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[[/folder]]

[[folder:Psycho]]
The scourge equivalent of a Charmer. Unlike their rippers counterparts, Psycho have difficulties hiding their insanity, and can only keep up the charade for so long. They usually are zealots who see their killing sprees as some kind of cleansing activity.
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* KnightTemplar: Psychos are zealots who target people they consider as sinners of some kind, and consider they are on a form of crusade.
* KickThemWhileTheyAreDown: They typically try to create a situation where their would-be victims are vulnerable so they can take the opportunity to kill them.
* ObviouslyEvil: Unlike Charmers, Psychos can only look sane for a short period of time, and clearly appear as crazy once you pay enough attention. Because of this, they waste less time gaining your trust and will try to kill you why you are distracted.
* WeNeedADistraction: Their undertaking ability allow them to distract an opponent, causing him to drop his guard long enough to be vulnerable.
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* ClapYourHandIfYouBelieve: Their entire concept is that the stories people tell and believe about him have ended up influencing and reshaping them, causing them to acquire supernatural abilities and weaknesses they originally didn't have just because their story says so.

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* ClapYourHandIfYouBelieve: ClapYourHandsIfYouBelieve: Their entire concept is that the stories people tell and believe about him have ended up influencing and reshaping them, causing them to acquire supernatural abilities and weaknesses they originally didn't have just because their story says so.

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* WeaksauceWeakness: ''Every'' Legend has a specific weakness defined by his stories, which becomes real even if it originally wasn't.

[[/folder]]

[[folder:Mask]]
The scourge equilent of a Brute. Masks have lost all that remained of their humanity and identity, becoming little more than mindless killing machines.
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* AndIMustScream: Theorized to be the reason they kill; apparently, they have reached such a level of insanity that the very presence of other people is now painful to them, causing them to go in a berserk rage until they have killed everyone around them. VASCU once captured one who took it even further, as ''everything'' apparently was painful to him.
* {{Expy}}: They represent the NighInvulnerable masked killer archetype, such as [[Film/{{Halloween}} Michael Myers]] and [[Franchise/FridayTheThirteenth Jason Vorhees]]
* TheFaceless: Masks typically wear a mask of some kind (hence their name) to cover their features. Even those who don't tend to have completely inexpressive, dispassionate faces. It's usually very difficult to identify them.
* TheJuggernaut: Brutes might be hard to kill, but Masks are flat-out near-unstoppable; they don't need to eat or sleep, and any attack than somehow manage to hurt them can only inflict ''one'' damage, no matter how strong it is. Even ''supernatural'' attacks cannot bypass this resilience.
* TheSpeechless: They have completely lost the ability to not only speak, but also write or use any form of complex language. At the very best they can roar or use a simple sign (like a nod of the head or a wave of the knife) to indicate they intend to kill you.

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* ManipulativeBastard: Most Slashers will just attack you with a knife or another weapon. A Charmer can ''convince'' you to hand him over the very knife you are wielding so he can use it on you.



* RedRightHand: All of them have at least one disfigured feature, when it's not the entire body.



* ControlFreak: Their weakness. For all their intelligence, Geniuses ''can'' get mistaken when they miss details they couldn't have seen coming, and this is extremely frustrating to them.

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* ControlFreak: Their weakness. For all their intelligence, Geniuses ''can'' get mistaken when they miss details they couldn't have seen coming, and this is extremely frustrating to them.for them when it happens.


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[[/folder]]

!!Sourges Undertaking

[[folder:Legend]]
The scourge version of an Avenger. Legends are slashers who have become famous through stories told by people about them, which eventually resulted in them becoming the very nightmare people believed them to be.
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* ClapYourHandIfYouBelieve: Their entire concept is that the stories people tell and believe about him have ended up influencing and reshaping them, causing them to acquire supernatural abilities and weaknesses they originally didn't have just because their story says so.
* {{Expy}}: They cover the "supernatural boogeyman" variety of slashers, such as [[Franchise/ANightmareOnElmstreet Freddy Krueger]] or the Film/{{Candyman}}.
* LivingLegend: In the most literal sense; an Avenger becomes a Legend when he grow famous enough that people start making up stories about him, and the legend he created ends up becoming part of him.

