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* EngineeredHeroics: Michinaga accuses him as pulling this by saving Keiwa and Neon due to the rescue points in DGP.

to:

* EngineeredHeroics: Michinaga accuses him as pulling this by saving Keiwa and Neon due in order to the gain rescue points in DGP.points.



* WeHardlyKnewYe: While he made it to the final three of the previous DGP, he also gets killed off not even halfway into the episode.

to:

* WeHardlyKnewYe: While he made it to the final three of the previous "Dawn" DGP, he also gets killed off not even halfway into the episode.



* WeakButSkilled: Implied. In the very little time we get to see him in action in the first episode, Shirowe is only seen using the basic Arrow Raise Buckle. Yet somehow, he managed to make it all the way to the final round of the Desire Grand Prix as one of three survivors out of at least three dozen participants before dying there and then.

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* WeakButSkilled: Implied. In the very little time we get to see him in action in the first episode, Shirowe is only seen using the basic Arrow Raise Buckle. Yet somehow, he managed to make it all the way to the final round of the Desire Grand Prix "Dawn" DGP as one of three survivors out of at least three dozen participants before dying there and then.
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!!!'''Portrayed by:''' Michi Ota (live)
%%A woman who transforms into the goat-themed Kamen Rider Reta.

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!!!'''Portrayed by:''' Michi Ota Ohta (live)
%%A A woman who transforms into the goat-themed Kamen Rider Reta.
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** '''Monster''': Punk Jack's paired Raise Buckle, which grants a pair of gauntlets.

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** '''Monster''': Punk Jack's paired Raise Buckle, which grants the ''Monster Gloves'', a pair of gauntlets.
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** Punkjack -- Orange
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%%!!DGP Participants
%%[[folder:Ittetsu Tanba/Kamen Rider Keirou]]
%%An elderly man who transforms into the owl-themed Kamen Rider Keirou.
%%----

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%%!!DGP !!"Scheme" DGP Participants
%%[[folder:Ittetsu [[folder:Ittetsu Tanba/Kamen Rider Keirou]]
%%An !!!'''Portrayed by:''' Hideki Kurauchi (live)
An
elderly man who transforms into the owl-themed Kamen Rider Keirou.
%%--------



%%[[/folder]]

%%[[folder:Yukie Yaginuma/Kamen Rider Reta]]

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%%[[/folder]]

%%[[folder:Yukie
[[/folder]]

[[folder:Yukie
Yaginuma/Kamen Rider Reta]]Reta]]
!!!'''Portrayed by:''' Michi Ota (live)



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%%[[/folder]]

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%%----
%%[[/folder]]
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%%** '''Fever Slot''':
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%%[[folder:Yukie Yaginuma/Kamen Rider Leta]]
%%A woman who transforms into the goat-themed Kamen Rider Leta.

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%%[[folder:Yukie Yaginuma/Kamen Rider Leta]]
Reta]]
%%A woman who transforms into the goat-themed Kamen Rider Leta.Reta.
%%----
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%%----
%%* OminousOwl
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%%** '''Monster''': Punk Jack's paired Raise Buckle, which grants the ''[=TBA=]'', a pair of gauntlets.
%%** '''Beat''': Na-Go's paired Raise Buckle, which grants the ''Beat Axe'', a battle-axe crossed with an electric guitar.

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%%** ** '''Monster''': Punk Jack's paired Raise Buckle, which grants the ''[=TBA=]'', a pair of gauntlets.
%%** ** '''Beat''': Na-Go's paired Raise Buckle, which grants the ''Beat Axe'', a battle-axe crossed with an electric guitar.



%%!!DGP Participants
%%[[folder:Ittetsu Tanba/Kamen Rider Keirou]]
%%An elderly man who transforms into the owl-themed Kamen Rider Keirou.
%%[[/folder]]

%%[[folder:Yukie Yaginuma/Kamen Rider Leta]]
%%A woman who transforms into the goat-themed Kamen Rider Leta.
%%[[/folder]]



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* FinishingMove: A '''Strike''' can be performed via any singular Rise Buckle that utilizes the full power of whichever ability it grants. Boost however appears to be more special than other Buckles as shown early on. It can activate '''Boost Time''' which can provide either a '''Victory''' with a single rev of its grip, or a '''Grand Victory''' with two or more revs, and more importantly two Rise Buckles.
** Note that while a Victory can also be utilized via any two Rise Buckles, rather obviously the result will be weaker without Boost.
** Larger Rise Buckles provide weapons that can perform a '''Charge''' to execute a '''Tactical''' finisher through them or in conjunction with another Rise Buckle inserted.

to:

* FinishingMove: A '''Strike''' can be performed via any singular Rise Raise Buckle that utilizes the full power of whichever ability it grants. Boost however appears to be more special than other Buckles as shown early on. It can activate '''Boost Time''' which can provide either a '''Victory''' with a single rev of its grip, or a '''Grand Victory''' with two or more revs, and more importantly two Rise Raise Buckles.
** Note that while a Victory can also be utilized via any two Rise Raise Buckles, rather obviously the result will be weaker without Boost.
** Larger Rise Raise Buckles provide weapons that can perform a '''Charge''' to execute a '''Tactical''' finisher through them or in conjunction with another Rise Raise Buckle inserted.



* PowerEqualsRarity: Rise Buckles are grouped into two primary categories:

to:

* PowerEqualsRarity: Rise Raise Buckles are grouped into two primary categories:



** Larger Buckles are unique and exponentially more powerful, and are thus much more sought after. They also provide an even greater boost of power if paired with a compatible Rider, such as Geats and the Magnum Rise Buckle.

to:

** Larger Buckles are unique and exponentially more powerful, and are thus much more sought after. They also provide an even greater boost of power if paired with a compatible Rider, such as Geats and the Magnum Rise Raise Buckle.



* SwissArmyHero: Every Desire Rider is capable of using nearly every Rise Buckle making their abilities limited only to which ones they currently have access to at the moment. That said, certain buckles clearly suit certain Riders both in terms of ability and color.
** This also applies to each larger Rise Buckle as each can be used either as ''Body Armor'', or ''Leg Armor''. While core abilities generally don't change, some effects in battle can only be obtained with a specific orientation. As an example Ninja can grant faster movement overall but when worn on the legs can grant running speeds comparable to Boost.

to:

* SwissArmyHero: Every Desire Rider is capable of using nearly every Rise Raise Buckle making their abilities limited only to which ones they currently have access to at the moment. That said, certain buckles clearly suit certain Riders both in terms of ability and color.
** This also applies to each larger Rise Raise Buckle as each can be used either as ''Body Armor'', or ''Leg Armor''. While core abilities generally don't change, some effects in battle can only be obtained with a specific orientation. As an example Ninja can grant faster movement overall but when worn on the legs can grant running speeds comparable to Boost.



