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Actually, his twitter romanized his name this...


!!!Voiced by: Yohei Matsumota (Japanese, male), Creator/TomoyoTakayanagi (Japanese, female)

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!!!Voiced by: Yohei Matsumota Matsuoka (Japanese, male), Creator/TomoyoTakayanagi (Japanese, female)
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* GlassCannon: Especially after 5th job, they're actually able to outpace their bossing specialist cousins the Night Walkers in terms of their burst damage potential, but without much in terms of a defensive vocabulary, surviving until the next burst is ready can be tricky.
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* BoringButPractical: The ''Ignition'' revamp removes all their various stance attacks and simply gives them a single evovling skill used in all four jobs, which gives them more consistency when combined with them being granted access to Equinox Cycle much earlier.

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Up To Eleven is a defunct trope


* LifeDrain: Lord of Darkness passively provides this, Dark Third takes this UpToEleven for its duration.

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* LifeDrain: Lord of Darkness passively provides this, Dark Third takes this UpToEleven up a notch for its duration.



* MoreDakka: Hurricane and Arrow Blaster, Covering Fire to a lesser extent.
** Taken UpToEleven with 5th job skills.

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* MoreDakka: Hurricane and Arrow Blaster, Covering Fire to a lesser extent.
**
extent. Taken UpToEleven up a notch with 5th job skills.



* OneHitPolyKill: Piercing Shot, their best mobbing skill, gets stronger when it attacks more enemies. High Speed Shot takes this UpToEleven

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* OneHitPolyKill: Piercing Shot, their best mobbing skill, gets stronger when it attacks more enemies. High Speed Shot takes this UpToElevenup a notch.



* TheGambler: They gain the Roll of the Dice skill, which gives them a random buff depending on which number they roll (unless it's 1...) Taken UpToEleven in the 4th job where you can roll TWO dice for more buffs. Hyper Skills can take it UpToEleven even more by adding the [[AwesomeButImpractical chance to roll 7]] And 5th job takes it a step further by giving them a ''third'' loaded die to use, which lets them roll whatever number they want in addition to the other two.

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* TheGambler: They gain the Roll of the Dice skill, which gives them a random buff depending on which number they roll (unless it's 1...) Taken UpToEleven in In the 4th job where job, you can roll TWO dice for more buffs. Hyper Skills can take it UpToEleven even more by adding add the [[AwesomeButImpractical chance to roll 7]] And 5th job takes it a step further by giving them a ''third'' loaded die to use, which lets them roll whatever number they want in addition to the other two.



* StanceSystem: The Falling Moon stance reduces attack power, but increases critical rate and the number of hits attacks make while the Rising Sun stance increases attack power and attack speed instead. Equinox Cycle stacks both effects together and makes skills alternate between their Rising Sun and Falling Moon versions. 5th Job's Celestial Dance takes things UpToEleven and summons a phantom of the player that uses the opposite stance skills when the player does, essentially allowing them to use both stances at the exact same time.

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* StanceSystem: The Falling Moon stance reduces attack power, but increases critical rate and the number of hits attacks make while the Rising Sun stance increases attack power and attack speed instead. Equinox Cycle stacks both effects together and makes skills alternate between their Rising Sun and Falling Moon versions. 5th Job's Celestial Dance takes things UpToEleven and summons a phantom of the player that uses the opposite stance skills when the player does, essentially allowing them to use both stances at the exact same time.



* FantasticNuke: Towering Inferno, which creates a towering pillar of fire at your location. Cataclysm takes this UpToEleven by dropping a large fireball to burn all enemies in area.

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* FantasticNuke: Towering Inferno, which creates a towering pillar of fire at your location. Cataclysm takes this UpToEleven by dropping drops a large fireball to burn all enemies in area.



In the ''Cygnus Returns'' update, they are the second Cygnus Knights class to receive a major rework, losing their famous TransformationSequence and having their FairyCompanion downgraded to an AssistCharacter, but getting a BattleAura, ScarfOfAsskicking, NotQuiteFlight and ''[[UpToEleven even more]]'' [[MoreDakka dakka]] to compensate.

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In the ''Cygnus Returns'' update, they are the second Cygnus Knights class to receive a major rework, losing their famous TransformationSequence and having their FairyCompanion downgraded to an AssistCharacter, but getting a BattleAura, ScarfOfAsskicking, NotQuiteFlight and ''[[UpToEleven even more]]'' ''even more'' [[MoreDakka dakka]] to compensate.



