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Characters / Justice Society Of America Golden Age

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     The Atom I
AKA: Albert "Al" Pratt
Abilities: Super-strength, "atomic punch"

Standing only five feet tall, 1940s college student turned research scientist Al Pratt was constantly picked on until he took up bodybuilding and developed some self-esteem. Donning a costume and calling himself The Atom, he fought crime with nothing but his fists and raw grit and became a founding member of the JSA. Later, after absorbing nuclear energy from his enemy Cyclotron, he gained super-strength and an "atomic punch". Al retired in the '50s, came out of retirement in The Silver Age of Comic Books, and, tragically, was murdered by Extant in Zero Hour!. He is survived by his son, Damage, and godson, Atom-Smasher.

  • Badass Normal: Originally he was a bare-handed crime fighter with unbelievable strength.
    • Empowered Badass Normal: At first he gained resistance to radiation due to a dying villain, later he gained full atomic physical abilities when he was caught in the fallout of an explosion.
  • I Just Want to Be Special: As stated above, Al was originally a Badass Normal who often felt that, in the presence of such heavyweights as Green Lantern or the Flash, he wasn't worth much of anything. Even when comparing himself to other Badass Normals, he could still find something to envy, such as Mr.Terrific being able to run faster then him, or Wildcat being a better fighter. The man had an inferiority complex. However, after soaking up some radiation from the Supervillain Cyclotron in 1941, he finally gained Super-Strength from this event years later, in 1945. He was naturally quite thrilled upon this revelation, and yet, he was never quite satisfied...
  • I Love Nuclear Power: He absorbed energy from a nuclear-powered supervillain, which somehow allowed him to survive an atomic bomb blast, after which he gained his powers.
  • Legacy Character: He's spawned several, but his Silver Age namesake, Ray "the Atom" Palmer, was the only one with no connection to him. They did become friends, though.
  • Retcon: The story about gaining super-strength from Cyclotron came about in the '80s to explain why he inexplicably had it in his Silver Age appearances when he was non-powered in The Golden Age of Comic Books.
  • Super Strength: The Atom focuses his radioactive energy into his fists adding destructive force to his punches.

AKA: Bruce Wayne of Earth-2
Abilities: Martial arts master, detective skills, high-tech equipment

Like Superman, the JSA's Batman was only a part-time member. He married Catwoman, had a daughter (the Huntress), was killed by a no-name supervillain in the '70s, and was erased from history by Crisis on Infinite Earths. He was brought back into continuity due to the New 52, but was revealed to have been killed off in a flashback.


     Black Canary I
AKA: Dinah Drake-Lance
Abilities: Martial arts master

Mother of the modern Black Canary, Dinah started out as a supporting cast member in Johnny Thunder's series before totally overshadowing him. She was the last hero to join the JSA before it disbanded in 1951. Unlike her daughter, the first Black Canary had no powers; she relied solely on her martial arts skills. She died of cancer after her daughter took up her mantle.

  • Action Girl: An excellent boxer and practitioner of jujitsu.
  • The Artifact: Her costume, which was meant to make her seem like a tough girl from the wrong side of the tracks and which she kept after no longer being/pretending to be a villain. We just won't talk about what happened when her daughter tried to change it in the 80's.
  • Badass Normal: A non-powered master martial artist who teamed up with and fought alongside very powerful superheroes.
  • The Beastmaster: in one of her early appearances, she trained an actual black canary to follow fairly complex orders. In a different one she controlled a flock of them. This didn't stick.
  • Characterization Marches On: Her very earliest appearances were in Johhny Thunder's comic, where she was a Catwoman-esque jewel thief who only stole from other criminals, and took action against actual murderers. After the first few appearances she took on a quasi-sidekick role. Pretty soon Johnny was kicked to the curb, and she was retconned into having pretended to be a criminal.
  • Clark Kenting: A blonde wig, a makeup change, and a costume that took attention away from her face got her pretty far.
  • Color Character: Black Canary
  • Damsel in Distress: Inverted. In an interesting twist for the time, detective Larry Lance was always getting himself into trouble and Black Canary was the one who kept having to save him.
  • Domino Mask: In her first appearances.
  • Everyone Has Standards: When she was a Karmic Thief, she admitted she was pretty hardboiled, but after hearing about thugs robbing a charity, she was disgusted.
  • Happily Married: Though she apparently had an affair with Starman in the '50s.
  • Karmic Thief: In her earliest appearances.
  • Ms. Fanservice: She wears fishnet stockings and high-heeled boots to fight crime.
  • Muscles Are Meaningless: Even though she's a slip of a girl, she can easily pick a guy up above her head and throw him without using jujitsu.
  • Non-Powered Costumed Hero: Dinah has no superpowers and has a costume complete with a Domino Mask.
  • Swiss Army Weapon: The choker around her neck (opened with pressure from her chin) always had a little gadget of some sort that could get her out of a hairy situation, no matter how improbable. (How'd you cut the ropes behind your back with a tiny blade on your neck?)

