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* OurGoblinsAreDifferent: Especially in ''XIII'' where they look vaguely mechanical, generally have wheels on the bottom of their feet and have a gaping hole in the middle of their torso instead of a mouth.
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* OurGoblinsAreDifferent: Especially in ''XIII'' where they look vaguely mechanical, generally have wheels on the bottom of their feet and have a gaping hole in the middle of their torso instead of a mouth. The MMOs (XI and XIV) also have their own distinct take on Goblins.
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Alternate names and spellings: Adamantaimai
* SpellMyNameWithAnS: Adamantoise or Adamantoise.
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Alternate names and spellings: Allemagne, Veteran
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* SpellMyNameWithAnS: Ahriman, Allemagne, or Veteran.
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Alternate names and spellings: Cactaur, Sabotender, Cactrot
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* SpellMyNameWithAnS: Cactuar, Cactaur, Cactrot, or Sabotender.
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Alternate names and spellings: Cuahl, Torama
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* SignatureMove: Blaster, which either paralyzes you or inflicts a OneHitKO
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* SignatureMove: Blaster, which either paralyzes you or inflicts a OneHitKO.
* SpellMyNameWithAnS: Coeurl, Cuahl, or Torama.
* SpellMyNameWithAnS: Coeurl, Cuahl, or Torama.
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Alternate names and spellings: Blobra
* SpellMyNameWithAnS: Flan or Blobra.
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Alternate names and spellings: Marlboro, Molbol, Morbol, Mad Oscar, Evil Oscar
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* SpellMyNameWithAnS: Malboro, Marlboro, Molbol, Morbol, Mad Oscar, or Evil Oscar.
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* SpellMyNameWithAnS: Zu or Zuu.
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Debut: FinalFantasyII
Debut: FinalFantasyIII
Debut: FinalFantasyI
Debut: FinalFantasyII
Debut: FinalFantasyII
Debut: FinalFantasyVI
Debut: FinalFantasyII
Debut: FinalFantasyII
Debut: FinalFantasyI
Debut: FinalFantasyII
Debut: FinalFantasyII
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Featureless spheres that attack in trios and combine power for their trademark Delta Attack
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Featureless spheres that attack in trios and combine power for their trademark Delta Attack
Attack.
Debut: FinalFantasyV
Debut: FinalFantasyV
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Debut: FinalFantasyVI
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Debut: FinalFantasyI
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Debut: FinalFantasyV
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Debut: FinalFantasyI
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Debut: FinalFantasyV
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Debut: FinalFantasyV
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Debut: FinalFantasyVI
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Debut: FinalFantasyIV
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* BossInMookClothing: In its first appearance in ''V'', you would undoubetly think a roaming mech sprite from the Pyramid of Moore would be out of place. Of course, the real problem is that fact that since it's [[RoamingEnemy roaming]], it'll be hard to avoid an encounter with in order to continue on through the [[VeryDefinetelyFinalDungeon Rift]], and the game tends to glitch and make you encounter it even if you're a space away from it. Even worse, if you miss or [[GenreBlind ignore the nearby save point]], you are VERY likely to end up unprepared to face a boss ''at least three times stronger than the FinalBoss'' ''[[YouWillNotEvadeMe that cannot be avoided when engaged]]''.
to:
* BossInMookClothing: In its first appearance in ''V'', you would undoubetly think a roaming mech sprite from the Pyramid of Moore would be out of place. Of course, the real problem is that fact that since it's [[RoamingEnemy roaming]], it'll be hard to avoid an encounter with in order to continue on through the [[VeryDefinetelyFinalDungeon Rift]], Rift, and the game tends to glitch and make you encounter it even if you're a space away from it. Even worse, if you miss or [[GenreBlind ignore the nearby save point]], you are VERY likely to end up unprepared to face a boss ''at least three times stronger than the FinalBoss'' ''[[YouWillNotEvadeMe that cannot be avoided when engaged]]''.
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Ultima Weapon got promoted.
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* FinalBoss: Of ''Final Fantasy XIV: A Realm Reborn''.
