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All of these hero sub-pages together have less than 20 character folders that make up less than 45,000 characters, so I'm merging them all into the main page.


[[foldercontrol]]

[[folder:The Atom I]]
[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/atom_al_pratt_0001.jpg]]
->'''AKA:''' Albert "Al" Pratt
->'''Abilities:''' Super-strength, "atomic punch"

Standing only five feet tall, 1940s college student turned research scientist Al Pratt was constantly picked on until he took up bodybuilding and developed some self-esteem. Donning a costume and calling himself ComicBook/TheAtom, he fought crime with nothing but his fists and raw grit and became a founding member of the JSA. Later, after absorbing nuclear energy from his enemy Cyclotron, he gained super-strength and an "atomic punch". Al retired in the '50s, came out of retirement in UsefulNotes/TheSilverAgeOfComicBooks, and, tragically, was murdered by Extant in ''ComicBook/ZeroHourCrisisInTime''. He is survived by his son, Damage, and godson, Atom-Smasher.
----
* See [[Characters/TheAtom his own page]] for more.
[[/folder]]

[[folder:Batman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ga_batman.jpg]]
->'''AKA:''' Bruce Wayne of Earth-2
->'''Abilities:''' Martial arts master, detective skills, high-tech equipment

Like Superman, the JSA's Batman was only a part-time member. He married Catwoman, had a daughter (the Huntress), was killed by a no-name supervillain in the '70s, and was erased from history by ''ComicBook/CrisisOnInfiniteEarths''. He was brought back into continuity due to the ComicBook/{{New 52}}, but was revealed to have been killed off in a flashback.
----
* See [[Characters/{{Batman}} his own page]] for more.
[[/folder]]

[[folder:Black Canary I]]
[[quoteright:274:https://static.tvtropes.org/pmwiki/pub/images/ga_black_canary.jpg]]
->'''AKA:''' Dinah Drake-Lance
->'''Abilities:''' Martial arts master

Mother of the modern Black Canary, Dinah started out as a supporting cast member in Johnny Thunder's series before totally overshadowing him. She was the last hero to join the JSA before it disbanded in 1951. Unlike her daughter, the first Black Canary had no powers; she relied solely on her martial arts skills. She died of cancer after her daughter took up her mantle.
----
* See [[ComicBook/BlackCanary her own page]] for more.
[[/folder]]

[[folder:Doctor Fate I]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/doctor_fate.jpg]]
->'''AKA:''' Kent Nelson
->'''Abilities:''' Sorcery

Introduced in ''More Fun Comics'' in 1940, Kent Nelson had discovered the tomb of an ancient wizard named Nabu. He used the helmet and amulet of Nabu to fight crime and magical enemies. The character's popularity waned faster than his JSA contemporaries, and he was gone by the mid-40s. Revived with the rest of the JSA during the 60s, and was briefly a member of the Justice League in the mid-80s.
----
* See [[ComicBook/DoctorFate his own page]] for more.
[[/folder]]

[[folder:Doctor Mid-Nite I / Starman II]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/doctor_midnite_dc_comics_mcnider_h2.jpg]]
->'''AKA:''' Charles [=McNider=]
->'''Abilities:''' Night vision, expert surgeon

The original Doc Mid-Nite, Dr. [=McNider=] lost his sight when gangsters bombed his house in retribution for saving an informant's life. Miraculously, he soon found that though he could no longer see in the light, he had perfect eyesight in darkness. Wearing dark goggles and creating "blackout bombs" to allow him to see during the day, he fought crime as Doctor Mid-Nite. [=McNider=] very briefly took up the mantle of Starman in the 1950s when the first Starman, Ted Knight, retired.
----
* See [[ComicBook/DoctorMidNite his own page]] for more.
[[/folder]]

[[folder:The Flash I]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ga_flash.jpg]]
->'''AKA:''' Jason "Jay" Garrick
->'''Abilities:''' Super-speed

The original speedster, still going after all these years. The Flash was one of the JSA's founders and has remained a member through every incarnation of the team. He was even briefly the team's chairman back in the '40s. Jay acts as a friendly uncle to the rest of the JSA and is the team's public face. He has a life-long friendship with Alan Scott, the Green Lantern.
----
* See [[Characters/TheFlash his own page]] for more.
[[/folder]]

[[folder:Green Lantern I / Sentinel]]
[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/ga_gl.jpg]]
->'''AKA:''' Alan Wellington Scott
->'''Abilities:''' Green Lantern power ring

The first Earth-based Franchise/GreenLantern, only distantly connected to the spacefaring Green Lantern Corps. Alan Scott was a founding member of the JSA, briefly served as chairman, and has been an almost constant presence on the team throughout the years. He is one of the most respected superheroes on Earth and oversaw the creation of the new ComicBook/AllStarSquadron during ''ComicBook/FinalCrisis''; he is also seen as a stern but loving father figure by the younger JSA members, especially to his own son, Obsidian.
----
* See [[Characters/GreenLantern1941 his own page]] for more.
[[/folder]]

[[folder:Hawkman I]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/flash_comics_015.jpg]]
->'''AKA:''' Carter Hall
->'''Abilities:''' Flight, mastery of various weapons

Hawkman first appeared in ''Flash Comics #1'', 1940. Carter Hall was an adventurer and a reincarnation of an ancient Egyptian ruler. After defeating his enemy Hath-Set, Carter went on to have a very successful run in Flash Comics, lasting the entirety of that title's existence. Things got complicated post-Crisis and during Zero Hour, but he was re-introduced to the team during Geoff Johns' run and given a major role. He leaves off-and-on to go on his own solo books' adventures.
----
* See [[Characters/{{Hawkman}} his own page]] for more.
[[/folder]]

[[folder:Hourman I]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/ga_hourman.jpg]]
->'''AKA:''' Rex Tyler
->'''Abilities:''' Super-strength, speed, and stamina for one hour at a time

Rex Tyler was a biochemist who discovered a vitamin he dubbed "Miraclo", which gave him super-strength for exactly one hour. Armed with Miraclo tablets, he fought crime as the Man of the Hour, Hourman. Rex was a founding member of the JSA and briefly served with Uncle Sam and the Freedom Fighters (and was present with them for the Japanese attack on Pearl Harbor). Hourman was eventually killed by Extant in ''ComicBook/ZeroHourCrisisInTime'', but thanks to the machinations of his time-traveling legacy, the third Hourman, he was pulled out of the time stream a split-second before his death and is now alive and well, living in retirement and occasionally acting as an adviser to the new JSA.
----
* See [[ComicBook/{{Hourman}} his own page]] for more.
[[/folder]]

[[folder:Johnny Thunder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/johnny_thunder_0001.jpg]]
->'''Abilities:''' Commands an all-powerful genie, ridiculously good luck

The original owner of the Thunderbolt genie, Johnny was basically the JSA's collective sidekick. He was kind of a loser; he even lost his own series to supporting character Black Canary, who would become much more popular than him. His body died as a result of Alzheimer's disease, but his soul was merged with the genie to become Johnny Thunderbolt.
----
* BackFromTheDead: [[spoiler: Is shown locked in an old folks' home in DC Universe: Rebirth, lamenting when he got rid of Thunderbolt, and urged by Wally to find the JSA again. ''Doomsday Clock'' shows later on he never got rid of Thunderbolt, ''he was still Thunderbolt''.]]
* BornLucky: When he wasn't using the Thunderbolt, he had this going for him.
* ComedicHero: Spent his early career as a goofball who kept accidentally using the Thunderbolt's power without realizing it even existed, and never really changed.
* DeadpanSnarker: Thunderbolt became this in UsefulNotes/TheSilverAgeOfComicBooks. In fact, he and Johnny were the only characters in the JSA who had distinctive personalities at the time.
* DeusExMachina: Averted. Johnny was usually too much of a doofus to use the Thunderbolt effectively.
* DoggedNiceGuy: He had a lifelong unrequited crush on the first Black Canary.
* ExactWords: The Thunderbolt is obliged to carry out Johnny's wishes to the letter. He used this to his advantage during the time he was forced to serve the criminal Johnny Thunder of Earth-1; when Thunder ordered him to kick the JSA off the Earth, the Thunderbolt turned his lower half into a giant foot and kicked them ''six feet'' off the Earth.
* TheFool: Constantly getting himself into and out of crazy situations though sheer dumb luck.
* GenieInABottle: He can summon and control a powerful genie named the Thunderbolt. [[spoiler: After his death, Johnny actually merges with the Thunderbolt, becoming part of the genie himself.]]
* HourOfPower: DependingOnTheWriter, the Thunderbolt might only stay summoned for an hour.
* IdiotHero: Even after figuring out that the Thunderbolt existed and how to control it, Johnny was still pretty inept.
* LiteralGenie: Which trips up a lot of Johnny's wishes. It occasionally even worked in his favor; once, when threatened with certain death by the Black Dragon Society, his wish that "the other Justice Society members were here to see me in this fix!" was taken quite literally by the T-Bolt — resulting in a room full of Golden Age superheroes opening up a huge can of whup-ass on the Dragons. Johnny would later become this himself, when Jakeem Thunder wished for the Thunderbolt and Johnny to merge into a single being when Johnny was dying.
* TheLoad: In [[UsefulNotes/TheSilverAgeOfComicBooks the silver age]], [[ComicBook/PostCrisis modern]] comics have managed to avert this by making him a hero in his own right.
* LogicalWeakness: The Thunderbolt can accomplish practically any feat, but his reliance on Johnnny for verbal commands means that if Johnny doesn't know exactly how to solve a problem (which is [[IdiotHero often]]), the Thunderbolt will be of little help.
* LuckySeven: Born the seventh son of a seventh son on 7/7/1917, on Saturday (the seventh day of the week) at 7:00 AM, and rivals [[ComicBook/DisneyDucksComicUniverse Gladstone Gander]] for luck.
* MagicalIncantation: "Cei-U"/"Say, you..."
* MagicalSeventhSon: As mentioned above.
* NamesTheSame: In-universe, there was a Wild West gunfighter named Johnny Thunder, who seems to be much better-known.
* NonHumanSidekick: Peachy Pet's dog Snuffles, for a couple of issues.
* OlympusMons: The Thunderbolt. It's a good thing Johnny wasn't smart enough to use the T-Bolt's full power.
* PluckyComicRelief: His main role in the JSA, even after getting a somewhat better handle on his powers.
* PowerIncontinence: Since the phrase to summon the Thunderbolt was "Cei-U", whenever Johnny said "Say, you...(whatever)", the genie would show up and start granting anything he said that sounded like a wish.
* RealityWarper: Thunderbolt possesses all of the powers of a Genie from the 5th Dimension, which includes reality alteration of immeasurable range.
* TheRival: To ComicBook/GreenArrow in UsefulNotes/TheSilverAgeOfComicBooks, due to their mutual attraction to Black Canary. Of course, Johnny never stood a chance.
* ShownTheirWork: July 7, 1917 really was a Saturday.
* {{Sidekick}}: Adopts a BrattyHalfPint named Peachy Pet, who helps fix almost as much trouble as she starts.
* ThouShaltNotKill: The Thunderbolt is obliged to do anything Johnny asks of him... except kill.
* VerbalTic: Even before becoming aware of the Thunderbolt's existence, he had a habit of starting his sentences with "Say, you..."
[[/folder]]

[[folder:Mister Terrific I]]
[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/mister_terrific_0002.jpg]]
->'''AKA:''' Terrence "Terry" Sloane
->'''Abilities:''' SuperIntelligence, martial arts master, PhotographicMemory

"The Man of a Thousand Talents", millionaire Terry Sloane had done it all and saw little point in going on with life. When he was about to commit suicide by leaping from a bridge, he caught sight of a woman attempting the same thing, and saved her life. Realizing the reward of virtue, Sloane decided to spread his message of courage and fair play as Mister Terrific.
----
* See [[ComicBook/MisterTerrific his own page]] for more.
[[/folder]]

[[folder:Red Tornado I]]
[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/red_tornado_hunkel.png]]
%% [[caption-width-right:348:some caption text]]
->'''AKA:''' Abigail "Ma" Hunkel
->'''Abilities:''' Mean right hook, wields a frying pan with deadly skill

An overweight housewife from New York, "Ma" Hunkel dressed up as a male superhero (her costume consisting of red pajamas, a yellow sweater, and a cooking pot over her head) to clean up her neighborhood and entertain her kids. She showed up at the JSA's first meeting to petition for membership, but quickly left when she realized she'd torn her pants when she climbed in the window. Years later, an elderly, widowed Mrs. Hunkel happily accepted the JSA's offer to become the curator of their museum. Despite lacking any superpowers and being of advanced age, Ma is still as spry as ever.
----
* See [[ComicBook/RedTornado her own page]] for more.
[[/folder]]

[[folder:The Sandman I]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/wesley_dodds_001.jpg]]
->'''AKA:''' Wesley Dodds
->'''Abilities:''' Sleeping-gas gun, detective skills, prophetic dreams

First appeared in ''"New York World's Fair Comics''" #1 (April, 1939), created by Gardner Fox and Bert Christman. One of the first superheroes of the 20th century, Wesley Dodds was plagued with prophetic dreams that impelled him to fight crime. He invented a sleeping-gas gun and "wirepoon" (a gun-mounted grappling hook) to help him in his cause and became a founding member of the ComicBook/JusticeSocietyOfAmerica. Shortly before the refounding of the modern JSA, the 86 year old Wesley Dodds committed suicide to prevent the EvilSorcerer [[Comicbook/LegionOfSuperHeroes Mordru]] from extracting important information from him; his funeral set the stage for the JSA's rebirth.\\
\\
Neil Gaiman's ''ComicBook/TheSandman'' revealed that as a result of Dream of the Endless' imprisonment during the 20th century, some mortals were affected by the cosmic imbalance. Dodds held a piece of the Dreaming inside him, and this was the cause of his prophetic dreams. Dodds also had his own, 1930s-set Vertigo series ''ComicBook/SandmanMysteryTheatre''.
----
* See [[Characters/TheSandmanSuperheroes his own page]] for more.
[[/index]]
[[/folder]]

