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For all intents and purposes, the Hunt Club is a compact of slashers, a gentleman's club dedicated to hunting the greatest prey of all - humans. And, if at all possible, doing it with style. Though not exactly intended to be a ''player'' option, they organize themselves fundamentally the same as a compact of hunters, and it's implied that more than a few burned out or morally disjuncted hunters join their ranks. The Hunt Club began as a secret society in Edwardian England, when rich and powerful upper-class men gathered to combine their power so they could partake in a then-illegal pastime; hunting foxes. However, they found the thrill of fox hunting grew stale, especially when there was no real shock from the populace to be gained. By 1881, the club had dwindled to five members, when they made their newest hunt; two homeless drunks, plucked from the streets of London, who found themselves chased through the wilderness by five bored aristocrats with long knives. After they ran their prey to ground and butchered them, the Hunt Club found its new calling. By 1903, it had spread throughout the English-speaking world. But they got careless, and in 1904, they were almost decimated when the Society of Twelve Keys, and through them the police, caught onto them and captured many of them. The survivors went underground, and refounded the club, which persists to the present day. The Club divides itself by three "Rulebooks", outlines set by the three most important centers of the Hunt Club before 1904. The '''London Rules''' are the traditionalists, following on those victims who society won't generally miss; street people, drunks and prostitutes. The '''Boston Rules''' are bizarrely philanthropic, focusing on quarry who have squandered their lives or hold others back -- the sort of people who, as the saying goes, are alive only because it's illegal to kill them. Finally, the '''Melbourne Rules''' are the rarest but most respected members of the Club, since their code adheres to the ancient ideal of worthy prey. Specific variants are those who seek out only prey that should be able to validly defend themselves, or who would bring definite police scrutiny, though doing both is, of course, even better -- these are killers of police officers, government agents, soldiers, and the rich & powerful.

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For all intents and purposes, the Hunt Club is a compact of slashers, a gentleman's club dedicated to hunting the greatest prey of all - humans. And, if at all possible, doing it with style. Though not exactly intended to be a ''player'' option, they organize themselves fundamentally the same as a compact of hunters, and it's implied that more than a few burned out or morally disjuncted hunters join their ranks. The Hunt Club They began as a secret society in Edwardian England, when rich and powerful upper-class men gathered to combine their power so they could partake in a then-illegal pastime; hunting foxes. However, they found the thrill of fox hunting grew stale, especially when there was no real shock from the populace to be gained. By 1881, the club had dwindled to five members, when they made their newest hunt; two homeless drunks, plucked from the streets of London, who found themselves chased through the wilderness by five bored aristocrats with long knives. After they ran their prey to ground and butchered them, the Hunt Club found its new calling. By 1903, it had spread throughout the English-speaking world. But they got careless, and in 1904, they were almost decimated when the Society of Twelve Keys, Keys (British predecessors to VASCU), and through them the police, caught onto them and captured many of them. The survivors went underground, and refounded the club, which persists to the present day. The Club divides itself by three "Rulebooks", outlines set by the three most important centers of the Hunt Club before 1904. The '''London Rules''' are the traditionalists, following on those victims who society won't generally miss; street people, drunks and prostitutes. The '''Boston Rules''' are bizarrely philanthropic, focusing on quarry who have squandered their lives or hold others back -- the sort of people who, as the saying goes, are alive only because it's illegal to kill them. Finally, the '''Melbourne Rules''' are the rarest but most respected members of the Club, since their code adheres to the ancient ideal of worthy prey. Specific variants are those who seek out only prey that should be able to validly defend themselves, or who would bring definite police scrutiny, though doing both is, of course, even better -- these are killers of police officers, government agents, soldiers, and the rich & powerful.
powerful. Though not exactly intended to be a ''player'' option, the Hunt Club organize themselves fundamentally the same as a compact of hunters, and it's implied that more than a few burned out or morally disjuncted hunters join their ranks.



* MythologyGag: It's quite clear to anyone familiar with the line that the vampire who inadvertently founded the Sisterhood was a member of [[TabletopGame/VampireTheRequiem the Circle of the Crone]], a feminine-focused ReligionOfEvil.

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* MythologyGag: It's quite clear to anyone familiar with the line TabletopGame/NewWorldOfDarkness that the vampire who inadvertently founded the Sisterhood was a member of [[TabletopGame/VampireTheRequiem the Circle of the Crone]], a feminine-focused ReligionOfEvil.



* AgentScully: They believe in the paranormal, but use scepticism to separate genuine supernatural phenomena from myths. Consequently a lot of other Hunters stereotype them as the more extremely in-denial version of AgentScully.
* OmniDisciplinaryScientist: Averted. It's one of the greater causes of member conflict when one sort of scientist feels qualified to venture opinions on another type of science.

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* AgentScully: They believe in the paranormal, but use scepticism to separate genuine supernatural phenomena from myths. Consequently a lot of other Hunters hunters stereotype them as the more extremely in-denial version of AgentScully.
* OmniDisciplinaryScientist: OmnidisciplinaryScientist: Averted. It's one of the greater causes of member conflict when one sort of scientist feels qualified to venture opinions on another type of science.science.
* ScienceHero: Their primary hat. It's noted that most Null Mysteriis members usually holds a fairly well qualified and academically adept day job; zoologists, physicists, psychologists, psychiatrists, consultant doctors, chemists, sociologists and anthropologists.



* ScienceHero: Their primary hat. It's noted that most Null Mysteriis members usually holds a fairly well qualified and academically adept day job; zoologists, physicists, psychologists, psychiatrists, consultant doctors, chemists, sociologists and anthropologists.



Also known as the Children of the Seventh Generation, the Lucifuge is an exclusive organization. Membership is restricted to a member of the 666 mortals walking the earth at any given time who have within them the blood of demons and devils. Tainted by this corrupt blood, they must atone by hunting the other agents of Hell at loose in the world around them. There are three philosophical factions of note within the Children. The most common, the '''Denial''', believe in the simple philosophy that the Devil is the source of all evil, and they must renounce that evil forever, something they do by seeking out and slaying or redeeming all other monsters. Members of the '''Reconciliation''', however, believe that by doing God's work and destroying evil, they are giving Lucifer the chance to seek redemption, and if this should happen, then Hell will cease to exist, taking with it all sin and pain forever. Finally, the '''Truth''' is a conspiracy within a Conspiracy; they believe that the Lucifuge is secretly lying to the Children, or at least has not told them the whole truth. They fight monsters, but they keep a wary eye on the Lucifuge and her agents themselves, waiting for the darkest possibilities.

* BadPowersGoodPeople: Lucifuge wield diabolic and demonic magics, their Castigation endowment, but seek to atone for their inner corruption by using their powers to battle evil creatures.

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Also known as the Children of the Seventh Generation, the Lucifuge is an exclusive organization. Membership is restricted to a member of the those 666 mortals walking the earth at any given time who have within them the blood of demons and devils. Tainted devils, and are willing to use the powers bestowed by this that corrupt blood, they must atone by hunting blood against the other agents forces of Hell at loose in the world around them.Hell. There are three philosophical factions of note within the Children. The most common, the '''Denial''', believe in the simple philosophy that the Devil is the source of all evil, and they must renounce that evil forever, something they do by seeking out and slaying or redeeming all other monsters. Members of the '''Reconciliation''', however, believe that by doing God's work and destroying evil, they are giving Lucifer the chance to seek redemption, and if this should happen, then Hell will cease to exist, taking with it all sin and pain forever. Finally, the '''Truth''' is a conspiracy within a Conspiracy; they believe that the Lucifuge is secretly lying to the Children, or at least has not told them the whole truth. They fight monsters, but they keep a wary eye on the Lucifuge and her agents themselves, waiting for the darkest possibilities.

* BadPowersGoodPeople: Lucifuge wield diabolic and demonic magics, their Castigation endowment, Endowment, but seek to atone for their inner corruption by using their powers to battle evil creatures.



* EvilCounterpart: L'Enfant Diaboliques, those children of the infernal who choose to embrace their heritage of corruption.



* LongLived: The main Hunter books establish Lucifuge members can live a very long time, with ''Compacts & Conspiracies'' offering mechanics; the higher a Lucifuge member's status in the organization, the slower they age, until at the top they can expect to live about 2000 years. The Lucifuge herself, being the leader, may well live even longer.
* NumberOfTheBeast: There are 666 members of the Lucifuge at any one time.



Publically known as the Congregation for the Doctrine of the Faith, the Malleus Maleficarum are actually the modern-day descendants of the old Inquisition, still upholding a sacred duty: the elimination of all supernatural horrors. They have a particular focus on capturing and destroying vampires... aided, no doubt, by the fact their founder still lives and secretly runs the organization; a rogue ghoul, he uses them to secure the vampire blood he needs to sustain his immortality. The Malleus Maleficarum is divided into three orders. '''The Order of St. Longinus''' are specialists in hunting vampires, and have a particular opposition to the blasphemous vampire sect who call themselves the [[[[TabletopGame/VampireTheRequiem Lancaea Sanctum]], who ''also'' purportedly revere the Saint Longinus as the first of their unholy kind. '''The Order of St. Ambrose''' are scholars and detectives that painstakingly research solutions to dangerous problems, and often clash with witches and sorcerers over the knowledge they have secreted away. Finally, the '''Brotherhood of St. Athanasius''' are an unabashedly militant wing who favor swift, violent solutions to problems.

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Publically known as the Congregation for the Doctrine of the Faith, the Malleus Maleficarum are actually the modern-day descendants of the old Inquisition, still upholding a sacred duty: the elimination of all supernatural horrors. They have a particular focus on capturing and destroying vampires... aided, no doubt, by the fact their founder still lives and secretly runs the organization; a rogue ghoul, he uses them to secure the vampire blood he needs to sustain his immortality. The Malleus Maleficarum is divided into three orders. '''The Order of St. Longinus''' are specialists in hunting vampires, and have a particular opposition to the blasphemous vampire sect who call themselves the [[[[TabletopGame/VampireTheRequiem Lancaea [[TabletopGame/VampireTheRequiem Lancea Sanctum]], who ''also'' purportedly revere the Saint Longinus as the first of their unholy kind. '''The Order of St. Ambrose''' are scholars and detectives that painstakingly research solutions to dangerous problems, and often clash with witches and sorcerers over the knowledge they have secreted away. Finally, the '''Brotherhood of St. Athanasius''' are an unabashedly militant wing who favor swift, violent solutions to problems.



* WeAreStrugglingTogether: There's a lot of internal conflict between the Brotherhood of St. Athanasius and the Order of St. Ambrose, since the former favor swift violence and the later methodical research.

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* WeAreStrugglingTogether: There's a lot of internal conflict between the Brotherhood of St. Athanasius and the Order of St. Ambrose, since the former favor swift violence and the later latter methodical research.




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* MythologyGag: In the TabletopGame/OldWorldOfDarkness, Project Twilight was a general term for those government agencies who'd discovered the existence of the supernatural, covered in a supplement of the same name.



** Deconstructed in that this causes many VASCU a lot of angst when individuals whom they ''know'' are guilty -- they've been inside the scumbag's mind and ''seen'' him doing it -- get let go due to the court. VASCU spends a lot of effort policing itself to avoid anyone who'd be tempted to [[TheUnfettered slip their legal bonds and take the law into their own hands]].
* HeWhoFightsMonsters: Something particularly feared amongst VASCU, who spend a lot of time swimming around inside the diseased brains of slashers and serial killers.

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** Deconstructed in that this causes many VASCU agents a lot of angst when individuals whom they ''know'' are guilty -- they've been inside the scumbag's mind and ''seen'' him doing it -- get let go due to the court. VASCU spends a lot of effort policing itself to avoid anyone who'd be tempted to [[TheUnfettered slip their legal bonds and take the law into their own hands]].
* HeWhoFightsMonsters: Something particularly feared amongst VASCU, VASCU agents, who spend a lot of time swimming around inside the diseased brains of slashers and serial killers.

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An organization comprised exclusively of the rich, powerful or blue-blooded, the Abbey traces its lineage back to a man named Reverend Doctor Marcus [=McDonald=] Ogilvy, the leader of a "Hellfire Club", back in 1855. Reverend Ogilvy was responsible for leading a party that desecrated a holy site... unfortunately for them, the site was holy to ''werewolves''. After they killed several of the decadents to express their feelings, Reverend Ogilvy led a second party -- this one armed and ready to defend itself when the werewolves attacked again. Since then, the Ashwood Abbey has used its wealth and connections to locate supernatural beings and take whatever entertainment it can from them. Before, during and after killing them. The three most powerful cliques amongst the Abbey consist of the Competitors, the Pursuit and the Libertines. Competitors treat monster-hunting as a competition, and thusly are the most active of the Abbey cliques; almost seeking to capture, kill or screw something more bizarre and exotic than their fellows. Pursuers are after knowledge, the darkest and most awful secrets they can imagine. They are the record keepers of the Abbey, focused more on seeing and experiencing than actually doing; these are the Abbeyists who gather information and record the hunt for the benefits of themselves and other Abbeyists. Libertines simply want to break taboos, to do things that no one has done ''to'' things that no one has done things to. Many see themselves as creators of new moralities and new paradigms of living.

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An organization comprised exclusively of the rich, powerful or blue-blooded, the Abbey traces its lineage back to a man named Reverend Doctor Marcus [=McDonald=] Ogilvy, the leader of a "Hellfire Club", back in 1855. Reverend Ogilvy was responsible for leading a party that desecrated a holy site... unfortunately for them, the site was holy to ''werewolves''. After they killed several of the decadents to express their feelings, Reverend Ogilvy led a second party -- this one armed and ready to defend itself when the werewolves attacked again. Since then, the Ashwood Abbey has used its wealth and connections to locate supernatural beings and take whatever entertainment it can from them. Before, during and after killing them. The three most powerful cliques amongst the Abbey consist of the Competitors, the Pursuit and the Libertines. Competitors '''Competitors''' treat monster-hunting as a competition, and thusly are the most active of the Abbey cliques; almost seeking to capture, kill or screw something more bizarre and exotic than their fellows. Pursuers '''Pursuers''' are after knowledge, the darkest and most awful secrets they can imagine. They are the record keepers of the Abbey, focused more on seeing and experiencing than actually doing; these are the Abbeyists who gather information and record the hunt for the benefits of themselves and other Abbeyists. Libertines '''Libertines''' simply want to break taboos, to do things that no one has done ''to'' things that no one has done things to. Many see themselves as creators of new moralities and new paradigms of living.



