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* {{Sideboob}}: Prominently featured on her basic skin.
to:
* {{Sideboob}}: Prominently This featured on prominently in her basic skin.old splash art. Her new artwork nearly removes it.
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Changed line(s) 457 (click to see context) from:
* ArchEnemy: Xerath is apparently his, seeing as how Azir has a total of ''SEVEN'' unique taunts for Xerath. Probably because of the whole calamity that Xerath caused during his ascension.
to:
* ArchEnemy: Xerath is apparently his, seeing as how Azir has a total of ''SEVEN'' unique taunts for Xerath. Probably because of the whole calamity that According to his lore (in which Xerath caused during his ascension.betrayed him and consequently doomed Shurima), this is completely justified.
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Changed line(s) 458 (click to see context) from:
* BackFromTheDead: Maybe? He's either this, or an [[{{Immortality}} Immortal]] TimeAbyss since he's from the same time as, or predates, Xerath.
to:
* BackFromTheDead: Maybe? He's either this, or an [[{{Immortality}} Immortal]] TimeAbyss since he's from He was killed by Xerath during the same time as, or predates, Xerath.Ascension ritual.
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* TheEmperor: [[CaptainObvious It's in his title]]. He's also stated to be Shurima's greatest Emperor. Whether this makes him TheGoodKing or and EvilOverlord is not yet known. Hints so far was that he dislikes Renekton for going AxCrazy and betraying Shurima, while he appreciates Nasus' library management, but he prefers to state himself of "Having no friends".
to:
* TheEmperor: [[CaptainObvious It's in his title]]. He's also stated to be Shurima's greatest Emperor. Whether this makes him TheGoodKing or and EvilOverlord is not yet known. Hints so far was that he dislikes Renekton for going AxCrazy and betraying Shurima, while he appreciates Nasus' library management, but is allies with Nasus, who defeated Xerath alongside his brother before he prefers to state himself of "Having no friends".went insane.
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Azir lore has officially been completed
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An oft-repeated legend stirs in the desert of Shurima. The swirling sands carry rumors of the ancient emperor Azir, somehow returned.
Once a mortal man blinded by his own hubris, Azir has recently returned as an Ascended being with unmatched dominion over the burning sands. He seeks to restore Shurima to its former glory, but some dispute his right to rule them. Azir's power, however, is undeniable.
Once a mortal man blinded by his own hubris, Azir has recently returned as an Ascended being with unmatched dominion over the burning sands. He seeks to restore Shurima to its former glory, but some dispute his right to rule them. Azir's power, however, is undeniable.
to:
Once
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As a child, Ashe dreamed of uniting the tribes of the Freljiord. After a raid gone awry killed her mother, Ashe chose to broker peace among the tribes instead of seeking revenge, making the warriors of the tribe question her right to rule. They attempted to assassinate her during one of her hunts, when the sound of a hawk warned Ashe of the attack and eventually lead her to an ancient tomb, where she found an ornate bow of ice. Ashe used the bow to defeat her would-be killers and gain the respect of her tribe. Under her leadership, the tribe grew and became the Avarosan, following her vision of uniting the Freljiord and making it great again. When word spread about a place called the League of Legends, she joined the League to represent the Avarosan.
to:
As a child, Ashe dreamed of uniting the tribes of the Freljiord. After a raid gone awry killed her mother, Ashe chose to broker peace among the tribes instead of seeking revenge, making the warriors of the tribe question her right to rule. They attempted to assassinate her during one of her hunts, when the sound of a hawk warned Ashe of the attack and eventually lead her to an ancient tomb, where she found an ornate bow of ice. Ashe used the bow to defeat her would-be killers and gain the respect of her tribe. Under her leadership, the tribe grew and became the Avarosan, following her vision of uniting the Freljiord and making it great again. When word spread about a place called the League of Legends, she joined the League to represent the Avarosan.\n
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Beloved throughout all of Freljord, Braum is a legend in the country. To the ferocious survivors like the Winter's Claw, he is a testament to how tenacity and strength can make one truly prosper in the Freljord, and to the calm and downtrodden, his everlasting kindness remains a beacon of hope. In one of the many tales about him, a young troll boy wandered into the Ice Witch's keep, and was trapped by a magical door that shut behind him. Braum was a goat farmer at the time, and when word reached him of the troll boy, he rushed to try and free him, but despite his strength, he couldn't open the magically sealed door. Instead of going through the door, he went through the mountain, digging his way through the rocks by punching. When he broke into the keep, he saved the troll boy, but his actions caused the keep to crumble and rocks to start falling. He ripped the door off it's handles and raised it above himself and the boy, shielding them from the oncoming avalanche. When the dust settled, Braum found there wasn't a scratch on the door, and so he kept it as his shield. The Institute of War noticed his deeds and aked him to join the League of Legends, with Braum happily accepting the invitation so others could be inspired by his example.
to:
Beloved throughout all of Freljord, Braum is a legend in the country. To the ferocious survivors like the Winter's Claw, he is a testament to how tenacity and strength can make one truly prosper in the Freljord, and to the calm and downtrodden, his everlasting kindness remains a beacon of hope. In one of the many tales about him, a young troll boy wandered into the Ice Witch's keep, and was trapped by a magical door that shut behind him. Braum was a goat farmer at the time, and when word reached him of the troll boy, he rushed to try and free him, but despite his strength, he couldn't open the magically sealed door. Instead of going through the door, he went through the mountain, digging his way through the rocks by punching. When he broke into the keep, he saved the troll boy, but his actions caused the keep to crumble and rocks to start falling. He ripped the door off it's handles and raised it above himself and the boy, shielding them from the oncoming avalanche. When the dust settled, Braum found there wasn't a scratch on the door, and so he kept it as his shield. The Institute of War noticed his deeds and aked him to join the League of Legends, with Braum happily accepting the invitation so others could be inspired by his example.\n
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Born in a technological wonderland burdened by thieves, Caitlyn's career in law enforcement began at a young age. Hunting down brigands with the aid of [[{{Magitek}} techmaturgical devices]], she quickly erased the threat of organized crime in Piltover. However, the peace was broken again in a series of thefts that not even Caitlyn could track, and the CallingCard left at each crime scene only frustrated her. She turned to the League to train herself further, and make connections that could guide her to this mystery bandit known only as "C". Recently, she has acquired a partner in Vi.
to:
Born in a technological wonderland burdened by thieves, Caitlyn's career in law enforcement began at a young age. Hunting down brigands with the aid of [[{{Magitek}} techmaturgical devices]], she quickly erased the threat of organized crime in Piltover. However, the peace was broken again in a series of thefts that not even Caitlyn could track, and the CallingCard left at each crime scene only frustrated her. She turned to the League to train herself further, and make connections that could guide her to this mystery bandit known only as "C". Recently, she has acquired a partner in Vi.
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A grizzled old daredevil Yordle pilot who flies in a {{Magitek}} gyrocopter invented by Heimerdinger and speaks like a redneck World War II flying ace. He is noted for his extreme battle prowess, as well as his almost suicidal bravery. When he found himself out of action due to the end of open hostilities, he joined the League in search of a challenge.
to:
A grizzled old daredevil Yordle pilot who flies in a {{Magitek}} gyrocopter invented by Heimerdinger and speaks like a redneck World War II flying ace. He is noted for his extreme battle prowess, as well as his almost suicidal bravery. When he found himself out of action due to the end of open hostilities, he joined the League in search of a challenge.\n
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How many times do we have to go through this? You Will Not Evade Me does NOT mean \"good at chasing\"! It only, ONLY applies to Blitzcrank, Thresh and Nautilus. Stop adding it for other champions who just have high mobility!
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* YouWillNotEvadeMe: Trying to flee from Ahri when her ultimate is off cooldown is an exercise in futility. She'll catch up to without fail and finish you off. This quality makes her excellent at cleaning up at the end of a team fight.
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And that completes A-C! If I missed anything glaringly obvious feel free to fix it, and I might be tinkering with the Cass thing I mentioned earlier, but other than that I shall be moving on to the next group! (D-F) Since Azir is new and therefore the most unstable, I\'ll leave him alone until I\'ve cycled all the way through.
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A grizzled, old daredevil Yordle pilot who flies in a {{Magitek}} gyrocopter invented by Heimerdinger and speaks like a redneck World War flying ace. He is noted for his extreme battle prowess, as well as his almost suicidal bravery. When he found himself out of action due to the end of open hostilities, he joined the League in search of a challenge.
Corki is a marksman champion who uses a variety of powerful weaponry that gives him strong burst and area-of-effect damage. His passive, ''Hextech Shrapnel Shells'', makes his basic attacks deal a small amount of bonus true damage that ignores defensive stats. His first ability, ''Phosphorus Bomb'', launches a flare that damages and reveals all enemies in a nearby area. With his second ability, ''Valkyrie'', Corki's gyrocopter makes a quick aerial dash that also leaves behind a burning napalm trail that damages all opponents inside. His third ability, ''Gatling Gun'', fires the gyrocopter's machine gun for a few seconds, continuously damaging and reducing the armor of enemies in a cone in front of Corki. His ultimate ability, ''Missile Barrage'', stockpiles missiles every few seconds, that can be fired and explode upon contact with an enemy, damaging them and all other surrounding enemies. Every fourth missile fired will be a ''Big One'' that deals bonus damage and has a bigger explosion range.
Corki is a marksman champion who uses a variety of powerful weaponry that gives him strong burst and area-of-effect damage. His passive, ''Hextech Shrapnel Shells'', makes his basic attacks deal a small amount of bonus true damage that ignores defensive stats. His first ability, ''Phosphorus Bomb'', launches a flare that damages and reveals all enemies in a nearby area. With his second ability, ''Valkyrie'', Corki's gyrocopter makes a quick aerial dash that also leaves behind a burning napalm trail that damages all opponents inside. His third ability, ''Gatling Gun'', fires the gyrocopter's machine gun for a few seconds, continuously damaging and reducing the armor of enemies in a cone in front of Corki. His ultimate ability, ''Missile Barrage'', stockpiles missiles every few seconds, that can be fired and explode upon contact with an enemy, damaging them and all other surrounding enemies. Every fourth missile fired will be a ''Big One'' that deals bonus damage and has a bigger explosion range.
to:
A grizzled, grizzled old daredevil Yordle pilot who flies in a {{Magitek}} gyrocopter invented by Heimerdinger and speaks like a redneck World War II flying ace. He is noted for his extreme battle prowess, as well as his almost suicidal bravery. When he found himself out of action due to the end of open hostilities, he joined the League in search of a challenge.
Corki is a marksman champion who uses a variety of powerful weaponry that gives him strong burst and area-of-effect damage. His passive, ''Hextech Shrapnel Shells'', makes his basic attacks deal a small amount of bonus true damage that ignores defensive stats. His first ability, ''Phosphorus Bomb'', launches a flare that damages and reveals all enemies in a nearby area. With his second ability, ''Valkyrie'', Corki's gyrocopter makes a quick aerial dash that also leaves behind a burning napalm trail that damages all opponents inside. His third ability, ''Gatling Gun'', fires the gyrocopter's machine gun for a few seconds, continuously damaging and reducing the armor of enemies in a cone in front of Corki. His ultimate ability, ''Missile Barrage'', stockpiles missiles every few seconds, that can be fired and explode upon contact with an enemy,damaging them and all other dealing damage in the surrounding enemies. area. Every fourth third missile fired will be a ''Big One'' that deals bonus damage and has creates a bigger explosion range.
larger explosion.
Corki is a marksman champion who uses a variety of powerful weaponry that gives him strong burst and area-of-effect damage. His passive, ''Hextech Shrapnel Shells'', makes his basic attacks deal a small amount of bonus true damage that ignores defensive stats. His first ability, ''Phosphorus Bomb'', launches a flare that damages and reveals all enemies in a nearby area. With his second ability, ''Valkyrie'', Corki's gyrocopter makes a quick aerial dash that also leaves behind a burning napalm trail that damages all opponents inside. His third ability, ''Gatling Gun'', fires the gyrocopter's machine gun for a few seconds, continuously damaging and reducing the armor of enemies in a cone in front of Corki. His ultimate ability, ''Missile Barrage'', stockpiles missiles every few seconds, that can be fired and explode upon contact with an enemy,
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* AcePilot: Right down to his aviator slang dialogue. And see also Getting Crap Past the Radar.
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* AcePilot: Right down to his the aviator slang dialogue. And slang. Also see also Getting Crap Past the Radar.GettingCrapPastTheRadar.
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* BadassMustache: A quite long one.
to:
* BadassMustache: A quite long one.BadassMustache
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* ClusterFBomb: A decent amount of the lingo he's saying is obscene...
* DifficultButAwesome: If you can land those missiles, you have a far-ranged harassment and farming ability. If you miss, they're only worth a Sheen or Trinity Force proc if you have those items. His Gatling Gun provides a good amount of armour reduction and damage in an [=AoE=], but moving away from the enemy at all while it's active is likely to waste a significant part of its potential... while moving away from the enemy tends to be what ranged carries are likely to be doing a lot of the time since people want them dead.
* FlyingSaucer: Rides one in his UFO skin.
* FunWithAcronyms:
** Corki's gyrocopter as it is now evolved from his test-flying the original design of the Reconnaissance Operations Front-Line Copter. Yes, it's a [=ROFLCopter=].
* DifficultButAwesome: If you can land those missiles, you have a far-ranged harassment and farming ability. If you miss, they're only worth a Sheen or Trinity Force proc if you have those items. His Gatling Gun provides a good amount of armour reduction and damage in an [=AoE=], but moving away from the enemy at all while it's active is likely to waste a significant part of its potential... while moving away from the enemy tends to be what ranged carries are likely to be doing a lot of the time since people want them dead.
