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* GatheringSteam: While already decently faster than the player's running speed when aggroed, it very quickly gathers speed as long as it has a target and will race from the furthest point away from the exit to right in front of it in a matter of ''seconds''.
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While they're dangerous when aggroed, its on a timer when the jester winds itself up and it resets after some time.


* StalkedByTheBell: Encountering one of these is a sign that you need to pack up and leave the facility ''as soon as possible.'' If you take too long and they aggro, they will kill you.

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* StalkedByTheBell: Encountering While seemingly non-hostile when it gets close to you at first, encountering one of these is a sign to experienced players that you need to pack up and leave the facility ''as soon as possible.they start winding themselves up.'' If you take too long and they aggro, they will hunt you down and kill you.you. Anybody wanting to get as much loot as possible has to keep dashing in out of the facility and wait until the Jester resets.
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[[folder:Sigurd]]
One of the previous employees of the company. He's the one who left the various logs around the moons you visit, which can be read from the ship's terminal.
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* TheGhost: They're never seen in-game and the closest the player gets to that is through their logs.
* UncertainDoom: Their logs never make it clear whether they died or not, but their belief that they won't be going home leans towards the former.
[[/folder]]
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* StalkedByTheBell: Encountering one of these is a sign that you need to pack up and leave the facility ''as soon as possible.'' If you take too long and they aggro, they will kill you.
* YouWillNotEvadeMe: When aggroed, it cannot be hidden from as it always knows where the players are.

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* DirtyCoward: A Bracken's instinct is to run away if spotted, and will spend most of its time attempting to stalk its prey or hide away unless sufficiently angered via staring.

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* DirtyCoward: A Bracken's instinct is to run away if spotted, and will spend most of its time attempting to stalk its prey before striking or hide away unless sufficiently angered via staring.



* GlassCannon: They can swiftly butcher and abduct any person who lets them get too close, but they go down in a few smacks of a signpost if someone can catch them in time.



* AchillesHeel: They're hit particularly hard by stun grenades, which will stagger them in place longer than other creatures and give workers some breathing room. The bestiary speculates that bright flashes of light cause them to enter a sort of reset mode while they recover.
* BizarreAlienBiology: In spite of looking like metal mannequins covered in bolts, they're apparently biological in nature, have a scientific name, emit constant radiation, can't handle bright lights and they will burst into flames upon being cut open or turned off.



* {{Expy}}: Being a humanoid statue that cannot move while being looked at and a fixation to target the head when going for the kill, it’s likely to have been inspired by [[WebSite/SCPFoundation SCP-173]], only instead of snapping necks it outright tears its preys head off to replace it with a metal coil in a flash.

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* {{Expy}}: Being a humanoid statue that cannot move while being looked at and a fixation to target the head when going for the kill, it’s likely to have been inspired by [[WebSite/SCPFoundation SCP-173]], only instead of snapping necks it outright tears its preys head off to replace it with a metal coil spring in a flash.flash. Unlike 173s [[VideoGame/SCPContainmentBreach most famous outing]], Coil Heads don't rely on people blinking and will be completely helpless if two workers are confronting one, however they often show up in combination with other predators found inside buildings.
* LivingWeapon: The bestiary speculates that these things were originally built as biological weapons with no clear distinction on how much of them is organic and how much is inorganic.


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* BigCreepyCrawlies: Fat bodied, sharp appendage swinging bugs about as tall as your torso with glowing red compound eyes capable of flight.


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* MetalSlime: If you see Hoarding Bugs, there's a fair chance that you might find some scrap back at their nest when it returns, just be ready to either fight or book it for your payday.
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* {{Greed}}: Much like how a dragon collects hoards of valuables for themselves, Hoarding bugs will take whatever materials they find and put them a pile of their own.

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* {{Greed}}: Much like how a dragon collects hoards of valuables for themselves, Hoarding bugs Bugs will take whatever materials they find and put them a pile of their own.
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* WeakenedByTheLight: The bestiary notes that these things have incredibly thin exoskeleton and that their pale bodies can only stand dark and evenly warm environments. Sure enough, if a victim manages to stumble into an exit the bug will die from exposure to the elements outside. This trope is especially evident on arid and sun bleached moons like Assurance or Experimentation.