* WeaponOfChoice: The primary difference of larger Rise Buckles is that in addition to actual armor and a strength boost each confers a weapon or tool upon the Riders that is much, ''much'' stronger than those granted by Armed Buckles. And each suits specific fighting styles, which means even greater power if used by a Rider that excels in it. Each ID Core is paired with a different Rise Buckle that will give a further strength boost if used.
** '''Magnum''': Geats' paired Rise Buckle, which grants the ''Magnum Shooter 40X'', a pistol that can be extended to become a rifle. When it's corresponding Buckle is inserted it can act as a machine gun. Excels in ranged combat and has a fast fire rate, perfect for Riders that prefer long range combat or wish to supplement physical attacks. Can strengthen the power of its shots via a '''Bullet Charge''' and fire either a '''Tactical Shot''' on its own, or a '''Tactical Blast''' with a Rise Buckle attached.
** '''Zombie''': Buffa's paired Rise Buckle, which grants the ''Zombie Breaker'', a chainsaw blade that can shred through foes, objects and truthfully anything it's swung toward. Much simpler than it's counterpart granted by '''Magnum''', this sword makes up for a lack of versatility in sheer power, and as such is excellent in the hands of Riders that fight in close quarters. The engine "grip" can be slid along the saw to activate a '''Poison Charge''' and ending on a '''Tactical Break'''.

to:

* WeaponOfChoice: The primary difference of larger Rise Raise Buckles is that in addition to actual armor and a strength boost each confers a weapon or tool upon the Riders that is much, ''much'' stronger than those granted by Armed Buckles. And each suits specific fighting styles, which means even greater power if used by a Rider that excels in it. Each ID Core is paired with a different Rise Raise Buckle that will give a further strength boost if used.
** '''Magnum''': Geats' paired Rise Raise Buckle, which grants the ''Magnum Shooter 40X'', a pistol that can be extended to become a rifle. When it's corresponding Buckle is inserted it can act as a machine gun. Excels in ranged combat and has a fast fire rate, perfect for Riders that prefer long range combat or wish to supplement physical attacks. Can strengthen the power of its shots via a '''Bullet Charge''' and fire either a '''Tactical Shot''' on its own, or a '''Tactical Blast''' with a Rise Raise Buckle attached.
** '''Zombie''': Buffa's paired Rise Raise Buckle, which grants the ''Zombie Breaker'', a chainsaw blade that can shred through foes, objects and truthfully anything it's swung toward. Much simpler than it's counterpart granted by '''Magnum''', this sword makes up for a lack of versatility in sheer power, and as such is excellent in the hands of Riders that fight in close quarters. The engine "grip" can be slid along the saw to activate a '''Poison Charge''' and ending on a '''Tactical Break'''.



** '''Ninja''': Tycoon's paired Rise Buckle, which grants the ''Ninja Dueler'', a double-bladed sword that can separate into two hand-held daggers. Light and capable of blitzing attacks, this weapon is unpredictable, much like its corresponding Buckle, and is best used to keep opponents off balance.

to:

** '''Ninja''': Tycoon's paired Rise Raise Buckle, which grants the ''Ninja Dueler'', a double-bladed sword that can separate into two hand-held daggers. Light and capable of blitzing attacks, this weapon is unpredictable, much like its corresponding Buckle, and is best used to keep opponents off balance.



%%** '''Monster''': Punk Jack's paired Rise Buckle, which grants the ''[=TBA=]'', a pair of gauntlets.
%%** '''Beat''': Na-Go's paired Rise Buckle, which grants the ''Beat Axe'', a battle-axe crossed with an electric guitar.

to:

%%** '''Monster''': Punk Jack's paired Rise Raise Buckle, which grants the ''[=TBA=]'', a pair of gauntlets.
%%** '''Beat''': Na-Go's paired Rise Raise Buckle, which grants the ''Beat Axe'', a battle-axe crossed with an electric guitar.
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** Larger Buckles are unique and exponentially more powerful, and are thus much more sought after. They also provide an even greater boost of power if paired with a compatible Rider, such as Geats and the Magnum Raise Buckle.

to:

** Larger Buckles are unique and exponentially more powerful, and are thus much more sought after. They also provide an even greater boost of power if paired with a compatible Rider, such as Geats and the Magnum Raise Rise Buckle.
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None


** Larger Rise Buckles provide weapons that can perform a '''Charge''' to execute a '''Tactical''' finisher through them or in conjunction with another Raise Buckle inserted.

to:

** Larger Rise Buckles provide weapons that can perform a '''Charge''' to execute a '''Tactical''' finisher through them or in conjunction with another Raise Rise Buckle inserted.
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* AdvertisedExtra: He was included in pre-release material and even the poster, but he ends up dying right at the start of the DGP.

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* AdvertisedExtra: He was included in pre-release material and even the poster, but he ends up dying right at the start of the "Encounter" DGP.
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* ComboPlatterPowers: The Ninja Buckle. Anything a ninja has been capable of doing in any fiction, it grants. Faster movement and a general agility increase? Check. Knowledge of various jutsu such as substitution, teleportation and duplication? Check. Elemental manipulation? Check. Via the Ninja Dueler it can even generate energy shuriken.

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* ComboPlatterPowers: The Ninja Buckle. Anything a ninja has been capable of doing in any fiction, it grants. [[LightningBruiser Faster movement and a general agility increase? increase]]? Check. Knowledge of various jutsu such as substitution, teleportation [[NinjaLog substitution]], [[FlashStep teleportation]] and duplication? [[MesACrowd duplication]]? Check. [[ElementalPowers Elemental manipulation? manipulation]]? Check. Via the Ninja Dueler it can even generate energy shuriken.



!!Encounter DGP Participants

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!!Encounter !!"Encounter" DGP Participants



A former participant in one of the previous DGP, and friend of Michinaga Azuma. He died when he was attacked by two unknown Riders for his Zombie Buckle before being killed by Jyamato.

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A former participant in one of the previous DGP, [=DGPs=], and friend of Michinaga Azuma. He died when he was attacked by two unknown Riders for his Zombie Buckle before being killed by Jyamato.
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!!Other Participants

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!!Other !!Encounter DGP Participants
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* RedOnesGoFaster: The red Boost Buckle is especially powerful, and makes the Rider that uses it faster ''and'' stronger than other Buckle forms (by around ten times, if official stats are to be believed).

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* RedOnesGoFaster: The red Boost Buckle is especially powerful, and makes the Rider that uses it faster ''and'' stronger than other Buckle forms (by around ten times, (which if official stats are to be believed).believed, their strength is magnified 13 times that of their Entry form).
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* PowerUp: The Boost Buckle acts as this, going into any slot of the Desire Driver to access Boost Form, allowing for far more powerful attacks and the ability to summon a [[CoolBike Boostriker]] based on the Rider's animal. [[AwesomeButTemporary It flies away after it's used in combat for a FinishingMove though]].

