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* CallBack: The male Sole Survivor is mentioned as having been in the 108th Infantry during his service, the same unit as Elliot Tercorien from ''Mothership Zeta.''
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* YouGottaHaveBlueHair: [[spoiler: As an adult, he has light blue hair and beard. ]]
%% On my PS4 and Samsung TV, which normally render grey as grey. Add a qualifier about "some systems" if he's grey for you.
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* ActionGirl: The female Sole Survivor [[ExactlyWhatItSaysOnTheTin literally has a perk you can access]] called "Action Girl".

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* ActionGirl: The Any female Sole Survivor worth her salt is either going to be this or develop into this. A female Sole Survivor even [[ExactlyWhatItSaysOnTheTin literally has a perk you can access]] called "Action Girl".Girl", which increases the rate at which your Action Points regenerate.



--> '''Sole Survivor:''' My favourite ballpark's become a shanty town. Today's been [[SarcasmMode great]].

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--> '''Sole Survivor:''' My favourite favorite ballpark's become a shanty town. Today's been [[SarcasmMode great]].



* SoleSurvivor: It's their title! When you wake up after the prologue, [[spoiler:all of the Vault-Tec scientists are long dead and the other cryogenic chambers are malfunctioning.]]

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* SoleSurvivor: It's their title! When you wake up after the prologue, [[spoiler:all of the Vault-Tec scientists and security personnel are long dead and all of the other cryogenic chambers are malfunctioning.cryo pods aside from the ones you and your spouse were in have malfunctioned and everyone is dead from life support failure.]]



* TheLostLenore: [[spoiler: Dies within the first few minutes of the game, leaving their spouse to mourn.]]

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* TheLostLenore: [[spoiler: Dies [[spoiler:Dies within the first few minutes of the game, leaving their spouse to mourn.]]
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* LivingRelic: Piper calls the protagonist 'My own pre-war relic.'
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* TraumaCongaLine: As if experiencing the nuclear destruction world wasn't traumatic enough, you also have to witness the murder of your spouse and the abduction of your son without being able to do anything to stop it.

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* TraumaCongaLine: As if experiencing the nuclear destruction of your world wasn't traumatic enough, you also have to witness the murder of your spouse and the abduction of your son without being able to do anything to stop it.it -- and when you finally get out of cryosleep, you discover that you're the only one who made it -- everyone else asphyxiated to death due to cryogenics failure.
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* NotAllowedToGrowUp: As a Synth child, he will never physically age.
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** When the Sole Survivor plays the role of the Silver Shroud, eventually he can use his persona to intimidate a room of mooks into running away.
** The Sole Survivor becomes this to Kessler, the leader of the Bunker Hill settlement after a quest where the survivor fights in a three-way battle over the settlement as part of the Brotherhood of Steel, or the Institute, or the Railroad. Rather than earning Kessler's gratitude for protecting Bunker Hill, she tells the survivor that his powerful friends scare the living crap out of her and that he now owns the settlement if he pleases.

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** When the Sole Survivor plays the role of the Silver Shroud, eventually he s/he can use his persona to intimidate a room of mooks into running away.
** The Sole Survivor becomes this to Kessler, the leader of the Bunker Hill settlement after a quest where the survivor fights in a three-way battle over the settlement as part of the Brotherhood of Steel, or the Institute, or the Railroad. Rather than earning Kessler's gratitude for protecting Bunker Hill, she tells the survivor that his powerful friends scare the living crap out of her and that he now owns the settlement if he s/he pleases.
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Sole Survivor is supposed to be uppercase.


** When the sole survivor plays the role of the Silver Shroud, eventually he can use his persona to intimidate a room of mooks into running away.
** The sole survivor becomes this to Kessler, the leader of the Bunker Hill settlement after a quest where the survivor fights in a three-way battle over the settlement as part of the Brotherhood of Steel, or the Institute, or the Railroad. Rather than earning Kessler's gratitude for protecting Bunker Hill, she tells the survivor that his powerful friends scare the living crap out of her and that he now owns the settlement if he pleases.

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** When the sole survivor Sole Survivor plays the role of the Silver Shroud, eventually he can use his persona to intimidate a room of mooks into running away.
** The sole survivor Sole Survivor becomes this to Kessler, the leader of the Bunker Hill settlement after a quest where the survivor fights in a three-way battle over the settlement as part of the Brotherhood of Steel, or the Institute, or the Railroad. Rather than earning Kessler's gratitude for protecting Bunker Hill, she tells the survivor that his powerful friends scare the living crap out of her and that he now owns the settlement if he pleases.
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** When the soul survivor plays the role of the Silver Shroud, eventually he can use his persona to intimidate a room of mooks into running away.
** The soul survivor becomes this to Kessler, the leader of the Bunker Hill settlement after a quest where the survivor fights in a three-way battle over the settlement as part of the Brotherhood of Steel, or the Institute, or the Railroad. Rather than earning Kessler's gratitude for protecting Bunker Hill, she tells the survivor that his powerful friends scare the living crap out of her and that he now owns the settlement if he pleases.

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** When the soul sole survivor plays the role of the Silver Shroud, eventually he can use his persona to intimidate a room of mooks into running away.
** The soul sole survivor becomes this to Kessler, the leader of the Bunker Hill settlement after a quest where the survivor fights in a three-way battle over the settlement as part of the Brotherhood of Steel, or the Institute, or the Railroad. Rather than earning Kessler's gratitude for protecting Bunker Hill, she tells the survivor that his powerful friends scare the living crap out of her and that he now owns the settlement if he pleases.