* FlyingSaucer: Rides one in his UFO skin.
* FunWithAcronyms:
** Corki's gyrocopter as it is now evolved from his test-flying the original design of the Reconnaissance Operations Front-Line Copter. Yes, it's a [=ROFLCopter=].
to:
* ClusterFBomb: A decent amount of Thankfully for the lingo he's saying is obscene...
game's T rating, it's [[GettingCrapPastTheRadar concealed in his aviator slang.]]
* DifficultButAwesome: If you can land those missiles, you have afar-ranged harassment very effective, long-range, harassing and farming ability. If you miss, they're only worth a Sheen or Trinity Force proc if all you get for it is some boosted attack damage ''if'' you have those items. a Spellblade item, and nothing if you don't. His Gatling Gun provides a good amount of armour reduction and damage in an [=AoE=], but moving away from the enemy at all while it's active is likely to waste a significant part portion of its potential... while damage potential . . . and moving away from the enemy tends ''tends to be what ranged carries are likely to be doing doing'' a lot of the time since people want them dead.
time.
* FlyingSaucer:Rides one in his His UFO skin.
*FunWithAcronyms:
**FunWithAcronyms: Corki's gyrocopter as it is now evolved from his test-flying the original design of the Reconnaissance Operations Front-Line Copter. Yes, it's a [=ROFLCopter=].
* DifficultButAwesome: If you can land those missiles, you have a
* FlyingSaucer:
*
**
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* GettingCrapPastTheRadar: If you understood his lingo, it's pretty dirty.
* KillItWithFire: He has phosphorous bombs, and if the enemy is following you, Corki may make a quick dash away by flying up in his plane, with napalm being left in his wake for anyone that follows you.
* MacrossMissileMassacre: You can fire your missiles as soon as you get them, ''or'', you can save up all seven to fire very soon after each other.
* MoreDakka: One of his moves is a pair of gatling guns that fire off continuously for a few seconds when activated, damaging units in a cone area and shredding their armor temporarily.
* OldSoldier: Definitely plays up the WWII vet type.
* KillItWithFire: He has phosphorous bombs, and if the enemy is following you, Corki may make a quick dash away by flying up in his plane, with napalm being left in his wake for anyone that follows you.
* MacrossMissileMassacre: You can fire your missiles as soon as you get them, ''or'', you can save up all seven to fire very soon after each other.
* MoreDakka: One of his moves is a pair of gatling guns that fire off continuously for a few seconds when activated, damaging units in a cone area and shredding their armor temporarily.
* OldSoldier: Definitely plays up the WWII vet type.
to:
* GettingCrapPastTheRadar: If you understood understand his lingo, it's pretty dirty.
* KillItWithFire: He hasphosphorous [[IncendiaryExponent phosphorous]] bombs, and if the enemy is following you, him, Corki may can make a quick dash away by flying up in his plane, with leaving napalm being left in his wake for anyone that follows you.
him.
* MacrossMissileMassacre: You can fire your missiles as soon as you get them, ''or'', you can save up all seven to quickly firevery soon one after each other.
another.
* MoreDakka: One of his moves is a pair of gatling guns that fireoff continuously for a few seconds when activated, damaging units in a cone area and temporarily shredding their armor temporarily.
armor.
* OldSoldier:Definitely plays up the The WWII vet type.
* KillItWithFire: He has
* MacrossMissileMassacre: You can fire your missiles as soon as you get them, ''or'', you can save up all seven to quickly fire
* MoreDakka: One of his moves is a pair of gatling guns that fire
* OldSoldier:
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* [[TitleDrop Abbreviation of Title Drop]]: In his joke does this, though it has the double meaning of the abbreviation "Laugh Out Loud" as well.
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* [[TitleDrop Abbreviation of Title Drop]]: In Uses this in his joke does this, though it has the double meaning of the abbreviation "Laugh Out Loud" as well.joke.
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The big one last night was kinda sloppy. Missed a few smaller things.
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** Some more pronounced and specific weaknesses are his mobility and lack of actual tank abilities. He has absolutely ''zero'' dashes, blinks, taunts, or buffs of ''any'' kind, such as for his speed, armour, or magic resistance. While his passive grants him small amounts of health for each unit killed, it is useless in team fights. His only method of escaping is knocking up and slowing opponents with the easily avoidable Rupture. Dodge that and you'll whittle him down.
to:
** Some more pronounced and specific weaknesses are his mobility and lack of actual tank abilities. He has absolutely ''zero'' dashes, blinks, taunts, or buffs of ''any'' kind, such as for his speed, armour, or magic resistance. While his passive grants him small amounts of health for each unit killed, it is useless in team fights. His only method of escaping is knocking up and slowing opponents with the easily avoidable easily-avoided Rupture. Dodge that and you'll whittle him down.
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* BoringButPractical: His ultimate, Feast, is far from flashy - all it shows is a small fountain of blood... and with the right build it can hit for over 1200 [[ArmorPiercingAttack unavoidable true damage.]] It's also helpful in that it gives Cho'Gath 1 Feast stack (additional max HP) for finishing with it.
* CardboardPrison: It's been explicitly stated that he could dispel the binding magic used to keep him under the League's control with incredible ease if he actually wanted to, but that he allows himself to stay bound because he finds it highly amusing.
* CardboardPrison: It's been explicitly stated that he could dispel the binding magic used to keep him under the League's control with incredible ease if he actually wanted to, but that he allows himself to stay bound because he finds it highly amusing.
to:
* BoringButPractical: His ultimate, Feast, is far from flashy - all it shows is a small fountain of blood...blood . . . and with the right build it can hit for over 1200 [[ArmorPiercingAttack unavoidable true damage.]] It's also helpful in that it gives Cho'Gath 1 Feast stack (additional max HP) for finishing with it.
* CardboardPrison: It's been explicitly stated that he could dispel the binding magic used to keep him under the League's control with incredible ease if he actually wanted to, butthat he allows himself to stay bound because he finds it highly amusing.
* CardboardPrison: It's been explicitly stated that he could dispel the binding magic used to keep him under the League's control with incredible ease if he actually wanted to, but
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* FakeDifficulty: His Feast ability grants him extra health. This is not a problem. It also physically enlarges him, bringing him from slightly larger-than-average (but still sane) to being so large that his GlassCannon teammates can [[ObstructiveForeground walk behind him so that enemies can't even click on them ]], forcing them to instead attack [[StoneWall Cho'Gath, with the aforementioned increased health]].
* GeniusBruiser: Stated to be extremely intelligent and capable of undoing high-level magic.
* GeniusBruiser: Stated to be extremely intelligent and capable of undoing high-level magic.
to:
* FakeDifficulty: His Feast ability grants him extra health. This is not a problem. It also physically enlarges him, bringing him from slightly larger-than-average (but still sane) to being so large that his GlassCannon teammates can [[ObstructiveForeground walk behind him so that enemies can't even click on them ]], forcing them to instead attack [[StoneWall Cho'Gath, with ''with the aforementioned increased health]].
health'']].
* GeniusBruiser: Stated to be extremelyintelligent intelligent, and capable of undoing high-level magic.
* GeniusBruiser: Stated to be extremely
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* HumansThroughAlienEyes: Non-Void life absolutely disgusts and repulses him.
to:
* HumansThroughAlienEyes: Non-Void life absolutely disgusts and repulses him.
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* StoneWall: A large portion of his laning ability comes from his passive, which allows him to recover health and mana whenever he kills something. Coupled with his exceptional farming ability, a good Cho can easily stay in lane indefinitely. At late game, with all six Feast stacks and a more or less completed build, Cho is basically unkillable unless the whole team focuses him (and even then, he won't be going down fast). If you ignore him, he'll crowd-control you while his teammates kill you. If you focus him, his teammates will whoop your ass while you're trying to kill the damn behemoth.
to:
* StoneWall: A large portion of his laning ability comes from his passive, which allows him to recover health and mana whenever he kills something. Coupled with his exceptional farming ability, a good Cho can easily stay in lane indefinitely. At late game, with all six Feast stacks and a more or less more-or-less completed build, Cho is basically unkillable unless the whole team focuses him (and even then, he won't be going down fast). If you ignore him, he'll crowd-control you while his teammates kill you. If you focus him, his teammates will whoop your ass while you're trying to kill the damn behemoth.
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None
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Cho'Gath is a tank-mage champion who disrupts the battlefield and literally devours squishy foes to become an unkillable behemoth. His passive, ''Carnivore'', restores a small amount of health and mana whenever he kills an enemy unit. His first ability, ''Rupture'', makes spikes emerge from the ground at a target location, knocking up, damaging and slowing enemies in the area after a small delay. His second ability, ''Feral Scream'', dreleases a terrifying roar that silences and damages enemies in a cone in front of him. His third ability, ''Vorpal Spikes'', causes Cho'gath's basic attacks to eject spikes that damage enemies in a short line in front of him. His ultimate ability, ''Feast'', devours a nearby enemy, dealing a huge amount of true, unblockable damage and granting him a stack if it kills them. Each stack increases Cho'gath's health and size, transforming him a full-fledged giant monster when it fully stacks.
to:
Cho'Gath is a tank-mage champion who disrupts the battlefield and literally devours squishy foes to become an unkillable behemoth. His passive, ''Carnivore'', restores a small amount of health and mana whenever he kills an enemy unit. His first ability, ''Rupture'', makes spikes emerge from the ground at a target location, knocking up, damaging and slowing enemies in the area after a small delay. His second ability, ''Feral Scream'', dreleases releases a terrifying roar that silences and damages enemies in a cone in front of him. His third ability, ''Vorpal Spikes'', causes Cho'gath's basic attacks to eject spikes that damage enemies in a short line in front of him. His ultimate ability, ''Feast'', devours a nearby enemy, dealing a huge amount of true, unblockable damage and granting him a stack if it kills them. Each stack increases Cho'gath's health and size, transforming him a full-fledged giant monster when it fully stacks.
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I guess I\'ll worry about Cass later. Maybe after I finish up Corki. Anyways, the usual. Also, I won\'t be messing with Azir until I\'ve gone through everyone else, a-z.
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Cho'Gath is a tank-mage champion who disrupts the battlefield and literally devours squishy foes to become an unkillable behemoth. His passive, ''Carnivore'', restores a small amount of health and mana whenever he kills an enemy unit. His first ability, ''Rupture'', makes spikes emerge from the ground at a target location, knocking up, damaging and slowing enemies in the area after a small delay. His second ability, ''Feral Scream'', damages and silences enemies in a cone with a terrifying roar. His third ability, ''Vorpal Spikes'', makes Cho'gath's basic attacks eject spikes that damage enemies in a small line in front of him. His ultimate ability, ''Feast'', devours a nearby enemy, dealing a huge amount of true, unblockable damage and granting him a stack if it kills them. Each stack increases Cho'gath's health and size, transforming him a full-fledged giant monster when it fully stacks.
to:
Cho'Gath is a tank-mage champion who disrupts the battlefield and literally devours squishy foes to become an unkillable behemoth. His passive, ''Carnivore'', restores a small amount of health and mana whenever he kills an enemy unit. His first ability, ''Rupture'', makes spikes emerge from the ground at a target location, knocking up, damaging and slowing enemies in the area after a small delay. His second ability, ''Feral Scream'', damages and dreleases a terrifying roar that silences and damages enemies in a cone with a terrifying roar. in front of him. His third ability, ''Vorpal Spikes'', makes causes Cho'gath's basic attacks to eject spikes that damage enemies in a small short line in front of him. His ultimate ability, ''Feast'', devours a nearby enemy, dealing a huge amount of true, unblockable damage and granting him a stack if it kills them. Each stack increases Cho'gath's health and size, transforming him a full-fledged giant monster when it fully stacks.
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* AchillesHeel: Just like other tanks with large health pools, Cho'Gath gets shredded by abilities/attacks that damage his health by a percentage. Granted, though this counters his HP gains through Feast stacks, he gets enough bonus HP so that he doesn't necessarily ''have'' to stack tons of it through items and can instead focus on other defensive stats or damage.
** Some more pronounced and specific weaknesses are his mobility and lack of actual tank abilities. He has absolutely ''zero'' dashs, blinks, taunts, or buffs of ''any'' kind, such as speed, armour, magic resistance. While his passive grants him small amounts of health for each unit killed, it is useless in team fights. His only method of escaping is knocking up and slowing opponents with the easily avoidable Rupture. Dodge that and you'll whittle him down.
** Some more pronounced and specific weaknesses are his mobility and lack of actual tank abilities. He has absolutely ''zero'' dashs, blinks, taunts, or buffs of ''any'' kind, such as speed, armour, magic resistance. While his passive grants him small amounts of health for each unit killed, it is useless in team fights. His only method of escaping is knocking up and slowing opponents with the easily avoidable Rupture. Dodge that and you'll whittle him down.
to:
* AchillesHeel: Just like other tanks with large health pools, Cho'Gath gets shredded by abilities/attacks abilities and attacks that damage his health by a percentage. Granted, though this counters his HP gains through Feast stacks, he gets enough bonus HP so that he doesn't necessarily ''have'' to stack tons of it through items and can instead focus on other defensive stats or damage.
** Some more pronounced and specific weaknesses are his mobility and lack of actual tank abilities. He has absolutely ''zero''dashs, dashes, blinks, taunts, or buffs of ''any'' kind, such as for his speed, armour, or magic resistance. While his passive grants him small amounts of health for each unit killed, it is useless in team fights. His only method of escaping is knocking up and slowing opponents with the easily avoidable Rupture. Dodge that and you'll whittle him down.