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Alternate names and spellings: Marlboro, Molbol
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Alternate names and spellings: Marlboro, Molbol
Molbol, Morbol, Mad Oscar, Evil Oscar
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Alternate names and spellings: Allemagne
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Alternate names and spellings: Allemagne
Allemagne, Veteran
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Alternate names and spellings: Adamantaimai
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Alternate names and spellings: Allemagne
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Alternate names and spellings: Cactaur, Sabotender, Cactrot
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Alternate names and spellings: Cuahl, Torama
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Alternate names and spellings: Blobra
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Alternate names and spellings: Marlboro, Molbol
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Alternate spelling: Zuu
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Changed line(s) 144 (click to see context) from:
[[quoteright:285:http://static.tvtropes.org/pmwiki/pub/images/Mover_2459.png]]
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* SignatureMove: Surge Cannon/Wave Cannon
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* SignatureMove: [[WaveMotionGun Surge Cannon/Wave CannonCannon]].
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** AdaptationalBadass: While there's no question of its difficulty as a boss, according to ''Dissidia'', Shinryu may be one of the most powerful entities in the entire multiverse.
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** AdaptationalBadass: While there's no question of its difficulty as a boss, according to ''Dissidia'', Shinryu may be one of the most powerful entities in the entire multiverse.multiverse, outranking Chaos and Cosmos and who-knows what other god-like beings.
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* InfinityPlusOneSword: It often guards one.
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* CrystalDragonJesus: Played with -- it's never been worshipped, but it is ''literally'' a God-Dragon formed out of crystal.
* InfinityPlusOneSword: It often guardsone.one, usually the Ragnarok.
* InfinityPlusOneSword: It often guards
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Changed line(s) 214 (click to see context) from:
** AdaptationalBadass: While there's no question of its difficulty as a boss, according to ''Dissidia'', Shinryu may be one of the most powerful entity's in the entire multiverse.
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** AdaptationalBadass: While there's no question of its difficulty as a boss, according to ''Dissidia'', Shinryu may be one of the most powerful entity's entities in the entire multiverse.
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* LonelyAtTheTop: ''Dissidia'' suggests that Shinryu wishes to witness things [[IJustWantToBeNormal "not from above, but as you do"]].
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Changed line(s) 214 (click to see context) from:
** AdaptationalBadass: While there's no question of its difficulty as a boss, according to ''Dissidia'', Shinryu may be the most powerful entity in the entire multiverse.
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** AdaptationalBadass: While there's no question of its difficulty as a boss, according to ''Dissidia'', Shinryu may be one of the most powerful entity entity's in the entire multiverse.
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not any
Changed line(s) 219,220 (click to see context) from:
** It also fulfills ''being'' an example of this trope in ''Dissidia'', where it can be any Summon the user wants it to be.
* InstantAwesomeJustAddDragons
* InstantAwesomeJustAddDragons
to:
** It also fulfills ''being'' an example of this trope in ''Dissidia'', where it can be any Summon copy the user wants it to be.
* InstantAwesomeJustAddDragonseffects of almost a dozen different summons.
* InstantAwesomeJustAddDragons
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Changed line(s) 151 (click to see context) from:
* MetalSlime
to:
* MetalSlimeMetalSlime: And they tend to end the fight out of NOWHERE at times.
* PinataEnemy: Grants '''absurd''' amounts of gil and skill EXP when defeated.
* PinataEnemy: Grants '''absurd''' amounts of gil and skill EXP when defeated.
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* OurZombiesAreDifferent: Classified as Undead enemies.
* BossInMookClothing: In its first appearance in ''V'', you would undoubetly think a roaming mech sprite from the Pyramid of Moore would be out of place. Of course, the real problem is that fact that since it's [[RoamingEnemy roaming]], it'll be hard to avoid an encounter with in order to continue on through the [[VeryDefinetelyFinalDungeon Rift]], and the game tends to glitch and make you encounter it even if you're a space away from it. Even worse, if you miss or [[GenreBlind ignore the nearby save point]], you are VERY likely to end up unprepared to face a boss ''at least three times stronger than the FinalBoss'' ''[[YouWillNotEvadeMe that cannot be avoided when engaged]]''.
* DeadlyUpgrade: Omega MKII.
* DegradedBoss: You are EXPECTED to treat Omega like this by the time you're in the BonusDungeon in the ''V'' remakes, or you will never survive the dungeon.
* ForMassiveDamage: Lightning elemental attacks.
