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[[folder: (Vanu Vanu- Presumably the Zundu tribe)]]
Confirmed to have a Beast Tribe Questline in version 3.1. Little else is know about this particular tribe.

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[[folder: (Vanu Vanu- Presumably The Gundu Tribe (Vanu-Vanu)]]
The Gundu are a tribe of Vanu-Vanu who serve the malicious, primal-worshipping Vundu tribe. The Gundu you interract with for the beast tribe dailies are a group of refugess who defected from the Vundu because of their cruelty and slavedriving all the other tribes, and seek to make a new home in a small tract of land just short of
the Zundu tribe)]]
Confirmed to have a Beast Tribe Questline in version 3.1. Little else is know about this particular tribe.
tribe, the other friendly Vanu-Vanu who are introduced over the course of the main story.
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* IGaveMyWord: He keeps his promise to the Warrior of Light to end his conquest in defeated, and continues to hold this promise when he's re-summoned for extreme mode, choosing to wait for your rematch and see if you continue to be powerful enough to stop him.
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* CameBackWrong: [[spoiler:As revealed in Heavensward, Primals are nothing but an image created by the prayers of those that summon them, and typically exaggerates their personality and worse traits to the extreme. Even when the individual knew the original.]]

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* CameBackWrong: [[spoiler:As [[spoiler:PlayedWith. As revealed in Heavensward, Primals are nothing but an image created by the prayers of those that summon them, and typically exaggerates their personality and worse traits to the extreme. Even when the individual knew the original. However, not every primal summoned turns out to be world destroying maniacs. A few, such as Ramuh, are not evil. And Enkidu's only purpose seemed to hang out with his old friend Gilgamesh.]]
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!The Beast Tribes

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!The !Friendly Beast Tribes
Tribe Factions



* CoolMask: Wears one at all times and refuses to take it off, for it signifies her stats as a warrior. [[spoiler: You do get to see her without her mask twice; the first one being after maxing out your reputation with the Amalj'aa and the second happening during the Friends Forever quest.]]

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* CoolMask: Wears one at all times and refuses to take it off, for it signifies her stats status as a an Amalj'aa warrior. [[spoiler: You do get to see her without her mask twice; the first one being after maxing out your reputation with the Amalj'aa and the second happening during the Friends Forever quest.]]



[[folder: (Vanu Vanu)]]

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[[folder: (Vanu Vanu)]]Vanu- Presumably the Zundu tribe)]]

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!! (Vanu Vanu)
Confirmed to have a Beast Tribe Questline in version 3.1. Little else is know about this particular tribe.





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\n[[folder: (Vanu Vanu)]]
Confirmed to have a Beast Tribe Questline in version 3.1. Little else is know about this particular tribe.
[[/folder]]

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!! (Vanu Vanu)
Confirmed to have a Beast Tribe Questline in version 3.1. Little else is know about this particular tribe.



!! (Vanu Vanu)
Confirmed to have a Beast Tribe Questline in version 3.1. Little else is know about this particular tribe.

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!! (Vanu Vanu)
Confirmed to have a Beast Tribe Questline in version 3.1. Little else is know about this particular tribe.
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!! (Vanu Vanu)
Confirmed to have a Beast Tribe Questline in version 3.1. Little else is know about this particular tribe.
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* MythologyGag / MeaningfulName: His name references the fact that it has been 12 games since Moogles were first introduced to the series.

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* ElementalPowers: Most of the Knights demonstrate some elemental magicks.
** AnIcePerson: Ser Haumeric.
** DishingOutDirt: Ser Guerrique and the King's "Ancient Quaga".
** LightEmUp: Ser Adelphel and Ser Janlenaux.
** PlayingWithFire: Ser Charibert.
** ShockAndAwe: Ser Hermenost and the King's "Lightning Storm".
** StarPower: Ser Noudenet and the King's "Meteorain".



** AnAxeToGrind: Ser Grinnaux, Ser Hermenost, and Ser

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** AnAxeToGrind: Ser Grinnaux, Ser Hermenost, and Ser Guerrique.



** BladeOnAStick: Ser
** CoolSword[=/=]LuckyMyShieldWillProtectMe:
** MagicStaff: Ser Charibert

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** BladeOnAStick: Ser
Ser Vellguine, Ser Ignasse, and Ser Paulecrain.
** CoolSword[=/=]LuckyMyShieldWillProtectMe:
CoolSword[=/=]LuckilyMyShieldWillProtectMe: Ser Adelphel and Ser Janlenaux.
** MagicStaff: Ser CharibertCharibert, Ser Haumeric, and Ser Noudenet.

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!! The Tempered Sylphs of Larkscall
Sylphs who summoned Ramuh, the Lord of Levin, out of fear of the forest being invaded by the Garleans. Unfortunately, as part of the summoning process they were tempered; worse yet, they started treating everyone else as a threat to them and the forest. This has turned the once playful tricksters into cruel xenophobes willing to inflict serious harm if not death upon others, including the Gridanians and even their own untempered kind. They seek the Chosen One's pod to raise them as a conqueror of the forest.

* BlatantLies: After you corner one tempered sylph and take down the boar he summons to protect himself, he surrenders and says he's sorry for messing with you but Lord Ramuh is not here so there is ''most definitely no need for you and your friends to go any further at all.''
* BrainwashedAndCrazy: Despite the fact that Ramuh prefers non-violence, the summoning process tempered the sylphs who took part in the ritual and apparently brought out their darker sides, twisting their fear of the Garlean invasion into a hatred of all the spoken races.
* ColorCodedForYourConvenience: Tempered Sylphs are purple.
* MasterOfIllusion: [[spoiler:During the "Defenders of Eorzea" storyline, several touched sylphs use glamours to masquerade as your fellow Scions.]]
* ShockAndAwe: As per their allegiance to Ramuh, many of them utilize Thunder spells.
* StrangeSyntaxSpeaker: Like their benign kin, they refer to people as "____ one" instead of using pronouns. [[spoiler:This helps give away their attempts to disguise themselves as members of other races, as when they force themselves to say the words they end up stressing them unnaturally.]]



* WorthyOpponent: Comes to see the Warrior of Light as this after being defeated. After he's been revived for his Extreme mode, it's noted he hasn't begun his conquest again, but is waiting patiently for his rematch.



* ThirteenIsUnlucky: Twelve knights and their king equals thirteen Primals. Trouble for both the Warrior of Light and all of Eorzea.



* WeaponOfChoice: All of the knights are armed.
** AnAxeToGrind: Ser Grinnaux, Ser Hermenost, and Ser
** {{BFS}} King Thordan and Ser Zephirin.
** BladeOnAStick: Ser
** CoolSword[=/=]LuckyMyShieldWillProtectMe:
** MagicStaff: Ser Charibert



!! The Tempered Sylphs of Larkscall
Sylphs who summoned Ramuh, the Lord of Levin, out of fear of the forest being invaded by the Garleans. Unfortunately, as part of the summoning process they were tempered; worse yet, they started treating everyone else as a threat to them and the forest. This has turned the once playful tricksters into cruel xenophobes willing to inflict serious harm if not death upon others, including the Gridanians and even their own untempered kind. They seek the Chosen One's pod to raise them as a conqueror of the forest.

* BlatantLies: After you corner one tempered sylph and take down the boar he summons to protect himself, he surrenders and says he's sorry for messing with you but Lord Ramuh is not here so there is ''most definitely no need for you and your friends to go any further at all.''
* BrainwashedAndCrazy: Despite the fact that Ramuh prefers non-violence, the summoning process tempered the sylphs who took part in the ritual and apparently brought out their darker sides, twisting their fear of the Garlean invasion into a hatred of all the spoken races.
* ColorCodedForYourConvenience: Tempered Sylphs are purple.
* MasterOfIllusion: [[spoiler:During the "Defenders of Eorzea" storyline, several touched sylphs use glamours to masquerade as your fellow Scions.]]
* ShockAndAwe: As per their allegiance to Ramuh, many of them utilize Thunder spells.
* StrangeSyntaxSpeaker: Like their benign kin, they refer to people as "____ one" instead of using pronouns. [[spoiler:This helps give away their attempts to disguise themselves as members of other races, as when they force themselves to say the words they end up stressing them unnaturally.]]
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* MagicStaff: Ramuh always has his staff on hand. Oddly enough, the weapon his Extreme fight drops that best resembles his staff is a Conjurer's staff.

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* MagicStaff: Ramuh always has his staff on hand. Oddly enough, the weapon his Extreme fight drops that best resembles his staff is a Conjurer's staff.staff, though given both he and the Conjurer class are native to the Twelveswood and Gridana, this actually makes some sense.
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* CoolMask

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* CoolMaskCoolMask: Wears one at all times and refuses to take it off, for it signifies her stats as a warrior. [[spoiler: You do get to see her without her mask twice; the first one being after maxing out your reputation with the Amalj'aa and the second happening during the Friends Forever quest.]]




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* RaisedByNatives: She grew up with the Amalj'aa for most of her life, so she is mostly accustomed to their mannerisms and culture. This comes to head in the Friends Forever quest where she has to ditch her mask and wear a dress (normally she wears nothing but a top and a thong-like garment) in order to get somewhere and she tries to back out on it by saying it would bring her disgrace and shame.
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* ObfuscatingStupidity: [[spoiler: In the final quest for the Slyphs, he dresses up in a Chocobo suit and seems to have gone bonkers by acting like a Chocobo companion for the Warrior of Light. The tempered Slyphs completely believe that Voyce is an actual Chocobo, which gives him enough time to sneak past them and steal the pod of the Chosen One and he then gloats how he fooled everyone.]]
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* ReligiousAndMythologicalThemeNaming: Justified, not only are most of the primals named after figured of real world mythology (Alexander and Bismarck notwithstanding), they ''are'' InUniverse mythological figures of the mythologies of the group that summons them.

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* ReligiousAndMythologicalThemeNaming: Justified, not only are most of the primals named after figured figures of real world mythology (Alexander and Bismarck notwithstanding), they ''are'' InUniverse mythological figures of the mythologies of the group that summons them.
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* TragicMonster: As you learn in the Final Coil; [[spoiler: Bahamut was the primal of Meracydian dragons, a culture separate from Dravania. Ancient Allag, in their ever-increasing lust for power launched a CurbStompBattle against Meracydia and forced them to summon Bahamut to save them, which was exactly what the Allagans wanted. They trapped Bahamut in the Binding Coils inside Dalamud, along with thousands of dragons, and put them in jars to keep them [[AndIMustScream alive but in constant agony]] so their cries for help sustain Bahamut's form. Several thousand years of imprisonment, torture, and the inability to save his people despite their constant screams drove Bahamut so irreversibly insane that when Dalamud fell he was little more than a mindless beast out to make the entire world suffer as he had. Even Alisaie admits that, on some level, justice is really more on Bahamut's side.]]

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* TragicMonster: As you learn in the Final Coil; [[spoiler: Bahamut was the primal of Meracydian dragons, a culture separate from Dravania. Ancient Allag, in their ever-increasing lust for power launched a CurbStompBattle against Meracydia and forced them to summon Bahamut to save them, which was exactly what the Allagans wanted. They trapped Bahamut in the Binding Coils inside Dalamud, along with thousands of dragons, and put them in jars to keep them [[AndIMustScream alive but in constant agony]] so their cries for help sustain Bahamut's form. Several thousand years of imprisonment, torture, and the inability to save his people despite their constant screams drove Bahamut so irreversibly insane that when Dalamud fell he was little more than a mindless beast out to make the entire world suffer as he had. Even Alisaie admits that, on some level, justice is really more on Bahamut's side. ''Heavensward'' also reveals that the original Bahamut was the brother of Tiamat and the two of them had loved and cared for each other until the Allagan Empire killed him. Bahamut's death caused Tiamat, in a moment of weakness, to consort with the Ascians on how to bring Bahamut back. What Tiamat summoned was the primal version of her brother instead of the real thing and to make matters worse, the Ascians taught the Allagan Empire how to capture Bahamut, which would sow the seeds for the Calamity that Eorzea would endure many generations later.]]
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* ReligiousAndMythologicalThemeNaming: Justified, not only are most of the primals named after figured of real world mythology (Alexander and Bismarck notwithstanding), they ''are'' InUniverse mythological figures of the mythologies of the group that summons them.
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Adding Beast Tribe questline examples.