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* {{Expy}}: They represent the archetype of the killer motivated by a revenge, such as Ben Willis from ''Film/IKnowWhatYouDidLastSummer''. On a less slasher-related vibe, they also incorporate elements from vigilante characters, such as ComicBook/ThePunisher or [[Film/DeathWish Paul Kersey]].
* JackOfAllStats: Gameplay-wise, Avengers are the most versatile Undertaking; ''anyone'' can be offended into going on a RoaringRampageOfRevenge, so they are design to match as many types of characters as possible.



* OneManArmy: Avengers are very skilled at taking on entire crowds without being taken down; when faced with multiple opponents at the same time, they can apply their full defense against them no matter how many they are.



* DumbMuscle: They usually are simple at best and stupid at worse, but very strong and very good at killing people.

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* DumbMuscle: They usually are simple at best and stupid at worse, worst, but very strong and very good at killing people.




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* NoSocialSkills: At best, Brutes are aloof and speak very little; at worst, they barely have the ability to communicate with others. Most have given up the ability to socialize, and perceive people around them as little more than things to be torn up.




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* ThenLetMeBeEvil: Unfortunately a very frequent origin story for them; many Freaks end up becoming monsters because everyone treated them as such.

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* {{Expy}}: They are based on the BitchInSheepsClothing killer archetype, such as Harry Powell from ''Film/TheNightOfTheHunter''



* {{Expy}}: They are mostly based on the "inbred deformed killer" archetype such as the Clan from the original ''[[Film/TheHillsHaveEyes1977 The Hills Have Eyes]]'' movie and [[Film/TheTexasChainSawMassacre1974 Leatherface]].




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* IAmAHumanitarian: The most prone for practicing this among the Undertakings.
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Slashers with incredibly high intelligence, specializing in killing people with their minds.
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* TheChessmaster: They have a spectacular ability to guess what someone is likely to do in a basic way based on his appearance, body language or bearing. To reflect this, their talent allows them to roll Intelligence+Empathy against someone; in case of success, they win all ties in contested rolls against the target and automatically get initiative first on them.
* ControlFreak: Their weakness. For all their intelligence, Geniuses ''can'' get mistaken when they miss details they couldn't have seen coming, and this is extremely frustrating to them.
* InsufferableGenius: A really dark take on it. Geniuses tend to ''hate'' people with a normal intellect.

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* BerserkButton: Their weakness; each Charmer as a "trigger" unique to him, which if brought up can cause him to lash out, potentially betraying his insanity. All of them also have a risk of lashing out when someone resists their charm and call them out.



* EvilCannotComprehendGood: The reason they kill- they find the notion of trust fascinating because they honestly believe HumansAreTheRealMonsters, and as such don't understand why people would allow people they barely know access to them in vulnerable situations.

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* EvilCannotComprehendGood: The reason why they kill- they find the notion of trust fascinating because they honestly believe HumansAreTheRealMonsters, and as such don't understand why people would allow people they barely know access to them in vulnerable situations.
* MaskOfSanity: Charmers are really good at giving the illusion of being completely sane and nice, but this illusion cracks the moment their BerserkButton is pushed.
* SexIsEvil: They tend to believe so. A lot of of Charmers have a pathological hatred of everything sexual.


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Slashers with physical deformities or disfiguration, usually motivated in killing by the rejection they suffered.
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* TheGrotesque: Their defining traits is that they suffer some kind of physical deformity that marks them as outcasts.
* HomefieldAdvantage: Freaks tend to be very territorial, and quickly get used to the places they call home, allowing them to take advantage on it.
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Slashers with usually limited intelligence, but tremendous strength.
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* DumbMuscle: They usually are simple at best and stupid at worse, but very strong and very good at killing people.
* ImplacableMan: They are really hard to kill, and do not feel pain, discomfort or fear while hunting. Bashing damages cannot knock them unconcious, and even when their Health track fills with lethal damages, they have a chance of staying concious until they take one more damage.


