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* Her second ability, ''Surround Sound'', inspires Seraphine and nearby allies champions with song, shielding them and briefly increasing their movement speed. If used while Seraphine is already shielded, all targets will also be healed based on their missing health, with the healing growing stronger for each ally affected by the song.

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* Her second ability, ''Surround Sound'', inspires Seraphine and nearby allies allied champions with song, shielding them and briefly increasing their movement speed. If used while Seraphine is already shielded, all targets will also be healed based on their missing health, with the healing growing stronger for each ally affected by the song.
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Seraphine is an Enchanter/Mage hybrid champion who uses her music to strike down foes and support friends, with her abilities growing stronger the more allies join in with her performance.

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Seraphine is an Enchanter/Mage hybrid champion who uses her music to strike down foes and support friends, with her abilities power growing stronger the more allies join in with her performance.
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* With her ultimate ability, ''Encore'', Seraphine takes to the stage and unleashes a captivating melody in target direction that damages and briefly charms enemies in its path, forcing them to harmlessly walk towards Seraphine; the range of the melody is increased for each champion it collides with, whether allied or enemy. Any allied champions struck by the melody are hyped up, instantly receiving four ''Notes''.

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* With her ultimate ability, ''Encore'', Seraphine takes to the stage and unleashes a captivating melody in target direction that damages and briefly charms enemies in its path, forcing them to harmlessly walk towards Seraphine; the range of the melody is increased for each champion it collides with, whether allied or enemy. Any allied champions struck by the melody are hyped up, instantly receiving four maximum ''Notes''.
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Seraphine is an Enchanter/Mage hybrid who connects with allies through her music, striking down foes and supporting friends with abilities that grow stronger the more allies join in with her performance.

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Seraphine is an Enchanter/Mage hybrid champion who connects with allies through uses her music, striking music to strike down foes and supporting friends support friends, with her abilities that grow growing stronger the more allies join in with her performance.



** ''Echo'' replicates every third basic ability used by Seraphine, instantly casting it again at no additional mana cost.
** ''Harmony'' activates when Seraphine uses an ability while an allied champion is nearby, generating a ''Note'' on herself and each nearby allied champion, up to four per champion. Seraphine's next basic attack will consume all ''Notes'', gaining bonus range and damage for each one.
* With her first ability, ''High Note'', Seraphine projects a pure note that explodes at a target location, damaging enemies inside based on their missing health.
* Her second ability, ''Surround Sound'', surrounds Seraphine and nearby allied champions in song, shielding them and briefly increasing their movement speed. If Seraphine is already shielded, the song will instead heal everyone after a brief delay, with the heal becoming stronger for each ally affected by song.
* Her third ability, ''Beat Drop'', sends out an ultrasonic wave in target direction, damaging and slowing enemies in its path. If a target is already slowed, they will be immobilized instead, and if already immobilized they will be stunned instead.
* With her ultimate ability, ''Encore'', Seraphine takes to the stage and unleashes a captivating melody in target direction that damages and briefly charms enemies in its path, forcing them to harmlessly walk towards Seraphine; the range of the melody increases for each champion hit by it, whether allied or enemy. Nearby allied champions also receive maximum ''Notes'' from her ''Harmony'' passive when the ability is used.

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** ''Echo'' replicates every third basic ability used by Seraphine, instantly casting it again at no additional mana cost.
** ''Harmony'' activates when grants Seraphine uses an ability while an and any nearby allied champion is nearby, generating champions a ''Note'' on herself and each nearby allied champion, when she uses an ability, up to four per champion. Seraphine's next basic attack will consume consumes all ''Notes'', gaining bonus range and damage for each one.
* With her first ability, ''High Note'', Seraphine projects sends out a pure musical note that explodes at a target location, damaging dealing damage to enemies inside based on their missing health.
* Her second ability, ''Surround Sound'', surrounds inspires Seraphine and nearby allied allies champions in with song, shielding them and briefly increasing their movement speed. If used while Seraphine is already shielded, the song all targets will instead heal everyone after a brief delay, also be healed based on their missing health, with the heal becoming healing growing stronger for each ally affected by the song.
* Her third ability, ''Beat Drop'', sends out an ultrasonic wave fires a soundwave in a target direction, damaging direction that damages and slowing slows enemies in its path. If a target is already slowed, they Already slowed targets will instead be immobilized instead, immobilized, and if already immobilized they ones will be stunned instead.
stunned.
* With her ultimate ability, ''Encore'', Seraphine takes to the stage and unleashes a captivating melody in target direction that damages and briefly charms enemies in its path, forcing them to harmlessly walk towards Seraphine; the range of the melody increases is increased for each champion hit by it, it collides with, whether allied or enemy. Nearby Any allied champions also receive maximum ''Notes'' from her ''Harmony'' passive when struck by the ability is used.melody are hyped up, instantly receiving four ''Notes''.
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* AdaptationalModesty: In ''Wild Rift'' her outfit is toned down, adding pants to her armor. Her Ice Drake skin is also completely different, giving her a blue dress. This extends to her ''Legends Of Runeterra' card.

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* AdaptationalModesty: In ''Wild Rift'' her outfit is toned down, adding pants to her armor. Her Ice Drake skin is also completely different, giving her a blue dress. This extends to her ''Legends Of Runeterra' Runeterra'' card.
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Keeping the wording consistant.


