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* SquishyWizard: You'll find that almost ''every'' Tiefling player picks a casting class due to just how perfect the Tieflings' racial bonuses are for them. With few exceptions the only other class you'll find people playing Tieflings as is Trickster Rogue.

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* SquishyWizard: You'll find that almost ''every'' Tiefling player picks a casting class due to just how perfect the Tieflings' racial bonuses are for them. With few exceptions the only other class classes you'll find people playing Tieflings as is are Trickster Rogue.
Rogue and Scourge Warlock.
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[[WMG:Great Weapon Fighter]]

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[[WMG:Great !!Great Weapon Fighter]]Fighter

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* SquishyWizard: You'll find that almost ''every'' Tiefling player picks a casting class due to just how perfect the Tieflings' racial bonuses are for them.

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* SquishyWizard: You'll find that almost ''every'' Tiefling player picks a casting class due to just how perfect the Tieflings' racial bonuses are for them.
them. With few exceptions the only other class you'll find people playing Tieflings as is Trickster Rogue.



[[WMG:Control Wizard]]

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[[WMG:Control Wizard]]!!Control Wizard



[[WMG:Devoted Cleric]]

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[[WMG:Devoted Cleric]]!!Devoted Cleric



[[WMG:Guardian Fighter]]

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[[WMG:Guardian Fighter]]!!Guardian Fighter
* DynamicEntry: Prone to these with their dash and double knockback combo in [=PvP=]



[[WMG:Trickster Rogue]]

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[[WMG:Trickster Rogue]]!!Trickster Rogue



[[WMG:Hunter Ranger]]

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[[WMG:Hunter Ranger]]!!Hunter Ranger



[[WMG:Oathbound Paladin]]

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[[WMG:Oathbound Paladin]]!!Oathbound Paladin

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* AlwaysChaoticEvil: Subverted. A stereotype amongst Drow (which is rightfully earned) is that the majority of its members are evil. There are WhiteSheep among the Drow (since it's a possible race for the player), and Good Drow [=NPCs=] discuss their evil brethren with contempt for all the prejudice and hardship it's caused them.



* OurElvesAreBetter: One of the [[TropeNamer Trope Namers]]. Many of the Drow NPCs fit the stereotypical eugenics-obsessed, evil goddess worshiping, evil-doers, but others are more neutral.
* WhiteHairBlackHeart: A stereotype amongst Drow (which is rightfully earned) is that the majority of its members are evil and can be born with naturally white hair. This is averted on the player's part of course.

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* OurElvesAreBetter: One of the [[TropeNamer Trope Namers]]. Many of the Drow NPCs [=NPCs=] fit the stereotypical eugenics-obsessed, evil goddess worshiping, evil-doers, but others are more neutral.
neutral or even do-gooders (such as the Mysterious Drow who spies on House Xolarrin for Lord Neverember).
* WhiteHairBlackHeart: A stereotype amongst Drow (which is rightfully earned) is that the majority of its members are evil and can be born with naturally white hair.hair (though darker hair colors are also commonplace). This is averted on the player's part of course.

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* MasterOfAll: Sort of. They're the only race that can stick their racial bonuses in any two stats of their choice, allowing them to fit any role.

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* MasterOfAll: Sort of. They're the only race that can stick their racial bonuses in any two stats of their choice, allowing them to fit any role.class rather easily.



* BlackMage: To a T aside from an emphasis on control effects over pure damage.



* FireIceLightning: See above.



* FrictionlessIce: Can inflict this with the aptly named Ice Floor.



* WhiteMage: Their role in a party. However, they're face stiff competition from the Paladins and Warlocks, who can potentially match or ''surpass'' Clerics in healing capacity. They're still the undisputed champions at buffing their allies and making sure they actually stay alive though.

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* WhiteMage: Their role in a party. However, they're face stiff competition from the Paladins and Warlocks, who can potentially match or ''surpass'' Clerics in healing capacity. They're still the undisputed champions at buffing their allies and making sure they actually stay alive though. ''Together'' a Cleric, Warlock, Paladin combo is nearly impossible to kill, allowing for easy dungeon raids with the help of a few damage dealers to speed things up.



* HeroicResolve: Determination is meant to invoke this, with the meter filling up with damage dealt and taken before being unleashed to send you into a swinging frenzy that's immune to crowd control effects.