* DegradedBoss: You are EXPECTED to treat Omega like this by the time you're in the BonusDungeon in the ''V'' remakes, or you will never survive the dungeon.
* ForMassiveDamage: Lightning elemental attacks.
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* PaletteSwap: When they appear in the same game, they usually look very much the same, ''VideoGame/FinalFantasyXII'' being a notable exception. It was said that the Omegas that appeared in FinalFantasy series are from a same basic structure and merely improved themselves over time.
to:
* PaletteSwap: When they appear in the same game, they usually look very much the same, ''VideoGame/FinalFantasyXII'' being a notable exception. It was said that the Omegas that appeared in FinalFantasy series are from a same basic structure and merely improved themselves over time. time.
** It was also a PaletteSwap of the Prototype enemy in ''V''.
** It was also a PaletteSwap of the Prototype enemy in ''V''.
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**They also come in [[KingMook Chief and Prince]] varieties.
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* BraggingRightsReward: Apart from the [[InfinityPlusOneSword Infinity Plus One Weapons]] he tends to guard, ''V'' also gave you a [[CosmeticAward medal]] for beating him.
* ChestMonster: In ''V''. Doubles as SchmuckBait for the unprepared.
* ChestMonster: In ''V''. Doubles as SchmuckBait for the unprepared.
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** It also fulfills ''being'' an example of this trope in ''Dissidia'', where it can be any Summon the user wants it to be.
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* MakingASplash: Opens most of his fights with a ''supremely powerful'' Tidal Wave attack.
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* GiantMook
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* GiantMookGiantMook: Especially in ''XIII''.
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* TookALevelInBadass: In ''XIII'', they're [[UpToEleven even more massive]] and have stats comparable to a BonusBoss.
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* TookALevelInBadass: In ''XIII'', they're [[UpToEleven the ''baby'' Adamanchelid can deal a TotalPartyKill if you challenge it the first time you encounter one, and the adult Adamantortoise can do the same even more massive]] and have stats comparable to a BonusBoss.party with maxed out Crystarium. The even stronger Long Gui and Shaolong Gui are effective {{Bonus Boss}}es.
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* NotSoHarmless: In ''VideoGame/FinalFantasyVI'', these do nothing but attack, but the Rage that Gau obtains from them allows him to perform a OneHitKill.
** In ''VideoGame/FinalFantasyVII'', they have the L4 Suicide move, which does [[PercentDamageAttack 31/32]] current HP damage as well as the [[BalefulPolymorph Mini]] status on all opponents whose level is [[FourIsDeath divisible by four]]. You can learn it, and they're the only enemies who use it.
** In ''VideoGame/FinalFantasyVII'', they have the L4 Suicide move, which does [[PercentDamageAttack 31/32]] current HP damage as well as the [[BalefulPolymorph Mini]] status on all opponents whose level is [[FourIsDeath divisible by four]]. You can learn it, and they're the only enemies who use it.
to:
** In ''VideoGame/FinalFantasyVII'', they have the L4 Suicide move, which does [[PercentDamageAttack 31/32]] current HP damage as well as the [[BalefulPolymorph Mini]] status on all opponents whose level is [[FourIsDeath divisible by four]]. You can learn it, and they're the only enemies who use it.
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Eyes Of Gold has been renamed to Supernatural Gold Eyes as per this thread, because the trope is for characters with supernatural origins that have gold eyes. It\'s not for anyone who just happens to have them. So, anything that doesn\'t fit the definition or Zero Context Examples will be removed. If the example fits, please put it back with more context.
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* EyesOfGold
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* TookALevelInBadass: They were just normal enemies initially, and fought in groups and alongside other foes. Since ''VII'' they've been upgraded to EliteMook, fought one at a time, and Bad Breath usually affects the ''entire'' party now, enabling them to cripple the party in one attack. And Heaven help you if you get Ambushed by one...
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Changed line(s) 106 (click to see context) from:
* OurGoblinsAreDifferent: Especially in ''XIII'' where they look vaguely mechanical.
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* OurGoblinsAreDifferent: Especially in ''XIII'' where they look vaguely mechanical.mechanical, generally have wheels on the bottom of their feet and have a gaping hole in the middle of their torso instead of a mouth.
