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There is no dash in this format (English source: & Japanese source: http://megaman.wikia.com/wiki/File:Rmmaniax4.jpg).


* SpellMyNameWithAnS: This goes for all Robot Masters in general, but the games seem to flip-flop on whether or not the Robot Masters should be spelled with spaces in the name. Later games seem to adopt the spaces, with the exception of ''VideoGame/MegaManPoweredUp''.

!!DLN-003 Cut Man

to:

* SpellMyNameWithAnS: This goes for all Robot Masters in general, but the games seem to flip-flop on whether or not the Robot Masters should be spelled with spaces in the name. Later Most later games seem to adopt the spaces, with the exception of ''VideoGame/MegaManPoweredUp''.

!!DLN-003
''VideoGame/MegaManPoweredUp''. This also applies to their designated numbers, which range to anywhere from "No.xx", "No.xxx", "DWNB-xx", and "DWNo.xx" (all considered the same production line). For the purposes of categorization, the format will follow the localized sourcebooks - the more common spaces will be used, along with "DLN.xxx" for Light's robots and "DWN.xxx" for other robots (this also applies to other character pages).

!!DLN.003
Cut Man



!!DLN-004 Guts Man

to:

!!DLN-004 !!DLN.004 Guts Man



!!DLN-005 Ice Man

to:

!!DLN-005 !!DLN.005 Ice Man



!!DLN-006 Bomb Man

to:

!!DLN-006 !!DLN.006 Bomb Man



!!DLN-007 Fire Man

to:

!!DLN-007 !!DLN.007 Fire Man



!!DLN-006 Elec Man

to:

!!DLN-006 !!DLN.006 Elec Man



AdaptationExpansion: In their debut in the remixed game mode of ''VideoGame/MegaManPoweredUp'', they were only referred to as "Timeman" and "Oilman" (which once again doubles as SpellMyNameWithAnS); in the [[AlternateContinuity Archie series]], their names were formatted with the more usual spaces of later material, and they were given codenames to match the other Robot Masters.

!!DLN-00A Time Man

to:

AdaptationExpansion: In their debut in the remixed game mode of ''VideoGame/MegaManPoweredUp'', they were only referred to as "Timeman" and "Oilman" (which once again doubles as SpellMyNameWithAnS); in the [[AlternateContinuity Archie series]], their names were formatted with the more usual spaces of later material, and they were given the codenames "DLN00A" & "DLN00B" to match the other Robot Masters.

!!DLN-00A !!DLN.00A Time Man



!!DLN-00B Oil Man

to:

!!DLN-00B !!DLN.00B Oil Man



!!DWN-009 Metal Man

to:

!!DWN-009 !!DWN.009 Metal Man



!!DWN-010 Air Man

to:

!!DWN-010 !!DWN.010 Air Man



!!DWN-011 Bubble Man

to:

!!DWN-011 !!DWN.011 Bubble Man



!! DWN-012 Quick Man

to:

!! DWN-012 DWN.012 Quick Man



!! DWN-013 Crash Man

to:

!! DWN-013 DWN.013 Crash Man



!! DWN-014 Flash Man

to:

!! DWN-014 DWN.014 Flash Man



!! DWN-015 Heat Man

to:

!! DWN-015 DWN.015 Heat Man



!! DWN-016 Wood Man

to:

!! DWN-016 DWN.016 Wood Man



!! DWN-017 Needle Man

to:

!! DWN-017 DWN.017 Needle Man



!! DWN-018 Magnet Man

to:

!! DWN-018 DWN.018 Magnet Man



!! DWN-019 Gemini Man

to:

!! DWN-019 DWN.019 Gemini Man



!! DWN-020 Hard Man

to:

!! DWN-020 DWN.020 Hard Man



!! DWN-021 Top Man

to:

!! DWN-021 DWN.021 Top Man



!! DWN-022 Snake Man

to:

!! DWN-022 DWN.022 Snake Man



!! DWN-023 Spark Man

to:

!! DWN-023 DWN.023 Spark Man



!! DWN-024 Shadow Man

to:

!! DWN-024 DWN.024 Shadow Man



!! DWN-025 Bright Man

to:

!! DWN-025 DWN.025 Bright Man



!! DWN-026 Toad Man

to:

!! DWN-026 DWN.026 Toad Man



!! DWN-027 Drill Man

to:

!! DWN-027 DWN.027 Drill Man



!! DWN-028 Pharaoh Man

to:

!! DWN-028 DWN.028 Pharaoh Man



!! DWN-029 Ring Man

to:

!! DWN-029 DWN.029 Ring Man



!! DWN-030 Dust Man

to:

!! DWN-030 DWN.030 Dust Man



!! DWN-031 Dive Man

to:

!! DWN-031 DWN.031 Dive Man



!! DWN-032 Skull Man

to:

!! DWN-032 DWN.032 Skull Man



!! DWN-033 Gravity Man

to:

!! DWN-033 DWN.033 Gravity Man



!! DWN-034 Wave Man

to:

!! DWN-034 DWN.034 Wave Man



!! DWN-035 Stone Man

to:

!! DWN-035 DWN.035 Stone Man



!! DWN-036 Gyro Man

to:

!! DWN-036 DWN.036 Gyro Man



!! DWN-037 Star Man

to:

!! DWN-037 DWN.037 Star Man



!! DWN-038 Charge Man

to:

!! DWN-038 DWN.038 Charge Man



!! DWN-039 Napalm Man

to:

!! DWN-039 DWN.039 Napalm Man



!! DWN-040 Crystal Man

to:

!! DWN-040 DWN.040 Crystal Man



!! DWN-041 Blizzard Man

to:

!! DWN-041 DWN.041 Blizzard Man



!! DWN-042 Centaur Man

to:

!! DWN-042 DWN.042 Centaur Man



!! DWN-043 Flame Man

to:

!! DWN-043 DWN.043 Flame Man



!! DWN-044 Knight Man

to:

!! DWN-044 DWN.044 Knight Man



!! DWN-045 Plant Man

to:

!! DWN-045 DWN.045 Plant Man



!! DWN-046 Tomahawk Man

to:

!! DWN-046 DWN.046 Tomahawk Man



!! DWN-047 Wind Man

to:

!! DWN-047 DWN.047 Wind Man



!! DWN-048 Yamato Man

to:

!! DWN-048 DWN.048 Yamato Man



!! DWN-049 Freeze Man

to:

!! DWN-049 DWN.049 Freeze Man



!! DWN-050 Junk Man

to:

!! DWN-050 DWN.050 Junk Man



!! DWN-051 Burst Man

to:

!! DWN-051 DWN.051 Burst Man



!! DWN-052 Cloud Man

to:

!! DWN-052 DWN.052 Cloud Man



!! DWN-053 Spring Man

to:

!! DWN-053 DWN.053 Spring Man



!! DWN-054 Slash Man

to:

!! DWN-054 DWN.054 Slash Man



!! DWN-055 Shade Man

to:

!! DWN-055 DWN.055 Shade Man



!! DWN-056 Turbo Man

to:

!! DWN-056 DWN.056 Turbo Man



!! DWN-057 Tengu Man

to:

!! DWN-057 DWN.057 Tengu Man



!! DWN-058 Astro Man

to:

!! DWN-058 DWN.058 Astro Man



!! DWN-059 Sword Man

to:

!! DWN-059 DWN.059 Sword Man



!! DWN-060 Clown Man

to:

!! DWN-060 DWN.060 Clown Man



!! DWN-061 Search Man

to:

!! DWN-061 DWN.061 Search Man



!! DWN-062 Frost Man

to:

!! DWN-062 DWN.062 Frost Man



!! DWN-063 Grenade Man

to:

!! DWN-063 DWN.063 Grenade Man



!! DWN-064 Aqua Man

to:

!! DWN-064 DWN.064 Aqua Man



!!KGN-001 Dynamo Man

to:

!!KGN-001 !!KGN.001 Dynamo Man



!!KGN-002 Cold Man

to:

!!KGN-002 !!KGN.002 Cold Man



!!KGN-003 Ground Man

to:

!!KGN-003 !!KGN.003 Ground Man



!!KGN-004 Pirate Man

to:

!!KGN-004 !!KGN.004 Pirate Man



!!KGN-005 Burner Man

to:

!!KGN-005 !!KGN.005 Burner Man



!!KGN-006 Magic Man

to:

!!KGN-006 !!KGN.006 Magic Man



* AllThereInTheManual: Unlike most other titles, the order of these robots wasn't disclosed in the actual game (in fact, the Challenges and the ending sequence arrange them in entirely separate orders); the numbers used here come from ''MM25 Mega Man & Mega Man X Official Complete Works''.



!!DLN-065 Concrete Man

to:

!!DLN-065 !!DLN.065 Concrete Man



!!DLN-066 Tornado Man

to:

!!DLN-066 !!DLN.066 Tornado Man



!!DLN-067 Splash Woman

to:

!!DLN-067 !!DLN.067 Splash Woman



!!DLN-068 Plug Man

to:

!!DLN-068 !!DLN.068 Plug Man



!!DLN-069 Jewel Man

to:

!!DLN-069 !!DLN.069 Jewel Man



!!DLN-070 Hornet Man

to:

!!DLN-070 !!DLN.070 Hornet Man



!!DLN-71 Magma Man

to:

!!DLN-71 !!DLN.71 Magma Man



!!DLN-072 Galaxy Man

to:

!!DLN-072 !!DLN.072 Galaxy Man



!!DWN-073 Blade Man

to:

!!DWN-073 !!DWN.073 Blade Man



!!DWN-074 Pump Man

to:

!!DWN-074 !!DWN.074 Pump Man



!!DWN-075 Commando Man

to:

!!DWN-075 !!DWN.075 Commando Man



!!DWN-076 Chill Man

to:

!!DWN-076 !!DWN.076 Chill Man



!!DWN-077 Sheep Man

to:

!!DWN-077 !!DWN.077 Sheep Man



!!DWN-078 Strike Man

to:

!!DWN-078 !!DWN.078 Strike Man



!!DWN-079 Nitro Man

to:

!!DWN-079 !!DWN.079 Nitro Man



!!DWN-080 Solar Man

to:

!!DWN-080 !!DWN.080 Solar Man

Added: 1763

Changed: 3352

Removed: 1748

Is there an issue? Send a MessageReason:
Changing character names and numbers back to their original formats. \"original\" syntax is irrelevant as this isn\'t some kind of historical site, it\'s a trope page. Capcom doesn\'t use any of those designations anymore, so there\'s no reason this page should either. It also makes the page formatting look sloppy and patchwork when it changes every few entries for no real reason.


!!No.003 Cutman

to:

!!No.003 Cutman!!DLN-003 Cut Man



-> Like Gutsman, Cutman isn't a main character, but is one of the robot masters who appears the most often. While Gutsman has been used as a boss more often, Cutman has apparently been in Wily's service the longest of the original six masters.

to:

-> Like Gutsman, Cutman Guts Man, Cut Man isn't a main character, but is one of the robot masters who appears the most often. While Gutsman Guts Man has been used as a boss more often, Cutman Cut Man has apparently been in Wily's service the longest of the original six masters.



* KryptoniteIsEverywhere: His greatest weakness is Gutsman's boulders (cause [[LogicalWeakness rock beats scissors, don'cha know.]]) His stage is positively filled with such boulders, despite it supposedly being a warehouse.

to:

* KryptoniteIsEverywhere: His greatest weakness is Gutsman's Guts Man's boulders (cause [[LogicalWeakness rock beats scissors, don'cha know.]]) His stage is positively filled with such boulders, despite it supposedly being a warehouse.



** Ever before then, cutting-related puns were present in the [[WesternAnimation/MegaMan Ruby-Spears cartoon]], with gems such as "Gutsman might be strong, but I'm on the cutting edge!"
** ArchieComics kept the cutting puns coming; Cutman about a page full of them in his first appearance, and they never stop coming after that.

to:

** Ever before then, cutting-related puns were present in the [[WesternAnimation/MegaMan Ruby-Spears cartoon]], with gems such as "Gutsman "Guts Man might be strong, but I'm on the cutting edge!"
** ArchieComics kept the cutting puns coming; Cutman Cut Man about a page full of them in his first appearance, and they never stop coming after that.



* StealthPun: Might be a coincidence; in ''1,'' Cutman takes more damage from the uncharged Mega Buster than any other Robot Master in the franchise (ignoring ''The Wily Wars'' [[VideoGameRemake remake]] and ''2's'' Easy/[[DifficultyByRegion "Normal"]] mode). Mega Man's Japanese name is '''Rock'''man, and Cutman has a pair of ''scissors'' on his head, [[RockPaperScissors so...]]

to:

* StealthPun: Might be a coincidence; in ''1,'' Cutman Cut Man takes more damage from the uncharged Mega Buster than any other Robot Master in the franchise (ignoring ''The Wily Wars'' [[VideoGameRemake remake]] and ''2's'' Easy/[[DifficultyByRegion "Normal"]] mode). Mega Man's Japanese name is '''Rock'''man, and Cutman Cut Man has a pair of ''scissors'' on his head, [[RockPaperScissors so...]]



* ThisIsUnforgivable: When playing as Cutman in ''Powered Up'', he was furious at Wily for what happened to the other Robot Masters.
* ThoseTwoBadGuys: With Gutsman in the cartoon.
** BigGuyLittleGuy: In a possible ShoutOut, Cutman is sitting on Gutsman's shoulder in the ending for ''VideoGame/MegaManPoweredUp''.

to:

* ThisIsUnforgivable: When playing as Cutman Cut Man in ''Powered Up'', he was furious at Wily for what happened to the other Robot Masters.
* ThoseTwoBadGuys: With Gutsman Guts Man in the cartoon.
** BigGuyLittleGuy: In a possible ShoutOut, Cutman Cut Man is sitting on Gutsman's Guts Man's shoulder in the ending for ''VideoGame/MegaManPoweredUp''.



!!No.004 Gutsman

to:

!!No.004 Gutsman!!DLN-004 Guts Man



-->'''Gutsman''': "It's a foreman's job to look out for everybody, but sometimes you gotta do what ain't in the blueprints!"

to:

-->'''Gutsman''': -->'''Guts Man''': "It's a foreman's job to look out for everybody, but sometimes you gotta do what ain't in the blueprints!"



** Gutsman seems to have this reputation in-universe too, as Wily refers to him as having strength but no brains if you play as Gutsman in ''Powered Up''. Of course, Wily isn't exactly a nice person, and compared to him, Gutsman ''is'' essentially dumb.
* HeelFaceRevolvingDoor: Fans are generally mixed on what happens to him and Cutman (and the rest of the original Robot Masters for that matter) after ''1''.

to:

** Gutsman Guts Man seems to have this reputation in-universe too, as Wily refers to him as having strength but no brains if you play as Gutsman Guts Man in ''Powered Up''. Of course, Wily isn't exactly a nice person, and compared to him, Gutsman Guts Man ''is'' essentially dumb.
* HeelFaceRevolvingDoor: Fans are generally mixed on what happens to him and Cutman Cut Man (and the rest of the original Robot Masters for that matter) after ''1''.



* ThoseTwoBadGuys: With Cutman in the cartoon.
** BigGuyLittleGuy: In a possible ShoutOut, Cutman is sitting on Gutsman's shoulder in the ending for ''VideoGame/MegaManPoweredUp''.

to:

* ThoseTwoBadGuys: With Cutman Cut Man in the cartoon.
** BigGuyLittleGuy: In a possible ShoutOut, Cutman Cut Man is sitting on Gutsman's Guts Man's shoulder in the ending for ''VideoGame/MegaManPoweredUp''.



* WeCanRebuildHim: Wily really seems to like Gutsman. This is first hinted at in ''1'', where his image is dotted around the final stretch of castle for no adequately explained reason. He's then rebuilt as a giant tank in ''2'', and in ''7'' he's rebuilt with treads. A number of robots scattered about the sequels also bare more than a passing resemblance to him.

to:

* WeCanRebuildHim: Wily really seems to like Gutsman.Guts Man. This is first hinted at in ''1'', where his image is dotted around the final stretch of castle for no adequately explained reason. He's then rebuilt as a giant tank in ''2'', and in ''7'' he's rebuilt with treads. A number of robots scattered about the sequels also bare more than a passing resemblance to him.



!!No.005 Iceman

to:

!!No.005 Iceman!!DLN-005 Ice Man



* StealthPun: In ''VideoGame/MegaManPoweredUp'', he has displays sort of bi''polar'' disorder, possibly due to Dr. Wily. This isn't present in other appearances, which usually portray him as the "cute" one of the bunch ([[BewareTheNiceOnes despite his weapon being as deadly to Mega Man as Elecman's power]]).

!!No.006 Bombman

to:

* StealthPun: In ''VideoGame/MegaManPoweredUp'', he has displays sort of bi''polar'' disorder, possibly due to Dr. Wily. This isn't present in other appearances, which usually portray him as the "cute" one of the bunch ([[BewareTheNiceOnes despite his weapon being as deadly to Mega Man as Elecman's Elec Man's power]]).

!!No.006 Bombman!!DLN-006 Bomb Man



-> A punk-looking robot master. Built for mine excavation, he was repurposed by Dr. Wily to level cities. Designed to work alongside Gutsman on construction projects, with Bombman handling demolition and Gutsman doing the heavy lifting.

to:

-> A punk-looking robot master. Built for mine excavation, he was repurposed by Dr. Wily to level cities. Designed to work alongside Gutsman Guts Man on construction projects, with Bombman Bomb Man handling demolition and Gutsman Guts Man doing the heavy lifting.



* BigDamnHeroes: In ''Super Adventure Rockman'', losing against certain bosses will result in Bombman showing up to save Mega Man.

to:

* BigDamnHeroes: In ''Super Adventure Rockman'', losing against certain bosses will result in Bombman Bomb Man showing up to save Mega Man.



!!No.007 Fireman

to:

!!No.007 Fireman!!DLN-007 Fire Man



* DemotedToExtra: In the various animated adaptions, Fireman tends to appear less and is less important than other Game 1 Robot Masters. He appears less often in games, too.

to:

* DemotedToExtra: In the various animated adaptions, Fireman Fire Man tends to appear less and is less important than other Game 1 Robot Masters. He appears less often in games, too.



!!No.006 Elecman

to:

!!No.006 Elecman!!DLN-006 Elec Man



* WeaksauceWeakness[=/=]LogicalWeakness: Although being weak to Cutman's metal scissors makes sense, Elecman is often portrayed as serious and focused, while Cutman tends to be portrayed as kind of goofy.
** It could also be that Elecman could be related to wires and cutting wires ruins them.

to:

* WeaksauceWeakness[=/=]LogicalWeakness: Although being weak to Cutman's Cut Man's metal scissors makes sense, Elecman Elec Man is often portrayed as serious and focused, while Cutman Cut Man tends to be portrayed as kind of goofy.
** It could also be that Elecman Elec Man could be related to wires and cutting wires ruins them.



!![=DLN00A=] Time Man

to:

!![=DLN00A=] !!DLN-00A Time Man



!![=DLN00B=] Oil Man

to:

!![=DLN00B=] !!DLN-00B Oil Man



!!No.009 Metalman

to:

!!No.009 Metalman!!DWN-009 Metal Man



-> The very first Robot Master created solely by Dr. Wily. Has an unlimited amount of metal saw blades that he can pull from [[HyperspaceArsenal nowhere]], in addition to one more attached to his head. Based off of Cutman in design, he took over an industrial factory. Tends to be pragmatic.

to:

-> The very first Robot Master created solely by Dr. Wily. Has an unlimited amount of metal saw blades that he can pull from [[HyperspaceArsenal nowhere]], in addition to one more attached to his head. Based off of Cutman Cut Man in design, he took over an industrial factory. Tends to be pragmatic.



* ExtraOreDinary: Named "Metalman" and his weapons are metallic.

to:

* ExtraOreDinary: Named "Metalman" "Metal Man" and his weapons are metallic.



* SuspiciouslySimilarSubstitute: Originally was this to Cutman, until DivergentCharacterEvolution took helm.

to:

* SuspiciouslySimilarSubstitute: Originally was this to Cutman, Cut Man, until DivergentCharacterEvolution took helm.



!!No.010 Airman

to:

!!No.010 Airman!!DWN-010 Air Man



* ForMassiveDamage; Leaf Shield will do quick work of Airman.

to:

* ForMassiveDamage; Leaf Shield will do quick work of Airman.Air Man.



!!No.011 Bubbleman

to:

!!No.011 Bubbleman!!DWN-011 Bubble Man



!!No.012 Quickman

to:

!!No.012 Quickman!! DWN-012 Quick Man



-> A lightweight Robot Master made of a precursor to the Bassnium that would later be used by Dr. Wily to create Bass. Crafted from Elecman's design template. Extremely arrogant and serious, but also likes to go go-karting on occasion.

to:

-> A lightweight Robot Master made of a precursor to the Bassnium that would later be used by Dr. Wily to create Bass. Crafted from Elecman's Elec Man's design template. Extremely arrogant and serious, but also likes to go go-karting on occasion.



* {{Expy}}: More subtle than others, but he takes elements of Cutman and Elecman.

to:

* {{Expy}}: More subtle than others, but he takes elements of Cutman Cut Man and Elecman.Elec Man.



!!No.013 Crashman

to:

!!No.013 Crashman!! DWN-013 Crash Man



-> A Robot Master armed with drill-tipped time bombs and a body that can resist explosions. Based on the designs of Bombman and Gutsman. Is very clumsy.

to:

-> A Robot Master armed with drill-tipped time bombs and a body that can resist explosions. Based on the designs of Bombman Bomb Man and Gutsman.Guts Man. Is very clumsy.



* {{Expy}}: WordOfGod states that he was constructed by using Gutsman and Bombman.

to:

* {{Expy}}: WordOfGod states that he was constructed by using Gutsman Guts Man and Bombman.Bomb Man.



* SpellMyNameWithAnS: Oh boy...some people know him as C'''r'''ashman, while others know him as C'''l'''ashman. His name can even be interpreted as C'''ru'''shman. It doesn't help that, in the vein of Gutsman, ''none'' of these names have anything but an esoteric connection to his powers or appearance. Romanized as "Clashman" in the Japanese version and Game Boy game, and "Crashman" in the English NES release and ''Power Battle''.

to:

* SpellMyNameWithAnS: Oh boy...some people know him as C'''r'''ashman, while others know him as C'''l'''ashman. His name can even be interpreted as C'''ru'''shman. It doesn't help that, in the vein of Gutsman, Guts Man, ''none'' of these names have anything but an esoteric connection to his powers or appearance. Romanized as "Clashman" in the Japanese version and Game Boy game, and "Crashman" "Crash Man" in the English NES release and ''Power Battle''.



!!No.014 Flashman

to:

!!No.014 Flashman!! DWN-014 Flash Man



* TimeStandsStill[=/=]TimeMaster: Unlike Time Man, who only has the ability to slow down time, Flashman has the ability to completely stop it.

!!No.015 Heatman

to:

* TimeStandsStill[=/=]TimeMaster: Unlike Time Man, who only has the ability to slow down time, Flashman Flash Man has the ability to completely stop it.

!!No.015 Heatman!! DWN-015 Heat Man



-> The games didn't even wait a single game to introduce a second [[KillItWithFire fire-based robot master.]] This one, while more powerful than Fireman, can only reach full power when he closes his lid. When he blows his lid, he can't aim straight.

to:

-> The games didn't even wait a single game to introduce a second [[KillItWithFire fire-based robot master.]] This one, while more powerful than Fireman, Fire Man, can only reach full power when he closes his lid. When he blows his lid, he can't aim straight.



* ILoveNuclearPower: The source of his heightened power over Fireman is his nuclear-powered core. Hence the ability Atomic Fire.

to:

* ILoveNuclearPower: The source of his heightened power over Fireman Fire Man is his nuclear-powered core. Hence the ability Atomic Fire.



!!No.016 Woodman

to:

!!No.016 Woodman!! DWN-016 Wood Man



!!No.17 Needle Man

to:

!!No.17 !! DWN-017 Needle Man



!!No.18 Magnet Man

to:

!!No.18 !! DWN-018 Magnet Man



!!No.19 Gemini Man

to:

!!No.19 !! DWN-019 Gemini Man



!!No.20 Hard Man

to:

!!No.20 !! DWN-020 Hard Man



!!No.21 Top Man

to:

!!No.21 !! DWN-021 Top Man



!!No.22 Snake Man

to:

!!No.22 !! DWN-022 Snake Man



!!No.23 Spark Man

to:

!!No.23 !! DWN-023 Spark Man



* SequelEscalation: Can generate twice the electricity compared to Elecman, though Elecman has better focus on his power.

to:

* SequelEscalation: Can generate twice the electricity compared to Elecman, Elec Man, though Elecman Elec Man has better focus on his power.



