Follow TV Tropes

Following

History Characters / JojosBizarreAdventureThe7thStandUser

Go To

OR

Added: 4581

Changed: 599

Is there an issue? Send a MessageReason:
None


* ExcusePlot: Protagonists are descendants from Zeppelis from their mother's side, but this never plays a role in the game aside from a few hidden lines. Protagonist never learns of this lineage, nor does Joseph, not even in Chaos mode events, so it's only there to excuse why the protagonists can use the Ripple.

to:

* ExcusePlot: ExcusePlot:
**
Protagonists are descendants from Zeppelis from their mother's side, but this never plays a role in the game aside from a few hidden lines. Protagonist never learns of this lineage, nor does Joseph, not even in Chaos mode events, so it's only there to excuse why the protagonists can use the Ripple.Ripple.
** If your FP is 10 or higher during the Death 13 event and you agree with Kakyoin that the baby may be a Stand user, Kakyoin gives the protagonist a charm, that is eventually revealed it allows Stands to be used in dreams, which's rather contrived.



* NewGamePlus: Perhaps the Stand that benefits the most from it. Getting Talwar to eventually be able to learn True M.S. Overdrive would take forever in a first playthrough since Talwar costs 300000G and it's only available in Calcutta, a high price for even late game. Learning True M.S. Overdrive also requires offensive Ripple Skills, very few which are available to get until the end game [[spoiler:where you can get a Secre Book vol. 12 to learn Ripple Gale from Evil Ripple Users as a random drop]]. Its Act 2 shops also get more items in later playthroughs, with it getting more weapons in a 4th playthrough and up, and items that teach skills in the 6th playthrough and up, which includes the first four volumes of Ripple skills.



* ThisLooksLikeAJobForAquaman: Submarine route is this for it, there are no immaterial Stands around, and the game even gives you dynamite, which can be learned as an skill. What's more if a player gets inside a terrorist base and finds a Nuclear Warhead there, it can be learned as a skill much earlier than level 50 (Though the SP cost is so high it'll take a while before it becomes usable).



* AdaptationalWimp: While Polnareff and Kakyoin are victims of DIO's fleshbuds due to agreeing to work for him, they both see this as a moment of weakness and one of the greatest mistakes, vowing to defy DIO once they have the chance to face him yet again. [[spoiler:Here, they can potentially be recruited back to DIO's side should the 7th Stand user persuade them, solidifying them as WeakWilled.]]



* ContrivedCoincidence: If your FP with him is 10 or higher, he'll give you a charm, that is eventually revealed to allow Stands to be used in dreams, so he just happened to find the one thing that could help against Death 13 by pure chance.



* AdaptationalDumbass: In the original manga, it was already weird for him to be surprised that Dio has more Stand users that aren't Tarot card themed, since he mentioned that he saw a lot of people die from not being able to use their Stands, Holly herself having a Stand that can't be named after a Tarot card since they were all being used, and later it turning out Dio has two extra Stand users who aren't Tarot or Egyptian god themed (Those being Vanilla Ice's Cream, and Kenny G). This is even worse in this game since he ''still'' says it even though there are automatic Stands are regular mooks, and a bunch of Stand users as boss battles.



* AdaptationalWimp: While Polnareff and Kakyoin are victims of DIO's fleshbuds due to agreeing to work for him, they both see this as a moment of weakness and one of the greatest mistakes, vowing to defy DIO once they have the chance to face him yet again. [[spoiler:Here, they can potentially be recruited back to DIO's side should the 7th Stand user persuade them, solidifying them as WeakWilled.]]



* CrutchCharacter: While Polnareff starts out decent, with him even having the best hit all attack early on (It's the only one that does "crippingly" damage at that point, the only other Stand that gets something like it early on is Joykiller's Iai Slash), but eventually he falls behind. The reason for that is everyone else catches up to his one good thing in a pretty big way[[note]]Kakyoin learns L ranged attacks that hit all. Joseph and Avdol get pretty solid attacks that hit all at M range, and Jotaro can get decent M range attacks that hit all and can learn Ripple skills[[/note]], while Polnareff's weaknesses of having sort of high SP costs for his attacks, while also having a low SP amount hold him back. To make it worse, one of his best attacks, Zantetsuken, can only be learned if Twin-Blades Polnareff is defeated without Brainstorm, and Anubus is a pretty tough fight; and Unleash, another pretty good attack that gives him a much needed L range attack, can only be learned at the end of the game if you fight Vanilla Ice alongside him. That being said, if you do level him up enough, while his SP costs are still an issue, he gets one of the highest HPs and higher defenses than even Jotaro.



* Flanderization: The family being part of Zeppeli was originally a well kept secret, with the game never stating it directly but giving a few hints. Then came Chaos mode where the mother in Destiny of Zeppeli event will talk about her bloodline's fate and gives a Secret Book that teaches Riplle Breathing but still doesn't say directly they're part of the Zeppeli bloodline, and it gets exaggerated with Strange Family where the entire family are Ripple Warriors who look like another Ripple using character from the manga.

to:

* Flanderization: The family mother being part of a Zeppeli descendent was originally a well kept secret, with the game never stating it directly but giving a few hints. Then came Chaos mode where the mother in Destiny of Zeppeli event will talk about her bloodline's fate and gives a Secret Book that teaches Riplle Breathing but still doesn't say directly they're part of the Zeppeli bloodline, and it gets exaggerated with Strange Family where the entire family are Ripple Warriors who look like another Ripple using character from the manga.



-->Dad: ''"Litle shit. saying how they don't owe me for raising them, then hiding off in the shadows!"''
-->Mom: ''"I don't know where that idiot is going. At least the insurance payout will be good."''
-->Sis: ''"If they're gone, who cares if I take all the stuff in their room? *Giggle*"''
* IdenticalStranger: Strange Family makes all of them identical to another Jojo character. The father looks like William A. Zeppeli, the mother looks like Lisa Lisa, and the brother looks like Caesar. In Joey's warehouse in Karachi, he makes dolls based on the protagonist's appearance, and if you bring Joseph there, he comments on their similarities.

to:

-->Dad: -->'''Dad''': ''"Litle shit. saying how they don't owe me for raising them, then hiding off in the shadows!"''
-->Mom: -->'''Mom''': ''"I don't know where that idiot is going. At least the insurance payout will be good."''
-->Sis: -->'''Sis''': ''"If they're gone, who cares if I take all the stuff in their room? *Giggle*"''
* IdenticalStranger: Strange Family makes all of them identical to another other Jojo character.characters. The father looks like William A. Zeppeli, the mother looks like Lisa Lisa, and the brother looks like Caesar. In Joey's warehouse in Karachi, he makes dolls based on the protagonist's appearance, and if you bring Joseph there, he comments on their similarities.



* OlderThanTheyLook: In Dream World the mother has a few lines where she senses that protagonist died, and in one of them she says she felt the same when her uncle disappeared. Considering she's talking about Caesar, this means she was a kid all the way back in Battle Tendency, making her over 50 years old in Stardust Crusaders. Considering she's aware of her bloodline and in Destiny of Zeppeli event she gives the protagonist a Secret Book that teaches Ripple Breathing, she very likely used it to keep an youthful appearance.
* SecretKeeper: The mother is a Zeppeli, and she never even hints at this in a regular playthrough. She only talks about it if you are in day 48 or above, get killed by the final boss during a fourth playthrough and beyond, go to Dream World, and talk with her there. In Chaos mode she can be slightly more open about this with both the Destiny of Zeppeli and Strange Family events, but even then she never talks about it in detail and dodges the question if protagonist asks about it.
* WhamLine: Dying to the final boss and talking with the mother in Dream World, she'll mention her bloodline is cursed, that she senses the protagonist died and that before she sensed something like it when her uncle disappeared. These lines combined with Caesar's comment in the Developer's Room where he mentions a relative settled in Japan, and the protagonist themselves can easily learn the Ripple, all but state the mother is a Zeppeli, she's Caesar's niece, and she's aware of their fate. Before Chaos mode came along and added more direct confirmations, her lines in Dream World were the only hints she's where the protagonist's Zeppeli lineage comes from.

to:

* OlderThanTheyLook: In Dream World World, the mother has a few lines where she senses that protagonist died, and in one of them she says she felt the same when her uncle disappeared. Considering she's talking about Caesar, this means she was a kid all the way back in Battle Tendency, making her over 50 years old in Stardust Crusaders.Crusaders, and considering she's old enough to remember feeling Caesar die, she might be even 60. Considering she's aware of her bloodline and in Destiny of Zeppeli event she gives the protagonist a Secret Book that teaches Ripple Breathing, she very likely used it to keep an youthful appearance.
* SecretKeeper: The mother is a Zeppeli, and she never even hints at this in a regular playthrough. She only talks about it if you are in day 48 or above, get killed by the final boss during a fourth playthrough and beyond, go to Dream World, and talk with her there.there, and even then she talks in such a vague way that if you don't at least suspect something is up with her it might go unnoticed. In Chaos mode she can be slightly more open about this with both the Destiny of Zeppeli and Strange Family events, but even then she never talks about it in detail and dodges the question if protagonist asks about it.
* WhamLine: Dying When dying to the final boss and talking with the mother in Dream World, she'll mention her bloodline is cursed, that she senses the protagonist died and that before she sensed something like it when her uncle disappeared. These lines combined with Caesar's comment in the Developer's Room where he mentions a relative settled in Japan, and the protagonist themselves can being capable of easily learn learning how to use the Ripple, all but state the mother is a Zeppeli, she's Caesar's niece, and she's aware of their fate. Before Chaos mode came along and added more direct confirmations, her lines in Dream World were the only hints she's where the protagonist's Zeppeli lineage comes from.