* EvenEvilHasStandards: [[spoiler:He personally finds Kellogg to be an abhorrent person and sees his killing of his parent an unnecessary collateral damage. However, unlike you Shaun's had 60 years to deal with the loss of a parent he's never known, and at least considers Kellogg useful enough to be kept on a short leash]]. Though, this is subverted, as [[spoiler:while Kellog is a brutal, amoral thug who has lost all reason to live but caps, he doesn't normally engage in the kind of senseless brutality like the destruction of University Point or FEV experiments Shaun has approved. In many ways, Kellogg's a far-far better person than Shaun ever was.]]

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* EvenEvilHasStandards: [[spoiler:He personally finds Kellogg to be an abhorrent person and sees his killing of his parent an unnecessary collateral damage. However, unlike you Shaun's had 60 years to deal with the loss of a parent he's never known, and at least considers Kellogg useful enough to be kept on a short leash]]. Though, this is subverted, as [[spoiler:while Kellog Kellogg is a brutal, amoral thug who has lost all reason to live but caps, he doesn't normally engage in the kind of senseless brutality like the destruction of University Point or FEV experiments Shaun has approved. In many ways, Kellogg's a far-far better person than Shaun ever was.]]
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* NonActionBigBad: [[spoiler:If the player sides against the Institute; As a sickly old man, he is not a physical threat who carries an Institute pistol at most and can be easily killed. In the final mission, he's already on his deathbed.]]

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* NonActionBigBad: [[spoiler:If the player sides against the Institute; Institute. As a sickly old man, he is not a physical threat who threat; he carries an Institute pistol at most and can be easily killed. In the final mission, he's already on his deathbed.]]
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* DoomedHometown: Sanctuary Hill, the hometown of the player character, their spouse, and and their child, is wrecked by the War.

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* DoomedHometown: Sanctuary Hill, the hometown of the player character, their spouse, and and and their child, is wrecked by the War.
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* {{Acrofatic}}: Nothing is stopping you from cranking their build to the max in the "obese" direction and subsequently giving them a starting Agility of 10.


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* StoutStrength: Similar to Acrofatic above, nothing is stopping you from setting the Sole Survivor's build to "obese" and their starting Strength and Endurance to 10.
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* TraumaCongaLine: As if experiencing the nuclear destruction world wasn't traumatic enough, you also have to witness the murder of your spouse and the abduction of your son without being able to do anything to stop it.
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** JerkWithAHeartOfGold: Nevertheless, the majority of players who choose sarcastic options and play a more forgiving style will end up being this.

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** * JerkWithAHeartOfGold: Nevertheless, the majority of players who choose sarcastic options and play a more forgiving style will end up being this.

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No spoiler tags outside of examples. If you think the information is too sensitive to leave unspoiled, just delete it.


[[folder:Shaun (Spoiler)]]

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[[folder:Shaun (Spoiler)]][[folder:Shaun]]



The protagonist's infant son during the prologue, taken away from them in a tragic turn of events. [[spoiler:He later returns as his much older self, now known only as "Father", and leading the enigmatic Institute.]]

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The protagonist's infant son during the prologue, taken away from them in a tragic turn of events. [[spoiler:He later returns as his much older self, now known only as "Father", and leading the enigmatic Institute.]]
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** With the Intimidation, Wasteland Whisperer, and Animal Friend perks, it's possible to intimidate and pacify foes of lower level than you, from Raiders and Gunners, to freaking [[StaringDownCthulhu Super Mutants and Deathclaws!]]
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* IronicName: [[spoiler:As the leader of the Institute, his name is "Father", which is ironic, because he's actually your ''son'']].
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* WarriorTherapist: As your companions grow to like you more, most of them will turn to you for help with any emotional baggage or personal problems they have.
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* TheDitz: You can act like this during the Railroad questline. When asked the code phrase "Do you have a geiger counter?", you can say you've got one on your wrist, instead of the proper response. When speaking to Old Man Stockton, you can say you work for the Railroad ''out loud'', all while a whole bunch of people are standing around.

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[[folder:Shaun (Spoiler)]]
->'''Voiced by:''' Tony Amendola

The protagonist's infant son during the prologue, taken away from them in a tragic turn of events. [[spoiler:He later returns as his much older self, now known only as "Father", and leading the enigmatic Institute.]]

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[[folder:Shaun (Spoiler)]]
[[folder:Nate / Nora]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/3579f55a141cca208db6c8853e8e1423.png]]
[[caption-width-right:350:Nate and Nora's default appearance.]]
->'''Voiced by:''' Tony Amendola

Brian T. Delaney (Nate), Courtenay Taylor (Nora)

The protagonist's infant son during player character's spouse. As mentioned above, they are the prologue, taken away from them in a tragic turn of events. [[spoiler:He later returns as his much older self, now known only as "Father", canonical name, nature and leading back story for whichever PC gender the enigmatic Institute.]]player doesn't select. Nate is a retired soldier, a veteran of the Sino-American conflicts, while Nora is a lawyer.



