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Fixing indentation


+3% Grid Defense\\

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+3% Grid Defense\\Defense
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Making pronouns consistent across the article.


* DynamicEntry: His ability allows him to be deployed anywhere on the map, dealing 1 damage to all adjacent Vek.

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* DynamicEntry: His Their ability allows him them to be deployed anywhere on the map, dealing 1 damage to all adjacent Vek.
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Spelling/grammar fix(es)


* HoistByHisOwnPetard: While Vek usually can't be hit by their own attacks, a few units are able to doom themselves in other ways: Beetles and Gastropods can be lured or redirected into charging/grappling into water/A.C.I.D. tiles/chasms/lava which instantly kills them. Blobbers can be pushed near and subsequently blown up by their own explosive blobs. Diggers can be damaged by pushing them into their own rock walls. The Beetle Leader leaves a trail of fire which it can later end up standing on or being pushed into. Bouncers and and Moths are pushed backward while attacking, potentially bumping them into an obstacle or into a pitfall or sitting them firmly on an emerging Vek. The Blast Psion that turns all other Vek into {{Action Bomb}}s will often get damaged or killed by an exploding Vek, especially if someone shoves a fragile ally (such as a Leaper or Hornet) into it, while the burning areas left by Vek under the effects of Smoldering Psions are just as hazardous to the Psion itself (and, once it's dead, the other Vek) as they are to your mechs. Tumblebugs will spawn an Unstable Boulder that explodes all adjacent squares when hit, then attacking it, which blows itself up for minor damage.

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* HoistByHisOwnPetard: While Vek usually can't be hit by their own attacks, a few units are able to doom themselves in other ways: Beetles and Gastropods can be lured or redirected into charging/grappling into water/A.C.I.D. tiles/chasms/lava which instantly kills them. Blobbers can be pushed near and subsequently blown up by their own explosive blobs. Diggers can be damaged by pushing them into their own rock walls. The Beetle Leader leaves a trail of fire which it can later end up standing on or being pushed into. Bouncers and and Moths are pushed backward while attacking, potentially bumping them into an obstacle or into a pitfall or sitting them firmly on an emerging Vek. The Blast Psion that turns all other Vek into {{Action Bomb}}s will often get damaged or killed by an exploding Vek, especially if someone shoves a fragile ally (such as a Leaper or Hornet) into it, while the burning areas left by Vek under the effects of Smoldering Psions are just as hazardous to the Psion itself (and, once it's dead, the other Vek) as they are to your mechs. Tumblebugs will spawn an Unstable Boulder that explodes all adjacent squares when hit, then attacking it, which blows itself up for minor damage.
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Spelling/grammar fix(es)


* HoistByHisOwnPetard: While Vek usually can't be hit by their own attacks, a few units are able to doom themselves in other ways: Beetles and Gastropods can be lured or redirected into charging/grappling into water/A.C.I.D. tiles/chasms/lava which instantly kills them. Blobbers can be pushed near and subsequently blown up by their own explosive blobs. Diggers can be damaged by pushing them into their own rock walls. The Beetle Leader leaves a trail of fire which it can later end up standing on or being pushed into. Bouncers and and Moths are pushed backward while attacking, potentially bumping them into an obstacle or into a pitfall or sitting them firmly on a . The Blast Psion that turns all other Vek into {{Action Bomb}}s will often get damaged or killed by an exploding Vek, especially if someone shoves a fragile ally (such as a Leaper or Hornet) into it, while the burning areas left by Vek under the effects of Smoldering Psions are just as hazardous to the Psion itself (and, once it's dead, the other Vek) as they are to your mechs. Tumblebugs will spawn an Unstable Boulder that explodes all adjacent squares when hit, then attacking it, which blows itself up for minor damage.

