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* DidYouDie: Related to their Combat Medic role, this is often sarcastically asked by experienced Healer players when newer DPS or Tanks who don't know the deal yet complain about not receiving enough healing.
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** The primary purpose of the Lilies in ''Stormblood'', which were spent to reduce the cooldown periods of certain spells [[note]]"Asylum", "Assize", "Tetragrammaton", and "Divine Benison"[[/note]] whenever you cast those spells. Depending on how many lilies were spent, the spell's cooldown time would be reduced by 4, 10, or 20 percent. This later got upgraded so that you'd also have a chance of reducing the cooldown time on "Asylum" and "Assize" by 5 seconds whenever you critically healed someone with "Cure" or "Cure II". In practice, the trait ended up being a UselessUsefulSpell, as the impact of the lilies were so insignificant that it was much better to just see it as a small bonus rather than something useful to the White Mage's playstyle, not to mention that the chance to reduce cooldowns with the critical Cures was a measly ''20%.'' In Shadowbringers, the Lily system was reworked to have new spells use lillies as a resource to cast, as well as have those spells build a gauge for a special attack spell.

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** The primary purpose of the Lilies in ''Stormblood'', which were spent to reduce the cooldown periods of certain spells [[note]]"Asylum", "Assize", "Tetragrammaton", and "Divine Benison"[[/note]] whenever you cast those spells. Depending on how many lilies were spent, the spell's cooldown time would be reduced by 4, 10, or 20 percent. This later got upgraded so that you'd also have a chance of reducing the cooldown time on "Asylum" and "Assize" by 5 seconds whenever you critically healed someone with "Cure" or "Cure II". In practice, the trait ended up being a UselessUsefulSpell, as the impact of the lilies were so insignificant that it was much better to just see it as a small bonus rather than something useful to the White Mage's playstyle, not to mention that the chance to reduce cooldowns with the critical Cures was a measly ''20%.'' In Shadowbringers, ''Shadowbringers'', the Lily system was reworked to have new spells use lillies as a resource to cast, as well as have those spells build a gauge for a special attack spell.



* TookALevelInBadass: Since the 5.0 overhaul of the healing role, where healers are expected to heal at least half the time, Astrologian and Scholar haven't done horrible but the nerf is noticeable. In contrast, White Mage hit the ground running and has kept a firm grasp on the top of the healer tier list, both offensively and supportively. White Mage seems to thrive in this style of healing and was overhauled to feel the same, but the lily system makes it feel like a proper parallel to Black Mage since staying in battle gives lilies and using the lilies for Afflatus healing spells gives a powerful nuke, Afflatus Misery. The Stormblood iteration was more of a {{Skill Gate Character|s}}, but White Mage only thematically resembles what it used to be.

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* TookALevelInBadass: Since the 5.0 overhaul of the healing role, where healers are expected to heal at least half the time, Astrologian and Scholar haven't done horrible but the nerf is noticeable. In contrast, White Mage hit the ground running and has kept a firm grasp on the top of the healer tier list, both offensively and supportively. White Mage seems to thrive in this style of healing and was overhauled to feel the same, but the lily system makes it feel like a proper parallel to Black Mage since staying in battle gives lilies and using the lilies for Afflatus healing spells gives a powerful nuke, Afflatus Misery. The Stormblood ''Stormblood'' iteration was more of a {{Skill Gate Character|s}}, but White Mage only thematically resembles what it used to be.



* ArtificialStupidity: Eos is pretty infamous among the player base for her dodgy AI, which can overreact as drastically as "blowing every cooldown because the tank has a light scratch" to underreacting as badly as "The tank's almost dead, better heal the dps that's at 75% hp". For this reason, Eos is usually kept on obey so her powerful healing taken increase and [=AoE=] regen can be used reliably. Selene has similar issues, but not quite as severe unless you really need to control her area effect status effect removal. This is no longer the case in ''Shadowbringers,'' as Eos and Selene only use Embrace as their automatic skill, leaving "Whispering Dawn" and "Fey Illumination" only usable at the player's command.

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* ArtificialStupidity: Eos is pretty infamous among the player base for her dodgy AI, which can overreact as drastically as "blowing every cooldown because the tank has a light scratch" to underreacting as badly as "The tank's almost dead, better heal the dps that's at 75% hp". For this reason, Eos is usually kept on obey so her powerful healing taken increase and [=AoE=] regen can be used reliably. Selene has similar issues, but not quite as severe unless you really need to control her area effect status effect removal. This is no longer the case in ''Shadowbringers,'' ''Shadowbringers'', as Eos and Selene only use Embrace as their automatic skill, leaving "Whispering Dawn" and "Fey Illumination" only usable at the player's command.



** The Scholar's bread and butter. They don't heal for as much as a White Mage can, but two of their healing spells also add 30-second shields that block as much damage as they heal. On a [[CriticalHit critical heal]], this effect is ''doubled'' for the "Adloquium" spell. On top of that, they also have "Deployment Tactics" to duplicate a player's shield buffs for the whole party; an effective Scholar tactic is for a player to stack healing-boosting buffs and hope for an "Adloquium" crit to share, [[NoSell completely trivializing certain mechanics]], though this is less effective than it used to be as Shadowbringers made deployment tactics no longer share half of a critical barrier.