* DecoyProtagonist: If the Sole Survivor is female, then Nate becomes this, as it's he who provides the opening narration.
* DoomedHometown: Sanctuary Hill, the hometown of the player character, their spouse, and and their child, is wrecked by the War.
* HappilyMarried: The spouse is happily married to the player character and is the father/mother of their infant son.
* TheLostLenore: [[spoiler: Dies within the first few minutes of the game, leaving their spouse to mourn.]]
* MamaBear: Or PapaWolf if your character is female. They're seen carrying their baby out as the family escapes to Vault 111 when the War starts. [[spoiler:This protectiveness is what ultimately causes their death by refusing to give Shaun up to the people taking him away.]]
* StaticRoleExchangeableCharacter: They are the character you didn't select to be your player avatar.
* TooHappyToLive: And then the bombs fell.
* WeHardlyKnewYe: Unfortunately, your spouse doesn't survive very long while in the Vault, suffering from a [[spoiler:bullet related death after Shaun is forcibly taken away from them.]]
[[/folder]]

[[folder:Shaun (Spoiler)]]
->'''Voiced by:''' Tony Amendola

The protagonist's infant son during the prologue, taken away from them in a tragic turn of events. [[spoiler:He later returns as his much older self, now known only as "Father", and leading the enigmatic Institute.]]
----



[[folder:Nate / Nora]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/3579f55a141cca208db6c8853e8e1423.png]]
[[caption-width-right:350:Nate and Nora's default appearance.]]
->'''Voiced by:''' Brian T. Delaney (Nate), Courtenay Taylor (Nora)

The player character's spouse. As mentioned above, they are the canonical name, nature and back story for whichever PC gender the player doesn't select. Nate is a retired soldier, a veteran of the Sino-American conflicts, while Nora is a lawyer.

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[[folder:Nate / Nora]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/3579f55a141cca208db6c8853e8e1423.png]]
[[caption-width-right:350:Nate and Nora's default appearance.]]
->'''Voiced by:''' Brian T. Delaney (Nate), Courtenay Taylor (Nora)

The player character's spouse. As mentioned above, they are the canonical name, nature and back story for whichever PC gender
[[folder: Spoiler Character]]
!! Shaun 2

A synth duplicate of Shaun at age 10, originally created to lure
the player doesn't select. Nate is a retired soldier, a veteran of towards Kellogg, and to test what young Shaun's reaction from meeting his father/mother would be like. The Sole Survivor can adopt him (or not) after Father reprograms him to think he's the Sino-American conflicts, while Nora is a lawyer.real Shaun and their biological son.



* DecoyProtagonist: If the Sole Survivor is female, then Nate becomes this, as it's he who provides the opening narration.
* DoomedHometown: Sanctuary Hill, the hometown of the player character, their spouse, and and their child, is wrecked by the War.
* HappilyMarried: The spouse is happily married to the player character and is the father/mother of their infant son.
* TheLostLenore: [[spoiler: Dies within the first few minutes of the game, leaving their spouse to mourn.]]
* MamaBear: Or PapaWolf if your character is female. They're seen carrying their baby out as the family escapes to Vault 111 when the War starts. [[spoiler:This protectiveness is what ultimately causes their death by refusing to give Shaun up to the people taking him away.]]
* StaticRoleExchangeableCharacter: They are the character you didn't select to be your player avatar.
* TooHappyToLive: And then the bombs fell.
* WeHardlyKnewYe: Unfortunately, your spouse doesn't survive very long while in the Vault, suffering from a [[spoiler:bullet related death after Shaun is forcibly taken away from them.]]

[[/folder]]

[[folder: Spoiler Character]]
!! Shaun 2

A synth duplicate of Shaun at age 10, originally created to lure the player towards Kellogg, and to test what young Shaun's reaction from meeting his father/mother would be like. The Sole Survivor can adopt him (or not) after Father reprograms him to think he's the real Shaun and their biological son.
----
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* GameplayAndStorySegregation: If the scripted background for each version of the PC counts. The female PC (who has a law degree) can be played a violent idiot with abysmal Intelligence and a bloodthirsty streak, for example.

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* GameplayAndStorySegregation: If the scripted background for each version of the PC counts. The female PC (who has a law degree) can be played as a violent idiot with abysmal Intelligence and a bloodthirsty streak, for example.
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* HumanPopsicle: Vault 111 placed all its denizens in cryogenic stasis. You were the only one who survived: [[spoiler:the Vault-Tec staff all died in a mutiny because the Overseer was an overly-paranoid asshole, your spouse was shot, your son was kidnapped, and the life support systems for the rest of the cyrogenic stasis pods ended up failing.]]

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* HumanPopsicle: Vault 111 placed all its denizens in cryogenic stasis. You were the only one who survived: [[spoiler:the Vault-Tec staff all died in a mutiny because the Overseer was an overly-paranoid asshole, your spouse was shot, your son was kidnapped, and the life support systems for the rest of the cyrogenic cryogenic stasis pods ended up failing.]]
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[[folder:Shaun]]

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[[folder:Shaun]][[folder:Shaun (Spoiler)]]
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* NonActionBigBad: [[spoiler:If the player sides against the Institute; As a sickly old man, he is not a physical threat who carries an Institute pistol at most and can be easily killed. In the final mission, he's already on his deathbed.]]


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** [[spoiler:In the final non-Institute story mission, you can convince Shaun to hand over the personal password to his terminal in order to shut down some synths on your way by promising him to show mercy to the rest of the Institute.]]
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* TerrorHero:
** When the soul survivor plays the role of the Silver Shroud, eventually he can use his persona to intimidate a room of mooks into running away.
** The soul survivor becomes this to Kessler, the leader of the Bunker Hill settlement after a quest where the survivor fights in a three-way battle over the settlement as part of the Brotherhood of Steel, or the Institute, or the Railroad. Rather than earning Kessler's gratitude for protecting Bunker Hill, she tells the survivor that his powerful friends scare the living crap out of her and that he now owns the settlement if he pleases.

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* EvenEvilHasStandards: [[spoiler:He personally finds Kellogg to be an abhorrent person and sees his killing of his parent an unnecessary collateral damage. However, unlike you Shaun's had 60 years to deal with the loss of a parent he's never known, and at least considers Kellogg useful enough to be kept on a short leash.]]
** Subverted as [[spoiler:while Kellog is a brutal, amoral thug who has lost all reason to live but caps, he doesn't normally engage in the kind of senseless brutality like the destruction of University Point or FEV experiments Shaun has approved. In many ways, Kellogg's a far-far better person than Shaun ever was.]]