In ''VideoGame/LegendsOfRuneterra'', Shyvana is a 4 mana 3/4 Champion card. When she attacks, she gains 1|1 for the round. Upon seeing fellow Dragon cards do 12+ damage, she levels up into her ''Dragon Shyvana'' form, becoming a 4/5 card with the Fury keyword and gaining 2|2 when she attacks.

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In ''VideoGame/LegendsOfRuneterra'', Shyvana is a 4 mana 3/4 Demacia Dragon Champion card. who gets +1/+1 until end of round when she attacks. When she attacks, she gains 1|1 for the round. Upon seeing fellow sees allied Dragon cards units do 12+ damage, 12 or more damage she levels up into her ''Dragon Shyvana'' form, up, becoming a 4/5 card with the Fury keyword and "Dragon Shyvana", gaining 2|2 +1/+1 and Fury keyword, upgrading her attack ability to +2/+2 until end of round, and also generating a Fleeting Strafing Strike when she attacks.attacks. Her signature spell is Shyvana's Confront.



In ''VideoGame/LegendsOfRuneterra'', Soraka is a 4 mana cost 1/6 Champion with the Support keyword. Placing her next to a damaged ally at the start of combat heals both Soraka and her support ally by 4 health. After healing allies 4 times, she levels up to a 2/7 card and her support ability now fully heals her and the supported ally.

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In ''VideoGame/LegendsOfRuneterra'', Soraka is a 4 mana cost 4-mana 1/6 Targon Champion with the Support keyword. Placing ability to heal both herself and her next to a supported ally for 4 when they attack. After damaged ally at the start of combat heals both Soraka and her support ally by units have been healed 4 health. After healing allies 4 times, or more times she levels up to a 2/7 card and up, gaining +1/+1, upgrading her support ability now to fully heals heal her and the her supported ally.ally, and passively causing her controller to draw a card the first time a damaged ally unit is healed each round. Her signature spell is Soraka's Wish.
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Sivir's alternate skins include [[Series/XenaWarriorPrincess Warrior Princess Sivir]], [[Franchise/WonderWoman Spectacular Sivir]], Huntress Sivir, Bandit Sivir, PAX Sivir, [[AnIcePerson Snowstorm Sivir]], [[ThePaladin Warden Sivir]], Victorious Sivir, Pizza Delivery Sivir, Blood Moon Sivir and Odyssey Sivir.\\

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Sivir's alternate skins include [[Series/XenaWarriorPrincess Warrior Princess Sivir]], [[Franchise/WonderWoman Spectacular Sivir]], Huntress Sivir, Bandit Sivir, PAX Sivir, [[AnIcePerson Snowstorm Sivir]], [[ThePaladin Warden Sivir]], Victorious Sivir, Pizza Delivery Sivir, Blood Moon Sivir Sivir, and [[SpaceOpera Odyssey Sivir.Sivir]].\\
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Senna's alternate skins include True Damage Senna and [[WeirdWest High Noon Senna]].\\

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Senna's alternate skins include [[DreamTeam True Damage Senna Senna]] and [[WeirdWest High Noon Senna]].\\



In ''VideoGame/LegendsOfRuneterra'', Senna, Sentinel of Light is uniquely[[note]]or ''was'' before the reveal of Yone as a Champion in ''[=LoL=]'' after already appearing as a Follower card in ''[=LoR=]'' for half a year[[/note]] a ''Follower,'' not a Champion, representing her before her initial death and imprisonment in Thresh's lantern. She's a 3-mana 4/2 Demacia Follower with Quick Attack, who gains +1/+1 and Double Attack if she sees an allied Lucian die. Being a Follower, she has no signature spell.

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In ''VideoGame/LegendsOfRuneterra'', Senna, Sentinel of Light is uniquely[[note]]or ''was'' before the reveal of Yone as a Champion in ''[=LoL=]'' after already appearing as a Follower card in ''[=LoR=]'' for half a year[[/note]] a ''Follower,'' not a Champion, representing her before her initial death and imprisonment in Thresh's lantern. She's a 3-mana 4/2 Demacia Follower with Quick Attack, who gains +1/+1 and Double Attack if she sees an allied Lucian die. Being a Follower, she has no signature spell.

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[[caption-width-right:308:"Let's change the world!"]]

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[[caption-width-right:308:"Let's [[caption-width-right:308:[-"Let's change the world!"]]
world!"-]]]



* BlessedWithSuck: Set up, but presently {{subverted|Trope}}; [[PowerIncontinence she doesn't seem to be able to "turn off" her emphatic senses on her own]], leading her and her family to create a hextech dampener to compensate. However, as she started listening to more of the motivating songs of the brackern (ironically from its hextech crystal), she found a new path in life where she can use her abilities more proactively.



* NiceGirl: Sera sees music as a means to bring the world together, and with her ability to feel the songs in other people and her talents in making songs of her own, she's determined to make it happen and has the sweet, personable attitude to make it happen. Even when she decides to get sassy towards her opponents, her tone is more [[SpiritedCompetitor playful]] than salty.



-->''

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[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/seraphineloadscreenellipsismage.jpg]]
[[caption-width-right:308:"Let's change the world!"]]



* AMindIsATerribleThingToRead: As Seraphine's emphatic senses grew, they began to overwhelm her as she was able to "sense songs too private, too personal, for any ordinary person to hear," which only added to the cacophony [[PowerIncontinence she was exposed to on a regular basis.]] For a specific example, she seems disturbed by [[MadArtist Jhin's]] song in particular.
-->'''Seraphine''': [[SuperOCD Such a perfect four-four, but also... so wrong...]]