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* HoistByHisOwnPetard: While Vek usually can't be hit by their own attacks, a few units are able to doom themselves in other ways: Beetles and Gastropods can be lured or redirected into charging/grappling into water/A.C.I.D. tiles/chasms/lava which instantly kills them. Blobbers can be pushed near and subsequently blown up by their own explosive blobs. Diggers can be damaged by pushing them into their own rock walls. The Beetle Leader leaves a trail of fire which it can later end up standing on or being pushed into. Bouncers and and Moths are pushed backward while attacking, potentially bumping them into an obstacle or into a pitfall or sitting them firmly on a .an emerging Vek. The Blast Psion that turns all other Vek into {{Action Bomb}}s will often get damaged or killed by an exploding Vek, especially if someone shoves a fragile ally (such as a Leaper or Hornet) into it, while the burning areas left by Vek under the effects of Smoldering Psions are just as hazardous to the Psion itself (and, once it's dead, the other Vek) as they are to your mechs. Tumblebugs will spawn an Unstable Boulder that explodes all adjacent squares when hit, then attacking it, which blows itself up for minor damage.

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Changed: 1201

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* GadgeteerGenius: Bethany, Harold, and Lily, most prominently, but all pilots have to maintain and repair their own Mechs, and the level up skills could be interpreted as them tinkering with them to make them run that much better, as well as shoring up the Grid during downtime.
* HumongousMecha: Pilots of these, with some of the Mechs being more humanoid than others.
* ImprobablePilotingSkills: Each of the time travellers are able to greatly increase the proficiency of their Mechs just by hopping into them, with gains such as starting with a shield, being able to operate through webbing and smoke and having the ability to fly above the ground. The level up bonuses also improve Mech performance, ranging from vaguely possible improvements such as extra movement and being worth more reputation, all the way to adding an additional reactor core.
* LevelUp: Pilots start with 0 XP, level up once at 25 XP, then again after another 50 XP (75 XP total). Each time they gain a level, the pilot also gains one of four abilities, randomly selected:
** +2 Mech HP
** +1 Mech Movement Speed
** +1 Mech Power Reactor
** +3% Grid Defense

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* GadgeteerGenius: Bethany, Harold, and Lily, most prominently, but all pilots have to maintain and repair their own Mechs, and the level up skills could be interpreted as them tinkering with them to make them run that much better, as well as shoring up the Grid during downtime.
* HumongousMecha: Pilots of these, with some of the Mechs being more humanoid than others.
* ImprobablePilotingSkills: Each of the time travellers are able to greatly increase the proficiency of their Mechs just by hopping into them, with gains such as starting with a shield, being able to operate through webbing and smoke and having the ability to fly above the ground. The level up bonuses also improve Mech performance, ranging from vaguely possible improvements such as extra movement and being worth more reputation, all the way to adding an additional reactor core.
* LevelUp:
CharacterLevel: Pilots start with 0 XP, level up once at 25 XP, then again after another 50 XP (75 XP total). total).
**
Each time they gain a level, the pilot also gains one of four abilities, randomly selected:
** ---> +2 Mech HP
**
HP\\
+1 Mech Movement Speed
**
Speed\\
+1 Mech Power Reactor
**
Reactor\\
+3% Grid DefenseDefense\\



*** +2 Mech HP and +1 Movement Speed
*** +2 Movement Speed and +1 Damage during the first turn
*** +2 Movement Speed and +1 Damage during the last turn
*** +2 Movement Speed when not at full HP
*** +1 Movement Speed per Vek killed in the current mission
*** Immunity to Fire and A.C.I.D.
*** Regain 1 HP at the start of each round
*** Can use weapons with limited uses one additional time.
*** Will not die if their Mech is destroyed
*** +4 Reputation when reassigned to an island after completing it.

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*** ---> +2 Mech HP and +1 Movement Speed
***
Speed\\
+2 Movement Speed and +1 Damage during the first turn
***
turn\\
+2 Movement Speed and +1 Damage during the last turn
***
turn\\
+2 Movement Speed when not at full HP
***
HP\\
+1 Movement Speed per Vek killed in the current mission
***
mission\\
Immunity to Fire and A.C.I.D.
***
D.\\
Regain 1 HP at the start of each round
***
round\\
Can use weapons with limited uses one additional time.
***
time.\\
Will not die if their Mech is destroyed
***
destroyed\\
+4 Reputation when reassigned to an island after completing it.it.
* GadgeteerGenius: Bethany, Harold, and Lily, most prominently, but all pilots have to maintain and repair their own Mechs, and the level up skills could be interpreted as them tinkering with them to make them run that much better, as well as shoring up the Grid during downtime.
* HumongousMecha: Pilots of these, with some of the Mechs being more humanoid than others.
* ImprobablePilotingSkills: Each of the time travellers are able to greatly increase the proficiency of their Mechs just by hopping into them, with gains such as starting with a shield, being able to operate through webbing and smoke and having the ability to fly above the ground. The level up bonuses also improve Mech performance, ranging from vaguely possible improvements such as extra movement and being worth more reputation, all the way to adding an additional reactor core.
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Disambiguation