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finally got a good look at a Thumper when I wasn't running away, turns out they're not humanoid at all


* {{Expy}}: Being a humanoid statue that cannot move while being looked at and a fixation to target the head when going for the kill, it’s likely to have been inspired by [[WebSite/SCPFoundation SCP-173]], only instead of snapping necks it outright tears its preys head off to replace it with a coil in a flash.

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* {{Expy}}: Being a humanoid statue that cannot move while being looked at and a fixation to target the head when going for the kill, it’s likely to have been inspired by [[WebSite/SCPFoundation SCP-173]], only instead of snapping necks it outright tears its preys head off to replace it with a metal coil in a flash.



* NPCRoadblock: Very sluggish but also very wide, if a Hydrogere is in your way you'd better find another way around it or try to jump over it if you're in a hurry. If you're running away from something, you're likely better off trying to weather the slime attack to make it to safety.



* CorneredRattlesnake: They normally avoid the workers if encountered, but if cornered they will obscure their vision and bite them.
* ReptilesAreAbhorrent: [[DownplayedTrope Downplayed]]. While Spore Lizards may look intimidating, they don't actively try to harm the players and will in fact prefer to run away from them. They will bite or shoot their spores (which are harmless and merely limit the players' vision' only if the players get too close.

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* CorneredRattlesnake: They normally avoid the workers if encountered, but if cornered they will obscure their vision with a burst of spores and bite at them.
* ReptilesAreAbhorrent: [[DownplayedTrope Downplayed]]. While Spore Lizards may look intimidating, they don't actively try to harm the players and will in fact prefer to run away from them. They will bite or shoot their spores (which spores, which are harmless and merely limit the players' vision' vision only if the players get too close.



* HumanoidAbomination: Legless beasts with a distinctly human-ish torso, arms and head, they crawl everywhere in a frenzy. For better or worse you usually hear them coming a distance across the building.
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* HumanoidAbomination: Brackens are ShadowPeople-like creatures with leaves on their bodies.

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* HumanoidAbomination: Brackens are ShadowPeople-like tall humanoid creatures with leaves on their bodies.

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As said on the main page, the Big Bad needs more confirmation, as the entry doesn't make them the Big Bad. despoilering a trope seeing how the game both runs on an Excuse Plot and it's not really a surprise that a company that sends people to hazardous worlds for little pay would kill anyone who doesn't meet the quota.


* BadBoss: Sending workers to dangerous places to collect scrap? Check. Giving little to no equipment to the workers and having them PAY for better equipment? Check. Prioritizing the ship's integrity over the workers' lives? Check. [[spoiler:Killing those that don't meet the quota by expelling them in deep space?]] Check.
* BigBad: The Company is the reason the workers are exploring dangerous moons and risking their lives in the first place.

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* BadBoss: Sending workers to dangerous places to collect scrap? Check. Giving little to no equipment to the workers and having them PAY for better equipment? Check. Prioritizing the ship's integrity over the workers' lives? Check. [[spoiler:Killing Killing those that don't meet the quota by expelling them in deep space?]] space? Check.
* BigBad: The Company is YouHaveOutlivedYourUsefulness: Fail to meet the reason the workers are exploring dangerous moons and risking their lives quota in the first place.allotted days? Out into the vast darkness of space you go!


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* {{Greed}}: Much like how a dragon collects hoards of valuables for themselves, Hoarding bugs will take whatever materials they find and put them a pile of their own.


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* WildCard: Whether they're content to stay away from the workers or attack them relies entirely on whether they happen to see something they deem is theirs or not.


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* CorneredRattlesnake: They normally avoid the workers if encountered, but if cornered they will obscure their vision and bite them.
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* DaylightHorror: Probably the most common daytime monster you can run into, they like to surround the ship and wait for any workers to make enough noise to reveal their location. Worse yet, they can absolutely wander into the ships only entrance and massacre anyone trapped in there, so always crouch, try to visually communicate with your crew and be sure to make absolutely zero noise.

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* %%* DaylightHorror: Probably the most common daytime monster you can run into, they like to surround the ship and wait for any workers to make enough noise to reveal their location. Worse yet, they can absolutely wander into the ships only entrance and massacre anyone trapped in there, so always crouch, try to visually communicate with your crew and be sure to make absolutely zero noise.



