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For the 1995 film characters, see ''Characters/Jumanji1995''.

For the animated series characters, see ''Characters/JumanjiTheAnimatedSeries''.

For the 2017 film characters, see ''Characters/JumanjiWelcomeToTheJungle''.

to:

For Each entry in the 1995 film characters, see ''Characters/Jumanji1995''.

For
franchise has its own character sheet. Tropes for characters should be placed on the animated series characters, see ''Characters/JumanjiTheAnimatedSeries''.

For
character sheet for the 2017 film characters, see ''Characters/JumanjiWelcomeToTheJungle''.entry they appear in.



to:

[[index]]
* Characters/Jumanji1995
* Characters/JumanjiTheAnimatedSeries
* Characters/JumanjiWelcomeToTheJungle
[[/index]]


[[foldercontrol]]


[[folder:Alan]]
!!Alan Parrish
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/alan_parrish.png]]
[[caption-width-right:350:''"What year is it?!"'']]
->'''Portrayed By:''' Creator/RobinWilliams & Adam Hann-Byrd

A man trapped in Jumanji for 26 years.
----
* ActionSurvivor: He was only a kid when he was sucked into Jumanji, and was forced to become one just to survive.
* AloneWithThePsycho: The last trial of the game is facing [[HuntingTheMostDangerousGame Van Pelt]] unarmed.
* AndThatLittleGirlWasMe: He chronicles the beginning of the game to Sarah, who is in denial about it ever happening, before revealing that he is Alan.
* BeardOfBarbarism: Due to spending 26 years in the jungle while never shaving; he does get rid of it once he leaves Jumanji.
* TheBeastmaster: He might not command them, but he knows how to keep them away ([[EverythingTryingToKillYou and he must!]]).
* BeCarefulWhatYouWishFor: Wanted to leave his family and life behind. In Jumanji, he got it.
* BreakOutTheMuseumPiece: At different points, he uses a decorative sword in the Parrish home to fight the perils of Jumanji.
* CanonForeigner: Despite being the main character of the film, he is actually not in the book, nor is any character resembling him or his fate.
* CloudCuckooLander: He comes out of the game as an adult man, used to life in Jumanji, and clueless about how much time he was gone and what happened to his hometown and family.
* ComingOfAgeStory: A bizarre one, but still. The film shows Alan learning to care about others, putting on his father's shoes, and facing challenges himself rather than running away from them. "Like a man".
* DawsonCasting: Williams was already 18 in 1969. [[WhatCouldHaveBeen Casting's first choice]] Creator/TomHanks was 13, the same age Adam Hann-Byrd (young Alan) was in 1995.
* DisasterDominoes: In the same day he causes his best friend to get fired, gets beaten up by bullies, his father tells him he's being sent to a boarding school, and he gets sucked into a HungryJungle whith EverythingTryingToKillYou.
* EarnYourHappyEnding: Sucked into the game's jungle as a child, forced to survive untold horrors for 26 years, only to discover that his family is dead. After much trials and tribulations, he gets his family and fortune back, along with the girl and his own friends and family.
* EnforcedMethodActing: Williams didn't have to fake being startled by the shots of Van Pelt's gun because the blanks were that loud.
* FaceYourFears: His last speech [[AloneWithThePsycho before Van Pelt]] is about this.
* GenerationXerox: Much to his chagrin, he finds himself talking to Peter like how his father used to talk to him as a child.
* ImpoverishedPatrician: He was born to the richest family in town; thanks to Jumanji, he finds himself homeless and dressed in skins and leaves (and later, in clothes lent to him ''by a homeless man''). Thank God there was a ResetButton.
* ItsAWonderfulPlot: In its own bizarre way, the game shows how much harm he would do to others if he disappeared one night as a child.
* KnifeNut: Uses one he fashioned himself from stone.
* LonelyRichKid: Before going to Jumanji, he is the son of the richest man in town, but he has no friends except Carl (until he gets him fired), and is a victim of bullying.
* MemeticMutation: ''What year is it?'' has gained a second life as a message board reply to perceived recent events that mirror past ones. It also implies that Williams was ChewingTheScenery when he said it, but he actually was not.
* MountainMan: What he became living in Jumanji.
* MrExposition: As a Jumanji veteran, he is an expert in the challenges populating the game and lectures other characters in how to avoid them.
* MyGodWhatHaveIDone:
** When he realizes that his father went broke and ultimately died because he disappeared.
** Again, when he realizes what a hardass he was to Peter and is compelled to apologize.
* OlderThanTheyLook: Technically, he lives 26 extra years thanks to Jumanji. Not that he enjoyed them one bit.
* ProperlyParanoid: He knows Jumanji is no mere toy and he is very reluctant to continue playing.
* QuicksandSucks: One of many traps he has to endure is the house's (wooden) floor becoming quicksand under his feet.
* ReportsOfMyDeathWereGreatlyExaggerated: Nobody expected him to return after 26 years.
* RightfulKingReturns: After learning of his parents death, he looks forward to meeting Peter and Judy's aunt and telling her that the house rightfully belongs to him.
* RippleEffectProofMemory: He still remembers Peter and Judy 26 years after Jumanji reset.
* TalkativeLoon: When he comes out of the game. Judy and Peter find him almost as terrifying as the lion.
* ThereWillBeToiletPaper: After he shaves for the first time.
* ThrowingYourSwordAlwaysWorks: Though he doesn't actually injure Van Pelt, the sword he throwns still lands on its point, nailing Van Pelt's sleeve to a column and deflecting his shot.
* TimeshiftedActor: Obviously, played by a different actor as an adult and as a young teen.
* UnwittingInstigatorOfDoom: He got Carl fired, Sarah in therapy, his parents broke and dead, and eventually the whole town broke and in decadence. All without realizing it.
* WhyDidItHaveToBeSnakes: Alan is terrified when he realizes he just rolled in Van Pelt.
[[/folder]]

[[folder:Sarah]]
!!Sarah Whittle
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sarah_whittle.png]]
[[caption-width-right:350:''"I have spent over 2,000 hours in therapy convincing myself that that doesn't exist. See, what happened to you was so awful I made up that whole thing."'']]
->'''Portrayed By:''' Bonnie Hunt & Laura Bell Bundy

Alan's friend who is traumatized by Jumanji and devastated by Alan's disappearance.
----
* BabiesEverAfter: She's pregnant in the DistantFinale.
* CanonForeigner: Also a film-only character.
* CassandraTruth: She told everyone what really happened to Alan, and she was forced to take therapy for it.
* FortuneTeller: She became one known as 'Madame Zelda' as an adult, in the broke town timeline.
* GirlNextDoor: To Alan, literally and figuratively.
* IHaveYourWife: Van Pelt attempts to take her to bait Alan.
* LoveInterest: Alan's. They get together after playing the game.
* PlayingGertrude: Bonnie Hunt was only 8 in 1969.
* RippleEffectProofMemory: Despite claiming that she's starting to forget the events that followed the game after finishing it, she still remembers Judy and Peter 26 years later.
* TeamMom: She quickly becomes more protective and sympathetic to Judy and Peter than Alan.
* ThatManIsDead: At first, she refuses to admit she is Sarah.
* ThisCannotBe: Her reaction to meeting Alan alive as an adult.
* TimeshiftedActor: Same reason as Alan.
* TogetherInDeath: When Van Pelt is about to shoot Alan in the end, Sarah runs to be with him. And maybe catch the bullet herself.
[[/folder]]

