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''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsFiends Fiends]] ([[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]]) | [[Characters/DungeonsAndDragonsUndead Undead]] | [[Characters/DungeonsAndDragonsSettingSpecificCreatures Setting-Specific Creatures]]\\

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''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General '''''Creatures''''': [[Characters/DungeonsAndDragonsCreatureTypes Creature Types]] ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL [[Characters/DungeonsAndDragonsCreaturesIToJ I to J]] | [[Characters/DungeonsAndDragonsCreaturesK K]] | [[Characters/DungeonsAndDragonsCreaturesL L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ [[Characters/DungeonsAndDragonsCreaturesNToO N to O]] | [[Characters/DungeonsAndDragonsCreaturesPToQ P to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] [[Characters/DungeonsAndDragonsCreaturesSPartOne Sa-Sn]], [[Characters/DungeonsAndDragonsCreaturesSPartTwo So-Sy]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ [[Characters/DungeonsAndDragonsCreaturesUToV U to V]] | [[Characters/DungeonsAndDragonsCreaturesUToV W to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] [[Characters/DungeonsAndDragonsBeholderkin Beholderkin]] | [[Characters/DungeonsAndDragonsFiends Fiends]] ([[Characters/DungeonsAndDragonsFiendsDemons [[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsGiants Giants]] | [[Characters/DungeonsAndDragonsMindFlayers Mind Flayers]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]]) Yugoloths]] | [[Characters/DungeonsAndDragonsUndead Undead]] | [[Characters/DungeonsAndDragonsSettingSpecificCreatures Setting-Specific Creatures]]\\[[Characters/DungeonsAndDragonsCrossoverCreatures Crossover Creatures]] \\
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Evil Albino is no longer a trope.


* EvilCounterpart: Shadow Elves have once taken in a group of Elves fleeing from surface after the catastrophe that created Broken Lands. Those Elves, known as Schatenalfen, then decided they hate living in caves and struck out on their own, eventually becoming corrupted into a race of EvilAlbino Elves that literally get burned by light and blame Shadow Elves for their circumstances.

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* EvilCounterpart: Shadow Elves have once taken in a group of Elves fleeing from surface after the catastrophe that created Broken Lands. Those Elves, known as Schatenalfen, then decided they hate living in caves and struck out on their own, eventually becoming corrupted into a race of EvilAlbino albino Elves that literally get burned by light and blame Shadow Elves for their circumstances.

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* TheGunslinger: The Gauchos always carry a dagger and a pistol.
* SombreroEqualsMexican: Typical looks of the Gauchos include sombreros and ponchos, even if neither is actually named.
* SouthOfTheBorder: General vibe and aesthetic of Guadalante is Mexico, but neither modern nor ancient, aiming rather towards XIX-Century.
* SuperheroCapitalOfTheWorld: A fantasy equivalent. As a nation Guadalante is characterized by a huge number of adventurers of all kind, with the Gauchos being most common, but far from the only type. One could even say wandering heroes are their main export.

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* MegaCorp: Minrothad is closest you can get to one in a fantasy setting.



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!Estado de Guadalante
->Capital: Ciudad Huelca
->Head of the State: Don Crístobal "El Barbudo" de Bigotillos y Copetez and his wife, Doña Catalina de Bigotillos y Narvaez

A Oligarchy that gives vast power and freedom to nobility, well known for their strong sense of individuality and wandering adventurers, the Gauchos.

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* ConflictKiller: To an outsider it may seem Guadalante is just a bunch of tiny fiefdoms of squabbling nobles ruling from their haziendas, and thus, easy picking. Any would-be conqueror finds out pretty fast that nothing makes the people come together as fast as an invadion.
* FantasyCounterpartCulture: To Mexico




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* GladiatorRevolt: Amusingly one that saved the empire - during the last Alphatian attempt at conquering Thyatis, at the verge of success they were repelled by a sudden revolt of gladiators, whose leader would then go to become the new emperor of Thyatis. Another one happens in the adventure ''Legions of Thyatis'', though if PCs survive long enough for Thincol to show up, he will stop it by giving gladiators their demands, as he started in the arena himself.

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* GladiatorRevolt: Amusingly one that saved the empire - during the last Alphatian attempt at conquering Thyatis, at the verge of success they were repelled by a sudden revolt of gladiators, whose leader would then go to become the new emperor of Thyatis. Another one happens in the adventure ''Legions of Thyatis'', though if PCs [=PCs=] survive long enough for Thincol to show up, he will stop it by giving gladiators their demands, as he started in the arena himself.

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[[folder: Almarron]]

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[[folder: Almarron]]Almarrón]]



->Head of the State: Governor John of Wayne

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!Cimmaron County
->Capital: Smokestone City
->Head of the State: Governor Duke John of Wayne
Wain

Formerly paart of Guadalante, that has been conquered by Almarrón and then broke free in a rebellion lead by self-appointed General Cimmaron. They established thier own nation, named after their leader, but are on friendly terms with Guadalante and only their strong sense of individuality and independence prevents two nations from unifying.



* NoCelebritiesWereHarmed: It's ruled by Governor [[Creator/JohnWayne John of Wayne]].

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* NoCelebritiesWereHarmed: It's ruled by Governor Duke [[Creator/JohnWayne John of Wayne]].
Wain]].
* TheGunslinger: The trademark of this nation.
* SwordAndGun: General Cimmaron famously would lead his men to battle wielding a flintlock in one hand and a red steel sword in the other.
* WeirdWest: It's basically a setting of a western packed into middle of cursed fantasy land.

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* BecomingTheMask: [[spoiler: In order to blend in with other races, Aranea are taught from childhood they are effectively two beings in one body. Some take it too far, however, to the point they no longer can assume aranea form in presence of humanoids and vice versa and carry no memories from time spent in one form into the other.]]



* GoneHorriblyWrong: When Mages learned the Chameleonmen of Wallaras discovered their secret, they tried to erase it with magic from the whole nation. They overshoot so hard they wiped out all of Chameleonmen's memories, effectively sending entire species back to the stone age overnight.

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* GoneHorriblyWrong: When Mages learned the Chameleonmen of Wallaras discovered their secret, they tried to erase it that knowledge with magic from the theeir whole nation. They overshoot so hard they wiped out all of Chameleonmen's memories, effectively sending entire species back to the stone age overnight.



* {{Foil}}: [[spoiler: Aranea]] are another one to the Drow on other worlds. Drow are corrupt Elves who worship ChaoticEvil goddess Lolth and live underground, while [[spoiler:Aranea]] are [[spoiler: giant spiders who can shapeshift into humans]] who worship LawfulEvil Immortal Arachne Prime alongside a pantheon of good and neutral Immortals, being especially liked by [[TricksterGod Korotiku]]. In fact, there is a tribe of them in remote part of [[TabletopGame/ForgottenRealms Faerun]] seemingly only to showcase how much Lolth struggles with swaying them into worshipping her.

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* {{Foil}}: [[spoiler: Aranea]] are another one to the Drow on other worlds. Drow are corrupt Elves who worship ChaoticEvil goddess Lolth and live underground, while [[spoiler:Aranea]] are [[spoiler: giant spiders who can shapeshift into humans]] who worship LawfulEvil Immortal Arachne Prime alongside a pantheon of good and neutral Immortals, being especially liked by [[TricksterGod Korotiku]]. In fact, one of later editions established there is a tribe of them in remote part of [[TabletopGame/ForgottenRealms Faerun]] Faerun]], seemingly only to showcase how much Lolth struggles with swaying them into worshipping her.to her side.



* SealedEvilInACan: Hearth's web of magic has been holding Red Curse at back for centuries, limiting it to a small area within their nation. When The Day Without Magic happenned, the wab failed and the Curse quickly spread to most of the Savage Coast.



* ThisWasHisTrueForm: [[spoiler: Averted. Revealing their secret to anyone is such a taboo for aranea they won't revert even if slain in human form, forcing themselves to keep the charade in their dying breath.]]

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* SplitPersonality: May happen to [[spoiler: aranea who go too far into posing as a humanoid, to the points humanoid and aranea form develop separate sets of memories.
* ThisWasHisTrueForm: [[spoiler: Averted. Revealing their secret to anyone is such a taboo for aranea they won't revert even if slain in human form, forcing themselves to keep the charade even in their dying breath.]]

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* TheAtoner: They digilently held back the Red Curse for centuries to atone for causing it's existence.



* {{Foil}}: [[spoiler: Aranea]] are another one to the Drow on other worlds. Drow are corrupt Elves who worship ChaoticEvil goddess Lolth and live underground, while [[spoiler:Aranea]] are [[spoiler: giant spiders who can shapeshift into humans]] who worship LawfulEvil Immortal Arachne Prime. In fact, there is a tribe of them in remote part of [[TabletopGame/ForgottenRealms Faerun]] seemingly only to showcase how much Lolth struggles with swaying them into worshipping her.