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** The Scholar's bread and butter. They don't heal for as much as a White Mage can, but two of their healing spells also add 30-second shields that block as much damage as they heal. On a [[CriticalHit critical heal]], this effect is ''doubled'' for the "Adloquium" spell. On top of that, they also have "Deployment Tactics" to duplicate a player's shield buffs for the whole party; an effective Scholar tactic is for a player to stack healing-boosting buffs and hope for an "Adloquium" crit to share, [[NoSell completely trivializing certain mechanics]], though this is less effective than it used to be as Shadowbringers ''Shadowbringers'' made deployment tactics no longer share half of a critical barrier.



* ConsistentClothingStyle: An unfortunate victim of one for its Artifact Class armor where, excluding a couple, each expansion followed ARR's lead for its aesthetics, where were not consistant with their actual lore as Marine Corp Combat Medics and Strategists. Instead opting to go with a Sharlayan-style scholar style resembling a fresh graduate, teacher or field researcher. While Heavenward's class gear had a steampunk style outfit, this lacked any connection with its job identity and lore. Finally subverted with Endwalker however, where they are given a stylistic military style outfit befiting their lore and thematics, ironically within the same expansion where [[spoiler:Old Sharlayan actually became available to visit]] and a Sharlayan field combat medic job became available in the form of the Sage.
** This makes sense lore-wise however, as the Scholar's job quests up to Stormblood deal with a series of events starting with researching the lost art of the Nymian Scholar's, then investigating the secrets of the summoned Nymian fairy, which leads us to saving the Tonberry's who were once Nymian citizens, training as Scholar's to help them cure their rancor and then finally working with them to cure the transformative curse and restore their original forms. This is then interupted by our escapades in Shadowbringers which [[spoiler: takes us off world]], where our artifact armor is made by a craftmen utterly unfamiliar with Nymian Scholars.
** Not that we were familiar either as we simply didnt have time or oppurtunity to research and recreate what Nymian Scholars wore back then as even after being cured, the Nymian's need to stage recovery and rebuilding efforts along with curing their remaining Tonberry brethren. Atleast until Endwalker, Tataru's [[spoiler: consistent commissioning of armor for the us and the scions over every expansion has expanded into an entire trading enterprise with a full wardrobe of free artifact armor sets specifically researched and designed for each job]] and the Scholar job quest characters even start appearing during various annual holiday events to explore the outside world (and hilariously end up in Tonberry outfits during the Tonberry based 2023 Hatching Tide Event) coincides with Scholar's finally recieving appropriately themed gear.

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* ConsistentClothingStyle: An unfortunate victim of one for its Artifact Class armor where, excluding a couple, each expansion followed ARR's lead for its aesthetics, where were not consistant with their actual lore as Marine Corp Combat Medics and Strategists. Instead opting to go with a Sharlayan-style scholar style resembling a fresh graduate, teacher or field researcher. While Heavenward's class gear had a steampunk style outfit, this lacked any connection with its job identity and lore. Finally subverted with Endwalker ''Endwalker'' however, where they are given a stylistic military style outfit befiting their lore and thematics, ironically within the same expansion where [[spoiler:Old Sharlayan actually became available to visit]] and a Sharlayan field combat medic job became available in the form of the Sage.
** This makes sense lore-wise however, as the Scholar's job quests up to Stormblood ''Stormblood'' deal with a series of events starting with researching the lost art of the Nymian Scholar's, then investigating the secrets of the summoned Nymian fairy, which leads us to saving the Tonberry's who were once Nymian citizens, training as Scholar's to help them cure their rancor and then finally working with them to cure the transformative curse and restore their original forms. This is then interupted by our escapades in Shadowbringers ''Shadowbringers'' which [[spoiler: takes us off world]], where our artifact armor is made by a craftmen utterly unfamiliar with Nymian Scholars.
** Not that we were familiar either as we simply didnt have time or oppurtunity to research and recreate what Nymian Scholars wore back then as even after being cured, the Nymian's need to stage recovery and rebuilding efforts along with curing their remaining Tonberry brethren. Atleast until Endwalker, ''Endwalker'', Tataru's [[spoiler: consistent commissioning of armor for the us and the scions over every expansion has expanded into an entire trading enterprise with a full wardrobe of free artifact armor sets specifically researched and designed for each job]] and the Scholar job quest characters even start appearing during various annual holiday events to explore the outside world (and hilariously end up in Tonberry outfits during the Tonberry based 2023 Hatching Tide Event) coincides with Scholar's finally recieving appropriately themed gear.



* PrestigeClass: Astrologian can only be unlocked on a character level 50 or above who has completed the main story up to the start of Heavensward, and instead of beginning at level 1 as a class, they begin at level 30 as a full job.