* CowardlyMook: Encounter one alone, and you can easily scare it off by just running at it, making it backpedal anxiously away from you.

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* CowardlyMook: CowardlyMooks: Encounter one alone, and you can easily scare it off by just running at it, making it backpedal anxiously away from you.
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* BerserkButton: Ringing the bell too many times without sufficient time between each ring will cause Jeb to lash out, killing any unfortunate workers and taking their corpse with it.

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* AmbiguousSituation: It pays workers for their scrap, but it doesn’t communicate with them aside from being cued by its bell, leaving it unclear if this thing is your boss, a shift supervisor or just a middle man who can get away with killing people.
* BerserkButton: Ringing the bell too many times without sufficient time between each ring will cause Jeb to lash out, killing any unfortunate workers worker too slow to move out the way and taking their corpse with it.it.
* DelayedReaction: Sometimes it needs a few moments to respond to the bell when it’s rung, even when the counter is full and ready to be traded. Ring the bell again to rush it at your own peril.



* MetalSlime: Wherever you see bees, there’s going to be a hive worth looting, the caveat being that you’d better be ready to run like the wind when you snatch it.



* DaylightHorror: Probably the most common daytime monster you can run into, they like to surround the ship and wait for any workers to make enough noise to reveal their location. Worse yet, they can absolutely wander into the ships only entrance and massacre anyone trapped in there, so always crouch, try to visually communicate with your crew and be sure to make absolutely zero noise.
* NonIndicativeName: The eyeless part is correct alright, but aside from having four legs they look absolutely nothing like dogs.



* AttackOfThe50FootWhatever: They're some of the largest creatures in the game.

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* AttackOfThe50FootWhatever: They're some of the second largest creatures in the game.



* AttackOfThe50FootWhatever: They're the largest creatures in the game.

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* AttackOfThe50FootWhatever: They're the largest creatures in the game.game, dwarfing entire mountains with the sheer length of their bodies.
* InstantDeathRadius: Once the ground starts to rumble and the earth begins to rise around someone, consider them already dead if they’re in the center. The best counter action against these worms is to have someone man the radar system in the ship shout warnings to anyone that looks like they’re about to be stalked by a giant red blip in the radar.



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* CowardlyMook: Encounter one alone, and you can easily scare it off by just running at it, making it backpedal anxiously away from you.



* AllWebbedUp: Your main warning that a spider is nesting nearby is an abundance of webs, with the second being the thing itself typically found clinging to a wall or ceiling. They’re hard to miss, and seem lenient with their aggression, even allowing people to approach pretty close to it without issue, at least up until someone runs into one of their webs. At which point the worker will be slowed and the spider will spring from its spot to chase and attack whoever triggered it. Victims who die to the spider will promptly be webbed up in a distinctly human shaped web cocoon and will be guarded by their killer.



* {{Expy}}: Being a humanoid statue that cannot move while being looked at and a fixation to target the head when going for the kill, it’s likely to have been inspired by [[WebSite/SCPFoundation SCP-173]], only instead of snapping necks it outright tears its preys head off to replace it with a coil in a flash.



* AntiAdvice: The television you can buy for the ship has a company cartoon with a short segment on what to do if your co-worker is caught by a Snare Flea, insisting that before you smack the bug with a shovel you should calmly ask them if they’ve been caught by something and if they need help before actually trying to remove it.



* InterfaceScrew: Anyone who gets snared by these bugs will have their vision obscured by the pulsating mouth of the thing consuming their head, slowly dealing damage to them while they’re blinded.



* BerserkButton: Stealing from their loot pile drives them into a frenzy, which usually results in them adding a few corpses to their pile

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* BerserkButton: Stealing from their loot pile drives them into a frenzy, which usually results in them adding a few corpses to their pilepile.
* RedEyesTakeWarning: Their distinctly huge and red compound eyes are what you’ll normally see in the darkness. They’re a bit of a timid species, usually content to just stare at workers who get too close, but they’ll get livid if someone tries to steal from their pile and promptly take flight to attack the thief.