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* GoneHorriblyWrong: When Mages learned the Chameleonmen of Wallaras discovered their secret, they tried to erase it with magic from the whole nation. They overshoot so hard they wiped out all of Chameleonmen's memories, effectively sending entire species back to the stone age overnight.
** FromBadToWorse: And then [[DragonsAreDivine Great One]], patron Immortal of Wallaras found out about it. He proceeded to command ''every dragon in the world'' to unleash their full fury upon Herath, effectively carpet bombing the entire civilization back to the stone age as well. ''Then'' he created a species of dragon-wasp hybrids that reproduce by incubating their eggs inside living beings, that later burst out of host's body, and unleashed it on Herath after making sure [[spoiler: aranea]] are their favorite victim. And to add insult to injury, he spilled his blood over whole area, making everything magical, just to render Hearthian trademark detect magic spell useless. Which mixed with other curses in the region, creating the Red Curse.
* {{Foil}}: [[spoiler: Aranea]] are another one to the Drow on other worlds. Drow are corrupt Elves who worship ChaoticEvil goddess Lolth and live underground, while [[spoiler:Aranea]] are [[spoiler: giant spiders who can shapeshift into humans]] who worship LawfulEvil Immortal Arachne Prime. Prime alongside a pantheon of good and neutral Immortals, being especially liked by [[TricksterGod Korotiku]]. In fact, there is a tribe of them in remote part of [[TabletopGame/ForgottenRealms Faerun]] seemingly only to showcase how much Lolth struggles with swaying them into worshipping her.her.
* LaserGuidedAmnesia: They cast curse to erase memory of their secret from the whole nation of Wallaras, accidentially causing chain of events that devastated whole region.

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* [[ProudWarriorRace Proud Warriro Nation]]: They have large number of warriors, due to sharing border with Hule that would gladly conquer them.

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* [[ProudWarriorRace Proud Warriro Warrior Nation]]: They have large number of warriors, due to sharing border with Hule that would gladly conquer them.


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!The Magocracy of Herath
->Capital: Asgamoth
->Head of the State: Wizard-King Yahav IV "The Watcher,"

Herath is nation of secretive, closed of magic-users that hide a deep secret and may have connections to the Red Curse that plagues the land. [[spoiler: The population is actually composed of shapeshifting [[SpiderPeople Aranea]]]].

* GiantSpider: [[spoiler: A nation of those.]]
* {{Foil}}: [[spoiler: Aranea]] are another one to the Drow on other worlds. Drow are corrupt Elves who worship ChaoticEvil goddess Lolth and live underground, while [[spoiler:Aranea]] are [[spoiler: giant spiders who can shapeshift into humans]] who worship LawfulEvil Immortal Arachne Prime. In fact, there is a tribe of them in remote part of [[TabletopGame/ForgottenRealms Faerun]] seemingly only to showcase how much Lolth struggles with swaying them into worshipping her.
* OurWerebeastsAreDifferent: [[spoiler:The secret to Aranea shapeshifting is that they're essentially giant spiders infected with curse of being were''humans''.]]
* SpiderPeople: [[spoiler: The population is actually made of Aranea, whose true form is that of a giant spider with upfront appendages splitting to resemble human hands.]]
* ThisWasHisTrueForm: [[spoiler: Averted. Revealing their secret to anyone is such a taboo for aranea they won't revert even if slain in human form, forcing themselves to keep the charade in their dying breath.]]
* WalkingSpoiler: Good luck talking about this nation without giving out their big secret.
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* TheGoodChancellor: Stavro, Miosz' uncle, personal advisor and capain of the Knights of Halav. Main reason Miosz survived to be 24, despite Hulean and Inheritor efforts.
* {{Magitech}}: Slagovich operates a magical elevator they use to control which ships come in and out of their city. It operates by leading ships into undeground shaft, collecting payment fee, then locking the entrance and opening portal to plane of water, filling the shaft with water and liftign the ship up to the city.

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* TheGoodChancellor: Stavro, Miosz' uncle, personal advisor and capain of the Knights of Halav. Main He's the main reason Miosz survived to be 24, despite Hulean and Inheritor efforts.
* {{Magitech}}: Slagovich operates a magical elevator they use to control which ships come in and out of their city. It operates by leading ships into undeground shaft, collecting payment fee, then locking the entrance and opening portal to plane of water, filling the shaft with water and liftign lifting the ship up to the city.



* [[ProudWarriorRace Proud Warriro Nation]]: They have large number of warriors, due to sharing border with Hule.

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* [[ProudWarriorRace Proud Warriro Nation]]: They have large number of warriors, due to sharing border with Hule.
Hule that would gladly conquer them.



Last, and poorest of the City-States.

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Last, and The poorest of the City-States.

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* MerchantCity: They deal with sea trade.



The richest of City States, Slagovich enjoys convenient geographic

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The richest of City States, Slagovich enjoys convenient geographic
geographic placement in which every trader willing to do bussines with nations of Savage Coast has stop there, or risk catching Red Curse or going through hule.

* TheGoodChancellor: Stavro, Miosz' uncle, personal advisor and capain of the Knights of Halav. Main reason Miosz survived to be 24, despite Hulean and Inheritor efforts.
* {{Magitech}}: Slagovich operates a magical elevator they use to control which ships come in and out of their city. It operates by leading ships into undeground shaft, collecting payment fee, then locking the entrance and opening portal to plane of water, filling the shaft with water and liftign the ship up to the city.
* MerchantCity: Slagovich is ''the'' place where all traders from rest of Brun go if they have to deal with Savage Baronies and vice-versa. It's free of Red Curse, has access to land and sea and located in a way that lets you avoid going through Hule or into Red Curse-infected lands yourself.
* TheOnlyOneAllowedToDefeatYou: Every other City-State desires nothing more than to conquer Slagovich. Each is also painfully aware that other three would tear to shreds anyone who tries first. And Immortals take them if they'd let Hule have it.
* PraetorianGuard: Knights of Halav, personal guard of the Margrave. The only people allowed to wear Red Steel Armor.

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Island-nation and a City-State, Hojah deals mostly with trade and with Western Sea nations and competes with Slagovich.

to:

Island-nation and a City-State, Hojah deals mostly with sea trade and with Western Sea nations and competes with Slagovich.
nations.



->Ruler: Stefan Karvich, Regent to Margrave Anya Nova Svoga.

Agricultural nation sharing extensive border with Hule, during the last invasion they lost most of their ruling family, with army general now filling as a regent to last surviving member, who is five.

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->Ruler: Stefan Karvich, Regent to Margrave Anya Nova Svoga.

Anya.

Agricultural nation sharing extensive border with Hule, during the last invasion they lost most of their ruling family, with army general now filling as a regent to Hule.

* AChildShallLeadThem: Current Margrave, and
last surviving member, who member of royal family, Anya, is five.
* TheManInFrontOfTheMan: Regent Stefan Karvich, who is currently in charge until Anya comes of age.
* OneSteveLimit: Averted. Not only we have two guys named Stefan, they rule two nations in eastern part of their respective coast on opposite ends of the same continent, in a Easter-Europe-inspired region. Kinda downplayed by how Savage Coast tends to play as its own, separate setting most of the time.
* RegentForLife: As far as we know, averted, Stefan is loyal to the throne.


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->Capital: Slagovich
->Head of the State: Margrave Miosz II

The richest of City States, Slagovich enjoys convenient geographic


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->Capital: Zagora
->Head of the State: Magrave Munte III

Zagora inhabits a small valley and shares large border with Hule.

* BigGood: On the land, Zagora provides armeis that defend City States from Hulean invasion
* [[ProudWarriorRace Proud Warriro Nation]]: They have large number of warriors, due to sharing border with Hule.


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->Capital: Raska
->Head of the State: Margrave Galben Zvornik

Last, and poorest of the City-States.

* GeneralRipper: Heir of the current Margrave is a glory-seeking warmonger. Which is not great, considering his father is 87.
* TheWrongfulHeirToTheThrone: Galben's son would gladly uproot long peace with other City-States to fufill his childish dreams of conquest.

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->Head of the State: Governor John of Wayne



Five City-States located on the Gulf of Hule, they're bitter rivals who come together against invasion attempts from Hulean forces.



->Capital: Skhodar
->Head of the State: Margrave Bosit Hojah

Island-nation and a City-State, Hojah deals mostly with trade and with Western Sea nations and competes with Slagovich.

* BigGood: For the Western Sea, due to their strong fleet.
* TheRival: To Slagovich



->Capital: Nova Svoga
->Ruler: Stefan Karvich, Regent to Margrave Anya Nova Svoga.

Agricultural nation sharing extensive border with Hule, during the last invasion they lost most of their ruling family, with army general now filling as a regent to last surviving member, who is five.



[[folder: Texarias]]



[[folder: Texarias]]
[[/folder]]

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[[folder:City States ]]
!Hojah
!Nova Svoga
!Slagovich
!Zagora
!Zvornik
[[/folder]]



[[folder: Hojah]]
[[/folder]]



[[folder: Slagovich]]



[[folder: Zagora]]

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!!Nations of the Outer World
Outer World is a FanNickname for nations of Brun that were not introduced in ''X1'' ', but in other products, often having much less information about them as a result.

