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* {{Expy}}: To both the [[Videogame/TheElderScrollsVSkyrim Thieves Guild and the Blades]], with both the Railroad and Thieves Guild operates secretively and mark multiple territories with coded signs, and both Blades and Railroad operates secretively and despite good intentions, will be pressured to commit a FinalSolution, with Blades intending to kill a good dragon and Railroad intending to destroy the Brotherhood of Steel.
** GoodCounterpart: While Thieves Guild were outright evil, the Railroad isn't.



* UnknownRival: Inverted despite the fact the Railroad is an incredibly secretive and ProperlyParanoid organization. Both the Institute and Brotherhood of Steel consider them major potential threats which makes sense given their love of Synths. Played straight in their relationship to the Brotherhood. The Railroad is entirely unaware the Brotherhood of Steel has plans to destroy all Synths and doesn't have anything against them until they're attacked. Indeed, if you're a member of the Brotherhood of Steel, Deacon mentions it when you first join as a point in your favor. This may however, just be a front they’re putting on for you, since if you listen to Desdemona’s idle chatter upon the arrival of The Prydwyn and you haven’t joined the Brotherhood, she flat out mentions “Operation Red Glare” being a contingency to use ... if needed.

to:

* UnknownRival: Inverted despite the fact the Railroad is an incredibly secretive and ProperlyParanoid organization. Both the Institute and Brotherhood of Steel consider them major potential threats which makes sense given their love of Synths. Played straight in their relationship to the Brotherhood. The Railroad is entirely unaware the Brotherhood of Steel has plans to destroy all Synths and doesn't have anything against them until they're attacked. Indeed, if you're a member of the Brotherhood of Steel, Deacon mentions it when you first join as a point in your favor. This may however, just be a front they’re putting on for you, since if you listen to Desdemona’s idle chatter upon the arrival of The Prydwyn Prydwen and you haven’t joined the Brotherhood, she flat out mentions “Operation Red Glare” being a contingency to use ... if needed.



* CrazyPrepared: Formulated a contingency plan called “Operation Red Glare” as soon as the Brotherhood of Steel made their grand entrance into a Boston on the Prydwyn. If you follow the Railroad questline, the mission where you infiltrate and blow up the Prydwyn is called “Rocket’s Red Glare.”

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* CrazyPrepared: Formulated a contingency plan called “Operation Red Glare” as soon as the Brotherhood of Steel made their grand entrance into a Boston on the Prydwyn.Prydwen. If you follow the Railroad questline, the mission where you infiltrate and blow up the Prydwyn is called “Rocket’s Red Glare.
* {{Expy}}: of [[Videogame/TheElderScrollsVSkyrim Delphine]].


* TheArmorer: The Railroad have advanced weapons and stealth boys, most of them put together by Tom.



* KnownOnlyByTheirNickname: He's mostly called Tinker Tom now. His real name is Thomas Weatherby.

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* GadgeteerGenius: Cobbles together various gear for the Railroad out of spare parts, like the faction's signature railway rifle and his MILA scanning devices.
* KnownOnlyByTheirNickname: PlayedWith. He's mostly called Tinker Tom now. His real name is Thomas Weatherby. Given that he rarely leaves the Railroad's HQ, however, he doesn't have the same need to keep his identity hidden that a field operative would.



* MeaningfulName: His name is Tom and he's a tinker. He's seemingly named after Tom the Tinker, the name penned on various letters during the [[https://en.wikipedia.org/wiki/Whiskey_Rebellion Whiskey Rebellion]], which threatened tax collectors (and those who went along with the new whiskey tax) in the belief that it went against the principles of the American Revolution.



* RealNameAsAnAlias: Tinker '''Tom''''s real name is '''Thomas''' Weatherby.



* TheSmartGuy: His role in the Railroad. {{Subverted|Trope}} as there's quite a few other geniuses in the faction (like Tinker Tom) but he doesn't seem to acknowledge this.

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* TheSmartGuy: His role in the Railroad. {{Subverted|Trope}} as there's quite a few other geniuses in the faction (like Tinker Tom) but he doesn't seem to acknowledge this. His particular area of expertise may be synths themselves, as Tom seems to specialize in weapons, communications, and gunships and does not seem particularly knowledgeable about how synths themselves function.