[[folder:The Spectre I]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ga_spectre.jpg]]
->'''AKA:''' Jim Corrigan
->'''Abilities:''' Near-omnipotence

When New York police detective Jim Corrigan was murdered in the late 1930s, he found himself raised from the dead and merged with the Spectre, the literal spirit of God's wrath, and charged with enacting (often gruesome) vengeance against evildoers. One of the JSA's founding members, Corrigan served as the spirit of vengeance for many years, tempering the Spectre's rage with his own humanity. Corrigan was finally granted eternal rest and the Spectre went on to bond with other hosts.
----
* See [[ComicBook/TheSpectre his own page]] for more.
[[/folder]]

[[folder:Starman I]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starman_72.jpg]]

->'''AKA:''' Ted Knight
->'''Abilities:''' Gravity Rod grants flight, energy manipulation

Ted Knight is the original super-hero to use the name Comicbook/{{Starman}}. Beginning adulthood as a wealthy heir in Opal City, he dedicated himself to science and developed the Gravity Rod. This allowed him to manipulate energy, and his cousin Phantom Lady encouraged him to become a super-hero. His girlfriend during this time was Doris Lee. He was a member of the All-Star Squadron and the Justice Society. Following his retirement, he married Adele Drew and passed the legacy onto his children David Knight and Jack Knight.
----
* See [[Characters/StarmanDCComics his own page]] for more.
[[/folder]]

[[folder:Superman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ga_superman.jpg]]
->'''AKA:''' Kal-L / Clark Kent of Earth-2
->'''Abilities:''' Super-strength, speed, senses, flight, and invulnerability

Earth-2 Superman and Batman were "honorary" members. How these two heroes helped found the JSA before becoming honorary members was not explained until DC Special #29 in 1977.
----
* See [[Characters/{{Superman}} his own page]] for more.
[[/folder]]

[[folder:Wildcat I]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/wildcat_0001.jpg]]
->'''AKA:''' Ted Grant
->'''Abilities:''' Boxing champ, can return from death nine times

Pro boxer turned superhero. Oddly one of the few heroes left alive from the Golden Age, despite never being a hot seller in his day.
----
* See [[ComicBook/{{Wildcat}} his own page]] for more.
[[/folder]]

[[folder:Wonder Woman]]
[[quoteright:194:https://static.tvtropes.org/pmwiki/pub/images/ga_ww.jpg]]
->'''AKA:''' Diana Prince of Earth-Two/Earth-2
->'''Abilities:''' SuperStrength, SuperSpeed, {{Telepathy}}, HealingFactor, magic weaponry

Franchise/WonderWoman first appeared in ''ComicBook/AllStarComics'' [[ComicBook/AllStarComicsNumberEight #8]], and soon joined the JSA as one of its more prominent Golden Age members, staying with the team through the rest of its Golden Age run. In later years, Diana married Earth-Two's ComicBook/SteveTrevor, and they had a daughter, Lyta Trevor (aka the heroine named Fury). She was erased from history alongside Earth-Two due to the ''ComicBook/CrisisOnInfiniteEarths''. She was then brought back by the CosmicRetcon of the ComicBook/{{New 52}}, but was revealed to have been killed off in a flashback.
----
* See [[ComicBook/WonderWoman1942 her own page]] for more.
[[/folder]]
----

to:

[[foldercontrol]]

[[folder:The Atom I]]
[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/atom_al_pratt_0001.jpg]]
->'''AKA:''' Albert "Al" Pratt
->'''Abilities:''' Super-strength, "atomic punch"

Standing only five feet tall, 1940s college student turned research scientist Al Pratt was constantly picked on until he took up bodybuilding and developed some self-esteem. Donning a costume and calling himself ComicBook/TheAtom, he fought crime with nothing but his fists and raw grit and became a founding member of the JSA. Later, after absorbing nuclear energy from his enemy Cyclotron, he gained super-strength and an "atomic punch". Al retired in the '50s, came out of retirement in UsefulNotes/TheSilverAgeOfComicBooks, and, tragically, was murdered by Extant in ''ComicBook/ZeroHourCrisisInTime''. He is survived by his son, Damage, and godson, Atom-Smasher.
----
* See [[Characters/TheAtom his own page]] for more.
[[/folder]]

[[folder:Batman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ga_batman.jpg]]
->'''AKA:''' Bruce Wayne of Earth-2
->'''Abilities:''' Martial arts master, detective skills, high-tech equipment

Like Superman, the JSA's Batman was only a part-time member. He married Catwoman, had a daughter (the Huntress), was killed by a no-name supervillain in the '70s, and was erased from history by ''ComicBook/CrisisOnInfiniteEarths''. He was brought back into continuity due to the ComicBook/{{New 52}}, but was revealed to have been killed off in a flashback.
----
* See [[Characters/{{Batman}} his own page]] for more.
[[/folder]]

[[folder:Black Canary I]]
[[quoteright:274:https://static.tvtropes.org/pmwiki/pub/images/ga_black_canary.jpg]]
->'''AKA:''' Dinah Drake-Lance
->'''Abilities:''' Martial arts master

Mother of the modern Black Canary, Dinah started out as a supporting cast member in Johnny Thunder's series before totally overshadowing him. She was the last hero to join the JSA before it disbanded in 1951. Unlike her daughter, the first Black Canary had no powers; she relied solely on her martial arts skills. She died of cancer after her daughter took up her mantle.
----
* See [[ComicBook/BlackCanary her own page]] for more.
[[/folder]]

[[folder:Doctor Fate I]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/doctor_fate.jpg]]
->'''AKA:''' Kent Nelson
->'''Abilities:''' Sorcery

Introduced in ''More Fun Comics'' in 1940, Kent Nelson had discovered the tomb of an ancient wizard named Nabu. He used the helmet and amulet of Nabu to fight crime and magical enemies. The character's popularity waned faster than his JSA contemporaries, and he was gone by the mid-40s. Revived with the rest of the JSA during the 60s, and was briefly a member of the Justice League in the mid-80s.
----
* See [[ComicBook/DoctorFate his own page]] for more.
[[/folder]]

[[folder:Doctor Mid-Nite I / Starman II]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/doctor_midnite_dc_comics_mcnider_h2.jpg]]
->'''AKA:''' Charles [=McNider=]
->'''Abilities:''' Night vision, expert surgeon

The original Doc Mid-Nite, Dr. [=McNider=] lost his sight when gangsters bombed his house in retribution for saving an informant's life. Miraculously, he soon found that though he could no longer see in the light, he had perfect eyesight in darkness. Wearing dark goggles and creating "blackout bombs" to allow him to see during the day, he fought crime as Doctor Mid-Nite. [=McNider=] very briefly took up the mantle of Starman in the 1950s when the first Starman, Ted Knight, retired.
----
* See [[ComicBook/DoctorMidNite his own page]] for more.
[[/folder]]

[[folder:The Flash I]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ga_flash.jpg]]
->'''AKA:''' Jason "Jay" Garrick
->'''Abilities:''' Super-speed

The original speedster, still going after all these years. The Flash was one of the JSA's founders and has remained a member through every incarnation of the team. He was even briefly the team's chairman back in the '40s. Jay acts as a friendly uncle to the rest of the JSA and is the team's public face. He has a life-long friendship with Alan Scott, the Green Lantern.
----
* See [[Characters/TheFlash his own page]] for more.
[[/folder]]

[[folder:Green Lantern I / Sentinel]]
[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/ga_gl.jpg]]
->'''AKA:''' Alan Wellington Scott
->'''Abilities:''' Green Lantern power ring

The first Earth-based Franchise/GreenLantern, only distantly connected to the spacefaring Green Lantern Corps. Alan Scott was a founding member of the JSA, briefly served as chairman, and has been an almost constant presence on the team throughout the years. He is one of the most respected superheroes on Earth and oversaw the creation of the new ComicBook/AllStarSquadron during ''ComicBook/FinalCrisis''; he is also seen as a stern but loving father figure by the younger JSA members, especially to his own son, Obsidian.
----
* See [[Characters/GreenLantern1941 his own page]] for more.
[[/folder]]

[[folder:Hawkman I]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/flash_comics_015.jpg]]
->'''AKA:''' Carter Hall
->'''Abilities:''' Flight, mastery of various weapons

Hawkman first appeared in ''Flash Comics #1'', 1940. Carter Hall was an adventurer and a reincarnation of an ancient Egyptian ruler. After defeating his enemy Hath-Set, Carter went on to have a very successful run in Flash Comics, lasting the entirety of that title's existence. Things got complicated post-Crisis and during Zero Hour, but he was re-introduced to the team during Geoff Johns' run and given a major role. He leaves off-and-on to go on his own solo books' adventures.
----
* See [[Characters/{{Hawkman}} his own page]] for more.
[[/folder]]

[[folder:Hourman I]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/ga_hourman.jpg]]
->'''AKA:''' Rex Tyler
->'''Abilities:''' Super-strength, speed, and stamina for one hour at a time

Rex Tyler was a biochemist who discovered a vitamin he dubbed "Miraclo", which gave him super-strength for exactly one hour. Armed with Miraclo tablets, he fought crime as the Man of the Hour, Hourman. Rex was a founding member of the JSA and briefly served with Uncle Sam and the Freedom Fighters (and was present with them for the Japanese attack on Pearl Harbor). Hourman was eventually killed by Extant in ''ComicBook/ZeroHourCrisisInTime'', but thanks to the machinations of his time-traveling legacy, the third Hourman, he was pulled out of the time stream a split-second before his death and is now alive and well, living in retirement and occasionally acting as an adviser to the new JSA.
----
* See [[ComicBook/{{Hourman}} his own page]] for more.
[[/folder]]

[[folder:Johnny Thunder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/johnny_thunder_0001.jpg]]
->'''Abilities:''' Commands an all-powerful genie, ridiculously good luck

The original owner of the Thunderbolt genie, Johnny was basically the JSA's collective sidekick. He was kind of a loser; he even lost his own series to supporting character Black Canary, who would become much more popular than him. His body died as a result of Alzheimer's disease, but his soul was merged with the genie to become Johnny Thunderbolt.
----
* BackFromTheDead: [[spoiler: Is shown locked in an old folks' home in DC Universe: Rebirth, lamenting when he got rid of Thunderbolt, and urged by Wally to find the JSA again. ''Doomsday Clock'' shows later on he never got rid of Thunderbolt, ''he was still Thunderbolt''.]]
* BornLucky: When he wasn't using the Thunderbolt, he had this going for him.
* ComedicHero: Spent his early career as a goofball who kept accidentally using the Thunderbolt's power without realizing it even existed, and never really changed.
* DeadpanSnarker: Thunderbolt became this in UsefulNotes/TheSilverAgeOfComicBooks. In fact, he and Johnny were the only characters in the JSA who had distinctive personalities at the time.
* DeusExMachina: Averted. Johnny was usually too much of a doofus to use the Thunderbolt effectively.
* DoggedNiceGuy: He had a lifelong unrequited crush on the first Black Canary.
* ExactWords: The Thunderbolt is obliged to carry out Johnny's wishes to the letter. He used this to his advantage during the time he was forced to serve the criminal Johnny Thunder of Earth-1; when Thunder ordered him to kick the JSA off the Earth, the Thunderbolt turned his lower half into a giant foot and kicked them ''six feet'' off the Earth.
* TheFool: Constantly getting himself into and out of crazy situations though sheer dumb luck.
* GenieInABottle: He can summon and control a powerful genie named the Thunderbolt. [[spoiler: After his death, Johnny actually merges with the Thunderbolt, becoming part of the genie himself.]]
* HourOfPower: DependingOnTheWriter, the Thunderbolt might only stay summoned for an hour.
* IdiotHero: Even after figuring out that the Thunderbolt existed and how to control it, Johnny was still pretty inept.
* LiteralGenie: Which trips up a lot of Johnny's wishes. It occasionally even worked in his favor; once, when threatened with certain death by the Black Dragon Society, his wish that "the other Justice Society members were here to see me in this fix!" was taken quite literally by the T-Bolt — resulting in a room full of Golden Age superheroes opening up a huge can of whup-ass on the Dragons. Johnny would later become this himself, when Jakeem Thunder wished for the Thunderbolt and Johnny to merge into a single being when Johnny was dying.
* TheLoad: In [[UsefulNotes/TheSilverAgeOfComicBooks the silver age]], [[ComicBook/PostCrisis modern]] comics have managed to avert this by making him a hero in his own right.
* LogicalWeakness: The Thunderbolt can accomplish practically any feat, but his reliance on Johnnny for verbal commands means that if Johnny doesn't know exactly how to solve a problem (which is [[IdiotHero often]]), the Thunderbolt will be of little help.
* LuckySeven: Born the seventh son of a seventh son on 7/7/1917, on Saturday (the seventh day of the week) at 7:00 AM, and rivals [[ComicBook/DisneyDucksComicUniverse Gladstone Gander]] for luck.
* MagicalIncantation: "Cei-U"/"Say, you..."
* MagicalSeventhSon: As mentioned above.
* NamesTheSame: In-universe, there was a Wild West gunfighter named Johnny Thunder, who seems to be much better-known.
* NonHumanSidekick: Peachy Pet's dog Snuffles, for a couple of issues.
* OlympusMons: The Thunderbolt. It's a good thing Johnny wasn't smart enough to use the T-Bolt's full power.
* PluckyComicRelief: His main role in the JSA, even after getting a somewhat better handle on his powers.
* PowerIncontinence: Since the phrase to summon the Thunderbolt was "Cei-U", whenever Johnny said "Say, you...(whatever)", the genie would show up and start granting anything he said that sounded like a wish.
* RealityWarper: Thunderbolt possesses all of the powers of a Genie from the 5th Dimension, which includes reality alteration of immeasurable range.
* TheRival: To ComicBook/GreenArrow in UsefulNotes/TheSilverAgeOfComicBooks, due to their mutual attraction to Black Canary. Of course, Johnny never stood a chance.
* ShownTheirWork: July 7, 1917 really was a Saturday.
* {{Sidekick}}: Adopts a BrattyHalfPint named Peachy Pet, who helps fix almost as much trouble as she starts.
* ThouShaltNotKill: The Thunderbolt is obliged to do anything Johnny asks of him... except kill.
* VerbalTic: Even before becoming aware of the Thunderbolt's existence, he had a habit of starting his sentences with "Say, you..."
[[/folder]]