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* PowerUp: The Boost Buckle acts as this, going into any slot of the Desire Driver to access Boost Form, allowing for far more powerful attacks and the ability to summon a [[CoolBike Boostriker]] based on the Rider's animal. [[AwesomeButTemporary It flies away after it's used in combat for a FinishingMove finisher though]].
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* TheGunslinger: The Magnum Buckle. Beyond granting a gun as its primary weapon, it has guns in its shoulders and gauntlets as Body Armor, and in its shins as Leg Armor.

to:

* TheGunslinger: The Magnum Buckle. Beyond granting a gun as its primary weapon, it has guns in its shoulders and gauntlets as Body Armor, and in its shins as Leg Armor.
Is there an issue? Send a MessageReason:
None


* FinishingMove: A '''Strike''' can be performed via any singular Raise Buckle that utilizes the full power of whichever ability it grants. Boost however appears to be more special than other Buckles as shown early on. It can activate '''Boost Time''' which can provide either a '''Victory''' with a single rev of its grip, or a '''Grand Victory''' with two or more revs, and more importantly two Raise Buckles.
** Note that while a Victory can also be utilized via any two Raise Buckles, rather obviously the result will be weaker without Boost.
** Stronger Raise Buckles provide weapons that can perform a '''Charge''' to execute a '''Tactical''' finisher through them or in conjunction with another Raise Buckle inserted.

to:

* FinishingMove: A '''Strike''' can be performed via any singular Raise Rise Buckle that utilizes the full power of whichever ability it grants. Boost however appears to be more special than other Buckles as shown early on. It can activate '''Boost Time''' which can provide either a '''Victory''' with a single rev of its grip, or a '''Grand Victory''' with two or more revs, and more importantly two Raise Rise Buckles.
** Note that while a Victory can also be utilized via any two Raise Rise Buckles, rather obviously the result will be weaker without Boost.
** Stronger Raise Larger Rise Buckles provide weapons that can perform a '''Charge''' to execute a '''Tactical''' finisher through them or in conjunction with another Raise Buckle inserted.



* PowerEqualsRarity: Raise Buckles are grouped into two primary categories:

to:

* PowerEqualsRarity: Raise Rise Buckles are grouped into two primary categories:



* SwissArmyHero: Every Desire Rider is capable of using nearly every Raise Buckle making their abilities limited only to which ones they currently have access to at the moment. That said, certain buckles clearly suit certain Riders both in terms of ability and color.

to:

* SwissArmyHero: Every Desire Rider is capable of using nearly every Raise Rise Buckle making their abilities limited only to which ones they currently have access to at the moment. That said, certain buckles clearly suit certain Riders both in terms of ability and color.



* WeaponOfChoice: The primary difference of greater Rise Buckles is that in addition to actual armor and a strength boost each confers a weapon or tool upon the Riders that is much, ''much'' stronger than those granted by Armed Buckles. And each suits specific fighting styles, which means even greater power if used by a Rider that excels in it. Each ID Core is paired with a different Rise Buckle that will give a further strength boost if used.

to:

* WeaponOfChoice: The primary difference of greater larger Rise Buckles is that in addition to actual armor and a strength boost each confers a weapon or tool upon the Riders that is much, ''much'' stronger than those granted by Armed Buckles. And each suits specific fighting styles, which means even greater power if used by a Rider that excels in it. Each ID Core is paired with a different Rise Buckle that will give a further strength boost if used.

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* TheBerserker: The Zombie Buckle. In addition to the [[PoisonousPerson poison abilities]] it grants to do long-term harm, the Zombie Breaker is able to demolish targets it hits, making the overall purpose of the Buckle clearly to do as ''much'' damage to opponents as possible.



* ComboPlatterPowers: The Ninja Buckle. Anything a ninja has been capable of doing in any fiction, it grants. Faster movement and a general agility increase? Check. Knowledge of various jutsu? Check. Elemental manipulation? Check. Via the Ninja Dueler it can even generate energy shuriken.

to:

* ComboPlatterPowers: The Ninja Buckle. Anything a ninja has been capable of doing in any fiction, it grants. Faster movement and a general agility increase? Check. Knowledge of various jutsu? jutsu such as substitution, teleportation and duplication? Check. Elemental manipulation? Check. Via the Ninja Dueler it can even generate energy shuriken.



* HeadsUpDisplay: All Riders' masked helmets have one that displays their own score, a small LevelMapDisplay, their [[NomDeGuerre Rider Name]] with civilian name, a LifeMeter, a [[ArmorMeter Shield Meter]] and displays what Buckle is equipped.

to:

* TheGunslinger: The Magnum Buckle. Beyond granting a gun as its primary weapon, it has guns in its shoulders and gauntlets as Body Armor, and in its shins as Leg Armor.
* HeadsUpDisplay: All Riders' masked helmets have one that displays their own score, a small LevelMapDisplay, their [[NomDeGuerre Rider Name]] with civilian name, a LifeMeter, a [[ArmorMeter Shield Meter]] and displays what Buckle is equipped.



** Boost is especially powerful, but rare even among the larger Buckles. While it can be found every round, it also leaves a Rider at the end of a round if it has been used thus forcing it to be found again.
* PowerUp: The Boost Buckle acts as this, going into any slot of the Desire Driver to access Boost Form, allowing for far more powerful attacks and the ability to summon a [[CoolBike Boostriker]] based on the Rider's animal. [[AwesomeButTemporary It flies away after it's used in combat though]].

to:

** Boost is especially powerful, but rare even among the larger Buckles. While it can be found every round, it also leaves a Rider at the end of a round if it has been used for a Boost Time finisher thus forcing it to be found again.
* PowerUp: The Boost Buckle acts as this, going into any slot of the Desire Driver to access Boost Form, allowing for far more powerful attacks and the ability to summon a [[CoolBike Boostriker]] based on the Rider's animal. [[AwesomeButTemporary It flies away after it's used in combat for a FinishingMove though]].



** This also applies to each larger Rise Buckle as each can be used either as ''Body Armor'', or ''Leg Armor''. While core abilities generally don't change, some effects in battle can only be obtained with a specific orientation. As an example Ninja can grant faster movement overall but when worn on the legs can grant running speeds comparable to Boost.