* ActivistFundamentalistAntics: The Railroad takes this trope UpToEleven. After making a peaceful escape plan for synths with an ally from inside the Institute the Railroad instead secretly double cross their ally and conspire for an armed revolt that results in the purging of many Institute scientist. It is unknown what happened to many of the remaining Institute scientists, including children, if they manage to evacuate their home.

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* ActivistFundamentalistAntics: The Railroad takes this trope UpToEleven. After making a peaceful escape plan for synths with an ally from inside the Institute Institute, the Railroad instead secretly double cross double-cross their ally and conspire for an armed revolt that results in the purging of many Institute scientist. scientists. It is unknown what happened to many of the remaining Institute scientists, personnel, including children, if they manage to evacuate their home.



* ElaborateUndergroundBase: Their previous Headquarters is under a donut shop...in an old pre-war military intelligence bunker that was ''also'' hidden under it. They later move to the catacombs under a church, which they turn into a batcave-esque headquarters [[spoiler:after the Institute flushes them out of their first headquarters.]]

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* ElaborateUndergroundBase: Their previous Headquarters is Headquarters, the Switchboard, was under a donut shop...in an old shop... or more specifically, a pre-war military intelligence bunker that was ''also'' hidden built under it. They later move to that donut shop. They're currently operating from the catacombs under a church, which they turn into a batcave-esque headquarters [[spoiler:after the Institute flushes them out of their first headquarters.]]church.



** Even if the Sole Survivor doesn't align with them, they can meet the Railroad in their attempts to decode the Courser Chip, see their dilapidated state, and then the *next* encounter with the Railroad is on an Institute quest where suddenly they have an army of Heavies.
* GoodIsNotNice: Fully intend to wipe out both the Institute *AND* the Brotherhood of Steel.

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** Even if the Sole Survivor doesn't align with them, they can meet the Railroad in their attempts to decode the Courser Chip, see their dilapidated state, and then the *next* ''next'' encounter with the Railroad is on an Institute quest where suddenly they have an army of Heavies.
* GoodIsNotNice: Fully intend to wipe out both the Institute *AND* ''and'' the Brotherhood of Steel.



* ImpartialPurposeDrivenFaction: The Commonwealth is a CrapsackWorld and they only care about the liberation of the Synths. Doing so will lead to the destruction of both the Brotherhood of Steel and Institute. While the latter is the biggest threat to a free Commonwealth and the former to synth lives, it also eliminates the two best chances at stabilizing the Commonwealth.

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* ImpartialPurposeDrivenFaction: The Commonwealth is a CrapsackWorld and they only care about the liberation of the Synths. Doing so will lead to the destruction of both the Brotherhood of Steel and Institute. While the latter is the biggest threat to a free Commonwealth and the former to synth lives, it also eliminates the two best chances at stabilizing major factions that might stabilize the Commonwealth.



* MysteriousPast: One of the organization's biggest secrets is that its records only go back 21 years to the log of a former leader named Wyatt, who took over after his predecessor Agamennon was killed when the Institute massacred the Railroad's HQ at the time. The only people who know this are current leader Desdemona and Deacon, who she suspects is the "John D" mentioned as another survivor in the same log.



** To the Minutemen in some respects. Similarly to how the Minutemen use Pre-War American symbolism (in their case, from the Revolutionary War), the Railroad invokes the historical Underground Railroad of the Antebellum/Civil War period. And just like the Minutemen with the Castle, the Railroad suffered a serious setback when they lost their previous (seemingly impenetrable) HQ at the Switchboard.

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** To the Minutemen in some respects. Similarly to how the Minutemen use Pre-War American symbolism (in their case, from the Revolutionary War), the Railroad invokes the historical Underground Railroad of the Antebellum/Civil War period. And just like the Minutemen with lost the Castle, the Railroad suffered a serious setback when they lost their previous (seemingly impenetrable) HQ at the Switchboard.