[[folder: Zagora]]Denagoth]]



[[folder: Zvornik]]

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[[folder: Zvornik]]Ghyr]]




!!Nations of the Outer World
Outer World is a FanNickname for nations of Brun that were not introduced in ''X1'' ', but in other products, often having much less information about them as a result.

[[folder: Denagoth]]

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\n!!Nations of the Outer World\nOuter World is a FanNickname for nations of Brun that were not introduced in ''X1'' ', but in other products, often having much less information about them as a result.\n\n[[folder: Denagoth]]Hule]]



[[folder: Ghyr]]

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[[folder: Ghyr]]Graakhalia]]



[[folder: Hule]]

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[[folder: Hule]]Sind]]



[[folder: Graakhalia]]

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[[folder: Graakhalia]]Wendar]]



[[folder: Sind]]

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[[folder: Sind]]Wyrmsteeth]]



[[folder: Wendar]]

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[[folder: Wendar]]Yavldom]]



[[folder: Wyrmsteeth]]
[[/folder]]
[[folder: Yavldom]]
[[/folder]]

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[[folder: Wyrmsteeth]]
[[/folder]]
[[folder: Yavldom]]
[[/folder]]
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->Capital: Raffieton (formely Alfheim City) for Aegmor, King Telemon for Territorries
->Head of the State: Radiant Princess Tanadaleyo (formerly king Doriath of Clan Erendyl), City of the Stars for territorries

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->Capital: Raffieton (formely Alfheim City) for Aegmor, King Telemon City of the Stars for Territorries
->Head of the State: Radiant Princess Tanadaleyo (formerly king Doriath of Clan Erendyl), City of the Stars King Telemon for territorries
Territorries
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[[/folder]]

!!Nations of Savage Coast
Savage Coast is a name for area of Brunn west of the Known and Outer World, covering coasts of Western Sea and Gulf of Hule.

[[folder: Aeryl ]]
[[/folder]]
[[folder: Almarron]]
[[/folder]]
[[folder: Ator]]
[[/folder]]
[[folder: Belladynne]]
[[/folder]]
[[folder: Cimmaron]]

* FantasyCounterpartCulture: Of Texas.
* NoCelebritiesWereHarmed: It's ruled by Governor [[Creator/JohnWayne John of Wayne]].

[[/folder]]
[[folder:Cay ]]
[[/folder]]
[[folder: Dunwick]]
[[/folder]]
[[folder: Eusdria]]
[[/folder]]
[[folder: Garona]]
[[/folder]]
[[folder: Guadalante]]
[[/folder]]
[[folder: Herath]]
[[/folder]]
[[folder: Hojah]]
[[/folder]]
[[folder: Jibaru]]
[[/folder]]
[[folder: Narvaez]]
[[/folder]]
[[folder: Nimmur]]
[[/folder]]
[[folder: Renardy]]
[[/folder]]
[[folder: Robrenn]]
[[/folder]]
[[folder: Saragorn]]
[[/folder]]
[[folder: Shazaks]]
[[/folder]]
[[folder: Slagovich]]
[[/folder]]
[[folder: Texarias]]
[[/folder]]
[[folder: Torreon]]
[[/folder]]
[[folder: Vilaverde]]
[[/folder]]
[[folder: Wallaras]]
[[/folder]]
[[folder: Zagora]]
[[/folder]]
[[folder: Zvornik]]
[[/folder]]

!!Nations of the Outer World
Outer World is a FanNickname for nations of Brun that were not introduced in ''X1'' ', but in other products, often having much less information about them as a result.

[[folder: Denagoth]]
[[/folder]]
[[folder: Ghyr]]
[[/folder]]
[[folder: Hule]]
[[/folder]]
[[folder: Graakhalia]]
[[/folder]]
[[folder: Sind]]
[[/folder]]
[[folder: Wendar]]
[[/folder]]
[[folder: Wyrmsteeth]]
[[/folder]]
[[folder: Yavldom]]
[[/folder]]

!The Empire of Alphatia

!Island Nations

[[folder: Oceansend]]
[[/folder]]
[[folder: Ochalea]]
[[/folder]]
[[folder: Pearl Islands]]

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!The Kingdom of Aegmor (formerly Kingdom of Alfheim) and Caves of the Shadow Elves

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!The Kingdom Colony of Aegmor (formerly Kingdom of Alfheim) and Caves Territorries of the Shadow Elves
->Capital: Raffieton (formely Alfheim City) for Aegmor, King Telemon for Territorries
->Head of the State: Radiant Princess Tanadaleyo (formerly king Doriath of Clan Erendyl), City of the Stars for territorries



* AbandonYourDisabled: Shadow Elves living underground have a commandment from Rafiel that those too old or disabled to be able to contribute to their society will be sent off to wander the caves until they die. Or so they think. In reality Rafiel will guide them to one of tribes of monstrous races like Orcs or Goblins and coat in illusions to make them look like one of them. Such individual usually has enough knowledge, experience and magical power for the tribe to see their value and take them in.

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* AbandonYourDisabled: AbandonTheDisabled: Shadow Elves living underground have a commandment from Rafiel that those too old or disabled to be able to contribute to their society will be sent off to wander the caves until they die. Or so they think. In reality Rafiel will guide them to one of tribes of monstrous races like Orcs or Goblins and coat in illusions to make them look like one of them. Such individual usually has enough knowledge, experience and magical power for the tribe to see their value and take them in.



* DomesticatedDinosaurs: Shadow Elves use as mounths underground creatures that closely resemble ptherodactyls.



* PoweredByAForsakenChild: ShadowElves believe magic crystals they find underground, that they can harness for magical power, contain souls of their future children. As such Rafiel instructed them to only use that magic in most dire need. [[spoiler: It's all a lie. In reality the crystals contain pieces of Radiance, making them potent for magic...and freaking ''radioactive''. Rafiel made the story about unborn children to make sure Shadow Elves use it carefully until he can find a way for it to be safely harnessed]].
* SurprisinglySimiliarCharacter: Shadow Elves are up somewhat similiar to Shadar-Kai, through with much less bondage gear. Even to the point of one of official 5th edition books conflating the two as means to HandWave reintroduction of Farrow, a Shadow Elf living in [[TabletopGame/{{Planescape}} Sigil]]. In fact, if you would downplay their shadow magic, mechanic-wise Shadar-Kai in 5E feel much closer to Shadow Elves than the Drow, the usual go-to substitute.

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* PoweredByAForsakenChild: ShadowElves Shadow Elves believe magic crystals they find underground, that they can harness for magical power, contain souls of their future children. As such Rafiel instructed them to only use that magic in most dire need. [[spoiler: It's all a lie. In reality the crystals contain pieces of Radiance, making them potent for magic...and freaking ''radioactive''. Rafiel made up the story about unborn children to make sure Shadow Elves use it carefully until he can find a way for it to be safely harnessed]].
* SurprisinglySimiliarCharacter: RoyalsWhoActuallyDoSomething: Princess Tanadaleyo deeply cares for her people and prioritizes their good over her father's obsession with revenge.
* TheStarscream: Tanadaleyo is secretly scheming against her father. In a rare case, it's justified because the guy is only Shadow Elf who can be called truly evil, his resentment for Alfheim consuming any care he ever had for his people.
* JustForFun/SurprisinglySimilarCharacters: Without any evidence of it being deliberate,
Shadow Elves are up somewhat similiar to Shadar-Kai, through with much less bondage gear. gear and shadow magic. They are pale, live in dark area, dabble in dangerous magic, are feared and misunderstood, worship being that poses as much worse than it actually is and may be as well heroic or antagonistic as DM needs. Fifth Edition even made Shadar-Kai a subspecies of Elves. Even to the point of one of official 5th edition books conflating conflates the two as means to HandWave reintroduction of Farrow, a Shadow Elf living in [[TabletopGame/{{Planescape}} Sigil]]. In fact, if you would downplay their shadow magic, mechanic-wise Shadar-Kai in 5E feel much closer to Shadow Elves than the Drow, the usual go-to substitute.
* WorldsMostBeautifulWoman: Radiant Princess Tanadaleyo is a runner-up for the title, her beauty and grace being able to sway even many who othertwise finds Shadow Elves creepy and off-putting.

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* AbandonYourDisabled: Shadow Elves living underground have a commandment from Rafiel that those too old or disabled to be able to contribute to their society will be sent off to wander the caves until they die. Or so they think. In reality Rafiel will guide them to one of tribes of monstrous races like Orcs or Goblins and coat in illusions to make them look like one of them. Such individual usually has enough knowledge, experience and magical power for the tribe to see their value and take them in.



* CruelToBeKind: Rafiel, patron Immortal of Shadow Elves, may appear as a strict and cruel, uncaring master. Most of that is deliberate on his part as he is working in secret to help Shadow Elves, and understands the life underground would be lethal without such strict guidelines. He is also working overtime to secretly ease some of that.
* CurbStompBattle: Darokin monarchs once waged war on Alfheim, the so-called Elfwar. Alfheim historical sources do not say a word about it because Elfwar was such a failure Elves didn't even realize it was a military operation and not just usual individual groups of humans butting into their forest uninvited.