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Changed line(s) 133 (click to see context) from:
* GiantMook: Again, depending on the game. In ''VideoGame/FinalFantasyX'' they're friggin' ''huge''.
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* GiantMook: Again, depending on the game. In ''VideoGame/FinalFantasyX'' they're friggin' ''huge''.''huge'', whereas in VideoGame/FinalFantasyXII, most Malboros are half the height of the player characters.
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Changed line(s) 244,245 (click to see context) from:
* PureEnergy: It's BadassBoast.
to:
* PureEnergy: It's BadassBoast.
BadassBoast is to declare it is raw power given physical form.
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This is not a character trope, and also can never apply to a particular race or species. The trope belongs on the franchise main page, not here.
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* ReptilesAreAbhorrent: Appears as either a lizard or snake.
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** AdaptationalBadass: While there's no question of its difficulty as a boss, according to ''Dissidia'' Shinryu may be ''the'' most single powerful entity in the entire multiverse.
to:
** AdaptationalBadass: While there's no question of its difficulty as a boss, according to ''Dissidia'' ''Dissidia'', Shinryu may be ''the'' the most single powerful entity in the entire multiverse.
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Changed line(s) 138 (click to see context) from:
* MeaningfulName: Named after the Marlboro cigarette company. Their Bad Breath attack references the fact that said cigarettes cause, [[ExactlyWhatItSaysOnTheTin well,]] bad breath. May or may not[[hottip:*:Some people say the name derives from [[ExactlyWhatItSaysOnTheTin "Bad breath"]] in Japanese.]] be an intentional TakeThat.
to:
* MeaningfulName: Named after the Marlboro cigarette company. Their Bad Breath attack references the fact that said cigarettes cause, [[ExactlyWhatItSaysOnTheTin well,]] bad breath. May or may not[[hottip:*:Some people say the name derives from [[ExactlyWhatItSaysOnTheTin "Bad breath"]] in Japanese.]] not be an intentional TakeThat.intentional, as their name may also be derived from the Japanese for "bad breath".
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Changed line(s) 138 (click to see context) from:
* MeaningfulName: Named after the Marlboro cigarette company. Their Bad Breath attack references the fact that said cigarettes cause, [[ExactlyWhatItSaysOnTheTin well,]] bad breath. May or may not[[hottip:*: (Some people say the name derives from [[ExactlyWhatItSaysOnTheTin "Bad breath"]] in Japanese, OrSoIHeard.)]] be an intentional TakeThat.
to:
* MeaningfulName: Named after the Marlboro cigarette company. Their Bad Breath attack references the fact that said cigarettes cause, [[ExactlyWhatItSaysOnTheTin well,]] bad breath. May or may not[[hottip:*: (Some not[[hottip:*:Some people say the name derives from [[ExactlyWhatItSaysOnTheTin "Bad breath"]] in Japanese, OrSoIHeard.)]] Japanese.]] be an intentional TakeThat.
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* ContractualBossImmunity: Averted in ''XIII'', where they ''are'' vulnerable to [[OneHitKill Death.]]
* TookALevelInBadass: In ''XIII'', they're [[UpToEleven even more massive]] and have stats comparable to a BonusBoss.
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* TheGoomba: Usually the first monster you run into.
to:
* TheGoomba: Usually the first monster you run into. (Though the later on the series you get the more likely this is to be subverted. See below.)
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* OurGoblinsAreDifferent
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* OurGoblinsAreDifferentOurGoblinsAreDifferent: Especially in ''XIII'' where they look vaguely mechanical.
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Changed line(s) 254 (click to see context) from:
* ToothyBird
to:
* ToothyBirdToothyBird
----
----
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* OvershadowedByAwesome: In its first two appearances it was a stand-alone enemy and a powerful one at that, while Omega was just Omega. Then ''VIII'' included both of them for the first time and renamed Omega to "Omega Weapon", reimagining Ultima Weapon as a lesser version of Omega. Since then Ultima Weapon is mostly just a WarmUpBoss to get you ready for the much more dangerous Omega. ''The After Years'' is the only game the two have appeared in where this connection doesn't exist.
to:
* OvershadowedByAwesome: In its first two appearances it was a stand-alone enemy and a powerful one at that, while Omega was just Omega. Then ''VIII'' included both of them for the first time and renamed Omega to "Omega Weapon", reimagining Ultima Weapon as a lesser version of Omega. Since then Ultima Weapon is mostly just a WarmUpBoss to get you ready for the much more dangerous Omega. Omega.