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* PrestigeClass: Astrologian can only be unlocked on a character level 50 or above who has completed the main story up to the start of Heavensward, ''Heavensward'', and instead of beginning at level 1 as a class, they begin at level 30 as a full job.

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** This makes sense lore-wise however, as the Scholar's job quests upto Stormblood deal with a series of events starting with researching the lost art of the Nymean Scholar's, then investigating the secrets of the summoned Nymean fairy, which leads us to saving the Tonberry's who were once Nymean citizens, training as Scholar's to help them cure their rancor and then finally working with them to cure the transformative curse and restore their original forms. This is then interupted by our escapades in Shadowbringers which [[spoiler: takes us off world]], where our artifact armor is made by a craftmen utterly unfamiliar with Nymean Scholars.
** Not that we were familiar either as we simply didnt have time or oppurtunity to research and recreate what Nymean Scholars wore back then as even after being cured, the Nymean's need to stage recovery and rebuilding efforts along with curing their remaining Tonberry brethren. Atleast until Endwalker, Tataru's [[spoiler: consistent commissioning of armor for the us and the scions over every expansion has expanded into an entire trading enterprise with a full wardrobe of free artifact armor sets specifically researched and designed for each job]] and the Scholar job quest characters even start appearing during various annual holiday events to explore the outside world (and hilariously end up in Tonberry outfits during the Tonberry based 2023 Hatching Tide Event) coincides with Scholar's finally recieving appropriately themed gear.

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** This makes sense lore-wise however, as the Scholar's job quests upto up to Stormblood deal with a series of events starting with researching the lost art of the Nymean Nymian Scholar's, then investigating the secrets of the summoned Nymean Nymian fairy, which leads us to saving the Tonberry's who were once Nymean Nymian citizens, training as Scholar's to help them cure their rancor and then finally working with them to cure the transformative curse and restore their original forms. This is then interupted by our escapades in Shadowbringers which [[spoiler: takes us off world]], where our artifact armor is made by a craftmen utterly unfamiliar with Nymean Nymian Scholars.
** Not that we were familiar either as we simply didnt have time or oppurtunity to research and recreate what Nymean Nymian Scholars wore back then as even after being cured, the Nymean's Nymian's need to stage recovery and rebuilding efforts along with curing their remaining Tonberry brethren. Atleast until Endwalker, Tataru's [[spoiler: consistent commissioning of armor for the us and the scions over every expansion has expanded into an entire trading enterprise with a full wardrobe of free artifact armor sets specifically researched and designed for each job]] and the Scholar job quest characters even start appearing during various annual holiday events to explore the outside world (and hilariously end up in Tonberry outfits during the Tonberry based 2023 Hatching Tide Event) coincides with Scholar's finally recieving appropriately themed gear.


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* SmartPeopleWearGlasses: Nymian scholars use an ancient, but advanced form of arcanima that requires intense study and understanding to use while directing their allies with their military strategies. Their class gear frequently features them wearing glasses or HighClassGlass while their battle stance emote has them motion to straighten their glasses whether they're wearing them or not.
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* TookALevelInBadass: Since the 5.0 overhaul of the healing role, where healers are expected to heal at least half the time, Astrologian and Scholar haven't done horrible but the nerf is noticeable. In contrast, White Mage hit the ground running and has kept a firm grasp on the top of the healer tier list, both offensively and supportively. White Mage seems to thrive in this style of healing and was overhauled to feel the same, but the lily system makes it feel like a proper parallel to Black Mage since staying in battle gives lilies and using the lilies for Afflatus healing spells gives a powerful nuke, Afflatus Misery. The Stormblood iteration was more of a SkillGateCharacter, but White Mage only thematically resembles what it used to be.

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* TookALevelInBadass: Since the 5.0 overhaul of the healing role, where healers are expected to heal at least half the time, Astrologian and Scholar haven't done horrible but the nerf is noticeable. In contrast, White Mage hit the ground running and has kept a firm grasp on the top of the healer tier list, both offensively and supportively. White Mage seems to thrive in this style of healing and was overhauled to feel the same, but the lily system makes it feel like a proper parallel to Black Mage since staying in battle gives lilies and using the lilies for Afflatus healing spells gives a powerful nuke, Afflatus Misery. The Stormblood iteration was more of a SkillGateCharacter, {{Skill Gate Character|s}}, but White Mage only thematically resembles what it used to be.
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* InNameOnly: The Sage has very little in common with the recurring job found elsewhere in series outside of being spellcasters. Sages are normally a hybrid class capable of casting both Black and White Magic at the highest levels, but with very little durability. ''XIV'''s Sage conversely is focused primarily on healing and providing barriers to protect themselves and their allies, and have a {{Magitek}} bent to them.
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''Class and Job Questlines'': [[Characters/FinalFantasyXIVDisciplesOfWar Disciples of War]] | [[Characters/FinalFantasyXIVDisciplesOfMagic Disciples of Magic]] | [[Characters/FinalFantasyXIVDisciplesOfTheHand Disciples of the Hand]] | [[Characters/FinalFantasyXIVDisciplesOfTheLand Disciples of the Land]]\\