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* EverythingsBetterWithSpinning: Several attacks involve spinning or circling their target.
* HeroicResolve: Determination is meant to invoke this, with the meter filling up with damage taken (and dealt and taken with the appropriate build) before being unleashed to send you into a swinging frenzy that's immune to crowd control effects.effects and has increased health and defense.



* EverythingsBetterWithSpinning: Several attacks involve spinning or circling their target.

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* EverythingsBetterWithSpinning: Several attacks involve spinning or circling their target.
{{Stripperific}} Females are more scantily clad than males with some armors.



* GlacierWaif: Any halfling or dwarf is going to look like this when they're covered from head to toe in plate armor and dishing out as much damage as their much larger fellows.

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* GlacierWaif: Any halfling or dwarf is going to look like this when they're covered from head to toe in plate armor tanking and dishing out as much damage as their much larger fellows.



* GlacierWaif: Any halfling or dwarf is going to look like this when they're covered from head to toe in plate armor tanking and dishing out as much damage as their much larger fellows.



* MightyGlacier: While they have a spammable short-ranged dash in the form of Radiant Strike, they generally aren't go much of anywhere in the thick of things due to lacking a dash of any kind. That said, they usually don't ''need'' to, slowly advancing towards their targets to slam with with surprising amounts of single-target burst while keeping their allies protected and topped up.

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* MightyGlacier: While they have a spammable short-ranged dash in the form of Radiant Strike, they generally aren't go much of anywhere in the thick of things due to lacking a dash high-speed movement of any kind. That said, they usually don't ''need'' to, slowly advancing towards their targets to slam with with surprising amounts of single-target burst while keeping their allies protected and topped up.


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!!Scourge Warlock
* CastingAShadow: Has numerous darkness-based powers.
* DamageIncreasingDebuff: Can inflict this with their Class Feature, Lesser {{Curse}}, on up to three targets, with the damage bonus being split among them.
* DarkIsNotEvil: Very much on the side on Neverwinter despite their devilish powers.
* DealWithTheDevil: The source of their powers.
* SummonMagic: Can summon various kinds of demons to help out in a fight. Particularly emphasized by the Damnation tree.
* TechnicolorFire: Uses green {{hellfire}} straight from Phlegethos to deal Necrotic (as in melt the flesh of your bones) element damage.
* YourSoulIsMine: Killing a target with the Killing Flames spell rips the target's soul out, forcing it to fight for you for a short period. The Soulbinder Paragon Path (especially the Damnation path) furthers this, allowing the Warlock to receive Soul Sparks when they land critical hits and defeat foes in combat to bolster themselves or fuel powerful attacks. Conversely, the Warlock gains their power from making a pact with Belial, who threatens to do the same to them should they ever break the terms of their pact.
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* TakingTheBullet: While Guardian Fighters did it first, Paladins do it better with their Divine Protector daily, which redirects all incoming damage to your allies to you instead, effectively rendering them invulnerable. Luckily for the Paladin, this incoming damage can be reduced by up to 80%!

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* TakingTheBullet: While Guardian Fighters did it first, Paladins do it better with their Divine Protector daily, which redirects all incoming damage to your allies to you instead, effectively rendering them invulnerable. Luckily for the Paladin, this incoming damage can be reduced by up to 80%!80%! With the right build and with some Devoted Cleric backup, it is entirely possible to maintain this indefinitely while keeping one's health always topped up, rendering your party effectively invincible in dungeons and raids!

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* ShockAndAwe: Sudden Storm, Storm Pillar, and Maelstrom of Chaos are essentially localized lightning storms.

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* ** ShockAndAwe: Sudden Storm, Storm Pillar, and Maelstrom of Chaos are essentially localized lightning storms.



* SquishyWizard: As per standard of the trope.




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* TeleportSpam: With enough Recovery this becomes possible.



* AnAxeToGrind: Several new weapons are axes instead of swords. Fighters can also choose to reskin their weapons into axes with event items.



* DropTheHammer: Along with the AnAxeToGrind exmaple above, Great Weapon Fighters may also wield greathammers into combat (not that this has any visible effect compared to swords or axes).