Added: 581

Changed: 46

Removed: 702

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* KickTheSonOfABitch: [[spoiler:Normally, his FamilyExtermination which can sometimes happen in the Chaos Mode can be very appalling, but when it's done in the Dissonance event in which he kills the 7th Stand User's parents is ''very satisfying'', considering that they were abusive to them.]]



* PayEvilUntoEvil: [[spoiler:Normally, his FamilyExtermination which can sometimes happen in the Chaos Mode can be very appalling, but when it's done in the Dissonance event in which he kills the 7th Stand User's parents is ''very satisfying'', considering that they were abusive to them.]]



* KickTheSonOfABitch: No matter how you fight her, the final fight against her is such a satisfying case of this.



* AssholeVictim: In any other game, killing a screaming panicked man for money and experience would be pure cruelty. [[spoiler:Considering Diavolo is a cruel Mafia boss who wanted to murder his own daughter in order to preserve his own identity, here you're entirely justified in doing so.]]



* FateWorseThanDeath: [[spoiler:As is his final fate, he's apparently death looping through the times the Stardust Crusaders were active. [[KickTheSonOfABitch You can be]] [[VideogameCrueltyPotential the cause for several of his deaths if you want.]]]]
** [[spoiler:It gets worse for him when you consider the fact that the protagonist owes their existence to Made In Heaven. Diavolo's been suffering an infinite death loop ''unchanged through timelines'' because of Gold Experience Requiem. [[KickTheSonOfABitch He's probably died hundreds of thousands of times before running into you.]]]]

to:

* FateWorseThanDeath: [[spoiler:As is his final fate, he's apparently death looping through the times the Stardust Crusaders were active. [[KickTheSonOfABitch You can be]] be [[VideogameCrueltyPotential the cause for several of his deaths if you want.]]]]
** [[spoiler:It gets worse for him when you consider the fact that the protagonist owes their existence to Made In Heaven. Diavolo's been suffering an infinite death loop ''unchanged through timelines'' because of Gold Experience Requiem. [[KickTheSonOfABitch He's probably died hundreds of thousands of times before running into you.]]]]]]



* KickTheSonOfABitch: In any other game, killing a screaming panicked man for money and experience would be pure cruelty. [[spoiler:Considering Diavolo is a cruel Mafia boss who wanted to murder his own daughter in order to preserve his own identity, here you're entirely justified in doing so.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:[[SubvertedTrope Fortunately]], you are given two separate occassions to save them.]]

to:

** [[spoiler:[[SubvertedTrope Fortunately]], you are given two separate occassions occasions to save them.]]

Added: 598

Changed: 118

Is there an issue? Send a MessageReason:
Made a mistake, the parents don't comment on the Stand, they're commenting about the bunny suit.


* 13IsUnlucky: Dissonance event happens only when the Chaos number is 13.



* Flanderization: The family being part of Zeppeli was originally a well kept secret, with the game never stating it directly but giving a few hints. Then came Chaos mode where the mother in Destiny of Zeppeli event will talk about her bloodline's fate and gives a Secret Book that teaches Riplle Breathing but still doesn't say directly they're part of the Zeppeli bloodline, and it gets exaggerated with Strange Family where the entire family are Ripple Warriors who look like another Ripple using character from the manga.



* MultipleChoicePast: This is averted in a regular playthrough, where they're mostly static about who they are, with the only change caused in later playthroughs being that the parents are implied to be able to see Stands. Played straight with Chaos mode, where it has events that changes them into different people. Those are Dissonance[[note]]The abusive family, and the sister is changed into an older sister[[/note]], Strange Family[[note]]Father looks like William A. Zeppeli, mother looks like Lisa Lisa, and older brother looks like Caesar[[/note]], and Destiny of Zeppeli[[note]]Mostly the same but the mother is a bit more open about being a Zeppeli and gives protagonist a Secret Book vol. 1, which teaches Ripple Breathing[[/note]]. They're also may be all dead if Orphan is activated, or have dead parents but a still living little sister in Parent-less Household.

to:

* MultipleChoicePast: This is averted in a regular playthrough, where they're mostly static about who they are, with the only change caused in later playthroughs being that the parents are implied to be able to see Stands.are. Played straight with Chaos mode, where it has events that changes them into different people. Those are Dissonance[[note]]The abusive family, and the sister is changed into an older sister[[/note]], Strange Family[[note]]Father looks like William A. Zeppeli, mother looks like Lisa Lisa, and older brother looks like Caesar[[/note]], and Destiny of Zeppeli[[note]]Mostly the same but the mother is a bit more open about being a Zeppeli and gives protagonist a Secret Book vol. 1, which teaches Ripple Breathing[[/note]]. They're also may be all dead if Orphan is activated, or have dead parents but a still living little sister in Parent-less Household.

Added: 8373

Changed: 437

Removed: 66

Is there an issue? Send a MessageReason:
None


* InSpiteOfANail: Despite getting a completely different family with Dissonance, the protagonist is still capable of learning Ripple skills.



* MultipleChoicePast: Averted in a regular playthrough, where the protagonist is mostly a blank slate with a seemingly normal parents and an younger sister, but with occasional hints they're descended from Zeppelis from their mother's side. Played straight however in Chaos mode, where RNG can change their past. From being an orphan living alone; an orphan living with an younger sister; living with an abusive family with different looking parents and an older sister; the regular family from the normal playthroughs; "Destiny of Zeppeli" where the mother is not as secretive about their relation to Zeppelis and even gives them a Secret Book that teaches Ripple Breathing; and a family where the father looks like William Zeppeli, the mother looks like Lisa Lisa, and they get an older brother who looks like Caesar. The last family also makes protagonist automatically start with Ripple Breathing and Ripple Rush.

to:

* MultipleChoicePast: Averted in a regular playthrough, where the protagonist is mostly a blank slate with a seemingly normal parents and an younger sister, but with occasional hints they're descended from Zeppelis from their mother's side. Played straight however in Chaos mode, where RNG can change their past. From being an orphan living alone; an orphan living with an younger sister; living with an abusive family with different looking parents and an older sister; the regular family from the normal playthroughs; "Destiny of Zeppeli" where the mother is not as secretive about their relation to Zeppelis and even gives them a Secret Book that teaches Ripple Breathing; and a family "Strange Family" where the father looks like William Zeppeli, the mother looks like Lisa Lisa, and they get an older brother who looks like Caesar. The last family also makes protagonist automatically start with Ripple Breathing and Ripple Rush.



!!Emilio
An antisocial and paranoid businessman in the Harbor who, after being pricked by the arrow, received the Stand Chicken Shack.

to:

!!Emilio
An antisocial and paranoid businessman in the Harbor who, after being pricked by the arrow, received the
!!The 7th Stand Chicken Shack.User's family
A regular family composed of a salaryman, a housewife, and a little sister. In Chaos mode they can change into different people, causing different early interactions and also changes a few of the protagonist's lines during the adventure, or may have died before the game's events, or only the parents died and protagonist lives with their little sister.