* TheEmpath: Seraphine has the strange ability to hear the "songs" of those around her, something [[BlessedWithSuck she originally treated as a burden as it manifested as constantly]] HearingVoices. However, this allowed her to hear the "songs" of the Brackern hidden deep within hextech crystals, and embracing their underground approach to harmony and peace, she's now using her ability to make songs of her own to share with and sway the world.

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* TheEmpath: Seraphine has the strange ability to hear the "songs" of those around her, something [[BlessedWithSuck she originally treated as a burden as it manifested as constantly]] HearingVoices. However, this allowed her to hear the "songs" of the Brackern hidden deep within hextech crystals, and embracing their underground approach to harmony and peace, she's now using her ability to make songs of her own to share with and sway the world. Several of her in-game interactions have her commenting on the songs she hears in other champions -- for example, she describes [[NiceGirl Lux]] as sounding "like a rainbow", and [[PsychopathicManchild Jinx]] as being unpredictable, but fun.



* {{Foil}}: She's very comparable to Sona, the other [[YouGottaHaveBlueHair oddly hair-colored]] [[MagicMusic songstress]] champion with intentionally straightforward abilities in support and offensive power. Distinctions are through their main gameplay focus -- Seraphine is intended to be an [=AoE=] midlaner mage based around rhythm, while Sona a dedicated support based around persistent auras -- and their musical theming -- while Sona is [[TheSpeechless a mute]] who uses an ancient, legendary etwahl as her instrument, Seraphine's singing voice ''is'' her instrument, bolstered by modern-to-futuristic hextech.

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* {{Foil}}: She's very comparable to Sona, the other [[YouGottaHaveBlueHair oddly hair-colored]] [[MagicMusic songstress]] champion with intentionally straightforward abilities in support and offensive power. Distinctions There are through their main gameplay focus -- plenty of distinctions; gameplay-wise, Seraphine is intended to be an [=AoE=] midlaner mage based around rhythm, while Sona is a dedicated support based around persistent auras -- and their musical theming -- auras. Additionaly, while Sona is [[TheSpeechless a mute]] who uses an ancient, legendary etwahl as her instrument, Seraphine's singing voice ''is'' her instrument, bolstered by modern-to-futuristic hextech.



* InnocentlyInsensitive: At times in her voice lines. She asks Skarner if he would like to hear the song of his deceased people.

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* InnocentlyInsensitive: At times in her voice lines. She asks Skarner if he would like to hear the song of his deceased people.potentially-deceased people[[note]]Given how she can hear the active songs/voices of the brackern through inert hex crystals, [[UncertainDoom it's unclear just how "gone" they really are]][[/note]].


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* PerformanceAnxiety: She began performing "nervous beyond words," and even as she's developed more of her outgoing persona, she appears to still have a bit of stage fright. One of her lines has her [[BlatantLies deny this]]... followed by [[MirthlessLaughter a laugh that doesn't exactly exude confidence.]]
-->''
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* FamedInStory: Her K/DA ultimate skin shows her transition from a small indie singer to worldwide fame. She’s also famous for her songs in her base form.
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* InnocentBlueEyes: She has huge blue eyes and a bright personality.
* InnocentlyInsensitive: At times in her voice lines. She asks Skarner if he would like to hear the song of his deceased people.
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* FacialMarkings: In both her base for and K/DA Indie form, Seraphine has a blue star under her right eye. K/DA Superstar trades it for a translucent teardrop.
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* MultiColoredHair: Depending on the skin. Her base form has pink hair gradient to purple, which is consistent with her K/DA ALL OUT Seraphine Indie skin. K/DA ALL OUT Seraphine Rising Star has hair that’s becoming more blue than pink. K/DA ALL OUT Seraphine Superstar, her final K/DA form, has blue hair with a pinkish purple gradient.

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* MultiColoredHair: Depending on the skin. Her base form has vibrant pink hair gradient to purple, which is consistent with her hair. Her K/DA ALL OUT Seraphine Indie skin.skin has a different shade of pink hair with a purple gradient. K/DA ALL OUT Seraphine Rising Star has hair that’s becoming more blue than pink. K/DA ALL OUT Seraphine Superstar, her final K/DA form, has blue hair with a pinkish purple gradient.



* YouGottaHaveBlueHair: Her hair is a bright, unnatural pink with a purple gradient. Her K/DA skin gradually switches it for blue with a pink gradient as she evolves.

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* YouGottaHaveBlueHair: Her hair is a bright, unnatural pink with a purple gradient.pink. Her K/DA skin gradually switches it for blue with a pink gradient as she evolves.
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* AudienceSurrogate: In the official K/DA comic, she serves as this for the reader in the chapters she does appear in.


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* VirtualCelebrity: She was advertised as a real indie music maker on social media before officially being introduced into the ''League'' universe.

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* AcquiredSituationalNarcissism: In her K/DA ALL OUT Superstar form, she’s notably more cocky than her other two forms, likely attributed to her reaching worldwide fame.
* CharacterDevelopment: Her K/DA skins and voice lines reflect her evolution from a small indie singer to a superstar.



* MultiColoredHair: Depending on the skin. Her base form has pink hair gradient to purple, which is consistent with her K/DA ALL OUT Seraphine Indie skin. K/DA ALL OUT Seraphine Rising Star has hair that’s becoming more blue than pink. K/DA ALL OUT Seraphine Superstar, her final K/DA form, has blue hair with a pinkish purple gradient.