-->''This is my country, my people! If anyone is using them, it'll be me!''

A secret conspiracy within the ranks of the US government, made of politicians and government officials who have stumbled upon the fact that the supernatural exists and, worse, has been known to try and influence the government itself. The Barrett Commission dedicates itself to stymying such efforts, and as such tends to focus primarily on foiling vampires, since these are the most political interference-inclined of the supernatural races.

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-->''This is my '''my''' country, my people! '''my''' people. If anyone is will be using them, it'll be me!''

me.''

A secret conspiracy within the ranks of the US government, made of politicians and government officials who have stumbled upon the fact that the supernatural exists and, worse, has been known to try and influence the government itself. The Barrett Commission dedicates itself to stymying such efforts, and as such tends to focus primarily on foiling vampires, since these are the most political interference-inclined of the supernatural races.
races. The Barrett Commission began during the term of first President Adams, when Revolutionary Colonel Shaun Barrett, Alfred Bredelmeyer and Elizabeth Ducat investigated some curious bookkeeping discrepancies surrounding the office of the Governor of Delaware. They found the culprit to be a vampire, and executed the creature, but their plans to reveal what had happened to the President and establish preparations to prevent it from happening again were scuttled by the murders of Barrett and Bredelmeyer. Elizabeth Ducat alone survived, thanks to the prejudices of the age, and she went underground, secretly weaving a web through the ranks of the politically powerful that has spread on through the generations yet, forming a secret group dedicated to keeping monsters out of the government. There are three primary divisions amongst the Commission, each placing its area of expertise. The '''Suits''' focus on big business, the '''Quorum''' focuses straight on politics, and the '''Five Stars''' are a small, growing segment who belong to the military sector.



For all intents and purposes, the Hunt Club is a compact of slashers, a gentleman's club dedicated to hunting the greatest prey of all - humans. And, if at all possible, doing it with style. Though not exactly intended to be a ''player'' option, they organize themselves fundamentally the same as a compact of hunters, and it's implied that more than a few burned out or morally disjuncted hunters join their ranks. The Hunt Club began as a secret society in Edwardian England, when rich and powerful upper-class men gathered to combine their power so they could partake in a then-illegal pastime; hunting foxes. However, they found the thrill of fox hunting grew stale, especially when there was no real shock from the populace to be gained. By 1881, the club had dwindled to five members, when they made their newest hunt; two homeless drunks, plucked from the streets of London, who found themselves chased through the wilderness by five bored aristocrats with long knives. After they ran their prey to ground and butchered them, the Hunt Club found its new calling. By 1903, it had spread throughout the English-speaking world. But they got careless, and in 1904, they were almost decimated when the Society of Twelve Keys, and through them the police, caught onto them and captured many of them. The survivors went underground, and refounded the club, which persists to the present day. The Club divides itself by three "Rulebooks", outlines set by the three most important centers of the Hunt Club before 1904. The London Rules are the traditionalists, following on those victims who society won't generally miss; street people, drunks and prostitutes. The Boston Rules are bizarrely philanthropic, focusing on quarry who have squandered their lives or hold others back -- the sort of people who, as the saying goes, are alive only because it's illegal to kill them. Finally, the Melbourne Rules are the rarest but most respected members of the Club, since their code adheres to the ancient ideal of worthy prey. Specific variants are those who seek out only prey that should be able to validly defend themselves, or who would bring definite police scrutiny, though doing both is, of course, even better -- these are killers of police officers, government agents, soldiers, and the rich & powerful.

to:

For all intents and purposes, the Hunt Club is a compact of slashers, a gentleman's club dedicated to hunting the greatest prey of all - humans. And, if at all possible, doing it with style. Though not exactly intended to be a ''player'' option, they organize themselves fundamentally the same as a compact of hunters, and it's implied that more than a few burned out or morally disjuncted hunters join their ranks. The Hunt Club began as a secret society in Edwardian England, when rich and powerful upper-class men gathered to combine their power so they could partake in a then-illegal pastime; hunting foxes. However, they found the thrill of fox hunting grew stale, especially when there was no real shock from the populace to be gained. By 1881, the club had dwindled to five members, when they made their newest hunt; two homeless drunks, plucked from the streets of London, who found themselves chased through the wilderness by five bored aristocrats with long knives. After they ran their prey to ground and butchered them, the Hunt Club found its new calling. By 1903, it had spread throughout the English-speaking world. But they got careless, and in 1904, they were almost decimated when the Society of Twelve Keys, and through them the police, caught onto them and captured many of them. The survivors went underground, and refounded the club, which persists to the present day. The Club divides itself by three "Rulebooks", outlines set by the three most important centers of the Hunt Club before 1904. The London Rules '''London Rules''' are the traditionalists, following on those victims who society won't generally miss; street people, drunks and prostitutes. The Boston Rules '''Boston Rules''' are bizarrely philanthropic, focusing on quarry who have squandered their lives or hold others back -- the sort of people who, as the saying goes, are alive only because it's illegal to kill them. Finally, the Melbourne Rules '''Melbourne Rules''' are the rarest but most respected members of the Club, since their code adheres to the ancient ideal of worthy prey. Specific variants are those who seek out only prey that should be able to validly defend themselves, or who would bring definite police scrutiny, though doing both is, of course, even better -- these are killers of police officers, government agents, soldiers, and the rich & powerful.



Also known as the Tribulation Militia, the Long Night are a loosely knit compact based on a multitude of fundamentalist Christian sects, including Branch Davidian-style militarized gun-cults, Family Values campaigners, paranoid survivalists, affluent Southern USA fundamentalists, and middle-class conservative evangelicists. Though there is little overarching structure, all are united in their awareness of monsters, their belief that the End Times are coming, and that the two are related somehow. Their general belief is that the monsters must be fought in order for Armageddon to occur; only then will God come forth in a blaze of glory to sweep away all evil and bestow a new, pure world upon His redeemed children. There are three main "motifs" that hunters of the Long Night tend to fall into. The Hopeless secretly or openly believe they are damned anyway -- often for misdeeds or traits that non-fundamentalists would see nothing wrong with. They believe only by fighting the Good Fight against the forces of darkness can they hope to cleanse their soul and maybe be saved on Judgment Day. The Faithful believe that they are doing God's work with everything they do; the monsters are prolonging the time of darkness before the Rapture can sweep the world clean, and so they must work to accelerate it and bring on the end of days. The Merciful preach a doctrine of mercy and redemption, seeking to bring back into the light those who have been led astray -- even monsters.

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Also known as the Tribulation Militia, the Long Night are a loosely knit compact based on a multitude of fundamentalist Christian sects, including Branch Davidian-style militarized gun-cults, Family Values campaigners, paranoid survivalists, affluent Southern USA fundamentalists, and middle-class conservative evangelicists. Though there is little overarching structure, all are united in their awareness of monsters, their belief that the End Times are coming, and that the two are related somehow. Their general belief is that the monsters must be fought in order for Armageddon to occur; only then will God come forth in a blaze of glory to sweep away all evil and bestow a new, pure world upon His redeemed children. There are three main "motifs" that hunters of the Long Night tend to fall into. The Hopeless '''The Hopeless''' secretly or openly believe they are damned anyway -- often for misdeeds or traits that non-fundamentalists would see nothing wrong with. They believe only by fighting the Good Fight against the forces of darkness can they hope to cleanse their soul and maybe be saved on Judgment Day. The Faithful '''The Faithful''' believe that they are doing God's work with everything they do; the monsters are prolonging the time of darkness before the Rapture can sweep the world clean, and so they must work to accelerate it and bring on the end of days. The Merciful '''The Merciful''' preach a doctrine of mercy and redemption, seeking to bring back into the light those who have been led astray -- even monsters.



Descendants of the Thule Society, an organization of occultists and would-be mystics that was involved in the rise to power of the Nazis, something which their heirs are determined to atone for. They dedicate themselves to collecting mystical lore and knowledge, often offering this to other hunters to aid them in their battles -- the primary complaints about their efforts are that they tend to be too slow to act, they rarely get their hands dirty, and they are often stingy with the lore they have. They are divided into three philosophies. The Scholars make up the majority, focusing on gathering information about the supernatural and disseminating it to those who have the skills to put it to practical use. The less common Penitents instead believe that the Loyalists should be more proactive and so they actively fight as well as research. Rarest of all, the Advance believes that the best way for the Loyalists to atone is to take charge of and lead humanity to actively stamp out the supernatural -- most other Loyalists fear this as getting too close to being a return of the Volkisch viewpoint that damned the Thule Society in the first place.

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Descendants of the Thule Society, an organization of occultists and would-be mystics that was involved in the rise to power of the Nazis, something which their heirs are determined to atone for. They dedicate themselves to collecting mystical lore and knowledge, often offering this to other hunters to aid them in their battles -- the primary complaints about their efforts are that they tend to be too slow to act, they rarely get their hands dirty, and they are often stingy with the lore they have. They are divided into three philosophies. The Scholars '''Scholars''' make up the majority, focusing on gathering information about the supernatural and disseminating it to those who have the skills to put it to practical use. The less common Penitents '''Penitents''' instead believe that the Loyalists should be more proactive and so they actively fight as well as research. Rarest of all, the Advance '''Advance''' believes that the best way for the Loyalists to atone is to take charge of and lead humanity to actively stamp out the supernatural -- most other Loyalists fear this as getting too close to being a return of the Volkisch viewpoint that damned the Thule Society in the first place.



!!!Maiden's Blood Sisterhood
-->''Did you think us shuddering alone and waiting for rescue?''

Also known as Pi Alpha Kappa, the Maiden's Blood Sisterhood is a sorority born from the Ivy League Seven Sisters schools, which is dedicated to protecting campus students and staff, especially the female ones, from monstrous depredations. Founded in 1957 by Agatha Brewer, a Professor of Mythology & Religion at Wellesley University, the Sisterhood was born when she realized a disturbing trend of her students showing up weak and pale, or simply vanishing -- sometimes for weeks at a time, other times permanently. While her fellow teachers were content to dismiss this as simple student irresponsibility, she dug deeper, and eventually uncovered a vampire running a blood-cult dedicated to the Crone of the [[MaidenMotherCrone triplicate goddess]]. With the aid of some select members of the staff and students, they drove the vampire away, and killed it when it returned. From this, the Sisterhood was born, dedicated to fighting all such monsters. There are three organizational groups within the Sisterhood. Members of the '''Pleiades''' are the organizers who oversee the business end of the Sisterhood, handling both the leadership of the hunter members and the administration of the non-hunting aspects of their organization. The '''Graces''' are the caregivers, sponsors and recruiters, focusing on running soup kitchens and shelters, providing medical aid to injured hunters, and secretly looking for new women -- or the occasional worthy man -- to bring into the fold. Finally, the '''Amazons''' are those members of the Sisterhood who are actually out and actively hunting monsters, the military branch of the organization.

* BerserkButton: The Sisterhood hate abuse -- not just of women, as one might think, but of the young. This is why they are so dedicated to fighting vampires, who seem to be inherently drawn to the role of Faustian monsters; callously seductive manipulators who use, abuse and discard the weak and the young.
* LadyLand: Zigzagged; the Sisterhood, as the name suggests, doesn't recruit from the male student body wherever it forms its branches, but it will usually accept faculty members, off-campus volunteers and townies -- any of whom could be male -- as members. However, it's a female-power-orientated compact, and men who join need to be comfortable with that. Some cells can be so feminist that they actually end up being sexist against men, making male members fight harder to gain Compact Status than their female counterparts have to.
* MythologyGag: It's quite clear to anyone familiar with the line that the vampire who inadvertently founded the Sisterhood was a member of [[TabletopGame/VampireTheRequiem the Circle of the Crone]], a feminine-focused ReligionOfEvil.
* VanHelsingHateCrimes: Though dedicated to fighting vampires, when it comes to other monsters, the Sisterhood is not unwilling to try diplomacy, though they approach the matter with caution.
** The Sisterhood actually has one of the better relationships with mages; there is an express mandate that unless a "witch" presents a clear and immediate threat to the population, the case must be reviewed by the Pleiades Council before any action is taken. Officially, this is because a cell of the Sisterhood killed a student reported to be a witch at Bryn Mawr College, and the ensuing investigation almost ended the organization. Unofficially, this has led to conspiracy theories that the Pleiades may themselves contain at least one mage.



A relatively young compact, dedicated to using multimedia networking to expose the true nature of the world's darkest shadows. It was created in the latter half of 1991 by a man named Jim Harrison, from Dallas, Texas. Harrison was an independent filmmaker who specialized in creating special effects for monster movies, until the day he anonymously received three reels of film that apparently dated back to the 1970s. The first showed [[TabletopGame/WerewolfTheForsaken an impossibly huge dog stalking the streets of Philadelphia]]. The second showed [[TabletopGame/VampireTheRequiem a man who was unnaturally blurry and out of focus, despite his surroundings being crystal clear, who dissolved into mist]]. The last showed a bizarre thing made of rubbery, translucent tentacles pull itself from the ground and up into the sky. Unable to figure out who had made these films, he broadcast them on a public access channel. He asked if anyone knew anything about them. He got no answers... but he got a small sack of letters from people who had their own stories to tell, some even had film proof. Since then, Network Zero has dedicated itself to seeking out and recording proof of all the world's supernatural entities, distributing them across the internet. The three primary factions of Network Zero are the Record Keepers; who simply collect and record information, the Army of Truth; who seek to disseminate the collected information in hopes of making humans "wake up" to the monsters in their midst, and the Secret Keepers; who strive to cover up these sightings of monsters lest the monsters catch on "before Network Zero is ready".