** Some more pronounced and specific weaknesses are his mobility and lack of actual tank abilities. He has absolutely ''zero''
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* ArmorPiercingAttack: Feast deals 600+ true damage instantly at max rank. If a Cho'Gath manages to reach you when you're low, nothing short of an invulnerability ability is going to save you.
* AttackOfTheFiftyFootWhatever: Well, not quite 50 feet, but a fully stacked Cho'Gath is ''huge''. Most tanks are tanks in the metaphorical sense and are actually average-sized, Cho'Gath really is an unstoppable monstrosity that marches in front of his team and can even physically shelter the smaller members with his sheer size.
* AttackOfTheFiftyFootWhatever: Well, not quite 50 feet, but a fully stacked Cho'Gath is ''huge''. Most tanks are tanks in the metaphorical sense and are actually average-sized, Cho'Gath really is an unstoppable monstrosity that marches in front of his team and can even physically shelter the smaller members with his sheer size.
to:
* ArmorPiercingAttack: Feast deals 600+ true damage instantly at max rank. If a Cho'Gath manages to reach you when you're low, nothing short of an invulnerability ability is going to save you.
* AttackOfTheFiftyFootWhatever: Well, not quite 50 feet, but afully stacked fully-stacked Cho'Gath is ''huge''. Most tanks are tanks in the metaphorical sense and are actually average-sized, Cho'Gath really is an unstoppable monstrosity that marches in front of his team team, and can even physically shelter the smaller members with his sheer size.
* AttackOfTheFiftyFootWhatever: Well, not quite 50 feet, but a
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-->''[[http://images.wikia.com/leagueoflegends/images/7/7e/BattleCastChogath.attack9.ogg "Afraid of the dark? Thats my shadow.]]"''
* BoringButPractical: His ultimate, Feast, doesn't look flashy at all - all that shows is a small fountain of blood. And with the right build it can hit for over 1200 unavoidable true damage. It's also further practical as a finishing move in that it gives Cho'Gath 1 Feast stack (additional max HP) for finishing with it.
* CardboardPrison: It's been explicitly stated that the binding magic used to keep him under the League's control could be dispelled with incredible ease by him if he actually wanted to, but that he allows himself to stay bound because he finds it highly amusing (and also presumably because it gives him plenty of material to plot with and lures the Summoners into a false sense of security, making his job even easier when his day of action finally comes).
* DifficultButAwesome: While his Vorpal Spikes and Feast don't really need skill to hit, his other two abilties need good aim to be of any use. Rupture has a long delay and a obvious visual on the target area, while Feral Scream has short range and can be outrun by fleeing opponents. That said they are both strong [=AoE=] nukes and apply some nice crowd control, so landing them on even a few enemies can spell death for them.
* BoringButPractical: His ultimate, Feast, doesn't look flashy at all - all that shows is a small fountain of blood. And with the right build it can hit for over 1200 unavoidable true damage. It's also further practical as a finishing move in that it gives Cho'Gath 1 Feast stack (additional max HP) for finishing with it.
* CardboardPrison: It's been explicitly stated that the binding magic used to keep him under the League's control could be dispelled with incredible ease by him if he actually wanted to, but that he allows himself to stay bound because he finds it highly amusing (and also presumably because it gives him plenty of material to plot with and lures the Summoners into a false sense of security, making his job even easier when his day of action finally comes).
* DifficultButAwesome: While his Vorpal Spikes and Feast don't really need skill to hit, his other two abilties need good aim to be of any use. Rupture has a long delay and a obvious visual on the target area, while Feral Scream has short range and can be outrun by fleeing opponents. That said they are both strong [=AoE=] nukes and apply some nice crowd control, so landing them on even a few enemies can spell death for them.
to:
-->''[[http://images.wikia.com/leagueoflegends/images/7/7e/BattleCastChogath.attack9.ogg "Afraid of the dark? Thats That's my shadow.]]"''
* BoringButPractical: His ultimate, Feast,doesn't look is far from flashy at all - all that it shows is a small fountain of blood. And blood... and with the right build it can hit for over 1200 [[ArmorPiercingAttack unavoidable true damage. damage.]] It's also further practical as a finishing move helpful in that it gives Cho'Gath 1 Feast stack (additional max HP) for finishing with it.
* CardboardPrison: It's been explicitly stated that he could dispel the binding magic used to keep him under the League's controlcould be dispelled with incredible ease by him if he actually wanted to, but that he allows himself to stay bound because he finds it highly amusing (and also presumably because it gives him plenty of material to plot with and lures the Summoners into a false sense of security, making his job even easier when his day of action finally comes).
amusing.
* DifficultButAwesome: While his Vorpal Spikes and Feast don't really need skill to hit, his other twoabilties abilities need good aim to be of any use. Rupture has a long delay and a leaves an obvious visual indicator on the target area, while Feral Scream has short range and can be outrun by fleeing opponents. That said they they, are both strong [=AoE=] nukes and apply some nice crowd control, so landing them on even a few enemies can spell death for them.
* BoringButPractical: His ultimate, Feast,
* CardboardPrison: It's been explicitly stated that he could dispel the binding magic used to keep him under the League's control
* DifficultButAwesome: While his Vorpal Spikes and Feast don't really need skill to hit, his other two
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* EldritchAbomination: Described as the 'poster boy' for [[EldritchLocation The Void]] by WordOfGod: A being with alien appearance who eats a lot.
to:
* EldritchAbomination: Described as the 'poster boy' for [[EldritchLocation The Void]] by WordOfGod: A being with an alien appearance who eats a lot.
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* ExtremeOmnivore: Cho'Gath can eat: humans, Yordles, [[TelescopingRobot robots]], [[EskimoLand humans]] [[ABoyAndHisX riding]] [[BigfootSasquatchAndYeti yetis]], [[MiniMecha Yordles riding robots]], [[RobotGirl formerly human robots]], [[ElementalEmbodiment elementals]], [[LivingShadow shadows]], [[ALoadOfBull minotaurs]], [[OurLichesAreDifferent liches]], giant armadillos, anthropomorphic dogs, anthropomorphic crocodiles, [[OurWerewolvesAreDifferent werewolves]], [[OurVampiresAreDifferent vampires]], [[VampireHunter vampire hunters]], [[FantasticFoxes Gumiho]], [[RuleOfThree Yordle]] [[{{Mummy}} mummies]], [[OurGhostsAreDifferent wraiths]], [[GorgeousGorgon gorgons]], [[{{Ninja}} human ninjas]], [[RunningGag Yordle ninjas]], [[AnIcePerson icy]] [[{{Phoenix}} phoenixes]], [[OurAngelsAreDifferent angels]], [[FallenAngel other angels]], other [[EldritchAbomination Eldritch Abominations]], [[ScaryScarecrows scarecrows]], [[WolfTropes wolves]], [[OurDemonsAreDifferent scary demons]], [[{{Golem}} golems]], [[HumanoidAbomination scary humanoid demons]], [[WhenTreesAttack mobile trees]], [[OurTrollsAreDifferent trolls]], [[OurGargoylesRock gargoyles]], [[OurZombiesAreDifferent zombies]], [[RunningGag Yordle]] [[GadgeteerGenius inventors]], [[SuspiciouslySpecificDenial ''totally'']] [[AvertedTrope non-]][[OurDwarvesAreAllTheSame dwarves]], [[SiliconBasedLife crystalline]] [[ScaryScorpions scorpions]], [[OurDragonsAreDifferent dragons]], [[ThePowerOfRock METAL suits of armor]], [[GreenSkinnedSpaceBabe Purple Skinned Star Babes]], [[VoluntaryShapeshifting human-raven-things]], [[RunningGag Yordles]], giant lizards, [[YouDirtyRat anthropomorphic rats]], [[StockNessMonster sea monsters]], [[FrankensteinsMonster zombie cyborg]] [[GiantEnemyCrab crab things]][[JourneyToTheWest anthropomorphic monkeys]], [[RunningGag Yordles]], [[MirrorMatch himself]], [[MyFriendsAndZoidberg and]] [[OverusedRunningGag Yordles]].
* FakeDifficulty: His Feast ability grants him extra health; this is not a problem. It also physically enlarges him, bringing him from slightly larger than average (but still sane) to being so large that his GlassCannon teammates can [[ObstructiveForeground walk behind him so that enemies can't even click on them to attack them]], forcing them instead to attack [[StoneWall Cho'Gath with his increased health]].
* GeniusBruiser: Stated to be both extremely intelligent and capable of undoing high-level magic.
* FakeDifficulty: His Feast ability grants him extra health; this is not a problem. It also physically enlarges him, bringing him from slightly larger than average (but still sane) to being so large that his GlassCannon teammates can [[ObstructiveForeground walk behind him so that enemies can't even click on them to attack them]], forcing them instead to attack [[StoneWall Cho'Gath with his increased health]].
* GeniusBruiser: Stated to be both extremely intelligent and capable of undoing high-level magic.
to:
* ExtremeOmnivore: Cho'Gath can eat: humans, Yordles, [[TelescopingRobot robots]], [[EskimoLand humans]] [[ABoyAndHisX riding]] [[BigfootSasquatchAndYeti yetis]], [[MiniMecha Yordles riding robots]], [[RobotGirl formerly human robots]], [[ElementalEmbodiment elementals]], [[LivingShadow shadows]], [[ALoadOfBull minotaurs]], [[OurLichesAreDifferent liches]], giant armadillos, anthropomorphic dogs, anthropomorphic crocodiles, [[OurWerewolvesAreDifferent werewolves]], [[OurVampiresAreDifferent vampires]], [[VampireHunter vampire hunters]], [[FantasticFoxes Gumiho]], [[RuleOfThree Yordle]] [[{{Mummy}} mummies]], [[OurGhostsAreDifferent wraiths]], [[GorgeousGorgon gorgons]], [[{{Ninja}} human ninjas]], [[RunningGag Yordle ninjas]], [[AnIcePerson icy]] [[{{Phoenix}} phoenixes]], [[OurAngelsAreDifferent angels]], [[FallenAngel other angels]], other [[EldritchAbomination Eldritch Abominations]], [[ScaryScarecrows scarecrows]], [[WolfTropes wolves]], [[OurDemonsAreDifferent scary demons]], [[{{Golem}} golems]], [[HumanoidAbomination scary humanoid demons]], [[WhenTreesAttack mobile trees]], [[OurTrollsAreDifferent trolls]], [[OurGargoylesRock gargoyles]], [[OurZombiesAreDifferent zombies]], [[RunningGag Yordle]] [[GadgeteerGenius inventors]], [[SuspiciouslySpecificDenial ''totally'']] [[AvertedTrope non-]][[OurDwarvesAreAllTheSame dwarves]], [[SiliconBasedLife crystalline]] [[ScaryScorpions scorpions]], [[OurDragonsAreDifferent dragons]], [[ThePowerOfRock METAL suits of armor]], [[GreenSkinnedSpaceBabe Purple Skinned Star Babes]], [[VoluntaryShapeshifting human-raven-things]], [[RunningGag Yordles]], giant lizards, [[YouDirtyRat anthropomorphic rats]], [[StockNessMonster sea monsters]], [[FrankensteinsMonster zombie cyborg]] [[GiantEnemyCrab crab things]][[JourneyToTheWest things]], [[JourneyToTheWest anthropomorphic monkeys]], [[RunningGag Yordles]], [[MirrorMatch himself]], [[MyFriendsAndZoidberg and]] [[OverusedRunningGag Yordles]].
* FakeDifficulty: His Feast ability grants him extrahealth; this health. This is not a problem. It also physically enlarges him, bringing him from slightly larger than average larger-than-average (but still sane) to being so large that his GlassCannon teammates can [[ObstructiveForeground walk behind him so that enemies can't even click on them to attack them]], ]], forcing them to instead to attack [[StoneWall Cho'Gath Cho'Gath, with his the aforementioned increased health]].
* GeniusBruiser: Stated to beboth extremely intelligent and capable of undoing high-level magic.
* FakeDifficulty: His Feast ability grants him extra
* GeniusBruiser: Stated to be
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* HumansThroughAlienEyes: Non-Void life seems to absolutely disgust and repulse him.
to:
* HumansThroughAlienEyes: Non-Void life seems to absolutely disgust disgusts and repulse repulses him.
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* HyperactiveMetabolism: Finishing off anything with Feast will immediately increase his maximum health by a significant amount up to 6 times.
* JackOfAllStats: Cho'Gath is noted for just how damn ''versatile'' he is, being a Tank with excellent crowd control and farming abilities and a respectable damage output. He is capable of fulfilling the required roles for a Top, Mid, Bottom ''and'' Jungler, and provided he's well fed his passive will prevent him from getting ganked easily. A good Cho'Gath player will be ''feared'' simply because it is just so damn hard to figure out what role he'll be playing on the battlefield until it's too late.
* JackOfAllStats: Cho'Gath is noted for just how damn ''versatile'' he is, being a Tank with excellent crowd control and farming abilities and a respectable damage output. He is capable of fulfilling the required roles for a Top, Mid, Bottom ''and'' Jungler, and provided he's well fed his passive will prevent him from getting ganked easily. A good Cho'Gath player will be ''feared'' simply because it is just so damn hard to figure out what role he'll be playing on the battlefield until it's too late.
to:
* HyperactiveMetabolism: Finishing off anything with Feast will immediately increase his maximum health by a significant amount amount, up to 6 times.
* JackOfAllStats: Cho'Gath is noted for just how damn ''versatile'' he is, being a Tank with excellent crowdcontrol and control, solid farming abilities abilities, and a respectable damage output. He is capable of fulfilling the required roles for a Top, Mid, Bottom (support) ''and'' Jungler, and provided he's well fed well-fed, his passive will prevent him from getting ganked easily.falling to easy ganks. A good Cho'Gath player will be ''feared'' simply because it is just so damn hard to figure out what role he'll be playing on the battlefield until it's too late.