* YouGottaHaveBlueHair: Her hair is a bright, unnatural pink. Her K/DA skin switches it for blue.

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* RoseHairedSweetie: Has pink hair in both her base form and K/DA form and she’s fairly nice and excitable.
* YouGottaHaveBlueHair: Her hair is a bright, unnatural pink. pink with a purple gradient. Her K/DA skin gradually switches it for blue.blue with a pink gradient as she evolves.
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Seraphine is an Enchanter/Mage hybrid who uses her music to connect with and support her allies, with her abilities growing stronger the more allies that join in with her peformance.

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Seraphine is an Enchanter/Mage hybrid who uses her music to connect connects with allies through her music, striking down foes and support her allies, supporting friends with her abilities growing that grow stronger the more allies that join in with her peformance.performance.

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* CharmPerson: The captivating force of her ultimate ability, ''Encore'', unleashes a wave that charms all enemies on contact, increasing if it comes into contact with any other champion.



* HoverBoard: She rides a hovering "hexcoustic" platform, functioning as a stage that she either sits or stands on that is not only a nifty means of transportation, but allows her to amplify and project her signing.

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* HoverBoard: She rides a hovering "hexcoustic" platform, functioning as a stage that she either sits or stands on that is not only a nifty means of transportation, but allows her to amplify and project her signing. [[GameplayAndStoryIntegration It actually functions in-game]], as walking close to a Seraphine will let you hear her background music (in turn letting you know you'll be in range for her abilities).



* MagicalIdolSinger: With her [[TheCutie bright, colorful appearance]], big musical theme, and with a massive in-universe following to her name, Seraphine hits many beats surrounding this concept, merged with a bit of [[{{Magitek}} hextech]] to boost her magic and her singing.

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* MagicalIdolSinger: MagicIdolSinger: With her [[TheCutie bright, colorful appearance]], big musical theme, and with a massive in-universe following to her name, Seraphine hits many beats surrounding this concept, merged with a bit of [[{{Magitek}} hextech]] to boost her magic and her singing.singing.
* MusicalAssassin: Seraphine's kit allows her to damage enemies with her music more than a Sona or a Bard, with one aspect of her passive allowing her to rally ''Notes'' around herself and her allies. Use abilities enough around enough teammates, and the bonus damage she can dish out through basic attacks can get pretty wild.
* TheRedMage: While her kit has plenty of offensive and support-based tools, Riot insists that she's primarily meant to be a solo midlaner, not merely a support. In practice, her gameplay is about landing wide [=AoE=] abilities that an be bolstered when she's with her team, but mainly to deal damage towards her enemies.

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* YouGottaHaveBlueHair: Her hair is a bright unnatural pink. Her KDA skin switches it for blue.

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* TheEmpath: Seraphine has the strange ability to hear the "songs" of those around her, something [[BlessedWithSuck she originally treated as a burden as it manifested as constantly]] HearingVoices. However, this allowed her to hear the "songs" of the Brackern hidden deep within hextech crystals, and embracing their underground approach to harmony and peace, she's now using her ability to make songs of her own to share with and sway the world.
* {{Foil}}: She's very comparable to Sona, the other [[YouGottaHaveBlueHair oddly hair-colored]] [[MagicMusic songstress]] champion with intentionally straightforward abilities in support and offensive power. Distinctions are through their main gameplay focus -- Seraphine is intended to be an [=AoE=] midlaner mage based around rhythm, while Sona a dedicated support based around persistent auras -- and their musical theming -- while Sona is [[TheSpeechless a mute]] who uses an ancient, legendary etwahl as her instrument, Seraphine's singing voice ''is'' her instrument, bolstered by modern-to-futuristic hextech.
* HoverBoard: She rides a hovering "hexcoustic" platform, functioning as a stage that she either sits or stands on that is not only a nifty means of transportation, but allows her to amplify and project her signing.
* MagicMusic: Much of what Seraphine gets done is through singing, amplified by her [[{{Magitek}} hexcoustic technology]] to impair enemies and rally together allies.
* MagicalIdolSinger: With her [[TheCutie bright, colorful appearance]], big musical theme, and with a massive in-universe following to her name, Seraphine hits many beats surrounding this concept, merged with a bit of [[{{Magitek}} hextech]] to boost her magic and her singing.
* YouGottaHaveBlueHair: Her hair is a bright bright, unnatural pink. Her KDA K/DA skin switches it for blue.
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Shyvana has not been released in ''VideoGame/LegendsOfRuneterra'' yet, but datamining uncovered voice lines for her (and for other characters reacting to her), confirming her to be coming to the game soon.

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In ''VideoGame/LegendsOfRuneterra'', Shyvana has not been released in ''VideoGame/LegendsOfRuneterra'' yet, but datamining uncovered voice lines is a 4 mana 3/4 Champion card. When she attacks, she gains 1|1 for the round. Upon seeing fellow Dragon cards do 12+ damage, she levels up into her (and for other characters reacting to her), confirming her to be coming to ''Dragon Shyvana'' form, becoming a 4/5 card with the game soon.Fury keyword and gaining 2|2 when she attacks.



* AdaptationalModesty: In ''Wild Rift'' her outfit is toned down, adding pants to her armor. Her Ice Drake skin is also completely different, giving her a blue dress.

