
{{Ranger}}: [[ExactlyWhatItSaysOnTheTin Duh.]]
*ArcherArchetype:
ArcherArchetype: They're archers who use a variety of traps and keep a pair of shortswords handy should the enemy get too close.
*KnifeNut:GlassCannon: The ability to have two different skillsets give them monstrous sustained damage that put them on par with the once undisputed damage kings the Trickster Rogues. That said, their defenses are just as thin but this is compensated somewhat by having four short dashes, a variety of retreating skills, and abilities that allow them to dodge a single attack with impunity.
* GreenThumb: Can grow plants to slow down foes and leave them vulnerable targets for the Ranger's arrows or their blades.
* KnifeNut: Wields short-swords as their secondary weapon.
* StanceSystem: Can swap between the typical longbow shooting and swift blade attacks with a button press, giving them an additional set of Encounter powers as a consequence.
* CombatPragmatist: They have no problems eliminating their enemies from the safety of stealth.
* CriticalHitClass: They're capable of massive burst damage with a single skill, making them the bane of Control Wizards and Devoted Clerics who don't have the armor necessary to survive them. End-game Rogues have been known to deal upwards of 70,000 damage or more with a single critical strike, ending all but the toughest of foes in [=PvP=].
* GlassCannon[=/=]FragileSpeedster: Is a top contender for the highest [=DPS=] in the game, but have paper thin defenses as a trade off. They compensate for this with their stealth mechanic and teleporting skills.
* KnifeNut: They wield daggers in combat.
* TeleportSpam: Can be right behind you in an instant before slinking back into the shadows.
* ThrowingYourSwordAlwaysWorks: Their default secondary skill has them throwing their daggers at a target.
[[WMG:Hunter
*
*
*
* GreenThumb: Can grow plants to slow down foes and leave them vulnerable targets for the Ranger's arrows or their blades.
* KnifeNut: Wields short-swords as their secondary weapon.
* StanceSystem: Can swap between the typical longbow shooting and swift blade attacks with a button press, giving them an additional set of Encounter powers as a consequence.
Changed line(s) 30 (click to see context) from:
* CombatMedic
to:
* CombatMedicCombatMedic: Can also heal but is ''the'' frontline fighter and damage soak.
Changed line(s) 36 (click to see context) from:
"VALINDRA!"
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[WMG:Oathbound Paladin]]
* CombatMedic
* MundaneUtility: His Sanctuary ability, which protects himself and his allies, just happens to draw a perfect circle with a 15-foot radius on the ground, making it useful to judge distances and attack range on the fly.
* CombatMedic
* MundaneUtility: His Sanctuary ability, which protects himself and his allies, just happens to draw a perfect circle with a 15-foot radius on the ground, making it useful to judge distances and attack range on the fly.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* Ranger:
to:
* Ranger:Ranger :
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
* Knifenut:
to:
* Knifenut:KnifeNut:
Added DiffLines:
* Ranger:
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
* knifenut:
to:
* knifenut:Knifenut:
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
* knife nut:
to:
* knife nut:knifenut:
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
[[WMG: hunter ranger]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 46,47 (click to see context) from:
A party of recurring [=NPCs=] that often gets in the [=PCs=] way. Made up of Marigold Tarmikos (archer ranger), Dross't Delzunson (guardian fighter), Shaek Trueblood (devoted cleric), and Samulkin Farcaster (control wizard).
to:
A party of recurring [=NPCs=] that often gets in the [=PCs=] way. Made up of Marigold Tarmikos (archer (hunter ranger), Dross't Delzunson (guardian fighter), Shaek Trueblood (devoted cleric), and Samulkin Farcaster (control wizard).
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
* Combat Medic:
to:
* Combat Medic:CombatMedic:
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
to:
* ForgottenFallenFriend: Averted. When you run into Valindra mid-game she taunts you over his death, [[spoiler: and you meet him again in the Dread Ring.]]
* LeeroyJenkins: Charging the FinalBoss and her giant zombie minion on his own was brave, but not very smart.
* [[spoiler:ReforgedIntoAMinion]]
* SacrificialLamb
* LeeroyJenkins: Charging the FinalBoss and her giant zombie minion on his own was brave, but not very smart.
* [[spoiler:ReforgedIntoAMinion]]
* SacrificialLamb
Added DiffLines:
* AlmightyJanitor: Seriously, he's only a ''sergeant''?
* BadassBeard
* BadassNormal
* BaldBlackLeaderGuy
* EyepatchOfPower
* FaceOfTheBand: Of the "Paragon Heroes".