* RightHandVersusLeftHand: Sometimes, due to compartmentalization of operations and information, over-allocation occurs when there are two cells organizing for the same job. In one instance, both Glory and the Player get allocated by different mutually unknowing orders to clear out a subway full of old-gen synths so it's an avenue of escape for escaped gen-3 synths.

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* RightHandVersusLeftHand: Sometimes, due to compartmentalization of operations and information, Sometimes over-allocation occurs when there are two cells unknowingly organizing for the same job. In one instance, both Glory and the Player get allocated Sole Survivor are sent to clear the same location by different mutually unknowing orders to clear out a subway full Railroad cells.
-->'''Glory:''' With all our "compartmentalization" bullshit, this sort
of old-gen synths so it's an avenue of escape for escaped gen-3 synths.shit happens. You got the job from the Goodneighbor side, I got it from Griswold Safehouse.



%%* SpySpeak: Their members tend to employ this out in public.
* TrueCompanions: All of the Railroad's members seem to be very close friends and like family. Except for Doctor Carrington who is TheFriendNobodyLikes.

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%%* * SpySpeak: Their members tend The Railroad employs "tourists" to employ help allies move "packages." Deacon in particular approves if you talk like this out in public.
during missions.
* TrueCompanions: All of the Railroad's members seem to be very close friends and like family. Except for Doctor Carrington Carrington, who is TheFriendNobodyLikes.



A female Railroad Heavy who fights in their more frontline operations. Glory is actually one of the synths that the Railroad rescued, but instead of going through the memory replacement procedure, G7-81 begged them to let her join the Railroad.

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A female Railroad Heavy who fights in their more frontline operations. Glory is actually one of the synths that the Railroad rescued, but instead of going through the memory replacement procedure, procedure and starting a new life, G7-81 begged them to let her join the Railroad.



* BigGuyFatalitySyndrome: [[spoiler:When siding with the Railroad, she will die trying to defend the HQ from the Brotherhood as she tries to HoldTheLine against the front entrance of the Railroad HQ.]] A glitch will also say that she's dead when she's alive if you [[spoiler:destroy the Institute with the Minutemen.]]

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* BigGuyFatalitySyndrome: Can fall victim to this depending on how you end the main quest, since two factions want the Railroad destroyed. [[spoiler:When siding with the Railroad, she will die trying to defend the HQ from HoldTheLine when the Brotherhood as she tries to HoldTheLine against the front entrance of assaults the Railroad HQ.]] A glitch will also say that she's dead when she's alive Funnily enough, if you [[spoiler:destroy destroy the Institute with the Minutemen.Minutemen but stay on friendly terms with the Railroad, a glitch may make Desdemona talk about Glory as if she's dead, [[NotNowWereTooBusyCryingOverYou potentially while Glory is standing right behind her.]]



* HeroicSelfDeprecation: He's always disparaging about the importance of his job as Runner for HQ, but it's actually one of the most important jobs in the whole organization. He coordinates all the communication between different Railroad safe-houses and cells, if he weren't good at what he does the whole Railroad would be in danger.

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* HeroicSelfDeprecation: He's always disparaging about the importance of his job as Runner for HQ, but it's actually one of the most important jobs in the whole organization. He coordinates all the communication between different Railroad safe-houses and cells, if he weren't good at what he does the whole Railroad would be in danger.danger. The Sole Survivor can try to point out what an important job this is, but Drummer Boy snarks that he could be replaced by a chalkboard.


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* NoodleIncident: She was initially reluctant to join the Railroad, but Glory took her aside to have a long conversation, and that was enough to persuade her. Deacon joked that P.A.M. has a crush on Glory.

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* ProperlyParanoid: She was vocal about her predecessor's lax attitude towards Operational Security. Her tenure as Railroad Alpha has been one of the most effective of the organization on record, even counting the Switchboard massacre.


** To the Minutemen in some respects. Similarly to how the Minutemen use Pre-War American symbolism (in their case, from the Revolutionary War), the Railroad invokes the historical Underground Railroad of the Antebellum/Civil War period.

to:

** To the Minutemen in some respects. Similarly to how the Minutemen use Pre-War American symbolism (in their case, from the Revolutionary War), the Railroad invokes the historical Underground Railroad of the Antebellum/Civil War period. And just like the Minutemen with the Castle, the Railroad suffered a serious setback when they lost their previous (seemingly impenetrable) HQ at the Switchboard.