[[folder:Mister Terrific I]]
[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/mister_terrific_0002.jpg]]
->'''AKA:''' Terrence "Terry" Sloane
->'''Abilities:''' SuperIntelligence, martial arts master, PhotographicMemory

"The Man of a Thousand Talents", millionaire Terry Sloane had done it all and saw little point in going on with life. When he was about to commit suicide by leaping from a bridge, he caught sight of a woman attempting the same thing, and saved her life. Realizing the reward of virtue, Sloane decided to spread his message of courage and fair play as Mister Terrific.
----
* See [[ComicBook/MisterTerrific his own page]] for more.
[[/folder]]

[[folder:Red Tornado I]]
[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/red_tornado_hunkel.png]]
%% [[caption-width-right:348:some caption text]]
->'''AKA:''' Abigail "Ma" Hunkel
->'''Abilities:''' Mean right hook, wields a frying pan with deadly skill

An overweight housewife from New York, "Ma" Hunkel dressed up as a male superhero (her costume consisting of red pajamas, a yellow sweater, and a cooking pot over her head) to clean up her neighborhood and entertain her kids. She showed up at the JSA's first meeting to petition for membership, but quickly left when she realized she'd torn her pants when she climbed in the window. Years later, an elderly, widowed Mrs. Hunkel happily accepted the JSA's offer to become the curator of their museum. Despite lacking any superpowers and being of advanced age, Ma is still as spry as ever.
----
* See [[ComicBook/RedTornado her own page]] for more.
[[/folder]]

[[folder:The Sandman I]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/wesley_dodds_001.jpg]]
->'''AKA:''' Wesley Dodds
->'''Abilities:''' Sleeping-gas gun, detective skills, prophetic dreams

First appeared in ''"New York World's Fair Comics''" #1 (April, 1939), created by Gardner Fox and Bert Christman. One of the first superheroes of the 20th century, Wesley Dodds was plagued with prophetic dreams that impelled him to fight crime. He invented a sleeping-gas gun and "wirepoon" (a gun-mounted grappling hook) to help him in his cause and became a founding member of the ComicBook/JusticeSocietyOfAmerica. Shortly before the refounding of the modern JSA, the 86 year old Wesley Dodds committed suicide to prevent the EvilSorcerer [[Comicbook/LegionOfSuperHeroes Mordru]] from extracting important information from him; his funeral set the stage for the JSA's rebirth.\\
\\
Neil Gaiman's ''ComicBook/TheSandman'' revealed that as a result of Dream of the Endless' imprisonment during the 20th century, some mortals were affected by the cosmic imbalance. Dodds held a piece of the Dreaming inside him, and this was the cause of his prophetic dreams. Dodds also had his own, 1930s-set Vertigo series ''ComicBook/SandmanMysteryTheatre''.
----
* See [[Characters/TheSandmanSuperheroes his own page]] for more.
[[/index]]
[[/folder]]

[[folder:The Spectre I]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ga_spectre.jpg]]
->'''AKA:''' Jim Corrigan
->'''Abilities:''' Near-omnipotence

When New York police detective Jim Corrigan was murdered in the late 1930s, he found himself raised from the dead and merged with the Spectre, the literal spirit of God's wrath, and charged with enacting (often gruesome) vengeance against evildoers. One of the JSA's founding members, Corrigan served as the spirit of vengeance for many years, tempering the Spectre's rage with his own humanity. Corrigan was finally granted eternal rest and the Spectre went on to bond with other hosts.
----
* See [[ComicBook/TheSpectre his own page]] for more.
[[/folder]]

[[folder:Starman I]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starman_72.jpg]]

->'''AKA:''' Ted Knight
->'''Abilities:''' Gravity Rod grants flight, energy manipulation

Ted Knight is the original super-hero to use the name Comicbook/{{Starman}}. Beginning adulthood as a wealthy heir in Opal City, he dedicated himself to science and developed the Gravity Rod. This allowed him to manipulate energy, and his cousin Phantom Lady encouraged him to become a super-hero. His girlfriend during this time was Doris Lee. He was a member of the All-Star Squadron and the Justice Society. Following his retirement, he married Adele Drew and passed the legacy onto his children David Knight and Jack Knight.
----
* See [[Characters/StarmanDCComics his own page]] for more.
[[/folder]]

[[folder:Superman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ga_superman.jpg]]
->'''AKA:''' Kal-L / Clark Kent of Earth-2
->'''Abilities:''' Super-strength, speed, senses, flight, and invulnerability

Earth-2 Superman and Batman were "honorary" members. How these two heroes helped found the JSA before becoming honorary members was not explained until DC Special #29 in 1977.
----
* See [[Characters/{{Superman}} his own page]] for more.
[[/folder]]

[[folder:Wildcat I]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/wildcat_0001.jpg]]
->'''AKA:''' Ted Grant
->'''Abilities:''' Boxing champ, can return from death nine times

Pro boxer turned superhero. Oddly one of the few heroes left alive from the Golden Age, despite never being a hot seller in his day.
----
* See [[ComicBook/{{Wildcat}} his own page]] for more.
[[/folder]]

[[folder:Wonder Woman]]
[[quoteright:194:https://static.tvtropes.org/pmwiki/pub/images/ga_ww.jpg]]
->'''AKA:''' Diana Prince of Earth-Two/Earth-2
->'''Abilities:''' SuperStrength, SuperSpeed, {{Telepathy}}, HealingFactor, magic weaponry

Franchise/WonderWoman first appeared in ''ComicBook/AllStarComics'' [[ComicBook/AllStarComicsNumberEight #8]], and soon joined the JSA as one of its more prominent Golden Age members, staying with the team through the rest of its Golden Age run. In later years, Diana married Earth-Two's ComicBook/SteveTrevor, and they had a daughter, Lyta Trevor (aka the heroine named Fury). She was erased from history alongside Earth-Two due to the ''ComicBook/CrisisOnInfiniteEarths''. She was then brought back by the CosmicRetcon of the ComicBook/{{New 52}}, but was revealed to have been killed off in a flashback.
----
* See [[ComicBook/WonderWoman1942 her own page]] for more.
[[/folder]]
----
[[redirect:Characters/JusticeSocietyOfAmerica]]

Changed: 208

Removed: 4339

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None



* AcePilot: Surprisingly, Wesley Dodds is an excellent airplane pilot, and so are some of his closest friends. All are veterans of the US Navy.
* BadassNormal: He had no powers just his sleeping gas and other gadgets to fight with alongside characters like Franchise/{{Superman}}.
* BigApplesauce: Dodds originally operated out of "York City". This was later retconned into the actual New York City.
* BlessedWithSuck: His prophetic nightmares.
* CatchPhrase: The short poem he left at the scene of every crime he stopped. "There is no land beyond the law where tyrants rule with unshakable power! 'Tis but a dream from which the evil wake to face their fate... their terrifying hour!"
* TheCommissionerGordon: District Attorney Belmont, who has seen Wes Dodds unmasked and knows that he's involved with his daughter Dian.
* DemotedToExtra: Reading ''ComicBook/JusticeSocietyOfAmerica'' can be a bit jarring if you're a fan of ''ComicBook/SandmanMysteryTheatre''. After the Golden Age Sandman spent years as the hero of his own cult classic series, he's killed off in the first issue of JSA.
* {{Expy}}: He didn't start out this way, but once Sandman switched costumes and got a kid sidekick, he was essentially an expy of Batman.
* FedoraOfAsskicking: In his original GasMaskLongcoat costume.
* GasMaskLongcoat: The UrExample, though in the Golden Age, Wesley Dodds wore a suit and a cape with his custom gas mask rather than a longcoat.
* GenreShift: The Sandman started out as more pulp adventure than superhero, but the tone shifted over time, eventually culminating in a costume change and an all out embracing of superhero comics.
* GoOutWithASmile: He knew his death was coming and was completely content with it, wanting to be with his wife again. He even says he's gleefully excited for it.
* GoodCostumeSwitch: In Adventure Comics #68, Wesley is still fighting crime in his fedora, suit and gas mask. In issue #69, he's in a yellow and purple spandex suit fighting giant bees with his wirepoon, and he gains a kid sidekick. There's no reason given in-story at all, though in real life the character was simply adjusted to be more like the popular Batman and Superman.
* GrapplingHookPistol: the Wirepoon, the Sandman's second signature weapon after he abandons the gas gun. Decades before a grappling gun became standard equipment for Batman, the Sandman was using one.
* HeelFaceTurn: Dian in her first appearance is a known thief, though she reforms rather quickly and becomes Wesley's girlfriend and partner in crime-fighting.
* HonestCorporateExecutive: In his first appearance, Wesley is an executive in the Dodds-Bessing Steel Corporation, and heir to the vast Dodds-Bessing fortune. This is only rarely mentioned later on.
* MilitarySuperHero: Wesley was a military aviator before becoming a costumed crime-fighter. He keeps in contact with former members of his unit, who are aware that he's now the Sandman.
* MyGreatestFailure: Turning his sidekick, Sandy, into a rock monster in the 1950s. (He got better.)
* NonPoweredCostumedHero: Wesley has no superpowers. His costume at first is a business suit with a cape and gas-mask, but later he goes all out with a gold and purple superhero costume.
* OnlyAFleshWound: Wesley is shot several times during his Adventure Comics run. Sometimes it barely slows him down, sometimes he has to spend time recovering.
* RichIdiotWithNoDayJob: Averted at first. Wesley Dodds is very rich, but he's doesn't even pretend to be an idiot, and he does in fact have a job as a corporate executive, at least early in the series. Once the writer and artist change about six issues into the run, Wes becomes the standard "wealthy playboy" in the Bruce Wayne mold.
* SuperheroesWearTights: Averted at first with the hat, suit and gas mask combo, but later played straight when Sandman switched to the yellow and purple spandex, complete with kid sidekick.
* TripleShifter: when does Wesley sleep?
* TheUnmasking: Wes reveals his face to D.A. Belmont after returning his now-grown daughter to him and saving his life.
* WeekendInventor: though his "hobby" is fighting crime, Wesley is also an inventor, mainly of weapons. His very first story has him turning the plans for a "ray gun" over to the government, and he also carries a gas gun and sleeping gas of his own invention. Later on, he would invent the "wirepoon" and ultimately the silicon gun that would have a catastrophic effect on Sandy.
* WhereDoesHeGetAllThoseWonderfulToys: he invented them himself.

to:

\n* AcePilot: Surprisingly, Wesley Dodds is an excellent airplane pilot, and so are some of his closest friends. All are veterans of the US Navy.
* BadassNormal: He had no powers just his sleeping gas and other gadgets to fight with alongside characters like Franchise/{{Superman}}.
* BigApplesauce: Dodds originally operated out of "York City". This was later retconned into the actual New York City.
* BlessedWithSuck: His prophetic nightmares.
* CatchPhrase: The short poem he left at the scene of every crime he stopped. "There is no land beyond the law where tyrants rule with unshakable power! 'Tis but a dream from which the evil wake to face their fate... their terrifying hour!"
* TheCommissionerGordon: District Attorney Belmont, who has seen Wes Dodds unmasked and knows that he's involved with his daughter Dian.
* DemotedToExtra: Reading ''ComicBook/JusticeSocietyOfAmerica'' can be a bit jarring if you're a fan of ''ComicBook/SandmanMysteryTheatre''. After the Golden Age Sandman spent years as the hero of
See [[Characters/TheSandmanSuperheroes his own cult classic series, he's killed off in the first issue of JSA.
* {{Expy}}: He didn't start out this way, but once Sandman switched costumes and got a kid sidekick, he was essentially an expy of Batman.
* FedoraOfAsskicking: In his original GasMaskLongcoat costume.
* GasMaskLongcoat: The UrExample, though in the Golden Age, Wesley Dodds wore a suit and a cape with his custom gas mask rather than a longcoat.
* GenreShift: The Sandman started out as more pulp adventure than superhero, but the tone shifted over time, eventually culminating in a costume change and an all out embracing of superhero comics.
* GoOutWithASmile: He knew his death was coming and was completely content with it, wanting to be with his wife again. He even says he's gleefully excited
page]] for it.
* GoodCostumeSwitch: In Adventure Comics #68, Wesley is still fighting crime in his fedora, suit and gas mask. In issue #69, he's in a yellow and purple spandex suit fighting giant bees with his wirepoon, and he gains a kid sidekick. There's no reason given in-story at all, though in real life the character was simply adjusted to be more like the popular Batman and Superman.
* GrapplingHookPistol: the Wirepoon, the Sandman's second signature weapon after he abandons the gas gun. Decades before a grappling gun became standard equipment for Batman, the Sandman was using one.
* HeelFaceTurn: Dian in her first appearance is a known thief, though she reforms rather quickly and becomes Wesley's girlfriend and partner in crime-fighting.
* HonestCorporateExecutive: In his first appearance, Wesley is an executive in the Dodds-Bessing Steel Corporation, and heir to the vast Dodds-Bessing fortune. This is only rarely mentioned later on.
* MilitarySuperHero: Wesley was a military aviator before becoming a costumed crime-fighter. He keeps in contact with former members of his unit, who are aware that he's now the Sandman.
* MyGreatestFailure: Turning his sidekick, Sandy, into a rock monster in the 1950s. (He got better.)
* NonPoweredCostumedHero: Wesley has no superpowers. His costume at first is a business suit with a cape and gas-mask, but later he goes all out with a gold and purple superhero costume.
* OnlyAFleshWound: Wesley is shot several times during his Adventure Comics run. Sometimes it barely slows him down, sometimes he has to spend time recovering.
* RichIdiotWithNoDayJob: Averted at first. Wesley Dodds is very rich, but he's doesn't even pretend to be an idiot, and he does in fact have a job as a corporate executive, at least early in the series. Once the writer and artist change about six issues into the run, Wes becomes the standard "wealthy playboy" in the Bruce Wayne mold.
* SuperheroesWearTights: Averted at first with the hat, suit and gas mask combo, but later played straight when Sandman switched to the yellow and purple spandex, complete with kid sidekick.
* TripleShifter: when does Wesley sleep?
* TheUnmasking: Wes reveals his face to D.A. Belmont after returning his now-grown daughter to him and saving his life.
* WeekendInventor: though his "hobby" is fighting crime, Wesley is also an inventor, mainly of weapons. His very first story has him turning the plans for a "ray gun" over to the government, and he also carries a gas gun and sleeping gas of his own invention. Later on, he would invent the "wirepoon" and ultimately the silicon gun that would have a catastrophic effect on Sandy.
* WhereDoesHeGetAllThoseWonderfulToys: he invented them himself.
more.
[[/index]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* See [[ComicBook/TheSpectre his own page]] for more.