* JackOfAllStats: Cho'Gath is noted for just how damn ''versatile'' he is, being a Tank with excellent crowd
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* MagikarpPower: While he starts off fairly decent and can in fact fill several roles on the battlefield, if a player doesn't slap him down early a Cho'Gath with the right build will become a massive wall of insectoid polygons with a gargantuan HP pool and the ability to dish out serious pain that will require a ''lot'' of work to take down. Once he reaches level 6, you have about 6 minutes to kill him before he reaches critical size and health levels from Feast- even killing him and making him lose valuable stacks can be recovered from in a few minutes.
* MightyGlacier: Nigh-unkillable and packs a lot of deadly CC... if you let him catch up to you, that is.
* MightyGlacier: Nigh-unkillable and packs a lot of deadly CC... if you let him catch up to you, that is.
to:
* MagikarpPower: While he starts off fairly decent decent, and can in fact fill several roles on the battlefield, if a player doesn't slap him down early a Cho'Gath with the right build will become a massive wall of insectoid polygons with a gargantuan HP pool and the ability to dish out serious pain that will require a ''lot'' of work to take down. Once he reaches level 6, you have about 6 minutes to kill him before he reaches critical size and health levels from Feast- even killing him and making him lose valuable stacks can be recovered from in a few minutes.
* MightyGlacier: Nigh-unkillable and packs a lot of deadly CC... if you let him catch up toyou, that is.you.
* MightyGlacier: Nigh-unkillable and packs a lot of deadly CC... if you let him catch up to
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* NonHumanUndead: In his Jurassic skin he is a walking skeleton.
* NotTheIntendedUse: Despite being a tank, Cho'Gath has overall AP scalings higher than many mages. With an AP build, Cho'Gath could simply spam Rupture over and over, and while it could be dodged, it knocks you up and could shave off ''half'' your health if it hits you as a squishy. Did we mention it is AoE?
* ObstructiveForeground: Cho'Gath doesn't need a taunt like Shen to draw fire for his teammates, he can just stand over the small members and physically prevent anything from targeting them.
* NotTheIntendedUse: Despite being a tank, Cho'Gath has overall AP scalings higher than many mages. With an AP build, Cho'Gath could simply spam Rupture over and over, and while it could be dodged, it knocks you up and could shave off ''half'' your health if it hits you as a squishy. Did we mention it is AoE?
* ObstructiveForeground: Cho'Gath doesn't need a taunt like Shen to draw fire for his teammates, he can just stand over the small members and physically prevent anything from targeting them.
to:
* NonHumanUndead: In his Jurassic skin he is a walking skeleton.
[[DemBones Jurassic]] skin.
* NotTheIntendedUse: Despite being a tank, Cho'Gath hasoverall AP scalings scaling higher than many mages. With an AP build, Cho'Gath could can simply spam Rupture over and over, and while it could can be dodged, if it hits it knocks you up and could shave off ''half'' your health if it hits you as of a squishy. squishy's HP. Did we mention it is AoE?
[=AoE=]?
* ObstructiveForeground: Cho'Gath doesn't need a taunt like Shen to draw fire for histeammates, he teammates. He can just stand over the small members and physically prevent anything from targeting them.
* NotTheIntendedUse: Despite being a tank, Cho'Gath has
* ObstructiveForeground: Cho'Gath doesn't need a taunt like Shen to draw fire for his
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* PhotoshopFilterOfEvil: His Nightmare skin is an eye colour change away from this, on top of being an ''Franchise/{{Alien}}'' reference.
* PowerEchoes: His voice is heavily distorted, giving off a VoiceOfTheLegion effect.
* PunctuationShaker: As is typical of Void monsters, his name is two syllables split by an apostrophe.
* SealedEvilInACan: A shoddilly made can at that, see CardboardPrison
* PowerEchoes: His voice is heavily distorted, giving off a VoiceOfTheLegion effect.
* PunctuationShaker: As is typical of Void monsters, his name is two syllables split by an apostrophe.
* SealedEvilInACan: A shoddilly made can at that, see CardboardPrison
to:
* PhotoshopFilterOfEvil: His Nightmare skin is an eye colour eye-color change away from this, on top of being an ''Franchise/{{Alien}}'' reference.
* PowerEchoes: His voice is heavily distorted, givingoff it a VoiceOfTheLegion effect.
* PunctuationShaker:As is typical Typical of Void monsters, his name is two syllables split by an apostrophe.
* SealedEvilInACan: Ashoddilly made can [[CardboardPrison shoddily-made can]] at that, see CardboardPrisonthat.
* PowerEchoes: His voice is heavily distorted, giving
* PunctuationShaker:
* SealedEvilInACan: A
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** To make it even more hilarious, the damage is fairly small-most champs simply shrug this immense amount of power off. The silence is not as easily ignored, however.
* ShockwaveStomp: Rupture has the variant where stomping on the ground can cause a shockwave blast in a different location than the stomp.
* SplashDamageAbuse: A common way to farm an entire wave at once and harass the enemy hiding behind said wave simultaneously is to toggle Vorpal Spikes on and attack the frontmost minion so as to damage everything behind it.
* SpikeShooter: His Vorpal Spikes.
* ShockwaveStomp: Rupture has the variant where stomping on the ground can cause a shockwave blast in a different location than the stomp.
* SplashDamageAbuse: A common way to farm an entire wave at once and harass the enemy hiding behind said wave simultaneously is to toggle Vorpal Spikes on and attack the frontmost minion so as to damage everything behind it.
* SpikeShooter: His Vorpal Spikes.
to:
** To make it even more hilarious, the damage is fairly small-most small - most champs simply shrug this off the immense amount of power off. The silence is not as easily ignored, however.
power.
* ShockwaveStomp:Rupture has Rupture, of the variant variety where stomping on the ground can cause a shockwave blast in a different location than the stomp.
location.
* SplashDamageAbuse: A common way to farm an entire wave at once - and harass the enemy hiding behind said wavesimultaneously - is to toggle Vorpal Spikes on and attack the frontmost minion so as to damage everything behind it.
* SpikeShooter:His Vorpal Spikes.
* ShockwaveStomp:
* SplashDamageAbuse: A common way to farm an entire wave at once - and harass the enemy hiding behind said wave
* SpikeShooter:
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* StoneWall: A large portion of his laning ability comes from his passive, which allows him to recover health and mana whenever he kills something. Coupled with his exceptional farming ability, a good Cho can easily stay in lane indefinitely. At late game, with all six Feast stacks and a more or less completed build, Cho is basically unkillable unless the whole team focuses him (and even then, he won't be going down fast). If you ignore him, he'll crowd-control you while his teammates kill you. If you focus him, his teammates will whoop your ass while you are trying to kill the damn behemoth.
to:
* StoneWall: A large portion of his laning ability comes from his passive, which allows him to recover health and mana whenever he kills something. Coupled with his exceptional farming ability, a good Cho can easily stay in lane indefinitely. At late game, with all six Feast stacks and a more or less completed build, Cho is basically unkillable unless the whole team focuses him (and even then, he won't be going down fast). If you ignore him, he'll crowd-control you while his teammates kill you. If you focus him, his teammates will whoop your ass while you are you're trying to kill the damn behemoth.
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* VitriolicBestBuds: Cho'Gath and Kog'Maw, referenced in his Gentleman skin. "Isn't it funny? How your best friend can just....blow up like that!" This is a reference to the fact that Kog'Maw explodes upon death, due to his passive. The two go perfectly together on a team, Cho'Gath being massive enough to hide the insane damage dealer that is Kog'Maw's tiny form. When on opposite teams though, they're the worst enemies. Kog'Maw takes away percent HP with his attacks, which is what Cho'Gath stacks naturally, whereas Cho'Gath has a knock up, which is the only CC Kog'Maw can't cleanse out of.
* [[WhyDontYouJustShootHim Why Don't You Just Eat Him:]] Cho'Gath solves problems exactly how you'd expect a large, hungry Voidborn monstrosity would.
* [[WhyDontYouJustShootHim Why Don't You Just Eat Him:]] Cho'Gath solves problems exactly how you'd expect a large, hungry Voidborn monstrosity would.
to:
* VitriolicBestBuds: Cho'Gath and Kog'Maw, referenced in his Gentleman skin. "Isn't it funny? How your best friend can just....blow up like that!" This is a reference to the fact that Kog'Maw explodes upon death, due to his passive. The two go perfectly together on a team, with Cho'Gath being massive enough to hide the insane damage dealer that is Kog'Maw's tiny form. When on opposite teams though, they're the each other's worst enemies. Kog'Maw takes away percent HP with his attacks, which is what Cho'Gath stacks naturally, whereas while Cho'Gath has a knock up, which is the only CC Kog'Maw can't cleanse out of.
* [[WhyDontYouJustShootHim Why Don't You Just Eat Him:]] Cho'Gath solves problems exactly how you'dexpect a large, hungry Voidborn monstrosity would.expect.
* [[WhyDontYouJustShootHim Why Don't You Just Eat Him:]] Cho'Gath solves problems exactly how you'd
Is there an issue? Send a MessageReason:
Got the worst of it. I feel like Universal poison should be relocated to The Dev Team Thinks of Everything, but I\'m not sure how i want to do that.
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* GlassCannon: Her damage output is potentially ''devastating'', but she's extremely fragile and dependent on maintaining a range with a slow and a speed boost, with her only real CC being a bit unreliable. As a tradeoff, she's capable of doing much more damage than other mages with her low cooldowns, but takes longer to reach the same level of damage as most mages in the start of a fight, who generally cast off all their abilities as quickly as possible and then run away while waiting for their cooldowns to refresh. Cass, on the other hand, relies on opening up with her ultimate, then laying down Miasma and proceeding to rapidly spam Noxious Blast and Twin Fang while using the speed boost from Noxious Blast to twist and weave through the enemy ranks.
to:
* GlassCannon: Her damage output is potentially ''devastating'', but she's extremely fragile and dependent on maintaining a range with a slow and a speed boost, with her only real CC being a bit unreliable. As a tradeoff, she's capable of doing much more damage than other mages with her low cooldowns, but it takes her longer to reach the same level of damage as most mages in over the start course of a fight, who as they generally cast off all their abilities as quickly as possible and then run away while waiting for their cooldowns abilities to refresh. Cass, on the other hand, relies on opening up with her ultimate, then laying down Miasma and proceeding to rapidly spam Noxious Blast and Twin Fang while Fang, using the speed boost from Noxious Blast to twist and weave through the enemy ranks.
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* GorgeousGorgon: Despite now being a monstrous lamia and despite even Cassiopeia claiming she is now hideous, she is ''still'' extremely attractive.
* GreekMythology: Basically she's the League's Medusa, and one of her skins is a Siren.
* HoneyTrap: Her day job prior to being cursed. Being turned into a snake woman sort of ruined that career for her.
* {{Medusa}}: ''Will'' remind you of her, and her Mythic skin is a direct homage to the legend.
* TheOathBreaker: How she became cursed in the first place.
* GreekMythology: Basically she's the League's Medusa, and one of her skins is a Siren.
* HoneyTrap: Her day job prior to being cursed. Being turned into a snake woman sort of ruined that career for her.
* {{Medusa}}: ''Will'' remind you of her, and her Mythic skin is a direct homage to the legend.
* TheOathBreaker: How she became cursed in the first place.
to:
* GorgeousGorgon: Despite now being a monstrous lamia and despite even Cassiopeia herself claiming she is now hideous, she is ''still'' extremely attractive.
* GreekMythology:Basically she's She's the League's Medusa, and one of her skins is a Siren.
* HoneyTrap: Her day job prior to beingcursed. Being turned into a snake woman sort of ruined that career for her.
cursed.
* {{Medusa}}:''Will'' remind you of her, and her Mythic skin is a direct homage to the legend.
* TheOathBreaker:How she became cursed in the first place.The source of her curse.
* GreekMythology:
* HoneyTrap: Her day job prior to being
* {{Medusa}}:
* TheOathBreaker:
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* TakenForGranite: If you look at her when her ultimate hits you, you're stunned with the visual effect being your champion frozen into stone for its duration. Otherwise, it just slows you down.
to:
* TakenForGranite: If you look at her when her ultimate hits you, you're stunned stunned, with the visual effect being of your champion being frozen into stone for its duration. Otherwise, it just slows you down.the duration.
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* TheVamp: Prior to her transformation, and the reason for it in the first place.
* TheWildWest: Her Desperada skin gives her a cowboy hat and corset, while her snake body takes on a rattlesnake pattern.
* TheWildWest: Her Desperada skin gives her a cowboy hat and corset, while her snake body takes on a rattlesnake pattern.
to:
* TheVamp: Prior to her transformation, and the reason for it in the first place.
it.
* TheWildWest: Her Desperada skin gives her a cowboy hat and corset,while and her snake body takes on a rattlesnake pattern.
* TheWildWest: Her Desperada skin gives her a cowboy hat and corset,
Is there an issue? Send a MessageReason:
This one\'s gonna take a while
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The youngest daughter of the Du Couteau family, Cassiopeia used her wiles to seduce foreigners and obtain political secrets for Noxus. According to past lore, she ran afoul of a man from Freljord, taking and breaking an oath of secrecy on his sword. As punishment, she was cursed to a half-serpent form. She hence joined the League to serve Noxus in the only other way she could. After Sivir's rework the lore was changed to having both of them (Cassiopeia's paying Sivir for her help) enter an old tomb in search of power, sadly Cassio didn't listen to Sivir's GenreSavvy warning about possible traps. The tomb did have a secret, sadly that same place left Cassiopeia cursed to look like a Lamia.
