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* KilledOffscreen
to:
* KilledOffscreenKilledOffscreen: When you defeat it in ''2033'', it's not dead, just weakened. The Rangers have managed to kill it by the events of ''Last Light'', after taking over D6.
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* OhCrap: In both endings, where [[spoiler:he either realizes Artyom is about to blow up D6, or that the Baby Dark One he wanted to capture and use on his enemies is now about to kill him.]]
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* BolivianArmyEnding: [[spoiler:His respective level ends just as a Watchman is about to pounce on him.]]
* TheFaceless: We never get to see his face during the Spider Lair level.
* TheFaceless: We never get to see his face during the Spider Lair level.
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* OutOfTheFryingPan: [[spoiler: While he manages to successfully escape the spider-infested missile base, once he's on the surface, he's cornered by a pack of Watchmen. It's unknown if he survives.]]
to:
* OutOfTheFryingPan: [[spoiler: While [[spoiler:While he manages to successfully escape the spider-infested missile base, once he's on the surface, he's cornered by a pack of Watchmen. It's unknown if he survives.]]
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* UncertainDoom: [[spoiler: The last we see of him is when he finally makes it to the surface, just as a Watchman is about to pounce on him.]]
to:
* UncertainDoom: [[spoiler: The [[spoiler:The last we see of him is when he finally makes it to the surface, just as a Watchman is about to pounce on him.]]
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* NiceJobBreakingItHero: The "Khan" level of the Chronicles DLC pack reveals that he was the reason the train The Dark One was on blew up. Thanks to him, Khan couldn't reunite with Artyom until much later, while the latter was forced to take a very risky detour involving Red Line soldiers and mutants.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/eugene_m2033.jpg]]
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hunter_m2033.jpg]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wadimir_m33r.jpg]]
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to:
[[caption-width-right:350:Top: Vladimir in ''Metro 2033 Redux''; Below: Vladimir in ''Metro: Last Light'']]
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[[folder: Eugene]]
!! Eugene
!! Eugene
to:
[[folder: Eugene]]
Eugine]]
!!EugeneEugine
!!
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bourbon_m2033.jpg]]
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!!Maxim Moskvin
to:
!!Maxim Leonidovich Moskvin
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* ParentalSubsitute: He ends up becoming something of a surrogate parent to Sasha after her father dies.
to:
* ParentalSubsitute: ParentalSubstitute: He ends up becoming something of a surrogate parent to Sasha after her father dies.
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* LoveCannotOvercome: His wife left him between ''2034'' and ''2035'' because she couldn't handle constantly having to worry over his safety whenever he left his home station to chronicle the events around Metro.
* ParentalSubsitute: He ends up becoming something of a surrogate parent to Sasha after her father dies.
[[folder: Sasha]]
!!Sasha
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sashametronovel.jpg]]
Daughter of the former leader of Avtozavodskaya Station who was banished after a Trotskyist revolution. She joins Homer and Hunter in their travels and the relationship between her and Hunter becomes the main focus of the story. Not to be confused with a similarly named character from ''Metro 2033'' video game.
----
* BreakTheCutie: The cynical world of Moscow metro does not end up treating poor Sasha well.
* MayDecemberRomance: She ends up falling in love with Hunter who is much older than her.
* MoralityChain: She is the only one who can keep Hunter's bloodthirst in check to some extent.
* NeverFoundTheBody: [[spoiler: Last time we see her in the book, she is left in the flooding Tulskaya station as its hermetic doors are shut. Her body isn't found afterwards and she is presumed dead. ''Metro 2035'' reveals that she and three others managed to escape the station.]]
* {{Womanchild}}: She's about 20 years old, but since she has spent the entirety of her life inside her home without meeting anyone but her father, she acts like a child and isn't aware of social norms.
[[/folder]]
!!Sasha
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sashametronovel.jpg]]
Daughter of the former leader of Avtozavodskaya Station who was banished after a Trotskyist revolution. She joins Homer and Hunter in their travels and the relationship between her and Hunter becomes the main focus of the story. Not to be confused with a similarly named character from ''Metro 2033'' video game.
----
* BreakTheCutie: The cynical world of Moscow metro does not end up treating poor Sasha well.
* MayDecemberRomance: She ends up falling in love with Hunter who is much older than her.
* MoralityChain: She is the only one who can keep Hunter's bloodthirst in check to some extent.
* NeverFoundTheBody: [[spoiler: Last time we see her in the book, she is left in the flooding Tulskaya station as its hermetic doors are shut. Her body isn't found afterwards and she is presumed dead. ''Metro 2035'' reveals that she and three others managed to escape the station.]]
* {{Womanchild}}: She's about 20 years old, but since she has spent the entirety of her life inside her home without meeting anyone but her father, she acts like a child and isn't aware of social norms.
[[/folder]]
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'''Aleksei Zvonariov''' a.k.a. Lyokha is a young man living in Riga station who joins Artyom and Homer as an Intermediary in their trip to Theatre station.
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[[folder: Pavel Igorevich Morozov]]
!!Pavel Morozov
!!Pavel Morozov
to:
[[folder: Pavel Igorevich Morozov]]
!!Pavel Igorevich Morozov
!!Pavel Igorevich Morozov
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!!Khan
to:
* FirstNameBasis: In the novel, he gives his last name, but everyone primarily refers to him by his first name.
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!!Miller/Mel'nik
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* AnArmAndALeg: In the good ending of ''Last Light'', he loses both of his feet, and is confined to a wheelchair.
to:
* AdaptationalNiceGuy: In ''Exodus'', he seems to be joining Artyom on his journey eastward, unlike in ''2035'', when he opposed most of Artyom's actions
* AnArmAndALeg: In the good ending of ''Last Light'', he loses both of his feet, and is confined to a wheelchair. In ''2034'', he also loses one of his arms while searching for Hunter.
* AnArmAndALeg: In the good ending of ''Last Light'', he loses both of his feet, and is confined to a wheelchair. In ''2034'', he also loses one of his arms while searching for Hunter.
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* DubNameChange: English translation changed his name from Melnik to Miller.
to:
* DubNameChange: The English translation changed his name from Melnik to Miller.
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!!Anna
to:
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[[folder: Pavel Morozov]]
to:
[[folder: Pavel Igorevich Morozov]]
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* CainAndAbel: He and his brother, the previous leader of the Red Line. [[spoiler: Turns out Korbut arranged the whole dispute between them, and Maxim clearly regrets doing the deed, as seen during the reveal sequence in his mind.]]
to:
* CainAndAbel: He and his brother, brother Andrey, the previous leader of the Red Line. [[spoiler: Turns out Korbut arranged the whole dispute between them, and Maxim clearly regrets doing the deed, as seen during the reveal sequence in his mind.]]
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The Hanseatic League, or "Hanza", is a faction composed of the Koltsevaya, or ring-line stations of the Moscow Metro. They are considered the richest of the Metro factions, with an economy focused mostly on trading with the other factions.
to:
The Hanseatic League, or "Hanza", is a faction composed of the Koltsevaya, or ring-line Ring-Line stations of the Moscow Metro. They are considered the richest of the Metro factions, with an economy focused mostly on trading with the other factions.factions, as the Ring Line serves as one of the few relatively-safe routes in the post-apocalyptic Metro.
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-->'''Voiced by:''' Oleg Mirochnikov (2033), Christopher L. Parson (Last Light, 2033 Redux)
to:
-->'''Voiced by:''' Oleg Mirochnikov (2033), (''Metro 2033''), Christopher L. Parson (Last Light, 2033 Redux)
(''Last Light'', ''Redux'')
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-->'''Voiced by:''' Creator/SteveBlum (Metro 2033)
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-->'''Voiced by:''' Creator/SteveBlum (Metro 2033)(''Metro 2033'')
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-->'''Voiced by:''' Creator/KirkThornton (Metro 2033)
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-->'''Voiced by:''' Creator/KirkThornton (Metro 2033)
(''Metro 2033'')
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-->'''Voiced by:''' Mark Ivanir (Metro 2033)
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-->'''Voiced by:''' Mark Ivanir (Metro 2033)
(''Metro 2033'')
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-->'''Voiced by:''' Sven Holmberg (Metro 2033)
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-->'''Voiced by:''' Sven Holmberg (Metro 2033)
(''Metro 2033'')
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-->'''Voiced by:''' Graham [=McTavish=] (Metro 2033), JB Blanc (Metro: Last Light)
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-->'''Voiced by:''' Graham [=McTavish=] (Metro 2033), (''Metro 2033''), JB Blanc (Metro: Last Light)
(''Last Light'')
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-->'''Voiced by:''' Mark Ivanir (2033, Redux), Jamieson Price (Last Light)
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-->'''Voiced by:''' Mark Ivanir (2033, Redux), (''2033'', ''Redux''), Jamieson Price (Last Light)
(''Last Light'')
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-->'''Voiced by:''' Boris Kievsky (Metro Last Light)
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-->'''Voiced by:''' Boris Kievsky (Metro (''Metro Last Light)
Light'')
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! Introduced in Last Light
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! Introduced in Last Light
''Last Light''
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! Introduced in Metro 2033
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! Introduced in Metro 2033''Metro 2033''
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! Introduced in 2034
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! Introduced in 2034''Metro 2034''
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Protagonist of Metro 2034. Homer is a former Metro technician now living in Sevastopolskaya Station. He named himself Homer after the author of Literature/TheIliad because of his wish to write in his style and he has made it his life goal to chronicle the events and history of the post-apocalyptic Metro. He returns in Metro 2035 as one of Artyom's companions.
to:
Protagonist of Metro 2034.''Metro 2034''. Homer is a former Metro technician now living in Sevastopolskaya Station. He named himself Homer after the author of Literature/TheIliad because of his wish to write in his style and he has made it his life goal to chronicle the events and history of the post-apocalyptic Metro. He returns in Metro 2035 ''Metro 2035'' as one of Artyom's companions.
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** Subverted by both WordOfGod and the event of Metro 2035, which reveal the baby to be non-canon.
to:
** Subverted by both WordOfGod and the event events of Metro 2035, ''Metro 2035'', which reveal the baby to be non-canon.
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! Introduced in 2035
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! Introduced in 2035
''Metro 2035''
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! Intorduced in 2034
to:
! Intorduced Introduced in 2034
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! Intorduced in Metro 2035
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! Intorduced Introduced in Metro 2035
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!!Homer
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!!Lyokha/Aleksei Zvanariov
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!!Letyaga
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* FauxActionGirl: Subverted. The main game makes it seem that she's this, but as shown in her level of the ''Chronicles'' DLC, she can easily wipe out a pack of Watchers and a platoon of Nazi stalkers, provided they're at range.
to:
* FauxActionGirl: Subverted. The main game makes it seem that she's this, but as shown in her level of the ''Chronicles'' DLC, she can easily wipe out a pack of Watchers Watchmen and a platoon of Nazi stalkers, provided they're at range.
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[[folder: Watchers]]
to:
[[folder: Watchers]]
Watchmen]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/biomass.jpg]]
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* KilledOffscreen
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to:
[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/rhino2.png]]
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Character page for ''Videogame/Metro2033'' and its [[Videogame/MetroLastLight sequel]].
to:
Character page for ''Videogame/Metro2033'' the ''Metro 2033'' novel and its [[Videogame/MetroLastLight sequel]].
video game, as well as the sequels to both.
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* OneManArmy: He manages to repel an entire Red Line offensive, including a ''tank'', with the weapons at his disposal.
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* OutOfTheFryingPan: [[spoiler: While he manages to successfully escape the spider-infested missile base, once he's on the surface, he's cornered by a pack of Watchmen. It's unknown if he survives.]]
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! Intorduced in Metro 2035
[[folder:Lyokha]]
'''Aleksei Zvonariov''' a.k.a. Lyokha is a young man living in Riga station who joins Artyom and Homer as an Intermediary in their trip to Theatre station.
[[folder:Lyokha]]
'''Aleksei Zvonariov''' a.k.a. Lyokha is a young man living in Riga station who joins Artyom and Homer as an Intermediary in their trip to Theatre station.
to:
[[folder:Lyokha]]
'''Aleksei Zvonariov''' a.k.a. Lyokha is a young man living in Riga station who joins Artyom and Homer
!!The Stalker
[[quoteright:331:https://static.tvtropes.org/pmwiki/pub/images/spiderlairstalkeraproximation.png]]
An unnamed Stalker who, as
Changed line(s) 460,462 (click to see context) from:
* ButtMonkey: He shares Artyom's terrible luck and quite possibly even surpasses it.
* ThePigPen: He's described to smell absolutely terrible because of his job in the Riga station involves him carrying pig feces over to Exhibition.
* YouAreWhatYouHate: He ends up joining the Fourth Reich's Iron Legion after a group of Nazi [=NCOs=] manage to convince him about their anti-mutant agenda. [[spoiler:Only it turns out that he has a tumor that ends up sending him straight into a concentration camp.]]
* ThePigPen: He's described to smell absolutely terrible because of his job in the Riga station involves him carrying pig feces over to Exhibition.
* YouAreWhatYouHate: He ends up joining the Fourth Reich's Iron Legion after a group of Nazi [=NCOs=] manage to convince him about their anti-mutant agenda. [[spoiler:Only it turns out that he has a tumor that ends up sending him straight into a concentration camp.]]
to:
* ButtMonkey: He shares Artyom's terrible luck KillItWithFire: Among his arsenal includes a lighter, incendiary grenades and quite possibly even surpasses it.
* ThePigPen: He's describeda flamethrower, all of which he uses to smell absolutely terrible because of fight back against the spiderbugs infesting the base he's trapped in.
* NoNameGiven: We never learn hisjob in name.
* SoleSurvivor: Of theRiga station involves Stalker team he was part of.
* UncertainDoom: [[spoiler: The last we see of himcarrying pig feces over is when he finally makes it to Exhibition.
* YouAreWhatYouHate: He ends up joiningthe Fourth Reich's Iron Legion after surface, just as a group of Nazi [=NCOs=] manage to convince him Watchman is about their anti-mutant agenda. [[spoiler:Only it turns out that he has a tumor that ends up sending him straight into a concentration camp.]]to pounce on him.]]
* ThePigPen: He's described
* NoNameGiven: We never learn his
* SoleSurvivor: Of the
* UncertainDoom: [[spoiler: The last we see of him
* YouAreWhatYouHate: He ends up joining
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[[folder:Letyaga]]
A veteran ranger who fought alongside Artyom in the Battle of D6. Two of them have been loyal friends ever since.