[[folder:Judy]]
!!Judy Shepherd
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/judy_shepherd.jpg]]
[[caption-width-right:350:''"Listen, I know you're upset and all, but I kind of feel we should finish the game."'']]
->'''Portrayed By:''' Creator/KirstenDunst

One of two young orphans who find the game stashed in the attic of the Parrish home in 1995.
----
* BriefAccentImitation: When Aunt Nora calls home and she pretends to be someone else.
* ConsummateLiar: In her defense, it's always for a greater cause.
* CoolBigSis: She is very protective of Peter.
* DeadpanSnarker / WiseBeyondTheirYears: As is typical of 90s movies kids.
* DeathByAdaptation: Strongly implied (at least) near the end of the game, when she is hit by a flower poison dart and passes away on Peter's arms, murmuring how she would like to see her parents again. In the book, neither Judy nor her parents died.
** DiedInYourArmsTonight: Dies in Peter's arms.
** InfantImmortality: One very, very notable aversion.
* PerfectPoison: Dies within minutes of being hit by a plant poison dart, but with no other apparent ill effects.
* RetroactiveRecognition: Sorta. Believe it or not, this movie actually came out after ''Film/InterviewWithTheVampire.''
* RewatchBonus: In the beginning, she pretends to not care about her parents being dead, but Peter sees through it.
[[/folder]]

[[folder:Peter]]
!!Peter Shepherd
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/peter_shepherd.png]]
[[caption-width-right:350:''"I thought I could end the game myself. I was only ten spaces away."'']]
->'''Portrayed By:''' Bradley Pierce

Judy's younger brother.
----
* BalefulPolymorph: [[DownplayedTrope Downplayed]]. His transformation into a monkey leaves him intellectually, and almost physically the same.
* CheatersNeverProsper: Peter tries to rig his dice to finish the game earlier. Jumanji punishes him by turning him into a monkey.
* DeadpanSnarker / WiseBeyondTheirYears: Less than Judy, but he has his moments.
* EvolutionaryLevels: Jumanji tells him he'll go "back more than [his] token" (a monkey), and becomes a generic monkey. Or more accurately, a little kid in a monkey suit, rather than an australopithecine or another real human ancestor.
* FailedASpotCheck: Peter runs to the shed to pick the ax. Finding it locked, he takes the ax (which is outside) and uses it against the lock before realizing that he has already what he wanted.
** LeaningOnTheFourthWall: After that, he looks straight into the camera as if saying "boy, am I stupid."
* HiddenDepths: He is smarter than he looks.
* ManeatingPlant: A giant, [[{{Planimal}} seemingly sentient plant]] lassos one of his legs and tries to eat him.
* ManiacMonkeys: He becomes more energetic after being turned into a monkey, and his willingness to swing an ax is almost worrying.
* ManipulativeBastard: After a fashion. He gets Alan to continue playing by questioning his bravery.
* InvoluntaryShapeshifting: Turned into a monkey by the game.
* TheSpeechless: He became almost mute after his parents died.
[[/folder]]

[[folder:Carl]]
!!Carl Bentley
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/carl_bentley.png]]
[[caption-width-right:350:''"I should've been a fireman!"'']]
->'''Portrayed By:''' David Alan Grier

An employee at the Parrish Shoes factory and Alan's only friend, who later becomes a police officer.
----
* TheAllegedCar: His police cruiser suffers untold abuse through the movie, culminating with being swallowed by a giant, carnivorous plant. Carl admits defeat and simply yells it to keep it.
* BlackBestFriend: Young Alan's.
* ButtMonkey: One of many, actually. Still the biggest one.
* CanonForeigner: [[InNameOnly Natch]].
* DawsonCasting: In the 1969 scenes, Grier, in his late 30s, plays Bentley in his 20s.
* IAlwaysWantedToSayThat: He always wanted to kick a door after identifying himself as police.
** BeCarefulWhatYouWishFor: ...he brings a monsoon flood over himself by doing so.
* InspectorJavert: He's convinced that Judy and Peter's "uncle" is up to something and keeps trailing him for no reason.
* IntergenerationalFriendship: With Alan.
* LemmingCops: Though he communicates with other police through radio, he keeps trying to investigate on his own instead of retreating or calling for backup, no matter what happens to himself or his car.
* PlayingGertrude: Grier was 39 in 1995, but played a character that was older than Williams's (44).
* ScreamsLikeALittleGirl: When he's surfing a monsoon flood on a front door, and again when he sees a giant crocodile swimming past him.
* ThisIsGoingToBeHuge: In 1969, he designed a 1990s tennis shoe and was certain that it would conquer the market. Subverted when the game resets to 1969 and Alan helps Carl keep his job, ensuring that his shoe becomes successful after all.
* TokenMinority: The only black character and seemingly the only black man in town. Since this is rural New England, it's actually possible.
[[/folder]]

[[folder:Sam]]
!!Sam Parrish
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sam_parrish.jpg]]
[[caption-width-right:350:''"We're taking you there next Sunday! And I don't want to hear another word about it!"'']]
->'''Portrayed By:''' Creator/JonathanHyde

Alan's strict father and the owner of Parrish Shoes.
----
* ActingForTwo: Hyde plays both Sam and Van Pelt, a {{homage}} to ''Literature/PeterPan'' [[WordOfGod theatre adaptations]].
* AdultFear: His boy disappeared one night without a trace. Right after he had an argument with him and he tried to run away.
* CanonForeigner: As expected from an element of Alan's backstory.
* ConvictedByPublicOpinion: A rumor spread through town, claiming that Sam murdered and dismembered Alan, then hid the remains in [[WhatDoYouMeanItsNotForKids the Parrish home's walls]].
* FakeAmerican: Hyde is Australian.
* FisherKing: When Alan disappeared, he spent his fortune looking for him, the shoe factory closed down, and the local economy went into recession.
* ImpoverishedPatrician: Became this some time before his death.
* ItsAllMyFault / MyGodWhatHaveIDone: He blamed himself for Alan's disappearance because he had just told him he intended to send him to a boarding school to toughen him up, and Alan lashed against him saying "[[BeCarefulWhatYouWishFor I'm never talking]] [[ExactWords to you again!]]"
* JerkWithAHeartOfGold: Despite seeming an ass while alive, he clearly loved his son and was mourned by others.
[[/folder]]