Cassiopeia is a mage champion specialized in harrassing opponents from afar and dealing powerful sustained single target damage with her poisons. Her passive, ''Deadly Cadence'', reduces the mana cost of subsequent spells after casting one, stacking up to five times. Her first ability, ''Noxious Blast'', creates a poison explosion at a small nearby area that damages enemies over time and grants her a movement speed bonus if she hits an enemy champion. Her second ability, ''Miasma'', creates a growing cloud of poison at a nearby area that damages over time and slows any enemies that pass throught it. Her third ability, ''Twin Fang'', fires fangs at an enemy target, the ability having an extremely short cooldown if the target was poisoned when they hit. Her ultimate ability, ''Petrifying Gaze'', blasts all enemies in a cone in front of Cassiopeia with her gaze, slowing them if they're facing away from her and briefly turning them to stone if they are facing towards her.
Cassiopeia is a mage champion specialized in harrassing opponents from afar and dealing powerful sustained single target damage with her poisons. Her passive, ''Deadly Cadence'', reduces the mana cost of subsequent spells after casting one, stacking up to five times. Her first ability, ''Noxious Blast'', creates a poison explosion at a small nearby area that damages enemies over time and grants her a movement speed bonus if she hits an enemy champion. Her second ability, ''Miasma'', creates a growing cloud of poison at a nearby area that damages over time and slows any enemies that pass throught it. Her third ability, ''Twin Fang'', fires fangs at an enemy target, the ability having an extremely short cooldown if the target was poisoned when they hit. Her ultimate ability, ''Petrifying Gaze'', blasts all enemies in a cone in front of Cassiopeia with her gaze, slowing them if they're facing away from her and briefly turning them to stone if they are facing towards her.
to:
The youngest daughter of the Du Couteau family, Cassiopeia used her wiles to seduce foreigners and obtain political secrets for Noxus. According to past lore, she ran afoul of a man from Freljord, taking and breaking an oath of secrecy on his sword. As punishment, she was cursed to a half-serpent form. She hence Her transformation preventing any further information-gathering. she joined the League to serve Noxus in the only other way she could. After Sivir's rework the lore was changed to having both of them (Cassiopeia's paying Sivir for her help) (Cassiopeia having hired Sivir) enter an old tomb in search of power, sadly Cassio ancient powers. Sadly, Cass didn't listen to Sivir's GenreSavvy warning about possible traps. traps, and was struck by a powerful curse during the expedition. The tomb did have a secret, sadly that same place left Cassiopeia cursed to look like a Lamia.
but for Cassiopeia, the damage was done.
Cassiopeia is a mage championspecialized who specializes in harrassing harassing opponents from afar and dealing powerful powerful, sustained single target single-target damage with her poisons.poison. Her passive, ''Deadly Cadence'', reduces the mana cost of subsequent spells after casting one, stacking up to five times. Her first ability, ''Noxious Blast'', creates a poison an explosion of poison at a small nearby area that damages enemies over time time, and grants her a movement speed bonus if she hits an enemy champion. Her second ability, ''Miasma'', creates a growing cloud of poison at a nearby area that damages over time and slows any enemies that pass throught through it. Her third ability, ''Twin Fang'', fires fangs at an enemy target, the ability having an extremely short cooldown target. In addition, if the target was is poisoned when they hit. the projectile hits, ''Twin Fang's'' cooldown is dramatically reduced. Her ultimate ability, ''Petrifying Gaze'', blasts all enemies in a cone in front of Cassiopeia with her gaze, slowing them if they're facing away from her and briefly turning them to stone if they are they're facing towards toward her.
Cassiopeia is a mage champion
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* BodyHorror: Could say this happened to her. This is definitely her opinion of it.
* ChildSoldier: While Katarina assassinated targets, Cassi spied for the family.
* {{Combos}}: Use Twin Fang on a poisoned target to make the cooldown of it be a minimal 0.5 seconds and allow you to spam Twin Fang some more. The cooldown of Noxious Blast matching the duration of its poison effect can allow Cassiopeia to constantly use Twin Fang with Deadly Cadence making the mana-cost minor... [[DifficultButAwesome that is, as long as you hit Noxious Blast]].
* CursedWithAwesome: Could say this due to all the new powers that came along with it, or not.
* DifficultButAwesome: In Riot's character ratings, she's one of three champions with a full difficulty of 100, and with good reason. If you can play her well she can put out an INSANE amount of damage with an impressive range. However, her spell combo is very unforgiving as it requires a lot of aiming to spread poison, and even just one misplaced cast of Twin Fang will put it on its full cooldown and neuter your damage output. This is further reflected with who uses her: rarely seen at most skill levels (and terribly used for most of those players), yet is regarded by pros as one of the most difficult champions to lane against.
* DisappearedDad: As of Issue 11 of the Journal. Her Judgement indicates her reason for joining the League was to find out who killed him, and to take revenge.
* ChildSoldier: While Katarina assassinated targets, Cassi spied for the family.
* {{Combos}}: Use Twin Fang on a poisoned target to make the cooldown of it be a minimal 0.5 seconds and allow you to spam Twin Fang some more. The cooldown of Noxious Blast matching the duration of its poison effect can allow Cassiopeia to constantly use Twin Fang with Deadly Cadence making the mana-cost minor... [[DifficultButAwesome that is, as long as you hit Noxious Blast]].
* CursedWithAwesome: Could say this due to all the new powers that came along with it, or not.
* DifficultButAwesome: In Riot's character ratings, she's one of three champions with a full difficulty of 100, and with good reason. If you can play her well she can put out an INSANE amount of damage with an impressive range. However, her spell combo is very unforgiving as it requires a lot of aiming to spread poison, and even just one misplaced cast of Twin Fang will put it on its full cooldown and neuter your damage output. This is further reflected with who uses her: rarely seen at most skill levels (and terribly used for most of those players), yet is regarded by pros as one of the most difficult champions to lane against.
* DisappearedDad: As of Issue 11 of the Journal. Her Judgement indicates her reason for joining the League was to find out who killed him, and to take revenge.
to:
* BodyHorror: Could say this happened to her. This is definitely her opinion of it.
opinion.
* ChildSoldier: While Katarina assassinated targets,Cassi Cass spied for the family.
* {{Combos}}: Use Twin Fang on a poisoned target tomake reduce the cooldown of it be a to minimal 0.5 seconds and allow you to spam Twin Fang some more. for easy spamming. The cooldown of Noxious Blast matching matches the duration of its poison effect can allow effect, allowing Cassiopeia to constantly use Twin Fang Fang, with Deadly Cadence making the mana-cost minor... allowing for highly efficient mana use... [[DifficultButAwesome that is, as long as you hit Noxious Blast]].
* CursedWithAwesome:Could say this due to all Her own opinion on the new powers that came along with it, or not.
matter.
* DifficultButAwesome: In Riot's character ratings, she's one of three champions with a full difficulty of 100, and with good reason. If you can play her well she can put out an INSANE amount ofdamage damage, with an impressive range. However, her spell combo is very unforgiving as it requires a lot of aiming unforgiving, requiring careful aim to spread her poison, and even just one misplaced cast of Twin Fang will put it on its full cooldown and neuter your damage output. This is further by reflected with by who uses her: rarely seen at most skill levels (and terribly used for most of those players), yet is regarded by usually TheLoad when she is). Meanwhile, the pros regard her as one of the ''the'' most difficult champions to lane against.
* DisappearedDad: As of Issue 11 of theJournal.Journal of Justice. Her Judgement indicates her reason for joining the League was to find out who killed him, and to take revenge.
* ChildSoldier: While Katarina assassinated targets,
* {{Combos}}: Use Twin Fang on a poisoned target to
* CursedWithAwesome:
* DifficultButAwesome: In Riot's character ratings, she's one of three champions with a full difficulty of 100, and with good reason. If you can play her well she can put out an INSANE amount of
* DisappearedDad: As of Issue 11 of the
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* FemmeFatalons: She has them on her hands, basically. Doesn't use them in combat, although in her back story she apparently ripped a group of servants limb from limb when in shock at the horror of her transformation.
* {{Foil}}: Again, to Lux. Lux is the good little sister of a high-ranking general, whereas Cass is evil. In terms of abilities, they're polar opposites. Lux is designed around heavy burst, whereas Cassiopeia is made for consistent damage.
* FragileSpeedster: She's as [[SquishyWizard squishy as any other wizard]], but unlike most of them, has a speed boost for herself in the Noxious Blast ability that can be constantly refreshed due to its very low cooldown... as long as she hits it. A fair portion of her damage also comes from spamming Twin Fang on poisoned targets, making her fit this trope better than mages who have higher damage burst spells on long cooldowns.
* {{Foil}}: Again, to Lux. Lux is the good little sister of a high-ranking general, whereas Cass is evil. In terms of abilities, they're polar opposites. Lux is designed around heavy burst, whereas Cassiopeia is made for consistent damage.
* FragileSpeedster: She's as [[SquishyWizard squishy as any other wizard]], but unlike most of them, has a speed boost for herself in the Noxious Blast ability that can be constantly refreshed due to its very low cooldown... as long as she hits it. A fair portion of her damage also comes from spamming Twin Fang on poisoned targets, making her fit this trope better than mages who have higher damage burst spells on long cooldowns.
to:
* FemmeFatalons: She has them on her hands, basically. Doesn't use them in combat, although in her back story she apparently ripped a group of servants limb from limb when while still in shock at the from horror of due to her transformation.
* {{Foil}}: Again, to Lux. Lux is the good little sister of a high-ranking general, whereas Cass is evil. In terms of abilities, they're polar opposites. Lux is designed around heavy burst, whereas Cassiopeia is made for consistentdamage.
damage over time.
* FragileSpeedster: She's as [[SquishyWizard squishy as any other wizard]], but unlike most of them, she has a speed boost for herself inthe Noxious Blast ability that can be constantly refreshed due thanks to its very low cooldown... as long as she hits it. A fair portion of her damage also comes from spamming Twin Fang on poisoned targets, making her fit this trope better than mages who have higher damage burst spells on long cooldowns.
* {{Foil}}: Again, to Lux. Lux is the good little sister of a high-ranking general, whereas Cass is evil. In terms of abilities, they're polar opposites. Lux is designed around heavy burst, whereas Cassiopeia is made for consistent
* FragileSpeedster: She's as [[SquishyWizard squishy as any other wizard]], but unlike most of them, she has a speed boost for herself in
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Nasus and Renekton lore change confirmed
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** Given Nasus and Renekton's updated dialogue, the brothers have most likely been [[{{Retcon}} retconned]] into being Shurima natives.
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** Given Nasus and Renekton's updated dialogue, dialogue and lore-change on the PBE, the brothers have most likely been [[{{Retcon}} retconned]] into being Shurima natives.
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Small grammar correction and clarifying Azir\'s current race
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* {{Pride}}: His quotes regarding himself ''oozes'' with this.
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* {{Pride}}: His quotes regarding himself ''oozes'' ''ooze'' with this.
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* PettingZooPeople: He's ([[WasOnceAMan now]]) of the same race as Nasus and Renekton, a Bestial Guardian (Hawk specifically). However, he isn't from the same world as them, but is instead a native of Runeterra.
** Given Nasus' updated dialogue and Renekton's second-hand lore, the brothers have most likely been [[{{Retcon}} retconned]] into being Shurima natives.
** Given Nasus' updated dialogue and Renekton's second-hand lore, the brothers have most likely been [[{{Retcon}} retconned]] into being Shurima natives.
to:
* PettingZooPeople: He's ([[WasOnceAMan now]]) of the same a similar race as Nasus and Renekton, a Bestial Guardian (Hawk specifically). However, he isn't from being an ascended being in the same world as them, but is instead a native form of Runeterra.
a hawk.
** GivenNasus' updated dialogue Nasus and Renekton's second-hand lore, updated dialogue, the brothers have most likely been [[{{Retcon}} retconned]] into being Shurima natives.
** Given
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None
Added DiffLines:
* YouWillNotEvadeMe: Trying to flee from Ahri when her ultimate is off cooldown is an exercise in futility. She'll catch up to without fail and finish you off. This quality makes her excellent at cleaning up at the end of a team fight.
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None
Added DiffLines:
** His special taunts towards Renekton as good as confirm that there's an incoming {{Retcon}} for Nasus and Renekton to make them from Shurima as well.
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The usual
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Born in a technological wonderland burdened by thieves, Caitlyn's career in law enforcement began at a young age. Hunting down brigands with the aid of [[{{Magitek}} techmaturgical devices]], she quickly erased the threat of organized crime in Piltover. However, the peace was broken again in a series of thefts that not even Caitlyn could track, and the CallingCard left at each crime scene only frustrated her. She turned to the League to train herself further, and make connections that could guide her to this mystery bandit "C". Recently, she has acquired a partner, Vi.
to:
Born in a technological wonderland burdened by thieves, Caitlyn's career in law enforcement began at a young age. Hunting down brigands with the aid of [[{{Magitek}} techmaturgical devices]], she quickly erased the threat of organized crime in Piltover. However, the peace was broken again in a series of thefts that not even Caitlyn could track, and the CallingCard left at each crime scene only frustrated her. She turned to the League to train herself further, and make connections that could guide her to this mystery bandit known only as "C". Recently, she has acquired a partner, partner in Vi.
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* AbnormalAmmo: It's difficult to see, but her rifle shoots ball-made-of-gears projectiles with a strong SteamPunk influence. This is more obvious when her ultimate fires a gigantic one that can be seen flying across the field.