Added: 666

Changed: 54

Removed: 665

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None


* See [[Characters/TheSandman his own page]] for more.
[[/folder]]

[[folder:The Spectre I]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ga_spectre.jpg]]
->'''AKA:''' Jim Corrigan
->'''Abilities:''' Near-omnipotence

When New York police detective Jim Corrigan was murdered in the late 1930s, he found himself raised from the dead and merged with the Spectre, the literal spirit of God's wrath, and charged with enacting (often gruesome) vengeance against evildoers. One of the JSA's founding members, Corrigan served as the spirit of vengeance for many years, tempering the Spectre's rage with his own humanity. Corrigan was finally granted eternal rest and the Spectre went on to bond with other hosts.
----

to:

* See [[Characters/TheSandman his own page]] for more.
[[/folder]]

[[folder:The Spectre I]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ga_spectre.jpg]]
->'''AKA:''' Jim Corrigan
->'''Abilities:''' Near-omnipotence

When New York police detective Jim Corrigan was murdered in the late 1930s, he found himself raised from the dead and merged with the Spectre, the literal spirit of God's wrath, and charged with enacting (often gruesome) vengeance against evildoers. One of the JSA's founding members, Corrigan served as the spirit of vengeance for many years, tempering the Spectre's rage with his own humanity. Corrigan was finally granted eternal rest and the Spectre went on to bond with other hosts.
----


Added DiffLines:

[[folder:The Spectre I]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ga_spectre.jpg]]
->'''AKA:''' Jim Corrigan
->'''Abilities:''' Near-omnipotence

When New York police detective Jim Corrigan was murdered in the late 1930s, he found himself raised from the dead and merged with the Spectre, the literal spirit of God's wrath, and charged with enacting (often gruesome) vengeance against evildoers. One of the JSA's founding members, Corrigan served as the spirit of vengeance for many years, tempering the Spectre's rage with his own humanity. Corrigan was finally granted eternal rest and the Spectre went on to bond with other hosts.
----
[[/folder]]

Added: 4339

Changed: 150

Is there an issue? Send a MessageReason:
The link that replaced these entries doesn't go anywhere relating to this character. It doesn't seem like these examples got moved anywhere, so I'm putting them back here.


* See [[ComicBook/TheSpectre his own page]] for more.

to:

* See [[ComicBook/TheSpectre AcePilot: Surprisingly, Wesley Dodds is an excellent airplane pilot, and so are some of his closest friends. All are veterans of the US Navy.
* BadassNormal: He had no powers just his sleeping gas and other gadgets to fight with alongside characters like Franchise/{{Superman}}.
* BigApplesauce: Dodds originally operated out of "York City". This was later retconned into the actual New York City.
* BlessedWithSuck: His prophetic nightmares.
* CatchPhrase: The short poem he left at the scene of every crime he stopped. "There is no land beyond the law where tyrants rule with unshakable power! 'Tis but a dream from which the evil wake to face their fate... their terrifying hour!"
* TheCommissionerGordon: District Attorney Belmont, who has seen Wes Dodds unmasked and knows that he's involved with his daughter Dian.
* DemotedToExtra: Reading ''ComicBook/JusticeSocietyOfAmerica'' can be a bit jarring if you're a fan of ''ComicBook/SandmanMysteryTheatre''. After the Golden Age Sandman spent years as the hero of
his own page]] cult classic series, he's killed off in the first issue of JSA.
* {{Expy}}: He didn't start out this way, but once Sandman switched costumes and got a kid sidekick, he was essentially an expy of Batman.
* FedoraOfAsskicking: In his original GasMaskLongcoat costume.
* GasMaskLongcoat: The UrExample, though in the Golden Age, Wesley Dodds wore a suit and a cape with his custom gas mask rather than a longcoat.
* GenreShift: The Sandman started out as more pulp adventure than superhero, but the tone shifted over time, eventually culminating in a costume change and an all out embracing of superhero comics.
* GoOutWithASmile: He knew his death was coming and was completely content with it, wanting to be with his wife again. He even says he's gleefully excited
for more.it.
* GoodCostumeSwitch: In Adventure Comics #68, Wesley is still fighting crime in his fedora, suit and gas mask. In issue #69, he's in a yellow and purple spandex suit fighting giant bees with his wirepoon, and he gains a kid sidekick. There's no reason given in-story at all, though in real life the character was simply adjusted to be more like the popular Batman and Superman.
* GrapplingHookPistol: the Wirepoon, the Sandman's second signature weapon after he abandons the gas gun. Decades before a grappling gun became standard equipment for Batman, the Sandman was using one.
* HeelFaceTurn: Dian in her first appearance is a known thief, though she reforms rather quickly and becomes Wesley's girlfriend and partner in crime-fighting.
* HonestCorporateExecutive: In his first appearance, Wesley is an executive in the Dodds-Bessing Steel Corporation, and heir to the vast Dodds-Bessing fortune. This is only rarely mentioned later on.
* MilitarySuperHero: Wesley was a military aviator before becoming a costumed crime-fighter. He keeps in contact with former members of his unit, who are aware that he's now the Sandman.
* MyGreatestFailure: Turning his sidekick, Sandy, into a rock monster in the 1950s. (He got better.)
* NonPoweredCostumedHero: Wesley has no superpowers. His costume at first is a business suit with a cape and gas-mask, but later he goes all out with a gold and purple superhero costume.
* OnlyAFleshWound: Wesley is shot several times during his Adventure Comics run. Sometimes it barely slows him down, sometimes he has to spend time recovering.
* RichIdiotWithNoDayJob: Averted at first. Wesley Dodds is very rich, but he's doesn't even pretend to be an idiot, and he does in fact have a job as a corporate executive, at least early in the series. Once the writer and artist change about six issues into the run, Wes becomes the standard "wealthy playboy" in the Bruce Wayne mold.
* SuperheroesWearTights: Averted at first with the hat, suit and gas mask combo, but later played straight when Sandman switched to the yellow and purple spandex, complete with kid sidekick.
* TripleShifter: when does Wesley sleep?
* TheUnmasking: Wes reveals his face to D.A. Belmont after returning his now-grown daughter to him and saving his life.
* WeekendInventor: though his "hobby" is fighting crime, Wesley is also an inventor, mainly of weapons. His very first story has him turning the plans for a "ray gun" over to the government, and he also carries a gas gun and sleeping gas of his own invention. Later on, he would invent the "wirepoon" and ultimately the silicon gun that would have a catastrophic effect on Sandy.
* WhereDoesHeGetAllThoseWonderfulToys: he invented them himself.

Changed: 133

Removed: 3349

Is there an issue? Send a MessageReason:
Moving character to Characters.Starman DC Comics, as that's his home series.


* BoomStick: Ted's powers come from the gravity rod that he carries. Without it, he's just a normal man.
* CharlesAtlasSuperpower: Even without his gravity rod, Ted Knight is a capable threat to the villains as he is a formidable hand to hand fighter, as well as being exceptionally strong.
* ClarkKenting: Starman wears a hood as part of his costume, but no mask. And yet, his girlfriend/fiance NEVER RECOGNIZES him as Starman. He also acts more weak and sickly than Clark Kent could ever dream of being as part of his "Ted Knight is a weakling" act.
* GravityMaster: Ted's gravity rod is the source of all his powers, and nullifying the pull of gravity is among the uses it has.
* InformedAttribute: The fact that Starman is a member of this group is never mentioned in his solo series.
* LovesMyAlterEgo: the series plays with this a bit by having Doris occasionally compare Ted to Starman, and ask why he can't be as much of a man as Starman. She only does it a few times, and it could be just an attempt to make Ted jealous.
* MillionairePlayboy: Ted Knight is filthy rich. He has no job, went to an exclusive prep school, has a butler to drive him around, and is never once seen working. He's described as "wealthy playboy Ted Grant". He outdoes Bruce Wayne in the RichIdiotWithNoDayJob category. Later on he's always seen doing something related to his astronomy hobby, but he clearly has all the time and funds that he needs to pursue that hobby.
* PlayingSick: Ted Knight uses this tactic constantly in order to ditch his fiancee Doris Lee, put on his Starman costume, and go see what new assignment FBI chief Woodley Allen has for him.
* SecretIdentity: Ted goes to great lengths to keep his identity as Starman a secret, even from his fiancee. Oddly, his face is completely visible while he's in costume, but neither Doris Lee nor Woodley Allen recognize Ted as Starman.
* StarPower: The gravity rod draws its power from the stars, and can only be recharged at night. This leads to the occasional problem when it runs out during daylight, and Ted has no way to recharge it.
* SuperHeroOrigin: Ted never gets one. He's already active and known to Chief Allen in his first story, and the series never bothers to tell us just how or why he decided to become a costumed mystery man.
* SuperheroSobriquets: Starman is often referred to as "the Man of Night", but occasionally other names pop up, such as the "Astral Avenger". He's even referred to once as "The Dark Knight", a nickname that now belongs pretty much entirely to Batman.
* SuperheroesStaySingle: Averted. Ted has a steady girlfriend in his first story, and by the second story they're engaged. They remain so for the rest of the series. A wedding or breakup is never shown.
* SuperheroesWearTights / SuperheroesWearCapes: As Starman, Ted wears a classic cape and tights superhero costume.
* SwissArmyWeapon: Ted's gravity rod can nullify gravity so Ted can lift heavy objects and fly, project intense heat for melting and cutting, deflect bullets, and various other things as the plot requires. The gravity nullification may account for some of Ted's feats of strength such as throwing criminals around as if they weigh nothing.
* TwoFistedTales: Like so many Golden Age heroes, Ted Knight is a man of action, using his fists and his brain (and good luck) as often as he uses his gravity rod. Many of the other staples of pulp storytelling appear over the course of the series, especially early on.

to:

* BoomStick: Ted's powers come from the gravity rod that he carries. Without it, he's just a normal man.
* CharlesAtlasSuperpower: Even without
See [[Characters/StarmanDCComics his gravity rod, Ted Knight is a capable threat to the villains as he is a formidable hand to hand fighter, as well as being exceptionally strong.
* ClarkKenting: Starman wears a hood as part of his costume, but no mask. And yet, his girlfriend/fiance NEVER RECOGNIZES him as Starman. He also acts more weak and sickly than Clark Kent could ever dream of being as part of his "Ted Knight is a weakling" act.
* GravityMaster: Ted's gravity rod is the source of all his powers, and nullifying the pull of gravity is among the uses it has.
* InformedAttribute: The fact that Starman is a member of this group is never mentioned in his solo series.
* LovesMyAlterEgo: the series plays with this a bit by having Doris occasionally compare Ted to Starman, and ask why he can't be as much of a man as Starman. She only does it a few times, and it could be just an attempt to make Ted jealous.
* MillionairePlayboy: Ted Knight is filthy rich. He has no job, went to an exclusive prep school, has a butler to drive him around, and is never once seen working. He's described as "wealthy playboy Ted Grant". He outdoes Bruce Wayne in the RichIdiotWithNoDayJob category. Later on he's always seen doing something related to his astronomy hobby, but he clearly has all the time and funds that he needs to pursue that hobby.
* PlayingSick: Ted Knight uses this tactic constantly in order to ditch his fiancee Doris Lee, put on his Starman costume, and go see what new assignment FBI chief Woodley Allen has
own page]] for him.
* SecretIdentity: Ted goes to great lengths to keep his identity as Starman a secret, even from his fiancee. Oddly, his face is completely visible while he's in costume, but neither Doris Lee nor Woodley Allen recognize Ted as Starman.
* StarPower: The gravity rod draws its power from the stars, and can only be recharged at night. This leads to the occasional problem when it runs out during daylight, and Ted has no way to recharge it.
* SuperHeroOrigin: Ted never gets one. He's already active and known to Chief Allen in his first story, and the series never bothers to tell us just how or why he decided to become a costumed mystery man.
* SuperheroSobriquets: Starman is often referred to as "the Man of Night", but occasionally other names pop up, such as the "Astral Avenger". He's even referred to once as "The Dark Knight", a nickname that now belongs pretty much entirely to Batman.
* SuperheroesStaySingle: Averted. Ted has a steady girlfriend in his first story, and by the second story they're engaged. They remain so for the rest of the series. A wedding or breakup is never shown.
* SuperheroesWearTights / SuperheroesWearCapes: As Starman, Ted wears a classic cape and tights superhero costume.
* SwissArmyWeapon: Ted's gravity rod can nullify gravity so Ted can lift heavy objects and fly, project intense heat for melting and cutting, deflect bullets, and various other things as the plot requires. The gravity nullification may account for some of Ted's feats of strength such as throwing criminals around as if they weigh nothing.
* TwoFistedTales: Like so many Golden Age heroes, Ted Knight is a man of action, using his fists and his brain (and good luck) as often as he uses his gravity rod. Many of the other staples of pulp storytelling appear over the course of the series, especially early on.
more.