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''Class and Job Questlines'': [[Characters/FinalFantasyXIVDisciplesOfWar Disciples of War]] ([[Characters/FinalFantasyXIVDisciplesOfWarTank Tank]] | [[Characters/FinalFantasyXIVDisciplesOfWarMelee Melee]] | [[Characters/FinalFantasyXIVDisciplesOfWarRanged Ranged]]) | [[Characters/FinalFantasyXIVDisciplesOfMagic Disciples of Magic]] | [[Characters/FinalFantasyXIVDisciplesOfTheHand Disciples of the Hand]] | [[Characters/FinalFantasyXIVDisciplesOfTheLand Disciples of the Land]]\\
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* LimitBreak: "Astral Stasis", where the Astrologian creates a massive spherical starfield and rewinds time, healing all party members to full while reviving dead ones. In PVP, they have "Celestial River", which reduces damage dealt by all enemies in range by 30%, and increases the damage dealt by allies in range by 30% for 15 seconds, with its effects reduced by 10% every 5 seconds.

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* LimitBreak: "Astral Stasis", where the Astrologian creates a massive spherical starfield and rewinds time, healing all party members to full while reviving dead ones. In PVP, they have "Celestial River", which reduces damage dealt by all enemies in range by 30%, and increases the damage dealt by allies in range by 30% 30%. Both effects last for 15 fifteen seconds, with its effects but each effect is reduced in potency by 10% every 5 seconds.five seconds until it's gone.
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''Antagonists'': [[Characters/FinalFantasyXIVAscians Ascians]] ([[Characters/FinalFantasyXIVEmetSelch Emet-Selch]]) | [[Characters/FinalFantasyXIVGarleanEmpire Garlean Empire]] ([[Characters/FinalFantasyXIVZenosYaeGalvus Zenos yae Galvus]] | [[Characters/FinalFantasyXIVBozjanGarleans Bozjan Garleans]])\\

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''Antagonists'': [[Characters/FinalFantasyXIVAscians Ascians]] ([[Characters/FinalFantasyXIVEmetSelch Emet-Selch]]) | [[Characters/FinalFantasyXIVGarleanEmpire Garlean Empire]] ([[Characters/FinalFantasyXIVZenosYaeGalvus ([[Characters/FinalFantasyXIVGaiusVanBaelsar Gaius van Baelsar]] | [[Characters/FinalFantasyXIVZenosYaeGalvus Zenos yae Galvus]] | [[Characters/FinalFantasyXIVBozjanGarleans Bozjan Garleans]])\\

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Arcanists trained in Nymish battle strategy and healing arts, they support and protect allies with their FairyCompanion and powerful barrier magic. Because they evolve from Arcanist, they share all of that classes tropes (though they lose access to the Carbuncle summons).




Arcanists trained in Nymish battle strategy and healing arts, they support and protect allies with their FairyCompanion and powerful barrier magic. Because they evolve from Arcanist, they share all of that classes tropes (though they lose access to the Carbuncle summons).



Masters of a rare branch of spellcraft known as [[StarPower Astromancy]], these seers use celestial aspected magic to support allies and attack enemies by [[WindsOfDestinyChange altering fate]] and can bestow powerful enchantments using a [[CardsOfPower deck of magical fortune telling cards]]. By attuning to the PowerOfTheSun they can grant allies GradualRegeneration or by channeling the [[{{Lunacy}} Moon]] they can instead [[DeflectorShields shield them from harm]].




Masters of a rare branch of spellcraft known as [[StarPower Astromancy]], these seers use celestial aspected magic to support allies and attack enemies by [[WindsOfDestinyChange altering fate]] and can bestow powerful enchantments using a [[CardsOfPower deck of magical fortune telling cards]]. By attuning to the PowerOfTheSun they can grant allies GradualRegeneration or by channeling the [[{{Lunacy}} Moon]] they can instead [[DeflectorShields shield them from harm]].




Healers whose arts hail from Sharlayan, they use a new form of magic known as somanoutics that combines traditional sorcery with modern aetherology and technology. These learned magi concentrate their magic through four mobile foci called nouliths, with the purpose of healing and protecting their comrades.


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Healers whose arts hail from Sharlayan, they use a new form of magic known as somanoutics that combines traditional sorcery with modern aetherology and technology. These learned magi concentrate their magic through four mobile foci called nouliths, with the purpose of healing and protecting their comrades.
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* CloseRangeCombatant: In a [=PVP=] context, while they do have some range in their basic offensive magic, the rest of their repertoire is offset by having very short range for a magic-based job. This is further enforced with having access to "Seraphic Strike", allowing them to quickly gapclose into combat and get in-range with their spells, but also put themselves in greater danger.
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* LightEmUp: Eventually learns Glare and Dia, which replace Stone and Aero respectively; and that's nothing to say of their Holy and Assize magics. Fittingly, both spells were introduced/unlocked in a setting where the WoL is submerged in a shard replete with light-aspected aether.