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* EvenEvilHasStandards: [[spoiler:He personally finds Kellogg to be an abhorrent person and sees his killing of his parent an unnecessary collateral damage. However, unlike you Shaun's had 60 years to deal with the loss of a parent he's never known, and at least considers Kellogg useful enough to be kept on a short leash.]]
** Subverted
leash]]. Though, this is subverted, as [[spoiler:while Kellog is a brutal, amoral thug who has lost all reason to live but caps, he doesn't normally engage in the kind of senseless brutality like the destruction of University Point or FEV experiments Shaun has approved. In many ways, Kellogg's a far-far better person than Shaun ever was.]]

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* AdultFear: Shaun is taken away by [[spoiler: The Institute]] and you are unable to stop them. [[spoiler:Depending on how you feel about them, learning that he's become their leader, mind and soul, may be an even worse one.]]



* AdultFear: Shaun is taken away by [[spoiler: The Institute]] and you are unable to stop them. [[spoiler:Depending on how you feel about them, learning that he's become their leader, mind and soul, may be an even worse one.]]
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** The Red Rocket Station, at the very least is a CoolGarage, being a mostly-intact tinkering facility in the otherwise barren Capital Wasteland.

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** The Red Rocket Station, at the very least is a CoolGarage, being a mostly-intact tinkering facility in the otherwise barren Capital Wasteland.Commonwealth.
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[[foldercontrol]]

!![=Protagonist=]
[[folder:The Sole Survivor]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sole_survivor.png]]
[[caption-width-right:350:''"It's good to be back."'']]
->'''Voiced by:''' Brian T. Delaney (male), Courtenay Taylor (female)

->''"This isn't the world I wanted, but it's the one I found myself in."''