* UnknownRival: Inverted despite the fact the Railroad is an incredibly secretive and ProperlyParanoid organization. Both the Institute and Brotherhood of Steel consider them major potential threats which makes sense given their love of Synths. Played straight in their relationship to the Brotherhood. The Railroad is entirely unaware the Brotherhood of Steel has plans to destroy all Synths and doesn't have anything against them until they're attacked. Indeed, if you're a member of the Brotherhood of Steel, Deacon mentions it when you first join as a point in your favor.

to:

* UnknownRival: Inverted despite the fact the Railroad is an incredibly secretive and ProperlyParanoid organization. Both the Institute and Brotherhood of Steel consider them major potential threats which makes sense given their love of Synths. Played straight in their relationship to the Brotherhood. The Railroad is entirely unaware the Brotherhood of Steel has plans to destroy all Synths and doesn't have anything against them until they're attacked. Indeed, if you're a member of the Brotherhood of Steel, Deacon mentions it when you first join as a point in your favor. This may however, just be a front they’re putting on for you, since if you listen to Desdemona’s idle chatter upon the arrival of The Prydwyn and you haven’t joined the Brotherhood, she flat out mentions “Operation Red Glare” being a contingency to use ... if needed.


Added DiffLines:

* CrazyPrepared: Formulated a contingency plan called “Operation Red Glare” as soon as the Brotherhood of Steel made their grand entrance into a Boston on the Prydwyn. If you follow the Railroad questline, the mission where you infiltrate and blow up the Prydwyn is called “Rocket’s Red Glare.”


* ImpartialPurposeDrivenFaction: The Commonwealth is a CrapsackWorld and they only care about the liberation of the Synths. Doing so will lead to the destruction of both the Brotherhood of Steel and Institute. While the latter is the biggest threat to a free Commonwealth and the former to synth lives, it also eliminates the two best chances at stabilizing the Commonwealth.



* SingleIssueWonk: The Commonwealth is a CrapsackWorld and they only care about the liberation of the Synths. Doing so will lead to the destruction of both the Brotherhood of Steel and Institute. While the latter is the biggest threat to a free Commonwealth and the former to synth lives. it also eliminates the two best chances at stabilizing the Commonwealth.


* MoralMyopia:
** A cause for why they're susceptible to UnintentionallyUnsympathetic (see YMMV). The Railroad is a courageous, dedicated, and seemingly honorable group of "heroes", but all of their efforts are devoted to protecting Synths when the rest of the Commonwealth's peoples could use a hand as well (although their leader ''is'' willing to help you find your son, even before you mention the Institute's involvement).
** That's not even taking into account the [[HeWhoFightsMonsters extreme]] measures they're willing to sink into just to get rid of their enemies. Whether they're aware of it or not, the Brotherhood's ''Prydwen'' houses [[spoiler:'''children''', and as ''your'' final mission with the Railroad, you have the option to sneak aboard the ship and rig it to explode.]]
** They also mandate that their plans be kept secret from an ally inside the Institute, [[spoiler:the man responsible for most of the synths escaping from it no less,]] because they know he'd disapprove of their plans to use violence against his friends and relatives living in there.
** Deacon himself decries their unwillingness to help regular humans, as even from a mere pragmatic point of view, it denies the Railroad valuable resources and favors it could be owed in return, and make preaching their message of synth/human coexistence all the more harder as the people of the Commonwealth have no reason to trust them. However, it's also noted several times that they barely have the numbers to help synths as it is, which is one of the reasons Deacon says he doesn't play a "longer getting to know you game" and wants you to join almost immediately.