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* See [[Characters/{{Starman}} his own page]] for more.

to:

* See [[Characters/{{Starman}} BoomStick: Ted's powers come from the gravity rod that he carries. Without it, he's just a normal man.
* CharlesAtlasSuperpower: Even without
his own page]] gravity rod, Ted Knight is a capable threat to the villains as he is a formidable hand to hand fighter, as well as being exceptionally strong.
* ClarkKenting: Starman wears a hood as part of his costume, but no mask. And yet, his girlfriend/fiance NEVER RECOGNIZES him as Starman. He also acts more weak and sickly than Clark Kent could ever dream of being as part of his "Ted Knight is a weakling" act.
* GravityMaster: Ted's gravity rod is the source of all his powers, and nullifying the pull of gravity is among the uses it has.
* InformedAttribute: The fact that Starman is a member of this group is never mentioned in his solo series.
* LovesMyAlterEgo: the series plays with this a bit by having Doris occasionally compare Ted to Starman, and ask why he can't be as much of a man as Starman. She only does it a few times, and it could be just an attempt to make Ted jealous.
* MillionairePlayboy: Ted Knight is filthy rich. He has no job, went to an exclusive prep school, has a butler to drive him around, and is never once seen working. He's described as "wealthy playboy Ted Grant". He outdoes Bruce Wayne in the RichIdiotWithNoDayJob category. Later on he's always seen doing something related to his astronomy hobby, but he clearly has all the time and funds that he needs to pursue that hobby.
* PlayingSick: Ted Knight uses this tactic constantly in order to ditch his fiancee Doris Lee, put on his Starman costume, and go see what new assignment FBI chief Woodley Allen has
for more.him.
* SecretIdentity: Ted goes to great lengths to keep his identity as Starman a secret, even from his fiancee. Oddly, his face is completely visible while he's in costume, but neither Doris Lee nor Woodley Allen recognize Ted as Starman.
* StarPower: The gravity rod draws its power from the stars, and can only be recharged at night. This leads to the occasional problem when it runs out during daylight, and Ted has no way to recharge it.
* SuperHeroOrigin: Ted never gets one. He's already active and known to Chief Allen in his first story, and the series never bothers to tell us just how or why he decided to become a costumed mystery man.
* SuperheroSobriquets: Starman is often referred to as "the Man of Night", but occasionally other names pop up, such as the "Astral Avenger". He's even referred to once as "The Dark Knight", a nickname that now belongs pretty much entirely to Batman.
* SuperheroesStaySingle: Averted. Ted has a steady girlfriend in his first story, and by the second story they're engaged. They remain so for the rest of the series. A wedding or breakup is never shown.
* SuperheroesWearTights / SuperheroesWearCapes: As Starman, Ted wears a classic cape and tights superhero costume.
* SwissArmyWeapon: Ted's gravity rod can nullify gravity so Ted can lift heavy objects and fly, project intense heat for melting and cutting, deflect bullets, and various other things as the plot requires. The gravity nullification may account for some of Ted's feats of strength such as throwing criminals around as if they weigh nothing.
* TwoFistedTales: Like so many Golden Age heroes, Ted Knight is a man of action, using his fists and his brain (and good luck) as often as he uses his gravity rod. Many of the other staples of pulp storytelling appear over the course of the series, especially early on.

Changed: 150

Removed: 4343

Is there an issue? Send a MessageReason:
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* AcePilot: Surprisingly, Wesley Dodds is an excellent airplane pilot, and so are some of his closest friends. All are veterans of the US Navy.
* BadassNormal: He had no powers just his sleeping gas and other gadgets to fight with alongside characters like Franchise/{{Superman}}.
* BigApplesauce: Dodds originally operated out of "York City". This was later retconned into the actual New York City.
* BlessedWithSuck: His prophetic nightmares.
* CatchPhrase: The short poem he left at the scene of every crime he stopped. "There is no land beyond the law where tyrants rule with unshakable power! 'Tis but a dream from which the evil wake to face their fate... their terrifying hour!"
* TheCommissionerGordon: District Attorney Belmont, who has seen Wes Dodds unmasked and knows that he's involved with his daughter Dian.
* DemotedToExtra: Reading ''ComicBook/JusticeSocietyOfAmerica'' can be a bit jarring if you're a fan of ''ComicBook/SandmanMysteryTheatre''. After the Golden Age Sandman spent years as the hero of his own cult classic series, he's killed off in the first issue of JSA.
* {{Expy}}: He didn't start out this way, but once Sandman switched costumes and got a kid sidekick, he was essentially an expy of Batman.
* FedoraOfAsskicking: In his original GasMaskLongcoat costume.
* GasMaskLongcoat: The UrExample, though in the Golden Age, Wesley Dodds wore a suit and a cape with his custom gas mask rather than a longcoat.
* GenreShift: The Sandman started out as more pulp adventure than superhero, but the tone shifted over time, eventually culminating in a costume change and an all out embracing of superhero comics.
* GoOutWithASmile: He knew his death was coming and was completely content with it, wanting to be with his wife again. He even says he's gleefully excited for it.
* GoodCostumeSwitch: In Adventure Comics #68, Wesley is still fighting crime in his fedora, suit and gas mask. In issue #69, he's in a yellow and purple spandex suit fighting giant bees with his wirepoon, and he gains a kid sidekick. There's no reason given in-story at all, though in real life the character was simply adjusted to be more like the popular Batman and Superman.
* GrapplingHookPistol: the Wirepoon, the Sandman's second signature weapon after he abandons the gas gun. Decades before a grappling gun became standard equipment for Batman, the Sandman was using one.
* HeelFaceTurn: Dian in her first appearance is a known thief, though she reforms rather quickly and becomes Wesley's girlfriend and partner in crime-fighting.
* HonestCorporateExecutive: In his first appearance, Wesley is an executive in the Dodds-Bessing Steel Corporation, and heir to the vast Dodds-Bessing fortune. This is only rarely mentioned later on.
* Ex- MilitarySuperHero: Wesley was a military aviator before becoming a costumed crime-fighter. He keeps in contact with former members of his unit, who are aware that he's now the Sandman.
* MyGreatestFailure: Turning his sidekick, Sandy, into a rock monster in the 1950s. (He got better.)
* NonPoweredCostumedHero: Wesley has no superpowers. His costume at first is a business suit with a cape and gas-mask, but later he goes all out with a gold and purple superhero costume.
* OnlyAFleshWound: Wesley is shot several times during his Adventure Comics run. Sometimes it barely slows him down, sometimes he has to spend time recovering.
* RichIdiotWithNoDayJob: Averted at first. Wesley Dodds is very rich, but he's doesn't even pretend to be an idiot, and he does in fact have a job as a corporate executive, at least early in the series. Once the writer and artist change about six issues into the run, Wes becomes the standard "wealthy playboy" in the Bruce Wayne mold.
* SuperheroesWearTights: Averted at first with the hat, suit and gas mask combo, but later played straight when Sandman switched to the yellow and purple spandex, complete with kid sidekick.
* TripleShifter: when does Wesley sleep?
* TheUnmasking: Wes reveals his face to D.A. Belmont after returning his now-grown daughter to him and saving his life.
* WeekendInventor: though his "hobby" is fighting crime, Wesley is also an inventor, mainly of weapons. His very first story has him turning the plans for a "ray gun" over to the government, and he also carries a gas gun and sleeping gas of his own invention. Later on, he would invent the "wirepoon" and ultimately the silicon gun that would have a catastrophic effect on Sandy.
* WhereDoesHeGetAllThoseWonderfulToys: he invented them himself.

to:

* AcePilot: Surprisingly, Wesley Dodds is an excellent airplane pilot, and so are some of his closest friends. All are veterans of the US Navy.
* BadassNormal: He had no powers just his sleeping gas and other gadgets to fight with alongside characters like Franchise/{{Superman}}.
* BigApplesauce: Dodds originally operated out of "York City". This was later retconned into the actual New York City.
* BlessedWithSuck: His prophetic nightmares.
* CatchPhrase: The short poem he left at the scene of every crime he stopped. "There is no land beyond the law where tyrants rule with unshakable power! 'Tis but a dream from which the evil wake to face their fate... their terrifying hour!"
* TheCommissionerGordon: District Attorney Belmont, who has seen Wes Dodds unmasked and knows that he's involved with his daughter Dian.
* DemotedToExtra: Reading ''ComicBook/JusticeSocietyOfAmerica'' can be a bit jarring if you're a fan of ''ComicBook/SandmanMysteryTheatre''. After the Golden Age Sandman spent years as the hero of
See [[Characters/TheSandman his own cult classic series, he's killed off in the first issue of JSA.
* {{Expy}}: He didn't start out this way, but once Sandman switched costumes and got a kid sidekick, he was essentially an expy of Batman.
* FedoraOfAsskicking: In his original GasMaskLongcoat costume.
* GasMaskLongcoat: The UrExample, though in the Golden Age, Wesley Dodds wore a suit and a cape with his custom gas mask rather than a longcoat.
* GenreShift: The Sandman started out as more pulp adventure than superhero, but the tone shifted over time, eventually culminating in a costume change and an all out embracing of superhero comics.
* GoOutWithASmile: He knew his death was coming and was completely content with it, wanting to be with his wife again. He even says he's gleefully excited
page]] for it.
* GoodCostumeSwitch: In Adventure Comics #68, Wesley is still fighting crime in his fedora, suit and gas mask. In issue #69, he's in a yellow and purple spandex suit fighting giant bees with his wirepoon, and he gains a kid sidekick. There's no reason given in-story at all, though in real life the character was simply adjusted to be more like the popular Batman and Superman.
* GrapplingHookPistol: the Wirepoon, the Sandman's second signature weapon after he abandons the gas gun. Decades before a grappling gun became standard equipment for Batman, the Sandman was using one.
* HeelFaceTurn: Dian in her first appearance is a known thief, though she reforms rather quickly and becomes Wesley's girlfriend and partner in crime-fighting.
* HonestCorporateExecutive: In his first appearance, Wesley is an executive in the Dodds-Bessing Steel Corporation, and heir to the vast Dodds-Bessing fortune. This is only rarely mentioned later on.
* Ex- MilitarySuperHero: Wesley was a military aviator before becoming a costumed crime-fighter. He keeps in contact with former members of his unit, who are aware that he's now the Sandman.
* MyGreatestFailure: Turning his sidekick, Sandy, into a rock monster in the 1950s. (He got better.)
* NonPoweredCostumedHero: Wesley has no superpowers. His costume at first is a business suit with a cape and gas-mask, but later he goes all out with a gold and purple superhero costume.
* OnlyAFleshWound: Wesley is shot several times during his Adventure Comics run. Sometimes it barely slows him down, sometimes he has to spend time recovering.
* RichIdiotWithNoDayJob: Averted at first. Wesley Dodds is very rich, but he's doesn't even pretend to be an idiot, and he does in fact have a job as a corporate executive, at least early in the series. Once the writer and artist change about six issues into the run, Wes becomes the standard "wealthy playboy" in the Bruce Wayne mold.
* SuperheroesWearTights: Averted at first with the hat, suit and gas mask combo, but later played straight when Sandman switched to the yellow and purple spandex, complete with kid sidekick.
* TripleShifter: when does Wesley sleep?
* TheUnmasking: Wes reveals his face to D.A. Belmont after returning his now-grown daughter to him and saving his life.
* WeekendInventor: though his "hobby" is fighting crime, Wesley is also an inventor, mainly of weapons. His very first story has him turning the plans for a "ray gun" over to the government, and he also carries a gas gun and sleeping gas of his own invention. Later on, he would invent the "wirepoon" and ultimately the silicon gun that would have a catastrophic effect on Sandy.
* WhereDoesHeGetAllThoseWonderfulToys: he invented them himself.
more.

Added: 58

Changed: 615

Removed: 9097

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None


* See [[ComicBook/TheAtom his own page]] for more.

to:

* See [[ComicBook/TheAtom [[Characters/TheAtom his own page]] for more.



Like Superman, the JSA's Franchise/{{Batman}} was only a part-time member. He married Catwoman, had a daughter (the Huntress), was killed by a no-name supervillain in the '70s, and was erased from history by ''ComicBook/CrisisOnInfiniteEarths''. He was brought back into continuity due to the ComicBook/{{New 52}}, but was revealed to have been killed off in a flashback.

to:

Like Superman, the JSA's Franchise/{{Batman}} Batman was only a part-time member. He married Catwoman, had a daughter (the Huntress), was killed by a no-name supervillain in the '70s, and was erased from history by ''ComicBook/CrisisOnInfiniteEarths''. He was brought back into continuity due to the ComicBook/{{New 52}}, but was revealed to have been killed off in a flashback.flashback.
----
* See [[Characters/{{Batman}} his own page]] for more.



* See [[Characters/TheFlash the Flash character sheet]] for more.

to:

* See [[Characters/TheFlash the Flash character sheet]] his own page]] for more.



* See the [[Characters/GreenLantern1941 Green Lantern (1941) character sheet]] for more.

to:

* See the [[Characters/GreenLantern1941 Green Lantern (1941) character sheet]] his own page]] for more.



* See Characters/{{Hawkman}} for more.

to:

* See Characters/{{Hawkman}} [[Characters/{{Hawkman}} his own page]] for more.



"The Man of a Thousand Talents", millionaire Terry Sloane had done it all and saw little point in going on with life. When he was about to commit suicide by leaping from a bridge, he caught sight of a woman attempting the same thing, and saved her life. Realizing the reward of virtue, Sloane decided to spread his message of courage and fair play as Mister Terrific. See ''ComicBook/MisterTerrific'' for more.

to:

"The Man of a Thousand Talents", millionaire Terry Sloane had done it all and saw little point in going on with life. When he was about to commit suicide by leaping from a bridge, he caught sight of a woman attempting the same thing, and saved her life. Realizing the reward of virtue, Sloane decided to spread his message of courage and fair play as Mister Terrific. See ''ComicBook/MisterTerrific'' for more.