* WeaponOfChoice: The primary difference of greater Raise Buckles is that in addition to actual armor and a strength boost each confers a weapon or tool upon the Riders that is much, ''much'' stronger than those granted by lesser Buckles. And each suits specific fighting styles, which means even greater power if used by a Rider that excels in it. Each ID Core is paired with a different Ride Buckle that will give a further strength boost if used.
** '''Magnum''': Geats' paired Rise Buckle, which grants the ''Magnum Shooter 40X'', a pistol that can be extended to become a rifle. When it's corresponding Buckle is inserted it can act as a machine gun. Excels in ranged combat and has a fast fire rate, perfect for Riders that prefer long range combat or wish to supplement physical attacks. Can strengthen the power of its shots via a '''Bullet Charge''' and fire either a '''Tactical Shot''' on its own, or a '''Tactical Blast''' with a Raise Buckle attached.
** '''Zombie''': Buffa's paired Raise Buckle, which grants the ''Zombie Breaker'', a chainsaw blade that can shred through foes, objects and truthfully anything it's swung toward. Much simpler than it's counterpart granted by '''Magnum''', this sword makes up for a lack of versatility in sheer power, and as such is excellent in the hands of Riders that fight in close quarters. The engine "grip" can be slid along the saw to activate a '''Poison Charge''' and ending on a '''Tactical Break'''.

to:

* WeaponOfChoice: The primary difference of greater Raise Rise Buckles is that in addition to actual armor and a strength boost each confers a weapon or tool upon the Riders that is much, ''much'' stronger than those granted by lesser Armed Buckles. And each suits specific fighting styles, which means even greater power if used by a Rider that excels in it. Each ID Core is paired with a different Ride Rise Buckle that will give a further strength boost if used.
** '''Magnum''': Geats' paired Rise Buckle, which grants the ''Magnum Shooter 40X'', a pistol that can be extended to become a rifle. When it's corresponding Buckle is inserted it can act as a machine gun. Excels in ranged combat and has a fast fire rate, perfect for Riders that prefer long range combat or wish to supplement physical attacks. Can strengthen the power of its shots via a '''Bullet Charge''' and fire either a '''Tactical Shot''' on its own, or a '''Tactical Blast''' with a Raise Rise Buckle attached.
** '''Zombie''': Buffa's paired Raise Rise Buckle, which grants the ''Zombie Breaker'', a chainsaw blade that can shred through foes, objects and truthfully anything it's swung toward. Much simpler than it's counterpart granted by '''Magnum''', this sword makes up for a lack of versatility in sheer power, and as such is excellent in the hands of Riders that fight in close quarters. The engine "grip" can be slid along the saw to activate a '''Poison Charge''' and ending on a '''Tactical Break'''.



** '''Ninja''': Tycoon's paired Raise Buckle, which grants the ''Ninja Dueler'', a double-bladed sword that can separate into two hand-held daggers. Light and capable of blitzing attacks, this weapon is unpredictable, much like its corresponding Buckle, and is best used to keep opponents off balance.

to:

** '''Ninja''': Tycoon's paired Raise Rise Buckle, which grants the ''Ninja Dueler'', a double-bladed sword that can separate into two hand-held daggers. Light and capable of blitzing attacks, this weapon is unpredictable, much like its corresponding Buckle, and is best used to keep opponents off balance.



%%** '''Monster''': Punk Jack's paired Raise Buckle, which grants the ''[=TBA=]'', a pair of gauntlets.
%%** '''Beat''': Na-Go's paired Raise Buckle,, which grants the ''Beat Axe'', a battle-axe crossed with an electric guitar.

to:

%%** '''Monster''': Punk Jack's paired Raise Rise Buckle, which grants the ''[=TBA=]'', a pair of gauntlets.
%%** '''Beat''': Na-Go's paired Raise Buckle,, Rise Buckle, which grants the ''Beat Axe'', a battle-axe crossed with an electric guitar.

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Removed: 52

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Quote is used for just being eliminated in general


* TokenEvilTeammate: He is the first outright villainous DGP Rider due to his wish to eradicate humankind. When he's eliminated, even Tsumuri expresses relief at his elimination.
--> '''Tsumuri:''' He was unfit to be a Kamen Rider.

to:

* TokenEvilTeammate: He is the first outright villainous DGP Rider due to his wish to eradicate humankind. When he's eliminated, even Tsumuri expresses relief at his elimination.\n--> '''Tsumuri:''' He was unfit to be a Kamen Rider.
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%%** '''Monster''': Punk Jack's paired Raise Buckle, which grants the ''[=TBA=]'', a pair of gauntlets.
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[[caption-width-right:210:''Armed Chain Array! Ready, Fight!]]

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[[caption-width-right:210:''Armed Chain Array! Ready, Fight!]]Fight!'']]
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[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/krge_maryarmedchainarray__28upper_29.png]]
[[caption-width-right:210:''Armed Chain Array! Ready, Fight!]]
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** '''Zombie''': Buffa's paired Rise Buckle, which grants the ''Zombie Breaker'', a chainsaw blade that can shred through foes, objects and truthfully anything it's swung toward. Much simpler than it's counterpart granted by '''Magnum''', this sword makes up for a lack of versatility in sheer power, and as such is excellent in the hands of Riders that fight in close quarters. The engine "grip" can be slid along the saw to activate a '''Poison Charge''' and ending on a '''Tactical Break'''.

to:

** '''Zombie''': Buffa's paired Rise Raise Buckle, which grants the ''Zombie Breaker'', a chainsaw blade that can shred through foes, objects and truthfully anything it's swung toward. Much simpler than it's counterpart granted by '''Magnum''', this sword makes up for a lack of versatility in sheer power, and as such is excellent in the hands of Riders that fight in close quarters. The engine "grip" can be slid along the saw to activate a '''Poison Charge''' and ending on a '''Tactical Break'''.



** '''Ninja''': Tycoon's paired Rise Buckle, which grants the ''Ninja Dueler'', a double-bladed sword that can separate into two hand-held daggers. Light and capable of blitzing attacks, this weapon is unpredictable, much like its corresponding Buckle, and is best used to keep opponents off balance.

to:

** '''Ninja''': Tycoon's paired Rise Raise Buckle, which grants the ''Ninja Dueler'', a double-bladed sword that can separate into two hand-held daggers. Light and capable of blitzing attacks, this weapon is unpredictable, much like its corresponding Buckle, and is best used to keep opponents off balance.


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%%** '''Beat''': Na-Go's paired Raise Buckle,, which grants the ''Beat Axe'', a battle-axe crossed with an electric guitar.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComboPlatterPowers: The Ninja Buckle. Anything a ninja has been capable of doing in any fiction, it grants. Faster movement and a general agility increase? Check. Knowledge of various jutsu? Check. Elemental manipulation? Check. Via the Ninja Dueler it can even generate energy shuriken.
Is there an issue? Send a MessageReason:
None


* EstablishingCharacterMoment: He puts on a NiceGuy act by teaming up with Neon after Kanato coldly blows her off, and later tries to make a deal with Kanato to trade Buckles. Gradually, this'd establish him as [[spoiler:a self-serving crook whose behavior depends on what's convenient for him, including putting a [[FauxAffablyEvil friendly façade]].]]

to:

* EstablishingCharacterMoment: He puts on a NiceGuy act by teaming up with Neon after Kanato coldly blows her off, and later tries to make a deal with Kanato to trade Buckles. Gradually, this'd establish him as [[spoiler:a self-serving crook whose behavior depends on what's convenient for him, including putting a [[FauxAffablyEvil [[BitchInSheepsClothing friendly façade]].]]