* MoreDakka: The pre-revamp version of this class was based on the Bowmaster, so this is to be expected. Post-revamp takes this UpToEleven by adding a passive that gives a chance to fire an extra homing arrow with ''every'' attack. Stormbringer also allows them to summon even more arrows alongside them. Combined with Song of Heaven's extreme fire rate and you have a class whose dakka can only be matched by Night Lords, Bow Masters, Corsairs, Wild Hunters, and Night Walkers.

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* MoreDakka: The pre-revamp version of this class was based on the Bowmaster, so this is to be expected. Post-revamp takes this UpToEleven by adding adds a passive that gives a chance to fire an extra homing arrow with ''every'' attack. Stormbringer also allows them to summon even more arrows alongside them. Combined with Song of Heaven's extreme fire rate and you have a class whose dakka can only be matched by Night Lords, Bow Masters, Corsairs, Wild Hunters, and Night Walkers.



* DoppelgangerAttack: Shadow Servant is comparable to Adventurer Thieves' Shadow Partner except the Shadow Servant mimics all actions of its master after a short delay rather than instantly. Taken UpToEleven with Shadow Illusion, adding two extra servants.

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* DoppelgangerAttack: Shadow Servant is comparable to Adventurer Thieves' Shadow Partner except the Shadow Servant mimics all actions of its master after a short delay rather than instantly. Taken UpToEleven with Shadow Illusion, adding Illusion adds two extra servants.



* ShamuFu: Can throw [[ThreateningShark sharks]] made of [[RuleOfCool lightning]] at high levels. Gets taken UpToEleven in their rework, as they gain a lightning shark punch (1st job), somersault kick (2nd job), uppercut (3rd job), charge attack (4th job), tthe ability to summon a giant whale (Hyper Skill) and finally the triumphant return of the ability to throw a shark as a long-range projectile (5th job).

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* ShamuFu: Can throw [[ThreateningShark sharks]] made of [[RuleOfCool lightning]] at high levels. Gets taken UpToEleven in In their rework, as they gain a lightning shark punch (1st job), somersault kick (2nd job), uppercut (3rd job), charge attack (4th job), tthe ability to summon a giant whale (Hyper Skill) and finally the triumphant return of the ability to throw a shark as a long-range projectile (5th job).



* CastFromHitPoints: Seems to be a central game mechanic for this class. The Demon Slayer has some skills that drain some HP in addition to Demon Force, but the Demon Avenger takes this trope UpToEleven having HP as the primary stat, damage done based mainly on ''current'' HP, and having almost ''all'' his skills drain his HP.

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* CastFromHitPoints: Seems to be a central game mechanic for this class. The Demon Slayer has some skills that drain some HP in addition to Demon Force, but the Demon Avenger takes this trope UpToEleven having has HP as the primary stat, damage done based mainly on ''current'' HP, and having almost ''all'' his skills drain his HP.



* BladeSpam: Sanrenzan and Blade Flash are powerful and rapid sequence attacks which as mentioned in the SpamAttack entry, encourages the palyer to ButtonMash whenever possible for maximum damage. Shinsoku also qualifies, having been reworked into a keydown skill like Xenon's Beam Dance. Hitokiri Hundred Strike takes this UpToEleven, unleashing sword strikes all over the screen and leaving most {{mooks}} dead on contact.

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* BladeSpam: Sanrenzan and Blade Flash are powerful and rapid sequence attacks which as mentioned in the SpamAttack entry, encourages the palyer to ButtonMash whenever possible for maximum damage. Shinsoku also qualifies, having been reworked into a keydown skill like Xenon's Beam Dance. Hitokiri Hundred Strike takes this UpToEleven, unleashing unleashes sword strikes all over the screen and leaving most {{mooks}} dead on contact.
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** Hawk mode tends to be written off due to its low damage, but its high mobility and wide area of attack means a Beast Tamer that puts the extra work into Hawk to make it work will be rewarded with map clearing that surpasses even what Leopard mode is capable of.