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* LightEmUp: Eventually learns Glare and Dia, which replace Stone and Aero respectively; and that's nothing to say of their Holy and Assize magics. Fittingly, both spells were introduced/unlocked in a setting where the WoL Warrior of Light is submerged in a shard replete with light-aspected aether.
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Repose was incorrectly listed as an AOE skill that lasts for a couple seconds; text changed to reflect actual duration time and singular effect.


** Repose is a spell that puts all enemies in an area to sleep. Beyond raids and trails making the spell outright useless (since no boss can be put to sleep), the status effect goes away on any enemy the moment that they take damage. It's not even all that useful as a way to escape a TotalPartyKill, since it only lasts a couple of seconds before the enemies wake up on their own. And in dungeons, enemies can be pulled from any distance. For this reason, it's extremely uncommon to see Repose ever used seriously.

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** Repose is a spell that puts all enemies in an area a single enemy to sleep. sleep for 30 seconds. Beyond raids and trails Trials making the spell outright useless (since no boss can be put to sleep), the status effect goes away on any enemy the moment that they take damage. It's not even all that useful as a way to escape a TotalPartyKill, since it lacks the actual Sleep Role Skill's (that only lasts a couple of seconds before the enemies wake up on their own. And in dungeons, enemies Casters have access to) AOE effect and can only be pulled from any distance.applied on one foe at a time. For this reason, it's extremely uncommon to see Repose ever used seriously.



* TheChosenOne: The Warrior of Light is one of the few non-Padjali to ever be accepted by a White Mage Soul Stone, likely due to their importance to the realm. This comes at the chagrin of A-Ruhn-Senna, but he later accepts the fact.

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* TheChosenOne: The Warrior of Light is one of the few non-Padjali to ever be accepted by a White Mage Soul Stone, likely due to their importance to the realm. This initially comes at the chagrin of A-Ruhn-Senna, but he later accepts the fact.fact.



* LightEmUp: Eventually learns Glare and Dia, which replace Stone and Aero respectively.

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* LightEmUp: Eventually learns Glare and Dia, which replace Stone and Aero respectively.respectively; and that's nothing to say of their Holy and Assize magics. Fittingly, both spells were introduced/unlocked in a setting where the WoL is submerged in a shard replete with light-aspected aether.



* MakingASplash: "Aquaveil" is a defensive example, utilizing water to form a protective barrier. "Thin Air" is a more subtle example, represented by a dewy rain.

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* MakingASplash: "Aquaveil" is a defensive example, utilizing water to form a protective barrier. "Thin Air" is a more subtle example, represented by a dewy rain. Lastly, before it was removed from their kit altogether, White Mages had "Fluid Aura" - a blast of water that would knock back an enemy (and damage them, in its initial depiction).



* StatusEffects: The “Aero” and “Dia” spells inflict DamageOverTime, “Fluid Aura” binds its target in place, and “Holy” stuns enemies in addition to inflicting damage.

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* StatusEffects: The “Aero” and “Dia” spells inflict DamageOverTime, “Fluid Aura” binds bound its target in place, place (before it was removed completely), and “Holy” stuns enemies in addition to inflicting damage.
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Made a mistake by adding Tural to "Other Realms" instead of "Nations of Hydaelyn" with the initial post; correcting the error now.


''Nations of Hydaelyn'': [[Characters/FinalFantasyXIVTheEorzeanAlliance The Eorzean Alliance]] | [[Characters/FinalFantasyXIVIshgard Ishgard]] | [[Characters/FinalFantasyXIVDragonHordes Dragon Hordes]] | [[Characters/FinalFantasyXIVOthardAndHingashi Othard and Hingashi]] | [[Characters/FinalFantasyXIVSharlayanAndThavnair Sharlayan and Thavnair]]\\
''Other Realms'': [[Characters/FinalFantasyXIVTheVoid The Void]] | [[Characters/FinalFantasyXIVTheFirst The First]] | [[Characters/FinalFantasyXIVTheWorldUnsundered The World Unsundered]] ([[Characters/FinalFantasyXIVPandaemonium Pandæmonium]]) | [[Characters/FinalFantasyXIVUltimaThule Ultima Thule]] | [[Characters/FinalFantasyXIVTural Tural]]\\