* ImplausibleFencingPowers: They're apparently able to stab a foe once before repeating the motion at all angles in seconds with a single attack, locking down the target all the while.
* LightningBruiser: Their "dodge" has them sprint at high speed, allowing them to keep up with some mounts. They are also the third-toughest class in the game in terms of armor (behind Guardian Fighters and Oathbound paladins) while dishing out extreme burst damage with their full combo.

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* HeroesPreferSwords: Wields the biggest swords in the game.
* ImplausibleFencingPowers: They're apparently able to stab a foe once before repeating the motion at all angles in seconds with a single attack, locking down the target all the while. \n They're also able to strike several enemies from the front before slashing them again from behind a second later.
* LightningBruiser: Their "dodge" has them sprint at high speed, allowing them to keep up with some mounts. ''mounts'' with enough movement bonuses added. They are also the third-toughest class in the game in terms of armor (behind Guardian Fighters and Oathbound paladins) Paladins) while dishing out extreme burst damage with their full combo.combo and At-Wills.



* NoSell: Their Determination ability allows them to completely ignore control effects for as long as it's active while ramping up their defense.

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* NoSell: Their Determination ability allows them to completely ignore control effects for as long as it's active while ramping up their defense.defense and providing temporary HP to soak up attacks.



* HeroesPreferSwords: Wields one-handed longswords alongside their shields.



* BladeSpam: Duelist's Flurry starts off slow, but land that hit and you'll be dealing number after number of damage.

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* BladeSpam: Duelist's Flurry starts off slow, but land that final hit and you'll be dealing number after number of damage.



* CriticalHitClass: They're capable of massive burst damage with a single skill, making them the bane of Control Wizards and Devoted Clerics who don't have the armor necessary to survive them. End-game Rogues have been known to deal upwards of 70,000 damage or more with a single critical strike, ending all but the toughest of foes in [=PvP=].

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* CriticalHitClass: They're capable of massive burst damage with a single skill, making them the bane of Control Wizards and Devoted Clerics who don't have the armor necessary to survive them. End-game Rogues have been known to deal upwards of 70,000 100,000 damage or more with a single critical strike, ending all but the toughest of foes in [=PvP=].



* SmokeOut: The aptly named Smoke Bomb encounter.
* StealthExpert: The whole point of the class. Several [=PvP=] specs specialize in allowing the Rogue to remain stealthed for a ''minute or more'' under optimal conditions, wreaking havoc on the enemy team at the same time.



* BadassCreed: This class ''runs'' on this trope, with their Divine Call power changing based on which oath you took (represented by your Paragon Path).



* HolyHandGrenade: Divine Punishment, Templar's Wrath, and Burning Light all work this way.



* TakingTheBullet: While Guardian Fighters did it first, Paladins do it better with their Divine Protector daily, which redirects all incoming damage to your allies to you instead, effectively rendering them invulnerable. Luckily for the Paladin, this incoming damage can be reduced by up to 80%!



* BadassNormal: No magic powers, just takes an axe and starts swining. Naturally, hordes of undead fall in his wake.

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* BadassNormal: No magic powers, just takes an axe and starts swining.swinging. Naturally, hordes of undead fall in his wake.
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* MasterOfAll: Sort of. They're the only race that can stick their racial bonuses in any two stats of their chose, allowing them to fit any role.

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* MasterOfAll: Sort of. They're the only race that can stick their racial bonuses in any two stats of their chose, choice, allowing them to fit any role.

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* BadassNormal
* BaldBlackLeaderGuy

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* BadassNormal
BadassNormal: No magic powers, just takes an axe and starts swining. Naturally, hordes of undead fall in his wake.
* BaldBlackLeaderGuyBaldBlackLeaderGuy: He's not exactly bald, but his crew cut is so short it might as well be.



* FaceOfTheBand: Of the "Paragon Heroes".





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\n* SeriousBusiness: According to the summer event, he takes his barbecue ''very'' seriously, to the point of slaughtering entire orc tribes should they intrude during his vacation.
--> "No one messes with '''MY''' barbecue!"