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** Hawk mode tends to be written off due to its low damage, and the fact that it doesn't even start showing its full combat potential until the player is almost fully invested into the skill branch, but its high mobility and wide area of attack means a Beast Tamer that puts the extra work into Hawk to make it work will be rewarded with map clearing that surpasses even what Leopard mode is capable of.
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!!!Voiced by: Yohei Matsumoka (Japanese, male), Creator/TomoyoTakayanagi (Japanese, female)

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!!!Voiced by: Yohei Matsumoka Matsumota (Japanese, male), Creator/TomoyoTakayanagi (Japanese, female)
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!!!Voiced by: Yohei Matsuoka (Japanese, male), Creator/TomoyoTakayanagi (Japanese, female)

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!!!Voiced by: Yohei Matsuoka Matsumoka (Japanese, male), Creator/TomoyoTakayanagi (Japanese, female)

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no longer a combination attack, but there's also a new one.


** Champ Charge: Each animal attacks in sequence, with the last one doing a big finisher.

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** Champ Charge: The Greatest Show on Maple World is Coming!: Each non active animal attacks dresses up in sequence, with circus attire and fireworks passively attack while Beast Tamer is free to act. In addition, whenever stance is changed during this, the last one doing animal that switches in does a big finisher.special attack.



* MagikarpPower: "All SP+" bonuses, which have mostly become worthless in modern Maple Story due to how quickly classes gain SP finds a niche use wtih Beast Tamer, who needs all the SP she can get. Stacking enough All SP bonuses can make the difference between Beast Tamer only being able to master two animals to being able to master three animals.

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* MagikarpPower: MagikarpPower:
**
"All SP+" bonuses, which have mostly become worthless in modern Maple Story due to how quickly classes gain SP finds a niche use wtih Beast Tamer, who needs all the SP she can get. Stacking enough All SP bonuses can make the difference between Beast Tamer only being able to master two animals to being able to master three animals.animals.
** Hawk mode tends to be written off due to its low damage, but its high mobility and wide area of attack means a Beast Tamer that puts the extra work into Hawk to make it work will be rewarded with map clearing that surpasses even what Leopard mode is capable of.
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* CorrallingVacuum: Fort's Deep Breath, and it's upgrade, Really Deep Breath compliment his low mobility, high damage playstyle well with one of the widest ranges for this kind of skill in the game.
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* PointBuildSystem: With over 70 skills divided among the four animals, Beast Tamer is the closest thing Maple Story has to a build system, as once she stops getting SP at level 200, there's not enough SP for mastering all four animals. The ''Destiny'' update helps out by allowing her to continue gaining SP until level 250, but it will still take quite a while to master multiple animals at that rate.

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* PointBuildSystem: With over 70 skills divided among the four animals, Beast Tamer is the closest thing Maple Story has to a build system, as once she stops getting SP at level 200, there's not enough SP for mastering all four animals. The ''Destiny'' update helps out by allowing her to continue gaining SP until level 250, but it will still take quite a while to master multiple animals at that rate.rate, and the extra 150 SP ''still'' isn't enough to fully master all the skills.
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* PointBuildSystem: With over 70 skills divided among the four animals, Beast Tamer is the closest thing Maple Story has to a build system, as once she stops getting SP at level 200, there's not enough SP for mastering all four animals.

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* PointBuildSystem: With over 70 skills divided among the four animals, Beast Tamer is the closest thing Maple Story has to a build system, as once she stops getting SP at level 200, there's not enough SP for mastering all four animals. The ''Destiny'' update helps out by allowing her to continue gaining SP until level 250, but it will still take quite a while to master multiple animals at that rate.

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* GoldAndWhiteAreDivine: After spending most of its time in the game as a red dragon, the Bishop's summon, Bahamut, received a huge visual overhaul in ''Destiny'' firmly placing it in this trope; as a pure white dragon with golden adornments and feathery angelic wings.



* UselessUsefulSpell: Resurrection slowly became one of these as the game became more focused on bossing. It became less and less likely that players would be partying in a situation where the ability to revive on the spot would prove useful, as most boss content adapted death counters, which count when the unit dies rather than when they respawn, so Ressurection doesn't do much that simply respawning manually would do anyway. There have been attempts to rectify this slightly, and now at the very least Ressurection grants the revived player brief invincibility they wouldn't get if they respawned. "Destiny" attempts to sweeten the pot even further by granting the revived ally up to 25% bonus damage that is only applied during boss encounters.