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* HumanoidAbomination: Legless beasts with a distinctly human-ish torso, arms and head, they crawl everywhere in a frenzy. For better or worse you usually hear them coming a distance across the building.
* RoarBeforeBeating: They make a lot of noise and roar pretty loudly when spotting prey, giving the loudest warning of any monster that lurks in the dark that whoever they spotted is in trouble.

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The creature employed by the Company is officially called Jeb.


[[folder:The Creature]]

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[[folder:The Creature]][[folder:Jeb]]



* BerserkButton: Ringing the bell too many times without sufficient time between each ring will cause the creature to lash out, killing any unfortunate workers and taking their corpse with it.
* NoNameGiven: It's never given any name.

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* BerserkButton: Ringing the bell too many times without sufficient time between each ring will cause the creature Jeb to lash out, killing any unfortunate workers and taking their corpse with it.
* NoNameGiven: It's never given any name.
it.
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* FaceFullOfAlienWingWong: They attack by latching onto a worker head, and can only be removed if they are hit with a shovel or the worker manages to find an exit door.

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* FaceFullOfAlienWingWong: FaceHugger: They attack by latching onto a worker worker's head, and can only be removed if they are hit with a shovel or the worker manages to find an exit door.



* NothingIsScarier: Brackens and Jesters are mysterious but at least there's a bit of info on them. The Ghost Girl though? You can't even scan her.

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* NothingIsScarier: Brackens and Jesters are mysterious but at least there's a bit of info on them. The Ghost Girl though? You can't even scan her. She's only visible to one worker at time, so this is invoked on the other workers as well. They will simply see their friend freaking out over nothing, start running around trying to avoid a seemingly non-existent enemy, and suddenly [[LudicrousGibs explode]] in front of them.
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* NothingIsScarier: Unlike most creatures, very little is known about the specifics of the Brackens due to their violent behavior and their bodies likely dissipating upon death and no specimen having been captured alive or dead. For that matter, it is unknown why they steal the corpses of those they kill.

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* NothingIsScarier: Unlike most creatures, very little is known about the specifics of the Brackens due to their violent behavior and their bodies likely dissipating upon death and no specimen having been captured alive or dead. For that matter, it is unknown why they steal the corpses of those they kill.
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[[folder:Ghost Girls]]

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[[folder:Ghost Girls]]Girl]]
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Mysterious ghostly entities that can be found both outdoors and indoors.

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Mysterious A mysterious ghostly entities that entity resembling a little human girl. She can be found both outdoors and indoors.



* NothingIsScarier: Brackens and Jesters are mysterious but at least there's a bit of info on them. Ghost Girls though? You can't even scan them.

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* NothingIsScarier: Brackens and Jesters are mysterious but at least there's a bit of info on them. The Ghost Girls Girl though? You can't even scan them.her.
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* NothingIsScarier: Essentially nothing about these things is known. Even the bestiary entry says there's no scientific record, and merely tells you to run away from it.


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* NothingIsScarier: Brackens and Jesters are mysterious but at least there's a bit of info on them. Ghost Girls though? You can't even scan them.

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[[folder:Coil Head]]

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[[folder:Coil Head]]Heads]]



* MurderousMannequin: They're living hostile mannequins.



[[folder:Snare Flea]]

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[[folder:Snare Flea]]Fleas]]



[[folder:Hoarding Bug]]

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[[folder:Hoarding Bug]]Bugs]]


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[[folder:Hydrogere]]
Slow but big slime creatures.
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* BlobMonster: They're essentially your average slime monsters.
* SlowerThanASnail: They are EXTREMELY slow, making them rather easy to avoid unless you're cornered or dealing with other creatures.
[[/folder]]

[[folder:Spore Lizards]]
Giant reptiles able to shoot spores from their mouths.
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* ReptilesAreAbhorrent: [[DownplayedTrope Downplayed]]. While Spore Lizards may look intimidating, they don't actively try to harm the players and will in fact prefer to run away from them. They will bite or shoot their spores (which are harmless and merely limit the players' vision' only if the players get too close.
[[/folder]]

[[folder:Thumpers]]
Quick and dangerous predators.
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* SenseImpairedMonster: Thumpers may be quick but they lack legs and are deaf.
[[/folder]]

[[folder:Jesters]]
Mysterious creatures resembling Jack-in-the-Boxes.
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* ScaryJackInTheBox: They are essentially living Jack-in-the-Boxes with a pair of legs and a single arm. They also have a face inside that box and, well, it's not exactly pretty.
[[/folder]]

!!!Other
[[folder:Ghost Girls]]
Mysterious ghostly entities that can be found both outdoors and indoors.
[[/folder]]

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* SandWorm: They move underground and emerge to attack. Their presence os anticipated by earthquakes.

