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* BlessedWithSuck: As is tradition in [[TabletopGame/NewWorldOfDarkness the setting]]. Leviathans are basically ancient gods with all the spectacular power this implies- and this comes at the cost of having a normal life, since every human around them is [[MindRape mind raped]] into fearing them and either end up leaving, going insane or turning into a bunch of crazy cultists obsessed with them.

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* BlessedWithSuck: As is tradition in [[TabletopGame/NewWorldOfDarkness the setting]]. Leviathans are basically ancient gods with all the spectacular power this implies- and this comes at the cost of having a normal life, since every human around them is [[MindRape mind raped]] into fearing them and either end up leaving, going insane or turning into a bunch of crazy cultists obsessed with them. As the [[TabletopGame/PrincessTheHopeful Princesses of Hearts put it]]:
-->'''Princesses of Hearts''': Every city you build eats itself alive, you can't even live with your own family and [[DidYouJustFlipOfCthulhu that's why I'm not afraid of you!]]

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* IWorkAlone: Pretty much the School's mission statement. They believe that Beloved, possession, allies, all can be taken away or abandoned at need. The only things a Leviathan can truly count on having are his own Channels and Adaptations, and as such they focus on honing those.


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* AGodAmI: While all Leviathans are gods, whether they want to be or not, Leviathans of this school are the ones who embrace that fact and run with it.
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* NonActionBigBad: Having lost their bestial and human natures, Ophions barely remember how physical bodies work and go down surprisingly easily if you can engage them in a straight fight. [[TheChessmaster But that's a pretty big "if"]].
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* MakingASplash: Of all the Strains, the Nu have the strongest connection to water as an element, rather than as an environment.
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* HolyBurnsEvil: Morality is anathema to the Tribe, so anything invested with Virtue will provide some protection against them. However, the Sigil of Marduk is particularly effective.
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\n* EvilIsNotAToy: If a Primordial Theurgist fails a Ritual, the Leviathan whose power they tried to hijack knows exactly who he is and where to find him, and will probably head over to eat the impertinent mortal. For this reason, smart Theurgists stick to Leviathans trapped within the Rift and unable to make their displeasure physically manifest.
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* RefusalOfTheCall: Thalassans are unique in that they are the only Strain whose metamorphosis can be ''halted''. If a prospective Thalassan pits their own will against the tides of their Primordial heritage, they gather strength and become a Leviathan. If they simply allow the stresses to sweep them away, they probably end up insane. But if they anchor themselves to something external, another person or some other source of direction and strength beyond their own will, then the pressure of the Metamorphosis will eventually pass, and they can come out the other end human.
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* GodzillaThreshold: An unusually literal example with the Society's orbital KillSats. These weapons are almost guaranteed to kill the Leviathan if the Society knows where it is to within a quarter-mile or so, but they are also pretty much guaranteed to kill everything else within a quarter-mile of the target and are exactly as unsubtle as you would expect from a giant bolt of lightning slamming down from the sky. As such, the Society generally doesn't use them until things have already gone completely pear-shaped, such as "the Leviathan is in full Apotheosis and running around eating small towns".
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* HoistByHisOwnPetard: As mentioned above, an Ahab derives his powers from the very Leviathan he hunts. As such, he can bypass many of a Leviathan's defenses.
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* TheIdealistWasRight[=/=]TheExtremistWasRight: YMMV on which side the School falls on, but the book confirms that, rarely, one of them ''does'' get their miracle and regain their humanity.
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* DeathByDepower: As mentioned above, Ahabs lose their powers the moment the Leviathan they are hunting dies. The book specifies that while an Ahab who was using Damnations to ignore human needs such as food or sleep will be fine, one who was using Damnations to survive inhospitable environments will almost always die when they lose the powers that were protecting them.
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* AGodIAm: They are the most likely Strain to revel in their powers and see themselves as gods.