** TookALevelInBadass: As of ''The After Years''is the and ''Theatrhythm'' though, Ultima Weapon has begun to move back to not only game being a stand-alone boss, but is given a power boost to the two have appeared in where this connection doesn't exist.level of Shinryu and Omega so they form a PowerTrio of Bonus Bosses.
** TookALevelInBadass: As of ''The After Years''
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* PunnyName: Their counterparts are all named puns involving the word "flan" (at least in VideoGame/FinalFantasyXIII).
to:
* PunnyName: Their counterparts are all named puns involving the word "flan" (at least in VideoGame/FinalFantasyXIII)."flan", such as Pudding, Jelly, Mousse, Bavarois, etc.
** ThemeNaming
** ThemeNaming
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* UndergroundMonkey: Comes in ''many'' variations...
** ThemeNaming: ...all named after gelatinous or soft desserts, such as Flan, Pudding, Jam, Jelly, Mousse, Bavarois, etc.
** ThemeNaming: ...all named after gelatinous or soft desserts, such as Flan, Pudding, Jam, Jelly, Mousse, Bavarois, etc.
to:
* UndergroundMonkey: Comes in ''many'' variations...
** ThemeNaming: ...all named after gelatinous or soft desserts, such as Flan, Pudding, Jam, Jelly, Mousse, Bavarois, etc.
variations.
** ThemeNaming: ...all named after gelatinous or soft desserts, such as Flan, Pudding, Jam, Jelly, Mousse, Bavarois, etc.
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* DegradedBoss: First featured as a boss in ''FinalFantasyIII'', it's now a high-level enemy usually found in [[TheVeryDefinitelyFinalDungeon endgame dungeons]].
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* DegradedBoss: First featured as a boss in ''FinalFantasyIII'', ''VideoGame/FinalFantasyIII'', it's now a high-level enemy usually found in [[TheVeryDefinitelyFinalDungeon endgame dungeons]].
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* WhatCouldHaveBeen: [[http://images3.wikia.nocookie.net/__cb20100705165455/finalfantasy/images/thumb/1/15/Amano_Behemoth_vs._Light_Warrior.jpg/830px-Amano_Behemoth_vs._Light_Warrior.jpg Concept art]] was made for it to appear in ''FinalFantasyI'', but it was not added into the game. Thus, it debuted in ''FinalFantasyII''.
to:
* WhatCouldHaveBeen: [[http://images3.wikia.nocookie.net/__cb20100705165455/finalfantasy/images/thumb/1/15/Amano_Behemoth_vs._Light_Warrior.jpg/830px-Amano_Behemoth_vs._Light_Warrior.jpg Concept art]] was made for it to appear in ''FinalFantasyI'', ''VideoGame/FinalFantasyI'', but it was not added into the game. Thus, it debuted in ''FinalFantasyII''.
''VideoGame/FinalFantasyII''.
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** OlderThanTheyThink: The move 1000 Needles predates the Cactuar by one game; the attack first appeared as [[MegaManning Blue Magic]] in ''FinalFantasyV'', while the monster made its debut in ''FinalFantasyVI''.
to:
** OlderThanTheyThink: The move 1000 Needles predates the Cactuar by one game; the attack first appeared as [[MegaManning Blue Magic]] in ''FinalFantasyV'', ''VideoGame/FinalFantasyV'', while the monster made its debut in ''FinalFantasyVI''.
''VideoGame/FinalFantasyVI''.
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* PunnyName: Their counterparts are all named puns involving the word "flan" (at least in FinalFantasyXIII).
to:
* PunnyName: Their counterparts are all named puns involving the word "flan" (at least in FinalFantasyXIII).VideoGame/FinalFantasyXIII).
Changed line(s) 115,116 (click to see context) from:
* BonusBoss: An even more GiantSpaceFleaFromNowhere than [[FinalFantasyIII the Cloud of Darkness]].
* BossInMookClothing: A rare and dangerous encounter in ''FinalFantasyII'' as well as ''FinalFantasyV''.