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!The Beast Tribes

[[folder:The Sylphs of Little Solace]]
Untempered Sylphs who the player initially talks to as part of the main story. Friendly to the people of Gridania, they desire nothing more than peace, and fear that their "touched" brethren will bring the Black Shroud to ruin if left unchecked. Recent rumors have come to light that an ancient sylphic prophecy is about to occur, with the birth of a Chosen One who shall lead the sylphs into a new era. The sylphs of Little Solace wish to obtain the Chosen One's pod so they may bring peace to the forest.

* BookEnds: They are the first benevolent beastmen you encounter, being introduced through the mains story early on, and starting the beast tribe subplot as a result (though the actual side quests don't happen until you reach 41). [[spoiler: The Allied Beast Quests also happened because of a migration of sylphs getting massacred at Thanalan, the sole survivor being a key player and ultimately being the one you talk to to end the quest.]] The Ramuh portion of the Defenders of Eorzea plot arguably counts.
* ColorCodedForYourConvenience: Untempered Sylphs are green.
* TheFairFolk: Though not malevolent like the tempered sylphs, they are still merry pranksters with BlueAndOrangeMorality.
* MasterOfIllusion: Some of their quests involve a sylph turning you invisible so that you can sneak into the tempered ones' territory to retrieve some object.
* TheNicknamer: Sylphs almost never use names, using descriptive terms for people such as "touched ones" for tempered sylphs or "dancing one" for the player after they learn the race's traditional greeting.
* ThirdPersonPerson: Sylphs refer to themselves as "this one".

!!Voyce [[spoiler: [=/=] Voco, The "Heroic Chocobo"?]]
A scholar from the Twin Adders of Gridania. Sadly, a bumbling, short sighted, idiotic one who causes no small mount of exasperation amongst the sylphs of Little Solace.

* ButtMonkey: The Sylphs have a low opinion of him. And he is often a target of pranks.
* DitzyGenius: He claims to be a scholar (and has a book to prove it), but he has {{Cloudcuckoolander}} tendencies, and is very slow on the uptake.
* RefugeInAudacity: [[spoiler: Dresses up as a Chocobo, and actually manages to sneak past some Tempered Sylphs to steal the Chosen one's podling, simply by doing a Chicken walk, flapping his arms, and shouting "Kweh! Kweh Kweh!!" a lot. The player's own character own response is a blatant "you've got to be kidding me" look.]]
* SanitySlippage: [[spoiler: After having been captured once by the Tempered Sylphs, routinely insulted for being so stupid by the Sylphs of Little Solace for always being a few steps behind everyone else as to what's happening, not to mention being the target of their pranks, he finally seems to snap in the last major quest in the Sylphs story line, runs off, only to come back after donning a Chocobo Suit, and declaring himself to be the player's loyal companion, "Voco, the Heroic Chocobo", joining you on your attempt to recover the stolen pod of the Chosen One]]
--> '''Omnixio, the Sylph''': This one has no words....
* StealingTheCredit: [[spoiler: His report to the Order of the Twin Adder reverses the roles you and he played during the final quest, stating that HE heroically fought the touched sylphs, and the Warrior of Light put on the silly chocobo ruse.]]

!! The Tempered Sylphs of Larkscall
Sylphs who summoned Ramuh, the Lord of Levin, out of fear of the forest being invaded by the Garleans. Unfortunately, as part of the summoning process they were tempered; worse yet, they started treating everyone else as a threat to them and the forest. This has turned the once playful tricksters into cruel xenophobes willing to inflict serious harm if not death upon others, including the Gridanians and even their own untempered kind. They seek the Chosen One's pod to raise them as a conqueror of the forest.

* BlatantLies: After you corner one tempered sylph and take down the boar he summons to protect himself, he surrenders and says he's sorry for messing with you but Lord Ramuh is not here so there is ''most definitely no need for you and your friends to go any further at all.''
* BrainwashedAndCrazy: Despite the fact that Ramuh prefers non-violence, the summoning process tempered the sylphs who took part in the ritual and apparently brought out their darker sides, twisting their fear of the Garlean invasion into a hatred of all the spoken races.
* ColorCodedForYourConvenience: Tempered Sylphs are purple.
* MasterOfIllusion: [[spoiler:During the "Defenders of Eorzea" storyline, several touched sylphs use glamours to masquerade as your fellow Scions.]]
* ShockAndAwe: As per their allegiance to Ramuh, many of them utilize Thunder spells.
* StrangeSyntaxSpeaker: Like their benign kin, they refer to people as "____ one" instead of using pronouns. [[spoiler:This helps give away their attempts to disguise themselves as members of other races, as when they force themselves to say the words they end up stressing them unnaturally.]]

[[/folder]]

[[folder: The Brotherhood of Ash (Amalj'aa)]]
A splinter group of the Amalj'aa race who feel their kinsmen have become weak and honorless by taking prisoners and turning them into slaves to Ifrit, who in turn grants them power. As such, they now oppose Ifrit and his worshipers, and fight to restore what they consider the proper honor of being an Amalj'aa warrior. Members of other races are free to join the tribe as long as they uphold its values, as seen with the Miqo'te Loonh Gah.

* AmbiguousGender: Male and female Amalj'aa do exist, but both sexes have the same body structure, making it very difficult to differentiate one Amalj'aa from the other. According to WordOfGod, even the Amalj'aa themselves can sometimes get confused trying to tell each other apart, but Brotherhood of Ash war leader Hamujj Gah states that gender is of little concern to them (and it is presumed that the hostile Amalj'aa follow the same belief). Unlike other beast tribes whose naming conventions help identify genders, the Amalj'aa naming convention is androgynous. However, when the Amalj'aa are in mating season, they release bodily scents that help identify each other's sex so that two Amalj'aa of the same sex don't accidentally mate.
* ColorCodedForYourConvenience: They wear blue rather than the red of their tempered counterparts.
* HonorBeforeReason: One of the many reasons they are severely outmatched by their Ifrit-worshiping brethren. Those who try to switch sides from Ifrit's devout to the Brotherhood of Ash are at the very least utterly humiliated, if not executed out of suspicion that they are just fair-weather allies. If one of their members has a grudge against a particular foe, they declare that others can not intervene in the matter, and that they will have to face the enemy alone.
* LoopholeAbuse: When Loonh Gah rushed to Zanr'ak for her vengeance, the warleader Hamujj Gah decreed they could not interfere and she was on her own. Yadovv Gah risks personal shame by sending you, who was not Amalj'aa, to save her.
* NotSoDifferent: Listen to them talk about achieving victory by putting honor first, conquests, and refusing to use the power of gods or primals, and they start sounding a whole lot like Gaius.
* ProudWarriorRaceGuy: This is the very reason for their split from the other members of their race. They felt that attacking unarmed merchants and travelers, taking them as prisoners before turning them into tempered slaves to Ifrit, as well as not granting opposing warriors an honorable death in battle, was a disgrace to their kind.

!! Loonh Gah[[spoiler:/U'loonh]]

A Miqo'te from the Forgotten Springs who lost her mother to an attack by the Amalj'aa. After being taken in by the Brotherhood, she became a part of the clan.

* CoolMask
* DefrostingIceQueen: Loonh Gah sees you nothing more than a liability that can't keep up when you first meet her, but once she sees what you're capable of, she warms up a little bit.
* {{Otherkin}}: At one point she says that she is "Amalj'aa within, but Miqo'te without".
* ProudWarriorRaceGirl: As is to be expected from someone raised by an actual ProudWarriorRace.

[[/folder]]

[[folder: 789th Order (Kobolds)]]
The Kobold race live under a meritocracy of mining, where one's order is ranked by how good their work is. The Kobolds of the 789th Order have the dubious honor of being at the very bottom of the barrel amongst their kind, through a combination of bad luck, apathy, and sheer laziness. Storm Lieutenant Skaetswys and the player come across them after a failed attempt at stealing saltpeter from the Maelstrom. Skaetswys finds their behavior, especially in front of the 13th Order Fugleman Zo Ga, so utterly ''pathetic'' that she aims to toughen them up, and asks the player to assist her in doing so.

* TheDogBitesBack: [[spoiler: Gi Gu, at the very end of the final quest, snaps after Zo Ga mocks and beats him up again in front of Bi Bi, Skaetswys, and the Warrior of Light (while also extremely annoyed at how people kept trying to fight his battles for him), which causes Gi Gu to deliver a flying rocket punch to the face after blowing up Zo Ga's base]].
* ExtremeOmnivore: Bo Zu, the first of the daily quest givers you have access to with this tribe. Any quest that isn't him having a case of TallPoppySyndrome, or fear of one of Ba Go's "Beauties", is him trying to find some way to get food with no effort from him, or him getting into trouble thanks to his eating habits. Amongst his known taste include: Maelstrom soldiers at Camp Overlook's previous night's scraps and rotting foods, higher ranking orders' foods which have been involuntarily shared-taken, stolen, involuntarily shared with him, another 789th Kobold's plates, food storage, and utensils, and some of [[TooDumbToLive Ba Go's Beauties fingers]], which of course puts everyone in a 5 malm radius in danger, as Ba Go tends to favor a Scorched Earth policy towards everything when his ire is provoked.
* LazyBum: Most of the order falls squarely into the trope, preferring to let other people do the work for them or just sleep all day.
* RagtagBunchOfMisfits: Their leader has no leadership skills or backbone, half the members prefer sleeping, doing nothing, and having someone else do all the work, and their chief explosive expert is a psychopath who only cares about his "beauties" (read: [[ActionBomb Bombs]]) and StuffBlowingUp. It's little wonder that they got placed at the very bottom.
* ReassignedToAntarctica: One of the other issues the 789th faces, is that being on the lowest rung of Kobold Society means you also get stuck with a dig site with poor pay out and junk ore, the worst equipment, poor rations, and so on, making any attempt to claw upwards doubly hard. Sure they could invent some useful machines for mining and refinement, but the only member who seeks to make really anything useful is Ba Go, and his bombs, which he uses purely for his amusement, damaging other Orders' equipment, or petty vengeance against anyone who annoys him or damages any of his "beauties", with the best of his creations being confiscated without reward by Zo Ga of the 13th to further secure his power.
* RocketPoweredWeapon: [[spoiler: Gi Gu delivers a punch towards Zo Ga by propelling himself with a rocket powered ''Bomb'' (as in the live creatures that that are known for exploding).]]
* PaleFemalesDarkMales: Bi Bi has light pink and white fur to signify that she is a female kobold and other females introduced near the final quest share similar traits. Male kobolds have dark fur in either brown or black.
* TallPoppySyndrome: Some of their quests involve cutting down other kobolds, so to speak. The quest-giver, Bo Zu, is even openly indignant about the idea that an order that once languished nearly as low as them could possibly attain a higher station through--gasp--''hard work and dedication''.
* ThePigPen: During the quest chain that brings all the beastmen tribe leaders together, Gi Gu mentions how he "just bathed last year".
* VerbalTic: All Kobolds have a tendency to repeat and rephrase a word in their sentence-utterance, dialogue, sentence.

[[/folder]]

[[folder: Novv's Clutch (Sahagin)]]

A small band of Sahagin made up of Clutchfather Novv and his children, they seek peace with the "shorewalkers" of Limsa Lominsa. After they return a Hyur boy rescued from a Sahagin attack at sea, the player returns a pendant of Novv's, who in turn enlists them to help undermine the influence of the Coral Tridents, a violent faction who carried out the attack and are gearing up for war with the Maelstrom.