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A relatively young compact, dedicated to using multimedia networking to expose the true nature of the world's darkest shadows. It was created in the latter half of 1991 by a man named Jim Harrison, from Dallas, Texas. Harrison was an independent filmmaker who specialized in creating special effects for monster movies, until the day he anonymously received three reels of film that apparently dated back to the 1970s. The first showed [[TabletopGame/WerewolfTheForsaken an impossibly huge dog stalking the streets of Philadelphia]]. The second showed [[TabletopGame/VampireTheRequiem a man who was unnaturally blurry and out of focus, despite his surroundings being crystal clear, who dissolved into mist]]. The last showed a bizarre thing made of rubbery, translucent tentacles pull itself from the ground and up into the sky. Unable to figure out who had made these films, he broadcast them on a public access channel. He asked if anyone knew anything about them. He got no answers... but he got a small sack of letters from people who had their own stories to tell, some even had film proof. Since then, Network Zero has dedicated itself to seeking out and recording proof of all the world's supernatural entities, distributing them across the internet. The three primary factions of Network Zero are the Record Keepers; '''Record Keepers'''; who simply collect and record information, the Army '''Army of Truth; Truth'''; who seek to disseminate the collected information in hopes of making humans "wake up" to the monsters in their midst, and the Secret Keepers; '''Secret Keepers'''; who strive to cover up these sightings of monsters lest the monsters catch on "before Network Zero is ready".




A vigilante group that grew out of the Hill District of Pittsburg, Pennsylvania, during the winter of 1970, when four young men led an impromptu revolution against vampires that were preying upon the members of the district. Their success led to the spread of the group to encompass other regions, and now the Street Warriors have spread across America; less a Compact and more an ideology that keeps spontaneously blooming amongst the people of the street -- gangsters, vagrants, prostitutes, ghetto dwellers, and anyone else who has nobody else willing to stand up for them against the creatures of the night. The Night Watch, being so disorganized, has very different tactics and attitudes throughout cities, but there are three titles that have come to be used more or less commonly. '''Street Angels''' are the actively patrolling members of the Night Watch, who most directly head out seeking to fight vampires and other horrors. '''Archangels''' are combat veterans, elite thugs who specialize in killing the tougher monsters. Members of the '''Chain Gang''' are "old heads" in the game, who tend to focus on serving from a more organizational capacity, due to the infirmities of age and/or old wounds.



One of the older Compacts, dating back to 1893, Null Mysteriis is a gathering of scientists and rationalists who have uncovered the darker secrets of the world around them and seek to explore and understand them. Their guiding philosophy is that there is no "paranormal", as such, just an array of phenomena and species that science hasn't yet properly analyzed and documented. Hobbyists, generally, members of Null Mysteriis are dedicated to unlocking the secrets of the supernatural world by rational study and observation. The Rationalists form the primary faction of Null Mysteriis; individuals who believe that it's all provable (and disprovable) with science, but they need to research and study in order to advance science enough to recognize what it is (and is not) looking at. The Open Minds faction, conversely, focuses on simply proving or disproving a phenomenon by any means necessary, even the more unscientific. Finally, the small yet growing faction of Cataclysmicists believe that there's something very alarming coming, citing the increasing rise in reported paranormal phenomena as evidence that some sort of massive cataclysm or apocalypse is on the way.

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One of the older Compacts, dating back to 1893, Null Mysteriis is a gathering of scientists and rationalists who have uncovered the darker secrets of the world around them and seek to explore and understand them. Their guiding philosophy is that there is no "paranormal", as such, just an array of phenomena and species that science hasn't yet properly analyzed and documented. Hobbyists, generally, members of Null Mysteriis are dedicated to unlocking the secrets of the supernatural world by rational study and observation. The Rationalists '''Rationalists''' form the primary faction of Null Mysteriis; individuals who believe that it's all provable (and disprovable) with science, but they need to research and study in order to advance science enough to recognize what it is (and is not) looking at. The Open Minds '''Open Minds''' faction, conversely, focuses on simply proving or disproving a phenomenon by any means necessary, even the more unscientific. Finally, the small yet growing faction of Cataclysmicists '''Cataclysmicists''' believe that there's something very alarming coming, citing the increasing rise in reported paranormal phenomena as evidence that some sort of massive cataclysm or apocalypse is on the way.



A compact based around secret messageboards and forums that are used to share advice and information, the Union is a loose, sprawling network of blue-collar and otherwise "common" folk who simply want to keep monsters out of their neighborhood. This reactive philosophy means that many other hunters tend to either look down on the Union, or manipulate them in order to use them in a fight. The vast majority of the Union forms a faction called Home First, which is dedicated to looking after their own territory first and foremost. They share reports and information on the boards, but they usually don't go looking for trouble. In comparison, the General Strike faction ''does'' go out looking for monsters, in an attempt to preemptively stop them from preying on folks. They tend to get themselves killed a lot. The minority faction referred to as the Politicals believe in campaigning against monsters ''and'' human oppressors with equal vehemence, which makes them very dangerous people.

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A compact based around secret messageboards and forums that are used to share advice and information, the Union is a loose, sprawling network of blue-collar and otherwise "common" folk who simply want to keep monsters out of their neighborhood. This reactive philosophy means that many other hunters tend to either look down on the Union, or manipulate them in order to use them in a fight. The vast majority of the Union forms a faction called Home First, '''Home First''', which is dedicated to looking after their own territory first and foremost. They share reports and information on the boards, but they usually don't go looking for trouble. In comparison, the General Strike '''General Strike''' faction ''does'' go out looking for monsters, in an attempt to preemptively stop them from preying on folks. They tend to get themselves killed a lot. The minority faction referred to as the Politicals '''Politicals''' believe in campaigning against monsters ''and'' human oppressors with equal vehemence, which makes them very dangerous people.



A Conspiracy that traces its history back to {{Atlantis}}, the Aegis Kai Doru claim they were once custodians of a vast labyrinth in which great magical treasures were stored, in a day when all of their members could use magic. But a war erupted between their ancestors and a rival faction of witches, and they were cast from their custodianship; and before they could reclaim it, a race of shapechangers caused an apocalypse that swept the old world away. Now, they seek to reclaim all of the magical items of the world, and to punish those who destroyed paradise, citing that they cannot be forgiven, their tools belong to the Aegis Kai Doru. The Aegis Kai Doru is divided into three factions. The Sword, the largest, is the militant and proactive branch of the Conspiracy; they uphold the Vow to the letter, and dedicate themselves to seeking out and slaying mages and werewolves. The Temple dedicates itself to guarding the various relics that the Conspiracy has found, and to unearthing new ones. The Scroll is dedicated to keeping records of what relic does what, and to testing new ones, so their secrets can be revealed.

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A Conspiracy that traces its history back to {{Atlantis}}, the Aegis Kai Doru claim they were once custodians of a vast labyrinth in which great magical treasures were stored, in a day when all of their members could use magic. But a war erupted between their ancestors and a rival faction of witches, and they were cast from their custodianship; and before they could reclaim it, a race of shapechangers caused an apocalypse that swept the old world away. Now, they seek to reclaim all of the magical items of the world, and to punish those who destroyed paradise, citing that they cannot be forgiven, their tools belong to the Aegis Kai Doru. The Aegis Kai Doru is divided into three factions. The Sword, '''The Sword''', the largest, is the militant and proactive branch of the Conspiracy; they uphold the Vow to the letter, and dedicate themselves to seeking out and slaying mages and werewolves. The Temple '''The Temple''' dedicates itself to guarding the various relics that the Conspiracy has found, and to unearthing new ones. The Scroll '''The Scroll''' is dedicated to keeping records of what relic does what, and to testing new ones, so their secrets can be revealed.



In the ancient days of Egypt, long before the birth of the Abrahamic faiths, a secret society known as the Cult of the Phoenix worked alongside the Cult of Set to protect mortals from monstrous predations; the former during the day, the latter at night. When the Cult of Set became corrupted, in desperation, the Cult of the Phoenix turned to alchemy and magical elixirs to have the strength and fortitude to do the work of what had been two cults. From these studies was born the practice of creating Elixirs, toxic concoctions that could be transmuted into powerful magical potions by one who had sufficient fortitude and self-discipline. While the European branch of the Ascending Ones stayed loyal to its pagan roots, the Middle Eastern branch found the hierarchical, paternalistic structure of the religions of Christianity and Islam to fit well with their own strict hierarchy, and thusly the old faith was lost in the lands of its birth. Eventually, when opium began to be a profitable source of cash, some of the Ascending Ones turned their alchemical skills to the production of drugs, financing the Conspiracy as a whole by peddling pharmaceutical poisons to the willing. The three factions of the Ascending Ones reflect this history. The Knife of Paradise are made of devout Muslims and Christians, with a strong Jewish minority, who are dedicated to the hunt against monsters. The Order of the Southern Temple, descendants of the European branch of the Ascending Ones, retain their mystic traditions and are dedicated to understanding and mastering Elixirs, as well as creating new kinds. Finally, the Jagged Crescent focus predominantly on managing drug cartels and gang crime, that the Conspiracy may have the funding it needs to keep up its work.

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In the ancient days of Egypt, long before the birth of the Abrahamic faiths, a secret society known as the Cult of the Phoenix worked alongside the Cult of Set to protect mortals from monstrous predations; the former during the day, the latter at night. When the Cult of Set became corrupted, in desperation, the Cult of the Phoenix turned to alchemy and magical elixirs to have the strength and fortitude to do the work of what had been two cults. From these studies was born the practice of creating Elixirs, toxic concoctions that could be transmuted into powerful magical potions by one who had sufficient fortitude and self-discipline. While the European branch of the Ascending Ones stayed loyal to its pagan roots, the Middle Eastern branch found the hierarchical, paternalistic structure of the religions of Christianity and Islam to fit well with their own strict hierarchy, and thusly the old faith was lost in the lands of its birth. Eventually, when opium began to be a profitable source of cash, some of the Ascending Ones turned their alchemical skills to the production of drugs, financing the Conspiracy as a whole by peddling pharmaceutical poisons to the willing. The three factions of the Ascending Ones reflect this history. The Knife '''Knife of Paradise Paradise''' are made of devout Muslims and Christians, with a strong Jewish minority, who are dedicated to the hunt against monsters. The Order '''Order of the Southern Temple, Temple''', descendants of the European branch of the Ascending Ones, retain their mystic traditions and are dedicated to understanding and mastering Elixirs, as well as creating new kinds. Finally, the Jagged Crescent '''Jagged Crescent''' focus predominantly on managing drug cartels and gang crime, that the Conspiracy may have the funding it needs to keep up its work.




An ancient conspiracy whose origins are unknown, the Cainite Heresy is born of people who have been abused by vampires, but escaped alive, and now burn with the need to make them pay. Obsessive to the extreme, the Cainites exist only to seek out and destroy their unliving foes. Three ideologies in particular are common amongst the Cainites. '''Extremists''' are determined to see vampires exterminated ''now'', and counsel mass destruction, hoping to make the vampires public to humanity. '''Revolutionists''' believe that the authorities and large media outlets are hopelessly compromised; only by reaching the general populace at large can they rouse humanity from its stupor and crush their bloodsucking enemies. Finally, '''Fatalists''' simply believe that the only ones who stop vampires are the Cainites themselves, and thusly anything they do in pursuit of this goal is justified.



* MythologyGag: Named after a [[TabletopGame/VampireTheMasquerade vampiric heresy]] from the TabletopGame/OldWorldOfDarkness.

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* MythologyGag: Named {{Cult}}: ''Night Stalkers'' makes it very, very clear that they are one in all the ways that matter.
* MythologyGag:
** They're named
after a [[TabletopGame/VampireTheMasquerade vampiric heresy]] from the TabletopGame/OldWorldOfDarkness.TabletopGame/OldWorldOfDarkness.
** Similarly, one of the options as to who is behind the Heresy is Cain himself, described as the ancient progenitor of the vampire race who regrets his mistake and wants to see them wiped out in atonement, another reference to ''TabletopGame/VampireTheMasquerade''.



A mysterious and enigmatic medical-focused megacorporation, the Cheiron Group is one of the world's foremost producers of medicines and medical technology. Unbeknownst to humanity as a whole, Cheiron Group secretly captures and fatally studies various supernatural entities in order to find ways to provide medical breakthroughs. Their elite agents are even equipped with Thaumatechnology; grafted monster organs and body-parts that imbue the wielders with monstrous powers of their own. The hunters of Cheiron Group, known officially as the Field Projects Division, are divided into groups: Retrieval; who actually do the hunting, Recruitment; who seek out the endless supply of new hunters to become members of Retrieval, and Field Research; spies sent to investigate and poach from the other conspiracies.

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A mysterious and enigmatic medical-focused megacorporation, the Cheiron Group is one of the world's foremost producers of medicines and medical technology. Unbeknownst to humanity as a whole, Cheiron Group secretly captures and fatally studies various supernatural entities in order to find ways to provide medical breakthroughs. Their elite agents are even equipped with Thaumatechnology; grafted monster organs and body-parts that imbue the wielders with monstrous powers of their own. The hunters of Cheiron Group, known officially as the Field Projects Division, are divided into groups: Retrieval; '''Retrieval'''; who actually do the hunting, Recruitment; '''Recruitment'''; who seek out the endless supply of new hunters to become members of Retrieval, and Field Research; '''Field Research'''; spies sent to investigate and poach from the other conspiracies.
Conspiracies.



Also known as the Children of the Seventh Generation, the Lucifuge is an exclusive organization. Membership is restricted to a member of the 666 mortals walking the earth at any given time who have within them the blood of demons and devils. Tainted by this corrupt blood, they must atone by hunting the other agents of Hell at loose in the world around them. There are three philosophical factions of note within the Children. The most common, the Denial, believe in the simple philosophy that the Devil is the source of all evil, and they must renounce that evil forever, something they do by seeking out and slaying or redeeming all other monsters. Members of the Reconciliation, however, believe that by doing God's work and destroying evil, they are giving Lucifer the chance to seek redemption, and if this should happen, then Hell will cease to exist, taking with it all sin and pain forever. Finally, the Truth is a conspiracy within a Conspiracy; they believe that the Lucifuge is secretly lying to the Children, or at least has not told them the whole truth. They fight monsters, but they keep a wary eye on the Lucifuge and her agents themselves, waiting for the darkest possibilities.