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* ArmorPiercingAttack: Their racial trait, Darkfire, gives them a 5% chance to reduce their targets defense by 10% [[ObviousRulePatch (it doesn't stack of course)]]. The Renegade variant, Faerie Fire, also lowers the target's attack power, but doesn't cut through as much defense as a trade off.
* HealThyself: Sort of, their other racial trait, Trance, let's them heal twice as fast at campfires compared to other races.
* OurElvesAreBetter: One of the [[TropeNamer Trope Namers]]. Many of the Drow NPCs fit the stereotypical eugenics-obsessed, evil goddess worshiping, evil-doers, but others are more neutral.
* WhiteHairBlackHeart: A stereotype amongst Drow (which is rightfully earned) is that the majority of its members are evil and can be born with naturally white hair. This is averted on the player's part of course.



* CarpetOfVirility: As per the usual, male Dwarves are absolutely covered in hair. Can possibly cross with BadassMustache if the player so chooses.
* [[ImplacableMan Implacable Man/Woman]]: Their racial trait, Stand Your Ground, reduces knockback effects by a sizable amount, making Guardian Fighter or Oathbound Paladin dwarves incredibly difficult to remove from the front lines.
* StoutStrength: They're dwarves, the trope practically synonymous with the name at this point. They get an automatic +2 to Constitution and possibly to Strength as a result, making them an excellent race for the Fighter classes.



* SquishyWizard: Their race bonuses optimize them for the casting classes to the point of being outright stated in the character selection.
* FantasticRacism: Sun Elves are notorious for this according to the lore, even calling their Moon, Wood, and Dark kin "lesser beings". Inverted with Moon Elves, who are described as quite open and friendly by comparison and find diversity to be enlightening.
* OurElvesAreBetter: Again, one of the [[TropeNamer TropeNamers]].
* SolarAndLunar: They have this dynamic with the Moon Elves having lighter skin and eye colors as well as darker hair colors while the Sun Elves are more tan with brighter hair colors. Their personalities are polar opposites as well, with Moon Elves being open and welcoming as the most tolerant of the Elves while the Sun Elves are the most racist and arrogant of them all.



* BornLucky: Their Knack for Success racial trait gives them a minor +1% to their deflection (blocking[=/=]dodging), critical severity, and gold acquisition rates.
* BornWinner: Described as "naturally good at everything" due to their heritage. This has no particular in-game effect of course.
* DumpStat: Their Dilettante racial trait puts a put into one of these depending on your class. That said, it's not a total loss.
* HalfHumanHybrid: One of the most common types in all of fantasy fiction.
* OurElvesAreBetter: As stated above, they're described in the lore as naturally being good at everything.
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: A possible hair color choice.



* FragileSpeedster[=/=]GlacierWaif: Their racial traits and class bonuses are optimized for the Guardian Fighter, Oathbound Paladin, and Trickster Rogue classes thanks to their higher than average dodge rates and resistance to Crowd Control.
* HalfHumanHybrid: They're the result of Dwarves and Humans getting together.
* PintSizedPowerhouse: Like their dwarven ancestors they're very short but many of them look child-like throughout their years. That said, don't be surprised if you find a few at the front-lines as Guardian Fighters, Paladins, and Rogues.



* FaceOfAThug: Half-Orcs aren't very pretty to look at, but several are actually pretty decent people in contrast to their brutish heritage (the player included).
* LightningBruiser: They get a bonus to their run speed for a few seconds after they enter combat to encourage them to charge into the fray. Their race bonuses are also optimized for the Fighter classes and Rogues.



* JackOfAllStats: They're not really optimized for any particular class but can fit any role well with a few good stat rolls.
* HumansAreSpecial: They only get a single +2 bonus compared to other races (who get two +2 bonuses), but they can put the bonus anywhere they want in addition to getting three extra feat points to stick in their basic feat tree, allowing them to fit practically any class.



* CriticalHitClass: They get an additional 1% crit chance due to their racial trait, Elven Accuracy. Their racial bonuses also optimize them for the Wizard, Rogue, and Ranger classes.
* OurElvesAreBetter: Once again, one of the [[TropeNamer Trope Namers.]]
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: One of their possible hair colors.

[[WMG:Tiefling]]
* FaceOfAThug: Like Half-Orcs and Drow, they have a bad reputation due to their race's tendency to make contracts with and serve the denizens of the Nine Hells and their resulting demonic appearance. That said, many tiefling are perfectly respectable and even heroic in comparison to their villainous brethren, with a notable example being Xalliana, a Harper agent who would loves nothing more than dishing out justice to evildoers.
* KickThemWhileTheyreDown: Their racial trait, Bloodhunt, gives them a damage boost once their health drops below half health.
* SquishyWizard: You'll find that almost ''every'' Tiefling player picks a casting class due to just how perfect the Tieflings' racial bonuses are for them.