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* UselessUsefulSpell: Resurrection slowly became one of these as the game became more focused on bossing. It became less and less likely that players would be partying in a situation where the ability to revive on the spot would prove useful, as most boss content adapted death counters, which count when the unit dies rather than when they respawn, so Ressurection Resurrection doesn't do much that simply respawning manually would do anyway. There have been attempts to rectify this slightly, and now at the very least Ressurection Resurrection grants the revived player brief invincibility they wouldn't get if they respawned. "Destiny" attempts to sweeten the pot even further by granting the revived ally up to 25% bonus damage that is only applied during boss encounters.

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!!!Voiced by: Naoya Nakagome (Japanese, male), Miyaka Ogura (Japanese, female)



!!!Voiced by: Yosuke Omomo (Japanese, male), Yukina Shuto (Japanese, female)



!!!Voiced by: Sohei Horikane (Japanese, male), Hikaru Iida (Japanese, female)



!!!Voiced by: Misano Sakai (Japanese, female), Shinya Takahashi (Japanese, male)



!!!Voiced by: Miyaka Ogura (Japanese, female), Naoya Nakagome (Japanese, male)



!!!Voiced by: Saki Yamakita (Japanese, female), Creator/RyoheiArai (Japanese, male)



!!!Voiced by: Yukina Shuto (Japanese, female), Yosuke Omomo (Japanese, male)



!!!Voiced by: Misa Ishii (Japanese, female), Sohei Horikane (Japanese, male)



!!!Voiced by (cutscenes only): So Yeon (Korean), Creator/SarahWilliams (English), Creator/NanaMizuki (Japanese)

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!!!Voiced by (cutscenes only): by: So Yeon (Korean), Creator/SarahWilliams (English), (Korean, cutscene only), Creator/NanaMizuki (Japanese)(Japanese, female), Takuya Tsuda (Japanese, male)


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!!!Voiced by: Creator/ShunichiToki (Japanese, male), Tomomi Tanaka (Japanese, female)


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!!!Voiced by: Tomomi Tanaka (Japanese, female), Ryosuke Kanemoto (Japanese, male)


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!!!Voiced by: Yohei Matsuoka (Japanese, male), Creator/TomoyoTakayanagi (Japanese, female)


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!!!Voiced by: Creator/RyuichiKijima (Japanese, male), Creator/AimiTerakawa (Japanese, female)


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!!!Voiced by: Creator/MaayaUchida (Japanese, female), Creator/ShouKarino (Japanese, male)


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!!!Voiced by: Creator/ChiharuSawashiro (Japanese, male), Misano Sakai (Japanese, female)
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* OutOfFocus: Due to Demon Slayer being considered the canon class the Demon takes, Avenger gets very little exposure in story content. Even promotional videos that go out of their way to show every single class in the game that exists at the time skip showing Demon Avenger because he's the same person as Demon Slayer and it doesn't actually make lore sense to have both appear.
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* DamageOverTime: As one might expect from a user of fire magic, Blaze Wizards can burn enemies with their skills causing them to take extra damage over time, as well as explode on death.

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* DamageOverTime: As one might expect from a user of fire magic, Blaze Wizards can burn enemies with their skills causing them to take extra damage over time, as well as explode on death. To further differentiate them from their cousins Fire/Poison Archmages though, the damage over time aspect of them was removed in the ''Ignition'' update in favor of focusing on the explosions.
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* YouWillNotEvadeMe: Each one of them gains a skill that allows them to pull in monsters towards them, Combo Fury for Heroes, Close Combat for Paladins, and Spear Sweep for Dark Knights.

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* YouWillNotEvadeMe: Each one of them gains a skill that allows them to pull in monsters towards them, Combo Fury for Heroes, Close Combat for Paladins, and Spear Sweep for Dark Knights.
Knights. The ''Destiny'' revamp instead replaces Hero's version with a persuing dash attack instead, giving all three classes a different way to get closer to enemies.



* AnAxeToGrind / HeroesPreferSwords: Though additional passive boosts for using an axe greatly favor choosing axes over swords.
* AwesomeButImpractical: Spending combo orbs on special combo moves is usually considered impractical compared to simply keeping the combo orbs for their stat buffs and using basic moves instead.

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* AnAxeToGrind / HeroesPreferSwords: Though additional passive boosts for using an axe greatly favor choosing axes over swords.
swords, as of the ''Destiny'' update, all Hero attack animations are sword based.
* AwesomeButImpractical: Spending combo orbs on special combo moves is usually considered impractical compared to simply keeping the combo orbs for their stat buffs and using basic moves instead. The ''Destiny'' update acknowledges this and simply removed combo orb costs from all basic skills.