* ColorCodedForYourConvenience: Novv and his kin are white-skinned rather than any sort of blue.
* HeelFaceTurn: [[spoiler: Happened to Novv during his more villainous days as the deadly and feared Scarlet Sea-Devil. After returning home from a day of pillaging and killing, he discovers most of his clutch were brutally killed and their bodies were strewn on top of one another. Only a few hidden eggs remained unscathed. Novv knew his own actions led to the slaugther of his family, which has him deciding to quit his treacherous ways and taking his unborn children some place safe so he can raise them in peace. When Novv tells the story to the player character, he notes that to this day, he has still not forgiven the shorewalkers who slaughtered his children, but he also knows trying to get revenge would only perpetuate the cycle and achieve nothing. Zugg, the new Scarlet Sea-Devil, also hangs up his ways of revenge after being defeated and getting a wake up call from his father.]]
* [[LikeASonToMe Like a Son[=/=]Daughter To Me]]: Considers the player a 'clutchmate' by the end of the Sahagin questline, and even addresses them like one of his own during the Allied Beast Tribe questline.
* PragmaticHero: Novv has no real love for the "shorewalkers", but he believes that continued conflict will only bring ruin to ''both'' sides and thus seeks a truce or alliance for the sake of his species's future.
* RetiredMonster: [[spoiler: Novv is eventually revealed to have been the Scarlet Sea-Devil, a reaver of terrifying renown years ago. He retired after he came home to his clutch one day to find most of it had been wiped out, crossing the DespairEventHorizon. Realising that [[MyGodWhatHaveIDone his actions had lead to his sons' deaths]] and were only feeding the CycleOfRevenge, he dedicated himself to those that survived. The current Scarlet Sea-Devil is his eldest surviving son, trying to take up [[LegacyCharacter his father's mantle]] for [[RoaringRampageofRevenge revenge]] against the same incident.]]
* WouldntHurtAChild: They point out that both Eorzean and Sahagin culture treat children as their greatest treasures. Novv's clutch are introduced delivering a child they rescued from a shipwreck to his mother. [[spoiler: This is also the reason Novv refuses to slay the new Scarlet Sea-Devil, Zugg, stating that a Sahagin's family blood runs deeper than any sea trench and that he could never kill his own son, even if he is the Sea-Devil.]]

[[/folder]]

[[folder: Ehcatl Nine (Ixal)]]

A group of Ixal crafters who want nothing to do with their people's worship of Garuda or the war against Gridania, believing the whole thing to be a waste of time and life. They hide themselves away from both sides in order to build the ''Dezul Qualan'', a new type of hybrid airship. The player comes across them investigating a crashed Ixal dirigible after an attack on E-Tatt's Spire.

Their quests focus mainly on crafting and can only be accepted and completed as a crafting class, though combat is often involved in obtaining materials.

* [[ClusterFBomb Cluster Neuker Bomb]]: A major verbal tic of theirs. Given its similarities and its use to express disdain of some sort, it strongly implies this is a case of GettingCrapPastTheRadar and letting the Ehcatl Nine swear up a storm.
** Potentially also a BilingualBonus, given the word's meaning in Dutch is exactly what you'd think it is.
* ColorCodedForYourConvenience: The Ehcatl Nine are parrot-green with rainbow feathers, a marked contrast to the brown Garuda worshipers.
* DefectorFromDecadence: Much like the Brotherhood of Ash, the Ehcatl Nine are disdainful of their fellow Ixal's blind worship of Garuda, believing that her "gifts" and protection are nothing more than a leash to secure their continued worship, and she will never truly give them their wings back. Likewise, as noted above, they view the whole conflict between Gridania and the Ixal as a waste of time. The ''Dezul Qualan'' is their attempt to escape from all this, and prove to their kin that they must put forth their own effort to gain the ability to fly again.
* FantasticRacism: Facing this from both sides of the Gridania-Ixal Conflict, and the spoken races at large. There was a time, long ago, where the spoken races, and the Ixal who lived in the Black Shroud did get along. but the Ixal offended the Elementals and Forest Spirits (it's implied they were over-logging and clear cutting forests, which in a nature spirit filled location was just plain TemptingFate), and were stripped of their wings (leaving only but a few scant feathers on their bodies now). This in turn, caused the spoken races to shun the Ixal for this, and the Ixal then discovered Garuda, who promised them a return to flight, if they worshiped her, and fought the spoken races, so that she might feast upon their aether. So, the Ehcatl Nine are hated and despised by their brethren for turning their backs on their goddess and being willing to work with humanity, while humanity despises them for the savagery the other Ixal have committed against them.
** [[spoiler:Additionally, when Eorzea was first exploring flight, the Highwind Skyways founder, Tataramu's grandfather, decided it best to go to the chief experts of flight at the time, the Ixal, namely Dezul Qualan, who was also interested purely in the joy of wanting to fly, and pioneered hot air balloons, and developed a close friendship between the both of them. Unfortunately, when Tatamu's father sought to monopolize on flight technology to gain power in Ul'dah, besides immediately striking deals with a newly arrived Cid Garlond, he [[{{Unperson}} Unpersoned]] Dezul and the Ixal who helped get Highwind Skyway's ideas flying, and their first successes, feeling that rumors would be spread against the company. He has absolutely no respect for the Ehcatl Nine, holding them simply as savages.]]
* LegacyVesselNaming[=/=]DeadGuyJunior: Dezul Qualan was the name of Sezul Totoloc's now-deceased mentor.
* {{Magitek}}: They seek to build a unique hybrid airship that combines traditional Ixali dirigible construction with modern magitek technology.
* NonindicativeName: There's more than nine of them. Sezul Totoloc remarks that the name sounded more impressive than the "Ehcatl Twenty-or-so".
* SandInMyEyes: Sezul Totoloc, the Ehcatl leader, pulls this off twice over Tataramu's ideals being so passionate like his and worrying over his wellbeing. When Tataramu reveals how his grandfather and Sezul's elder worked on an hybrid airship and wishes to continue the work their elders began on, Sezul tries to hold back his joy and claims there was dust in his eye. After Tataramu returns from his controlling father later on, Sezul's eyes well up, blaming it on the humidity and [[SuspiciouslySpecificDenial insisting that he totally was not crying tears of joy]].
* SuspiciouslySpecificDenial: When you rescue Tataramu from his overly controlling father and return to Sezul Totoloc, the leader does a pretty bad job hiding his joy.
--> '''Tataramu''': Chief Totoloc! Your designer has returned!
--> '''Sezul Totoloc''': ...
--> '''Tataramu''': ...Sezul?
--> '''Sezul Totoloc''': ...Squaaawk! Fogged up for no reason, goggles did! Not tears of joy, no! Humidity!
* VerbalTic: They pepper their speech with various bird noises, just as the hostile Ixal do.
* YouNoTakeCandle: Like all Ixal, the Ehcatl Nine speak with a very odd grammar structure. Put verbs before subjects, they do.

!! Tataramu

Heir to the Highwind Skyways airship company, this Lalafell was moved by the Ehcatl Nine's dedication to their craft and wishes to aid them in the completion of the ''Dezul Qualan''.

* HotBlooded: He is ''[[SeriousBusiness very]]'' passionate about airships.
* DoingItForTheArt: [[invoked]]He assists the Ixal not for money (his family is already loaded) but out of a genuine desire to see them achieve their goal, and he's not going to cut corners to do it.
* JerkAss: Certainly at first. He accuses the player of stealing materials he'd reserved and dismisses their skill as a crafter (the part in question is meant to be very specialised work)... until he actually sees the finished product and starts enquiring as to who needs it. Then he storms off to find the Ixal, believing them to be building a new airborne weapon. It's only when Sezul interrupts his rant and shows him the plans for the ''Dezul Qualan'' that he calms down and offers help.
* SpoiledBrat: Despite being the son of a very wealthy airship tycoon, Tataramu averts this completely, doing his damned best to get involved within the workings of an airship and build one with his own hands rather than having other people doing the work for him. However, he [[SelfDeprecation calls]] ''[[SelfDeprecation himself]]'' [[SelfDeprecation a spoiled brat]] because of how his father wants him to be in regards to the business.

[[/folder]]

[[folder: Allied Beastmen Quests]]

!! Sylvie[[spoiler:[=/=]Silbexio]]

A mysterious green-haired girl that the player encounters while investigating the beast-men kidnappings. There seems to be more to her than meets the eye. [[spoiler: Actually a Sylph that migrated to Thanalan, looking for the people that attacked her group and killed them]]

* DefrostingIceQueen: She is initially cold and distant towards the Warrior of Light and insists that they stay away from her so that she can solve the problem herself. She warms up to them fairly quickly after seeing how strong they are and their determination to find out who has been kidnapping and killing beastmen.
* LastOfHerKind: [[spoiler: she didn't come to Thanalan alone. She was part of a group of sylphs that migrated there, only for said group to be slain for Memeriga's plot]]
* OurFairiesAreDifferent: [[spoiler: She's actually a Sylph that migrated from the Black Shroud. She uses glamours to blend in with the Ul'dahns.]]
* WalkingSpoiler: Since she appears only after maxing your reputation with all of the beastmen tribes and plays a critical role to them at that point, it's difficult to list anything about her that is not a spoiler.
* YouGottaHaveBlueHair: Green actually. [[spoiler: As green as the sylphs]]

!! Shanga Meshanga

A Lalafell and head of the Ashcrown Consortium. This entrepreneur wants to foster goodwill between the beastmen and the people of Eorzea. And thus aid them in being self sufficient in exchange for crystals.

!! Nhaza'a Jaab

A sellsword that is responsible for kidnapping multiple beastmen for reasons unknown.

* BloodKnight: In his own words he wants to "Smell the sweet stench of my impending death before emerging triumphant as I always done."
* CoolMask: His Sable Death Mask; a half mask with his eye looking like a {{Electronic|Eye}} {{Red Eye|sTakeWarning}}. You get to take if after clearing the questline.
* CurbStompBattle: Gave one to Novv.
* FallenHero: Was originally an adventurer people had high hopes for, but wasn't satisfied with helping people and thrived on the "dirty jobs".
* HatesEveryoneEqually: He claims to disdain those weaker than he his, which he says is everyone.
* OhCrap: [[spoiler: upon realizing that the airship he "commandeered" is about to blow up.]]
* RedBaron: The Ebon Claw.
* ShirtlessScene: When the adventurer and his allies find him in the Platinum Mirage. And this is after the big fuss over Loonh Gah's dress code at the front door.
* TheSociopath: He cares not what befalls the people and beastmen he kidnaps nor does he care for [[spoiler: Memeriga's]] plan. In fact he [[HatesEveryoneEqually hates everyone weaker than he is.]]
* TheUnfought: The game builds up the tension between the beastmen and himself, but [[spoiler: it's the beastmen who engage him via cutscene while the Warrior of Light fights off the bodyguards before blowing up the machine.]]

!! The Laughing Alchemists

A company that operates in Ul'dah. They are connected to purchases of alchemical reagents for forbidden arts.

* CoolAirship: a rare model from Garland Ironworks. Model 1569-II to be precise.
* CorruptCorporateExecutive: Memeriga, who [[spoiler: hires sellswords to kill beastmen to make an ArmyOfTheDead for power]]
* FantasticRacism: [[spoiler: The reason why they chose the beastmen for their experiments. Anyone kidnapped in the city states would attract unwanted attention, but nobody would care if a beastman or two (or a whole migration) disappears.]]
* NoNameGiven: For the Laughting Alchemist. The actual Chairman however, has a name: Memeriga.
* LaughingMad: The titular alchemist, who does this a lot.
* {{Necromancy}}[=/=]ArmyOfTheDead: [[spoiler: Their goal is to slay as many beast-men as they can and then raise them from the dead as a personal army]].
* MadScientist: The Laughing Alchemist gives off this vibe.
* RedBaron: Memeriga has "The Deathmonger"
* TheSociopath: Memeriga cares for nothing besides profit, and willing to kill and enslave using forbidden alchemy to get it.
* WalkingSpoiler: Especially considering that they don't appear until the last part of the last quest in this sidestory, itself unavailable until you max out your reputation with the beast tribes.
** They're also a bit of a spoiler for the final part of the Hildibrand storyline, [[spoiler:as the implication is that the "forbidden alchemy" they are resurrecting is none other than the Trader's Spurn.]]
[[/folder]]

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* FlatCharacter: Compared to the other Primals, a least. While they all have fairly fleshed-out personalities, he doesn't get much more than "wants to burn everything."