* AbusiveParents: In Dissonance, it's more like abusive ''family''. All all the parents' and the older sister's interaction's with protagonist show they don't care about the protagonist.
* BitCharacter: They don't have much of a role, or even lines. The father has the least amount of lines, the sister has a few more since she gets annoyed if protagonist goes on her room and takes anything from there, and the mother is worried but supportive. While the mother is secretly a Zeppeli and hides this fact from protagonist, she's still just an extra.
* BadassFamily: This is implied with Strange Family, as they seem to actively train with the Ripple, since getting this event will cause protagonist to start with Ripple Breathing and Ripple Rush.
* BaitAndSwitch: After talking with the mother after protagonist decides to go to Egypt with everyone, she makes a few comments where she tells the protagonist to take care of themselves and gives some medicine, and talking with her again only has her repeat her "I'm not sure where you're headed or what you're planning on doing... but take care of yourself." line. If you talk with her when wearing the Bunny Suit, she'll say the same things, but talk with her again and she'll say "I'm not sure where you're headed or what you're planning on doing... but please change before you do it."
* CompositeCharacter: In a Parent-less Household, the sister will give the protagonist 1000G like the father does in a regular playthrough, and will give some Oitment like the mother does.
* ContinuitySnarl: In the Developer's Room, Caesar mentions that one of his brother's kids settle with a woman in Japan, and wonders if the Joestars and Zeppelis are always meant to fight vampires. If protagonist died and went to Dream World, their mother will sense their death and has a line saying she felt the same thing when her uncle disappeared, so Caesar's line indicates the mother is Caesar's great niece, but the mother only calls him "uncle". Caesar's line could also be interpreted as the father being the son of Caesar's brother who settle with a woman, which still causes this snarl...
* DeathGlare: Strange Family mother gives one of these if a female protagonist is wearing a Bunny Suit.
-->''(The look in Mom's eyes... It's like I'm worse than trash... That cold, cruel glare...)''
* FamilyExtermination: They can all be killed in a random event from Chaos mode. There is a way to rescue them later though... Unless it's the Dissonance family, then even when given a chance to save them, protagonist won't.
* GoodParents: Dissonance aside, this is their default characterization. Even if a female protagonist is walking around in a Bunny Suit, all they do insist for her to change her clothes. The worst thing they do is scold protagonist after the adventure and not give him an allowance for an year, but this is because the protagonist themselves never talked with them for months.
* GuideDangIt: The Dream World itself is already one, since you have to die at the final boss after beating the game a few times and going to a new door that shows up in the Sanctuary. On top of that, the father, sister and mother can be there in specific days where they make a few comments about either everyday stuff, or grieving over the protagonist's death[[note]]the father is there in days 30 to 39, the sister in 40 to 47, and the mother in 48 and beyond[[/note]].
* HateSink: Dissonance family are this. In every line they have they're either being abusing the protagonist or not caring about him. Not even their lines after the protagonist dies and checks them out in Dream World they have anything but contempt for protagonist, establishing them as JerkWithAHeartOfJerk and nothing else.
-->Dad: ''"Litle shit. saying how they don't owe me for raising them, then hiding off in the shadows!"''
-->Mom: ''"I don't know where that idiot is going. At least the insurance payout will be good."''
-->Sis: ''"If they're gone, who cares if I take all the stuff in their room? *Giggle*"''
* IdenticalStranger: Strange Family makes all of them identical to another Jojo character. The father looks like William A. Zeppeli, the mother looks like Lisa Lisa, and the brother looks like Caesar. In Joey's warehouse in Karachi, he makes dolls based on the protagonist's appearance, and if you bring Joseph there, he comments on their similarities.
* ItsAllMyFault: This is one of her lines if the protagonist died against the final boss and talked with her in Dream World, where she's blaming herself and her family's bloodline for the protagonist's death.
-->'''Mom''': ''"It was my fault... All my fault..."''
* MinorMajorCharacter: The mother is a Zeppeli, possibly trains with the Ripple and is aware of her bloodline's fate of dying in adventures. Despite this she doesn't play a role in the game, with the most she does is being kidnapped with the rest of her family in a Chaos mode event.
* MultipleChoicePast: This is averted in a regular playthrough, where they're mostly static about who they are, with the only change caused in later playthroughs being that the parents are implied to be able to see Stands. Played straight with Chaos mode, where it has events that changes them into different people. Those are Dissonance[[note]]The abusive family, and the sister is changed into an older sister[[/note]], Strange Family[[note]]Father looks like William A. Zeppeli, mother looks like Lisa Lisa, and older brother looks like Caesar[[/note]], and Destiny of Zeppeli[[note]]Mostly the same but the mother is a bit more open about being a Zeppeli and gives protagonist a Secret Book vol. 1, which teaches Ripple Breathing[[/note]]. They're also may be all dead if Orphan is activated, or have dead parents but a still living little sister in Parent-less Household.
* OlderThanTheyLook: In Dream World the mother has a few lines where she senses that protagonist died, and in one of them she says she felt the same when her uncle disappeared. Considering she's talking about Caesar, this means she was a kid all the way back in Battle Tendency, making her over 50 years old in Stardust Crusaders. Considering she's aware of her bloodline and in Destiny of Zeppeli event she gives the protagonist a Secret Book that teaches Ripple Breathing, she very likely used it to keep an youthful appearance.
* SecretKeeper: The mother is a Zeppeli, and she never even hints at this in a regular playthrough. She only talks about it if you are in day 48 or above, get killed by the final boss during a fourth playthrough and beyond, go to Dream World, and talk with her there. In Chaos mode she can be slightly more open about this with both the Destiny of Zeppeli and Strange Family events, but even then she never talks about it in detail and dodges the question if protagonist asks about it.
* WhamLine: Dying to the final boss and talking with the mother in Dream World, she'll mention her bloodline is cursed, that she senses the protagonist died and that before she sensed something like it when her uncle disappeared. These lines combined with Caesar's comment in the Developer's Room where he mentions a relative settled in Japan, and the protagonist themselves can easily learn the Ripple, all but state the mother is a Zeppeli, she's Caesar's niece, and she's aware of their fate. Before Chaos mode came along and added more direct confirmations, her lines in Dream World were the only hints she's where the protagonist's Zeppeli lineage comes from.
-->''"Cruel is the fate of my blood..."''
-->''"...My bloodline... may have brought my child to ruin..."''
-->''"I've felt this before... [[spoiler:[[Manga/JojosBizarreAdventureBattleTendency When my uncle disappeared, I also...]]]]"''

!!Emilio
An antisocial and paranoid businessman in the Harbor who, after being pricked by the arrow, received the Stand Chicken Shack.
----



* CoolSword: Her Stand, Hanoi Rocks, wields a rather deadly sword.


Added DiffLines:

* ContinuitySnarl: The game offers two different explanations why her face looks different from [[spoiler:her previous self as Ms. Bluemarine]]. In the Developer's Room she mentions she did plastic surgery to change it, while her extended background story from the Debug Room mentions she used her body's regenerative ability to change it.
* CoolSword: Her Stand, Hanoi Rocks, wields a rather deadly sword.

Added: 1265

Changed: 26

Is there an issue? Send a MessageReason:
None


* ExcusePlot: Protagonists are descendants from Zeppelis from their mother's side, but this never plays a role in the game aside from a few hidden lines. Protagonist never learns of this lineage, nor does Joseph, not even in Chaos mode events, so it's only there to excuse why the protagonists can use the Ripple.



* GameFavoredGender: Zigzagged, both the male and female protagonist have their own exclusive sidequests throughout the game, but the female protagonist has additional ShipTease dialogue with the crusaders, has an exclusive ending, and gets an easy advantage fighting against [[WouldntHitAGirl Hol Horse]] in Cairo, but the wearing the female exclusive bunny suit outfit puts them in a gambit of gaining the advantage of [[DistractedByTheSexy making enemies lose turns]] or make the protagonist themself lose turns (due to embarrassment), the male exclusive Japanese Clothing has similar effects but it's only obtainable in Japan, AKA the beginning of the game, the bunny suit could either be bought for 5000G at the Harbor or be found in a treasure chest in Karachi. Males also have the jockstrap equipment that protects from [[OneHitKill One Hit Kills]] that can also be found in Karachi while females would have to resort to other equipment such as the [=D4C=] disk (which is expensive and can only be bought in the Developer's Room). Essentially the female protagonist has a bit more story content, while male protagonist gets better exclusive equipment in a first playthrough, and is overall better because of that.

to:

* GameFavoredGender: Zigzagged, both the male and female protagonist have their own exclusive sidequests throughout the game, but the female protagonist has additional ShipTease dialogue with the crusaders, has an exclusive ending, and gets an easy advantage fighting against [[WouldntHitAGirl Hol Horse]] in Cairo, but the wearing the female exclusive bunny suit outfit puts them in a gambit of gaining the advantage of [[DistractedByTheSexy making enemies lose turns]] or make the protagonist themself lose turns (due to embarrassment), the male exclusive Japanese Clothing has similar effects but it's only obtainable in Japan, AKA the beginning of the game, the bunny suit could either be bought for 5000G at the Harbor or be found in a treasure chest in Karachi. Males also have the jockstrap equipment that protects from [[OneHitKill One Hit Kills]] that can also be found in Karachi while females would have to resort to other equipment such as the [=D4C=] disk (which is expensive and can only be bought in the Developer's Room). Essentially the female protagonist has a bit more story content, while male protagonist gets one better exclusive equipment in a first playthrough, and is overall slightly better in combat because of that.