!!No.24 Shadow Man

to:

!!No.24 !! DWN-024 Shadow Man



* {{Expy}}: To Metalman.

to:

* {{Expy}}: To Metalman.Metal Man.



* LightningBruiser: Very fast, powerful, and is overall more durable than Quickman (not counting his main weakness).

to:

* LightningBruiser: Very fast, powerful, and is overall more durable than Quickman Quick Man (not counting his main weakness).



!!No.25 Bright Man

to:

!!No.25 !! DWN-025 Bright Man



!!No.26 Toad Man

to:

!!No.26 !! DWN-026 Toad Man



!!No.27 Drill Man

to:

!!No.27 !! DWN-027 Drill Man



* {{Expy}}: Looks an awful lot like Crashman.

to:

* {{Expy}}: Looks an awful lot like Crashman.Crash Man.



!!No.28 Pharaoh Man

to:

!!No.28 !! DWN-028 Pharaoh Man



* AdaptationalBadass: While already a relatively dangerous boss in the game, he somehow became even ''more'' {{Badass}} in the cheesy, pun-ridden cartoon. [[OnlySaneMan He never did anything silly]], [[HypercompetentSidekick had an aura of competence around him]], [[MegatonPunch could shoot Mega Man all the way to the courtyard]] and topped it all off by, instead of running away like some other robot masters (we're looking at you, Cutman), [[TalkToTheFist punched Mega Man in the face]] when the latter stole his main weapon.

to:

* AdaptationalBadass: While already a relatively dangerous boss in the game, he somehow became even ''more'' {{Badass}} in the cheesy, pun-ridden cartoon. [[OnlySaneMan He never did anything silly]], [[HypercompetentSidekick had an aura of competence around him]], [[MegatonPunch could shoot Mega Man all the way to the courtyard]] and topped it all off by, instead of running away like some other robot masters (we're looking at you, Cutman), Cut Man), [[TalkToTheFist punched Mega Man in the face]] when the latter stole his main weapon.



!!No.29 Ring Man

to:

!!No.29 !! DWN-029 Ring Man



* BloodKnight: Like Quickman, he was strictly programmed to kill Mega Man.

to:

* BloodKnight: Like Quickman, Quick Man, he was strictly programmed to kill Mega Man.



* {{Expy}}: To Metalman and Shadow Man.

!!No.30 Dust Man

to:

* {{Expy}}: To Metalman Metal Man and Shadow Man.

!!No.30 !! DWN-030 Dust Man



!!No.31 Dive Man

to:

!!No.31 !! DWN-031 Dive Man



* LogicalWeakness: To Elecman's Thunder Beam in ''Mega Man 2: The Power Fighters'', since it is indeed dangerous to mix electricity with water.

to:

* LogicalWeakness: To Elecman's Elec Man's Thunder Beam in ''Mega Man 2: The Power Fighters'', since it is indeed dangerous to mix electricity with water.



!!No.32 Skull Man

to:

!!No.32 !! DWN-032 Skull Man



!!DWN.No-33 Gravity Man

to:

!!DWN.No-33 !! DWN-033 Gravity Man



!!DWN.No-34 Wave Man

to:

!!DWN.No-34 !! DWN-034 Wave Man



-> A Robot Master who took control of the water quality administration facility. He is armed with the Water Wave and his harpoon. Unlike Bubbleman, he's just as adept on land.

to:

-> A Robot Master who took control of the water quality administration facility. He is armed with the Water Wave and his harpoon. Unlike Bubbleman, Bubble Man, he's just as adept on land.



!!DWN.No-35 Stone Man

to:

!!DWN.No-35 !! DWN-035 Stone Man



!!DWN.No-36 Gyro Man

to:

!!DWN.No-36 !! DWN-036 Gyro Man



!!DWN.No-37 Star Man

to:

!!DWN.No-37 !! DWN-037 Star Man



!!DWN.No-38 Charge Man

to:

!!DWN.No-38 !! DWN-038 Charge Man



!!DWN.No-39 Napalm Man

to:

!!DWN.No-39 !! DWN-039 Napalm Man



!!DWN.No-40 Crystal Man

to:

!!DWN.No-40 !! DWN-040 Crystal Man



* NoSell: Most of the bosses here are immune to Plant Barrier with the exception of Tomahawkman, who is weak to it.

!!DWNB-41 Blizzardman

to:

* NoSell: Most of the bosses here are immune to Plant Barrier with the exception of Tomahawkman, Tomahawk Man, who is weak to it.

!!DWNB-41 Blizzardman!! DWN-041 Blizzard Man



* {{Expy}}: Level-wise, of Iceman. However, his appearance calls from Airman and Gutsman.

to:

* {{Expy}}: Level-wise, of Iceman. Ice Man. However, his appearance calls from Airman Air Man and Gutsman.Guts Man.



!!DWNB-42 Centaurman

to:

!!DWNB-42 Centaurman!! DWN-042 Centaur Man



-> A Robot Master that originally worked tending museums and guiding tourists though Greek ruins. Good pals with Tomahawkman.

to:

-> A Robot Master that originally worked tending museums and guiding tourists though Greek ruins. Good pals with Tomahawkman.
Tomahawk Man.



* AlternateCharacterReading: Centaurman's transcription in katakana is actually closer to ''Kéntauros''man.

to:

* AlternateCharacterReading: Centaurman's Centaur Man's transcription in katakana is actually closer to ''Kéntauros''man.



* SamusIsAGirl: In the ''Rockman 6'' manga, Centuarman is really a Centaur''woman'', harboring a crush towards Knightman, despite the fact that she is weak to his weapon.

to:

* SamusIsAGirl: In the ''Rockman 6'' manga, Centuarman is really a Centaur''woman'', harboring a crush towards Knightman, Knight Man, despite the fact that she is weak to his weapon.



!!DWNB-43 Flameman

to:

!!DWNB-43 Flameman!! DWN-043 Flame Man



* {{Expy}}: Gameplay wise, of Heatman.

to:

* {{Expy}}: Gameplay wise, of Heatman.Heat Man.



* LogicalWeakness: Flame-based robot doesn't take well to both wind and water weaponry. Which makes him weak to Windman's Wind Storm in 6; Pump Man's Water Shield in 10.

!!DWNB-44 Knightman

to:

* LogicalWeakness: Flame-based robot doesn't take well to both wind and water weaponry. Which makes him weak to Windman's Wind Man's Wind Storm in 6; Pump Man's Water Shield in 10.

!!DWNB-44 Knightman!! DWN-044 Knight Man



* FriendlyRival: To Yamatoman.

to:

* FriendlyRival: To Yamatoman.Yamato Man.



!!DWNB-45 Plantman

to:

!!DWNB-45 Plantman!! DWN-045 Plant Man



!!DWNB-46 Tomahawkman

to:

!!DWNB-46 Tomahawkman!! DWN-046 Tomahawk Man



-> A Native American robot of [[BraidsBeadsAndBuckskins very indeterminate origin]] built specifically for combat. At the First Annual Robot Tournament, Mr. X reprogrammed him to take over the world and placed his base in an Indian reservation. Pretty good friends with Centaurman.

to:

-> A Native American robot of [[BraidsBeadsAndBuckskins very indeterminate origin]] built specifically for combat. At the First Annual Robot Tournament, Mr. X reprogrammed him to take over the world and placed his base in an Indian reservation. Pretty good friends with Centaurman.
Centaur Man.



* WeaksauceWeakness: As a combat warrior, he cannot comprehend the use of Plantman's Plant Barrier as anything other than a weapon, and thus takes more damage from it.

!!DWNB-47 Windman

to:

* WeaksauceWeakness: As a combat warrior, he cannot comprehend the use of Plantman's Plant Man's Plant Barrier as anything other than a weapon, and thus takes more damage from it.

!!DWNB-47 Windman!! DWN-047 Wind Man



* {{Expy}}: To Airman. Their similarities are strong enough for them to have formed a rivalry because of it.

to:

* {{Expy}}: To Airman.Air Man. Their similarities are strong enough for them to have formed a rivalry because of it.



!!DWNB-48 Yamatoman

to:

!!DWNB-48 Yamatoman!! DWN-048 Yamato Man



* ArmorPiercingAttack: explaining Knightman's weakness to it.

to:

* ArmorPiercingAttack: explaining Knightman's Knight Man's weakness to it.



* FriendlyRival: To Knightman.

to:

* FriendlyRival: To Knightman.Knight Man.



!!Freeze Man <[=DWNo.049=]>

to:

!!Freeze Man <[=DWNo.049=]>!! DWN-049 Freeze Man



-> A clean-energy producing robot. When Dr. Wily went to jail, Freeze Man was the one to break him out. Has great respect for Iceman.

to:

-> A clean-energy producing robot. When Dr. Wily went to jail, Freeze Man was the one to break him out. Has great respect for Iceman.
Ice Man.



!!Junk Man <[=DWNo.050=]>

to:

!!Junk Man <[=DWNo.050=]>!! DWN-050 Junk Man



!!Burst Man <[=DWNo.051=]>

to:

!!Burst Man <[=DWNo.051=]>!! DWN-051 Burst Man



* {{Expy}}: of Bombman in terms of personality.

to:

* {{Expy}}: of Bombman Bomb Man in terms of personality.



!!Cloud Man <[=DWNo.052=]>

to:

!!Cloud Man <[=DWNo.052=]>!! DWN-052 Cloud Man



!!Spring Man <[=DWNo.053=]>

to:

!!Spring Man <[=DWNo.053=]>!! DWN-053 Spring Man



!!Slash Man <[=DWNo.054=]>

to:

!!Slash Man <[=DWNo.054=]>!! DWN-054 Slash Man



!!Shade Man <[=DWNo.055=]>

to:

!!Shade !! DWN-055 Shade Man <[=DWNo.055=]>



!!Turbo Man <[=DWNo.056=]>

to:

!!Turbo !! DWN-056 Turbo Man <[=DWNo.056=]>



!!Tengu Man ([=DWNo.057=])

to:

!!Tengu !! DWN-057 Tengu Man ([=DWNo.057=])



!!Astro Man ([=DWNo.058=])

to:

!!Astro Man ([=DWNo.058=])!! DWN-058 Astro Man



!!Sword Man ([=DWNo.059=])

to:

!!Sword !! DWN-059 Sword Man ([=DWNo.059=])



!!Clown Man ([=DWNo.060=])

to:

!!Clown !! DWN-060 Clown Man ([=DWNo.060=])



!!Search Man ([=DWNo.061=])

to:

!!Search Man ([=DWNo.061=])!! DWN-061 Search Man



!!Frost Man ([=DWNo.062=])

to:

!!Frost Man ([=DWNo.062=])!! DWN-062 Frost Man



!!Grenade Man ([=DWNo.063=])

to:

!!Grenade !! DWN-063 Grenade Man ([=DWNo.063=])



!!Aqua Man ([=DWNo.064=])

to:

!!Aqua !! DWN-064 Aqua Man ([=DWNo.064=])



!!KGN.001 Dynamo Man

to:

!!KGN.001 !!KGN-001 Dynamo Man



!!KGN.002 Cold Man

to:

!!KGN.002 !!KGN-002 Cold Man



* {{Expy}}: Of Iceman and Frost Man. Also uses Frost Man's stage design.

to:

* {{Expy}}: Of Iceman Ice Man and Frost Man. Also uses Frost Man's stage design.



!!KGN.003 Ground Man

to:

!!KGN.003 !!KGN-003 Ground Man



!!KGN.004 Pirate Man

to:

!!KGN.004 !!KGN-004 Pirate Man



!!KGN.005 Burner Man

to:

!!KGN.005 !!KGN-005 Burner Man



!!KGN.006 Magic Man

to:

!!KGN.006 !!KGN-006 Magic Man



!!Galaxy Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/72_-_galaxy_man_3562.jpg]]

-> Galaxy Man was designed to work in a space research center where it was his job to instantly calculate the trajectories for rockets. He loves to observe stars and name any new ones that he finds.

-> Weapon: Black Hole Bomb
-> Weakness: Concrete Shot

to:

!!Galaxy !!DLN-065 Concrete Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/72_-_galaxy_man_3562.org/pmwiki/pub/images/65_-_concrete_man_6989.jpg]]

-> Galaxy Concrete Man was designed is a construction robot built to work in a space research center where it was his job to instantly calculate be the trajectories for rockets. supervisor of dam construction. He loves to observe stars is stubborn and name will tell off any new ones that he finds.

lazy robots.

-> Weapon: Black Hole Bomb
Concrete Shot
-> Weakness: Concrete Shot
Laser Trident



* FlyingSaucer: He's shaped like one.
* RockBeatsLaser: He's weak against wet concrete.
* SpaceMaster: Second Robot Master to be based as something space related.
* UnblockableAttack: Black Hole Bomb sucks in everything. Including those otherwise-invincible mines in Splash Woman's stage, AND even Metools under their hats!
* UnrealisticBlackHole: Black Hole Bomb creates these.

!!Concrete Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/65_-_concrete_man_6989.jpg]]

-> Concrete Man is a construction robot built to be the supervisor of dam construction. He is stubborn and will tell off any lazy robots.

-> Weapon: Concrete Shot
-> Weakness: Laser Trident

[[hardline]]



* {{Expy}}: Has an attack pattern akin to Gutsman.
* FriendlyRival: In the Archie Comics series, he competes feverishly with Gutsman on completeing construction projects. They often go out for karaoke and drinks afterwards.

to:

* {{Expy}}: Has an attack pattern akin to Gutsman.
Guts Man.
* FriendlyRival: In the Archie Comics series, he competes feverishly with Gutsman Guts Man on completeing construction projects. They often go out for karaoke and drinks afterwards.



!!Splash Woman
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/67_-_splash_woman_6857.jpg]]

->A Robot Master that was designed to rescue victims of sinking ships and beach accidents. She is fond of karaoke bars so she can show off her singing voice.

-> Weapon: Laser Trident
-> Weakness: Hornet Chaser

to:

!!Splash Woman
!!DLN-066 Tornado Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/67_-_splash_woman_6857.org/pmwiki/pub/images/66_-_tornado_man_793.jpg]]

->A Robot Master that -> Before the robot revolt, he was designed permanently stationed at a weather regulation facility. Dr. Light equipped him with powerful equipment, such as the fans attached to rescue victims of sinking ships and beach accidents. She is fond of karaoke bars so she can show his arm, to allow him to stave off her singing voice.

tropical storms.

-> Weapon: Laser Trident
Tornado Blow
-> Weakness: Hornet Chaser
Plug Ball



* AlwaysAccurateAttack[=/=]UnblockableAttack: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, it only can be used four times before running out of ammo.
* {{Expy}}: Of Sage Harpuia from the ''[[VideoGame/MegaManZero Zero]]'' series.
* BlowYouAway: His tornados can blow you to the ceiling to your doom if you're not careful.
* BossArenaIdiocy: His weakness, the Plug Ball, would normally have a hard time hitting him due to his airborne nature. But he tends to hover close to the ceiling, and the walls of his arena are very conductive...
* WeatherControlMachine: His battle arena is set up like one.

!!DLN-067 Splash Woman
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/67_-_splash_woman_6857.jpg]]

->A Robot Master that was designed to rescue victims of sinking ships and beach accidents. She is fond of karaoke bars so she can show off her singing voice.

-> Weapon: Laser Trident
-> Weakness: Hornet Chaser

[[hardline]]



* TheSmurfettePrinciple: Unless you count the ''6'' manga, where Centaurman is [[SamusIsAGirl revealed to be female]], she is, so far, the only female Robot Master that is a boss character.

to:

* TheSmurfettePrinciple: Unless you count the ''6'' manga, where Centaurman Centaur Man is [[SamusIsAGirl revealed to be female]], she is, so far, the only female Robot Master that is a boss character.



!!Hornet Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/70_-_hornet_man_4431.jpg]]

->A Robot Master designed to manage a flower park. It was his job to pollinate the flowers using his vast knowledge of flowers from around the world, and he loves gardening

-> Weapon: Hornet Chaser
-> Weakness: Magma Bazooka

to:

!!Hornet !!DLN-068 Plug Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/70_-_hornet_man_4431.org/pmwiki/pub/images/68_-_plug_man_5402.jpg]]

->A Robot Master -> Plug Man was designed to manage a flower park. It was his job to pollinate inspect the flowers using his vast knowledge of flowers from around the world, quality control in a television factory. He is obsessed with gadgets and he loves gardening

to browse electronic stores.

-> Weapon: Hornet Chaser
Plug Ball
-> Weakness: Magma Bazooka
Jewel Satellite



* BeeBeeGun: His Hornet Chaser.
%%* FlunkyBoss
* LogicalWeakness: Bugs in real life don't take too well to fire.
* SpearCounterpart: Was originally supposed to be a female robot master called Honey Woman.
* UtilityWeapon: Hornet Chaser can grab items for you, even through walls or other barriers.

!!Jewel Man

to:

* BeeBeeGun: His Hornet Chaser.
%%* FlunkyBoss
{{Expy}}: To Spark Man.
* LogicalWeakness: Bugs in real life don't take too well to fire.
* SpearCounterpart: Was originally supposed to be a female robot master called Honey Woman.
* UtilityWeapon: Hornet Chaser can grab items for you, even through walls or other barriers.

!!Jewel
ShockAndAwe: Electric type Robot Master.

!!DLN-069 Jewel
Man



!!Plug Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/68_-_plug_man_5402.jpg]]

-> Plug Man was designed to inspect the quality control in a television factory. He is obsessed with gadgets and loves to browse electronic stores.

-> Weapon: Plug Ball
-> Weakness: Jewel Satellite

to:

!!Plug !!DLN-070 Hornet Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/68_-_plug_man_5402.org/pmwiki/pub/images/70_-_hornet_man_4431.jpg]]

-> Plug Man was ->A Robot Master designed to inspect manage a flower park. It was his job to pollinate the quality control in a television factory. He is obsessed with gadgets flowers using his vast knowledge of flowers from around the world, and he loves to browse electronic stores.

gardening

-> Weapon: Plug Ball
Hornet Chaser
-> Weakness: Jewel Satellite
Magma Bazooka



* {{Expy}}: To Spark Man.
* ShockAndAwe: Electric type Robot Master.

!!Tornado Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/66_-_tornado_man_793.jpg]]

-> Before the robot revolt, he was permanently stationed at a weather regulation facility. Dr. Light equipped him with powerful equipment, such as the fans attached to his arm, to allow him to stave off tropical storms.

-> Weapon: Tornado Blow
-> Weakness: Plug Ball

to:

* {{Expy}}: To Spark Man.
BeeBeeGun: His Hornet Chaser.
%%* FlunkyBoss
* ShockAndAwe: Electric type Robot Master.

!!Tornado
LogicalWeakness: Bugs in real life don't take too well to fire.
* SpearCounterpart: Was originally supposed to be a female robot master called Honey Woman.
* UtilityWeapon: Hornet Chaser can grab items for you, even through walls or other barriers.

!!DLN-71 Magma
Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/66_-_tornado_man_793.org/pmwiki/pub/images/71_-_magma_man_5690.jpg]]

-> Before the robot revolt, he Magma Man was permanently stationed at a weather regulation facility. Dr. Light equipped him with powerful equipment, such as the fans attached built to his arm, oversee safety operations and manage a geothermal power plant. He is able to allow him withstand incredibly high temperatures and loves to stave off tropical storms.

visit hot spas.

-> Weapon: Tornado Blow
Magma Bazooka
-> Weakness: Plug Ball
Tornado Blow



* AlwaysAccurateAttack[=/=]UnblockableAttack: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, it only can be used four times before running out of ammo.
* {{Expy}}: Of Sage Harpuia from the ''[[VideoGame/MegaManZero Zero]]'' series.
* BlowYouAway: His tornados can blow you to the ceiling to your doom if you're not careful.
* BossArenaIdiocy: His weakness, the Plug Ball, would normally have a hard time hitting him due to his airborne nature. But he tends to hover close to the ceiling, and the walls of his arena are very conductive...
* WeatherControlMachine: His battle arena is set up like one.

!!Magma Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/71_-_magma_man_5690.jpg]]

-> Magma Man was built to oversee safety operations and manage a geothermal power plant. He is able to withstand incredibly high temperatures and loves to visit hot spas.

-> Weapon: Magma Bazooka
-> Weakness: Tornado Blow

[[hardline]]




!!DLN-072 Galaxy Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/72_-_galaxy_man_3562.jpg]]

-> Galaxy Man was designed to work in a space research center where it was his job to instantly calculate the trajectories for rockets. He loves to observe stars and name any new ones that he finds.

-> Weapon: Black Hole Bomb
-> Weakness: Concrete Shot

[[hardline]]
* FlyingSaucer: He's shaped like one.
* RockBeatsLaser: He's weak against wet concrete.
* SpaceMaster: Second Robot Master to be based as something space related.
* UnblockableAttack: Black Hole Bomb sucks in everything. Including those otherwise-invincible mines in Splash Woman's stage, AND even Metools under their hats!
* UnrealisticBlackHole: Black Hole Bomb creates these.



!!DWN.073 Blade Man

to:

!!DWN.073 !!DWN-073 Blade Man



!!DWN.074 Pump Man

to:

!!DWN.074 !!DWN-074 Pump Man



!!DWN.075 Commando Man

to:

!!DWN.075 !!DWN-075 Commando Man



!!DWN.076 Chill Man

to:

!!DWN.076 !!DWN-076 Chill Man



!!DWN.077 Sheep Man

to:

!!DWN.077 !!DWN-077 Sheep Man



!!DWN.078 Strike Man

to:

!!DWN.078 !!DWN-078 Strike Man



* {{Expy}}: Bear a striking resemblance to Blizzardman.

to:

* {{Expy}}: Bear a striking resemblance to Blizzardman.Blizzard Man.



!!DWN.079 Nitro Man

to:

!!DWN.079 !!DWN-079 Nitro Man



!!DWN.080 Solar Man

to:

!!DWN.080 !!DWN-080 Solar Man



----

to:

----

Added: 381

Changed: 238

Is there an issue? Send a MessageReason:
On Time Man and Oil Man\'s I Ds.


* ThisIsUnforgivable: when playing as Cutman in ''Powered Up'', he was furious at Wily for what happened to the other Robot Masters.

to:

* ThisIsUnforgivable: when When playing as Cutman in ''Powered Up'', he was furious at Wily for what happened to the other Robot Masters.



->The first ice-themed Robot Master, this Eskimo-looking robot was originally built to explore Antarctica, but was re-purposed by Dr. Wily to lay waste to the beaches. May have multiple personalities.

to:

->The first ice-themed Robot Master, this Eskimo-looking robot was originally built to explore Antarctica, but was re-purposed by Dr. Wily to lay waste to the beaches. May or may not have multiple personalities.



* StealthPun: In ''VideoGame/MegaManPoweredUp'', he has some sort of bi''polar'' disorder.

to:

* StealthPun: In ''VideoGame/MegaManPoweredUp'', he has some displays sort of bi''polar'' disorder.
disorder, possibly due to Dr. Wily. This isn't present in other appearances, which usually portray him as the "cute" one of the bunch ([[BewareTheNiceOnes despite his weapon being as deadly to Mega Man as Elecman's power]]).


Added DiffLines:


AdaptationExpansion: In their debut in the remixed game mode of ''VideoGame/MegaManPoweredUp'', they were only referred to as "Timeman" and "Oilman" (which once again doubles as SpellMyNameWithAnS); in the [[AlternateContinuity Archie series]], their names were formatted with the more usual spaces of later material, and they were given codenames to match the other Robot Masters.
Is there an issue? Send a MessageReason:
None


* YouHaveOutlivedYourUsefulness: Every one of these robots were scheduled to be scrapped becuase the Goverment had decided to enact limited life spans on robots.

to:

* YouHaveOutlivedYourUsefulness: Every one of these robots According to the manga included with the official soundtrack, they were scheduled to be scrapped becuase the Goverment had decided because a law was passed to enact limited life spans on newer robots.
Is there an issue? Send a MessageReason:
None


* TheBrute: To the point where he can gain ammunition(boulders) simply by landing from a jump.

to:

* TheBrute: To the point where he can gain ammunition(boulders) ammunition (boulders) simply by landing from a jump.