-->'''Archimedes:''' These last-gen teleporters have been known to cause occasional [[Film/TheFly DNA damage]].

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-->'''Archimedes:''' These last-gen teleporters have been known to cause occasional [[Film/TheFly [[Film/TheFly1986 DNA damage]].

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* AreaOfEffect: Crabs, Centipedes, and Blobbers all have ranged/projectile attacks which also hit adjacent squares. Diggers and Scorpion Leaders can hit all adjacent squares in melee. Burrowers will attack the square in front of them as well as those to the left/right side of it. In the Advanced Edition, Gastropod Leaders ignite all adjacent tiles when attacking, and Starfish attack all adjacent diagonal tiles (with the Leader Starfish also pushing orthagonal tiles).

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* AreaOfEffect: Crabs, Centipedes, and Blobbers all have ranged/projectile attacks which also hit adjacent squares. Diggers and Scorpion Leaders can hit all adjacent squares in melee. Alpha and Leader Hornets strike multiple squares in a line from themselves. Burrowers will attack the square in front of them as well as those to the left/right side of it. In the Advanced Edition, Gastropod Leaders ignite all adjacent tiles when attacking, and Starfish attack all adjacent diagonal tiles (with the Leader Starfish also pushing orthagonal tiles).



* CloseRangeCombatant: Scorpions, Leapers, Spiderlings, and Diggers can only attack adjacent squares.

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* CloseRangeCombatant: Scorpions, Leapers, Spiderlings, and Diggers can only attack adjacent squares. Advanced Edition adds Bouncers, Mosquitoes, Tumblebugs, and Starfish (which shake things up a bit by attacking adjacent diagonal squares instead of orthagonal ones) to that list.



* ContractualBossImmunity: All grounded Leaders have the "Massive" ability, which prevents them from drowning in water or A.C.I.D. tiles... though not from [[DisneyVillainDeath falling into bottomless pits]], nor from instant-kill hazards.

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* ContractualBossImmunity: All grounded Leaders have the "Massive" ability, which prevents them from drowning in water or A.C.I.D. tiles... though tiles. They're still not from immune to [[DisneyVillainDeath falling into bottomless pits]], nor from instant-kill [[OneHitKill instant-kill]] hazards.



* DegradedBoss: During the Final Battle, one Leader Vek appears during the second phase of the mission, with another one spawning during the first phase depending on difficulty and island completion. Additionally, in Unfair mode, Leader Vek will naturally spawn during missions on the fourth island. All are optional targets, and will be [[OneHitKill One-Hit Killed]] by hazards.

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* DegradedBoss: During the Final Battle, one Leader Vek appears during the second phase of the mission, with another one spawning during the first phase depending on difficulty and island completion. Additionally, in Unfair mode, Leader Vek will naturally spawn during missions on the fourth island. All are optional targets, and will can be [[OneHitKill One-Hit Killed]] by hazards.



** Leaper have only [[OneHitPointWonder 1 HP]], but their hop is basically the equivalent of the Flying trait while they're moving, allowing them to ignore blocking terrain or units. They also hit for 3 damage in a game where only one mech's base HP is higher than 3.

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** Leaper Leapers have only [[OneHitPointWonder 1 HP]], but their hop is basically the equivalent of the Flying trait while they're moving, allowing them to ignore blocking terrain or units. They also hit for 3 damage in a game where only one mech's base HP is higher than 3.



* GiantSquid: The battle sprite for the Blobber seems to suggest they're some sort of nautilus-like creature.