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* WarmupBoss: The normal version of him introduces players to the more complicated mechanics and phases of the Primals: aside from that, he's not too hard, and even a group of first-timers shouldn't have much trouble beating him.
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* RoaringRampageOfRevenge: Bahamut's undying rage after being sealed inside of Dalamud for thousands of years is so unquenchable that, when he finally breaks free, he spends every waking moment causing mass destruction on everything that lives, and will doing whatever he has to to cling to life ''just to carry it out''. It's so palpable that not only does he decimate a second sealing attempt, but even when [[spoiler: his physical form is obliterated by Louisoix's final attack, he ''still'' survives by feeding on the aether he left behind and then enthralls him out of pure spite]]. Even as [[spoiler: he's being reconstructed in the Binding Coil, his inert top half can still fire full-on Megaflares from its crystal heart, which is exactly what happens when the Warrior of Light reaches him]].
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* InterspeciesRomance: Her main claim to infamy was being both willing and able to have sex with dragons; it falls here instead of BestialityIsDepraved because dragons have at least equal intellect to the spoken races. It is eventually revealed that the dragon she consorted with was Hraesvelgr, who loved her in kind.

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* InterspeciesRomance: Her main claim to infamy was being both willing and able to have sex with dragons; it falls here instead of BestialityIsDepraved because dragons have at least equal intellect to the spoken races. It is eventually revealed that the dragon she consorted with was Hraesvelgr, who loved her in kind. Though given that she was a normal Elezen and he was an elder Wyrm, the odds of them actually consummating is [[HotSkittyOnWailordAction logistically impossible]], so that part was most likely the Ishgardians demonizing her.

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** [[spoiler:It is revealed by Mide, that Alexander ''is'' the ruin, and was originally a project to allow scholars, scientists, and other knowledge seekers to safely travel the world, documenting history, and collecting knowledge, as well as spreading it, in the safety of a moving fortress. However, the project was abandoned. The Illuminati goblins moved into the region, and found the ruins of the project. It's also revealed, that Alexander is not a "true" primal, but rather a "Technical" primal, much like Good King Moogle Mog and Enkidu. Rather than praying to a god of any sort, the goblins instead prayed/wished for the idea to work in a similar fashion to summoning a primal to make the machinery work.]]



* LivingStructureMonster: He is a God in the shape of a castle.

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* LivingStructureMonster: He is a God god in the shape of a castle.
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* PowerCopying: Like Gilgamesh, Enkidu utilizes Blue Magic.

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known to be true of all primals and listed under general tropes


* CameBackWrong: [[spoiler: As revealed in Heavensward, Primals are nothing but an image created by the prayers of those that summon them, and typically exaggerates their personality and worse traits to the extreme. Even when the individual knew the original.]]

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* CameBackWrong: [[spoiler: As [[spoiler:As revealed in Heavensward, Primals are nothing but an image created by the prayers of those that summon them, and typically exaggerates their personality and worse traits to the extreme. Even when the individual knew the original.]]



A green, vaguely gargoyle like creature accidentally summoned by Gilgamesh's wish to be reunited with his companion. Whether or not he's actually the real Enkidu or just a fabrication is up to guess, but one thing's for certain: He's a "technical" primal, summoned by a wish.

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A green, vaguely gargoyle like creature Primal accidentally summoned by Gilgamesh's wish to be reunited with his companion. Whether or not he's actually the real Enkidu or just a fabrication is up to guess, but one thing's for certain: He's a "technical" primal, summoned by a wish.
companion.



* DarkIsNotEvil: Despite being a Primal (maybe), Enkidu is actually quite friendly and unlike all of the other primals, Acts more like a companion/servant to Gilgamesh rather than a king or god. Gilgamesh does note that this Enkidu does seem a bit more battle ready than he has remembered.
* EvilKnockoff: No one's sure whether this is Enkidu brought to Eorzea in primal form, or a primal made in the likeness of Enkidu.

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* DarkIsNotEvil: Despite being a Primal (maybe), Primal, Enkidu is actually quite friendly and unlike all of the other primals, Acts acts more like a companion/servant to Gilgamesh rather than a king or god. Gilgamesh does note that this Enkidu does seem a bit more battle ready than he has remembered. \n* EvilKnockoff: No one's sure whether this is Enkidu brought to Eorzea in primal form, or a primal made in the likeness of Enkidu.
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* DarkIsNotEvil: Despite being a Primal (maybe), Enkidu is actually quite friendly and unlike all of the other primals, Acts more like a companion/servant to Gilgamesh rather than a king or god. Gilgamesh does note that this Enkidu does seem a bit more battle ready than he has remembered.

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* AttackItsWeakPoint: Breaking off a couple of Bismarck's spines reveals Bismarck's weak point, which shares the health bar with him. The catch is that Bismarck himself can't be targeted and the weak point can only be hit when he's chained to the island.



* NonStandardGameOver: The battle takes place on a small floating island which has its own health bar; if the island goes, so does the party. Many have compared this fight to the Jhen/Dah'ren Mohran battles from ''[[VideoGame/MonsterHunter Monster Hunter]]'' which use a similar mechanic.



* SwallowedWhole: He does this to your party if the island you're fighting on completely loses its durability by swallowing the entire island.

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* SwallowedWhole: He does this to your If the party if suffers the island you're fighting on completely loses its durability by swallowing the entire island.NonStandardGameOver listed above, this is their fate at Bismarck's hands.
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* WasOnceAMan: [[spoiler: According to WordOfGod, Odin was a hero who came from the North to Urth's Fount to help the people there fight off the Allagan Empire. When Odin wielded the Zantetsuken, he succumbed to its powers and became a primal.]]
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[[/folder]

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[[/folder]
[[/folder]]

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* CameBackWrong: As revealed in Heavensward, Primals are nothing but an image created by the prayers of those that summon them, and typically exaggerates their personality and worse traits to the extreme. Even when the individual knew the original.

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* CameBackWrong: [[spoiler: As revealed in Heavensward, Primals are nothing but an image created by the prayers of those that summon them, and typically exaggerates their personality and worse traits to the extreme. Even when the individual knew the original.]]


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* NighInvulnerability: No matter how many times a primal is slain, they can always return as long as they have worshippers and crystals.


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* PhysicalGod: What most of the primals are. They can be struck and injured, but it takes a lot of power to actually slay one.
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[/folder]

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[/folder]
[[/folder]]
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[[{{Characters/FinalFantasyXIV}} Back to the main character index]]

The primals are manifestations of elemental aether given physical form by the "summoning" rites performed by the beastmen who worship them as gods. In addition to being creatures of great destructive power, the primals are dangerous because they distort the natural flow of aether in the world: not only are vast quantities of aether required to summon them, but once given form the Primals will go on to instinctively seek out and gorge themselves on as much aether as they can find. Furthermore, the Primals can use a process known as "tempering" to {{brainwash}} innocent people into their lifelong subjects, whose worship in turn increases the power of the primal.

!! Tropes applying to all of the Primals...
* {{Brainwashing}}: They can do this to mortals through a process called tempering, which binds the mortals to their will, making them fanatically loyal until death releases them from service. [[spoiler: However following the defeat of Nael deus Darnus in The Second Coil of Bahamut, he regains his sanity and is utterly insulted at the idea of kneeling to a primal, meaning death may not be the only way...]]
* CameBackWrong: As revealed in Heavensward, Primals are nothing but an image created by the prayers of those that summon them, and typically exaggerates their personality and worse traits to the extreme. Even when the individual knew the original.
* ElementalEmbodiment: With the exception of the elder primals.
* EvenEvilHasLovedOnes: They genuinely, truly love their followers and even the tempered are assured clothing, shelter, and adequate food and drink, with no indication that they're mistreated at all by the beastmen they're in thrall to. Even [[AxeCrazy Garuda]] goes out of her way to protect the Ixal that summoned her and calls them "her children" with sincere care in her tone. This is one of their only sympathetic traits.
* EvilKnockOff: What they typically act as to the individual they were based on.
* FloweryElizabethanEnglish
* GodNeedsPrayerBadly: The primals are empowered by the zealous worship their followers give them and can in fact only be called to the physical plane by a combination of [[SummoningRitual ritualistic prayer]] and [[MineralMacguffin crystals]].
* HarderThanHard: The "Extreme" battles, which seem to be specifically designed to be frustrating.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=1xdWQdMTbGM&list=PLL5mKr-nFprKMsrDqpwsI1L0FKj4KgouH&index=61 One Blood]], which usually plays when the Beast Tribes begin their summoning rituals.
* MagicEater: The primals gorge on the aether that sustains the world.
* OneHitKill: The mechanics and forgiveness of them vary from fight to fight, but make no mistake, if you fail to do that one mechanic right it ''will'' kill your entire party and there's not a damn thing you can do about it.
* PuzzleBoss: Almost all of them have some kind of mechanic you must overcome in order to survive their ultimate attacks, or risk starting from the beginning.
* ThePowerOfHate: It is noted that all Primals sealed away using Allagan methods become more and more powerful as their anger grows due to being sealed.

[[foldercontrol]]
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[[folder:Ifrit and the Amalj'aa]]
!!Ifrit
[[quoteright:338:http://static.tvtropes.org/pmwiki/pub/images/d11b87df736c9b93d5a7c2d1b0724891.jpg]]
[[caption-width-right:350:Lord of the Inferno]]
->''"Thy soul shall burn for eternity!"''

Lord of the Inferno and the first primal players face, Ifrit is the primal of the tribal Amalj'aa lizardmen. Of the primals, Ifrit is the one to most often resort to tempering mortals as fits his sphere of Domination, making doing battle with him something the Ul'dahns dread due the heartbreak of having to kill hundreds of their own friends-turned-foes.

Tropes Associated with Ifrit:

* BattleThemeMusic: [[https://www.youtube.com/watch?v=nMLl98A0v8k "Primal Judgment"]]
%%* BigRedDevil
* DoppelgangerAttack: Crimson Cyclone. Ifrit will jump up and appear somewhere along the edge of the arena, before charging forward quickly in a straight line. In HM, he creates up to three of himself, where in EX it's always four Ifrits.
* FakeDifficulty: Pretty much every player that fought Ifrit in 1.0 will tell you that the hardest part of his fight was dealing with the lag and animation lock. Both are gone in ''ARR'', though a laggy connection can still make Ifrit much harder than he's intended to be.
* HarderThanHard: Ifrit (Extreme) was one of the hardest fights in Legacy.
* {{Hellfire}}: As is his signature.
%%* HornedHumanoid
* KneelBeforeZod: His primary modus operandi is to force ''everyone'' to do this, making him one of the less sympathetic Primals.
* KillItWithFire: One of his quests in 1.0 was even titled "It Kills With Fire".
* OneHitKill: What's that? You didn't destroy the [[BuffySpeak giant flaming nail thing]] he summoned fast enough? Have fun getting one-shot by Hellfire. Oh and hard mode he summons ''four of them'', and on Extreme mode, ''thirteen'' (and they now damage you when destroyed!). Until players were on average ''massively'' overgeared for Hard Mode, a limit break was mandatory to finish off the nails, and even with players highly overgeared now, a Limit Break is still basically mandatory during the later waves of nails in Extreme.
* PlayingWithFire: As usual per the series, Ifrit embodies fire.
* SignatureAttack: Hellfire. Ifrit floats in the air surrounded by three orbs of flame before a massive wave of fire expands all around him.
* TurnsRed: After losing about 25% of his HP in the max-level version of the fight. This signals the beginning of his more complex skill rotations.
* WorthyOpponent: He will commend your strength if you manage to survive Hellfire.
[/folder]

[[folder:Titan and the Kobolds]]
!!Titan
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/d221ce9d8af9b977b8179698e67d9014.jpg]]
[[caption-width-right:350:Lord of Crags]]
->''"Tremble before the might of the earth!"''