** This might have happened again, as [[AllThereInTheManual according to a supplementary manga]] for ''9'', all six of the original Robot Masters were attempting to stop their younger brethren. It should be said that according to this manga (Rockman Megamix), Mega Man never killed his brothers; they were simply reformatted a la ''Powered Up''.

to:

** This might have happened again, as [[AllThereInTheManual according to a supplementary manga]] for ''9'', all six of the original Robot Masters were attempting to stop their younger brethren. It should be said that according to this manga (Rockman Megamix), (''Rockman Megamix''), Mega Man never killed his brothers; they were simply reformatted a la ''Powered Up''.
Is there an issue? Send a MessageReason:
None


!!DLN00A Time Man

to:

!!DLN00A !![=DLN00A=] Time Man



!!DLN00B Oil Man

to:

!!DLN00B !![=DLN00B=] Oil Man



!!Freeze Man <DWNo.049>

to:

!!Freeze Man <DWNo.049><[=DWNo.049=]>



!!Junk Man <DWNo.050>

to:

!!Junk Man <DWNo.050><[=DWNo.050=]>



!!Burst Man <DWNo.051>

to:

!!Burst Man <DWNo.051><[=DWNo.051=]>



!!Cloud Man <DWNo.052>

to:

!!Cloud Man <DWNo.052><[=DWNo.052=]>



!!Spring Man <DWNo.053>

to:

!!Spring Man <DWNo.053><[=DWNo.053=]>



!!Slash Man <DWNo.054>

to:

!!Slash Man <DWNo.054><[=DWNo.054=]>



!!Shade Man <DWNo.055>

to:

!!Shade Man <DWNo.055><[=DWNo.055=]>



!!Turbo Man <DWNo.056>

to:

!!Turbo Man <DWNo.056><[=DWNo.056=]>



!!Tengu Man (DWNo.057)

to:

!!Tengu Man (DWNo.057)([=DWNo.057=])



!!Astro Man (DWNo.058)

to:

!!Astro Man (DWNo.058)([=DWNo.058=])



!!Sword Man (DWNo.059)

to:

!!Sword Man (DWNo.059)([=DWNo.059=])



!!Clown Man (DWNo.060)

to:

!!Clown Man (DWNo.060)([=DWNo.060=])



!!Search Man (DWNo.061)

to:

!!Search Man (DWNo.061)([=DWNo.061=])



!!Frost Man (DWNo.062)

to:

!!Frost Man (DWNo.062)([=DWNo.062=])



!!Grenade Man (DWNo.063)

to:

!!Grenade Man (DWNo.063)([=DWNo.063=])



!!Aqua Man (DWNo.064)

to:

!!Aqua Man (DWNo.064)([=DWNo.064=])



!!DWN.074Pump Man

to:

!!DWN.074Pump 074 Pump Man

Added: 107

Changed: 210

Is there an issue? Send a MessageReason:
Retaining syntax and number system from their respective original appearances.


* ExtraOreDinary: Named "Metal Man" and his weapons are metallic.

to:

* ExtraOreDinary: Named "Metal Man" "Metalman" and his weapons are metallic.



* {{Expy}}: WordOfGod states that he was constructed by using Guts Man and Bomb Man.

to:

* {{Expy}}: WordOfGod states that he was constructed by using Guts Man Gutsman and Bomb Man.Bombman.



* SequelEscalation: Can generate twice the electricity compared to Elec Man, though Elec Man has better focus on his power.

to:

* SequelEscalation: Can generate twice the electricity compared to Elec Man, Elecman, though Elec Man Elecman has better focus on his power.



* {{Expy}}: To Metal Man.

to:

* {{Expy}}: To Metal Man.Metalman.



* LightningBruiser: Very fast, powerful, and is overall more durable than Quick Man (not counting his main weakness).

to:

* LightningBruiser: Very fast, powerful, and is overall more durable than Quick Man Quickman (not counting his main weakness).



* BloodKnight: Like Quick Man, he was strictly programmed to kill Mega Man.

to:

* BloodKnight: Like Quick Man, Quickman, he was strictly programmed to kill Mega Man.



* {{Expy}}: To Metal Man and Shadow Man.

to:

* {{Expy}}: To Metal Man Metalman and Shadow Man.



* LogicalWeakness: To Elec Man's Thunder Beam in ''Mega Man 2: The Power Fighters'', since it is indeed dangerous to mix electricity with water.

to:

* LogicalWeakness: To Elec Man's Elecman's Thunder Beam in ''Mega Man 2: The Power Fighters'', since it is indeed dangerous to mix electricity with water.



-> A Robot Master who took control of the water quality administration facility. He is armed with the Water Wave and his harpoon. Unlike Bubble Man, he's just as adept on land.

to:

-> A Robot Master who took control of the water quality administration facility. He is armed with the Water Wave and his harpoon. Unlike Bubble Man, Bubbleman, he's just as adept on land.



* AlternateCharacterReading: Centaurman's transcription in katakana is actually closer to ''Kéntauros''man.



-> A clean-energy producing robot. When Dr. Wily went to jail, Freeze Man was the one to break him out. Has great respect for Ice Man.

to:

-> A clean-energy producing robot. When Dr. Wily went to jail, Freeze Man was the one to break him out. Has great respect for Ice Man.
Iceman.



* {{Expy}}: Of Ice Man and Frost Man. Also uses Frost Man's stage design.

to:

* {{Expy}}: Of Ice Man Iceman and Frost Man. Also uses Frost Man's stage design.



[[/folder]]

to:

[[/folder]]




to:

[[/folder]]



!!Blade Man (DWN-073)

to:

!!Blade Man (DWN-073)!!DWN.073 Blade Man



!!Pump Man (DWN-074)

to:

!!Pump Man (DWN-074)!!DWN.074Pump Man



!!Commando Man (DWN-075)

to:

!!Commando Man (DWN-075)!!DWN.075 Commando Man



!!Chill Man (DWN-076)

to:

!!Chill Man (DWN-076)!!DWN.076 Chill Man



!!Sheep Man (DWN-077)

to:

!!Sheep Man (DWN-077)!!DWN.077 Sheep Man



!!Strike Man (DWN-078)

to:

!!Strike Man (DWN-078)!!DWN.078 Strike Man



* {{Expy}}: Bear a striking resemblance to Blizzard Man.

to:

* {{Expy}}: Bear a striking resemblance to Blizzard Man.Blizzardman.



!!Nitro Man (DWN-079)

to:

!!Nitro Man (DWN-079)!!DWN.079 Nitro Man



!!Solar Man (DWN-80)

to:

!!Solar Man (DWN-80)!!DWN.080 Solar Man



* PowerOfTheSun: Uses Solar Energy as a means of attack. [[spoiler:The Ring Man of the Weapon Archives is also weak against his weapon, as he was weak to Pharaoh Man's Pharaoh Shot in Mega Man 4, which was also a similar element]].

to:

* PowerOfTheSun: Uses Solar Energy as a means of attack. [[spoiler:The Ring Man of the Weapon Archives is also weak against his weapon, as he was weak to Pharaoh Man's Pharaoh Shot in Mega ''Mega Man 4, 4'', which was also a similar element]].

Added: 1759

Changed: 2914

Removed: 1778

Is there an issue? Send a MessageReason:
Retaining syntax and number system from their respective original appearances.


* PlotHole: Despite each one being made by a different person, all the robots are listed as DWN series robots in supplemental sources.
* NoSell: Most of the bosses here are immune to Plant Barrier with the exception of Tomahawk Man, who is weak to it.

!!Blizzard Man (DWN-041)

to:

* PlotHole: Despite each one being made by a different person, all the robots are listed as DWN (or "DWNB") series robots in supplemental sources.
robots.
* NoSell: Most of the bosses here are immune to Plant Barrier with the exception of Tomahawk Man, Tomahawkman, who is weak to it.

!!Blizzard Man (DWN-041)!!DWNB-41 Blizzardman



->A Canadian robot master originally made to explore the frozen North and control weather. In Mega Man 6, he attended the First Robot Tournament, where he was reprogrammed by Mr. X for evil.

to:

->A Canadian robot master originally made to explore the frozen North and control weather. In Mega ''Mega Man 6, 6'', he attended the First 1st Annual Robot Tournament, where he was reprogrammed by Mr. X for evil.



* {{Expy}}: Level-wise, of Ice Man. However, his appearance calls from Air Man and Guts Man.

to:

* {{Expy}}: Level-wise, of Ice Man. Iceman. However, his appearance calls from Air Man Airman and Guts Man.Gutsman.



!!Centaur Man (DWN-042)

to:

!!Centaur Man (DWN-042)!!DWNB-42 Centaurman



-> A Robot Master that originally worked tending museums and guiding tourists though Greek ruins. Good pals with Tomahawk Man.

to:

-> A Robot Master that originally worked tending museums and guiding tourists though Greek ruins. Good pals with Tomahawk Man.
Tomahawkman.



* SamusIsAGirl: In the Rockman 6 manga, Centuar Man is really a Centaur Woman, harboring a crush towards Knight Man, despite the fact that she is weak to his weapon.

to:

* SamusIsAGirl: In the Rockman 6 ''Rockman 6'' manga, Centuar Man Centuarman is really a Centaur Woman, Centaur''woman'', harboring a crush towards Knight Man, Knightman, despite the fact that she is weak to his weapon.



!!Flame Man (DWN-043)

to:

!!Flame Man (DWN-043)!!DWNB-43 Flameman



-> A robot created to work at thermal power facilities in the middle east. After making the top eight finals of the First Annual Robot Tournament, he was reprogrammed by Mr. X to take over the world.

to:

-> A robot created to work at thermal power facilities in the middle east. After making the top eight finals of the First 1st Annual Robot Tournament, he was reprogrammed by Mr. X to take over the world.



* {{Expy}}: Gameplay wise, of Heat Man.

to:

* {{Expy}}: Gameplay wise, of Heat Man.Heatman.



* LogicalWeakness: Flame-based robot doesn't take well to both wind and water weaponry. Which makes him weak to Wind Man's Wind Storm in 6; Pump Man's Water Shield in 10.

!!Knight Man (DWN-044)

to:

* LogicalWeakness: Flame-based robot doesn't take well to both wind and water weaponry. Which makes him weak to Wind Man's Windman's Wind Storm in 6; Pump Man's Water Shield in 10.

!!Knight Man (DWN-044)!!DWNB-44 Knightman



* FriendlyRival: To Yamato Man.

to:

* FriendlyRival: To Yamato Man.Yamatoman.



!!Plant Man (DWN-045)

to:

!!Plant Man (DWN-045)!!DWNB-45 Plantman



!!Tomahawk Man (DWN-046)

to:

!!Tomahawk Man (DWN-046)!!DWNB-46 Tomahawkman



-> A Native American robot of [[BraidsBeadsAndBuckskins very indeterminate origin]] built specifically for combat. At the First Annual Robot Tournament, Mr. X reprogrammed him to take over the world and placed his base in an Indian reservation. Pretty good friends with Centaur Man.

to:

-> A Native American robot of [[BraidsBeadsAndBuckskins very indeterminate origin]] built specifically for combat. At the First Annual Robot Tournament, Mr. X reprogrammed him to take over the world and placed his base in an Indian reservation. Pretty good friends with Centaur Man.
Centaurman.



* WeaksauceWeakness: As a combat warrior, he cannot comprehend the use of Plant Man's Plant Barrier as anything other than a weapon, and thus takes more damage from it.

!!Wind Man (DWN-047)

to:

* WeaksauceWeakness: As a combat warrior, he cannot comprehend the use of Plant Man's Plantman's Plant Barrier as anything other than a weapon, and thus takes more damage from it.

!!Wind Man (DWN-047)!!DWNB-47 Windman



-> A Chinese robot programmed for ecologically-friendly farming. In the First Robot Tournament, he made it to the Top 8 finalists before being reprogrammed by Mr. X to take over the world.

to:

-> A Chinese robot programmed for ecologically-friendly farming. In the First 1st Annual Robot Tournament, he made it to the Top 8 finalists before being reprogrammed by Mr. X to take over the world.



* {{Expy}}: To Air Man. Their similarities are strong enough for them to have formed a rivalry because of it.

to:

* {{Expy}}: To Air Man.Airman. Their similarities are strong enough for them to have formed a rivalry because of it.



!!Yamato Man (DWN-048)

to:

!!Yamato Man (DWN-048)!!DWNB-48 Yamatoman



->A Japanese Robot Master made to mimic ancient Japanese war arts in reenactments. When entering the First Annual Robot Tournement, he was reprogrammed for evil purposes.

to:

->A Japanese Robot Master made to mimic ancient Japanese war arts in reenactments. When entering the First 1st Annual Robot Tournement, he was reprogrammed for evil purposes.



* ArmorPiercingAttack: explaining Knight Man's weakness to it.

to:

* ArmorPiercingAttack: explaining Knight Man's Knightman's weakness to it.



* FriendlyRival: To Knight Man.

to:

* FriendlyRival: To Knight Man.Knightman.



!!Freeze Man (DWN-049)

to:

!!Freeze Man (DWN-049)<DWNo.049>



* AssKickingPose: According to VideoGame/MegaManAndBass, he practices them in his free time.

to:

* AssKickingPose: According to VideoGame/MegaManAndBass, ''VideoGame/MegaManAndBass'', he practices them in his free time.



!!Junk Man (DWN-050)

to:

!!Junk Man (DWN-050)<DWNo.050>



!!Burst Man (DWN-051)

to:

!!Burst Man (DWN-051)<DWNo.051>



* {{Expy}}: of Bomb Man in terms of personality.

to:

* {{Expy}}: of Bomb Man Bombman in terms of personality.



!!Cloud Man (DWN-052)

to:

!!Cloud Man (DWN-052)<DWNo.052>



!!Spring Man (DWN-053)

to:

!!Spring Man (DWN-053)<DWNo.053>



!!Slash Man (DWN-054)

to:

!!Slash Man (DWN-054)<DWNo.054>



!!Shade Man (DWN-055)

to:

!!Shade Man (DWN-055)<DWNo.055>



!!Turbo Man (DWN-056)

to:

!!Turbo Man (DWN-056)<DWNo.056>



!!Tengu Man (DWN-057)

to:

!!Tengu Man (DWN-057)(DWNo.057)



!!Astro Man (DWN-058)

to:

!!Astro Man (DWN-058)(DWNo.058)



!!Sword Man (DWN-059)

to:

!!Sword Man (DWN-059)(DWNo.059)



!!Clown Man (DWN-060)

to:

!!Clown Man (DWN-060)(DWNo.060)



!!Search Man (DWN-061)

to:

!!Search Man (DWN-061)(DWNo.061)



!!Frost Man (DWN-062)

to:

!!Frost Man (DWN-062)(DWNo.062)



!!Grenade Man (DWN-063)

to:

!!Grenade Man (DWN-063)(DWNo.063)



!!Aqua Man (DWN-064)

to:

!!Aqua Man (DWN-064)(DWNo.064)



!!Dynamo Man (KGN-001)

to:

!!Dynamo Man (KGN-001)!!KGN.001 Dynamo Man



!!Cold Man (KGN-002)

to:

!!Cold Man (KGN-002)!!KGN.002 Cold Man



!!Ground Man (KGN-003)

to:

!!Ground Man (KGN-003)!!KGN.003 Ground Man



!!Pirate Man (KGN-004)

to:

!!Pirate Man (KGN-004)!!KGN.004 Pirate Man



!!Burner Man (KGN-005)

to:

!!Burner Man (KGN-005)!!KGN.005 Burner Man



!!Magic Man (KGN-006)

to:

!!Magic Man (KGN-006)!!KGN.006 Magic Man



!!Concrete Man (DLN-065)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/65_-_concrete_man_6989.jpg]]

-> Concrete Man is a construction robot built to be the supervisor of dam construction. He is stubborn and will tell off any lazy robots.

-> Weapon: Concrete Shot
-> Weakness: Laser Trident

to:

!!Concrete Man (DLN-065)
!!Galaxy Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/65_-_concrete_man_6989.org/pmwiki/pub/images/72_-_galaxy_man_3562.jpg]]

-> Concrete Galaxy Man is a construction robot built was designed to be work in a space research center where it was his job to instantly calculate the supervisor of dam construction. trajectories for rockets. He is stubborn loves to observe stars and will tell off name any lazy robots.

new ones that he finds.

-> Weapon: Concrete Shot
Black Hole Bomb
-> Weakness: Laser Trident
Concrete Shot



* FlyingSaucer: He's shaped like one.
* RockBeatsLaser: He's weak against wet concrete.
* SpaceMaster: Second Robot Master to be based as something space related.
* UnblockableAttack: Black Hole Bomb sucks in everything. Including those otherwise-invincible mines in Splash Woman's stage, AND even Metools under their hats!
* UnrealisticBlackHole: Black Hole Bomb creates these.
[[/folder]]

!!Concrete Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/65_-_concrete_man_6989.jpg]]

-> Concrete Man is a construction robot built to be the supervisor of dam construction. He is stubborn and will tell off any lazy robots.

-> Weapon: Concrete Shot
-> Weakness: Laser Trident

[[hardline]]



* {{Expy}}: Has an attack pattern akin to Guts Man.
* FriendlyRival: In the Archie Comics series, he competes feverishly with Guts Man on completeing construction projects. They often go out for karaoke and drinks afterwards.

to:

* {{Expy}}: Has an attack pattern akin to Guts Man.
Gutsman.
* FriendlyRival: In the Archie Comics series, he competes feverishly with Guts Man Gutsman on completeing construction projects. They often go out for karaoke and drinks afterwards.



* UnfortunateNames: Applies to his Weapon, the "C.Shot", think about it...

!!Tornado Man (DLN-066)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/66_-_tornado_man_793.jpg]]

-> Before the robot revolt, he was permanently stationed at a weather regulation facility. Dr. Light equipped him with powerful equipment, such as the fans attached to his arm, to allow him to stave off tropical storms.

-> Weapon: Tornado Blow
-> Weakness: Plug Ball

to:

* UnfortunateNames: Applies to his Weapon, the "C.Shot", think Shot" (think about it...

!!Tornado Man (DLN-066)
it)...

!!Splash Woman
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/66_-_tornado_man_793.org/pmwiki/pub/images/67_-_splash_woman_6857.jpg]]

-> Before the robot revolt, he ->A Robot Master that was permanently stationed at a weather regulation facility. Dr. Light equipped him with powerful equipment, such as the fans attached designed to his arm, to allow him to stave rescue victims of sinking ships and beach accidents. She is fond of karaoke bars so she can show off tropical storms.

her singing voice.

-> Weapon: Tornado Blow
Laser Trident
-> Weakness: Plug Ball
Hornet Chaser



* AlwaysAccurateAttack[=/=]UnblockableAttack: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, it only can be used four times before running out of ammo.
* {{Expy}}: Of Sage Harpuia from the ''[[VideoGame/MegaManZero Zero]]'' series.
* BlowYouAway: His tornados can blow you to the ceiling to your doom if you're not careful.
* BossArenaIdiocy: His weakness, the Plug Ball, would normally have a hard time hitting him due to his airborne nature. But he tends to hover close to the ceiling, and the walls of his arena are very conductive...
* WeatherControlMachine: His battle arena is set up like one.

!!Splash Woman (DLN-067)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/67_-_splash_woman_6857.jpg]]

->A Robot Master that was designed to rescue victims of sinking ships and beach accidents. She is fond of karaoke bars so she can show off her singing voice.

-> Weapon: Laser Trident
-> Weakness: Hornet Chaser

[[hardline]]



* TheSmurfettePrinciple: Unless you count the ''6'' manga, where Centaur Man is [[SamusIsAGirl revealed to be female]], she is, so far, the only female Robot Master that is a boss character.

to:

* TheSmurfettePrinciple: Unless you count the ''6'' manga, where Centaur Man Centaurman is [[SamusIsAGirl revealed to be female]], she is, so far, the only female Robot Master that is a boss character.



!!Plug Man (DLN-068)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/68_-_plug_man_5402.jpg]]

-> Plug Man was designed to inspect the quality control in a television factory. He is obsessed with gadgets and loves to browse electronic stores.

-> Weapon: Plug Ball
-> Weakness: Jewel Satellite

to:

!!Plug Man (DLN-068)
!!Hornet Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/68_-_plug_man_5402.org/pmwiki/pub/images/70_-_hornet_man_4431.jpg]]

-> Plug Man was ->A Robot Master designed to inspect manage a flower park. It was his job to pollinate the quality control in a television factory. He is obsessed with gadgets flowers using his vast knowledge of flowers from around the world, and he loves to browse electronic stores.

gardening

-> Weapon: Plug Ball
Hornet Chaser
-> Weakness: Jewel Satellite
Magma Bazooka



* {{Expy}}: To Spark Man.
* ShockAndAwe: Electric type Robot Master.

!!Jewel Man (DLN-069)

to:

* {{Expy}}: To Spark Man.
BeeBeeGun: His Hornet Chaser.
%%* FlunkyBoss
* ShockAndAwe: Electric type Robot Master.

LogicalWeakness: Bugs in real life don't take too well to fire.
* SpearCounterpart: Was originally supposed to be a female robot master called Honey Woman.
* UtilityWeapon: Hornet Chaser can grab items for you, even through walls or other barriers.

!!Jewel Man (DLN-069)Man



!!Hornet Man (DLN-070)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/70_-_hornet_man_4431.jpg]]

->A Robot Master designed to manage a flower park. It was his job to pollinate the flowers using his vast knowledge of flowers from around the world, and he loves gardening

-> Weapon: Hornet Chaser
-> Weakness: Magma Bazooka

to:

!!Hornet Man (DLN-070)
!!Plug Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/70_-_hornet_man_4431.org/pmwiki/pub/images/68_-_plug_man_5402.jpg]]

->A Robot Master -> Plug Man was designed to manage a flower park. It was his job to pollinate inspect the flowers using his vast knowledge of flowers from around the world, quality control in a television factory. He is obsessed with gadgets and he loves gardening

to browse electronic stores.

-> Weapon: Hornet Chaser
Plug Ball
-> Weakness: Magma Bazooka
Jewel Satellite



* BeeBeeGun: His Hornet Chaser.
%%* FlunkyBoss
* LogicalWeakness: Bugs in real life don't take too well to fire.
* SpearCounterpart: Was originally supposed to be a female robot master called Honey Woman.
* UtilityWeapon: Hornet Chaser can grab items for you, even through walls or other barriers.

!!Magma Man (DLN-071)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/71_-_magma_man_5690.jpg]]

-> Magma Man was built to oversee safety operations and manage a geothermal power plant. He is able to withstand incredibly high temperatures and loves to visit hot spas.

-> Weapon: Magma Bazooka
-> Weakness: Tornado Blow

to:

* BeeBeeGun: His Hornet Chaser.
%%* FlunkyBoss
{{Expy}}: To Spark Man.
* LogicalWeakness: Bugs in real life don't take too well to fire.
* SpearCounterpart: Was originally supposed to be a female robot master called Honey Woman.
* UtilityWeapon: Hornet Chaser can grab items for you, even through walls or other barriers.

!!Magma Man (DLN-071)
ShockAndAwe: Electric type Robot Master.

!!Tornado Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/71_-_magma_man_5690.org/pmwiki/pub/images/66_-_tornado_man_793.jpg]]

-> Magma Man Before the robot revolt, he was built permanently stationed at a weather regulation facility. Dr. Light equipped him with powerful equipment, such as the fans attached to oversee safety operations and manage a geothermal power plant. He is able his arm, to withstand incredibly high temperatures and loves allow him to visit hot spas.

stave off tropical storms.

-> Weapon: Magma Bazooka
Tornado Blow
-> Weakness: Tornado Blow
Plug Ball



* AlwaysAccurateAttack[=/=]UnblockableAttack: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, it only can be used four times before running out of ammo.
* {{Expy}}: Of Sage Harpuia from the ''[[VideoGame/MegaManZero Zero]]'' series.
* BlowYouAway: His tornados can blow you to the ceiling to your doom if you're not careful.
* BossArenaIdiocy: His weakness, the Plug Ball, would normally have a hard time hitting him due to his airborne nature. But he tends to hover close to the ceiling, and the walls of his arena are very conductive...
* WeatherControlMachine: His battle arena is set up like one.

!!Magma Man
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/71_-_magma_man_5690.jpg]]

-> Magma Man was built to oversee safety operations and manage a geothermal power plant. He is able to withstand incredibly high temperatures and loves to visit hot spas.

-> Weapon: Magma Bazooka
-> Weakness: Tornado Blow

[[hardline]]



!!Galaxy Man (DLN-072)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/72_-_galaxy_man_3562.jpg]]

-> Galaxy Man was designed to work in a space research center where it was his job to instantly calculate the trajectories for rockets. He loves to observe stars and name any new ones that he finds.

-> Weapon: Black Hole Bomb
-> Weakness: Concrete Shot

[[hardline]]
* FlyingSaucer: He's shaped like one.
* RockBeatsLaser: He's weak against wet concrete.
* SpaceMaster: Second Robot Master to be based as something space related.
* UnblockableAttack: Black Hole Bomb sucks in everything. Including those otherwise-invincible mines in Splash Woman's stage, AND even Metools under their hats!
* UnrealisticBlackHole: Black Hole Bomb creates these.
[[/folder]]
Is there an issue? Send a MessageReason:
Retaining syntax and number system from their respective original appearances (although I couldn\'t find a source for the numbers in Mega Man 9, so I just retained the order they show up in the Challenges).