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''Nations of Hydaelyn'': [[Characters/FinalFantasyXIVTheEorzeanAlliance The Eorzean Alliance]] | [[Characters/FinalFantasyXIVIshgard Ishgard]] | [[Characters/FinalFantasyXIVDragonHordes Dragon Hordes]] | [[Characters/FinalFantasyXIVOthardAndHingashi Othard and Hingashi]] | [[Characters/FinalFantasyXIVSharlayanAndThavnair Sharlayan and Thavnair]]\\
Thavnair]] | [[Characters/FinalFantasyXIVTural Tural]]\\
''Other Realms'': [[Characters/FinalFantasyXIVTheVoid The Void]] | [[Characters/FinalFantasyXIVTheFirst The First]] | [[Characters/FinalFantasyXIVTheWorldUnsundered The World Unsundered]] ([[Characters/FinalFantasyXIVPandaemonium Pandæmonium]]) | [[Characters/FinalFantasyXIVUltimaThule Ultima Thule]] | [[Characters/FinalFantasyXIVTural Tural]]\\Thule]]\\
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''Nations of Hydaelyn'': [[Characters/FinalFantasyXIVTheEorzeanAlliance The Eorzean Alliance]] | [[Characters/FinalFantasyXIVIshgard Ishgard]] | [[Characters/FinalFantasyXIVDragonHordes Dragon Hordes]] | [[Characters/FinalFantasyXIVOthardAndHingashi Othard and Hingashi]] | [[Characters/FinalFantasyXIVSharlayanAndThavnair Sharlayan and Thavnair]] | [[Characters/FinalFantasyXIVTural Tural]]\\
''Other Realms'': [[Characters/FinalFantasyXIVTheVoid The Void]] | [[Characters/FinalFantasyXIVTheFirst The First]] | [[Characters/FinalFantasyXIVTheWorldUnsundered The World Unsundered]] ([[Characters/FinalFantasyXIVPandaemonium Pandæmonium]]) | [[Characters/FinalFantasyXIVUltimaThule Ultima Thule]]\\

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''Nations of Hydaelyn'': [[Characters/FinalFantasyXIVTheEorzeanAlliance The Eorzean Alliance]] | [[Characters/FinalFantasyXIVIshgard Ishgard]] | [[Characters/FinalFantasyXIVDragonHordes Dragon Hordes]] | [[Characters/FinalFantasyXIVOthardAndHingashi Othard and Hingashi]] | [[Characters/FinalFantasyXIVSharlayanAndThavnair Sharlayan and Thavnair]] | [[Characters/FinalFantasyXIVTural Tural]]\\
Thavnair]]\\
''Other Realms'': [[Characters/FinalFantasyXIVTheVoid The Void]] | [[Characters/FinalFantasyXIVTheFirst The First]] | [[Characters/FinalFantasyXIVTheWorldUnsundered The World Unsundered]] ([[Characters/FinalFantasyXIVPandaemonium Pandæmonium]]) | [[Characters/FinalFantasyXIVUltimaThule Ultima Thule]]\\Thule]] | [[Characters/FinalFantasyXIVTural Tural]]\\
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''Nations of Hydaelyn'': [[Characters/FinalFantasyXIVTheEorzeanAlliance The Eorzean Alliance]] | [[Characters/FinalFantasyXIVIshgard Ishgard]] | [[Characters/FinalFantasyXIVDragonHordes Dragon Hordes]] | [[Characters/FinalFantasyXIVOthardAndHingashi Othard and Hingashi]] | [[Characters/FinalFantasyXIVSharlayanAndThavnair Sharlayan and Thavnair]]\\

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''Nations of Hydaelyn'': [[Characters/FinalFantasyXIVTheEorzeanAlliance The Eorzean Alliance]] | [[Characters/FinalFantasyXIVIshgard Ishgard]] | [[Characters/FinalFantasyXIVDragonHordes Dragon Hordes]] | [[Characters/FinalFantasyXIVOthardAndHingashi Othard and Hingashi]] | [[Characters/FinalFantasyXIVSharlayanAndThavnair Sharlayan and Thavnair]]\\Thavnair]] | [[Characters/FinalFantasyXIVTural Tural]]\\
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Past-tense. It's gonna be a thing of the past eventually.


* TheArtifact: Shields being equippable alongside one-handed wands. In 1.0, the shield abilities actually came from a separate class, Sentinel, which was only used as a subclass by Gladiators, Conjurers, and Thaumaturges. This class was removed when Jobs were introduced and the abilities were rolled into Gladiator and Paladin, removing a mage's ability to use them. All weapons introduced since then (aside from the ''Final Fantasy XIII''-inspired weapon) have been two-handed, and two-handed variants of existing one-handed weapons are now being slowly rolled out as replacements.

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* TheArtifact: Shields being equippable alongside one-handed wands. In 1.0, the shield abilities actually came from a separate class, Sentinel, which was only used as a subclass by Gladiators, Conjurers, and Thaumaturges. This class was removed when Jobs were introduced and the abilities were rolled into Gladiator and Paladin, removing a mage's ability to use them. All weapons introduced since then (aside from the ''Final Fantasy XIII''-inspired weapon) have been two-handed, and two-handed variants of existing one-handed weapons are now being slowly got rolled out as replacements.
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* TheArtifact: Shields being equipable alongside one-handed canes. In 1.0, the shield abilities actually came from a separate class, Sentinel, which was only used as a subjob by Gladiators, Conjurers and Thaumaturges. This class was removed when Jobs were introduced and the abilities were rolled into Gladiator and Paladin, removing a mage's ability to use them. All weapons introduced since then (aside from the ''FFXIII'' weapon) have been two-handed, and Two-handed variants of existing one-handers have been rolled out as replacements.