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Also known as the Children of the Seventh Generation, the Lucifuge is an exclusive organization. Membership is restricted to a member of the 666 mortals walking the earth at any given time who have within them the blood of demons and devils. Tainted by this corrupt blood, they must atone by hunting the other agents of Hell at loose in the world around them. There are three philosophical factions of note within the Children. The most common, the Denial, '''Denial''', believe in the simple philosophy that the Devil is the source of all evil, and they must renounce that evil forever, something they do by seeking out and slaying or redeeming all other monsters. Members of the Reconciliation, '''Reconciliation''', however, believe that by doing God's work and destroying evil, they are giving Lucifer the chance to seek redemption, and if this should happen, then Hell will cease to exist, taking with it all sin and pain forever. Finally, the Truth '''Truth''' is a conspiracy within a Conspiracy; they believe that the Lucifuge is secretly lying to the Children, or at least has not told them the whole truth. They fight monsters, but they keep a wary eye on the Lucifuge and her agents themselves, waiting for the darkest possibilities.



Publically known as the Congregation for the Doctrine of the Faith, the Malleus Maleficarum are actually the modern-day descendants of the old Inquisition, still upholding a sacred duty: the elimination of all supernatural horrors. They have a particular focus on capturing and destroying vampires... aided, no doubt, by the fact their founder still lives and secretly runs the organization; a rogue ghoul, he uses them to secure the vampire blood he needs to sustain his immortality. The Malleus Maleficarum is divided into three orders. The Order of St. Longinus are specialists in hunting vampires, and have a particular opposition to the blasphemous vampire sect who call themselves the [[[[TabletopGame/VampireTheRequiem Lancaea Sanctum]], who ''also'' purportedly revere the Saint Longinus as the first of their unholy kind. The Order of St. Ambrose are scholars and detectives that painstakingly research solutions to dangerous problems, and often clash with witches and sorcerers over the knowledge they have secreted away. Finally, the Brotherhood of St. Athanasius are an unabashedly militant wing who favor swift, violent solutions to problems.

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Publically known as the Congregation for the Doctrine of the Faith, the Malleus Maleficarum are actually the modern-day descendants of the old Inquisition, still upholding a sacred duty: the elimination of all supernatural horrors. They have a particular focus on capturing and destroying vampires... aided, no doubt, by the fact their founder still lives and secretly runs the organization; a rogue ghoul, he uses them to secure the vampire blood he needs to sustain his immortality. The Malleus Maleficarum is divided into three orders. The '''The Order of St. Longinus Longinus''' are specialists in hunting vampires, and have a particular opposition to the blasphemous vampire sect who call themselves the [[[[TabletopGame/VampireTheRequiem Lancaea Sanctum]], who ''also'' purportedly revere the Saint Longinus as the first of their unholy kind. The '''The Order of St. Ambrose Ambrose''' are scholars and detectives that painstakingly research solutions to dangerous problems, and often clash with witches and sorcerers over the knowledge they have secreted away. Finally, the Brotherhood '''Brotherhood of St. Athanasius Athanasius''' are an unabashedly militant wing who favor swift, violent solutions to problems.



A secret branch of the USA government established in 1865, when a man named Gordon West got together a unit of government men to try and rescue Abraham Lincoln from the clutches of a creature from outside any human reference. Upon failing, they instead staged the assassination of a look-alike, hiring John Wilkes Booth to do the deed, and then taking care of him before he could reveal the truth. Since then, they have operated outside the usual structures of the US government to protect the US from supernatural agencies and hide the existence of the supernatural from an unwitting populace. Field agents belong to one of three sub-departments; Project TWILIGHT (doings of social parahuman extra-normal entities), Operation FORT (extraterrestrial and extra-dimensional phenomena and encounters), and Operation ADAMSKI (retrieval of evidence and dissemination of disinformation).

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A secret branch of the USA government established in 1865, when a man named Gordon West got together a unit of government men to try and rescue Abraham Lincoln from the clutches of a creature from outside any human reference. Upon failing, they instead staged the assassination of a look-alike, hiring John Wilkes Booth to do the deed, and then taking care of him before he could reveal the truth. Since then, they have operated outside the usual structures of the US government to protect the US from supernatural agencies and hide the existence of the supernatural from an unwitting populace. Field agents belong to one of three sub-departments; Project TWILIGHT '''Project TWILIGHT''' (doings of social parahuman extra-normal entities), Operation FORT '''Operation FORT''' (extraterrestrial and extra-dimensional phenomena and encounters), and Operation ADAMSKI '''Operation ADAMSKI''' (retrieval of evidence and dissemination of disinformation).



Short for Vanguard Serial Crimes Unit, an FBI unit that deals with spree killers, {{serial killer}}s and slashers. What makes them a conspiracy is the fact that all of them are psychic, using their powers to track down and capture their targets. The largest of their subdepartments are threefold. Operations Department is the primary field agents; 7 out of every 10 VASCU agents belong to this department, which researches, investigates and profiles serial killers and slashers. The Field Liaison Department consists of those VASCU agents who liaise with other "monster hunters", be it deliberate infiltration efforts or as handlers for "suicide squads" of hunters imprisoned, and subsequently released, by VASCU for their talents. Finally, the Special Project Department is the VASCU equivalent of ''Series/TheXFiles''; agents specialized in the most extreme of cases.

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Short for Vanguard Serial Crimes Unit, an FBI unit that deals with spree killers, {{serial killer}}s and slashers. What makes them a conspiracy is the fact that all of them are psychic, using their powers to track down and capture their targets. The largest of their subdepartments are threefold. Operations Department '''Operations Department''' is the primary field agents; 7 out of every 10 VASCU agents belong to this department, which researches, investigates and profiles serial killers and slashers. The Field '''Field Liaison Department Department''' consists of those VASCU agents who liaise with other "monster hunters", be it deliberate infiltration efforts or as handlers for "suicide squads" of hunters imprisoned, and subsequently released, by VASCU for their talents. Finally, the Special '''Special Project Department Department''' is the VASCU equivalent of ''Series/TheXFiles''; agents specialized in the most extreme of cases.

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For all intents and purposes, the Hunt Club is a compact of slashers, a gentleman's club dedicated to hunting the greatest prey of all - humans. And, if at all possible, doing it with style. Though not exactly intended to be a ''player option'', they organize themselves fundamentally the same as a compact of hunters, and it's implied that more than a few burned out or morally disjuncted hunters join their ranks.

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For all intents and purposes, the Hunt Club is a compact of slashers, a gentleman's club dedicated to hunting the greatest prey of all - humans. And, if at all possible, doing it with style. Though not exactly intended to be a ''player option'', ''player'' option, they organize themselves fundamentally the same as a compact of hunters, and it's implied that more than a few burned out or morally disjuncted hunters join their ranks.
ranks. The Hunt Club began as a secret society in Edwardian England, when rich and powerful upper-class men gathered to combine their power so they could partake in a then-illegal pastime; hunting foxes. However, they found the thrill of fox hunting grew stale, especially when there was no real shock from the populace to be gained. By 1881, the club had dwindled to five members, when they made their newest hunt; two homeless drunks, plucked from the streets of London, who found themselves chased through the wilderness by five bored aristocrats with long knives. After they ran their prey to ground and butchered them, the Hunt Club found its new calling. By 1903, it had spread throughout the English-speaking world. But they got careless, and in 1904, they were almost decimated when the Society of Twelve Keys, and through them the police, caught onto them and captured many of them. The survivors went underground, and refounded the club, which persists to the present day. The Club divides itself by three "Rulebooks", outlines set by the three most important centers of the Hunt Club before 1904. The London Rules are the traditionalists, following on those victims who society won't generally miss; street people, drunks and prostitutes. The Boston Rules are bizarrely philanthropic, focusing on quarry who have squandered their lives or hold others back -- the sort of people who, as the saying goes, are alive only because it's illegal to kill them. Finally, the Melbourne Rules are the rarest but most respected members of the Club, since their code adheres to the ancient ideal of worthy prey. Specific variants are those who seek out only prey that should be able to validly defend themselves, or who would bring definite police scrutiny, though doing both is, of course, even better -- these are killers of police officers, government agents, soldiers, and the rich & powerful.

* AristocratsAreEvil: The founders of the Hunt Club were bored nobles who decided that killing humans was the ultimate thrill.



* JumpingOffTheSlipperySlope: They got started as a club for gentlemen to hunt foxes in the 19th century, when doing so was illegal. When society tacitly accepted this, fox-hunting lost its thrill. So, they decided hunting humans would be more fun...



A Conspiracy that traces its history back to {{Atlantis}}, the Aegis Kai Doru claim they were once custodians of a vast labyrinth in which great magical were treasures, in a day when all of their members could use magic. But a war erupted between their ancestors and a rival faction of witches, and they were cast from their custodianship; and before they could reclaim it, a race of shapechangers caused an apocalypse that swept the old world away. Now, they seek to reclaim all of the magical items of the world, and to punish those who destroyed paradise, citing that they cannot be forgiven, their tools belong to the Aegis Kai Doru. The Aegis Kai Doru is divided into three factions. The Sword, the largest, is the militant and proactive branch of the Conspiracy; they uphold the Vow to the letter, and dedicate themselves to seeking out and slaying mages and werewolves. The Temple dedicates itself to guarding the various relics that the Conspiracy has found, and to unearthing new ones. The Scroll is dedicated to keeping records of what relic does what, and to testing new ones, so their secrets can be revealed.

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A Conspiracy that traces its history back to {{Atlantis}}, the Aegis Kai Doru claim they were once custodians of a vast labyrinth in which great magical treasures were treasures, stored, in a day when all of their members could use magic. But a war erupted between their ancestors and a rival faction of witches, and they were cast from their custodianship; and before they could reclaim it, a race of shapechangers caused an apocalypse that swept the old world away. Now, they seek to reclaim all of the magical items of the world, and to punish those who destroyed paradise, citing that they cannot be forgiven, their tools belong to the Aegis Kai Doru. The Aegis Kai Doru is divided into three factions. The Sword, the largest, is the militant and proactive branch of the Conspiracy; they uphold the Vow to the letter, and dedicate themselves to seeking out and slaying mages and werewolves. The Temple dedicates itself to guarding the various relics that the Conspiracy has found, and to unearthing new ones. The Scroll is dedicated to keeping records of what relic does what, and to testing new ones, so their secrets can be revealed.



* WellIntentionedExtremists: ...They're the Inquisition. What do you expect?

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* WellIntentionedExtremists: ...WellIntentionedExtremist: ...They're the Inquisition. What do you expect?



Short for Vanguard Serial Crimes Unit, an FBI unit that deals with spree killers, {{serial killer}}s and slashers. What makes them a conspiracy is the fact that all of them are psychic, using their powers to track down and capture their targets.

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Short for Vanguard Serial Crimes Unit, an FBI unit that deals with spree killers, {{serial killer}}s and slashers. What makes them a conspiracy is the fact that all of them are psychic, using their powers to track down and capture their targets.
targets. The largest of their subdepartments are threefold. Operations Department is the primary field agents; 7 out of every 10 VASCU agents belong to this department, which researches, investigates and profiles serial killers and slashers. The Field Liaison Department consists of those VASCU agents who liaise with other "monster hunters", be it deliberate infiltration efforts or as handlers for "suicide squads" of hunters imprisoned, and subsequently released, by VASCU for their talents. Finally, the Special Project Department is the VASCU equivalent of ''Series/TheXFiles''; agents specialized in the most extreme of cases.

* BunnyEarsLawyer: Since VASCU recruits for compatibility with the teleinformatics awakening process, its members are often quite different to what is expected of a professional FBI agent.


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* HeWhoFightsMonsters: Something particularly feared amongst VASCU, who spend a lot of time swimming around inside the diseased brains of slashers and serial killers.

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A relatively young compact, dedicated to using multimedia networking to expose the true nature of the world's darkest shadows.

* AgentMulder: To the point they want to tell the whole world about it.
* BasementDweller: A large part of their membership. Though subverted, since going after monsters with nothing but a camera is pretty badass.

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A relatively young compact, dedicated to using multimedia networking to expose the true nature of the world's darkest shadows.

shadows. It was created in the latter half of 1991 by a man named Jim Harrison, from Dallas, Texas. Harrison was an independent filmmaker who specialized in creating special effects for monster movies, until the day he anonymously received three reels of film that apparently dated back to the 1970s. The first showed [[TabletopGame/WerewolfTheForsaken an impossibly huge dog stalking the streets of Philadelphia]]. The second showed [[TabletopGame/VampireTheRequiem a man who was unnaturally blurry and out of focus, despite his surroundings being crystal clear, who dissolved into mist]]. The last showed a bizarre thing made of rubbery, translucent tentacles pull itself from the ground and up into the sky. Unable to figure out who had made these films, he broadcast them on a public access channel. He asked if anyone knew anything about them. He got no answers... but he got a small sack of letters from people who had their own stories to tell, some even had film proof. Since then, Network Zero has dedicated itself to seeking out and recording proof of all the world's supernatural entities, distributing them across the internet. The three primary factions of Network Zero are the Record Keepers; who simply collect and record information, the Army of Truth; who seek to disseminate the collected information in hopes of making humans "wake up" to the monsters in their midst, and the Secret Keepers; who strive to cover up these sightings of monsters lest the monsters catch on "before Network Zero is ready".

* AgentMulder: To They all are dedicated to the point they want to tell belief the whole world about it.
truth is out there and it must be found. The Army of Truth are the minority who wants to try and convince everyone else to accept the truth.
* BasementDweller: A large part of their membership. Though subverted, since going after monsters with nothing but a camera is pretty badass. badass.
* BrokenMasquerade: They chase after any break in the {{Masquerade}}, and the Army of Truth is out to tear it all down until all that's left is TheUnmasquedWorld.
* TheMenInBlack: The Secret Keepers faction still gather data whenever the masquerade gets broken, but they then cover it up; their excuse is that humanity "isn't ready" and if they're too careless, then the monsters will strengthen the masquerade and get even more firmly entrenched. They want to wait until they have the ultimate case breaker, so as to instantly shatter the masquerade and force all monsters out of hiding at once.




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* WeAreStrugglingTogether: When one faction is dedicated to trying to show the stuff they collect to people in hopes of making people believe there are monsters out there, and a second is dedicated to hiding their information "until the time is right", you get a lot of factional conflict.



* AgentScully: They believe in the paranormal, but use scepticism to separate genuine supernatural phenomena from myths. Consequently a lot of other Hunters stereotype them as AgentScully.
* ScienceHero: Their primary hat.

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-->''For everything, a theory. This is not the occult. This is science.''