* SpellMyNameWithAnS: This goes for most of the series, but Of course, this goes for most Robot Masters depending on the appearance, but later games started using spaces.

to:

* SpellMyNameWithAnS: This goes for most of the series, but Of course, this goes for most all Robot Masters depending on in general, but the appearance, but later games started using spaces.
seem to flip-flop on whether or not the Robot Masters should be spelled with spaces in the name. Later games seem to adopt the spaces, with the exception of ''VideoGame/MegaManPoweredUp''.



** BigGuyLittleGuy: In a possible ShoutOut, Cutman is sitting on Gutsman's shoulder in the ending for VideoGame/MegaManPoweredUp.

to:

** BigGuyLittleGuy: In a possible ShoutOut, Cutman is sitting on Gutsman's shoulder in the ending for VideoGame/MegaManPoweredUp.''VideoGame/MegaManPoweredUp''.



** BigGuyLittleGuy: In a possible ShoutOut, Cutman is sitting on Gutsman's shoulder in the ending for VideoGame/MegaManPoweredUp.

to:

** BigGuyLittleGuy: In a possible ShoutOut, Cutman is sitting on Gutsman's shoulder in the ending for VideoGame/MegaManPoweredUp.''VideoGame/MegaManPoweredUp''.



!!DLN-00A Time Man

to:

!!DLN-00A !!DLN00A Time Man



* SpellMyNameWithAnS: Although the ''Mega Man 3'' Robot Masters are considered part of the Doctor Wily Numbers, the game, and some supplementary material, state otherwise, with a RW logo appearing in Magnet Man's stage. The manga ''Mega Man Megamix'' label the Robot Masters as part of the '''DRWN''' ('''D'''octor '''R'''ight and '''W'''ily '''N'''umbers) series, which is an InterfaceSpoiler.

!!Needle Man (DWN-017)

to:

* SpellMyNameWithAnS: Although the ''Mega Man 3'' Robot Masters are considered part of the Doctor Wily Numbers, the game, and some Some supplementary material, state otherwise, material suggests that these robots were a joint creation of Dr. Light and Dr. Wily, with a RW logo even appearing in Magnet Man's stage. However, they are sometimes considered DWN ('''D'''octor '''W'''ily '''N'''umbers), which is an InterfaceSpoiler. The manga ''Mega Man Megamix'' label fixes this by labelling the Robot Masters as part of the '''DRWN''' ('''D'''octor '''R'''ight and '''W'''ily '''N'''umbers) series, which is an InterfaceSpoiler.

!!Needle Man (DWN-017)
series.

!!No.17 Needle Man



!!Magnet Man (DWN-018)

to:

!!Magnet Man (DWN-018)!!No.18 Magnet Man



!!Gemini Man (DWN-019)

to:

!!Gemini Man (DWN-019)!!No.19 Gemini Man



!!Hard Man (DWN-020)

to:

!!Hard Man (DWN-020)!!No.20 Hard Man



!!Top Man (DWN-021)

to:

!!Top Man (DWN-021)!!No.21 Top Man



!!Snake Man (DWN-022)

to:

!!Snake Man (DWN-022)!!No.22 Snake Man



!!Spark Man (DWN-023)

to:

!!Spark Man (DWN-023)!!No.23 Spark Man



!!Shadow Man (DWN-024)

to:

!!Shadow Man (DWN-024)!!No.24 Shadow Man



* PlotHole: Sometimes they are labelled DCN, for Doctor Cossack Number, and other times, they are labelled DWN like most other Robot Masters, even though Dr. Wily did not create them.

!!Bright Man (DWN-025)

to:

* PlotHole: Sometimes they are labelled DCN, for '''D'''octor '''C'''ossack '''N'''umbers, Doctor Cossack Number, and other times, they are labelled DWN like most other Robot Masters, even though Dr. Wily did not create them.

!!Bright Man (DWN-025)!!No.25 Bright Man



!!Toad Man (DWN- 026)

to:

!!Toad Man (DWN- 026)!!No.26 Toad Man



!!Drill Man (DWN-027)

to:

!!Drill Man (DWN-027)!!No.27 Drill Man



* {{Expy}}: Looks an awful lot like Crash Man.

to:

* {{Expy}}: Looks an awful lot like Crash Man.Crashman.



!!Pharaoh Man (DWN-028)

to:

!!Pharaoh Man (DWN-028)!!No.28 Pharaoh Man



* AdaptationalBadass: While already a relatively dangerous boss in the game, he somehow became even ''more'' {{Badass}} in the cheesy, pun-ridden cartoon. [[OnlySaneMan He never did anything silly]], [[HypercompetentSidekick had an aura of competence around him]], [[MegatonPunch could shoot Mega Man all the way to the courtyard]] and topped it all off by, instead of running away like some other robot masters (we're looking at you, Cutman), [[TalkToTheFist punched Megaman in the face]] when the latter stole his main weapon.

to:

* AdaptationalBadass: While already a relatively dangerous boss in the game, he somehow became even ''more'' {{Badass}} in the cheesy, pun-ridden cartoon. [[OnlySaneMan He never did anything silly]], [[HypercompetentSidekick had an aura of competence around him]], [[MegatonPunch could shoot Mega Man all the way to the courtyard]] and topped it all off by, instead of running away like some other robot masters (we're looking at you, Cutman), [[TalkToTheFist punched Megaman Mega Man in the face]] when the latter stole his main weapon. weapon.



!!Ring Man (DWN-029)

to:

!!Ring Man (DWN-029)!!No.29 Ring Man



!!Dust Man (DWN-30)

to:

!!Dust Man (DWN-30)!!No.30 Dust Man



!!Dive Man (DWN-031)

to:

!!Dive Man (DWN-031)!!No.31 Dive Man



* MakingASplash: One of the other two Water Robot Masters. However, his main methods of attacking are with missiles.

to:

* MakingASplash: One of the other two Water water Robot Masters. However, his main methods of attacking are with missiles.



!!Skull Man (DWN-032)

to:

!!Skull Man (DWN-032)!!No.32 Skull Man



!!Gravity Man (DWN-033)

to:

!!Gravity Man (DWN-033)!!DWN.No-33 Gravity Man



-> A robot master that took over an anti-gravity institute under the orders of [[spoiler:Dr. Wily]]. Tends to be extremely humorless.

to:

-> A robot master Robot Master that took over an anti-gravity institute under the orders of [[spoiler:Dr. Wily]]. Tends to be extremely humorless.



!!Wave Man (DWN-034)

to:

!!Wave Man (DWN-034)!!DWN.No-34 Wave Man



!!Stone Man (DWN-035)

to:

!!Stone Man (DWN-035)!!DWN.No-35 Stone Man



!!Gyro Man (DWN-036)

to:

!!Gyro Man (DWN-036)!!DWN.No-36 Gyro Man



!!Star Man (DWN-037)

to:

!!Star Man (DWN-037)!!DWN.No-37 Star Man



* ManOfWealthAndTaste: a self-proclaimed romanticist and lover of Opera
* KillItWithWater: Weak to Wave Man's Water Wave in Mega Man 5.

to:

* ManOfWealthAndTaste: a self-proclaimed romanticist and lover of Opera
opera
* KillItWithWater: Weak to Wave Man's Water Wave in Mega ''Mega Man 5.5''.



!!Charge Man (DWN-038)

to:

!!Charge Man (DWN-038)!!DWN.No-38 Charge Man



* PaperThinDisguise: Dr Wily really, truly meant for him to be a "train spy." He's small enough to fit inside a train, and has a face.

!!Napalm Man (DWN-039)

to:

* PaperThinDisguise: Dr Dr. Wily really, truly meant for him to be a "train spy." He's small enough to fit inside a train, and has a face.

!!Napalm Man (DWN-039)!!DWN.No-39 Napalm Man



!!Crystal Man (DWN-040)

to:

!!Crystal Man (DWN-040)!!DWN.No-40 Crystal Man



* PlotHole: Despite each one being made by a different person, all the robots are listed as DWN series robots.

to:

* PlotHole: Despite each one being made by a different person, all the robots are listed as DWN series robots.robots in supplemental sources.

Added: 15

Changed: 1743

Removed: 514

Is there an issue? Send a MessageReason:
Retaining syntax and number system from their respective original appearances (although I couldn\'t find a source for the numbers in Mega Man 9, so I just retained the order they show up in the Challenges).



!!Cut Man (DLN-003)

to:

\n!!Cut Man (DLN-003)* SpellMyNameWithAnS: This goes for most of the series, but Of course, this goes for most Robot Masters depending on the appearance, but later games started using spaces.

!!No.003 Cutman



-> Like Guts Man, Cut Man isn't a main character, but is one of the robot masters who appears the most often. While Guts Man has been used as a boss most, Cut Man has canonically been in Wily's service the longest of the original six masters.

to:

-> Like Guts Man, Cut Man Gutsman, Cutman isn't a main character, but is one of the robot masters who appears the most often. While Guts Man Gutsman has been used as a boss most, Cut Man more often, Cutman has canonically apparently been in Wily's service the longest of the original six masters.



* KryptoniteIsEverywhere: His greatest weakness is Guts Man's boulders (cause [[LogicalWeakness rock beats scissors, don'cha know.]]) His stage is positively filled with such boulders, despite it supposedly being a warehouse.

to:

* KryptoniteIsEverywhere: His greatest weakness is Guts Man's Gutsman's boulders (cause [[LogicalWeakness rock beats scissors, don'cha know.]]) His stage is positively filled with such boulders, despite it supposedly being a warehouse.



** Ever before then, cutting-related puns were present in the [[WesternAnimation/MegaMan Ruby-Spears cartoon]], with gems such as "Guts Man might be strong, but I'm on the cutting edge!"
** ArchieComics kept the cutting puns coming; Cut Man about a page full of them in his first appearance, and they never stop coming after that.
* SpellMyNameWithAnS: His name was spelled as either Cut Man or Cutman.
** ''WesternAnimation/CaptainNTheGameMaster'' apparently thought it was spelled Cut'''s''' Man.
* StealthPun: Might be a coincidence; in ''1,'' Cut Man takes more damage from the uncharged Mega Buster than any other Robot Master in the franchise (ignoring ''The Wily Wars'' [[VideoGameRemake remake]] and ''2's'' Easy/[[DifficultyByRegion "Normal"]] mode). Mega Man's Japanese name is '''Rock'''man, and Cut Man has a pair of ''scissors'' on his head, [[RockPaperScissors so...]]

to:

** Ever before then, cutting-related puns were present in the [[WesternAnimation/MegaMan Ruby-Spears cartoon]], with gems such as "Guts Man "Gutsman might be strong, but I'm on the cutting edge!"
** ArchieComics kept the cutting puns coming; Cut Man Cutman about a page full of them in his first appearance, and they never stop coming after that.
* SpellMyNameWithAnS: His name was spelled as either Cut Man or Cutman.
**
''WesternAnimation/CaptainNTheGameMaster'' apparently thought heard it was spelled Cut'''s''' Man.
as Cut'''s'''man.
* StealthPun: Might be a coincidence; in ''1,'' Cut Man Cutman takes more damage from the uncharged Mega Buster than any other Robot Master in the franchise (ignoring ''The Wily Wars'' [[VideoGameRemake remake]] and ''2's'' Easy/[[DifficultyByRegion "Normal"]] mode). Mega Man's Japanese name is '''Rock'''man, and Cut Man Cutman has a pair of ''scissors'' on his head, [[RockPaperScissors so...]]



* ThisIsUnforgivable: when playing as Cut Man in ''Powered Up'', he was furious at Wily for what happened to the other Robot Masters.
* ThoseTwoBadGuys: With Guts Man in the cartoon.
** BigGuyLittleGuy: In a possible ShoutOut, Cut Man is sitting on Guts Man's shoulder in the ending for VideoGame/MegaManPoweredUp.

to:

* ThisIsUnforgivable: when playing as Cut Man Cutman in ''Powered Up'', he was furious at Wily for what happened to the other Robot Masters.
* ThoseTwoBadGuys: With Guts Man Gutsman in the cartoon.
** BigGuyLittleGuy: In a possible ShoutOut, Cut Man Cutman is sitting on Guts Man's Gutsman's shoulder in the ending for VideoGame/MegaManPoweredUp.



!!Guts Man (DLN-004)

to:

!!Guts Man (DLN-004)!!No.004 Gutsman



-->'''Guts Man''': "It's a foreman's job to look out for everybody, but sometimes you gotta do what ain't in the blueprints!"

to:

-->'''Guts Man''': -->'''Gutsman''': "It's a foreman's job to look out for everybody, but sometimes you gotta do what ain't in the blueprints!"



** Guts Man seems to have this reputation in-universe too, as Wily refers to him as having strength but no brains if you play as Guts Man in ''Powered Up''. Of course, Wily isn't exactly a nice person, and compared to him, Guts Man ''is'' essentially dumb.
* HeelFaceRevolvingDoor: Fans are generally mixed on what happens to him and Cut Man (and the rest of the original Robot Masters for that matter) after ''1''.

to:

** Guts Man Gutsman seems to have this reputation in-universe too, as Wily refers to him as having strength but no brains if you play as Guts Man Gutsman in ''Powered Up''. Of course, Wily isn't exactly a nice person, and compared to him, Guts Man Gutsman ''is'' essentially dumb.
* HeelFaceRevolvingDoor: Fans are generally mixed on what happens to him and Cut Man Cutman (and the rest of the original Robot Masters for that matter) after ''1''.



* SpellMyNameWithAnS: His name has been written as either Gutsman or Guts Man.
* ThoseTwoBadGuys: With Cut Man in the cartoon.
** BigGuyLittleGuy: In a possible ShoutOut, Cut man is sitting on Guts man's shoulder in the ending for VideoGame/MegaManPoweredUp.

to:

* SpellMyNameWithAnS: His name has been written as either Gutsman or Guts Man.
* ThoseTwoBadGuys: With Cut Man Cutman in the cartoon.
** BigGuyLittleGuy: In a possible ShoutOut, Cut man Cutman is sitting on Guts man's Gutsman's shoulder in the ending for VideoGame/MegaManPoweredUp.



* WeCanRebuildHim: Wily really seems to like Guts Man. This is first hinted at in ''1'', where his image is dotted around the final stretch of castle for no adequately explained reason. He's then rebuilt as a giant tank in ''2'', and in ''7'' he's rebuilt with treads. A number of robots scattered about the sequels also bare more than a passing resemblance to him.

to:

* WeCanRebuildHim: Wily really seems to like Guts Man.Gutsman. This is first hinted at in ''1'', where his image is dotted around the final stretch of castle for no adequately explained reason. He's then rebuilt as a giant tank in ''2'', and in ''7'' he's rebuilt with treads. A number of robots scattered about the sequels also bare more than a passing resemblance to him.



!!Ice Man (DLN-005)

to:

!!Ice Man (DLN-005)!!No.005 Iceman



!!Bomb Man (DLN-006)

to:

!!Bomb Man (DLN-006)!!No.006 Bombman



-> A punk-looking robot master. Built for mine excavation, he was repurposed by Dr. Wily to level cities. Designed to work alongside Guts Man on construction projects, with Bomb Man handling demolition and Guts Man doing the heavy lifting.

to:

-> A punk-looking robot master. Built for mine excavation, he was repurposed by Dr. Wily to level cities. Designed to work alongside Guts Man Gutsman on construction projects, with Bomb Man Bombman handling demolition and Guts Man Gutsman doing the heavy lifting.



* BigDamnHeroes: In ''Super Adventure Rockman'', losing against certain bosses will result in Bomb Man showing up to save Mega Man.

to:

* BigDamnHeroes: In ''Super Adventure Rockman'', losing against certain bosses will result in Bomb Man Bombman showing up to save Mega Man.



* NamesTheSame: In Japan, his name is Videogame/{{Bomberman}}.

to:

* NamesTheSame: In Japan, his name His katakana is identical to Videogame/{{Bomberman}}.



!!Fire Man (DLN-007)

to:

!!Fire Man (DLN-007)!!No.007 Fireman



* CloudCuckooLander: Portrayed in Powered Up as an insane robot whose obsessed with justice even when he isn't being played as.
* DemotedToExtra: In the various animated adaptions, Fire Man tends to appear less and is less important than other Game 1 Robot Masters. He appears less often in games, too.

to:

* CloudCuckooLander: Portrayed in Powered Up ''Powered Up'' as an insane robot whose obsessed with justice even when he isn't being played as.
* DemotedToExtra: In the various animated adaptions, Fire Man Fireman tends to appear less and is less important than other Game 1 Robot Masters. He appears less often in games, too.



!!Elec Man (DLN-008)

to:

!!Elec Man (DLN-008)!!No.006 Elecman



* WeaksauceWeakness[=/=]LogicalWeakness: Although being weak to Cut Man's metal scissors makes sense, Elec Man is often portrayed as serious and focused, while Cut Man tends to be portrayed as kind of goofy.
** It could also be that Elec Man could be related to wires and cutting wires ruins them.

to:

* WeaksauceWeakness[=/=]LogicalWeakness: Although being weak to Cut Man's Cutman's metal scissors makes sense, Elec Man Elecman is often portrayed as serious and focused, while Cut Man Cutman tends to be portrayed as kind of goofy.
** It could also be that Elec Man Elecman could be related to wires and cutting wires ruins them.



!!Time Man (DLN-00A)

to:

!!Time Man (DLN-00A)!!DLN-00A Time Man



-> A robot master created for use in time travel experiments, he is left incomplete due to having insufficient research. Because of this, he tries to act more mature than he really is and is obsessed with perfect time management.

to:

-> A robot master Robot Master created for use in time travel experiments, he is left incomplete due to having insufficient research. Because of this, he tries to act more mature than he really is and is obsessed with perfect time management.



!!Oil Man (DLN-00B)

to:

!!Oil Man (DLN-00B)!!DLN00B Oil Man



-> A robot master built to replenish the oil supply of robots and other machines.

to:

-> A robot master Robot Master built to replenish the oil supply of robots and other machines.



!!Metal Man (DWN-009)

to:

!!Metal Man (DWN-009)!!No.009 Metalman



-> The very first DWN (Doctor Wily Number) robot. Has an unlimited amount of metal saw blades that he can pull from [[HyperspaceArsenal nowhere]], in addition to one more attached to his head. Based off of Cut Man in design, he took over an industrial factory. Tends to be pragmatic.

to:

-> The very first DWN (Doctor Wily Number) robot.Robot Master created solely by Dr. Wily. Has an unlimited amount of metal saw blades that he can pull from [[HyperspaceArsenal nowhere]], in addition to one more attached to his head. Based off of Cut Man Cutman in design, he took over an industrial factory. Tends to be pragmatic.



* SuspiciouslySimilarSubstitute: Originally was this to Cut Man, until DivergentCharacterEvolution took helm.

to:

* SuspiciouslySimilarSubstitute: Originally was this to Cut Man, Cutman, until DivergentCharacterEvolution took helm.



!!Air Man (DWN-010)

to:

!!Air Man (DWN-010)!!No.010 Airman



* ForMassiveDamage; Leaf Shield will do quick work of Air Man.

to:

* ForMassiveDamage; Leaf Shield will do quick work of Air Man.Airman.



!!Bubble Man (DWN-011)

to:

!!Bubble Man (DWN-011)!!No.011 Bubbleman



!!Quick Man (DWN-012)

to:

!!Quick Man (DWN-012)!!No.012 Quickman



-> A lightweight Robot Master made of a precursor to the Bassnium that would later be used by Dr. Wily to create Bass. Crafted from Elec Man's design template. Extremely arrogant and serious, but also likes to go go-karting on occasion.

to:

-> A lightweight Robot Master made of a precursor to the Bassnium that would later be used by Dr. Wily to create Bass. Crafted from Elec Man's Elecman's design template. Extremely arrogant and serious, but also likes to go go-karting on occasion.



* {{Expy}}: More subtle than others, but he takes elements of Cut Man and Elec Man.

to:

* {{Expy}}: More subtle than others, but he takes elements of Cut Man Cutman and Elec Man.Elecman.



!!Crash Man (DWN-013)

to:

!!Crash Man (DWN-013)!!No.013 Crashman



-> A Robot Master armed with drill-tipped time bombs and a body that can resist explosions. Based on the designs of Bomb Man and Guts Man. Is very clumsy.

to:

-> A Robot Master armed with drill-tipped time bombs and a body that can resist explosions. Based on the designs of Bomb Man Bombman and Guts Man.Gutsman. Is very clumsy.



* SpellMyNameWithAnS: Oh boy...some people know him as C'''r'''ash Man, while others know him as C'''l'''ash Man. His name can even be interpreted as C'''ru'''sh Man. It doesn't help that, in the vein of Guts Man, ''none'' of these names have anything but an esoteric connection to his powers or appearance. Since it's romanized as Crash Man in the Japanese version of ''Power Battle'', Crash Man seems to be the intended spelling.

to:

* SpellMyNameWithAnS: Oh boy...some people know him as C'''r'''ash Man, C'''r'''ashman, while others know him as C'''l'''ash Man. C'''l'''ashman. His name can even be interpreted as C'''ru'''sh Man. C'''ru'''shman. It doesn't help that, in the vein of Guts Man, Gutsman, ''none'' of these names have anything but an esoteric connection to his powers or appearance. Since it's romanized Romanized as Crash Man "Clashman" in the Japanese version of and Game Boy game, and "Crashman" in the English NES release and ''Power Battle'', Crash Man seems to be the intended spelling.Battle''.



!!Flash Man (DWN-014)

to:

!!Flash Man (DWN-014)!!No.014 Flashman



* TimeStandsStill[=/=]TimeMaster: Unlike Time Man, who only has the ability to slow down time, Flash Man has the ability to completely stop it.

!!Heat Man (DWN-015)

to:

* TimeStandsStill[=/=]TimeMaster: Unlike Time Man, who only has the ability to slow down time, Flash Man Flashman has the ability to completely stop it.

!!Heat Man (DWN-015)!!No.015 Heatman



-> The games didn't even wait a single game to introduce a second [[KillItWithFire fire-based robot master.]] This one, while more powerful than Fire Man, can only reach full power when he closes his lid. When he blows his lid, he can't aim straight.

to:

-> The games didn't even wait a single game to introduce a second [[KillItWithFire fire-based robot master.]] This one, while more powerful than Fire Man, Fireman, can only reach full power when he closes his lid. When he blows his lid, he can't aim straight.



* ILoveNuclearPower: The source of his heightened power over Fire Man is his nuclear-powered core. Hence the ability Atomic Fire.

to:

* ILoveNuclearPower: The source of his heightened power over Fire Man Fireman is his nuclear-powered core. Hence the ability Atomic Fire.



!!Wood Man (DWN-016)

to:

!!Wood Man (DWN-016)!!No.016 Woodman



* SpellMyNameWithAnS: Although the ''Mega Man 3'' Robot Masters are considered part of the Doctor Wily Numbers, the game, and some supplementary material, state otherwise, with a RW logo appearing in Magnet Man's stage. The manga ''Mega Man Megamix'' label the Robot Masters as part of the '''DRWN''' ('''D'''octor '''R'''ight and '''W'''ily '''N'''umbers) series.
* InterfaceSpoiler: The fact that we use DWN numbers makes it clear that Wily is the villain. Nobody's even aware of the fact that originally it was supposed to be a secret.

to:

* SpellMyNameWithAnS: Although the ''Mega Man 3'' Robot Masters are considered part of the Doctor Wily Numbers, the game, and some supplementary material, state otherwise, with a RW logo appearing in Magnet Man's stage. The manga ''Mega Man Megamix'' label the Robot Masters as part of the '''DRWN''' ('''D'''octor '''R'''ight and '''W'''ily '''N'''umbers) series.
* InterfaceSpoiler: The fact that we use DWN numbers makes it clear that Wily
series, which is the villain. Nobody's even aware of the fact that originally it was supposed to be a secret.
an InterfaceSpoiler.