** That's without mentioning it can also fire some kind of strange harpoon and a large trawl net.
** That's without mentioning it can also fire some kind of strange harpoon and a large trawl net.
to:
* AbnormalAmmo: It's difficult to see, but her rifle shoots a ball-made-of-gears projectiles projectile with a strong SteamPunk influence. This is more obvious when her ultimate fires a gigantic one that can be seen flying across the field.
** That's without mentioning itfield. It can also fire some kind of strange harpoon and a large trawl net.
** That's without mentioning it
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* BangBangBANG: Her rifle shots normally sound like they have a HollywoodSilencer then sound noticeably louder when they land a critical hit. This trope can literally happen has she fires several times in a row and gets her passive off.
to:
* BangBangBANG: Her rifle shots normally sound like they have a HollywoodSilencer HollywoodSilencer, then sound noticeably louder when they land a critical hit. This trope can literally happen has when she fires several times in a row and gets her passive off.
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* BoomHeadShot: Her passive -- every few shots, Caitlyn gets to deal extra damage on a single attack. One of her attack quotes even says this.
to:
* BoomHeadShot: Her passive -- every passive. Every few shots, Caitlyn gets to deal extra damage on a single attack. One of her attack quotes even says this.
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* CaptainErsatz: Of Kardel Sharpeye the Dwarven Sniper from ''Defense of the Ancients''.
to:
* CaptainErsatz: Of Kardel Sharpeye the Dwarven Sniper from ''Defense of the Ancients''.Ancients'' and ''VideoGame/{{Dota 2}}''.
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* CrosshairAware: Everyone on both teams can see who Caitlyn locks onto for her ultimate seconds before it connects, leaving the possibility for TakingTheBullet.
* CrutchCharacter: Generally considered a strong laner due to her enormous attack range and damaging Q to "bully" other marksmen, but does not scale as well as them for later teamfights. Of course a Caitlyn player can definitely capitalize on her early strength to shut down her opponent and get fed so that her below-average late game doesn't even matter.
* CrutchCharacter: Generally considered a strong laner due to her enormous attack range and damaging Q to "bully" other marksmen, but does not scale as well as them for later teamfights. Of course a Caitlyn player can definitely capitalize on her early strength to shut down her opponent and get fed so that her below-average late game doesn't even matter.
to:
* CrosshairAware: Everyone on both teams can see who Caitlyn locks onto for her ultimate a few seconds before it connects, leaving giving the possibility for TakingTheBullet.
enemy team a chance to [[TakingTheBullet protect their more important teammates.]]
* CrutchCharacter: Generally considered a strong laner due to her enormous attack range and damaging Q to "bully" other marksmen, but does not scale as wellas them for later teamfights. Of course course, a Caitlyn player can definitely easily capitalize on her early strength to shut down her opponent and get fed so that her below-average late game doesn't even matter.
* CrutchCharacter: Generally considered a strong laner due to her enormous attack range and damaging Q to "bully" other marksmen, but does not scale as well
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* FairCop: Being a law-enforcer she naturally qualifies, but the trope is directly invoked by her Officer Caitlyn skin.
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* FairCop: Being a law-enforcer law-enforcer, she naturally qualifies, but the trope is directly invoked by her Officer Caitlyn skin.
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** Gameplay wise, she's one to Jinx. Caitlyn is a long-ranged precision sniper who's best when hanging just at the edge of a team fight and playing it fairly safe. Jinx is an incredibly aggressive and fairly close ranged carry who focuses on indiscriminate [=AoE=] with explosives.
* GameplayAndStoryIntegration: She wields a sniper rifle- this gives her one of the largest autoattack ranges in the game [[note]]Tristana beats her near level 18 and both Twitch and Kogmaw do too only with an ability activated.[[/note]], outranging the ranged carries wielding [[BreadEggsMilkSquick pistols, shotguns, blunderbusses, bows, crossbows, boomerangs, magic bolts, thrown axes, and their own vomit.]]
* GameplayAndStoryIntegration: She wields a sniper rifle- this gives her one of the largest autoattack ranges in the game [[note]]Tristana beats her near level 18 and both Twitch and Kogmaw do too only with an ability activated.[[/note]], outranging the ranged carries wielding [[BreadEggsMilkSquick pistols, shotguns, blunderbusses, bows, crossbows, boomerangs, magic bolts, thrown axes, and their own vomit.]]
to:
** Gameplay wise, Gameplay-wise, she's one to Jinx. Caitlyn is a long-ranged precision sniper who's best when hanging just at the edge of a team fight and playing it fairly safe. Jinx is an incredibly aggressive and fairly close ranged close-ranged carry who focuses on indiscriminate [=AoE=] with explosives.
* GameplayAndStoryIntegration: She wields a sniperrifle- rifle - this gives her one of the largest autoattack ranges in the game [[note]]Tristana beats her near level 18 and both 18. Twitch and Kogmaw do too Kog'Maw can as well, but only with an ability activated.after activating certain abilities.[[/note]], outranging the ranged carries wielding [[BreadEggsMilkSquick pistols, shotguns, blunderbusses, bows, crossbows, boomerangs, magic bolts, thrown axes, and their own vomit.]]
* GameplayAndStoryIntegration: She wields a sniper
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* HollywoodSilencer: Her rifle makes the soft "pfft" sound though it's about as loud as other ranged autoattacks and is recognizable enough to give her presence away regardless.
* InUniverseNickname: She gets called "Cupcake" affectionately by Vi and "[[NiceHat Hat Lady]]" as a petty insult by Jinx.
* InUniverseNickname: She gets called "Cupcake" affectionately by Vi and "[[NiceHat Hat Lady]]" as a petty insult by Jinx.
to:
* HollywoodSilencer: Her rifle makes the soft "pfft" sound sound, though it's about as loud as other ranged autoattacks and is recognizable enough to give her presence away regardless.
* InUniverseNickname:She gets called "Cupcake" Vi affectionately by Vi and "[[NiceHat Hat Lady]]" calls her "Cupcake." Jinx uses [[NiceHat "Hat Lady"]] as a petty insult by Jinx.insult.
* InUniverseNickname:
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* MiniDressOfPower: Possible interpretation of her classic skin, but her Officer Caitlyn skin has this.
* MsFanservice: On release she was pretty restrained compared to [[{{Stripperiffic}} the usual LoL girl]], but her [[http://images.wikia.com/leagueoflegends/images/2/23/Caitlyn_OfficerSkin.jpg Officer Caitlyn]] skin makes her look basically [[FairCop like a pole dancer in a uniform fetish costume]]. She also comments about fuzzy cuffs, which is meant to say she isn't playing nice
* MsFanservice: On release she was pretty restrained compared to [[{{Stripperiffic}} the usual LoL girl]], but her [[http://images.wikia.com/leagueoflegends/images/2/23/Caitlyn_OfficerSkin.jpg Officer Caitlyn]] skin makes her look basically [[FairCop like a pole dancer in a uniform fetish costume]]. She also comments about fuzzy cuffs, which is meant to say she isn't playing nice
to:
* MiniDressOfPower: Possible interpretation of her classic skin, but her skin. Her Officer Caitlyn skin definitely has this.
* MsFanservice: On release she was pretty restrained compared to [[{{Stripperiffic}} the usual LoL girl]], but her [[http://images.wikia.com/leagueoflegends/images/2/23/Caitlyn_OfficerSkin.jpg Officer Caitlyn]] skin makes her lookbasically [[FairCop like a pole dancer in a uniform fetish costume]]. She also comments about fuzzy cuffs, which is meant to say she isn't playing nicenice.
* MsFanservice: On release she was pretty restrained compared to [[{{Stripperiffic}} the usual LoL girl]], but her [[http://images.wikia.com/leagueoflegends/images/2/23/Caitlyn_OfficerSkin.jpg Officer Caitlyn]] skin makes her look
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* OneHitPolykill: Her Piltover Peacemaker ability fires a shot that damages all enemies hit in a line as it travels, but loses 10% damage per target hit up to a 50% decrease. Averted by her ultimate ability, Ace in the Hole, as it can only hit one champion, [[TakingTheBullet no matter who you originally targeted while it travels]].
* ReasonableAuthorityFigure: Pardoned Vi when she heard about Vi's activities [[HunterOfHisOwnKind stealing from other criminals]] instead of arresting her.
* ReasonableAuthorityFigure: Pardoned Vi when she heard about Vi's activities [[HunterOfHisOwnKind stealing from other criminals]] instead of arresting her.
to:
* OneHitPolykill: Her Piltover Peacemaker ability fires a shot that damages all enemies hit in a line as it travels, but loses 10% damage per target hit up to a 50% decrease. Averted by her ultimate ability, Ace in the Hole, as it can only hit one champion, [[TakingTheBullet no matter who you originally targeted while it travels]].
targeted]].
* ReasonableAuthorityFigure: Pardoned Vi when she heard about Vi's activities - [[HunterOfHisOwnKind stealing from other criminals]] - instead of arresting her.
* ReasonableAuthorityFigure: Pardoned Vi when she heard about Vi's activities - [[HunterOfHisOwnKind stealing from other criminals]] - instead of arresting her.
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* [[ShortRangeGuyLongRangeGuy Short Range Gal, Long Range Gal]]: The long range half of this duo with Vi.
* SniperRifle: Duh.
* TheOneThatGotAway: Cait only lost one suspect during her entire career, but yet can't stop thinking about him/her and wanting to catch said person. She has joined the League to become better and later succeed in apprehending that suspect.
* RecoilBoost: Firing her 90 Caliber Net pushes her back in the direction she fires it. This makes it useless for attempting to slow fleeing enemies, but is perfect to get out of a bad situation or to quickly close distance to a target.
* SniperRifle: Duh.
* TheOneThatGotAway: Cait only lost one suspect during her entire career, but yet can't stop thinking about him/her and wanting to catch said person. She has joined the League to become better and later succeed in apprehending that suspect.
* RecoilBoost: Firing her 90 Caliber Net pushes her back in the direction she fires it. This makes it useless for attempting to slow fleeing enemies, but is perfect to get out of a bad situation or to quickly close distance to a target.
to:
* [[ShortRangeGuyLongRangeGuy Short Range Gal, Long Range Gal]]: The long range half of this her duo with Vi.
*SniperRifle: Duh.
SniperRifle
* TheOneThatGotAway: Cait only lost one suspect during her entire career,but yet and can't stop thinking about him/her and wanting to catch said person. them. She has joined the League to become better and later succeed in the hopes of eventually apprehending that suspect.
them.
* RecoilBoost: Firing her 90 Caliber Net pushes her back in the direction she fires it. This makes it useless for attempting to slow fleeing enemies, but is perfect to get out of a bad situation orto quickly close the distance to a target.
*
* TheOneThatGotAway: Cait only lost one suspect during her entire career,
* RecoilBoost: Firing her 90 Caliber Net pushes her back in the direction she fires it. This makes it useless for attempting to slow fleeing enemies, but is perfect to get out of a bad situation or
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* TomboyAndGirlyGirl: The girly girl to Vi's "tomboy".
to:
* TomboyAndGirlyGirl: The girly girl to Vi's "tomboy".tomboy.
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Fixing a few things I missed in the previous edit. Also the usual repair of grammar and removal of cruft.
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Braum is a support-tank champion who excels at protecting and soaking damage for his allies, literally standing between them and any oncoming danger to stop it. His passive, ''Concussive Blows'', makes his basic attacks place a debuff on the target that stacks everytime they receive a basic attack from Braum or his allies. When the stacks reach four, the target is damaged and briefly stunned, but this effect can only happen on the same target every few seconds, instead dealing a small amount of bonus magical damage on basic attacks until the debuff resets. His first ability, ''Winter's Bite'', shoots a blast of ice from his shield that will hit the first enemy in a line, damaging them based on Braum's maximum health, slowing them and applying one stack of his passive. With his second ability, ''Stand Behind Me'', Braum leaps to a nearby allied champion, automatically positioning himself between them and the closest enemy champion, granting both of them a brief defensive stat bonus. It can also be cast only on himself, but doing so provides no additional effects, and removes the dash component. His third ability, ''Unbreakable'', makes him raise his magical shield in a target direction, completely blocking the next basic attack or ability to strike him and reducing the damage from subsequent hits. Additionally, while the shield is raised, Braum gains bonus movement speed and automatically stops any projectiles that hit him, allowing him to act as a literal wall between his foes and his allies. With his ultimate ability, ''Glacial Fissure'', Braum slams the ground with his shield, creating an ice rift that damages and knocks up all enemies in its path and then remains on the battlefield for a few seconds, massively slowing any enemies inside.
to:
Braum is a support-tank champion who excels at protecting and soaking damage for his allies, literally standing between them and any oncoming danger to stop it. His passive, ''Concussive Blows'', makes his basic attacks place a debuff on the target that stacks everytime every time they receive a basic attack from Braum or his allies. When the stacks reach four, At four stacks, the target is damaged and briefly stunned, but this effect can only happen on the same target every few seconds, instead dealing a small amount of bonus magical damage on basic attacks until the debuff resets. His first ability, ''Winter's Bite'', shoots a blast of ice from his shield that will hit the first enemy in a line, damaging them based on Braum's maximum health, slowing them and applying one stack of his passive. With his second ability, ''Stand Behind Me'', Braum leaps to a nearby allied champion, automatically positioning himself between them and the closest enemy champion, granting both of them a brief defensive stat bonus. It can also be cast only on himself, but doing so provides no additional effects, and removes the dash component. His third ability, ''Unbreakable'', makes him raise his magical shield in a target direction, completely blocking the next basic attack or ability to strike him and reducing the damage from subsequent hits. Additionally, while the shield is raised, Braum gains bonus movement speed and automatically stops any projectiles that hit him, allowing him to act as a literal wall between his foes and his allies. With his ultimate ability, ''Glacial Fissure'', Braum slams the ground with his shield, creating an ice rift that damages and knocks up all enemies in its path and then remains on the battlefield for a few seconds, massively slowing any enemies inside.