* TheComicallySerious: For the most part she's a serious character with no jokes around her, but in the Developer's Room after beating the game around 10 times, if the player starts a conversation but stops it, she has a few lines that makes her rivalry with protagonist sound rather pety. She also has a line indicating she's drunk, and she also walks around at random to indicate that, when she usually doesn't move.
-->'''Vins''':''"Is that so? Hey barkeep! I'll have another!"''
-->'''Vins''':''"I wonder if I'll ever tier of spoiling your fun..."''



** Interestingly enough, she follows the trend in ''[=JoJo=]'' and her contrast is with DIO. Whereas DIO was content sitting back and having his assassins go after the Joestars and trying to eliminate the Joestars in general, Vins tends to try to go after the protagonist herself and only to kill the protagonist. Whereas DIO uses capable and dangerous Stand Users, Vins opts for throwing as many zombies as she possibly can, her using quantity over DIO's quality. This even contrasts with Part 1 Dio where he had plenty of zombies, but still got stronger ones like [[BethovenWasAnAlienSpy Jack the Ripper]], Brufford and Tarkus, meanwhile Vins only ever has mook zombies and nothing else. Not to mention while DIO is willing to manipulate his allies that are useful to him and milking them for what they're worth, Vins opts for killing them whenever she pleases. DIO also generally fights alone, never even considering to fight the Joestars alongside his own Stand Users, while Vins prefers to fight with zombies backing her up. Finally, their goals are almost entire opposites. While DIO wants to make the world into his ideal heaven so he can control his fate, Vins wants to force the world to follow fate [[spoiler:so she can save her stillborn baby]].

to:

** Interestingly enough, she follows the trend in ''[=JoJo=]'' and her contrast is with DIO. Whereas DIO was content sitting back and having his assassins go after the Joestars and trying to eliminate the Joestars in general, Vins tends to try to go after the protagonist herself and only to kill the protagonist. Whereas DIO uses capable and dangerous Stand Users, Vins opts for throwing as many zombies as she possibly can, her using quantity over DIO's quality. This even contrasts with Part 1 Dio where he had plenty of zombies, but still got stronger ones like [[BethovenWasAnAlienSpy [[BeethovenWasAnAlienSpy Jack the Ripper]], Brufford and Tarkus, meanwhile Vins only ever has mook zombies and nothing else. Not to mention while DIO is willing to manipulate his allies that are useful to him and milking them for what they're worth, Vins opts for killing them whenever she pleases. DIO also generally fights alone, never even considering to fight the Joestars alongside his own Stand Users, while Vins prefers to fight with zombies backing her up. Finally, their goals are almost entire opposites. While DIO wants to make the world into his ideal heaven so he can control his fate, Vins wants to force the world to follow fate [[spoiler:so she can save her stillborn baby]].


Added DiffLines:

* GameplayAndStoryIntegration: In the Developer's Room [[spoiler:if you talk with her she has a few lines where she makes it clear she's not giving up and will get her child back. In Chaos mode, if the player uses GER Disc on her, she finally gets to be reunited with her son, and because of that, she won't show up in the Developer's Room in that playthrough, since she finally got what she wanted]].

Added: 3431

Changed: 146

Is there an issue? Send a MessageReason:
None


* ComboPlatterPowers: While the Stands the protagonist can get follow a theme, they can add Ripple on top of it, which can help a lot of Stands cover up their weaknesses, and that if the Stand doesn't get new moves from sleeping at an inn with Joseph to combine both the Stand powers and Ripple!



* HeroesPreferSwords: While the game has a lot of firearms for the protagonist to use, and it'll take a long time until the player can actually get a sword, it seems the protagonist has a more noticeable interest in swords. Buying Talwar in Calcutta will add it as a souvenir kept at their home, and that also happens with Luck and Pluck blade which you can buy in the Developer's Room. It also happens with the sword you get from [[spoiler:Utah if you fulfil the conditions for him to survive and meet him in Edfu. Every variation of the Rusty Sword up until St. George and its other alternate final evolution will be added to the souvenir room, to the point that if the player got one of each, they all will be displayed in that room. Not to mention the quest itself has most characters at some point telling the protagonist to destroy it (Or buy it from him in Joseph's case), and while it can be destroyed, when refusing to do so the protagonist talks about it in a way that can be interpreted as fascination for the sword]]. Ironically, despite this, and the protagonist having a Samurai/Ninja costume (Both are variations of "Japanese Clothes", with the ninja costume being worn by Short protagonist), there's no katanas in the game.



* MultipleChoicePast: Averted in a regular playthrough, where the protagonist is mostly a blank slate with a seemingly normal parents and an younger sister, but with occasional hints they're descended from Zeppelis from their mother's side. Played straight however in Chaos mode, where RNG can change their past. From being an orphan living alone; an orphan living with an younger sister; living with an abusive family with different looking parents and an older sister; the regular family from the normal playthroughs; "Destiny of Zeppeli" where the mother is not as secretive about their relation to Zeppelis and even gives them a Secret Book that teaches Ripple Breathing; and a family where the father looks like William Zeppeli, the mother looks like Lisa Lisa, and they get an older brother who looks like Caesar. The last family also makes protagonist automatically start with Ripple Breathing and Ripple Rush.



* AdaptationalBadass: He can learn Ripple skills, which's quite useful against Dio. In a NewGamePlus the offensive Ripple skills also give him something to damage Geb.

to:

* AdaptationalBadass: AdaptationalBadass:
**
He can learn Ripple skills, which's quite useful against Dio. In a NewGamePlus the offensive Ripple skills also give him something to damage Geb.Geb.
** Like anyone else, he can beat the bosses without the complex strategies they had to use in the manga, but what's most noticeable is his battle against Dio. While Dio can be defeated by playing the events like in the manga, Jotaro can also kill him on the first confrontation, before he even learns how to stop time.
* AdaptationalDumbass: In the original manga he already grabbed the IdiotBall when searching for Polnareff during Alessi's story, where kid Polnareff says he's Polnareff, and Jotaro ignores him thinking he's just wasting his time asking a kid. In the game it's even worse, because during Alessi's story, Iggy disappeared after the first chapter so Jotaro had to search for Polnareff on his own, but in the game Iggy didn't disappear, and neither him or protagonist even consider asking him to track down Polnareff.

Added: 1424

Changed: 1

Is there an issue? Send a MessageReason:
None


* GlassCannon: He's rather fragile, even at max level his HP isn't that high for a max level character (It and his durability are the same as Avdol's and slightly better than Kakyoin's), but he, rather fittingly, has a powerful M rang attack in Sand Cannon, which does area of effect damage.

to:

* GlassCannon: He's rather fragile, even at max level his HP isn't that high for a max level character (It and his durability are the same as Avdol's and slightly better than Kakyoin's), but he, rather fittingly, has a powerful M rang range attack in Sand Cannon, which does area of effect damage.damage.
* GuideDangIt: The game mentions a few times that Iggy can raise FP after a battle, but it never says it's only isolated to a few enemies[[note]]She-Zombies, Sparkles, Freezes, Overdrives, Evil Ripple User[[/note]], nor does it imply that FP's raising becomes worse after a while, or that it outright stops against almost all opponents after a certain point[[note]]His odds of raising FP are better when he's AI controlled, so it's better to grind before fighting Pet Shop. After it and/or he has more than 10FP the odds become worse for all the previously listed enemies. Once it's over 21 FP, the only ways to raise his FP in combat is by fighting Evil Ripple User with Overdrives, or going through Boss Rush, and both have a rare chance of increasing it.[[/note]].
** Related to that, in Aswan's southwest, beyond the gate that gives access to the ruins, there's a group of Freezes, and while they look identical to any other Freezes, those have a much higher chance of raising Iggy's FP than any other Freeze you find in the game, and higher than any other enemy aside from Overdrives[[note]]Normal Freezes have an 1/21 chance of raising FP when FP is below or equal 10, and it changes to 1/51 beyond that until it stops increasing FP at 21FP. These "bonus" Freezes have an 11/50 chance of raising FP up until 21FP[[/note]], and nothing in the game remotely implies there's anything different about those "bonus" Freezes.

Added: 1404

Changed: 1194

Removed: 55

Is there an issue? Send a MessageReason:
The Unfought for Dio is not accurate, he is still fought in the bad ending, being even its final boss.

Vins always says Wes' name multiple times while dying, even in a first playthrough



* MagikarpPower: Its regular attack is very weak, but it hits twice, so if a player were to spend a lot of time getting items that buff its power, it can eventually outdamage most attacks in the game. Although there's no way to make use of this without some serious grinding, but the reward is making Wildhearts into possibly the strongest stand in the game.

to:

* MagikarpPower: A rather extreme version of the trope. Its regular attack is very weak, but it hits twice, so if a player were to spend a lot of time getting items that buff its power, it can eventually outdamage most attacks in the game. game with a normal attack that is also long ranged. Although there's no way to make use of this without some serious grinding, grinding[[note]]Either you'll waste (real life) days eating Tonyo's food, or using Carpenters to upgrade fake stat up items into real ones, which will also take days, or get 99 badges of honor to get Deus Ex Machina, which is also gonna take a while[[/note]], but the reward is making Wildhearts into one of the strongest stands in the game, possibly the strongest stand in one among the game.protagonist's 18 stands... Most definitely the best boss killer as it's the best one to use against bosses with absurdly high HP/Regeneration, or both, like [[spoiler:Araki, Ultimate Being Kars, and True Clayman]].