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* AdaptationalModesty: In ''Wild Rift'' her outfit is toned down, adding pants to her armor. Her Ice Drake skin is also completely different, giving her a blue dress. This extends to her ''Legends Of Runeterra' card.
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* With her ultimate ability, ''Encore'', Seraphine taks to the stage and unleashes a captivating melody in target direction that damages and briefly charms enemies in its path, forcing them to harmlessly walk towards Seraphine; the range of the melody increases for each champion hit by it, whether allied or enemy. Nearby allied champions also receive maximum ''Notes'' from her ''Harmony'' passive when the ability is used.

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* With her ultimate ability, ''Encore'', Seraphine taks takes to the stage and unleashes a captivating melody in target direction that damages and briefly charms enemies in its path, forcing them to harmlessly walk towards Seraphine; the range of the melody increases for each champion hit by it, whether allied or enemy. Nearby allied champions also receive maximum ''Notes'' from her ''Harmony'' passive when the ability is used.
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** ''Harmony'' activates when Seraphine uses an ability while an allied champion is nearby, generating a ''Note'' on herself and each nearby allied champion, up to four per champion. Seraphine's next basic attacl will consume all ''Notes'', gaining bonus range and damage for each one.

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** ''Harmony'' activates when Seraphine uses an ability while an allied champion is nearby, generating a ''Note'' on herself and each nearby allied champion, up to four per champion. Seraphine's next basic attacl attack will consume all ''Notes'', gaining bonus range and damage for each one.
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Seraphine is an Enchanter/Mage hybrid who uses her music to connect with everyone, charming her opponents and empowering her allies.

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Seraphine is an Enchanter/Mage hybrid who uses her music to connect with everyone, charming and support her opponents and empowering allies, with her allies.abilities growing stronger the more allies that join in with her peformance.



** With ''Echo'', every third basic ability used by Seraphine is instantly cast again without additional mana cost.
** With ''Harmony'', every time Seraphine casts a spell with an ally nearby, she generates a ''Note'' for herself and each nearby champion, up to four per champion. Her next basic attack consumes all ''Notes'', gaining bonus range and magic damage for each.
* With her first ability, ''High Note'', Seraphine launches a pure note at targeted area, damaging all enemies hit based on their missing health.
* With her second ability, ''Surround Sound'', Seraphine surrounds herself and nearby allies in a song, shielding them and increasing their movement speed. If she's already shielded, the song will instead heal everyone after a brief delay, becoming stronger for each ally affected by song.
* Her third ability, ''Beat Drop'', fires an ultrasonic wave in target direction, damaging and slowing enemies hit. If her target is already slowed, wave will root them in place, and if it's already rooted, wave will stun them.
* With her ultimate ability, ''Encore'', Seraphine unleashes a captivating melody in target direction. All enemies hit by it are take magic damage and are briefly charmed, forcing them to walk slowly towards Seraphine, while allies instantly receive maximum ''Notes''. The melody's range is increased for each champion hit by it, whether ally or enemy.

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** With ''Echo'', ''Echo'' replicates every third basic ability used by Seraphine is Seraphine, instantly cast casting it again without at no additional mana cost.
** With ''Harmony'', every time ''Harmony'' activates when Seraphine casts a spell with uses an ally ability while an allied champion is nearby, she generates generating a ''Note'' for on herself and each nearby allied champion, up to four per champion. Her Seraphine's next basic attack consumes attacl will consume all ''Notes'', gaining bonus range and magic damage for each.
each one.
* With her first ability, ''High Note'', Seraphine launches projects a pure note that explodes at targeted area, a target location, damaging all enemies hit inside based on their missing health.
* With her Her second ability, ''Surround Sound'', surrounds Seraphine surrounds herself and nearby allies allied champions in a song, shielding them and briefly increasing their movement speed. If she's Seraphine is already shielded, the song will instead heal everyone after a brief delay, with the heal becoming stronger for each ally affected by song.
* Her third ability, ''Beat Drop'', fires sends out an ultrasonic wave in target direction, damaging and slowing enemies hit. in its path. If her a target is already slowed, wave they will root them in place, be immobilized instead, and if it's already rooted, wave immobilized they will stun them.
be stunned instead.
* With her ultimate ability, ''Encore'', Seraphine taks to the stage and unleashes a captivating melody in target direction. All direction that damages and briefly charms enemies hit by it are take magic damage and are briefly charmed, in its path, forcing them to harmlessly walk slowly towards Seraphine, while allies instantly receive maximum ''Notes''. The melody's Seraphine; the range is increased of the melody increases for each champion hit by it, whether ally allied or enemy.enemy. Nearby allied champions also receive maximum ''Notes'' from her ''Harmony'' passive when the ability is used.

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%%[[folder:Seraphine]]
%% A songstress from Piltover with many fans.
%%* YouGottaHaveBlueHair: Her hair is a bright unnatural pink. Her KDA skin switches it for blue.
%%[[/folder]]

[[folder:Sett, the Boss]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/settloadscreensett.jpg]]
[[caption-width-right:308:[-"I'm undisputed."-]]]

!!!'''Voiced by:''' Creator/XanderMobus (English), Abraham Vega (Mexican Spanish), Creator/TakehitoKoyasu (Japanese)

->''"Bein’ the boss... is a lot better than not bein’ the boss."''

A leader of Ionia’s growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. After fighting his way through the ranks of local combatants, Sett muscled to the top, seizing control of the pits he once fought in.\\

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%%[[folder:Seraphine]]
%% A songstress from
[[folder:Seraphine, the Starry-Eyed Songstress]]

->''"This one's for you!"''