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* FolkHero: Demonstrates quite a few of these qualities. His FriendToAllLivingThings nature, his lore's presentation as a bedtime story, and in said story his cleverness and kindness being played up as much as his strength.
to:
* FolkHero: Demonstrates quite a few of these qualities. qualities: His FriendToAllLivingThings nature, his lore's presentation as a bedtime story, and in said story his cleverness and kindness being played up as much as his strength.
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None
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Beloved throughout all of Freljord, Braum is a legend in the country. To the ferocious survivors like the Winter's Claw, he is a testament to how tenacity and strength can make one truly prosper in the Freljord, and to the calm and downtrodden, his everlasting kindness remains a beacon of hope. In one of the many tales about him, a young troll boy wandered into the Ice Witch's keep, and was trapped by a magical door that shut behind him. Braum was a goat farmer at the time, and when word reached him of the troll boy, he rushed to try and free him, but despite his strength, he couldn't open the magically sealed door. Instead of going through the door, he went through the mountain, digging his way through the rocks by punching. When he broke into the keep, he saved the troll boy, but his actions caused the keep to crumble and rocks to start falling. He ripped the door off it's handles and raised it above himself and the boy, shielding them from the oncoming avalanche. When the dust settled, Braum found there wasn't a scratch on the door, and so he kept it as his shield. The Institute of War notices his deeds and wants him to join the League of Legends and Braum easily accepts the invitation so others can be inspired by him.
Braum is a support-tank champion who excels at protecting and soaking damage for his allies, literally standing between them and any oncoming danger to stop it. His passive, ''Concussive Blows'', makes his basic attacks put a debuff on the target that stacks everytime they receive a basic attack from Braum or his allies. When the stacks reach four, the target is damaged and briefly stunned, but this effect can only happen on the same target every few seconds. His first ability, ''Winter's Bite'', shoots a blast of ice from his shield that will hit the first enemy in a line, damaging them based on Braum's maximum health, slowing them and applying one stack of his passive. With his second ability, ''Stand Behind Me'', Braum leaps to a nearby allied champion, authomatically positioning himself between them and the closest enemy champion, and also granting both of them a brief defensive stat bonus. His third ability, ''Unbreakable'', makes him raise his magical shield in a target direction, completely blocking the next basic attack or ability to strike him and reducing the damage from subsequent hits. Additionally, while the shield is raised, Braum gains bonus movement speed and automatically stops any projectiles that hit him, allowing him to act as a literal wall between his foes and his allies. With his ultimate ability, ''Glacial Fissure'', Braum slams the ground with his shield, creating an ice rift that damages and knocks up all enemies in its path and them remains on the battlefield for a few seconds, massively slowing any enemies inside.
Braum is a support-tank champion who excels at protecting and soaking damage for his allies, literally standing between them and any oncoming danger to stop it. His passive, ''Concussive Blows'', makes his basic attacks put a debuff on the target that stacks everytime they receive a basic attack from Braum or his allies. When the stacks reach four, the target is damaged and briefly stunned, but this effect can only happen on the same target every few seconds. His first ability, ''Winter's Bite'', shoots a blast of ice from his shield that will hit the first enemy in a line, damaging them based on Braum's maximum health, slowing them and applying one stack of his passive. With his second ability, ''Stand Behind Me'', Braum leaps to a nearby allied champion, authomatically positioning himself between them and the closest enemy champion, and also granting both of them a brief defensive stat bonus. His third ability, ''Unbreakable'', makes him raise his magical shield in a target direction, completely blocking the next basic attack or ability to strike him and reducing the damage from subsequent hits. Additionally, while the shield is raised, Braum gains bonus movement speed and automatically stops any projectiles that hit him, allowing him to act as a literal wall between his foes and his allies. With his ultimate ability, ''Glacial Fissure'', Braum slams the ground with his shield, creating an ice rift that damages and knocks up all enemies in its path and them remains on the battlefield for a few seconds, massively slowing any enemies inside.
to:
Beloved throughout all of Freljord, Braum is a legend in the country. To the ferocious survivors like the Winter's Claw, he is a testament to how tenacity and strength can make one truly prosper in the Freljord, and to the calm and downtrodden, his everlasting kindness remains a beacon of hope. In one of the many tales about him, a young troll boy wandered into the Ice Witch's keep, and was trapped by a magical door that shut behind him. Braum was a goat farmer at the time, and when word reached him of the troll boy, he rushed to try and free him, but despite his strength, he couldn't open the magically sealed door. Instead of going through the door, he went through the mountain, digging his way through the rocks by punching. When he broke into the keep, he saved the troll boy, but his actions caused the keep to crumble and rocks to start falling. He ripped the door off it's handles and raised it above himself and the boy, shielding them from the oncoming avalanche. When the dust settled, Braum found there wasn't a scratch on the door, and so he kept it as his shield. The Institute of War notices noticed his deeds and wants aked him to join the League of Legends and Legends, with Braum easily accepts happily accepting the invitation so others can could be inspired by him.
his example.
Braum is a support-tank champion who excels at protecting and soaking damage for his allies, literally standing between them and any oncoming danger to stop it. His passive, ''Concussive Blows'', makes his basic attacksput place a debuff on the target that stacks everytime they receive a basic attack from Braum or his allies. When the stacks reach four, the target is damaged and briefly stunned, but this effect can only happen on the same target every few seconds.seconds, instead dealing a small amount of bonus magical damage on basic attacks until the debuff resets. His first ability, ''Winter's Bite'', shoots a blast of ice from his shield that will hit the first enemy in a line, damaging them based on Braum's maximum health, slowing them and applying one stack of his passive. With his second ability, ''Stand Behind Me'', Braum leaps to a nearby allied champion, authomatically automatically positioning himself between them and the closest enemy champion, and also granting both of them a brief defensive stat bonus.bonus. It can also be cast only on himself, but doing so provides no additional effects, and removes the dash component. His third ability, ''Unbreakable'', makes him raise his magical shield in a target direction, completely blocking the next basic attack or ability to strike him and reducing the damage from subsequent hits. Additionally, while the shield is raised, Braum gains bonus movement speed and automatically stops any projectiles that hit him, allowing him to act as a literal wall between his foes and his allies. With his ultimate ability, ''Glacial Fissure'', Braum slams the ground with his shield, creating an ice rift that damages and knocks up all enemies in its path and them then remains on the battlefield for a few seconds, massively slowing any enemies inside.
Braum is a support-tank champion who excels at protecting and soaking damage for his allies, literally standing between them and any oncoming danger to stop it. His passive, ''Concussive Blows'', makes his basic attacks
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* AllThereInTheManual: He's obviously Freljordian, but you wouldn't know that he falls under Ashe's Avarosan tribe based on how affable he is with everyone from the Freljord.
to:
* AllThereInTheManual: He's obviously Freljordian, but you wouldn't know that he falls under Ashe's Avarosan tribe based on tribe, given how affable he is with everyone ''everyone'' from the Freljord.
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* BoisterousBruiser: Oh yeah, he's very loud and is certainly enjoying himself during the fights.
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* BoisterousBruiser: Oh yeah, he's He's very loud loud, and is certainly enjoying himself during the fights.
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* DepartmentOfRedundancyDepartment: His [[RuleOfFunny hilarious]] comments for buying Randuin's Omen?
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* DepartmentOfRedundancyDepartment: His [[RuleOfFunny hilarious]] tongue-in-cheek]] comments for buying Randuin's Omen?Omen:
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* FolkHero: Draws several aspects from this. His FriendToAllLivingThings nature, the fact his lore is presented as a bedtime story, and in said story his cleverness and kindness being played up as much as his strength.
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* FolkHero: Draws several aspects from this. Demonstrates quite a few of these qualities. His FriendToAllLivingThings nature, the fact his lore is presented lore's presentation as a bedtime story, and in said story his cleverness and kindness being played up as much as his strength.
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* GentleGiant: He is really, really big and probably one of, if not THE, nicest champions in the game.
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* GentleGiant: He is really, really big and probably one of, if not THE, nicest of the most genuinely nice champions in the game.game. In-game, his kit encourages protecting and assisting allies over directly damaging enemies.
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* HuskyRusskie: His voice sounds like a much more genial [[VideoGame/TeamFortress2 Heavy]]. And boy is he credit to team!
to:
* HuskyRusskie: His voice sounds like a much more genial [[VideoGame/TeamFortress2 Heavy]]. And boy is he credit to team!
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* ImprovisedWeapon: His massive shield which was originally a ''gate''.
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* ImprovisedWeapon: His massive shield shield, which was originally a ''gate''.
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* NoSell: A properly timed/placed Unbreakable can negate all opponents' projectiles for the duration, even [[BulletHell continuous-firing ones]] like Miss Fortune's "Bullet Time" or Lucian's "The Culling".
* OlderThanTheyLook: As was admitted in development roundtable, he's old enough that current grandmothers heard stories about him when they were young. Considering he's from Freljord, he might even be one of the legendary [[TheAgeless Iceborn]].
* OlderThanTheyLook: As was admitted in development roundtable, he's old enough that current grandmothers heard stories about him when they were young. Considering he's from Freljord, he might even be one of the legendary [[TheAgeless Iceborn]].
to:
* NoSell: A properly timed/placed Unbreakable can negate all opponents' projectiles for the duration, even [[BulletHell continuous-firing continuously-firing ones]] like Miss Fortune's "Bullet Time" or Lucian's "The Culling".
* OlderThanTheyLook: As was admitted in development roundtable, he's old enough that current grandmothers heard stories about him when they were young. Considering he's from the Freljord, he might even be one of the legendary [[TheAgeless Iceborn]].
* OlderThanTheyLook: As was admitted in development roundtable, he's old enough that current grandmothers heard stories about him when they were young. Considering he's from the Freljord, he might even be one of the legendary [[TheAgeless Iceborn]].
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* {{Pun}}: A the quote below will have you know, he's not above making these:
to:
* {{Pun}}: A the quote below will have you know, he's He's not above making these:
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* RatedMForManly: Finally! A manly support! That isn't encrusted with gems! He even has a special taunt for Gragas or Graves saying the two of them should have a drink... [[FrothyMugsOfWater Of milk]]!
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* RatedMForManly: Finally! A very [[AscendedMeme manly support! That isn't encrusted with gems! support.]] He even has a special taunt for Gragas or Graves saying the two of them should have a drink... [[FrothyMugsOfWater Of milk]]!
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** His Ultimate is often considered to be similar to a ''VideoGame/{{Dota 2}}'' skill belonging to Earthshaker, Fissure.
to:
** His Ultimate is often considered to be has been noted as somewhat similar to a Earthshaker's Fissure from perennial rival ''VideoGame/{{Dota 2}}'' skill belonging to Earthshaker, Fissure.2}}''.
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* SupportPartyMember: Intended to be a "true" defensive tank support, in contrast to the aggressive tank supports Leona and Thresh.
to:
* SupportPartyMember: Intended to be a "true" defensive tank support, in contrast to the aggressive tank supports supports, Leona and Thresh.
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Fixed some grammar, removed some Word Cruft. Only the second half of Bilingual Bonus was an actual example (\'firebrand\' is a word in normal English), so I moved the whole thing to Meaningful Name and gave the Bilingual part a sub-paragraph.
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* BilingualBonus: His name comes from the word "Firebrand", which means "one that creates unrest or strife." In German, Danish, Dutch and Swedish, "Brand" means "fire", specifically an out-of-control and dangerous fire.
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* {{Foil}}: To Lissandra. Brand is a evil being waiting for the world to end in fire, while Lissandra waits for its end in ice. Furthermore, their ability kits are counterpoint: while Brand's skillset is extremely volatile and bursty, based completely on incredible raw damage, Lissandra's abilities drain health over a long period of time with its constant harass and extremely large amounts of crowd control effects.
to:
* {{Foil}}: To Lissandra. Brand is a an evil being waiting for actively trying to end the world to end in fire, while Lissandra waits for its end in ice. Furthermore, their ability kits are counterpoint: while Brand's skillset is extremely volatile and bursty, based completely on incredible raw damage, Lissandra's abilities drain health over a long period of time with its constant harass and extremely large amounts of crowd control effects.
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* IncendiaryExponent: He's on fire, and so will everything facing him soon be.
* KillItWithFire[=/=]PlayingWithFire: [[CaptainObvious Ya think?]]
* MySuitIsAlsoSuper: Many players were fairly surprised that a perpetual ManOnFire would wear pants over top. There was asbestos clothing made for the purpose of being fire-resistant in real life, though. It's also worth noting that while his body looks like it's made of volcanic rock riddled with fiery cracks, he only actually EMITS fire from the palms of his hands and the top of his head.
* OmnicidalManiac: Exists only to burn down the world of men and yordles. ([[AndZoidberg Plus all the other races of Runeterra]]).
* KillItWithFire[=/=]PlayingWithFire: [[CaptainObvious Ya think?]]
* MySuitIsAlsoSuper: Many players were fairly surprised that a perpetual ManOnFire would wear pants over top. There was asbestos clothing made for the purpose of being fire-resistant in real life, though. It's also worth noting that while his body looks like it's made of volcanic rock riddled with fiery cracks, he only actually EMITS fire from the palms of his hands and the top of his head.