* AdaptationalBadass: He can learn Ripple skills, which's quite useful against Dio.

to:

* AdaptationalBadass: He can learn Ripple skills, which's quite useful against Dio. In a NewGamePlus the offensive Ripple skills also give him something to damage Geb.



* AdaptationalBadass: Is capable of defeating The Sun by himself, when such a thing was talked like it was impossible in the original manga. Chaos Mode also has a random event against Wheel of Fortune where he unleashes Emerald Splash on it, making him start the battle with a third of his HP.



* DifficultySpike: [[spoiler: His route is the hardest one among the game's default routes, and this is because of when the final battle with Dio takes place. Jotaro's route allow you to escape from Dio long enough for Jotaro to become immune to Dio's time stop, so you can escape until Dio become manageable or just do the entire thing without an actual fight (Though you won't get a Badge of Honor this way), and Polnareff's route allows you to lose and finish the battle like Jotaro's route. Avdol's and Iggy's routes have a 3vs1 fight against Dio after Jotaro became immune to time stop, so when Dio uses it, you can still fight back and heal during it. Kakyoin's route by comparison, also has a 3vs1 battle against Dio, but it's after he threw a knife at Joseph, so it's before Jotaro learned how to move in stopped time, and unlike Polnareff's route, if you lose here it's game over. Notably this is the only route to force such a disadvantage on the player, as Joseph's route can happen in the same situation, but it has three characters who can use the Ripple to compensate.]]

to:

* DifficultySpike: [[spoiler: His route is the hardest one among the game's default routes, and this is because of when the final battle with Dio takes place. Jotaro's route allow you to escape from Dio long enough for Jotaro to become immune to Dio's time stop, so you can escape until Dio become manageable or just do the entire thing without an actual fight (Though you won't get a Badge of Honor this way), and Polnareff's route allows you to lose and finish the battle like Jotaro's route. Avdol's and Iggy's routes have a 3vs1 fight against Dio after Jotaro became immune to time stop, so when Dio uses it, you can still fight back and heal during it. Kakyoin's route by comparison, also has a 3vs1 battle against Dio, but it's after he threw a knife at Joseph, so it's before Jotaro learned how to move in stopped time, and unlike Polnareff's route, if you lose here it's game over. Notably this is the only route to force such a disadvantage on the player, as Joseph's route can happen in the same situation, but it has three characters who can use the Ripple to compensate.compensate, and an InstantWinCondition once Caesar and Joseph synchronize their breaths.]]



* DifficultySpike: His boss fights against Jotaro gradually [[InvertedTrope inverts]] this. Dio starts at his most dangerous in the first fight, likely even if the protagonist is there to help, because Dio still uses The World. Later fights have Jotaro being able to move in stopped time, so he can heal and attack between Dio's own attacks. If the player is not doing Kakyoin's/Joseph's/Iggy's/Avdol's route, then Jotaro can eventually fight High Dio, who's the easiest of all since Dio and The World aren't separate characters anymore, and Jotaro can still attack him during stopped time.

to:

* DifficultySpike: His boss fights against Jotaro gradually [[InvertedTrope inverts]] invert]] this. Dio starts at his most dangerous in the first fight, likely even if the protagonist is there to help, because Dio still uses The World. Later fights have Jotaro being able to move in stopped time, so he can heal and attack between Dio's own attacks. If the player is not doing Kakyoin's/Joseph's/Iggy's/Avdol's route, then Jotaro can eventually fight High Dio, who's the easiest of all since Dio and The World aren't separate characters anymore, and Jotaro can still attack him during stopped time.



* GameplayAndStoryIntegration:
** His brief GuestPartyMember fights show The World is a lot like Star Platinum: The World. Both of them hit twice with a normal attack, with high chances of a critical hit. It also shows he's the better one at using the time stop, though in a different way; while it lasts for the same amount of time as Jotaro's time stop, it costs him only 50SP to use it... Compared to Jotaro's ''200SP'', meaning that even with Deus Ex Machina, Jotaro is still using more SP... This shows Dio's greater experience with it.
** While it's hard to notice, he always regenerates some HP during his boss fights.



** High Dio is him at his strongest yet, since he can stop time for 9 seconds because he got full control of Jonathan's body after absorbing Joseph's blood. Gameplay-wise he's the weakest Dio battle since him and The World aren't separate characters who attack independently anymore.

to:

** High Dio is him at his strongest yet, since he can stop time for 9 seconds because he got full control of Jonathan's body after absorbing Joseph's blood. Gameplay-wise he's the weakest Dio battle since him and The World aren't separate characters who attack independently anymore.anymore, and he may spend a lot more turns not attacking.



* TheUnfought: In the default/manga and the bad ending.



* ZeroEffortBoss: Is this in [[spoiler: Joseph's route if the player found Stroheim and Speedwagon, as you're fighting Dio with at least three characters who will have Ripple based techniques (Four if the protagonist also got offensive Ripple skills), and there's an InstantWinCondition once Caesar and Joseph can do their combination attack]]. Although this is averted in the Mad World ending, where Dio is at his strongest... [[spoiler:Unless the player brought 30 UV Flash Grenades, a cutscene before the battle will prevent Dio from starting the fight with The World, and he'll die after a few turns]].

to:

* ZeroEffortBoss: Is this in [[spoiler: Joseph's route if the player found Stroheim and Speedwagon, as you're fighting Dio with at least three characters who will have Ripple based techniques (Four if the protagonist also got offensive Ripple skills), and there's an InstantWinCondition once Caesar and Joseph can do their combination attack]]. Although this is averted in the Mad World ending, where Dio is at his strongest... [[spoiler:Unless the player brought 30 UV Flash Grenades, a cutscene before the battle will prevent Dio from starting the fight with The World, World's time stop, and if the the status effect The World is under lasts for long enough, he'll die after a few turns, even if not he won't be able to just the time stop for a few turns]].



** Interestingly enough, she follows the trend in ''[=JoJo=]'' and her contrast is with DIO. Whereas DIO was content sitting back and having his assassins go after the Joestars and trying to eliminate the Joestars in general, Vins tends to try to go after the protagonist herself and only to kill the protagonist. Whereas DIO uses capable and dangerous Stand Users, Vins opts for throwing as many zombies as she possibly can, her using quantity over DIO's quality. Not to mention while DIO is willing to manipulate his allies that are useful to him and milking them for what they're worth, Vins opts for killing them whenever she pleases. DIO also generally fights alone, never even considering to fight the Joestars alongside his own Stand Users, while Vins prefers to fight with zombies backing her up. Finally, their goals are almost entire opposites. While DIO wants to make the world into his ideal heaven so he can control his fate, Vins wants to force the world to follow fate [[spoiler:so she can save her stillborn baby]].

to:

** Interestingly enough, she follows the trend in ''[=JoJo=]'' and her contrast is with DIO. Whereas DIO was content sitting back and having his assassins go after the Joestars and trying to eliminate the Joestars in general, Vins tends to try to go after the protagonist herself and only to kill the protagonist. Whereas DIO uses capable and dangerous Stand Users, Vins opts for throwing as many zombies as she possibly can, her using quantity over DIO's quality. This even contrasts with Part 1 Dio where he had plenty of zombies, but still got stronger ones like [[BethovenWasAnAlienSpy Jack the Ripper]], Brufford and Tarkus, meanwhile Vins only ever has mook zombies and nothing else. Not to mention while DIO is willing to manipulate his allies that are useful to him and milking them for what they're worth, Vins opts for killing them whenever she pleases. DIO also generally fights alone, never even considering to fight the Joestars alongside his own Stand Users, while Vins prefers to fight with zombies backing her up. Finally, their goals are almost entire opposites. While DIO wants to make the world into his ideal heaven so he can control his fate, Vins wants to force the world to follow fate [[spoiler:so she can save her stillborn baby]].



* KaizoTrap: The very last battle against her is one, since [[spoiler:it's after the battle against Dio, who can be just a CutsceneBoss in Jotaro's and Polnareff's routes, allowing players to beat him without being a level that high, but such an option is not available against Vins, and the protagonist has to fight her alone... Berlin will join the battle after a few turns if the player's level is below 40, but depending on the Stand the player got it can still be a rough battle]].