     Doctor Fate I 
AKA: Kent Nelson
Abilities: Sorcery

Introduced in More Fun Comics in 1940, Kent Nelson had discovered the tomb of an ancient wizard named Nabu. He used the helmet and amulet of Nabu to fight crime and magical enemies. The character's popularity waned faster than his JSA contemporaries, and he was gone by the mid-40s. Revived with the rest of the JSA during the 60s, and was briefly a member of the Justice League in the mid-80s.

     Doctor Mid-Nite I / Starman II
AKA: Charles McNider
Abilities: Night vision, expert surgeon

The original Doc Mid-Nite, Dr. McNider lost his sight when gangsters bombed his house in retribution for saving an informant's life. Miraculously, he soon found that though he could no longer see in the light, he had perfect eyesight in darkness. Wearing dark goggles and creating "blackout bombs" to allow him to see during the day, he fought crime as Doctor Mid-Nite. McNider very briefly took up the mantle of Starman in the 1950s when the first Starman, Ted Knight, retired.

  • Disability Superpower: Possibly the first example in comics. He was blinded by a grenade. However, when he took the bandages off in total darkness, he could see perfectly.
  • Goggles Do Something Unusual: He wore special infrared goggles that enabled him to see clearly despite his physical handicap.
  • Heterosexual Life-Partners: With Hourman I.
  • Killed Off for Real: He was killed by Extant in Zero Hour!.
  • Legacy Character: The legacy of Doctor Mid-Nite did not end with him. Even before his own demise, his former student, Beth Chapel, took on the identity of Doctor Midnight and joined Infinity, Inc.. Another of McNider's students, Pieter Cross, later suffered an accident similar that of his predecessor's and became the most recent blind hero to adopt the name Doctor Mid-Nite.
  • Innate Night Vision: Doctor Mid-Nite could see perfectly clear in total darkness without the aid of artificial enhancements, despite the fact that he is blind.
  • Non-Human Sidekick: His pet owl, Hooty.
  • Step into the Blinding Fight: His "blackout bombs" are used for this purpose.

     The Flash I 
AKA: Jason "Jay" Garrick
Abilities: Super-speed

The original speedster, still going after all these years. The Flash was one of the JSA's founders and has remained a member through every incarnation of the team. He was even briefly the team's chairman back in the '40s. Jay acts as a friendly uncle to the rest of the JSA and is the team's public face. He has a life-long friendship with Alan Scott, the Green Lantern.

     Green Lantern I / Sentinel 
AKA: Alan Wellington Scott
Abilities: Green Lantern power ring

The first Earth-based Green Lantern, only distantly connected to the spacefaring Green Lantern Corps. Alan Scott was a founding member of the JSA, briefly served as chairman, and has been an almost constant presence on the team throughout the years. He is one of the most respected superheroes on Earth and oversaw the creation of the new All-Star Squadron during Final Crisis; he is also seen as a stern but loving father figure by the younger JSA members, especially to his own son, Obsidian.


     Hawkman I 
AKA: Carter Hall
Abilities: Flight, mastery of various weapons

Hawkman first appeared in Flash Comics #1, 1940. Carter Hall was an adventurer and a reincarnation of an ancient Egyptian ruler. After defeating his enemy Hath-Set, Carter went on to have a very successful run in Flash Comics, lasting the entirety of that title's existence. Things got complicated post-Crisis and during Zero Hour, but he was re-introduced to the team during Geoff Johns' run and given a major role. He leaves off-and-on to go on his own solo books' adventures.