A veteran ranger who fought alongside Artyom in the Battle of D6. Two of them have been loyal friends ever since.
to:
A veteran ranger
[[folder:Lyokha]]
'''Aleksei Zvonariov''' a.k.a. Lyokha is a young man living in Riga station who
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* ABNegative: He shares Artyom's blood type, which saved his life in the Battle of D6 after he was wounded.
to:
* ABNegative: ButtMonkey: He shares Artyom's blood type, which saved terrible luck and quite possibly even surpasses it.
* ThePigPen: He's described to smell absolutely terrible because of hislife job in the Battle of D6 Riga station involves him carrying pig feces over to Exhibition.
* YouAreWhatYouHate: He ends up joining the Fourth Reich's Iron Legion after a group of Nazi [=NCOs=] manage to convince him about their anti-mutant agenda. [[spoiler:Only it turns out that hewas wounded.has a tumor that ends up sending him straight into a concentration camp.]]
* ThePigPen: He's described to smell absolutely terrible because of his
* YouAreWhatYouHate: He ends up joining the Fourth Reich's Iron Legion after a group of Nazi [=NCOs=] manage to convince him about their anti-mutant agenda. [[spoiler:Only it turns out that he
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[[folder:Letyaga]]
A veteran ranger who fought alongside Artyom in the Battle of D6. Two of them have been loyal friends ever since.
----
* ABNegative: He shares Artyom's blood type, which saved his life in the Battle of D6 after he was wounded.
[[/folder]]
A veteran ranger who fought alongside Artyom in the Battle of D6. Two of them have been loyal friends ever since.
----
* ABNegative: He shares Artyom's blood type, which saved his life in the Battle of D6 after he was wounded.
[[/folder]]
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* ArmorIsUseless: Averted. The Heavy Armor that he can purchase protects him from all kinds of damage, even allowing him to tank an attack from a Librarian.
* TheFaceless: Unlike Hans nor the Red Line sniper, who at least get shown in third-person, we never get to see this guy looks like.
* TheFaceless: Unlike Hans nor the Red Line sniper, who at least get shown in third-person, we never get to see this guy looks like.
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* TookALevelInBadass: During the start of his level, he's merely a raw recruit using subpar equipment. By the end of it, he can wield far more powerful weapons, possess much better suits for exploring the library, and possibly have killed a few dozen librarians.
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* ThePoorlyChosenOne: Artyom does ''not'' have a good track record as a savior, even though many people in the metro view him as such.
to:
* TheChosenOne: [[spoiler: He finds out in ''Last Light'' that he was chosen by the Dark Ones to help them communicate with humanity, after one of them saves his life when he was younger.]]
** ThePoorlyChosenOne:Artyom Unfortunately, he does ''not'' have a good track record as a savior, even though many people in the metro view him as such.
** ThePoorlyChosenOne:
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* AffablyEvil: Surprisingly this, on account that he actually keeps his word, and admits to his actual allegiance. Doesn't make him any more sinister though.
to:
* AffablyEvil: Surprisingly this, on account that he actually keeps his word, and admits to his actual allegiance. Doesn't make him any more less sinister though.
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to:
* VillainsNeverLie: Never once when you meet him does he ever deny his true allegiance.
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to:
[[/folder]]
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Adding some of the characters from Metro 2034 and Metro 2035
! Intorduced in 2034
[[folder: Homer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/homerosmetronovel.jpg]]
[[caption-width-right:350:''I want to write down my story: from the end of the World to the end of my life.'']]
Protagonist of Metro 2034. Homer is a former Metro technician now living in Sevastopolskaya Station. He named himself Homer after the author of Literature/TheIliad because of his wish to write in his style and he has made it his life goal to chronicle the events and history of the post-apocalyptic Metro. He returns in Metro 2035 as one of Artyom's companions.
----
* MoralityPet: Hunter is much nicer to him than he is to most other people, because he sees the part of himself he lost after getting [[MindRape Mind Raped]] by the Dark Ones in Homer.
* SupportingProtagonist: ''Metro 2034'' is really story about Sasha and Hunter, but Homer serves as the point of view character who chronicles their story.
[[folder: Homer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/homerosmetronovel.jpg]]
[[caption-width-right:350:''I want to write down my story: from the end of the World to the end of my life.'']]
Protagonist of Metro 2034. Homer is a former Metro technician now living in Sevastopolskaya Station. He named himself Homer after the author of Literature/TheIliad because of his wish to write in his style and he has made it his life goal to chronicle the events and history of the post-apocalyptic Metro. He returns in Metro 2035 as one of Artyom's companions.
----
* MoralityPet: Hunter is much nicer to him than he is to most other people, because he sees the part of himself he lost after getting [[MindRape Mind Raped]] by the Dark Ones in Homer.
* SupportingProtagonist: ''Metro 2034'' is really story about Sasha and Hunter, but Homer serves as the point of view character who chronicles their story.
Changed line(s) 439,444 (click to see context) from:
! Major Factions
[[folder:The Rangers of the Order]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/spartalogo.jpg]]
''[[caption-width-right:250:If not we, then who?]]''
Based in Polis Station, The Rangers of the Order are a neutral entity in the Metro, willing to help any station in trouble free of charge.
[[folder:The Rangers of the Order]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/spartalogo.jpg]]
''[[caption-width-right:250:If not we, then who?]]''
Based in Polis Station, The Rangers of the Order are a neutral entity in the Metro, willing to help any station in trouble free of charge.
to:
! Major Factions
[[folder:The Rangers of the Order]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/spartalogo.jpg]]
''[[caption-width-right:250:If not we, then who?]]''
BasedIntorduced in Polis Station, The Rangers of the Order are Metro 2035
[[folder:Lyokha]]
'''Aleksei Zvonariov''' a.k.a. Lyokha is aneutral entity young man living in the Metro, willing to help any Riga station who joins Artyom and Homer as an Intermediary in trouble free of charge.their trip to Theatre station.
[[folder:The Rangers of the Order]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/spartalogo.jpg]]
''[[caption-width-right:250:If not we, then who?]]''
Based
[[folder:Lyokha]]
'''Aleksei Zvonariov''' a.k.a. Lyokha is a
Changed line(s) 446,453 (click to see context) from:
* BadassArmy: All are well-trained and equipped, with many implied to be former members of the Soviet/Russian military.
* BloodKnight: A lot of their members prefer killing enemies rather than taking them prisoner.
* ElitesAreMoreGlamorous: Most of them are said to be or implied to be former Russian Spetsnaz.
* FormerRegimePersonnel: As stated above, a lot of their members are heavily implied to be former Russian Army soldiers, particularly Spetsnaz.
* HeroicNeutral: They seek to help any station in need or in danger, whether it be a mutant threat, a Reich or Communist takeover, etc.
* TheOrder: They're also known as this.
* ProudWarriorRaceGuy: They really like to make it a point on how badass they are, especially in the beginning of ''Last Light''.
* {{Ranger}}: Obviously.
* BloodKnight: A lot of their members prefer killing enemies rather than taking them prisoner.
* ElitesAreMoreGlamorous: Most of them are said to be or implied to be former Russian Spetsnaz.
* FormerRegimePersonnel: As stated above, a lot of their members are heavily implied to be former Russian Army soldiers, particularly Spetsnaz.
* HeroicNeutral: They seek to help any station in need or in danger, whether it be a mutant threat, a Reich or Communist takeover, etc.
* TheOrder: They're also known as this.
* ProudWarriorRaceGuy: They really like to make it a point on how badass they are, especially in the beginning of ''Last Light''.
* {{Ranger}}: Obviously.
to:
* BadassArmy: All are well-trained ButtMonkey: He shares Artyom's terrible luck and equipped, with many implied quite possibly even surpasses it.
* ThePigPen: He's described tobe former members smell absolutely terrible because of his job in the Soviet/Russian military.
* BloodKnight: A lot of their members prefer killing enemies rather than taking them prisoner.
* ElitesAreMoreGlamorous: Most of them are said to be or implied to be former Russian Spetsnaz.
* FormerRegimePersonnel: As stated above, a lot of their members are heavily implied to be former Russian Army soldiers, particularly Spetsnaz.
* HeroicNeutral: They seek to help anyRiga station in need or in danger, whether it be a mutant threat, a Reich or Communist takeover, etc.
* TheOrder: They're also known as this.
* ProudWarriorRaceGuy: They really likeinvolves him carrying pig feces over to make it a point on how badass they are, especially in Exhibition.
* YouAreWhatYouHate: He ends up joining thebeginning Fourth Reich's Iron Legion after a group of ''Last Light''.
* {{Ranger}}: Obviously.Nazi [=NCOs=] manage to convince him about their anti-mutant agenda. [[spoiler:Only it turns out that he has a tumor that ends up sending him straight into a concentration camp.]]
* ThePigPen: He's described to
* BloodKnight: A lot of their members prefer killing enemies rather than taking them prisoner.
* ElitesAreMoreGlamorous: Most of them are said to be or implied to be former Russian Spetsnaz.
* FormerRegimePersonnel: As stated above, a lot of their members are heavily implied to be former Russian Army soldiers, particularly Spetsnaz.
* HeroicNeutral: They seek to help any
* TheOrder: They're also known as this.
* ProudWarriorRaceGuy: They really like
* YouAreWhatYouHate: He ends up joining the
* {{Ranger}}: Obviously.
Changed line(s) 456,458 (click to see context) from:
[[folder:Polis]]
[[quoteright:304:https://static.tvtropes.org/pmwiki/pub/images/67987532245805317073.png]]
Polis is a collection of four interconnected stations located in the center of the metro: Arbatskaya, Alexandrovsky Sad, Biblioteka Lenina and Borovitskaya, located below what used to be the Moscow Library as well as the General Staff of the Armed Forces of the Russian Federation building. They are one of the most powerful factions in the whole metro in terms of military power as well as prosperity, and they are completely unsurpassed by any faction in terms of knowledge and education, which is why many metro dwellers consider them humanity's last hope. As its name suggests, Polis is built on the ideals of Greek city states and is governed by a platonic style semi-religious class society where people are divided according to their occupation.
[[quoteright:304:https://static.tvtropes.org/pmwiki/pub/images/67987532245805317073.png]]
Polis is a collection of four interconnected stations located in the center of the metro: Arbatskaya, Alexandrovsky Sad, Biblioteka Lenina and Borovitskaya, located below what used to be the Moscow Library as well as the General Staff of the Armed Forces of the Russian Federation building. They are one of the most powerful factions in the whole metro in terms of military power as well as prosperity, and they are completely unsurpassed by any faction in terms of knowledge and education, which is why many metro dwellers consider them humanity's last hope. As its name suggests, Polis is built on the ideals of Greek city states and is governed by a platonic style semi-religious class society where people are divided according to their occupation.
to:
[[quoteright:304:https://static.tvtropes.org/pmwiki/pub/images/67987532245805317073.png]]
Polis is a collection of four interconnected stations located
A veteran ranger who fought alongside Artyom in the
Changed line(s) 460,465 (click to see context) from:
* BadassArmy: Their army, The Polis Kshatriya, is one of the most powerful in the metro and many of their members are part of the Rangers.
* AllPowerfulBystander: Despite their military prowess and and plentiful resources, Polis prefers not to interfere with the affairs of other stations, even if those affairs are something that can threaten the entire metro.
* CrapsackOnlyByComparison: Polis is a class society, yes, but compared to everything else in the metro, it's practically a {{Utopia}}.
* DemotedToExtra: They only have a very small role in the game adaptions.
* MagicVersusScience: Played With; their society is largely formed around pre-war scientists and intellectuals, yet their society is very religious, likely because they can't rationally explain all of the phenomenon in the metro anymore.
* ShiningCity: They are the last remaining bastion of knowledge in the entire metro and are viewed by other stations with either envy or admiration because of this and their high living standards. While they aren't quite as rich as Hanza, their wealth is ''much'' more equally distributed, allowing even their lower classes to enjoy luxuries that no other station in the metro can provide, such as proper housing, electronic computers, 24/7 lighting and plentiful food.
* AllPowerfulBystander: Despite their military prowess and and plentiful resources, Polis prefers not to interfere with the affairs of other stations, even if those affairs are something that can threaten the entire metro.
* CrapsackOnlyByComparison: Polis is a class society, yes, but compared to everything else in the metro, it's practically a {{Utopia}}.
* DemotedToExtra: They only have a very small role in the game adaptions.
* MagicVersusScience: Played With; their society is largely formed around pre-war scientists and intellectuals, yet their society is very religious, likely because they can't rationally explain all of the phenomenon in the metro anymore.
* ShiningCity: They are the last remaining bastion of knowledge in the entire metro and are viewed by other stations with either envy or admiration because of this and their high living standards. While they aren't quite as rich as Hanza, their wealth is ''much'' more equally distributed, allowing even their lower classes to enjoy luxuries that no other station in the metro can provide, such as proper housing, electronic computers, 24/7 lighting and plentiful food.
to:
* BadassArmy: Their army, The Polis Kshatriya, is one of the most powerful ABNegative: He shares Artyom's blood type, which saved his life in the metro and many Battle of their members are part of the Rangers.
* AllPowerfulBystander: Despite their military prowess and and plentiful resources, Polis prefers not to interfere with the affairs of other stations, even if those affairs are something that can threaten the entire metro.
* CrapsackOnlyByComparison: Polis is a class society, yes, but compared to everything else in the metro, it's practically a {{Utopia}}.
* DemotedToExtra: They only have a very small role in the game adaptions.
* MagicVersusScience: Played With; their society is largely formed around pre-war scientists and intellectuals, yet their society is very religious, likely because they can't rationally explain all of the phenomenon in the metro anymore.
* ShiningCity: They are the last remaining bastion of knowledge in the entire metro and are viewed by other stations with either envy or admiration because of this and their high living standards. While they aren't quite as rich as Hanza, their wealth is ''much'' more equally distributed, allowing even their lower classes to enjoy luxuries that no other station in the metro can provide, such as proper housing, electronic computers, 24/7 lighting and plentiful food.D6 after he was wounded.
* AllPowerfulBystander: Despite their military prowess and and plentiful resources, Polis prefers not to interfere with the affairs of other stations, even if those affairs are something that can threaten the entire metro.
* CrapsackOnlyByComparison: Polis is a class society, yes, but compared to everything else in the metro, it's practically a {{Utopia}}.
* DemotedToExtra: They only have a very small role in the game adaptions.
* MagicVersusScience: Played With; their society is largely formed around pre-war scientists and intellectuals, yet their society is very religious, likely because they can't rationally explain all of the phenomenon in the metro anymore.