[[folder:Nora]]
!!Nora Shepherd
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/nora_shepherd.jpg]]
[[caption-width-right:350:''"Peter, take this suitcase up to the attic, then we can all have ice cream... and bourbon."'']]
->'''Portrayed By:''' Creator/BebeNeuwirth

Judy and Peter's aunt and legal guardian.
----
* {{Antagonist}}: Technically one. Judy and Peter want to finish the game to get rid of the damage in the house before she comes back.
* ButtMonkey: Jumanji has a knack for her despite not playing the game and not trying to get immersed into the actions of the players, like Carl does.
* CanonForeigner: Less so than others. She replaces Judy and Peter's parents, who are alive in the book. In fact, early versions of the script had Nora as [[CompositeCharacter Judy and Peter's mother]], with [[DisappearedDad only their dad missing]].
* GettingCrapPastTheRadar: Mumbles to herself about getting a cup of bourbon after sending Peter away with the promise of ice cream.
* ParentalSubstitute: Got Peter and Judy's custody after their parents died.
* SpeechImpediment: [[ImpliedTrope Possibly]]. She listens to speech perfection tapes while driving her car.
* {{Spinster}}: Seems to have no other family besides the kids.
[[/folder]]

[[folder:Van Pelt]]
!!Van Pelt
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/hunter_van_pelt.jpg]]
[[caption-width-right:350:''"You miserable coward! Come back and face me like a man!"'']]
->'''Portrayed By:''' Creator/JonathanHyde

A big-game hunter from the game who tries to hunt Alan.
----
* AcceptableTargets: Although white enemies weren't absent from traditional [[JungleOpera Jungle Operas]], they would show up long after many a colored WackyWaysideTribe, which are absent from the film.
* ActingForTwo: Played by the same actor as Alan's father.
* AdaptationalVillainy: In the book, Judy rolls a lost jungle guide who ignores her and is only interested in checking his map. No other human "threat" is summoned.
* AmbiguouslyHuman: Is he really human, or just an illusion created by the game? He seems to be "human" in the same way the other Jumanji denizens are "[[EverythingTryingToKillYou animals]]" and "[[ManeatingPlant plants]]."
* BadassMustache: It almost joins with his muttonchops.
* BlondeGuysAreEvil: Only blonde guy in the movie and a memorable villain.
* BlueAndOrangeMorality: He's out to hunt Alan. Because he rolled the dice. It makes perfect sense to him and he never questions or tries to explain it.
* ButtMonkey: Despite his late entry, he is the character that receives the most direct, physical abuse.
* TheDreaded: Alan is positively terrified of him. Considering he lives in [[HungryJungle Jumanji]], that's saying something.
* EgomaniacHunter: In a classic JungleOpera he'd be a GreatWhiteHunter - but this is Jumanji, the land of EverythingTryingToKillYou.
* EpilepticTrees: By far, the character, and inhabitant of Jumanji that invites most speculation about him and Jumanji's nature. What is his day-to-day? Where did he come from? Why, and how did he end in Jumanji? Where did his gold and all the gear he wears and obviously didn't manufacture himself come from, is there a world beyond the jungle in the Jumanji dimension? What was his childhood? Did he have one? Is he actually human?
** The animated series offers a clue by revealing that if a player manages to defeat him permanently they become the new Van Pelt, but this just asks more questions. Is this the original Van Pelt, or an unlucky player?
** The animated series also answers the gear question in the form of Trader Slick, who appears in some episodes alongside Van Pelt.
* EvilBrit: Hyde (who is Australian) plays Van Pelt with an English accent (even thought Van Pelt's name is Dutch), while he uses an American accent for Sam Parrish for obvious reasons.
* EvilPoacher: Not so much in the film, where he seems uninterested in hunting anything that isn't Alan, but it is brought up in the series. There he is shown to live in a gigantic cabin full of animal skins, stuffed heads and furniture made from animal parts. He also mentions cooking dishes with the animals he hunts. He has even gloated about having driven some of Jumanji's wildlife to extinction and shows admiration for the author of a book he owns, titled "The Last Oryx."
* FakeNationality: Who knows what nationality he actually is (if any), but it's certainly not Australian.
* FishOutOfTemporalWater: [[DownplayedTrope Downplayed]]. He's completely unfazed by modern society and technology, but he's still walking around in Victorian clothes and using ammunition that went out of production in 1903.
* HandCannon: Van Pelt's gun was deliberately exaggerated by the production crew, who crafted a pipe on top of a real gun. It's another possible hint to Van Pelt's inhumanity: He is as much an exaggerated, vicious caricature of a Victorian GreatWhiteHunter as any Jumanji creature is of its real world wildlife counterpart.
* HeManWomanHater: He is obsessed with Alan facing him "like a man" and shows contempt for his companions.
* HuntingTheMostDangerousGame: He only cares about hunting Alan. He knows Alan is sentient and even talks to (and lectures) him before trying to shoot him.
* ImperialStormtrooperMarksmanshipAcademy: He shoots at Alan a lot of times, but never nails him.
* ImplacableMan: ...Not that this will stop him from going after him. He even removes a sword Alan threw at him at one point, by seizing it by the blade, with no protection and without actually looking at it.
* LastNameBasis: We never learn his first name in the original film, with some places crediting him as "Hunter Van Pelt" or simply "The Hunter". It isn't until the sequel where Jumanji [[RealityWarper updates itself]] from board game to video game, and Van Pelt from big game hunter to mercenary captain, that we learn his given name is Russell.
* MoreDakka: When he learns that his munition is no longer produced, he buys himself an assault rifle with laser sight to replace it.
* {{Narm}}: Some of his ButtMonkey antics have aged rather bad, like his little girl scream at the shop, the register reading "no sell" when Judy flashes him in the eyes, and his head getting stuck halfway when he is sucked back into Jumanji (right after a full stampede including several rhinos and elephants passed without problem).
* NobleDemon: He will never shoot anyone who isn't Alan. When Carl tries to stop him, he shoots at his (increasingly abused) cruiser and a lamp post over him as a distraction, rather than killing him. And when he finally has Alan cornered, he offers him a chance to run away first, compliments him when he refuses to do so, and then allows him to say [[FamousLastWords some last words]].
* ScreamsLikeALittleGirl: When he is about to crash at the Sports store.
* ScrewTheRulesIHaveMoney: He avoids the waiting period and background check by throwing a bag of gold coins on the gun store's counter.
* TheSlowWalk: Keeps his military-esque march while following Alan instead of running after him.
* SuperpersistentPredator: As a human opponent, he is much more resilient, intelligent and dangerous than any animal that comes out of the game. He will keep coming after being dealt with once, use his surroundings to his advantage and even improve his weapons.
* TriggerHappy: He might be more successful if he took a couple of seconds more to aim. [[RiddleForTheAges But maybe this is intentional.]]
* UnusuallyUninterestingSight: Only Carl takes notice of him, and it is because he is shooting an elephant gun in a residential area and in [[DaylightHorror broad daylight]]. Nobody comments on the fact that he is dressed like a 19th century African GreatWhiteHunter in 1995 New England.
* WhyDontYouJustShootHim: We can only speculate, but he might enjoy the chase more.
* WouldHurtAChild: He has possibly been hunting Alan since he was a teen.
[[/folder]]