[[WMG:Dragonborn]]
* CriticalHitClass: Their Dragonborn Fury trait boosts their Power and Critical Strike stats by 3%.
* DownloadableContent: The only race that must be purchased to play as of Module 7.
* DraconicHumanoid: One of the original examples, having the features of a dragon but a humanoid shape.
* MasterOfAll: Sort of. They're the only race that can stick their racial bonuses in any two stats of their chose, allowing them to fit any role.
* VoluntaryShapeshifting: Not in game, but the Dragonborn are a particular subset of dragonblood who were originally of other races before being willingly transformed to serve the Dragon God Bahamut.



* ChainmailBikini: Actually averted. The girls wear proper chainmail that covers their entire bodies.



* HolyBurnsEvil: Many of their spells burn targets with white flame.




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* WhiteMage: Their role in a party. However, they're face stiff competition from the Paladins and Warlocks, who can potentially match or ''surpass'' Clerics in healing capacity. They're still the undisputed champions at buffing their allies and making sure they actually stay alive though.
* WhiteMagicianGirl: If you so choose. The example in the trailer is one.



* {{BFS}}: what the class is all about, wielding enormous swords with ease.

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* {{BFS}}: what the class is all about, wielding enormous swords with ease. However, later weapon skins allow you to wield [[AnAxeToGrind an axe]] or a [[DropTheHammer greathammer instead.]]
* BladeSpam: Flourish has the fighter wind up for a second before delivering a stab which results in a circle of additional stabs around the unlucky target, stunning them.



* DropTheHammer: Wields maces and hammers in contrasts to the Fighter's swords.



* MightyGlacier: While they have a spammable short-ranged dash in the form of Radiant Strike, they generally aren't go much of anywhere in the thick of things due to lacking a dash of any kind. That said, they usually don't ''need'' to, slowly advancing towards their targets to slam with with surprising amounts of single-target burst while keeping their allies protected and topped up.




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* WeHardlyKnewYe: Killed off in the same chapter he's introduced.



* MissionControl


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* MissionControl

MissionControl: He starts most of the major quest lines and serves as the field commander during the Dread Ring campaign.

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* {{Ranger}}: [[ExactlyWhatItSaysOnTheTin Duh.]]


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* RainOfArrows: Has a skill named exactly that.
* {{Ranger}}: [[ExactlyWhatItSaysOnTheTin Duh.]]

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* BlownAcrossTheRoom: They have several knockback powers that push foes a fair distance, including Repel, Shield Pulse, and Ice Storm.
* ElementalPowers: Their specialty.
** AnIcePerson: A multitude of ice spells which include generating localized blizzards, shooting shards of ice, and dropping a giant icicle the size of a car on your opponent.
** PlayingWithFire: The Master of Flame paragon path can set foes ablaze for additional damage with its duration being lengthened by ice spells thanks to a mix of fire and frost burns.
* ShockAndAwe: Sudden Storm, Storm Pillar, and Maelstrom of Chaos are essentially localized lightning storms.
** UnrealisticBlackHole: They have many singularity-based powers.
* ForceChoke: Entangling Force inflicts this for a rather long duration, making it a staple of PVP focused Wizards.
* SignatureMove: Spell Mastery invokes this, allowing you to slot an additional spell that has boosted effects compared to normal.
* TimeMaster: Steal Time allows them to slow enemies to a crawl before stunning them for a few seconds.



* CombatMedic:

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* CombatMedic:CombatMedic: Their primary role on the battlefield is healing and buffing allies, but they're more than capable of holding their own in a fight.
* HolyHandGrenade: Many of their offensive spells act like this.