* SingleIssueWonk: The Commonwealth is a CrapsackWorld and they only care about the liberation of the Synths. Doing so will lead to the destruction of both the Brotherhood of Steel and Institute while the latter is the biggest threat to a free Commonwealth and the former to synth lives it also eliminates the two best chances at stabilizing the Commonwealth. {{Justified}} as the Railroad is composed from people all across Wastelander society with little else in common but their desire to help Synths.

to:

* SingleIssueWonk: The Commonwealth is a CrapsackWorld and they only care about the liberation of the Synths. Doing so will lead to the destruction of both the Brotherhood of Steel and Institute while Institute. While the latter is the biggest threat to a free Commonwealth and the former to synth lives lives. it also eliminates the two best chances at stabilizing the Commonwealth. {{Justified}} as the Railroad is composed from people all across Wastelander society with little else in common but their desire to help Synths.


* PrinciplesZealot: The Railroad risks their lives daily and are hunted mercilessly by the Institute. They will kill children, put civilians in harms way, and betray their allies if it benefits their cause. They do this for a relatively tiny group of people in an already hellish land. Why? Because they believe in synth rights.

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* PrinciplesZealot: The Railroad risks their lives daily and are hunted mercilessly by the Institute. They will kill children, put civilians in harms way, way (including children), and betray their allies if it benefits their cause. They do this for a relatively tiny group of people in an already hellish land. Why? Because they believe in synth rights.



* TheRevolutionWillNotBeCivilized: While the Railroad's members may mean well and can do good on an individual basis, it's made evident that they have no real long-term plans for the Commonwealth outside of taking down the Institute and Brotherhood alike, and show a ''complete'' lack of respect for non-Synth life.

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* TheRevolutionWillNotBeCivilized: While the Railroad's members may mean well and can do good on an individual basis, it's made evident that they have no real long-term plans for the Commonwealth outside of taking down the Institute and Brotherhood alike, and some members like Glory show a ''complete'' lack of respect for non-Synth life.


One of the Railroad's few heavy agents who was killed during the Synth attack on The Switchboard and is found by Deacon and the Sole Survivor near the end of the Tradecraft quest. He carried a unique silenced pistol called The Deliverer as his preferred weapon, which Deacon awards the Sole Survivor for their help during the mission.

to:

One of the Railroad's few heavy agents who was killed during the Synth attack on The Switchboard and is found by Deacon and the Sole Survivor near the end of the Tradecraft quest. He carried a unique silenced pistol called The Deliverer "The Deliverer" as his preferred weapon, which Deacon awards the Sole Survivor for their help during the mission.



* TheBigGuy: He was a heavy who fought alongside Glory during his time at the old HQ. Interestingly, he seemed to take a more restrained and less direct approach to combat.

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* TheBigGuy: He was a heavy who fought alongside Glory during his time at the old HQ. Interestingly, he seemed to take a more restrained and less direct approach to combat.combat than she did.



* HeroicSacrifice: He stayed behind at The Switchboard whole the rest of the Railroad escaped and died protecting their secrets from the Synth attackers.
* StealthExpect: According to the other Railroad members Tommy was a master of stealth, even for their group. In addition to lighter weight armor he also carried a silenced pistol.

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* HeroicSacrifice: He stayed behind at The Switchboard whole while the rest of the Railroad escaped and died protecting their secrets from the Synth attackers.
* StealthExpect: StealthExpert: According to the other Railroad members Tommy was a master of stealth, even for their group. In addition to lighter weight armor he also carried a silenced pistol.pistol as his weapon of choice.

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!!!Switchboard Agents

[[folder:Tommy Whispers]]
!!Tommy Whispers

One of the Railroad's few heavy agents who was killed during the Synth attack on The Switchboard and is found by Deacon and the Sole Survivor near the end of the Tradecraft quest. He carried a unique silenced pistol called The Deliverer as his preferred weapon, which Deacon awards the Sole Survivor for their help during the mission.
----
* TheBigGuy: He was a heavy who fought alongside Glory during his time at the old HQ. Interestingly, he seemed to take a more restrained and less direct approach to combat.
* HellbentForLeather: Unlike Glory he preferred lightweight leather armor over a leather jacket rather than the heavy armor typically seen on Railroad Heavies. This makes since though, as he was a master of stealth and lighter armor is easier to move around in.
* HeroicSacrifice: He stayed behind at The Switchboard whole the rest of the Railroad escaped and died protecting their secrets from the Synth attackers.
* StealthExpect: According to the other Railroad members Tommy was a master of stealth, even for their group. In addition to lighter weight armor he also carried a silenced pistol.
[[/folder]]


* ProperlyParanoid: He's extremely paranoid, to the point he'll nearly shot the Sole Survivor if they don't used the agreed upon code phrase.