The SoleSurvivor of Vault 111. You entered the Vault on the day of the [[TheEndOfTheWorldAsWeKnowIt Great War]] in 2077, only to wake up about 210 years later to an Apocalyptic future. Unlike most games with a selectable gender, both protagonists exist in the same universe as a couple - though only one rises from Vault 111. And unlike the previous games in the series, where the player character had the same background regardless of their gender, the male and female player characters actually have separate backgrounds: the male PC is a military veteran who fought in the Sino-American conflicts, during the Anchorage Reclamation specifically, while the female PC is a law school graduate.
----
* ABoyAndHisX: The player character and their CanineCompanion.
* ActionDad: Or ActionMom. You both had an infant son and can fight your way through legions of raiders, mutants and robots in the Commonwealth Wasteland.
* ActionGirl: The female Sole Survivor [[ExactlyWhatItSaysOnTheTin literally has a perk you can access]] called "Action Girl".
* ActionSurvivor: You were just a typical member of the Pre-War Suburban America community and now you are the SoleSurvivor of Vault 111 and one of the few people left (besides Ghouls) that was born before the Great War. Needless to say, your actions after leaving Vault 111 are going to leave a lasting impact on Boston and the surrounding areas. This is more apparent with the female character since the male character is at least established as having combat training and experience.
* AllLovingHero: A potential way of playing the hero with regard to the Factions as they try to befriend all of the various organizations. Sadly, there's no way to make any of the organizations have peace with one another save the Minutemen.
* {{Angrish}}: Whenever the [[TurnsRed Nerd Rage]] perk kicks in, the Survivor grumbles, then [[SuddenlyShouting abruptly bellows]] a barely-coherent ClusterFBomb. It really ''does'' sound like a normally calm/wimpy person flipping their lid, and [[CrowningMomentOfFunny all the hilarity that brings]].
* AscendedFanboy: You can opt to ''really'' get into being the Silver Shroud.
* AuthorityEqualsAsskicking: You're the leader of the Minutemen if you accept Garvey's offer and the single most dangerous person in the Commonwealth. [[spoiler:You can also become the leader of the Institute if you side with them.]] Also doubles as AsskickingEqualsAuthority because Garvey selects you, in large part, because ''you'' wiped out a large group of raiders (and a Deathclaw) by yourself.
* AwesomeMcCoolName: You can have Codsworth call you '''Mr/Ms. Badass'''.
* {{Badass}}: Par for the course with Fallout games. The male Survivor is a veteran of the armed forces, explaining his capability in combat. The female Survivor apparently was a lawyer, but she's as much a {{Badass}} as her husband if you play as her.
* BiTheWay: Should the player choose. At the game's start the character is in a loving hetero relationship. After that [[spoiler:ends in tragedy,]] 7 of the 13 companions can be romanced, regardless of gender.
* BigDamnHeroes: Towards the Minutemen at Concord, as well as the Brotherhood of Steel at the police station. Both would've been overrun by raiders and Feral Ghouls, respectively, if not for the Survivor's timely intervention.
* BreakingSpeech: As the Silver Shroud, s/he pulls off a good one to demoralize Sinjin's mooks.
-->'''Sole Survivor:''' After I kill all three of ''you'', I'm coming to get ''you'' NEXT.
* CanineCompanion: Has a lovely dog with him/her.
* CanonName: As the spouse, the male and female Sole Survivors' names default to Nate and Nora respectively.
* ChickMagnet: Or DudeMagnet. They're already [[HappilyMarried married]] at the start, but depending on player choice they can get [[HotScoop Piper]], [[BloodKnight Cait]], [[RobotGirl Curie]], [[TheChanteuse Magnolia]], [[BaldBlackLeaderGuy Preston]], [[TheFundamentalist Danse]], [[BunnyEarsLawyer Hancock]], and [[OnlyInItForTheMoney MacCready]] to fall for them.
* ChronicBackstabbingDisorder: Actually encouraged by the Main Quest as it goes out of its way to make sure you start friendly to all four factions even if you are committed to one path or another. The game wants you to be able to develop friendships and relationships to their people as well as have sympathy for their views. It also ''requires'' you to betray at least one of these factions and more often two (the Minutemen are always loyal to you and are not on any other faction's chopping block, but the other three hate each other).
* CoolHouse: Potentially. The Red Rocket Station has been stated to be designed to serve as one of these for the Sole Survivor. Many fans have remodeled the area (and spots in other settlements) to become a fortress or palace in equal measure. Others have made use of the Settlement mechanics to do the same elsewhere.
** The Red Rocket Station, at the very least is a CoolGarage, being a mostly-intact tinkering facility in the otherwise barren Capital Wasteland.
* CrusadingWidower: Or Crusading Widow. The PC's husband/wife is killed and their infant son kidnapped while they can only watch helplessly. Once free, they swear to find whoever is responsible and rescue their son.
* DeadpanSnarker: With shades of StepfordSnarker. You can choose "SARCASM" options in dialogue, which are even more noticeable since the characters are voiced.
* DeathFromAbove: After completing the Old Guns quest in Fort Independence, you gain the ability to build artillery cannons that you can install in any of your settlements. Once that's done, you can toss out a smoke grenade, and if there are any artillery teams close enough they'll flatten whatever you've smoked with a barrage of howitzer fire.
* DoomedHometown: Sanctuary Hills, the housing development you start the game in, is nice to look at, isn't it? It doesn't last.
* DoubleReverseQuadrupleAgent: The game more-or-less expects you to join and work for multiple opposing factions at the same time. In most WideOpenSandbox games, this would qualify as simply being a mercenary, but here, [[spoiler:you're able to infiltrate the Institute for the Minutemen, the Railroad and the Brotherhood; the latter two are also bitter rivals.]]
* DullSurprise: Their general demeanor after emerging from the Vault. Entirely justified given everything they've gone through. A popular theory is that they're in shock most of the time.
* EmperorScientist: Subverted in the Institute ending as the Sole Survivor is not a scientist even if they're a relatively good engineer (with houses, armor, gun, or laser mods) as well as computer programmer. They do, however, potentially have the chance to take over the Commonwealth with a Synth army.
* FishOutOfTemporalWater: They are a citizen of Pre-War America who got knocked out in 2077 and then woke up around 210 years later to the Boston Wasteland.
* ForcedToWatch: No sooner does the Survivor wake up from [[spoiler:their cryogenic sleep that they witness their spouse being shot to death and their son kidnapped. Trapped behind the stasis chamber, there's nothing they can do other than bang their fists helplessly as the horrible sight unfolds.]]
* FourStarBadass: Ascends into one should they accept Preston's "election" to be the Minutemen's General. Doubly fitting for the male Survivor, given their military background.
* GadgeteerGenius: The Protagonist can build and modify weapons, clothing, PoweredArmor and even entire ''settlements'' from scratch using junk that is lying around. Given that the male Survivor was a soldier in an incredibly brutal war, his familiarity with setting up this kind of stuff is well justified overall.
* GameplayAndStorySegregation: If the scripted background for each version of the PC counts. The female PC (who has a law degree) can be played a violent idiot with abysmal Intelligence and a bloodthirsty streak, for example.
* GunshipRescue: By tossing a smoke flare, the player can call in a vertibird and climb aboard. While flying, they man the minigun mounted in the side.
* HappilyMarried: Back before the War, the player is living a happy life with their spouse and newborn son. [[spoiler:Tragically, both of them are gone by the end of the main story.]]
* HelloInsertNameHere: Played with. While you can name them anything you want, there are 924 names in particular that are voiced. Although the only person to refer to you by name in voiced dialogue is Codsworth, your Mister Handy.
* HeroicBSOD: Justified, and it takes time for you to just process what happened from the moment the Great War began.