* SmugSnake: His FatalFlaw. As he slowly reveals his true colors, Morio thought he can cheat his way to victory before everyone else by teaming up with Azuma at the last moment, only for Azuma to outsmart him. And when he thinks he can return to get revenge the next time they meet with the remaining Riders, Ace just rebukes "there won't be a next time" as he is removed from the DGP.

to:

* SmugSnake: His FatalFlaw. As he slowly reveals Morio thinks his opportunistic traits would make him [[TheUnfettered Azuma's]] ideal partner, happily revealing his true colors, Morio thought he can colors while helping him, thinking that they would cheat his their way to victory before everyone else by teaming up with Azuma at the last moment, together, only for Azuma to outsmart him.view him as loathsome and switch partners back. And when he thinks he can return to get revenge the next time they meet with the remaining Riders, Ace just rebukes "there won't be a next time" as he is removed from the DGP.
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[[Characters/KamenRiderGeatsProtagonists Protagonists]] | [[Characters/KamenRiderGeatsDesireGrandPrix Desire Grand Prix]] ('''Desire Grand Prix Participants''') | [[Characters/KamenRiderGeatsJyamato Jyamato]] | [[Characters/KamenRiderGeatsOthers Others]]]] -]]]

to:

[[Characters/KamenRiderGeatsProtagonists Protagonists]] | [[Characters/KamenRiderGeatsDesireGrandPrix Desire Grand Prix]] ('''Desire Grand Prix Participants''') ('''Participants''') | [[Characters/KamenRiderGeatsJyamato Jyamato]] | [[Characters/KamenRiderGeatsOthers Others]]]] -]]]
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* EngineeredHeroics: Michinaga accuses him as pulling this by saving Keiwa and Neon due to the rescue points in DGP.
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[[WMG:[[center: [- '''[[Characters/KamenRiderGeats Main Character Index]]'''\\
[[Characters/KamenRiderGeatsProtagonists Protagonists]] | [[Characters/KamenRiderGeatsDesireGrandPrix Desire Grand Prix]] ('''Desire Grand Prix Participants''') | [[Characters/KamenRiderGeatsJyamato Jyamato]] | [[Characters/KamenRiderGeatsOthers Others]]]] -]]]

!!This is a partial character sheet for ''Series/KamenRiderGeats''. Subjective trope and audience reactions should go on the [[YMMV/KamenRiderGeats YMMV page]].

[[foldercontrol]]

[[folder:In General]]
* AnimalThemeNaming: All the Desire Riders have Rider names that allude to their AnimalMotif.
* BadassLongcoat: All DGP participants wear black and dark blue hooded trenchcoats when unmorphed.
* TheChosenMany: Many participants came from various aspects of life within society and the staff randomly chooses various individuals to become Kamen Riders in the Desire Grand Prix.
* ColorMotifs: Each of the main DGP Riders wear DGP-branded clothing underneath their uniform [[MundaneUtility that can be purchased and customised with Desire Money earned from battles]], however each person has a fixed color motif that matches their Rider form.
** Ace/Geats -- Red
** Keiwa/Tycoon -- Green
** Neon/Na-Go -- Yellow
** Azuma/Buffa -- Purple
** Morio/Mary -- Pink
* FinishingMove: A '''Strike''' can be performed via any singular Raise Buckle that utilizes the full power of whichever ability it grants. Boost however appears to be more special than other Buckles as shown early on. It can activate '''Boost Time''' which can provide either a '''Victory''' with a single rev of its grip, or a '''Grand Victory''' with two or more revs, and more importantly two Raise Buckles.
** Note that while a Victory can also be utilized via any two Raise Buckles, rather obviously the result will be weaker without Boost.
** Stronger Raise Buckles provide weapons that can perform a '''Charge''' to execute a '''Tactical''' finisher through them or in conjunction with another Raise Buckle inserted.
* HeadsUpDisplay: All Riders' masked helmets have one that displays their own score, a small LevelMapDisplay, their [[NomDeGuerre Rider Name]] with civilian name, a LifeMeter, a [[ArmorMeter Shield Meter]] and displays what Buckle is equipped.
* OnePersonOnePower: Every Riders' passive abilities are built into either their helmet or their unique clothing aspect that gives them a UniformityException. Geats has better situational awareness that allows him to [[GeoEffects use the environment]] to his advantage. Tycoon is inherently [[BornLucky luckier]] than the others and as such has a higher chance of getting secret missions, or to just find some way to find Boost. Na-Go has higher [[TalkToTheFist punching power]] to better defend herself, and Buffa has [[HeroicSecondWind increased determination and resolve]], making him ''very'' difficult to put down in a fight.
** This also comes into play with the reveal of rule #5 which confirms that ID Cores have specific Buckles that they ''want'' to be used with, even going beyond a Rider's own personal preference. While both Geats and Buffa prefer Magnum and Zombie, and their fighting styles compliment them, their own [=IDs=] primarily enforce the use of them increasing the strength of the form by an unknown amount. It's true that while anyone can be [[TheGunslinger a ranged fighter via Magnum]], Geats alone is the "best" at it. While this maintains the [[SetBonus often used idea of specific power combinations]], it does so in a much less overt way.
* PowerEqualsRarity: Raise Buckles are grouped into two primary categories:
** Armed Buckles are common, grant armor that can only be called so ''charitably'', and grant weapons or tools that typically are only useful in keeping a Rider alive and capable of competing barely more than going unarmed. However each can be strengthened by Boost, or via clever use of the surrounding area. Water gains a boost if used near sources of water, or via flooding a room by filling an adjacent one with water as an example. So while generally weaker they're not without their uses.
** Larger Buckles are unique and exponentially more powerful, and are thus much more sought after. They also provide an even greater boost of power if paired with a compatible Rider, such as Geats and the Magnum Raise Buckle.
** Boost is especially powerful, but rare even among the larger Buckles. While it can be found every round, it also leaves a Rider at the end of a round if it has been used thus forcing it to be found again.
* PowerUp: The Boost Buckle acts as this, going into any slot of the Desire Driver to access Boost Form, allowing for far more powerful attacks and the ability to summon a [[CoolBike Boostriker]] based on the Rider's animal. [[AwesomeButTemporary It flies away after it's used in combat though]].
* RedOnesGoFaster: The red Boost Buckle is especially powerful, and makes the Rider that uses it faster ''and'' stronger than other Buckle forms (by around ten times, if official stats are to be believed).
* ShoePhone: All Desire Riders get a Spider Phone to keep them connected to the game in various ways. Beyond being able to transform, it too is able to be placed onto the Desire Driver, though this has yet to be utilized. One particularly helpful function is being able to track progress of secret mission objectives and generate a Treasure Drop with a reward if they are cleared as Tycoon demonstrates in #3 when he saves some civilians during the first round.
* SwissArmyHero: Every Desire Rider is capable of using nearly every Raise Buckle making their abilities limited only to which ones they currently have access to at the moment. That said, certain buckles clearly suit certain Riders both in terms of ability and color.
* UniformityException: The core undersuit of the Desire Riders is the same, outside of gendered areas, and the individual mask that matches each Rider's unique Core ID. However rather interestingly, each also has some unique aspect to their suit that no one else seems to have, even in Entry form, and what and where each is located is also different. Geats has his [[ScarfOfAsskicking tail shaped scarf]], Na-Go has golden bracelets, Tycoon has a thighwrap, and Buffa has a waist-cape.
* WeaponOfChoice: The primary difference of greater Raise Buckles is that in addition to actual armor and a strength boost each confers a weapon or tool upon the Riders that is much, ''much'' stronger than those granted by lesser Buckles. And each suits specific fighting styles, which means even greater power if used by a Rider that excels in it. Each ID Core is paired with a different Ride Buckle that will give a further strength boost if used.
** '''Magnum''': Geats' paired Rise Buckle, which grants the ''Magnum Shooter 40X'', a pistol that can be extended to become a rifle. When it's corresponding Buckle is inserted it can act as a machine gun. Excels in ranged combat and has a fast fire rate, perfect for Riders that prefer long range combat or wish to supplement physical attacks. Can strengthen the power of its shots via a '''Bullet Charge''' and fire either a '''Tactical Shot''' on its own, or a '''Tactical Blast''' with a Raise Buckle attached.
** '''Zombie''': Buffa's paired Rise Buckle, which grants the ''Zombie Breaker'', a chainsaw blade that can shred through foes, objects and truthfully anything it's swung toward. Much simpler than it's counterpart granted by '''Magnum''', this sword makes up for a lack of versatility in sheer power, and as such is excellent in the hands of Riders that fight in close quarters. The engine "grip" can be slid along the saw to activate a '''Poison Charge''' and ending on a '''Tactical Break'''.
** '''Boost''': Grants the ''Boostriker'', an A.I.-operated motorcycle that can transform into an animal form. Beyond acting as transportation to and from battle zones, it can also aid in combat either directly by powering up attacks, or indirectly by enhancing the abilities of another Buckle. Can be summoned simply by holding the Buckle in hand and revving the grip, with no need of the Driver.
** '''Ninja''': Tycoon's paired Rise Buckle, which grants the ''Ninja Dueler'', a double-bladed sword that can separate into two hand-held daggers. Light and capable of blitzing attacks, this weapon is unpredictable, much like its corresponding Buckle, and is best used to keep opponents off balance.
*** By spinning the shuriken dial on the weapon it can be charged for '''Rounds''' of combat up to three times. Charging for '''one to two''' unleashes a '''Tactical Slash'''. Charging for the full three charges the weapon into '''Fever''' mode. Here it will unleash a '''Tactical Finish'''.
[[/folder]]