One of the older Compacts, dating back to 1893, Null Mysteriis is a gathering of scientists and rationalists who have uncovered the darker secrets of the world around them and seek to explore and understand them. Their guiding philosophy is that there is no "paranormal", as such, just an array of phenomena and species that science hasn't yet properly analyzed and documented. Hobbyists, generally, members of Null Mysteriis are dedicated to unlocking the secrets of the supernatural world by rational study and observation. The Rationalists form the primary faction of Null Mysteriis; individuals who believe that it's all provable (and disprovable) with science, but they need to research and study in order to advance science enough to recognize what it is (and is not) looking at. The Open Minds faction, conversely, focuses on simply proving or disproving a phenomenon by any means necessary, even the more unscientific. Finally, the small yet growing faction of Cataclysmicists believe that there's something very alarming coming, citing the increasing rise in reported paranormal phenomena as evidence that some sort of massive cataclysm or apocalypse is on the way.

* AgentScully: They believe in the paranormal, but use scepticism to separate genuine supernatural phenomena from myths. Consequently a lot of other Hunters stereotype them as AgentScully.
the more extremely in-denial version of AgentScully.
* OmniDisciplinaryScientist: Averted. It's one of the greater causes of member conflict when one sort of scientist feels qualified to venture opinions on another type of science.
* TheSkeptic: All Null Mysteriis members are skeptics to some degree or other. It's precisely what they do and don't believe in that leads to quarrels and squabbling.
* ScienceHero: Their primary hat. It's noted that most Null Mysteriis members usually holds a fairly well qualified and academically adept day job; zoologists, physicists, psychologists, psychiatrists, consultant doctors, chemists, sociologists and anthropologists.




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* WeAreStrugglingTogether: Like any multi-branched academic group, there's a lot of bickering and debate amongst this Compact.



A compact based around secret messageboards and forums that are used to share advice and information, the Union is a loose, sprawling network of blue-collar and otherwise "common" folk who simply want to keep monsters out of their neighborhood.

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A compact based around secret messageboards and forums that are used to share advice and information, the Union is a loose, sprawling network of blue-collar and otherwise "common" folk who simply want to keep monsters out of their neighborhood.
neighborhood. This reactive philosophy means that many other hunters tend to either look down on the Union, or manipulate them in order to use them in a fight. The vast majority of the Union forms a faction called Home First, which is dedicated to looking after their own territory first and foremost. They share reports and information on the boards, but they usually don't go looking for trouble. In comparison, the General Strike faction ''does'' go out looking for monsters, in an attempt to preemptively stop them from preying on folks. They tend to get themselves killed a lot. The minority faction referred to as the Politicals believe in campaigning against monsters ''and'' human oppressors with equal vehemence, which makes them very dangerous people.

* VanHelsingHateCrimes: Averted. The Union generally doesn't have time or the resources they can waste killing every supernatural creature they encounter. As a result, they tend to follow a live and let live policy; only monsters that actively endanger people on their turf warrant a response.
* VillainsActHeroesReact: Because they're busy holding down jobs to support themselves and their families, and thusly they want to avoid unnecessary injuries, the Union is one of the least actively aggressive Compacts. They come out in response to monster predations, rather than going looking for trouble. The relatively few aversions are members of the General Strike faction.




A Conspiracy that traces its history back to {{Atlantis}}, the Aegis Kai Doru claim they were once custodians of a vast labyrinth in which great magical were treasures, in a day when all of their members could use magic. But a war erupted between their ancestors and a rival faction of witches, and they were cast from their custodianship; and before they could reclaim it, a race of shapechangers caused an apocalypse that swept the old world away. Now, they seek to reclaim all of the magical items of the world, and to punish those who destroyed paradise, citing that they cannot be forgiven, their tools belong to the Aegis Kai Doru. The Aegis Kai Doru is divided into three factions. The Sword, the largest, is the militant and proactive branch of the Conspiracy; they uphold the Vow to the letter, and dedicate themselves to seeking out and slaying mages and werewolves. The Temple dedicates itself to guarding the various relics that the Conspiracy has found, and to unearthing new ones. The Scroll is dedicated to keeping records of what relic does what, and to testing new ones, so their secrets can be revealed.



* FantasticRacism: Aegis Kai Doru has a specific hatred for mages and [[TabletopGame/WerewolfTheForsaken werewolves]], due to their history claiming links to Atlantis, when they worked alongside mages and fought against werewolves. The various splatbooks imply that Aegis Kai Doru's truest motivation is jealousy; they remember wielding magic themselves, but now they can't; they hunt their fellow Atlanteans both out of pique and because stealing their magical tools allows them to cling to some scrap of ancestral power.




In the ancient days of Egypt, long before the birth of the Abrahamic faiths, a secret society known as the Cult of the Phoenix worked alongside the Cult of Set to protect mortals from monstrous predations; the former during the day, the latter at night. When the Cult of Set became corrupted, in desperation, the Cult of the Phoenix turned to alchemy and magical elixirs to have the strength and fortitude to do the work of what had been two cults. From these studies was born the practice of creating Elixirs, toxic concoctions that could be transmuted into powerful magical potions by one who had sufficient fortitude and self-discipline. While the European branch of the Ascending Ones stayed loyal to its pagan roots, the Middle Eastern branch found the hierarchical, paternalistic structure of the religions of Christianity and Islam to fit well with their own strict hierarchy, and thusly the old faith was lost in the lands of its birth. Eventually, when opium began to be a profitable source of cash, some of the Ascending Ones turned their alchemical skills to the production of drugs, financing the Conspiracy as a whole by peddling pharmaceutical poisons to the willing. The three factions of the Ascending Ones reflect this history. The Knife of Paradise are made of devout Muslims and Christians, with a strong Jewish minority, who are dedicated to the hunt against monsters. The Order of the Southern Temple, descendants of the European branch of the Ascending Ones, retain their mystic traditions and are dedicated to understanding and mastering Elixirs, as well as creating new kinds. Finally, the Jagged Crescent focus predominantly on managing drug cartels and gang crime, that the Conspiracy may have the funding it needs to keep up its work.



-->''Ours is not to reason why. Ours is a fantastic pension and health package, however.''

A mysterious and enigmatic medical-focused megacorporation, the Cheiron Group is one of the world's foremost producers of medicines and medical technology. Unbeknownst to humanity as a whole, Cheiron Group secretly captures and fatally studies various supernatural entities in order to find ways to provide medical breakthroughs. Their elite agents are even equipped with Thaumatechnology; grafted monster organs and body-parts that imbue the wielders with monstrous powers of their own. The hunters of Cheiron Group, known officially as the Field Projects Division, are divided into groups: Retrieval; who actually do the hunting, Recruitment; who seek out the endless supply of new hunters to become members of Retrieval, and Field Research; spies sent to investigate and poach from the other conspiracies.



-->''Hell is other people.''

Also known as the Children of the Seventh Generation, the Lucifuge is an exclusive organization. Membership is restricted to a member of the 666 mortals walking the earth at any given time who have within them the blood of demons and devils. Tainted by this corrupt blood, they must atone by hunting the other agents of Hell at loose in the world around them. There are three philosophical factions of note within the Children. The most common, the Denial, believe in the simple philosophy that the Devil is the source of all evil, and they must renounce that evil forever, something they do by seeking out and slaying or redeeming all other monsters. Members of the Reconciliation, however, believe that by doing God's work and destroying evil, they are giving Lucifer the chance to seek redemption, and if this should happen, then Hell will cease to exist, taking with it all sin and pain forever. Finally, the Truth is a conspiracy within a Conspiracy; they believe that the Lucifuge is secretly lying to the Children, or at least has not told them the whole truth. They fight monsters, but they keep a wary eye on the Lucifuge and her agents themselves, waiting for the darkest possibilities.

* BadPowersGoodPeople: Lucifuge wield diabolic and demonic magics, their Castigation endowment, but seek to atone for their inner corruption by using their powers to battle evil creatures.
* BlackMagic: The nature of their Endowment, which is referred to as Castigation.
* FantasticRacism: The Lucifuge disapprove strongly of mages, the one exception to their generally open-minded stance towards creatures of the night. They claim this is because mages dare to steal power from Heaven and Hell, and that power should be returned, lest it arouse the wrath of the real owners. ''Witch Hunters'', however, strongly implies the real motivation is jealousy over how mages have such great power, but don't seem to have any obligation to any power, God or Devil.



* InTheBlood: Their powers, and an attendant compulsion to do evil, or so they believe.



* VanHelsingHateCrimes: Above all, the Lucifuge avoid these as often as they can. Knowing where they come from, they take as many steps as possible to avoid killing creatures that aren't actually dangerous to regular humans.
** Their exception is mages. In the Lucifuge's eyes, mages have stolen the power of Heaven and Hell. Their power is not theirs by right, and should be returned whence it came before the relevant PowersThatBe notice. Generally, this means killing the mage, though some Lucifuge will allow a mage doing good works to live.

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* VanHelsingHateCrimes: Above all, the Lucifuge avoid these as often as they can. Knowing where they come from, they take as many steps as possible to avoid killing creatures that aren't actually dangerous to regular humans. \n** Their The one exception is mages. In the Lucifuge's eyes, mages have stolen the power of Heaven and Hell. Their power is not theirs by right, and should be returned whence it came before the relevant PowersThatBe notice. Generally, this means killing the mage, though some Lucifuge will allow a mage doing good works to live.
are mages; see above.



-->''Heresies must be met without mercy.''

Publically known as the Congregation for the Doctrine of the Faith, the Malleus Maleficarum are actually the modern-day descendants of the old Inquisition, still upholding a sacred duty: the elimination of all supernatural horrors. They have a particular focus on capturing and destroying vampires... aided, no doubt, by the fact their founder still lives and secretly runs the organization; a rogue ghoul, he uses them to secure the vampire blood he needs to sustain his immortality. The Malleus Maleficarum is divided into three orders. The Order of St. Longinus are specialists in hunting vampires, and have a particular opposition to the blasphemous vampire sect who call themselves the [[[[TabletopGame/VampireTheRequiem Lancaea Sanctum]], who ''also'' purportedly revere the Saint Longinus as the first of their unholy kind. The Order of St. Ambrose are scholars and detectives that painstakingly research solutions to dangerous problems, and often clash with witches and sorcerers over the knowledge they have secreted away. Finally, the Brotherhood of St. Athanasius are an unabashedly militant wing who favor swift, violent solutions to problems.



* CorruptChurch: Their mission has been going for so long as a top-down hierarchy, it's started to rot. Particularly given how their leader is a [[TabletopGame/VampireTheRequiem ghoul]] trying to get vampire blood to live a little longer, though his belief in freeing the world from his former masters is genuine.

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* CorruptChurch: Their mission has been going for so long as a top-down hierarchy, it's started to rot. Particularly given how their leader is a [[TabletopGame/VampireTheRequiem rogue ghoul]] trying to get vampire blood to live a little longer, though his belief in freeing the world from his former masters is apparently genuine.




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* WeAreStrugglingTogether: There's a lot of internal conflict between the Brotherhood of St. Athanasius and the Order of St. Ambrose, since the former favor swift violence and the later methodical research.
* WellIntentionedExtremists: ...They're the Inquisition. What do you expect?




A secret branch of the USA government established in 1865, when a man named Gordon West got together a unit of government men to try and rescue Abraham Lincoln from the clutches of a creature from outside any human reference. Upon failing, they instead staged the assassination of a look-alike, hiring John Wilkes Booth to do the deed, and then taking care of him before he could reveal the truth. Since then, they have operated outside the usual structures of the US government to protect the US from supernatural agencies and hide the existence of the supernatural from an unwitting populace. Field agents belong to one of three sub-departments; Project TWILIGHT (doings of social parahuman extra-normal entities), Operation FORT (extraterrestrial and extra-dimensional phenomena and encounters), and Operation ADAMSKI (retrieval of evidence and dissemination of disinformation).



* TheMenInBlack: "Officially" sanctioned by the government, TFV men in black seem to draw on the more human MIB stories focused on intimidation and knives in the night.

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* MeaningfulName: All of the Project titles are this, but the most is Project ADAMSKI, which is the last name of an infamous hoaxer who falsely convinced many people he was in regular contact with beings from Venus.
* TheMenInBlack: "Officially" sanctioned by the government, TFV men in black seem seems to draw on the more human MIB stories focused on intimidation and knives in the night.



* TheFettered: VASCU are a division of the FBI operating within the American legal system. The crimes they deal with may be supernatural, but they're still ''crimes''.

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* TheFettered: VASCU are a division of the FBI operating within the American legal system. The crimes they deal with may be supernatural, but they're still ''crimes''. As such, VASCU is forced to uphold the same sorts of legal operating procedures as bind all members of the FBI -- up to and including using lethal force only when required, capturing slashers for trials, and imprisoning other hunters for being vigilantes and/or committing crimes in pursuit of their own hunts.
** Deconstructed in that this causes many VASCU a lot of angst when individuals whom they ''know'' are guilty -- they've been inside the scumbag's mind and ''seen'' him doing it -- get let go due to the court. VASCU spends a lot of effort policing itself to avoid anyone who'd be tempted to [[TheUnfettered slip their legal bonds and take the law into their own hands]].

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An organization comprised exclusively of the rich, powerful or blue-blooded, the Abbey traces its lineage back to a man named Reverend Doctor Marcus [=McDonald=] Ogilvy, the leader of a "Hellfire Club", back in 1855. Reverend Ogilvy was responsible for leading a party that desecrated a holy site... unfortunately for them, the site was holy to ''werewolves''. After they killed several of the decadents to express their feelings, Reverend Ogilvy led a second party -- this one armed and ready to defend itself when the werewolves attacked again. Since then, the Ashwood Abbey has used its wealth and connections to locate supernatural beings and take whatever entertainment it can from them. Before, during and after killing them. The three most powerful cliques amongst the Abbey consist of the Competitors, the Pursuit and the Libertines. Competitors treat monster-hunting as a competition, and thusly are the most active of the Abbey cliques; almost seeking to capture, kill or screw something more bizarre and exotic than their fellows. Pursuers are after knowledge, the darkest and most awful secrets they can imagine. They are the record keepers of the Abbey, focused more on seeing and experiencing than actually doing; these are the Abbeyists who gather information and record the hunt for the benefits of themselves and other Abbeyists. Libertines simply want to break taboos, to do things that no one has done ''to'' things that no one has done things to. Many see themselves as creators new moralities and new paradigms of living.