* ShiningCity: They are the last remaining bastion of knowledge in the entire metro and are viewed by other stations with either envy or admiration because of this and their high living standards. While they aren't quite as rich as Hanza, their wealth is ''much'' more equally distributed, allowing even their lower classes to enjoy luxuries that no other station in the metro can provide, such as proper housing, electronic computers, 24/7 lighting and plentiful food.
Changed line(s) 468,470 (click to see context) from:
[[folder:The Red Line]]
[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/redlinelogo.jpg]]
A Communist faction residing in the Metro, consisting of the Sokolnicheskaya (Red) Line stations. Built on Communist ideals, they have the largest population of all the Metro factions, and frequently antagonize the other factions.
[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/redlinelogo.jpg]]
A Communist faction residing in the Metro, consisting of the Sokolnicheskaya (Red) Line stations. Built on Communist ideals, they have the largest population of all the Metro factions, and frequently antagonize the other factions.
to:
! Major Factions
[[folder:TheRed Line]]
[[quoteright:249:https://static.Rangers of the Order]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/redlinelogo.org/pmwiki/pub/images/spartalogo.jpg]]
A Communist faction residing ''[[caption-width-right:250:If not we, then who?]]''
Based in Polis Station, The Rangers of the Order are a neutral entity in the Metro,consisting willing to help any station in trouble free of the Sokolnicheskaya (Red) Line stations. Built on Communist ideals, they have the largest population of all the Metro factions, and frequently antagonize the other factions. charge.
[[folder:The
[[quoteright:249:https://static.
[[quoteright:250:https://static.tvtropes.
Based in Polis Station, The Rangers of the Order are a neutral entity in the Metro,
Changed line(s) 472,484 (click to see context) from:
* BigBad: Of the second game.
* BigBrotherIsWatching: The Red government is known to pay citizens to watch their neighbors.
* {{Conscription}}: How they get many of their soldiers.
* DirtyCommunists: Obviously. Life under them really sucks. It's really telling when you have entire trains of refugees who want out coming through on a regular basis.
* EliteMooks: Their equivalent to the Nazi stalkers and Rangers, and are just as heavily armed and competent as them. They're encountered late in ''Last Light'', on orders from Korbut to hunt down Artyom and capture The Dark One.
* HateSink: They are just as hated among the metro dwellers for their actions as the Fourth Reich is and the only group who is willing to work with them at any capacity are the Trotskyists who only seem to work with them because [[EnemyMine they both hate fascists]].
* PoliceState: The Communist government keeps a close eye on its citizens, paying them to keep an eye on their neighbors.
* ThePoliticalOfficer: Their Commissars definitely count. They'll shoot anyone suspicious at first sight, friend or foe.
* PunchClockVillain: Like the Nazis, some of the Red soldiers aren't particularly interested in the conflict, only in it for the money or benefits.
* TankGoodness: They get their own armored trolleys in the second game, based on old steam locomotives.
* TookALevelInBadass: In ''Last Light'', their soldiers are much better equipped and trained, even possessing a number of armored vehicles like the Nazis.
* WeHaveReserves: Many of their troops are poorly-trained conscripts, used as cannon fodder to swarm enemy positions. They have the largest population in the entire Metro, so they have plenty of new recruits to spare.
* BigBrotherIsWatching: The Red government is known to pay citizens to watch their neighbors.
* {{Conscription}}: How they get many of their soldiers.
* DirtyCommunists: Obviously. Life under them really sucks. It's really telling when you have entire trains of refugees who want out coming through on a regular basis.
* EliteMooks: Their equivalent to the Nazi stalkers and Rangers, and are just as heavily armed and competent as them. They're encountered late in ''Last Light'', on orders from Korbut to hunt down Artyom and capture The Dark One.
* HateSink: They are just as hated among the metro dwellers for their actions as the Fourth Reich is and the only group who is willing to work with them at any capacity are the Trotskyists who only seem to work with them because [[EnemyMine they both hate fascists]].
* PoliceState: The Communist government keeps a close eye on its citizens, paying them to keep an eye on their neighbors.
* ThePoliticalOfficer: Their Commissars definitely count. They'll shoot anyone suspicious at first sight, friend or foe.
* PunchClockVillain: Like the Nazis, some of the Red soldiers aren't particularly interested in the conflict, only in it for the money or benefits.
* TankGoodness: They get their own armored trolleys in the second game, based on old steam locomotives.
* TookALevelInBadass: In ''Last Light'', their soldiers are much better equipped and trained, even possessing a number of armored vehicles like the Nazis.
* WeHaveReserves: Many of their troops are poorly-trained conscripts, used as cannon fodder to swarm enemy positions. They have the largest population in the entire Metro, so they have plenty of new recruits to spare.
to:
* BigBad: Of the second game.
* BigBrotherIsWatching: The Red government is known to pay citizens to watch their neighbors.
* {{Conscription}}: How they getBadassArmy: All are well-trained and equipped, with many implied to be former members of the Soviet/Russian military.
* BloodKnight: A lot of theirsoldiers.
* DirtyCommunists: Obviously. Life undermembers prefer killing enemies rather than taking them really sucks. It's really telling when you have entire trains prisoner.
* ElitesAreMoreGlamorous: Most ofrefugees who want out coming through on a regular basis.
* EliteMooks: Their equivalent to the Nazi stalkers and Rangers, andthem are just as said to be or implied to be former Russian Spetsnaz.
* FormerRegimePersonnel: As stated above, a lot of their members are heavilyarmed and competent as them. implied to be former Russian Army soldiers, particularly Spetsnaz.
* HeroicNeutral: They seek to help any station in need or in danger, whether it be a mutant threat, a Reich or Communist takeover, etc.
* TheOrder: They'reencountered late also known as this.
* ProudWarriorRaceGuy: They really like to make it a point on how badass they are, especially in the beginning of ''LastLight'', on orders from Korbut to hunt down Artyom and capture The Dark One.
Light''.
*HateSink: They are just as hated among the metro dwellers for their actions as the Fourth Reich is and the only group who is willing to work with them at any capacity are the Trotskyists who only seem to work with them because [[EnemyMine they both hate fascists]].
* PoliceState: The Communist government keeps a close eye on its citizens, paying them to keep an eye on their neighbors.
* ThePoliticalOfficer: Their Commissars definitely count. They'll shoot anyone suspicious at first sight, friend or foe.
* PunchClockVillain: Like the Nazis, some of the Red soldiers aren't particularly interested in the conflict, only in it for the money or benefits.
* TankGoodness: They get their own armored trolleys in the second game, based on old steam locomotives.
* TookALevelInBadass: In ''Last Light'', their soldiers are much better equipped and trained, even possessing a number of armored vehicles like the Nazis.
* WeHaveReserves: Many of their troops are poorly-trained conscripts, used as cannon fodder to swarm enemy positions. They have the largest population in the entire Metro, so they have plenty of new recruits to spare.
{{Ranger}}: Obviously.
* BigBrotherIsWatching: The Red government is known to pay citizens to watch their neighbors.
* {{Conscription}}: How they get
* BloodKnight: A lot of their
* DirtyCommunists: Obviously. Life under
* ElitesAreMoreGlamorous: Most of
* EliteMooks: Their equivalent to the Nazi stalkers and Rangers, and
* FormerRegimePersonnel: As stated above, a lot of their members are heavily
* HeroicNeutral: They seek to help any station in need or in danger, whether it be a mutant threat, a Reich or Communist takeover, etc.
* TheOrder: They're
* ProudWarriorRaceGuy: They really like to make it a point on how badass they are, especially in the beginning of ''Last
*
* PoliceState: The Communist government keeps a close eye on its citizens, paying them to keep an eye on their neighbors.
* ThePoliticalOfficer: Their Commissars definitely count. They'll shoot anyone suspicious at first sight, friend or foe.
* PunchClockVillain: Like the Nazis, some of the Red soldiers aren't particularly interested in the conflict, only in it for the money or benefits.
* TankGoodness: They get their own armored trolleys in the second game, based on old steam locomotives.
* TookALevelInBadass: In ''Last Light'', their soldiers are much better equipped and trained, even possessing a number of armored vehicles like the Nazis.
* WeHaveReserves: Many of their troops are poorly-trained conscripts, used as cannon fodder to swarm enemy positions. They have the largest population in the entire Metro, so they have plenty of new recruits to spare.
Changed line(s) 487,490 (click to see context) from:
[[folder:The Fourth Reich]]
[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/fourthreichtexture1.png]]
''[[caption-width-right:255:Metro for the pure race!]]''
A Neo-Nazi fascist faction within the Metro, having taken up residence in Tverskaya, Chekhovskaya, and Pushkinskaya stations. Basing their society on Nazi ideals, they are often at odds with the Communist Red Line.
[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/fourthreichtexture1.png]]
''[[caption-width-right:255:Metro for the pure race!]]''
A Neo-Nazi fascist faction within the Metro, having taken up residence in Tverskaya, Chekhovskaya, and Pushkinskaya stations. Basing their society on Nazi ideals, they are often at odds with the Communist Red Line.
to:
[[quoteright:255:https://static.
[[quoteright:304:https://static.tvtropes.
A Neo-Nazi fascist faction within
Changed line(s) 492,513 (click to see context) from:
* ANaziByAnyOtherName: Their members, being descendants of real life Russian Neo-Nazis, despise anyone who isn't a "pure" slav. This translates to having them killed on the spot.
* BoomerangBigot: They are a group of Russians who support an ideology that ''explicitly'' calls death for the "subhuman" slavs. This gets lampshaded in the first novel.
* CrapsaccharineWorld: Their stations in a nutshell. They're relatively nice places to live...if you meet their requirements for "genetic purity". Those who don't get sent to concentration camps or worked to death as slave laborers.
* DemotedToExtra: In ''Last Light'', other than capturing Artyom and [[spoiler:the Baby Dark One]] at the beginning, they have no significant involvement in the plot.
* DoomTroops: Their soldiers.
* FinalSolution: Pretty much their MO on handling any and all enemies, whether they be Reds or anyone considered "subhuman". Of course, they orchestrate these through [[HellholePrison concentration camps]].
* GasMaskMooks: All Nazi soldiers wear gas masks unique to their faction.
* GratuitousGerman: They throw many German words into their speech.
* HateSink: Their actions are considered absolutely deplorable by everyone in the metro and no faction is willing to work with them.
* KilledOffForReal: [[spoiler:In ''Metro 2035'', all of their stations are taken out by a massive flood they accidentally caused, leaving the chances of the faction surviving very unlikely.]]
* LegionOfLostSouls: Due to the Reich's low manpower, they attract people from other stations to join their foreign volunteer army known as the Iron Legion.
* NoSwastikas: Despite the Nazi imagery, they don't actually use the swastika in game, instead using the Moscow Metro "C" sign. In the novel and beta, they use a Triskelion-style Nazi flag, roughly similar to the symbol used by [[https://en.wikipedia.org/wiki/Afrikaner_Weerstandsbeweging Afrikaner Weerstandsbeweging]].
* PoliceState: They're constantly patrolling their citizens for mutations, or checking that they meet their standards (in height, physical features, etc.).
* PragmaticVillainy: By the events of ''Metro 2035'', they have significantly loosened up their tight racial standards to attract more fighters from other stations into the Iron Legion and the focus of their ideology has shifted from white supremacy to the extermination of all mutated humans.
* PunchClockVillain: If you listen to their conversations, you can find that some of the soldiers have doubts about fighting for them, and many talk about their families or escaping somewhere better.
* PuttingOnTheReich: They have adopted Nazi ideals and apparel, though their salutes and addresses are a bit different (i.e. they have a closed fist salute instead of the standard Hitler salute).
* TheSocialDarwinist: They value genetic purity, culling off any citizens with deformities.
* TrailersAlwaysLie: They were heavily featured in the pre-release marketing material for ''Last Light'', giving the impression that they would be the main villains, even though they actually got DemotedToExtra in the game.
* TankGoodness: They have at least two "Panzers" (armored trolleys with large guns mounted on top).
* ThoseWackyNazis: A post-apocalyptic Russian Neo-Nazi movement, engaged in their own little version of WWII's Eastern Front.
* UtopiaJustifiesTheMeans: They believe that by conquering the entire Metro, they will bring unity to its population.
* BoomerangBigot: They are a group of Russians who support an ideology that ''explicitly'' calls death for the "subhuman" slavs. This gets lampshaded in the first novel.
* CrapsaccharineWorld: Their stations in a nutshell. They're relatively nice places to live...if you meet their requirements for "genetic purity". Those who don't get sent to concentration camps or worked to death as slave laborers.
* DemotedToExtra: In ''Last Light'', other than capturing Artyom and [[spoiler:the Baby Dark One]] at the beginning, they have no significant involvement in the plot.
* DoomTroops: Their soldiers.
* FinalSolution: Pretty much their MO on handling any and all enemies, whether they be Reds or anyone considered "subhuman". Of course, they orchestrate these through [[HellholePrison concentration camps]].
* GasMaskMooks: All Nazi soldiers wear gas masks unique to their faction.
* GratuitousGerman: They throw many German words into their speech.
* HateSink: Their actions are considered absolutely deplorable by everyone in the metro and no faction is willing to work with them.
* KilledOffForReal: [[spoiler:In ''Metro 2035'', all of their stations are taken out by a massive flood they accidentally caused, leaving the chances of the faction surviving very unlikely.]]
* LegionOfLostSouls: Due to the Reich's low manpower, they attract people from other stations to join their foreign volunteer army known as the Iron Legion.
* NoSwastikas: Despite the Nazi imagery, they don't actually use the swastika in game, instead using the Moscow Metro "C" sign. In the novel and beta, they use a Triskelion-style Nazi flag, roughly similar to the symbol used by [[https://en.wikipedia.org/wiki/Afrikaner_Weerstandsbeweging Afrikaner Weerstandsbeweging]].
* PoliceState: They're constantly patrolling their citizens for mutations, or checking that they meet their standards (in height, physical features, etc.).
* PragmaticVillainy: By the events of ''Metro 2035'', they have significantly loosened up their tight racial standards to attract more fighters from other stations into the Iron Legion and the focus of their ideology has shifted from white supremacy to the extermination of all mutated humans.
* PunchClockVillain: If you listen to their conversations, you can find that some of the soldiers have doubts about fighting for them, and many talk about their families or escaping somewhere better.
* PuttingOnTheReich: They have adopted Nazi ideals and apparel, though their salutes and addresses are a bit different (i.e. they have a closed fist salute instead of the standard Hitler salute).