!!Other Participants
[[folder:Takahito Taira/Kamen Rider Ginpen]]
!!!'''Portrayed by:''' Tomoharu Hasegawa (live), Danki Sakae (suit)

An office manager who transforms into the crested penguin-themed Kamen Rider Ginpen. His aim is to use his wish to cure his ailing son Naoto.
!!!Tropes that apply to him in general
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/fao7_imusaaqlud.jpg]]
[[caption-width-right:260:]]

* AdvertisedExtra: He was included in pre-release material and even the poster, but he ends up dying right at the start of the DGP.
* AlliterativeName: '''Ta'''kahito '''Ta'''ira.
* DiedInYourArmsTonight: He expires in Keiwa's arms after being mortally wounded by the Toryo Jyamato.
* EarlyBirdCameo: He appears in #1 as the man leading the panel interview that Keiwa goes through.
* HealthcareMotivation: His reason for participating in the Grand Prix is to heal his ailing son.
* NiceGuy: He's nothing but polite to Keiwa, even as he ends up turning down his job application.
* WeHardlyKnewYe: He lasts only until the second episode before he is killed off.

!!!Tropes exclusive to him as Kamen Rider Ginpen
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/krge_ginpenarmedarrow.png]]
[[caption-width-right:210:''Armed Arrow! Ready, Fight!'']]
* AnimalMotifs: Penguins.
* SignificantAnagram: Ginpen derives from ''pengin'', the Japanese pronunciation of "penguin".
[[/folder]]

[[folder:Morio Koganeya/Kamen Rider Mary]]
!!!'''Portrayed by:''' Koji Abe (live), Takuma Komori (suit)

A cheerful, laid-back man who transforms into the bighorn sheep-themed Kamen Rider Mary. While seemingly a helpful ally, gradually a different side begins to reveal itself concerning him...

!!!Tropes that apply to him in general
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/fao8mdqusaacq8q.jpg]]
[[caption-width-right:260:]]