* SayMyName: [[spoiler:In later playthroughs, when she's defeated, she mutters out Wes's name several times before dying.]]

to:

* SayMyName: [[spoiler:In later playthroughs, when [[spoiler:When she's defeated, she mutters out Wes's name several times before dying.]]
Is there an issue? Send a MessageReason:
Looking at the game, I remembered poorly. Vins says in the developer's room that she changed her face with plastic surgery, so it wasn't the stone mask's doing.


* NewPowersAsThePlotDemands: Not her but [[spoiler:the stone mask that turned her into a vampire changed her face as well. Such a thing never happened in the manga, and it was likely done just so the players who read part 6 can't guess she's meant to be a manga character as opposed to another OC]].

Added: 9240

Changed: 3006

Is there an issue? Send a MessageReason:
None


* GameFavoredGender: Zigzagged, both the male and female protagonist have their own exclusive sidequests throughout the game, but the female protagonist has additional ShipTease dialogue with the crusaders and gets an easy advantage fighting against [[WouldntHitAGirl Hol Horse]] in Cairo, but the wearing the female exclusive bunny suit outfit puts them in a gambit of gaining the advantage of [[DistractedByTheSexy making enemies lose turns]] or make the protagonist themself lose turns (due to embarrassment), the male exclusive Japanese Clothing has similar effects but it's only obtainable in Japan, AKA the beginning of the game, the bunny suit could either be bought for 5000G at the Harbor or be found in a treasure chest in Karachi. Males also have the jockstrap equipment that protects from [[OneHitKill One Hit Kills]] that can also be found in Karachi while females would have to resort to other equipment such as the [=D4C=] disk (which is expensive and can only be bought in the Developer's Room).

to:

* GameFavoredGender: Zigzagged, both the male and female protagonist have their own exclusive sidequests throughout the game, but the female protagonist has additional ShipTease dialogue with the crusaders crusaders, has an exclusive ending, and gets an easy advantage fighting against [[WouldntHitAGirl Hol Horse]] in Cairo, but the wearing the female exclusive bunny suit outfit puts them in a gambit of gaining the advantage of [[DistractedByTheSexy making enemies lose turns]] or make the protagonist themself lose turns (due to embarrassment), the male exclusive Japanese Clothing has similar effects but it's only obtainable in Japan, AKA the beginning of the game, the bunny suit could either be bought for 5000G at the Harbor or be found in a treasure chest in Karachi. Males also have the jockstrap equipment that protects from [[OneHitKill One Hit Kills]] that can also be found in Karachi while females would have to resort to other equipment such as the [=D4C=] disk (which is expensive and can only be bought in the Developer's Room). Essentially the female protagonist has a bit more story content, while male protagonist gets better exclusive equipment in a first playthrough, and is overall better because of that.



* MagikarpPower: Its regular attack is very weak, but it hits twice, so if a player were to spend a lot of time getting items that buff its power, it can eventually outdamage most attacks in the game. Although there's no way to make use of this without some serious grinding, but the reward is making Wildhearts into possibly the strongest stand in the game.



* AdaptationalBadass: He can learn Ripple skills, which's quite useful against Dio.



* StoryBranchFavoritism: The protagonist has a lot of events where they can help out Jotaro during a fight, all of which will raise his FP. Combine this with his other in-game bonding events and Jotaro may have more FP than everyone else even if you never fight any optional boss with him. Noticeably near the end of the game he will mostly be the default party member whenever you first enter a new area, when generally before that the protagonist starts alone and must find someone else.



* NewPowersAsThePlotDemands: Invoked in story and in game. He learns lots of Hamon skills, such as Zoom Punch, Scarlet/Turquoise Blue/Metal Silver Overdrive that he never used in ''Stardust Crusaders'' (or ''Battle Tendency'' for that matter) anime or manga. And during the Mariah chase segment, you can find Life Magnetism Overdrive to repel the metal objects slowing you down. Joseph [[LampshadeHanging lampshades the absurdity of finding the skill there.]]

to:

* MagikarpPower: He starts with fairly unimpressive attacks compared to other party members and possibly even the protagonist themselves, but once he's levelled up enough, he learns pretty strong skills like Hermit Ripple at level 17 (A single hitting M range move that has a chance to Bind) and Cunning Hermit (Strong M range move that hits everyone). At the last levels he gets among the highest amounts of HP and SP, and the strongest attacks a character can learn in a first playthrough in True S.Y. Overdrive, making him into the best party member to take down [[spoiler:Kars]].
* NewPowersAsThePlotDemands: Invoked in story and in game. He learns lots of Hamon skills, such as Zoom Punch, Scarlet/Turquoise Blue/Metal Silver Overdrive that he never used in ''Stardust Crusaders'' (or ''Battle Tendency'' for that matter) matter, although he did use Zoom Punch once in ''Battle Tendency'' against a zombie) anime or manga. And during the Mariah chase segment, you can find Life Magnetism Overdrive to repel the metal objects slowing you down. Joseph [[LampshadeHanging lampshades the absurdity of finding the skill there.]]



* StoryBranchFavoritism: A different kind compared to Jotaro's. While Joseph doesn't get as many chances to raise his FP like Jotaro, Joseph gets the most exclusive development in this game compared to everyone else. Because Stroheim and Speedwagon are around he gets to think about his past more, and finding both [[spoiler:changes his ending, where the protagonist, Joseph and the Ripple Warriors take down Dio by themselves, and Joseph and Caesar even get an InstantWinCondition if they can pull off their synchronized attack, all of this making him get the most different (and easiest) battle against Dio]]. Also in the Sanctuary he [[spoiler:gets an exclusive boss fight against Wammu, where after winning, Wammu admits he only fought Joseph to remind him of the warrior he once were, since compared to Wammu, Dio is just a vampire. By comparison, Kakyoin/Polnareff/Avdol only get a fight against Shadow Dio where after winning, they get a shared line where they say it's a reflection of their past they needed to overcome]].



* OutOfFocus: [[HereWeGoAgain As usual]]. Because the game mostly follows Part 3's plot, he's only included in a few battles, and even when it comes to alternate ways to defeat a boss, he's almost never included. For example, when fighting against Geb, only Protagonist/Polnareff and Jotaro/Iggy/Protagonist (If you have a long ranged Stand) get an actual battle against it, and Avdol is never an option even though the game may give alternate ways of defeating a boss (Such as allowing Kakyoin to defeat the Sun). In the Mariah chase sequence, the only ways to defeat her are either by having Joseph alone fight her, or cornering her like it happened in the manga. Because of all of this, there's only three story boss fights where Avdol is even included, those being Polnareff, Cameo, and Midler, and you can swap out Avdol for someone else in the Polnareff battle (Though it's not advisable, considering you can't level grind with the other characters by that point), and if you choose to fight Midler inside the submarine instead of inside her Stand's mouth, Avdol is not an option as a party member. So unless you're doing his route, you don't have to bother level grinding him once he returns.

to:

* OutOfFocus: [[HereWeGoAgain As usual]]. Because the game mostly follows Part 3's plot, he's only included in a few battles, and even when it comes to alternate ways to defeat a boss, he's almost never included. For example, when fighting against Geb, only Protagonist/Polnareff and Jotaro/Iggy/Protagonist (If you have a long ranged Stand) get an actual battle against it, and Avdol is never an option even though the game may give alternate ways of defeating a boss (Such as allowing Kakyoin to defeat the Sun). In the Mariah chase sequence, the only ways to defeat her are either by having Joseph alone fight her, or cornering her like it happened in the manga. Because of all of this, there's only three story boss fights where Avdol is even included, those being Polnareff, Cameo, and Midler, and you can swap out Avdol for someone else in the Polnareff battle (Though it's not advisable, considering you can't level grind with the other characters by that point), point, and Avdol gets temporary buffs on the second battle), and if you choose to fight Midler inside the submarine instead of inside her Stand's mouth, Avdol is not an option as a party member. So unless you're doing his route, you don't have to bother level grinding him once he returns.



* {{Flanderization}}: His perverted side is brought up more often, and it's at its most jarring if you go to Joey's secret warehouse, where he makes perverted comments even when seeing that Joey created dolls based on the female protagonist, even though his sister being raped and killed by J. Geil made him pretty sensitive to such matters.



* TheGadfly: Quite clearly likes being annoying, with the most noticeable case being an event in Edfu where he steals the meat protagonist bought, and if the player chooses the option to scold him (Which actually makes them react in frustration), Iggy will be amused and it'll raise the highest amount of FP of the choices available, while the option to give him more won't raise anything.
* GlassCannon: He's rather fragile, even at max level his HP isn't that high for a max level character (It and his durability are the same as Avdol's and slightly better than Kakyoin's), but he, rather fittingly, has a powerful M rang attack in Sand Cannon, which does area of effect damage.