* TheSocialDarwinist: They value genetic purity, culling off any citizens with deformities.
* TrailersAlwaysLie: They were heavily featured in the pre-release marketing material for ''Last Light'', giving the impression that they would be the main villains, even though they actually got DemotedToExtra in the game.
* TankGoodness: They have at least two "Panzers" (armored trolleys with large guns mounted on top).
* ThoseWackyNazis: A post-apocalyptic Russian Neo-Nazi movement, engaged in their own little version of WWII's Eastern Front.
* UtopiaJustifiesTheMeans: They believe that by conquering the entire Metro, they will bring unity to its population.
to:
* ANaziByAnyOtherName: BadassArmy: Their members, being descendants army, The Polis Kshatriya, is one of real life Russian Neo-Nazis, despise anyone who isn't a "pure" slav. This translates to having them killed on the spot.
* BoomerangBigot: They are a group of Russians who support an ideology that ''explicitly'' calls death for the "subhuman" slavs. This gets lampshadedmost powerful in the first novel.
* CrapsaccharineWorld: Their stations in a nutshell. They're relatively nice places to live...if you meetmetro and many of their requirements for "genetic purity". Those who don't get sent members are part of the Rangers.
* AllPowerfulBystander: Despite their military prowess and and plentiful resources, Polis prefers not toconcentration camps or worked interfere with the affairs of other stations, even if those affairs are something that can threaten the entire metro.
* CrapsackOnlyByComparison: Polis is a class society, yes, but compared todeath as slave laborers.
everything else in the metro, it's practically a {{Utopia}}.
* DemotedToExtra:In ''Last Light'', other than capturing Artyom and [[spoiler:the Baby Dark One]] at the beginning, they They only have no significant involvement a very small role in the plot.
game adaptions.
*DoomTroops: Their soldiers.
* FinalSolution: Pretty muchMagicVersusScience: Played With; their MO on handling any society is largely formed around pre-war scientists and all enemies, whether they be Reds or anyone considered "subhuman". Of course, they orchestrate these through [[HellholePrison concentration camps]].
* GasMaskMooks: All Nazi soldiers wear gas masks unique tointellectuals, yet their faction.
* GratuitousGerman: They throw many German words into their speech.
* HateSink: Their actions are considered absolutely deplorable by everyonesociety is very religious, likely because they can't rationally explain all of the phenomenon in the metro anymore.
* ShiningCity: They are the last remaining bastion of knowledge in the entire metro andno faction is willing to work with them.
* KilledOffForReal: [[spoiler:In ''Metro 2035'', all of their stationsare taken out viewed by a massive flood they accidentally caused, leaving the chances of the faction surviving very unlikely.]]
* LegionOfLostSouls: Due to the Reich's low manpower, they attract people fromother stations to join with either envy or admiration because of this and their foreign volunteer army known as the Iron Legion.
* NoSwastikas: Despite the Nazi imagery,high living standards. While they don't actually use the swastika in game, instead using the Moscow Metro "C" sign. In the novel and beta, they use a Triskelion-style Nazi flag, roughly similar to the symbol used by [[https://en.wikipedia.org/wiki/Afrikaner_Weerstandsbeweging Afrikaner Weerstandsbeweging]].
* PoliceState: They're constantly patrollingaren't quite as rich as Hanza, their citizens for mutations, or checking that they meet wealth is ''much'' more equally distributed, allowing even their standards (in height, physical features, etc.).
* PragmaticVillainy: By the events of ''Metro 2035'', they have significantly loosened up their tight racial standardslower classes to attract more fighters from enjoy luxuries that no other stations into the Iron Legion and the focus of their ideology has shifted from white supremacy to the extermination of all mutated humans.
* PunchClockVillain: If you listen to their conversations, you can find that some of the soldiers have doubts about fighting for them, and many talk about their families or escaping somewhere better.
* PuttingOnTheReich: They have adopted Nazi ideals and apparel, though their salutes and addresses are a bit different (i.e. they have a closed fist salute instead of the standard Hitler salute).
* TheSocialDarwinist: They value genetic purity, culling off any citizens with deformities.
* TrailersAlwaysLie: They were heavily featuredstation in the pre-release marketing material for ''Last Light'', giving the impression that they would be the main villains, even though they actually got DemotedToExtra in the game.
* TankGoodness: They have at least two "Panzers" (armored trolleys with large guns mounted on top).
* ThoseWackyNazis: A post-apocalyptic Russian Neo-Nazi movement, engaged in their own little version of WWII's Eastern Front.
* UtopiaJustifiesTheMeans: They believe that by conquering the entire Metro, they will bring unity to its population.
metro can provide, such as proper housing, electronic computers, 24/7 lighting and plentiful food.
* BoomerangBigot: They are a group of Russians who support an ideology that ''explicitly'' calls death for the "subhuman" slavs. This gets lampshaded
* CrapsaccharineWorld: Their stations in a nutshell. They're relatively nice places to live...if you meet
* AllPowerfulBystander: Despite their military prowess and and plentiful resources, Polis prefers not to
* CrapsackOnlyByComparison: Polis is a class society, yes, but compared to
* DemotedToExtra:
*
* FinalSolution: Pretty much
* GasMaskMooks: All Nazi soldiers wear gas masks unique to
* GratuitousGerman: They throw many German words into their speech.
* HateSink: Their actions are considered absolutely deplorable by everyone
* ShiningCity: They are the last remaining bastion of knowledge in the entire metro and
* KilledOffForReal: [[spoiler:In ''Metro 2035'', all of their stations
* LegionOfLostSouls: Due to the Reich's low manpower, they attract people from
* NoSwastikas: Despite the Nazi imagery,
* PoliceState: They're constantly patrolling
* PragmaticVillainy: By the events of ''Metro 2035'', they have significantly loosened up their tight racial standards
* PunchClockVillain: If you listen to their conversations, you can find that some of the soldiers have doubts about fighting for them, and many talk about their families or escaping somewhere better.
* PuttingOnTheReich: They have adopted Nazi ideals and apparel, though their salutes and addresses are a bit different (i.e. they have a closed fist salute instead of the standard Hitler salute).
* TheSocialDarwinist: They value genetic purity, culling off any citizens with deformities.
* TrailersAlwaysLie: They were heavily featured
* TankGoodness: They have at least two "Panzers" (armored trolleys with large guns mounted on top).
* ThoseWackyNazis: A post-apocalyptic Russian Neo-Nazi movement, engaged in their own little version of WWII's Eastern Front.
* UtopiaJustifiesTheMeans: They believe that by conquering the entire Metro, they will bring unity to its population.
Changed line(s) 516,518 (click to see context) from:
[[folder:Hanza]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/hansa.png]]
The Hanseatic League, or "Hanza", is a faction composed of the Koltsevaya, or ring-line stations of the Moscow Metro. They are considered the richest of the Metro factions, with an economy focused mostly on trading with the other factions.
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/hansa.png]]
The Hanseatic League, or "Hanza", is a faction composed of the Koltsevaya, or ring-line stations of the Moscow Metro. They are considered the richest of the Metro factions, with an economy focused mostly on trading with the other factions.
to:
[[quoteright:150:https://static.
[[quoteright:249:https://static.tvtropes.
The Hanseatic League, or "Hanza", is a
A Communist faction
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* CapitalismIsBad: ZigzaggedTrope. While a lot of their members are known to be corrupt and/or are fueled by greed, they are also shown to be one of the most well-off, stable, and secure factions in the series. Also, a lot of their merchants will gladly provide Artyom with additional supplies, provided they get paid a hefty amount.
* {{Eagleland}}: Their society heavily resembles Gilded Age[=/=]Interwar period United States; a rich land of opportunity where people flock in the hopes of earning a better life, but also a land of wide scale economic inequality where many aren't able to reach their dreams of a better life.
* {{Greed}}: The primary MO of most soldiers and merchants seen, although how much it affects them varies between individuals.
* MerchantCity: Most of the stations they control are this. Market Station is called this for a reason, with most of the station composed of stands selling an array of goods.
* ProudMerchantRace: So much, that they won't allow outsiders to enter the other Ring Stations sans Market.
* OnlyInItForTheMoney: A lot of their citizen's motives revolve around earning as much money and making a good buck as much as possible.
* {{Eagleland}}: Their society heavily resembles Gilded Age[=/=]Interwar period United States; a rich land of opportunity where people flock in the hopes of earning a better life, but also a land of wide scale economic inequality where many aren't able to reach their dreams of a better life.
* {{Greed}}: The primary MO of most soldiers and merchants seen, although how much it affects them varies between individuals.
* MerchantCity: Most of the stations they control are this. Market Station is called this for a reason, with most of the station composed of stands selling an array of goods.
* ProudMerchantRace: So much, that they won't allow outsiders to enter the other Ring Stations sans Market.
* OnlyInItForTheMoney: A lot of their citizen's motives revolve around earning as much money and making a good buck as much as possible.
to:
* CapitalismIsBad: ZigzaggedTrope. While a lot BigBad: Of the second game.
* BigBrotherIsWatching: The Red government is known to pay citizens to watch their neighbors.
* {{Conscription}}: How they get many of theirmembers are known to be corrupt and/or are fueled by greed, they are also shown to be one soldiers.
* DirtyCommunists: Obviously. Life under them really sucks. It's really telling when you have entire trains ofthe most well-off, stable, and secure factions in the series. Also, refugees who want out coming through on a lot of their merchants will gladly provide Artyom with additional supplies, provided they get paid a hefty amount.
regular basis.
*{{Eagleland}}: EliteMooks: Their society equivalent to the Nazi stalkers and Rangers, and are just as heavily resembles Gilded Age[=/=]Interwar period United States; a rich land of opportunity where people flock armed and competent as them. They're encountered late in ''Last Light'', on orders from Korbut to hunt down Artyom and capture The Dark One.
* HateSink: They are just as hated among thehopes metro dwellers for their actions as the Fourth Reich is and the only group who is willing to work with them at any capacity are the Trotskyists who only seem to work with them because [[EnemyMine they both hate fascists]].
* PoliceState: The Communist government keeps a close eye on its citizens, paying them to keep an eye on their neighbors.
* ThePoliticalOfficer: Their Commissars definitely count. They'll shoot anyone suspicious at first sight, friend or foe.
* PunchClockVillain: Like the Nazis, some ofearning a better life, but also a land of wide scale economic inequality where many the Red soldiers aren't able to reach particularly interested in the conflict, only in it for the money or benefits.
* TankGoodness: They get theirdreams of a better life.
own armored trolleys in the second game, based on old steam locomotives.
*{{Greed}}: The primary MO of most TookALevelInBadass: In ''Last Light'', their soldiers and merchants seen, although how are much it affects them varies between individuals.
* MerchantCity: Mostbetter equipped and trained, even possessing a number of armored vehicles like the stations they control are this. Market Station is called this for a reason, with most of the station composed of stands selling an array of goods.
Nazis.
*ProudMerchantRace: So much, that they won't allow outsiders to enter the other Ring Stations sans Market.
* OnlyInItForTheMoney: A lotWeHaveReserves: Many of their citizen's motives revolve around earning troops are poorly-trained conscripts, used as much money and making a good buck as much as possible.cannon fodder to swarm enemy positions. They have the largest population in the entire Metro, so they have plenty of new recruits to spare.
* BigBrotherIsWatching: The Red government is known to pay citizens to watch their neighbors.
* {{Conscription}}: How they get many of their
* DirtyCommunists: Obviously. Life under them really sucks. It's really telling when you have entire trains of
*
* HateSink: They are just as hated among the
* PoliceState: The Communist government keeps a close eye on its citizens, paying them to keep an eye on their neighbors.
* ThePoliticalOfficer: Their Commissars definitely count. They'll shoot anyone suspicious at first sight, friend or foe.
* PunchClockVillain: Like the Nazis, some of
* TankGoodness: They get their
*
* MerchantCity: Most
*
* OnlyInItForTheMoney: A lot
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! Mutants
[[folder:Giant Amoebas]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/giantamoebae.jpg]]
Strange spherical amoeba-like creatures found inhabiting the D6 bunker. They are spawned from strange "pores", pulsating creatures that stick to walls and floors.
[[folder:Giant Amoebas]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/giantamoebae.jpg]]
Strange spherical amoeba-like creatures found inhabiting the D6 bunker. They are spawned from strange "pores", pulsating creatures that stick to walls and floors.
to:
[[folder:Giant Amoebas]]
[[quoteright:350:https://static.
[[quoteright:255:https://static.tvtropes.
Strange spherical amoeba-like creatures found inhabiting
''[[caption-width-right:255:Metro for the
A Neo-Nazi fascist faction within the Metro, having taken up residence in Tverskaya, Chekhovskaya, and Pushkinskaya stations. Basing their society on Nazi ideals, they are
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* ActionBomb: The Amoebas themselves run up to you and explode.
* BlobMonster: As the name implies.
* MookMaker: The amoeba pores.
* BlobMonster: As the name implies.
* MookMaker: The amoeba pores.
to:
* ActionBomb: The Amoebas themselves run up ANaziByAnyOtherName: Their members, being descendants of real life Russian Neo-Nazis, despise anyone who isn't a "pure" slav. This translates to having them killed on the spot.
* BoomerangBigot: They are a group of Russians who support an ideology that ''explicitly'' calls death for the "subhuman" slavs. This gets lampshaded in the first novel.
* CrapsaccharineWorld: Their stations in a nutshell. They're relatively nice places to live...if you meet their requirements for "genetic purity". Those who don't get sent to concentration camps or worked to death as slave laborers.
* DemotedToExtra: In ''Last Light'', other than capturing Artyom andexplode.
* BlobMonster: As[[spoiler:the Baby Dark One]] at the name implies.
beginning, they have no significant involvement in the plot.
*MookMaker: The amoeba pores.DoomTroops: Their soldiers.
* FinalSolution: Pretty much their MO on handling any and all enemies, whether they be Reds or anyone considered "subhuman". Of course, they orchestrate these through [[HellholePrison concentration camps]].
* GasMaskMooks: All Nazi soldiers wear gas masks unique to their faction.
* GratuitousGerman: They throw many German words into their speech.
* HateSink: Their actions are considered absolutely deplorable by everyone in the metro and no faction is willing to work with them.
* KilledOffForReal: [[spoiler:In ''Metro 2035'', all of their stations are taken out by a massive flood they accidentally caused, leaving the chances of the faction surviving very unlikely.]]