[[folder:The Game Itself]]
!!Jumanji
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/jumanji_game.png]]
[[caption-width-right:350:''"Adventurers beware: do not begin unless you intend to finish. The exciting consequences of the game will vanish only when a player has reached Jumanji and called out its name."'']]
->'''Portrayed By:''' N/A

A mysterious jungle-themed board game that materializes dangerous creatures and situations when a piece lands on a new square.
----
* ArtifactOfDoom: You are better off not playing.
* AsLongAsItSoundsForeign: According to the creator of the book, "Jumanji" is Zulu for "Many effects", and Williams quoted him on it once. [[LyingCreator But it isn't true]].
* BigCreepyCrawlies: Everything in Jumanji is oversized in some way compared to its real world counterpart. This goes double (or tenfold) for arthropods.
* DisproportionateRetribution: Oh, you don't want to play after rolling? How about you live now IN Jumanji? You want to rig a game? [[EvolutionaryLevels Hope you enjoy bananas]]!
* EverythingTryingToKillYou: The default mode of every creature in Jumanji. And if they don't actually try to kill you, they will try to ruin your day in some other way. Even the [[FeatheredFiend pelicans]].
* ExactWords: The instructions sell Jumanji as a game "for people who want to leave their life behind", and clarify that the "exciting consequences" will disappear after completing the game. Both are true, but do not prepare the clueless new player about what's coming.
* DelightingInRiddles: After the dice land, the crystal ball in the middle of the board will describe the upcoming challenge in a vague rhyme.
* HammerSpace: The game is either a portal to another dimension or it contains a full dimension inside. Either way, it can summon multiple, gigantic animals that are several times the size of the board, and at the end they all get sucked back inside.
* HungryJungle: The world inside Jumanji is this.
* IKnowWhatYouFear: Some of the challenges summoned don't seem completely random, but a result of the game being out to scare the players even more by tinkering with their own fears. Van Pelt in particular, plays on Alan's fear of his father and coincidentally has the same appearance as his father. Does he change his face every time a new kid plays?
* ItCanThink: Jumanji wants to be played. It likes neither cheaters nor quitters.
-->'''Alan''': Oh, no. The game thinks I rolled.
-->'''Sarah''': What do you mean "the game thinks"?
* JungleOpera: The game's jungle follows the tropes of this genre.
* MagicFromTechnology: [[InvertedTrope Inverted]]. The board game's magic is twice [[MagicPoweredPseudoscience confused with technology]].
* MisplacedWildlife: Jumanji's setting is "the jungle", but not any one in particular. Animals from different continents and environments of Earth live there together.
* NobleDemon: As evil and sadistic as it may appear, the game offers you the chance to not play (until you do), and rolls back all consequences after you complete it.
* PainfulRhyme: The game may like rhymes but poetry isn't its forte.
* {{Planimal}}: The [[ManEatingPlant Man-Eating Plants]] populating the game react to their environment in real time, grow fast enough to appear moving, hunt actively, and hide and [[AllAnimalsAreDogs make distress noises]] when they are hurt.
* PocketDimension: Jumanji is either inside the board game or the board game is a portal to it. Jumanji is not Earth, in any case.
* RealityWarper: The game cannot just summon creatures from inside but also alter those outside, as [[BalefulPolymorph Peter finds out]]. In the sequel, it changes from a board game to a videogame overnight just to lure a new player.
* ReallySevenHundredYearsOld: The game appears intact and is played through 1869, 1969 and 1995 (and in the sequel, 2016). Since it can also alter its own setting, rules and appearance, we can only speculate about its origin and how it looked like in the beginning.
* ResetButton: After finishing a game, everything that came out during it, and its consequences are rolled back. If the game lasted for decades, you even get that time back.
* RiddleForTheAges: What is Jumanji? Who made it, and why?
* SealedEvilInACan: Just a simple board game from the outside...
* WhatDoYouMeanItsNotForKids: Jumanji presents itself as a board game and seeks out children to play it with its drums.
* WouldHurtAChild: Which is probably why it doesn't have a recommended age label.
[[/folder]]

to:

[[folder:Alan]]
!!Alan Parrish
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/alan_parrish.png]]
[[caption-width-right:350:''"What year is it?!"'']]
->'''Portrayed By:''' Creator/RobinWilliams & Adam Hann-Byrd

A man trapped in Jumanji for 26 years.
----
* ActionSurvivor: He was only a kid when he was sucked into Jumanji, and was forced to become one just to survive.
* AloneWithThePsycho: The last trial of
For the game is facing [[HuntingTheMostDangerousGame Van Pelt]] unarmed.
* AndThatLittleGirlWasMe: He chronicles the beginning of the game to Sarah, who is in denial about it ever happening, before revealing that he is Alan.
* BeardOfBarbarism: Due to spending 26 years in the jungle while never shaving; he does get rid of it once he leaves Jumanji.
* TheBeastmaster: He might not command them, but he knows how to keep them away ([[EverythingTryingToKillYou and he must!]]).
* BeCarefulWhatYouWishFor: Wanted to leave his family and life behind. In Jumanji, he got it.
* BreakOutTheMuseumPiece: At different points, he uses a decorative sword in the Parrish home to fight the perils of Jumanji.
* CanonForeigner: Despite being the main character of the film, he is actually not in the book, nor is any character resembling him or his fate.
* CloudCuckooLander: He comes out of the game as an adult man, used to life in Jumanji, and clueless about how much time he was gone and what happened to his hometown and family.
* ComingOfAgeStory: A bizarre one, but still. The
1995 film shows Alan learning to care about others, putting on his father's shoes, and facing challenges himself rather than running away from them. "Like a man".
* DawsonCasting: Williams was already 18 in 1969. [[WhatCouldHaveBeen Casting's first choice]] Creator/TomHanks was 13,
characters, see ''Characters/Jumanji1995''.