* LateCharacterSyndrome: Iggy inexplicably starts at level 20 when everyone else should be around level 30 by the time the player reaches Aswan. He also initially is AI controlled who'll generally waste turns with weak attacks. A player needs to specifically level grind, and bring him along for boss fights to get his FP to 10 if they want to control him before the Petshop battle. Also because he's the last character to join, there's very few events to raise his FP to the same level as others, although, to compensate, after any battle he has a chance of randomly having his FP raised by 1 (More likely to happen against Overdrives), so he can catch up and even surpass the amount of FP other characters get, but this is far more grindy than other characters. His FP is even more problematic in Hard mode, where everyone starts with -10FP, so even if a player does all of Iggy's bonding events and brings him to every available boss battle, it's impossible to get his FP to 10 before the Petshop battle unless the player grinds against enemies, which may take hours.



* AdaptationalBadass: In a sense. In the manga he either attacks by himself or has The World attacking, never doing both. In the game as a boss, him and The World are separate characters in most fights, so they attack independently. Dio even still has, and uses his Space Ripper Stingy Eyes and Vampiric Freezing during boss battles. Although story-wise he's not any different during cutscenes.



* CutsceneBoss: In Jotaro's and Polnareff's routes you can just escape every time a battle against him starts, which will eventually have Jotaro kill him the same way he did in the manga. However doing this will not give you any Badge of Honor.



* DuelBoss: [[spoiler:In the Mad World ending, if the protagonist chooses to betray him too. And in the boss rush leading to one of the "Everyone lives" endings if the protagonist chooses not to bring any companions. And in the Senator Wilson Phillips ending.]]

to:

* DifficultySpike: His boss fights against Jotaro gradually [[InvertedTrope inverts]] this. Dio starts at his most dangerous in the first fight, likely even if the protagonist is there to help, because Dio still uses The World. Later fights have Jotaro being able to move in stopped time, so he can heal and attack between Dio's own attacks. If the player is not doing Kakyoin's/Joseph's/Iggy's/Avdol's route, then Jotaro can eventually fight High Dio, who's the easiest of all since Dio and The World aren't separate characters anymore, and Jotaro can still attack him during stopped time.
* DuelBoss: [[spoiler:In the Mad World ending, if the protagonist chooses to betray him too. And in the boss rush leading to one of the "Everyone lives" endings if the protagonist chooses not to bring any companions. And in the Senator Wilson Phillips ending. He's also this in most regular routes, where Jotaro can fight him alone a bunch of times.]]



* GameplayAndStorySegregation:
** In-universe Jotaro can move on stopped time for less time than Dio, which is why Jotaro struggles so much to fight even though he has the same power. Gameplay-wise, as soon as Dio can stop time, Jotaro can move during stopped time freely.
** High Dio is him at his strongest yet, since he can stop time for 9 seconds because he got full control of Jonathan's body after absorbing Joseph's blood. Gameplay-wise he's the weakest Dio battle since him and The World aren't separate characters who attack independently anymore.




to:

* ZeroEffortBoss: Is this in [[spoiler: Joseph's route if the player found Stroheim and Speedwagon, as you're fighting Dio with at least three characters who will have Ripple based techniques (Four if the protagonist also got offensive Ripple skills), and there's an InstantWinCondition once Caesar and Joseph can do their combination attack]]. Although this is averted in the Mad World ending, where Dio is at his strongest... [[spoiler:Unless the player brought 30 UV Flash Grenades, a cutscene before the battle will prevent Dio from starting the fight with The World, and he'll die after a few turns]].



* CharacterizationMarchesOn: She originally had at least some awareness of what Fortune Telling even is, since getting the Eerie Tarot Card makes her mistankenly believe the protagonist is the Stand user causing trouble. In Chaos Mode she has an event with Avdol in Fishing Village where he asks her how she does her own Fortune Telling, and she doesn't know about Tarot Cards, Astrology, and when she claims she uses her Crystal Ball, she says she just imagines something and tells their clients, which's always for personal gain.



* {{Greed}}: PlayedForLaughs. In Chaos mode she can have an event in Fishing Village where she says Joseph will eventually have problems because he has money and tells him he should give his wallet to her, an obvious attempt to get his money. She even charges more than the Fortune Teller who's usually there (500G, while the other one charges 300G).



* HeavySleeper: She can be found sleeping in Fortune's ship, despite the ship itself and a bunch of insect Stands flying around and attacking everyone.
* JerkassToOne: [[InvertedTrope Inverted]]. The only character she treats with respect is Joseph, since she speaks with a more polite tone, likely because he's banking the whole trip. But it's noticeable that she can help Joseph during his battle against Empress, when she generally doesn't help in any boss fight. In fact, defeating Empress with her in the party is even the only way to raise her FP by that point, which is noticeable because it's one of the few times FP is raised when the protagonist isn't involved at all. That being said she still tries to be slimy around him and get more money from him. She also has one interaction with the runaway girl where protagonist notes she's friendly with her.



* OutOfFocus: In Chaos mode she can travel alongside the other characters, but has very few scenes and dialogues, and even when she logically could be there to help out in a boss fight (Like Wheel of Fortune), she mostly doesn't.



** Interestingly enough, she follows the trend in ''[=JoJo=]'' and her contrast is with DIO. Whereas DIO was content sitting back and having his assassins go after the Joestars and trying to eliminate the Joestars in general, Vins tends to try to go after the protagonist herself and only to kill the protagonist. Whereas DIO uses capable and dangerous Stand Users, Vins opts for throwing as many zombies as she possibly can, her using quantity over DIO's quality. Not to mention while DIO is willing to manipulate his allies that are useful to him and milking them for what they're worth, Vins opts for killing them whenever she pleases. Finally, their goals are almost entire opposites. While DIO wants to make the world into his ideal heaven so he can control his fate, Vins wants to force the world to follow fate [[spoiler:so she can save her stillborn baby]].

to:

** Interestingly enough, she follows the trend in ''[=JoJo=]'' and her contrast is with DIO. Whereas DIO was content sitting back and having his assassins go after the Joestars and trying to eliminate the Joestars in general, Vins tends to try to go after the protagonist herself and only to kill the protagonist. Whereas DIO uses capable and dangerous Stand Users, Vins opts for throwing as many zombies as she possibly can, her using quantity over DIO's quality. Not to mention while DIO is willing to manipulate his allies that are useful to him and milking them for what they're worth, Vins opts for killing them whenever she pleases. DIO also generally fights alone, never even considering to fight the Joestars alongside his own Stand Users, while Vins prefers to fight with zombies backing her up. Finally, their goals are almost entire opposites. While DIO wants to make the world into his ideal heaven so he can control his fate, Vins wants to force the world to follow fate [[spoiler:so she can save her stillborn baby]].



* {{Foil}}: [[spoiler:Ironically, Weather Report is her foil despite being her adoptive son. Weather Report is loyal and compassionate, whereas Vins has a tendency to betray her comrades and is cold and ruthless. Weather Report tried to commit suicide, Vins struggled to survive using a stone mask and feeds upon the suicidal. Weather Report's greatest power involves light, Vins is weak to light. Weather Report is driven by a hatred for his biological family, Vins is driven by her love for her biological son.]]

to:

* {{Foil}}: {{Foil}}:
**
[[spoiler:Ironically, Weather Report is her foil despite being her adoptive son. Weather Report is loyal and compassionate, whereas Vins has a tendency to betray her comrades and is cold and ruthless. Weather Report tried to commit suicide, Vins struggled to survive using a stone mask and feeds upon the suicidal. Weather Report's greatest power involves light, Vins is weak to light. Weather Report is driven by a hatred for his biological family, Vins is driven by her love for her biological son.]]]]
** Rainbow's expanded characterization from Chaos mode shows Vins is one to her. Both are fraud Fortune Tellers who only uses their clients for their own self interests, have a HiddenBuxom, and don't like perverts. What makes Vins nasty compared to Rainbow is that Rainbow frauds her clients for monetary gain and accidentally hypnotizes them with her Stand powers, while Vins uses her Fortune Telling to [[spoiler:feed on suicidals and [[PervertedModeRevenge perverted men who try to grope her]]]]. They're also complete opposites in tone, since Rainbow is generally a ButtMonkey, and Vins doesn't have a single joke surrounding her.



* HeroKiller: In some endings, she'll kill Alicia and Berlin, and if you fight Utah at the Harbor, she'll kill him in Singapore. Like any boss she can also kill the protagonist, and only during that fight the protagonist will end up at Sanctuary.

to:

* HeroKiller: In some endings, she'll kill Alicia and Berlin, and if you fight Utah at the Harbor, she'll kill him in Singapore. Like any boss she can also kill the protagonist, and only during that the last fight the protagonist will end up at Sanctuary.