* MagikarpPower: Fairy Spiral, while a weak 2nd job skill meant more for positioning, is extremely fast and has a decent attack range. A Wind Archer who puts in the extreme amount of work to make it do decent damage will find it can become a mobbing skill far more efficient than their actual 4th job mobbing skill.

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* MagikarpPower: Fairy Spiral, while a weak 2nd job skill meant more for positioning, is extremely fast and has a decent attack range. A Wind Archer who puts in the extreme amount of work to make it do decent damage will find it can become a mobbing skill far more efficient than their actual 4th job mobbing skill. The ''Ignition'' update even acknowledged how popular this is by making Fairy Spiral the Wind Archer's new main 4th job mobbing skill, swaping jobs with Spiraling Vortex.
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* DifficultButAwesome: While they have the highest amount SomeDexterityRequired in the game, a player willing to master and endure the dexterity required is rewarded with some of the highest damage output in the game, frequently topping damage charts.
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* BlackSheep: Each of them is wildly different from others of the same Job, each also being the only member of their Type.

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* BlackSheep: Each of them is wildly different from others of the same Job, each also being the only member of their Type. The fact that they literally aren't developed by the core game team also means they tend to get balanced differently and more inconsistently from the rest of the classes in the game.



* GunFu: A prime offender.

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* GunFu: A prime offender.offender, with the earliest versions of the class being indistinguishable from an explorer Pirate that happens to have both Corsair and Buccanner skills.

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** They are ostensibly meant to use all four elemental attacks in a cycle, as evidenced by them continuing to get attack buffs in later advancements, but it's generally considered easier to just alternate between lightning and holy for the sake of building the Elemental Charge buff, the additional damage each element does for attacking enemies afflicted with the previous element generally not worth the fact that Fire and Blizzard still hit fewer enemies than Lightning and Holy even in later job buffs. This mechanic managed to be so impractical that the "Destiny" revamp throws it out alltogether making Paladins a purely Holy elemental warrior.

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** They are ostensibly meant to use all four elemental attacks in a cycle, as evidenced by them continuing to get attack buffs in later advancements, but it's generally considered easier to just alternate between lightning and holy for the sake of building the Elemental Charge buff, the additional damage each element does for attacking enemies afflicted with the previous element generally not worth the fact that Fire and Blizzard still hit fewer enemies than Lightning and Holy even in later job buffs. This mechanic managed to be so impractical that the "Destiny" revamp throws it out alltogether altogether making Paladins a purely Holy elemental warrior.



* ImmuneToFlinching: While this is hardly a unique thing for a warrior, Mihile is notable in that his Knight's Watch Link skill is a 100% knock-back resistance buff when used by other classes, making Mihile the only decent source of knock-back resistance for classes that don't get any.

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* ImmuneToFlinching: While this is hardly a unique thing for a warrior, Mihile is notable in that his Knight's Watch Link skill is ws a 100% knock-back resistance buff when used by other classes, making Mihile the only decent source of knock-back resistance for classes that don't get any.any before the ''Destiny'' update gave every class 100% knockback resistance.


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* ThePaladin: Gives the actual Paladin class a run for their money with a greater emphasis on blocking damage with the shield and protecting party members by redirecting some of their damage to him and various barriers he can conjure to defend them.
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* DifficultButAwesome: While the concept of parrying attacks means a Mihile player has to be paying a bit more attention than usual, the rewards are well worth the effort, with each successful Royal Guard creating not just a progressively stronger attack, but also granting Mihile a brief window of invincibility that lasts just about until the next Royal Guard is ready. As long as the player doesn't miss a parry; a skilled Mihile can spend more time completely invincible than they do being vulnerable!

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* DifficultButAwesome: While the concept of parrying attacks means a Mihile player has to be paying a bit more attention than usual, the rewards are well worth the effort, with each successful Royal Guard creating not just a progressively stronger attack, but also granting Mihile a brief window of invincibility that lasts just about until the next Royal Guard is ready.ready[[note]]4 Seconds of Invincibilty with a 6 second cooldown before Royal Guard can be used again[[/note]]. As long as the player doesn't miss a parry; a skilled Mihile can spend more time completely invincible than they do being vulnerable!