* MissionControl
* BadassBeard
* BadassNormal
* BaldBlackLeaderGuy
* EyepatchOfPower
* FaceOfTheBand: Of the "Paragon Heroes".
* MissionControl
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
The various characters of Cryptic's Neverwinter MMORPG, including PCs and NPCs. A work in progress:
to:
The various characters of Cryptic's Neverwinter MMORPG, including PCs [=PCs=] and NPCs.[=NPCs=]. A work in progress:
Changed line(s) 22 (click to see context) from:
[[folder:NPCs]]
to:
Changed line(s) 30,31 (click to see context) from:
A party of recurring NPCs that often gets in the PCs way. Made up of Marigold Tarmikos (archer ranger), Dross't Delzunson (guardian fighter), Shaek Trueblood (devoted cleric), and Samulkin Farcaster (control wizard).
to:
A party of recurring NPCs [=NPCs=] that often gets in the PCs [=PCs=] way. Made up of Marigold Tarmikos (archer ranger), Dross't Delzunson (guardian fighter), Shaek Trueblood (devoted cleric), and Samulkin Farcaster (control wizard).
Is there an issue? Send a MessageReason:
Starting a new character sheet for Neverwinter Online. Please help me expand this!
Added DiffLines:
The various characters of Cryptic's Neverwinter MMORPG, including PCs and NPCs. A work in progress:
[[folder:Races]]
[[WMG:Drow]]
[[WMG:Dwarf]]
[[WMG:High Elf]]
[[WMG:Half-Elf]]
[[WMG:Halfling]]
[[WMG:Half-Orc]]
[[WMG:Human]]
[[WMG:Wood Elf]]
[[/folder]]
[[folder:Classes]]
[[WMG:Control Wizard]]
[[WMG:Devoted Cleric]]
[[WMG:Great Weapon Fighter]]
[[WMG:Guardian Fighter]]
[[WMG:Trickster Rogue]]
[[/folder]]
[[folder:NPCs]]
[[WMG:Private Wilfred]]
"VALINDRA!"
[[WMG:Sergeant Knox]]
"Protector's Enclave needs your help!"
[[WMG:Rival Adventuring Party]]
A party of recurring NPCs that often gets in the PCs way. Made up of Marigold Tarmikos (archer ranger), Dross't Delzunson (guardian fighter), Shaek Trueblood (devoted cleric), and Samulkin Farcaster (control wizard).
* HoistByHisOwnPetard: Inverted. During their second appearance, the entrance to the chamber they're in has a convenient instant death pit located to the side. If the player is not careful, the rival adventuring party can knock him or her into the spiked pit. This can come as quite a surprise to players used to doing the same to countless enemy monsters in previous dungeons.
* QuirkyMinibossSquad: This group appears as a moderately difficult boss battle in the Cragmire Crypts dungeon delve as well as the Crypts of Kelemvor quest in Ebon Downs.
* VillainsOutShopping: During the 2013 Summer Festival, these four can be found eating and drinking at a table in the main festival grounds.
[[/folder]]
[[folder:Races]]
[[WMG:Drow]]
[[WMG:Dwarf]]
[[WMG:High Elf]]
[[WMG:Half-Elf]]
[[WMG:Halfling]]
[[WMG:Half-Orc]]
[[WMG:Human]]
[[WMG:Wood Elf]]
[[/folder]]
[[folder:Classes]]
[[WMG:Control Wizard]]
[[WMG:Devoted Cleric]]
[[WMG:Great Weapon Fighter]]
[[WMG:Guardian Fighter]]
[[WMG:Trickster Rogue]]
[[/folder]]
[[folder:NPCs]]
[[WMG:Private Wilfred]]
"VALINDRA!"
[[WMG:Sergeant Knox]]
"Protector's Enclave needs your help!"
[[WMG:Rival Adventuring Party]]
A party of recurring NPCs that often gets in the PCs way. Made up of Marigold Tarmikos (archer ranger), Dross't Delzunson (guardian fighter), Shaek Trueblood (devoted cleric), and Samulkin Farcaster (control wizard).
* HoistByHisOwnPetard: Inverted. During their second appearance, the entrance to the chamber they're in has a convenient instant death pit located to the side. If the player is not careful, the rival adventuring party can knock him or her into the spiked pit. This can come as quite a surprise to players used to doing the same to countless enemy monsters in previous dungeons.
* QuirkyMinibossSquad: This group appears as a moderately difficult boss battle in the Cragmire Crypts dungeon delve as well as the Crypts of Kelemvor quest in Ebon Downs.
* VillainsOutShopping: During the 2013 Summer Festival, these four can be found eating and drinking at a table in the main festival grounds.
[[/folder]]