* HumanPopsicle: Vault 111 placed all its denizens in cryogenic stasis. You were the only one who survived: [[spoiler:the Vault-Tec staff all died in a mutiny because the Overseer was an overly-paranoid asshole, your spouse was shot, your son was kidnapped, and the life support systems for the rest of the cyrogenic stasis pods ended up failing.]]
* ImAHumanitarian: One of the perks under the Endurance stat is "Cannibalism", which lets you eat the flesh of dead humans to regain health. Of course, most of your companions don't like it. Except [[spoiler: Strong,]] he loves it.
* InformedAttractiveness: No matter how unrelentingly freakish you manage to make your character look, your spouse will always comment on how gorgeous you are at the start of the game.
* {{Jerkass}}: The game prevents you from being genuinely evil unless you go out of your way to kill non-hostile characters, steal, and become a cannibal. Even then, people will mostly treat you as alright. Instead, the darkest you can roleplay is always choose the sarcastic option which makes you a DeadpanSnarker even in inappropriate situations.
** JerkWithAHeartOfGold: Nevertheless, the majority of players who choose sarcastic options and play a more forgiving style will end up being this.
* LargeHam: Choosing the "Speak as Shroud" speech option during the ''Silver Shroud'' quest will have you '''unleash your inner hog''' by imitating a 50's pulp radio star. The miscreants you're speaking to are understandably perplexed. [[VigilanteMan Briefly]].
--> '''Sole Survivor:''' I am the hand of Justice, and I cannot fail. Death has come for you, evildoer! [[PunctuatedForEmphasis AND I! AM ITS SHROOOUUUD]]!
** Using Psycho or taking the Nerd Rage perk will result in the Survivor [[AtomicFBomb swearing at the top of their lungs]] in sheer rage/bloodlust. In the case of Psycho, they might just ''[[ScreamingWarrior roar]]'' instead, though.
* ManipulativeBastard: The gameplay seems designed to have the Sole Survivor join all the various factions and see their point of view before deciding which one he/she sides with, unlike in ''Fallout: New Vegas'' where you could only do this for a limited time. It's entirely possible for the Survivor to play all the factions against one another until they strike.
* TheMole: [[spoiler:The main character is likely to take this role in some capacity, either infiltrating the Institute for the benefit of whatever organization that helped them go there, or infiltrating the [=BoS=] / Railroad for the benefit of the Institute.]]
* NiceGuy: The lower right option invariably has the Survivor act almost superhumanly friendly.
* NewEraSpeech: Can give one to the ''entire Commonwealth'' as a member of the Institute, though you can change the wording and tone to something [[HeelFaceTurn less sinister]] or [[CardCarryingVillain outright admit a desire for conquest and control]].
* NonIndicativeName: The "Sole Survivor" is not the only one to remain alive from their Vault nor the pre-war era itself. Not counting the several ghouls in this very game who date from before the war (including one who is seen in his pre-ghoul form during the prologue), there are prominent standouts: [[VideoGame/FalloutNewVegas the Think Tank of the Big MT, Mr. House]], [[VideoGame/{{Fallout3}} the abductees of Mothership Zeta]], and countless other survivors of the Great War. The list gets longer if one includes sentient robots and the ZAX super computers.
** Also, if it's meant to refer to Vault 111, [[spoiler:Shaun is still alive for the majority of the game.]]
** That said, by the end of the main story, no matter the choices made, s/he is, indeed, [[spoiler:the 'sole survivor' of his/her family.]]
** {{Lampshaded}} by the game which has characters refer to them by their status as the Vault Dweller like the original hero of Fallout.
* OneManArmy[=/=]OneWomanArmy: Defeats hordes of mutated wildlife, raiders, Super Mutants, robots, etc throughout the course of the game. As a literal example, it's possible for them to take down the entire Gunner army responsible for the Quincy Massacre ''by themselves''.
* OneManParty: Invoked with the Lone Wanderer Perk, which makes them stronger in attacking power and Carry Weight if they have no companion (or Dogmeat) with them.
* OutlivingOnesOffspring: [[spoiler:Guaranteed one way or another since, by the time you two are reunited, Shaun's already a frail old man, dying of cancer while you (having just exited cryostasis) still retain both youth and vigor. The only difference you can make is whether your last parting words with each other end on good... or bitter terms.]]
* PapaWolf: Or MamaBear -- one who bravely travels a vast, dangerous wasteland for the sake of their missing child.
* {{Polyamory}}: The Sole Survivor can engage in a relationship with multiple partners.
* PopCulturedBadass: There are a couple of moments the Survivor can be this. In "The Silver Shroud", they can talk to Kent about how they listened to every episode of the titular superhero on Pre-War Radio (and their LargeHam gusto during said quest is likely them doing their absolute BEST to imitate him). They've also apparently watched Film/{{Frankenstein|1931}}, as they may ask Dr. Amari to say something like "Igor, fetch me the BRAIN!" when [[spoiler:giving her Kellogg's brain to examine his memories,]] FunetikAksent and all.
* TheQuietOne: Ironic given they're SuddenlyVoiced. The Sole Survivor actually speaks less than any prior Fallout protagonist and asks fewer questions.
* Really700YearsOld: By the time they leave Vault 111, they're over 210 years old. At least, in terms of time passed.
* RetiredBadass: In the prologue, the player characters are both getting ready to go to the male PC's Veteran's meeting.
* RobotBuddy: You have one in Codsworth, your Mr. Handy, who waited over two centuries in your house for your return. That's not even counting the number of Synth companions you can get[[note]]Two by default, a third who starts out unaware that they're really a synth, and a forth who starts as a Mrs. Handy droid and can get uploaded into a synth body[[/note]].
* RoboSexual: The Sole Survivor can potentially romance Curie, a Mrs. Handy medi-droid after she undergoes BrainUploading into a [[RidiculouslyHumanRobot Synth]] body. They can also choose to romance [[spoiler:Paladin Danse,]] who turns out to have been [[TomatoInTheMirror a Synth all along but unaware of it]].
* SadClown: A sarcasm-prone Survivor is this in a nutshell. Their snarks very often stem from how pissed off, disappointed, or ''done with'' the world they've become.
--> '''Sole Survivor:''' My favourite ballpark's become a shanty town. Today's been [[SarcasmMode great]].
* SecondLove: If the Sole Survivor romances any of their companions, they can become this.
* ShellShockedVeteran: Getting thrown over two centuries into the post-apocalyptic future, your family long gone, and having all ''that'' on top of surviving harrowing battles against the Chinese before the Great War (if you're the male PC) aren't exactly bound to do wonders to your psyche.
* SoleSurvivor: It's their title! When you wake up after the prologue, [[spoiler:all of the Vault-Tec scientists are long dead and the other cryogenic chambers are malfunctioning.]]
* SuddenlyVoiced: In a first for the ''Fallout'' series, the Player Character now talks in conversations and will provide occasional commentary on the surrounding world.
* ThatThingIsNotMyChild: [[spoiler:In the endings that don't support the Institute, there's a last-minute encounter as you leave the base: a synth child claiming to "know" he's your son. You have the option of rejecting and abandoning him in the soon-to-be-destroyed Institute base.]]
* TragicKeepsake: [[spoiler:The surviving spouse keeps their fallen beloved's wedding ring in addition to their own, promising to avenge his/her death and find their lost son.]]
* UnwittingPawn: Becomes one to Bobbi No-Nose in "The Big Dig", by helping her dig to a location that's supposedly Mayor [=McDonough's=] strongroom, [[spoiler:only for it to actually be Hancock's. Which is what Bobbi planned all along and kept the Survivor in the dark about.]]
* WildCard: Like in ''New Vegas,'' you are an unpredictable element inserted into the setting and are the fulcrum determining who wins and who loses. You have the ability to just ignore following the instructions of the Railroad, Brotherhood or Institute and go for a Minuteman ending.
* WouldHurtAChild: Unfortunately, unavoidable for the Sole Survivor regardless of the player's input. The Institute and Brotherhood of Steel both have children amongst their number and all endings result in one side or both being destroyed thanks to the Survivor's efforts.
[[/folder]]