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* GiantSquid: The battle sprite for the Blobber seems to suggest they're some sort of nautilus-like creature. Psions are also rather cephalopod-esque



** Also new to Advanced Edition are Gastropods, which launch a long-range grappling shot that [[YouWillNotEvadeMe reels Mech- or Vek- sized targets to them]] or [[GrapplingHookPistol brings themselves to solid terrain]] (buildings, mountains, etc).



* MookCommander: All Psions except Psion Tyrants provide a StatusBuff to all other Vek, as long as they're on the battlefield.

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* MookCommander: All Psions except Psion Tyrants provide a StatusBuff to all other Vek, Vek as long as they're on the battlefield.



* PaletteSwap: Alpha Vek are [[PurpleIsPowerful purple]]; Vek Leaders are [[PsychoPink pink]]; and the Volatile Vek found in some missions is a yellow Scorpion. Each flavor of Psion's nodules are a different color.

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* PaletteSwap: Alpha Vek are [[PurpleIsPowerful purple]]; purple]], Vek Leaders are [[PsychoPink pink]]; pink]], and the Volatile Vek found in some missions is a yellow Scorpion. Each flavor of Psion's nodules are a different color.



* RequiredSecondaryPowers: Averted. Centipedes are not immune to the A.C.I.D. vomit they spew out, Beetle Leaders are not immune to their trails of fire, Mosquitoes are not immune to the smoke they spawn, and Tumblebugs aren't immune to the explosion their boulders create.

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* RequiredSecondaryPowers: Averted. Centipedes are not immune to the A.C.I.D. vomit they spew out, Beetle Leaders are not immune to their trails of fire, Mosquitoes are not immune to the smoke they spawn, and Tumblebugs aren't immune to the explosion explosions their boulders create.
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Added DiffLines:

* AchillesHeel: Smoldering Psions, on Advanced, will ''massively'' reduce their ability to do anything until the Psion is eliminated, since it'll cut off their DamageOverTime to all the other Vek. Blood Psions' regeneration will also significantly inconvenience them, although a Vek reduced to 1 HP by other damage will at least perish before the Blood Psion's healing kicks in.
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* BlobMonster: The Goo ([[AsteroidsMonster Large, Medium, and Small]]), one of the potential Vek leaders. Rather than merely dealing a set amount of damage to a building or Mech, each Goo can move straight into its square, destroying it completely.

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* BlobMonster: The Goo ([[AsteroidsMonster Large, Medium, and Small]]), one of the potential Vek leaders. Rather than merely dealing a set amount of damage to a building or Mech, each Goo can move straight They split into its square, destroying it completely.smaller versions of themselves (except the smallest) when killed.

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Turns out, they deal 4 damage, not instant kill.


* InstakillMook: Goos of all sizes will instantly destroy whatever they attack, no matter the HP.



* OneHitKill:
** Goos attack by moving into an adjacent tile, instantly squishing and destroying anything in it.
** The Mosquito Leader's attack is an instant kill that even pierces shields and the frozen status. To make things even worse, it both webs ''and'' smokes out the target it's about to hit.

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* OneHitKill:
** Goos attack by moving into an adjacent tile, instantly squishing and destroying anything in it.
**
OneHitKill: The Mosquito Leader's attack is an instant kill that even pierces shields and the frozen status. To make things even worse, it both webs ''and'' smokes out the target it's about to hit.
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** It is recommended to kill Spiders and Blobbers ASAP, as they spawn an obstacle that hatches into another enemy or explodes all adjacent squares respectively.

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** It is recommended to kill Spiders and Blobbers ASAP, as they spawn an obstacle that hatches into another enemy or explodes all adjacent squares respectively. Plasmodia in the Advanced Edition are only slightly lower priority, since their obstacle shoots in a straight line instead of clearing out nearby squares.
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* FullHealthBonus: She's permanently boosted when she's at the max health, but as soon as she gets even a single scratch the boost is gone and she is saddled with a movement penalty. Better not to put her into mechs with self-damaging weapons.

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* FullHealthBonus: She's permanently boosted when she's at the max health, but as soon as she gets even a single scratch the boost is gone and she is saddled with a [[InjuredVulnerability movement penalty.penalty]]. Better not to put her into mechs with self-damaging weapons.

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