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* AGodIAm: AGodAmI: They are the most likely Strain to revel in their powers and see themselves as gods.
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Soon to be removed trope


* EverythingsSquishierWithCephalopods: Their true form tend to combine aspects of various spineless life forms, including but not limited to squids and shellfish.
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* BewareTheQuietOnes: Bahamutans instinctively aspire to just restrain themselves an retreat in solitude with their Beloved so they will not destroy everything around them. When they do let go, however, the results are quite spectacular.

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* BewareTheQuietOnes: Bahamutans instinctively aspire to just restrain themselves an and retreat in into solitude with their Beloved so they will not destroy everything around them. When they do let go, however, the results are quite spectacular.
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The Spawns of Bahamut. Best-known for having the most healthy offspring and cooperative culture, they generally prefer retreating from the world with their Beloved and not act much. This has resulted in them being stereotyped as mellow, but this is unreliable; whenever Bahamutans actually get angry, they deliver apocalyptic rampages. Their favourite Vestige is [[MadeOfIron Vitality]], with [[AuraVision Awarness]], [[MookMaker Fecundity]] and Might as their secondary ones.

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The Spawns of Bahamut. Best-known for having the most healthy offspring and cooperative culture, they generally prefer retreating from the world with their Beloved and not act much. This has resulted in them being stereotyped as mellow, but this is unreliable; whenever Bahamutans actually get angry, they deliver apocalyptic rampages. Their favourite Vestige is [[MadeOfIron Vitality]], with [[AuraVision Awarness]], Awareness]], [[MookMaker Fecundity]] and Might as their secondary ones.
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fixed some typos


* AwesomeButImpractical: [[OneWingedAngel Apotheosis]], the final level of Depth a Leviathan can reach, transforms its user into an EldritchAbomination the size of a skycraper with insane level of health, biological armor and destructive powers who [[BrownNote cause people watching it to lose their mind]]. However, the transformation is slow (6 to 2 turns, depending how much you spend) and ''very'' expansive in Ichor, you can no longer move nor breath out of water and exposure to air will gradually drain your Ichor. Really, you are better off sticking to lower levels of Depth in most situations.

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* AwesomeButImpractical: [[OneWingedAngel Apotheosis]], the final level of Depth a Leviathan can reach, transforms its user into an EldritchAbomination the size of a skycraper skyscraper with insane level of health, biological armor and destructive powers who [[BrownNote cause people watching it to lose their mind]]. However, the transformation is slow (6 to 2 turns, depending how much you spend) and ''very'' expansive in Ichor, you can no longer move nor breath out of water and exposure to air will gradually drain your Ichor. Really, you are better off sticking to lower levels of Depth in most situations.



* HadToBeSharp: A variant. They don't technically come from a place particularly forcing them to be sharp (not necessarly at least), but they consider that, since Leviathan are potentially immortal while everything around them isn't, the only thing they can durably rely on is themselves. Following that logic, they put a lot of effort into making themselves as sharp as possible so they can deal with anything of their own.

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* HadToBeSharp: A variant. They don't technically come from a place particularly forcing them to be sharp (not necessarly necessarily at least), but they consider that, since Leviathan are potentially immortal while everything around them isn't, the only thing they can durably rely on is themselves. Following that logic, they put a lot of effort into making themselves as sharp as possible so they can deal with anything of their own.



* AndThenWhat: Averted. The typical member of the school is a meglomaniacal god-king constantly seeking more and more power. But they believe when they get powerful enough they'll be able to fix the Tempest through divine will alone and thus redeem themselves and the Tribe.

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* AndThenWhat: Averted. The typical member of the school is a meglomaniacal megalomaniacal god-king constantly seeking more and more power. But they believe when they get powerful enough they'll be able to fix the Tempest through divine will alone and thus redeem themselves and the Tribe.



* BroughtDownToNormal: Ahab only keep their abilities as long as they are hunting; as soon as they kill it or abandon the hunt, they immediatly lose all their powers and turn back into regular mortals.