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An organization comprised exclusively of the rich, powerful or blue-blooded, the Abbey traces its lineage back to a man named Reverend Doctor Marcus [=McDonald=] Ogilvy, the leader of a "Hellfire Club", back in 1855. Reverend Ogilvy was responsible for leading a party that desecrated a holy site... unfortunately for them, the site was holy to ''werewolves''. After they killed several of the decadents to express their feelings, Reverend Ogilvy led a second party -- this one armed and ready to defend itself when the werewolves attacked again. Since then, the Ashwood Abbey has used its wealth and connections to locate supernatural beings and take whatever entertainment it can from them. Before, during and after killing them. The three most powerful cliques amongst the Abbey consist of the Competitors, the Pursuit and the Libertines. Competitors treat monster-hunting as a competition, and thusly are the most active of the Abbey cliques; almost seeking to capture, kill or screw something more bizarre and exotic than their fellows. Pursuers are after knowledge, the darkest and most awful secrets they can imagine. They are the record keepers of the Abbey, focused more on seeing and experiencing than actually doing; these are the Abbeyists who gather information and record the hunt for the benefits of themselves and other Abbeyists. Libertines simply want to break taboos, to do things that no one has done ''to'' things that no one has done things to. Many see themselves as creators of new moralities and new paradigms of living.



** A consequence of this is that the Abbey would be offended at discovering [[TabletopGame/PrometheanTheCreated the Pilgrimage]]. Monsters are sport; they're not supposed to try and become people. If monsters can become people, then that makes the Abbey monsters, and the Abbey will not accept the idea ''they're'' the monsters.



* RichInDollarsPoorInSense: Ashwood Abeyists are noted as being woefully inadequate in terms of monster lore. Most don't care that they only know a few scraps of information at best; research is boring! It's more fun to try and make things up as they go along.

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* RichInDollarsPoorInSense: Ashwood Abeyists Abbeyists are noted as being woefully inadequate in terms of monster lore. Most don't care that they only know a few scraps of information at best; research is boring! It's more fun to try and make things up as they go along.



** To highlight this, the sample Ashwood Abbey hunters in the corebook include a BrainlessBeauty fashion model who wants screw and kill monsters because it's fun, a District Attorney who privately admits they're lying about hunting and killing monsters to protect people; they just think it's fun, and a [[SinisterMinister corrupt vicar]] who holds BDSM orgies with the more attractive female members of the vicarage.

to:

** To highlight this, the sample Ashwood Abbey hunters in the corebook include a BrainlessBeauty fashion model who wants to screw and kill monsters because it's fun, a District Attorney who privately admits they're lying about hunting and killing monsters to protect people; they just think it's fun, and a [[SinisterMinister corrupt vicar]] who holds BDSM orgies with the more attractive female members of the vicarage.



* SeeminglyProfoundFool: One of the suggested hunters is a pessimist...because he thinks entropy is going to break up all of the Earth. That's true, but he thinks it's going to happen in ''[[ArtisticLicensePhysics fifty years]]'', all because he ''took'' a physics class at some point (not succeeded or passed, the specific word is "took"). [[spoiler:Even the wool wasn't deliberately pulled over his eyes about how magic actually works]], this doesn't reflect well on his abilities as a scientist.

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* SeeminglyProfoundFool: One of the suggested hunters is a pessimist...because he thinks entropy is going to break up all of the Earth. That's true, but he thinks it's going to happen in ''[[ArtisticLicensePhysics fifty years]]'', all because he ''took'' a physics class at some point (not succeeded or passed, the specific word is "took"). [[spoiler:Even if the wool wasn't deliberately pulled over his eyes about how magic actually works]], this doesn't reflect well on his abilities as a scientist.



* VanHelsingHateCrimes: Above all, the Lucifuge avoid these as often as they can. Knowing where they come from, they take as many steps as possible to avoid killing creatures that aren't actually dangerous to regular humans.

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* VanHelsingHateCrimes: Above all, the Lucifuge avoid these as often as they can. Knowing where they come from, they take as many steps as possible to avoid killing creatures that aren't actually dangerous to regular humans.
humans.
** Their exception is mages. In the Lucifuge's eyes, mages have stolen the power of Heaven and Hell. Their power is not theirs by right, and should be returned whence it came before the relevant PowersThatBe notice. Generally, this means killing the mage, though some Lucifuge will allow a mage doing good works to live.



* CorruptChurch: Their mission has been going for so long as a top-down hierarchy, it's started to rot. Particularly given how their leader is a [[VampireTheRequiem ghoul]] trying to get vampire blood to live a little longer, though his belief in freeing the world from his former masters is genuine.

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* CorruptChurch: Their mission has been going for so long as a top-down hierarchy, it's started to rot. Particularly given how their leader is a [[VampireTheRequiem [[TabletopGame/VampireTheRequiem ghoul]] trying to get vampire blood to live a little longer, though his belief in freeing the world from his former masters is genuine.

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-->''Our war is eternal. Our sacrifices, ceaseless. Drink this, and be ready.''
* AlchemyIsMagic: Their Endowment, Elixir, is based on using alchemical recipes and traditions to produce actual magical potions, ointments and tonics.



* TheCartel: Not the Ascending Ones themselves, but who they control to fund the organisation.
* HermeticMagic: The Ascending Ones believe that Hermes Trismegistus himself is one of their greatest patrons, equating their abilities with his skills.

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* TheCartel: Not The Jagged Crescent faction funds the rest of the Ascending Ones themselves, but who they control as a whole by providing illegal pharmaceuticals to fund drug cartels, or even running gang crime operations themselves.
* TheFundamentalist: Members of
the organisation.
Knife of Paradise faction, as a general rule.
* HermeticMagic: The Ascending Ones believe that Hermes Trismegistus himself is one of their greatest patrons, equating their abilities with his skills.
skills. The Order of the Southern Temple faction is rooted in the Western traditions of this kind of magic, making them tend towards paganism in comparison to the Abrahamic inclinations of the Knife of Paradise faction.
* NiceJobBreakingItHero: Because the Ascending Ones promote and spread drug dealers and gang crime, they tend to foster the growth of mortal criminals. To say nothing of creating an environment that draws [[PickyPeopleEater Anvari bloodline]] [[TabletopGame/VampireTheRequiem vampires]], and fosters the promotion of drug and crime-related spirits.
* NotSoDifferent: To the Night Watch (both groups are criminals, or at least work with criminals in pursuit of the greater good) and to the Long Night and/or Malleus Maleficarium (both are heavily motivated by their religious doctrines, which in-turn color their viewpoint of the supernatural world and their place in it).
* WeAreStrugglingTogether: The Ascending Ones are almost like three compacts working together. The Knife of Paradise are religious militants -- a mixture of Muslims and Christians, with a minority of Jews -- who see hunting as a holy cause. The Order of the Southern Temple draw their inspiration and belief from Western mystical traditions, making them pagan alchemist-magicians dedicated to understanding and mastering the art of creating and producing Elixirs. The Jagged Crescent are unabashed drug runners and gangsters. Needless to say, this leads to a lot of intra-Conspiracy squabbles.
* WellIntentionedExtremist: Beyond the dangers of having TheFundamentalist as a primary part of their organization, there's the fact that they support and promote the drug trade and other elements of gang crime to finance their hunt.

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An organization comprised exclusively of the rich, powerful or blue-blooded, the Abbey traces its lineage back to a man named Reverend Doctor Marcus [=McDonald=] Ogilvy, the leader of a "Hellfire Club", back in 1855. Reverend Ogilvy was responsible for leading a party that desecrated a holy site... unfortunately for them, the site was holy to ''werewolves''. After they killed several of the decadents to express their feelings, Reverend Ogilvy led a second party -- this one armed and ready to defend itself when the werewolves attacked again. Since then, the Ashwood Abbey has used its wealth and connections to locate supernatural beings and take whatever entertainment it can from them. Before, during and after killing them.

to:

An organization comprised exclusively of the rich, powerful or blue-blooded, the Abbey traces its lineage back to a man named Reverend Doctor Marcus [=McDonald=] Ogilvy, the leader of a "Hellfire Club", back in 1855. Reverend Ogilvy was responsible for leading a party that desecrated a holy site... unfortunately for them, the site was holy to ''werewolves''. After they killed several of the decadents to express their feelings, Reverend Ogilvy led a second party -- this one armed and ready to defend itself when the werewolves attacked again. Since then, the Ashwood Abbey has used its wealth and connections to locate supernatural beings and take whatever entertainment it can from them. Before, during and after killing them.
them. The three most powerful cliques amongst the Abbey consist of the Competitors, the Pursuit and the Libertines. Competitors treat monster-hunting as a competition, and thusly are the most active of the Abbey cliques; almost seeking to capture, kill or screw something more bizarre and exotic than their fellows. Pursuers are after knowledge, the darkest and most awful secrets they can imagine. They are the record keepers of the Abbey, focused more on seeing and experiencing than actually doing; these are the Abbeyists who gather information and record the hunt for the benefits of themselves and other Abbeyists. Libertines simply want to break taboos, to do things that no one has done ''to'' things that no one has done things to. Many see themselves as creators new moralities and new paradigms of living.



* ByronicHero: The attitude that they are this is one Libertines tend to adopt, though whether they actually succeed is another matter.
* EvenEvilHasStandards: Libertines are stated to often revolt even their fellows in the Ashwood Abbey.



* RichInDollarsPoorInSense: Ashwood Abeyists are noted as being woefully inadequate in terms of monster lore. Most don't care that they only know a few scraps of information at best; research is boring! It's more fun to try and make things up as they go along.




to:

** To highlight this, the sample Ashwood Abbey hunters in the corebook include a BrainlessBeauty fashion model who wants screw and kill monsters because it's fun, a District Attorney who privately admits they're lying about hunting and killing monsters to protect people; they just think it's fun, and a [[SinisterMinister corrupt vicar]] who holds BDSM orgies with the more attractive female members of the vicarage.



For all intents and purposes, the Hunt Club is a compact of slashers, a gentleman's club dedicated to hunting the greatest prey of all - humans. And, if at all possible, doing it with style.

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For all intents and purposes, the Hunt Club is a compact of slashers, a gentleman's club dedicated to hunting the greatest prey of all - humans. And, if at all possible, doing it with style.
style. Though not exactly intended to be a ''player option'', they organize themselves fundamentally the same as a compact of hunters, and it's implied that more than a few burned out or morally disjuncted hunters join their ranks.



* TheFundamentalist: More than a few Long Night cells come in this flavor, since the compact as a whole is based upon fundamentalist/apocalyptic Protestant congregations who believe that the "forces of darkness" must be defeated in order for the Rapture to occur.
* GoodShepherd: Have more interest in helping regular people than most hunters.

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Also known as the Tribulation Militia, the Long Night are a loosely knit compact based on a multitude of fundamentalist Christian sects, including Branch Davidian-style militarized gun-cults, Family Values campaigners, paranoid survivalists, affluent Southern USA fundamentalists, and middle-class conservative evangelicists. Though there is little overarching structure, all are united in their awareness of monsters, their belief that the End Times are coming, and that the two are related somehow. Their general belief is that the monsters must be fought in order for Armageddon to occur; only then will God come forth in a blaze of glory to sweep away all evil and bestow a new, pure world upon His redeemed children. There are three main "motifs" that hunters of the Long Night tend to fall into. The Hopeless secretly or openly believe they are damned anyway -- often for misdeeds or traits that non-fundamentalists would see nothing wrong with. They believe only by fighting the Good Fight against the forces of darkness can they hope to cleanse their soul and maybe be saved on Judgment Day. The Faithful believe that they are doing God's work with everything they do; the monsters are prolonging the time of darkness before the Rapture can sweep the world clean, and so they must work to accelerate it and bring on the end of days. The Merciful preach a doctrine of mercy and redemption, seeking to bring back into the light those who have been led astray -- even monsters.

* TheEndOfTheWorldAsWeKnowIt: The Long Night all believe that Armageddon is coming. As a general rule of thumb, they think this is good, because they believe that afterwards, a new world will be made that is free of sin. Thusly, they fight to both accelerate the time until Judgment Day occurs and to prove themselves worthy of being reborn into the new world.
* TheFundamentalist: More than a few Long Night cells come in Their members almost invariably are. Though emphasis is placed on their positive attributes, such as the Merciful faction or their general willingness to fight for humanity's sake, it is made clear that many of the uglier sides of this flavor, since trope are in place. Many of the compact as a whole is based upon fundamentalist/apocalyptic Protestant congregations who believe that the "forces of darkness" must be defeated in order Hopeless, for the Rapture to occur.
example, only loathe themselves ''because'' of their strict religious upbringing and beliefs.
* GoodShepherd: Have more interest in helping regular people than most hunters.An ideal that many try to live up to, especially the Merciful, but whether they succeed... is another matter.
* HeteronormativeCrusader: A possible archetype for a Long Night member, but thankfully not one likely to have much emphasis placed on it.
* PoliticallyIncorrectHero: It's something that often happens, since many of the values held by Christian fundamentalists -- especially conservative ones -- are decidedly ''not'' politically correct.
* WellIntentionedExtremist: Let's face it; their fundamental doctrine is that the end of the world is coming... and they have to ''accelerate it'', because they believe it will be a ''good thing''.



Descendants of the Thule Society, an organization of occultists and would-be mystics that was involved in the rise to power of the Nazis, something which their heirs are determined to atone for. They dedicate themselves to collecting mystical lore and knowledge, often offering this to other hunters to aid them in their battles -- the primary complaints about their efforts are that they tend to be too slow to act, they rarely get their hands dirty, and they are often stingy with the lore they have.

* TheAtoner: The entire organisation, and most of its membership.
* BadassBookworm: Comes in handy when you need to know the proper ancient Tibetan chant to banish a demon.

to:

Descendants of the Thule Society, an organization of occultists and would-be mystics that was involved in the rise to power of the Nazis, something which their heirs are determined to atone for. They dedicate themselves to collecting mystical lore and knowledge, often offering this to other hunters to aid them in their battles -- the primary complaints about their efforts are that they tend to be too slow to act, they rarely get their hands dirty, and they are often stingy with the lore they have.

have. They are divided into three philosophies. The Scholars make up the majority, focusing on gathering information about the supernatural and disseminating it to those who have the skills to put it to practical use. The less common Penitents instead believe that the Loyalists should be more proactive and so they actively fight as well as research. Rarest of all, the Advance believes that the best way for the Loyalists to atone is to take charge of and lead humanity to actively stamp out the supernatural -- most other Loyalists fear this as getting too close to being a return of the Volkisch viewpoint that damned the Thule Society in the first place.