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Slashers who specialize in gaining people's trust with a nice facade so they can kill them when they least expect it.
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* BitchInSheepsClothing: Their whole concept. A Charmer will always be nice, polite, sympathetic and selfless... until he finally gets the opportunity to kill you.
* TheCharmer: They specialize in charming people and gaining their trust. Too bad they use this skill so they can stab you in the back.
* EvilCannotComprehendGood: The reason they kill- they find the notion of trust fascinating because they honestly believe HumansAreTheRealMonsters, and as such don't understand why people would allow people they barely know access to them in vulnerable situations.

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An other type of opponents frequently met by Hunters, Slashers aren't really supernatural creatures (though some of them can end up becoming so, as described below), but rather humans who for various reasons end up becoming psychotic murderers. Gameplay-wise, they are divided between two types: Rippers, covering those who are entirely humans, and Scouges, covering those who have started turning into supernatural creatures. In turn, these are divided between Undertakings, defining the kinds of killers they are, with each Scourge Undertaking being the "evolution" of a Ripper one. Notice that these names only apply in term of '''gameplay'''- the book makes it very clear they are not referred as such in-universe, where slashers are too diverse to be categorized.

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An other type of opponents frequently met by Hunters, Slashers aren't really supernatural creatures (though some of them can end up becoming so, as described below), but rather humans who for various reasons end up becoming psychotic murderers. Gameplay-wise, they are divided between two types: Rippers, covering those who are entirely humans, and Scouges, covering those who have started turning into supernatural creatures. In turn, these are divided between Undertakings, defining the kinds of killers they are, with each Scourge Undertaking being the "evolution" of a Ripper one. Notice Note that these names only apply in term of '''gameplay'''- the book makes it very clear they are not referred as such in-universe, where slashers are too diverse to be categorized.


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* IAmAHumanitarian: A very frequent practice among them.


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[[/folder]]

!!Rippers Undertaking

[[folder:Avenger]]
Slashers who became so motivated by a desire for revenge against someone in particular. They tend to target a specific type of people, usually related to the ones they want revenge on, but it's usually not long before their list gradually gets wider.
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* KnightTemplar: Typically the progression they end up having. For example, a father who killed a group of teenagers for raping and killing his daughter will eventually move to killing rapists in general, then people suspected of being rapists, then any male teenager who decides to have sex before marriage...
* RoaringRampageOfRevenge: What their killing spree typically start out as. They usually target someone who has harmed them in some way as their first victims, then, when they are done with this, move on to all individuals who committed similar sins.
* VigilanteMan: Start out as this most of the time, but it's usually not long before they cross the line and start killing relatively innocent people.

[[/folder]]

[[folder:Brute]]
[[/folder]]

[[folder:Charmer]]
[[/folder]]

[[folder:Freak]]
[[/folder]]

[[folder:Genius]]
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* VillainProtagonist: This what you can get ''at best'' if you decide to include a Slasher as a player character.
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[[/folder]]

!Slashers
An other type of opponents frequently met by Hunters, Slashers aren't really supernatural creatures (though some of them can end up becoming so, as described below), but rather humans who for various reasons end up becoming psychotic murderers. Gameplay-wise, they are divided between two types: Rippers, covering those who are entirely humans, and Scouges, covering those who have started turning into supernatural creatures. In turn, these are divided between Undertakings, defining the kinds of killers they are, with each Scourge Undertaking being the "evolution" of a Ripper one. Notice that these names only apply in term of '''gameplay'''- the book makes it very clear they are not referred as such in-universe, where slashers are too diverse to be categorized.

[[folder:Slashers in general]]
* EvilCounterpart: To Hunters. Like them, they are humans who hunt, but most of them target humans rather than supernaturals, and even those who do target supernaturals usually are needlessly cruel. Many Slashers started out as Hunters who suffered a SanitySlippage after all the horrors they had to face.
* HumansAreTheRealMonsters: One of the main reasons Slashers are seen as so disturbing by Hunters. Even Scourges are closer to regular humans than most supernatural creatures, yet the level of depravity and cruelty Slashers are capable of rivals some of the worst monsters.
* SlasherMovie: They are entirely based on this genre, with each Undertaking covering a specific variant of slasher killer.
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* VanHelsingHateCrime: Many of them kill supernaturals indiscriminately without bothering to check if said supernaturals actually are evil. Then again, considering the "good" ones are outnumbered by the bad, and tend to [[AntiHero not be so nice themselves]], you can hardly blame them. Moreover, the large majority of them seem to realize falling to this trope is a ''bad'' thing, and usually try to avoid it whenever possible.