     Hourman I 
AKA: Rex Tyler
Abilities: Super-strength, speed, and stamina for one hour at a time

Rex Tyler was a biochemist who discovered a vitamin he dubbed "Miraclo", which gave him super-strength for exactly one hour. Armed with Miraclo tablets, he fought crime as the Man of the Hour, Hourman. Rex was a founding member of the JSA and briefly served with Uncle Sam and the Freedom Fighters (and was present with them for the Japanese attack on Pearl Harbor). Hourman was eventually killed by Extant in Zero Hour!, but thanks to the machinations of his time-traveling legacy, the third Hourman, he was pulled out of the time stream a split-second before his death and is now alive and well, living in retirement and occasionally acting as an adviser to the new JSA.

     Johnny Thunder
Abilities: Commands an all-powerful genie, ridiculously good luck

The original owner of the Thunderbolt genie, Johnny was basically the JSA's collective sidekick. He was kind of a loser; he even lost his own series to supporting character Black Canary, who would become much more popular than him. His body died as a result of Alzheimer's disease, but his soul was merged with the genie to become Johnny Thunderbolt.

  • Back from the Dead: Is shown locked in an old folks' home in DC Universe: Rebirth, lamenting when he got rid of Thunderbolt, and urged by Wally to find the JSA again.
  • Born Lucky: When he wasn't using the Thunderbolt, he had this going for him.
  • Comedic Hero: Spent his early career as a goofball who kept accidentally using the Thunderbolt's power without realizing it even existed, and never really changed.
  • Deadpan Snarker: Thunderbolt became this in The Silver Age of Comic Books. In fact, he and Johnny were the only characters in the JSA who had distinctive personalities at the time.
  • Deus ex Machina: Averted. Johnny was usually too much of a doofus to use the Thunderbolt effectively.
  • Dogged Nice Guy: He had a lifelong unrequited crush on the first Black Canary.
  • The Fool: Constantly getting himself into and out of crazy situations though sheer dumb luck.
  • Genie in a Bottle: He can summon and control a powerful genie named the Thunderbolt. After his death, Johnny actually merges with the Thunderbolt, becoming part of the genie himself.
  • Hour of Power: Depending on the Writer, the Thunderbolt might only stay summoned for an hour.
  • Idiot Hero: Even after figuring out that the Thunderbolt existed and how to control it, Johnny was still pretty inept.
  • The Load: In the silver age, modern comics have managed to avert this by making him a hero in his own right.
  • Literal Genie: Which trips up a lot of Johnny's wishes. It occasionally even worked in his favor; once, when threatened with certain death by the Black Dragon Society, his wish that "the other Justice Society members were here to see me in this fix!" was taken quite literally by the T-Bolt — resulting in a room full of Golden Age superheroes opening up a huge can of whup-ass on the Dragons. Johnny would later become this himself, when Jakeem Thunder wished for the Thunderbolt and Johnny to merge into a single being when Johnny was dying.
  • Lucky Seven: Born the seventh son of a seventh son on 7/7/1917, on Saturday (the seventh day of the week) at 7:00 AM, and rivals Gladstone Gander for luck.
  • Magical Incantation: "Cei-U"/"Say, you..."
  • Magical Seventh Son: As mentioned above.
  • Name's the Same: In-universe, there was a Wild West gunfighter named Johnny Thunder, who seems to be much better-known.
  • Non-Human Sidekick: Peachy Pet's dog Snuffles, for a couple of issues.
  • Olympus Mons: The Thunderbolt. It's a good thing Johnny wasn't smart enough to use the T-Bolt's full power.
  • Plucky Comic Relief: His main role in the JSA, even after getting a somewhat better handle on his powers.
  • Power Incontinence: Since the phrase to summon the Thunderbolt was "Cei-U", whenever Johnny said "Say, you...(whatever)", the genie would show up and start granting anything he said that sounded like a wish.
  • Reality Warper: Thunderbolt possesses all of the powers of a Genie from the 5th Dimension, which includes reality alteration of immeasurable range.
  • The Rival: To Green Arrow in The Silver Age of Comic Books, due to their mutual attraction to Black Canary. Of course, Johnny never stood a chance.
  • Shown Their Work: July 7, 1917 really was a Saturday.
  • Sidekick: Adopts a Bratty Half-Pint named Peachy Pet, who helps fix almost as much trouble as she starts.