Lord of Crags and the second primal players fight in the story. Titan's love for his followers, the Kobolds, is equal only to his hatred of the sons of man that kill, mistreat, and drive his children from the land, breaking a treaty the Lominsans had formed with the Kobolds in the past.

* AFatherToHisMen: The kobolds look up to him as a father-figure rather than just a lord-and-master and he feels likewise about them, which stands in contrast to [[KneelBeforeZod Ifrit]] and his amalj'aa servants.
* ALighterShadeOfBlack: When it comes to the Primal threat and the Beastmen tribes' ForeverWar with the city-states, Ifrit served as a StarterVillain who, alongside his amalj'aa worshippers, served to as a framing device for what the Primals are and why they and their worshippers have to be stopped. Titan, by contrast, serves to turn the Beastmen/city-state feud into a more grey and ambiguous conflict, like Ramuh and the sylphs before him, as he and his kobolds have legitimate grievances with Limsa Lominsa and it's only because of this that he even gets summoned in the first place.
* BattleThemeMusic: [[https://www.youtube.com/watch?v=KYLHdeE-fWI A five part battle theme]], ending in his VillainSong "Under the Weight".
* DidntNeedThoseAnyway: It says something about how much he wants you dead when he can keep fighting without his ''heart''.
* DishingOutDirt: As usual per the series, Titan's attack are earth-based.
* DummiedOut: He was originally going to be the first primal you did battle with in 1.0, but after the Japan earthquake he was shelved and replaced with Moggle Mog.
* EarthyBarefootCharacter: As you'd expect, he doesn't wear any shoes.
* EvilVirtues: Genuinely loves his worshippers, and unlike Ifrit and Garuda, not particularly keen on [[{{Brainwashing}} tempering]] unbelievers.
* FakeDifficulty: Landslide and Weight of the Land used to (and still sometimes do) be similarly lagged like Ifrit's abilities were in 1.0. Particularly bad given that Landslide is usually a OneHitKill due to its knockback effect easily knocking the player out of the platform, making them fall to their deaths, outside the healers' reach. [[http://www.youtube.com/watch?v=G5g4TM1fkCg This]] video shows a perfect example of it.
* GentleGiant: [[AllThereInTheManual Though you never really see it in the story]] Titan is in fact very gentle and compassionate to his worshippers. [[UnstoppableRage His enemies on the other hand...]]
* HumansAreTheRealMonsters: He expresses this belief, "humans" in this case meaning all of the FiveRaces. Considering that the kobolds were perfectly willing to live in peace with the people of Limsa Lominsa, and it was the ''latter'' that betrayed their agreement, it's hard to say that he doesn't have a point. He also has a sore spot about them turning to farming instead of piracy, which is also understandable, given who he is.
%%* KnightTemplarParent
* OneHitKill: He became of the most infamous bosses of FFXIV for his multiple deadly attacks:
** So you didn't destroy Titan's heart fast enough? Enjoy getting lit up by Earthen Fury.
** Landslide is effectively this. If you don't get out of the AOE fast enough, you're going sailing off the course and taking a dirt nap.
* OurGiantsAreBigger: Much as always, Titan is a giant, earthy-looking character, but he doesn't quite resemble his simple rock-monster appearance from ''VideoGame/FinalFantasyXI'' ; if not for the visible cracks on his belly, you could believe he was a regular dark-skinned guy (albeit several storeys tall) with some rock-like limbs.
* RingOut: Titan's main method of wiping the party out quickly. Once the rocky barriers surrounding the battlefield are destroyed, it's very possible to suffer knockback from Titan's attack and get shoved off the platform so that you fall to your death.
* RockMonster: He's a giant monster made of rock, go figure.
* SignatureAttack: Earthen Fury. Titan's anger summons a PillarOfLight to engulf the battlefield.
* TopHeavyGuy[=/=]StoutStrength: He has a squat, sumo wrestler-like build, albeit with more emphasis on his upper body.
* TronLines: When Titan's Heart is exposed, the earthy cracks in his skin glow yellow.
%%* UnderwearOfPower
* VillainSong: "Under the Weight", the music for the last phase of Titan's battle is a very hateful, death metal-esque tune with the lyrics sung from Titan's perspective, with his Kobold followers constantly chanting "Bow down overdweller!!" between his lyrics. They occasionally cap the chant with shouts of "TITAN!", "UNDER THE WEIGHT!", and "IN HELL I WAIT!". And yes, it is CrowningMusicOfAwesome that you'd be head banging to, if it wasn't for the fact that you're busy trying to avoid getting killed by Titan.
[[/folder]]

[[folder:Garuda and the Ixal]]
!!Garuda
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/garuda19.jpg]]
[[caption-width-right:350:Lady of the Vortex]]
->''"Sunder yourselves onto me and I will feast on your aether! None shall stand against the wind!"''

Lady of the Vortex and perhaps the most bloodthirsty primal, befitting her sphere of destruction. Garuda plots from a piece of land eternally surrounded in a tornado called the Howling Eye. Her followers are the Ixal birdmen, who are the only ones she cares for and, in turn, revere her. She is the last of the primals the players fight in the main story.

* AGodAmI: She likes to fancy herself as "the ''only'' god". She intends to kill all of the other beast tribes to rob the other primals of their faith to ensure that title.
* '''AxCrazy''': When players meet her, they've dealt with three primals. Ifrit wanted everyone to bow to his will, Titan wanted to protect the kobolds, and Ramuh didn't even want to be bothered. Garuda? She wants to kill everything that isn't an Ixal and eat all the aether she can. Why? Because she's Garuda.
* BattleThemeMusic: [[https://www.youtube.com/watch?v=yMBZEHSPyxM "Fallen Angel"]]
* BlowYouAway: Her attacks are wind-based.
%%* CleavageWindow
* DiminishingVillainThreat: The first time you go after her, much is made about her being the deadliest and most powerful primal, and if you count the side-story in Coerthas has the longest arc devoted to her downfall. But in the endgame hard mode she's the second primal you fight (and rather easy to boot), her power having been eclipsed by Titan, and by the time you unlock extreme modes she's the first primal you go after and considered to be easier than Titan EX by a country mile.
* EvilerThanThou: She sees herself as superior to the other Primals and forces her amalj'aa and kobold prisoners to summon Ifrit and Titan so she can defeat them and devour their aether. [[spoiler:At that point, Gaius van Baelsar arrives on the scene and unleashes the Ultima Weapon on all three of them, absorbing each and every one of them.]]
%%* FluffyFashionFeathers
* GlassCannon: Despite the difficulty spike from Ifrit's hard mode to her's, gear has advanced to the point that her hard mode almost irrelevant. This has also made it very clear that her health pool is less than Ifrit's and ''severely'' less than Titan's. A well geared group in 2.5 can kill Garuda hard mode in about two to three minutes. That same group will take approximately twice as long to kill Titan hard mode.
%%* HarpingOnAboutHarpies
* {{Knockback}}: Sorta expected, given her wind powers.
* LaughingMad: Nearly every single sentence out of her mouth either begins or ends with an insane cackle.
* LeotardOfPower: More like a FurBikini made of FluffyFashionFeathers.
* MagicEater: Implied in her dialogue. Whereas Ifrit is primarily interested in making tempered worshippers, and Titan is angry at the adventurers and Limsa Lominsa for killing his Kobold followers, Garuda primary focus is to absorb as much aether as possible so that she can become a supreme goddess. It even went so far as planning to snatch the lunar transmitter from Garlean control so that she could absorb the a massive amount of energy from Dalamud in ''Legacy''.
* MercurysWings Two smaller wings grow from Garuda's head.
* OmnicidalManiac: Her very first cutscene back in ''Legacy'' was her mercilessly attacking a Gridania village, using a tornado, even breaking the neck/spine of one such villager/guard. She gleefully kills anything that isn't A) an Ixal, or B) herself.
* RingOut: Not as severe as with Titan, but she can surround the outer area of the battlefield in a blue light, which damages and violently pushes players toward the center of the field if they stand in it.
* SequenceBreaking: Before a patch that fixed this issue, it was possible to beat Garuda before she used Aerial Blast, thus avoiding her strongest move as well as the hardest parts of the fight.
* SignatureAttack: Aerial Blast. Garuda calls out a sudden gale-force wind that quickly decimates solid stone.
%%* ThongOfShielding
* WakeUpCallBoss:
** During ''ARR'''s launch, Garuda had more mechanics than any boss faced at the time you fought her in the story and there was a good chance she'd rip your party to shreds at least once if you were doing it with people unfamiliar with the fight. Calling her the beginning of the end of the story wouldn't be exaggerating.
** This repeated once you reached the endgame. "Hard" Ifrit was, frankly, a fight anyone in job-quest blues and a random weapon could complete, so long as you can managed to not stand in things and limit break the nails. Hard Garuda ''doubled'' the mechanics of an already difficult battle and sipped on rookie players as a light apéritif. Though in later patches, thanks to light farming for the Nexus upgrade and players vastly outgearing the fight in general, the average Garuda run lasts about three minutes.
%%* WingedHumanoid
[[/folder]]

[[folder:Good King Moggle Mog XII and the Mooglesguard]]
!!Good King Moggle Mog XII
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/goodkingmogglemog.jpg]]
[[caption-width-right:350:Good King Moggle Mog]]
->''"Hearken unto me, brave Mogglesguard! These villains shall threaten you no more!"''

Not a primal by the strictest definition, Moggle Mog XII is a character from moogle folklore who threw a rope down to Hydaelyn for his subjects to escape the twelve when the gods began to fight amongst themselves, sacrificing himself to stay behind. It's believed that Good King Moggle Mog's presence in Eorzea is a manifestation of the moogles' belief in a case of YourMindMakesItReal. Unfortunately, Moggle Mog turns out to be less of a good king and more of a tyrant, corrupting the Mogglesguard and declaring his intention to purge the Twelveswood of every sentient being. (Or at least, the summoned version is; the real king was probably an okay guy.)

* BewareTheSillyOnes: Silly and oddly awesome at the same time? Yes. Very dangerous and perfectly able to mop the floor with you? Oh yes.
* CameBackWrong: He's not the good king moogle history paints him as. The Scions theorize this is actually intentional [[spoiler:since it was the Ascians that taught the Mogglesguard the summoning ritual]].
* CastFromHitpoints: In the EX fight, Good King Moogle Mog can revive his Mooglesguard to full health at the cost of his own. This is the only way to damage him as he is invulnerable to attacks so long as his Mogglesguard are alive.
* FallenHero: As noted above, the moogles remember him as a benign and selfless ruler, and there's nothing to indicate he wasn't one. That said, by the time the player meets him something obviously went horribly wrong, because he sure isn't so benign ''now''. Let it be said: it's a ''moogle'' who comes to you pleading to stop him in ''A Realm Reborn'', because the moogles have learned their lesson from the first time he was summoned and don't want a reprise. The whole time, the moogle continues calling him "Good King Moggle Mog", even while explaining why you definitely have to stop him, and concludes that while he's still a great guy, he's better off ''staying'' gone.
* HeroicSacrifice: In his backstory, see above.
* KillerRabbit: He is a moogle after all. A gigantic moogle, yes, but still a moogle, ie. a very cute big ball of fur. Doesn't make him any less dangerous than any other primal.
* {{Kiting}}: Out of the 7 Mogglesguards, only 2 of them follow a standard aggro table and can be controlled and "held" by the party's tanks, whereas the other 5 do not and will behave as they will.
* LargeAndInCharge: He towers over the Mooglesguard, who are themselves at least twice the size of regular moogles.
%%* MagicStaff
* PowerCopying: In Thornmarch (Hard), Moggle Mog gains the abilities of his underlings as they fall.
%%* RoyalsWhoActuallyDoSomething
* RidiculouslyCuteCritter: You get an achievement called "Most Adorable Death Ever" for defeating him.
* ShootTheMedicFirst: Well, more like shoot the medic ''second'', as the Black Mage is usually the immediate target because of its huge [=AoE=] damage potential. Only in Thornmarch (Hard), though -- the Extreme mode of the battle requires a different strategy altogether.
%%* StaffOfAuthority
* WolfpackBoss: He has the seven Mogglesguard moogles with him for his boss fight.
* VillainSong: [[https://www.youtube.com/watch?v=_2oxO129TJI "Good King Moggle Mog"]], a [[DarkReprise demented]] sounding remix of the Moogle theme originating from ''VideoGame/FinalFantasyV''. Once he's summoned, the Mogglesguard begin singing about how awesome he is, before going into short lines about themselves.
[[/folder]]

[[folder:Leviathan and the Sahagin]]
!!Leviathan
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/levi.jpg]]
[[caption-width-right:350:Lord of the Whorl]]
->''"You challenge me with trickery? Fools! Your mortal contrivances cannot quell the raging sea!"''

