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* MyGodWhatHaveIDone: [[spoiler: In the "Tangent's Cure" ending, during which Tangent is forced to help develop a bioweapon that kills all non-human life on Vertumna. The narration mentions that she lives with the guilt for the rest of her life.]]

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* MyGodWhatHaveIDone: [[spoiler: In the "Tangent's Cure" [[spoiler:"Tangent's Cure"]] ending, during which Tangent she is forced [[spoiler:forced to help develop a bioweapon that kills all non-human life on Vertumna. The Vertumna, the narration mentions that she lives with the guilt for the rest of her life.]]



* NeverFoundTheBody: If Sol doesn't convince Dys to [[spoiler:stop setting up the bomb near the colony walls, they worry with their friends about Dys's fate. He mysteriously disappears during the explosion, and it's unknown if he died in it or survived. He manages to have this happen even if Sol prevents the bomb planting and he continues living in the colony: immunity to fear and working in Expeditions turn out to be a literally deadly combination in the long run, and he disappears during an "unscheduled expedition" at the Western Wresting Ridge in his late 20s.]]

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* NeverFoundTheBody: If Sol doesn't convince Dys to [[spoiler:stop setting up the bomb near the colony walls, they worry with their friends about Dys's his fate. He mysteriously disappears during the explosion, and it's unknown if he died in it or survived. He manages to have this happen even if Sol prevents the bomb planting and he continues living in the colony: immunity to fear and working in Expeditions turn out to be a literally deadly combination in the long run, and he disappears during an "unscheduled expedition" at the Western Wresting Ridge in his late 20s.]]



* NeverFoundTheBody: [[spoiler: If you reach the "Tangent's Cure" ending with Marz as your lover, the epilogue will mention that Marz continued trying to oust Lum from power but had less and less luck each year, until one day she simply disappeared.]]

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* NeverFoundTheBody: [[spoiler: If [[spoiler:If you reach the "Tangent's Cure" ending with Marz as your lover, the epilogue will mention that Marz she continued trying to oust Lum from power but had less and less luck each year, until one day she simply disappeared.]]
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* MyGodWhatHaveIDone: [[spoiler: In the "Tangent's Cure" ending, during which Tangent is forced to help develop a bioweapon that kills all non-human life on Vertumna. The narration mentions that she lives with the guilt for the rest of her life.]]



** When she wants to taste the sparksnow, she sticks her tongue out and waits for flake to land on it.

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** When she wants to taste the sparksnow, she sticks her tongue out and waits for a flake to land on it.


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* NeverFoundTheBody: [[spoiler: If you reach the "Tangent's Cure" ending with Marz as your lover, the epilogue will mention that Marz continued trying to oust Lum from power but had less and less luck each year, until one day she simply disappeared.]]
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Spelling/grammar fix(es), General clarification on work content, gendered redirect is available


* GoodStepmother: If they end up in a long-term relationship with [[spoiler:Tammy]], they will have a hand in raising the child to whom she gives birth before the end of the game. The game is set up in such a way that Sol can't officially start [[spoiler:Tammy]] before the child's birth.

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* GoodStepmother: GoodStepparent: If they end up in a long-term relationship with [[spoiler:Tammy]], they will have a hand in raising the child to whom she gives birth before the end of the game. The game is set up in such a way that Sol can't officially start dating [[spoiler:Tammy]] before the child's birth.



* TeenPregnancy: Downplayed. She's excited to try out artificial insemination once she turns 18, [[spoiler:and on the 8th Vertumnalia Festival, Lum announces Tammy's pregnancy at 19, the first in the colony since they landed on Vertumna. She decides to keep the baby because she has always wanted to be a mother and believes that she's ready for it despite her age.]]

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* TeenPregnancy: Downplayed. She's excited to try out artificial insemination once she turns 18, [[spoiler:and 18 [[spoiler:if she's not dating Cal, and on the 8th Vertumnalia Festival, Lum announces Tammy's pregnancy at 19, the first in the colony since they landed on Vertumna. She decides to keep the baby because she has always wanted to be a mother and believes that she's ready for it despite her age.]]
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* GoodStepmother: If they end up in a long-term relationship with [[spoiler:Tammy]], they will have a hand in raising the child to whom she gives birth before the end of the game. The game is set up in such a way that Sol can't officially start [[spoiler:Tammy]] before the child's birth.
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* OlderSidekick: If Utopia gets a Strato-aligned second-in-command, it can be him[[spoiler:, provided he's still alive]].
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Spelling/grammar fix(es)


* SecretKeeper: If Cal's SecretPetPlot is started, it's possible to view a scene in which Tammy is interacting with Socks and need to be told that ''Sol'' is in on the secret.