     Mister Terrific I
AKA: Terrence "Terry" Sloane
Abilities: Super Intelligence, martial arts master, Photographic Memory

"The Man of a Thousand Talents", millionaire Terry Sloane had done it all and saw little point in going on with life. When he was about to commit suicide by leaping from a bridge, he caught sight of a woman attempting the same thing, and saved her life. Realizing the reward of virtue, Sloane decided to spread his message of courage and fair play as Mister Terrific. See Mister Terrific for more.

  • Broken Ace: Until he was inspired to become a hero.
  • Badass Normal: His only "superpower" is being a Renaissance Man.
  • Black and White Morality: It's noted that his raw intellect lets him work through philosophical and moral issues with perfect black and white clarity, and he tends to be heartbroken when the rest of the world doesn't live up to the moral standards he holds himself to.
  • Blessed with Suck: Has lamented on at least one occasion that his perfect expertise at, well, everything tends to make his life feel empty and trivial—In fact, he was about to kill himself over it.
  • Boring Invincible Hero: Let's face it, "really good at everything" is a pretty boring super-power.
  • The Cape: As noted in Starman, the words "Fair Play" might seem corny and naive, but if someone truly believes in the ideals of fairness and equality enough to wear them proudly, they may be the greatest hero of all. And Mr. Terrific does.
  • Challenge Seeker: Part of why he became a hero—in fact, in one story he's excited after being temporarily blinded, seeing it as an interesting handicap to overcome.
  • Chest Insignia: It's more on his gut, but "Fair Play" is probably the best-remembered thing about him.
  • Child Prodigy: An accomplished architect at eight, graduated from high school at eleven, and from college at twelve—that is, after a year the college awarded him an honorary degree after acknowledging that there was nothing they could teach him. So he decided to focus on physical pursuits instead, and beat so many full-grown men that he ended up with a room full of trophies.
  • Comes Great Responsibility: One story suggests that guilt over being born with unfair advantages over everyone else drives him to share his gifts in order to close the gap between the haves and the have-nots.
  • Heroic BSoD: Has a brief one upon learning that the Allies were bombing Dresden in order to keep Nazis from recruiting there, and not to destroy munitions factories as he'd been told. He very nearly gives up being a hero in disgust, until The Flash explains that he could be an example for an unfair and morally gray world to live up to, which inspires him to continue.
  • Hyper-Awareness: As a result of his intellect.
  • Instant Expert: As a result of his intellect and natural physical ability.
  • Intelligence Equals Isolation: Struggled with this for most of his life. Initially he felt isolated enough due to his genius to attempt suicide at one point (only to turn into heroism instead).
  • Irony: For all his talents and efforts, he just plain never hit it big as a hero, in-universe or out.
  • Killed Off for Real: In The Bronze Age of Comic Books, Sloane was murdered by his old enemy, the Spirit King.
  • Nice Guy: Unfailingly kind, selfless, and all about fairness, if that wasn't clear enough by now.
  • No Challenge Equals No Satisfaction: Although almost killing himself over it might have been going a bit far...
  • Nothing Left to Do but Die: Having accomplished just about everything, he felt this way until was inspired to become a superhero.
  • Recurring Element: Whether it's exposing bribery and corruption, helping people who've been cheated by bad luck, or ruining rip-off artists, fairness and setting things right play an important part in most of his stories.
  • Renaissance Man: From science to business to athletics, there was nothing he couldn't do. He is an expert in numerous fields of science and academics, including music, art history, ballistics, seamanship, navigation and geography. He is also a well read polymath.
  • Rescue Romance: Saves Wanda Wilson from killing herself, and sways her younger brother from a life of crime. She figures out his identity right away, and he takes her on as an assistant.
  • Time Travel: One story has him being brought forward in time to the year 7352 to fight would-be world conqueror Black Barax.

     Red Tornado I 
AKA: Abigail "Ma" Hunkel
Abilities: Mean right hook, wields a frying pan with deadly skill

An overweight housewife from New York, "Ma" Hunkel dressed up as a male superhero (her costume consisting of red pajamas, a yellow sweater, and a cooking pot over her head) to clean up her neighborhood and entertain her kids. She showed up at the JSA's first meeting to petition for membership, but quickly left when she realized she'd torn her pants when she climbed in the window. Years later, an elderly, widowed Mrs. Hunkel happily accepted the JSA's offer to become the curator of their museum. Despite lacking any superpowers and being of advanced age, Ma is still as spry as ever.