* LegionOfLostSouls: Due to the Reich's low manpower, they attract people from other stations to join their foreign volunteer army known as the Iron Legion. [[spoiler:This also serves as a steady supply of slaves, as anyone with mutations are immediately sent to a concentration camp after the initial medical examination.]]
* NoSwastikas: Despite the Nazi imagery, they don't actually use the swastika in game, instead using the Moscow Metro "C" sign. In the novel and beta, they use a Triskelion-style Nazi flag, roughly similar to the symbol used by [[https://en.wikipedia.org/wiki/Afrikaner_Weerstandsbeweging Afrikaner Weerstandsbeweging]].
* PoliceState: They're constantly patrolling their citizens for mutations, or checking that they meet their standards (in height, physical features, etc.).
* PragmaticVillainy: By the events of ''Metro 2035'', they have significantly loosened up their tight racial standards to attract more fighters from other stations into the Iron Legion and the focus of their ideology has shifted from white supremacy to the extermination of all mutated humans.
* PunchClockVillain: If you listen to their conversations, you can find that some of the soldiers have doubts about fighting for them, and many talk about their families or escaping somewhere better.
* PuttingOnTheReich: They have adopted Nazi ideals and apparel, though their salutes and addresses are a bit different (i.e. they have a closed fist salute instead of the standard Hitler salute).
* TheSocialDarwinist: They value genetic purity, culling off any citizens with deformities.
* TrailersAlwaysLie: They were heavily featured in the pre-release marketing material for ''Last Light'', giving the impression that they would be the main villains, even though they actually got DemotedToExtra in the game.
* TankGoodness: They have at least two "Panzers" (armored trolleys with large guns mounted on top).
* ThoseWackyNazis: A post-apocalyptic Russian Neo-Nazi movement, engaged in their own little version of WWII's Eastern Front.
* UtopiaJustifiesTheMeans: They believe that by conquering the entire Metro, they will bring unity to its population.
* BoomerangBigot: They are a group of Russians who support an ideology that ''explicitly'' calls death for the "subhuman" slavs. This gets lampshaded in the first novel.
* CrapsaccharineWorld: Their stations in a nutshell. They're relatively nice places to live...if you meet their requirements for "genetic purity". Those who don't get sent to concentration camps or worked to death as slave laborers.
* DemotedToExtra: In ''Last Light'', other than capturing Artyom and
* BlobMonster: As
*
* FinalSolution: Pretty much their MO on handling any and all enemies, whether they be Reds or anyone considered "subhuman". Of course, they orchestrate these through [[HellholePrison concentration camps]].
* GasMaskMooks: All Nazi soldiers wear gas masks unique to their faction.
* GratuitousGerman: They throw many German words into their speech.
* HateSink: Their actions are considered absolutely deplorable by everyone in the metro and no faction is willing to work with them.
* KilledOffForReal: [[spoiler:In ''Metro 2035'', all of their stations are taken out by a massive flood they accidentally caused, leaving the chances of the faction surviving very unlikely.]]
* LegionOfLostSouls: Due to the Reich's low manpower, they attract people from other stations to join their foreign volunteer army known as the Iron Legion. [[spoiler:This also serves as a steady supply of slaves, as anyone with mutations are immediately sent to a concentration camp after the initial medical examination.]]
* NoSwastikas: Despite the Nazi imagery, they don't actually use the swastika in game, instead using the Moscow Metro "C" sign. In the novel and beta, they use a Triskelion-style Nazi flag, roughly similar to the symbol used by [[https://en.wikipedia.org/wiki/Afrikaner_Weerstandsbeweging Afrikaner Weerstandsbeweging]].
* PoliceState: They're constantly patrolling their citizens for mutations, or checking that they meet their standards (in height, physical features, etc.).
* PragmaticVillainy: By the events of ''Metro 2035'', they have significantly loosened up their tight racial standards to attract more fighters from other stations into the Iron Legion and the focus of their ideology has shifted from white supremacy to the extermination of all mutated humans.
* PunchClockVillain: If you listen to their conversations, you can find that some of the soldiers have doubts about fighting for them, and many talk about their families or escaping somewhere better.
* PuttingOnTheReich: They have adopted Nazi ideals and apparel, though their salutes and addresses are a bit different (i.e. they have a closed fist salute instead of the standard Hitler salute).
* TheSocialDarwinist: They value genetic purity, culling off any citizens with deformities.
* TrailersAlwaysLie: They were heavily featured in the pre-release marketing material for ''Last Light'', giving the impression that they would be the main villains, even though they actually got DemotedToExtra in the game.
* TankGoodness: They have at least two "Panzers" (armored trolleys with large guns mounted on top).
* ThoseWackyNazis: A post-apocalyptic Russian Neo-Nazi movement, engaged in their own little version of WWII's Eastern Front.
* UtopiaJustifiesTheMeans: They believe that by conquering the entire Metro, they will bring unity to its population.
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[[folder: Demons]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mlldemon.png]]
Winged bat-like creatures found on the surface. They are extremely aggressive, attacking humans and other mutants alike.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mlldemon.png]]
Winged bat-like creatures found on the surface. They are extremely aggressive, attacking humans and other mutants alike.
to:
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[[quoteright:150:https://static.tvtropes.
Winged bat-like creatures found on
The Hanseatic League, or "Hanza", is a faction composed of the
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* DeathFromAbove: Frequently attack humans on the surface. They're really tough and really dangerous.
* GiantFlyer: Large and winged.
* LightningBruiser: They move quickly, and can soak up a lot of damage.
* SuperPersistentPredator: Two particular Demons - one in the Library, and another on the Tower - will relentlessly pursue you until killed or driven off.
* GiantFlyer: Large and winged.
* LightningBruiser: They move quickly, and can soak up a lot of damage.
* SuperPersistentPredator: Two particular Demons - one in the Library, and another on the Tower - will relentlessly pursue you until killed or driven off.
to:
* DeathFromAbove: Frequently attack humans on the surface. They're really tough and really dangerous.
* GiantFlyer: Large and winged.
* LightningBruiser: They move quickly, and can soak upCapitalismIsBad: ZigzaggedTrope. While a lot of damage.
* SuperPersistentPredator: Two particular Demons -their members are known to be corrupt and/or are fueled by greed, they are also shown to be one of the most well-off, stable, and secure factions in the Library, and another on the Tower - series. Also, a lot of their merchants will relentlessly pursue you until killed or driven off.
gladly provide Artyom with additional supplies, provided they get paid a hefty amount.
* {{Eagleland}}: Their society heavily resembles Gilded Age[=/=]Interwar period United States; a rich land of opportunity where people flock in the hopes of earning a better life, but also a land of wide scale economic inequality where many aren't able to reach their dreams of a better life.
* {{Greed}}: The primary MO of most soldiers and merchants seen, although how much it affects them varies between individuals.
* MerchantCity: Most of the stations they control are this. Market Station is called this for a reason, with most of the station composed of stands selling an array of goods.
* ProudMerchantRace: So much, that they won't allow outsiders to enter the other Ring Stations sans Market.
* OnlyInItForTheMoney: A lot of their citizen's motives revolve around earning as much money and making a good buck as much as possible.
* GiantFlyer: Large and winged.
* LightningBruiser: They move quickly, and can soak up
* SuperPersistentPredator: Two particular Demons -
* {{Eagleland}}: Their society heavily resembles Gilded Age[=/=]Interwar period United States; a rich land of opportunity where people flock in the hopes of earning a better life, but also a land of wide scale economic inequality where many aren't able to reach their dreams of a better life.
* {{Greed}}: The primary MO of most soldiers and merchants seen, although how much it affects them varies between individuals.
* MerchantCity: Most of the stations they control are this. Market Station is called this for a reason, with most of the station composed of stands selling an array of goods.
* ProudMerchantRace: So much, that they won't allow outsiders to enter the other Ring Stations sans Market.
* OnlyInItForTheMoney: A lot of their citizen's motives revolve around earning as much money and making a good buck as much as possible.
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[[folder: Librarians]]
[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/metrolastlightlibrarian2.png]]
Giant humanoid creatures encountered in the Moscow State Library. They are extremely intelligent and extremely dangerous, but it is possible to avoid fighting them by staring them down. They come in two variations: regular Librarians, and Black Librarians.
[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/metrolastlightlibrarian2.png]]
Giant humanoid creatures encountered in the Moscow State Library. They are extremely intelligent and extremely dangerous, but it is possible to avoid fighting them by staring them down. They come in two variations: regular Librarians, and Black Librarians.
to:
[[quoteright:248:https://static.
[[folder:Giant Amoebas]]
[[quoteright:350:https://static.tvtropes.
Giant humanoid
Strange spherical amoeba-like creatures
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* BadassBookworm: It is implied in ''Last Light'' that they are capable of reading the books found in the library.
* BerserkButton: Don't turn your back on them or shoot them, or they'll attack immediately.
* KillerGorilla: Their faces and posture imply they are mutated gorillas.
* LightningBruiser: Really large, really fast, really strong.
* MadeOfIron: Can take a large number of bullets before going down.
* StaringDownCthulhu: Stare them down long enough and you can avoid fighting them.
* UndergroundMonkey: Black Librarians are only found in the library's basement.
* BerserkButton: Don't turn your back on them or shoot them, or they'll attack immediately.
* KillerGorilla: Their faces and posture imply they are mutated gorillas.
* LightningBruiser: Really large, really fast, really strong.
* MadeOfIron: Can take a large number of bullets before going down.
* StaringDownCthulhu: Stare them down long enough and you can avoid fighting them.
* UndergroundMonkey: Black Librarians are only found in the library's basement.
to:
* BadassBookworm: It is implied in ''Last Light'' that they are capable of reading ActionBomb: The Amoebas themselves run up to you and explode.
* BlobMonster: As thebooks found in the library.name implies.
* MookMaker: The amoeba pores.
* BerserkButton: Don't turn your back on them or shoot them, or they'll attack immediately.
* KillerGorilla: Their faces and posture imply they are mutated gorillas.
* LightningBruiser: Really large, really fast, really strong.
* MadeOfIron: Can take a large number of bullets before going down.
* StaringDownCthulhu: Stare them down long enough and you can avoid fighting them.
* UndergroundMonkey: Black Librarians are only found in the library's basement.
* BlobMonster: As the
* MookMaker: The amoeba pores.
* KillerGorilla: Their faces and posture imply they are mutated gorillas.
* LightningBruiser: Really large, really fast, really strong.
* MadeOfIron: Can take a large number of bullets before going down.
* StaringDownCthulhu: Stare them down long enough and you can avoid fighting them.
* UndergroundMonkey: Black Librarians are only found in the library's basement.
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[[folder: Nosalises]]
Nosalises are the most common mutants encountered in the underground. Resembling heavily mutated moles, they are often encountered in large numbers. They come in several different variations.
Nosalises are the most common mutants encountered in the underground. Resembling heavily mutated moles, they are often encountered in large numbers. They come in several different variations.
to:
[[folder: Nosalises]]
NosalisesDemons]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mlldemon.png]]
Winged bat-like creatures found on the surface. They arethe most common extremely aggressive, attacking humans and other mutants encountered in the underground. Resembling heavily mutated moles, they are often encountered in large numbers. They come in several different variations.alike.
Nosalises
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mlldemon.png]]
Winged bat-like creatures found on the surface. They are
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* BlindedByTheLight: Due to their adaptations to see in the dark, Plated Nosalises are blinded by Artyom's flashlight.
* OurGhoulsAreCreepier: These ghouls are mutated moles.
* UndergroundMonkey: Comes in several variations.
** Dark Nosalises: Can take and deal more damage than regular nosalises. Encountered in the levels near the end of ''2033''.
** Winged Nosalises: Can jump further and move faster, and possesses a sonic attack that can stun the player, but can't take as much damage.
** Albino Nosalises: Only encountered in the Dungeon level in ''2033''.
** Plated Nosalises: Only encountered in the Caves level in ''2033''. They are much stronger and can take more damage than standard nosalises, but are blinded by your flashlight.
* WeaksauceWeakness: Plated Nosalises are scared away by Artyom's flashlight.
* ZergRush: Often attack in large groups.
* OurGhoulsAreCreepier: These ghouls are mutated moles.
* UndergroundMonkey: Comes in several variations.
** Dark Nosalises: Can take and deal more damage than regular nosalises. Encountered in the levels near the end of ''2033''.
** Winged Nosalises: Can jump further and move faster, and possesses a sonic attack that can stun the player, but can't take as much damage.
** Albino Nosalises: Only encountered in the Dungeon level in ''2033''.
** Plated Nosalises: Only encountered in the Caves level in ''2033''. They are much stronger and can take more damage than standard nosalises, but are blinded by your flashlight.
* WeaksauceWeakness: Plated Nosalises are scared away by Artyom's flashlight.
* ZergRush: Often attack in large groups.
to:
* BlindedByTheLight: Due to their adaptations to see in DeathFromAbove: Frequently attack humans on the dark, Plated Nosalises are blinded by Artyom's flashlight.surface. They're really tough and really dangerous.
*OurGhoulsAreCreepier: These ghouls are mutated moles.GiantFlyer: Large and winged.
*UndergroundMonkey: Comes LightningBruiser: They move quickly, and can soak up a lot of damage.
* SuperPersistentPredator: Two particular Demons - one inseveral variations.the Library, and another on the Tower - will relentlessly pursue you until killed or driven off.
** Dark Nosalises: Can take and deal more damage than regular nosalises. Encountered in the levels near the end of ''2033''.
** Winged Nosalises: Can jump further and move faster, and possesses a sonic attack that can stun the player, but can't take as much damage.
** Albino Nosalises: Only encountered in the Dungeon level in ''2033''.
** Plated Nosalises: Only encountered in the Caves level in ''2033''. They are much stronger and can take more damage than standard nosalises, but are blinded by your flashlight.
* WeaksauceWeakness: Plated Nosalises are scared away by Artyom's flashlight.
* ZergRush: Often attack in large groups.
*
*
* SuperPersistentPredator: Two particular Demons - one in
** Winged Nosalises: Can jump further and move faster, and possesses a sonic attack that can stun the player, but can't take as much damage.
** Albino Nosalises: Only encountered in the Dungeon level in ''2033''.
** Plated Nosalises: Only encountered in the Caves level in ''2033''. They are much stronger and can take more damage than standard nosalises, but are blinded by your flashlight.
* WeaksauceWeakness: Plated Nosalises are scared away by Artyom's flashlight.
* ZergRush: Often attack in large groups.
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[[folder: Lurkers]]
Quadrupedal mutants that resemble giant naked mole rats or dogs. They are mostly encountered within the Metro, where they reside in holes within the tunnels.