For
the same age Adam Hann-Byrd (young Alan) was in 1995.
* DisasterDominoes: In the same day he causes his best friend to get fired, gets beaten up by bullies, his father tells him he's being sent to a boarding school, and he gets sucked into a HungryJungle whith EverythingTryingToKillYou.
* EarnYourHappyEnding: Sucked into the game's jungle as a child, forced to survive untold horrors for 26 years, only to discover that his family is dead. After much trials and tribulations, he gets his family and fortune back, along with the girl and his own friends and family.
* EnforcedMethodActing: Williams didn't have to fake being startled by the shots of Van Pelt's gun because the blanks were that loud.
* FaceYourFears: His last speech [[AloneWithThePsycho before Van Pelt]] is about this.
* GenerationXerox: Much to his chagrin, he finds himself talking to Peter like how his father used to talk to him as a child.
* ImpoverishedPatrician: He was born to the richest family in town; thanks to Jumanji, he finds himself homeless and dressed in skins and leaves (and later, in clothes lent to him ''by a homeless man''). Thank God there was a ResetButton.
* ItsAWonderfulPlot: In its own bizarre way, the game shows how much harm he would do to others if he disappeared one night as a child.
* KnifeNut: Uses one he fashioned himself from stone.
* LonelyRichKid: Before going to Jumanji, he is the son of the richest man in town, but he has no friends except Carl (until he gets him fired), and is a victim of bullying.
* MemeticMutation: ''What year is it?'' has gained a second life as a message board reply to perceived recent events that mirror past ones. It also implies that Williams was ChewingTheScenery when he said it, but he actually was not.
* MountainMan: What he became living in Jumanji.
* MrExposition: As a Jumanji veteran, he is an expert in the challenges populating the game and lectures other characters in how to avoid them.
* MyGodWhatHaveIDone:
** When he realizes that his father went broke and ultimately died because he disappeared.
** Again, when he realizes what a hardass he was to Peter and is compelled to apologize.
* OlderThanTheyLook: Technically, he lives 26 extra years thanks to Jumanji. Not that he enjoyed them one bit.
* ProperlyParanoid: He knows Jumanji is no mere toy and he is very reluctant to continue playing.
* QuicksandSucks: One of many traps he has to endure is the house's (wooden) floor becoming quicksand under his feet.
* ReportsOfMyDeathWereGreatlyExaggerated: Nobody expected him to return after 26 years.
* RightfulKingReturns: After learning of his parents death, he looks forward to meeting Peter and Judy's aunt and telling her that the house rightfully belongs to him.
* RippleEffectProofMemory: He still remembers Peter and Judy 26 years after Jumanji reset.
* TalkativeLoon: When he comes out of the game. Judy and Peter find him almost as terrifying as the lion.
* ThereWillBeToiletPaper: After he shaves for the first time.
* ThrowingYourSwordAlwaysWorks: Though he doesn't actually injure Van Pelt, the sword he throwns still lands on its point, nailing Van Pelt's sleeve to a column and deflecting his shot.
* TimeshiftedActor: Obviously, played by a different actor as an adult and as a young teen.
* UnwittingInstigatorOfDoom: He got Carl fired, Sarah in therapy, his parents broke and dead, and eventually the whole town broke and in decadence. All without realizing it.
* WhyDidItHaveToBeSnakes: Alan is terrified when he realizes he just rolled in Van Pelt.
[[/folder]]

[[folder:Sarah]]
!!Sarah Whittle
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sarah_whittle.png]]
[[caption-width-right:350:''"I have spent over 2,000 hours in therapy convincing myself that that doesn't exist. See, what happened to you was so awful I made up that whole thing."'']]
->'''Portrayed By:''' Bonnie Hunt & Laura Bell Bundy

Alan's friend who is traumatized by Jumanji and devastated by Alan's disappearance.
----
* BabiesEverAfter: She's pregnant in the DistantFinale.
* CanonForeigner: Also a film-only character.
* CassandraTruth: She told everyone what really happened to Alan, and she was forced to take therapy for it.
* FortuneTeller: She became one known as 'Madame Zelda' as an adult, in the broke town timeline.
* GirlNextDoor: To Alan, literally and figuratively.
* IHaveYourWife: Van Pelt attempts to take her to bait Alan.
* LoveInterest: Alan's. They get together after playing the game.
* PlayingGertrude: Bonnie Hunt was only 8 in 1969.
* RippleEffectProofMemory: Despite claiming that she's starting to forget the events that followed the game after finishing it, she still remembers Judy and Peter 26 years later.
* TeamMom: She quickly becomes more protective and sympathetic to Judy and Peter than Alan.
* ThatManIsDead: At first, she refuses to admit she is Sarah.
* ThisCannotBe: Her reaction to meeting Alan alive as an adult.
* TimeshiftedActor: Same reason as Alan.
* TogetherInDeath: When Van Pelt is about to shoot Alan in the end, Sarah runs to be with him. And maybe catch the bullet herself.
[[/folder]]

[[folder:Judy]]
!!Judy Shepherd
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/judy_shepherd.jpg]]
[[caption-width-right:350:''"Listen, I know you're upset and all, but I kind of feel we should finish the game."'']]
->'''Portrayed By:''' Creator/KirstenDunst

One of two young orphans who find the game stashed in the attic of the Parrish home in 1995.
----
* BriefAccentImitation: When Aunt Nora calls home and she pretends to be someone else.
* ConsummateLiar: In her defense, it's always for a greater cause.
* CoolBigSis: She is very protective of Peter.
* DeadpanSnarker / WiseBeyondTheirYears: As is typical of 90s movies kids.
* DeathByAdaptation: Strongly implied (at least) near the end of the game, when she is hit by a flower poison dart and passes away on Peter's arms, murmuring how she would like to see her parents again. In the book, neither Judy nor her parents died.
** DiedInYourArmsTonight: Dies in Peter's arms.
** InfantImmortality: One very, very notable aversion.
* PerfectPoison: Dies within minutes of being hit by a plant poison dart, but with no other apparent ill effects.
* RetroactiveRecognition: Sorta. Believe it or not, this movie actually came out after ''Film/InterviewWithTheVampire.''
* RewatchBonus: In the beginning, she pretends to not care about her parents being dead, but Peter sees through it.
[[/folder]]

[[folder:Peter]]
!!Peter Shepherd
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/peter_shepherd.png]]
[[caption-width-right:350:''"I thought I could end the game myself. I was only ten spaces away."'']]
->'''Portrayed By:''' Bradley Pierce

Judy's younger brother.
----
* BalefulPolymorph: [[DownplayedTrope Downplayed]]. His transformation into a monkey leaves him intellectually, and almost physically the same.
* CheatersNeverProsper: Peter tries to rig his dice to finish the game earlier. Jumanji punishes him by turning him into a monkey.
* DeadpanSnarker / WiseBeyondTheirYears: Less than Judy, but he has his moments.
* EvolutionaryLevels: Jumanji tells him he'll go "back more than [his] token" (a monkey), and becomes a generic monkey. Or more accurately, a little kid in a monkey suit, rather than an australopithecine or another real human ancestor.
* FailedASpotCheck: Peter runs to the shed to pick the ax. Finding it locked, he takes the ax (which is outside) and uses it against the lock before realizing that he has already what he wanted.
** LeaningOnTheFourthWall: After that, he looks straight into the camera as if saying "boy, am I stupid."
* HiddenDepths: He is smarter than he looks.
* ManeatingPlant: A giant, [[{{Planimal}} seemingly sentient plant]] lassos one of his legs and tries to eat him.
* ManiacMonkeys: He becomes more energetic after being turned into a monkey, and his willingness to swing an ax is almost worrying.
* ManipulativeBastard: After a fashion. He gets Alan to continue playing by questioning his bravery.
* InvoluntaryShapeshifting: Turned into a monkey by the game.
* TheSpeechless: He became almost mute after his parents died.
[[/folder]]