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* BroughtDownToNormal: Ahab only keep their abilities as long as they are hunting; as soon as they kill it or abandon the hunt, they immediatly immediately lose all their powers and turn back into regular mortals.



* EnemyWithin: While Ahabs technically are people of their own, their powers come from becoming all the Leviathan's self-loathing incarnated. Technically, they represent the part of a Leviathan's mind that hate himself and wants to die.

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* EnemyWithin: While Ahabs technically are people of their own, their powers come from becoming all the Leviathan's self-loathing incarnated. Technically, they represent the part of a Leviathan's mind that hate hates himself and wants to die.



* TakingYouWithMe: Since Ahab are BroughtDownToNormal when they finally succeed at killing their Leviathan, they sometimes die immediatly due to the loss of powers that kept them alive, such as protections against the crushing ocean depths or the Leviathan's toxic corpse. They usually are more than willing to sacrifice themselves if it means reaching their goal.

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* TakingYouWithMe: Since Ahab are BroughtDownToNormal when they finally succeed at killing their Leviathan, they sometimes die immediatly immediately due to the loss of powers that kept them alive, such as protections against the crushing ocean depths or the Leviathan's toxic corpse. They usually are more than willing to sacrifice themselves if it means reaching their goal.



* PowerNullifier: Their very presence can prevent the Wake from functionning.

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* PowerNullifier: Their very presence can prevent the Wake from functionning.
functioning.



* EvilCounterpart: Arguably to Empyreal Theurgist. Their powers work similarly, except they channel powers from Leviathans. That say, just as Empyreal Theurgist aren't necessarly good person, Primordial Theurgists aren't necessarly bad people (though it is very likely to be the case, since someone willing to channel the powers of a Leviathan rarely has good intentions).


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* EvilCounterpart: Arguably to Empyreal Theurgist. Their powers work similarly, except they channel powers from Leviathans. That say, just as Empyreal Theurgist aren't necessarly necessarily good person, Primordial Theurgists aren't necessarly necessarily bad people (though it is very likely to be the case, since someone willing to channel the powers of a Leviathan rarely has good intentions).

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Myth.Egyptian Mythology is not a trope.


* EgyptianMythology: They take a lot of inspiration from it, and are named after an Egyptian God.

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* NamesToRunAwayFromReallyFast: Some of the collective names given to Leviathans include the Wicked Tribe, Earth's Most Wicked Tribe, and Earth's Most Wicked.



* NamesToRunAwayFromReallyFast: Some of the collective names given to Leviathans include the Wicked Tribe, Earth's Most Wicked Tribe, and Earth's Most Wicked.
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* SuperpowerDisability: Hybrids and Lahmasu are genetic mutants and there's a lot of ways a finely tuned machine like the human body can go wrong if you change it. Mechanically the more powerful a Hybrid is the more drawbacks it suffers, from being unable to walk on land to needing a precise drug regime to remain intelligent.
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Are you a tutorial guide for the air? No. You are merely soaking it in.


* AwesomeButImpractical: [[OneWingedAngel Apotheosis]], the final level of Depth a Leviathan can reach, transforms its user into an EldritchAbomination the size of a skycraper with insane level of health, biological armor and destructive powers who [[BrownNote cause people watching it to lose their mind]]. However, the transformation is slow (6 to 2 turns, depending how much you spend) and ''very'' expansive in Ichor, you can no longer move nor breath out of water and exposition to air will gradually drain your Ichor. Really, you are better off sticking to lower levels of Depth in most situations.

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* AwesomeButImpractical: [[OneWingedAngel Apotheosis]], the final level of Depth a Leviathan can reach, transforms its user into an EldritchAbomination the size of a skycraper with insane level of health, biological armor and destructive powers who [[BrownNote cause people watching it to lose their mind]]. However, the transformation is slow (6 to 2 turns, depending how much you spend) and ''very'' expansive in Ichor, you can no longer move nor breath out of water and exposition exposure to air will gradually drain your Ichor. Really, you are better off sticking to lower levels of Depth in most situations.