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* SecretKeeper: If Cal's SecretPetPlot is started, it's possible to view a scene in which Tammy is interacting with Socks and need needs to be told that ''Sol'' is in on the secret.
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* CardiovascularLove: Heart symbols appear around Nomi's head when they're playfully flirting with you.

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* CardiovascularLove: Heart symbols appear around Nomi's their head when they're playfully flirting with you.
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Crosswicking, I think this is a recurring character trait since they make this expression in their date events, so it's a "character trope"

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* CardiovascularLove: Heart symbols appear around Nomi's head when they're playfully flirting with you.
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General clarification on work content; had forgotten about the animal book


* ToyBasedCharacterization: From the second run onwards, it's possible to choose Sol's favorite childhood toy from a handful received as presents on their fourth birthday. The choice becomes a gear card and provides a small stat boost when equipped that will help with a specific career path. The options are a gardening trowel (Geoponics, centered around growing food), a second-hand captain's hat (Command), a doll (Living Quarters, which includes childcare), a learning tablet (Engineering, which has the classrooms and research labs) and a sportsball (Garrison, which has playing sports as its first available activity).

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* ToyBasedCharacterization: From the second run onwards, it's possible to choose Sol's favorite childhood toy from a handful received as presents on their fourth birthday. The choice becomes a gear card and provides a small stat boost when equipped that will help with a specific career path. The options are a gardening trowel trowel, an animal book (Geoponics, centered around growing food), food and domesticating the local fauna), a second-hand captain's hat (Command), a doll (Living Quarters, which includes childcare), a learning tablet (Engineering, which has the classrooms and research labs) and a sportsball (Garrison, which has playing sports as its first available activity).
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* SecretKeeper: If Cal's SecretPetPlot is started, it's possible to view a scene in which Tammy is interacting with Socks and need to be told that ''Sol'' is in on the secret.
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* AdultsAreUseless: She doesn't try to intervene Anemone's DestructiveRomance with Vace because Anemone told her off for her smothering when she joined the military, so Anne decided to hold back.

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* AdultsAreUseless: She doesn't try to intervene Anemone's DestructiveRomance with Vace because Anemone told her off for her smothering of her when she joined the military, so Anne decided to hold back.
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* AdultsAreUseless: She doesn't try to intervene Anemone's DestructiveRomance with Vace because Anemone told her off for her smothering when she joined the military, so Anne decided to hold back.
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* MusclesAreMeaningless: If Sol has SuperStrength as their augment, it's stated that they can easily lift heavy objects without looking muscled, which other people who work in manual handling look down on because they had to earn their strength for it.

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* MusclesAreMeaningless: If Sol has SuperStrength as their augment, it's stated that they can easily lift heavy objects without looking muscled, needing to have muscles, which other people who work in manual handling look down on because they had to earn their strength for it.
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* MusclesAreMeaningless: If Sol has SuperStrength as their augment, it's stated that they can easily lift heavy objects without looking muscled, which other people who work in manual handling look down on because they had to earn their strength for it.
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* CaretakingIsFeminine: She's one of the more feminine girls in the peer group, loves young children and is so involved in the babysitting job that [[spoiler:keeping her from dying is required to make it available for Sol]]. She also qualifies for the parenting variant, as [[spoiler:she's the first member of the peer group to become a parent if she lives, early enough that it happens in the game's last few years]].


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* CaretakingIsFeminine: She's the childcare and parenting variants rolled into one, as the known adult with the highest number of children and the head of the colony's childcare facility.
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General clarification on work content


* ToyBasedCharacterization: From the second run onwards, it's possible to choose Sol's favorite childhood toy from a handful received as presents on their fourth birthday. The choice becomes a gear card and provides a small permanent stat boost when equipped that will help with a specific career path. The options are a gardening trowel (Geoponics, centered around growing food), a second-hand captain's hat (Command), a doll (Living Quarters, which includes childcare), a learning tablet (Engineering, which has the classrooms and research labs) and a sportsball (Garrison, which has playing sports as its first available activity).

to:

* ToyBasedCharacterization: From the second run onwards, it's possible to choose Sol's favorite childhood toy from a handful received as presents on their fourth birthday. The choice becomes a gear card and provides a small permanent stat boost when equipped that will help with a specific career path. The options are a gardening trowel (Geoponics, centered around growing food), a second-hand captain's hat (Command), a doll (Living Quarters, which includes childcare), a learning tablet (Engineering, which has the classrooms and research labs) and a sportsball (Garrison, which has playing sports as its first available activity).
Is there an issue? Send a MessageReason:
General clarification on work content