* DivergentCharacterEvolution: As he was designed prior to the Cygnus Knights Revamp he was initially only an upgraded version of the original Dawn Warrior. After their revamp, Mihile keeps some of his skills that he shared with the original Dawn Warriors but was also given Royal Guard and had Shining Buster Replaced with Radiant Cross to differentiate himself from other classes.

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* DivergentCharacterEvolution: As he was designed prior to the Cygnus Knights Revamp he was initially only an upgraded version of the original Dawn Warrior. After their revamp, Mihile keeps some of his skills that he shared with the original Dawn Warriors but was also given Royal Guard and had Shining Buster Replaced with Radiant Cross to differentiate himself from other classes. Amusingly enough the divergence has become so strong that Mihile now plays absolutely nothing like his students do.

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The Cygnus Knights are overhauled in the ''Cygnus Returns'' update, starting with the Thunder Breakers before moving on to the other classes. They can now reach the same level cap as the other classes and gain a fourth job, but lose their AP advantage as well as the ability to [[NewGamePlus create a Cygnus-enhanced level 50 Adventurer using a completed Cygnus Knight]].

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The Cygnus Knights are overhauled in the ''Cygnus Returns'' update, starting with the Thunder Breakers before moving on to the other classes. They can now reach the same level cap as the other classes and gain a fourth job, but lose their AP advantage as well as the ability to [[NewGamePlus create a Cygnus-enhanced level 50 Adventurer using a completed Cygnus Knight]].
Knight]]. The ''Ignition'' update gave all Cygnus Knights another large scale revamp, albeit mostly to aesthetics.



In the ''Cygnus Returns'' update, they received a major rework, using new buffs that allow them to attack with the power of the [[{{Lunacy}} moon]], the [[ThePowerOfTheSun sun]], or both, changing their attacks depending on which one they're using.

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In the ''Cygnus Returns'' update, they received a major rework, using new buffs that allow them to attack with the power of the [[{{Lunacy}} moon]], the [[ThePowerOfTheSun sun]], or both, changing their attacks depending on which one they're using. They received one of the biggest overhauls of the ''Ignition'' update, now also being able to harness the power of outer space by changing back and forth between Sun and Moon.



* MoreDakka: Each job advancement allows a Blaze Wizard to have one more Orbital Flame on screen at a time, and Dragon Blaze, which assaults a single target with a rapid barrage of FireBalls.

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* MoreDakka: Each job advancement allows a Blaze Wizard to have one more Orbital Flame on screen at a time, and Dragon Blaze, which assaults a single target with a rapid barrage of FireBalls.FireBalls, changed in the ''Ignition'' update to instead buff Orbital Flame to fire a large amount of fire balls.


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* StanceSystem: Flames of Creation allows the player to summon either a Lion or a Fox, which was a purely aesthetic choice until Fifth Job added a V skill that interacts with it, and then the ''Ignition'' update builds on this idea by having the choice alter some of the Blaze Wizard's fourth job skills to be more oriented towards either bossing or mobbing.
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Mob parrying is much easier now, so changing to be about parrying in general.


* DifficultButAwesome: Although meant for large boss attacks with easy tells, Royal Guard can also parry contact damage from standard mobs. As the range and power of the counter attack grows the more its used in quick succession, mastering the tricky art of spamming it on mobs can give you a spammable attack with the power and range to rival most classes' high cooldown full screen attacks, and it reaches this potential in ''third job'', when those other classes don't even get their full screens until 4th!

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* DifficultButAwesome: Although meant for large boss While the concept of parrying attacks means a Mihile player has to be paying a bit more attention than usual, the rewards are well worth the effort, with easy tells, each successful Royal Guard can creating not just a progressively stronger attack, but also parry contact damage from standard mobs. As the range and power granting Mihile a brief window of the counter attack grows the more its used in quick succession, mastering the tricky art of spamming it on mobs can give you a spammable attack with the power and range to rival most classes' high cooldown full screen attacks, and it reaches this potential in ''third job'', when those other classes don't even get their full screens invincibility that lasts just about until 4th!the next Royal Guard is ready. As long as the player doesn't miss a parry; a skilled Mihile can spend more time completely invincible than they do being vulnerable!



* StoneWall: Extremely high defenses and HP, offset by extremely low MP, below average base attack and above average mobility.