Quadrupedal mutants that resemble giant naked mole rats or dogs. They are mostly encountered within the Metro, where they reside in holes within the tunnels.
to:
[[folder: Lurkers]]
Quadrupedal mutants that resemble giant naked mole rats or dogs. They are mostlyLibrarians]]
[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/metrolastlightlibrarian2.png]]
Giant humanoid creatures encounteredwithin in the Metro, where they reside Moscow State Library. They are extremely intelligent and extremely dangerous, but it is possible to avoid fighting them by staring them down. They come in holes within the tunnels.two variations: regular Librarians, and Black Librarians.
Quadrupedal mutants that resemble giant naked mole rats or dogs. They are mostly
[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/metrolastlightlibrarian2.png]]
Giant humanoid creatures encountered
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* FragileSpeedster: They're really fast, but can't take much damage.
* RodentsOfUnusualSize: They look like mutated rodents.
* TunnelKing: They like to hide in and pop out of tunnels and holes.
* RodentsOfUnusualSize: They look like mutated rodents.
* TunnelKing: They like to hide in and pop out of tunnels and holes.
to:
* FragileSpeedster: They're really fast, but can't take much damage.
* RodentsOfUnusualSize: They look like mutated rodents.
* TunnelKing: They like to hideBadassBookworm: It is implied in and pop out ''Last Light'' that they are capable of tunnels and holes.reading the books found in the library.
* BerserkButton: Don't turn your back on them or shoot them, or they'll attack immediately.
* KillerGorilla: Their faces and posture imply they are mutated gorillas.
* LightningBruiser: Really large, really fast, really strong.
* MadeOfIron: Can take a large number of bullets before going down.
* StaringDownCthulhu: Stare them down long enough and you can avoid fighting them.
* UndergroundMonkey: Black Librarians are only found in the library's basement.
* RodentsOfUnusualSize: They look like mutated rodents.
* TunnelKing: They like to hide
* BerserkButton: Don't turn your back on them or shoot them, or they'll attack immediately.
* KillerGorilla: Their faces and posture imply they are mutated gorillas.
* LightningBruiser: Really large, really fast, really strong.
* MadeOfIron: Can take a large number of bullets before going down.
* StaringDownCthulhu: Stare them down long enough and you can avoid fighting them.
* UndergroundMonkey: Black Librarians are only found in the library's basement.
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[[folder: Liana]]
Mutated plant-like creatures found inhabiting the surface.
Mutated plant-like creatures found inhabiting the surface.
to:
[[folder: Liana]]
Mutated plant-like creatures found inhabitingNosalises]]
Nosalises are thesurface. most common mutants encountered in the underground. Resembling heavily mutated moles, they are often encountered in large numbers. They come in several different variations.
Mutated plant-like creatures found inhabiting
Nosalises are the
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* CombatTentacles: They use their tentacles to whip at passersby.
* PlantMooks: Mutated plants.
* WhenTreesAttack: They appear to be heavily mutated vines or trees.
* PlantMooks: Mutated plants.
* WhenTreesAttack: They appear to be heavily mutated vines or trees.
to:
* CombatTentacles: They use BlindedByTheLight: Due to their tentacles adaptations to whip at passersby.see in the dark, Plated Nosalises are blinded by Artyom's flashlight.
*PlantMooks: Mutated plants.OurGhoulsAreCreepier: These ghouls are mutated moles.
*WhenTreesAttack: They appear to be heavily mutated vines or trees.UndergroundMonkey: Comes in several variations.
** Dark Nosalises: Can take and deal more damage than regular nosalises. Encountered in the levels near the end of ''2033''.
** Winged Nosalises: Can jump further and move faster, and possesses a sonic attack that can stun the player, but can't take as much damage.
** Albino Nosalises: Only encountered in the Dungeon level in ''2033''.
** Plated Nosalises: Only encountered in the Caves level in ''2033''. They are much stronger and can take more damage than standard nosalises, but are blinded by your flashlight.
* WeaksauceWeakness: Plated Nosalises are scared away by Artyom's flashlight.
* ZergRush: Often attack in large groups.
*
*
** Dark Nosalises: Can take and deal more damage than regular nosalises. Encountered in the levels near the end of ''2033''.
** Winged Nosalises: Can jump further and move faster, and possesses a sonic attack that can stun the player, but can't take as much damage.
** Albino Nosalises: Only encountered in the Dungeon level in ''2033''.
** Plated Nosalises: Only encountered in the Caves level in ''2033''. They are much stronger and can take more damage than standard nosalises, but are blinded by your flashlight.
* WeaksauceWeakness: Plated Nosalises are scared away by Artyom's flashlight.
* ZergRush: Often attack in large groups.
Changed line(s) 604,606 (click to see context) from:
[[folder: Shrimp]]
Mutated crustaceans. They are often found in or near bodies of water. Female shrimps look like regular non-mutated shrimp, except with no eyes and a giant sucker mouth, while male shrimp look a lot like plate-armored creatures with toothed mouths. A handful of Bog Shrimps are also encountered as boss creatures.
Mutated crustaceans. They are often found in or near bodies of water. Female shrimps look like regular non-mutated shrimp, except with no eyes and a giant sucker mouth, while male shrimp look a lot like plate-armored creatures with toothed mouths. A handful of Bog Shrimps are also encountered as boss creatures.
to:
[[folder: Shrimp]]
Mutated crustaceans.Lurkers]]
Quadrupedal mutants that resemble giant naked mole rats or dogs. They areoften found in or near bodies of water. Female shrimps look like regular non-mutated shrimp, except with no eyes and a giant sucker mouth, while male shrimp look a lot like plate-armored creatures with toothed mouths. A handful of Bog Shrimps are also mostly encountered as boss creatures.within the Metro, where they reside in holes within the tunnels.
Mutated crustaceans.
Quadrupedal mutants that resemble giant naked mole rats or dogs. They are
Changed line(s) 608,615 (click to see context) from:
* BizarreSexualDimorphism: Female shrimp have giant mouths and no eyes, but otherwise, look just like oversized regular shrimp. Male shrimp look like a cross between a praying mantis and a [[Franchise/{{Alien}} xenomorph]].
* EyelessFace: Female shrimps have no visible eyes, with just a huge sucker-like mouth.
* GiantEnemyCrab: Mutated shrimp.
* UndergroundMonkey: Comes in several variations.
** Hatchlings: Juvenile Shrimp. They scavenge dead bodies, but are otherwise harmless.
** Amphibians: Larger, heavily armored shrimp. Only found on the surface.
** Bog Shrimp: Giant armored shrimps found on the surface. You only fight one alive, but it is much more dangerous than the other Shrimp variants.
* EyelessFace: Female shrimps have no visible eyes, with just a huge sucker-like mouth.
* GiantEnemyCrab: Mutated shrimp.
* UndergroundMonkey: Comes in several variations.
** Hatchlings: Juvenile Shrimp. They scavenge dead bodies, but are otherwise harmless.
** Amphibians: Larger, heavily armored shrimp. Only found on the surface.
** Bog Shrimp: Giant armored shrimps found on the surface. You only fight one alive, but it is much more dangerous than the other Shrimp variants.
to:
* BizarreSexualDimorphism: Female shrimp have giant mouths and no eyes, FragileSpeedster: They're really fast, but otherwise, look just like oversized regular shrimp. Male shrimp can't take much damage.
* RodentsOfUnusualSize: They look likea cross between a praying mantis mutated rodents.
* TunnelKing: They like to hide in anda [[Franchise/{{Alien}} xenomorph]].
* EyelessFace: Female shrimps have no visible eyes, with just a huge sucker-like mouth.pop out of tunnels and holes.
* GiantEnemyCrab: Mutated shrimp.
* UndergroundMonkey: Comes in several variations.
** Hatchlings: Juvenile Shrimp. They scavenge dead bodies, but are otherwise harmless.
** Amphibians: Larger, heavily armored shrimp. Only found on the surface.
** Bog Shrimp: Giant armored shrimps found on the surface. You only fight one alive, but it is much more dangerous than the other Shrimp variants.
* RodentsOfUnusualSize: They look like
* TunnelKing: They like to hide in and
* EyelessFace: Female shrimps have no visible eyes, with just a huge sucker-like mouth.
* UndergroundMonkey: Comes in several variations.
** Hatchlings: Juvenile Shrimp. They scavenge dead bodies, but are otherwise harmless.
** Amphibians: Larger, heavily armored shrimp. Only found on the surface.
** Bog Shrimp: Giant armored shrimps found on the surface. You only fight one alive, but it is much more dangerous than the other Shrimp variants.
Changed line(s) 618,620 (click to see context) from:
[[folder: Watchers]]
Quadrupedal mutants that resemble dogs. They are often encountered on the surface.
Quadrupedal mutants that resemble dogs. They are often encountered on the surface.
to:
[[folder: Watchers]]
Quadrupedal mutants that resemble dogs. They are often encountered onLiana]]
Mutated plant-like creatures found inhabiting the surface.
Quadrupedal mutants that resemble dogs. They are often encountered on
Mutated plant-like creatures found inhabiting the surface.
Changed line(s) 622,625 (click to see context) from:
* HowlingToTheNight: They howl when they spot you, signaling an imminent attack.
* SavageWolves: They certainly resemble wolves in appearance and behavior.
* ZergRush: Often attack in packs.
* SavageWolves: They certainly resemble wolves in appearance and behavior.
* ZergRush: Often attack in packs.
to:
* HowlingToTheNight: CombatTentacles: They howl when they spot you, signaling an imminent attack.
* SavageWolves: They certainly resemble wolves in appearance and behavior.use their tentacles to whip at passersby.
*ZergRush: Often attack in packs.PlantMooks: Mutated plants.
* WhenTreesAttack: They appear to be heavily mutated vines or trees.
* SavageWolves: They certainly resemble wolves in appearance and behavior.
*
* WhenTreesAttack: They appear to be heavily mutated vines or trees.
Changed line(s) 628,629 (click to see context) from:
[[folder: Spiderbugs]]
Giant mutated arachnid-like creatures that inhabit dark and abandoned underground areas.
Giant mutated arachnid-like creatures that inhabit dark and abandoned underground areas.
to:
[[folder: Spiderbugs]]
Giant mutated arachnid-likeShrimp]]
Mutated crustaceans. They are often found in or near bodies of water. Female shrimps look like regular non-mutated shrimp, except with no eyes and a giant sucker mouth, while male shrimp look a lot like plate-armored creaturesthat inhabit dark and abandoned underground areas. with toothed mouths. A handful of Bog Shrimps are also encountered as boss creatures.
Giant mutated arachnid-like
Mutated crustaceans. They are often found in or near bodies of water. Female shrimps look like regular non-mutated shrimp, except with no eyes and a giant sucker mouth, while male shrimp look a lot like plate-armored creatures
Changed line(s) 631,639 (click to see context) from:
* AttackItsWeakPoint: Are only vulnerable when flipped onto their backs.
* BewareMyStingerTail: Male spiders have stingers.
* BigCreepyCrawlies: Giant mutated spiders.
* CobwebJungle: Cobwebs can be found everywhere in tunnels where they've taken up residence.
* GiantSpider: Not ''gigantic'', but much larger than a normal spider.
* ImmuneToBullets: Their armored upper sides cannot be damaged by bullets.
* WeakenedByTheLight: Light actually ''hurts'' them.
* WeaksauceWeakness: Like the plated nosalises in the original game, they are weak to light, except this time, it can even kill them when exposed to long enough.
* BewareMyStingerTail: Male spiders have stingers.
* BigCreepyCrawlies: Giant mutated spiders.
* CobwebJungle: Cobwebs can be found everywhere in tunnels where they've taken up residence.
* GiantSpider: Not ''gigantic'', but much larger than a normal spider.
* ImmuneToBullets: Their armored upper sides cannot be damaged by bullets.
* WeakenedByTheLight: Light actually ''hurts'' them.
* WeaksauceWeakness: Like the plated nosalises in the original game, they are weak to light, except this time, it can even kill them when exposed to long enough.
to:
* AttackItsWeakPoint: Are only vulnerable when flipped onto their backs.BizarreSexualDimorphism: Female shrimp have giant mouths and no eyes, but otherwise, look just like oversized regular shrimp. Male shrimp look like a cross between a praying mantis and a [[Franchise/{{Alien}} xenomorph]].
* EyelessFace: Female shrimps have no visible eyes, with just a huge sucker-like mouth.
*BewareMyStingerTail: Male spiders have stingers.GiantEnemyCrab: Mutated shrimp.
*BigCreepyCrawlies: UndergroundMonkey: Comes in several variations.
** Hatchlings: Juvenile Shrimp. They scavenge dead bodies, but are otherwise harmless.
** Amphibians: Larger, heavily armored shrimp. Only found on the surface.
** Bog Shrimp: Giantmutated spiders.armored shrimps found on the surface. You only fight one alive, but it is much more dangerous than the other Shrimp variants.
* CobwebJungle: Cobwebs can be found everywhere in tunnels where they've taken up residence.
* GiantSpider: Not ''gigantic'', but much larger than a normal spider.
* ImmuneToBullets: Their armored upper sides cannot be damaged by bullets.
* WeakenedByTheLight: Light actually ''hurts'' them.
* WeaksauceWeakness: Like the plated nosalises in the original game, they are weak to light, except this time, it can even kill them when exposed to long enough.
* EyelessFace: Female shrimps have no visible eyes, with just a huge sucker-like mouth.
*
*
** Hatchlings: Juvenile Shrimp. They scavenge dead bodies, but are otherwise harmless.
** Amphibians: Larger, heavily armored shrimp. Only found on the surface.
** Bog Shrimp: Giant
* GiantSpider: Not ''gigantic'', but much larger than a normal spider.
* ImmuneToBullets: Their armored upper sides cannot be damaged by bullets.
* WeakenedByTheLight: Light actually ''hurts'' them.
* WeaksauceWeakness: Like the plated nosalises in the original game, they are weak to light, except this time, it can even kill them when exposed to long enough.
Changed line(s) 642,644 (click to see context) from:
[[folder: Biomass]]
A giant mass of...biomass that has taken up residence on D6's nuclear reactor.
A giant mass of...biomass that has taken up residence on D6's nuclear reactor.
to:
[[folder: Biomass]]
A giant mass of...biomassWatchers]]
Quadrupedal mutants thathas taken up residence resemble dogs. They are often encountered on D6's nuclear reactor.the surface.