     The Sandman I
AKA: Wesley Dodds
Abilities: Sleeping-gas gun, detective skills, prophetic dreams

First appeared in "New York World's Fair Comics" #1 (April, 1939), created by Gardner Fox and Bert Christman. One of the first superheroes of the 20th century, Wesley Dodds was plagued with prophetic dreams that impelled him to fight crime. He invented a sleeping-gas gun and "wirepoon" (a gun-mounted grappling hook) to help him in his cause and became a founding member of the Justice Society of America. Shortly before the refounding of the modern JSA, the 86 year old Wesley Dodds committed suicide to prevent the Evil Sorcerer Mordru from extracting important information from him; his funeral set the stage for the JSA's rebirth.

Neil Gaiman's Sandman revealed that as a result of Dream of the Endless' imprisonment during the 20th century, some mortals were affected by the cosmic imbalance. Dodds held a piece of the Dreaming inside him, and this was the cause of his prophetic dreams. Dodds also had his own, 1930s-set Vertigo series Sandman Mystery Theatre.

  • Ace Pilot: Surprisingly, Wesley Dodds is an excellent airplane pilot, and so are some of his closest friends. All are veterans of the US Navy.
  • Badass Normal: He had no powers just his sleeping gas and other gadgets to fight with alongside characters like Superman.
  • Big Applesauce: Dodds originally operated out of "York City". This was later retconned into the actual New York City.
  • Blessed with Suck: His prophetic nightmares.
  • Catchphrase: The short poem he left at the scene of every crime he stopped. "There is no land beyond the law where tyrants rule with unshakable power! 'Tis but a dream from which the evil wake to face their fate... their terrifying hour!"
  • The Commissioner Gordon: District Attorney Belmont, who has seen Wes Dodds unmasked and knows that he's involved with his daughter Dian.
  • Demoted to Extra: Reading Justice Society of America can be a bit jarring if you're a fan of Sandman Mystery Theatre. After the Golden Age Sandman spent years as the hero of his own cult classic series, he's killed off in the first issue of JSA.
  • Expy: He didn't start out this way, but once Sandman switched costumes and got a kid sidekick, he was essentially an expy of Batman.
  • Fedora of Asskicking: In his original Gas Mask, Longcoat costume.
  • Gas Mask, Longcoat: The Ur-Example, though in the Golden Age, Wesley Dodds wore a suit and a cape with his custom gas mask rather than a longcoat.
  • Genre Shift: The Sandman started out as more pulp adventure than superhero, but the tone shifted over time, eventually culminating in a costume change and an all out embracing of superhero comics.
  • Go Out with a Smile: He knew his death was coming and was completely content with it, wanting to be with his wife again. He even says he's gleefully excited for it.
  • Good Costume Switch: In Adventure Comics #68, Wesley is still fighting crime in his fedora, suit and gas mask. In issue #69, he's in a yellow and purple spandex suit fighting giant bees with his wirepoon, and he gains a kid sidekick. There's no reason given in-story at all, though in real life the character was simply adjusted to be more like the popular Batman and Superman.
  • Grappling-Hook Pistol: the Wirepoon, the Sandman's second signature weapon after he abandons the gas gun. Decades before a grappling gun became standard equipment for Batman, the Sandman was using one.
  • Heel–Face Turn: Dian in her first appearance is a known thief, though she reforms rather quickly and becomes Wesley's girlfriend and partner in crime-fighting.
  • Honest Corporate Executive: In his first appearance, Wesley is an executive in the Dodds-Bessing Steel Corporation, and heir to the vast Dodds-Bessing fortune. This is only rarely mentioned later on.
  • Ex- Military Super Hero: Wesley was a military aviator before becoming a costumed crime-fighter. He keeps in contact with former members of his unit, who are aware that he's now the Sandman.
  • My Greatest Failure: Turning his sidekick, Sandy, into a rock monster in the 1950s. (He got better.)
  • Non-Powered Costumed Hero: Wesley has no superpowers. His costume at first is a business suit with a cape and gas-mask, but later he goes all out with a gold and purple superhero costume.
  • Only a Flesh Wound: Wesley is shot several times during his Adventure Comics run. Sometimes it barely slows him down, sometimes he has to spend time recovering.
  • Rich Idiot with No Day Job: Averted at first. Wesley Dodds is very rich, but he's doesn't even pretend to be an idiot, and he does in fact have a job as a corporate executive, at least early in the series. Once the writer and artist change about six issues into the run, Wes becomes the standard "wealthy playboy" in the Bruce Wayne mold.
  • Superheroes Wear Tights: Averted at first with the hat, suit and gas mask combo, but later played straight when Sandman switched to the yellow and purple spandex, complete with kid sidekick.
  • Triple Shifter: when does Wesley sleep?
  • The Unmasking: Wes reveals his face to D.A. Belmont after returning his now-grown daughter to him and saving his life.
  • Weekend Inventor: though his "hobby" is fighting crime, Wesley is also an inventor, mainly of weapons. His very first story has him turning the plans for a "ray gun" over to the government, and he also carries a gas gun and sleeping gas of his own invention. Later on, he would invent the "wirepoon" and ultimately the silicon gun that would have a catastrophic effect on Sandy.
  • Where Does He Get All Those Wonderful Toys?: he invented them himself.