!! The Protagonist's Family

[[folder:Shaun]]
->'''Voiced by:''' Tony Amendola

The protagonist's infant son during the prologue, taken away from them in a tragic turn of events. [[spoiler:He later returns as his much older self, now known only as "Father", and leading the enigmatic Institute.]]
----
* AntagonisticOffspring: [[spoiler:If you side against the Institute, since he's its leader and all. He tries very hard to avert this, however, and if you're on his side, well...]]
* AdultFear: Shaun is taken away by [[spoiler: The Institute]] and you are unable to stop them. [[spoiler:Depending on how you feel about them, learning that he's become their leader, mind and soul, may be an even worse one.]]
* BatmanGambit: He pulls one on you if you side against him. [[spoiler:See Shaun 2.]]
* TheChessmaster:
** [[spoiler:He unfreezes his father/mother after 60 years in order to name them his successor. Why he did this rather than take them to the Institute directly off the bat is never made clear, but there are hints that, deep down, Shaun knew his own sheltered upbringing prevented him from ever understanding or empathizing with the surface people. Therefore, he lets his would-be "heir" experience the harshness of the wasteland firsthand, giving them a different mindset. He then has Kellogg babysit Shaun 2 to serve simply as bait for his parent, and then sends Kellogg out on what's essentially a suicide mission just to set him up for his parent to kill, knowing full well that Kellogg's cybernetic parts will eventually lead them directly to the Institute.]]
** Also doubles as ComplexityAddiction. [[spoiler:Even if he felt the need to prove the Survivor to his colleagues, nothing really prevented him from bringing them to the Institute first, explaining things, and then sending them on their way with the Institute's perspective coloring any future interactions.]]
* DissonantSerenity: [[spoiler:Shaun can be called out on this by his surviving parent when they speak of his mother/father's death. Shaun replies that he's had sixty years to come to terms with it, and never knew how much his parents loved him.]]
* DoomedHometown: Shaun's hometown [[CaptainObvious does not survive the war]].
* EmperorScientist: [[spoiler:Subverted. Shaun points out that the Institute is stuck in a rut because they're a bunch of academics and it needs a leader like the Sole Survivor to really influence the world. He's also fully aware that he's not the best man for making the sorts of decisions the Commonwealth needs.]]
* EvenEvilHasStandards: [[spoiler:He personally finds Kellogg to be an abhorrent person and sees his killing of his parent an unnecessary collateral damage. However, unlike you Shaun's had 60 years to deal with the loss of a parent he's never known, and at least considers Kellogg useful enough to be kept on a short leash.]]
** Subverted as [[spoiler:while Kellog is a brutal, amoral thug who has lost all reason to live but caps, he doesn't normally engage in the kind of senseless brutality like the destruction of University Point or FEV experiments Shaun has approved. In many ways, Kellogg's a far-far better person than Shaun ever was.]]
* FantasticRacism: [[spoiler:Adamantly refuses to believe synths are anything more than high-functioning machines. There's an AlternateCharacterInterpretation that he's just spouting the party line because the Institute is built on Synth labor. He also loathes cyborgs and bans any research into them.]]
* FreudianExcuse: [[spoiler:His hatred of Kellog would go a long way to explaining why he hates both Synths and Cyborgs. Also, the fact that he was recruited for his pure human DNA might be why he's against cybernetic transhumanism.]]
* GenerationXerox: [[spoiler:As literally as possible with Synth Shaun.]]
* HappilyAdopted: [[spoiler:Abducted, actually, but he's perfectly content with how the Institute taught and raised him.]]
* {{Hypocrite}}: [[spoiler:Shaun doesn't consider synths to be people, yet in the end, sends his 10-year old Synth duplicate to be adopted by his parent, with a tape from him requesting that the boy be raised as the Survivor's actual son and treated as family. He also bans any research into cybernetics but secretly conducted experiments with FEV to see if it could be controlled.]]
* LastRequest: [[spoiler:Shaun wishes you to take care of Synth Shaun as your own son. Even before that, he actually frees you because he's dying and wants to make you Director of the Institute and have you kill Kellogg.]]
* MadScientist: [[spoiler:Like the rest of the Institute, even meeting his biological parent is no reason to stop running experiments, such as creating a Synth version of himself to see how closely it would react compared to his real younger self.]]
* MonsterProgenitor: [[spoiler:Kinda. He's perfectly human, that's why the Institute needed him; his cells are the basis for human Synth organic parts. Hence his nickname of "Father."]]
* OffingTheOffspring: [[spoiler:Potentially the recipient of it. Shaun, himself, does this every time he orders a Generation 3 Synth destroyed since they're all cloned from his DNA.]]
* OncePerEpisode: In ''Fallout 3'', the way you designed your character had a visible effect on the appearance of your father. In ''Fallout 4'', Shaun's appearance ([[spoiler:including his older self]]) is now based on how you've designed either one or both the Protagonist and their spouse.
* PassingTheTorch: [[spoiler:In the Institute storyline, he eventually declares his parent his successor as Director of the Institute.]]
* PetTheDog: [[spoiler:Sure, he opposes the Railroad and doesn't see the synths as people... but he programs his younger Synth duplicate to think he's the real Shaun and the Sole Survivor's son, leaving a tape begging you, his parent, to take him in as such and raise him to become a part of the Commonwealth. He does this even if you and him became enemies.]]
* ScrewThisImOuttaHere: [[spoiler:Shaun's first time on the surface caused him to decide the Commonwealth isn't worth saving and that the Institute should just isolate itself and keep doing its thing -- with no regard for the lives of those above ground.]]
* TheSlowPath: [[spoiler:It's revealed that Shaun is the current leader of the Institute, taken from the Vault after 150 years in cryogenic stasis. He ends up waiting an additional 60 years for his surviving parent to eventually arrive at the Institute's base of operations.]]
* WalkingSpoiler: It's hard to talk about him without revealing [[spoiler:he's Father, head of the Institute.]]
* WeCanRuleTogether: [[spoiler:Subverted. Shaun knows the Sole Survivor will outlive him since he's both old and critically ill.]]
* WellIntentionedExtremist: [[spoiler:He's become a true believer in the Institute's mission of manipulating society above ground into a form they feel is safe to share their technology with and rebuild society into a form that won't repeat the mistakes of the old one. That includes allowing Synths to remain slaves and annihilation of the Brotherhood of Steel.]]
* WhatIsThisThingYouCallLove: Shaun [[spoiler:is curious if the Sole Survivor can feel love for his synth duplicate, pointing out that, due to Kellogg's memories, the boy was the person the Survivor was expecting to find. He's completely unaware of how traumatizing this could be to his parent.]]
* YourDaysAreNumbered: [[spoiler:He's dying of cancer by the time you meet him. While the Institute can extend his lifespan, they cannot fully cure him and he would rather pass on naturally.]]
[[/folder]]