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* AntiHero: They are fighting monsters, yes, but that doesn't necessarly make them good guys. Many are {{Knight Templar}}s who kill monsters without any care for the fact some aren't evil, or are doing what they do out of self-interest rather than to actually help humanity.

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* AntiHero: They are fighting monsters, yes, but that doesn't necessarly make them good guys. Many are {{Knight Templar}}s who kill monsters without any care for the fact some aren't evil, or are doing what they do out of self-interest rather than to actually help humanity. At least some of them, like the Ashwood Abbey and the Hunt Club, are outright {{Villain Protagonist}}s.


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* NiceJobBreakingItHero: Unfortunately quite common among them. Most Hunters know very little about the supernaturals they fight, so they have no idea that some of them (like [[TabletopGame/WerewolfTheForsaken the Forsaken Werewolves]]) are actually the only thing protecting humanity from something even worse.

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* HeroicWillpower: The Hunters' main feature. Since the large majority of them lack supernatural powers, and all of them lack any "{{Mana}}" pool like the ones other gamelines have, they make up for it by having the ability to "risk" Willpower, both enhancing its effect and allowing them to regain it more easily.




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* TaughtByExperience: Mechanic-wise, Hunters can acquire "Practical Experience" each time they hunt a supernatural, allowing them to acquire additional experience to spend on skills and merits (but not attributes).
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* HeWhoFightMonsters: A frequent danger Hunters expose themselves too. When you spend your life fighting abominations, it's all too easy to become an insane killer yourself. A disturbing number of Hunters end up becoming Slashers.

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* HeWhoFightMonsters: HeWhoFightsMonsters: A frequent danger Hunters expose themselves too. When you spend your life fighting abominations, it's all too easy to become an insane killer yourself. A disturbing number of Hunters end up becoming Slashers.
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* AntiHero: They are fighting monsters, yes, but that doesn't necessarly make them good guys. Many are {{Knight Templar}}s who kill monsters without any care for the fact some aren't evil, or are doing what they do out of self-interest rather than to actually help humanity.
* HeWhoFightMonsters: A frequent danger Hunters expose themselves too. When you spend your life fighting abominations, it's all too easy to become an insane killer yourself. A disturbing number of Hunters end up becoming Slashers.

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!Hunters
[[folder:Hunters in general]]

* HumansAreWarriors: This is how they can stand a chance against supernaturals desite being mere mortals. Hunters might not have powers for the most part, but they do know how to fight.
* TheHunter: The book is called ''Hunter'' the Vigil for a reason. The one thing all Hunter organizations have in common is that they hunt supernatural creatures.

[[/folder]]
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* ExtranormalPrison: They have an "ultramax" prison called the Lansing Facility, which is dedicated to contain Slashers too dangerous to be brought on trial. Unfortunately, while effective, it is limited because of the ressources the government is willing to grant them, and can only contain two hundred prisonners at best, which becomes problematic when every slasher contained is here for life and some of them have extended lifespans. They hope to build a second one, but to date they still have yet to convince the president.

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* MegaCorp

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* MegaCorpMadScientist: How else would you call people who perform surgery on their employees to implant them monsters' bodyparts without actually knowing for sure what they are doing?
* MegaCorp: They are a huge medical megacorporation powerful enough to have entire groups of detractors out of business with a few lawsuit, and with enough ressources to allow themselves some nasty experiments on supernaturals.


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* RightForTheWrongReasons: Not themselves, but a bunch of religious fundamentalists once accused them of satanism on the basis of their logo being inspired from paganism. The book mentions that, while the Cheiron group aren't devil worshippers, they definitely ''is'' something fishy and unhealthy about them.
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* {{Hellfire}}: they literally have a Castigation ability named like this, which allows to do [[PlayingWithFire exactly what you'd expect]].