* AdventurerArchaeologist: A general archetype for the Penitent faction.
* TheAtoner: The entire organisation, and most of its membership. \n Actually deconstructed; because the second world war was so long ago, most newer recruits don't have that emotional investiture in the organization's need for redemption. As a consequence, standard practice for recruiting involves acquiring blackmail material, in order to ''force'' the recruits to be loyal and believe they have something to atone for.
* BadassBookworm: Comes in handy when you need to know the proper ancient Tibetan chant to banish a demon. Still, generally a minority and almost invariably a member of the Penitents.
* BerserkButton: Anything and anyone relating to Nazism or Neo-Nazism, to put it mildly. Neo-Nazis who join end up dead. Monsters that use Nazi trappings, or which were connected to the Nazi regime, or simply may have been, are the focus of their ire.
** Suggesting that maybe the Loyalists don't need to be so hooked up on their past ties to the Nazi movement is also a ''bad'' idea.
* CantStandThemCantLiveWithoutThem: The Three Old Men of Munich; the last survivors of the founders of the Loyalists. Each despises the other two as a living reminder of his sins, but they depend on each other to run the faction. It's noted that many think they're only still alive because each refuses to give the others the satisfaction of seeing him die first.
* NeverLiveItDown: Invoked InUniverse as the founding principle of the compact. The Loyalists were formed from those Thule Society members who felt they would never be able to redeem themselves for their Nazi connections. As mentioned above, they react ''violently'' to younger members who suggest that maybe the Loyalists can move on from their fixation with the Nazis.
* NonActionGuy: Many Loyalists are this, as they tend to be scholars and researchers. This is one of the reasons why they tend to instead "help" other, more active hunter cells fight instead. It also gets them negative responses from said hunters, especially since they think the Loyalists tend to drag their feet about gathering and/or sharing information.

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* CatchPhrase: "Who is Cain?" They aren't looking for answers to that Question (unless it's "I surrender, please make it quick"). Bonus points for being what is actually said to invoke many of the Rites.



* SigilSpam: The Mark of Cain, which is left everywhere they complete a successful operation and is the focus of some of the Rites of Denial.



* CorruptChurch: Their mission has been going for so long as a top-down hierarchy, it's started to rot.

to:

* CorruptChurch: Their mission has been going for so long as a top-down hierarchy, it's started to rot. Particularly given how their leader is a [[VampireTheRequiem ghoul]] trying to get vampire blood to live a little longer, though his belief in freeing the world from his former masters is genuine.


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* BadassNormal: No magic, no mutations - just a lot of high-tech firepower and ''balls of steel''.
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* SeeminglyProfoundFool: One of the suggested hunters is a pessimist...because he thinks entropy is going to break up all of the Earth. That's true, but he thinks it's going to happen in ''[[ArtisticLicencePhysics fifty years]]'', all because he ''took'' a physics class at some point (not succeeded or passed, the specific word is "took"). [[spoiler:Even the wool wasn't deliberately pulled over his eyes about how magic actually works]], this doesn't reflect well on his abilities as a scientist.

to:

* SeeminglyProfoundFool: One of the suggested hunters is a pessimist...because he thinks entropy is going to break up all of the Earth. That's true, but he thinks it's going to happen in ''[[ArtisticLicencePhysics ''[[ArtisticLicensePhysics fifty years]]'', all because he ''took'' a physics class at some point (not succeeded or passed, the specific word is "took"). [[spoiler:Even the wool wasn't deliberately pulled over his eyes about how magic actually works]], this doesn't reflect well on his abilities as a scientist.
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to:

* SeeminglyProfoundFool: One of the suggested hunters is a pessimist...because he thinks entropy is going to break up all of the Earth. That's true, but he thinks it's going to happen in ''[[ArtisticLicencePhysics fifty years]]'', all because he ''took'' a physics class at some point (not succeeded or passed, the specific word is "took"). [[spoiler:Even the wool wasn't deliberately pulled over his eyes about how magic actually works]], this doesn't reflect well on his abilities as a scientist.
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* TheManBehindTheMan: The all-seeing Mr. Smith is this to Division Six. [[spoiler: In reality, the power behind Mr. Smith is the [[TabletopGame/MageTheAwakening Panopticon]].]]

to:

* TheManBehindTheMan: The all-seeing Mr. Smith is this to Division Six. [[spoiler: In reality, the power behind Mr. Smith is the [[TabletopGame/MageTheAwakening Panopticon]].Panopticon]], ie the very mages that give the rest a horrible name.]]

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An organization comprised exclusively of the rich, powerful or blue-blooded, the Abbey traces its lineage back to a man named Reverend Doctor Marcus McDonald Ogilvy, the leader of a "Hellfire Club", back in 1855. Reverend Ogilvy was responsible for leading a party that desecrated a holy site... unfortunately for them, the site was holy to ''werewolves''. After they killed several of the decadents to express their feelings, Reverend Ogilvy led a second party -- this one armed and ready to defend itself when the werewolves attacked again. Since then, the Ashwood Abbey has used its wealth and connections to locate supernatural beings and take whatever entertainment it can from them. Before, during and after killing them.

to:

An organization comprised exclusively of the rich, powerful or blue-blooded, the Abbey traces its lineage back to a man named Reverend Doctor Marcus McDonald [=McDonald=] Ogilvy, the leader of a "Hellfire Club", back in 1855. Reverend Ogilvy was responsible for leading a party that desecrated a holy site... unfortunately for them, the site was holy to ''werewolves''. After they killed several of the decadents to express their feelings, Reverend Ogilvy led a second party -- this one armed and ready to defend itself when the werewolves attacked again. Since then, the Ashwood Abbey has used its wealth and connections to locate supernatural beings and take whatever entertainment it can from them. Before, during and after killing them.



* TokenEvilTeammate: Of the core Compacts and Conspiracies, the Ashwood Abbey are treated as pretty much the nastiest. Since they are basically bored, rich party-animals who rape, torture, murder and even cannibalize supernatural beings ''for fun'', it's not an unreasonable treatment. They are actually one of the least popular compacts amongst plans, since they're so heavily slanted towards VillainProtagonist and/or DesignatedHero status whenever they get described.

to:

* TokenEvilTeammate: Of the core Compacts and Conspiracies, the Ashwood Abbey are treated as pretty much the nastiest. Since they are basically bored, rich party-animals who rape, torture, murder and even cannibalize supernatural beings ''for fun'', it's not an unreasonable treatment. They are actually one of the least popular compacts amongst plans, fans, since they're so heavily slanted towards VillainProtagonist and/or DesignatedHero status whenever they get described.



* CorruptCorporateExecutive: But given [[VampireTheRequiem what]] they're up against, the charge loses some of it's luster.

to:

* CorruptCorporateExecutive: Part of their membership. But given [[VampireTheRequiem [[TabletopGame/VampireTheRequiem what]] they're up against, the charge loses some of it's its luster.



!!!The Hunt Club
-->''This isn't your fault, but I can't keep scoring low.''

For all intents and purposes, the Hunt Club is a compact of slashers, a gentleman's club dedicated to hunting the greatest prey of all - humans. And, if at all possible, doing it with style.

* HuntingTheMostDangerousGame: What they do.
* SerialKiller: What they are.
* WickedCultured: How they prefer their members.



* GoodShepherd: Has more interest in helping regular people than most hunters.

to:

* GoodShepherd: Has Have more interest in helping regular people than most hunters.



!!!The Night Watch
-->''You picked the wrong street bloodsucking motherfucker!''

to:

!!!The Night !!!Night Watch
-->''You picked the wrong street bloodsucking street, bloodsuckin' motherfucker!''



* WeirdTradeUnion: Though nowhere near as organized as an actual union, they meet the majority of requirements for a real union, like communal support for each other and fighting for workers' rights. With stakes.



* WeirdTradeUnion: Though nowhere near as organized as an actual union, they meet the majority of requirements for a real union like communal support for each other and fighting for workers rights. With stakes.

to:

* WeirdTradeUnion: Though nowhere near as organized as an actual union, they meet the majority of requirements for a real union like communal support for each other and fighting for workers rights. With stakes.



!!!The Cainite Heresy
-->''I ask again: Who is Cain?''
* AncientConspiracy: 1600 years old, dating to the dying days of Rome, though they're not concerned with their past.
* BloodMagic: The Rites of Denial.
* MythologyGag: Named after a [[TabletopGame/VampireTheMasquerade vampiric heresy]] from the TabletopGame/OldWorldOfDarkness.
* WellIntentionedExtremist: The Cainites are extremists even by hunter standards, devoted to the utter destruction of vampires.



* MugglesDoItBetter: One of their Endowments is an armoured van. Not nearly a tank, but still the single most powerful combat Endowment in the game.

to:

* MugglesDoItBetter: One of their Endowments is an armoured van. Not nearly a tank, but still the single most powerful combat Endowment in the game.game.

!!!VASCU
-->''The only thing worse than our job is what happens if we don't do it.''

Short for Vanguard Serial Crimes Unit, an FBI unit that deals with spree killers, {{serial killer}}s and slashers. What makes them a conspiracy is the fact that all of them are psychic, using their powers to track down and capture their targets.

* TheFettered: VASCU are a division of the FBI operating within the American legal system. The crimes they deal with may be supernatural, but they're still ''crimes''.
* PsychicPowers: Teleinformatics, their Endowment, which focuses on telepathy and the collection and analysis of information. Comes with {{Psychic Nosebleed}}s.
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* GreaseMonkey: Though they run a whole range of occupations, the general feel of the Union is typically a very blue-collar worker with a hard job to work.

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* GreaseMonkey: WorkingClassHero: Though they run a whole range of occupations, the general feel of the Union is typically a very blue-collar worker with a hard job to work.job.
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* CorruptChurch: Their mission has been going for so long as a top-down hierarchy, it's started to rot.
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* ManBehindTheMan: The Commission has found that by staying away from the spotlight, they're able to more effectively fight vampires trying to do the same.

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An organization comprised exclusively of the rich, powerful or blue-blooded, the Abbey traces its lineage back to a man named Reverend Doctor Marcus McDonald Ogilvy, the leader of a "Hellfire Club", back in 1855. Reverend Ogilvy was responsible for leading a party that desecrated a holy site... unfortunately for them, the site was holy to ''werewolves''. After they killed several of the decadents to express their feelings, Reverend Ogilvy led a second party -- this one armed and ready to defend itself when the werewolves attacked again. Since then, the Ashwood Abbey has used its wealth and connections to locate supernatural beings and take whatever entertainment it can from them. Before, during and after killing them.

* AristocratsAreEvil: Blue-blooded and black-hearted generally sums up the attitude others have towards them.
* ForTheEvulz: They do the various horrible things they do for one reason: they're bored.
* TheHedonist: An especially dark and twisted variant. The basic motivation of the Abbey is hunting monsters because it's ''fun''. And since monsters [[FantasticRacism aren't people]], they have no qualms about... experimenting... with using them for pleasure as well. Raping them, torturing them, eating their flesh, drinking their blood, making them into trophies and clothes: these are all things the Abbey has been said to do.
* RichIdiotWithNoDayJob: The iconic Abbeyist.



* ScrewTheRulesIHaveMoney

to:

* ScrewTheRulesIHaveMoney
ScrewTheRulesIHaveMoney: All members of the Abbey are wealthy to begin with, which is the other reason they can get away with so much of the stuff they do.
* TokenEvilTeammate: Of the core Compacts and Conspiracies, the Ashwood Abbey are treated as pretty much the nastiest. Since they are basically bored, rich party-animals who rape, torture, murder and even cannibalize supernatural beings ''for fun'', it's not an unreasonable treatment. They are actually one of the least popular compacts amongst plans, since they're so heavily slanted towards VillainProtagonist and/or DesignatedHero status whenever they get described.




A secret conspiracy within the ranks of the US government, made of politicians and government officials who have stumbled upon the fact that the supernatural exists and, worse, has been known to try and influence the government itself. The Barrett Commission dedicates itself to stymying such efforts, and as such tends to focus primarily on foiling vampires, since these are the most political interference-inclined of the supernatural races.



* TheManBehindTheMan: The all-seeing [[spoiler: [[MageTheAwakening Panopticon]] ]]
* MenInBlack: Division Six's MIBs appear to have a perpetual case of jerkasses and know-it-alls who seem to think they're above US law.

to:


A secret government group organized by the mysterious Mr. Smith to hunt down "reality deviants" who are going to cause the destruction of reality. [[spoiler: Secretly, they're pawns for a member of the Seers of the Throne, an evil mage who is sending them out to assassinate non-Seer mages and prevent Awakenings.]]

* TheManBehindTheMan: The all-seeing Mr. Smith is this to Division Six. [[spoiler: [[MageTheAwakening Panopticon]] In reality, the power behind Mr. Smith is the [[TabletopGame/MageTheAwakening Panopticon]].]]
* MenInBlack: Division Six's MIBs agents appear to have a perpetual case of jerkasses and know-it-alls who seem to think they're above US law.



* TheFundamentalist: More than a few Long Night cells come in this flavor (typically some form of fundamentalist Christianity).

to:

* TheFundamentalist: More than a few Long Night cells come in this flavor (typically some form flavor, since the compact as a whole is based upon fundamentalist/apocalyptic Protestant congregations who believe that the "forces of fundamentalist Christianity).darkness" must be defeated in order for the Rapture to occur.


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Descendants of the Thule Society, an organization of occultists and would-be mystics that was involved in the rise to power of the Nazis, something which their heirs are determined to atone for. They dedicate themselves to collecting mystical lore and knowledge, often offering this to other hunters to aid them in their battles -- the primary complaints about their efforts are that they tend to be too slow to act, they rarely get their hands dirty, and they are often stingy with the lore they have.


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A relatively young compact, dedicated to using multimedia networking to expose the true nature of the world's darkest shadows.


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A compact based around secret messageboards and forums that are used to share advice and information, the Union is a loose, sprawling network of blue-collar and otherwise "common" folk who simply want to keep monsters out of their neighborhood.