Born in
Piltover with many fans.
%%* YouGottaHaveBlueHair: Her hair is a bright unnatural pink. Her KDA skin switches it for blue.
%%[[/folder]]

[[folder:Sett,
to Zaunite parents, Seraphine can hear the Boss]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/settloadscreensett.jpg]]
[[caption-width-right:308:[-"I'm undisputed."-]]]

!!!'''Voiced by:''' Creator/XanderMobus (English), Abraham Vega (Mexican Spanish), Creator/TakehitoKoyasu (Japanese)

->''"Bein’ the boss... is a lot better than not bein’ the boss."''

A leader
souls of Ionia’s growing criminal underworld, Sett rose others—the world sings to prominence in the wake of the war with Noxus. her, and she sings back. Though he began as a humble challenger these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the fighting pits of Navori, he quickly gained notoriety chaos into a symphony. She performs for his savage strength, the sister cities to remind their citizens that they’re not alone, that they’re stronger together, and his ability to take seemingly endless amounts of punishment. After fighting his way through the ranks of local combatants, Sett muscled to the top, seizing control of the pits he once fought in.that, in her eyes, their potential is limitless.\\



Sett is a Juggernaut champion who excels in the middle of a brawl, taking hit after hit and throwing it back at his foes with devastating force. He does not use mana or any other resources, with his abilities only being limited by cooldowns.
* His passive, ''Pit Grit'', has two separate effects:
** ''Heavy Hands'' causes Sett's basic attacks to alternate between a left and a right punch. He always opens with a left punch, which behaves like a normal basic attack, and follows-up with a right punch that is faster and stronger.
** ''Heart of the Half Beast'' increases Sett's health regeneration per second based on his missing health.
* His first ability, ''Knuckle Down'', grants Sett a short burst of movement speed when moving towards an enemy champion, and causes his next two basic attacks to deal bonus damage based on the target's max health.
* His second ability, ''Haymaker'', passively stores damage dealt to Sett as ''Grit'', up to a cap based on his max health, decaying once he stops taking damage. When activated, Sett spends all ''Grit'' to throw a devastating punch, sending out a wave of force that damages enemies in a cone in the target direction based on ''Grit'' spent, with enemies in the center taking true damage. Sett also gains a shield based on the ''Grit'' spent.
* With his third ability, ''Facebreaker'', Sett grabs enemies on either side of him and smashes them together, damaging and briefly slowing them. If he grabs at least one enemy from each side, they are also stunned.
* With his ultimate ability, ''The Show Stopper'', Sett grabs a nearby enemy champion and carries them through the air a short distance forward before slamming them into the ground, damaging and greatly slowing them and surrounding enemies, with the damage increasing based on the grabbed opponent's max health.

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Sett Seraphine is a Juggernaut champion an Enchanter/Mage hybrid who excels in the middle of a brawl, taking hit after hit and throwing it back at his foes uses her music to connect with devastating force. He does not use mana or any other resources, with his abilities only being limited by cooldowns.
everyone, charming her opponents and empowering her allies.
* His Her passive, ''Pit Grit'', ''Stage Presence'', has two separate effects:
** ''Heavy Hands'' causes Sett's With ''Echo'', every third basic attacks to alternate between ability used by Seraphine is instantly cast again without additional mana cost.
** With ''Harmony'', every time Seraphine casts
a left and a right punch. He always opens spell with an ally nearby, she generates a left punch, which behaves like a normal ''Note'' for herself and each nearby champion, up to four per champion. Her next basic attack, attack consumes all ''Notes'', gaining bonus range and follows-up with magic damage for each.
* With her first ability, ''High Note'', Seraphine launches
a right punch that is faster and stronger.
** ''Heart of the Half Beast'' increases Sett's health regeneration per second
pure note at targeted area, damaging all enemies hit based on his their missing health.
* His first ability, ''Knuckle Down'', grants Sett a short burst of movement speed when moving towards an enemy champion, and causes his next two basic attacks to deal bonus damage based on the target's max health.
* His
With her second ability, ''Haymaker'', passively stores damage dealt to Sett as ''Grit'', up to a cap based on his max health, decaying once he stops taking damage. When activated, Sett spends all ''Grit'' to throw a devastating punch, sending out a wave of force that damages enemies ''Surround Sound'', Seraphine surrounds herself and nearby allies in a cone in song, shielding them and increasing their movement speed. If she's already shielded, the target direction based on ''Grit'' spent, with enemies in the center taking true damage. Sett also gains song will instead heal everyone after a shield based on the ''Grit'' spent.
brief delay, becoming stronger for each ally affected by song.
* With his Her third ability, ''Facebreaker'', Sett grabs enemies on either side of him and smashes them together, ''Beat Drop'', fires an ultrasonic wave in target direction, damaging and briefly slowing them. enemies hit. If he grabs at least one enemy from each side, they are also stunned.
her target is already slowed, wave will root them in place, and if it's already rooted, wave will stun them.
* With his her ultimate ability, ''The Show Stopper'', Sett grabs ''Encore'', Seraphine unleashes a nearby enemy captivating melody in target direction. All enemies hit by it are take magic damage and are briefly charmed, forcing them to walk slowly towards Seraphine, while allies instantly receive maximum ''Notes''. The melody's range is increased for each champion and carries them through the air a short distance forward before slamming them into the ground, damaging and greatly slowing them and surrounding enemies, with the damage increasing based on the grabbed opponent's max health.hit by it, whether ally or enemy.