* SurprisinglySimilairCharacter: Shadow Elves ended up somewhat similiar to Shadar-Kai, through with much less bondage gear. Even to the point of one of official 5th edition books conflating the two as means to HandWave reintroduction of Farrow, a Shadow Elf living in [[TabletopGame/{{Planescape}} Sigil]]. In fact, if you would downplay their shadow magic, mechanic-wise Shadar-Kai in 5E feel much closer to Shadow Elves than the Drow, the usual go-to substitute.

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* SurprisinglySimilairCharacter: PoweredByAForsakenChild: ShadowElves believe magic crystals they find underground, that they can harness for magical power, contain souls of their future children. As such Rafiel instructed them to only use that magic in most dire need. [[spoiler: It's all a lie. In reality the crystals contain pieces of Radiance, making them potent for magic...and freaking ''radioactive''. Rafiel made the story about unborn children to make sure Shadow Elves ended use it carefully until he can find a way for it to be safely harnessed]].
* SurprisinglySimiliarCharacter: Shadow Elves are
up somewhat similiar to Shadar-Kai, through with much less bondage gear. Even to the point of one of official 5th edition books conflating the two as means to HandWave reintroduction of Farrow, a Shadow Elf living in [[TabletopGame/{{Planescape}} Sigil]]. In fact, if you would downplay their shadow magic, mechanic-wise Shadar-Kai in 5E feel much closer to Shadow Elves than the Drow, the usual go-to substitute.

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* TheCorruptible: Atzanteotl, Immortal Patron of Corruption, is working overtime to lure Shadow Elves from Rafiel's towards himself. And considering he is behind corruption of Alfheim forest, he scored a great victory in a war over their souls.
* DarkIsEvil: Shadow Elven' King is the one to fully embrace evil, becoming bitter bastard obsessed with revenge on Alfheim.
* DarkIsNotEvil: As a whole Shadow Elves aren't evil. They're gullible, naive and fed propaganda, but average Shadow Elf is far from malicious. Their looks and means of living may however scare many people.



* EvilCounterpart: Shadow Elves have once taken in a group of Elves fleeing from surface after the catastrophe that created Broken Lands. Those Elves, known as Schatenalfen, then decided they hate living in caves and struck out on their own, eventually becoming corrupted into a race of EvilAlbino Elves that literally get burned by light and blame Shadow Elves for their circumstances.



* OrcRaisedByElves: One of Broken Lands invasions on Alfheim ended with large number of Orc prisoners of war, who actually decided Elves treat them better than their fellow Orcs. They were allowed to stay, and have since assimilated into Elven culture. It's unclear what was their fate after fall of Aengmor.

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* OrcRaisedByElves: One of Broken Lands invasions on Alfheim ended with large number of Orc prisoners of war, who actually decided Elves treat them better than their fellow Orcs. They were allowed to stay, and have since assimilated into Elven culture. It's unclear what was their fate after fall of Aengmor.
Alfheim.
* SurprisinglySimilairCharacter: Shadow Elves ended up somewhat similiar to Shadar-Kai, through with much less bondage gear. Even to the point of one of official 5th edition books conflating the two as means to HandWave reintroduction of Farrow, a Shadow Elf living in [[TabletopGame/{{Planescape}} Sigil]]. In fact, if you would downplay their shadow magic, mechanic-wise Shadar-Kai in 5E feel much closer to Shadow Elves than the Drow, the usual go-to substitute.

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\n* DidntThinkThisThrough: Shadow Elves' corruption of Alfheim forest forced their bitter enemies to flee...meaning they spread the word of this treacherous act to every nation the refugees went, effectively turning all their neighbors against them. The magic they used wasn't tested and came from evil source and it's currently killing their forest. Not to mention what will happen once Fey Court of King Oberon notices what was done to their friends' beautiful forest.
* ElvesVersusDwarves: While Dwarves of Rockhome never particurally liked Alfheim Elves, their conflict was relatively minor. However, they came clashing with Shadow Elves a lot, due to mining crystals that the latter beleive contain souls of their future children. Rockhome was not thrilled to see Alfheim turn into Aegmor.
* {{Foil}}: To Elves and Drow of ''TabletopGame/{{Greyhawk}}'' and ''TabletopGame/ForgottenRealms''. Their conflict is much more gray and Shadow Elves are incredibly pale, naive and bitter, unlike traditional potray of Drow as evil, dark or purple-skinned AlwaysChaoticEvil race. They've been also more succesful in taking land of their surface-dwelling cousins.
* NowWhat: Shadow Elves have finally realized their long pursued dream of returning to surface. They're now surrounded by nations who actively distrust them or are outright hostile, due to having pulled this stunt, and their forest is slowly dying.
* OrcRaisedByElves: One of Broken Lands invasions on Alfheim ended with large number of Orc prisoners of war, who actually decided Elves treat them better than their fellow Orcs. They were allowed to stay, and have since assimilated into Elven culture. It's unclear what was their fate after fall of Aengmor.
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!The Kingdom of Aegmor (formerly Kingdom of Alfheim) and Caves of the Shadow Elves

A nation in West Darokin, surrounded by the Republic on all sides, but also close to Ylaruam and Rockhome. Alfheim was originally a desert, until Elves changed it with their magic, creating their forest home, after their motherland has been destroyed by cataclismic event known as Great Rain of Fire. Another group of Elves fleed from the same cataclysm to underground caves, adapting to harsh enviroment, becoming incredibly pale. Once Elves of Alfheim discovered those Shadow Elves, they initially offered to take them in and let them live on surface in Alfheim. However, upon realizing how huge the numbers of Shadow Elves are, they retracted the offer. Shadow Elves didn't forget them, sparking a bitter rivarly between two nations. During Wrath of the Immortals the conflict finally came to tragic conclusion - Shadow Elves corrupted Alfheim forest, turning it into enviroment they can live, but is actively hostile to its former inhabittants. Elves of Alfheim were forced to flee, flooding other nations with refugees. Renaming the nation to Aegmor, Shadow Elves moved in.

* BothSidesHaveAPoint: Both Alfheim and Shadow Elves Gazeteers present solid arguments for either side of the conflict. It was unreasonable to expect Alfheim to food both their own citizens and Shadow Elves, when they couldn't produce that much food, and their initial offer was made without full knowledge of the situations. But also, Shadow Elves' lives underground were horrible and the way Alfheim handled the situation came across as incredibly dismissive of their plight.

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''Campaign Settings:'' Characters/DarkSun | Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | [[Characters/EberronFaiths Religions]] | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Mystara}} | ('''Nations''') | Characters/NentirVale | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) | Characters/{{Spelljammer}} ]] -]]]

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''Campaign Settings:'' Characters/DarkSun | Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | [[Characters/EberronFaiths Religions]] | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Mystara}} | ('''Nations''') | Characters/NentirVale | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) | Characters/{{Spelljammer}} ]] -]]]



Nation that begun as a Thyatian penal colony but would later rebel and establish independence. Ierendi is a multi-island nation that is known both for their tourism... and powerful navy.

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Nation that begun began as a Thyatian penal colony but would later rebel and establish independence. Ierendi is a multi-island nation that is known both for their tourism... and powerful navy.



* AdventurersClub: Aptly named Adventurer's Club is a mixture of this trope, AdventureGuild and an union.

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* AdventurersClub: Aptly The aptly named Adventurer's Club is a mixture of this trope, AdventureGuild AdventureGuild, and an a union.



* DoWellButNotPerfect: During annual Royal Tournament you generally want to show yourself from your best side, but you don't want to overshadow everyone else so much it is undeniable you hsould have won the whole thing. Winning the tournament means being crowned king or queen for a year, which prevents you from adventuring. Doing just good enough to grab attention of any faction or organization like Adventurer's Club, on the other hand, can open to you many opportunitties.

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* DoWellButNotPerfect: During the annual Royal Tournament you generally want to show yourself from your best side, but you don't want to overshadow everyone else so much it is undeniable you hsould should have won the whole thing. Winning the tournament means being crowned king or queen for a year, which prevents you from adventuring. Doing just good enough to grab the attention of any faction or organization like Adventurer's Club, on the other hand, can open to you many opportunitties.opportunities.



* FantasticRacism: Ierendi hate Kara-Kara, distant cousins of Orcs, who love trying to appriopriate Ierendi culture, always making mockery out of it.

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* FantasticRacism: Ierendi hate Kara-Kara, distant cousins of Orcs, who love trying to appriopriate appropriate Ierendi culture, always making a mockery out of it.



* OneSteveLimit: Averted, as there is a second guy named Bargle, just like well-know villain from Karameikos, livng on the islands.
* PlayingWithFire: Fire Mages of Ierendi are part of the reason why they're dominant military power in Sea of Dread.
* SouvenirLand: Ierending as a whole is biggest tourist attraction in the world.

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* OneSteveLimit: Averted, as there is a second guy named Bargle, just like well-know the well-known villain from Karameikos, livng living on the islands.
* PlayingWithFire: Fire Mages of Ierendi are part of the reason why they're the dominant military power in the Sea of Dread.
* SouvenirLand: Ierending as a whole is the biggest tourist attraction in the world.