A giant mass of...biomass
Quadrupedal mutants that
Changed line(s) 646,654 (click to see context) from:
* BlobMonster: Its incarnation in ''Redux'' especially, due to attacking you with the same biomass it's made of.
* BrownNote: The biomass is heavily implied to have been responsible for a phenomenon where anyone who looked at the stars in Kremlin would mindlessly begin to run towards them. Presumably this was a luring tactic used by the Biomass to catch prey. Notably, after the biomass is killed and the Rangers take over D6, the Kremlin stars stop having their psychic effect and player can look at them in ''Last Light'' without any harmful effects.
** The biomass' psychic abilities are further demonstrated in the novel where anyone near it has a compulsion to walk towards it and get consumed. It manages to kill 3 people this way before Miller, Artyom and the others wake up from its psychic effects after it consumes a child.
* CombatTentacles: Uses its tentacles to try and knock down the crane you're riding in. In ''Redux'', this is averted, due to the tentacles being replaced in favor of a radioactive slime attack.
* MeatMoss: A meaty creature that thrives on radiation.
* MookMaker: Has several amoeba pores that spawn Amoebas.
* NuclearNasty: It appears to live off the reactor's radiation.
* WasOnceAMan: It's implied to be the after product of the biological weapons that were used against Kremlin.
* BrownNote: The biomass is heavily implied to have been responsible for a phenomenon where anyone who looked at the stars in Kremlin would mindlessly begin to run towards them. Presumably this was a luring tactic used by the Biomass to catch prey. Notably, after the biomass is killed and the Rangers take over D6, the Kremlin stars stop having their psychic effect and player can look at them in ''Last Light'' without any harmful effects.
** The biomass' psychic abilities are further demonstrated in the novel where anyone near it has a compulsion to walk towards it and get consumed. It manages to kill 3 people this way before Miller, Artyom and the others wake up from its psychic effects after it consumes a child.
* CombatTentacles: Uses its tentacles to try and knock down the crane you're riding in. In ''Redux'', this is averted, due to the tentacles being replaced in favor of a radioactive slime attack.
* MeatMoss: A meaty creature that thrives on radiation.
* MookMaker: Has several amoeba pores that spawn Amoebas.
* NuclearNasty: It appears to live off the reactor's radiation.
* WasOnceAMan: It's implied to be the after product of the biological weapons that were used against Kremlin.
to:
* BlobMonster: Its incarnation in ''Redux'' especially, due to attacking you with the same biomass it's made of.
* BrownNote: The biomass is heavily implied to have been responsible for a phenomenon where anyone who looked at the stars in Kremlin would mindlessly begin to run towards them. Presumably this was a luring tactic used by the Biomass to catch prey. Notably, after the biomass is killed and the Rangers take over D6, the Kremlin stars stop having their psychic effect and player can look at them in ''Last Light'' without any harmful effects.
** The biomass' psychic abilities are further demonstrated in the novel where anyone near it has a compulsion to walk towards it and get consumed. It manages to kill 3 people this way before Miller, Artyom and the others wake up from its psychic effects after it consumes a child.
* CombatTentacles: Uses its tentacles to try and knock down the crane you're riding in. In ''Redux'', this is averted, due to the tentacles being replaced in favor of a radioactive slimeHowlingToTheNight: They howl when they spot you, signaling an imminent attack.
*MeatMoss: A meaty creature that thrives on radiation.
SavageWolves: They certainly resemble wolves in appearance and behavior.
*MookMaker: Has several amoeba pores that spawn Amoebas.
* NuclearNasty: It appears to live off the reactor's radiation.
* WasOnceAMan: It's implied to be the after product of the biological weapons that were used against Kremlin.
ZergRush: Often attack in packs.
* BrownNote: The biomass is heavily implied to have been responsible for a phenomenon where anyone who looked at the stars in Kremlin would mindlessly begin to run towards them. Presumably this was a luring tactic used by the Biomass to catch prey. Notably, after the biomass is killed and the Rangers take over D6, the Kremlin stars stop having their psychic effect and player can look at them in ''Last Light'' without any harmful effects.
** The biomass' psychic abilities are further demonstrated in the novel where anyone near it has a compulsion to walk towards it and get consumed. It manages to kill 3 people this way before Miller, Artyom and the others wake up from its psychic effects after it consumes a child.
* CombatTentacles: Uses its tentacles to try and knock down the crane you're riding in. In ''Redux'', this is averted, due to the tentacles being replaced in favor of a radioactive slime
*
*
* NuclearNasty: It appears to live off the reactor's radiation.
* WasOnceAMan: It's implied to be the after product of the biological weapons that were used against Kremlin.
Changed line(s) 657,659 (click to see context) from:
[[folder: Nosalis Rhino]]
A huge female nosalis that attacks you in ''Last Light''.
A huge female nosalis that attacks you in ''Last Light''.
to:
[[folder: Nosalis Rhino]]
A huge female nosalisSpiderbugs]]
Giant mutated arachnid-like creatures thatattacks you in ''Last Light''.inhabit dark and abandoned underground areas.
A huge female nosalis
Giant mutated arachnid-like creatures that
Changed line(s) 661,665 (click to see context) from:
* AttackItsWeakPoint: Its back and head are vulnerable.
* BullfightBoss: As its name implies. You can trick it into smashing into support beams.
* FlunkyBoss: Attacks with the support of regular nosalises.
* KingMook: A nosalis brood mother.
* TacticalSuicideBoss: It'll just keep charging into the walls and pillars without regard for its own welfare.
* BullfightBoss: As its name implies. You can trick it into smashing into support beams.
* FlunkyBoss: Attacks with the support of regular nosalises.
* KingMook: A nosalis brood mother.
* TacticalSuicideBoss: It'll just keep charging into the walls and pillars without regard for its own welfare.
to:
* AttackItsWeakPoint: Its back and head are vulnerable.Are only vulnerable when flipped onto their backs.
*BullfightBoss: As its name implies. You can trick it into smashing into support beams.
* FlunkyBoss: Attacks with the support of regular nosalises.BewareMyStingerTail: Male spiders have stingers.
*KingMook: A nosalis brood mother.
BigCreepyCrawlies: Giant mutated spiders.
*TacticalSuicideBoss: It'll just keep charging into CobwebJungle: Cobwebs can be found everywhere in tunnels where they've taken up residence.
* GiantSpider: Not ''gigantic'', but much larger than a normal spider.
* ImmuneToBullets: Their armored upper sides cannot be damaged by bullets.
* WeakenedByTheLight: Light actually ''hurts'' them.
* WeaksauceWeakness: Like thewalls and pillars without regard for its own welfare. plated nosalises in the original game, they are weak to light, except this time, it can even kill them when exposed to long enough.
*
* FlunkyBoss: Attacks with the support of regular nosalises.
*
*
* GiantSpider: Not ''gigantic'', but much larger than a normal spider.
* ImmuneToBullets: Their armored upper sides cannot be damaged by bullets.
* WeakenedByTheLight: Light actually ''hurts'' them.
* WeaksauceWeakness: Like the
Changed line(s) 668,670 (click to see context) from:
[[folder: Bear]]
A mutated bear that resides on the surface.
A mutated bear that resides on the surface.
to:
[[folder: Bear]]
Biomass]]
Amutated bear giant mass of...biomass that resides has taken up residence on the surface.D6's nuclear reactor.
A
Changed line(s) 672,678 (click to see context) from:
* AttackItsWeakPoint: Her back is vulnerable when she's being attacked by Watchers.
* BearsAreBadNews: Obviously. The mother bear is extremely resistant to gunfire.
* BodyHorror: Like all mutants, but most notable is the bear's seemingly-exposed spine.
* MamaBear: A literal example. She's trying to protect her cubs from Watchers. You can choose to help her, or let them kill her.
* MightyGlacier: Really strong, but really slow.
* NonMaliciousMonster: As the baby Dark One notes, she's just trying to defend her cubs.
* BearsAreBadNews: Obviously. The mother bear is extremely resistant to gunfire.
* BodyHorror: Like all mutants, but most notable is the bear's seemingly-exposed spine.
* MamaBear: A literal example. She's trying to protect her cubs from Watchers. You can choose to help her, or let them kill her.
* MightyGlacier: Really strong, but really slow.
* NonMaliciousMonster: As the baby Dark One notes, she's just trying to defend her cubs.
to:
* AttackItsWeakPoint: Her back BlobMonster: Its incarnation in ''Redux'' especially, due to attacking you with the same biomass it's made of.
* BrownNote: The biomass isvulnerable when she's heavily implied to have been responsible for a phenomenon where anyone who looked at the stars in Kremlin would mindlessly begin to run towards them. Presumably this was a luring tactic used by the Biomass to catch prey. Notably, after the biomass is killed and the Rangers take over D6, the Kremlin stars stop having their psychic effect and player can look at them in ''Last Light'' without any harmful effects.
** The biomass' psychic abilities are further demonstrated in the novel where anyone near it has a compulsion to walk towards it and get consumed. It manages to kill 3 people this way before Miller, Artyom and the others wake up from its psychic effects after it consumes a child.
* CombatTentacles: Uses its tentacles to try and knock down the crane you're riding in. In ''Redux'', this is averted, due to the tentacles beingattacked by Watchers.
replaced in favor of a radioactive slime attack.
*BearsAreBadNews: Obviously. The mother bear is extremely resistant MeatMoss: A meaty creature that thrives on radiation.
* MookMaker: Has several amoeba pores that spawn Amoebas.
* NuclearNasty: It appears togunfire.
* BodyHorror: Like all mutants, but most notable islive off the bear's seemingly-exposed spine.
reactor's radiation.
*MamaBear: A literal example. She's trying WasOnceAMan: It's implied to protect her cubs from Watchers. You can choose to help her, or let them kill her.
* MightyGlacier: Really strong, but really slow.
* NonMaliciousMonster: Asbe the baby Dark One notes, she's just trying to defend her cubs.
after product of the biological weapons that were used against Kremlin.
* BrownNote: The biomass is
** The biomass' psychic abilities are further demonstrated in the novel where anyone near it has a compulsion to walk towards it and get consumed. It manages to kill 3 people this way before Miller, Artyom and the others wake up from its psychic effects after it consumes a child.
* CombatTentacles: Uses its tentacles to try and knock down the crane you're riding in. In ''Redux'', this is averted, due to the tentacles being
*
* MookMaker: Has several amoeba pores that spawn Amoebas.
* NuclearNasty: It appears to
* BodyHorror: Like all mutants, but most notable is
*
* MightyGlacier: Really strong, but really slow.
* NonMaliciousMonster: As
Changed line(s) 681,684 (click to see context) from:
[[folder: The Dark Ones]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/metrolastlightdarkone1.png]]
A strange species of humanoid mutants residing in the Moscow Botanical Gardens. They are feared by the Metro citizens for their unusual psychic powers. They are possibly descended from humans who evolved to adapt to the post-apocalyptic surface world.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/metrolastlightdarkone1.png]]
A strange species of humanoid mutants residing in the Moscow Botanical Gardens. They are feared by the Metro citizens for their unusual psychic powers. They are possibly descended from humans who evolved to adapt to the post-apocalyptic surface world.
to:
[[folder: The Dark Ones]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/metrolastlightdarkone1.png]]
Nosalis Rhino]]
Astrange species of humanoid mutants residing huge female nosalis that attacks you in the Moscow Botanical Gardens. They are feared by the Metro citizens for their unusual psychic powers. They are possibly descended from humans who evolved to adapt to the post-apocalyptic surface world.''Last Light''.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/metrolastlightdarkone1.png]]
A
Changed line(s) 686,695 (click to see context) from:
* AdaptationalHeroism: The books leave it more ambiguous whether The Dark Ones are indeed intending to live in symbiosis with humanity or if they are just planning to use their psychic powers to turn humanity into a SlaveRace. This is best seen, when Artyom [[spoiler:asks them would humanity really live with them as equals or would their co existence be just a form of forced servitude for humanity. The Dark Ones instead deflect the question, leaving it up to the audience to decide what their true intentions are.]]
* BrownNote: Their psychic powers can drive humans insane, intentionally or unintentionally, by mere proximity.
* DarkIsNotEvil: Despite their freakish appearance and powers, they just want peace with humanity.
* EndangeredSpecies: In ''Last Light'', [[spoiler:after most of them were killed in the missile strike at the end of ''2033'']].
* HumanoidAbomination: They are humanoid creatures with incomprehensible powers.
* HumansArePsychicInTheFuture: They evolved from heavily mutated humans, and have psychic powers strong enough to drive people mad.
* ObliviouslyEvil: All they want to do is make peace with humanity, but their powers are strong enough to drive most normal people insane.
* PsychicPowers: Have the ability to psychically influence humans. Even their ''ghosts'' have strange powers.
* WasOnceAMan: [[MultipleChoicePast Maybe]]. They may have evolved from humans who remained on the surface after the nuclear apocalypse or they may have been the result of scientific experimentation before the war [[spoiler:which would explain why there is a bunch of them locked up inside D6]].
* BrownNote: Their psychic powers can drive humans insane, intentionally or unintentionally, by mere proximity.
* DarkIsNotEvil: Despite their freakish appearance and powers, they just want peace with humanity.
* EndangeredSpecies: In ''Last Light'', [[spoiler:after most of them were killed in the missile strike at the end of ''2033'']].
* HumanoidAbomination: They are humanoid creatures with incomprehensible powers.
* HumansArePsychicInTheFuture: They evolved from heavily mutated humans, and have psychic powers strong enough to drive people mad.
* ObliviouslyEvil: All they want to do is make peace with humanity, but their powers are strong enough to drive most normal people insane.
* PsychicPowers: Have the ability to psychically influence humans. Even their ''ghosts'' have strange powers.
* WasOnceAMan: [[MultipleChoicePast Maybe]]. They may have evolved from humans who remained on the surface after the nuclear apocalypse or they may have been the result of scientific experimentation before the war [[spoiler:which would explain why there is a bunch of them locked up inside D6]].
to:
* AdaptationalHeroism: The books leave it more ambiguous whether The Dark Ones AttackItsWeakPoint: Its back and head are indeed intending to live in symbiosis with humanity or if they are just planning to use their psychic powers to turn humanity into a SlaveRace. This is best seen, when Artyom [[spoiler:asks them would humanity really live with them as equals or would their co existence be just a form of forced servitude for humanity. The Dark Ones instead deflect the question, leaving it up to the audience to decide what their true intentions are.]]
* BrownNote: Their psychic powers can drive humans insane, intentionally or unintentionally, by mere proximity.vulnerable.