* AdaptationalBadass: While already a relatively dangerous boss in the game, he somehow became even ''more'' {{Badass}} in the cheesy, pun-ridden cartoon. [[OnlySaneMan He never did anything silly]], [[HypercompetentSidekick had an aura of competence around him]], [[MegatonPunch could shoot Megaman all the way to the courtyard]] and topped it all off by, instead of running away like some other robot masters (we're looking at you, Cut Man), [[TalkToTheFist punched Megaman in the face]] when the latter stole his main weapon.

to:

* AdaptationalBadass: While already a relatively dangerous boss in the game, he somehow became even ''more'' {{Badass}} in the cheesy, pun-ridden cartoon. [[OnlySaneMan He never did anything silly]], [[HypercompetentSidekick had an aura of competence around him]], [[MegatonPunch could shoot Megaman Mega Man all the way to the courtyard]] and topped it all off by, instead of running away like some other robot masters (we're looking at you, Cut Man), Cutman), [[TalkToTheFist punched Megaman in the face]] when the latter stole his main weapon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Expy}}: Of Fighting Fafnir from the ''[[VideoGame/MegaManZero Zero]]'' series.
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None

Added DiffLines:

* BigDamnHeroes: In ''VideoGame/SuperAdventureRockman'', one of them may save Mega Man from destruction if he falls against one of Wily's Robot Masters.
Is there an issue? Send a MessageReason:
Fixing typos


* AdaptationalBadass: While already a relatively dangerous boss in the game, he somehow became even ''more'' {{Badass}} in the cheesy, pun-ridden cartoon. [[OnlySaneMan He never did anything silly]], [[HypercompetentSidekick had an aura of competence around him]], [[MegatonPunch could shoot Megaman all the way to the courtyard]] and topped it all of by, instead of running away like some other robot masters (we're looking at you, Cut Man), [[TalkToTheFist puched Megaman in the face]] when the latter stole his main weapon.

to:

* AdaptationalBadass: While already a relatively dangerous boss in the game, he somehow became even ''more'' {{Badass}} in the cheesy, pun-ridden cartoon. [[OnlySaneMan He never did anything silly]], [[HypercompetentSidekick had an aura of competence around him]], [[MegatonPunch could shoot Megaman all the way to the courtyard]] and topped it all of off by, instead of running away like some other robot masters (we're looking at you, Cut Man), [[TalkToTheFist puched punched Megaman in the face]] when the latter stole his main weapon.
Is there an issue? Send a MessageReason:
None


* LogicalWeakness: In order to reach his heights (or alternatively, because his creator made him out of cheap material), his body is made of a light material, making him extra suspectiple to Gravity Man's Gravity Hold.

to:

* LogicalWeakness: In order to reach his heights (or alternatively, because his creator made him out of cheap material), his body is made of a light material, making him extra suspectiple susceptible to Gravity Man's Gravity Hold.
Is there an issue? Send a MessageReason:
None


* AdaptationalBadass: While already a relatively dangerous boss in the game, he somehow became even ''more'' {{Badass}} in the cheesy, pun-ridden cartoon. [[OnlySaneMan He never did anything silly]], [[HypercompetentSidekick had an aura of competence around him]], [[MegatonPunch could shoot Megaman all the way to the courtyard]] and topped it all of by, instead of running away, [[TalkToTheFist puched Megaman in the face]] when the latter stole his main weapon.

to:

* AdaptationalBadass: While already a relatively dangerous boss in the game, he somehow became even ''more'' {{Badass}} in the cheesy, pun-ridden cartoon. [[OnlySaneMan He never did anything silly]], [[HypercompetentSidekick had an aura of competence around him]], [[MegatonPunch could shoot Megaman all the way to the courtyard]] and topped it all of by, instead of running away, away like some other robot masters (we're looking at you, Cut Man), [[TalkToTheFist puched Megaman in the face]] when the latter stole his main weapon.
Is there an issue? Send a MessageReason:
None


* AdaptationalBadass: He had a backup-weapon in the cartoon: His fist.

to:

* AdaptationalBadass: He had While already a backup-weapon relatively dangerous boss in the cartoon: His fist.game, he somehow became even ''more'' {{Badass}} in the cheesy, pun-ridden cartoon. [[OnlySaneMan He never did anything silly]], [[HypercompetentSidekick had an aura of competence around him]], [[MegatonPunch could shoot Megaman all the way to the courtyard]] and topped it all of by, instead of running away, [[TalkToTheFist puched Megaman in the face]] when the latter stole his main weapon.
Is there an issue? Send a MessageReason:
None


* Crossdresser: His concept art imply this, referred to him as okama (Japanese slang for "transvestite").

to:

* Crossdresser: {{Main/Crossdresser}}: His concept art imply this, referred to him as okama (Japanese slang for "transvestite").
Is there an issue? Send a MessageReason:
fleshing out Jewel Man\'s entry

Added DiffLines:

* AttentionWhore
* CampStraight: Possible since he's ending credits image has him giving a large jewel to Roll.
* Crossdresser: His concept art imply this, referred to him as okama (Japanese slang for "transvestite").
Is there an issue? Send a MessageReason:
None


* GRatedDrug: In the comics, as well as his character card from ''VideoGame/MegaManAndBass,'' his magnetic blasts help him relive stress.

to:

* GRatedDrug: In the comics, as well as his character card from ''VideoGame/MegaManAndBass,'' his magnetic blasts help him relive relieve stress.
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None


* {{Expy}}: WordOfGod states that he was constructed by using Guts Man and Crash Man.

to:

* {{Expy}}: WordOfGod states that he was constructed by using Guts Man and Crash Bomb Man.
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None

Added DiffLines:

* FrankensteinsMonster: Is essentially one. Only made up of robot parts rather than human ones.
Is there an issue? Send a MessageReason:
Removing Airborn Mook entries as, because said characters are bosses, they cannot be mooks.


* AirborneMook



* AirborneMook: trading his lower body for (presumably artificial) clouds, he can't touch the ground unless Mega Man himself knocks him down.



%%* AirborneMook



%%* AirborneMook
%%* EverythingIsAnIPodInTheFuture
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None


-> Weakness: Rain Flush

to:

-> Weakness: Rain FlushFlush ([=MM4=]), Star Crash (GG)



-> Weakness: Napalm Bomb ([=MM5=], MMIV), Noise Crush (MMPF)

to:

-> Weakness: Napalm Bomb ([=MM5=], MMIV), Noise Crush (MMPF)
(MMPF), Napalm Bomb (GG)
Is there an issue? Send a MessageReason:
None


-> Weakness: Drill Bomb (Mega Man 4), Ring Boomerang / Napalm Bomb (Mega Man IV), Water Wave (Game Gear)

to:

-> Weakness: Drill Bomb (Mega Man 4), ([=MM4=]), Ring Boomerang / Napalm Bomb (Mega Man IV), (MMIV), Water Wave (Game Gear)(GG)



-> Weapon: Pharaoh Shot (Mega Man 4 & IV), Pharaoh Wave (Power Fighters)
-> Weakness: Flash Stopper (Mega Man 4 & IV), Crystal Eye (Mega Man IV), Quick Boomerang (Power Fighters)

to:

-> Weapon: Pharaoh Shot (Mega Man 4 & IV), ([=MM4=], MMIV), Pharaoh Wave (Power Fighters)
(MMPF)
-> Weakness: Flash Stopper (Mega Man 4 & IV), ([=MM4=], MMIV), Crystal Eye (Mega Man IV), (MMIV), Quick Boomerang (Power Fighters)
(MMPF)



-> Weakness: Ring Boomerang([=MM4=]), Drill Bomb(MMIII), Plant Barrier(MM:TPB)

to:

-> Weakness: Ring Boomerang([=MM4=]), Drill Bomb(MMIII), Plant Barrier(MM:TPB)
Barrier(MMPB)



-> Weakness: Skull Barrier([=MM4=]), Dust Crusher / Skull Barrier(MMIII), Thunder Beam([=MM2=]:TPF)

to:

-> Weakness: Skull Barrier([=MM4=]), Dust Crusher / Skull Barrier(MMIII), Thunder Beam([=MM2=]:TPF)
Beam(MMPF)



-> Weakness: Charge Kick (Mega Man 5), Mega Buster (Game Gear)

to:

-> Weakness: Charge Kick (Mega Man 5), ([=MM5=]), Mega Buster (Game Gear)
(GG)



-> Weakness: Napalm Bomb (Mega Man 5and IV), Noise Crush (Power Fighters)

to:

-> Weakness: Napalm Bomb (Mega Man 5and IV), ([=MM5=], MMIV), Noise Crush (Power Fighters)
(MMPF)



-> Weakness: Gravity Hold (Mega Man 5), Plant Barrier (Mega Man: The Power Battle and Mega Man 2: The Power Fighters)

to:

-> Weakness: Gravity Hold (Mega Man 5), ([=MM5=]), Plant Barrier (Mega Man: The Power Battle and Mega Man 2: The Power Fighters)
(MMPB, MMPF)



-> Weakness: Water Wave (Mega Man 5), Power Stone (Game Gear)

to:

-> Weakness: Water Wave (Mega Man 5), ([=MM5=]), Power Stone (Game Gear)
(GG)



-> Weakness: Power Stone (Mega Man 5 & IV), Rain Flush (Mega Man IV)

to:

-> Weakness: Power Stone (Mega Man 5 & IV), ([=MM5=], MMIV), Rain Flush (Mega Man IV)(MMIV)



-> Weakness: Crystal Eye (Mega Man 5 and IV), Pharaoh Shot (Mega Man IV), Flash Stopper (Game Gear), Gemini Laser (Power Battle and Power Fighters)

to:

-> Weakness: Crystal Eye (Mega Man 5 and IV), ([=MM5=], MMIV), Pharaoh Shot (Mega Man IV), (MMIV), Flash Stopper (Game Gear), (GG), Gemini Laser (Power Battle and Power Fighters)
(MMPB, MMPF)



-> Weakness: Gyro Attack (Mega Man 5), Charge Kick / Ring Boomerang (Mega Man IV)

to:

-> Weakness: Gyro Attack (Mega Man 5), ([=MM5=]), Charge Kick / Ring Boomerang (Mega Man IV)
(MMIV)



-> Weapon: Centaur Flash (Mega Man 6), Centaur Arrow (Power Fighters)
-> Weakness: Knight Crusher (Mega Man 6), Gyro Attack (Power Fighters)

to:

-> Weapon: Centaur Flash (Mega Man 6), ([=MM6=]), Centaur Arrow (Power Fighters)
(MMPF)
-> Weakness: Knight Crusher (Mega Man 6), ([=MM6=]), Gyro Attack (Power Fighters)
(MMPF)



-> Weakness: Danger Wrap ([=MM7=]), Junk Shield and Scorch Wheel (MM:TPB)

to:

-> Weakness: Danger Wrap ([=MM7=]), Junk Shield and Scorch Wheel (MM:TPB)
(MMPB)



-> Weakness: Freeze Cracker/Scorch Wheel (Mega Man 7), Junk Shield (Power Battle), Dive Missile (Power Fighters)

to:

-> Weakness: Freeze Cracker/Scorch Wheel (Mega Man 7), ([=MM7=]), Junk Shield (Power Battle), (MMPB), Dive Missile (Power Fighters)
(MMPF)



-> Weakness: Wild Coil (Mega Man 7), Slash Claw (Power Battle), Rolling Cutter (Power Fighters)

to:

-> Weakness: Wild Coil (Mega Man 7), ([=MM7=]), Slash Claw (Power Battle), (MMPB), Rolling Cutter (Power Fighters)
(MMPF)



-> Weakness: Noise Crush ([=MM7=]), Junk Shield (MM:TPB)

to:

-> Weakness: Noise Crush ([=MM7=]), Junk Shield (MM:TPB)
(MMPB)
Is there an issue? Send a MessageReason:
Formatting


->Weakness: Gemini Laser (MM3), Top Spin, Air Shooter (MMII)

to:

->Weakness: Gemini Laser (MM3), ([=MM3=]), Top Spin, Air Shooter (MMII)



-> Weakness: Spark Shock, Shadow Blade (MM3), Needle Cannon (MMII)

to:

-> Weakness: Spark Shock, Shadow Blade (MM3), ([=MM3=]), Needle Cannon (MMII)



-> Weakness: Search Snake (MM3), Magnet Missile (MMII)

to:

-> Weakness: Search Snake (MM3), ([=MM3=]), Magnet Missile (MMII)



-> Weakness: Top Spin (MM3), Gemini Laser (MMIII)

to:

-> Weakness: Top Spin (MM3), ([=MM3=]), Gemini Laser (MMIII)



-> Weakness: Pharaoh Shot(MM4, MMIV), Charge Kick(MMIV)

to:

-> Weakness: Pharaoh Shot(MM4, Shot([=MM4=], MMIV), Charge Kick(MMIV)



-> Weakness: Ring Boomerang(MM4), Drill Bomb(MMIII), Plant Barrier(MM:TPB)

to:

-> Weakness: Ring Boomerang(MM4), Boomerang([=MM4=]), Drill Bomb(MMIII), Plant Barrier(MM:TPB)



-> Weakness: Skull Barrier(MM4), Dust Crusher / Skull Barrier(MMIII), Thunder Beam(MM2:TPF)

to:

-> Weakness: Skull Barrier(MM4), Barrier([=MM4=]), Dust Crusher / Skull Barrier(MMIII), Thunder Beam(MM2:TPF)
Beam([=MM2=]:TPF)



-> Weakness: Blizzard Attack (MM6), Gyro Attack (MMPB), Atomic Fire (MMPF)

to:

-> Weakness: Blizzard Attack (MM6), ([=MM6=]), Gyro Attack (MMPB), Atomic Fire (MMPF)



-> Weakness: Danger Wrap (MM7), Junk Shield and Scorch Wheel (MM:TPB)

to:

-> Weakness: Danger Wrap (MM7), ([=MM7=]), Junk Shield and Scorch Wheel (MM:TPB)



-> Weakness: Noise Crush (MM7), Junk Shield (MM:TPB)

to:

-> Weakness: Noise Crush (MM7), ([=MM7=]), Junk Shield (MM:TPB)



-> Weapon: Tornado Hold (MM8), Tengu Blade (MM&B)
-> Weakness: Ice Wave (MM8), Spread Drill (MM&B)

to:

-> Weapon: Tornado Hold (MM8), ([=MM8=]), Tengu Blade (MM&B)
-> Weakness: Ice Wave (MM8), ([=MM8=]), Spread Drill (MM&B)



-> Weapon: Astro Crush (MM8), Copy Vision (MM&B)
-> Weakness: Homing Sniper (MM8), Magic Card (MM&B)

to:

-> Weapon: Astro Crush (MM8), ([=MM8=]), Copy Vision (MM&B)
-> Weakness: Homing Sniper (MM8), ([=MM8=]), Magic Card (MM&B)



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->Weakness: Gemini Laser (3), Top Spin (Gameboy 2 only), Air Shooter (Gameboy 2)

to:

->Weakness: Gemini Laser (3), (MM3), Top Spin (Gameboy 2 only), Spin, Air Shooter (Gameboy 2)(MMII)



-> Weakness: Spark Shock (3), Shadow Blade (3), Needle Cannon (''World 2'')

to:

-> Weakness: Spark Shock (3), Shock, Shadow Blade (3), (MM3), Needle Cannon (''World 2'')(MMII)



-> Weakness: Search Snake (3), Magnet Missile (''World 2'')

to:

-> Weakness: Search Snake (3), (MM3), Magnet Missile (''World 2'')(MMII)



-> Weakness: Top Spin (3), Gemini Laser (''World 3'')

to:

-> Weakness: Top Spin (3), (MM3), Gemini Laser (''World 3'')(MMIII)



-> Weakness: Drill Bomb (4), Ring Boomerang (World 4), Napalm Bomb (World 4)

to:

-> Weakness: Drill Bomb (4), (Mega Man 4), Ring Boomerang (World 4), / Napalm Bomb (World 4)(Mega Man IV), Water Wave (Game Gear)


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-> Weapon: Drill Bomb
-> Weakness: Dive Missile


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-> Weapon: Pharaoh Shot (Mega Man 4 & IV), Pharaoh Wave (Power Fighters)
-> Weakness: Flash Stopper (Mega Man 4 & IV), Crystal Eye (Mega Man IV), Quick Boomerang (Power Fighters)


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-> Weapon: Ring Boomerang
-> Weakness: Pharaoh Shot(MM4, MMIV), Charge Kick(MMIV)


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-> Weapon: Dust Crusher
-> Weakness: Ring Boomerang(MM4), Drill Bomb(MMIII), Plant Barrier(MM:TPB)


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-> Weapon: Dive Missile
-> Weakness: Skull Barrier(MM4), Dust Crusher / Skull Barrier(MMIII), Thunder Beam(MM2:TPF)


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-> Weapon: Skull Barrier
-> Weakness: Dust Crusher


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-> Weapon: Gravity Hold
-> Weakness: Star Crash


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-> Weapon: Water Wave
-> Weakness: Charge Kick (Mega Man 5), Mega Buster (Game Gear)


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-> Weapon: Power Stone
-> Weakness: Napalm Bomb (Mega Man 5and IV), Noise Crush (Power Fighters)


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-> Weapon: Gyro Attack
-> Weakness: Gravity Hold (Mega Man 5), Plant Barrier (Mega Man: The Power Battle and Mega Man 2: The Power Fighters)


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-> Weapon: Star Crash
-> Weakness: Water Wave (Mega Man 5), Power Stone (Game Gear)


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-> Weapon: Charge Kick
-> Weakness: Power Stone (Mega Man 5 & IV), Rain Flush (Mega Man IV)


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-> Weapon: Napalm Bomb
-> Weakness: Crystal Eye (Mega Man 5 and IV), Pharaoh Shot (Mega Man IV), Flash Stopper (Game Gear), Gemini Laser (Power Battle and Power Fighters)


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-> Weapon: Crystal Eye
-> Weakness: Gyro Attack (Mega Man 5), Charge Kick / Ring Boomerang (Mega Man IV)


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-> Weapon: Blizzard Attack
-> Weakness: Flame Blast


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-> Weapon: Centaur Flash (Mega Man 6), Centaur Arrow (Power Fighters)
-> Weakness: Knight Crusher (Mega Man 6), Gyro Attack (Power Fighters)


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-> Weapon: Flame Blast
-> Weakness: Wind Storm


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-> Weapon: Knight Crusher
-> Weakness: Yamato Spear


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-> Weapon: Plant Barrier
-> Weakness: Blizzard Attack (MM6), Gyro Attack (MMPB), Atomic Fire (MMPF)


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-> Weapon: Silver Tomahawk
-> Weakness: Plant Barrier


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-> Weapon: Wind Storm
-> Weakness: Centaur Flash


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-> Weapon: Yamato Spear
-> Weakness: Silver Tomahawk

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-> Weapon: Freeze Cracker
-> Weakness: Junk Shield, Scorch Wheel




-> Weapon: Junk Shield
-> Weakness: Thunder Bolt




-> Weapon: Danger Wrap
-> Weakness: Freeze Cracker , Scorch Wheel




-> Weapon: Thunder Bolt
-> Weakness: Danger Wrap (MM7), Junk Shield and Scorch Wheel (MM:TPB)




-> Weapon: Wild Coil
-> Weakness: Slash Claw




-> Weapon: Slash Claw
-> Weakness: Freeze Cracker/Scorch Wheel (Mega Man 7), Junk Shield (Power Battle), Dive Missile (Power Fighters)




-> Weapon: Noise Crush
-> Weakness: Wild Coil (Mega Man 7), Slash Claw (Power Battle), Rolling Cutter (Power Fighters)




-> Weapon: Scorch Wheel
-> Weakness: Noise Crush (MM7), Junk Shield (MM:TPB)




-> Weapon: Tornado Hold (MM8), Tengu Blade (MM&B)
-> Weakness: Ice Wave (MM8), Spread Drill (MM&B)




-> Weapon: Astro Crush (MM8), Copy Vision (MM&B)
-> Weakness: Homing Sniper (MM8), Magic Card (MM&B)




-> Weapon: Flame Sword
-> Weakness: Water Balloon




-> Weapon: Thunder Claw
-> Weakness: Tornado Hold




-> Weapon: Homing Sniper
-> Weakness: Flame Sword




-> Weapon: Ice Wave
-> Weakness: Flash Bomb




-> Weapon: Flash Bomb
-> Weakness: Thunder Claw




-> Weapon: Water Balloon
-> Weakness: Astro Crush




-> Weapon: Lightning Bolt
-> Weakness: Copy Vision




-> Weapon: Ice Wall
-> Weakness: Lightning Bolt




-> Weapon: Spread Drill
-> Weakness: Remote Mine




-> Weapon: Remote Mine
-> Weakness: Wave Burner



-> A robot who had to burn down forests daily because he was tricked into thinking he would self-destruct if he didn't.

to:

-> A robot who had to burn down forests daily because he Burner Man entered King's army and was ordered to destroy nature. King tricked Burner Man into thinking believing that he would must burn a forest every day or else a self-destruct if he didn't.bomb inside him will explode; this isn't true, but Burner Man continued to burn forests in order to stay alive.

-> Weapon: Wave Burner
-> Weakness: Ice Wall



-> A robot who worked at the circus.

to:

-> A robot who worked at the circus.He was formerly a member of a circus, but he enlisted in King's army in order to show off.

-> Weapon: Magic Card
-> Weakness: Tengu Blade



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-> Weapon: Concrete Shot
-> Weakness: Laser Trident



-> Weapon: Tornado Blow
-> Weakness: Plug Ball



-> Weapon: Laser Trident
-> Weakness: Hornet Chaser



-> Weapon: Plug Ball
-> Weakness: Jewel Satellite



-> Weapon: Jewel Satellite
-> Weakness: Black Hole Bomb



-> Weapon: Hornet Chaser
-> Weakness: Magma Bazooka



-> Weapon: Magma Bazooka
-> Weakness: Tornado Blow



-> Weapon: Black Hole Bomb
-> Weakness: Concrete Shot



-> Weapon: Triple Blade
-> Weakness: Commando Bomb



-> Weapon: Water Shield
-> Weakness: Thunder Wool



-> Weapon: Commando Bomb
-> Weakness: Wheel Cutter



-> Weapon: Chill Spike
-> Weakness: Solar Blaze



-> Weapon: Thunder Wool
-> Weakness: Rebound Striker



-> Weapon: Rebound Striker
-> Weakness: Triple Blade, Mirror Buster



-> Weapon: Wheel Cutter
-> Weakness: Chill Spike



-> Weapon: Solar Blaze
-> Weakness: Water Shield



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Added DiffLines:

The various Robot Masters who serve as the main bosses for the ''VideoGame/MegaManClassic'' series.
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
----
[[foldercontrol]]

[[folder:''Mega Man 1[=/=]Powered Up'' Robot Masters]]
* HeelFaceRevolvingDoor: Dr. Light created these Robots, and thus feels compelled to reprogram them for good every time Dr. Wily reprograms them for evil. Whether they are good or bad in any game is mostly a crapshoot.
* RoboFamily: All of them are considered Mega Man, Roll, and Proto Man's brothers.

!!Cut Man (DLN-003)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/03_-_cut_man_3486.jpg]]

-> Like Guts Man, Cut Man isn't a main character, but is one of the robot masters who appears the most often. While Guts Man has been used as a boss most, Cut Man has canonically been in Wily's service the longest of the original six masters.

->Weapon: Rolling Cutter
->Weakness: Super Arm ([=MM1=], MMPU), Fire Storm (MMI), Leaf Shield (MMPB), Slash Claw (MMPF)
[[hardline]]
* BattleBoomerang: His Rolling Cutter goes back to him.
* BonusBoss: Although not necessarily a difficult one, he makes his way into ''X8'' as a "reward" for getting good scores on Optic Sunflower's courses. He's even in [[{{Retraux}} 8-Bit form]]!
** Also in the SegaSaturn version of ''8'', as an optional battle in Duo's stage.
* ForMassiveDamage: Super Arm will defeat it in two hits. However, in Dr. Wily's Stage, those rocks won't help you.
%%* HeelFaceRevolvingDoor
* KryptoniteIsEverywhere: His greatest weakness is Guts Man's boulders (cause [[LogicalWeakness rock beats scissors, don'cha know.]]) His stage is positively filled with such boulders, despite it supposedly being a warehouse.
** Averted when you face him again in Wily Stage 2. He's the only Robot Master in Mega Man who can't have his main weakness used on him in the rematches, as the blocks are completely absent from the room you fight him in.
* {{Leitmotif}}: If he appears, the theme used for his stage will often start up in some form.
%%* MeaningfulName
* {{Pun}}: He tends to attract scissor puns in general.
** His introduction in ''8'' has at least three puns related to cutting things.
** Ever before then, cutting-related puns were present in the [[WesternAnimation/MegaMan Ruby-Spears cartoon]], with gems such as "Guts Man might be strong, but I'm on the cutting edge!"
** ArchieComics kept the cutting puns coming; Cut Man about a page full of them in his first appearance, and they never stop coming after that.
* SpellMyNameWithAnS: His name was spelled as either Cut Man or Cutman.
** ''WesternAnimation/CaptainNTheGameMaster'' apparently thought it was spelled Cut'''s''' Man.
* StealthPun: Might be a coincidence; in ''1,'' Cut Man takes more damage from the uncharged Mega Buster than any other Robot Master in the franchise (ignoring ''The Wily Wars'' [[VideoGameRemake remake]] and ''2's'' Easy/[[DifficultyByRegion "Normal"]] mode). Mega Man's Japanese name is '''Rock'''man, and Cut Man has a pair of ''scissors'' on his head, [[RockPaperScissors so...]]
** Definitely ''not'' a coincidence. Keiji Inafune decided it would be a good idea to give his game a RockPaperScissors mechanic shortly after he settled on naming his hero Rockman.
* ThisIsUnforgivable: when playing as Cut Man in ''Powered Up'', he was furious at Wily for what happened to the other Robot Masters.
* ThoseTwoBadGuys: With Guts Man in the cartoon.
** BigGuyLittleGuy: In a possible ShoutOut, Cut Man is sitting on Guts Man's shoulder in the ending for VideoGame/MegaManPoweredUp.
* WallJump: in ''Powered Up''.
* WarmupBoss: for the game that started it all.