Lord of the Whorl and the primal of the Sahagins, Leviathan seeks to sink the isle of Vylebrand to wipe out the humanity that has defied him, and to ensure a stable spawning ground for his people. Like Ifrit, Leviathan is one of the primals prone to tempering but is the only primal to have thralls of untempered human worshippers; pirates known as the Serpent Reavers who refused to settle down and become farmers or privateers, continuing their piracy with the aid of the Sahagin. Tempered Reavers are known as the Drowned and are implied to be granted underwater breathing, but become an EmptyShell in the process. Leviathan is regarded as the most terrible primal aside from Garuda due to the fact that he's nigh-omnipotent so long as he's in the open ocean.

* BattleThemeMusic: [[https://www.youtube.com/watch?v=4JnpkloqH6g Which like most of the primals, change with each phase of the fight.]] The fight begins with a traditional Japanese taiko drums, chimes, and flute instrumental piece. However, after Leviathan performs his signature Tidal Wave attack, it switches to a guitar and steel percussive rock theme, with his Sahagin followers providing the lyrics in the form of a prayer to the Lord of the Whorl. The latter lyrics give warning to the Sahagin's enemies and victims that the sudden calming of the seas is merely the silence before their deity's fury is unleashed.
* ClippedWingAngel: Of a sort. Since Leviathan is the god of water and possesses absolute control the only way players can fight him with even a chance of winning is by using an aetherial dampener to limit his powers. Even still, he remains a major threat, and he makes attempts to sap the dampener of its powers in turn during the battle.
* CognizantLimbs: His head and tail are separate targets; both share the same HP pool, but the head reflects ranged attacks while the tail reflects magic.
* DummiedOut: Leviathan was intended to make an appearance in Legacy (and his model could even be found in the data files), but in the wake of the earthquake-tsunami disaster he was shelved completely and not even "replaced" like Titan was. He does, however, appear in ''Realm Reborn'' as of Patch 2.2.
* ImAHumanitarian: He's not above devouring those who stand against him.
* JustShootHim: A firm practitioner of this, Leviathan simply capsizes and drowns/eats anyone that comes to fight him since he only fights in the open sea and his enemies are guaranteed to come after him in boats. Defeating him in the past took luring him into an inlet where he couldn't harness his full might, and fighting him now requires the use of a corrupted crystal to dampen his spells.
* KrakenAndLeviathan: He is a Leviathan at least.
* MakingASplash: He manipulates water much as he always has throughout the series, though with far more nuance than mere tidal waves this time.
* OneHitKill: If you don't kill certain adds fast enough the elemental converter won't be strong enough to protect you from Leviathan's Tidal Wave attack.
* RingOut: Similar to Titan, but only in the Extreme Mode of his fight and far more manageable. The railings surrounding the boat are removed and its very possible to get knocked off into the water and drown from a few of Leviathan's attacks.
* SeaMonster: Of the giant sea serpent variety.
* SharedLifeMeter: Leviathan consists of fighting his head and his tail. The DPS have to attack a certain one depending on if they're ranged or melee fighters. Attacking one drains the same health pool regardless.
* SignatureAttack: Tidal Wave. Leviathan floods the very air with water and swims around his prey, before crushing them under the tide.
* TailSlap: Since the tail [[CognizantLimbs counts as its own enemy]], this naturally comprises its main form of attack.
* YouHaveFailedMe: Sastasha Hard mode reveals that Leviathan didn't take the Serpent Reavers' failure very well. Their punishment was [[spoiler:being overexposed to his aether until they [[BodyHorror mutated into fish men abominations]]]].
[[/folder]]

[[folder:Ramuh and the Syphs]]
!!Ramuh
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ramuh2.png]]
[[caption-width-right:350:Lord of Levin]]
->''"Thou art brave, Bringer of Light. Yet bravery alone shall not convince me of thy worth!"''

Lord of Levin (lightning) and the primal of the kind yet alien Sylph tribe. Ramuh stands as a paragon of the primals as he doesn't actively seek conquest and even when summoned is described as being calm and pragmatic. He was called by the Sylph during the first Garlean invasion and hasn't been summoned since, and does not want to be unless the forest and his people are put in danger.

* BadassBeard: ''JESUS.'' His body mass seems to be halfway comprised of his facial hair ''alone''.
%%* BadassGrandpa
%%* BadassLongRobe
* BaldOfAwesome: Despite being a Primal, he's not evil.
* BattleThemeMusic: [[https://www.youtube.com/watch?v=HydzCxbzXGU "Thunder Rolls".]] Reflecting his kinder nature, Ramuh's song is a soft-spoken chant about how he's testing you to see if humanity still has enough good left in it to be spared. The very last chorus is spoken louder and the lyrics imply that [[WorthyOpponent you pass]].
* BoltOfDivineRetribution
* CoolOldGuy: This rather than EvilOldFolks because, as has already been said, he's not like other Primals.
* DarkIsNotEvil: This is made apparent in the main storyline when the people of Gridania hear that Ifrit and Titan were already summoned and come to fear that Ramuh will be next. The sylphs assure everyone that Ramuh is not evil and only wishes to protect his territory, and even give you his crystal so you don't have to fight him. Despite being a primal, Ramuh is described as being fair, serene, and kind. He's only ever been summoned once when the Sylph were facing the possibility of genocide at the hands of the Garleans and is otherwise content to stay as loose aether. Even his sphere is rather noble (reconciliation), as opposed to others like Ifrit's sphere of domination or Garuda's sphere of destruction. The player's eventual encounter with him in 2.3 proves his temperament to be just that. He fights the player not for defying him, but as a challenge to prove to him that there's some good to be found in mankind.
* DeathSeeker: Sort of. In 2.3, Ramuh challenges you directly because of his knowledge of your victories over the other primals. He asks that you prove yourself as a Warrior of Light because he realizes his very presence drains life from the world and wants to return to raw aether, as the situation he was summoned under wasn't nearly as dire as the Garlean invasion.
* GracefulLoser: Ramuh is quite satisfied with the results of his battle with the player and entrusts Eorzea's future to them.
* HighCollarOfDoom: The edges of his color raise up noticeably, with a third smaller point at the back of his head.
* HumansAreTheRealMonsters: His attitude in 2.3. He feels that all humans, Garlean or Eorzean, only cause strife and destruction which is why his Sylphs called upon him. He fights the player to prove if there's some good in their kind.
* MagicStaff: Ramuh always has his staff on hand. Oddly enough, the weapon his Extreme fight drops that best resembles his staff is a Conjurer's staff.
* PowerFloats: Ramuh never touches the ground.
* RedBaron: Apart from "the Lord of Levin", Urianger in an optional dialogue will tell you Ramuh had once inspired the myth of "The Sage in the Wood".
* ReluctantMonster: As any that summon him are tempered despite the fact that he does not intentionally do so, Ramuh prefers not to be summoned unless there is a clear and present danger to the Black Shroud.
* ShockAndAwe: As usual per the series, Ramuh's element is thunder.
* SignatureAttack Judgment Bolt. Ramuh casts is judgment and calls down enough lightning to blind the field.
* TokenGoodTeammate: Among the primals.
* WizardBeard: See BadassBeard. Also note that the beard fits a sagely character like Ramuh.
[[/folder]

[[folder:Shiva and the Heretics]]
!!Shiva
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/shiva.jpg]]
[[caption-width-right:350:Lady of Frost]]
->''"Embrace the serenity... Renounce the hatreds that consume you... And scatter them like dust in the wind..."''

Lady of Frost. Like Good King Moggle Mog before her, she's not a true primal, but a historical figure from Ishgard's scripture who was the "Patron Saint" of the heretics who sided with the dragons in the never ending Ishgardian-Dravanian war. It is said she committed the ultimate sin and slept with a dragon. While there is no doubt she was a real person, much information on her history is missing or covered up.

* AnIcePerson: As usual, Shiva is the primal of ice, granting her very powerful ice-based powers, such as her SignatureAttack, Diamond Dust.
* AnIceSuit: Her suit is revealing quite a lot of skin, and all of the weapons she summons are made of ice.
%%* BadassCape
* BadassFingerSnap: She freezes the party frozen solid during Diamond Dust this way, followed by a heel click which shatters the ice.
* BattleThemeMusic: [[https://www.youtube.com/watch?v=noJiH8HLZw4 "Oblivion".]] The first segment is an orchestral piece with a wailing choir. After she uses Diamond Dust, her lyrical song kicks in to a rock anthem. [[spoiler:And from what can be gained from the lyrics, appears to be sung from the perspective of Iceheart, about how she's grown tired of the Ishgardian - Heretic war, and everyone she knows fearing death. And that she's willing to give up her life and become a dealer of death herself to end the conflict by becoming Shiva. It ends with her talking about how she's still in control after summoning the power of a primal to her self, and that she's ready to walk the path she's chosen, regardless of consequences, even if it leads to her own oblivion.]]
* CameBackWrong: Played with. The Shiva of legend was simply an Elezen, the primal Shiva however is a ice elemental lady. [[spoiler: Hraesvelgr would later confirm that the Primal Shiva is nothing more than a reflection of what Ysale believed Shiva was and nothing more.]] That said, as mentioned below, Shiva is not evil by nature.
* CoolCrown: Her hair gives this illusion, spiked like a crown made of icicles.
* DarkIsNotEvil: Similar to Ramuh in that Shiva is not evil by nature. The legends of her center around her struggle for peace between her people and dragons. However, because she's a Primal, her being summoned would still mean terrible things for everyone.
* EightiesHair: Business in the front and party at the back!
* HeroicSacrifice: How the real Shiva died. [[spoiler: Specifically, owing to the MayflyDecemberRomance between her and Hraesvelgr, she requested that he devour her so their souls would be forever intertwined. This love and sacrifice shamed both Elezen and Dravanian, leading to centuries of peace.]]
* InterspeciesRomance: Her main claim to infamy was being both willing and able to have sex with dragons; it falls here instead of BestialityIsDepraved because dragons have at least equal intellect to the spoken races. It is eventually revealed that the dragon she consorted with was Hraesvelgr, who loved her in kind.
* LeotardOfPower: To go with her EightiesHair.
%%* PimpedOutCape
* PointyEars: Which makes sense, as Shiva was once an Elezen woman.
* SpikyHair: Part of her hair is in fact frozen into long spines jutting up from her scalp.
* RealTimeWeaponChange: When fighting Shiva, she will alternate between the use of a sword and shield of ice which buff her defenses and make her HP regenerate quicker, and a frost brand (a type of staff) that will amplify her damage dealt.
* SignatureAttack: Diamond Dust. Shiva glides around her target leaving a trail of glittering ice behind her. With a snap of her fingers, her victim is frozen solid. Stomping her heel shatters the ice for the coup de gras.
* SpontaneousWeaponCreation: Creates a sword, staff, and bow from ice in this way, altering her attack patterns and capabilities based on which one she is currently using.
* WorfHadTheFlu: When Ysayle calls upon Shiva to battle Ravana, she is soundly trounced, attributing it to a lack of crystals to match the rival Primal.
[[/folder]]

[[folder:Odin]]
!!Odin
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/odin.jpg]]
[[caption-width-right:350:The Dark Divinity]]
-->''"Mine obsidian blade shalt split atwain the threads of thy future... Whilst its crimson fuller shalt channel the lifeblood of thy past!"''