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* DarkSecret: [[spoiler:The "psychic screening" is bunk-the tests are actually for compatibility with the Wintergreen process, which is barely tested drug therapy with bizarre and usually personal side effects. Telling the agent that it's simply their "psychic powers" being awakened is actually a way to stop them from understandably freaking out and to confuse potential leaks.]]



* PsychicPowers: Teleinformatics, their Endowment, which focuses on telepathy and the collection and analysis of information. Comes with {{Psychic Nosebleed}}s.

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* PsychicPowers: Teleinformatics, their Endowment, which focuses on telepathy and the collection and analysis of information. Comes with {{Psychic Nosebleed}}s. [[spoiler:Or, at least, they ''seem'' psychic.]]

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Once upon a time, UsefulNotes/TokugawaIeyasu declared merchants the lowest form of human, the exact bottom in Neo-Confucian thought. The merchants proceeded to not care what he said one bit, quickly proving indispensable to the chaotic economy of the UsefulNotes/SengokuPeriod. As their influence grew, however, they increasingly encountered the hidden monsters in Japanese aristocracy, and found to their frustration that all the economic influence and mastery in the world couldn't overcome the power of the dark arts and paranormal. Truly, they could not compete...until one day, a man named Inoue suddenly found a method of ''[[PowerCopying buying]]'' the Dread Powers off yokai. Since this usually happened in a method that did not result in any actual loss of resources on his part, he termed this art ''Setto'', or Larceny, and the peers he helped the Hototogisu (literally, [[AnimalMotifs the cuckoos]]. And so they have continued into the modern day-and they have continued to thrive, as Inoue is now the master of a [[VampireTheRequiem vampire]] Covenant in Tokyo...''and not undead or bound to them in any way''.

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Once upon a time, UsefulNotes/TokugawaIeyasu declared merchants the lowest form of human, the exact bottom in Neo-Confucian thought. The merchants proceeded to not care what he said one bit, quickly proving indispensable to the chaotic economy of the UsefulNotes/SengokuPeriod. As their influence grew, however, they increasingly encountered the hidden monsters in Japanese aristocracy, and found to their frustration that all the economic influence and mastery in the world couldn't overcome the power of the dark arts and paranormal. Truly, they could not compete...until one day, a man named Inoue suddenly found a method of ''[[PowerCopying buying]]'' the Dread Powers off yokai. Since this usually happened in a method that did not result in any actual loss of resources on his part, he termed this art ''Setto'', or Larceny, and the peers he helped the Hototogisu (literally, [[AnimalMotifs the cuckoos]].cuckoos]]). And so they have continued into the modern day-and they have continued to thrive, as Inoue is now the master of a [[VampireTheRequiem vampire]] Covenant in Tokyo...''and not undead or bound and apart from being TheAgeless, he's still entirely human and free of supernatural influence.

*ConMan: How Setto works-the Hototosigu tricks her target into agreeing
to them in any way''.
a deal, which gives the hunter an opportunity to steal a power.

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Um, what? The psychic powers thing and the fact that the Wintergreen procedure accelerates them into Teleinformatics is entirely true. The hell did the "bunk" thing come from?


[[folder:The Hototogisu]]
!!! The Hototogisu

Once upon a time, UsefulNotes/TokugawaIeyasu declared merchants the lowest form of human, the exact bottom in Neo-Confucian thought. The merchants proceeded to not care what he said one bit, quickly proving indispensable to the chaotic economy of the UsefulNotes/SengokuPeriod. As their influence grew, however, they increasingly encountered the hidden monsters in Japanese aristocracy, and found to their frustration that all the economic influence and mastery in the world couldn't overcome the power of the dark arts and paranormal. Truly, they could not compete...until one day, a man named Inoue suddenly found a method of ''[[PowerCopying buying]]'' the Dread Powers off yokai. Since this usually happened in a method that did not result in any actual loss of resources on his part, he termed this art ''Setto'', or Larceny, and the peers he helped the Hototogisu (literally, [[AnimalMotifs the cuckoos]]. And so they have continued into the modern day-and they have continued to thrive, as Inoue is now the master of a [[VampireTheRequiem vampire]] Covenant in Tokyo...''and not undead or bound to them in any way''.