Sett's alternate skins include [[HumongousMecha Mecha Kingdoms Sett]] and [[MagmaMan Obsidian Dragon]] [[InstantAwesomeJustAddDragons Sett]].\\
\\
In season 4 of Teamfight Tactics, Sett is a Tier 5 Brawler with a unique origin called The Boss that temporarily removes him from combat when his health drops below 40%, doing sit-ups that each recover a percentage of his health and increase his movement and attack speeds. Sett returns to combat when his health is fully restored or if all his other allies have been killed beforehand, bearing the increased stats and converting his basic attacks and ability into dealing true damage. His ability is ''Showstopper'', which works much like his ultimate in ''League of Legends''; slamming his target forward to deal damage to surrounding enemies based on his primary target's maximum health,

to:

Sett's Her alternate skins include [[HumongousMecha Mecha Kingdoms Sett]] and [[MagmaMan Obsidian Dragon]] [[InstantAwesomeJustAddDragons Sett]].\\
\\
In season 4 of Teamfight Tactics, Sett
skin is a Tier 5 Brawler with a unique origin called The Boss that temporarily removes him from combat when his health drops below 40%, doing sit-ups that each recover a percentage of his health and increase his movement and attack speeds. Sett returns to combat when his health is fully restored or if all his other allies have been killed beforehand, bearing the increased stats and converting his basic attacks and ability into dealing true damage. His ability is ''Showstopper'', which works much like his ultimate in ''League of Legends''; slamming his target forward to deal damage to surrounding enemies based on his primary target's maximum health,[[GirlGroup K/DA All Out]] [[IdolSinger Seraphine]].


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* YouGottaHaveBlueHair: Her hair is a bright unnatural pink. Her KDA skin switches it for blue.
[[/folder]]

[[folder:Sett, the Boss]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/settloadscreensett.jpg]]
[[caption-width-right:308:[-"I'm undisputed."-]]]

!!!'''Voiced by:''' Creator/XanderMobus (English), Abraham Vega (Mexican Spanish), Creator/TakehitoKoyasu (Japanese)

->''"Bein’ the boss... is a lot better than not bein’ the boss."''

A leader of Ionia’s growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. After fighting his way through the ranks of local combatants, Sett muscled to the top, seizing control of the pits he once fought in.\\
\\
Sett is a Juggernaut champion who excels in the middle of a brawl, taking hit after hit and throwing it back at his foes with devastating force. He does not use mana or any other resources, with his abilities only being limited by cooldowns.
* His passive, ''Pit Grit'', has two separate effects:
** ''Heavy Hands'' causes Sett's basic attacks to alternate between a left and a right punch. He always opens with a left punch, which behaves like a normal basic attack, and follows-up with a right punch that is faster and stronger.
** ''Heart of the Half Beast'' increases Sett's health regeneration per second based on his missing health.
* His first ability, ''Knuckle Down'', grants Sett a short burst of movement speed when moving towards an enemy champion, and causes his next two basic attacks to deal bonus damage based on the target's max health.
* His second ability, ''Haymaker'', passively stores damage dealt to Sett as ''Grit'', up to a cap based on his max health, decaying once he stops taking damage. When activated, Sett spends all ''Grit'' to throw a devastating punch, sending out a wave of force that damages enemies in a cone in the target direction based on ''Grit'' spent, with enemies in the center taking true damage. Sett also gains a shield based on the ''Grit'' spent.
* With his third ability, ''Facebreaker'', Sett grabs enemies on either side of him and smashes them together, damaging and briefly slowing them. If he grabs at least one enemy from each side, they are also stunned.
* With his ultimate ability, ''The Show Stopper'', Sett grabs a nearby enemy champion and carries them through the air a short distance forward before slamming them into the ground, damaging and greatly slowing them and surrounding enemies, with the damage increasing based on the grabbed opponent's max health.
\\
Sett's alternate skins include [[HumongousMecha Mecha Kingdoms Sett]] and [[MagmaMan Obsidian Dragon]] [[InstantAwesomeJustAddDragons Sett]].\\
\\
In season 4 of Teamfight Tactics, Sett is a Tier 5 Brawler with a unique origin called The Boss that temporarily removes him from combat when his health drops below 40%, doing sit-ups that each recover a percentage of his health and increase his movement and attack speeds. Sett returns to combat when his health is fully restored or if all his other allies have been killed beforehand, bearing the increased stats and converting his basic attacks and ability into dealing true damage. His ability is ''Showstopper'', which works much like his ultimate in ''League of Legends''; slamming his target forward to deal damage to surrounding enemies based on his primary target's maximum health,
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* BoringButPractical: Skarner has a reputation of not exactly being the most exciting champion to play, featuring low mobility, moderate damage, dependency on outside factors like his spires or items to really increase his tempo, and teamfight gameplay more about engaging to land precious crowd control over making big standalone plays. This can make him feel less like a singular threat and more like an asset for the rest of the team... but on the upside, he can be quite a powerful asset, with his durability and unique pick-off potential able to contribute a lot of power to winning skirmishes and teamfights, especially if he gets ahead.

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* BoringButPractical: Skarner has a reputation of not exactly being the most exciting champion to play, featuring low base mobility, moderate damage, dependency on outside factors like his spires or items to really increase his tempo, and teamfight gameplay more about engaging to land precious crowd control over making big standalone plays. This can make him feel less like a singular threat and more like an asset for the rest of the team... but on the upside, he can be quite a powerful asset, with his durability and unique pick-off potential able to contribute a lot of power to winning skirmishes and teamfights, [[MagikarpPower especially if he gets ahead.]]