Originally known as Traladara, the land has been conquered by the Empire of Thyatis and then perceived as poor and wasteful place to rule. That changed when Emperor's personal friend, Stefan Karameikos, offered to exchange his incredibly rich Duchy for these therritories and greater autonomy. Grand Duchy of Karameikos eventually went fully independent, becoming Kingdom of Karameikos.

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Originally known as Traladara, the land has been conquered by the Empire of Thyatis and then perceived as poor and wasteful place to rule. That changed when Emperor's personal friend, Stefan Karameikos, offered to exchange his incredibly rich Duchy for these therritories territories and greater autonomy. Grand Duchy of Karameikos eventually went became fully independent, becoming the Kingdom of Karameikos.



* FantasyCounterpartCulture: Traladarans are an amalganation of medieval Eastern European cultures.

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* FantasyCounterpartCulture: Traladarans are an amalganation amalgamation of medieval Eastern European cultures.



* ForTheEvulz: As far as we know this is entire motivation of Bargle the Infamous and a lot of the time it seems to be Van Hendriks' as well.
* GodEmperor: There is a growing heresy within Church of Karameikos that sees Stefan Karameikos as reincarnation of Halav, the nation's greatest hero and patron Immortal.
* TheGoodKing: Stefan Karameikos is generally potrayed this way, though he too has his blind spots.
* HorribleJudgeOfCharacter: Stefan's FatalFlaw is his innability to ''not'' see good in people, to the point Van Hendriks can get away with many of his artocities simply because Stefan refuses to believe someone could be this ridiculously evil and dismisses all accussations as lies.

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* ForTheEvulz: As far as we know this is the entire motivation of Bargle the Infamous and a lot of the time it seems to be Van Hendriks' as well.
* GodEmperor: There is a growing heresy within the Church of Karameikos that sees Stefan Karameikos as the reincarnation of Halav, the nation's greatest hero and patron Immortal.
* TheGoodKing: Stefan Karameikos is generally potrayed portrayed this way, though he too has his blind spots.
* HorribleJudgeOfCharacter: Stefan's FatalFlaw is his innability inability to ''not'' see good in people, to the point Van Hendriks can get away with many of his artocities atrocities simply because Stefan refuses to believe someone could be this ridiculously evil and dismisses all accussations accusations as lies.



* RiteOfPassage: The Shearing, a Traladaran tradition, demands that each child born in Karameikos, regardless of station, upon reaching age of eighteen leaves their home for a year and lives on their own, without any help from their family and friends, often learning useful skill at their their first job. Stefan Karameikos has endeared himself to Traladarans when he forced all three of his children to participate.

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* RiteOfPassage: The Shearing, a Traladaran tradition, demands that each child born in Karameikos, regardless of station, upon reaching the age of eighteen leaves their home for a year and lives on their own, without any help from their family and friends, often learning useful skill at their their first job. Stefan Karameikos has endeared himself to Traladarans when he forced all three of his children to participate.



* AdamSmithHatesYourGuts: Minrothad doesn't care if you are hero or a villain or what quest you are on, adventurer's defining trait in their eyes is that they carry big purses.
* ALighterShadeOfBlack: Minrothad is potrayed negatively in comparison with Darokin, but they still come off as boderline saints when compared to Thyatis, Ethengar or Alphatia.

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* AdamSmithHatesYourGuts: Minrothad doesn't care if you are a hero or a villain or what quest you are on, adventurer's adventurers' defining trait in their eyes is that they carry big purses.
* ALighterShadeOfBlack: Minrothad is potrayed portrayed negatively in comparison with Darokin, but they still come off as boderline borderline saints when compared to Thyatis, Ethengar Ethengar, or Alphatia.



* OurElvesAreDifferent: Sea Elves of Minrothat, unlike those of other D&D worlds, do not posses natural ability to swim and breather underwater. They are called that due to being excellent sailors and, in fact, have a bit of a bitter rivarly with actual underwater Elves, Aquatic Elves. They're also known for being very pale, comparable with Shadow Elves.
* ProudMerchantRace: Less a race and more a society, as Minrothad accept guild members of any race, as long as they're willing to work.
* ThievesGuild: It's an official guild in Minrothad, the one that is msot likely to actually carry out any unsavory deeds necessary to protect Minrothad's trade.

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* OurElvesAreDifferent: Sea Elves of Minrothat, unlike those of other D&D worlds, do not posses possess natural ability to swim and breather breathe underwater. They are called that due to being excellent sailors and, in fact, have a bit of a bitter rivarly rivalry with actual underwater Elves, Aquatic Elves. They're also known for being very pale, comparable with Shadow Elves.
* ProudMerchantRace: Less a race and more a society, as Minrothad accept accepts guild members of any race, as long as they're willing to work.
* ThievesGuild: It's an official guild in Minrothad, the one that is msot most likely to actually carry out any unsavory deeds necessary to protect Minrothad's trade.



the original nation that once ruled all of Northern Reaches. Nowadays they're the pirates and raiders, though they appear to be falling under influence of Thyatis. After ''Wrath of the Immortals'' King Hond Dark-Eye perished, leaving his wife on the throne.

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the original nation that once ruled all of Northern Reaches. Nowadays they're the pirates and raiders, though they appear to be falling under the influence of Thyatis. After ''Wrath of the Immortals'' King Hond Dark-Eye perished, leaving his wife on the throne.



Alliance of independent Jarldoms that recognize no king above themselves and only recently managed to elect someone to lead them as an united force during time of war.

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Alliance of independent Jarldoms that recognize no king above themselves and only recently managed to elect someone to lead them as an a united force during time of war.



Vestland has separated itself from Ostland in a rebelion lead by Ottar the Just. Since then the nation has evolved and is now turning from old ways toward a rising merchant power, that soon Darokin and Minrothad may need to take as a serious competitor.

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Vestland has separated itself from Ostland in a rebelion lead rebellion led by Ottar the Just. Since then the nation has evolved and is now turning from old ways toward a rising merchant power, that soon Darokin and Minrothad may need to take as a serious competitor.



* DoomedByCanon: Adventure ''Crown of Eternal Glory'' is set in Vestlant but depicts it as more traditional standard fantasy kingdom, with English names. Nothern Reaches Gazetteer tries to explain it as being set in 1150 years in the future, meaning that's how much Northern faith and culture have to last in Vestland.
* HornyVikings: While they may be keeping the aesthetic, they move away from raiding and pilaging in favor of trade.
* MerchantPrince: What the king Harald wants his line to become.

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* DoomedByCanon: Adventure ''Crown of Eternal Glory'' is set in Vestlant but depicts it as a more traditional standard fantasy kingdom, with English names. Nothern Reaches Gazetteer tries to explain it as being set in 1150 years in the future, meaning that's how much Northern faith and culture have to last in Vestland.
* HornyVikings: While they may be keeping the aesthetic, they move away from raiding and pilaging pillaging in favor of trade.
* MerchantPrince: What the king King Harald wants his line to become.



Located north of Ylaruam and east of Ethengar, Rockhome seemingly lies in two valleys between vast, monster-filled mountain chains. In reality it consists of vast underground tunnels and halls. It is, of course, a nation of Dwarves.

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Located north of Ylaruam and east of Ethengar, Rockhome seemingly lies in two valleys between vast, monster-filled mountain chains. In reality reality, it consists of vast underground tunnels and halls. It is, of course, a nation of Dwarves.



* CivilWar: Got hit with one after ''Wrath of the Immortals'', when legendary Dwarf-Golem Denwarf returned, promising to lead Dwarves to greatness. Some of the clans followed him, while others remained loyal to king Everast XV
* ChurchMilitant: Buhrodar Clan traces their origins to a such group, Buhrat-hrodad or the Order of Golden Battle, and believe Rockhome should be TheTheocracy.
* TheClan: Dwarves are separated into seven clans, each with their own speciality.
* CombatByChampion: Rockhome civil war got resolved through leaders of both sides - Denwarf and Everast XV - dueling each other alongside six choosen warriors each. Everast eldest son Bofin was the sole survivor.

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* CivilWar: Got hit with one after ''Wrath of the Immortals'', when legendary Dwarf-Golem Denwarf returned, promising to lead Dwarves to greatness. Some of the clans followed him, while others remained loyal to king King Everast XV
* ChurchMilitant: Buhrodar Clan traces their origins to a such a group, Buhrat-hrodad or the Order of Golden Battle, and believe Rockhome should be TheTheocracy.
* TheClan: Dwarves are separated into seven clans, each with their own speciality.
specialty.
* CombatByChampion: The Rockhome civil war got was resolved through leaders of both sides - Denwarf and Everast XV - dueling each other alongside six choosen chosen warriors each. Everast Everast's eldest son Bofin was the sole survivor.



* ElvesVersusDwarves: Their enmity with Elves of Alfheim was mostly downplayed, as it consisted of a gang of Dwarves, the Thorns, that would sneak into Alfheim to mess things up for Elves. Played straight with Shadow Elves, however, who hate the Dwarves for mining and using crystals that Shadow Elves believe host souls of their unborn children.