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* DeathFromAbove: Leviathans are enormously powerful, but they can't fly. The Marduk society like to blast their opponents from the safety of the air.



* PaperTiger: Their main weakness post-Civil War. They still have spectacularly advanced technology, including a space station with an orbital cannon and jet fighters, but the purge has left their already limited number of recruits even smaller, and their infrastructure is shot as hell as a result of the recent conflict. The only reason the Tribe can't just obliterate them is because they haven't figured out ''where'' their space station is.

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* PaperTiger: Their main weakness post-Civil War. They still have spectacularly advanced technology, including a space station with an orbital cannon and jet fighters, but the purge has left their already limited number of recruits even smaller, and their infrastructure is shot as hell as a result of the recent conflict. The only reason the Tribe can't just obliterate them is because they haven't figured out ''where'' their space station is.


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* ShockAndAwe: Fittingly for a society named after Marduk they like to fry things with lightning. The fact that electricity is the Tribe's KryptoniteFactor doesn't hurt.
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Per TRS, The Hunter has been renamed to Hunter Of Monsters. Misuse and zero context examples will be cut or moved to subtropes.


* TheHunter: They are an entire organization entirely dedicated to hunting Leviathans.

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* TheHunter: HunterOfMonsters: They are an entire organization entirely dedicated to hunting Leviathans.



* TheHunter: They dedicate their whole being to hunting Leviathans.

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* TheHunter: HunterOfMonsters: They dedicate their whole being to hunting Leviathans.
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** DiscardAndDraw: However it isn't unknown for them to [[TabletopGame/MageTheAwakening Awaken]], [[TabletopGame/PrincessTheHopeful Blossom]], [[TabletopGame/GeniusTheTransgression Catalyse]] or go through a similar transformation on the spot after the act, however.

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** DiscardAndDraw: However it isn't unknown for them to [[TabletopGame/MageTheAwakening Awaken]], [[TabletopGame/PrincessTheHopeful Blossom]], [[TabletopGame/GeniusTheTransgression Catalyse]] or go through a similar transformation on the spot after the act, however.act.
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* ImmortalityBeginsAtTwenty: ''Very'' downplayed. Like in this trope, a Leviathan will age normally before becoming immortal at some point in his life, but in his case, immortality begins at ''sixty''. His Leviathan form doesn't age, but given [[EldritchAbomination what it looks like]], it's not like you can actually judge the age.

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* ImmortalityBeginsAtTwenty: ''Very'' downplayed. Like in this trope, a Leviathan will age normally before becoming immortal at some point in his life, but in his case, immortality begins at ''sixty''. His Leviathan form doesn't age, but given [[EldritchAbomination what it looks like]], it's not like you can actually judge the age.how old it is anyway.
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* ScrewThisImOuttaHere: Like all Schools they open with a devotee of the school giving a speech to other leviathans. The School of Thunder's speech can be summed up in this trope.

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Those who try to survive by changing their cults to adapt.

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Those who try to survive by changing The high priests of the Progenitors embrace change. They constantly force their cults to adapt.adapt seeking to peel away centuries of misdirected evolution to discover the lost primordial way of life.



Those who seek to reclaim the role of spiritual leaders Leviathans once held amongst mankind, and in turn worship the Progenitors.

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Those who seek to reclaim the role of spiritual leaders Leviathans once held amongst mankind, solve their problems by acquiring ever larger cults and in turn worship the Progenitors.greater divine power.


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* AndThenWhat: Averted. The typical member of the school is a meglomaniacal god-king constantly seeking more and more power. But they believe when they get powerful enough they'll be able to fix the Tempest through divine will alone and thus redeem themselves and the Tribe.
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* GoodIsNotSoft: Judges exist to do DirtyBusiness after all.
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!Stains

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!Stains!Strains



* BewareTheNiceOnes: They are calmer than most Stains, and tend to be instinctively protective of their Beloved. But as noted below, they are quite devastating when they get angry.