* BossInMookClothing: A rare and dangerous encounter in ''FinalFantasyII'' as well as ''FinalFantasyV''.
to:
* BonusBoss: An even more GiantSpaceFleaFromNowhere than [[FinalFantasyIII [[VideoGame/FinalFantasyIII the Cloud of Darkness]].
* BossInMookClothing: A rare and dangerous encounter in''FinalFantasyII'' ''VideoGame/FinalFantasyII'' as well as ''FinalFantasyV''.''VideoGame/FinalFantasyV''.
* BossInMookClothing: A rare and dangerous encounter in
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* GiantMook: Again, depending on the game. In ''FinalFantasyX'' they're friggin' ''huge''.
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* GiantMook: Again, depending on the game. In ''FinalFantasyX'' ''VideoGame/FinalFantasyX'' they're friggin' ''huge''.
Changed line(s) 161,163 (click to see context) from:
* NotSoHarmless: In ''FinalFantasyVI'', these do nothing but attack, but the Rage that Gau obtains from them allows him to perform a OneHitKill.
** In ''FinalFantasyVII'', they have the L4 Suicide move, which does [[PercentDamageAttack 31/32]] current HP damage as well as the [[BalefulPolymorph Mini]] status on all opponents whose level is [[FourIsDeath divisible by four]]. You can learn it, and they're the only enemies who use it.
** In ''FinalFantasyVII'', they have the L4 Suicide move, which does [[PercentDamageAttack 31/32]] current HP damage as well as the [[BalefulPolymorph Mini]] status on all opponents whose level is [[FourIsDeath divisible by four]]. You can learn it, and they're the only enemies who use it.
to:
* NotSoHarmless: In ''FinalFantasyVI'', ''VideoGame/FinalFantasyVI'', these do nothing but attack, but the Rage that Gau obtains from them allows him to perform a OneHitKill.
** In''FinalFantasyVII'', ''VideoGame/FinalFantasyVII'', they have the L4 Suicide move, which does [[PercentDamageAttack 31/32]] current HP damage as well as the [[BalefulPolymorph Mini]] status on all opponents whose level is [[FourIsDeath divisible by four]]. You can learn it, and they're the only enemies who use it.
** In
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* PaletteSwap: When they appear in the same game, they usually look very much the same, ''FinalFantasyXII'' being a notable exception. It was said that the Omegas that appeared in FinalFantasy series are from a same basic structure and merely improved themselves over time.
* RoamingEnemy: In FinalFantasyV. Especially problematic in the BonusDungeon, where there are about ''a half dozen'' of them walking around the room. [[SarcasmMode What a relief!]]
* RoamingEnemy: In FinalFantasyV. Especially problematic in the BonusDungeon, where there are about ''a half dozen'' of them walking around the room. [[SarcasmMode What a relief!]]
to:
* PaletteSwap: When they appear in the same game, they usually look very much the same, ''FinalFantasyXII'' ''VideoGame/FinalFantasyXII'' being a notable exception. It was said that the Omegas that appeared in FinalFantasy series are from a same basic structure and merely improved themselves over time.
* RoamingEnemy: InFinalFantasyV.''VideoGame/FinalFantasyV''. Especially problematic in the BonusDungeon, where there are about ''a half dozen'' of them walking around the room. [[SarcasmMode What a relief!]]
* RoamingEnemy: In
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* ThemeNaming: In the game where it has a variation beside the Mk. series, it usually has a name based on Greek alphabet like [[FinalFantasyTacticsAdvance Alpha]] and [[FinalFantasyTacticsA2 Upsilon]].
to:
* ThemeNaming: In the game where it has a variation beside the Mk. series, it usually has a name based on Greek alphabet like [[FinalFantasyTacticsAdvance [[VideoGame/FinalFantasyTacticsAdvance Alpha]] and [[FinalFantasyTacticsA2 [[VideoGame/FinalFantasyTacticsA2 Upsilon]].
Changed line(s) 194 (click to see context) from:
* DefendCommand: In ''FinalFantasyVII'' and ''FinalFantasyIX'', they can withdraw into their shells to block your attacks.
to:
* DefendCommand: In ''FinalFantasyVII'' ''VideoGame/FinalFantasyVII'' and ''FinalFantasyIX'', ''VideoGame/FinalFantasyIX'', they can withdraw into their shells to block your attacks.