!!Guts Man (DLN-004)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/04_-_guts_man_8195.jpg]]

-> While not truly a main character, he's been in many of the games so far, normal, modified, or referenced, and is one of the original six robot masters. Unlike what one would expect, he has average intelligence. Incidentally, he enjoys karaoke.

->Weapon: Super Arm
->Weakness: Hyper Bomb ([=MM1=]), Time Slow (MMPU), Crash Bomber (MMPB), Napalm Bomb (MMPF)
[[hardline]]
* BadassCreed: In ''Powered Up''.
-->'''Guts Man''': "It's a foreman's job to look out for everybody, but sometimes you gotta do what ain't in the blueprints!"
* BadassNormal: As far as a Robot Master go. He doesn’t have a HandCannon or any special attacks. Instead he uses his own strength to hurl large boulders at you.
* TheBrute: To the point where he can gain ammunition(boulders) simply by landing from a jump.
** TheBigGuy: For later preferences.
* DishingOutDirt: Somewhat. He's commonly associated with earth, and throws rocks a lot of the time as an attack.
* DumbMuscle: Mostly because of his {{animated|Adaptation}} portrayal. However, ''Powered Up'' reveals that he has average intelligence.
** Guts Man seems to have this reputation in-universe too, as Wily refers to him as having strength but no brains if you play as Guts Man in ''Powered Up''. Of course, Wily isn't exactly a nice person, and compared to him, Guts Man ''is'' essentially dumb.
* HeelFaceRevolvingDoor: Fans are generally mixed on what happens to him and Cut Man (and the rest of the original Robot Masters for that matter) after ''1''.
* {{Leitmotif}}: His original stage theme usually accompanies his direct appearances.
** Also the infamous DUH-NUH!
* SpellMyNameWithAnS: His name has been written as either Gutsman or Guts Man.
* ThoseTwoBadGuys: With Cut Man in the cartoon.
** BigGuyLittleGuy: In a possible ShoutOut, Cut man is sitting on Guts man's shoulder in the ending for VideoGame/MegaManPoweredUp.
* SuperStrength: He can throw boulders much easier then any human can.
* WeCanRebuildHim: Wily really seems to like Guts Man. This is first hinted at in ''1'', where his image is dotted around the final stretch of castle for no adequately explained reason. He's then rebuilt as a giant tank in ''2'', and in ''7'' he's rebuilt with treads. A number of robots scattered about the sequels also bare more than a passing resemblance to him.
** This might have happened again, as [[AllThereInTheManual according to a supplementary manga]] for ''9'', all six of the original Robot Masters were attempting to stop their younger brethren. It should be said that according to this manga (Rockman Megamix), Mega Man never killed his brothers; they were simply reformatted a la ''Powered Up''.
** Which also happens to the new group in the ending of ''9''.

!!Ice Man (DLN-005)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/05_-_ice_man_9542.jpg]]

->The first ice-themed Robot Master, this Eskimo-looking robot was originally built to explore Antarctica, but was re-purposed by Dr. Wily to lay waste to the beaches. May have multiple personalities.

->Weapon: Ice Slasher
->Weakness: Thunder Beam ([=MM1=], MMI), Hyper Bomb (MMPU), Super Arm (MMPB)
[[hardline]]
* AnIcePerson: Ice elemental Robot Master.
* ApologeticAttacker: Before fighting him in ''Powered Up'', the Cadet personality might apologize for following the Officer personality's orders to kill.
* AstonishinglyAppropriateAppearance: He looks like an Inuit and has Ice powers.
* BadassBaritone: Had a suprisingly deep voice in the cartoon.
* DrillSergeantNasty: His officer personality acts like this to his cadet personality.
* EskimoLand: he is certainly designed to look like one.
* ItsAllAboutMe: His Officer personality is arrogant and self centered. His Cadet personality, on the otherhand, is quite the opposite.
* FountainOfExpies: The first of many, many ice-themed robot masters.
* MildlyMilitary: For some reason, his personalities pit him as a soldier and his officer, who talk to each other.
* SlippySlideyIceWorld: Naturally.
** HailfirePeaks: A frosted beach, mind you.
* StealthPun: In ''VideoGame/MegaManPoweredUp'', he has some sort of bi''polar'' disorder.

!!Bomb Man (DLN-006)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/06_-_bomb_man_3820.jpg]]

-> A punk-looking robot master. Built for mine excavation, he was repurposed by Dr. Wily to level cities. Designed to work alongside Guts Man on construction projects, with Bomb Man handling demolition and Guts Man doing the heavy lifting.

->Weapon: Hyper Bomb
->Weakness: Fire Storm ([=MM1=]), Rolling Cutter (MMPU)
[[hardline]]
* BigDamnHeroes: In ''Super Adventure Rockman'', losing against certain bosses will result in Bomb Man showing up to save Mega Man.
* CartoonBomb: His main method of attack. The black part of his body is sometimes depicted as spherical, basically making him a giant cartoon bomb with limbs, a head, and shoulder pads.
* DemotedToExtra: Makes the fewest appearances in the series out of the first game's Robot Masters.
* HammerSpace: Gets his bombs from behind his back, apparently.
* MadBomber: When taking commands from Wily.
* NamesTheSame: In Japan, his name is Videogame/{{Bomberman}}.
* WarmUpBoss: Generally the easiest boss of the first game.

!!Fire Man (DLN-007)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/07_-_fire_man_9852.jpg]]

-> A Robot Master with a torch on his head, and a penchant for [[HotBlooded burning justice!]]. Loves camping and seems to think that he's a [[CowboyCop cop]], despite being designed for waste management.

->Weapon: Fire Storm
->Weakness: Ice Slasher ([=MM1=], MMI, MMPU)
[[hardline]]
* BarrierWarrior: His weapon briefly encases Mega Man in a fire shield.
* BeamSpam: His main method of attack is throwing wall of fire after wall of fire after you in very fast succession.
* CloudCuckooLander: Portrayed in Powered Up as an insane robot whose obsessed with justice even when he isn't being played as.
* DemotedToExtra: In the various animated adaptions, Fire Man tends to appear less and is less important than other Game 1 Robot Masters. He appears less often in games, too.
* FlamingHair: the fact that his main toch is on top of his head gives off this kind of appearance.
* FountainOfExpies: There are a lot of fire-based robot masters in future games.
* HeelFaceRevolvingDoor
* LogicalWeakness: To the Ice Slasher. Water also puts out the flame on his head, which weakens his Fire Storm.
* PlayingWithFire: Associated with Fire.

!!Elec Man (DLN-008)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/08_-_elec_man_6426.jpg]]

-> The extremely prideful, arrogant, and supposedly most rawly powerful robot of the original 8. When reprogrammed by Dr. Wily, he took over an electrical tower and hacked the communication lines. After he is [[HeelFaceRevolvingDoor re-reprogrammed]] into a hero, he becomes more noble but remains arrogant.

->Weapon: Thunder Beam
->Weakness: Rolling Cutter ([=MM1=], MMI), Oil Slider (MMPU), Power Stone (MMPF)
[[hardline]]
* {{Expy}}: The precursor of many electricity-based bosses to come.
* CallingYourAttacks; In the manga, and some side games.
--> '''TAKE THIS! THUNDER BEAAAAAAAAAAM!"
* GivingSomeoneThePointerFinger: extraneous art likes to have him do this a lot, sometimes having him charging up an attack while doing so.
%%* {{Pride}}
%%* LargeHam:
* ShockAndAwe: Uses electricity.
%%* SmugSuper
* RichJerk: Acts like it, but really isn't.
* WeaksauceWeakness[=/=]LogicalWeakness: Although being weak to Cut Man's metal scissors makes sense, Elec Man is often portrayed as serious and focused, while Cut Man tends to be portrayed as kind of goofy.
** It could also be that Elec Man could be related to wires and cutting wires ruins them.

!''Powered Up'' only
!!Time Man (DLN-00A)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/0a_-_time_man_6090.jpg]]

-> A robot master created for use in time travel experiments, he is left incomplete due to having insufficient research. Because of this, he tries to act more mature than he really is and is obsessed with perfect time management.

->Weapon: Time Slow
->Weakness: Thunder Beam
[[hardline]]
* ClockKing: Being a Robot Master based upon time, he a huge obsession with keeping on time.
* [[ColourCodedTimeStop Color-Coded Time Slow]]: His Time Slow tints the screen purple.
* InferioritySuperiorityComplex: Because of his unfinished state, he has this.
* LudicrousPrecision: He can measure time down to at least one hundredth of a second.
* ScheduleFanatic: Always complains about others being too early or too late.
* TimeMaster: He has the ability to slow down time.

!!Oil Man (DLN-00B)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/0b_-_oil_man_2080.jpg]]

-> A robot master built to replenish the oil supply of robots and other machines.

->Weapon: Oil Slider
->Weakness: Fire Storm
[[hardline]]
* {{Bowdlerize}}: Much like [[VideoGame/PokemonRedAndBlue Jynx]] before him, his black "skin" color was changed to blue, and his large pink lips to yellow. However, he still acts like the wacky black guy of the bunch.
** The Mega Man Archie Comics fixed this problem by covering his lips with his scarf.
* DoubleEntendre: He tells Roll that "If you've come for a fill up, you've come to the right place!"
* ScarfOfAsskicking: Lampshades this where he compliments Proto Man's own scarf, before being disappointed that Proto Man won't say anything about his own.
* SlipperySkid: He can use this to his advantage by riding the oil like a surfboard.
%%* UncleTomfoolery
* [[WhatKindOfLamePowerIsHeartAnyway What Kind of Lame Power is Shooting Oil Anyway]]: His weapon. It doesn't help that it can only shoot [[OneBulletAtATime one at a time]] and the oil has to "evaporate" or be used as a surfboard before another one can be used.
[[/folder]]

[[folder: ''Mega Man 2'' Robot Masters]]
* BackFromTheDead: Every single one of them return in Doc Robot bodies in ''[=MM3=]''.

!!Metal Man (DWN-009)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/09_-_metal_man_8566.jpg]]

-> The very first DWN (Doctor Wily Number) robot. Has an unlimited amount of metal saw blades that he can pull from [[HyperspaceArsenal nowhere]], in addition to one more attached to his head. Based off of Cut Man in design, he took over an industrial factory. Tends to be pragmatic.

->Weapon: Metal Blade
->Weakness: Metal Blade ([=MM2=]), Quick Boomerang ([=MM2=]), Crash Bomber ([=MMII=])
[[hardline]]
* CounterAttack: Only attacks you if you attack him, move near him, or after a bit of time passes.
* DeadlyDisc: Metal Blades.
* DenialOfDiagonalAttack: The Metal Blade averts this.
* ExtraOreDinary: Named "Metal Man" and his weapons are metallic.
* ForMassiveDamage: Metal Blade will slaughter this Robot Master.
* HoistByHisOwnPetard: The Metal Blade kills him in one hit on Normal and two hits on Difficult and in the Japanese version.
* InconvenientlyPlacedConveyorBelt: His whole stage is full of them. Even his boss room has one!
* [[InfinityPlusOneSword Infinity Plus One Sawblade]]: not him, but his weapon's ability to fire in eight directions makes the game significantly easier, and a glitch can give one infinite ammo.
* NoSell: Air Shooter, Bubble Lead, Time Stopper, and Leaf Shield.
* RedEyesTakeWarning: His portrait and official art work. The cartoon takes this UpToEleven.
* SuspiciouslySimilarSubstitute: Originally was this to Cut Man, until DivergentCharacterEvolution took helm.
* WarmupBoss: He's a fairly easy boss with a simple pattern. It doesn't help that his weapon is also the best in the game.
* WeaksauceWeakness: is (in)famously weak to his own weapon.

!!Air Man (DWN-010)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/10_-_air_man_9413.jpg]]

-> A Robot Master that attacks using tornadoes. [[ThatOneBoss You cannot]] [[MemeticMutation defeat him.]] Unless you use Leaf Shield, that is.

->Weapon: Air Shooter
->Weakness: Leaf Shield ([=MM2=], [=MMII=]), Super Arm (MMPF)
[[hardline]]
* BlowYouAway: First Robot Master associated with wind and they can blow you to the wall.
%%* BubblyClouds
* {{Cephalothorax}}: his "face" is his entire body. Does that mean the fan is his maw?
%%* DoNotTouchTheFunnelCloud
* ForMassiveDamage; Leaf Shield will do quick work of Air Man.
* NoSell: Metal Blade, Air Shooter, Bubble Lead, Crash Bomber, and Time Stopper don't do anything to him.
* UnblockableAttack: Unusually for this series, he sometimes spits out a series of tornadoes that are too close to be fully dodged without Leaf Shield.
* WeaksauceWeakness: To friggin' leaves, of all things. Apparently it clogs up his air fan. This is the reason Air Man's dislike is leaves.

!!Bubble Man (DWN-011)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/11_-_bubble_man_9139.jpg]]

-> A Robot Master designed for underwater combat. Due to a design flaw, he can only move by jumping on land. He makes up for this by being able to swim gracefully.

->Weapon: Bubble Lead
->Weakness: Metal Blade ([=MM2=]), Quick Boomerang (MMI), Shadow Blade (MMPF)
[[hardline]]
* BubbleGun: One of his weapons.
* ButtMonkey: Dr. Wily can't help but laugh at his way of moving.
* HarpoonGun: One of his other weapons when you fight him.
* LogicalWeakness: Metal Blades can easily pop him.
* MakingASplash: First Water Robot Master and uses bubbles as his main weapon.
* NoSell: Air Shooter, Atomic Fire, Leaf Shield, and Time Stopper don't do anything to him. Using his own weapon will heal him completely.
* SpikesOfDoom: They line the ceiling of his room to punish you if you jump too high.
* UnderwaterBossBattle: first in the series, and Mega Man has to be careful not to jump too high underwater, because of the SpikesOfDoom on the ceiling.

!!Quick Man (DWN-012)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/12_-_quick_man_9815.jpg]]

-> A lightweight Robot Master made of a precursor to the Bassnium that would later be used by Dr. Wily to create Bass. Crafted from Elec Man's design template. Extremely arrogant and serious, but also likes to go go-karting on occasion.

->Weapon: Quick Boomerang
->Weakness: Time Stopper ([=MM2=], MMI), Crash Bomber ([=MM2=]), Air Shooter (MMPF)
[[hardline]]
* BattleBoomerang: Uses the Quick Boomerang.
* BloodKnight: His main purpose was to kill Mega Man.
* {{Expy}}: More subtle than others, but he takes elements of Cut Man and Elec Man.
* ForMassiveDamage: A fully charged Atomic Fire will take out 5/7 of his health, more than his weakness "Time Stopper" (with the exception of Hard Mode). It's a bit hard to time and it consumes a lot of energy.
* FragileSpeedster: You can tell by his name.
* HeroicSacrifice[=/=]TakingTheBullet: In ''Super Adventure Rockman'', he steps in front of a Shadow Blade thrown at Mega Man, ''saving him'', after Mega Man convinces him that Ra Moon is a far greater threat to the world than Wily thinks.
* InASingleBound: Jumps very high.
* NoSell: Metal Blade, Bubble Lead, Quick Boomerang, and Leaf Shield won't lay a scratch on this speedster at all.
* PrecisionGuidedBoomerang: Subverted, as they're really more like homing missiles.
* TheRival: During production of ''2'', the staff had this role in mind for him, which is why on the stage select screen he's the only one who grins and the only one who pokes out of his box.
* SuperSpeed: Just look at his name.
* TimeMaster: Can speed up even further by subtly altering time in the immediate area.
* TooFastToStop: [[RequiredSecondaryPowers He outruns even his own vision]], which is why he's constantly running into walls. Averted in the cartoon, though.

!!Crash Man (DWN-013)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/13_-_crash_man_9647.jpg]]

-> A Robot Master armed with drill-tipped time bombs and a body that can resist explosions. Based on the designs of Bomb Man and Guts Man. Is very clumsy.

->Weapon: Crash Bomber
->Weakness: Air Shooter ([=MM2=], [=MMII=]), Rolling Cutter (MMPB)
[[hardline]]
* {{Expy}}: WordOfGod states that he was constructed by using Guts Man and Crash Man.
* ForMassiveDamage: An Air Shooter will easily blow away this bad boy.
* InASingleBound: Jumps real well, due to being made out of very light materials.
* TheKlutz: Justified, as he has no hands.
** However, in Hitoshi Ariga's ''Mega Man Megamix'' manga, he has hands.
* NoSell: Metal Blade, his own weapon, Time Stopper and Leaf Shield won't do anything to crash this guy's party.
* SpellMyNameWithAnS: Oh boy...some people know him as C'''r'''ash Man, while others know him as C'''l'''ash Man. His name can even be interpreted as C'''ru'''sh Man. It doesn't help that, in the vein of Guts Man, ''none'' of these names have anything but an esoteric connection to his powers or appearance. Since it's romanized as Crash Man in the Japanese version of ''Power Battle'', Crash Man seems to be the intended spelling.
* StuffBlowingUp: Really likes to throw a bunch of bombs.
* ThisIsADrill[=/=]TimeBomb: His weapon is a combination of the two.
* ThrowDownTheBomblet: Bomb Robot Master.

!!Flash Man (DWN-014)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/14_-_flash_man_7599.jpg]]

-> A Robot Master with the ability to stop time.

->Weapon: Time Stopper
->Weakness: Metal Blade ([=MM2=]), Crash Bomber ([=MM2=]), Ice Slasher (MMI), Atomic Fire (MMI)
[[hardline]]
* BaldOfEvil: And he hates wig commercials too!
* NiceToTheWaiter: Treats his subordinates with kindness. However, he treats his equals rather poorly.
* NoSell: Air Shooter, Quick Boomerang, Time Stopper, and Leaf Shield don't do anything at all.
* TheOnlyOneAllowedToDefeatYou: In supplementary manga and materials, he often kills or attacks Robot Masters who he's afraid will kill Mega Man before he can.
* TimeStandsStill[=/=]TimeMaster: Unlike Time Man, who only has the ability to slow down time, Flash Man has the ability to completely stop it.

!!Heat Man (DWN-015)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/15_-_heat_man_527.jpg]]

-> The games didn't even wait a single game to introduce a second [[KillItWithFire fire-based robot master.]] This one, while more powerful than Fire Man, can only reach full power when he closes his lid. When he blows his lid, he can't aim straight.

->Weapon: Atomic Fire
->Weakness: Bubble Lead ([=MM2=], [=MMI=]), Ice Slasher (MMPB)
[[hardline]]
* AstonishinglyAppropriateAppearance: A Fire-based robot master that looks like a cigarette lighter.
* ForMassiveDamage: A Bubble Lead will easily douse this Robot Master.
* GoodSmokingEvilSmoking: Is said to be the only Robot Master that smokes. It helps that he's shaped like a [[AstonishinglyAppropriateAppearance cigarette lighter.]]
* ILoveNuclearPower: The source of his heightened power over Fire Man is his nuclear-powered core. Hence the ability Atomic Fire.
* InfernalRetaliation: His signature attack, when he wreaths himself in fire to charge at you, only occurs when Mega Man hits him, causing him to blow his lid, then close it.
* LethalLavaLand: His stage is a lava sewer.
* LogicalWeakness: To Bubble Lead, a water-based weapon.
* NoSell: Time Stopper and Leaf Shield won't work against him. Crash Bomber and Atomic Fire will HEAL this guy.
* PlayingWithFire: He's a fire-based Robot Master.
* TemporaryPlatform: His stage is infamously chock full of them, while over a bottomless pit.

!!Wood Man (DWN-016)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/16_-_wood_man_433.jpg]]

-> An experimental Robot Master mostly made of wood. He has great physical strength and can summon a barrier of protective leaves.

->Weapon: Leaf Shield
->Weakness: Atomic Fire ([=MM2=], MMPB), Air Shooter ([=MM2=]), Metal Blade ([=MMII=]), Super Arm (MMPB)
[[hardline]]
* FountainOfExpies: The father of all shield based Robot Masters.
* ForMassiveDamage: A correctly timed fully charged Atomic Fire (you have to wait until the Leaf Shield wears out) will incinerate him.
* GreenThumb: Made of wood unlike the others.
* LogicalWeakness: Being made of wood, he doesn't handle cutter and fire-based weaponry well.
* MightyGlacier: Considered a strong Robot Master but is also very slow.
* MiniBoss: Of Search Man's stage in the Saturn version of ''8''.
* NoSell: Bubble Lead, Quick Boomerang, and Time Stopper won't do anything to him. Using his own weapon will completely heal this guy.
* OrbitingParticleShield: The first of many in the series.
* PetalPower: More like leaf power.

[[/folder]]

[[folder:''Mega Man 3'' Robot Masters]]

* HoistByHisOwnPetard: All of them are weak to their own weapons.
* SpellMyNameWithAnS: Although the ''Mega Man 3'' Robot Masters are considered part of the Doctor Wily Numbers, the game, and some supplementary material, state otherwise, with a RW logo appearing in Magnet Man's stage. The manga ''Mega Man Megamix'' label the Robot Masters as part of the '''DRWN''' ('''D'''octor '''R'''ight and '''W'''ily '''N'''umbers) series.
* InterfaceSpoiler: The fact that we use DWN numbers makes it clear that Wily is the villain. Nobody's even aware of the fact that originally it was supposed to be a secret.

!!Needle Man (DWN-017)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/17_-_needle_man_3859.jpg]]

-> A spiky Robot Master co-built by Dr. Wily and Dr. Light. Was intended for work in energy mines.

-> Weapon: Needle Cannon
->Weakness: Gemini Laser (3), Top Spin (Gameboy 2 only), Air Shooter (Gameboy 2)
[[hardline]]
* IronicFear: A needle based robot with a fear of getting his shots. However, he loves knitting and sewing.
%%* {{Cephalothorax}}
* LightningBruiser: Larger than Mega Man yet can move fast and jump high. His weakness, Gemini Laser, moves like molasses.
* MoreDakka: The Needle Cannon is made to be a rapid-fire weapon.
* SpikeShooter: His Needle Cannon shoots pointed projectiles.
* SpikesOfVillainy: Has spikes all over his body, most prominently his head.
* UseYourHead: Can extend the needle-tipped top of his head to spear Mega Man.

!!Magnet Man (DWN-018)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/18_-_magnet_man_2732.jpg]]

-> A magnetic Robot Master co-built by Dr. Wily and Dr. Light.

-> Weapon: Magnet Missile
-> Weakness: Spark Shock (3), Shadow Blade (3), Needle Cannon (''World 2'')
[[hardline]]
* GlassCannon: Two weaknesses and low defenses against other weapons overall.
* GRatedDrug: In the comics, as well as his character card from ''VideoGame/MegaManAndBass,'' his magnetic blasts help him relive stress.
* HomingProjectile: His Magnet Missile shoots forward until it senses an enemy vertically, then changes course to hit them.
* LogicalWeakness: Spark Shot, since electricity disrupts his magnetic forces.
* NoSell: Deflects any attack while pulling Mega Man towards him.

!!Gemini Man (DWN-019)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/19_-_gemini_man_4096.jpg]]

-> A narcissistic Robot Master co-built by Dr. Wily and Dr. Light.

-> Weapon: Gemini Laser
-> Weakness: Search Snake (3), Magnet Missile (''World 2'')
[[hardline]]
* DoppelgangerAttack: For the first half of the battle.
* TheFightingNarcissist: Described as liking to look at himself in mirrors and any other reflective surface.
* MesACrowd: Creates a copy of himself for the first part of the fight.
* ReflectingLaser: His Gemini Laser bounces off walls.
** PainfullySlowProjectile: Moves very slowly, however.
* WhyDidItHaveToBeSnakes: He hates snakes, especially Search Snakes.

!!Hard Man (DWN-020)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/20_-_hard_man_9187.jpg]]

-> A Robot Master co-built by Dr. Wily and Dr. Light made of Ceratanium (Ceramic Titanium).