* LightningBruiser: EXTREMELY durable, but also terrifyingly fast and nearly impossible to flee from.
* MeaningfulName: 'Skarn' is a old Swedish mining term referring to silicate rock.

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* LightningBruiser: EXTREMELY durable, but can also get terrifyingly fast and nearly impossible to flee from.
* MagikarpPower: His early game can be quite a slog as he's lacking all the stats he really needs for his tankiness, damage, and speed, and even the spires he'll really need as a crutch will only marginally improve things early on. However, things can accelerate for him pretty dramatically once he gets his items, his ultimate, as well as a successful gank or few, and by late game, he can scale into a pretty frightening LightningBruiser.
*
MeaningfulName: 'Skarn' "Skarn" is a an old Swedish mining term referring to silicate rock.

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* TheCameo: Battlecast Alpha Skarner, at the time was yet to be released, has been teased and cameo'd in the art of other Battlecast champions.*

to:

* TheCameo: Battlecast Alpha Skarner, at BoringButPractical: Skarner has a reputation of not exactly being the time was yet most exciting champion to be released, has been teased play, featuring low mobility, moderate damage, dependency on outside factors like his spires or items to really increase his tempo, and cameo'd in teamfight gameplay more about engaging to land precious crowd control over making big standalone plays. This can make him feel less like a singular threat and more like an asset for the art rest of other Battlecast champions.*the team... but on the upside, he can be quite a powerful asset, with his durability and unique pick-off potential able to contribute a lot of power to winning skirmishes and teamfights, especially if he gets ahead.



* ScaryScorpions: Averted. He and the other Brackern are actually very true to real-life scorpions; they avoid conflict where they can and are pretty shy and retiring, preferring to keep to their underground homes. When provoked, through, they're ruthless, dangerous, and terrifying.
** The Brackern might be a subversion; we don't actually know if all of the Brackern resemble scorpions(They're always referred to as 'creatures', not 'scorpions'). Skarner could be the only one that actually resembles a scorpion.
* SealedBadassInACan: Self-sealed, but otherwise fits.

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* ScaryScorpions: Averted. He and presumably the other Brackern Brackern[[note]]We don't have any verification if they're also scorpion-like as they're always referred to as "creatures"[[/note]] are actually very true to real-life scorpions; they avoid conflict where they can and are pretty shy and retiring, preferring to keep to their underground homes. When provoked, through, they're ruthless, dangerous, and terrifying.
** The Brackern might be a subversion; we don't actually know if all of the Brackern resemble scorpions(They're always referred to as 'creatures', not 'scorpions'). Skarner could be the only one that actually resembles a scorpion.
* SealedBadassInACan: Self-sealed, but otherwise fits.
terrifying.



* SpiderTank: Battlecast Skarner
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Soraka has not been released in ''VideoGame/LegendsOfRuneterra'' yet, but datamining uncovered voice lines for her (and for other characters reacting to her), confirming her to be coming to the game soon.

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In ''VideoGame/LegendsOfRuneterra'', Soraka has not been released in ''VideoGame/LegendsOfRuneterra'' yet, but datamining uncovered voice lines for is a 4 mana cost 1/6 Champion with the Support keyword. Placing her (and for other characters reacting next to her), confirming a damaged ally at the start of combat heals both Soraka and her support ally by 4 health. After healing allies 4 times, she levels up to be coming to a 2/7 card and her support ability now fully heals her and the game soon.supported ally.
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* TheArtifact: When League of Legends was first released, Soraka was the game's answer to what the design team though was a harmless and popular gaming niche as the healer. However, she eventually became a problem, with the designers explaining that healers are too hard to balance in PVP games, as they warp game balance and are extremely binary--either they heal so much they make their team invincible, or don't heal enough and thus are basically useless. While other champions with healing abilities brought other things to the table, Soraka's original kit was almost entirely dedicated to healing, and was impossible to balance correctly, instead being nerfed into the ground. Eventually, in 2014 Soraka was reworked, introducing more utility outside of healing to her kit and bringing a risk-vs-reward mechanic into her healing, with Soraka having to sacrifice her own health and needing to land ''Starcall'' to make it back.

to:

* TheArtifact: When League of Legends was first released, Soraka was the game's answer to what the design team though was a harmless and popular gaming niche as the healer. However, she eventually became a problem, with the designers explaining that healers are too hard to balance in PVP games, as they warp game balance and are extremely binary--either they heal so much they make their team invincible, or don't heal enough and thus are basically useless. While other champions with healing abilities brought other things to the table, Soraka's original kit was almost entirely dedicated to healing, and was impossible to balance correctly, instead being nerfed into the ground. Eventually, in 2014 Soraka was reworked, introducing more utility outside of healing to her kit and bringing a risk-vs-reward mechanic into her healing, healing to avoid passive play, with Soraka having to sacrifice her own health and needing to land ''Starcall'' to make it back.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnwittingPawn: Samira's color story reveals that by taking on the missions Indari gives her, she's unknowingly helping further a very insidious endgame, not because Indari has any especially untoward intentions, but because she in turn is being fed the missions by [=LeBlanc=], [[ManipulativeBastard who most]] [[TheChessmaster certainly does.]]
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Added DiffLines:

* TrueBlueFemininity: Her default skin exudes this.

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