* OmnicidalManiac: Exists only to burn down the world of men and yordles. ([[AndZoidberg Plus all the other races of Runeterra]]).
to:
* IncendiaryExponent: He's on fire, and so soon anyone and anything trying to stop him will everything facing him soon be.
be as well.
*KillItWithFire[=/=]PlayingWithFire: [[CaptainObvious Ya think?]]
KillItWithFire[=/=]PlayingWithFire
* MeaningfulName: His name comes from the word "Firebrand", which means "one that creates unrest or strife."
** BilingualBonus: In German, Danish, Dutch and Swedish, "Brand" means "fire", specifically an out-of-control and dangerous fire.
* MySuitIsAlsoSuper: Many players were fairly surprised that a perpetual ManOnFire would be able to wearpants over top. There was asbestos clothing made for the purpose of being fire-resistant in real life, though. It's also worth noting that while his body looks like it's made of volcanic rock riddled with fiery cracks, he only actually EMITS fire from the palms of his hands and the top of his head.
pants.
* OmnicidalManiac: Exists only to burn down the world of men andyordles. ([[AndZoidberg Plus yordles... [[AndZoidberg and all the other races of Runeterra]]).Runeterra]].
*
* MeaningfulName: His name comes from the word "Firebrand", which means "one that creates unrest or strife."
** BilingualBonus: In German, Danish, Dutch and Swedish, "Brand" means "fire", specifically an out-of-control and dangerous fire.
* MySuitIsAlsoSuper: Many players were fairly surprised that a perpetual ManOnFire would be able to wear
* OmnicidalManiac: Exists only to burn down the world of men and
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Back to work
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Blitzcrank is a tank-fighter champion feared for his deadly crowd control, specially his ability to pull enemies to his side and disable them. His passive, ''Mana Barrier'', protects Blitzcrank with a shield equal to a percentage of his mana when he gets low on health, but only works once before going on cooldown. His first ability, ''Rocket Grab'', fires his right hand forward in a line, damaging and yanking the first enemy hit and dragging them towards him. His second ability, ''Overdrive'', increases Blitzcrank's movement and attack speed for a brief duration. His third ability, ''Power Fist'', transforms his next basic attack into a powerful uppercut that deals bonus damage and knocks his target upwards. His ultimate ability, ''Static Field'', passively damages a random nearby enemy with lightning every few seconds, and can be activated to release a powerful blast of electricity that damages and silences all nearby enemies.
to:
Blitzcrank is a tank-fighter champion feared for his deadly crowd control, specially especially his ability to pull enemies to his side and disable them. His passive, ''Mana Barrier'', protects Blitzcrank with a shield equal to a percentage of his mana when he gets low on health, but only works once before going on cooldown. His first ability, ''Rocket Grab'', fires his right hand forward in a line, damaging and yanking damaging the first enemy hit and dragging yanking them towards him. His second ability, ''Overdrive'', increases Blitzcrank's movement and attack speed for a brief duration. His third ability, ''Power Fist'', transforms his next basic attack into a powerful uppercut that deals bonus damage and knocks his target upwards. His ultimate ability, ''Static Field'', passively damages a random nearby enemy with lightning every few seconds, and can be activated to release a powerful blast of electricity that damages and silences all nearby enemies.
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* CaptainErsatz: Of [[VideoGame/ChronoTrigger Robo]] given the SquareEnix theme and has the voice of a [[Series/DoctorWho Dalek]]. In gameplay terms, he replicates Pudge the Butcher from ''DefenseOfTheAncients''.
to:
* CaptainErsatz: Of [[VideoGame/ChronoTrigger Robo]] Robo,]] given the SquareEnix theme theme, and has the voice of a [[Series/DoctorWho Dalek]]. In gameplay terms, he replicates Pudge the Butcher from ''DefenseOfTheAncients''.
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* CrutchCharacter: He's a much more powerful pick at lower ELO games (and thus gets banned almost consistently) because of how badly Rocket Grab exploits bad positioning and predictable movement patterns. He's generally not seen (or banned) as often at mid or high ELO since players there make fewer positioning mistakes in general though it's certainly possible to do well as Blitzcrank even against skilled players.
* DifficultButAwesome: A skilled Blitzcrank is a very good addition to a team, pulling out critical targets to be picked off by your posse and using his silence/knockups to turn around fights. This, however, requires the ability to consistently land relatively slow skillshots ''and'' on the right target.
* TheDreaded: It's quite telling that Blitzcrank is the only champion that can scare the hell out of most super-fed enemies even if he has zero kills and does low damage himself- his grab alone will pull its victim into his teammates who will very likely dispatch them.
* DifficultButAwesome: A skilled Blitzcrank is a very good addition to a team, pulling out critical targets to be picked off by your posse and using his silence/knockups to turn around fights. This, however, requires the ability to consistently land relatively slow skillshots ''and'' on the right target.
* TheDreaded: It's quite telling that Blitzcrank is the only champion that can scare the hell out of most super-fed enemies even if he has zero kills and does low damage himself- his grab alone will pull its victim into his teammates who will very likely dispatch them.
to:
* CrutchCharacter: He's a much more powerful pick at lower ELO games (and thus gets banned almost consistently) (earning him consistent bans) because of how badly effectively Rocket Grab exploits bad positioning and predictable movement patterns. He's generally not seen (or banned) as often at mid or high ELO since players there make fewer positioning mistakes in general though general. Even then, it's certainly possible to do well as Blitzcrank even against skilled players.
* DifficultButAwesome: A skilled Blitzcrank is a very good addition to a team, pulling out critical targets to be picked off by your posse and using hissilence/knockups silence and knockup to turn around fights. This, however, requires the ability to consistently land relatively slow skillshots ''and'' land them on the right target.
* TheDreaded: It's quite telling that Blitzcrank is the only champion that can scare the hell out of most super-fedenemies enemies, even if he has zero kills and does low damage himself- by himself - his grab alone will pull its victim into his teammates teammates, who will very likely dispatch them.
* DifficultButAwesome: A skilled Blitzcrank is a very good addition to a team, pulling out critical targets to be picked off by your posse and using his
* TheDreaded: It's quite telling that Blitzcrank is the only champion that can scare the hell out of most super-fed
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* ItCanThink: In his backstory he was a golem programmed with the most basic decision-making capacities needed for his work with toxic waste reclamation. Then he started to exhibit more and more signs of sentience to the point where he was deemed an autonomous being.
* JackOfAllTrades: While not a JackOfAllStats, Blitzcrank has one of the most versatile sets of build paths of any champion in the game, being able to be effectively built as a pure tank, melee DPS, burst mage or even a hybrid.
* JackOfAllTrades: While not a JackOfAllStats, Blitzcrank has one of the most versatile sets of build paths of any champion in the game, being able to be effectively built as a pure tank, melee DPS, burst mage or even a hybrid.
to:
* ItCanThink: In his backstory he was a golem programmed with the most basic decision-making capacities needed for his work with toxic waste reclamation. Then Over time he started to exhibit more and more signs of sentience sentience, to the point where he was deemed an autonomous being.
* JackOfAllTrades: While not a JackOfAllStats, Blitzcrank has one of the most versatile sets of build paths of any champion in the game, being able to be effectively built as a pure tank, melee DPS, burstmage mage, or even a hybrid.any sort of hybrid thereof.
* JackOfAllTrades: While not a JackOfAllStats, Blitzcrank has one of the most versatile sets of build paths of any champion in the game, being able to be effectively built as a pure tank, melee DPS, burst
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* TheLoad: A Blitzcrank that can't land his Rocket Grab is fairly worthless. Even worse is one that pulls enemy champions that ''want'' to get close to your team with their attacks or area based abilities. Of course, most teams won't take the chance that the opponent will be TheLoad and bans Blitzcrank on the possibility he'll be good.
to:
* TheLoad: A Blitzcrank that can't land his Rocket Grab is fairly worthless. Even worse is one that pulls enemy champions that ''want'' to get close to your team with their attacks or area based and [=AoE=] abilities. Of course, most teams won't take the chance that the opponent will be TheLoad and bans ban Blitzcrank on the possibility he'll be good.
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* MightyGlacier: But he upgrades to a LightningBruiser as the game goes on.
* NotTheIntendedUse: Commonly used as an aggressive support when he was intended as a bruiser.
* NotTheIntendedUse: Commonly used as an aggressive support when he was intended as a bruiser.
to:
* MightyGlacier: But At the start. Thanks to Overdrive, he upgrades to a LightningBruiser as the game goes on.
* NotTheIntendedUse: Commonly used as an aggressivesupport when he support. He was intended as a bruiser.
* NotTheIntendedUse: Commonly used as an aggressive
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* PaperThinDisguise: Whoever that large metal man in the poorly fitting suit and obviously fake nose and glasses is, he is most Definitely Not Blitzcrank.
to:
* PaperThinDisguise: Whoever that large metal man in the poorly fitting suit and obviously poorly-fitted suit, fake nose and glasses is, he is most Definitely Not Blitzcrank.
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* SchmuckBait: Of all the people to be wary of when they're forced under their towers, Blitzcrank probably beats them all. Most bait-ers require that you get tricked into diving them under their tower before trapping you to death; Blitzcrank will just pull you straight to its center if you're within range and knock you into the air and silence you, ensuring you take several tower shots in a row.
to:
* SchmuckBait: Of all the people to be wary of when they're forced under their towers, Blitzcrank probably beats them all. Most bait-ers require that baiters need to trick you get tricked into diving them under their tower before trapping you to death; you; Blitzcrank will just pull you straight to its center it if you're within range and range, knock you into the air and silence you, ensuring you take several tower shots in a row.
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* SuspiciouslySpecificDenial: Definitely Not Blitzcrank, anyone?
to:
* SuspiciouslySpecificDenial: Definitely Not Blitzcrank, anyone?Blitzcrank.
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trying to make it feel less redundant
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* HeelRealization[=/=]MyGodWhatHaveIDone: After stealing quite a bit of human essence, she became human enough to realize that what she was doing was wrong.
** BlueAndOrangeMorality: When it came to morality, she was still an animal up until she became human enough to realize that murder is wrong.
** BlueAndOrangeMorality: When it came to morality, she was still an animal up until she became human enough to realize that murder is wrong.
to:
* HeelRealization[=/=]MyGodWhatHaveIDone: After stealing quite a bit of human essence, she became human enough to realize that what she was had been doing [[BlueAndOrangeMorality was wrong.
** BlueAndOrangeMorality: When it came to morality, she was still an animal up until she became human enough to realize that murder is wrong.wrong]].
** BlueAndOrangeMorality: When it came to morality, she was still an animal up until she became human enough to realize that murder is wrong.
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None
Added DiffLines:
-->'''Voiced by:''' Creator/DuncanWatt
Added DiffLines:
->'''Voiced by:'''Creator/JBBlanc
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->'''Voiced by:''' ''Creator/DanGreen''
to:
->'''Voiced by:''' ''Creator/DanGreen''
Creator/DanGreen
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None
Changed line(s) 439,441 (click to see context) from:
->'''Voiced by:''' Presently unknown. Possibly ''Creator/DanGreen'' or ''Creator/TravisWillingham''
to:
->'''Voiced by:''' Presently unknown. Possibly ''Creator/DanGreen'' or ''Creator/TravisWillingham''
''Creator/DanGreen''
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* ArchEnemy: Xerath is apparently his, seeing as how Azir has a total of ''SEVEN'' unique taunts for Xerath.
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* ArchEnemy: Xerath is apparently his, seeing as how Azir has a total of ''SEVEN'' unique taunts for Xerath. Probably because of the whole calamity that Xerath caused during his ascension.
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* PettingZooPeople: He's of the same race as Nasus and Renekton, a Bestial Guardian (Hawk specifically). However, he isn't from the same world as them, but is instead a native of Runeterra.
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* PettingZooPeople: He's ([[WasOnceAMan now]]) of the same race as Nasus and Renekton, a Bestial Guardian (Hawk specifically). However, he isn't from the same world as them, but is instead a native of Runeterra.
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* WasOnceAMan: Much like Xerath, but he kept his body with his ascension.
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Azir is a mage who summons Shuriman soldiers to control the battlefield and basic attack for him. The soldier’s piercing basic attacks furnish most of Azir’s damage potential, making him an outlier amongst mages as a right-click-focused champion. Azir’s spells, on the other hand, manipulate his and his soldiers’ positions to keep him safe and establish dangerous no-go zones for his enemies.
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Azir is a mage mage-marksman champion who summons Shuriman soldiers to control the battlefield and basic attack for him. The soldier’s piercing basic attacks furnish most of Azir’s damage potential, making him an outlier amongst mages as a right-click-focused champion. Azir’s spells, on the other hand, manipulate his and his soldiers’ positions to keep him safe and establish dangerous no-go zones for his enemies.
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->'' An oft-repeated legend stirs in the desert of Shurima. The swirling sands carry rumors of the ancient emperor Azir, somehow returned.''
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An oft-repeated legend stirs in the desert of Shurima. The swirling sands carry rumors of the ancient emperor Azir, somehow returned.
Once a mortal man blinded by his own hubris, Azir has recently returned as an Ascended being with unmatched dominion over the burning sands. He seeks to restore Shurima to its former glory, but some dispute his right to rule them. Azir's power, however, is undeniable.
Once a mortal man blinded by his own hubris, Azir has recently returned as an Ascended being with unmatched dominion over the burning sands. He seeks to restore Shurima to its former glory, but some dispute his right to rule them. Azir's power, however, is undeniable.
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[[caption-width-right:116:[-[[http://l3cdn.riotgames.com/releases/pbe/projects/lol_air_client/releases/0.0.2.177/files/assets/sounds/en_US/champions/Azir.mp3 Shurima! Your emperor has returned!]]-] ]]
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