[[folder:Nate / Nora]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/3579f55a141cca208db6c8853e8e1423.png]]
[[caption-width-right:350:Nate and Nora's default appearance.]]
->'''Voiced by:''' Brian T. Delaney (Nate), Courtenay Taylor (Nora)

The player character's spouse. As mentioned above, they are the canonical name, nature and back story for whichever PC gender the player doesn't select. Nate is a retired soldier, a veteran of the Sino-American conflicts, while Nora is a lawyer.
----
* DecoyProtagonist: If the Sole Survivor is female, then Nate becomes this, as it's he who provides the opening narration.
* DoomedHometown: Sanctuary Hill, the hometown of the player character, their spouse, and and their child, is wrecked by the War.
* HappilyMarried: The spouse is happily married to the player character and is the father/mother of their infant son.
* TheLostLenore: [[spoiler: Dies within the first few minutes of the game, leaving their spouse to mourn.]]
* MamaBear: Or PapaWolf if your character is female. They're seen carrying their baby out as the family escapes to Vault 111 when the War starts. [[spoiler:This protectiveness is what ultimately causes their death by refusing to give Shaun up to the people taking him away.]]
* StaticRoleExchangeableCharacter: They are the character you didn't select to be your player avatar.
* TooHappyToLive: And then the bombs fell.
* WeHardlyKnewYe: Unfortunately, your spouse doesn't survive very long while in the Vault, suffering from a [[spoiler:bullet related death after Shaun is forcibly taken away from them.]]

[[/folder]]

[[folder: Spoiler Character]]
!! Shaun 2

A synth duplicate of Shaun at age 10, originally created to lure the player towards Kellogg, and to test what young Shaun's reaction from meeting his father/mother would be like. The Sole Survivor can adopt him (or not) after Father reprograms him to think he's the real Shaun and their biological son.
----
* EarlyBirdCameo: [[spoiler:He's the young Shaun that stayed with Kellogg in Diamond City.]]
* GadgeteerGenius: If adopted, he can build things for the player out of stuff they bring back to him from the wasteland.
* GiveHimANormalLife: [[spoiler:Real!Shaun sends him to you in order to give the both of you a chance at becoming a real family.]]
* GoodCounterpart: [[spoiler:Unlike the real Shaun, who [[ScrewThisImOuttaHere instantly gave up]] upon catching his first glimpse of the outside world,]] he's hopeful for the future, believing in the Commonwealth's ability to rebuild.
--> '''Shaun 2:''' I don't know why the Institute said the Commonwealth was so bad. Look at all the stuff people are building!
* InfantImmortality: Subverted. [[spoiler:If you reject him and refuse to take him with you in the non-Institute paths, "Shaun" gets nuked with everyone else inside the Institute facility.]]
* LukeYouAreMyFather: [[spoiler:After he's reprogrammed by Father a.k.a. the ''real'' Shaun.]]
* ThePhilosopher: He sometimes makes philosophical musings, some of which in fact deal with his true nature (though he's unaware of it), such as wondering if a Synth copy of a dead individual counts as being the same person. Or if being made a synth after death is a form of reincarnation.
* ReplacementGoldfish: [[spoiler:Of the real Shaun.]]
* ThatThingIsNotMyChild: [[spoiler:The Survivor's potential reaction to him.]]
* TomatoInTheMirror: He's programmed to be unaware that he's a synth or that [[spoiler:Father is the real Shaun.]]
--> '''Shaun 2:''' If humans make synths, who makes humans like you and me?
* WalkingSpoiler: On account of being a big part of the bait and switch on [[spoiler:Father's identity.]]
[[/folder]]

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