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* TheArtifact: Shields being equipable equippable alongside one-handed canes.wands. In 1.0, the shield abilities actually came from a separate class, Sentinel, which was only used as a subjob subclass by Gladiators, Conjurers Conjurers, and Thaumaturges. This class was removed when Jobs were introduced and the abilities were rolled into Gladiator and Paladin, removing a mage's ability to use them. All weapons introduced since then (aside from the ''FFXIII'' ''Final Fantasy XIII''-inspired weapon) have been two-handed, and Two-handed two-handed variants of existing one-handers have been one-handed weapons are now being slowly rolled out as replacements.
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[[Characters/FinalFantasyXIVTheWarriorOfLight The Warrior of Light]] ([[Characters/FinalFantasyXIVTankClasses Tank Classes]] | [[Characters/FinalFantasyXIVRangedClasses Ranged DPS Classes]] | [[Characters/FinalFantasyXIVMeleeClasses Melee DPS Classes]] | [[Characters/FinalFantasyXIVCasterClasses Caster Classes]] | '''Healer Classes''')\\

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[[Characters/FinalFantasyXIVTheWarriorOfLight The Warrior of Light]] ([[Characters/FinalFantasyXIVTankClasses Tank Classes]] | [[Characters/FinalFantasyXIVRangedClasses Ranged DPS Classes]] | [[Characters/FinalFantasyXIVMeleeClasses Melee DPS Classes]] | [[Characters/FinalFantasyXIVCasterClasses Caster Classes]] | '''Healer Classes''')\\Classes''' | [[Characters/FinalFantasyXIVLimitedJobs Limited Jobs]])\\
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''Antagonists'': [[Characters/FinalFantasyXIVAscians Ascians]] ([[Characters/FinalFantasyXIVEmetSelch Emet-Selch]]) | [[Characters/FinalFantasyXIVGarleanEmpire Garlean Empire]] ([[Characters/FinalFantasyXIVZenosYaeGalvus Zenos yae Galvus]] | [[Characters/FinalFantasyXIVBozjanGarleans Bozjan Garleans]]\\

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''Antagonists'': [[Characters/FinalFantasyXIVAscians Ascians]] ([[Characters/FinalFantasyXIVEmetSelch Emet-Selch]]) | [[Characters/FinalFantasyXIVGarleanEmpire Garlean Empire]] ([[Characters/FinalFantasyXIVZenosYaeGalvus Zenos yae Galvus]] | [[Characters/FinalFantasyXIVBozjanGarleans Bozjan Garleans]]\\Garleans]])\\

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Crosswicking


''Antagonists'': [[Characters/FinalFantasyXIVAscians Ascians]] ([[Characters/FinalFantasyXIVEmetSelch Emet-Selch]]) | [[Characters/FinalFantasyXIVGarleanEmpire Garlean Empire]] ([[Characters/FinalFantasyXIVZenosYaeGalvus Zenos yae Galvus]] | [[Characters/FinalFantasyXIVBozjanGarleans Bozjan Garleans]]) | [[Characters/FinalFantasyXIVPrimals Primals]] | [[Characters/FinalFantasyXIVRaidAntagonists Raid Antagonists]] ([[Characters/FinalFantasyXIVOmega Omega]]) | [[Characters/FinalFantasyXIVAntagonists Other Antagonists]]\\

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''Antagonists'': [[Characters/FinalFantasyXIVAscians Ascians]] ([[Characters/FinalFantasyXIVEmetSelch Emet-Selch]]) | [[Characters/FinalFantasyXIVGarleanEmpire Garlean Empire]] ([[Characters/FinalFantasyXIVZenosYaeGalvus Zenos yae Galvus]] | [[Characters/FinalFantasyXIVBozjanGarleans Bozjan Garleans]]) | Garleans]]\\
[[Characters/FinalFantasyXIVPrimals Primals]] | [[Characters/FinalFantasyXIVRaidAntagonists Raid Antagonists]] ([[Characters/FinalFantasyXIVOmega Omega]]) Omega]] | [[Characters/FinalFantasyXIVTheTwelve The Twelve]]) | [[Characters/FinalFantasyXIVAntagonists Other Antagonists]]\\
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[[Characters/FinalFantasyXIVGarlondIronworks Garlond Ironworks]] | [[Characters/FinalFantasyXIVHildibrandAllies Hildibrand Allies]] | [[Characters/FinalFantasyXIVAllies Other Allies]] ([[Characters/FinalFantasyXIVGrahaTia G'raha Tia]])\\

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[[Characters/FinalFantasyXIVGarlondIronworks Garlond Ironworks]] | [[Characters/FinalFantasyXIVHildibrandAllies Hildibrand Allies]] | [[Characters/FinalFantasyXIVAllies Other Allies]] ([[Characters/FinalFantasyXIVGrahaTia ([[Characters/FinalFantasyXIVHydaelyn Hydaelyn]] | [[Characters/FinalFantasyXIVGrahaTia G'raha Tia]])\\