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* SandWorm: They move underground and emerge to attack. Their presence os is anticipated by earthquakes.


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[[folder:Coil Head]]
Large, invincible, mannequin-like creatures which can only move when nobody is looking at them.
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* CantMoveWhileBeingWatched: Their entire gimmick.
* TouchOfDeath: They will instantly kill any worker they touch if nobody is looking at them.
[[/folder]]

[[folder:Snare Flea]]
These nasty bugs cling to ceilings to get the drop on workers and latch onto their head.
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* CeilingCling: When they aren't actively attacking, they latch on to the ceiling to drop down on any unsuspecting worker that walks under them.
* FaceFullOfAlienWingWong: They attack by latching onto a worker head, and can only be removed if they are hit with a shovel or the worker manages to find an exit door.
[[/folder]]

[[folder:Hoarding Bug]]
These creatures are generally passive, but will attack workers who are carrying loot to take it for themselves.
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* BanditMook: They tend to wander indoors, seeking loot to add to their treasure pile.
* BerserkButton: Stealing from their loot pile drives them into a frenzy, which usually results in them adding a few corpses to their pile
[[/folder]]
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[[folder:In general]]

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[[folder:In general]]General]]



* NoNameGiven: It's not given any name.

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* NoNameGiven: It's not never given any name.
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* NothingIsScarier: Unlike most creatures, very little is known about the specifics of the Bracken due to their violent behavior and their bodies dissipating upon death and no specimen has been captured alive or dead. For that matter, it is unknown why it steals away the corpses of those it kills.
* StalkerWithoutACrush: Bracken can end up following an unaware player for several seconds, creeping behind them before finally killing them.

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* NothingIsScarier: Unlike most creatures, very little is known about the specifics of the Bracken Brackens due to their violent behavior and their bodies likely dissipating upon death and no specimen has having been captured alive or dead. For that matter, it is unknown why it steals away they steal the corpses of those it kills.
they kill.
* StalkerWithoutACrush: Bracken Brackens can end up following an unaware player for several seconds, creeping behind them before finally killing them.
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* BerserkButton: Ringing the bell too many times without sufficient time between each ring will cause the creature to lash out, killing any unfortunate workers and taking their corpse with it.


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* ExtremeOmnivore: They eat anything they can get their hands on, which especially includes workers.


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* DirtyCoward: A Bracken's instinct is to run away if spotted, and will spend most of its time attempting to stalk its prey or hide away unless sufficiently angered via staring.


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* NeckSnap: How they kill their prey.
* NothingIsScarier: Unlike most creatures, very little is known about the specifics of the Bracken due to their violent behavior and their bodies dissipating upon death and no specimen has been captured alive or dead. For that matter, it is unknown why it steals away the corpses of those it kills.
* StalkerWithoutACrush: Bracken can end up following an unaware player for several seconds, creeping behind them before finally killing them.
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* UnseenEvil: The only part we see of it is its tentacle.

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* UnseenEvil: The We only part we see of it is its tentacle.tentacles.

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Creatures resembling humanoid shadows with leaves.

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Creatures resembling humanoid shadows humanoids with leaves.what appear to be leaves on their bodies.



* DarkIsEvil: They're shadow-like creatures that are all but friendly.

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* DarkIsEvil: They're shadow-like creatures that are all but friendly.They have a dark coloration and many times they look like outright shadows.



* HumanoidAbomination: Brackens are ShadowPeople of sorts with leaves on them.
* PlantAliens: They display leaves on their bodies and they are also called "Flower Men". That being said, it's unknown whether they're actually plants or not.

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* HumanoidAbomination: Brackens are ShadowPeople of sorts ShadowPeople-like creatures with leaves on them.
their bodies.
* PlantAliens: They display what appear to be leaves on their bodies and they are also called "Flower Men". That being said, it's unknown whether they're actually plants or not.