* BrokenAce: Until he was inspired to become a hero.
* BadassNormal: His only "superpower" is being a RenaissanceMan.
* BlackAndWhiteMorality: It's noted that his raw intellect lets him work through philosophical and moral issues with perfect black and white clarity, and he tends to be heartbroken when the rest of the world doesn't live up to the moral standards he holds himself to.
* BlessedWithSuck: Has lamented on at least one occasion that his perfect expertise at, well, ''everything'' tends to make his life feel empty and trivial--In fact, he was about to kill himself over it.
* TheCape: As noted in ComicBook/{{Starman}}, the words "Fair Play" might seem corny and naive, but if someone truly believes in the ideals of fairness and equality enough to wear them proudly, they may be the greatest hero of all. And Mr. Terrific does.
* ChallengeSeeker: Part of why he became a hero--in fact, in one story he's ''excited'' after being temporarily blinded, seeing it as an interesting handicap to overcome.
* ChestInsignia: It's more on his gut, but "Fair Play" is probably the best-remembered thing about him.
* ChildProdigy: An accomplished architect at eight, graduated from high school at eleven, and from college at twelve--that is, after a year the college awarded him an honorary degree after acknowledging that there was nothing they could teach him. So he decided to focus on physical pursuits instead, and beat so many full-grown men that he ended up with a room full of trophies.
* ComesGreatResponsibility: One story suggests that guilt over being born with unfair advantages over everyone else drives him to share his gifts in order to close the gap between the haves and the have-nots.
* HeroicBSOD: Has a brief one upon learning that the Allies were bombing Dresden in order to keep Nazis from recruiting there, and not to destroy munitions factories as he'd been told. He very nearly gives up being a hero in disgust, until The Flash explains that he could be an example for an unfair and morally gray world to live up to, which inspires him to continue.
* HyperAwareness: As a result of his intellect.
* InstantExpert: As a result of his intellect and natural physical ability.
* IntelligenceEqualsIsolation: Struggled with this for most of his life. Initially he felt isolated enough due to his genius to attempt suicide at one point (only to turn into heroism instead).
* {{Irony}}: For all his talents and efforts, he just plain never hit it big as a hero, in-universe or out.
* KilledOffForReal: In UsefulNotes/TheBronzeAgeOfComicBooks, Sloane was murdered by his old enemy, the Spirit King.
* NiceGuy: Unfailingly kind, selfless, and all about fairness, if that wasn't clear enough by now.
* NoChallengeEqualsNoSatisfaction: Although almost killing himself over it might have been going a bit far...
* NothingLeftToDoButDie: Having accomplished just about everything, he felt this way until was inspired to become a superhero.
* RecurringElement: Whether it's exposing bribery and corruption, helping people who've been cheated by bad luck, or ruining rip-off artists, fairness and setting things right play an important part in most of his stories.
* RenaissanceMan: From science to business to athletics, there was nothing he couldn't do. He is an expert in numerous fields of science and academics, including music, art history, ballistics, seamanship, navigation and geography. He is also a well read polymath.
* RescueRomance: Saves Wanda Wilson from killing herself, and sways her younger brother from a life of crime. She figures out his identity right away, and he takes her on as an assistant.
* TimeTravel: One story has him being brought forward in time to the year 7352 to fight would-be world conqueror Black Barax.

to:

* BrokenAce: Until he was inspired to become a hero.
* BadassNormal: His only "superpower" is being a RenaissanceMan.
* BlackAndWhiteMorality: It's noted that
See [[ComicBook/MisterTerrific his raw intellect lets him work through philosophical and moral issues with perfect black and white clarity, and he tends to be heartbroken when the rest of the world doesn't live up to the moral standards he holds himself to.
* BlessedWithSuck: Has lamented on at least one occasion that his perfect expertise at, well, ''everything'' tends to make his life feel empty and trivial--In fact, he was about to kill himself over it.
* TheCape: As noted in ComicBook/{{Starman}}, the words "Fair Play" might seem corny and naive, but if someone truly believes in the ideals of fairness and equality enough to wear them proudly, they may be the greatest hero of all. And Mr. Terrific does.
* ChallengeSeeker: Part of why he became a hero--in fact, in one story he's ''excited'' after being temporarily blinded, seeing it as an interesting handicap to overcome.
* ChestInsignia: It's more on his gut, but "Fair Play" is probably the best-remembered thing about him.
* ChildProdigy: An accomplished architect at eight, graduated from high school at eleven, and from college at twelve--that is, after a year the college awarded him an honorary degree after acknowledging that there was nothing they could teach him. So he decided to focus on physical pursuits instead, and beat so many full-grown men that he ended up with a room full of trophies.
* ComesGreatResponsibility: One story suggests that guilt over being born with unfair advantages over everyone else drives him to share his gifts in order to close the gap between the haves and the have-nots.
* HeroicBSOD: Has a brief one upon learning that the Allies were bombing Dresden in order to keep Nazis from recruiting there, and not to destroy munitions factories as he'd been told. He very nearly gives up being a hero in disgust, until The Flash explains that he could be an example
own page]] for an unfair and morally gray world to live up to, which inspires him to continue.
* HyperAwareness: As a result of his intellect.
* InstantExpert: As a result of his intellect and natural physical ability.
* IntelligenceEqualsIsolation: Struggled with this for most of his life. Initially he felt isolated enough due to his genius to attempt suicide at one point (only to turn into heroism instead).
* {{Irony}}: For all his talents and efforts, he just plain never hit it big as a hero, in-universe or out.
* KilledOffForReal: In UsefulNotes/TheBronzeAgeOfComicBooks, Sloane was murdered by his old enemy, the Spirit King.
* NiceGuy: Unfailingly kind, selfless, and all about fairness, if that wasn't clear enough by now.
* NoChallengeEqualsNoSatisfaction: Although almost killing himself over it might have been going a bit far...
* NothingLeftToDoButDie: Having accomplished just about everything, he felt this way until was inspired to become a superhero.
* RecurringElement: Whether it's exposing bribery and corruption, helping people who've been cheated by bad luck, or ruining rip-off artists, fairness and setting things right play an important part in most of his stories.
* RenaissanceMan: From science to business to athletics, there was nothing he couldn't do. He is an expert in numerous fields of science and academics, including music, art history, ballistics, seamanship, navigation and geography. He is also a well read polymath.
* RescueRomance: Saves Wanda Wilson from killing herself, and sways her younger brother from a life of crime. She figures out his identity right away, and he takes her on as an assistant.
* TimeTravel: One story has him being brought forward in time to the year 7352 to fight would-be world conqueror Black Barax.
more.



* BoomStick: Ted's powers come from the gravity rod that he carries. Without it, he's just a normal man.
* CharlesAtlasSuperpower: Even without his gravity rod, Ted Knight is a capable threat to the villains as he is a formidable hand to hand fighter, as well as being exceptionally strong.
* ClarkKenting: Starman wears a hood as part of his costume, but no mask. And yet, his girlfriend/fiance NEVER RECOGNIZES him as Starman. He also acts more weak and sickly than Clark Kent could ever dream of being as part of his "Ted Knight is a weakling" act.
* GravityMaster: Ted's gravity rod is the source of all his powers, and nullifying the pull of gravity is among the uses it has.
* InformedAttribute: The fact that Starman is a member of this group is never mentioned in his solo series.
* LovesMyAlterEgo: the series plays with this a bit by having Doris occasionally compare Ted to Starman, and ask why he can't be as much of a man as Starman. She only does it a few times, and it could be just an attempt to make Ted jealous.
* MillionairePlayboy: Ted Knight is filthy rich. He has no job, went to an exclusive prep school, has a butler to drive him around, and is never once seen working. He's described as "wealthy playboy Ted Grant". He outdoes Bruce Wayne in the RichIdiotWithNoDayJob category. Later on he's always seen doing something related to his astronomy hobby, but he clearly has all the time and funds that he needs to pursue that hobby.
* PlayingSick: Ted Knight uses this tactic constantly in order to ditch his fiancee Doris Lee, put on his Starman costume, and go see what new assignment FBI chief Woodley Allen has for him.
* SecretIdentity: Ted goes to great lengths to keep his identity as Starman a secret, even from his fiancee. Oddly, his face is completely visible while he's in costume, but neither Doris Lee nor Woodley Allen recognize Ted as Starman.
* StarPower: The gravity rod draws its power from the stars, and can only be recharged at night. This leads to the occasional problem when it runs out during daylight, and Ted has no way to recharge it.
* SuperHeroOrigin: Ted never gets one. He's already active and known to Chief Allen in his first story, and the series never bothers to tell us just how or why he decided to become a costumed mystery man.
* SuperheroSobriquets: Starman is often referred to as "the Man of Night", but occasionally other names pop up, such as the "Astral Avenger". He's even referred to once as "The Dark Knight", a nickname that now belongs pretty much entirely to Batman.
* SuperheroesStaySingle: Averted. Ted has a steady girlfriend in his first story, and by the second story they're engaged. They remain so for the rest of the series. A wedding or breakup is never shown.
* SuperheroesWearTights / SuperheroesWearCapes: As Starman, Ted wears a classic cape and tights superhero costume.
* SwissArmyWeapon: Ted's gravity rod can nullify gravity so Ted can lift heavy objects and fly, project intense heat for melting and cutting, deflect bullets, and various other things as the plot requires. The gravity nullification may account for some of Ted's feats of strength such as throwing criminals around as if they weigh nothing.
* TwoFistedTales: Like so many Golden Age heroes, Ted Knight is a man of action, using his fists and his brain (and good luck) as often as he uses his gravity rod. Many of the other staples of pulp storytelling appear over the course of the series, especially early on.

to:

* BoomStick: Ted's powers come from the gravity rod that he carries. Without it, he's just a normal man.
* CharlesAtlasSuperpower: Even without
See [[Characters/{{Starman}} his gravity rod, Ted Knight is a capable threat to the villains as he is a formidable hand to hand fighter, as well as being exceptionally strong.
* ClarkKenting: Starman wears a hood as part of his costume, but no mask. And yet, his girlfriend/fiance NEVER RECOGNIZES him as Starman. He also acts more weak and sickly than Clark Kent could ever dream of being as part of his "Ted Knight is a weakling" act.
* GravityMaster: Ted's gravity rod is the source of all his powers, and nullifying the pull of gravity is among the uses it has.
* InformedAttribute: The fact that Starman is a member of this group is never mentioned in his solo series.
* LovesMyAlterEgo: the series plays with this a bit by having Doris occasionally compare Ted to Starman, and ask why he can't be as much of a man as Starman. She only does it a few times, and it could be just an attempt to make Ted jealous.
* MillionairePlayboy: Ted Knight is filthy rich. He has no job, went to an exclusive prep school, has a butler to drive him around, and is never once seen working. He's described as "wealthy playboy Ted Grant". He outdoes Bruce Wayne in the RichIdiotWithNoDayJob category. Later on he's always seen doing something related to his astronomy hobby, but he clearly has all the time and funds that he needs to pursue that hobby.
* PlayingSick: Ted Knight uses this tactic constantly in order to ditch his fiancee Doris Lee, put on his Starman costume, and go see what new assignment FBI chief Woodley Allen has
own page]] for him.
* SecretIdentity: Ted goes to great lengths to keep his identity as Starman a secret, even from his fiancee. Oddly, his face is completely visible while he's in costume, but neither Doris Lee nor Woodley Allen recognize Ted as Starman.
* StarPower: The gravity rod draws its power from the stars, and can only be recharged at night. This leads to the occasional problem when it runs out during daylight, and Ted has no way to recharge it.
* SuperHeroOrigin: Ted never gets one. He's already active and known to Chief Allen in his first story, and the series never bothers to tell us just how or why he decided to become a costumed mystery man.
* SuperheroSobriquets: Starman is often referred to as "the Man of Night", but occasionally other names pop up, such as the "Astral Avenger". He's even referred to once as "The Dark Knight", a nickname that now belongs pretty much entirely to Batman.
* SuperheroesStaySingle: Averted. Ted has a steady girlfriend in his first story, and by the second story they're engaged. They remain so for the rest of the series. A wedding or breakup is never shown.
* SuperheroesWearTights / SuperheroesWearCapes: As Starman, Ted wears a classic cape and tights superhero costume.
* SwissArmyWeapon: Ted's gravity rod can nullify gravity so Ted can lift heavy objects and fly, project intense heat for melting and cutting, deflect bullets, and various other things as the plot requires. The gravity nullification may account for some of Ted's feats of strength such as throwing criminals around as if they weigh nothing.
* TwoFistedTales: Like so many Golden Age heroes, Ted Knight is a man of action, using his fists and his brain (and good luck) as often as he uses his gravity rod. Many of the other staples of pulp storytelling appear over the course of the series, especially early on.
more.



* See the [[Characters/{{Superman}} Superman character sheet]].

to:

* See the [[Characters/{{Superman}} Superman character sheet]].his own page]] for more.



Pro boxer turned superhero. Oddly one of the few heroes left alive from the Golden Age, despite never being a hot seller in his day. For more see ''ComicBook/{{Wildcat}}''.

to:

Pro boxer turned superhero. Oddly one of the few heroes left alive from the Golden Age, despite never being a hot seller in his day. For more see ''ComicBook/{{Wildcat}}''.