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* ElvesVersusDwarves: Their enmity with Elves of Alfheim was mostly downplayed, as it consisted of a gang of Dwarves, the Thorns, that would sneak into Alfheim to mess things up for Elves. Played straight with Shadow Elves, however, who hate the Dwarves for mining and using crystals that Shadow Elves believe host the souls of their unborn children.



* ProudIndustriousRace: Downplayed, as most of Dwarven industry is still only beginning to raise.
* PunnyName: Clan Everast's name means "High Mountain" and it's also the name shared by ruling line of kings. Apparently humans keep mispronouncing it as "Everest".
* SoleSurvivor: Everast XVI got the crown by being the only dwarf standing after assisted duel between his father and Denwarf.
* UndergroundCity: Their speciality, with the capital of Dengar being divided between the stronghold built into the side of a mountain and a "lower city" underneath it.

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* ProudIndustriousRace: Downplayed, as most of Dwarven industry is still only beginning to raise.
rise.
* PunnyName: Clan Everast's name means "High Mountain" and it's also the name shared by ruling line of kings. Apparently Apparently, humans keep mispronouncing it as "Everest".
* SoleSurvivor: Everast XVI got the crown by being the only dwarf standing after assisted assisting in the duel between his father and Denwarf.
* UndergroundCity: Their speciality, specialty, with the capital of Dengar being divided between the stronghold built into the side of a mountain and a "lower city" underneath it.



Declining Empire that traces its birth in rebellion of tribes conquered by Alphatian Empire. Current time measurement unit in the Known World is divided between Before Crowning and After Crowning, referring to the crowning of first Thyatian Emperor.

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Declining Empire that traces its birth in to the rebellion of tribes conquered by Alphatian Empire. Current time measurement unit in the Known World is divided between Before Crowning and After Crowning, referring to the crowning of first Thyatian Emperor.



* AntiMagicalFaction: Downplayed - Thyatis isn't bigoted agaisnt magic as a whole, but naturally positioned as an enemy of Alphatia, a whole empire of wizards.

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* AntiMagicalFaction: Downplayed - Thyatis isn't bigoted agaisnt against magic as a whole, but naturally positioned as an enemy of Alphatia, a whole empire of wizards.



* EqualOpportunityEvil: Emperor Thincol famously lifted many limitations for women, allowing them to join the army and fight in arenas and held offices, after his daughter won a gladiatorial tournamend disguised as a man.

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* EqualOpportunityEvil: Emperor Thincol famously lifted many limitations for women, allowing them to join the army and fight in arenas and held offices, after his daughter won a gladiatorial tournamend tournament disguised as a man.



* EvilVersusEvil: Thyatis is by no means a good nation, but every other wannabe emperor or conqueror of the Known World has to account for them and be wary of stepping on their toes. They are basically the only thing stopping Alphatia from conquering Known World as well.

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* EvilVersusEvil: Thyatis is by no means a good nation, but every other wannabe emperor or conqueror of the Known World has to account for them and be wary of stepping on their toes. They are basically the only thing stopping Alphatia from conquering the Known World as well.



* GladiatorRevolt: Amusingly one that saved the empire - during last Alphatian attempt at conquering Thyatis, at the verge of success they were repelled by sudden revolt of gladiators, whose leader would then go to become new emperor of Thyatis. Another one happens in adventure ''Legions of Thyatis'', though if PC's survive it enough for Thincol to show up, he will stop it by giving gladiators their demands, as he started in the arena himself.
* MilitaryAcademy: Unlike Glantri or Alphatia, Thyatian school of magic is run like this, putting emphasis on safety, discipline and pragmatism.

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* GladiatorRevolt: Amusingly one that saved the empire - during the last Alphatian attempt at conquering Thyatis, at the verge of success they were repelled by a sudden revolt of gladiators, whose leader would then go to become the new emperor of Thyatis. Another one happens in the adventure ''Legions of Thyatis'', though if PC's PCs survive it long enough for Thincol to show up, he will stop it by giving gladiators their demands, as he started in the arena himself.
* MilitaryAcademy: Unlike Glantri or Alphatia, Thyatian school of magic is run like this, putting emphasis on safety, discipline discipline, and pragmatism.



* SweetPollyOliver: Stefania Torion pulled this off to win important gladiatorial tournament, prompting her father to adopt more equal-opportunitty policies for the Empire.

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* SweetPollyOliver: Stefania Torion pulled this off to win an important gladiatorial tournament, prompting her father to adopt more equal-opportunitty equal-opportunity policies for the Empire.



* FirstTown: Emitates of Ylaruam's Gazetteer was infamous for the fact is had incredibly detailed first town...while leaving large part of the whole nation as basically blank canvas.
* {{Foil}}: To Hule. While they both are strongly coded in Islamic tropes, Ylaruam is at worst isolationist, while Hule is imperialistic. It is said that whenever new Sultan is crowned in Ylaruam, Master of Hule tries to court him to aid his world-conquering ambition. Regardles to which faction he belongs to, each Sultan so far has basically told the Master to go fuck himself.

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* FirstTown: Emitates of Ylaruam's Gazetteer was infamous for the fact is had having an incredibly detailed first town...while leaving large part of the whole nation as basically blank canvas.
* {{Foil}}: To Hule. While they both are strongly coded in Islamic tropes, Ylaruam is at worst isolationist, while Hule is imperialistic. It is said that whenever new Sultan is crowned in Ylaruam, Master of Hule tries to court him to aid his world-conquering ambition. Regardles to Regardless of which faction he belongs to, each Sultan so far has basically told the Master to go fuck himself.



* NatureEqualsPlants: al-Khalim's goal left for his followers to accomplish is the Garden in the Desert - complete transformation of entire desert of Ylaruam into green, fertile area. [[spoiler: Thankfully neither he nor any of his followers knows this land once was jsut that, but Elves of Alfheim used magic that turned it into a desert to help their own forest grow.]]
* NoHistoricalFiguresWereHarmed: Suleiman al-Khalim is more that strongly inspired by both Prophet Muhammad and Suleiman the Magnificent.

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* NatureEqualsPlants: al-Khalim's goal left for his followers to accomplish is the Garden in the Desert - complete transformation of entire desert of Ylaruam into green, fertile area. [[spoiler: Thankfully neither he nor any of his followers knows this land once was jsut just that, but Elves of Alfheim used magic that turned it into a desert to help their own forest grow.]]
* NoHistoricalFiguresWereHarmed: Suleiman al-Khalim is more that than strongly inspired by both Prophet Muhammad and Suleiman the Magnificent.



* TakeAThirdOption: When having to establish canonical Sultan for Ylaruam after ''Wrath of the Immortals'', ''Poor Wizard's Almanac'' decided to solve the problem of Grand Vezir always being moral opposite of the Sultan by making the Sultan's defining trait be indecisivness.

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* TakeAThirdOption: When having to establish a canonical Sultan for Ylaruam after ''Wrath of the Immortals'', ''Poor Wizard's Almanac'' decided to solve the problem of the Grand Vezir always being the moral opposite of the Sultan by making the Sultan's defining trait be indecisivness.indecisiveness.
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Spelling/grammar fix(es)


!Territorries of Atruaghin Clans

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!Territorries !Territories of Atruaghin Clans



* AbsoluteXenophobe: Tiger Clan wants nothing more but to exterminate other Clans, and then everyone else they come accross. Even other followers ot Atzanteotl aren't safe from them...which is actually par of the course for his worshippers.

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* AbsoluteXenophobe: Tiger Clan wants nothing more but to exterminate other Clans, and then everyone else they come accross. across. Even other followers ot of Atzanteotl aren't safe from them...which is actually par of for the course for his worshippers.



* AsLongAsItSoundsForeign: The name Atruaghin actually comes from Scottish language. Justified since the region was originally uspposed to be based on Scotland, but this was changed via ExecutiveMeddling. The name is now explained as coming from the clans' unifier and patron Immortal.
* BornInTheSaddle: Horse Clan are great riders and buffaloo hearders, who live as nomads in the small area they inhabbit, changing their camp for each season.

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* AsLongAsItSoundsForeign: The name Atruaghin actually comes from Scottish language. Justified since the region was originally uspposed supposed to be based on Scotland, but this was changed via ExecutiveMeddling. The name is now explained as coming from the clans' unifier and patron Immortal.
* BornInTheSaddle: Horse Clan are great riders and buffaloo hearders, buffalo herders, who live as nomads in the small area they inhabbit, inhabit, changing their camp for each season.



* TheClan: Remainder of the early draft, when the nation was supposed to be Scottish. Each Clan is also refered to as "Children of" their patron animal and composes of several smaller tribes.
* EvilFormerFriend: How rest of the Clans see Tiger Clan, who were their brothers and sisters before being corrupt by Atzanteotl, as well as how most of the Atruaghin pantheon sees Tiger Clan's patron, Dael Tiger-Stripes.
* EvilPlan: Tiger Clan is currently executing one - dig a tunnel into the Hollow World. Specifically, one that will connect to the elevator being built on the other end by their fellow followers ot Atzaentotl, the Oltecs. [[OhCrap All hundreds of thousands of them.]]

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* TheClan: Remainder of the early draft, when the nation was supposed to be Scottish. Each Clan is also refered referred to as "Children of" their patron animal and composes is composed of several smaller tribes.
* EvilFormerFriend: How the rest of the Clans see Tiger Clan, who were their brothers and sisters before being corrupt by Atzanteotl, as well as how most of the Atruaghin pantheon sees Tiger Clan's patron, Dael Tiger-Stripes.
* EvilPlan: Tiger Clan is currently executing one - dig a tunnel into the Hollow World. Specifically, one that will connect to the elevator being built on the other end by their fellow followers ot of Atzaentotl, the Oltecs. [[OhCrap All hundreds of thousands of them.]]



* TheLancer: Horse Clan is most warlike of the Clans and clearly tired of being trapped in the plateau. Thier patron Immortal is the only one to ascend before and without Atruaghin's help, so he also holds little loyalty to him.

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* TheLancer: Horse Clan is the most warlike of the Clans and clearly tired of being trapped in the plateau. Thier Their patron Immortal is the only one to ascend before and without Atruaghin's help, so he also holds little loyalty to him.



* NotSoOmniscientCouncilOfBickering: Tiger Clan is paralyzed by constant power struggle between the Chief, High Priest of Atzanteotl and commander of the army.
* OrcusOnHisThrone: Tiger Clan cannot strike against the Bear, Elk or Horse Clan, being separated by the very plateau the clans call their home. They have no such issue with the Turtle Clan, who is right next to them. Yet, despite their hatred for their brethen, they won't attack Turtle Clan. Some fans tried to give this an explanation, like marking jungle between two clans as Fey territorries the Tiger Clan cannot get through.

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* NotSoOmniscientCouncilOfBickering: Tiger Clan is paralyzed by a constant power struggle between the Chief, High Priest of Atzanteotl Atzanteotl, and commander of the army.
* OrcusOnHisThrone: Tiger Clan cannot strike against the Bear, Elk Elk, or Horse Clan, being separated by the very plateau the clans call their home. They have no such issue with the Turtle Clan, who is right next to them. Yet, despite their hatred for their brethen, brethren, they won't attack Turtle Clan. Some fans tried to give this an explanation, like marking the jungle between two clans as Fey territorries territories the Tiger Clan cannot get through.



Area north of Darokin, south of both Glantri and Ethengar. Broken lands has been destroyed in a catastrophe caused by accidential detonation of lost Blackmoor technology by Elves roughly 2700 years from the present[[note]]1700 Before Crowning, while modern time goes up to 1012 After Crowning[[/note]]. Now the area is populated by tribes of Orcs, Gnolls, Ogres and Goblinoids, loosely unified under Orc King Thar.

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Area north of Darokin, south of both Glantri and Ethengar. Broken lands has been destroyed in a catastrophe caused by accidential the accidental detonation of lost Blackmoor technology by Elves roughly 2700 years from the present[[note]]1700 Before Crowning, while modern time goes up to 1012 After Crowning[[/note]]. Now the area is populated by tribes of Orcs, Gnolls, Ogres Ogres, and Goblinoids, loosely unified under Orc King Thar.



* DemotedToDragon: Thar may be a villain in his own right, but his forces are relatively weak, so much he can be bullied into asisting other villains in their ambitions more than making his own.
* EqualOpportunityEvil: There are members of species making demographics of Broken Lands among each tribe, even if they're nominally associated with specific one.
* FantasyCounterpartCulture: Putting aside which cultures the individual tribes are trying to appriopriate, Broken Lands also serves as a twisted parody of the 80's America.
* GoneHorriblyWrong: Thar's transformation into a Nosferatu was a result of failed assassination by Prince Morphail Gorevitch-Woszlany.
* OurVampiresAreDifferent: King Thar is actually an Orc Nosferatu, Mystara-specific kind of Vampire that loses usual weaknesses with age.
* PoliticallyIncorrectVillain: At "most" generous reading of them, some of the tribes of Broken Lands are ''really'' into cultural appriopriation. Of cultures they historically tried to oppress and conquer in particular. Ogres dress themselves in a poor copy of Sindi clothes, Red Orcs paint their faces red and are walking mockery of Atruaghin culture, while Yellow Orcs and some Hobgoblins do the same for Ethengar. Needless to say, the cultures they're doing this to tend to not appreciate it...and may pay well for heads of the appriopriators.
* PunnyName: Names in Broken Lands tend to be on the silly side, with locations like Hobgobland, Burburbia or Trollhattan.
* SignificantNameOverlap: Troll territorries are called Trollhattan. So are completelly unrelated troll territorries in Norwolrd, glacial area far up north.

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* DemotedToDragon: Thar may be a villain in his own right, but his forces are relatively weak, so much so that he can be bullied into asisting assisting other villains in their ambitions more than making his own.
* EqualOpportunityEvil: There are members of species making demographics of Broken Lands among each tribe, even if they're nominally associated with a specific one.
* FantasyCounterpartCulture: Putting aside which cultures the individual tribes are trying to appriopriate, appropriate, Broken Lands also serves as a twisted parody of the 80's America.
* GoneHorriblyWrong: Thar's transformation into a Nosferatu was a result of a failed assassination by Prince Morphail Gorevitch-Woszlany.
* OurVampiresAreDifferent: King Thar is actually an Orc Nosferatu, a Mystara-specific kind of Vampire that loses usual weaknesses with age.
* PoliticallyIncorrectVillain: At "most" generous reading of them, some of the tribes of Broken Lands are ''really'' into cultural appriopriation.appropriation. Of cultures they historically tried to oppress and conquer in particular. Ogres dress themselves in a poor copy of Sindi clothes, Red Orcs paint their faces red and are walking mockery of Atruaghin culture, while Yellow Orcs and some Hobgoblins do the same for Ethengar. Needless to say, the cultures they're doing this to tend to not appreciate it...and may pay well for heads of the appriopriators.
appropriators.
* PunnyName: Names in Broken Lands tend to be on the silly side, with locations like Hobgobland, Burburbia Burburbia, or Trollhattan.
* SignificantNameOverlap: Troll territorries territories are called Trollhattan. So are completelly completely unrelated troll territorries territories in Norwolrd, glacial area far up north.



* RapeIsASpecialKindOfEvil: Prince Morphail Gorevitch-Woszlany of Glantri ventured to Broken Lands and attempted to drain the life out of King Thar for assaulting a noblewoman from Boldavia. Unfortunatelly, Thar survived and became a vampire himself.

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* RapeIsASpecialKindOfEvil: Prince Morphail Gorevitch-Woszlany of Glantri ventured to Broken Lands and attempted to drain the life out of King Thar for assaulting a noblewoman from Boldavia. Unfortunatelly, Unfortunately, Thar survived and became a vampire himself.



Plutocracy disguised as a republic, Darokin is largest nation of the Known World, bordering Glantri, Broken Lands, Ethengar, Rockhome, Ylaruam, Thyatis, Karameikos, Five Shires, Atruaghin and Sind, while completely surrounding Aegmor (formerly Alfheim) on all sides. Darokin used this position to become the dominant merchant power on the continent, establishing trade routes across the Known World.

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Plutocracy disguised as a republic, Darokin is the largest nation of the Known World, bordering Glantri, Broken Lands, Ethengar, Rockhome, Ylaruam, Thyatis, Karameikos, Five Shires, Atruaghin and Sind, while completely surrounding Aegmor (formerly Alfheim) on all sides. Darokin used this position to become the dominant merchant power on the continent, establishing trade routes across the Known World.



* AmoralAttorney: Averted, through it may be a widespread belief among Darokin that's what lawyers are. Prevalent opinion in Darokin society is that a person who cannot defend themselves in court must be somehow shady, so even having a lawyer positions the court against you.
* ArmsDealer: Darokin isn't above selling weapons, but, unlike most examples of this trope, does not seek to benefit or outright provoking wars. In fact, prevalent belief is that war, even among other nations, is bad for bussiness.

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* AmoralAttorney: Averted, through it may be a widespread belief among Darokin that's what lawyers are. Prevalent The prevalent opinion in Darokin society is that a person who cannot defend themselves in court must be somehow shady, so even having a lawyer positions the court against you.
* ArmsDealer: Darokin isn't above selling weapons, but, unlike most examples of this trope, does not seek to benefit or outright provoking provoke wars. In fact, prevalent belief is that war, even among other nations, is bad for bussiness.business.



* CurbStompBattle: The so-called Elfwar was a monumental humiation for Darokin forces and huge blow to the power of monarchy, paving way to its decline and rise of merchants in following centuries. Elves of Alfheim, allegedly, didn't even notice intrusion into their territorries were a part of an organized military campaign.
* FantasticRacism: During the time of monarchy rule of Mirthas IV and Mirthas V was characterized by blaming Elves on all Darokinian problems, outright launching an Elfwar agaisnt Alfheim.
* FeudalOverlord: They rule areas on the borders of Darokin, so-called Borderlands, which require stronger grip for defensive purposes. Darokin Diplomatic Corps tends to invervene if any Feudal Lord is found abusing their position.

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* CurbStompBattle: The so-called Elfwar was a monumental humiation humiliation for Darokin forces and a huge blow to the power of the monarchy, paving the way to its decline and rise of merchants in the following centuries. Elves of Alfheim, allegedly, didn't even notice intrusion into their territorries territories were a part of an organized military campaign.
* FantasticRacism: During the time of monarchy rule of Mirthas IV and Mirthas V was characterized by blaming Elves on for all Darokinian problems, outright launching an Elfwar agaisnt against Alfheim.
* FeudalOverlord: They rule areas on the borders of Darokin, so-called Borderlands, which require stronger grip for defensive purposes. Darokin Diplomatic Corps tends to invervene intervene if any Feudal Lord is found abusing their position.



* IntimidatingRevenueService: Darokin maintains low taxes but everything is taxed, even barter, thought government struggles to collect taxes on that. Widespread belief that taxes will only stay low as long as everyone plays fair also makes a strong societal pressure against cheating on your taxes.
* MerchantPrince: Darokin trains a special class of wizards called Merchant Princes, whose magic focuses on protecting caravans and conducting bussiness and who grow in power with their profits.
* ProudMerchantRace: More like Proud Merchant Nation, through Darokin is so human-dominated they blur the distinction.

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* IntimidatingRevenueService: Darokin maintains low taxes but everything is taxed, even barter, thought though the government struggles to collect taxes on that. Widespread belief that taxes will only stay low as long as everyone plays fair also makes a strong societal pressure against cheating on your taxes.
* MerchantPrince: Darokin trains a special class of wizards called Merchant Princes, whose magic focuses on protecting caravans and conducting bussiness business and who grow in power with their profits.
* ProudMerchantRace: More like Proud Merchant Nation, through though Darokin is so human-dominated that they blur the distinction.



* SingleSpeciesNations: Downplayed - despite bordering several nonhuman nations Darokin's nonhuman populations aren't widespread. This is explained with the fact that Darokin does border said nations - Elves, Dwarves and Hin can comfortably do bussiness with them while living in their homeland or near the border, and don't settle far away unless they have a good reason to. Flood of refugees from Alfheim probably changed that.

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* SingleSpeciesNations: Downplayed - despite bordering several nonhuman nations Darokin's nonhuman populations aren't widespread. This is explained with by the fact that Darokin does border said nations - Elves, Dwarves and Hin can comfortably do bussiness business with them while living in their homeland or near the border, and don't settle far away unless they have a good reason to. Flood of refugees from Alfheim probably changed that.



Land of vast plains, populated by tibes of horse-riding people who are currently unified under their most recent Golden Khan - Moglai Khan.

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Land of vast plains, populated by tibes tribes of horse-riding people who are currently unified under their most recent Golden Khan - Moglai Khan.



* AVillainNamedKhan: Leaders of each tribe of Ethengar take title of Khan, with the one unifying them becoming the Golden Khan. Moglai Khan has clear world-conquering ambitions, placing him among BigBadEnsemble of the setting.

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* AVillainNamedKhan: Leaders of each tribe of Ethengar take the title of Khan, with the one unifying them becoming the Golden Khan. Moglai Khan has clear world-conquering ambitions, placing him among BigBadEnsemble of the setting.



* {{Mordor}}: The Land of Black Sand, surrounding the World Mountain, slapped right in the middle of Ethengar, is a dead area, where nothing grows and barriers between material plane and Spirit World are thinnest. [[spoiler: it was created by a nuclear explosion]]

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* {{Mordor}}: The Land of Black Sand, surrounding the World Mountain, slapped right in the middle of Ethengar, is a dead area, where nothing grows and barriers between the material plane and the Spirit World are thinnest. [[spoiler: it was created by a nuclear explosion]]



* WanderingCulture: While they're limited due to being surrounded by mountains, Ethengarians do not build cities, and tend to travel, only settling in camps, called yurts, on winter. The Golden Court is the only yurt that settles regurally in the same location each year, being the capital, and even it travels between two locations for winter and summer.

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* WanderingCulture: While they're limited due to being surrounded by mountains, Ethengarians do not build cities, and tend to travel, only settling in camps, called yurts, on winter. The Golden Court is the only yurt that settles regurally regularly in the same location each year, being the capital, and even it travels between two locations for winter and summer.



Land of Halflings, called Hin, located south of Darokin and west of Karameikos. Hin have sufferred many tyrannies and as such developed a highly decentralized society, more a loose federation of allied nations than an unified country.

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Land of Halflings, called Hin, located south of Darokin and west of Karameikos. Hin have sufferred suffered many tyrannies and as such developed a highly decentralized society, more a loose federation of allied nations than an unified country.



* {{Arcadia}}: The general vibe of Five Shires, though the Hin are willing to pay for such idillic lifestyle with blood, not necessairly their own.

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* {{Arcadia}}: The general vibe of Five Shires, though the Hin are willing to pay for such idillic idyllic lifestyle with blood, not necessairly necessarily their own.



* CastingAShadow: Blackflame looks like burning shadow and has abilities that enchance stealthiness, like making the armor lighter and silencing its noises.

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* CastingAShadow: Blackflame looks like burning shadow and has abilities that enchance enhance stealthiness, like making the armor lighter and silencing its noises.



* EliteArmy: The Fangs are smaller units lead by experienced heroes, considered elite fighting force of the Shires.
* ElvesVersusDwarves: Argurably their conflict with Dwarves is a closer example to this than the one Dwarves have with actual Elves.

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* EliteArmy: The Fangs are smaller units lead led by experienced heroes, considered the elite fighting force of the Shires.
* ElvesVersusDwarves: Argurably Arguably their conflict with Dwarves is a closer example to this than the one Dwarves have with actual Elves.



* TraumaCongaLine: History of Five Shires is riddled with being conquered by other races, or ruled by petty tyrants. Only recently they managed to develop more lasting form or freedom and stability. Fans of ''TabletopGame/ForgottenRealms'' Gnomes will not be surprised to learn Ed Greenwood wrote Five Shires Gazetteer.

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* TraumaCongaLine: History of Five Shires is riddled with being conquered by other races, or ruled by petty tyrants. Only recently they managed to develop a more lasting form or of freedom and stability. Fans of ''TabletopGame/ForgottenRealms'' Gnomes will not be surprised to learn Ed Greenwood wrote Five Shires Gazetteer.



* OurLichesAreDifferent: Brennart [=McGregor=] is a lich of Radiance, created a different way than an usual Lich.
* OurVampiresAreDifferent: Morphail Gorevitch-Woszlany is a Nosferatu, which are similiar to regular vampires, but with age begin to lose typical vampire weaknesses.
* OurWitchesAreDifferent: Secret Craft of Witchcraft grants abilities associated with typical witches, but some beleive it is secretly supported by one of the Immortals.

to:

* OurLichesAreDifferent: Brennart [=McGregor=] is a lich of Radiance, created a different way than an a usual Lich.
* OurVampiresAreDifferent: Morphail Gorevitch-Woszlany is a Nosferatu, which are similiar similar to regular vampires, but with age begin to lose typical vampire weaknesses.
* OurWitchesAreDifferent: Secret Craft of Witchcraft grants abilities associated with typical witches, but some beleive believe it is secretly supported by one of the Immortals.



* WorldsMostBeautifulWoman: Donna Carnelia is a runner-up for the title and many beleive she would be unquestioned winner, wasn't it for her [[HairTriggerTemper personality]].

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* WorldsMostBeautifulWoman: Donna Carnelia is a runner-up for the title and many beleive believe she would be the unquestioned winner, wasn't it for her [[HairTriggerTemper personality]].



* FantasyCounterpartCulture: Original Heldannic people were directly compared to medeival-age Icelanders, while Heldannic Knights take the most from Templars and Teutonic Knights.
* TheFundamentalist: The order is fanatical in spreading Vanya's worship, to the point of being aggresively intolerant of other religions. They're on a good way to entierly uprooting worship of the Norse Pantheon in the region, which greatly soured relationship between Vanya and said Pantheon.
* InTheBlood: One of the most accomplished Kngihts is Anna van Hendriks, a relative of well-known Mystaran villain Ludwig Van Hendriks.
* KnightTemplar: Heldannic Knight's default mindset and approach. Considering they were largerly inspired by the TropeNamer, it's to be expected.

to:

* FantasyCounterpartCulture: Original Heldannic people were directly compared to medeival-age medieval-age Icelanders, while Heldannic Knights take the most from Templars and Teutonic Knights.
* TheFundamentalist: The order is fanatical in spreading Vanya's worship, to the point of being aggresively aggressively intolerant of other religions. They're on a good way to entierly entirely uprooting worship of the Norse Pantheon in the region, which greatly soured relationship between Vanya and said Pantheon.
* InTheBlood: One of the most accomplished Kngihts Knights is Anna van Hendriks, a relative of well-known Mystaran villain Ludwig Van Hendriks.
* KnightTemplar: Heldannic Knight's default mindset and approach. Considering they were largerly largely inspired by the TropeNamer, it's to be expected.

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