* AWolfInSheepsClothing: While Morio seems pleasant enough in his introductory episode and is goofy enough to be a PluckyComicRelief, his subsequent appearances and actions gradually reveal a more [[BitchInSheepsClothing jerkish]] and [[BewareTheSillyOnes sinister]] side (while his facade slowly crumbles as well), such as [[spoiler:stealing Keiwa's Boost Buckle while feigning sympathy towards him and railing against the others as he is eliminated, which frightens Neon.]] Fittingly, his rider form is themed after a bighorned sheep.
* AssholeVictim: [[spoiler:Azuma purposely going behind his back to get him eliminated would ordinarily be a KickTheDog moment, but Morio is so loathsome that it instead comes off as well-warranted karma instead.]]
* BlatantLies: When he's revealed as a [[spoiler:shady casino dealer]], he can employ this to try maintaining his crumbling facade such as [[spoiler:claiming he's a ReformedCriminal which Ace points out that there are no news on his arrest, or flat out denying that he stole Keiwa's Boost Buckle when exposed.]]
* CharacterTic: Scratches the back of his head when frustrated.
* CheatersNeverProsper: [[spoiler:He employs cheap tactics to win the game such as stealing Keiwa's Boost Buckle. However, this makes Michinaga disgusted by him and have him switch partners back with Keiwa behind Morio's back, getting him eliminated.]]
* EngineeredHeroics: One of his later questionable actions involve deliberately endangering a couple of construction workers in order to get rescue points.
* EstablishingCharacterMoment: He puts on a NiceGuy act by teaming up with Neon after Kanato coldly blows her off, and later tries to make a deal with Kanato to trade Buckles. Gradually, this'd establish him as [[spoiler:a self-serving crook whose behavior depends on what's convenient for him, including putting a [[FauxAffablyEvil friendly façade]].]]
* EvilAllAlong: [[spoiler:His revelation as a wanted criminal and his escalating slimeball behavior makes him another TokenEvilTeammate aside from Kanato so far.]]
* FairWeatherFriend: He's friendly and easygoing towards other players, but when someone becomes detrimental to him, he can become standoffish towards them, like coldly dragging Neon to isolate her after she got infected and speaking ill of Keiwa behind his back. After he's revealed as an [[spoiler:underground casino dealer]] however, no one can stand him anymore, even Michinaga.
* {{Foreshadowing}}: He brings up money when the players are discussing about the possibilities of DGP's wishes. [[spoiler:Later he's revealed to be an underground casino dealer.]]
* {{Futureshadowing}}: [[spoiler:He's revealed to be a fugitive criminal on the run, and later he steals Keiwa's Boost Buckle while denying the accusations.]]
* HateSink: [[spoiler:He already got some red flags before since #4, but #6 confirms him as this. A truly underhanded, two-faced slimeball who is more than happy to screw over his competition for his own benefit while feigning sympathy, not to mention a full-blown wanted criminal on the run. Azuma, his own ally, chooses to go behind his back and purposely get Morio eliminated just because he's ''that'' loathsome.]]
* TheHyena: Has a tendency to laugh when he thinks things are going his way. Unfortunately for him, this ends up setting off Azuma's TraumaButton.
* {{Hypocrite}}: [[spoiler:When Michinaga turns on him, he calls him a turncoat, while he himself constantly schemes against his competition to gain an upper hand.]]
* INeverSaidItWasPoison: As a [[spoiler:criminal on the run]], he can slip into this when trying to maintain his crumbling facade, such as instinctively defending himself when [[spoiler:Keiwa asks how Michinaga got the Boost Buckle, realising too late that Michinaga never said who stole it, only stating it was Keiwa's fault for making it so easy to steal]].
* {{Irony}}: [[spoiler:#6 reveals Morio was a dealer at an underground casino, who then fled the country after embezzling money. He ends up eliminated in a match centered on concentration, literally one of the simplest card games in the world, and is for good measure the only of the three teams to never figure out the gimmick.]]
* KickThemWhileTheyAreDown: [[spoiler:He thinks it's a valid strategy to win, with him stealing Keiwa's Boost Buckle to further guarantee last place for him and Punk Jack.]]
* MeaningfulName: ''Kogane'' can be translated as "Gold", in reference to [[spoiler:his past life as an underground casino dealer.]]
* TheMostWanted: [[spoiler:It's implied that Morio is still on the run for his crime of embezzlement, as Ace mentions that there are no news of his arrest in response to Morio's claims of having "done his time".]]
* TheNicknamer: Towards the other Riders; e.g., "Mr. Star" for Ace, "Mr. Nice Guy" for Keiwa and "Mr. Halloween" for Punk Jack, to name a few.
* OpportunisticBastard: His behavior depends on what's convenient for him and he jumps at any opportunity to gain an upper hand, including resorting to cheap tactics such as luring the Jyamatos towards civilians to get rescue points or switching partners with others if given a chance.
* PluckyComicRelief: The primary source of comic relief in an otherwise DarkerAndEdgier series. [[spoiler:This is [[GameChanger subverted]] ''hard'' once his true nature comes out.]]
* RealMenWearPink: His civilian clothing prominently features pink. This extends to his Rider helm and Core I.D.
* ShooOutTheClowns: [[spoiler:One of the more comedic characters in the series, who drops his comedic qualities upon the revelations of his true nature, and then proceeds to get eliminated in #6.]]
* SmugSnake: His FatalFlaw. As he slowly reveals his true colors, Morio thought he can cheat his way to victory before everyone else by teaming up with Azuma at the last moment, only for Azuma to outsmart him. And when he thinks he can return to get revenge the next time they meet with the remaining Riders, Ace just rebukes "there won't be a next time" as he is removed from the DGP.
* TheUnreveal: [[spoiler:We never learn what his wish was before he's eliminated, though his backstory and his initial reaction to learning about the DGP implies it to be [[OnlyinitfortheMoney money]].]]
* VillainousBreakdown: [[spoiler:As his plan to avoid elimination falls apart, he lapses into [[TrrrillingRrrs gangster-speak]], swearing revenge on the other participants.]]
* WalkingSpoiler: Morio's true nature is a big surprise of the first arc.
* WorkplaceAcquiredAbilities: [[spoiler:As a former casino dealer, he's able to distinguish cards based on subtle feeling alone, allowing him to rig the team switch so that he and Azuma can work together.]]
* {{Yakuza}}: [[spoiler:Implied, between his former occupation an underground casino dealer, and him slipping into "gangster" speak when he drops his façade.]]

!!!Tropes exclusive to him as Kamen Rider Mary
* GenderBlenderName: Has a feminine name and a male user.
* MeaningfulName: The ''me'' (メ/め) in his name is the {{onomatopoeia}} for a sheep's bleating.
* ShoutOut: His name and AnimalMotif are one to the nursery rhyme "Mary Had A Little Lamb". His ''demeanor'', on the other hand, is one to the idiom "wolf in sheep's clothing."
* SpellMyNameWithAnS: Some fansubs spelled his name as "Merry", until TV-Asahi confirmed the official spelling.
* SweetSheep: He's themed on a bighorn sheep, and has a cheerful personality. Later episodes reveal it to be a facade.
[[/folder]]

[[folder:Kanato Sumida/Kamen Rider Da·Paan]]
!!!'''Portrayed by:''' Ryunosuke Miyamoto (live), Masato Tsutamune (suit)

A high school student who transforms into the panda-themed Kamen Rider Da·Paan. His baby-faced countenance belies his frightening personality and ambition.

!!!Tropes that apply to him in general
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/fao8vlzuyaajoe3.jpg]]
[[caption-width-right:260:]]