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* CutsceneIncompetence: Of the "[[ForgotAboutHisPowers other people forget his/her powers]]" variety. You are a healer. At high levels, you have a list of healing spells as long as your right arm. Even at low levels, you will be able to effortlessly provide aid and succor to other characters. Nonetheless, in almost all cutscenes where someone is injured and needs medical attention, the other [=NPCs=] will treat you like Just Some Person Who Can't Heal, sometimes to the point of asking you personally to go find a healer.
** Subverted in one of the ''Stormblood'' cutscenes where, after a major battle which leaves several prominent [=NPCs=] wounded, one of the major [=NPCs=] asks you "What are you standing around for? You're a Healer, aren't you?" And then you are actually shown in the cutscene using a healing spell on the injured.

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* CutsceneIncompetence: Of the "[[ForgotAboutHisPowers other people forget his/her powers]]" variety. You are a healer. At high levels, you have a list of healing spells as long as your right arm. Even at low levels, you will be able to effortlessly provide aid and succor to other characters. Nonetheless, in almost all cutscenes where someone is injured and needs medical attention, the other [=NPCs=] will treat you like Just Some Person Who Can't Heal, sometimes to the point of asking you personally to go find a healer.
healer. That said, there are a couple of scenes where your status as a healer is acknowledged.
** Subverted in In one of the ''Stormblood'' cutscenes where, after a major battle which leaves several prominent [=NPCs=] wounded, one of the major [=NPCs=] asks you "What are you standing around for? You're a Healer, aren't you?" And then you are actually shown in the cutscene using a healing spell on the injured.injured.
** A ''Shadowbringers'' cutscene also has you assist an NPC heal a wounded person, in defiance against another authority.

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''Other Realms'': [[Characters/FinalFantasyXIVTheVoid The Void]] | [[Characters/FinalFantasyXIVTheFirst The First]] | [[Characters/FinalFantasyXIVTheWorldUnsundered The World Unsundered]] ([[Characters/FinalFantasyXIVPandaemonium Pandæmonium]]) | [[Characters/FinalFantasyXIVUltimaThule Ultima Thule]]\\

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''Other Realms'': [[Characters/FinalFantasyXIVTheVoid The Void]] | [[Characters/FinalFantasyXIVTheFirst The First]] | [[Characters/FinalFantasyXIVTheWorldUnsundered The World Unsundered]] ([[Characters/FinalFantasyXIVPandaemonium Pandæmonium]]) | [[Characters/FinalFantasyXIVUltimaThule Ultima Thule]]\\


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* TechnicianPerformerTeamUp: A Shield Healer and Pure Healer makes the quintessential healer duo in a Full Party composition, as they cover each other's shortcomings. The Shield Healer preemptively heals and sets up shields to minimize damage, while the Pure Healer reactively heals the damage that goes through.

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* TechnicianVersusPerformer: The performer to Scholar's technician. White Mages draw directly on the elements for their magic, deal with the most raw healing power of all the healers, don't have to be particularly strategic with most of their abilities, and can generally do just fine following the flow of combat, in contrast to the much more involved and strategic Scholar.

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* TechnicianVersusPerformer: TechnicianVersusPerformer:
**
The performer to Scholar's technician. White Mages draw directly on the elements for their magic, deal with the most raw healing power of all the healers, don't have to be particularly strategic with most of their abilities, and can generally do just fine following the flow of combat, in contrast to the much more involved and strategic Scholar.Scholar.
** They're also performer to the Astrologian. Despite both being pure healers, the White Mage fares better with reactionary healing, having an uncomplicated kit that doesn't require extra steps to cast their spells.
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* BackFromTheBrink: Basically the only situation in which a healer's Level 3 Limit Break should be used - it immediately revives and fully heals the entire party, which can easily turn what would have been a TotalPartyKill into a HeroicSecondWind. A few Ultimate Raids specifically [[InvokedTrope invoke]] this by setting up situations where the healer ''has'' to use an [=LB3=] on an otherwise crippled party or it will result in a guaranteed wipe.
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* BloodMagic: At level 74, the White Mage learns "Afflatus Misery", an extremely powerful spell with 1240 potency that becomes available to use once they create a Blood Lily from using Afflatus Solace or Rapture three times. Amdapori White Mages also partook in this to animate constructs; the Demon Wall in Amdapor Keep, contrary to its name, is ''not'' a voidsent but a forgekin.

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* BloodMagic: At level 74, the White Mage learns "Afflatus Misery", an extremely powerful spell with 1240 potency that becomes available to use once they create a Blood Lily from using Afflatus Solace or Rapture three times. Amdapori White Mages also partook in this to animate constructs; the Demon Wall in Amdapor Keep, contrary to its name, is ''not'' a voidsent but a forgekin.soulkin animated with blood-drawn sigils.

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