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[[folder:Bunker Spiders]]
Giant spiders that become aggressive once they have set up webs in their territory.
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* GiantSpider: Their bestiary entry says they're the second largest arachnids ever discovered for a reason.
[[/folder]]

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* PsychopathicManchild: According to their bestiary entry, they have the same curious behavior of 5-6 years old children, putting everything they find fascinating in their mouths... despite not needing to put anything in their mouths to feed.

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* PsychopathicManchild: According to their bestiary entry, they have the same curious behavior of 5-6 years old children, putting everything they find fascinating in their mouths... despite not needing to put anything in their mouths to feed.feed in the first place.


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[[folder:Earth Leviathans]]
Titanic worm-like creatures that move underground until they emerge to eat their prey whole.
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* AttackOfThe50FootWhatever: They're the largest creatures in the game.
* SandWorm: They move underground and emerge to attack. Their presence os anticipated by earthquakes.
[[/folder]]

[[folder:Baboon Hawks]]
Ape/bird-like creatures that are generally timid singularly, but more aggressive when in packs.
[[/folder]]


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[[folder:Brackens]]
Creatures resembling humanoid shadows with leaves.
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* DarkIsEvil: They're shadow-like creatures that are all but friendly.
* DontLookAtMe: They will run away if looked at, and staring at them for too long might anger them.
* HumanoidAbomination: Brackens are ShadowPeople of sorts with leaves on them.
* PlantAliens: They display leaves on their bodies and they are also called "Flower Men". That being said, it's unknown whether they're actually plants or not.
[[/folder]]
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[[folder:Circuit Bees]]
A species of bees that build their hives on the ground.
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* BerserkButton: While approaching them is enough for them to become hostile, they will become absolutely FURIOUS if you steal their hive.
* {{Pun}}: Their bestiary entry continuously uses bee-related puns.
* ShockAndAwe: They're able to produce electricity, hence the name.
[[/folder]]


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[[folder:Eyeless Dogs]]
A species of large predators hunting in packs.
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* AnimalisticAbomination: They're large, eyeless creatures with enormous mouths.
* BlindMistake: The Eyeless Dogs, as the name implies, lack eyes and are thus completely blind, meaning they mostly rely on their hearing.
[[/folder]]

[[folder:Forest Keepers]]
Gigantic creatures often inhabit forest biomes.
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* AttackOfThe50FootWhatever: They're some of the largest creatures in the game.
* PsychopathicManchild: According to their bestiary entry, they have the same curious behavior of 5-6 years old children, putting everything they find fascinating in their mouths... despite not needing to put anything in their mouths to feed.
[[/folder]]
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A mysterious entity residing on Gordion, taking the scrap the workers collected and giving them money in exchange.

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A mysterious entity residing on Gordion, taking the scrap collected by the workers collected and giving them money in exchange.
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[[foldercontrol]]
!!The Company
[[folder:In general]]
The titular company the PlayerCharacters work for.
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* BadBoss: Sending workers to dangerous places to collect scrap? Check. Giving little to no equipment to the workers and having them PAY for better equipment? Check. Prioritizing the ship's integrity over the workers' lives? Check. [[spoiler:Killing those that don't meet the quota by expelling them in deep space?]] Check.
* BigBad: The Company is the reason the workers are exploring dangerous moons and risking their lives in the first place.
[[/folder]]

[[folder:Workers]]
The PlayerCharacters.
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* FeaturelessProtagonist: Essentially nothing is established about them, and their suits give them no visible differences from each other, which makes sense since they're supposed to represent the players.
* HazmatSuit: They all wear this.
[[/folder]]

[[folder:The Creature]]
A mysterious entity residing on Gordion, taking the scrap the workers collected and giving them money in exchange.
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* NoNameGiven: It's not given any name.
* UnseenEvil: The only part we see of it is its tentacle.
[[/folder]]

!!Wildlife
!!!Daytime
[[folder:Roaming Locusts]]
A species of grasshoppers. They're harmless and will quickly disperse if approached, although they're attracted to light.
[[/folder]]

[[folder:Manticoils]]
Large birds with 4 wings. They are passive and won't harm the players.
[[/folder]]
!!!Nighttime
!!!Indoors
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