* AxCrazy: He was already a horrible misanthrope after his accident but was made worse when he joined the DGP and became a Kamen Rider. He put Neon in danger and actively tried attacking her, especially after being infected by the Zombie Jyamato.
* CareerEndingInjury: He was an aspiring basketball player, but had to quit after injuring his leg in a traffic accident.
* DickDastardlyStopsToCheat: The other contestants point out that Sumida could have escaped his demise simply by ''doing nothing'' because of how poor Neon's score was up to that point[[note]]The score penalty for attacking other players is -2,000 points, and Sumida had a final score of 56,600 to Neon's 58,400, meaning he would have won by 200 points if he hadn't done anything at all[[/note]], but threw himself into last place by attempting to bite Morio for no reason other than spite, and/or the belief that he already lost by then.
* DoesThisRemindYouOfAnything: At one point, he's shown to be brooding in the corner of his classroom, stewing in his resentment, and looking at the ''Magnum'' buckle in his bag. Now, combine that with his PutThemAllOutOfMyMisery mindset...
* EstablishingCharacterMoment: He flashes a bloodthirsty grin as he prepares to fight the Jyamato, before coldly blowing off Neon when she asks him to team up with her.
* EvilIsPetty: Kanato's FatalFlaw. Because of his misanthropic worldview in general, Kanato can't resist doing unnecessarily cruel acts towards his fellow Riders merely because he can. This bites him in the ass in that he ends up finishing ''dead'' last in episode 4, and ultimately eliminating him from the DGP.
* EvilLaugh: After he gets the lowest score in the third round of Zombie Hunt game, he breaks down in psychotic laughter and mocks the other participants over how they're ultimately just fated to die anyway, before being eliminated from the DGP.
* FaceOfAnAngelMindOfADemon: He has baby-faced looks and his AnimalMotif is a panda, but he's a cold-hearted {{Jerkass}} and violent misanthrope whose wish is to completely wipe out the human race.
* {{Griefer}}: He spends most of his screentime attacking or otherwise hindering other players despite knowing this is illegal by the rules of the Desire Grand Prix, [[HoistByHisOwnPetard which quickly leads to his elimination when his score plummets as a result]].
* HateSink: Kanato's whole existence in the show is just to show how low he could become despite having a DarkAndTroubledPast.
* ItsAllAboutMe: To a truly ''horrifying'' degree. His wish in the Desire Grand Prix is directly related to his CareerEndingInjury prematurely ending his basketball career. However, instead of wishing to heal his leg and set his career back on track, he decided the best course of action would be to punish ''humanity'' for his misfortune by ''wiping them all out.''
* KickTheDog: #3 has Kanato trick Neon into thinking he's on her side, only to shoot her in the back later on, injuring her; since he was already a "zombie" by that time, this results in Neon getting infected as well. His reaction upon seeing her plight is to laugh and say that she deserved it.
* KillAllHumans: TheReveal of #3 is that Sumida's wish for the DGP was for the extinction of the entire human race.
* MisanthropeSupreme: Despises all humans, [[HatesRichPeople especially those who are rich]].
* PutThemAllOutOfMyMisery: His wish in the Desire Grand Prix is [[KillAllHumans the extinction of the entire human race]], born from his bitterness over his CareerEndingInjury and resentment towards happy, affluent people like Neon.
* TakingYouWithMe: After being infected midway through the second round, Sumida decides to throw away any and all restraint and go out murdering Neon and whoever else he can in cold blood. Ironically, this mindset is what ultimately leads to his elimination, as attacking participants penalizes his score enough to where Neon gets ahead of him in the rankings.
* TeamKiller: Midway through the Second Round, he attempts to murder Neon by shooting her in the back and then letting her be killed by the Zombie Jyamato, despite knowing that attacking other players is strictly prohibited. He only fails because of Ace's intervention, and Sumida tries to kill him as well.
* TeensAreMonsters: He is of high-school age (16-17 thereabouts), yet displays an unsettling amount of cruelty, apathy and misanthropy.
* TokenEvilTeammate: He is the first outright villainous DGP Rider due to his wish to eradicate humankind. When he's eliminated, even Tsumuri expresses relief at his elimination.
--> '''Tsumuri:''' He was unfit to be a Kamen Rider.
* UncertainDoom: It's not clear if the removal of his Core ID ''killed'' him or just booted him from the game without his memories as unlike Takeshi and Takahito's, which shattered upon their deaths, Kanato's was wholly intact and merely dissolved. In addition, he simply faded away instead of dissolving into dust. #6 confirms that it was the second.
* VillainousBreakdown: Undergoes an episode long breakdown once he realizes he's infected and getting his wish to eradicate humanity foiled, seeing no point in playing the game by the rules. Once this behaviour gets him eliminated, his breakdown is fully cemented as he gloats about how he can't wait to see who else will join him.
* WeHardlyKnewYe: He lasts for about 4 episodes before he is eliminated.

!!!Tropes exclusive to him as Kamen Rider Da·Paan
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/krge_dapaanmagnum.png]]
[[caption-width-right:210:''Magnum. Ready, Fight!'']]
* BearsAreBadNews: Unlike the [[BearyFriendly affable]] Shirowe, this panda-themed Rider is the most malevolent Rider we've seen so far in the show.
* ColdSniper: He's the one who ends up with the Magnum Raise Buckle in the current Desire Grand Prix, and his first speaking line in the second episode has him coldly brush off Neon when she offers to team up. Additional proof is given when his first fighting appearance has him jump into a tree and start sniping Jyamato from his perch.
* FightingPanda: He's themed on a panda, though he prefers attacking from a distance rather than up close and personal.
* PaletteSwap: As Da·Paan, his mask looks identical to Shirowe's, but with black ears instead of white and in a different shape, more pronounced black markings around the eyes, and a green gem in the middle of his forehead instead of blue.
* SignificantAnagram: His Rider name is basically one of "panda".
[[/folder]]

!!Previous Participants

[[folder:Takeshi Goutokuji/Kamen Rider Shirowe]]
!!!'''Portrayed by:''' {{Creator/Yamato Kinjo}} (live), Masato Tsutamune (suit)

A firefighter who transforms into the polar bear-themed Kamen Rider Shirowe.
!!!Tropes that apply to him in general
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/fao8hqpucae60hb.jpg]]
[[caption-width-right:260:]]
* ActorAllusion: Takeshi's DGP uniform includes a blue scarf. Guess the color of the [[Series/ZyudenSentaiKyoryuger Ranger]] he played before.
* AdvertisedExtra: He was included in the pre-series promo material to make it look like he would be an important character, but he dies right at the start of the series to establish AnyoneCanDie.
* ChronicHeroSyndrome: He can't help but rescue people he sees are in trouble, a trait he developed as a result of his job as a firefighter. Or so he claims.
* NiceGuy: He does not hesitate to save Keiwa and Neon from the Jyamato, though his motives are called into question when Michinaga brings up the rescue points.
* SacrificialLamb: He's killed in the first episode to establish what the newbies in the next round are up against.
* WeHardlyKnewYe: While he made it to the final three of the previous DGP, he also gets killed off not even halfway into the episode.

!!!Tropes exclusive to him as Kamen Rider Shirowe
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/krge_shirowearmedarrow.png]]
[[caption-width-right:210:''Armed Arrow! Ready, Fight!'']]
* BearyFriendly: His AnimalMotif is a polar bear, and he has a approachable and amicable demeanor, at least outwardly.
* MeaningfulName: Polar bears are called '''shiro'''''kuma'' in Japanese.
* WeakButSkilled: Implied. In the very little time we get to see him in action in the first episode, Shirowe is only seen using the basic Arrow Raise Buckle. Yet somehow, he managed to make it all the way to the final round of the Desire Grand Prix as one of three survivors out of at least three dozen participants before dying there and then.
[[/folder]]

[[folder:Tohru Imai/Kamen Rider ???]]
!!!'''Portrayed by:''' Tasuku Maekawa

A former participant in one of the previous DGP, and friend of Michinaga Azuma. He died when he was attacked by two unknown Riders for his Zombie Buckle before being killed by Jyamato.
----
* AnimalMotif: His Core ID emblem is that of a blue hedgehog.
* DiedInYourArmsTonight: His Core ID shattered and he dissolved in Azuma's arms.
* PosthumousCharacter: Died during a previous DGP and before the events of the series.
* SmallRoleBigImpact: Along with Ace, he's one of the driving influences in Michinaga becoming a Rider, having blurted out the DGP's name to him as he lay dying.
* TheyDiedBecauseOfYou: The reason Michinaga's wish is to crush all Kamen Riders is because of the two unknown Kamen Riders that left Tohru to die.
[[/folder]]

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