-> Weapon: Hard Knuckle
-> Weakness: Magnet Missile
[[hardline]]
* GroundPound: Which can freeze Mega Man even if he's in mid-air.
* NoSell: The Mega Buster, Gemini Laser, [[HoistByHisOwnPetard Hard Knuckle]] & Magnet Missile are the only weapons that do damage to him instead of bouncing off of him.
* RocketPunch: it's his weapon, and Mega Man's Hard Knuckle is basically the same thing.
* SuperNotDrowningSkills: Cannot swim. He just walks.
* UnfortunateNames: Just to try say his name with a straight face.
** UnfortunateCharacterDesign: Some also take note of the fact that Hard Man bears a strong resemblance to a beer keg.
* {{Unobtainium}}

!!Top Man (DWN-021)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/21_-_top_man_533.jpg]]

-> A Robot Master co-built by Dr. Wily and Dr. Light. Was originally meant as an interplanetary recon used to search for the resources needed to build Gamma but was later modified for combat.

-> Weapon: Top Spin
-> Weakness: Hard Knuckle
[[hardline]]
* AdaptationalBadass: He's the easiest robot master in the game and has arguably the most ridiculous weapon in the series. In the cartoon he’s a suave womanizer able to flatter Roll and defeat Mega Man singlehandedly. He's also a ''much'' more dangerous boss in ''VideoGame/SuperAdventureRockman''.
* BattleTops: His only attack other than spinning was to throw tops in the air that [[HomingProjectile home in]].
* EverythingsBetterWithSpinning: He's based upon the spinning top.
* FragileSpeedster: Of all the Robot Masters, he has the lowest health, but makes up for it by being invincible half the time.
* LogicalWeakness: Said to be one of the most frail Robot Masters, so it makes sense that Hard Knuckle does a lot of damage to him.
* SpinToDeflectStuff: Invincible when spinning.
* WarmUpBoss: Often recommended as an easy boss to start on.

!!Snake Man (DWN-022)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/22_-_snake_man_9993.jpg]]

-> A Robot Master designed for investigating narrow areas.

-> Weapon: Search Snake
-> Weakness: Spark Shock, Needle Cannon
[[hardline]]
* AbhorrentAdmirer: Depending on how one interprets his ''& Bass'' CD information, his 'liking' Toad Man can either be this or him [[ImAHumanitarian actually wanting to eat the other robot]].
* AnimalJingoism: Has Toad Man as his rival.
* ReptilesAreAbhorrent: first animal-based Boss in the series.
* StalkerWithACrush: Towards Toad Man.
* UnflinchingWalk: Although most Robot Masters have CollisionDamage normally, the majority of Snake Man's strategy is simply pacing back and forth, trying to run into Mega Man. Extraneous material attribute this to incredible tenacity.
* WallCrawl: His weapon crawls along floors and up walls.
* WarmupBoss: The second easiest boss in his game after Top Man due to his simple pattern. He functions as this for the other "weakness group" which Top Man is not a part of.
* [[WhyDidItHaveToBeSnakes Why Did It Have To Be Slugs]]: Uses Snakes as his main weapon.

!!Spark Man (DWN-023)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/23_-_spark_man_2713.jpg]]

-> A Robot Master meant for charging electricity but was modified for combat.

-> Weapon: Spark Shock
-> Weakness: Shadow Blade
[[hardline]]
* AffablyEvil: If his CD Profile in ''Mega Man & Bass'' is any indication.
* TheDitz: Based on his CD information, Spark Man is "forgetful", scatterbrained, and described as having trouble focusing his powers.
* IJustWantToHaveFriends: None of Wily's other robots like him, because he has no hands. He tries his best, though.
* SequelEscalation: Can generate twice the electricity compared to Elec Man, though Elec Man has better focus on his power.
* ShockAndAwe: Spark Shock shoots bolts of electricity.
* SpreadShot: His eight-way burst of electrical sparks.

!!Shadow Man (DWN-024)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/24_-_shadow_man_8544.jpg]]

-> A mysterious Robot Master discovered by and reactivated by Dr. Wily. A master of ninjutsu who throws a deadly shuriken. After Dr. Wily coerces Shadow Man to his side, he takes over a metal smelting facility, in lieu of the fact that there are no fire based robot masters this time. Notably, he has a slightly larger amount of free will than other Robot Masters.

-> Weapon: Shadow Blade
-> Weakness: Top Spin (3), Gemini Laser (''World 3'')
[[hardline]]
* BattleBoomerang: His shuriken return to him.
* DenialOfDiagonalAttack: Aversion. His giant shuriken can be thrown in eight directions. Mega Man's use of it basically ammounted to a nerfed version of the overly powerful Metal Blades.
* {{Expy}}: To Metal Man.
* FrogsAndToads: In some games, he can summon frogs and can even ride on a giant one.
* FuumaShuriken: His Shadow Blade is a very large shuriken.
* LightningBruiser: Very fast, powerful, and is overall more durable than Quick Man (not counting his main weakness).
* {{Ninja}}: He's based upon one.
** [[NinjaPirateZombieRobot Ninja Robot]]: An extraterrestrial ninja robot.
* WeaksauceWeakness: Infamously weak to the often mocked Top Spin.

[[/folder]]

[[folder: ''Mega Man 4'' Robot Masters]]

* PlotHole: Sometimes they are labelled DCN, for Doctor Cossack Number, and other times, they are labelled DWN like most other Robot Masters, even though Dr. Wily did not create them.

!!Bright Man (DWN-025)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/25_-_bright_man_8606.jpg]]

-> A brilliant robot master, designed to run on solar power and to lead Russians on night expeditions. He can stun in a large area with blinding flashes of light, but a little rain will short circuit him.

->Weapon: Flash Stopper
-> Weakness: Rain Flush
[[hardline]]
* BlindingCameraFlash: The basic concept behind his attack.
** LightEmUp, with a bit of TimeMaster mixed in.
* CrouchingMoronHiddenBadass: In the supplementary comic books. In the ''Mega Man Megamix" manga, Bright Man is the only Cossack Bot during the second attack on Cossack's lab to be neither captured nor hurt. He might be goofy looking, but the dude's got some mad skills.
* KillItWithWater: Well, at least it's a LogicalWeakness.
%%* IdeaBulb
%%* InsufferableGenius: AllThereInTheManual
* LogicalWeakness: Water shorts out his bulb.
* TheSmartGuy: Apparently has a lot of ideas, too many, so that it annoys the other robots.
* TimeMaster: Can freeze time in Mega Man 4.
* TimeStandsStill: Using his Flash Stopper does this.
* UnfortunateCharacterDesign. He's noted to look a bit...fatter than most masters.

!!Toad Man (DWN- 026)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/26_-_toad_man_2185.jpg]]

-> An agricultural robot built by Dr. Cossack that specializes in natural sciences and toxins. While he can jump high, taking advantage of his slow movements can bring him down in a snap.

-> Weapon: Rain Flush
-> Weakness: Drill Bomb (4), Ring Boomerang (World 4), Napalm Bomb (World 4)
[[hardline]]
* AlwaysAccurateAttack: But you can easily cancel it.
* AnimalJingoism: Has a minor rivalry with [[WhyDidItHaveToBeSnakes Snake Man]]. Snakes in real life eat toads.
%%** {{Cephalothorax}}
* FrogsAndToads: He's based upon a frog.
* InASingleBound: Being based upon a frog, he can jump quite high.
* LogicalWeakness: The Drill Bomb can penetrate his heavy armor.
* MakingASplash: One of the two Water type Robot Masters of the game.
* MightyGlacier: His attack is unavoidable, but takes very long to start.
* MultiDirectionalBarrage: His Acid Rain, one unleashed, is unavoidable. However, it can be interrupted.
* UnblockableAttack: His Rain Flush, if activated.
* WarmUpBoss: He's ''pathetically easy'' as he is unable to attack if he gets damaged when getting ready for it.
* WeatherControlMachine: he attacks by summoning rain.

!!Drill Man (DWN-027)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/27_-_drill_man_8835.jpg]]

-> A mining and construction robot built by Dr. Cossack. Prefers to live life to the fullest and not worry about tomorrow.
[[hardline]]
* EverybodyHatesMathematics: A major reason he's seen as stupid, seeing as he's meant for construction.
* {{Expy}}: Looks an awful lot like Crash Man.
* FastTunnelling: Digs through the ground.
* LethallyStupid
->''Oops, damaged the gas pipe again.''
* ThisIsADrill: Pretty obvious from his name.
* SplashDamage: Very slight, but it's there.
* SpinToDeflectStuff: His Drill Bombs can knock any projectile out of the way, even Dive Missiles, his weakness!
* TunnelKing: Digs through the ground and his stage is a tunnel
* UseYourHead: In some games, he might try ramming.

!!Pharaoh Man (DWN-028)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/28_-_pharaoh_man_7939.jpg]]

-> An archeologist Robot Master. Is designed like a pharaoh to ward off mysterious pyramid curses. Is quite the lady's man.
[[hardline]]
* AdaptationalBadass: He had a backup-weapon in the cartoon: His fist.
* ArmCannon: Though he doesn't seem to use it in the original game.
* BadassBaritone: He had a deep voice in the cartoon, compared to most robot masters.
* BadassCape: Had one in the cartoon.
* BigEntrance: He enters a room in the cartoon by slamming open a double-door, complete with amplified slamming-sound, back-lighting and ominous music.
* BlindedByTheLight[=/=]DayHurtsDarkAdjustedEyes
* ChargedAttack: His Pharaoh Wave.
* {{Disco}}: His signature pose is reminiscent to the famous Film/SaturdayNightFever pose and his theme music has a disco beat to it.
* TheCasanova: his CD Data mentions that he's a ladies' man.
* GenreSavvy: One of the few in the cartoon to keep on fighting after losing his weapon. Losing your main weapon doesn't mean you're harmless.
* LightningBruiser: He's fast and hits hard.
** He's more a GeniusBruiser in the cartoon. He isn't praticulary fast, but comes across as strong, [[GenreSavvy smart]], and competent.
* PlayingWithFire[=/=]ThePowerOfTheSun: His Pharaoh Shot is made of solar energy.
* RedEyesTakeWarning: Both the artwork, in-game protrait and the cartoon.
* StabTheSky: His signature pose is giving the sky [[GivingSomeoneThePointerFinger a finger stabbing.]]
* WeaksauceWeakness / LogicalWeakness: Given that he takes damage from Bright Man's Flash stopper, it could be deduced that he's WeakenedByTheLight. However, as he's supposed to emulate long-dead Pharaohs and explore dark pyramids, it could be similarly deduced that he's designed for dark environments.

!!Ring Man (DWN-029)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/29_-_ring_man_7288.jpg]]

-> The only Robot Master by Dr. Cossack designed to defeat Mega Man. Not much else to him.
[[hardline]]
* ArmorPiercingAttack: His rings pass through the Skull Shield.
* BattleBoomerang: his RingsOfDeath fly back toward him after hitting the target.
* BloodKnight: Like Quick Man, he was strictly programmed to kill Mega Man.
* TheCameo: Appears as the ''4'' representative of the ''Weapon Archive'' boss of ''10''.
** He also appears in the museum stage of ''7''.
* {{Expy}}: To Metal Man and Shadow Man.

!!Dust Man (DWN-30)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/30_-_dust_man_5482.jpg]]

-> A Robot Master built for sanitation purposes, specifically to inhale (and presumably, compress and destroy) garbage.
[[hardline]]
* ImprobableWeaponUser: Garbage!?
* SpreadShot: Of the exploding shot variety. The Dust Crusher explodes into four pieces when it gets near Mega Man.
* VacuumMouth: Or lack thereof. Uses a vacuum as a main weapon.
* YouNeedABreathMint: Apparently the scent of all the garbage he inhales still linger in his "mouth".

!!Dive Man (DWN-031)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/31_-_dive_man_2387.jpg]]

-> A submarine-based robot built by Dr. Cossack. Used to work for the Russian Navy. He doesn't think kindly of Pirate Man.
[[hardline]]
* HomingProjectile: Dive Missiles.
* {{Irony}}: He's a submarine type Robot Master, but he gets motion sickness pretty easily.
* LogicalWeakness: To Elec Man's Thunder Beam in ''Mega Man 2: The Power Fighters'', since it is indeed dangerous to mix electricity with water.
** WeaksauceWeakness: He's absolutely terrified of garbage, so Dust Man's weapons are effective.
* MakingASplash: One of the other two Water Robot Masters. However, his main methods of attacking are with missiles.
* UnderwaterBossBattle: Fought underwater.

!!Skull Man (DWN-032)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/32_-_skull_man_8666.jpg]]

-> A Robot Master designed by Dr. Cossack for balanced offense and defense combat.
[[hardline]]
* AdaptedOut: The only ''4'' Robot Master to not appear in the Ruby-Spears cartoon.
* [[spoiler:DyingAsYourself: In the ''Megamix'' manga, Skull Man is the first Cossack bot to turn evil. It is not until the very end of the story, with his spine broken, that he comes to his senses.]]
* LeanAndMean: His ''Megamix'' design.
* LuckilyMyShieldWillProtectMe: His Skull Barrier.
* NoSell: Against the Pharaoh Shot entirely.
* OrbitingParticleShield: Uses shields as a weapon.
* {{Pacifist}}: Interestingly, he will not attack, or even ''move'', until the player attacks him.
* SkullForAHead: Ain't called Skull Man for nothing.
* WeaksauceWeakness: The Ring Boomerang can piece his Skull Barrier, but it won't do any increased damage to Skull Man himself. The Dust Crusher, on the other hand, does the exact opposite.

[[/folder]]

[[folder: ''Mega Man 5'' Robot Masters]]
!!Gravity Man (DWN-033)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/33_-_gravity_man_1185.jpg]]

-> A robot master that took over an anti-gravity institute under the orders of [[spoiler:Dr. Wily]]. Tends to be extremely humorless.
[[hardline]]
* GravityMaster: He controls gravity in his stage.
* GravityScrew: Either Mega Man or Gravity Man will have reversed gravity for the fight; he switches it when he's close so that he'll hurt you via CollisionDamage.
* WeaksauceWeakness: Out-of-game characterization gives him a dislike of impractical sciences, such as interstellar travel, which makes him weak to Star Man's star-based shield weapon.

!!Wave Man (DWN-034)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/34_-_wave_man_1019.jpg]]

-> A Robot Master who took control of the water quality administration facility. He is armed with the Water Wave and his harpoon. Unlike Bubble Man, he's just as adept on land.
[[hardline]]
* HarpoonGun: His secondary attack.
* LonersAreFreaks: Anti-social and prone to fits of rage. A bad combination, especially when said loner has a harpoon for an arm.
* MakingASplash: The Water Wave.
* NamesTheSame: The DOS ''Mega Man 3'' also has a Wave Man.
* ProngsOfPoseidon: Type 1
* WeaksauceWeakness: Often ridiculed for being weak against the Charge Kick of all things.
** The Charge Kick is useful because it has invincibility.

!!Stone Man (DWN-035)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/35_-_stone_man_6825.jpg]]

-> A large Robot Master who occupies a mountain in order to assist Gyro Man in conquering the hanging garden. Throws stones at enemies and can jump amazingly high for his size...only to hit the ceiling and break apart.
[[hardline]]
* AstonishinglyAppropriateAppearance: An earth-based robot master that happens to look like a Golem.
* DishingOutDirt: The Power Stone
* {{Golem}}: He's a robot covered in stones that make him seem to be one.
* NoSell: Is invincible when broken apart.
* PullingThemselvesTogether: After breaking apart.

!!Gyro Man (DWN-036)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/36_-_gyro_man_6926.jpg]]

-> A Robot Master who took over a hanging garden for [[spoiler:Dr Wily]] to obtain funding for his evil plans. His main techniques are [[NotQuiteFlight jumping high, hovering (He can't fly)]], and throwing his gyros as [[ThrowingYourSwordAlwaysWorks projectiles.]]
[[hardline]]
* AirborneMook
* BambooTechnology: The helicopter blade attached to his back is bamboo.
* BlowYouAway: The first flying Robot Master and the second Robot Master associated with the sky.
* FuumaShuriken: His propeller can be tossed as one.
* HelicopterPack
* ObviousBeta: In-universe, [[spoiler:Dr. Wily]] cheaped out hugely on him, using substandard materials and giving him a helicopter blade which allows him to hover instead of a jet engine as he originally planned.
* LogicalWeakness: In order to reach his heights (or alternatively, because his creator made him out of cheap material), his body is made of a light material, making him extra suspectiple to Gravity Man's Gravity Hold.

!!Star Man (DWN-037)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/37_-_star_man_1002.jpg]]

-> A very garish extraterrestrial Robot Master that dreams of adventuring the grand frontier of space. Took over an orbital station orbiting around the Earth.
[[hardline]]
* CasanovaWannabe
* ManOfWealthAndTaste: a self-proclaimed romanticist and lover of Opera
* KillItWithWater: Weak to Wave Man's Water Wave in Mega Man 5.
* LogicalWeakness: Stars are made of hot gas and flame. Thus, water should cool him down.
* LuckilyMyShieldWillProtectMe
* OrbitingParticleShield: Star Shield
* RockBeatsCosmic: In one of the Game Gear games, he is instead weak to ROCKS.
* StarPower

!!Charge Man (DWN-038)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/38_-_charge_man_2419.jpg]]

-> A steam locomotive-based Robot Master created to make shipments to Dr. Wily.
[[hardline]]
* BloodKnight: According to the CD database, he has a "bellicose attitude," meaning he's aggressive and eager to fight.
* CoolTrain: His stage, as well as Charge Man himself!
* TheJuggernaut: When he charges at you, [[NoSell he can't be damaged]].
* PaperThinDisguise: Dr Wily really, truly meant for him to be a "train spy." He's small enough to fit inside a train, and has a face.

!!Napalm Man (DWN-039)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/39_-_napalm_man_1409.jpg]]

-> A tank-based robot filled to the brim with military weaponry. Made to protect [[spoiler:Dr. Wily's]] secret weapons factory.
[[hardline]]
* GeniusBruiser: Despite looking like DumbMuscle, he has encyclopedic knowledge of weapons and, according to Mega Man and Bass, is an expert negotiator.
* GunNut: Really likes his weapons. Not surprising as he was built to be a war machine.
* UndyingLoyalty: According to the CD database.
* WeakenedByTheLight: In game appearances after ''5'', he's been weak to Flash Stopper, Pharaoh Shot, and Gemini Laser, which are all light-related weapons.

!!Crystal Man (DWN-040)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/40_-_crystal_man_7582.jpg]]

-> An enigmatic Robot Master made of an unknown kind of crystal. [[spoiler:Dr. Wily]] didn't create him for combat; instead, he was supposed to create crystals to be sold on the black market to finance world domination. Crystal Man was later retrofitted with combat abilities as Mega Man drew closer.
[[hardline]]
* BlingBlingBang
* GemstoneAssault: Crystal Eye
* HyperDestructiveBouncingBall
* MaybeMagicMaybeMundane: Claims to be able to see the future, but nobody knows if he's for real.
* OffscreenVillainDarkMatter: His crystals are sold to make the robot armies.
* {{Unobtanium}}: His crystals, which are expensive.


[[/folder]]

[[folder:''Mega Man 6'' Robot Masters]]
* PlotHole: Despite each one being made by a different person, all the robots are listed as DWN series robots.
* NoSell: Most of the bosses here are immune to Plant Barrier with the exception of Tomahawk Man, who is weak to it.

!!Blizzard Man (DWN-041)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/41_-_blizzard_man_8496.jpg]]

->A Canadian robot master originally made to explore the frozen North and control weather. In Mega Man 6, he attended the First Robot Tournament, where he was reprogrammed by Mr. X for evil.
[[hardline]]
* AstonishinglyAppropriateAppearance: An ice-themed robot master that happens to look like both a snowman and a skier.
* TheCameo: Appeared in the Robot Mueseum in ''Mega Man 7''.
* CanadaEh: One enemy in his stage is a reference to Curling, a sport most commonly played in Canada.
* {{Expy}}: Level-wise, of Ice Man. However, his appearance calls from Air Man and Guts Man.
* AnIcePerson: Second Robot Master to use ice.
* LogicalWeakness: Weak to fire.
* RollingAttack: His second attack involves turning into a snowball to ram Mega Man. During this time, [[SpinToDeflectStuff he is invincible.]]
* {{Snowlems}}: His design is heavily based off a snowman and a skier.

!!Centaur Man (DWN-042)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/42_-_centaur_man_9874.jpg]]

-> A Robot Master that originally worked tending museums and guiding tourists though Greek ruins. Good pals with Tomahawk Man.
[[hardline]]
* TheGambler: AllThereInTheManual
* OurCentaursAreDifferent
* RealityWarper: Extremely downplayed example; he teleports by subtly bending space-time with his blaster.
* SamusIsAGirl: In the Rockman 6 manga, Centuar Man is really a Centaur Woman, harboring a crush towards Knight Man, despite the fact that she is weak to his weapon.
* SpaceMaster
* SpreadShot: His shot explodes into a spread of 7 projectiles after hitting a wall.
* TimeStandsStill: The main use of his Centaur Flash weapon, though Mega Man doesn't use it this way.

!!Flame Man (DWN-043)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/43_-_flame_man_5547.jpg]]

-> A robot created to work at thermal power facilities in the middle east. After making the top eight finals of the First Annual Robot Tournament, he was reprogrammed by Mr. X to take over the world.
[[hardline]]
* ArabianNightsDays: His appearence is based on this trope.
* {{Expy}}: Gameplay wise, of Heat Man.
* PlayingWithFire: He's a robot master based upon fire.
* LogicalWeakness: Flame-based robot doesn't take well to both wind and water weaponry. Which makes him weak to Wind Man's Wind Storm in 6; Pump Man's Water Shield in 10.

!!Knight Man (DWN-044)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/44_-_knight_man_9536.jpg]]

->A Robot Master made specifically for dueling. Has defeated over 1000 robots in combat. When attending the 1st Annual Robot Tournament, he was reprogrammed by Mr. X to take over the world.
[[hardline]]
* EpicFlail
* FriendlyRival: To Yamato Man.
* KnightInShiningArmor: Despite looking like a BlackKnight, he was programmed with such a strong code of honor and chivalry that not even Dr. Wily could program it out.
* LetsFightLikeGentlemen
--> ''"Would you care to step outside?"''
* LuckilyMyShieldWillProtectMe

!!Plant Man (DWN-045)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/45_-_plant_man_8178.jpg]]

-> A Robot Master created as the manager/mascot of the world's greatest botanical garden. After attending the 1st Annual Robot Tournament, he was reporgrammed by Mr. X to take over the world.
[[hardline]]
* GreenThumb: Second Robot Master based on grass, and even has the same type of weapon.
* FlunkyBoss: In ''The Power Battle,'' he summons flying spores with his face on them.
* OrbitingParticleShield
* MoodSwinger: Fluctuates between "sensible" and "depressive."
* PetalPower
* LuckilyMyShieldWillProtectMe

!!Tomahawk Man (DWN-046)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/46_-_tomahawk_man_3399.jpg]]

-> A Native American robot of [[BraidsBeadsAndBuckskins very indeterminate origin]] built specifically for combat. At the First Annual Robot Tournament, Mr. X reprogrammed him to take over the world and placed his base in an Indian reservation. Pretty good friends with Centaur Man.
[[hardline]]
* AnAxeToGrind: Has an axe as one of his attacks.
* BraidsBeadsAndBuckskins: His design.
* FeatherFlechettes: In addition to his tomahawk, he can throw three feathers horizontally as projectiles
* HonorBeforeReason: Like Knight Man, his sense of honor could not be programmed out.
%%* CannotTellALie: in the manual.
* WeaksauceWeakness: As a combat warrior, he cannot comprehend the use of Plant Man's Plant Barrier as anything other than a weapon, and thus takes more damage from it.

!!Wind Man (DWN-047)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/47_-_wind_man_9676.jpg]]

-> A Chinese robot programmed for ecologically-friendly farming. In the First Robot Tournament, he made it to the Top 8 finalists before being reprogrammed by Mr. X to take over the world.
[[hardline]]
* {{Acrofatic}}: He's said to be heavier than most robots, but his jet engine makes him fast.
* {{Expy}}: To Air Man. Their similarities are strong enough for them to have formed a rivalry because of it.
** His weapon is however one of Bubble Lead.
* BlowYouAway: Third Robot Master based on the sky and the second one that uses wind related attacks.
* IKnowKungFu: His character card inexplicably claims he has this, though he has never demonstrated it.

!!Yamato Man (DWN-048)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/48_-_yamato_man_202.jpg]]

->A Japanese Robot Master made to mimic ancient Japanese war arts in reenactments. When entering the First Annual Robot Tournement, he was reprogrammed for evil purposes.
[[hardline]]
* ArmorPiercingAttack: explaining Knight Man's weakness to it.
* AttackDeflector: He spins his spear at the speed of sound.
* BladeOnAStick: One of his main attacks.
* FriendlyRival: To Knight Man.
* {{Samurai}}: Designed as one.
* SpreadShot: His spearhead attack when performed in mid-air.
* [[ThrowingYourSwordAlwaysWorks Throwing Your Spearhead Always Works]]: His main method of attack involves chucking his spearhead at Mega Man. After every attack, he physically walks to get it.