** Her character analysis from the Debug Room mentions she wants to repent and be forgiven, even saying she has a strong sense of repentance, but she's such a remorseless, sadistic killer during the story itself that who even taunts people she's about to kill that she comes across as more of a cartoonish villain.

to:

** Her character analysis from the Debug Room mentions she wants to repent and be forgiven, even saying she has a strong sense of repentance, but she's such a remorseless, sadistic killer during the story itself that who even laughs at, and taunts people she's about to kill that she comes across as more of a cartoonish villain.
Is there an issue? Send a MessageReason:
None


InformedAttribute:

to:

* InformedAttribute:

Added: 6191

Changed: 2457

Is there an issue? Send a MessageReason:
None


* TheBadGuyWins: [[spoiler:If you lose in the boss battle against her. And also in the sacrifice ending, while she and the protagonist die, the crusaders still find DIO's diary and read it, fulfilling her goal.]]

to:

* TheBadGuyWins: [[spoiler:If you lose in the boss battle against her. And also in the sacrifice ending, while she and the protagonist die, the crusaders still find DIO's diary and read it, fulfilling her goal.goal (Although her being dead means she can't prevent Wes from getting amnesia in the next loop). [[RuleOfThree She will also win]] in endings where you get less than 30FP, since she kills Alicia and Berlin before they can destroy the Path to Heaven.]]



* BondVillainStupidity:
** In Aswan she decided to explain to the protagonist the temple is going down, instead of being quiet about it.
** [[spoiler:Any regular ending where the player got 30FP or more, she'll take her time explaining who she is to Alicia and Berlin, even though by that point she really should kill them as fast as possible since they have the Path to Heaven, and she talks with them long enough for the protagonist to follow her trail, listen to her talk, get inside the room, fight and kill her. Weirdly enough, in any ending where the player got less than 30FP (Aside from the ones where you join Dio), she just kills them right away.]]



* ContrastingSequelAntagonist: Interestingly enough, she follows the trend in ''[=JoJo=]'' and her contrast is with DIO. Whereas DIO was content sitting back and having his assassins go after the Joestars and trying to eliminate the Joestars in general, Vins tends to try to go after the protagonist herself and only to kill the protagonist. Whereas DIO uses capable and dangerous Stand Users, Vins opts for throwing as many zombies as she possibly can, her using quantity over DIO's quality. Not to mention while DIO is willing to manipulate his allies that are useful to him and milking them for what they're worth, Vins opts for killing them whenever she pleases. Finally, their goals are almost entire opposites. While DIO wants to make the world into his ideal heaven so he can control his fate, Vins wants to force the world to follow fate [[spoiler:so she can save her stillborn baby]].
* DuelBoss: In most of the endings, the protagonist fights her alone.

to:

* ContrastingSequelAntagonist: ContrastingSequelAntagonist:
**
Interestingly enough, she follows the trend in ''[=JoJo=]'' and her contrast is with DIO. Whereas DIO was content sitting back and having his assassins go after the Joestars and trying to eliminate the Joestars in general, Vins tends to try to go after the protagonist herself and only to kill the protagonist. Whereas DIO uses capable and dangerous Stand Users, Vins opts for throwing as many zombies as she possibly can, her using quantity over DIO's quality. Not to mention while DIO is willing to manipulate his allies that are useful to him and milking them for what they're worth, Vins opts for killing them whenever she pleases. Finally, their goals are almost entire opposites. While DIO wants to make the world into his ideal heaven so he can control his fate, Vins wants to force the world to follow fate [[spoiler:so she can save her stillborn baby]].
** She also contrasts with Pucci, not only they both also have centaurian Stands, they also want to make sure fate is followed. But while Pucci legit believes that humanity following their fates will make them happy, Vins only wants fate to be followed to an extent for her self-interest. They both also contrast in what they want [[spoiler:with the universal resets caused by Made in Heaven's loops. Pucci uses the loops so everyone knows what fate has in store for their own future, while Vins wants the loops to be used so she can go back to the past and change her own fate, to either save her stillborn baby and/or prevent Wes from losing his memories. Killing them also "fixes" the warped world they created. When Pucci was killed by Emporio in the new world before Pucci got his Made in Heaven stand, the paradox created a new universe where everyone who was killed came back. Killing Vins and burning the Path to Heaven does something similar with Alicia, Berlin and Steel all being sent back, since the world was created because her power to leave the universe to observe events, and Made in Heaven requiring everyone to be there, created a "glitch" and caused non-stop loops until the player became the new observer and she was kicked back inside the univer]]. There's also the irony of Pucci wanting Joestars to die so they stop changing fate, while Vins wants them to live so [[spoiler: Jotaro can fulfill his fate of reading the Path to Heaven.]]
* DifficultySpike: The first battle against her in Singapore can be this in Chaos mode. In a normal playthrough she'll be just another optional boss for you to fight, but in Chaos mode, if you prevent her from killing Utah, she'll suddenly be far tougher than her other boss fight in that area, any boss in that area and a bunch of bosses from the next ones, which even includes her next boss fight in Aswan, which is pretty late in the game. This is likely because you can only trigger this battle in NewGamePlus since you need to have beaten the game at least once to unlock Chaos mode, but if you reset the levels on a Chaos mode playthrough she may be impossible to beat without some serious grinding.
* DuelBoss: In most of the endings, the protagonist fights her alone. Although this can be [[AvertedTrope averted]]: If your level is under 40 then Berlin will join after a few turns, and if you're fighting her in an attempt at doing the Succession ending, then Berlin and Alicia will be there too.



* HeroKiller: In some endings, she'll kill Alicia and Berlin, and if you fight Utah at the Harbor, she'll kill him in Singapore.

to:

* HeroKiller: In some endings, she'll kill Alicia and Berlin, and if you fight Utah at the Harbor, she'll kill him in Singapore. Like any boss she can also kill the protagonist, and only during that fight the protagonist will end up at Sanctuary.



* {{Hypocrite}}: Despite her claims that people should follow her fates [[spoiler:she wants to change her son's by making sure she can turn him into a vampire before he loses his memories and turn him into a vampire]].
InformedAttribute:
** Her HiddenBuxom mentioned above. Since her robes are sort of form fitting, and there's no real bulge around her chest area, [[spoiler:and the fact she's Mrs. Bluemarine, who most definitely didn't have breasts that big]], her being big boobed is hard to believe.
** Her character analysis from the Debug Room mentions she wants to repent and be forgiven, even saying she has a strong sense of repentance, but she's such a remorseless, sadistic killer during the story itself that who even taunts people she's about to kill that she comes across as more of a cartoonish villain.



* NewPowersAsThePlotDemands: Not her but [[spoiler:the stone mask that turned her into a vampire changed her face as well. Such a thing never happened in the manga, and it was likely done just so the players who read part 6 can't guess she's meant to be a manga character as opposed to another OC]].



* TheUnfought: If the total number of FP is not met, her boss fight will be skipped entirely.

to:

* PervertRevengeMode: A non-comedic example. Her background from Debug Room mentions she kills men who try anything with her. This only happens in the background since she attacks a male protagonist regardless of whether or not he's a pervert (Likely because his perversion is only used in comedic moments, and Vins only gets serious scenes. Not to mention she has more personal reasons for wanting to kill him).
* PragmaticVillainy:
** She wants the protagonist gone, but not necessarily ''dead''. The first time the player can meet her, she just ''asks'' them to stop traveling with the others, and the option to comply even shows up, and if the player does so, she seemingly leaves them alone. It's only once the player refuses she'll try to kill them, but only because they're not leaving.
** While she wants to kill protagonist she doesn't care about doing it personally, so she has backups to try to get them killed. In Singapore she zombified Utah to use him against protagonist. In Aswan she spread rumors that Dio was there, filled the temple with zombies, tried to kill the protagonist personally, and once all of that failed, she also
** If she can help it she never fights alone. In two out of three of her boss battles, she stays far back in L distances, and with a bunch of zombies. She even brings a bunch of assassins when she's fought in the evil endings. It's only when she's a final boss where she grabs the VillainBall. While the lack of zombies is justified since she didn't expect the protagonist to show up, she fights at an S distance with Hanoi Rocks behind her at M distance, when it should be the other way around[[note]]This is likely for gameplay convenience, since this is the only time she's fought where protagonist has no other party members, and Hanoi Rocks is a pretty strong Stand so maybe staying at M distance tones down its attacks' damage, giving a fighting chance to weaker Stands, and/or underleveled players, since unlike most mandatory bosses, there's no Brainstorm or any other way to defeat her besides getting her HP to zero.[[/note]].
* TheUnfought: If the total number of FP is not met, her final boss fight will be skipped entirely.entirely. [[DownplayedTrope Although]] that's only as the final boss, she'll still have been fought at least once, since she's a mandatory boss in Aswan, and is an optional boss before that in Singapore.

Top