*DarkIsNotEvil: Despite their freakish appearance and powers, they just want peace BullfightBoss: As its name implies. You can trick it into smashing into support beams.
* FlunkyBoss: Attacks withhumanity.
* EndangeredSpecies: In ''Last Light'', [[spoiler:after most of them were killed inthe missile strike at the end support of ''2033'']].
* HumanoidAbomination: They are humanoid creatures with incomprehensible powers.regular nosalises.
*HumansArePsychicInTheFuture: They evolved from heavily mutated humans, KingMook: A nosalis brood mother.
* TacticalSuicideBoss: It'll just keep charging into the walls andhave psychic powers strong enough to drive people mad.
* ObliviouslyEvil: All they want to do is make peace with humanity, but their powers are strong enough to drive most normal people insane.
* PsychicPowers: Have the ability to psychically influence humans. Even their ''ghosts'' have strange powers.
* WasOnceAMan: [[MultipleChoicePast Maybe]]. They may have evolved from humans who remained on the surface after the nuclear apocalypse or they may have been the result of scientific experimentation before the war [[spoiler:which would explain why there is a bunch of them locked up inside D6]].
pillars without regard for its own welfare.
* BrownNote: Their psychic powers can drive humans insane, intentionally or unintentionally, by mere proximity.
*
* FlunkyBoss: Attacks with
* EndangeredSpecies: In ''Last Light'', [[spoiler:after most of them were killed in
* HumanoidAbomination: They are humanoid creatures with incomprehensible powers.
*
* TacticalSuicideBoss: It'll just keep charging into the walls and
* ObliviouslyEvil: All they want to do is make peace with humanity, but their powers are strong enough to drive most normal people insane.
* PsychicPowers: Have the ability to psychically influence humans. Even their ''ghosts'' have strange powers.
* WasOnceAMan: [[MultipleChoicePast Maybe]]. They may have evolved from humans who remained on the surface after the nuclear apocalypse or they may have been the result of scientific experimentation before the war [[spoiler:which would explain why there is a bunch of them locked up inside D6]].
Changed line(s) 698,702 (click to see context) from:
! Paranormal Phenomena
[[folder: Ghosts]]
The Metro is haunted by the ghosts of those who lost their lives within the tunnels. They are usually only visible if one shines a flashlight at them.
[[folder: Ghosts]]
The Metro is haunted by the ghosts of those who lost their lives within the tunnels. They are usually only visible if one shines a flashlight at them.
to:
The Metro is haunted by
A mutated bear that resides on the
Changed line(s) 704,711 (click to see context) from:
* BarredFromTheAfterlife: According to Khan, the apocalypse destroyed both heaven and hell, leaving the ghosts nowhere to go but to haunt the places where they died.
* ElectromagneticGhosts: Their presence interferes with your flashlight and night-vision goggles, rendering them unusable for a while.
* LivingMemory: They are forced to repeat their final moments forever.
* LivingShadow: They take this form, and are only visible when light is shined on them, or out of the corner of your eyes.
* NonMaliciousMonster: As the baby Dark One notes in ''Last Light'', many ghosts are just lonely and scared, latching on to anyone living who passes by.
* NPCRoadblock: In the first game, some of them block Artyom's way, requiring Khan's assistance to pass them.
* OurGhostsAreDifferent: Living shadows that relive their last moments repeatedly. Touching one will seriously injure, if not kill, you. Ghosts can even be of mutants or inanimate objects, like ''trains''.
* ElectromagneticGhosts: Their presence interferes with your flashlight and night-vision goggles, rendering them unusable for a while.
* LivingMemory: They are forced to repeat their final moments forever.
* LivingShadow: They take this form, and are only visible when light is shined on them, or out of the corner of your eyes.
* NonMaliciousMonster: As the baby Dark One notes in ''Last Light'', many ghosts are just lonely and scared, latching on to anyone living who passes by.
* NPCRoadblock: In the first game, some of them block Artyom's way, requiring Khan's assistance to pass them.
* OurGhostsAreDifferent: Living shadows that relive their last moments repeatedly. Touching one will seriously injure, if not kill, you. Ghosts can even be of mutants or inanimate objects, like ''trains''.
to:
* BarredFromTheAfterlife: According AttackItsWeakPoint: Her back is vulnerable when she's being attacked by Watchers.
* BearsAreBadNews: Obviously. The mother bear is extremely resistant toKhan, the apocalypse destroyed both heaven and hell, leaving the ghosts nowhere to go but to haunt the places where they died.gunfire.
*ElectromagneticGhosts: Their presence interferes with your flashlight and night-vision goggles, rendering them unusable for a while.
* LivingMemory: They are forced to repeat their final moments forever.BodyHorror: Like all mutants, but most notable is the bear's seemingly-exposed spine.
*LivingShadow: They take this form, and are only visible when light is shined on them, MamaBear: A literal example. She's trying to protect her cubs from Watchers. You can choose to help her, or out of the corner of your eyes.let them kill her.
*NonMaliciousMonster: As the baby Dark One notes in ''Last Light'', many ghosts are just lonely and scared, latching on to anyone living who passes by.
* NPCRoadblock: In the first game, some of them block Artyom's way, requiring Khan's assistance to pass them.
* OurGhostsAreDifferent: Living shadows that relive their last moments repeatedly. Touching one will seriously injure, if not kill, you. Ghosts can even be of mutants or inanimate objects, like ''trains''.MightyGlacier: Really strong, but really slow.
* NonMaliciousMonster: As the baby Dark One notes, she's just trying to defend her cubs.
* BearsAreBadNews: Obviously. The mother bear is extremely resistant to
*
* LivingMemory: They are forced to repeat their final moments forever.
*
*
* NPCRoadblock: In the first game, some of them block Artyom's way, requiring Khan's assistance to pass them.
* OurGhostsAreDifferent: Living shadows that relive their last moments repeatedly. Touching one will seriously injure, if not kill, you. Ghosts can even be of mutants or inanimate objects, like ''trains''.
* NonMaliciousMonster: As the baby Dark One notes, she's just trying to defend her cubs.
Changed line(s) 714,716 (click to see context) from:
[[folder: Anomalies]]
Anomalies are strange orbs of electricity encountered within the Metro tunnels. Little is known about them, except that they are extremely dangerous, shocking anyone who gets near.
Anomalies are strange orbs of electricity encountered within the Metro tunnels. Little is known about them, except that they are extremely dangerous, shocking anyone who gets near.
to:
[[folder: Anomalies]]
Anomalies areThe Dark Ones]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/metrolastlightdarkone1.png]]
A strangeorbs species of electricity encountered within humanoid mutants residing in the Moscow Botanical Gardens. They are feared by the Metro tunnels. Little is known about them, except that they citizens for their unusual psychic powers. They are extremely dangerous, shocking anyone possibly descended from humans who gets near. evolved to adapt to the post-apocalyptic surface world.
Anomalies are
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/metrolastlightdarkone1.png]]
A strange
Changed line(s) 718,723 (click to see context) from:
* BigDamnHeroes: Each time they show up, they helpfully electrocute a number of mutants attacking you.
* TheDreaded: Feared by mutants and humans alike. Even your Ranger companions are afraid of them.
* ElectromagneticGhosts: They seem to be attracted to large amounts of electricity, as Khan notes in the ''Last Light'' DLC.
* ShockAndAwe: They periodically release large bursts of electricity.
* WillOTheWisp: They certainly resemble them.
* TheDreaded: Feared by mutants and humans alike. Even your Ranger companions are afraid of them.
* ElectromagneticGhosts: They seem to be attracted to large amounts of electricity, as Khan notes in the ''Last Light'' DLC.
* ShockAndAwe: They periodically release large bursts of electricity.
* WillOTheWisp: They certainly resemble them.
to:
* BigDamnHeroes: Each time AdaptationalHeroism: The books leave it more ambiguous whether The Dark Ones are indeed intending to live in symbiosis with humanity or if they show up, they helpfully electrocute are just planning to use their psychic powers to turn humanity into a number SlaveRace. This is best seen, when Artyom [[spoiler:asks them would humanity really live with them as equals or would their co existence be just a form of mutants attacking you.forced servitude for humanity. The Dark Ones instead deflect the question, leaving it up to the audience to decide what their true intentions are.]]
* BrownNote: Their psychic powers can drive humans insane, intentionally or unintentionally, by mere proximity.
*TheDreaded: Feared by mutants DarkIsNotEvil: Despite their freakish appearance and humans alike. Even your Ranger companions powers, they just want peace with humanity.
* EndangeredSpecies: In ''Last Light'', [[spoiler:after most of them were killed in the missile strike at the end of ''2033'']].
* HumanoidAbomination: They areafraid of them.humanoid creatures with incomprehensible powers.
*ElectromagneticGhosts: HumansArePsychicInTheFuture: They seem evolved from heavily mutated humans, and have psychic powers strong enough to be attracted drive people mad.
* ObliviouslyEvil: All they want tolarge amounts of electricity, as Khan notes in the ''Last Light'' DLC.
* ShockAndAwe: They periodically release large bursts of electricity.do is make peace with humanity, but their powers are strong enough to drive most normal people insane.
*WillOTheWisp: They certainly resemble them.PsychicPowers: Have the ability to psychically influence humans. Even their ''ghosts'' have strange powers.
* WasOnceAMan: [[MultipleChoicePast Maybe]]. They may have evolved from humans who remained on the surface after the nuclear apocalypse or they may have been the result of scientific experimentation before the war [[spoiler:which would explain why there is a bunch of them locked up inside D6]].
* BrownNote: Their psychic powers can drive humans insane, intentionally or unintentionally, by mere proximity.
*
* EndangeredSpecies: In ''Last Light'', [[spoiler:after most of them were killed in the missile strike at the end of ''2033'']].
* HumanoidAbomination: They are
*
* ObliviouslyEvil: All they want to
* ShockAndAwe: They periodically release large bursts of electricity.
*
* WasOnceAMan: [[MultipleChoicePast Maybe]]. They may have evolved from humans who remained on the surface after the nuclear apocalypse or they may have been the result of scientific experimentation before the war [[spoiler:which would explain why there is a bunch of them locked up inside D6]].
Changed line(s) 726,728 (click to see context) from:
[[folder: "The Great Door"]]
An unusual phenomenon that attacks Artyom and Bourbon when they fall into a drainage room at the beginning of the Lost Catacombs level of ''Metro 2033''. It takes the form of a giant shadowy "door" that tries to draw people in.
An unusual phenomenon that attacks Artyom and Bourbon when they fall into a drainage room at the beginning of the Lost Catacombs level of ''Metro 2033''. It takes the form of a giant shadowy "door" that tries to draw people in.
to:
! Paranormal Phenomena
[[folder:"The Great Door"]]
An unusual phenomenon that attacks Artyom and Bourbon when they fall into a drainage room atGhosts]]
The Metro is haunted by thebeginning ghosts of those who lost their lives within the Lost Catacombs level of ''Metro 2033''. It takes the form of tunnels. They are usually only visible if one shines a giant shadowy "door" that tries to draw people in.flashlight at them.
[[folder:
An unusual phenomenon that attacks Artyom and Bourbon when they fall into a drainage room at
The Metro is haunted by the
Added DiffLines:
* BarredFromTheAfterlife: According to Khan, the apocalypse destroyed both heaven and hell, leaving the ghosts nowhere to go but to haunt the places where they died.
* ElectromagneticGhosts: Their presence interferes with your flashlight and night-vision goggles, rendering them unusable for a while.
* LivingMemory: They are forced to repeat their final moments forever.
* LivingShadow: They take this form, and are only visible when light is shined on them, or out of the corner of your eyes.
* NonMaliciousMonster: As the baby Dark One notes in ''Last Light'', many ghosts are just lonely and scared, latching on to anyone living who passes by.
* NPCRoadblock: In the first game, some of them block Artyom's way, requiring Khan's assistance to pass them.
* OurGhostsAreDifferent: Living shadows that relive their last moments repeatedly. Touching one will seriously injure, if not kill, you. Ghosts can even be of mutants or inanimate objects, like ''trains''.
[[/folder]]
[[folder: Anomalies]]
Anomalies are strange orbs of electricity encountered within the Metro tunnels. Little is known about them, except that they are extremely dangerous, shocking anyone who gets near.
----
* BigDamnHeroes: Each time they show up, they helpfully electrocute a number of mutants attacking you.
* TheDreaded: Feared by mutants and humans alike. Even your Ranger companions are afraid of them.
* ElectromagneticGhosts: They seem to be attracted to large amounts of electricity, as Khan notes in the ''Last Light'' DLC.
* ShockAndAwe: They periodically release large bursts of electricity.
* WillOTheWisp: They certainly resemble them.
[[/folder]]
[[folder: "The Great Door"]]
An unusual phenomenon that attacks Artyom and Bourbon when they fall into a drainage room at the beginning of the Lost Catacombs level of ''Metro 2033''. It takes the form of a giant shadowy "door" that tries to draw people in.
----
* ElectromagneticGhosts: Their presence interferes with your flashlight and night-vision goggles, rendering them unusable for a while.
* LivingMemory: They are forced to repeat their final moments forever.
* LivingShadow: They take this form, and are only visible when light is shined on them, or out of the corner of your eyes.
* NonMaliciousMonster: As the baby Dark One notes in ''Last Light'', many ghosts are just lonely and scared, latching on to anyone living who passes by.
* NPCRoadblock: In the first game, some of them block Artyom's way, requiring Khan's assistance to pass them.
* OurGhostsAreDifferent: Living shadows that relive their last moments repeatedly. Touching one will seriously injure, if not kill, you. Ghosts can even be of mutants or inanimate objects, like ''trains''.
[[/folder]]
[[folder: Anomalies]]
Anomalies are strange orbs of electricity encountered within the Metro tunnels. Little is known about them, except that they are extremely dangerous, shocking anyone who gets near.
----
* BigDamnHeroes: Each time they show up, they helpfully electrocute a number of mutants attacking you.
* TheDreaded: Feared by mutants and humans alike. Even your Ranger companions are afraid of them.
* ElectromagneticGhosts: They seem to be attracted to large amounts of electricity, as Khan notes in the ''Last Light'' DLC.
* ShockAndAwe: They periodically release large bursts of electricity.
* WillOTheWisp: They certainly resemble them.
[[/folder]]
[[folder: "The Great Door"]]
An unusual phenomenon that attacks Artyom and Bourbon when they fall into a drainage room at the beginning of the Lost Catacombs level of ''Metro 2033''. It takes the form of a giant shadowy "door" that tries to draw people in.
----