* GuileHero
* PunchClockHero: As the writeup puts it, the Hototogisu don't "hunt monsters" so much as "remove hurdles"-if the monster in question isn't a threat to their livelihoods and business, the official policy of Inoue is to ignore them (though it's mentioned a few joined the cuckoos primarily so they could get powers to hunt monsters in the first place).

[[/folder]]



* DarkSecret: [[spoiler:The whole "psychic powers" thing is a lie. The Wintergreen Process, the process all agents have to go through before becoming official members of VASCU is actually, to use the words of Slasher, "barely-tested drug therapy".]]
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* DarkSecret: [[spoiler:The whole "psychic powers" thing is a lie. The Wintergreen Process, the process all agents have to go through before becoming official members of VASCU is actually, to use the words of Slasher, "barely-tested drug therapy".]]

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[[foldercontrol]]



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[[folder:Division Six]]




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[[folder:The Illuminated Brotherhood]]




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[[folder:The Keepers of the Source]]




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[[folder:The Long Night]]




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[[folder:The Loyalists of Thule]]




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[[folder:Maiden's Blood Sisterhood]]




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[[folder:Network Zero]]




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[[folder:Night Watch]]




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[[folder:Promethean Brotherhood]]




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[[folder:The Talbot Group]]




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[[folder:The Union]]




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[[folder:Utopia Now]]



* DemonSlaying: In a manner of speaking, their calling. They utilize institutional demons, effectively tearing them apart.




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[[folder:Aegis Kai Doru]]




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[[folder:Ascending Ones]]




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[[folder:The Cainite Heresy]]



* VampireHunter: Their primary focus is on vampires.




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[[folder:Cheiron Group]]




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[[folder:The Faithful of Shulpae]]




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[[folder:Knights of Saint Adrian]]



* DemonSlaying: What they think they're doing for good, but it's a bit more complicated than that.




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[[folder:Knights of Saint George]]




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* TheWitchHunter: They primarily focus on mages.
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[[folder:Les Mysteres]]




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[[folder:Lucifuge]]




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[[folder:Malleus Maleficarum]]




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[[folder:Task Force: VALKYRIE]]




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[[folder:VASCU]]



* PsychicPowers: Teleinformatics, their Endowment, which focuses on telepathy and the collection and analysis of information. Comes with {{Psychic Nosebleed}}s.

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* PsychicPowers: Teleinformatics, their Endowment, which focuses on telepathy and the collection and analysis of information. Comes with {{Psychic Nosebleed}}s.Nosebleed}}s.
[[/folder]]
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* UnwittingPawn: Zigzagged. The leaders of the Heresy regularly get information on individual vampires from an unknown source; The lower-ranking members of the cult don't know this. One of the possible explainations for this is that the Heresy is getting this information from the [[HunterOfHisOwnKind VII vampire covenant]].

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* UnwittingPawn: Zigzagged. The leaders of the Heresy regularly get information on individual vampires from an unknown source; The lower-ranking members of the cult don't know this. One of the Night Stalkers offers several possible explainations for this this, and one of them is that the Heresy is getting this information from the [[HunterOfHisOwnKind VII the VII]] [[TabletopGames/VampireTheRequiem vampire covenant]].
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* UnwittingPawn: Zigzagged. The leaders of the Heresy regularly get information on individual vampires from an unknown source; The lower-ranking members of the cult don't know this. One of the possible explainations for this is that the Heresy is getting this information from the [[HunterOfHisOwnKind VII] vampire covenant.

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* UnwittingPawn: Zigzagged. The leaders of the Heresy regularly get information on individual vampires from an unknown source; The lower-ranking members of the cult don't know this. One of the possible explainations for this is that the Heresy is getting this information from the [[HunterOfHisOwnKind VII] VII vampire covenant.covenant]].
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* UnwittingPawn: Zigzagged. The leaders of the Heresy regularly get information on individual vampires from an unknown source; The lower-ranking members of the cult don't know this. One of the possible explainations for this is that the Heresy is getting this information from the [[HunterOfHisOwnKind VII] vampire covenant.

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