ShroudedInMyth, the Dark Divinity Odin was a primal warrior sealed away by an Allagan hero several centuries ago for reasons lost to history. With Midgardsormr's death, Odin broke free of his seal and now wanders the Twelveswood on his nightmarish steed Sleipnir, seeking worthy warriors to clash blades with.

* AGodAmI: Odin puts a fun spin on this trope as the battle with him rages on.
--> '''Odin:''' "Here I stand--a god amongst men. Yet here I remain--a mere man amongst gods."
* BattleThemeMusic: [[https://www.youtube.com/watch?v=qAp8U5z9cjQ The Corpse Hall]]
* BlackKnight: The reason Odin is called the ''Dark'' Divinity.
* CastingAShadow: All of his magical attacks are dark magic.
* CoolSword: Zantetsuken as usual has a slick new design.
* CoolHorse: Sleipnir, of course.
* GrandTheftMe: [[spoiler: Odin's way of staying alive despite having no active worshipers summoning him involves this.]]
%%* HorseBackHeroism
* OneHitKill: Near the end of all FATE battles with Odin, around 10% health remaining, he will start charging [[SignatureMove Zantetsuken]] at a slow but steady pace, with a range encompassing the entire FATE area. Unlike other attacks where it would be most prudent to get out of the way, however, this is your cue to attack him with everything you've got. If you fail, he'll wallop you and every other person fighting him for ''99999 damage(!)'', taunt you, and leave.
%%* SinisterScimitar
%%* SpikesOfVillainy
* MountedCombat: Odin is always seen riding Slephnir, never off.
* RearingHorse: Best seen in the Answers video.
* WorthyOpponent: Considers the players to be as such, if the quote above didn't tip you off.
* VoluntaryShapeshifting: On occasion he'll appear as the last player who got a killing blow on him regardless of race or gender, possibly as a sign of affection for the one who defeated him. The name of the player in question is also displayed underneath his own, to make their identity clear. [[spoiler: As it turns out, it is not a form of VoluntaryShapeshifting but GrandTheftMe]].
* WeaponWieldsYou: [[spoiler:Zantetsuken contains the essence of Odin himself, when defeated the sword will [[{{Brainwash}} Sunder]] Odin's killer and then absorb aether from the environment and when it is fully charged call the one who killed Odin to itself and turn them into Odin's [[GrandTheftMe new host]]]].
[[/folder]]

[[folder:Bahamut and the Meracydia Horde]]
!!Bahamut
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/bahamut25.jpg]]
[[caption-width-right:350:The Dreadwyrm]]
Possibly the strongest of the primals, Bahamut is an ancient dragon Elder Primal sealed away in the artificial moon Dalamud by the Allagan Empire in days long past. He manipulated Nael van Darnus into bringing down the moon so that the dragon god could break free of his duress and have his vengeance by nearly eradicating the planet. The player characters and Louisoix attempt to re-seal him in a new Dalamud by gathering the entire Twelve together, but Bahamut doesn't have any of it and breaks free just as the new seal is complete, and lashes out with a massive Teraflare, resulting in what would later be called the Calamity. The only reason Eorzea continues to exist is because Louisoix [[HeroicSacrifice sends the heroes to the future]], and a blinding light takes Bahamut away in the middle of his rampage afterwards.

[[spoiler:The Elder Primal is later found to have been re-sealed in the Binding Coil of Bahamut, three series of dungeons that act to keep Bahamut held fast. The player goes through the three Coils, fighting Nael deus Darnus again in the second and finding Louisoix again in the third, who has become the primal Phoenix and serves Bahamut. The party defeats Louisoix and brings him back to his senses, and the Archon aids the party in proceeding onto Bahamut himself, whom they fight in his true aetherial form in the aether realm as Bahamut Prime.]]

* AdaptationalVillainy: Compared to [[VideoGame/FinalFantasyI some of]] [[VideoGame/FinalFantasyIV his other]] [[VideoGame/FinalFantasyX incarnations]], this version of Bahamut seems to be an absolute ''bastard''. He [[spoiler:routinely tempers people, including Louisoix, is happy to use mortals as pawns to further his plans, is just as happy to abandon his pawns when they're no longer of use, will retain a bit of them for use even after ''death'']], and has no problem with killing every living thing in the Eorzean realm. Even the Bahamuts in ''[[VideoGame/FinalFantasyIX IX]]'' and ''[[VideoGame/FinalFantasyXI XI]]'' had external reasons for being antagonists. To be fair, though, if you were trapped inside a moon for some several thousand years, you'd be a [[RoaringRampageofRevenge little bit]] ''[[RoaringRampageofRevenge pissed off]]'' too. Heavensward reveals that [[spoiler: this was deliberate on the part of the ascians, and the original Bahamut was presumably much nicer]].
* AndIMustScream: Bahamut's imprisonment in Dalamund was particularly nasty. His restraints served two purposes; to trap and hold Bahamut, and to ''feed'' him, sustaining him with aether and a substitute for prayer. To paraphrase the summary, Bahamut was trapped as a living core never allowed to die, or to truly live, simply to ''be''.
* BackFromTheDead: The original Bahamut was killed by the Allagan Empire. Tiamat used a form of dark magic to resurrect him as a Primal. [[spoiler: The Ascians were the ones who taught her said magic.]]
%%* BreathWeapon
* CameBackWrong: [[spoiler: When Tiamat tried to bring Bahamut back to life, she wound up bringing back what was essentially a cruel and twisted mockery of her brother instead of the real thing.]]
* EnigmaticEmpoweringEntity: For Nael.
* FantasticNuke: Launches one at the end of the ending video, that the player will assume to be his SignatureAttack: ''Mega Flare''. Turns out that wasn't just Megaflare. [[spoiler:That was '''TERAFLARE''', which he has no problems with using again on a countdown during his final battle.]]
* GiantFlyer: For his fully manifested form anyway, a full party of eight adventurers wouldn't even be considered a ''dime'' in the palm of his hand. The battle against Twintania in the first Binding Coil literally takes place on Bahamut's hand.
* {{Leitmotif}}: It seems to be [[https://www.youtube.com/watch?v=dhtM7eyhjrg "Answers"]] itself. The song is first used in End of an Era, Bahamut's first appearance, a remix is used for the Binding Coil soundtrack, and [[spoiler:the original song is used for the Bahamut Prime boss battle]].
* TotalPartyKill: [[spoiler:His strongest attack, Teraflare, which does this to the entire party if they don't stand in the neurolink ring dropped by the Storm of Meracydia add before the three second mark on the countdown during the actual battle. Even with that protection, some parties may also need a tank limit break to comfortably survive. He also has his enrage timer, but see UnstoppableRage for that.]]
* OurDragonsAreDifferent: Bahamut is bipedal, with a tremendous wingspan and relatively small arms.
* MacrossMissileMassacre: Bahamut's Megaflare spell is cast as several hundred lasers which he can direct.
* MookMaker: [[spoiler:Has several "X of Meracydia" abilities that spawn a varying amount of specialized dragons. One is even vital to surviving his ultimate attack.]]
* NonElemental: But of course has the appearance of [[PlayingWithFire fire]].
* PoweredByAForsakenChild: [[spoiler:Bahamut hasn't dissolved back into aether because his draconic followers are kept in a state of torment to sustain his corporeal form]].
* SealedEvilInACan: Was sealed within Dalamud. [[ResetButton Then it broke out.]] [[spoiler: Then he was somehow put in a new can in the form of the Binding Coil of Bahamut, made dormant, and began to revert back to aether...[[OhCrap but he's starting to awaken again.]]]]
* SignatureAttack: That which laid waste to all of Eorzea, [[spoiler:Terraflare]].
* TragicMonster: As you learn in the Final Coil; [[spoiler: Bahamut was the primal of Meracydian dragons, a culture separate from Dravania. Ancient Allag, in their ever-increasing lust for power launched a CurbStompBattle against Meracydia and forced them to summon Bahamut to save them, which was exactly what the Allagans wanted. They trapped Bahamut in the Binding Coils inside Dalamud, along with thousands of dragons, and put them in jars to keep them [[AndIMustScream alive but in constant agony]] so their cries for help sustain Bahamut's form. Several thousand years of imprisonment, torture, and the inability to save his people despite their constant screams drove Bahamut so irreversibly insane that when Dalamud fell he was little more than a mindless beast out to make the entire world suffer as he had. Even Alisaie admits that, on some level, justice is really more on Bahamut's side.]]
* TheUnfought: Of course, fighting him when we first see him would have been suicide, considering you are the size of an ant compared to him. [[spoiler:But this is completely averted as of the Final Coil of Bahamut, where players finally get a proper boss fight with Bahamut Prime, who is a human-size version of him.]]
* UnstoppableRage: [[spoiler:Like any good MMO boss, as Bahamut Prime he has a 14-minute enrage timer. When the battle hits that mark, he starts spamming Gigaflare [[TotalPartyKill until the party is dead]].]]
[[/folder]]

[[folder:Belias]]
!! Belias

* DarkIsEvil: While Belias has only shown up in egi form so far, that egi appears as a twisted, dark-purple-and-black version of the Ifrit egi.
* SortingAlgorithmOfEvil: Is called an "elder primal" by the Ascian who gives Tristan the knowledge to summon it, and the egi of it is vastly more powerful than an Ifrit-egi. Additionally, given who Belias is and what his [[IvaliceAlliance history and relationship to Zodiark is]], it seems likely that he is a servant of Zodiark and Ultima and related to the Ascians somehow.
[[/folder]]

[[folder:Phoenix]]
!! Phoenix
[[spoiler: See Scions of the Seventh Dawn - Louisoux]]
[[/folder]]

[[folder:Alexander and the Goblins]]
!! Alexander
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/benchmark_alexander.jpg]]
[[caption-width-right:350:Yes, it's the castle.]]
The primal of the Goblin Illuminati, Alexander is a seemingly immobile fortress instead of a living being like the other primals. Players enter into his body for ''Heavensward's'' answer to the Binding Coil.

* BattleThemeMusic: Two so far, with more to be added with more levels. The first is a techno rave sounding song, the lyrics from who is presumably a goblin talking about getting Alexander up and running. Level 4's theme is a much more hateful death-metal techno song from the Illuminati leader chanting death threats towards the party.
* BigFancyCastle: As per tradition, Alexander's takes the shape of a large castle, this time sitting in a lake dwarfing the forest around it.
* HumongousMecha: By summoning Alexander's essence into sunken Sharleyan ruins, Alexander moves and operates like a giant machine.
* LightEmUp: He is expected to reprise his role as a divine, holy-elemental being, though how exactly is unclear.
* LivingStructureMonster: He is a God in the shape of a castle.
* MagicEater: Probably one of the worst among the Primals. He is so large and complex that it is estimated the Dravanian Hitherlands (where he spawned) will be barren and lifeless, drained of all aether, in a matter of ''moons''.
** To make matters worse, that's the estimates, if he just simply ''stays in place as currently is''. The mere act of summoning him, and his first movement of raising his right arm up and slamming it down on the shore drained a significant amount of aether, that it's mentioned that the Aetheric balance in the region is dangerously low and can't deal with another incident like that. A second major movement like that, will drain it barren.
[[/folder]]

[[folder:Bismarck and the Vanu Vanu]]
!! Bismarck
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/bismark.png]]
[[caption-width-right:350:Lord of the Mists]]
Lord of the Mists. Worshiped by the Vanu Vanu, Bismarck the White swims through the Sea of Clouds as a great feathered whale. Bismarck's recent summoning by the Vundu tribe of Vanu Vanu caused the Beast Tribe to become ever more hostile to the Ishgardians outposted on the isle. Though the Vundu revere their god, the peaceful Zundu curse the beast for His regular consumption of the islands that make up the Sea.