[[/folder]]

[[folder: ''Mega Man 7'' Robot Masters]]

!!Freeze Man (DWN-049)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/49_-_freeze_man_1571.jpg]]

-> A clean-energy producing robot. When Dr. Wily went to jail, Freeze Man was the one to break him out. Has great respect for Ice Man.
[[hardline]]
* AnIcePerson: Ice type Robot Master.
* AssKickingPose: According to VideoGame/MegaManAndBass, he practices them in his free time.
* BringIt: Does this gesture to Mega Man at the start of a fight.
* [[FeedItWithFire Feed It With Freeze Cracker]]: Using his own weapon against him will heal him, [[AsideGlance followed by him looking at you.]]
* PungeonMaster: In supplementary materials, he enjoys making a good ice pun.

!!Junk Man (DWN-050)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/50_-_junk_man_8145.jpg]]

-> A Robot Master designed to collect the material Dr. Wily needs for his armies by raiding power plans and factories. After Dr. Wily went to jail, he assisted in the breakout. With a massive pair of electromagnets, he can collect debris to use as a weapon.
[[hardline]]
* ExtraOreDinary: Made mostly of metal.
* LuckilyMyShieldWillProtectMe: Junk Shield
* OffscreenVillainDarkMatter: He was designed to be a source of this, with Wily's armies being made of stolen steel and reused junk collected on Junk Man's massive electromagnets.
* OrbitingParticleShield: His weapon.

!!Burst Man (DWN-051)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/51_-_burst_man_6225.jpg]]

-> A robot originally created to guard a fireworks-creating chemical plant in Edo City, with similarily themed weaponry. He took over the very plant he protected when Dr. Wily modified his personality. Regardless, he loves doing what he does: blowing up stuff.
[[hardline]]
* {{Expy}}: of Bomb Man in terms of personality.
* FloatingInABubble: Does this to enter the battlefield. His Danger Wrap does this to Mega Man.
* LogicalWeakness: The chemicals inside him don't react too well to [[KillItWithFire fire]] (flammability) or [[KillItWithIce ice]] (low freezing point).
* MadBomber: Even before Dr. Wily changed him, he enjoyed explosions in a very casual way.
* MakingASplash: Associated with water.

!!Cloud Man (DWN-052)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/52_-_cloud_man_5701.jpg]]

-> A middle-eastern style Djinn-like robot, with the power to control weather.
[[hardline]]
* AirborneMook: trading his lower body for (presumably artificial) clouds, he can't touch the ground unless Mega Man himself knocks him down.
* BrilliantButLazy: He could be a lot more powerful if he wanted, but it's so easy to just strike people with lightning bolts from where it's safe.
%%* {{Cephalothorax}}
* PowerFloats: He is the first Robot Master who is capable of floating and also has no legs.
* ShockAndAwe: His Thunder Bolt attack.
* WeatherControlMachine: He can make it rain with strong winds.

!!Spring Man (DWN-053)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/53_-_spring_man_7497.jpg]]

-> A Robot Master made of thousands of springs and is capable of jumping high.
[[hardline]]
* InASingleBound: He ''is'' made up of springs.
** ElementalAbsorption: If attacked with electricity, Spring Man becomes magnetic and can use it to his advantage.
* OneHitKill: Can be instantly killed by a well timed Noise Crush before the fight even begins.
%%* RocketPunch

!!Slash Man (DWN-054)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/54_-_slash_man_6658.jpg]]

-> A clawed Robot Master tasked with clearing forests to help build secret bases for Dr. Wily.
[[hardline]]
* AnimeHair: It is shown.
* {{Expy}}: Of Pluto in the Game Boy ''V''
* WeaksauceWeakness[=/=]LogicalWeakness: Being dinosaur themed, he's cold blooded for absolutely no reason.
** It could be that people of the pre-historic era were pretty much dead when dealing with cold or massive heat.
* WolverineClaws: Even parodied at times.

!!Shade Man (DWN-055)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/55_-_shade_man_9974.jpg]]

-> A vampire robot made for a horror amusement park, whom Dr. Wily stole and reprogrammed. Orignially, he was supposed to use a hypnosis beam to help Dr. Wily gain followers. However, after the equipment instead created [[MakeMeWannaShout sonic booms]], Dr. Wily felt that that was good enough and gave him more thematic powers and mannerisms.
[[hardline]]
* ChargedAttack: Collect-type. His increases his Noise Crush's power by sending out Noise Crush Waves and bouncing them back onto him, which through magic physics shenanigans somehow causes constructive interference.
* ClassicalMovieVampire: Was built with all of the classic trappings: Hates garlic, accent, loves tomato juice, acts wealthy, prone to maniacal laughter.
%%* ElementalAbsorption
* MakeMeWannaShout: Noise Crush

!!Turbo Man (DWN-056)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/56_-_turbo_man_1278.jpg]]

-> A robot Dr. Wily made out of his favorite old car. His ability to transform from car to robot makes him useful for reconnaisance.
[[hardline]]
* CarFu: He charges at Mega Man while in car mode.
* PlayingWithFire: His Scorch Wheel.
* TransformingMecha: he transforms into a CoolCar.

[[/folder]]

[[folder: ''Mega Man 8'' Robot Masters]]
!!Tengu Man (DWN-057)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/57_-_tengu_man_7257.jpg]]

-> A Robot Master stationed in the mountains of Japan.
[[hardline]]
* ArrogantKungFuGuy
%%* AirborneMook
* BlowYouAway: "Kamikaze!"/"Kamaitachi!"
** His Tornado Hold can blow you off the platform.
* {{Samurai}}: At least, he talks like one, most noticed in his "chosen" intro ("Tengu Man de gozaru!") and his use of "[[JapanesePronouns sessha]]" as his first-person pronoun.
* WeCanRebuildHim: Comes back in ''VideoGame/MegaManAndBass'' for revenge.
* {{Youkai}}: Obviously based on the Tengu, and one of his attacks is called "Kamaitachi" (US) or "Kamikaze" (Japan). It's easy to catch if you follow the Japanese phonetics: it's not "kam ih KAH zee", but sounds more like "kahm ee kah ZEH". [[http://www.youtube.com/watch?v=Vm2alNAcoqU See here.]]

!!Astro Man (DWN-058)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/58_-_astro_man_4954.jpg]]

-> A Robot Master stationed in a virtual reality zone somewhere in Europe.
[[hardline]]
* AIBreaker: The Homing Sniper turns him from a difficult boss into the wimp he thinks he is.
* ChekhovsGunman: A prototype of him [[http://megaman.wikia.com/wiki/File:MM7mys-Astro1.gif shows up]] in the background of Spring Man's stage in ''7''.
* CrouchingMoronHiddenBadass: Despite being a coward, he can summon some fierce meteors.
* DoppelgangerAttack: In ''VideoGame/MegaManAndBass''.
* LovableCoward: His quotes.
* PowerFloats: Second Robot Master with no legs but with the capability to float.
* ShrinkingViolet
* WeCanRebuildHim: He returns along with Tengu Man in ''VideoGame/MegaManAndBass''.

!!Sword Man (DWN-059)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/59_-_sword_man_739.jpg]]

-> A Robot Master stationed in a temple in Central Asia. His right arm is a sword that Dr. Wily stole from a museum.
[[hardline]]
* {{BFS}}: His body had to be modified with anti-gravity hardware to even be able to lift the sword.
* DetachmentCombat: Can separate his upper half from his lower half to execute a spinning slash.
* LogicalWeakness[=/=]WeaksauceWeakness: Water Balloons hurt him badly as a fire elemental.
* PlayingWithFire[=/=]FlamingSword: His main weapon.
* WorthyOpponent: Rather honorable, and is just taking orders from Wily.

!!Clown Man (DWN-060)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/60_-_clown_man_7883.jpg]]

-> A Robot Master stationed in a theme park in Australia.
[[hardline]]
* BoringInsult: "Yo, geeky!"
* LogicalWeakness: The Tornado Hold knocks him off his trapeze. If used on the ground, it tangles up his long arms.
* MonsterClown: Pretty much his design.
* RubberMan: His long, stringy arms can be used to grab Mega Man or swing from the trapeze.
* ShockAndAwe: Uses Thunder Claw.

!!Search Man (DWN-061)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/61_-_search_man_6624.jpg]]

-> A Robot Master stationed in an African jungle. Despite having two heads, he was only given one personality.
[[hardline]]
* HomingProjectile: His main weapon.
* LogicalWeakness: The Flame Sword, considering that he hides in bushes.
* MultipleHeadCase: two heads. Wily made the mistake of having them programmed with a single personality.

!!Frost Man (DWN-062)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/62_-_frost_man_3110.jpg]]

-> A Robot Master stationed in Alaska.
[[hardline]]
* AstonishinglyAppropriateAppearance: He looks like an Igloo and has ice powers.
* AnIcePerson: Ice type Robot Master.
* DumbMuscle: VERY dumb, but very powerful and bulky. Also the largest Robot Master in the Mega Man series.
* [[ImAHumanitarian I'm A Robotnitarian]]: A robot example. He wants to turn Mega Man into a popsicle (or a [[http://en.wikipedia.org/wiki/Kakig%C5%8Dri Kakigori]] in the Japanese version) and eat him.
* LogicalWeakness: Explosives like the Flash Bomb can break ice easily.
* MightyGlacier: Huge Robot Master and jumps very slowly.
* SimpletonVoice: in the US release
* YourSizeMayVary: In ''8'', he was gigantic. He was still large when appearing in the Weapons Archive in ''10'', but nowhere near as large.

!!Grenade Man (DWN-063)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/63_-_grenade_man_3700.jpg]]

-> A Robot Master stationed in an ammunition factory in Chile.
[[hardline]]
* CombatSadomasochist: Loves getting hurt. Even says "That felt good!" once you defeat him.
* LogicalWeakness: Thunder Claw deflects his bombs back at him, but hitting him with the Claw itself [[TooKinkyToTorture "hurts"]] him just as much.
* MadBomber: Even more so than the others, since he loves being caught in his own explosions.
* PintsizedPowerhouse: One of the smallest Robot Masters in the series, but he can really pack a punch.

!!Aqua Man (DWN-064)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/64_-_aqua_man_2622.jpg]]

-> A Robot Master stationed in an underwater laboratory east of Madagascar.
[[hardline]]
* AmbiguouslyGay: Due to his mannerisms and dialogue.
-> "I'm Aqua Man, but you can call me Handsome Man!"
* EverythingsBetterWithRainbows: His intro has his name spelled in a rainbow.
* MakingASplash: Water type Robot Master with a ridiculous voice and weapon.
* NamesTheSame: Shares his name with a certain [[{{Comicbook/Aquaman}} superhero]].

[[/folder]]

[[folder: ''Mega Man & Bass'' Robot Masters]]
!!Dynamo Man (KGN-001)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k1_-_dynamo_man_441.jpg]]

-> A robot who used to be a power plant guide.
[[hardline]]
* {{Expy}}: Uses Grenade Man's stage design.
* HealThyself: When low on health, he plugs himself into a generator and will heal to full health if the generator isn't destroyed.
* ShockAndAwe: Complete with a generator that allows himself to heal.
* WalkingWasteland: King made his body too hazardous for lifeforms to come near.

!!Cold Man (KGN-002)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k2_-_cold_man_880.jpg]]

-> A robot who preserved dinosaur DNA by freezing it until King made him a personal guard.
[[hardline]]
* AnIcePerson: Another ice elemental Robot Master.
* {{Expy}}: Of Ice Man and Frost Man. Also uses Frost Man's stage design.
* [[FeedItWithFire Feed It With Ice Wall]]: Using his own weapon against him will heal him.
* StoneWall: He fights more defensively, relying on blocking your attacks with Ice Wall and slowing you down with Cold Mists [[TurnsRed when low on health]]. Also, without the proper upgrades, you'll run out of Lightning Bolt before you kill him.

!!Ground Man (KGN-003)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k3_-_ground_man_7767.jpg]]

-> An excavation robot who was created for finding valuable minerals, though he keeps some of them for himself.
[[hardline]]
* {{Expy}}: Of Drill Man, who he was even named at first.
** Uses Sword Man's stage design.
* GeniusBruiser: One of the strongest Robot Masters and is a deep thinker.
* HoistByHisOwnPetard: In the manga, he was beaten by his own drill.
* ThisIsADrill: In addition to his Spread Drill, he can burrow into the ceiling and summon a massive drill.

!!Pirate Man (KGN-004)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k4_-_pirate_man_3869.jpg]]

-> A robot who was designed for attacking ships and plundering cargo.
[[hardline]]
* {{Expy}}: Uses Aqua Man's stage design.
* MixAndMatch: An explosive and water themed Robot Master. Makes sense for a modern day pirate.
* MakingASplash: Encases himself in a bubble and bounces around in the water.
* NinjaPirateZombieRobot: A pirate robot.
* UnderwaterBossBattle: Fought underwater.

!!Burner Man (KGN-005)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k5_-_burner_man_1118.jpg]]

-> A robot who had to burn down forests daily because he was tricked into thinking he would self-destruct if he didn't.
[[hardline]]
* {{Expy}}: Uses Search Man's stage design.
* FireBreathingWeapon: One of his attacks is styled as if it was breathing fire.
* PlayingWithFire: Fire type Robot Master.
* PuzzleBoss: He must be pushed into the spikes with Ice Wall when he's on the floor, as the Walls themselves do little damage in comparison.
* PyroManiac: Very crazy and associated with fire.
* SlasherSmile: In his artwork.

!!Magic Man (KGN-006)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k6_-_magic_man_5144.jpg]]

-> A robot who worked at the circus.
[[hardline]]
* {{Expy}}: Uses Clown Man's stage. Even has the same mini-boss (but with different behaviors).
* ImprobableWeaponUser: Throws [[DeathDealer cards]].
* HartmanHips: A rare male example, just look at them!
* LifeDrain: His Magic Cards can steal your energy if they hit.
* StageMagician: The only Magician Robot Master as of this day.
* StealthPun: His weakness to Tengu Blade is a reference to "cutting the cards."
[[/folder]]

[[folder:''Mega Man 9 Robot Masters'']]
* HeelFaceTurn: [[spoiler:What happens to the robots after Wily is defeated.]]
* FaceHeelTurn: [[spoiler:Robots made by Dr. Light, got conned by Dr. Wily.]]
* YouHaveOutlivedYourUsefulness: Every one of these robots were scheduled to be scrapped becuase the Goverment had decided to enact limited life spans on robots.

!!Concrete Man (DLN-065)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/65_-_concrete_man_6989.jpg]]

-> Concrete Man is a construction robot built to be the supervisor of dam construction. He is stubborn and will tell off any lazy robots.

[[hardline]]
* ArmorPiercingAttack: His Concrete Shot neutralizes a number of defenses.
* {{Expy}}: Has an attack pattern akin to Guts Man.
* FriendlyRival: In the Archie Comics series, he competes feverishly with Guts Man on completeing construction projects. They often go out for karaoke and drinks afterwards.
* ImprovisedPlatform: His weapon creates them.
* UnfortunateNames: Applies to his Weapon, the "C.Shot", think about it...

!!Tornado Man (DLN-066)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/66_-_tornado_man_793.jpg]]

-> Before the robot revolt, he was permanently stationed at a weather regulation facility. Dr. Light equipped him with powerful equipment, such as the fans attached to his arm, to allow him to stave off tropical storms.

[[hardline]]
* AlwaysAccurateAttack[=/=]UnblockableAttack: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, it only can be used four times before running out of ammo.
* {{Expy}}: Of Sage Harpuia from the ''[[VideoGame/MegaManZero Zero]]'' series.
* BlowYouAway: His tornados can blow you to the ceiling to your doom if you're not careful.
* BossArenaIdiocy: His weakness, the Plug Ball, would normally have a hard time hitting him due to his airborne nature. But he tends to hover close to the ceiling, and the walls of his arena are very conductive...
* WeatherControlMachine: His battle arena is set up like one.

!!Splash Woman (DLN-067)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/67_-_splash_woman_6857.jpg]]

->A Robot Master that was designed to rescue victims of sinking ships and beach accidents. She is fond of karaoke bars so she can show off her singing voice.

[[hardline]]
* ActionGirl: Her job is to rescue victims of shipwrecks and beach accidents.
* ArmorPiercingAttack: Her Laser Trident can destroy Concrete Man's blocks.
* TheBeastmaster: Summons sea creatures to aid her in battle.
* DistaffCounterpart: Was originally going to be a male robot master called Ocean Man.
* {{Expy}}: Of Fairy Leviathan from the ''[[VideoGame/MegaManZero Zero]]'' series.
* GlassCannon: Outside of instant death hits, Laser Trident is the most damaging attack to Mega Man in the ninth game. On the other hand, the Mega Buster inflicts two units of damage on per shot on Splash Woman, whereas it only inflicts one unit of damage to the other Robot Masters.
* OurMermaidsAreDifferent: She's a robot mermaid.
* SirensAreMermaids: She controls her fishy friends through singing and enjoys karaoke.
* TheSmurfettePrinciple: Unless you count the ''6'' manga, where Centaur Man is [[SamusIsAGirl revealed to be female]], she is, so far, the only female Robot Master that is a boss character.
* MakingASplash: A water related Robot Master, but with a powerful trident similar to [[MegaMan3 Hard Knuckle]] as a weapon.

!!Plug Man (DLN-068)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/68_-_plug_man_5402.jpg]]

-> Plug Man was designed to inspect the quality control in a television factory. He is obsessed with gadgets and loves to browse electronic stores.

[[hardline]]
* {{Expy}}: To Spark Man.
* ShockAndAwe: Electric type Robot Master.

!!Jewel Man (DLN-069)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/69_-_jewel_man_5411.jpg]]

-> Jewel Man was designed to work in a diamond mine where he was in charge of cutting and polishing rocks with dexterity. He likes to receive attention and collect shiny things.

[[hardline]]
* GemstoneAssault: Uses jewels as his main method of attack.
* OrbitingParticleShield: Jewel Satellite.

!!Hornet Man (DLN-070)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/70_-_hornet_man_4431.jpg]]

->A Robot Master designed to manage a flower park. It was his job to pollinate the flowers using his vast knowledge of flowers from around the world, and he loves gardening

[[hardline]]
* BeeBeeGun: His Hornet Chaser.
%%* FlunkyBoss
* LogicalWeakness: Bugs in real life don't take too well to fire.
* SpearCounterpart: Was originally supposed to be a female robot master called Honey Woman.
* UtilityWeapon: Hornet Chaser can grab items for you, even through walls or other barriers.

!!Magma Man (DLN-071)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/71_-_magma_man_5690.jpg]]

-> Magma Man was built to oversee safety operations and manage a geothermal power plant. He is able to withstand incredibly high temperatures and loves to visit hot spas.

[[hardline]]
* ChargedAttack: Magma Bazooka.
* MagmaMan: The TropeNamer.
* PlayingWithFire: Yet another fire-based Robot Master.

!!Galaxy Man (DLN-072)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/72_-_galaxy_man_3562.jpg]]

-> Galaxy Man was designed to work in a space research center where it was his job to instantly calculate the trajectories for rockets. He loves to observe stars and name any new ones that he finds.

[[hardline]]
%%* AirborneMook
%%* EverythingIsAnIPodInTheFuture
* FlyingSaucer: He's shaped like one.
* RockBeatsLaser: He's weak against wet concrete.
* SpaceMaster: Second Robot Master to be based as something space related.
* UnblockableAttack: Black Hole Bomb sucks in everything. Including those otherwise-invincible mines in Splash Woman's stage, AND even Metools under their hats!
* UnrealisticBlackHole: Black Hole Bomb creates these.
[[/folder]]

[[folder: ''Mega Man 10 Robot Masters'']]

* PlotHole: Like ''6'', despite it is unknown as to whether Wily made them or not, they're all listed as [=DWNs=].

!!Blade Man (DWN-073)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/73_-_blade_man_1019.jpg]]

-> Blade Man was the guide to an ancient castle before the Roboenza incident. The castle's lord had a fascination with swords, which inspired the robot's design. He has an encyclopedic knowledge about weapons and swords, and can speak on the subject for a very long time.

[[hardline]]
* SpreadShot: Can fire three to five swords depending on what difficulty you play.
* ThrowingYourSwordAlwaysWorks: Throws multiple swords.
* CeilingCling: Can fire swords from the ceiling.
* WallCrawl: Crawls on walls as a method of battle.
** SteppingStoneSword: Except he is his own sword!

!!Pump Man (DWN-074)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/74_-_pump_man_4576.jpg]]

-> Before the Roboenza incident Pump Man worked at a wastewater treatment plant, purifying the water that came through. He also volunteered his time to wash graffiti off of walls in the neighborhood. Pump Man has also been described as a "neat freak."

[[hardline]]
* MakingASplash: A water type Robot Master with a water type weapon.
** OrbitingParticleShield: A shield one at that.
* ReverseShrapnel: He can send out his shield in a spiraling motion.

!!Commando Man (DWN-075)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/75_-_commando_man_3362.jpg]]

-> Before contracting Roboenza, Commando Man was a mine-sweeping robot who used remote detonation techniques to clear minefields all over the world. It is also said that he enjoys tasting oil from the various countries he visits.

[[hardline]]
* DevelopmentGag: Commando Man was Search Man's original name.
* PlayerGuidedMissile: Commando Bomb, when obtained by the player.
* GroundPound: Like Hard Man, his Ground Pound can stun you.
* ShiftingSandLand: His stage is implied to be of a Middle Eastern persuasion.
* WalkingArmory: a better example of a humanoid tank than Napalm Man.

!!Chill Man (DWN-076)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/76_-_chill_man_7848.jpg]]

->Chill Man's primary job as an arctic natural observation robot was to stop glacial melting caused by global warming. He enjoys photography and uses photos of his experiences in the arctic to raise awareness on the Internet of the importance of nature.

[[hardline]]
* AnIcePerson: An ice type Robot Master.
* NatureHero: Before going insane, he was dedicated to taking photos of melting ice caps to raise awareness of global warming.
* SpikesOfDoom: Chill Spike creates these.

!!Sheep Man (DWN-077)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/77_-_sheep_man_8183.jpg]]

->Originally a sheep herding robot, he left that job to work in the static resistance test division of a circuit board manufacturer after one day noticing static build-up on his wool. Being easily bored, however, he considered changing jobs again before he became infected with Roboenza.

[[hardline]]
* ShockAndAwe: Electric type Robot Master.
* ShoutOut: To ''Literature/DoAndroidsDreamOfElectricSheep''.
* WhyDoYouKeepChangingJobs: He was built to be a sheep herder, but then became a static cling tester at a linoleum factory. Then he changed to an unknown job, where he was afflicted with Roboenza.

!!Strike Man (DWN-078)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/78_-_strike_man_7831.jpg]]

->He was a batting-practice robot for a stadium before he malfunctioned due to Roboenza. In one incident, he purposely hit a batter that he disliked with a very powerful fastball, sending him to the hospital. He also gets upset when he gives up too many hits.

[[hardline]]
* BeTheBall: He's based off a baseball.
* {{Expy}}: Bear a striking resemblance to Blizzard Man.
* HyperDestructiveBouncingBall[=/=]PinballProjectile: Both in one. After throwing the Rebound Striker, it will bounce all over the place but head towards Mega Man on the final bounce.

!!Nitro Man (DWN-079)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/79_-_nitro_man_156.jpg]]

-> He is a stunt robot who has appeared in many movies and TV shows. He is willing to do whatever stunts he is asked regardless of the risks. Nitro Man is also the president of a robot stunt club which has sixty members.

[[hardline]]
* DynamicEntry: He's the only Robot Master in ''10'' to not enter the boss in the normal fashion, i.e., fall down from the ceiling, instead he jumps across the room in bike form. Then stops and transforms into humanoid form.
* TransformingMecha: transforms into a CoolBike.

!!Solar Man (DWN-80)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/80_-_solar_man_4964.jpg]]

-> Solar Man worked in a sunlight research lab before he went berserk from Roboenza. In his spare time he developed a "Solar Workout" plan which has had little success.

[[hardline]]
* EnergyAbsorption: Of Mega Buster pellets.
* PlayingWithFire: Fire type Robot Master.
* PowerOfTheSun: Uses Solar Energy as a means of attack. [[spoiler:The Ring Man of the Weapon Archives is also weak against his weapon, as he was weak to Pharaoh Man's Pharaoh Shot in Mega Man 4, which was also a similar element]].
[[/folder]]
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