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* ProperlyParanoid: He's extremely paranoid, to the point he'll nearly shot shoot the Sole Survivor if they don't used the agreed upon code phrase.phrase. However, he's also supporting one of the most mistrusted and hunted factions in the Commonwealth, who a lot of people would kill on sight. It only makes sense that he'd be a bit paranoid.
* SourSupporter: He genuinely believes in the Railroad's cause but feels he isn't very appreciated for his role or sacrifices. He'll still give his life for them though, complaining all the way.


!!!HQ Staff

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!!!HQ Staff
!!!Leader


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!!!HQ Staff


Added DiffLines:

[[/folder]]

[[folder:Ricky Dalton]]
!!Ricky Dalton
->'''Voiced by:''' Richard Cansino

A surveyor who has been keeping an eye on the Switchboard, an old Railroad HQ. He appears during the Tradecraft quest to give the Sole Survivor and Deacon some intel and provide support.
----
* HeroicSacrifice: He can be persuaded to cause a distraction or provide sniper support instead of just staying put or leaving, though both actions will likely end up killing him.
* JerkWithAHeartOfGold: He's pretty rough around the edges, but genuinely cares about supporting the Railroad and saving Synths. He'll complain about it, but he's even willing to sacrifice himself if the Sole Survivor convinces him to help.
-->'''Ricky:''' Well, if I make it out alive - you goddamn own me. If not, you never let them forget good old Ricky Dalton.
* ProperlyParanoid: He's extremely paranoid, to the point he'll nearly shot the Sole Survivor if they don't used the agreed upon code phrase.


* BewareTheNiceOnes: Aside from ''maybe'' [[OfficerAndAGentleman Preston Garvey]], she's probably the nicest out of the game's faction leaders. This stop her from leading the Railroad (with the Sole Survivor's help, of course) [[FromNobodyToNightmare on a crusade]] that end with them [[CurbStompBattle curb-stomping]] both the Brotherhood of Steel and Institute.

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* BewareTheNiceOnes: Aside from ''maybe'' [[OfficerAndAGentleman Preston Garvey]], she's probably the nicest out of the game's faction leaders. This doesn't stop her from leading the Railroad (with the Sole Survivor's help, of course) [[FromNobodyToNightmare on a crusade]] that end with them [[CurbStompBattle curb-stomping]] both the Brotherhood of Steel and Institute.


* BlackAndNerdy: He's the designated tech guy of the organization. He's also black.



!!Doctor Carrington

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!!Doctor Stanley Carrington


Added DiffLines:

* JerkassHasAPoint: His attitude towards the player isn't based around anything personal, as he will explain if the player goes out of their way to speak with him. Rather, it's coming from his annoyance at the security risks inherent in letting a total stranger have full knowledge of their HQ. This is entirely reasonable, given that both the Brotherhood and Institute will happily assign the player to wipe the Railroad out.


Added DiffLines:

* KilledOffscreen: The Institute eventually learns the location of Ticonderoga, and has everyone inside killed. The player will only get to see the aftermath.
* MauveShirt: He has just enough characterization for it to be noteworthy when the Coursers track him down.


** To the Institute, both are ideal-obsessed and care little for the plight of the Commonwealth, and utilize deep networks of covert informants, while caring little for collateral damage to achieve their ideals. Both of them also hold the exact same fate in store for any Synth, [[DeathOfSelf a Memory wipe]], and hide in an ElaborateUndergroundBase, while the Gunners, Brotherhood, and Minutemen are out in the open.

to:

** To the Institute, both are ideal-obsessed and care little for the plight of the Commonwealth, and utilize deep networks of covert informants, while caring little for collateral damage to achieve their ideals. Both of them also hold the exact same fate in store for any Synth, [[DeathOfSelf [[DeathOfPersonality a Memory wipe]], and hide in an ElaborateUndergroundBase, while the Gunners, Brotherhood, and Minutemen are out in the open.

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