* AnimalThemedSuperbeing: Cat.
* BadassNormal: One of the least powerful members, having no super-abilities at all. Yet he's personally defeated an entire ''team'' of villains that came calling, and can handle Batman himself in a fight.
** Actually, he taught Bats how to fight, and has beaten him multiple times.
%%* BoisterousBruiser
* BoxingBattler: He's just a champion boxer who fights crime in a cat mask.
* BoxingLessonsForSuperman: He has used his skills to train other heroes how to box including, Batman, Batgirl (Barbara Gordon), Catwoman, Black Canary, and Superman.
* CatsHaveNineLives: Ted Grant possesses the ability to return from the dead, a total of nine times. These "nine lives" are characteristic of the mythical properties of average house cats. Ted apparently acquired this power when the magician Zatara altered a curse placed on him by the villain King Inferno. He at one point believed he had used up all nine lives, but (in a RetCon) the sorcerer Mordru (while disguised as Doctor Fate) later informed him that he always has nine lives unless he is killed nine times in a single "cycle".
* CoolOldGuy: He's generally able to fight well despite his old age and not carrying any weapons.
* {{Expy}}: Ted was pretty blatantly a Batman-esque hero, wearing a similarly animal-themed black outfit.
* GoodOldFisticuffs: No matter how big the opponent or how seemingly impossible the odds might be in or out of combat Wildcat will always solve the issue with boxing.
* KavorkaMan: Covered in welts and cauliflower ear, he's still managed to sleep with ''Catwoman, Queen Hippolyta'' and dozens of other background women.
* RetGone: An Earth-One version of Ted Grant existed pre-Crisis and teamed up with Batman on several occasions, himself a retired world heavyweight champion like his Earth-Two counterpart. This version of Ted Grant ceased to exist following the events of the ''Crisis on Infinite Earths'', with the Earth-Two version becoming the dominant version on the new unified universe, although it was still said Post-Crisis that Batman received some training from Ted Grant.

to:

* AnimalThemedSuperbeing: Cat.
* BadassNormal: One of the least powerful members, having no super-abilities at all. Yet he's personally defeated an entire ''team'' of villains that came calling, and can handle Batman himself in a fight.
** Actually, he taught Bats how to fight, and has beaten him multiple times.
%%* BoisterousBruiser
* BoxingBattler: He's just a champion boxer who fights crime in a cat mask.
* BoxingLessonsForSuperman: He has used
See [[ComicBook/{{Wildcat}} his skills to train other heroes how to box including, Batman, Batgirl (Barbara Gordon), Catwoman, Black Canary, and Superman.
* CatsHaveNineLives: Ted Grant possesses the ability to return from the dead, a total of nine times. These "nine lives" are characteristic of the mythical properties of average house cats. Ted apparently acquired this power when the magician Zatara altered a curse placed on him by the villain King Inferno. He at one point believed he had used up all nine lives, but (in a RetCon) the sorcerer Mordru (while disguised as Doctor Fate) later informed him that he always has nine lives unless he is killed nine times in a single "cycle".
* CoolOldGuy: He's generally able to fight well despite his old age and not carrying any weapons.
* {{Expy}}: Ted was pretty blatantly a Batman-esque hero, wearing a similarly animal-themed black outfit.
* GoodOldFisticuffs: No matter how big the opponent or how seemingly impossible the odds might be in or out of combat Wildcat will always solve the issue with boxing.
* KavorkaMan: Covered in welts and cauliflower ear, he's still managed to sleep with ''Catwoman, Queen Hippolyta'' and dozens of other background women.
* RetGone: An Earth-One version of Ted Grant existed pre-Crisis and teamed up with Batman on several occasions, himself a retired world heavyweight champion like his Earth-Two counterpart. This version of Ted Grant ceased to exist following the events of the ''Crisis on Infinite Earths'', with the Earth-Two version becoming the dominant version on the new unified universe, although it was still said Post-Crisis that Batman received some training from Ted Grant.
own page]] for more.



->See the [[Characters/WonderWoman1942 Earth-Two Wonder Woman character sheet]] for more on the Golden Age Earth-Two Wonder Woman.

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->See the [[Characters/WonderWoman1942 Earth-Two Wonder Woman character sheet]] * See [[ComicBook/WonderWoman1942 her own page]] for more on the Golden Age Earth-Two Wonder Woman.more.

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* CrazyPrepared: During a battle with the Crime Syndicate's Owlman, he revealed that, in the event that he faced an opponent who could also see in the dark, he carried "distortion blackout bombs" which made him appear to be somewhere else within the darkness they created.
* DisabilitySuperpower: Possibly the first example in comics. He was blinded by a grenade. However, when he took the bandages off in total darkness, he could see perfectly.
* GogglesDoSomethingUnusual: He wore special infrared goggles that enabled him to see clearly despite his physical handicap.
* HeterosexualLifePartners: With Hourman I.
* KilledOffForReal: He was killed by Extant in ''ComicBook/ZeroHourCrisisInTime''.
* LegacyCharacter: The legacy of Doctor Mid-Nite did not end with him. Even before his own demise, his former student, Beth Chapel, took on the identity of Doctor Midnight and joined Infinity, Inc.. Another of [=McNider=]'s students, Pieter Cross, later suffered an accident similar that of his predecessor's and became the most recent blind hero to adopt the name Doctor Mid-Nite.
* InnateNightVision: Doctor Mid-Nite could see perfectly clear in total darkness without the aid of artificial enhancements, despite the fact that he is blind.
* NonHumanSidekick: His pet owl, Hooty.
* StepIntoTheBlindingFight: His "blackout bombs" are used for this purpose.

to:

* CrazyPrepared: During a battle with the Crime Syndicate's Owlman, he revealed that, in the event that he faced an opponent who could also see in the dark, he carried "distortion blackout bombs" which made him appear to be somewhere else within the darkness they created.
* DisabilitySuperpower: Possibly the first example in comics. He was blinded by a grenade. However, when he took the bandages off in total darkness, he could see perfectly.
* GogglesDoSomethingUnusual: He wore special infrared goggles that enabled him to see clearly despite his physical handicap.
* HeterosexualLifePartners: With Hourman I.
* KilledOffForReal: He was killed by Extant in ''ComicBook/ZeroHourCrisisInTime''.
* LegacyCharacter: The legacy of Doctor Mid-Nite did not end with him. Even before
See [[ComicBook/DoctorMidNite his own demise, his former student, Beth Chapel, took on the identity of Doctor Midnight and joined Infinity, Inc.. Another of [=McNider=]'s students, Pieter Cross, later suffered an accident similar that of his predecessor's and became the most recent blind hero to adopt the name Doctor Mid-Nite.
* InnateNightVision: Doctor Mid-Nite could see perfectly clear in total darkness without the aid of artificial enhancements, despite the fact that he is blind.
* NonHumanSidekick: His pet owl, Hooty.
* StepIntoTheBlindingFight: His "blackout bombs" are used
page]] for this purpose.more.
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* See the [[Characters/Earth2GreenLantern Earth-Two/Earth-2 Green Lantern character sheet]] for more.

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* See the [[Characters/Earth2GreenLantern Earth-Two/Earth-2 [[Characters/GreenLantern1941 Green Lantern (1941) character sheet]] for more.
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First appeared in ''"New York World's Fair Comics''" #1 (April, 1939), created by Gardner Fox and Bert Christman. One of the first superheroes of the 20th century, Wesley Dodds was plagued with prophetic dreams that impelled him to fight crime. He invented a sleeping-gas gun and "wirepoon" (a gun-mounted grappling hook) to help him in his cause and became a founding member of the ComicBook/JusticeSocietyOfAmerica. Shortly before the refounding of the modern JSA, the 86 year old Wesley Dodds committed suicide to prevent the EvilSorcerer [[Comicbook/{{Legion of Super-Heroes}} Mordru]] from extracting important information from him; his funeral set the stage for the JSA's rebirth.\\

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First appeared in ''"New York World's Fair Comics''" #1 (April, 1939), created by Gardner Fox and Bert Christman. One of the first superheroes of the 20th century, Wesley Dodds was plagued with prophetic dreams that impelled him to fight crime. He invented a sleeping-gas gun and "wirepoon" (a gun-mounted grappling hook) to help him in his cause and became a founding member of the ComicBook/JusticeSocietyOfAmerica. Shortly before the refounding of the modern JSA, the 86 year old Wesley Dodds committed suicide to prevent the EvilSorcerer [[Comicbook/{{Legion of Super-Heroes}} [[Comicbook/LegionOfSuperHeroes Mordru]] from extracting important information from him; his funeral set the stage for the JSA's rebirth.\\

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Mother of the modern ComicBook/BlackCanary, Dinah started out as a supporting cast member in Johnny Thunder's series before totally overshadowing him. She was the last hero to join the JSA before it disbanded in 1951. Unlike her daughter, the first Black Canary had no powers; she relied solely on her martial arts skills. She died of cancer after her daughter took up her mantle.

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Mother of the modern ComicBook/BlackCanary, Black Canary, Dinah started out as a supporting cast member in Johnny Thunder's series before totally overshadowing him. She was the last hero to join the JSA before it disbanded in 1951. Unlike her daughter, the first Black Canary had no powers; she relied solely on her martial arts skills. She died of cancer after her daughter took up her mantle.



* ActionGirl: An excellent boxer and practitioner of jujitsu.
* TheArtifact: Her costume, which was meant to make her seem like a tough girl from the wrong side of the tracks and which she kept after no longer being/pretending to be a villain. We just won't talk about what happened when her daughter tried to change it in the 80's.
* BadassNormal: A non-powered master martial artist who teamed up with and fought alongside very powerful superheroes.
* TheBeastmaster: in one of her early appearances, she trained an actual black canary to follow fairly complex orders. In a different one she controlled a flock of them. This didn't stick.
* CharacterizationMarchesOn: Her very earliest appearances were in Johhny Thunder's comic, where she was a Catwoman-esque jewel thief who only stole from other criminals, and took action against actual murderers. After the first few appearances she took on a quasi-sidekick role. Pretty soon Johnny was kicked to the curb, and she was retconned into having ''pretended'' to be a criminal.
* ClarkKenting: A blonde wig, a makeup change, and a costume that took attention away from her face got her pretty far.
* ColorCharacter: '''Black''' Canary
* DamselInDistress: Inverted. In an interesting twist for the time, detective Larry Lance was always getting himself into trouble and Black Canary was the one who kept having to save ''him''.
* DominoMask: In her first appearances.
* EveryoneHasStandards: When she was a KarmicThief, she admitted she was pretty hardboiled, but after hearing about thugs robbing a charity, she was disgusted.
* HappilyMarried: Though she apparently had an affair with Starman in the '50s.
* KarmicThief: In her earliest appearances.
* MsFanservice: She wears fishnet stockings and high-heeled boots to fight crime.
* MusclesAreMeaningless: Even though she's a slip of a girl, she can easily pick a guy up above her head and throw him ''without'' using jujitsu.
* NonPoweredCostumedHero: Dinah has no superpowers and has a costume complete with a DominoMask.
* SwissArmyWeapon: The choker around her neck (opened with pressure from her chin) always had a little gadget of some sort that could get her out of a hairy situation, no matter how improbable. (How'd you cut the ropes behind your back with a tiny blade on your neck?)

to:

* ActionGirl: An excellent boxer and practitioner of jujitsu.
* TheArtifact: Her costume, which was meant to make
See [[ComicBook/BlackCanary her seem like a tough girl from the wrong side of the tracks and which she kept after no longer being/pretending to be a villain. We just won't talk about what happened when her daughter tried to change it in the 80's.
* BadassNormal: A non-powered master martial artist who teamed up with and fought alongside very powerful superheroes.
* TheBeastmaster: in one of her early appearances, she trained an actual black canary to follow fairly complex orders. In a different one she controlled a flock of them. This didn't stick.
* CharacterizationMarchesOn: Her very earliest appearances were in Johhny Thunder's comic, where she was a Catwoman-esque jewel thief who only stole from other criminals, and took action against actual murderers. After the first few appearances she took on a quasi-sidekick role. Pretty soon Johnny was kicked to the curb, and she was retconned into having ''pretended'' to be a criminal.
* ClarkKenting: A blonde wig, a makeup change, and a costume that took attention away from her face got her pretty far.
* ColorCharacter: '''Black''' Canary
* DamselInDistress: Inverted. In an interesting twist
own page]] for the time, detective Larry Lance was always getting himself into trouble and Black Canary was the one who kept having to save ''him''.
* DominoMask: In her first appearances.
* EveryoneHasStandards: When she was a KarmicThief, she admitted she was pretty hardboiled, but after hearing about thugs robbing a charity, she was disgusted.
* HappilyMarried: Though she apparently had an affair with Starman in the '50s.
* KarmicThief: In her earliest appearances.
* MsFanservice: She wears fishnet stockings and high-heeled boots to fight crime.
* MusclesAreMeaningless: Even though she's a slip of a girl, she can easily pick a guy up above her head and throw him ''without'' using jujitsu.
* NonPoweredCostumedHero: Dinah has no superpowers and has a costume complete with a DominoMask.
* SwissArmyWeapon: The choker around her neck (opened with pressure from her chin) always had a little gadget of some sort that could get her out of a hairy situation, no matter how improbable. (How'd you cut the ropes behind your back with a tiny blade on your neck?)
more.

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* BadassNormal: Originally he was a bare-handed crime fighter with unbelievable strength.
** EmpoweredBadassNormal: At first he gained resistance to radiation due to a dying villain, later he gained full atomic physical abilities when he was caught in the fallout of an explosion.
* IJustWantToBeSpecial: As stated above, Al was originally a BadassNormal who often felt that, in the presence of such heavyweights as Franchise/GreenLantern or the Flash, he wasn't worth much of anything. Even when comparing himself to other {{Badass Normal}}s, he could still find something to envy, such as Mr.Terrific being able to run faster then him, or Wildcat being a better fighter. The man had an inferiority complex. However, after soaking up some radiation from the Supervillain Cyclotron in 1941, he finally gained Super-Strength from this event years later, in 1945. He was naturally quite thrilled upon this revelation, and yet, he was never quite satisfied...
* ILoveNuclearPower: He absorbed energy from a nuclear-powered supervillain, which somehow allowed him to survive an atomic bomb blast, after which he gained his powers.
* LegacyCharacter: He's spawned several, but his [[UsefulNotes/TheSilverAgeOfComicBooks Silver Age]] namesake, Ray "the Atom" Palmer, was the only one with no connection to him. They did become friends, though.
%%* PintsizedPowerhouse
* {{Retcon}}: The story about gaining super-strength from Cyclotron came about in the '80s to explain why he inexplicably had it in his [[UsefulNotes/TheSilverAgeOfComicBooks Silver Age]] appearances when he was non-powered in UsefulNotes/TheGoldenAgeOfComicBooks.
* SuperStrength: The Atom focuses his radioactive energy into his fists adding destructive force to his punches.

to:

* BadassNormal: Originally he was a bare-handed crime fighter with unbelievable strength.
** EmpoweredBadassNormal: At first he gained resistance to radiation due to a dying villain, later he gained full atomic physical abilities when he was caught in the fallout of an explosion.
* IJustWantToBeSpecial: As stated above, Al was originally a BadassNormal who often felt that, in the presence of such heavyweights as Franchise/GreenLantern or the Flash, he wasn't worth much of anything. Even when comparing himself to other {{Badass Normal}}s, he could still find something to envy, such as Mr.Terrific being able to run faster then him, or Wildcat being a better fighter. The man had an inferiority complex. However, after soaking up some radiation from the Supervillain Cyclotron in 1941, he finally gained Super-Strength from this event years later, in 1945. He was naturally quite thrilled upon this revelation, and yet, he was never quite satisfied...
* ILoveNuclearPower: He absorbed energy from a nuclear-powered supervillain, which somehow allowed him to survive an atomic bomb blast, after which he gained
See [[ComicBook/TheAtom his powers.
* LegacyCharacter: He's spawned several, but his [[UsefulNotes/TheSilverAgeOfComicBooks Silver Age]] namesake, Ray "the Atom" Palmer, was the only one with no connection to him. They did become friends, though.
%%* PintsizedPowerhouse
* {{Retcon}}: The story about gaining super-strength from Cyclotron came about in the '80s to explain why he inexplicably had it in his [[UsefulNotes/TheSilverAgeOfComicBooks Silver Age]] appearances when he was non-powered in UsefulNotes/TheGoldenAgeOfComicBooks.
* SuperStrength: The Atom focuses his radioactive energy into his fists adding destructive force to his punches.
own page]] for more.
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Standing only five feet tall, 1940s college student turned research scientist Al Pratt was constantly picked on until he took up bodybuilding and developed some self-esteem. Donning a costume and calling himself ComicBook/TheAtom, he fought crime with nothing but his fists and raw grit and became a founding member of the JSA. Later, after absorbing nuclear energy from his enemy Cyclotron, he gained super-strength and an "atomic punch". Al retired in the '50s, came out of retirement in UsefulNotes/TheSilverAgeOfComicBooks, and, tragically, was murdered by Extant in ''ComicBook/ZeroHour''. He is survived by his son, Damage, and godson, Atom-Smasher.

to:

Standing only five feet tall, 1940s college student turned research scientist Al Pratt was constantly picked on until he took up bodybuilding and developed some self-esteem. Donning a costume and calling himself ComicBook/TheAtom, he fought crime with nothing but his fists and raw grit and became a founding member of the JSA. Later, after absorbing nuclear energy from his enemy Cyclotron, he gained super-strength and an "atomic punch". Al retired in the '50s, came out of retirement in UsefulNotes/TheSilverAgeOfComicBooks, and, tragically, was murdered by Extant in ''ComicBook/ZeroHour''.''ComicBook/ZeroHourCrisisInTime''. He is survived by his son, Damage, and godson, Atom-Smasher.



* KilledOffForReal: He was killed by Extant in ''ComicBook/ZeroHour''.

to:

* KilledOffForReal: He was killed by Extant in ''ComicBook/ZeroHour''.''ComicBook/ZeroHourCrisisInTime''.



Rex Tyler was a biochemist who discovered a vitamin he dubbed "Miraclo", which gave him super-strength for exactly one hour. Armed with Miraclo tablets, he fought crime as the Man of the Hour, Hourman. Rex was a founding member of the JSA and briefly served with Uncle Sam and the Freedom Fighters (and was present with them for the Japanese attack on Pearl Harbor). Hourman was eventually killed by Extant in ''ComicBook/ZeroHour'', but thanks to the machinations of his time-traveling legacy, the third Hourman, he was pulled out of the time stream a split-second before his death and is now alive and well, living in retirement and occasionally acting as an adviser to the new JSA.

to:

Rex Tyler was a biochemist who discovered a vitamin he dubbed "Miraclo", which gave him super-strength for exactly one hour. Armed with Miraclo tablets, he fought crime as the Man of the Hour, Hourman. Rex was a founding member of the JSA and briefly served with Uncle Sam and the Freedom Fighters (and was present with them for the Japanese attack on Pearl Harbor). Hourman was eventually killed by Extant in ''ComicBook/ZeroHour'', ''ComicBook/ZeroHourCrisisInTime'', but thanks to the machinations of his time-traveling legacy, the third Hourman, he was pulled out of the time stream a split-second before his death and is now alive and well, living in retirement and occasionally acting as an adviser to the new JSA.
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Golden Age Wondy had to use a plane to fly


->'''Abilities:''' Super-strength, flight, heightened reflexes, magic weaponry

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->'''Abilities:''' Super-strength, flight, heightened reflexes, SuperStrength, SuperSpeed, {{Telepathy}}, HealingFactor, magic weaponry
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[[folder: The Atom I]]

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[[folder: The [[folder:The Atom I]]



[[folder: Batman]]

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[[folder: Batman]][[folder:Batman]]



[[folder: Black Canary I]]

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[[folder: Black [[folder:Black Canary I]]



[[folder: Doctor Fate I]]

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[[folder: Doctor [[folder:Doctor Fate I]]



[[folder: Doctor Mid-Nite I / Starman II]]

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[[folder: Doctor [[folder:Doctor Mid-Nite I / Starman II]]



[[folder: The Flash I]]

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[[folder: The [[folder:The Flash I]]



[[folder: Green Lantern I / Sentinel]]

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[[folder: Green [[folder:Green Lantern I / Sentinel]]



[[folder: Hawkman I]]

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[[folder: Hawkman [[folder:Hawkman I]]






[[folder: Hourman I]]

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[[folder: Hourman [[folder:Hourman I]]






[[folder: Johnny Thunder]]

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[[folder: Johnny [[folder:Johnny Thunder]]



[[folder: Mister Terrific I]]

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[[folder: Mister [[folder:Mister Terrific I]]



[[folder: Red Tornado I]]

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[[folder: Red [[folder:Red Tornado I]]



[[folder: The Sandman I]]

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[[folder: The [[folder:The Sandman I]]



[[folder: The Spectre I]]

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[[folder: The [[folder:The Spectre I]]



[[folder: Starman I]]

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[[folder: Starman [[folder:Starman I]]



[[folder: Superman]]

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[[folder: Superman]][[folder:Superman]]



[[folder: Wildcat I]]

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[[folder: Wildcat [[folder:Wildcat I]]



[[folder: Wonder Woman]]

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[[folder: Wonder [[folder:Wonder Woman]]

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* CrazyPrepared: During a battle with the Crime Syndicate's Owlman, he revealed that, in the event that he faced an opponent who could also see in the dark, he carried "distortion blackout bombs" which made him appear to be somewhere else within the darkness they created.



* ExactWords: The Thunderbolt is obliged to carry out Johnny's wishes to the letter. He used this to his advantage during the time he was forced to serve the criminal Johnny Thunder of Earth-1; when Thunder ordered him to kick the JSA off the Earth, the Thunderbolt turned his lower half into a giant foot and kicked them ''six feet'' off the Earth.



* LiteralGenie: Which trips up a lot of Johnny's wishes. It occasionally even worked in his favor; once, when threatened with certain death by the Black Dragon Society, his wish that "the other Justice Society members were here to see me in this fix!" was taken quite literally by the T-Bolt — resulting in a room full of Golden Age superheroes opening up a huge can of whup-ass on the Dragons. Johnny would later become this himself, when Jakeem Thunder wished for the Thunderbolt and Johnny to merge into a single being when Johnny was dying.



* LiteralGenie: Which trips up a lot of Johnny's wishes. It occasionally even worked in his favor; once, when threatened with certain death by the Black Dragon Society, his wish that "the other Justice Society members were here to see me in this fix!" was taken quite literally by the T-Bolt — resulting in a room full of Golden Age superheroes opening up a huge can of whup-ass on the Dragons. Johnny would later become this himself, when Jakeem Thunder wished for the Thunderbolt and Johnny to merge into a single being when Johnny was dying.

to:

* LiteralGenie: Which trips up a lot of Johnny's wishes. It occasionally even worked in LogicalWeakness: The Thunderbolt can accomplish practically any feat, but his favor; once, when threatened with certain death by the Black Dragon Society, his wish reliance on Johnnny for verbal commands means that "the other Justice Society members were here to see me in this fix!" was taken quite literally by the T-Bolt — resulting in a room full of Golden Age superheroes opening up a huge can of whup-ass on the Dragons. if Johnny would later become this himself, when Jakeem Thunder wished for doesn't know exactly how to solve a problem (which is [[IdiotHero often]]), the Thunderbolt and Johnny to merge into a single being when Johnny was dying.will be of little help.


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* ThouShaltNotKill: The Thunderbolt is obliged to do anything Johnny asks of him... except kill.
* VerbalTic: Even before becoming aware of the Thunderbolt's existence, he had a habit of starting his sentences with "Say, you..."
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%% [[caption-width-right:348:some caption text]]
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The first Earth-based Franchise/GreenLantern, only distantly connected to the spacefaring Green Lantern Corps. Alan Scott was a founding member of the JSA, briefly served as chairman, and has been an almost constant presence on the team throughout the years. He is one of the most respected superheroes on Earth and oversaw the creation of the new AllStarSquadron during ''ComicBook/FinalCrisis''; he is also seen as a stern but loving father figure by the younger JSA members, especially to his own son, Obsidian.

to:

The first Earth-based Franchise/GreenLantern, only distantly connected to the spacefaring Green Lantern Corps. Alan Scott was a founding member of the JSA, briefly served as chairman, and has been an almost constant presence on the team throughout the years. He is one of the most respected superheroes on Earth and oversaw the creation of the new AllStarSquadron ComicBook/AllStarSquadron during ''ComicBook/FinalCrisis''; he is also seen as a stern but loving father figure by the younger JSA members, especially to his own son, Obsidian.



* See the [[Characters/Earth2GreenLantern Earth-2 Green Lantern character page]] for more.

to:

* See the [[Characters/Earth2GreenLantern Earth-2 Earth-Two/Earth-2 Green Lantern character page]] sheet]] for more.



->For tropes relating to the Golden Age Earth-Two Wonder Woman see [[Characters/WonderWoman1942 this character sheet]].

to:

->For tropes relating to ->See the [[Characters/WonderWoman1942 Earth-Two Wonder Woman character sheet]] for more on the Golden Age Earth-Two Wonder Woman see [[Characters/WonderWoman1942 this character sheet]].Woman.
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The first Earth-based Franchise/GreenLantern, only distantly connected to the spacefaring Green Lantern Corps. Alan Scott was a founding member of the JSA, briefly served as chairman, and has been an almost constant presence on the team throughout the years. He is one of the most respected superheroes on Earth and oversaw the creation of the new All-Star Squadron during ''ComicBook/FinalCrisis''; he is also seen as a stern but loving father figure by the younger JSA members, especially to his own son, Obsidian.

to:

The first Earth-based Franchise/GreenLantern, only distantly connected to the spacefaring Green Lantern Corps. Alan Scott was a founding member of the JSA, briefly served as chairman, and has been an almost constant presence on the team throughout the years. He is one of the most respected superheroes on Earth and oversaw the creation of the new All-Star Squadron AllStarSquadron during ''ComicBook/FinalCrisis''; he is also seen as a stern but loving father figure by the younger JSA members, especially to his own son, Obsidian.



Hawkman first appeared in Flash Comics #1, 1940. Carter Hall was an adventurer and a reincarnation of an ancient Egyptian ruler. After defeating his enemy Hath-Set, Carter went on to have a very successful run in Flash Comics, lasting the entirety of that title's existence. Things got complicated post-Crisis and during Zero Hour, but he was re-introduced to the team during Geoff Johns' run and given a major role. He leaves off-and-on to go on his own solo books' adventures.

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Hawkman first appeared in Flash ''Flash Comics #1, #1'', 1940. Carter Hall was an adventurer and a reincarnation of an ancient Egyptian ruler. After defeating his enemy Hath-Set, Carter went on to have a very successful run in Flash Comics, lasting the entirety of that title's existence. Things got complicated post-Crisis and during Zero Hour, but he was re-introduced to the team during Geoff Johns' run and given a major role. He leaves off-and-on to go on his own solo books' adventures.



Franchise/WonderWoman first appeared in ''All Star Comics'' [[ComicBook/AllStarComicsNumberEight #8]], and soon joined the JSA as one of its more prominent Golden Age members, staying with the team through the rest of its Golden Age run. In later years, Diana married Earth-Two's ComicBook/SteveTrevor, and they had a daughter, Lyta Trevor (aka the heroine named Fury). She was erased from history alongside Earth-Two due to the ''ComicBook/CrisisOnInfiniteEarths''. She was then brought back by the CosmicRetcon of the ComicBook/{{New 52}}, but was revealed to have been killed off in a flashback.

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Franchise/WonderWoman first appeared in ''All Star Comics'' ''ComicBook/AllStarComics'' [[ComicBook/AllStarComicsNumberEight #8]], and soon joined the JSA as one of its more prominent Golden Age members, staying with the team through the rest of its Golden Age run. In later years, Diana married Earth-Two's ComicBook/SteveTrevor, and they had a daughter, Lyta Trevor (aka the heroine named Fury). She was erased from history alongside Earth-Two due to the ''ComicBook/CrisisOnInfiniteEarths''. She was then brought back by the CosmicRetcon of the ComicBook/{{New 52}}, but was revealed to have been killed off in a flashback.

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->'''AKA:''' Diana Prince of Earth-2

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->'''AKA:''' Diana Prince of Earth-2Earth-Two/Earth-2



Franchise/WonderWoman first appeared in ''All Star Comics'' #8, and soon joined the JSA as one of its more prominent Golden Age members, staying with the team through the rest of its Golden Age run. In later years, Diana married Earth-Two's Steve Trevor, and they had a daughter, Lyta Trevor (aka the heroine named Fury). She was erased from history due to the ''ComicBook/CrisisOnInfiniteEarths''. She was then brought back by the CosmicRetcon of the ComicBook/{{New 52}}, but was revealed to have been killed off in a flashback.

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Franchise/WonderWoman first appeared in ''All Star Comics'' #8, [[ComicBook/AllStarComicsNumberEight #8]], and soon joined the JSA as one of its more prominent Golden Age members, staying with the team through the rest of its Golden Age run. In later years, Diana married Earth-Two's Steve Trevor, ComicBook/SteveTrevor, and they had a daughter, Lyta Trevor (aka the heroine named Fury). She was erased from history alongside Earth-Two due to the ''ComicBook/CrisisOnInfiniteEarths''. She was then brought back by the CosmicRetcon of the ComicBook/{{New 52}}, but was revealed to have been killed off in a flashback.flashback.
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->For tropes relating to the Golden Age Earth-Two Wonder Woman see [[Characters/WonderWoman1942 this character sheet]].

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