[[folder:Carl]]
!!Carl Bentley
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/carl_bentley.png]]
[[caption-width-right:350:''"I should've been a fireman!"'']]
->'''Portrayed By:''' David Alan Grier

An employee at the Parrish Shoes factory and Alan's only friend, who later becomes a police officer.
----
* TheAllegedCar: His police cruiser suffers untold abuse through the movie, culminating with being swallowed by a giant, carnivorous plant. Carl admits defeat and simply yells it to keep it.
* BlackBestFriend: Young Alan's.
* ButtMonkey: One of many, actually. Still the biggest one.
* CanonForeigner: [[InNameOnly Natch]].
* DawsonCasting: In the 1969 scenes, Grier, in his late 30s, plays Bentley in his 20s.
* IAlwaysWantedToSayThat: He always wanted to kick a door after identifying himself as police.
** BeCarefulWhatYouWishFor: ...he brings a monsoon flood over himself by doing so.
* InspectorJavert: He's convinced that Judy and Peter's "uncle" is up to something and keeps trailing him for no reason.
* IntergenerationalFriendship: With Alan.
* LemmingCops: Though he communicates with other police through radio, he keeps trying to investigate on his own instead of retreating or calling for backup, no matter what happens to himself or his car.
* PlayingGertrude: Grier was 39 in 1995, but played a character that was older than Williams's (44).
* ScreamsLikeALittleGirl: When he's surfing a monsoon flood on a front door, and again when he sees a giant crocodile swimming past him.
* ThisIsGoingToBeHuge: In 1969, he designed a 1990s tennis shoe and was certain that it would conquer the market. Subverted when the game resets to 1969 and Alan helps Carl keep his job, ensuring that his shoe becomes successful after all.
* TokenMinority: The only black character and seemingly the only black man in town. Since this is rural New England, it's actually possible.
[[/folder]]

[[folder:Sam]]
!!Sam Parrish
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sam_parrish.jpg]]
[[caption-width-right:350:''"We're taking you there next Sunday! And I don't want to hear another word about it!"'']]
->'''Portrayed By:''' Creator/JonathanHyde

Alan's strict father and the owner of Parrish Shoes.
----
* ActingForTwo: Hyde plays both Sam and Van Pelt, a {{homage}} to ''Literature/PeterPan'' [[WordOfGod theatre adaptations]].
* AdultFear: His boy disappeared one night without a trace. Right after he had an argument with him and he tried to run away.
* CanonForeigner: As expected from an element of Alan's backstory.
* ConvictedByPublicOpinion: A rumor spread through town, claiming that Sam murdered and dismembered Alan, then hid the remains in [[WhatDoYouMeanItsNotForKids the Parrish home's walls]].
* FakeAmerican: Hyde is Australian.
* FisherKing: When Alan disappeared, he spent his fortune looking for him, the shoe factory closed down, and the local economy went into recession.
* ImpoverishedPatrician: Became this some time before his death.
* ItsAllMyFault / MyGodWhatHaveIDone: He blamed himself for Alan's disappearance because he had just told him he intended to send him to a boarding school to toughen him up, and Alan lashed against him saying "[[BeCarefulWhatYouWishFor I'm never talking]] [[ExactWords to you again!]]"
* JerkWithAHeartOfGold: Despite seeming an ass while alive, he clearly loved his son and was mourned by others.
[[/folder]]

[[folder:Nora]]
!!Nora Shepherd
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/nora_shepherd.jpg]]
[[caption-width-right:350:''"Peter, take this suitcase up to the attic, then we can all have ice cream... and bourbon."'']]
->'''Portrayed By:''' Creator/BebeNeuwirth

Judy and Peter's aunt and legal guardian.
----
* {{Antagonist}}: Technically one. Judy and Peter want to finish the game to get rid of the damage in the house before she comes back.
* ButtMonkey: Jumanji has a knack for her despite not playing the game and not trying to get immersed into the actions of the players, like Carl does.
* CanonForeigner: Less so than others. She replaces Judy and Peter's parents, who are alive in the book. In fact, early versions of the script had Nora as [[CompositeCharacter Judy and Peter's mother]], with [[DisappearedDad only their dad missing]].
* GettingCrapPastTheRadar: Mumbles to herself about getting a cup of bourbon after sending Peter away with the promise of ice cream.
* ParentalSubstitute: Got Peter and Judy's custody after their parents died.
* SpeechImpediment: [[ImpliedTrope Possibly]]. She listens to speech perfection tapes while driving her car.
* {{Spinster}}: Seems to have no other family besides the kids.
[[/folder]]

[[folder:Van Pelt]]
!!Van Pelt
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/hunter_van_pelt.jpg]]
[[caption-width-right:350:''"You miserable coward! Come back and face me like a man!"'']]
->'''Portrayed By:''' Creator/JonathanHyde

A big-game hunter from the game who tries to hunt Alan.
----
* AcceptableTargets: Although white enemies weren't absent from traditional [[JungleOpera Jungle Operas]], they would show up long after many a colored WackyWaysideTribe, which are absent from the film.
* ActingForTwo: Played by the same actor as Alan's father.
* AdaptationalVillainy: In the book, Judy rolls a lost jungle guide who ignores her and is only interested in checking his map. No other human "threat" is summoned.
* AmbiguouslyHuman: Is he really human, or just an illusion created by the game? He seems to be "human" in the same way the other Jumanji denizens are "[[EverythingTryingToKillYou animals]]" and "[[ManeatingPlant plants]]."
* BadassMustache: It almost joins with his muttonchops.
* BlondeGuysAreEvil: Only blonde guy in the movie and a memorable villain.
* BlueAndOrangeMorality: He's out to hunt Alan. Because he rolled the dice. It makes perfect sense to him and he never questions or tries to explain it.
* ButtMonkey: Despite his late entry, he is the character that receives the most direct, physical abuse.
* TheDreaded: Alan is positively terrified of him. Considering he lives in [[HungryJungle Jumanji]], that's saying something.
* EgomaniacHunter: In a classic JungleOpera he'd be a GreatWhiteHunter - but this is Jumanji, the land of EverythingTryingToKillYou.
* EpilepticTrees: By far, the character, and inhabitant of Jumanji that invites most speculation about him and Jumanji's nature. What is his day-to-day? Where did he come from? Why, and how did he end in Jumanji? Where did his gold and all the gear he wears and obviously didn't manufacture himself come from, is there a world beyond the jungle in the Jumanji dimension? What was his childhood? Did he have one? Is he actually human?
** The
animated series offers a clue by revealing that if a player manages to defeat him permanently they become characters, see ''Characters/JumanjiTheAnimatedSeries''.

