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* FreudianExcuse: Lets See: Kellogg grew up in an abusive household with an alcoholic, neglectful father, along with a mother who pressured the young boy into killing him. He was forced to run away from home at a young age. He had to learn to survive the brutal, inhospitable wasteland on his own. As an adult, his Wife & Daughter were murdered by a rival gang. All of which made him wander across the remains of the United States until he reached the Commonwealth [[DespairEventHorizon in hopes of leaving his past behind]]. It really is no surprise that Kellogg ended up how he is now based on what he went through.

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* FreudianExcuse: Lets See: Kellogg grew up in an abusive household with an alcoholic, neglectful father, along with a an imposing mother who pressured tried to pressure the young boy into killing him. He was forced to run away from home at a young age. He had to learn to survive the brutal, inhospitable wasteland on his own.own, joining various raider gangs. As an adult, his Wife & Daughter were murdered by a rival gang. All of which made him wander across the remains of the United States States, continuing to do mercenary work, until he reached the Commonwealth [[DespairEventHorizon in hopes of leaving his past behind]]. It really is no surprise that Kellogg ended up how he is now based on what he went through.


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* UsedToBeASweetKid: Long before becoming the grizzled, often-brutal mercenary he is today, Kellogg used to be a normal kid, who enjoyed reading comics and listening to the raider. Sadly, growing up under dysfunctional parents and running away from home forced him to take a largely criminal way of life.
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* DramaticIrony: For all the Institute's pretensions of advancing and elevating mankind, its members are prone to displaying the very hubris and foibles they claim to belittle, on top of having a reverence for Father that borders on religious fervor. Moreover, echoing the Think Tank in Big MT, they're so caught up in their pursuits that they've paradoxically forgotten humanity itself.
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** In two of the endings that involve the destruction of the Institute, at least one of the main people in the events that lead to that ending is Institute-affiliated:

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** In two of the all endings that involve the destruction of the Institute, at least one of the main people in the events that lead to that ending is Institute-affiliated:



*** The Railroad is essentially ''an army'' of Synths & human sympathizers fighting for freedom from their creators.



* InternalHomage: They can be seen as one towards the Master's Unity, strangely enough. Both are mysterious factions with {{Cult}}-like undertones dedicated to creating a "{{Superior Species}}" (along with {{Super Soldier}}s) and want to sincerely guide the world into what they feel will be a utopian society.

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* InternalHomage: They can be seen as one towards Towards the Master's Unity, strangely enough. Both are mysterious factions with {{Cult}}-like undertones dedicated to creating a "{{Superior Species}}" (along with {{Super Soldier}}s) and want to sincerely guide the world into what they feel will be a utopian society.
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** They're also one to the Commonwealth Minutemen. While the Institute regards them as an UnknownRival, the Minutemen and Institute's goals are diametrically opposed to one other. The Minutemen want to work with and unite the people of the Commonwealth through diplomatic means to create stability & protect them from raiders, creatures, and outside factions; the Institute, on the other hand, want the Commonwealth to remain divided indefinitely in order to continue their operations and maintain their hidden control, along with having no real understanding of diplomacy. As such, its no real surprise in the Minutemen-aligned path/ending that [[spoiler: the Institute ''immediately'' decides to attack the Minutemen at the Castle before dealing with any other hostile faction]]. Piper claims that the Minutemen have fought directly against the Institute's armies and have actually ''won''. Furthermore, it's later revealed that [[spoiler: one of the Minutemen's other ArchEnemy factions -- the local breed of Super Mutants -- are the direct result of the Institute's experimentation]].

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** They're also one to the Commonwealth Minutemen. While the Institute regards them as an UnknownRival, the Minutemen and Institute's goals are diametrically opposed to one other. The Minutemen want to work with and unite the people of the Commonwealth through diplomatic means to create stability & protect them from raiders, creatures, and outside factions; the Institute, on the other hand, want the Commonwealth to remain divided indefinitely in order to continue their operations and maintain their hidden control, along with having no real understanding of diplomacy. As such, its no real surprise in the Minutemen-aligned path/ending that [[spoiler: the [[spoiler:the Institute ''immediately'' decides to attack the Minutemen at the Castle before dealing with any other hostile faction]]. Piper claims that the Minutemen have fought directly against the Institute's armies and have actually ''won''. Furthermore, it's later revealed that [[spoiler: one [[spoiler:one of the Minutemen's other ArchEnemy factions -- the local breed of Super Mutants -- are the direct result of the Institute's experimentation]].



* ButThouMust: You can't actually influence the Institute's policy regarding destroying the Brotherhood of Steel, even when [[spoiler:you're Director]]. Though to be fair, the Brotherhood is equally obstinate. What makes this count is you can voice all of your objections and get overruled. You also can't direct them away from doing the same to the Railroad, though this is ''before'' [[spoiler:your directorship]]. Ultimately, being [[spoiler: the Director]] means you don't have absolute control over the Institute and can be overruled.

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* ButThouMust: You can't actually influence the Institute's policy regarding destroying the Brotherhood of Steel, even when [[spoiler:you're Director]]. Though to be fair, the Brotherhood is equally obstinate. What makes this count is you can voice all of your objections and get overruled. You also can't direct them away from doing the same to the Railroad, though this is ''before'' [[spoiler:your directorship]]. Ultimately, being [[spoiler: the [[spoiler:the Director]] means you don't have absolute control over the Institute and can be overruled.



* DoomedByCanon: [[spoiler: The Fallout TV show reveals that the Brotherhood of Steel survived the events of Fallout 4 and are still active in the Commonwealth as of 2296. Not only does this make the Institute ending non canon, it all but implies that they were wiped out in either the Brotherhood or Minutemen endings. While the Railroad ending isn't canon either, they at least have the potential to survive if the Minutemen were the canonical victors. The same can't be said for the Institute, which gets destroyed in every faction ending but their own.]]

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* DoomedByCanon: [[spoiler: The Fallout [[spoiler:The ''Fallout'' TV show reveals that the Brotherhood of Steel survived the events of Fallout 4 ''Fallout 4'' and are still active in the Commonwealth as of 2296. Not only does this make the Institute ending non canon, it all but implies that they were wiped out in either the Brotherhood or Minutemen endings. While the Railroad ending isn't canon either, they at least have the potential to survive if the Minutemen were the canonical victors. The same can't be said for the Institute, which gets destroyed in every faction ending but their own.]]
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