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* BewareTheNiceOnes: They are calmer than most Stains, Strains, and tend to be instinctively protective of their Beloved. But as noted below, they are quite devastating when they get angry.



* GoodParents: They are the only Stain known for having healthy and supportive families.

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* GoodParents: They are the only Stain Strain known for having healthy and supportive families.



* AGodIAm: They are the most likely Stain to revel in their powers and see themselves as gods.

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* AGodIAm: They are the most likely Stain Strain to revel in their powers and see themselves as gods.



* MotherOfAThousandYoung: By far the most fertile of the Stains, thanks in great part to their mastery of the Vestige of Fecundity. Unfortunately, they also are the least healthy.

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* MotherOfAThousandYoung: By far the most fertile of the Stains, Strains, thanks in great part to their mastery of the Vestige of Fecundity. Unfortunately, they also are the least healthy.



The Spawns of Lahamu, and currently the rarest Stain due to their limited focus on reproduction. Secretive, they prefer operating from distance, using manipulation and indirect means rather than open display of powers. Despite this, they are surprisingly efficient in a straight fight. Their favourite Vestige is [[AuraVision Awareness]], with [[NaturalWeapon Predation]], [[CompellingVoice Sanctify]] and [[MadeOfIron Vitality]] as their secondary ones.

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The Spawns of Lahamu, and currently the rarest Stain Strain due to their limited focus on reproduction. Secretive, they prefer operating from distance, using manipulation and indirect means rather than open display of powers. Despite this, they are surprisingly efficient in a straight fight. Their favourite Vestige is [[AuraVision Awareness]], with [[NaturalWeapon Predation]], [[CompellingVoice Sanctify]] and [[MadeOfIron Vitality]] as their secondary ones.



* DirtyCoward: Other Stains tend to perceive them as this because of their habit to avoid personal involvement. While not entirely unfounded, this prejudice isn't entirely true; when cornered, Lahamin are just as capable of fighting brutally as any other Leviathan, and they do have affinities for the Vestige of Predation and Vitality.

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* DirtyCoward: Other Stains Strains tend to perceive them as this because of their habit to avoid personal involvement. While not entirely unfounded, this prejudice isn't entirely true; when cornered, Lahamin are just as capable of fighting brutally as any other Leviathan, and they do have affinities for the Vestige of Predation and Vitality.



* TheSmartGuy: They are the most knowledge-oriented Stain.

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* TheSmartGuy: They are the most knowledge-oriented Stain.Strain.



* ProudWarriorRaceGuy: They are by far the most war-oriented Stain, and tend to have the best warriors.

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* ProudWarriorRaceGuy: They are by far the most war-oriented Stain, Strain, and tend to have the best warriors.



Humans born from Leviathan ancestry. This leaves them with a weird genetic condition that results in more or less high level of BodyHorror, though they still are technically humans. Those born from two Stains or more are just referred to as Hybrids, while those born from only one Stain (typically a Leviathan and a human) are called Lahmasu, and tend to have more predictable mutations and fewer drawbacks than regular Hybrids. While they can occasionally come into their full heritage and become Leviathans of their own, plenty of them stay what they are all their life.

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Humans born from Leviathan ancestry. This leaves them with a weird genetic condition that results in more or less high level of BodyHorror, though they still are technically humans. Those born from two Stains Strains or more are just referred to as Hybrids, while those born from only one Stain Strain (typically a Leviathan and a human) are called Lahmasu, and tend to have more predictable mutations and fewer drawbacks than regular Hybrids. While they can occasionally come into their full heritage and become Leviathans of their own, plenty of them stay what they are all their life.
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Leviathans are divided into various families called "Stains", which were each spawned by a specific Progenitor.

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Leviathans are divided into various families called "Stains", "Strains", which were each spawned by a specific Progenitor.

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