For
the new Van Pelt, but this just asks more questions. Is this the original Van Pelt, or an unlucky player?
** The animated series also answers the gear question in the form of Trader Slick, who appears in some episodes alongside Van Pelt.
* EvilBrit: Hyde (who is Australian) plays Van Pelt with an English accent (even thought Van Pelt's name is Dutch), while he uses an American accent for Sam Parrish for obvious reasons.
* EvilPoacher: Not so much in the film, where he seems uninterested in hunting anything that isn't Alan, but it is brought up in the series. There he is shown to live in a gigantic cabin full of animal skins, stuffed heads and furniture made from animal parts. He also mentions cooking dishes with the animals he hunts. He has even gloated about having driven some of Jumanji's wildlife to extinction and shows admiration for the author of a book he owns, titled "The Last Oryx."
* FakeNationality: Who knows what nationality he actually is (if any), but it's certainly not Australian.
* FishOutOfTemporalWater: [[DownplayedTrope Downplayed]]. He's completely unfazed by modern society and technology, but he's still walking around in Victorian clothes and using ammunition that went out of production in 1903.
* HandCannon: Van Pelt's gun was deliberately exaggerated by the production crew, who crafted a pipe on top of a real gun. It's another possible hint to Van Pelt's inhumanity: He is as much an exaggerated, vicious caricature of a Victorian GreatWhiteHunter as any Jumanji creature is of its real world wildlife counterpart.
* HeManWomanHater: He is obsessed with Alan facing him "like a man" and shows contempt for his companions.
* HuntingTheMostDangerousGame: He only cares about hunting Alan. He knows Alan is sentient and even talks to (and lectures) him before trying to shoot him.
* ImperialStormtrooperMarksmanshipAcademy: He shoots at Alan a lot of times, but never nails him.
* ImplacableMan: ...Not that this will stop him from going after him. He even removes a sword Alan threw at him at one point, by seizing it by the blade, with no protection and without actually looking at it.
* LastNameBasis: We never learn his first name in the original film, with some places crediting him as "Hunter Van Pelt" or simply "The Hunter". It isn't until the sequel where Jumanji [[RealityWarper updates itself]] from board game to video game, and Van Pelt from big game hunter to mercenary captain, that we learn his given name is Russell.
* MoreDakka: When he learns that his munition is no longer produced, he buys himself an assault rifle with laser sight to replace it.
* {{Narm}}: Some of his ButtMonkey antics have aged rather bad, like his little girl scream at the shop, the register reading "no sell" when Judy flashes him in the eyes, and his head getting stuck halfway when he is sucked back into Jumanji (right after a full stampede including several rhinos and elephants passed without problem).
* NobleDemon: He will never shoot anyone who isn't Alan. When Carl tries to stop him, he shoots at his (increasingly abused) cruiser and a lamp post over him as a distraction, rather than killing him. And when he finally has Alan cornered, he offers him a chance to run away first, compliments him when he refuses to do so, and then allows him to say [[FamousLastWords some last words]].
* ScreamsLikeALittleGirl: When he is about to crash at the Sports store.
* ScrewTheRulesIHaveMoney: He avoids the waiting period and background check by throwing a bag of gold coins on the gun store's counter.
* TheSlowWalk: Keeps his military-esque march while following Alan instead of running after him.
* SuperpersistentPredator: As a human opponent, he is much more resilient, intelligent and dangerous than any animal that comes out of the game. He will keep coming after being dealt with once, use his surroundings to his advantage and even improve his weapons.
* TriggerHappy: He might be more successful if he took a couple of seconds more to aim. [[RiddleForTheAges But maybe this is intentional.]]
* UnusuallyUninterestingSight: Only Carl takes notice of him, and it is because he is shooting an elephant gun in a residential area and in [[DaylightHorror broad daylight]]. Nobody comments on the fact that he is dressed like a 19th century African GreatWhiteHunter in 1995 New England.
* WhyDontYouJustShootHim: We can only speculate, but he might enjoy the chase more.
* WouldHurtAChild: He has possibly been hunting Alan since he was a teen.
[[/folder]]

[[folder:The Game Itself]]
!!Jumanji
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/jumanji_game.png]]
[[caption-width-right:350:''"Adventurers beware: do not begin unless you intend to finish. The exciting consequences of the game will vanish only when a player has reached Jumanji and called out its name."'']]
->'''Portrayed By:''' N/A

A mysterious jungle-themed board game that materializes dangerous creatures and situations when a piece lands on a new square.
----
* ArtifactOfDoom: You are better off not playing.
* AsLongAsItSoundsForeign: According to the creator of the book, "Jumanji" is Zulu for "Many effects", and Williams quoted him on it once. [[LyingCreator But it isn't true]].
* BigCreepyCrawlies: Everything in Jumanji is oversized in some way compared to its real world counterpart. This goes double (or tenfold) for arthropods.
* DisproportionateRetribution: Oh, you don't want to play after rolling? How about you live now IN Jumanji? You want to rig a game? [[EvolutionaryLevels Hope you enjoy bananas]]!
* EverythingTryingToKillYou: The default mode of every creature in Jumanji. And if they don't actually try to kill you, they will try to ruin your day in some other way. Even the [[FeatheredFiend pelicans]].
* ExactWords: The instructions sell Jumanji as a game "for people who want to leave their life behind", and clarify that the "exciting consequences" will disappear after completing the game. Both are true, but do not prepare the clueless new player about what's coming.
* DelightingInRiddles: After the dice land, the crystal ball in the middle of the board will describe the upcoming challenge in a vague rhyme.
* HammerSpace: The game is either a portal to another dimension or it contains a full dimension inside. Either way, it can summon multiple, gigantic animals that are several times the size of the board, and at the end they all get sucked back inside.
* HungryJungle: The world inside Jumanji is this.
* IKnowWhatYouFear: Some of the challenges summoned don't seem completely random, but a result of the game being out to scare the players even more by tinkering with their own fears. Van Pelt in particular, plays on Alan's fear of his father and coincidentally has the same appearance as his father. Does he change his face every time a new kid plays?
* ItCanThink: Jumanji wants to be played. It likes neither cheaters nor quitters.
-->'''Alan''': Oh, no. The game thinks I rolled.
-->'''Sarah''': What do you mean "the game thinks"?
* JungleOpera: The game's jungle follows the tropes of this genre.
* MagicFromTechnology: [[InvertedTrope Inverted]]. The board game's magic is twice [[MagicPoweredPseudoscience confused with technology]].
* MisplacedWildlife: Jumanji's setting is "the jungle", but not any one in particular. Animals from different continents and environments of Earth live there together.
* NobleDemon: As evil and sadistic as it may appear, the game offers you the chance to not play (until you do), and rolls back all consequences after you complete it.
* PainfulRhyme: The game may like rhymes but poetry isn't its forte.
* {{Planimal}}: The [[ManEatingPlant Man-Eating Plants]] populating the game react to their environment in real time, grow fast enough to appear moving, hunt actively, and hide and [[AllAnimalsAreDogs make distress noises]] when they are hurt.
* PocketDimension: Jumanji is either inside the board game or the board game is a portal to it. Jumanji is not Earth, in any case.
* RealityWarper: The game cannot just summon creatures from inside but also alter those outside, as [[BalefulPolymorph Peter finds out]]. In the sequel, it changes from a board game to a videogame overnight just to lure a new player.
* ReallySevenHundredYearsOld: The game appears intact and is played through 1869, 1969 and 1995 (and in the sequel, 2016). Since it can also alter its own setting, rules and appearance, we can only speculate about its origin and how it looked like in the beginning.
* ResetButton: After finishing a game, everything that came out during it, and its consequences are rolled back. If the game lasted for decades, you even get that time back.
* RiddleForTheAges: What is Jumanji? Who made it, and why?
* SealedEvilInACan: Just a simple board game from the outside...
* WhatDoYouMeanItsNotForKids: Jumanji presents itself as a board game and seeks out children to play it with its drums.
* WouldHurtAChild: Which is probably why it doesn't have a recommended age label.
[[/folder]]
2017 film characters, see ''Characters/JumanjiWelcomeToTheJungle''.