* ToyBasedCharacterization: From the second run onwards, it's possible to choose Sol's favorite childhood toy from a handful received as presents on their fourth birthday. The choice becomes a gear card and provides a small permanent stat boost that will help with a specific career path. The options are a gardening trowel (Geoponics, centered around growing food), a second-hand captain's hat (Command), a doll (Living Quarters, which includes childcare), a learning tablet (Engineering, which has the classrooms and research labs) and a sportsball (Garrison, which has playing sports as its first available activity).

to:

* ToyBasedCharacterization: From the second run onwards, it's possible to choose Sol's favorite childhood toy from a handful received as presents on their fourth birthday. The choice becomes a gear card and provides a small permanent stat boost when equipped that will help with a specific career path. The options are a gardening trowel (Geoponics, centered around growing food), a second-hand captain's hat (Command), a doll (Living Quarters, which includes childcare), a learning tablet (Engineering, which has the classrooms and research labs) and a sportsball (Garrison, which has playing sports as its first available activity).
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Added example(s)

Added DiffLines:

* ToyBasedCharacterization: From the second run onwards, it's possible to choose Sol's favorite childhood toy from a handful received as presents on their fourth birthday. The choice becomes a gear card and provides a small permanent stat boost that will help with a specific career path. The options are a gardening trowel (Geoponics, centered around growing food), a second-hand captain's hat (Command), a doll (Living Quarters, which includes childcare), a learning tablet (Engineering, which has the classrooms and research labs) and a sportsball (Garrison, which has playing sports as its first available activity).
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* TimeLoopFatigue: Starting in the third run, they realize that their prophetic visions are actually PastLifeMemories. Accruing them over multiple runs weighs heavily on them mentally and emotionally, and they mostly keep them a secret because [[CassandraTruth no one would believe them.]] They can confess their predicament to Rex, saying that they feel stuck in a time loop, but while he thinks they meant it metaphorically, he'll understand their pain and hug them. [[spoiler:Dys, on the other hand, is the only colonist who fully believes them when they tell him the truth while exploring the Convergent Domain, which provides answers to the origin of their visions.]]

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* TimeLoopFatigue: Starting in the third run, they realize that their prophetic visions are actually PastLifeMemories. Accruing them over multiple runs weighs heavily on them mentally and emotionally, and they mostly keep them a secret because [[CassandraTruth no one would believe them.]] They can confess their predicament to Rex, saying that they feel stuck in a time loop, but while he thinks they meant it metaphorically, he'll understand he understands their pain and hug hugs them. [[spoiler:Dys, on the other hand, is the only colonist who fully believes them when they tell him the truth while exploring the Convergent Domain, which provides answers to the origin of their visions.]]
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* TimeLoopFatigue: Starting in the third run, they realize that their prophetic visions are actually PastLifeMemories. Accruing them over multiple runs weighs heavily on them mentally and emotionally, and they mostly keep it a secret because [[CassandraTruth no one would believe them.]] They can confess their predicament to Rex, saying that they feel stuck in a time loop, but while he thinks they meant it metaphorically, he'll understand their pain and hug them. [[spoiler:Dys, on the other hand, is the only colonist who fully believes them when they tell him the truth while exploring the Convergent Domain, which provides answers to the origin of their visions.]]

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* TimeLoopFatigue: Starting in the third run, they realize that their prophetic visions are actually PastLifeMemories. Accruing them over multiple runs weighs heavily on them mentally and emotionally, and they mostly keep it them a secret because [[CassandraTruth no one would believe them.]] They can confess their predicament to Rex, saying that they feel stuck in a time loop, but while he thinks they meant it metaphorically, he'll understand their pain and hug them. [[spoiler:Dys, on the other hand, is the only colonist who fully believes them when they tell him the truth while exploring the Convergent Domain, which provides answers to the origin of their visions.]]
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Added example(s)

Added DiffLines:

* TimeLoopFatigue: Starting in the third run, they realize that their prophetic visions are actually PastLifeMemories. Accruing them over multiple runs weighs heavily on them mentally and emotionally, and they mostly keep it a secret because [[CassandraTruth no one would believe them.]] They can confess their predicament to Rex, saying that they feel stuck in a time loop, but while he thinks they meant it metaphorically, he'll understand their pain and hug them. [[spoiler:Dys, on the other hand, is the only colonist who fully believes them when they tell him the truth while exploring the Convergent Domain, which provides answers to the origin of their visions.]]

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