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-->''This is my country, my people! If anyone is using them, it'll be me!

to:

-->''This is my country, my people! If anyone is using them, it'll be me!me!''



-->''You picked the wrong street bloodsucking motherfucker!

to:

-->''You picked the wrong street bloodsucking motherfucker!motherfucker!''



-->''There's power in a union.''




to:

* WeirdTradeUnion: Though nowhere near as organized as an actual union, they meet the majority of requirements for a real union like communal support for each other and fighting for workers rights. With stakes.


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-->''Oh this? Ten a penny. I keep it for...sentimental reasons.''

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* Authority Equals Asskicking: If the description of a .357 and stake under the mahogany desk is anything to go by.

to:

* Authority Equals Asskicking: AuthorityEqualsAsskicking: If the description of a .357 and stake under the mahogany desk is anything to go by.


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!!!Division Six
* TheManBehindTheMan: The all-seeing [[spoiler: [[MageTheAwakening Panopticon]] ]]
* MenInBlack: Division Six's MIBs appear to have a perpetual case of jerkasses and know-it-alls who seem to think they're above US law.


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!!!The Night Watch
-->''You picked the wrong street bloodsucking motherfucker!
* GoodIsNotNice
* NeighborhoodFriendlyGangsters: With a liberal interpretation of the word "friendly".
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!!!The Barrett Commission
-->''This is my country, my people! If anyone is using them, it'll be me!
* Authority Equals Asskicking: If the description of a .357 and stake under the mahogany desk is anything to go by.
* TheChainsOfCommanding: They certainly believe these exist.
* CorruptCorporateExecutive: But given [[VampireTheRequiem what]] they're up against, the charge loses some of it's luster.
* ScrewTheRulesIMakeThem

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* ScrewTheRulesIHaveConnections: Due to their positions in society, members can often get away with methods that would get other hunters arrested.



* ScrewTheRulesIHaveConnections: Due to their positions in society, members can often get away with methods that would get other hunters arrested.

to:

* ScrewTheRulesIHaveConnections: Due to their positions in society, members can often get away with methods that would get other hunters arrested.



-->''Blessedd is he who stays awake. Let us all keep watch.''
* TheFundamentalist: More than a few Long Night cells come in this flavor.
* GoodShepherd: Has more interest in helping regular people that most hunters.

to:

-->''Blessedd -->''Blessed is he who stays awake. Let us all keep watch.''
* TheFundamentalist: More than a few Long Night cells come in this flavor.
flavor (typically some form of fundamentalist Christianity).
* GoodShepherd: Has more interest in helping regular people that than most hunters.



* TheAtoner: The entire organisation, and most of it's membership.

to:

* TheAtoner: The entire organisation, and most of it's its membership.



* {{Precursors}}: The Loyalists believe that there are some out there who can answer many of the compact's questions. May or may not be related to a similar race of ancient beings from [[MageTheAwakening another World of Darkness line.]]

to:

* {{Precursors}}: The Loyalists believe that there are some out there who can answer many of the compact's questions. May or may not be related to a similar race of ancient beings from [[MageTheAwakening [[TabletopGame/MageTheAwakening another World of Darkness line.]]



* BasementDweller: A large part of their membership. Though subverted since going after monsters with nothing but a camera is pretty badass.

to:

* BasementDweller: A large part of their membership. Though subverted subverted, since going after monsters with nothing but a camera is pretty badass.



!!!Null Mysteries
* AgentScully: They believe in the paranormal, but use scepticism to separate genuine supernatural phenomena from myths. Consequently a lot of other Hunters stereotypy them as AgentScully.

to:

!!!Null Mysteries
Mysteriis
* AgentScully: They believe in the paranormal, but use scepticism to separate genuine supernatural phenomena from myths. Consequently a lot of other Hunters stereotypy stereotype them as AgentScully.



!!!Aegies Kai Doru

to:

!!!Aegies
!!!Aegis
Kai Doru



* FantasticNuke: Some of their magical artefacts. The Aegies Kai Doru may well be the most dangerous conspiracy of them all.

to:

* AncientConspiracy: Dating back to rumored [[TabletopGame/MageTheAwakening Atlantis]].
* FantasticNuke: Some of their magical artefacts. The Aegies Aegis Kai Doru may well be the most dangerous conspiracy of them all.



* Hermetic Magic: The Ascending Ones believe that Hermes Trismegistus himself is one of their greatest patrons, equating their abilities with his skills.

to:

* Hermetic Magic: The Ascending Ones believe that Hermes Trismegistus himself is one of AncientConspiracy: Trace their greatest patrons, equating their abilities with his skills.origins to AncientEgypt.




to:

* HermeticMagic: The Ascending Ones believe that Hermes Trismegistus himself is one of their greatest patrons, equating their abilities with his skills.



* CorruptCorporateExecutive: They give [[ResidentEvil Umbrella]] a damn good run for the money.

to:

* CorruptCorporateExecutive: They give [[ResidentEvil [[Franchise/ResidentEvil Umbrella]] a damn good run for the money.money.
* MegaCorp
* MysteriousPast: Cheiron appears to be far, far older than its current MegaCorp incarnation.



* HalfHumanHybrid: Of the demonic variety

to:

* HalfHumanHybrid: Of the demonic varietyvariety. It doesn't have to be the immediate parent; if there's a demon somewhere in the bloodline, there's a chance the infernal heritage will surface.



* ChurchMilitant
* MilkmanConspiracy: Their front is [[http://en.wikipedia.org/wiki/Congregation_for_the_Doctrine_of_the_Faith cannon lawyers debating obscure theological points]], beneath the mask the Malleus is still the Inquisition.

to:

* ChurchMilitant
ChurchMilitant: For the Catholic Church.
* FunctionalMagic: Benedictions are a form of Theurgy, invoking the names of God and Jesus, and seeking the intercession of the saints. However, in the case of a couple of Benedictions, there's a certain ambiguity about just who is being called upon...
* MilkmanConspiracy: Their front is [[http://en.wikipedia.org/wiki/Congregation_for_the_Doctrine_of_the_Faith cannon canon lawyers debating obscure theological points]], but beneath the mask the Malleus is still the Inquisition.



* MenInBlack: "Officially" sanctioned by the government, TFV men in black seem to draw on the more human MIB stories focused on intimidation and knives in the night.

to:

* MenInBlack: TheMenInBlack: "Officially" sanctioned by the government, TFV men in black seem to draw on the more human MIB stories focused on intimidation and knives in the night.
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* MilkmanConspiracy: Their front is [[cannon lawyers debating obscure theological points http://en.wikipedia.org/wiki/Congregation_for_the_Doctrine_of_the_Faith Organization for the Doctrine of the Faith]], beneath the mask the Malleus is still the Inquisition.

to:

* MilkmanConspiracy: Their front is [[cannon lawyers debating obscure theological points http://en.[[http://en.wikipedia.org/wiki/Congregation_for_the_Doctrine_of_the_Faith Organization for the Doctrine of the Faith]], cannon lawyers debating obscure theological points]], beneath the mask the Malleus is still the Inquisition.
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* NamesTheSame: The Lucifuge is both the organization and the leader.

to:

* NamesTheSame: OneSteveLimit: Averted. The Lucifuge is both the organization and the leader.
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* TheGoodSheppard: Has more interest in helping regular people that most hunters.

to:

* TheGoodSheppard: GoodShepherd: Has more interest in helping regular people that most hunters.

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-->''Blessedd is he who stays awake. Let us all keep watch.''




to:

* TheGoodSheppard: Has more interest in helping regular people that most hunters.



-->''I don't have any choice. I have a debt to pay.''
* TheAtoner: The entire organisation, and most of it's membership.



* BasementDweller: A large part of their membership. Though subverted since going after monsters with nothing but a camera is pretty badass.



* AgentScully: Though many do actually believe in the paranormal, no one in the compact likes leaving questions unanswered for very long.

to:

* AgentScully: Though many do actually They believe in the paranormal, no one in the compact likes leaving questions unanswered for very long.but use scepticism to separate genuine supernatural phenomena from myths. Consequently a lot of other Hunters stereotypy them as AgentScully.




to:

* SufficientlyAnalyzedMagic: Not even close, but they're trying.




to:

* FantasticNuke: Some of their magical artefacts. The Aegies Kai Doru may well be the most dangerous conspiracy of them all.



* {{Ambadassador}}: They believe it's important to prevent monster wars from spilling over to the mortal population, so they act as a neutral party.




to:

* TheCartel: Not the Ascending Ones themselves, but who they control to fund the organisation.



* MilkmanConspiracy: While now under the more benign [[http://en.wikipedia.org/wiki/Congregation_for_the_Doctrine_of_the_Faith Organization for the Doctrine of the Faith]], the Malleus is still technically the Inquisition.

to:

* MilkmanConspiracy: While now under the more benign [[http://en.Their front is [[cannon lawyers debating obscure theological points http://en.wikipedia.org/wiki/Congregation_for_the_Doctrine_of_the_Faith Organization for the Doctrine of the Faith]], beneath the mask the Malleus is still technically the Inquisition.



* MenInBlack: "Officially" sanctioned by the government, TFV men in black seem to draw on the more human MIB stories focused on intimidation and knives in the night.

to:

* MenInBlack: "Officially" sanctioned by the government, TFV men in black seem to draw on the more human MIB stories focused on intimidation and knives in the night.night.
* MugglesDoItBetter: One of their Endowments is an armoured van. Not nearly a tank, but still the single most powerful combat Endowment in the game.
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* TheyWouldCutYouUp: Especially if you're something they've never seen before.

to:

* TheyWouldCutYouUp: Especially if you're something they've never seen before.before.

!!!Lucifuge
* HalfHumanHybrid: Of the demonic variety
* NamesTheSame: The Lucifuge is both the organization and the leader.
* VanHelsingHateCrimes: Above all, the Lucifuge avoid these as often as they can. Knowing where they come from, they take as many steps as possible to avoid killing creatures that aren't actually dangerous to regular humans.

!!!Malleus Maleficarum
* ChurchMilitant
* MilkmanConspiracy: While now under the more benign [[http://en.wikipedia.org/wiki/Congregation_for_the_Doctrine_of_the_Faith Organization for the Doctrine of the Faith]], the Malleus is still technically the Inquisition.
* TortureTechnician: As the Inquisition, you have to make sure they're telling the truth. No matter how loud they scream.

!!!Task Force: VALKYRIE
* GadgeteerGenius: Out of all the game's conspiracies, TFV is the only one that tries to rely on actual technology over mysticism and supernatural powers.
* MenInBlack: "Officially" sanctioned by the government, TFV men in black seem to draw on the more human MIB stories focused on intimidation and knives in the night.

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~~~Cheiron Group

to:

~~~Cheiron !!!Cheiron Group



* ScienceHero: A darker version of Null Mysteriis, Cheiron's scientists are utterly unconcerned with any morality. While Null Mysteriis will always try to look for safe ways of experimentation, Cheiron will quite literally strap monster parts to their people without even trying to first understand what it is.

to:

* ScienceHero: A darker version of Null Mysteriis, Cheiron's scientists are utterly unconcerned with any morality. While Null Mysteriis will always try to look for safe ways of experimentation, Cheiron will quite literally strap monster parts to their people without even trying to first understand what it is.is.
* TheyWouldCutYouUp: Especially if you're something they've never seen before.
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!!!Ascending Ones
* Hermetic Magic: The Ascending Ones believe that Hermes Trismegistus himself is one of their greatest patrons, equating their abilities with his skills.

~~~Cheiron Group
*CorruptCorporateExecutive: They give [[ResidentEvil Umbrella]] a damn good run for the money.
*ScienceHero: A darker version of Null Mysteriis, Cheiron's scientists are utterly unconcerned with any morality. While Null Mysteriis will always try to look for safe ways of experimentation, Cheiron will quite literally strap monster parts to their people without even trying to first understand what it is.
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* DefectorFromDecadence: Like the real Thule Society, the Loyalists bolted from Germany when they started to become persecuted threats to the Nazis.
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Small, often regional organizations, a compact will typically focus on a specific threat or area to protect. Though nowhere near as powerful as many conspiracies, compacts are free from the often overbearing yoke of a conspiracy's bureaucracy.



* DefectorFromDecadence: Like the real Thule Society, the Loyalists bolted from Germany when they started to become persecuted threats to the Nazis.

to:

* DefectorFromDecadence: Like the real Thule Society, the Loyalists bolted from Germany when they started to become persecuted threats to the Nazis.Nazis.
* {{Precursors}}: The Loyalists believe that there are some out there who can answer many of the compact's questions. May or may not be related to a similar race of ancient beings from [[MageTheAwakening another World of Darkness line.]]

!!!Network Zero
* AgentMulder: To the point they want to tell the whole world about it.
* TheRevolutionWillNotBeCivilized: Some Network Zero members have convinced themselves that the monsters have infiltrated so far into society that the only way to spread the truth is through what can only be described as guerrilla media techniques, from setting up automatic projectors to taking entire news studios hostage.

!!!Null Mysteries
* AgentScully: Though many do actually believe in the paranormal, no one in the compact likes leaving questions unanswered for very long.
* ScienceHero: Their primary hat.

!!!The Union
* GreaseMonkey: Though they run a whole range of occupations, the general feel of the Union is typically a very blue-collar worker with a hard job to work.

!!Conspiracies
Considered the highest tier of Hunter, conspiracies are the shadowy forces that protect nations and continents from supernatural predations. Powerful and able to level the playing field, they are often sabotaged by their own various internal cultures screwing their agents over.
!!!Aegies Kai Doru
* AdventureArchaeologist: When your endowments are often found inside ancient temples or lost tombs, it goes with the territory.
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!!Compacts
!!!The Ashwood Abbey
-->''Try this, I think you'll find it quite stimulating.''
* ScrewTheRulesIHaveMoney
* ScrewTheRulesIHaveConnections: Due to their positions in society, members can often get away with methods that would get other hunters arrested.

!!!The Long Night
* TheFundamentalist: More than a few Long Night cells come in this flavor.

!!!The Loyalists of Thule
* BadassBookworm: Comes in handy when you need to know the proper ancient Tibetan chant to banish a demon.
* DefectorFromDecadence: Like the real Thule Society, the Loyalists bolted from Germany when they started to become persecuted threats to the Nazis.

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