     The Spectre I 
AKA: Jim Corrigan
Abilities: Near-omnipotence

When New York police detective Jim Corrigan was murdered in the late 1930s, he found himself raised from the dead and merged with the Spectre, the literal spirit of God's wrath, and charged with enacting (often gruesome) vengeance against evildoers. One of the JSA's founding members, Corrigan served as the spirit of vengeance for many years, tempering the Spectre's rage with his own humanity. Corrigan was finally granted eternal rest and the Spectre went on to bond with other hosts.

     Starman I

AKA: Ted Knight
Abilities: Gravity Rod grants flight, energy manipulation

Ted Knight is the original super-hero to use the name Starman. Beginning adulthood as a wealthy heir in Opal City, he dedicated himself to science and developed the Gravity Rod. This allowed him to manipulate energy, and his cousin Phantom Lady encouraged him to become a super-hero. His girlfriend during this time was Doris Lee. He was a member of the All-Star Squadron and the Justice Society. Following his retirement, he married Adele Drew and passed the legacy onto his children David Knight and Jack Knight.

  • Boom Stick: Ted's powers come from the gravity rod that he carries. Without it, he's just a normal man.
  • Charles Atlas Superpower: Even without his gravity rod, Ted Knight is a capable threat to the villains as he is a formidable hand to hand fighter, as well as being exceptionally strong.
  • Clark Kenting: Starman wears a hood as part of his costume, but no mask. And yet, his girlfriend/fiance NEVER RECOGNIZES him as Starman. He also acts more weak and sickly than Clark Kent could ever dream of being as part of his "Ted Knight is a weakling" act.
  • Gravity Master: Ted's gravity rod is the source of all his powers, and nullifying the pull of gravity is among the uses it has.
  • Informed Attribute: The fact that Starman is a member of this group is never mentioned in his solo series.
  • Loves My Alter Ego: the series plays with this a bit by having Doris occasionally compare Ted to Starman, and ask why he can't be as much of a man as Starman. She only does it a few times, and it could be just an attempt to make Ted jealous.
  • Millionaire Playboy: Ted Knight is filthy rich. He has no job, went to an exclusive prep school, has a butler to drive him around, and is never once seen working. He's described as "wealthy playboy Ted Grant". He outdoes Bruce Wayne in the Rich Idiot with No Day Job category. Later on he's always seen doing something related to his astronomy hobby, but he clearly has all the time and funds that he needs to pursue that hobby.
  • Playing Sick: Ted Knight uses this tactic constantly in order to ditch his fiancee Doris Lee, put on his Starman costume, and go see what new assignment FBI chief Woodley Allen has for him.
  • Secret Identity: Ted goes to great lengths to keep his identity as Starman a secret, even from his fiancee. Oddly, his face is completely visible while he's in costume, but neither Doris Lee nor Woodley Allen recognize Ted as Starman.
  • Star Power: The gravity rod draws its power from the stars, and can only be recharged at night. This leads to the occasional problem when it runs out during daylight, and Ted has no way to recharge it.
  • Super Hero Origin: Ted never gets one. He's already active and known to Chief Allen in his first story, and the series never bothers to tell us just how or why he decided to become a costumed mystery man.
  • Superhero Sobriquets: Starman is often referred to as "the Man of Night", but occasionally other names pop up, such as the "Astral Avenger". He's even referred to once as "The Dark Knight", a nickname that now belongs pretty much entirely to Batman.
  • Superheroes Stay Single: Averted. Ted has a steady girlfriend in his first story, and by the second story they're engaged. They remain so for the rest of the series. A wedding or breakup is never shown.
  • Superheroes Wear Tights / Superheroes Wear Capes: As Starman, Ted wears a classic cape and tights superhero costume.
  • Swiss Army Weapon: Ted's gravity rod can nullify gravity so Ted can lift heavy objects and fly, project intense heat for melting and cutting, deflect bullets, and various other things as the plot requires. The gravity nullification may account for some of Ted's feats of strength such as throwing criminals around as if they weigh nothing.
  • Two-Fisted Tales: Like so many Golden Age heroes, Ted Knight is a man of action, using his fists and his brain (and good luck) as often as he uses his gravity rod. Many of the other staples of pulp storytelling appear over the course of the series, especially early on.

