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[[caption-width-right:1000:some caption text]][[caption-width-right:1000:Brute (Top right), Fiend (Top right), and Hunter (Bottom center)]]



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* AwesomeButImpractical: The Fiend's method of hunting essentially amounts to this as, while popping out of the vent and an Egg sack might catch the player off guard at first, it'll become easier to predict his arrival the more you get him[[note]] additionally, due to NoSneakAttacks as mentioned above, you'll always have enough time to start running before he gives chase[[/note]].

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A skeletal entity with psychic powers that constantly floats around, searching for the player.
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* BondVillainStupidity: The Fiend will toy around with the player instead of outright killing them.
* CruelAndUnusualDeath: The Fiend will painfully twist your body and crush your organs if it ends up catching you.
* MindOverMatter: The Fiend has access to telekinetic abilities and powers; he can lift/move objects and people with his mind, constantly float around, assault the player with [[MindRape deadly mental attacks]], and block off escape routes.
* MindRape: What makes this one very dangerous. When you're in his line sight, he'll use his powers to attack the your mind (signified by the purple tendrils forming on your screen). When the tendrils completely fill the screen, you'll be briefly stunned and left vulnerable. If you get hit by this 5 times, you die.
* PowerFloats: The Fiend doesn't walk at all, instead just constantly floating around.
* {{Sadist}}: The Fiend is seemingly very sadistic, seeing as it will torture you for a bit before killing you.
* StoryBreakerPower: If the Fiend wasn't toying around with the player, it would instantly kill them since they otherwise have no way to defend against his telekinesis.
* VillainBall: The Fiend's stats claim that he's supposed to be the smartest monster among the 3, so his tendency for BondVillainStupidity is basically this.

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* {{Leitmotif}}: Each monster has it's own song that plays upon spotting the player.




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A translucent, blue monster that stalks the player, and tends to ambush them from either vents or egg sacks
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* AbsurdlySharpClaws: The Hunter has incredibly sharp claws, capable of easily tearing through doors and ripping humans apart.
* EatenAlive: It's the only monster that's able to eat the player alive, should it catch them.
* InvisibleMonsters: Downplayed as it's technically not able to turn invisible but due to it being translucent, [[NothingIsScarier it's hard to see it in dark areas.]]
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* NoSneakAttacks: If the monsters spot you, they will always stop and roar loudly, giving you enough time to start running away.

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* GlowingEyesOfDoom: Well, not eyes per se, but he emits an orange glow from within his head, letting players know when he's near.
* SuperSpeed: The Brute is the fastest monster out of the three of them, being able to match the player's speed.
* SuperStrength: Should come to no surprise, but the Brute possesses superhuman strength, being capable of easily tearing through locked doors.
* TooDumbToLive: Occasionally he can be heard shouting randomly at times due to walking into steam. [[TheImmune It's a good thing it's not fatal to him.]]
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* BoringButPractical: Compared to the likes of the hunter and the fiend, who respectively hunt down the player with stealth and psychokinesis, the Brute has no gimmicks and is rather straightforward.

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* BoringButPractical: Compared to the likes of the hunter and the fiend, who respectively hunt down the player with stealth and psychokinesis, the Brute has no gimmicks and is rather straightforward. However this doesn't make him any less dangerous than the other monsters.

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* BoringButPractical: Compared to the likes of the hunter and the fiend, who respectively hunt down the player with stealth and psychokinesis, the Brute has no gimmicks and is rather straightforward.
* TheBrute: Shouldn't be too surprising that he fits this. He relies more of strength and brute force than cunning or intelligence, and he will relentlessly chase down the player upon spotting them, tearing through obstacles and even locked doors.

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* HumanoidAbomination: All of the creatures are humanoid in appearance.

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* HumanoidAbomination: All of the creatures are deformed humanoid in appearance.abominations that will attempt to kill you.




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*WasOnceAMan: At least implied with the Brute, who has one arm that suspiciously looks human. Although whether the others are former humans are up in the air.


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* HumanoidAbomination: All of the creatures possess some level of human-like attributes, such as the Brute having what looks to be one human arm, or the Hunter having a brain.

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* HumanoidAbomination: All of the creatures possess some level of human-like attributes, such as the Brute having what looks to be one human arm, or the Hunter having a brain.are humanoid in appearance.

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* HumanoidAbomination: All of the creatures possess some level of human-like attributes, such as the Brute having what looks to be one human arm, or the Hunter having a brain.




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A huge, orange lava-like monster who's constantly patrolling the halls.
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* AlwaysCloseBy: The default mechanics of the monsters are set to where each of them will always linger and wander around in the area where you're at, even if they don't know where exactly you are.

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* AlwaysCloseBy: AlwaysClose: The default mechanics of the monsters are set to where each of them will always linger and wander around in the area where you're at, even if they don't know where exactly you are.

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* AlwaysCloseBy: The default mechanics of the monsters are set to where each of them will always linger and wander around in the area where you're at, even if they don't know where exactly you are.




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* SuperPersistentPredator: The monsters will stop at nothing to hunt you down and kill you.

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* FighterMageThief: The three monsters could perfectly fit into this trope.

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* FighterMageThief: The three monsters could perfectly fit into this trope.
trope:
** The Brute is the fighter, extremely fast and extremely strong, but mindless and stupid.
** The Hunter is the thief. It's physically weak, and the player can outrun it, but it can skitter through vents and ambush the player and is described as a cunning predator.
** The Fiend is the mage. It's the slowest monster in the game with relatively low strength, but is supposedly more intelligent than the player. It also has a wide array of telekinetic abilities and is meant to invoke a feeling of powerlessness.
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* FighterMageAndThief: The three monsters could perfectly fit into this trope.

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* FighterMageAndThief: FighterMageThief: The three monsters could perfectly fit into this trope.
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[[folder: General]]
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* AxCrazy: The monsters are incredibly dangerous and hostile, immediately attempting to kill the player upon spotting them. It's also all but implied that they slaughtered the rest of the crew members as well.
* FighterMageAndThief: The three monsters could perfectly fit into this trope.

[[/folder]]
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[[Folder: The Hunter]]

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[[Folder: [[folder: The Hunter]]



[[Folder: The Fiend]]

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[[Folder: [[folder: The Fiend]]
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[[Folder: The Brute]]

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[[Folder: [[folder: The Brute]]Brute]]


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This a list of characters that appear in the Monstrum franchise.

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This a list of characters that appear in the Monstrum franchise.franchise.

!Monsters
Three humanoid monsters that serve as the main antagonist of the game. Within every new game started, one monster will randomly be selected to hunt down the player on the ship.

[[Folder: The Brute]]
[[/folder]]
[[Folder: The Hunter]]
[[/folder]]
[[Folder: The Fiend]]
[[/folder]]
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This a list of characters that appear in the Monstrum franchise.

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