* {{BFS}}: what the class is all about
* EverythingsBetterWithSpinning:

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* {{BFS}}: what the class is all about
about, wielding enormous swords with ease.
* EverythingsBetterWithSpinning:HeroicResolve: Determination is meant to invoke this, with the meter filling up with damage dealt and taken before being unleashed to send you into a swinging frenzy that's immune to crowd control effects.
* ImplausibleFencingPowers: They're apparently able to stab a foe once before repeating the motion at all angles in seconds with a single attack, locking down the target all the while.
* LightningBruiser: Their "dodge" has them sprint at high speed, allowing them to keep up with some mounts. They are also the third-toughest class in the game in terms of armor (behind Guardian Fighters and Oathbound paladins) while dishing out extreme burst damage with their full combo.
* NoHoldsBarredBeatdown: Crescendo inflicts this, rendering the target helpless as you smash their face into the pavement with a flurry of attacks.
* NoSell: Their Determination ability allows them to completely ignore control effects for as long as it's active while ramping up their defense.
* EverythingsBetterWithSpinning: Several attacks involve spinning or circling their target.



* LuckilyMyShieldWillProtectMe:

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* LuckilyMyShieldWillProtectMe: Their shield can reduce if not outright negate damage and crowd control effects from the front, but they're vulnerable if attacked from behind.
* GlacierWaif: Any halfling or dwarf is going to look like this when they're covered from head to toe in plate armor and dishing out as much damage as their much larger fellows.
* MightyGlacier: Incredibly tough and always on the front lines but they lack a dash-dodge skill thanks to their shield. Their damage is nothing to sneeze at either.
* NotTheIntendedUse: A paragon feat allows Guardian Fighters to deal additional damage based on how much of their Guard Meter is left was created with the intent of allowing them to do more than sit behind their shield all day. This became quickly exploited in [=PvP=] however, as the skill could ''double'' a Guardian Fighter's damage output with a full shield meter. Combined with their low-cooldown dash and powerful knockback abilities they were doing more single-target bursting than the Trickster Rogues!



* KnifeNut:
[[WMG:Hunter ranger]]
* Ranger :
* ArcherArchetype:
* KnifeNut:

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* KnifeNut:
BladeSpam: Duelist's Flurry starts off slow, but land that hit and you'll be dealing number after number of damage.
* CombatPragmatist: They have no problems eliminating their enemies from the safety of stealth.
* CriticalHitClass: They're capable of massive burst damage with a single skill, making them the bane of Control Wizards and Devoted Clerics who don't have the armor necessary to survive them. End-game Rogues have been known to deal upwards of 70,000 damage or more with a single critical strike, ending all but the toughest of foes in [=PvP=].
* GlassCannon[=/=]FragileSpeedster: Is a top contender for the highest [=DPS=] in the game, but have paper thin defenses as a trade off. They compensate for this with their stealth mechanic and teleporting skills.
* KnifeNut: They wield daggers in combat.
* TeleportSpam: Can be right behind you in an instant before slinking back into the shadows.
* ThrowingYourSwordAlwaysWorks: Their default secondary skill has them throwing their daggers at a target.

[[WMG:Hunter ranger]]
Ranger]]
* Ranger :
{{Ranger}}: [[ExactlyWhatItSaysOnTheTin Duh.]]
* ArcherArchetype:
ArcherArchetype: They're archers who use a variety of traps and keep a pair of shortswords handy should the enemy get too close.
* KnifeNut:GlassCannon: The ability to have two different skillsets give them monstrous sustained damage that put them on par with the once undisputed damage kings the Trickster Rogues. That said, their defenses are just as thin but this is compensated somewhat by having four short dashes, a variety of retreating skills, and abilities that allow them to dodge a single attack with impunity.
* GreenThumb: Can grow plants to slow down foes and leave them vulnerable targets for the Ranger's arrows or their blades.
* KnifeNut: Wields short-swords as their secondary weapon.
* StanceSystem: Can swap between the typical longbow shooting and swift blade attacks with a button press, giving them an additional set of Encounter powers as a consequence.



* CombatMedic

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* CombatMedicCombatMedic: Can also heal but is ''the'' frontline fighter and damage soak.



"VALINDRA!"

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"VALINDRA!"-->"VALINDRA!"
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[[WMG:Oathbound Paladin]]
* CombatMedic
* MundaneUtility: His Sanctuary ability, which protects himself and his allies, just happens to draw a perfect circle with a 15-foot radius on the ground, making it useful to judge distances and attack range on the fly.
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* Ranger:

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* Ranger:Ranger :
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* ArcherArchetype:
* KnifeNut:

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* Knifenut:

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* Knifenut:KnifeNut:


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* Ranger:
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* knifenut:

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* knifenut:Knifenut:
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* knife nut:

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* knife nut:knifenut:
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*knife nut:
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* LuckilyMyShieldWillProtectMe:
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[[WMG: hunter ranger]]

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[[WMG: hunter [[WMG:Hunter ranger]]
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[[WMG: hunter ranger]]
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A party of recurring [=NPCs=] that often gets in the [=PCs=] way. Made up of Marigold Tarmikos (archer ranger), Dross't Delzunson (guardian fighter), Shaek Trueblood (devoted cleric), and Samulkin Farcaster (control wizard).