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* StoneWall: Extremely high defenses and HP, and a parry mechnic to avoid damage entirely, offset by extremely low MP, below average base attack and above average mobility.
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* UselessUsefulSpell: Reserruction slowly became one of these as the game became more focused on bossing. It became less and less likely that players would be partying in a situation where the ability to revive on the spot would prove useful, as most boss content adapted death counters, which count when the unit dies rather than when they respawn, so Ressurection doesn't do much that simply respawning manually would do anyway. There have been attempts to rectify this slightly, and now at the very least Ressurection grants the revived player brief invincibility they wouldn't get if they respawned.

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* UselessUsefulSpell: Reserruction Resurrection slowly became one of these as the game became more focused on bossing. It became less and less likely that players would be partying in a situation where the ability to revive on the spot would prove useful, as most boss content adapted death counters, which count when the unit dies rather than when they respawn, so Ressurection doesn't do much that simply respawning manually would do anyway. There have been attempts to rectify this slightly, and now at the very least Ressurection grants the revived player brief invincibility they wouldn't get if they respawned. "Destiny" attempts to sweeten the pot even further by granting the revived ally up to 25% bonus damage that is only applied during boss encounters.
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!!!Voiced by: Lee Ho-san (Korean, male), Kim Eun-ah (Korean, female), Brent Mukai (English, male), Valerie Arem (English, female)

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!!!Voiced by: Lee Ho-san (Korean, male), Kim Eun-ah Creator/KimEunAh (Korean, female), Brent Mukai (English, male), Valerie Arem (English, female)



!!!Voiced by: Kim Eun-ah (Korean, female), Park Seong-tae (Korean, male), Creator/SarahWilliams (English, female), Creator/SeanChiplock (English, male)

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!!!Voiced by: Kim Eun-ah Creator/KimEunAh (Korean, female), Park Seong-tae (Korean, male), Creator/SarahWilliams (English, female), Creator/SeanChiplock (English, male)



!!!Voiced by: Park Seong-tae (Korean, male), Kim Eun-ah (Korean, female), Creator/LucienDodge (English, male), Creator/SarahWilliams (English, female)

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!!!Voiced by: Park Seong-tae (Korean, male), Kim Eun-ah Creator/KimEunAh (Korean, female), Creator/LucienDodge (English, male), Creator/SarahWilliams (English, female)
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!!!Voiced by: Lee Ho-san (Korean, male), Kim Eun-ah (Korean, female), Brent Mukai (English, male), Valerie Arem (English, female)


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!!!Voiced by: Lee So-eun (Korean, female), Lee Ho-san (Korean, male), Peggy O'Neal (English, female), Tony Azzolino (English, male)


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!!!Voiced by: Kim Eun-ah (Korean, female), Park Seong-tae (Korean, male), Creator/SarahWilliams (English, female), Creator/SeanChiplock (English, male)


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!!!Voiced by: Lee Ho-san (Korean, male), Lee So-eun (Korean, female), Tony Azzolino (English, male), Creator/XantheHuynh (English, female)


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!!!Voiced by: Park Seong-tae (Korean, male), Kim Eun-ah (Korean, female), Creator/LucienDodge (English, male), Creator/SarahWilliams (English, female)

Added: 320

Changed: 54

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The ''RED'' update gives Explorers a plotline.

to:

The ''RED'' update gives Explorers a storyline, with the ''Destiny'' update revamping said plotline.


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* DivergentCharacterEvolution: Official designs of the explorer classes only ever focused on one representative of each class starting with the ''RED'' update, however the ''Destiny'' update formally gives a canon design for every explorer class and for both genders to provide updated portraits for their story dialoge.
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Added DiffLines:

* SuddenlyVoiced: The "Destiny" update gives every explorer class their own voice lines during skills, much like most modern classes have.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ms_mihile_awake.png]]

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ms_mihile_awake.org/pmwiki/pub/images/classartwork_mihile_ignition.png]]
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Direct link.


* SkillTree: Enforcing the build analogy, Beast Tamer's skill page can be arranged in a tree view and certain point investments in an animal are required before you can move on to the next skill in the tree.

to:

* SkillTree: SkillScoresAndPerks: Enforcing the build analogy, Beast Tamer's skill page can be arranged in a tree view and certain point investments in an animal are required before you can move on to the next skill in the tree.
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Gradual Grinder is being merged to Damage Over Time, cut for misuse


* GradualGrinder: Starts off slow, but by end game they gravitate towards long combos after getting all of their stacks and charges.

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