* BattleThemeMusic: Both of Bismarck's theme are lyricless songs, the first a techno arrangment of beeps and boops, the second phase, however, is a very soothing OneWomanWail fitting for the stormcloud Bismarck has summoned for the second phase.
* BigEater: He is shown eating islands in the Sea of Clouds. Its revealed this is how he regains his strength when he is wounded.
* CameBackWrong: Similar to Good King Moggle Mog XII. Bismarck, according to Vanu Vanu legend, was a kind and loving ruler who guided the Vanu Vanu to the Sea of Clouds and made it their new home. The Bismarck that players encounter doesn't fit the one told in the legend.
* ClippedWingAngel: Similar to Leviathan, the heroes have to go out of their way to even stand a chance of fighting Bismarck. By using "an appetizing island" as bait, with two Dragonkillers to reel Bismarck in and a shield generator to prevent Bismarck from utterly destroying the island.
* CreationMyth: Bismarck is the center figure in the creation myth of the Sea of Clouds. Bismarck was born a whale, pure white unlike His black brethren. They were so jealous of Bismarck's beauty that they killed Him. The gods took pity on Bismarck and raised Him to the heavens reborn. Homesick for the ocean He was born in, Bismarck opened His mouth and spewed forth the mists and islands that would become the Sea of Clouds, and raised the Vanu Vanu to live with Him in His paradise.
* ElementalPowers: Here, Bismark has access to three types.
** BlowYouAway: The Most prominent of his elements. And supplemented by his Vanu Vanu followers who assist him, frequently using knockback attacks, or twisters to send players flying up into the air.
** MakingaSplash: Can summon Water Elementals, and use some Water attacks. Can combine occasionally with his wind attacks for a dual elemental attack. He also summons two serpentine like adds, one is aspected in water, and the other in wind, make an appearance.
** ShockAndAwe: During the final phase of the fight, Bismark summons a storm, and has lightning bolts strike the floating island where the players are, dealing damage to the party.
* EvilAlbino: According to the myth, Bismarck was born albino while his siblings were naturally black in color.
* FlunkyBoss: You barely fight Bismarck directly. He will cast spells on your party from a distance while you deal with adds.
* FlyingSeafoodSpecial: An enormous feathered whale with fins more like wings.
* GoldAndWhiteAreDivine: Bismarck's body is primarily white with various gold highlights, and as a Primal is worshiped by a beast tribe.
* MoreTeethThanTheOsmondFamily: He is much more ferocious looking compared to his other previous incarnations in the series.
* MythologyGag: To Sin from ''VideoGame/FinalFantasyX''. Like with Sin, Bismarck can only be attacked directly by drawing him closer to you and both battles take place high in the sky. They also both share the whale motif.
* RedBaron: Apart from Lord of the Mists, the Vanu also call their god "the White".
* SilentAntagonist: Compared to the other primals, Bismarck never speaks and it is unknown if He can even speak at all.
* SignatureAttack: Breach Blast. Bismarck opens his mouth and spews rushing water onto his opponents.
* SwallowedWhole: He does this to your party if the island you're fighting on completely loses its durability by swallowing the entire island.
* TimeLimitBoss: A variant. You can only fight him for so long in the final phase before the islands durability reaches zero, it becomes a race to kill him before he kills you.
* WeatherManipulation: Thunderstorms, powerful gusts and heavy rain at the very least.
[[/folder]]

[[folder:Ravana and the Gnath]]
!! Ravana
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ravana.png]]
[[caption-width-right:350:Lord of the Hive]]
--> ''"Rejoice in the glory of combat!"''

Lord of the Hive. Ravana, fourfold master of the blade, is the God and General of the Gnath. Always territorial, the Gnath were one day emboldened when they successfully slayed a wounded dragon who had crashed into their colony. Believing this a sign that they could overcome the Dravanians, the Gnath used the Ascian teachings to summon Ravana to lead their expansion to claim the dragons' land as their new territory. Since the conflict prevents the Warrior of Light from continuing their mission, they and Iceheart challenge Ravana himself to combat to cease the attack on the dragons.

* BattleThemeMusic: A two-stage theme, the first stage is a mix between a chant from his followers and a waltz played by a solo violin. Phase 2, however, is a mix between an Opera and a war chant, speaking of Ravana's unceasing love for battle and conquest.
* {{BFS}}: Several.
* BigCreepyCrawlies: Ravana like his subjects is a gigantic insectoid creature, closely resembling a beetle.
* BloodKnight: Just look at his quote. To say he loves to fight would be an understatement.
* DoppelgangerAttack: Similar to Ifrit.
* GracefulLoser: He seems to take his defeat well in comparison to other primals who give a ThisCannotBe when defeated. Ysayle acknowledges that there is a sense of honor beneath his savagery.
* MultiArmedAndDangerous: All the better to MultiWield its {{BFS}}es.
* OriginalGeneration: Ravana is the first primal to not be based off of a summoned creature from the other games in the series, and is a newcomer to the franchise as a whole.
** The only other appearance a creature named "Ravana" has ever made in anything vaguely FF-related is in ''VideoGame/VagrantStory'', and that was as a non-plot-critical enemy with a completely different design.
** However, Ravana definitely fits in with the nature of the summons as a creature from public domain. Specifically, his namesake [[https://en.wikipedia.org/wiki/Ravana Demon King Ravana]] from Myth/HinduMythology, who was blessed by Shiva to be unkillable by God or Demon, but vulnerable to death at the hands of a mortal (leading the BigGood Vishnu to reincarnate himself as the hero Rama). [[spoiler: This is actually a bit of a spoiler for how his role in the story ends, as he completely [[TheWorfEffect Worfs]] Shiva, only to be slain by the mortal Warrior of Light]].
* RedBaron: Master of the Sacred Blades, Wrath of the Colony, Lord of the Hive.
* RingOut: If tanked too close to the wall in phase one, plus when phase 2 begins, segments of the arena's wall start breaking off bit by bit until they're completely gone, making it possible for some of Ravana's attacks that possess knockback to send players over.
* {{Samurai}}: Although Ravana is a big bug, he has multiple samurai-esque flairs in his design. One of the key pieces of concept art for him [[http://img4.wikia.nocookie.net/__cb20141025111024/finalfantasy/images/d/d4/Ravana-ffxiv-concept.jpg is even styled like an ukiyo-e woodblock painting]].
** This also comes across a little oddly, as despite the samurai-esque stylings of his combat and visual appearance, he otherwise is rather faithful to his real-world ''Indian & Sri Lankan'' roots, complete with all his attack names being in ''Hindi''.
* SignatureAttack: Chandrahas. Ravana will suspend fighters in midair and draw his great swords. [[DoubleWeapon Joining them at the hilt]], Ravana spins his blades around to lay waste.
* SomethingAboutARose: Ravana's boss theme mentions a rose several times as a shorthand for the beauty and violence of combat, as well, two of his attacks are named Rose of Conquest and Rose of Hatred.
* StanceSystem: Ravana will regularly change his battle stance in combat.
** KatanasAreJustBetter: His default stance, holding the four swords He is seen with. Blue in color
** {{BFS}}: The attack stance, where Ravana trades His four katana for two great swords. Ravana does more damage in this stance and has access to His powerful Slaughter techniques. Red in color.
** BareFistedMonk: A defensive stance where Ravana fights unarmed. He is capable of powerful shockwave attacks that can potentially blow players off stage. Green in color.
[[/folder]]

[[folder:Enkidu]]
!! Enkidu...?

A green, vaguely gargoyle like creature accidentally summoned by Gilgamesh's wish to be reunited with his companion. Whether or not he's actually the real Enkidu or just a fabrication is up to guess, but one thing's for certain: He's a "technical" primal, summoned by a wish.

* AffectionateNickname: Refers to Gilgamesh as "old friend".
* BlowYouAway: Capable of creating tornadoes.
* EvilKnockoff: No one's sure whether this is Enkidu brought to Eorzea in primal form, or a primal made in the likeness of Enkidu.
* KnightOfCerebus: Though the last part of the Hildibrand chain was darker in general, Enkidu brings another disturbing revelation regarding the primals as a whole: if the wish and desire is strong enough, it's possible for a ''single person'' to wish a primal into being. The Sultansworn with you when you learn this is absolutely horrified at this prospect.
* WingedHumanoid: Has a bipedal body at the least.
[[/folder]]

[[folder:Knights of the Round]]
!! Knights of The Round
--> ''"No matter. If you believe your cause just, I call upon you to defend it with your life!"''

The revived Thordan I and the Knights Twelve, manifested by Thordan VII and the Heavens' Ward.

* AGodAmI: Thordan VII seeks to become a God-King by becoming a primal of Thordan I.
* CallingYourAttacks: Thordan calls Ultimate End, but only in the Japanese audio.
* CombinationAttack: Ultimate End. Incidentally, there is a combination attack ''within'' that combination attack that is especially devastating on the tank.
* CoolSword: Wields a sword created from Nidhogg's eye and Haldrath's corpse.
* DarkIsEvil: Thordan I wears a black suit of armor.
* FinalBoss: Of ''Heavensward''.
* FinalExamBoss: The Knights of the Round battle recycles many mechanics from not just ''Heavensward'', but also other fights like Shiva, Xande, and Ifrit.
* HistoricalHeroUpgrade: The Ishgard version of how the Dragonsong war started depicts him and his knights as righteous heroes trying to stop the evil Nidhogg. [[spoiler: he truth is that they were the villains of the situation, killing Ratatoskr for the sake of having the power of a dragon's eye and leading Nidhogg to become a hate-fueled monster]].
* KickTheSonOfABitch: Thordan VII's first action upon becoming a primal is to end Lahabrea's life permanently, by consuming his very soul to empower himself.
* LargeAndInCharge: Thordan I is taller than the Knights Twelve.
* LightIsNotGood: Use attacks like "Holiest of Holy" and "Light of Ascalon."
* LimitBreak: One of the rare cases of a ''Final Fantasy'' antagonist using it against you. If Thordan's limit break maxes out, it's a OneHitKill to your party. If you manage to stop it in time, you'll survive the attack and Thordan will be left with a permanent Damage Down debuff to signify how the move had weakened him.
* NamedWeapon: King Thordan's sword, Ascalon. Named after the dragon slaying weapon of Saint George.
* OrderVersusChaos: Seeks to create and rule the world via absolute order and remove chaos.
* OverlyLongFightingAnimation: Played with. Rather than forcing you to sit back and watch Ultimate End, the portion of the attack that is a direct shout out to VII's summon animation is instead an endurance round against the Heavens' Ward that's roughly ''three times longer'' than the original animation.
* RedEyesTakeWarning: Thordan I has glowing red eyes.
* UnexpectedCharacter: Unlike Ravana, Bismarck, and Alexander (who wasn't even in the initial release), the Knights weren't featured in any promotional material for ''Heavensward'', and many didn't even consider them as potential primals due to there being 13 of them and them being particularly over the top even by ''Final Fantasy'' standards. Many players didn't even realize just who they were fighting [[OhCrap until they started casting Ultimate End]].
* VillainousBreakdown: Thordan's reaction upon seeing that you've survived Ultimate End is pretty much this, followed by a whole lot of wild flailing instead of the composed swordsmanship he had been demonstrating earlier.
* VisionaryVillain: Thordan seeks to unite the world under his rule and bring eternal peace. Of course, his method is to rule it as a tyrannical "God-King" whose existence drains the land of Aether.
[[/folder]]

[[folder:The Warring Triad]]
!! Warring Triad
Not technically Primals, the Warring Triad were the first "Eikons" (a term the Allagan empire used for any powerful supernatural beings) the Empire was able to capture. The Triad are locked away on [[FloatingContinent Azys Lla]], where they have remained dormant for over five thousand years.

* SealedEvilInACan: The three are some of the first Primals the Allagans sealed after being taught how by the Ascians. [[spoiler: Due to Knights of the Round attempting to drain their power, the three are beginning to awaken.]]
[[/folder]]
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