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A party of recurring [=NPCs=] that often gets in the [=PCs=] way. Made up of Marigold Tarmikos (archer (hunter ranger), Dross't Delzunson (guardian fighter), Shaek Trueblood (devoted cleric), and Samulkin Farcaster (control wizard).
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* Combat Medic:

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* Combat Medic:CombatMedic:
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* Combat Medic:
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* EverythingsBetterWithSpinning:
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* {{BFS}}: what the class is all about

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* ForgottenFallenFriend: Averted. When you run into Valindra mid-game she taunts you over his death, [[spoiler: and you meet him again in the Dread Ring.]]
* LeeroyJenkins: Charging the FinalBoss and her giant zombie minion on his own was brave, but not very smart.
* [[spoiler:ReforgedIntoAMinion]]
* SacrificialLamb


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* AlmightyJanitor: Seriously, he's only a ''sergeant''?
* BadassBeard
* BadassNormal
* BaldBlackLeaderGuy
* EyepatchOfPower
* FaceOfTheBand: Of the "Paragon Heroes".
* MissionControl

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The various characters of Cryptic's Neverwinter MMORPG, including PCs and NPCs. A work in progress:

to:

The various characters of Cryptic's Neverwinter MMORPG, including PCs [=PCs=] and NPCs.[=NPCs=]. A work in progress:



[[folder:NPCs]]

to:

[[folder:NPCs]][[folder:[=NPCs=]]]



A party of recurring NPCs that often gets in the PCs way. Made up of Marigold Tarmikos (archer ranger), Dross't Delzunson (guardian fighter), Shaek Trueblood (devoted cleric), and Samulkin Farcaster (control wizard).

to:

A party of recurring NPCs [=NPCs=] that often gets in the PCs [=PCs=] way. Made up of Marigold Tarmikos (archer ranger), Dross't Delzunson (guardian fighter), Shaek Trueblood (devoted cleric), and Samulkin Farcaster (control wizard).
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Starting a new character sheet for Neverwinter Online. Please help me expand this!

Added DiffLines:

The various characters of Cryptic's Neverwinter MMORPG, including PCs and NPCs. A work in progress:

[[folder:Races]]
[[WMG:Drow]]
[[WMG:Dwarf]]
[[WMG:High Elf]]
[[WMG:Half-Elf]]
[[WMG:Halfling]]
[[WMG:Half-Orc]]
[[WMG:Human]]
[[WMG:Wood Elf]]
[[/folder]]

[[folder:Classes]]
[[WMG:Control Wizard]]
[[WMG:Devoted Cleric]]
[[WMG:Great Weapon Fighter]]
[[WMG:Guardian Fighter]]
[[WMG:Trickster Rogue]]
[[/folder]]

[[folder:NPCs]]
[[WMG:Private Wilfred]]
"VALINDRA!"

[[WMG:Sergeant Knox]]
"Protector's Enclave needs your help!"

[[WMG:Rival Adventuring Party]]
A party of recurring NPCs that often gets in the PCs way. Made up of Marigold Tarmikos (archer ranger), Dross't Delzunson (guardian fighter), Shaek Trueblood (devoted cleric), and Samulkin Farcaster (control wizard).

* HoistByHisOwnPetard: Inverted. During their second appearance, the entrance to the chamber they're in has a convenient instant death pit located to the side. If the player is not careful, the rival adventuring party can knock him or her into the spiked pit. This can come as quite a surprise to players used to doing the same to countless enemy monsters in previous dungeons.
* QuirkyMinibossSquad: This group appears as a moderately difficult boss battle in the Cragmire Crypts dungeon delve as well as the Crypts of Kelemvor quest in Ebon Downs.
* VillainsOutShopping: During the 2013 Summer Festival, these four can be found eating and drinking at a table in the main festival grounds.
[[/folder]]

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