** LeaningOnTheFourthWall: After that, he looks stright into the camera as if saying "boy, am I stupid."

to:

** LeaningOnTheFourthWall: After that, he looks stright straight into the camera as if saying "boy, am I stupid."



* DawsonCasting: In the 1969 scenes, Grier, in his late 30s, plays Bentley in his late 10s or early 20s.

to:

* DawsonCasting: In the 1969 scenes, Grier, in his late 30s, plays Bentley in his late 10s or early 20s.



* IntergenerationalFriendship: With Alan.



* ThisIsGoingToBeHuge: In 1969, he designed a 1990s tennis shoe and was certain that it would conquer the market.

to:

* ThisIsGoingToBeHuge: In 1969, he designed a 1990s tennis shoe and was certain that it would conquer the market. Subverted when the game resets to 1969 and Alan helps Carl keep his job, ensuring that his shoe becomes successful after all.



* ConvictedByPublicOpinion: A rumor spreaded through town, claiming that Sam murdered and dismembered Alan, then hid the remains in [[WhatDoYouMeanItsNotForKids the Parrish home's walls]].

to:

* ConvictedByPublicOpinion: A rumor spreaded spread through town, claiming that Sam murdered and dismembered Alan, then hid the remains in [[WhatDoYouMeanItsNotForKids the Parrish home's walls]].

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/jumanji_game.png]]
[[caption-width-right:350:''"Adventurers beware: do not begin unless you intend to finish. The exciting consequences of the game will vanish only when a player has reached Jumanji and called out its name."'']]

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/hunter_van_pelt.jpg]]
[[caption-width-right:350:''"You miserable coward! Come back and face me like a man!"'']]


Added DiffLines:

* BlondeGuysAreEvil: Only blonde guy in the movie and a memorable villain.


Added DiffLines:

* HeManWomanHater: He is obsessed with Alan facing him "like a man" and shows contempt for his companions.

Added DiffLines:

* InspectorJavert: He's convinced that Judy and Peter's "uncle" is up to something and keeps trailing him for no reason.


Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/nora_shepherd.jpg]]
[[caption-width-right:350:''"Peter, take this suitcase up to the attic, then we can all have ice cream... and bourbon."'']]


Added DiffLines:

* GettingCrapPastTheRadar: Mumbles to herself about getting a cup of bourbon after sending Peter away with the promise of ice cream.


Added DiffLines:

A mysterious jungle-themed board game that materializes dangerous creatures and situations when a piece lands on a new square.


* DisasterDominoes: In the same day he causes his best friend to get fired, gets beaten up by bullies, his father tells him he's being sent to a boarding school, and he gets sucked into a HungryJungle whith EverythingTryingToKillYou.



* DawsonCasting: In the 1969 scenes, Grier, in his late 30s, plays Bentley in his late 10s or early 20s.



* PlayingGertrude: Grier was 13 in 1969.

to:

* PlayingGertrude: Grier was 13 39 in 1969.1995, but played a character that was older than Williams's (44).


Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sam_parrish.jpg]]
[[caption-width-right:350:''"We're taking you there next Sunday! And I don't want to hear another word about it!"'']]



to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/carl_bentley.png]]
[[caption-width-right:350:''"I should've been a fireman!"'']]



* BlackBestFriend: Alan's.

to:

* BlackBestFriend: Young Alan's.


Added DiffLines:

* PlayingGertrude: Grier was 13 in 1969.

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/peter_shepherd.png]]
[[caption-width-right:350:''"I thought I could end the game myself. I was only ten spaces away."'']]


Added DiffLines:


Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/judy_shepherd.jpg]]
[[caption-width-right:350:''"Listen, I know you're upset and all, but I kind of feel we should finish the game."'']]


Added DiffLines:

* DeadpanSnarker / WiseBeyondTheirYears: As is typical of 90s movies kids.


Added DiffLines:

* RewatchBonus: In the beginning, she pretends to not care about her parents being dead, but Peter sees through it.


Added DiffLines:

* DeadpanSnarker / WiseBeyondTheirYears: Less than Judy, but he has his moments.

Added DiffLines:

* EnforcedMethodActing: Williams didn't have to fake being startled by the shots of Van Pelt's gun because the blanks were that loud.


Added DiffLines:

* TimeshiftedActor: Obviously, played by a different actor as an adult and as a young teen.


Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sarah_whittle.png]]
[[caption-width-right:350:''"I have spent over 2,000 hours in therapy convincing myself that that doesn't exist. See, what happened to you was so awful I made up that whole thing."'']]


Added DiffLines:

* TimeshiftedActor: Same reason as Alan.

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/alan_parrish.png]]
[[caption-width-right:350:''"What year is it?!"'']]


* DawsonCasting: Williams was already 18 in 1969. [[WhatCouldHaveBeen Casting's first choice]] Creator/TomHanks was 13, the same age Adam Hann-Byrd (young Alan) was in 1995.



* PlayingGertrude: Bonnie Hunt was only 8 in 1969.
* RippleEffectProofMemory: Despite claiming that she's starting to forget the events that followed the game after finishing it, she still remembers Judy and Peter 26 years later.



* RippleEffectProofMemory: Despite claiming that she's starting to forget the events that followed the game after finishing it, she still remembers Judy and Peter 26 years later.



* WouldHurtAChild: Which is probably why it doesn't a recommended age label.

to:

* WouldHurtAChild: Which is probably why it doesn't have a recommended age label.

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