AKA: Kal-L / Clark Kent of Earth-2
Abilities: Super-strength, speed, senses, flight, and invulnerability

Earth-2 Superman and Batman were "honorary" members. How these two heroes helped found the JSA before becoming honorary members was not explained until DC Special #29 in 1977.

     Wildcat I
AKA: Ted Grant
Abilities: Boxing champ, can return from death nine times

Pro boxer turned superhero. Oddly one of the few heroes left alive from the Golden Age, despite never being a hot seller in his day. For more see Wildcat.

  • Animal-Themed Superbeing: Cat.
  • Badass Grandpa: He's generally able to fight well despite his old age and not carrying any weapons.
  • Badass Normal: One of the least powerful members, having no super-abilities at all. Yet he's personally defeated an entire team of villains that came calling, and can handle Batman himself in a fight.
    • Actually, he taught Bats how to fight, and has beaten him multiple times.
  • Boxing Battler: He's just a champion boxer who fights crime in a cat mask.
  • Boxing Lessons for Superman: He has used his skills to train other heroes how to box including, Batman, Batgirl (Barbara Gordon), Catwoman, Black Canary, and Superman.
  • Cats Have Nine Lives: Ted Grant possesses the ability to return from the dead, a total of nine times. These "nine lives" are characteristic of the mythical properties of average house cats. Ted apparently acquired this power when the magician Zatara altered a curse placed on him by the villain King Inferno. He at one point believed he had used up all nine lives, but (in a Retcon) the sorcerer Mordru (while disguised as Doctor Fate) later informed him that he always has nine lives unless he is killed nine times in a single "cycle".
  • Expy: Ted was pretty blatantly a Batman-esque hero, wearing a similarly animal-themed black outfit.
  • Good Old Fisticuffs: No matter how big the opponent or how seemingly impossible the odds might be in or out of combat Wildcat will always solve the issue with boxing.
  • Kavorka Man: Covered in welts and cauliflower ear, he's still managed to sleep with Catwoman, Queen Hippolyta and dozens of other background women.
  • Ret Gone: An Earth-One version of Ted Grant existed pre-Crisis and teamed up with Batman on several occasions, himself a retired world heavyweight champion like his Earth-Two counterpart. This version of Ted Grant ceased to exist following the events of the Crisis on Infinite Earths, with the Earth-Two version becoming the dominant version on the new unified universe, although it was still said Post-Crisis that Batman received some training from Ted Grant.

     Wonder Woman 
AKA: Diana Prince of Earth-2
Abilities: Super-strength, flight, heightened reflexes, magic weaponry

Wonder Woman first appeared in All Star Comics #8, and soon joined the JSA as one of its more prominent Golden Age members, staying with the team through the rest of its Golden Age run. In later years, Diana married Earth-Two's Steve Trevor, and they had a daughter, Lyta Trevor (aka the heroine named Fury). She was erased from history due to the Crisis on Infinite Earths. She was then brought back by the Cosmic Retcon of the New 52, but was revealed to have been killed off in a flashback.


Example of: